1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
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|
29 | #include "path.h" |
28 | #include "path.h" |
30 | |
29 | |
31 | //+GPL |
30 | //+GPL |
32 | |
31 | |
33 | sint8 maptile::outdoor_darkness; |
32 | sint8 maptile::outdoor_darkness; |
… | |
… | |
150 | // blocks anything but wizards. |
149 | // blocks anything but wizards. |
151 | |
150 | |
152 | if (tmp->flag [FLAG_ALIVE] |
151 | if (tmp->flag [FLAG_ALIVE] |
153 | && tmp->head_ () != ob |
152 | && tmp->head_ () != ob |
154 | && tmp != ob |
153 | && tmp != ob |
155 | && tmp->type != DOOR |
154 | && tmp->type != DOOR) |
156 | && !tmp->flag [FLAG_WIZPASS]) |
|
|
157 | return 1; |
155 | return 1; |
158 | } |
156 | } |
159 | } |
157 | } |
160 | |
158 | |
161 | return 0; |
159 | return 0; |
… | |
… | |
217 | } |
215 | } |
218 | |
216 | |
219 | return 0; |
217 | return 0; |
220 | } |
218 | } |
221 | |
219 | |
222 | /* When the map is loaded, load_object does not actually insert objects |
|
|
223 | * into inventory, but just links them. What this does is go through |
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224 | * and insert them properly. |
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|
225 | * The object 'container' is the object that contains the inventory. |
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226 | * This is needed so that we can update the containers weight. |
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227 | */ |
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|
228 | static void |
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|
229 | fix_container (object *container) |
|
|
230 | { |
|
|
231 | object *tmp = container->inv, *next; |
|
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232 | |
|
|
233 | container->inv = 0; |
|
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234 | while (tmp) |
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235 | { |
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|
236 | next = tmp->below; |
|
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237 | if (tmp->inv) |
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238 | fix_container (tmp); |
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239 | |
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240 | insert_ob_in_ob (tmp, container); |
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241 | tmp = next; |
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242 | } |
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243 | |
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244 | // go through and calculate what all the containers are carrying. |
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245 | //TODO: remove |
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246 | container->update_weight (); |
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247 | } |
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248 | |
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249 | //-GPL |
220 | //-GPL |
250 | |
221 | |
251 | void |
222 | void |
252 | maptile::set_object_flag (int flag, int value) |
223 | maptile::set_object_flag (int flag, int value) |
253 | { |
224 | { |
… | |
… | |
268 | set_object_flag (FLAG_OBJ_ORIGINAL); |
239 | set_object_flag (FLAG_OBJ_ORIGINAL); |
269 | |
240 | |
270 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
241 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
271 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
242 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
272 | INVOKE_OBJECT (RESET, tmp); |
243 | INVOKE_OBJECT (RESET, tmp); |
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244 | } |
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245 | |
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246 | void |
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247 | maptile::post_load () |
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248 | { |
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249 | #if 0 |
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250 | if (!spaces) |
