1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <unistd.h> |
25 | #include <unistd.h> |
25 | |
26 | |
26 | #include "global.h" |
27 | #include "global.h" |
27 | #include "funcpoint.h" |
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|
28 | |
|
|
29 | #include "loader.h" |
28 | #include "loader.h" |
30 | |
|
|
31 | #include "path.h" |
29 | #include "path.h" |
|
|
30 | |
|
|
31 | sint8 maptile::outdoor_darkness; |
32 | |
32 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
34 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
35 | * it will also do map translation for tiled maps, returning |
36 | * new values into newmap, nx, and ny. Any and all of those |
36 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
71 | * by the caller. |
71 | * by the caller. |
72 | */ |
72 | */ |
73 | int |
73 | int |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
75 | { |
75 | { |
76 | object *tmp; |
|
|
77 | int mflags, blocked; |
|
|
78 | |
|
|
79 | /* Make sure the coordinates are valid - they should be, as caller should |
76 | /* Make sure the coordinates are valid - they should be, as caller should |
80 | * have already checked this. |
77 | * have already checked this. |
81 | */ |
78 | */ |
82 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
79 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
83 | { |
80 | { |
… | |
… | |
86 | } |
83 | } |
87 | |
84 | |
88 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
89 | * directly. |
86 | * directly. |
90 | */ |
87 | */ |
91 | mflags = m->at (sx, sy).flags (); |
88 | mapspace &ms = m->at (sx, sy); |
92 | |
89 | |
93 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
90 | int mflags = ms.flags (); |
|
|
91 | int blocked = ms.move_block; |
94 | |
92 | |
95 | /* If space is currently not blocked by anything, no need to |
93 | /* If space is currently not blocked by anything, no need to |
96 | * go further. Not true for players - all sorts of special |
94 | * go further. Not true for players - all sorts of special |
97 | * things we need to do for players. |
95 | * things we need to do for players. |
98 | */ |
96 | */ |
99 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
97 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
100 | return 0; |
98 | return 0; |
101 | |
99 | |
102 | /* if there isn't anytyhing alive on this space, and this space isn't |
100 | /* if there isn't anything alive on this space, and this space isn't |
103 | * otherwise blocked, we can return now. Only if there is a living |
101 | * otherwise blocked, we can return now. Only if there is a living |
104 | * creature do we need to investigate if it is part of this creature |
102 | * creature do we need to investigate if it is part of this creature |
105 | * or another. Likewise, only if something is blocking us do we |
103 | * or another. Likewise, only if something is blocking us do we |
106 | * need to investigate if there is a special circumstance that would |
104 | * need to investigate if there is a special circumstance that would |
107 | * let the player through (inventory checkers for example) |
105 | * let the player through (inventory checkers for example) |
… | |
… | |
114 | /* We basically go through the stack of objects, and if there is |
112 | /* We basically go through the stack of objects, and if there is |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
113 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
116 | * true. If we get through the entire stack, that must mean |
114 | * true. If we get through the entire stack, that must mean |
117 | * ob is blocking it, so return 0. |
115 | * ob is blocking it, so return 0. |
118 | */ |
116 | */ |
119 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
117 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
120 | { |
118 | { |
|
|
119 | bool block = OB_MOVE_BLOCK (ob, tmp); |
121 | |
120 | |
122 | /* This must be before the checks below. Code for inventory checkers. */ |
121 | /* This must be before the checks below. Code for inventory checkers. */ |
123 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
122 | if (block && tmp->type == CHECK_INV) |
124 | { |
123 | { |
|
|
124 | bool have = check_inv_recursive (ob, tmp); |
|
|
125 | |
125 | /* If last_sp is set, the player/monster needs an object, |
