… | |
… | |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
28 | #include "loader.h" |
29 | #include "path.h" |
29 | #include "path.h" |
30 | |
30 | |
|
|
31 | //+GPL |
|
|
32 | |
31 | sint8 maptile::outdoor_darkness; |
33 | sint8 maptile::outdoor_darkness; |
32 | |
34 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
37 | * it will also do map translation for tiled maps, returning |
… | |
… | |
80 | { |
82 | { |
81 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | return 1; |
84 | return 1; |
83 | } |
85 | } |
84 | |
86 | |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
|
|
86 | * directly. |
|
|
87 | */ |
|
|
88 | mapspace &ms = m->at (sx, sy); |
87 | mapspace &ms = m->at (sx, sy); |
89 | |
88 | |
90 | int mflags = ms.flags (); |
89 | int mflags = ms.flags (); |
91 | int blocked = ms.move_block; |
90 | int blocked = ms.move_block; |
92 | |
91 | |
… | |
… | |
114 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
115 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
116 | */ |
115 | */ |
117 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
118 | { |
117 | { |
119 | bool block = OB_MOVE_BLOCK (ob, tmp); |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
120 | |
|
|
121 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
122 | if (block && tmp->type == CHECK_INV) |
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|
123 | { |
119 | { |
124 | bool have = check_inv_recursive (ob, tmp); |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
125 | |
121 | if (RESULT_INT (0)) |
126 | /* If last_sp is set, the player/monster needs an object, |
122 | return 1; |
127 | * so we check for it. If they don't have it, they can't |
|
|
128 | * pass through this space. |
|
|
129 | */ |
123 | else |
130 | if (tmp->last_sp) |
124 | continue; |
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|
125 | |
|
|
126 | if (tmp->type == CHECK_INV) |
131 | { |
127 | { |
132 | if (!have) |
128 | bool have = check_inv_recursive (ob, tmp); |
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|
129 | |
|
|
130 | // last_sp set means we block if we don't have. |
|
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131 | if (logical_xor (have, tmp->last_sp)) |
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132 | return 1; |
|
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133 | } |
|
|
134 | else if (tmp->type == T_MATCH) |
|
|
135 | { |
|
|
136 | // T_MATCH allows "entrance" iff the match is true |
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137 | // == blocks if the match fails |
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138 | |
|
|
139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
140 | // assume that T_MATCH is relatively common. |
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141 | if (!match (tmp->slaying, ob, tmp, ob)) |
133 | return 1; |
142 | return 1; |
134 | } |
143 | } |
135 | else |
144 | else |
136 | { |
145 | return 1; // unconditional block |
137 | /* In this case, the player must not have the object - |
146 | |
138 | * if they do, they can't pass through. |
|
|
139 | */ |
|
|
140 | if (have) |
|
|
141 | return 1; |
|
|
142 | } |
|
|
143 | } |
|
|
144 | else if (block && tmp->type == T_MATCH) |
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145 | { |
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|
146 | //TODO |
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147 | } |
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148 | else |
147 | } else { |
149 | { |
148 | // space does not block the ob, directly, but |
150 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
151 | * this more readable. first check - if the space blocks |
150 | // blocks anything but wizards. |
152 | * movement, can't move here. |
|
|
153 | * second - if a monster, can't move there, unless it is a |
|
|
154 | * dm. |
|
|
155 | */ |
|
|
156 | if (block) |
|
|
157 | return 1; |
|
|
158 | |
151 | |
159 | if (tmp->flag [FLAG_ALIVE] |
152 | if (tmp->flag [FLAG_ALIVE] |
160 | && tmp->head_ () != ob |
153 | && tmp->head_ () != ob |
161 | && tmp != ob |
154 | && tmp != ob |
162 | && tmp->type != DOOR |
155 | && tmp->type != DOOR) |
163 | && !tmp->flag [FLAG_WIZ]) |
|
|
164 | return 1; |
156 | return 1; |
165 | } |
157 | } |
166 | } |
158 | } |
167 | |
159 | |
168 | return 0; |
160 | return 0; |
… | |
… | |
224 | } |
216 | } |
225 | |
217 | |
226 | return 0; |
218 | return 0; |
227 | } |
219 | } |
228 | |
220 | |
229 | /* When the map is loaded, load_object does not actually insert objects |
221 | //-GPL |
230 | * into inventory, but just links them. What this does is go through |