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251 | return; |
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252 | |
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253 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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254 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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255 | ; // nop |
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256 | #endif |
273 | } |
257 | } |
274 | |
258 | |
275 | //+GPL |
259 | //+GPL |
276 | |
260 | |
277 | /* link_multipart_objects go through all the objects on the map looking |
261 | /* link_multipart_objects go through all the objects on the map looking |
… | |
… | |
438 | return false; |
422 | return false; |
439 | |
423 | |
440 | return freezer.save (path); |
424 | return freezer.save (path); |
441 | } |
425 | } |
442 | |
426 | |
443 | maptile::maptile () |
427 | void |
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|
428 | maptile::init () |
444 | { |
429 | { |
445 | in_memory = MAP_SWAPPED; |
430 | in_memory = MAP_SWAPPED; |
446 | |
431 | |
447 | /* The maps used to pick up default x and y values from the |
432 | /* The maps used to pick up default x and y values from the |
448 | * map archetype. Mimic that behaviour. |
433 | * map archetype. Mimic that behaviour. |
449 | */ |
434 | */ |
450 | width = 16; |
435 | width = 16; |
451 | height = 16; |
436 | height = 16; |
452 | timeout = 300; |
437 | timeout = 300; |
453 | max_nrof = 1000; // 1000 items of anything |
438 | max_items = MAX_ITEM_PER_ACTION; |
454 | max_volume = 2000000; // 2m³ |
439 | max_volume = 2000000; // 2m³ |
455 | } |
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456 | |
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457 | maptile::maptile (int w, int h) |
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458 | { |
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459 | in_memory = MAP_SWAPPED; |
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460 | |
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461 | width = w; |
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462 | height = h; |
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463 | reset_timeout = 0; |
440 | reset_timeout = 0; |
464 | timeout = 300; |
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|
465 | enter_x = 0; |
441 | enter_x = 0; |
466 | enter_y = 0; |
442 | enter_y = 0; |
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443 | } |
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444 | |
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445 | maptile::maptile () |
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446 | { |
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447 | init (); |
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448 | } |
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449 | |
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450 | maptile::maptile (int w, int h) |
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451 | { |
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452 | init (); |
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453 | |
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454 | width = w; |
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455 | height = h; |
467 | |
456 | |
468 | alloc (); |
457 | alloc (); |
469 | } |
458 | } |
470 | |
459 | |
471 | /* |
460 | /* |
… | |
… | |
644 | case KW_shopgreed: thawer.get (shopgreed); break; |
633 | case KW_shopgreed: thawer.get (shopgreed); break; |
645 | case KW_shopmin: thawer.get (shopmin); break; |
634 | case KW_shopmin: thawer.get (shopmin); break; |
646 | case KW_shopmax: thawer.get (shopmax); break; |
635 | case KW_shopmax: thawer.get (shopmax); break; |
647 | case KW_shoprace: thawer.get (shoprace); break; |
636 | case KW_shoprace: thawer.get (shoprace); break; |
648 | case KW_outdoor: thawer.get (outdoor); break; |
637 | case KW_outdoor: thawer.get (outdoor); break; |
649 | case KW_temp: thawer.get (temp); break; |
|
|
650 | case KW_pressure: thawer.get (pressure); break; |
