… | |
… | |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
28 | #include "loader.h" |
29 | #include "path.h" |
29 | #include "path.h" |
30 | |
30 | |
|
|
31 | //+GPL |
|
|
32 | |
31 | sint8 maptile::outdoor_darkness; |
33 | sint8 maptile::outdoor_darkness; |
32 | |
34 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
37 | * it will also do map translation for tiled maps, returning |
… | |
… | |
80 | { |
82 | { |
81 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | return 1; |
84 | return 1; |
83 | } |
85 | } |
84 | |
86 | |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
|
|
86 | * directly. |
|
|
87 | */ |
|
|
88 | mapspace &ms = m->at (sx, sy); |
87 | mapspace &ms = m->at (sx, sy); |
89 | |
88 | |
90 | int mflags = ms.flags (); |
89 | int mflags = ms.flags (); |
91 | int blocked = ms.move_block; |
90 | int blocked = ms.move_block; |
92 | |
91 | |
… | |
… | |
116 | */ |
115 | */ |
117 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
118 | { |
117 | { |
119 | if (OB_MOVE_BLOCK (ob, tmp)) |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
120 | { |
119 | { |
|
|
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
|
|
121 | if (RESULT_INT (0)) |
|
|
122 | return 1; |
|
|
123 | else |
|
|
124 | continue; |
|
|
125 | |
121 | if (tmp->type == CHECK_INV) |
126 | if (tmp->type == CHECK_INV) |
122 | { |
127 | { |
123 | bool have = check_inv_recursive (ob, tmp); |
128 | bool have = check_inv_recursive (ob, tmp); |
124 | |
129 | |
125 | // last_sp set means we block if we don't have. |
130 | // last_sp set means we block if we don't have. |
… | |
… | |
130 | { |
135 | { |
131 | // T_MATCH allows "entrance" iff the match is true |
136 | // T_MATCH allows "entrance" iff the match is true |
132 | // == blocks if the match fails |
137 | // == blocks if the match fails |
133 | |
138 | |
134 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
135 | // assume that T_MATCH is very common. |
140 | // assume that T_MATCH is relatively common. |
136 | if (!match (tmp->slaying, ob, tmp, ob)) |
141 | if (!match (tmp->slaying, ob, tmp, ob)) |
137 | return 1; |
142 | return 1; |
138 | } |
143 | } |
139 | else |
144 | else |
140 | return 1; // unconditional block |
145 | return 1; // unconditional block |
… | |
… | |
212 | } |
217 | } |
213 | |
218 | |
214 | return 0; |
219 | return 0; |
215 | } |
220 | } |
216 | |
221 | |
217 | /* When the map is loaded, load_object does not actually insert objects |
222 | //-GPL |
218 | * into inventory, but just links them. What this does is go through |
|
|
219 | * and insert them properly. |
|
|
220 | * The object 'container' is the object that contains the inventory. |
|
|
221 | * This is needed so that we can update the containers weight. |
|
|
222 | */ |
|
|
223 | void |
|
|
224 | fix_container (object *container) |
|
|
225 | { |
|
|
226 | object *tmp = container->inv, *next; |
|
|
227 | |
|
|
228 | container->inv = 0; |
|
|
229 | while (tmp) |
|
|
230 | { |
|
|
231 | next = tmp->below; |
|
|
232 | if (tmp->inv) |
|
|
233 | fix_container (tmp); |
|
|
234 | |
|
|
235 | insert_ob_in_ob (tmp, container); |
|
|
236 | tmp = next; |
|
|
237 | } |
|
|
238 | |
|
|
239 | // go through and calculate what all the containers are carrying. |
|
|
240 | //TODO: remove |
|
|
241 | container->update_weight (); |
|
|
242 | } |
|
|
243 | |
223 | |
244 | void |
224 | void |
245 | maptile::set_object_flag (int flag, int value) |
225 | maptile::set_object_flag (int flag, int value) |
246 | { |
226 | { |
247 | if (!spaces) |
227 | if (!spaces) |
… | |
… | |
262 | |
242 | |
263 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
243 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
264 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
244 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
265 | INVOKE_OBJECT (RESET, tmp); |
245 | INVOKE_OBJECT (RESET, tmp); |
266 | } |
246 | } |
|
|
247 | |
|
|
248 | //+GPL |
267 | |
249 | |
268 | /* link_multipart_objects go through all the objects on the map looking |
250 | /* link_multipart_objects go through all the objects on the map looking |
269 | * for objects whose arch says they are multipart yet according to the |
251 | * for objects whose arch says they are multipart yet according to the |
270 | * info we have, they only have the head (as would be expected when |
252 | * info we have, they only have the head (as would be expected when |
271 | * they are saved). |
253 | * they are saved). |
… | |
… | |
298 | else |
280 | else |