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231 | * and insert them properly. |
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|
232 | * The object 'container' is the object that contains the inventory. |
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233 | * This is needed so that we can update the containers weight. |
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234 | */ |
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|
235 | void |
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236 | fix_container (object *container) |
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237 | { |
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238 | object *tmp = container->inv, *next; |
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239 | |
|
|
240 | container->inv = 0; |
|
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241 | while (tmp) |
|
|
242 | { |
|
|
243 | next = tmp->below; |
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|
244 | if (tmp->inv) |
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245 | fix_container (tmp); |
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246 | |
|
|
247 | insert_ob_in_ob (tmp, container); |
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248 | tmp = next; |
|
|
249 | } |
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250 | |
|
|
251 | // go through and calculate what all the containers are carrying. |
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|
252 | //TODO: remove |
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|
253 | container->update_weight (); |
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|
254 | } |
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|
255 | |
222 | |
256 | void |
223 | void |
257 | maptile::set_object_flag (int flag, int value) |
224 | maptile::set_object_flag (int flag, int value) |
258 | { |
225 | { |
259 | if (!spaces) |
226 | if (!spaces) |
… | |
… | |
274 | |
241 | |
275 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
242 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
276 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
243 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
277 | INVOKE_OBJECT (RESET, tmp); |
244 | INVOKE_OBJECT (RESET, tmp); |
278 | } |
245 | } |
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246 | |
|
|
247 | void |
|
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248 | maptile::post_load () |
|
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249 | { |
|
|
250 | #if 0 |
|
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251 | if (!spaces) |
|
|
252 | return; |
|
|
253 | |
|
|
254 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
255 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
256 | ; // nop |
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|
257 | #endif |
|
|
258 | } |
|
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259 | |
|
|
260 | //+GPL |
279 | |
261 | |
280 | /* link_multipart_objects go through all the objects on the map looking |
262 | /* link_multipart_objects go through all the objects on the map looking |
281 | * for objects whose arch says they are multipart yet according to the |
263 | * for objects whose arch says they are multipart yet according to the |
282 | * info we have, they only have the head (as would be expected when |
264 | * info we have, they only have the head (as would be expected when |
283 | * they are saved). |
265 | * they are saved). |
… | |
… | |
310 | else |
292 | else |
311 | op = op->above; |
293 | op = op->above; |
312 | } |
294 | } |
313 | } |
295 | } |
314 | } |
296 | } |
|
|
297 | |
|
|
298 | //-GPL |
315 | |
299 | |
316 | /* |
300 | /* |
317 | * Loads (ands parses) the objects into a given map from the specified |
301 | * Loads (ands parses) the objects into a given map from the specified |
318 | * file pointer. |
302 | * file pointer. |
319 | */ |
303 | */ |
… | |
… | |
449 | * map archetype. Mimic that behaviour. |
433 | * map archetype. Mimic that behaviour. |
450 | */ |
434 | */ |
451 | width = 16; |
435 | width = 16; |
452 | height = 16; |
436 | height = 16; |
453 | timeout = 300; |
437 | timeout = 300; |
454 | max_nrof = 1000; // 1000 items of anything |
438 | max_items = MAX_ITEM_PER_ACTION; |
455 | max_volume = 2000000; // 2m³ |
439 | max_volume = 2000000; // 2m³ |
456 | } |
440 | } |
457 | |
441 | |
458 | maptile::maptile (int w, int h) |
442 | maptile::maptile (int w, int h) |
459 | { |
443 | { |
… | |
… | |
480 | if (spaces) |
464 | if (spaces) |
481 | return; |
465 | return; |
482 | |
466 | |
483 | spaces = salloc0<mapspace> (size ()); |
467 | spaces = salloc0<mapspace> (size ()); |
484 | } |
468 | } |
|
|
469 | |
|
|
470 | //+GPL |
485 | |
471 | |
486 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
472 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
487 | * corresponding to that string. Memory is allocated for this, it must be freed |
473 | * corresponding to that string. Memory is allocated for this, it must be freed |
488 | * at a later date. |
474 | * at a later date. |
489 | * Called by parse_map_headers below. |
475 | * Called by parse_map_headers below. |
… | |
… | |
592 | } |
578 | } |
593 | |
579 | |
594 | return buf; |
580 | return buf; |
595 | } |
581 | } |
596 | |
582 | |
|
|
583 | //-GPL |
|
|
584 | |
597 | /* This loads the header information of the map. The header |
585 | /* This loads the header information of the map. The header |
598 | * contains things like difficulty, size, timeout, etc. |
586 | * contains things like difficulty, size, timeout, etc. |
599 | * this used to be stored in the map object, but with the |
587 | * this used to be stored in the map object, but with the |
600 | * addition of tiling, fields beyond that easily named in an |
588 | * addition of tiling, fields beyond that easily named in an |
601 | * object structure were needed, so it just made sense to |
589 | * object structure were needed, so it just made sense to |
… | |
… | |
641 | case KW_shopgreed: thawer.get (shopgreed); break; |
629 | case KW_shopgreed: thawer.get (shopgreed); break; |
642 | case KW_shopmin: thawer.get (shopmin); break; |
630 | case KW_shopmin: thawer.get (shopmin); break; |
643 | case KW_shopmax: thawer.get (shopmax); break; |
631 | case KW_shopmax: thawer.get (shopmax); break; |
644 | case KW_shoprace: thawer.get (shoprace); break; |
632 | case KW_shoprace: thawer.get (shoprace); break; |
645 | case KW_outdoor: thawer.get (outdoor); break; |
633 | case KW_outdoor: thawer.get (outdoor); break; |
646 | case KW_temp: thawer.get (temp); break; |
|
|
647 | case KW_pressure: thawer.get (pressure); break; |
|
|
648 | case KW_humid: thawer.get (humid); break; |
|
|
649 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
650 | case KW_winddir: thawer.get (winddir); break; |
|
|
651 | case KW_sky: thawer.get (sky); break; |
|
|
652 | |
634 | |
653 | case KW_per_player: thawer.get (per_player); break; |
635 | case KW_per_player: thawer.get (per_player); break; |
654 | case KW_per_party: thawer.get (per_party); break; |
636 | case KW_per_party: thawer.get (per_party); break; |
655 | case KW_no_reset: thawer.get (no_reset); break; |
637 | case KW_no_reset: thawer.get (no_reset); break; |
656 | case KW_no_drop: thawer.get (no_drop); break; |
638 | case KW_no_drop: thawer.get (no_drop); break; |
… | |
… | |
692 | } |
674 | } |
693 | |
675 | |
694 | abort (); |
676 | abort (); |
695 | } |
677 | } |
696 | |
678 | |
|
|
679 | //+GPL |
|
|
680 | |
697 | /****************************************************************************** |
681 | /****************************************************************************** |
698 | * This is the start of unique map handling code |
682 | * This is the start of unique map handling code |
699 | *****************************************************************************/ |
683 | *****************************************************************************/ |
700 | |
684 | |
701 | /* This goes through the maptile and removed any unique items on the map. */ |
685 | /* This goes through the maptile and removed any unique items on the map. */ |
… | |
… | |
718 | op = above; |
702 | op = above; |
719 | } |
703 | } |
720 | } |
704 | } |
721 | } |
705 | } |
722 | |
706 | |
|
|
707 | //-GPL |
|
|
708 | |
723 | bool |
709 | bool |
724 | maptile::_save_header (object_freezer &freezer) |
710 | maptile::_save_header (object_freezer &freezer) |
725 | { |
711 | { |
726 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
712 | #define MAP_OUT(k) freezer.put (KW(k), k) |
727 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
713 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
728 | |
714 | |
729 | MAP_OUT2 (arch, "map"); |
715 | MAP_OUT2 (arch, CS(map)); |
730 | |
716 | |
731 | if (name) MAP_OUT (name); |
717 | if (name) MAP_OUT (name); |
732 | MAP_OUT (swap_time); |
718 | MAP_OUT (swap_time); |
733 | MAP_OUT (reset_time); |
719 | MAP_OUT (reset_time); |
734 | MAP_OUT (reset_timeout); |
720 | MAP_OUT (reset_timeout); |
… | |
… | |
742 | MAP_OUT (shopgreed); |
728 | MAP_OUT (shopgreed); |
743 | MAP_OUT (shopmin); |
729 | MAP_OUT (shopmin); |
744 | MAP_OUT (shopmax); |
730 | MAP_OUT (shopmax); |
745 | if (shoprace) MAP_OUT (shoprace); |
731 | if (shoprace) MAP_OUT (shoprace); |
746 | |
732 | |
747 | MAP_OUT (darkness); |
|
|
748 | MAP_OUT (width); |
733 | MAP_OUT (width); |
749 | MAP_OUT (height); |
734 | MAP_OUT (height); |
750 | MAP_OUT (enter_x); |
735 | MAP_OUT (enter_x); |
751 | MAP_OUT (enter_y); |
736 | MAP_OUT (enter_y); |
752 | |
737 | MAP_OUT (darkness); |
753 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
754 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
755 | |
|
|
756 | MAP_OUT (outdoor); |
738 | MAP_OUT (outdoor); |
757 | MAP_OUT (temp); |
739 | |
758 | MAP_OUT (pressure); |
740 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
759 | MAP_OUT (humid); |
741 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
760 | MAP_OUT (windspeed); |
|
|
761 | MAP_OUT (winddir); |
|
|
762 | MAP_OUT (sky); |
|
|
763 | |
742 | |
764 | MAP_OUT (per_player); |
743 | MAP_OUT (per_player); |
765 | MAP_OUT (per_party); |
744 | MAP_OUT (per_party); |
766 | |
745 | |
767 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
746 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
768 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
747 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
769 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
748 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
770 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
749 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
771 | |
750 | |
772 | freezer.put (this); |
751 | freezer.put (this); |
773 | freezer.put (KW_end); |
752 | freezer.put (KW(end)); |
774 | |
753 | |
775 | return true; |
754 | return true; |
776 | } |
755 | } |
777 | |
756 | |
778 | bool |
757 | bool |
… | |
… | |
783 | if (!_save_header (freezer)) |
762 | if (!_save_header (freezer)) |
784 | return false; |
763 | return false; |
785 | |
764 | |
786 | return freezer.save (path); |
765 | return freezer.save (path); |
787 | } |
766 | } |
|
|
767 | |
|
|
768 | //+GPL |
788 | |
769 | |
789 | /* |
770 | /* |
790 | * Remove and free all objects in the given map. |
771 | * Remove and free all objects in the given map. |
791 | */ |
772 | */ |
792 | void |
773 | void |
… | |
… | |
861 | |
842 | |
862 | clear (); |
843 | clear (); |
863 | } |
844 | } |
864 | |
845 | |
865 | /* decay and destroy perishable items in a map */ |
846 | /* decay and destroy perishable items in a map */ |
|
|
847 | // TODO: should be done regularly, not on map load? |
866 | void |
848 | void |
867 | maptile::do_decay_objects () |
849 | maptile::do_decay_objects () |
868 | { |
850 | { |
869 | if (!spaces) |
851 | if (!spaces) |
870 | return; |
852 | return; |
… | |
… | |
872 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
854 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
873 | for (object *above, *op = ms->bot; op; op = above) |
855 | for (object *above, *op = ms->bot; op; op = above) |
874 | { |
856 | { |
875 | above = op->above; |
857 | above = op->above; |
876 | |
858 | |
877 | bool destroy = 0; |
|
|
878 | |
|
|
879 | // do not decay anything above unique floor tiles (yet :) |
859 | // do not decay anything above unique floor tiles (yet :) |
880 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
860 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
881 | break; |
861 | break; |
|
|
862 | |
|
|
863 | bool destroy = 0; |
882 | |
864 | |
883 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
865 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
884 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
866 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
885 | || QUERY_FLAG (op, FLAG_UNIQUE) |
867 | || QUERY_FLAG (op, FLAG_UNIQUE) |
886 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
868 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
… | |
… | |
917 | || mat & M_LIQUID |
899 | || mat & M_LIQUID |
918 | || (mat & M_IRON && rndm (1, 5) == 1) |
900 | || (mat & M_IRON && rndm (1, 5) == 1) |
919 | || (mat & M_GLASS && rndm (1, 2) == 1) |
901 | || (mat & M_GLASS && rndm (1, 2) == 1) |
920 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
902 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
921 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
903 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
922 | || (mat & M_ICE && temp > 32)) |
904 | //|| (mat & M_ICE && temp > 32) |
|
|
905 | ) |
923 | destroy = 1; |
906 | destroy = 1; |
924 | } |
907 | } |
925 | |
908 | |
926 | /* adjust overall chance below */ |
909 | /* adjust overall chance below */ |
927 | if (destroy && rndm (0, 1)) |
910 | if (destroy && rndm (0, 1)) |
… | |
… | |
1018 | */ |
1001 | */ |
1019 | void |
1002 | void |
1020 | mapspace::update_ () |
1003 | mapspace::update_ () |
1021 | { |
1004 | { |
1022 | object *last = 0; |
1005 | object *last = 0; |
1023 | uint8 flags = P_UPTODATE, anywhere = 0; |
1006 | uint8 flags = P_UPTODATE; |
1024 | sint8 light = 0; |
1007 | sint8 light = 0; |
1025 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1008 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1009 | uint64_t volume = 0; |
|
|
1010 | uint32_t items = 0; |
|
|
1011 | object *anywhere = 0; |
|
|
1012 | uint8_t middle_visibility = 0; |
1026 | |
1013 | |
1027 | //object *middle = 0; |
1014 | //object *middle = 0; |
1028 | //object *top = 0; |
1015 | //object *top = 0; |
1029 | //object *floor = 0; |
1016 | //object *floor = 0; |
1030 | // this seems to generate better code than using locals, above |
1017 | // this seems to generate better code than using locals, above |
1031 | object *&top = faces_obj[0] = 0; |
1018 | object *&top = faces_obj[0] = 0; |
1032 | object *&middle = faces_obj[1] = 0; |
1019 | object *&middle = faces_obj[1] = 0; |
1033 | object *&floor = faces_obj[2] = 0; |
1020 | object *&floor = faces_obj[2] = 0; |
|
|
1021 | |
|
|
1022 | object::flags_t allflags; // all flags of all objects or'ed together |
1034 | |
1023 | |
1035 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1024 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1036 | { |
1025 | { |
1037 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1026 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1038 | light += tmp->glow_radius; |
1027 | light += tmp->glow_radius; |
… | |
… | |
1043 | * 3 times each time the player moves, because many of the |
1032 | * 3 times each time the player moves, because many of the |
1044 | * functions the move_player calls eventualy call this. |
1033 | * functions the move_player calls eventualy call this. |
1045 | * |
1034 | * |
1046 | * Always put the player down for drawing. |
1035 | * Always put the player down for drawing. |
1047 | */ |
1036 | */ |
1048 | if (!tmp->invisible) |
1037 | if (expect_true (!tmp->invisible)) |
1049 | { |
1038 | { |
1050 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1039 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1051 | top = tmp; |
1040 | top = tmp; |
1052 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1041 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1053 | { |
1042 | { |
1054 | /* If we got a floor, that means middle and top were below it, |
1043 | /* If we got a floor, that means middle and top were below it, |
1055 | * so should not be visible, so we clear them. |
1044 | * so should not be visible, so we clear them. |
1056 | */ |
1045 | */ |
1057 | middle = 0; |
1046 | middle = 0; |
1058 | top = 0; |
1047 | top = 0; |
1059 | floor = tmp; |
1048 | floor = tmp; |
|
|
1049 | volume = 0; |
|
|
1050 | items = 0; |
1060 | } |
1051 | } |
1061 | /* Flag anywhere have high priority */ |
1052 | else |
1062 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1063 | { |
1053 | { |
|
|
1054 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1055 | { |
|
|
1056 | ++items; |
|
|
1057 | volume += tmp->volume (); |
|
|
1058 | } |
|
|
1059 | |
|
|
1060 | /* Flag anywhere have high priority */ |
|
|
1061 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1062 | anywhere = tmp; |
|
|
1063 | |
|
|
1064 | /* Find the highest visible face around. If equal |
|
|
1065 | * visibilities, we still want the one nearer to the |
|
|
1066 | * top |
|
|
1067 | */ |
|
|
1068 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1069 | { |
|
|
1070 | middle_visibility = ::faces [tmp->face].visibility; |
1064 | middle = tmp; |
1071 | middle = tmp; |
1065 | anywhere = 1; |
1072 | } |
1066 | } |
1073 | } |
1067 | |
|
|
1068 | /* Find the highest visible face around. If equal |
|
|
1069 | * visibilities, we still want the one nearer to the |
|
|
1070 | * top |
|
|
1071 | */ |
|
|
1072 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1073 | middle = tmp; |
|
|
1074 | } |
|
|
1075 | |
|
|
1076 | if (tmp == tmp->above) |
|
|
1077 | { |
|
|
1078 | LOG (llevError, "Error in structure of map\n"); |
|
|
1079 | exit (-1); |
|
|
1080 | } |
1074 | } |
1081 | |
1075 | |
1082 | move_slow |= tmp->move_slow; |
1076 | move_slow |= tmp->move_slow; |
1083 | move_block |= tmp->move_block; |
1077 | move_block |= tmp->move_block; |
1084 | move_on |= tmp->move_on; |
1078 | move_on |= tmp->move_on; |
1085 | move_off |= tmp->move_off; |
1079 | move_off |= tmp->move_off; |
1086 | move_allow |= tmp->move_allow; |
1080 | move_allow |= tmp->move_allow; |
1087 | |
1081 | |
1088 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1082 | allflags |= tmp->flag; |
1089 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1083 | |
1090 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1084 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1091 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1085 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1092 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1093 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1094 | } |
1086 | } |
|
|
1087 | |
|
|
1088 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1089 | if (anywhere) |
|
|
1090 | middle = anywhere; |
|
|
1091 | |
|
|
1092 | // ORing all flags together and checking them here is much faster |
|
|
1093 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1094 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1095 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1096 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
1095 | |
1097 | |
1096 | this->light = min (light, MAX_LIGHT_RADIUS); |
1098 | this->light = min (light, MAX_LIGHT_RADIUS); |
1097 | this->flags_ = flags; |
1099 | this->flags_ = flags; |
1098 | this->move_block = move_block & ~move_allow; |
1100 | this->move_block = move_block & ~move_allow; |
1099 | this->move_on = move_on; |
1101 | this->move_on = move_on; |
1100 | this->move_off = move_off; |
1102 | this->move_off = move_off; |
1101 | this->move_slow = move_slow; |
1103 | this->move_slow = move_slow; |
|
|
1104 | this->volume_ = (volume + 1023) / 1024; |
|
|
1105 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1102 | |
1106 | |
1103 | /* At this point, we have a floor face (if there is a floor), |
1107 | /* At this point, we have a floor face (if there is a floor), |
1104 | * and the floor is set - we are not going to touch it at |
1108 | * and the floor is set - we are not going to touch it at |
1105 | * this point. |
1109 | * this point. |
1106 | * middle contains the highest visibility face. |
1110 | * middle contains the highest visibility face. |
… | |
… | |
1172 | faces_obj [1] = middle; |
1176 | faces_obj [1] = middle; |
1173 | faces_obj [2] = floor; |
1177 | faces_obj [2] = floor; |
1174 | #endif |
1178 | #endif |
1175 | } |
1179 | } |
1176 | |
1180 | |
1177 | uint64 |
|
|
1178 | mapspace::volume () const |
|
|
1179 | { |
|
|
1180 | uint64 vol = 0; |
|
|
1181 | |
|
|
1182 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1183 | vol += op->volume (); |
|
|
1184 | |
|
|
1185 | return vol; |
|
|
1186 | } |
|
|
1187 | |
|
|
1188 | maptile * |
1181 | maptile * |
1189 | maptile::tile_available (int dir, bool load) |
1182 | maptile::tile_available (int dir, bool load) |
1190 | { |
1183 | { |
1191 | if (tile_path[dir]) |
1184 | if (tile_path[dir]) |
1192 | { |
1185 | { |
… | |
… | |
1531 | int dx, dy; |
1524 | int dx, dy; |
1532 | |
1525 | |
1533 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1526 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1534 | } |
1527 | } |
1535 | |
1528 | |
|
|
1529 | //-GPL |
|
|
1530 | |
1536 | object * |
1531 | object * |
1537 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1532 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1538 | { |
1533 | { |
1539 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1534 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1540 | } |
1535 | } |
… | |
… | |
1551 | if (default_region) |
1546 | if (default_region) |
1552 | return default_region; |
1547 | return default_region; |
1553 | |
1548 | |
1554 | return ::region::default_region (); |
1549 | return ::region::default_region (); |
1555 | } |
1550 | } |
|
|
1551 | |
|
|
1552 | //+GPL |
1556 | |
1553 | |
1557 | /* picks a random object from a style map. |
1554 | /* picks a random object from a style map. |
1558 | */ |
1555 | */ |
1559 | object * |
1556 | object * |
1560 | maptile::pick_random_object (rand_gen &gen) const |
1557 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1573 | if (pick && pick->is_head ()) |
1570 | if (pick && pick->is_head ()) |
1574 | return pick->head_ (); |
1571 | return pick->head_ (); |
1575 | } |
1572 | } |
1576 | |
1573 | |
1577 | // instead of crashing in the unlikely(?) case, try to return *something* |
1574 | // instead of crashing in the unlikely(?) case, try to return *something* |
1578 | return archetype::find ("bug"); |
1575 | return archetype::find (shstr_bug); |
1579 | } |
1576 | } |
|
|
1577 | |
|
|
1578 | //-GPL |
1580 | |
1579 | |
1581 | void |
1580 | void |
1582 | maptile::play_sound (faceidx sound, int x, int y) const |
1581 | maptile::play_sound (faceidx sound, int x, int y) const |
1583 | { |
1582 | { |
1584 | if (!sound) |
1583 | if (!sound) |