1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <unistd.h> |
25 | #include <unistd.h> |
25 | |
26 | |
26 | #include "global.h" |
27 | #include "global.h" |
27 | #include "funcpoint.h" |
|
|
28 | |
|
|
29 | #include "loader.h" |
28 | #include "loader.h" |
30 | |
|
|
31 | #include "path.h" |
29 | #include "path.h" |
|
|
30 | |
|
|
31 | sint8 maptile::outdoor_darkness; |
32 | |
32 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
36 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
71 | * by the caller. |
71 | * by the caller. |
72 | */ |
72 | */ |
73 | int |
73 | int |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
75 | { |
75 | { |
76 | object *tmp; |
|
|
77 | int mflags, blocked; |
|
|
78 | |
|
|
79 | /* Make sure the coordinates are valid - they should be, as caller should |
76 | /* Make sure the coordinates are valid - they should be, as caller should |
80 | * have already checked this. |
77 | * have already checked this. |
81 | */ |
78 | */ |
82 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
79 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
83 | { |
80 | { |
… | |
… | |
86 | } |
83 | } |
87 | |
84 | |
88 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
89 | * directly. |
86 | * directly. |
90 | */ |
87 | */ |
91 | mflags = m->at (sx, sy).flags (); |
88 | mapspace &ms = m->at (sx, sy); |
92 | |
89 | |
93 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
90 | int mflags = ms.flags (); |
|
|
91 | int blocked = ms.move_block; |
94 | |
92 | |
95 | /* If space is currently not blocked by anything, no need to |
93 | /* If space is currently not blocked by anything, no need to |
96 | * go further. Not true for players - all sorts of special |
94 | * go further. Not true for players - all sorts of special |
97 | * things we need to do for players. |
95 | * things we need to do for players. |
98 | */ |
96 | */ |
99 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
97 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
100 | return 0; |
98 | return 0; |
101 | |
99 | |
102 | /* if there isn't anytyhing alive on this space, and this space isn't |
100 | /* if there isn't anything alive on this space, and this space isn't |
103 | * otherwise blocked, we can return now. Only if there is a living |
101 | * otherwise blocked, we can return now. Only if there is a living |
104 | * creature do we need to investigate if it is part of this creature |
102 | * creature do we need to investigate if it is part of this creature |
105 | * or another. Likewise, only if something is blocking us do we |
103 | * or another. Likewise, only if something is blocking us do we |
106 | * need to investigate if there is a special circumstance that would |
104 | * need to investigate if there is a special circumstance that would |
107 | * let the player through (inventory checkers for example) |
105 | * let the player through (inventory checkers for example) |
… | |
… | |
114 | /* We basically go through the stack of objects, and if there is |
112 | /* We basically go through the stack of objects, and if there is |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
113 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
116 | * true. If we get through the entire stack, that must mean |
114 | * true. If we get through the entire stack, that must mean |
117 | * ob is blocking it, so return 0. |
115 | * ob is blocking it, so return 0. |
118 | */ |
116 | */ |
119 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
117 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
120 | { |
118 | { |
121 | |
|
|
122 | /* This must be before the checks below. Code for inventory checkers. */ |
119 | /* This must be before the checks below. Code for inventory checkers. */ |
123 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
120 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
124 | { |
121 | { |
|
|
122 | bool have = check_inv_recursive (ob, tmp); |
|
|
123 | |
125 | /* If last_sp is set, the player/monster needs an object, |
124 | /* If last_sp is set, the player/monster needs an object, |
126 | * so we check for it. If they don't have it, they can't |
125 | * so we check for it. If they don't have it, they can't |
127 | * pass through this space. |
126 | * pass through this space. |
128 | */ |
127 | */ |
129 | if (tmp->last_sp) |
128 | if (tmp->last_sp) |
130 | { |
129 | { |
131 | if (check_inv_recursive (ob, tmp) == NULL) |
130 | if (!have) |
132 | return 1; |
131 | return 1; |
133 | else |
|
|
134 | continue; |
|
|
135 | } |
132 | } |
136 | else |
133 | else |
137 | { |
134 | { |
138 | /* In this case, the player must not have the object - |
135 | /* In this case, the player must not have the object - |
139 | * if they do, they can't pass through. |
136 | * if they do, they can't pass through. |
140 | */ |
137 | */ |
141 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
138 | if (have) |
142 | return 1; |
139 | return 1; |
143 | else |
|
|
144 | continue; |
|
|
145 | } |
140 | } |
146 | } /* if check_inv */ |
141 | } |
147 | else |
142 | else |
148 | { |
143 | { |
149 | /* Broke apart a big nasty if into several here to make |
144 | /* Broke apart a big nasty if into several here to make |
150 | * this more readable. first check - if the space blocks |
145 | * this more readable. first check - if the space blocks |
151 | * movement, can't move here. |
146 | * movement, can't move here. |
152 | * second - if a monster, can't move there, unless it is a |
147 | * second - if a monster, can't move there, unless it is a |
153 | * hidden dm |
148 | * dm. |
154 | */ |
149 | */ |
155 | if (OB_MOVE_BLOCK (ob, tmp)) |
150 | if (OB_MOVE_BLOCK (ob, tmp)) |
156 | return 1; |
151 | return 1; |
157 | |
152 | |
158 | if (tmp->flag [FLAG_ALIVE] |
153 | if (tmp->flag [FLAG_ALIVE] |
159 | && tmp->head_ () != ob |
154 | && tmp->head_ () != ob |
160 | && tmp != ob |
155 | && tmp != ob |
161 | && tmp->type != DOOR |
156 | && tmp->type != DOOR |
162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
157 | && !tmp->flag [FLAG_WIZ]) |
163 | return 1; |
158 | return 1; |
164 | } |
159 | } |
165 | |
|
|
166 | } |
160 | } |
|
|
161 | |
167 | return 0; |
162 | return 0; |
168 | } |
163 | } |
169 | |
164 | |
170 | /* |
165 | /* |
171 | * Returns true if the given object can't fit in the given spot. |
166 | * Returns qthe blocking object if the given object can't fit in the given |
172 | * This is meant for multi space objects - for single space objecs, |
167 | * spot. This is meant for multi space objects - for single space objecs, |
173 | * just calling get_map_blocked and checking that against movement type |
168 | * just calling get_map_blocked and checking that against movement type |
174 | * of object. This function goes through all the parts of the |
169 | * of object. This function goes through all the parts of the multipart |
175 | * multipart object and makes sure they can be inserted. |
170 | * object and makes sure they can be inserted. |
176 | * |
171 | * |
177 | * While this doesn't call out of map, the get_map_flags does. |
172 | * While this doesn't call out of map, the get_map_flags does. |
178 | * |
173 | * |
179 | * This function has been used to deprecate arch_out_of_map - |
174 | * This function has been used to deprecate arch_out_of_map - |
180 | * this function also does that check, and since in most cases, |
175 | * this function also does that check, and since in most cases, |
… | |
… | |
191 | * |
186 | * |
192 | * Note this used to be arch_blocked, but with new movement |
187 | * Note this used to be arch_blocked, but with new movement |
193 | * code, we need to have actual object to check its move_type |
188 | * code, we need to have actual object to check its move_type |
194 | * against the move_block values. |
189 | * against the move_block values. |
195 | */ |
190 | */ |
196 | int |
191 | bool |
197 | ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) |
192 | object::blocked (maptile *m, int x, int y) const |
198 | { |
193 | { |
199 | archetype *tmp; |
194 | for (archetype *tmp = arch; tmp; tmp = (archetype *)tmp->more) |
200 | int flag; |
|
|
201 | maptile *m1; |
|
|
202 | sint16 sx, sy; |
|
|
203 | |
|
|
204 | if (!ob) |
|
|
205 | { |
|
|
206 | flag = get_map_flags (m, &m1, x, y, &sx, &sy); |
|
|
207 | if (flag & P_OUT_OF_MAP) |
|
|
208 | return P_OUT_OF_MAP; |
|
|
209 | |
|
|
210 | /* don't have object, so don't know what types would block */ |
|
|
211 | return m1->at (sx, sy).move_block; |
|
|
212 | } |
195 | { |
|
|
196 | mapxy pos (m, x + tmp->x, y + tmp->y); |
213 | |
197 | |
214 | for (tmp = ob->arch; tmp; tmp = (archetype *)tmp->more) |
198 | if (!pos.normalise ()) |
215 | { |
199 | return 1; |
216 | flag = get_map_flags (m, &m1, x + tmp->x, y + tmp->y, &sx, &sy); |
|
|
217 | |
200 | |
218 | if (flag & P_OUT_OF_MAP) |
201 | mapspace &ms = *pos; |
219 | return P_OUT_OF_MAP; |
202 | |
220 | if (flag & P_IS_ALIVE) |
203 | if (ms.flags () & P_IS_ALIVE) |
221 | return P_IS_ALIVE; |
204 | return 1; |
222 | |
205 | |
223 | mapspace &ms = m1->at (sx, sy); |
206 | /* However, often ob doesn't have any move type |
224 | |
207 | * (signifying non-moving objects) |
225 | /* find_first_free_spot() calls this function. However, often |
|
|
226 | * ob doesn't have any move type (when used to place exits) |
|
|
227 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
208 | * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. |
228 | */ |
209 | */ |
229 | |
|
|
230 | if (ob->move_type == 0 && ms.move_block != MOVE_ALL) |
210 | if (!move_type && ms.move_block != MOVE_ALL) |
231 | continue; |
211 | continue; |
232 | |
212 | |
233 | /* Note it is intentional that we check ob - the movement type of the |
213 | /* Note it is intentional that we check ob - the movement type of the |
234 | * head of the object should correspond for the entire object. |
214 | * head of the object should correspond for the entire object. |
235 | */ |
215 | */ |
236 | if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block)) |
216 | if (ms.blocks (move_type)) |
237 | return P_NO_PASS; |
217 | return 1; |
238 | } |
218 | } |
239 | |
219 | |
240 | return 0; |
220 | return 0; |
241 | } |
221 | } |
242 | |
222 | |
… | |
… | |
260 | |
240 | |
261 | insert_ob_in_ob (tmp, container); |
241 | insert_ob_in_ob (tmp, container); |
262 | tmp = next; |
242 | tmp = next; |
263 | } |
243 | } |
264 | |
244 | |
265 | /* sum_weight will go through and calculate what all the containers are |
245 | // go through and calculate what all the containers are carrying. |
266 | * carrying. |
246 | //TODO: remove |
267 | */ |
247 | container->update_weight (); |
268 | sum_weight (container); |
|
|
269 | } |
248 | } |
270 | |
249 | |
271 | void |
250 | void |
272 | maptile::set_object_flag (int flag, int value) |
251 | maptile::set_object_flag (int flag, int value) |
273 | { |
252 | { |
… | |
… | |
275 | return; |
254 | return; |
276 | |
255 | |
277 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
256 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
278 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
257 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
279 | tmp->flag [flag] = value; |
258 | tmp->flag [flag] = value; |
|
|
259 | } |
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|
260 | |
|
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261 | void |
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262 | maptile::post_load_original () |
|
|
263 | { |
|
|
264 | if (!spaces) |
|
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265 | return; |
|
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266 | |
|
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267 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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268 | |
|
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269 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
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270 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
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271 | INVOKE_OBJECT (RESET, tmp); |
280 | } |
272 | } |
281 | |
273 | |
282 | /* link_multipart_objects go through all the objects on the map looking |
274 | /* link_multipart_objects go through all the objects on the map looking |
283 | * for objects whose arch says they are multipart yet according to the |
275 | * for objects whose arch says they are multipart yet according to the |
284 | * info we have, they only have the head (as would be expected when |
276 | * info we have, they only have the head (as would be expected when |
… | |
… | |
322 | bool |
314 | bool |
323 | maptile::_load_objects (object_thawer &f) |
315 | maptile::_load_objects (object_thawer &f) |
324 | { |
316 | { |
325 | for (;;) |
317 | for (;;) |
326 | { |
318 | { |
327 | coroapi::cede_to_tick_every (100); // cede once in a while |
319 | coroapi::cede_to_tick (); // cede once in a while |
328 | |
320 | |
329 | switch (f.kw) |
321 | switch (f.kw) |
330 | { |
322 | { |
331 | case KW_arch: |
323 | case KW_arch: |
332 | if (object *op = object::read (f, this)) |
324 | if (object *op = object::read (f, this)) |
333 | { |
325 | { |
|
|
326 | // TODO: why? |
334 | if (op->inv) |
327 | if (op->inv) |
335 | sum_weight (op); |
328 | op->update_weight (); |
336 | |
329 | |
337 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
330 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
|
|
331 | { |
|
|
332 | // we insert manually because |
|
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333 | // a) its way faster |
|
|
334 | // b) we remove manually, too, and there are good reasons for that |
|
|
335 | // c) it's correct |
|
|
336 | mapspace &ms = at (op->x, op->y); |
|
|
337 | |
|
|
338 | op->flag [FLAG_REMOVED] = false; |
|
|
339 | |
|
|
340 | op->above = 0; |
|
|
341 | op->below = ms.top; |
|
|
342 | |
|
|
343 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
|
|
344 | |
|
|
345 | ms.top = op; |
|
|
346 | ms.flags_ = 0; |
|
|
347 | } |
|
|
348 | else |
|
|
349 | { |
|
|
350 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
|
|
351 | op->destroy (); |
|
|
352 | } |
338 | } |
353 | } |
339 | |
354 | |
340 | continue; |
355 | continue; |
341 | |
356 | |
342 | case KW_EOF: |
357 | case KW_EOF: |
… | |
… | |
383 | if (!spaces) |
398 | if (!spaces) |
384 | return false; |
399 | return false; |
385 | |
400 | |
386 | for (int i = 0; i < size (); ++i) |
401 | for (int i = 0; i < size (); ++i) |
387 | { |
402 | { |
388 | int unique = 0; |
403 | bool unique = 0; |
|
|
404 | |
389 | for (object *op = spaces [i].bot; op; op = op->above) |
405 | for (object *op = spaces [i].bot; op; op = op->above) |
390 | { |
406 | { |
391 | if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]) |
407 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
392 | unique = 1; |
|
|
393 | |
408 | |
394 | if (!op->can_map_save ()) |
409 | if (expect_false (!op->can_map_save ())) |
395 | continue; |
410 | continue; |
396 | |
411 | |
397 | if (unique || op->flag [FLAG_UNIQUE]) |
412 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
398 | { |
413 | { |
399 | if (flags & IO_UNIQUES) |
414 | if (flags & IO_UNIQUES) |
400 | op->write (f); |
415 | op->write (f); |
401 | } |
416 | } |
402 | else if (flags & IO_OBJECTS) |
417 | else if (expect_true (flags & IO_OBJECTS)) |
403 | op->write (f); |
418 | op->write (f); |
404 | } |
419 | } |
405 | } |
420 | } |
406 | |
421 | |
407 | coroapi::cede_to_tick (); |
422 | coroapi::cede_to_tick (); |
408 | |
423 | |
409 | return true; |
424 | return true; |
410 | } |
|
|
411 | |
|
|
412 | bool |
|
|
413 | maptile::_load_objects (const char *path, bool skip_header) |
|
|
414 | { |
|
|
415 | object_thawer f (path); |
|
|
416 | |
|
|
417 | if (!f) |
|
|
418 | return false; |
|
|
419 | |
|
|
420 | f.next (); |
|
|
421 | |
|
|
422 | if (skip_header) |
|
|
423 | for (;;) |
|
|
424 | { |
|
|
425 | keyword kw = f.kw; |
|
|
426 | f.skip (); |
|
|
427 | if (kw == KW_end) |
|
|
428 | break; |
|
|
429 | } |
|
|
430 | |
|
|
431 | return _load_objects (f); |
|
|
432 | } |
425 | } |
433 | |
426 | |
434 | bool |
427 | bool |
435 | maptile::_save_objects (const char *path, int flags) |
428 | maptile::_save_objects (const char *path, int flags) |
436 | { |
429 | { |
… | |
… | |
611 | bool |
604 | bool |
612 | maptile::_load_header (object_thawer &thawer) |
605 | maptile::_load_header (object_thawer &thawer) |
613 | { |
606 | { |
614 | for (;;) |
607 | for (;;) |
615 | { |
608 | { |
616 | thawer.next (); |
|
|
617 | |
|
|
618 | switch (thawer.kw) |
609 | switch (thawer.kw) |
619 | { |
610 | { |
620 | case KW_msg: |
611 | case KW_msg: |
621 | thawer.get_ml (KW_endmsg, msg); |
612 | thawer.get_ml (KW_endmsg, msg); |
622 | break; |
613 | break; |
… | |
… | |
656 | case KW_sky: thawer.get (sky); break; |
647 | case KW_sky: thawer.get (sky); break; |
657 | |
648 | |
658 | case KW_per_player: thawer.get (per_player); break; |
649 | case KW_per_player: thawer.get (per_player); break; |
659 | case KW_per_party: thawer.get (per_party); break; |
650 | case KW_per_party: thawer.get (per_party); break; |
660 | case KW_no_reset: thawer.get (no_reset); break; |
651 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
652 | case KW_no_drop: thawer.get (no_drop); break; |
661 | |
653 | |
662 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
654 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
655 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
664 | |
656 | |
665 | // old names new names |
657 | // old names new names |
… | |
… | |
677 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
669 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
670 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
671 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
680 | |
672 | |
681 | case KW_ERROR: |
673 | case KW_ERROR: |
682 | set_key (thawer.kw_str, thawer.value); |
674 | set_key_text (thawer.kw_str, thawer.value); |
683 | break; |
675 | break; |
684 | |
676 | |
685 | case KW_end: |
677 | case KW_end: |
|
|
678 | thawer.next (); |
686 | return true; |
679 | return true; |
687 | |
680 | |
688 | default: |
681 | default: |
689 | if (!thawer.parse_error ("map", 0)) |
682 | if (!thawer.parse_error ("map", 0)) |
690 | return false; |
683 | return false; |
691 | break; |
684 | break; |
692 | } |
685 | } |
|
|
686 | |
|
|
687 | thawer.next (); |
693 | } |
688 | } |
694 | |
689 | |
695 | abort (); |
690 | abort (); |
696 | } |
|
|
697 | |
|
|
698 | bool |
|
|
699 | maptile::_load_header (const char *path) |
|
|
700 | { |
|
|
701 | object_thawer thawer (path); |
|
|
702 | |
|
|
703 | if (!thawer) |
|
|
704 | return false; |
|
|
705 | |
|
|
706 | return _load_header (thawer); |
|
|
707 | } |
691 | } |
708 | |
692 | |
709 | /****************************************************************************** |
693 | /****************************************************************************** |
710 | * This is the start of unique map handling code |
694 | * This is the start of unique map handling code |
711 | *****************************************************************************/ |
695 | *****************************************************************************/ |
… | |
… | |
723 | |
707 | |
724 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
708 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
725 | unique = 1; |
709 | unique = 1; |
726 | |
710 | |
727 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
711 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
728 | { |
|
|
729 | op->destroy_inv (false); |
|
|
730 | op->destroy (); |
712 | op->destroy (); |
731 | } |
|
|
732 | |
713 | |
733 | op = above; |
714 | op = above; |
734 | } |
715 | } |
735 | } |
716 | } |
736 | } |
717 | } |
… | |
… | |
747 | MAP_OUT (swap_time); |
728 | MAP_OUT (swap_time); |
748 | MAP_OUT (reset_time); |
729 | MAP_OUT (reset_time); |
749 | MAP_OUT (reset_timeout); |
730 | MAP_OUT (reset_timeout); |
750 | MAP_OUT (fixed_resettime); |
731 | MAP_OUT (fixed_resettime); |
751 | MAP_OUT (no_reset); |
732 | MAP_OUT (no_reset); |
|
|
733 | MAP_OUT (no_drop); |
752 | MAP_OUT (difficulty); |
734 | MAP_OUT (difficulty); |
753 | |
735 | |
754 | if (default_region) MAP_OUT2 (region, default_region->name); |
736 | if (default_region) MAP_OUT2 (region, default_region->name); |
755 | |
737 | |
756 | if (shopitems) |
738 | if (shopitems) |
… | |
… | |
810 | * Remove and free all objects in the given map. |
792 | * Remove and free all objects in the given map. |
811 | */ |
793 | */ |
812 | void |
794 | void |
813 | maptile::clear () |
795 | maptile::clear () |
814 | { |
796 | { |
815 | sfree (regions, size ()); regions = 0; |
|
|
816 | delete [] regionmap; regionmap = 0; |
|
|
817 | |
|
|
818 | if (spaces) |
797 | if (spaces) |
819 | { |
798 | { |
820 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
799 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
821 | while (object *op = ms->bot) |
800 | while (object *op = ms->bot) |
822 | { |
801 | { |
|
|
802 | // manually remove, as to not trigger anything |
|
|
803 | if (ms->bot = op->above) |
|
|
804 | ms->bot->below = 0; |
|
|
805 | |
|
|
806 | op->flag [FLAG_REMOVED] = true; |
|
|
807 | |
823 | op = op->head_ (); |
808 | object *head = op->head_ (); |
824 | op->destroy_inv (false); |
809 | if (op == head) |
825 | op->destroy (); |
810 | op->destroy (); |
|
|
811 | else if (head->map != op->map) |
|
|
812 | { |
|
|
813 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
|
|
814 | head->destroy (); |
|
|
815 | } |
826 | } |
816 | } |
827 | |
817 | |
828 | sfree (spaces, size ()), spaces = 0; |
818 | sfree0 (spaces, size ()); |
829 | } |
819 | } |
830 | |
820 | |
831 | if (buttons) |
821 | if (buttons) |
832 | free_objectlinkpt (buttons), buttons = 0; |
822 | free_objectlinkpt (buttons), buttons = 0; |
|
|
823 | |
|
|
824 | sfree0 (regions, size ()); |
|
|
825 | delete [] regionmap; regionmap = 0; |
833 | } |
826 | } |
834 | |
827 | |
835 | void |
828 | void |
836 | maptile::clear_header () |
829 | maptile::clear_header () |
837 | { |
830 | { |
… | |
… | |
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
882 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
890 | break; |
883 | break; |
891 | |
884 | |
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
885 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
886 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
894 | || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) |
|
|
895 | || QUERY_FLAG (op, FLAG_UNIQUE) |
887 | || QUERY_FLAG (op, FLAG_UNIQUE) |
896 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
888 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
897 | || QUERY_FLAG (op, FLAG_UNPAID) |
889 | || QUERY_FLAG (op, FLAG_UNPAID) |
898 | || op->is_alive ()) |
890 | || op->is_alive ()) |
899 | ; // do not decay |
891 | ; // do not decay |
… | |
… | |
938 | op->destroy (); |
930 | op->destroy (); |
939 | } |
931 | } |
940 | } |
932 | } |
941 | |
933 | |
942 | /* |
934 | /* |
943 | * Updates every button on the map (by calling update_button() for them). |
|
|
944 | */ |
|
|
945 | void |
|
|
946 | maptile::update_buttons () |
|
|
947 | { |
|
|
948 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
949 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
950 | { |
|
|
951 | if (!ol->ob) |
|
|
952 | { |
|
|
953 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
954 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
955 | continue; |
|
|
956 | } |
|
|
957 | |
|
|
958 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
959 | { |
|
|
960 | update_button (ol->ob); |
|
|
961 | break; |
|
|
962 | } |
|
|
963 | } |
|
|
964 | } |
|
|
965 | |
|
|
966 | /* |
|
|
967 | * This routine is supposed to find out the difficulty of the map. |
935 | * This routine is supposed to find out the difficulty of the map. |
968 | * difficulty does not have a lot to do with character level, |
936 | * difficulty does not have a lot to do with character level, |
969 | * but does have a lot to do with treasure on the map. |
937 | * but does have a lot to do with treasure on the map. |
970 | * |
938 | * |
971 | * Difficulty can now be set by the map creature. If the value stored |
939 | * Difficulty can now be set by the map creator. If the value stored |
972 | * in the map is zero, then use this routine. Maps should really |
940 | * in the map is zero, then use this routine. Maps should really |
973 | * have a difficulty set than using this function - human calculation |
941 | * have a difficulty set rather than using this function - human calculation |
974 | * is much better than this functions guesswork. |
942 | * is much better than this function's guesswork. |
975 | */ |
943 | */ |
976 | int |
944 | int |
977 | maptile::estimate_difficulty () const |
945 | maptile::estimate_difficulty () const |
978 | { |
946 | { |
979 | long monster_cnt = 0; |
947 | long monster_cnt = 0; |
… | |
… | |
991 | |
959 | |
992 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
960 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
993 | { |
961 | { |
994 | total_exp += op->stats.exp; |
962 | total_exp += op->stats.exp; |
995 | |
963 | |
996 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
964 | if (archetype *at = op->other_arch) |
|
|
965 | { |
997 | total_exp += at->stats.exp * 8; |
966 | total_exp += at->stats.exp * 8; |
998 | |
|
|
999 | monster_cnt++; |
967 | monster_cnt++; |
|
|
968 | } |
|
|
969 | |
|
|
970 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
971 | { |
|
|
972 | total_exp += op->stats.exp * 8; |
|
|
973 | monster_cnt++; |
|
|
974 | } |
1000 | } |
975 | } |
1001 | } |
976 | } |
1002 | |
977 | |
1003 | avgexp = (double) total_exp / monster_cnt; |
978 | avgexp = (double) total_exp / monster_cnt; |
1004 | |
979 | |
… | |
… | |
1017 | * postive values make it darker, negative make it brighter |
992 | * postive values make it darker, negative make it brighter |
1018 | */ |
993 | */ |
1019 | int |
994 | int |
1020 | maptile::change_map_light (int change) |
995 | maptile::change_map_light (int change) |
1021 | { |
996 | { |
1022 | int new_level = darkness + change; |
|
|
1023 | |
|
|
1024 | /* Nothing to do */ |
997 | /* Nothing to do */ |
1025 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
998 | if (!change) |
1026 | return 0; |
999 | return 0; |
1027 | |
1000 | |
1028 | /* inform all players on the map */ |
1001 | /* inform all players on the map */ |
1029 | if (change > 0) |
1002 | if (change > 0) |
1030 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1003 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1031 | else |
1004 | else |
1032 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1005 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1033 | |
1006 | |
1034 | /* Do extra checking. since darkness is a unsigned value, |
1007 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1035 | * we need to be extra careful about negative values. |
|
|
1036 | * In general, the checks below are only needed if change |
|
|
1037 | * is not +/-1 |
|
|
1038 | */ |
|
|
1039 | if (new_level < 0) |
|
|
1040 | darkness = 0; |
|
|
1041 | else if (new_level >= MAX_DARKNESS) |
|
|
1042 | darkness = MAX_DARKNESS; |
|
|
1043 | else |
|
|
1044 | darkness = new_level; |
|
|
1045 | |
1008 | |
1046 | /* All clients need to get re-updated for the change */ |
1009 | /* All clients need to get re-updated for the change */ |
1047 | update_all_map_los (this); |
1010 | update_all_map_los (this); |
|
|
1011 | |
1048 | return 1; |
1012 | return 1; |
1049 | } |
1013 | } |
1050 | |
1014 | |
1051 | /* |
1015 | /* |
1052 | * This function updates various attributes about a specific space |
1016 | * This function updates various attributes about a specific space |
… | |
… | |
1055 | * through, etc) |
1019 | * through, etc) |
1056 | */ |
1020 | */ |
1057 | void |
1021 | void |
1058 | mapspace::update_ () |
1022 | mapspace::update_ () |
1059 | { |
1023 | { |
1060 | object *tmp, *last = 0; |
1024 | object *last = 0; |
1061 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1025 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1026 | sint8 light = 0; |
1062 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1027 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1063 | |
1028 | |
1064 | //object *middle = 0; |
1029 | //object *middle = 0; |
1065 | //object *top = 0; |
1030 | //object *top = 0; |
1066 | //object *floor = 0; |
1031 | //object *floor = 0; |
1067 | // this seems to generate better code than using locals, above |
1032 | // this seems to generate better code than using locals, above |
1068 | object *&top = faces_obj[0] = 0; |
1033 | object *&top = faces_obj[0] = 0; |
1069 | object *&middle = faces_obj[1] = 0; |
1034 | object *&middle = faces_obj[1] = 0; |
1070 | object *&floor = faces_obj[2] = 0; |
1035 | object *&floor = faces_obj[2] = 0; |
1071 | |
1036 | |
1072 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1037 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1073 | { |
1038 | { |
1074 | /* This could be made additive I guess (two lights better than |
1039 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1075 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1076 | * light bulbs do not illuminate twice as far as once since |
|
|
1077 | * it is a dissapation factor that is cubed. |
|
|
1078 | */ |
|
|
1079 | if (tmp->glow_radius > light) |
|
|
1080 | light = tmp->glow_radius; |
1040 | light += tmp->glow_radius; |
1081 | |
1041 | |
1082 | /* This call is needed in order to update objects the player |
1042 | /* This call is needed in order to update objects the player |
1083 | * is standing in that have animations (ie, grass, fire, etc). |
1043 | * is standing in that have animations (ie, grass, fire, etc). |
1084 | * However, it also causes the look window to be re-drawn |
1044 | * However, it also causes the look window to be re-drawn |
1085 | * 3 times each time the player moves, because many of the |
1045 | * 3 times each time the player moves, because many of the |
… | |
… | |
1104 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1064 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1105 | { |
1065 | { |
1106 | middle = tmp; |
1066 | middle = tmp; |
1107 | anywhere = 1; |
1067 | anywhere = 1; |
1108 | } |
1068 | } |
|
|
1069 | |
1109 | /* Find the highest visible face around. If equal |
1070 | /* Find the highest visible face around. If equal |
1110 | * visibilities, we still want the one nearer to the |
1071 | * visibilities, we still want the one nearer to the |
1111 | * top |
1072 | * top |
1112 | */ |
1073 | */ |
1113 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1074 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1132 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1093 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1133 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1094 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1134 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1095 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1135 | } |
1096 | } |
1136 | |
1097 | |
1137 | this->light = light; |
1098 | this->light = min (light, MAX_LIGHT_RADIUS); |
1138 | this->flags_ = flags; |
1099 | this->flags_ = flags; |
1139 | this->move_block = move_block & ~move_allow; |
1100 | this->move_block = move_block & ~move_allow; |
1140 | this->move_on = move_on; |
1101 | this->move_on = move_on; |
1141 | this->move_off = move_off; |
1102 | this->move_off = move_off; |
1142 | this->move_slow = move_slow; |
1103 | this->move_slow = move_slow; |
… | |
… | |
1162 | * 1) top face is set, need middle to be set. |
1123 | * 1) top face is set, need middle to be set. |
1163 | * 2) middle is set, need to set top. |
1124 | * 2) middle is set, need to set top. |
1164 | * 3) neither middle or top is set - need to set both. |
1125 | * 3) neither middle or top is set - need to set both. |
1165 | */ |
1126 | */ |
1166 | |
1127 | |
1167 | for (tmp = last; tmp; tmp = tmp->below) |
1128 | for (object *tmp = last; tmp; tmp = tmp->below) |
1168 | { |
1129 | { |
1169 | /* Once we get to a floor, stop, since we already have a floor object */ |
1130 | /* Once we get to a floor, stop, since we already have a floor object */ |
1170 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1131 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1171 | break; |
1132 | break; |
1172 | |
1133 | |
… | |
… | |
1224 | vol += op->volume (); |
1185 | vol += op->volume (); |
1225 | |
1186 | |
1226 | return vol; |
1187 | return vol; |
1227 | } |
1188 | } |
1228 | |
1189 | |
1229 | bool |
1190 | maptile * |
1230 | maptile::tile_available (int dir, bool load) |
1191 | maptile::tile_available (int dir, bool load) |
1231 | { |
1192 | { |
1232 | if (!tile_path[dir]) |
1193 | if (tile_path[dir]) |
1233 | return 0; |
1194 | { |
1234 | |
|
|
1235 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1195 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1236 | return 1; |
1196 | return tile_map[dir]; |
1237 | |
1197 | |
1238 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1198 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1239 | return 1; |
1199 | return tile_map[dir]; |
|
|
1200 | } |
1240 | |
1201 | |
1241 | return 0; |
1202 | return 0; |
1242 | } |
1203 | } |
1243 | |
1204 | |
1244 | /* this returns TRUE if the coordinates (x,y) are out of |
1205 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1259 | if (!m) |
1220 | if (!m) |
1260 | return 0; |
1221 | return 0; |
1261 | |
1222 | |
1262 | if (x < 0) |
1223 | if (x < 0) |
1263 | { |
1224 | { |
1264 | if (!m->tile_available (3, 0)) |
1225 | if (!m->tile_available (3)) |
1265 | return 1; |
1226 | return 1; |
1266 | |
1227 | |
1267 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1228 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1268 | } |
1229 | } |
1269 | |
1230 | |
1270 | if (x >= m->width) |
1231 | if (x >= m->width) |
1271 | { |
1232 | { |
1272 | if (!m->tile_available (1, 0)) |
1233 | if (!m->tile_available (1)) |
1273 | return 1; |
1234 | return 1; |
1274 | |
1235 | |
1275 | return out_of_map (m->tile_map[1], x - m->width, y); |
1236 | return out_of_map (m->tile_map[1], x - m->width, y); |
1276 | } |
1237 | } |
1277 | |
1238 | |
1278 | if (y < 0) |
1239 | if (y < 0) |
1279 | { |
1240 | { |
1280 | if (!m->tile_available (0, 0)) |
1241 | if (!m->tile_available (0)) |
1281 | return 1; |
1242 | return 1; |
1282 | |
1243 | |
1283 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1244 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1284 | } |
1245 | } |
1285 | |
1246 | |
1286 | if (y >= m->height) |
1247 | if (y >= m->height) |
1287 | { |
1248 | { |
1288 | if (!m->tile_available (2, 0)) |
1249 | if (!m->tile_available (2)) |
1289 | return 1; |
1250 | return 1; |
1290 | |
1251 | |
1291 | return out_of_map (m->tile_map[2], x, y - m->height); |
1252 | return out_of_map (m->tile_map[2], x, y - m->height); |
1292 | } |
1253 | } |
1293 | |
1254 | |
… | |
… | |
1308 | maptile * |
1269 | maptile * |
1309 | maptile::xy_find (sint16 &x, sint16 &y) |
1270 | maptile::xy_find (sint16 &x, sint16 &y) |
1310 | { |
1271 | { |
1311 | if (x < 0) |
1272 | if (x < 0) |
1312 | { |
1273 | { |
1313 | if (!tile_available (3, 1)) |
1274 | if (!tile_available (3)) |
1314 | return 0; |
1275 | return 0; |
1315 | |
1276 | |
1316 | x += tile_map[3]->width; |
1277 | x += tile_map[3]->width; |
1317 | return tile_map[3]->xy_find (x, y); |
1278 | return tile_map[3]->xy_find (x, y); |
1318 | } |
1279 | } |
1319 | |
1280 | |
1320 | if (x >= width) |
1281 | if (x >= width) |
1321 | { |
1282 | { |
1322 | if (!tile_available (1, 1)) |
1283 | if (!tile_available (1)) |
1323 | return 0; |
1284 | return 0; |
1324 | |
1285 | |
1325 | x -= width; |
1286 | x -= width; |
1326 | return tile_map[1]->xy_find (x, y); |
1287 | return tile_map[1]->xy_find (x, y); |
1327 | } |
1288 | } |
1328 | |
1289 | |
1329 | if (y < 0) |
1290 | if (y < 0) |
1330 | { |
1291 | { |
1331 | if (!tile_available (0, 1)) |
1292 | if (!tile_available (0)) |
1332 | return 0; |
1293 | return 0; |
1333 | |
1294 | |
1334 | y += tile_map[0]->height; |
1295 | y += tile_map[0]->height; |
1335 | return tile_map[0]->xy_find (x, y); |
1296 | return tile_map[0]->xy_find (x, y); |
1336 | } |
1297 | } |
1337 | |
1298 | |
1338 | if (y >= height) |
1299 | if (y >= height) |
1339 | { |
1300 | { |
1340 | if (!tile_available (2, 1)) |
1301 | if (!tile_available (2)) |
1341 | return 0; |
1302 | return 0; |
1342 | |
1303 | |
1343 | y -= height; |
1304 | y -= height; |
1344 | return tile_map[2]->xy_find (x, y); |
1305 | return tile_map[2]->xy_find (x, y); |
1345 | } |
1306 | } |
… | |
… | |
1358 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1319 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1359 | { |
1320 | { |
1360 | if (!map1 || !map2) |
1321 | if (!map1 || !map2) |
1361 | return 0; |
1322 | return 0; |
1362 | |
1323 | |
1363 | //TODO: this doesn't actually check corretcly when intermediate maps are not loaded |
1324 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1364 | //fix: compare paths instead (this is likely faster, too!) |
1325 | //fix: compare paths instead (this is likely faster, too!) |
1365 | if (map1 == map2) |
1326 | if (map1 == map2) |
1366 | { |
1327 | { |
1367 | *dx = 0; |
1328 | *dx = 0; |
1368 | *dy = 0; |
1329 | *dy = 0; |
… | |
… | |
1550 | else |
1511 | else |
1551 | { |
1512 | { |
1552 | retval->distance_x += op2->x - x; |
1513 | retval->distance_x += op2->x - x; |
1553 | retval->distance_y += op2->y - y; |
1514 | retval->distance_y += op2->y - y; |
1554 | |
1515 | |
1555 | retval->part = NULL; |
1516 | retval->part = 0; |
1556 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1517 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1557 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1518 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1558 | } |
1519 | } |
1559 | } |
1520 | } |
1560 | |
1521 | |
1561 | /* Returns true of op1 and op2 are effectively on the same map |
1522 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1575 | } |
1536 | } |
1576 | |
1537 | |
1577 | object * |
1538 | object * |
1578 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1539 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1579 | { |
1540 | { |
1580 | if (!op->flag [FLAG_REMOVED]) |
|
|
1581 | op->remove (); |
|
|
1582 | |
|
|
1583 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1541 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1584 | } |
1542 | } |
1585 | |
1543 | |
1586 | region * |
1544 | region * |
1587 | maptile::region (int x, int y) const |
1545 | maptile::region (int x, int y) const |
… | |
… | |
1597 | |
1555 | |
1598 | return ::region::default_region (); |
1556 | return ::region::default_region (); |
1599 | } |
1557 | } |
1600 | |
1558 | |
1601 | /* picks a random object from a style map. |
1559 | /* picks a random object from a style map. |
1602 | * Redone by MSW so it should be faster and not use static |
|
|
1603 | * variables to generate tables. |
|
|
1604 | */ |
1560 | */ |
1605 | object * |
1561 | object * |
1606 | maptile::pick_random_object () const |
1562 | maptile::pick_random_object (rand_gen &gen) const |
1607 | { |
1563 | { |
1608 | /* while returning a null object will result in a crash, that |
1564 | /* while returning a null object will result in a crash, that |
1609 | * is actually preferable to an infinite loop. That is because |
1565 | * is actually preferable to an infinite loop. That is because |
1610 | * most servers will automatically restart in case of crash. |
1566 | * most servers will automatically restart in case of crash. |
1611 | * Change the logic on getting the random space - shouldn't make |
1567 | * Change the logic on getting the random space - shouldn't make |
1612 | * any difference, but this seems clearer to me. |
1568 | * any difference, but this seems clearer to me. |
1613 | */ |
1569 | */ |
1614 | for (int i = 1000; --i;) |
1570 | for (int i = 1000; --i;) |
1615 | { |
1571 | { |
1616 | object *pick = at (rndm (width), rndm (height)).bot; |
1572 | object *pick = at (gen (width), gen (height)).bot; |
1617 | |
1573 | |
1618 | // do not prefer big monsters just because they are big. |
1574 | // do not prefer big monsters just because they are big. |
1619 | if (pick && pick->head_ () == pick) |
1575 | if (pick && pick->is_head ()) |
1620 | return pick->head_ (); |
1576 | return pick->head_ (); |
1621 | } |
1577 | } |
1622 | |
1578 | |
1623 | // instead of crashing in the unlikely(?) case, try to return *something* |
1579 | // instead of crashing in the unlikely(?) case, try to return *something* |
1624 | return get_archetype ("blocked"); |
1580 | return archetype::find ("bug"); |
1625 | } |
1581 | } |
1626 | |
1582 | |
1627 | void |
1583 | void |
1628 | maptile::play_sound (faceidx sound, int x, int y) const |
1584 | maptile::play_sound (faceidx sound, int x, int y) const |
1629 | { |
1585 | { |
1630 | if (!sound) |
1586 | if (!sound) |
1631 | return; |
1587 | return; |
1632 | |
1588 | |
|
|
1589 | for_all_players_on_map (pl, this) |
|
|
1590 | if (client *ns = pl->ns) |
|
|
1591 | { |
|
|
1592 | int dx = x - pl->ob->x; |
|
|
1593 | int dy = y - pl->ob->y; |
|
|
1594 | |
|
|
1595 | int distance = idistance (dx, dy); |
|
|
1596 | |
|
|
1597 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1598 | ns->play_sound (sound, dx, dy); |
|
|
1599 | } |
|
|
1600 | } |
|
|
1601 | |
|
|
1602 | void |
|
|
1603 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1604 | { |
1633 | for_all_players (pl) |
1605 | for_all_players (pl) |
1634 | if (pl->ob->map == this) |
|
|
1635 | if (client *ns = pl->ns) |
1606 | if (client *ns = pl->ns) |
1636 | { |
1607 | { |
1637 | int dx = x - pl->ob->x; |
1608 | int dx = x - pl->ob->x; |
1638 | int dy = y - pl->ob->y; |
1609 | int dy = y - pl->ob->y; |
1639 | |
1610 | |
1640 | int distance = idistance (dx, dy); |
1611 | int distance = idistance (dx, dy); |
1641 | |
1612 | |
1642 | if (distance <= MAX_SOUND_DISTANCE) |
1613 | if (distance <= MAX_SOUND_DISTANCE) |
1643 | ns->play_sound (sound, dx, dy); |
1614 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1644 | } |
1615 | } |
1645 | } |
1616 | } |
1646 | |
1617 | |
|
|
1618 | static void |
|
|
1619 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1620 | { |
|
|
1621 | // clip to map to the left |
|
|
1622 | if (x0 < 0) |
|
|
1623 | { |
|
|
1624 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1625 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1626 | |
|
|
1627 | if (x1 < 0) // entirely to the left |
|
|
1628 | return; |
|
|
1629 | |
|
|
1630 | x0 = 0; |
|
|
1631 | } |
|
|
1632 | |
|
|
1633 | // clip to map to the right |
|
|
1634 | if (x1 > m->width) |
|
|
1635 | { |
|
|
1636 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1637 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1638 | |
|
|
1639 | if (x0 > m->width) // entirely to the right |
|
|
1640 | return; |
|
|
1641 | |
|
|
1642 | x1 = m->width; |
|
|
1643 | } |
|
|
1644 | |
|
|
1645 | // clip to map above |
|
|
1646 | if (y0 < 0) |
|
|
1647 | { |
|
|
1648 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1649 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1650 | |
|
|
1651 | if (y1 < 0) // entirely above |
|
|
1652 | return; |
|
|
1653 | |
|
|
1654 | y0 = 0; |
|
|
1655 | } |
|
|
1656 | |
|
|
1657 | // clip to map below |
|
|
1658 | if (y1 > m->height) |
|
|
1659 | { |
|
|
1660 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1661 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1662 | |
|
|
1663 | if (y0 > m->height) // entirely below |
|
|
1664 | return; |
|
|
1665 | |
|
|
1666 | y1 = m->height; |
|
|
1667 | } |
|
|
1668 | |
|
|
1669 | // if we get here, the rect is within the current map |
|
|
1670 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1671 | |
|
|
1672 | r->m = m; |
|
|
1673 | r->x0 = x0; |
|
|
1674 | r->y0 = y0; |
|
|
1675 | r->x1 = x1; |
|
|
1676 | r->y1 = y1; |
|
|
1677 | r->dx = dx; |
|
|
1678 | r->dy = dy; |
|
|
1679 | } |
|
|
1680 | |
|
|
1681 | maprect * |
|
|
1682 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1683 | { |
|
|
1684 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1685 | buf.clear (); |
|
|
1686 | |
|
|
1687 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1688 | |
|
|
1689 | // add end marker |
|
|
1690 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1691 | r->m = 0; |
|
|
1692 | |
|
|
1693 | return (maprect *)buf.linearise (); |
|
|
1694 | } |
|
|
1695 | |