299 | op = op->above; |
281 | op = op->above; |
300 | } |
282 | } |
301 | } |
283 | } |
302 | } |
284 | } |
|
|
285 | |
|
|
286 | //-GPL |
303 | |
287 | |
304 | /* |
288 | /* |
305 | * Loads (ands parses) the objects into a given map from the specified |
289 | * Loads (ands parses) the objects into a given map from the specified |
306 | * file pointer. |
290 | * file pointer. |
307 | */ |
291 | */ |
… | |
… | |
437 | * map archetype. Mimic that behaviour. |
421 | * map archetype. Mimic that behaviour. |
438 | */ |
422 | */ |
439 | width = 16; |
423 | width = 16; |
440 | height = 16; |
424 | height = 16; |
441 | timeout = 300; |
425 | timeout = 300; |
442 | max_nrof = 1000; // 1000 items of anything |
426 | max_items = MAX_ITEM_PER_ACTION; |
443 | max_volume = 2000000; // 2m³ |
427 | max_volume = 2000000; // 2m³ |
444 | } |
428 | } |
445 | |
429 | |
446 | maptile::maptile (int w, int h) |
430 | maptile::maptile (int w, int h) |
447 | { |
431 | { |
… | |
… | |
468 | if (spaces) |
452 | if (spaces) |
469 | return; |
453 | return; |
470 | |
454 | |
471 | spaces = salloc0<mapspace> (size ()); |
455 | spaces = salloc0<mapspace> (size ()); |
472 | } |
456 | } |
|
|
457 | |
|
|
458 | //+GPL |
473 | |
459 | |
474 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
460 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
475 | * corresponding to that string. Memory is allocated for this, it must be freed |
461 | * corresponding to that string. Memory is allocated for this, it must be freed |
476 | * at a later date. |
462 | * at a later date. |
477 | * Called by parse_map_headers below. |
463 | * Called by parse_map_headers below. |
… | |
… | |
580 | } |
566 | } |
581 | |
567 | |
582 | return buf; |
568 | return buf; |
583 | } |
569 | } |
584 | |
570 | |
|
|
571 | //-GPL |
|
|
572 | |
585 | /* This loads the header information of the map. The header |
573 | /* This loads the header information of the map. The header |
586 | * contains things like difficulty, size, timeout, etc. |
574 | * contains things like difficulty, size, timeout, etc. |
587 | * this used to be stored in the map object, but with the |
575 | * this used to be stored in the map object, but with the |
588 | * addition of tiling, fields beyond that easily named in an |
576 | * addition of tiling, fields beyond that easily named in an |
589 | * object structure were needed, so it just made sense to |
577 | * object structure were needed, so it just made sense to |
… | |
… | |
680 | } |
668 | } |
681 | |
669 | |
682 | abort (); |
670 | abort (); |
683 | } |
671 | } |
684 | |
672 | |
|
|
673 | //+GPL |
|
|
674 | |
685 | /****************************************************************************** |
675 | /****************************************************************************** |
686 | * This is the start of unique map handling code |
676 | * This is the start of unique map handling code |
687 | *****************************************************************************/ |
677 | *****************************************************************************/ |
688 | |
678 | |
689 | /* This goes through the maptile and removed any unique items on the map. */ |
679 | /* This goes through the maptile and removed any unique items on the map. */ |
… | |
… | |
705 | |
695 | |
706 | op = above; |
696 | op = above; |
707 | } |
697 | } |
708 | } |
698 | } |
709 | } |
699 | } |
|
|
700 | |
|
|
701 | //-GPL |
710 | |
702 | |
711 | bool |
703 | bool |
712 | maptile::_save_header (object_freezer &freezer) |
704 | maptile::_save_header (object_freezer &freezer) |
713 | { |
705 | { |
714 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
706 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
… | |
… | |
771 | if (!_save_header (freezer)) |
763 | if (!_save_header (freezer)) |
772 | return false; |
764 | return false; |
773 | |
765 | |
774 | return freezer.save (path); |
766 | return freezer.save (path); |
775 | } |
767 | } |
|
|
768 | |
|
|
769 | //+GPL |
776 | |
770 | |
777 | /* |
771 | /* |
778 | * Remove and free all objects in the given map. |
772 | * Remove and free all objects in the given map. |
779 | */ |
773 | */ |
780 | void |
774 | void |
… | |
… | |
1006 | */ |
1000 | */ |
1007 | void |
1001 | void |
1008 | mapspace::update_ () |
1002 | mapspace::update_ () |
1009 | { |
1003 | { |
1010 | object *last = 0; |
1004 | object *last = 0; |
1011 | uint8 flags = P_UPTODATE, anywhere = 0; |
1005 | uint8 flags = P_UPTODATE; |
1012 | sint8 light = 0; |
1006 | sint8 light = 0; |