|
|
651 | case KW_humid: thawer.get (humid); break; |
|
|
652 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
653 | case KW_winddir: thawer.get (winddir); break; |
|
|
654 | case KW_sky: thawer.get (sky); break; |
|
|
655 | |
638 | |
656 | case KW_per_player: thawer.get (per_player); break; |
639 | case KW_per_player: thawer.get (per_player); break; |
657 | case KW_per_party: thawer.get (per_party); break; |
640 | case KW_per_party: thawer.get (per_party); break; |
658 | case KW_no_reset: thawer.get (no_reset); break; |
641 | case KW_no_reset: thawer.get (no_reset); break; |
659 | case KW_no_drop: thawer.get (no_drop); break; |
642 | case KW_no_drop: thawer.get (no_drop); break; |
… | |
… | |
684 | case KW_end: |
667 | case KW_end: |
685 | thawer.next (); |
668 | thawer.next (); |
686 | return true; |
669 | return true; |
687 | |
670 | |
688 | default: |
671 | default: |
689 | if (!thawer.parse_error ("map", 0)) |
672 | if (!thawer.parse_error ("map")) |
690 | return false; |
673 | return false; |
691 | break; |
674 | break; |
692 | } |
675 | } |
693 | |
676 | |
694 | thawer.next (); |
677 | thawer.next (); |
… | |
… | |
712 | int unique = 0; |
695 | int unique = 0; |
713 | for (object *op = spaces [i].bot; op; ) |
696 | for (object *op = spaces [i].bot; op; ) |
714 | { |
697 | { |
715 | object *above = op->above; |
698 | object *above = op->above; |
716 | |
699 | |
717 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
700 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
718 | unique = 1; |
701 | unique = 1; |
719 | |
702 | |
720 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
703 | if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique)) |
721 | op->destroy (); |
704 | op->destroy (); |
722 | |
705 | |
723 | op = above; |
706 | op = above; |
724 | } |
707 | } |
725 | } |
708 | } |
… | |
… | |
728 | //-GPL |
711 | //-GPL |
729 | |
712 | |
730 | bool |
713 | bool |
731 | maptile::_save_header (object_freezer &freezer) |
714 | maptile::_save_header (object_freezer &freezer) |
732 | { |
715 | { |
733 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
716 | #define MAP_OUT(k) freezer.put (KW(k), k) |
734 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
717 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
735 | |
718 | |
736 | MAP_OUT2 (arch, "map"); |
719 | MAP_OUT2 (arch, CS(map)); |
737 | |
720 | |
738 | if (name) MAP_OUT (name); |
721 | if (name) MAP_OUT (name); |
739 | MAP_OUT (swap_time); |
722 | MAP_OUT (swap_time); |
740 | MAP_OUT (reset_time); |
723 | MAP_OUT (reset_time); |
741 | MAP_OUT (reset_timeout); |
724 | MAP_OUT (reset_timeout); |
… | |
… | |
749 | MAP_OUT (shopgreed); |
732 | MAP_OUT (shopgreed); |
750 | MAP_OUT (shopmin); |
733 | MAP_OUT (shopmin); |
751 | MAP_OUT (shopmax); |
734 | MAP_OUT (shopmax); |
752 | if (shoprace) MAP_OUT (shoprace); |
735 | if (shoprace) MAP_OUT (shoprace); |
753 | |
736 | |
754 | MAP_OUT (darkness); |
|
|
755 | MAP_OUT (width); |
737 | MAP_OUT (width); |
756 | MAP_OUT (height); |
738 | MAP_OUT (height); |
757 | MAP_OUT (enter_x); |
739 | MAP_OUT (enter_x); |
758 | MAP_OUT (enter_y); |
740 | MAP_OUT (enter_y); |
759 | |
741 | MAP_OUT (darkness); |
760 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
761 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
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|
762 | |
|
|
763 | MAP_OUT (outdoor); |
742 | MAP_OUT (outdoor); |
764 | MAP_OUT (temp); |
743 | |
765 | MAP_OUT (pressure); |
744 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
766 | MAP_OUT (humid); |
745 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
767 | MAP_OUT (windspeed); |
|
|
768 | MAP_OUT (winddir); |
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|
769 | MAP_OUT (sky); |
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|
770 | |
746 | |
771 | MAP_OUT (per_player); |
747 | MAP_OUT (per_player); |
772 | MAP_OUT (per_party); |
748 | MAP_OUT (per_party); |
773 | |
749 | |
774 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
750 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
775 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
751 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
776 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
752 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
777 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
753 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
778 | |
754 | |
779 | freezer.put (this); |
755 | freezer.put (this); |
780 | freezer.put (KW_end); |
756 | freezer.put (KW(end)); |
781 | |
757 | |
782 | return true; |
758 | return true; |
783 | } |
759 | } |
784 | |
760 | |
785 | bool |
761 | bool |
… | |
… | |
870 | |
846 | |
871 | clear (); |
847 | clear (); |
872 | } |
848 | } |
873 | |
849 | |
874 | /* decay and destroy perishable items in a map */ |
850 | /* decay and destroy perishable items in a map */ |
|
|
851 | // TODO: should be done regularly, not on map load? |
875 | void |
852 | void |
876 | maptile::do_decay_objects () |
853 | maptile::do_decay_objects () |
877 | { |
854 | { |
878 | if (!spaces) |
855 | if (!spaces) |
879 | return; |
856 | return; |
… | |
… | |
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
858 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
882 | for (object *above, *op = ms->bot; op; op = above) |
859 | for (object *above, *op = ms->bot; op; op = above) |
883 | { |
860 | { |
884 | above = op->above; |
861 | above = op->above; |
885 | |
862 | |
|
|
863 | // do not decay anything above unique floor tiles (yet :) |
|
|
864 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
|
|
865 | break; |
|
|
866 | |
886 | bool destroy = 0; |
867 | bool destroy = 0; |
887 | |
868 | |
888 | // do not decay anything above unique floor tiles (yet :) |
869 | if (op->flag [FLAG_IS_FLOOR] |
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
870 | || op->flag [FLAG_OBJ_ORIGINAL] |
890 | break; |
871 | || op->flag [FLAG_UNIQUE] |
891 | |
872 | || op->flag [FLAG_OVERLAY_FLOOR] |
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
873 | || op->flag [FLAG_UNPAID] |
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
894 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
895 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
896 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
897 | || op->is_alive ()) |
874 | || op->is_alive ()) |
898 | ; // do not decay |
875 | ; // do not decay |
899 | else if (op->is_weapon ()) |
876 | else if (op->is_weapon ()) |
900 | { |
877 | { |
901 | op->stats.dam--; |
878 | op->stats.dam--; |
… | |
… | |
926 | || mat & M_LIQUID |
903 | || mat & M_LIQUID |
927 | || (mat & M_IRON && rndm (1, 5) == 1) |
904 | || (mat & M_IRON && rndm (1, 5) == 1) |
928 | || (mat & M_GLASS && rndm (1, 2) == 1) |
905 | || (mat & M_GLASS && rndm (1, 2) == 1) |
929 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
906 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
930 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
907 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
931 | || (mat & M_ICE && temp > 32)) |
908 | //|| (mat & M_ICE && temp > 32) |
|
|
909 | ) |
932 | destroy = 1; |
910 | destroy = 1; |
933 | } |
911 | } |
934 | |
912 | |
935 | /* adjust overall chance below */ |
913 | /* adjust overall chance below */ |
936 | if (destroy && rndm (0, 1)) |
914 | if (destroy && rndm (0, 1)) |
… | |
… | |
956 | sint64 total_exp = 0; |
934 | sint64 total_exp = 0; |
957 | |
935 | |
958 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
936 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
959 | for (object *op = ms->bot; op; op = op->above) |
937 | for (object *op = ms->bot; op; op = op->above) |
960 | { |
938 | { |
961 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
939 | if (op->flag [FLAG_MONSTER]) |
962 | { |
940 | { |
963 | total_exp += op->stats.exp; |
941 | total_exp += op->stats.exp; |
964 | monster_cnt++; |
942 | monster_cnt++; |
965 | } |
943 | } |
966 | |
944 | |
967 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
945 | if (op->flag [FLAG_GENERATOR]) |
968 | { |
946 | { |
969 | total_exp += op->stats.exp; |
947 | total_exp += op->stats.exp; |
970 | |
948 | |
971 | if (archetype *at = op->other_arch) |
949 | if (archetype *at = op->other_arch) |
972 | { |
950 | { |
… | |
… | |
1027 | */ |
1005 | */ |
1028 | void |
1006 | void |
1029 | mapspace::update_ () |
1007 | mapspace::update_ () |
1030 | { |
1008 | { |
1031 | object *last = 0; |
1009 | object *last = 0; |
1032 | uint8 flags = P_UPTODATE, anywhere = 0; |
1010 | uint8 flags = P_UPTODATE; |
1033 | sint8 light = 0; |
1011 | sint8 light = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1012 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1013 | uint64_t volume = 0; |
|
|
1014 | uint32_t items = 0; |
|
|
1015 | object *anywhere = 0; |
|
|
1016 | uint8_t middle_visibility = 0; |
1035 | |
1017 | |
1036 | //object *middle = 0; |
1018 | //object *middle = 0; |
1037 | //object *top = 0; |
1019 | //object *top = 0; |
1038 | //object *floor = 0; |
1020 | //object *floor = 0; |
1039 | // this seems to generate better code than using locals, above |
1021 | // this seems to generate better code than using locals, above |
1040 | object *&top = faces_obj[0] = 0; |
1022 | object *&top = faces_obj[0] = 0; |
1041 | object *&middle = faces_obj[1] = 0; |
1023 | object *&middle = faces_obj[1] = 0; |
1042 | object *&floor = faces_obj[2] = 0; |
1024 | object *&floor = faces_obj[2] = 0; |
|
|
1025 | |
|
|
1026 | object::flags_t allflags; // all flags of all objects or'ed together |
1043 | |
1027 | |
1044 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1028 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1045 | { |
1029 | { |
1046 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1030 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1047 | light += tmp->glow_radius; |
1031 | light += tmp->glow_radius; |
… | |
… | |
1052 | * 3 times each time the player moves, because many of the |
1036 | * 3 times each time the player moves, because many of the |
1053 | * functions the move_player calls eventualy call this. |
1037 | * functions the move_player calls eventualy call this. |
1054 | * |
1038 | * |
1055 | * Always put the player down for drawing. |
1039 | * Always put the player down for drawing. |
1056 | */ |
1040 | */ |
1057 | if (!tmp->invisible) |
1041 | if (expect_true (!tmp->invisible)) |
1058 | { |
1042 | { |
1059 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1043 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1060 | top = tmp; |
1044 | top = tmp; |
1061 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1045 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1062 | { |
1046 | { |
1063 | /* If we got a floor, that means middle and top were below it, |
1047 | /* If we got a floor, that means middle and top were below it, |
1064 | * so should not be visible, so we clear them. |
1048 | * so should not be visible, so we clear them. |
1065 | */ |
1049 | */ |
1066 | middle = 0; |
1050 | middle = 0; |
1067 | top = 0; |
1051 | top = 0; |
1068 | floor = tmp; |
1052 | floor = tmp; |
|
|
1053 | volume = 0; |
|
|
1054 | items = 0; |
1069 | } |
1055 | } |
1070 | /* Flag anywhere have high priority */ |
1056 | else |
1071 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1072 | { |
1057 | { |
|
|
1058 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1059 | { |
|
|
1060 | ++items; |
|
|
1061 | volume += tmp->volume (); |
|
|
1062 | } |
|
|
1063 | |
|
|
1064 | /* Flag anywhere have high priority */ |
|
|
1065 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1066 | anywhere = tmp; |
|
|
1067 | |
|
|
1068 | /* Find the highest visible face around. If equal |
|
|
1069 | * visibilities, we still want the one nearer to the |
|
|
1070 | * top |
|
|
1071 | */ |
|
|
1072 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1073 | { |
|
|
1074 | middle_visibility = ::faces [tmp->face].visibility; |
1073 | middle = tmp; |
1075 | middle = tmp; |
1074 | anywhere = 1; |
1076 | } |
1075 | } |
1077 | } |
1076 | |
|
|
1077 | /* Find the highest visible face around. If equal |
|
|
1078 | * visibilities, we still want the one nearer to the |
|
|
1079 | * top |
|
|
1080 | */ |
|
|
1081 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1082 | middle = tmp; |
|
|
1083 | } |
|
|
1084 | |
|
|
1085 | if (tmp == tmp->above) |
|
|
1086 | { |
|
|
1087 | LOG (llevError, "Error in structure of map\n"); |
|
|
1088 | exit (-1); |
|
|
1089 | } |
1078 | } |
1090 | |
1079 | |
1091 | move_slow |= tmp->move_slow; |
1080 | move_slow |= tmp->move_slow; |
1092 | move_block |= tmp->move_block; |
1081 | move_block |= tmp->move_block; |
1093 | move_on |= tmp->move_on; |
1082 | move_on |= tmp->move_on; |
1094 | move_off |= tmp->move_off; |
1083 | move_off |= tmp->move_off; |
1095 | move_allow |= tmp->move_allow; |
1084 | move_allow |= tmp->move_allow; |
1096 | |
1085 | |
1097 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1086 | allflags |= tmp->flag; |
1098 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1087 | |
1099 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1088 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1100 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1089 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1101 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1102 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1103 | } |
1090 | } |
|
|
1091 | |
|
|
1092 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1093 | if (anywhere) |
|
|
1094 | middle = anywhere; |
|
|
1095 | |
|
|
1096 | // ORing all flags together and checking them here is much faster |
|
|
1097 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1098 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1099 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1100 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
1104 | |
1101 | |
1105 | this->light = min (light, MAX_LIGHT_RADIUS); |
1102 | this->light = min (light, MAX_LIGHT_RADIUS); |
1106 | this->flags_ = flags; |
1103 | this->flags_ = flags; |
1107 | this->move_block = move_block & ~move_allow; |
1104 | this->move_block = move_block & ~move_allow; |
1108 | this->move_on = move_on; |
1105 | this->move_on = move_on; |
1109 | this->move_off = move_off; |
1106 | this->move_off = move_off; |
1110 | this->move_slow = move_slow; |
1107 | this->move_slow = move_slow; |
|
|
1108 | this->volume_ = (volume + 1023) / 1024; |
|
|
1109 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1111 | |
1110 | |
1112 | /* At this point, we have a floor face (if there is a floor), |
1111 | /* At this point, we have a floor face (if there is a floor), |
1113 | * and the floor is set - we are not going to touch it at |
1112 | * and the floor is set - we are not going to touch it at |
1114 | * this point. |
1113 | * this point. |
1115 | * middle contains the highest visibility face. |
1114 | * middle contains the highest visibility face. |
… | |
… | |
1133 | */ |
1132 | */ |
1134 | |
1133 | |
1135 | for (object *tmp = last; tmp; tmp = tmp->below) |
1134 | for (object *tmp = last; tmp; tmp = tmp->below) |
1136 | { |
1135 | { |
1137 | /* Once we get to a floor, stop, since we already have a floor object */ |
1136 | /* Once we get to a floor, stop, since we already have a floor object */ |
1138 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1137 | if (tmp->flag [FLAG_IS_FLOOR]) |
1139 | break; |
1138 | break; |
1140 | |
1139 | |
1141 | /* If two top faces are already set, quit processing */ |
1140 | /* If two top faces are already set, quit processing */ |
1142 | if (top && middle) |
1141 | if (top && middle) |
1143 | break; |
1142 | break; |
… | |
… | |
1181 | faces_obj [1] = middle; |
1180 | faces_obj [1] = middle; |
1182 | faces_obj [2] = floor; |
1181 | faces_obj [2] = floor; |
1183 | #endif |
1182 | #endif |
1184 | } |
1183 | } |
1185 | |
1184 | |
1186 | uint64 |
|
|
1187 | mapspace::volume () const |
|
|
1188 | { |
|
|
1189 | uint64 vol = 0; |
|
|
1190 | |
|
|
1191 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1192 | vol += op->volume (); |
|
|
1193 | |
|
|
1194 | return vol; |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | maptile * |
1185 | maptile * |
1198 | maptile::tile_available (int dir, bool load) |
1186 | maptile::tile_available (int dir, bool load) |
1199 | { |
1187 | { |
1200 | if (tile_path[dir]) |
1188 | if (tile_path[dir]) |
1201 | { |
1189 | { |
… | |
… | |
1437 | * |
1425 | * |
1438 | * currently, the only flag supported (0x1) is don't translate for |
1426 | * currently, the only flag supported (0x1) is don't translate for |
1439 | * closest body part of 'op1' |
1427 | * closest body part of 'op1' |
1440 | */ |
1428 | */ |
1441 | void |
1429 | void |
1442 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1430 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1443 | { |
1431 | { |
1444 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1432 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1445 | { |
1433 | { |
1446 | /* be conservative and fill in _some_ data */ |
1434 | /* be conservative and fill in _some_ data */ |
1447 | retval->distance = 10000; |
1435 | retval->distance = 10000; |
… | |
… | |
1450 | retval->direction = 0; |
1438 | retval->direction = 0; |
1451 | retval->part = 0; |
1439 | retval->part = 0; |
1452 | } |
1440 | } |
1453 | else |
1441 | else |
1454 | { |
1442 | { |
1455 | object *best; |
|
|
1456 | |
|
|
1457 | retval->distance_x += op2->x - op1->x; |
1443 | retval->distance_x += op2->x - op1->x; |
1458 | retval->distance_y += op2->y - op1->y; |
1444 | retval->distance_y += op2->y - op1->y; |
1459 | |
1445 | |
1460 | best = op1; |
1446 | object *best = op1; |
|
|
1447 | |
1461 | /* If this is multipart, find the closest part now */ |
1448 | /* If this is multipart, find the closest part now */ |
1462 | if (!(flags & 0x1) && op1->more) |
1449 | if (!(flags & 1) && op1->more) |
1463 | { |
1450 | { |
1464 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1451 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1465 | |
1452 | |
1466 | /* we just take the offset of the piece to head to figure |
1453 | /* we just take the offset of the piece to head to figure |
1467 | * distance instead of doing all that work above again |
1454 | * distance instead of doing all that work above again |
… | |
… | |
1580 | */ |
1567 | */ |
1581 | for (int i = 1000; --i;) |
1568 | for (int i = 1000; --i;) |
1582 | { |
1569 | { |
1583 | object *pick = at (gen (width), gen (height)).bot; |
1570 | object *pick = at (gen (width), gen (height)).bot; |
1584 | |
1571 | |
1585 | // do not prefer big monsters just because they are big. |
1572 | // must be head: do not prefer big monsters just because they are big. |
1586 | if (pick && pick->is_head ()) |
1573 | if (pick && pick->is_head ()) |
1587 | return pick->head_ (); |
1574 | return pick; |
1588 | } |
1575 | } |
1589 | |
1576 | |
1590 | // instead of crashing in the unlikely(?) case, try to return *something* |
1577 | // instead of crashing in the unlikely(?) case, try to return *something* |
1591 | return archetype::find ("bug"); |
1578 | return archetype::find (shstr_bug); |
1592 | } |
1579 | } |
1593 | |
1580 | |
1594 | //-GPL |
1581 | //-GPL |
1595 | |
1582 | |
1596 | void |
1583 | void |
… | |
… | |
1625 | |
1612 | |
1626 | if (distance <= MAX_SOUND_DISTANCE) |
1613 | if (distance <= MAX_SOUND_DISTANCE) |
1627 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1614 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1628 | } |
1615 | } |
1629 | } |
1616 | } |
|
|
1617 | |
|
|
1618 | dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25); |
1630 | |
1619 | |
1631 | static void |
1620 | static void |
1632 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1621 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1633 | { |
1622 | { |
1634 | // clip to map to the left |
1623 | // clip to map to the left |
… | |
… | |
1690 | r->dx = dx; |
1679 | r->dx = dx; |
1691 | r->dy = dy; |
1680 | r->dy = dy; |
1692 | } |
1681 | } |
1693 | |
1682 | |
1694 | maprect * |
1683 | maprect * |
1695 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
1684 | maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1) |
1696 | { |
1685 | { |
1697 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1698 | buf.clear (); |
1686 | buf.clear (); |
1699 | |
1687 | |
1700 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1688 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1701 | |
1689 | |
1702 | // add end marker |
1690 | // add end marker |