126 | /* If last_sp is set, the player/monster needs an object, |
126 | * so we check for it. If they don't have it, they can't |
127 | * so we check for it. If they don't have it, they can't |
127 | * pass through this space. |
128 | * pass through this space. |
128 | */ |
129 | */ |
129 | if (tmp->last_sp) |
130 | if (tmp->last_sp) |
130 | { |
131 | { |
131 | if (check_inv_recursive (ob, tmp) == NULL) |
132 | if (!have) |
132 | return 1; |
133 | return 1; |
133 | else |
|
|
134 | continue; |
|
|
135 | } |
134 | } |
136 | else |
135 | else |
137 | { |
136 | { |
138 | /* In this case, the player must not have the object - |
137 | /* In this case, the player must not have the object - |
139 | * if they do, they can't pass through. |
138 | * if they do, they can't pass through. |
140 | */ |
139 | */ |
141 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
140 | if (have) |
142 | return 1; |
141 | return 1; |
143 | else |
|
|
144 | continue; |
|
|
145 | } |
142 | } |
146 | } /* if check_inv */ |
143 | } |
|
|
144 | else if (block && tmp->type == T_MATCH) |
|
|
145 | { |
|
|
146 | //TODO |
|
|
147 | } |
147 | else |
148 | else |
148 | { |
149 | { |
149 | /* Broke apart a big nasty if into several here to make |
150 | /* Broke apart a big nasty if into several here to make |
150 | * this more readable. first check - if the space blocks |
151 | * this more readable. first check - if the space blocks |
151 | * movement, can't move here. |
152 | * movement, can't move here. |
152 | * second - if a monster, can't move there, unless it is a |
153 | * second - if a monster, can't move there, unless it is a |
153 | * hidden dm |
154 | * dm. |
154 | */ |
155 | */ |
155 | if (OB_MOVE_BLOCK (ob, tmp)) |
156 | if (block) |
156 | return 1; |
157 | return 1; |
157 | |
158 | |
158 | if (tmp->flag [FLAG_ALIVE] |
159 | if (tmp->flag [FLAG_ALIVE] |
159 | && tmp->head_ () != ob |
160 | && tmp->head_ () != ob |
160 | && tmp != ob |
161 | && tmp != ob |
161 | && tmp->type != DOOR |
162 | && tmp->type != DOOR |
162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
163 | && !tmp->flag [FLAG_WIZ]) |
163 | return 1; |
164 | return 1; |
164 | } |
165 | } |
165 | |
|
|
166 | } |
166 | } |
|
|
167 | |
167 | return 0; |
168 | return 0; |
168 | } |
169 | } |
169 | |
170 | |
170 | /* |
171 | /* |
171 | * Returns qthe blocking object if the given object can't fit in the given |
172 | * Returns qthe blocking object if the given object can't fit in the given |
… | |
… | |
245 | |
246 | |
246 | insert_ob_in_ob (tmp, container); |
247 | insert_ob_in_ob (tmp, container); |
247 | tmp = next; |
248 | tmp = next; |
248 | } |
249 | } |
249 | |
250 | |
250 | /* sum_weight will go through and calculate what all the containers are |
251 | // go through and calculate what all the containers are carrying. |
251 | * carrying. |
252 | //TODO: remove |
252 | */ |
253 | container->update_weight (); |
253 | sum_weight (container); |
|
|
254 | } |
254 | } |
255 | |
255 | |
256 | void |
256 | void |
257 | maptile::set_object_flag (int flag, int value) |
257 | maptile::set_object_flag (int flag, int value) |
258 | { |
258 | { |
… | |
… | |
260 | return; |
260 | return; |
261 | |
261 | |
262 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
262 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
263 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
263 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
264 | tmp->flag [flag] = value; |
264 | tmp->flag [flag] = value; |
|
|
265 | } |
|
|
266 | |
|
|
267 | void |
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|
268 | maptile::post_load_original () |
|
|
269 | { |
|
|
270 | if (!spaces) |
|
|
271 | return; |
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|
272 | |
|
|
273 | set_object_flag (FLAG_OBJ_ORIGINAL); |
|
|
274 | |
|
|
275 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
276 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
277 | INVOKE_OBJECT (RESET, tmp); |
265 | } |
278 | } |
266 | |
279 | |
267 | /* link_multipart_objects go through all the objects on the map looking |
280 | /* link_multipart_objects go through all the objects on the map looking |
268 | * for objects whose arch says they are multipart yet according to the |