1013 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1007 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1008 | uint64_t volume = 0; |
|
|
1009 | uint32_t items = 0; |
|
|
1010 | object *anywhere = 0; |
|
|
1011 | uint8_t middle_visibility = 0; |
1014 | |
1012 | |
1015 | //object *middle = 0; |
1013 | //object *middle = 0; |
1016 | //object *top = 0; |
1014 | //object *top = 0; |
1017 | //object *floor = 0; |
1015 | //object *floor = 0; |
1018 | // this seems to generate better code than using locals, above |
1016 | // this seems to generate better code than using locals, above |
1019 | object *&top = faces_obj[0] = 0; |
1017 | object *&top = faces_obj[0] = 0; |
1020 | object *&middle = faces_obj[1] = 0; |
1018 | object *&middle = faces_obj[1] = 0; |
1021 | object *&floor = faces_obj[2] = 0; |
1019 | object *&floor = faces_obj[2] = 0; |
|
|
1020 | |
|
|
1021 | object::flags_t allflags; // all flags of all objects or'ed together |
1022 | |
1022 | |
1023 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1023 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1024 | { |
1024 | { |
1025 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1025 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1026 | light += tmp->glow_radius; |
1026 | light += tmp->glow_radius; |
… | |
… | |
1031 | * 3 times each time the player moves, because many of the |
1031 | * 3 times each time the player moves, because many of the |
1032 | * functions the move_player calls eventualy call this. |
1032 | * functions the move_player calls eventualy call this. |
1033 | * |
1033 | * |
1034 | * Always put the player down for drawing. |
1034 | * Always put the player down for drawing. |
1035 | */ |
1035 | */ |
1036 | if (!tmp->invisible) |
1036 | if (expect_true (!tmp->invisible)) |
1037 | { |
1037 | { |
1038 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1038 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1039 | top = tmp; |
1039 | top = tmp; |
1040 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1040 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1041 | { |
1041 | { |
1042 | /* If we got a floor, that means middle and top were below it, |
1042 | /* If we got a floor, that means middle and top were below it, |
1043 | * so should not be visible, so we clear them. |
1043 | * so should not be visible, so we clear them. |
1044 | */ |
1044 | */ |
1045 | middle = 0; |
1045 | middle = 0; |
1046 | top = 0; |
1046 | top = 0; |
1047 | floor = tmp; |
1047 | floor = tmp; |
|
|
1048 | volume = 0; |
|
|
1049 | items = 0; |
1048 | } |
1050 | } |
1049 | /* Flag anywhere have high priority */ |
1051 | else |
1050 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1051 | { |
1052 | { |
|
|
1053 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1054 | { |
|
|
1055 | ++items; |
|
|
1056 | volume += tmp->volume (); |
|
|
1057 | } |
|
|
1058 | |
|
|
1059 | /* Flag anywhere have high priority */ |
|
|
1060 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1061 | anywhere = tmp; |
|
|
1062 | |
|
|
1063 | /* Find the highest visible face around. If equal |
|
|
1064 | * visibilities, we still want the one nearer to the |
|
|
1065 | * top |
|
|
1066 | */ |
|
|
1067 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1068 | { |
|
|
1069 | middle_visibility = ::faces [tmp->face].visibility; |
1052 | middle = tmp; |
1070 | middle = tmp; |
1053 | anywhere = 1; |
1071 | } |
1054 | } |
1072 | } |
1055 | |
|
|
1056 | /* Find the highest visible face around. If equal |
|
|
1057 | * visibilities, we still want the one nearer to the |
|
|
1058 | * top |
|
|
1059 | */ |
|
|
1060 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1061 | middle = tmp; |
|
|
1062 | } |
|
|
1063 | |
|
|
1064 | if (tmp == tmp->above) |
|
|
1065 | { |
|
|
1066 | LOG (llevError, "Error in structure of map\n"); |
|
|
1067 | exit (-1); |
|
|
1068 | } |
1073 | } |
1069 | |
1074 | |
1070 | move_slow |= tmp->move_slow; |
1075 | move_slow |= tmp->move_slow; |
1071 | move_block |= tmp->move_block; |
1076 | move_block |= tmp->move_block; |
1072 | move_on |= tmp->move_on; |
1077 | move_on |= tmp->move_on; |
1073 | move_off |= tmp->move_off; |
1078 | move_off |= tmp->move_off; |
1074 | move_allow |= tmp->move_allow; |
1079 | move_allow |= tmp->move_allow; |
1075 | |
1080 | |
1076 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1081 | allflags |= tmp->flag; |
1077 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1082 | |
1078 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1083 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1079 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1084 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1080 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1081 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1082 | } |
1085 | } |
|
|
1086 | |
|
|
1087 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1088 | if (anywhere) |
|
|
1089 | middle = anywhere; |
|
|
1090 | |
|
|
1091 | // ORing all flags together and checking them here is much faster |
|
|
1092 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1093 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1094 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1095 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
1083 | |
1096 | |
1084 | this->light = min (light, MAX_LIGHT_RADIUS); |
1097 | this->light = min (light, MAX_LIGHT_RADIUS); |
1085 | this->flags_ = flags; |
1098 | this->flags_ = flags; |
1086 | this->move_block = move_block & ~move_allow; |
1099 | this->move_block = move_block & ~move_allow; |
1087 | this->move_on = move_on; |
1100 | this->move_on = move_on; |
1088 | this->move_off = move_off; |
1101 | this->move_off = move_off; |
1089 | this->move_slow = move_slow; |
1102 | this->move_slow = move_slow; |
|
|
1103 | this->volume_ = (volume + 1023) / 1024; |
|
|
1104 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1090 | |
1105 | |
1091 | /* At this point, we have a floor face (if there is a floor), |
1106 | /* At this point, we have a floor face (if there is a floor), |
1092 | * and the floor is set - we are not going to touch it at |
1107 | * and the floor is set - we are not going to touch it at |
1093 | * this point. |
1108 | * this point. |
1094 | * middle contains the highest visibility face. |
1109 | * middle contains the highest visibility face. |
… | |
… | |
1160 | faces_obj [1] = middle; |
1175 | faces_obj [1] = middle; |
1161 | faces_obj [2] = floor; |
1176 | faces_obj [2] = floor; |
1162 | #endif |
1177 | #endif |
1163 | } |
1178 | } |
1164 | |
1179 | |
1165 | uint64 |
|
|
1166 | mapspace::volume () const |
|
|
1167 | { |
|
|
1168 | uint64 vol = 0; |
|
|
1169 | |
|
|
1170 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1171 | vol += op->volume (); |
|
|
1172 | |
|
|
1173 | return vol; |
|
|
1174 | } |
|
|
1175 | |
|
|
1176 | maptile * |
1180 | maptile * |
1177 | maptile::tile_available (int dir, bool load) |
1181 | maptile::tile_available (int dir, bool load) |
1178 | { |
1182 | { |
1179 | if (tile_path[dir]) |
1183 | if (tile_path[dir]) |
1180 | { |
1184 | { |
… | |
… | |
1519 | int dx, dy; |
1523 | int dx, dy; |
1520 | |
1524 | |
1521 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1525 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1522 | } |
1526 | } |
1523 | |
1527 | |
|
|
1528 | //-GPL |
|
|
1529 | |
1524 | object * |
1530 | object * |
1525 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1531 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1526 | { |
1532 | { |
1527 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1533 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1528 | } |
1534 | } |
… | |
… | |
1539 | if (default_region) |
1545 | if (default_region) |
1540 | return default_region; |
1546 | return default_region; |
1541 | |
1547 | |
1542 | return ::region::default_region (); |
1548 | return ::region::default_region (); |
1543 | } |
1549 | } |
|
|
1550 | |
|
|
1551 | //+GPL |
1544 | |
1552 | |
1545 | /* picks a random object from a style map. |
1553 | /* picks a random object from a style map. |
1546 | */ |
1554 | */ |
1547 | object * |
1555 | object * |
1548 | maptile::pick_random_object (rand_gen &gen) const |
1556 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1561 | if (pick && pick->is_head ()) |
1569 | if (pick && pick->is_head ()) |
1562 | return pick->head_ (); |
1570 | return pick->head_ (); |
1563 | } |
1571 | } |
1564 | |
1572 | |
1565 | // instead of crashing in the unlikely(?) case, try to return *something* |
1573 | // instead of crashing in the unlikely(?) case, try to return *something* |
1566 | return archetype::find ("bug"); |
1574 | return archetype::find (shstr_bug); |
1567 | } |
1575 | } |
|
|
1576 | |
|
|
1577 | //-GPL |
1568 | |
1578 | |
1569 | void |
1579 | void |
1570 | maptile::play_sound (faceidx sound, int x, int y) const |
1580 | maptile::play_sound (faceidx sound, int x, int y) const |
1571 | { |
1581 | { |
1572 | if (!sound) |
1582 | if (!sound) |