ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/map.C
(Generate patch)

Comparing deliantra/server/common/map.C (file contents):
Revision 1.16 by root, Wed Aug 30 16:30:37 2006 UTC vs.
Revision 1.17 by root, Thu Aug 31 06:23:19 2006 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.16 2006/08/30 16:30:37 root Exp $"; 3 * "$Id: map.C,v 1.17 2006/08/31 06:23:19 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
1225 } 1225 }
1226 else 1226 else
1227 { 1227 {
1228 if (!m->tmpname) 1228 if (!m->tmpname)
1229 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1229 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1230
1230 strcpy (filename, m->tmpname); 1231 strcpy (filename, m->tmpname);
1231 } 1232 }
1232 1233
1233 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1234 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1234 m->in_memory = MAP_SAVING; 1235 m->in_memory = MAP_SAVING;
1235 1236
1236 object_freezer fp (filename); 1237 object_freezer freezer;
1237 1238
1238 /* legacy */ 1239 /* legacy */
1239 fprintf (fp, "arch map\n"); 1240 fprintf (freezer, "arch map\n");
1240 if (m->name) 1241 if (m->name)
1241 fprintf (fp, "name %s\n", m->name); 1242 fprintf (freezer, "name %s\n", m->name);
1242 if (!flag) 1243 if (!flag)
1243 fprintf (fp, "swap_time %d\n", m->swap_time); 1244 fprintf (freezer, "swap_time %d\n", m->swap_time);
1244 if (m->reset_timeout) 1245 if (m->reset_timeout)
1245 fprintf (fp, "reset_timeout %d\n", m->reset_timeout); 1246 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1246 if (m->fixed_resettime) 1247 if (m->fixed_resettime)
1247 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 1248 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1248 /* we unfortunately have no idea if this is a value the creator set 1249 /* we unfortunately have no idea if this is a value the creator set
1249 * or a difficulty value we generated when the map was first loaded 1250 * or a difficulty value we generated when the map was first loaded
1250 */ 1251 */
1251 if (m->difficulty) 1252 if (m->difficulty)
1252 fprintf (fp, "difficulty %d\n", m->difficulty); 1253 fprintf (freezer, "difficulty %d\n", m->difficulty);
1253 if (m->region) 1254 if (m->region)
1254 fprintf (fp, "region %s\n", m->region->name); 1255 fprintf (freezer, "region %s\n", m->region->name);
1255 if (m->shopitems) 1256 if (m->shopitems)
1256 { 1257 {
1257 print_shop_string (m, shop); 1258 print_shop_string (m, shop);
1258 fprintf (fp, "shopitems %s\n", shop); 1259 fprintf (freezer, "shopitems %s\n", shop);
1259 } 1260 }
1260 if (m->shopgreed) 1261 if (m->shopgreed)
1261 fprintf (fp, "shopgreed %f\n", m->shopgreed); 1262 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1262#ifndef WIN32 1263#ifndef WIN32
1263 if (m->shopmin) 1264 if (m->shopmin)
1264 fprintf (fp, "shopmin %llu\n", m->shopmin); 1265 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1265 if (m->shopmax) 1266 if (m->shopmax)
1266 fprintf (fp, "shopmax %llu\n", m->shopmax); 1267 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1267#else 1268#else
1268 if (m->shopmin) 1269 if (m->shopmin)
1269 fprintf (fp, "shopmin %I64u\n", m->shopmin); 1270 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1270 if (m->shopmax) 1271 if (m->shopmax)
1271 fprintf (fp, "shopmax %I64u\n", m->shopmax); 1272 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1272#endif 1273#endif
1273 if (m->shoprace) 1274 if (m->shoprace)
1274 fprintf (fp, "shoprace %s\n", m->shoprace); 1275 fprintf (freezer, "shoprace %s\n", m->shoprace);
1275 if (m->darkness) 1276 if (m->darkness)
1276 fprintf (fp, "darkness %d\n", m->darkness); 1277 fprintf (freezer, "darkness %d\n", m->darkness);
1277 if (m->width) 1278 if (m->width)
1278 fprintf (fp, "width %d\n", m->width); 1279 fprintf (freezer, "width %d\n", m->width);
1279 if (m->height) 1280 if (m->height)
1280 fprintf (fp, "height %d\n", m->height); 1281 fprintf (freezer, "height %d\n", m->height);