281 | * for objects whose arch says they are multipart yet according to the |
269 | * info we have, they only have the head (as would be expected when |
282 | * info we have, they only have the head (as would be expected when |
… | |
… | |
314 | switch (f.kw) |
327 | switch (f.kw) |
315 | { |
328 | { |
316 | case KW_arch: |
329 | case KW_arch: |
317 | if (object *op = object::read (f, this)) |
330 | if (object *op = object::read (f, this)) |
318 | { |
331 | { |
|
|
332 | // TODO: why? |
319 | if (op->inv) |
333 | if (op->inv) |
320 | sum_weight (op); |
334 | op->update_weight (); |
321 | |
335 | |
322 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
336 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
323 | { |
337 | { |
324 | // we insert manually because |
338 | // we insert manually because |
325 | // a) its way faster |
339 | // a) its way faster |
326 | // b) we remove manually, too, and there are good reasons for that |
340 | // b) we remove manually, too, and there are good reasons for that |
327 | // c) its correct |
341 | // c) it's correct |
328 | mapspace &ms = at (op->x, op->y); |
342 | mapspace &ms = at (op->x, op->y); |
329 | |
343 | |
330 | op->flag [FLAG_REMOVED] = false; |
344 | op->flag [FLAG_REMOVED] = false; |
331 | |
345 | |
332 | op->above = 0; |
346 | op->above = 0; |
333 | op->below = ms.top; |
347 | op->below = ms.top; |
334 | |
348 | |
335 | if (ms.top) |
|
|
336 | ms.top->above = op; |
349 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
337 | else |
|
|
338 | ms.bot = op; |
|
|
339 | |
350 | |
340 | ms.top = op; |
351 | ms.top = op; |
341 | ms.flags_ = 0; |
352 | ms.flags_ = 0; |
342 | } |
353 | } |
343 | else |
354 | else |
… | |
… | |
555 | return items; |
566 | return items; |
556 | } |
567 | } |
557 | |
568 | |
558 | /* opposite of parse string, this puts the string that was originally fed in to |
569 | /* opposite of parse string, this puts the string that was originally fed in to |
559 | * the map (or something equivilent) into output_string. */ |
570 | * the map (or something equivilent) into output_string. */ |
560 | static void |
571 | static const char * |
561 | print_shop_string (maptile *m, char *output_string) |
572 | print_shop_string (maptile *m) |
562 | { |
573 | { |
563 | int i; |
574 | static dynbuf_text buf; buf.clear (); |
564 | char tmp[MAX_BUF]; |
|
|
565 | |
575 | |
566 | strcpy (output_string, ""); |
|
|
567 | for (i = 0; i < m->shopitems[0].index; i++) |
576 | for (int i = 0; i < m->shopitems[0].index; i++) |
568 | { |
577 | { |
569 | if (m->shopitems[i].typenum) |
578 | if (m->shopitems[i].typenum) |
570 | { |
579 | { |
571 | if (m->shopitems[i].strength) |
580 | if (m->shopitems[i].strength) |
572 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
581 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
573 | else |
582 | else |
574 | sprintf (tmp, "%s;", m->shopitems[i].name); |
583 | buf.printf ("%s;", m->shopitems[i].name); |
575 | } |
584 | } |
576 | else |
585 | else |
577 | { |
586 | { |
578 | if (m->shopitems[i].strength) |
587 | if (m->shopitems[i].strength) |
579 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
588 | buf.printf ("*:%d;", m->shopitems[i].strength); |
580 | else |
589 | else |
581 | sprintf (tmp, "*"); |
590 | buf.printf ("*"); |
582 | } |
591 | } |
583 | |
|
|
584 | strcat (output_string, tmp); |
|
|
585 | } |
592 | } |
|
|
593 | |
|
|
594 | return buf; |
586 | } |
595 | } |
587 | |
596 | |
588 | /* This loads the header information of the map. The header |
597 | /* This loads the header information of the map. The header |
589 | * contains things like difficulty, size, timeout, etc. |
598 | * contains things like difficulty, size, timeout, etc. |
590 | * this used to be stored in the map object, but with the |
599 | * this used to be stored in the map object, but with the |
… | |
… | |
642 | case KW_sky: thawer.get (sky); break; |
651 | case KW_sky: thawer.get (sky); break; |
643 | |
652 | |
644 | case KW_per_player: thawer.get (per_player); break; |
653 | case KW_per_player: thawer.get (per_player); break; |
645 | case KW_per_party: thawer.get (per_party); break; |
654 | case KW_per_party: thawer.get (per_party); break; |
646 | case KW_no_reset: thawer.get (no_reset); break; |
655 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
656 | case KW_no_drop: thawer.get (no_drop); break; |
647 | |
657 | |
648 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
658 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
649 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
659 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
650 | |
660 | |
651 | // old names new names |
661 | // old names new names |
… | |
… | |
701 | |
711 | |
702 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
712 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
703 | unique = 1; |
713 | unique = 1; |
704 | |
714 | |
705 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
715 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
706 | { |
|
|
707 | op->destroy_inv (false); |
|
|
708 | op->destroy (); |
716 | op->destroy (); |
709 | } |
|
|
710 | |
717 | |
711 | op = above; |
718 | op = above; |
712 | } |
719 | } |
713 | } |
720 | } |
714 | } |
721 | } |
… | |
… | |
725 | MAP_OUT (swap_time); |
732 | MAP_OUT (swap_time); |
726 | MAP_OUT (reset_time); |
733 | MAP_OUT (reset_time); |
727 | MAP_OUT (reset_timeout); |
734 | MAP_OUT (reset_timeout); |
728 | MAP_OUT (fixed_resettime); |
735 | MAP_OUT (fixed_resettime); |
729 | MAP_OUT (no_reset); |
736 | MAP_OUT (no_reset); |
|
|
737 | MAP_OUT (no_drop); |
730 | MAP_OUT (difficulty); |
738 | MAP_OUT (difficulty); |
731 | |
|
|
732 | if (default_region) MAP_OUT2 (region, default_region->name); |
739 | if (default_region) MAP_OUT2 (region, default_region->name); |
733 | |
740 | |
734 | if (shopitems) |
741 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
735 | { |
|
|
736 | char shop[MAX_BUF]; |
|
|
737 | print_shop_string (this, shop); |
|
|
738 | MAP_OUT2 (shopitems, shop); |
|
|
739 | } |
|
|
740 | |
|
|
741 | MAP_OUT (shopgreed); |
742 | MAP_OUT (shopgreed); |
742 | MAP_OUT (shopmin); |
743 | MAP_OUT (shopmin); |
743 | MAP_OUT (shopmax); |
744 | MAP_OUT (shopmax); |
744 | if (shoprace) MAP_OUT (shoprace); |
745 | if (shoprace) MAP_OUT (shoprace); |
|
|
746 | |
745 | MAP_OUT (darkness); |
747 | MAP_OUT (darkness); |
746 | MAP_OUT (width); |
748 | MAP_OUT (width); |
747 | MAP_OUT (height); |
749 | MAP_OUT (height); |
748 | MAP_OUT (enter_x); |
750 | MAP_OUT (enter_x); |
749 | MAP_OUT (enter_y); |
751 | MAP_OUT (enter_y); |
… | |
… | |
801 | |
803 | |
802 | op->flag [FLAG_REMOVED] = true; |
804 | op->flag [FLAG_REMOVED] = true; |
803 | |
805 | |
804 | object *head = op->head_ (); |
806 | object *head = op->head_ (); |
805 | if (op == head) |
807 | if (op == head) |
806 | { |
|
|
807 | op->destroy_inv (false); |
|
|
808 | op->destroy (); |
808 | op->destroy (); |
809 | } |
|
|
810 | else if (head->map != op->map) |
809 | else if (head->map != op->map) |
811 | { |
810 | { |
812 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
811 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
813 | head->destroy (); |
812 | head->destroy (); |
814 | } |
813 | } |
815 | } |
814 | } |
816 | |
815 | |
817 | sfree (spaces, size ()), spaces = 0; |
816 | sfree0 (spaces, size ()); |
818 | } |
817 | } |
819 | |
818 | |
820 | if (buttons) |
819 | if (buttons) |
821 | free_objectlinkpt (buttons), buttons = 0; |
820 | free_objectlinkpt (buttons), buttons = 0; |
822 | |
821 | |
823 | sfree (regions, size ()); regions = 0; |
822 | sfree0 (regions, size ()); |
824 | delete [] regionmap; regionmap = 0; |
823 | delete [] regionmap; regionmap = 0; |
825 | } |
824 | } |
826 | |
825 | |
827 | void |
826 | void |
828 | maptile::clear_header () |
827 | maptile::clear_header () |
… | |
… | |
929 | op->destroy (); |
928 | op->destroy (); |
930 | } |
929 | } |
931 | } |
930 | } |
932 | |
931 | |
933 | /* |
932 | /* |
934 | * Updates every button on the map (by calling update_button() for them). |
|
|
935 | */ |
|
|
936 | void |
|
|
937 | maptile::update_buttons () |
|
|
938 | { |
|
|
939 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
940 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
941 | { |
|
|
942 | if (!ol->ob) |
|
|
943 | { |
|
|
944 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
945 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
946 | continue; |
|
|
947 | } |
|
|
948 | |
|
|
949 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
950 | { |
|
|
951 | update_button (ol->ob); |
|
|
952 | break; |
|
|
953 | } |
|
|
954 | } |
|
|
955 | } |
|
|
956 | |
|
|
957 | /* |
|
|
958 | * This routine is supposed to find out the difficulty of the map. |
933 | * This routine is supposed to find out the difficulty of the map. |
959 | * difficulty does not have a lot to do with character level, |
934 | * difficulty does not have a lot to do with character level, |
960 | * but does have a lot to do with treasure on the map. |
935 | * but does have a lot to do with treasure on the map. |
961 | * |
936 | * |
962 | * Difficulty can now be set by the map creature. If the value stored |
937 | * Difficulty can now be set by the map creator. If the value stored |
963 | * in the map is zero, then use this routine. Maps should really |
938 | * in the map is zero, then use this routine. Maps should really |
964 | * have a difficulty set than using this function - human calculation |
939 | * have a difficulty set rather than using this function - human calculation |
965 | * is much better than this functions guesswork. |
940 | * is much better than this function's guesswork. |
966 | */ |
941 | */ |
967 | int |
942 | int |
968 | maptile::estimate_difficulty () const |
943 | maptile::estimate_difficulty () const |
969 | { |
944 | { |
970 | long monster_cnt = 0; |
945 | long monster_cnt = 0; |
… | |
… | |
982 | |
957 | |
983 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
958 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
984 | { |
959 | { |
985 | total_exp += op->stats.exp; |
960 | total_exp += op->stats.exp; |
986 | |
961 | |
987 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
962 | if (archetype *at = op->other_arch) |
|
|
963 | { |
988 | total_exp += at->stats.exp * 8; |
964 | total_exp += at->stats.exp * 8; |
989 | |
|
|
990 | monster_cnt++; |
965 | monster_cnt++; |
|
|
966 | } |
|
|
967 | |
|
|
968 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
969 | { |
|
|
970 | total_exp += op->stats.exp * 8; |
|
|
971 | monster_cnt++; |
|
|
972 | } |
991 | } |
973 | } |
992 | } |
974 | } |
993 | |
975 | |
994 | avgexp = (double) total_exp / monster_cnt; |
976 | avgexp = (double) total_exp / monster_cnt; |
995 | |
977 | |
… | |
… | |
1008 | * postive values make it darker, negative make it brighter |
990 | * postive values make it darker, negative make it brighter |
1009 | */ |
991 | */ |
1010 | int |
992 | int |
1011 | maptile::change_map_light (int change) |
993 | maptile::change_map_light (int change) |
1012 | { |
994 | { |
1013 | int new_level = darkness + change; |
|
|
1014 | |
|
|
1015 | /* Nothing to do */ |
995 | /* Nothing to do */ |
1016 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
996 | if (!change) |
1017 | return 0; |
997 | return 0; |
1018 | |
998 | |
1019 | /* inform all players on the map */ |
999 | /* inform all players on the map */ |
1020 | if (change > 0) |
1000 | if (change > 0) |
1021 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1001 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1022 | else |
1002 | else |
1023 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1003 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1024 | |
1004 | |
1025 | /* Do extra checking. since darkness is a unsigned value, |
1005 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1026 | * we need to be extra careful about negative values. |
|
|
1027 | * In general, the checks below are only needed if change |
|
|
1028 | * is not +/-1 |
|
|
1029 | */ |
|
|
1030 | if (new_level < 0) |
|
|
1031 | darkness = 0; |
|
|
1032 | else if (new_level >= MAX_DARKNESS) |
|
|
1033 | darkness = MAX_DARKNESS; |
|
|
1034 | else |
|
|
1035 | darkness = new_level; |
|
|
1036 | |
1006 | |
1037 | /* All clients need to get re-updated for the change */ |
1007 | /* All clients need to get re-updated for the change */ |
1038 | update_all_map_los (this); |
1008 | update_all_map_los (this); |
|
|
1009 | |
1039 | return 1; |
1010 | return 1; |
1040 | } |
1011 | } |
1041 | |
1012 | |
1042 | /* |
1013 | /* |
1043 | * This function updates various attributes about a specific space |
1014 | * This function updates various attributes about a specific space |
… | |
… | |
1046 | * through, etc) |
1017 | * through, etc) |
1047 | */ |
1018 | */ |
1048 | void |
1019 | void |
1049 | mapspace::update_ () |
1020 | mapspace::update_ () |
1050 | { |
1021 | { |
1051 | object *tmp, *last = 0; |
1022 | object *last = 0; |
1052 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1023 | uint8 flags = P_UPTODATE, anywhere = 0; |
|
|
1024 | sint8 light = 0; |
1053 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1025 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1054 | |
1026 | |
1055 | //object *middle = 0; |
1027 | //object *middle = 0; |
1056 | //object *top = 0; |
1028 | //object *top = 0; |
1057 | //object *floor = 0; |
1029 | //object *floor = 0; |
1058 | // this seems to generate better code than using locals, above |
1030 | // this seems to generate better code than using locals, above |
1059 | object *&top = faces_obj[0] = 0; |
1031 | object *&top = faces_obj[0] = 0; |
1060 | object *&middle = faces_obj[1] = 0; |
1032 | object *&middle = faces_obj[1] = 0; |
1061 | object *&floor = faces_obj[2] = 0; |
1033 | object *&floor = faces_obj[2] = 0; |
1062 | |
1034 | |
1063 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1035 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1064 | { |
1036 | { |
1065 | /* This could be made additive I guess (two lights better than |
1037 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1066 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1067 | * light bulbs do not illuminate twice as far as once since |
|
|
1068 | * it is a dissapation factor that is cubed. |
|
|
1069 | */ |
|
|
1070 | if (tmp->glow_radius > light) |
|
|
1071 | light = tmp->glow_radius; |
1038 | light += tmp->glow_radius; |
1072 | |
1039 | |
1073 | /* This call is needed in order to update objects the player |
1040 | /* This call is needed in order to update objects the player |
1074 | * is standing in that have animations (ie, grass, fire, etc). |
1041 | * is standing in that have animations (ie, grass, fire, etc). |
1075 | * However, it also causes the look window to be re-drawn |
1042 | * However, it also causes the look window to be re-drawn |
1076 | * 3 times each time the player moves, because many of the |
1043 | * 3 times each time the player moves, because many of the |
… | |
… | |
1095 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1062 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
1096 | { |
1063 | { |
1097 | middle = tmp; |
1064 | middle = tmp; |
1098 | anywhere = 1; |
1065 | anywhere = 1; |
1099 | } |
1066 | } |
|
|
1067 | |
1100 | /* Find the highest visible face around. If equal |
1068 | /* Find the highest visible face around. If equal |
1101 | * visibilities, we still want the one nearer to the |
1069 | * visibilities, we still want the one nearer to the |
1102 | * top |
1070 | * top |
1103 | */ |
1071 | */ |
1104 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
1072 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
… | |
… | |
1123 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1091 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1124 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1092 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
1125 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1093 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
1126 | } |
1094 | } |
1127 | |
1095 | |
1128 | this->light = light; |
1096 | this->light = min (light, MAX_LIGHT_RADIUS); |
1129 | this->flags_ = flags; |
1097 | this->flags_ = flags; |
1130 | this->move_block = move_block & ~move_allow; |
1098 | this->move_block = move_block & ~move_allow; |
1131 | this->move_on = move_on; |
1099 | this->move_on = move_on; |
1132 | this->move_off = move_off; |
1100 | this->move_off = move_off; |
1133 | this->move_slow = move_slow; |
1101 | this->move_slow = move_slow; |
… | |
… | |
1153 | * 1) top face is set, need middle to be set. |
1121 | * 1) top face is set, need middle to be set. |
1154 | * 2) middle is set, need to set top. |
1122 | * 2) middle is set, need to set top. |
1155 | * 3) neither middle or top is set - need to set both. |
1123 | * 3) neither middle or top is set - need to set both. |
1156 | */ |
1124 | */ |
1157 | |
1125 | |
1158 | for (tmp = last; tmp; tmp = tmp->below) |
1126 | for (object *tmp = last; tmp; tmp = tmp->below) |
1159 | { |
1127 | { |
1160 | /* Once we get to a floor, stop, since we already have a floor object */ |
1128 | /* Once we get to a floor, stop, since we already have a floor object */ |
1161 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1129 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1162 | break; |
1130 | break; |
1163 | |
1131 | |
… | |
… | |
1215 | vol += op->volume (); |
1183 | vol += op->volume (); |
1216 | |
1184 | |
1217 | return vol; |
1185 | return vol; |
1218 | } |
1186 | } |
1219 | |
1187 | |
1220 | bool |
1188 | maptile * |
1221 | maptile::tile_available (int dir, bool load) |
1189 | maptile::tile_available (int dir, bool load) |
1222 | { |
1190 | { |
1223 | if (!tile_path[dir]) |
1191 | if (tile_path[dir]) |
1224 | return 0; |
1192 | { |
1225 | |
|
|
1226 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1193 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1227 | return 1; |
1194 | return tile_map[dir]; |
1228 | |
1195 | |
1229 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1196 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1230 | return 1; |
1197 | return tile_map[dir]; |
|
|
1198 | } |
1231 | |
1199 | |
1232 | return 0; |
1200 | return 0; |
1233 | } |
1201 | } |
1234 | |
1202 | |
1235 | /* this returns TRUE if the coordinates (x,y) are out of |
1203 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1541 | else |
1509 | else |
1542 | { |
1510 | { |
1543 | retval->distance_x += op2->x - x; |
1511 | retval->distance_x += op2->x - x; |
1544 | retval->distance_y += op2->y - y; |
1512 | retval->distance_y += op2->y - y; |
1545 | |
1513 | |
1546 | retval->part = NULL; |
1514 | retval->part = 0; |
1547 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1515 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1548 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1516 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1549 | } |
1517 | } |
1550 | } |
1518 | } |
1551 | |
1519 | |
1552 | /* Returns true of op1 and op2 are effectively on the same map |
1520 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1566 | } |
1534 | } |
1567 | |
1535 | |
1568 | object * |
1536 | object * |
1569 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1537 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1570 | { |
1538 | { |
1571 | if (!op->flag [FLAG_REMOVED]) |
|
|
1572 | op->remove (); |
|
|
1573 | |
|
|
1574 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1539 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1575 | } |
1540 | } |
1576 | |
1541 | |
1577 | region * |
1542 | region * |
1578 | maptile::region (int x, int y) const |
1543 | maptile::region (int x, int y) const |
… | |
… | |
1588 | |
1553 | |
1589 | return ::region::default_region (); |
1554 | return ::region::default_region (); |
1590 | } |
1555 | } |
1591 | |
1556 | |
1592 | /* picks a random object from a style map. |
1557 | /* picks a random object from a style map. |
1593 | * Redone by MSW so it should be faster and not use static |
|
|
1594 | * variables to generate tables. |
|
|
1595 | */ |
1558 | */ |
1596 | object * |
1559 | object * |
1597 | maptile::pick_random_object () const |
1560 | maptile::pick_random_object (rand_gen &gen) const |
1598 | { |
1561 | { |
1599 | /* while returning a null object will result in a crash, that |
1562 | /* while returning a null object will result in a crash, that |
1600 | * is actually preferable to an infinite loop. That is because |
1563 | * is actually preferable to an infinite loop. That is because |
1601 | * most servers will automatically restart in case of crash. |
1564 | * most servers will automatically restart in case of crash. |
1602 | * Change the logic on getting the random space - shouldn't make |
1565 | * Change the logic on getting the random space - shouldn't make |
1603 | * any difference, but this seems clearer to me. |
1566 | * any difference, but this seems clearer to me. |
1604 | */ |
1567 | */ |
1605 | for (int i = 1000; --i;) |
1568 | for (int i = 1000; --i;) |
1606 | { |
1569 | { |
1607 | object *pick = at (rndm (width), rndm (height)).bot; |
1570 | object *pick = at (gen (width), gen (height)).bot; |
1608 | |
1571 | |
1609 | // do not prefer big monsters just because they are big. |
1572 | // do not prefer big monsters just because they are big. |
1610 | if (pick && pick->head_ () == pick) |
1573 | if (pick && pick->is_head ()) |
1611 | return pick->head_ (); |
1574 | return pick->head_ (); |
1612 | } |
1575 | } |
1613 | |
1576 | |
1614 | // instead of crashing in the unlikely(?) case, try to return *something* |
1577 | // instead of crashing in the unlikely(?) case, try to return *something* |
1615 | return get_archetype ("blocked"); |
1578 | return archetype::find ("bug"); |
1616 | } |
1579 | } |
1617 | |
1580 | |
1618 | void |
1581 | void |
1619 | maptile::play_sound (faceidx sound, int x, int y) const |
1582 | maptile::play_sound (faceidx sound, int x, int y) const |
1620 | { |
1583 | { |
1621 | if (!sound) |
1584 | if (!sound) |
1622 | return; |
1585 | return; |
1623 | |
1586 | |
|
|
1587 | for_all_players_on_map (pl, this) |
|
|
1588 | if (client *ns = pl->ns) |
|
|
1589 | { |
|
|
1590 | int dx = x - pl->ob->x; |
|
|
1591 | int dy = y - pl->ob->y; |
|
|
1592 | |
|
|
1593 | int distance = idistance (dx, dy); |
|
|
1594 | |
|
|
1595 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1596 | ns->play_sound (sound, dx, dy); |
|
|
1597 | } |
|
|
1598 | } |
|
|
1599 | |
|
|
1600 | void |
|
|
1601 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1602 | { |
1624 | for_all_players (pl) |
1603 | for_all_players (pl) |
1625 | if (pl->ob->map == this) |
|
|
1626 | if (client *ns = pl->ns) |
1604 | if (client *ns = pl->ns) |
1627 | { |
1605 | { |
1628 | int dx = x - pl->ob->x; |
1606 | int dx = x - pl->ob->x; |
1629 | int dy = y - pl->ob->y; |
1607 | int dy = y - pl->ob->y; |
1630 | |
1608 | |
1631 | int distance = idistance (dx, dy); |
1609 | int distance = idistance (dx, dy); |
1632 | |
1610 | |
1633 | if (distance <= MAX_SOUND_DISTANCE) |
1611 | if (distance <= MAX_SOUND_DISTANCE) |
1634 | ns->play_sound (sound, dx, dy); |
1612 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1635 | } |
1613 | } |
1636 | } |
1614 | } |
1637 | |
1615 | |
|
|
1616 | static void |
|
|
1617 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1618 | { |
|
|
1619 | // clip to map to the left |
|
|
1620 | if (x0 < 0) |
|
|
1621 | { |
|
|
1622 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
|
|
1623 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1624 | |
|
|
1625 | if (x1 < 0) // entirely to the left |
|
|
1626 | return; |
|
|
1627 | |
|
|
1628 | x0 = 0; |
|
|
1629 | } |
|
|
1630 | |
|
|
1631 | // clip to map to the right |
|
|
1632 | if (x1 > m->width) |
|
|
1633 | { |
|
|
1634 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
|
|
1635 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1636 | |
|
|
1637 | if (x0 > m->width) // entirely to the right |
|
|
1638 | return; |
|
|
1639 | |
|
|
1640 | x1 = m->width; |
|
|
1641 | } |
|
|
1642 | |
|
|
1643 | // clip to map above |
|
|
1644 | if (y0 < 0) |
|
|
1645 | { |
|
|
1646 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
|
|
1647 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1648 | |
|
|
1649 | if (y1 < 0) // entirely above |
|
|
1650 | return; |
|
|
1651 | |
|
|
1652 | y0 = 0; |
|
|
1653 | } |
|
|
1654 | |
|
|
1655 | // clip to map below |
|
|
1656 | if (y1 > m->height) |
|
|
1657 | { |
|
|
1658 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
|
|
1659 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1660 | |
|
|
1661 | if (y0 > m->height) // entirely below |
|
|
1662 | return; |
|
|
1663 | |
|
|
1664 | y1 = m->height; |
|
|
1665 | } |
|
|
1666 | |
|
|
1667 | // if we get here, the rect is within the current map |
|
|
1668 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1669 | |
|
|
1670 | r->m = m; |
|
|
1671 | r->x0 = x0; |
|
|
1672 | r->y0 = y0; |
|
|
1673 | r->x1 = x1; |
|
|
1674 | r->y1 = y1; |
|
|
1675 | r->dx = dx; |
|
|
1676 | r->dy = dy; |
|
|
1677 | } |
|
|
1678 | |
|
|
1679 | maprect * |
|
|
1680 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
|
|
1681 | { |
|
|
1682 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1683 | buf.clear (); |
|
|
1684 | |
|
|
1685 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1686 | |
|
|
1687 | // add end marker |
|
|
1688 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1689 | r->m = 0; |
|
|
1690 | |
|
|
1691 | return (maprect *)buf.linearise (); |
|
|
1692 | } |
|
|
1693 | |