1281 if (m->enter_x) 1282 if (m->enter_x)
1282 fprintf (fp, "enter_x %d\n", m->enter_x); 1283 fprintf (freezer, "enter_x %d\n", m->enter_x);
1283 if (m->enter_y) 1284 if (m->enter_y)
1284 fprintf (fp, "enter_y %d\n", m->enter_y); 1285 fprintf (freezer, "enter_y %d\n", m->enter_y);
1285 if (m->msg) 1286 if (m->msg)
1286 fprintf (fp, "msg\n%sendmsg\n", m->msg); 1287 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1287 if (m->maplore) 1288 if (m->maplore)
1288 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); 1289 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1289 if (m->unique) 1290 if (m->unique)
1290 fprintf (fp, "unique %d\n", m->unique); 1291 fprintf (freezer, "unique %d\n", m->unique);
1291 if (m->templatemap) 1292 if (m->templatemap)
1292 fprintf (fp, "template %d\n", m->templatemap); 1293 fprintf (freezer, "template %d\n", m->templatemap);
1293 if (m->outdoor) 1294 if (m->outdoor)
1294 fprintf (fp, "outdoor %d\n", m->outdoor); 1295 fprintf (freezer, "outdoor %d\n", m->outdoor);
1295 if (m->temp) 1296 if (m->temp)
1296 fprintf (fp, "temp %d\n", m->temp); 1297 fprintf (freezer, "temp %d\n", m->temp);
1297 if (m->pressure) 1298 if (m->pressure)
1298 fprintf (fp, "pressure %d\n", m->pressure); 1299 fprintf (freezer, "pressure %d\n", m->pressure);
1299 if (m->humid) 1300 if (m->humid)
1300 fprintf (fp, "humid %d\n", m->humid); 1301 fprintf (freezer, "humid %d\n", m->humid);
1301 if (m->windspeed) 1302 if (m->windspeed)
1302 fprintf (fp, "windspeed %d\n", m->windspeed); 1303 fprintf (freezer, "windspeed %d\n", m->windspeed);
1303 if (m->winddir) 1304 if (m->winddir)
1304 fprintf (fp, "winddir %d\n", m->winddir); 1305 fprintf (freezer, "winddir %d\n", m->winddir);
1305 if (m->sky) 1306 if (m->sky)
1306 fprintf (fp, "sky %d\n", m->sky); 1307 fprintf (freezer, "sky %d\n", m->sky);
1307 if (m->nosmooth) 1308 if (m->nosmooth)
1308 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1309 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1309 1310
1310 /* Save any tiling information, except on overlays */ 1311 /* Save any tiling information, except on overlays */
1311 if (flag != 2) 1312 if (flag != 2)
1312 for (i = 0; i < 4; i++) 1313 for (i = 0; i < 4; i++)
1313 if (m->tile_path[i]) 1314 if (m->tile_path[i])
1314 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1315 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1315 1316
1316 fp.put (m); 1317 freezer.put (m);
1317 fprintf (fp, "end\n"); 1318 fprintf (freezer, "end\n");
1318 1319
1319 /* In the game save unique items in the different file, but 1320 /* In the game save unique items in the different file, but
1320 * in the editor save them to the normal map file. 1321 * in the editor save them to the normal map file.
1321 * If unique map, save files in the proper destination (set by 1322 * If unique map, save files in the proper destination (set by
1322 * player) 1323 * player)
1323 */ 1324 */
1324 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) 1325 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1325 { 1326 {
1327 object_freezer unique;
1328
1329 if (flag == 2)
1330 save_objects (m, freezer, unique, 2);
1331 else
1332 save_objects (m, freezer, unique, 0);
1333
1326 sprintf (buf, "%s.v00", create_items_path (m->path)); 1334 sprintf (buf, "%s.v00", create_items_path (m->path));
1327 1335
1328 object_freezer fp2 (buf); 1336 unique.save (buf);
1329
1330 if (flag == 2)
1331 save_objects (m, fp, fp2, 2);
1332 else
1333 save_objects (m, fp, fp2, 0);
1334 } 1337 }
1335 else 1338 else
1336 { /* save same file when not playing, like in editor */ 1339 { /* save same file when not playing, like in editor */
1337 save_objects (m, fp, fp, 0); 1340 save_objects (m, freezer, freezer, 0);
1338 } 1341 }
1342
1343 freezer.save (filename);
1339 1344
1340 return 0; 1345 return 0;
1341} 1346}
1342 1347
1343 1348

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines