… | |
… | |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
28 | #include "loader.h" |
29 | #include "path.h" |
29 | #include "path.h" |
30 | |
30 | |
|
|
31 | //+GPL |
|
|
32 | |
31 | sint8 maptile::outdoor_darkness; |
33 | sint8 maptile::outdoor_darkness; |
32 | |
34 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
37 | * it will also do map translation for tiled maps, returning |
… | |
… | |
80 | { |
82 | { |
81 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | return 1; |
84 | return 1; |
83 | } |
85 | } |
84 | |
86 | |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
|
|
86 | * directly. |
|
|
87 | */ |
|
|
88 | mapspace &ms = m->at (sx, sy); |
87 | mapspace &ms = m->at (sx, sy); |
89 | |
88 | |
90 | int mflags = ms.flags (); |
89 | int mflags = ms.flags (); |
91 | int blocked = ms.move_block; |
90 | int blocked = ms.move_block; |
92 | |
91 | |
… | |
… | |
114 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
115 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
116 | */ |
115 | */ |
117 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
118 | { |
117 | { |
119 | bool block = OB_MOVE_BLOCK (ob, tmp); |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
120 | |
|
|
121 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
122 | if (block && tmp->type == CHECK_INV) |
|
|
123 | { |
119 | { |
124 | bool have = check_inv_recursive (ob, tmp); |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
125 | |
121 | if (RESULT_INT (0)) |
126 | /* If last_sp is set, the player/monster needs an object, |
122 | return 1; |
127 | * so we check for it. If they don't have it, they can't |
|
|
128 | * pass through this space. |
|
|
129 | */ |
123 | else |
130 | if (tmp->last_sp) |
124 | continue; |
|
|
125 | |
|
|
126 | if (tmp->type == CHECK_INV) |
131 | { |
127 | { |
132 | if (!have) |
128 | bool have = check_inv_recursive (ob, tmp); |
|
|
129 | |
|
|
130 | // last_sp set means we block if we don't have. |
|
|
131 | if (logical_xor (have, tmp->last_sp)) |
|
|
132 | return 1; |
|
|
133 | } |
|
|
134 | else if (tmp->type == T_MATCH) |
|
|
135 | { |
|
|
136 | // T_MATCH allows "entrance" iff the match is true |
|
|
137 | // == blocks if the match fails |
|
|
138 | |
|
|
139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
140 | // assume that T_MATCH is relatively common. |
|
|
141 | if (!match (tmp->slaying, ob, tmp, ob)) |
133 | return 1; |
142 | return 1; |
134 | } |
143 | } |
135 | else |
144 | else |
136 | { |
145 | return 1; // unconditional block |
137 | /* In this case, the player must not have the object - |
146 | |
138 | * if they do, they can't pass through. |
|
|
139 | */ |
|
|
140 | if (have) |
|
|
141 | return 1; |
|
|
142 | } |
|
|
143 | } |
|
|
144 | else if (block && tmp->type == T_MATCH) |
|
|
145 | { |
|
|
146 | //TODO |
|
|
147 | } |
|
|
148 | else |
147 | } else { |
149 | { |
148 | // space does not block the ob, directly, but |
150 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
151 | * this more readable. first check - if the space blocks |
150 | // blocks anything but wizards. |
152 | * movement, can't move here. |
|
|
153 | * second - if a monster, can't move there, unless it is a |
|
|
154 | * dm. |
|
|
155 | */ |
|
|
156 | if (block) |
|
|
157 | return 1; |
|
|
158 | |
151 | |
159 | if (tmp->flag [FLAG_ALIVE] |
152 | if (tmp->flag [FLAG_ALIVE] |
160 | && tmp->head_ () != ob |
153 | && tmp->head_ () != ob |
161 | && tmp != ob |
154 | && tmp != ob |
162 | && tmp->type != DOOR |
155 | && tmp->type != DOOR |
163 | && !tmp->flag [FLAG_WIZ]) |
156 | && !tmp->flag [FLAG_WIZPASS]) |
164 | return 1; |
157 | return 1; |
165 | } |
158 | } |
166 | } |
159 | } |
167 | |
160 | |
168 | return 0; |
161 | return 0; |
… | |
… | |
230 | * into inventory, but just links them. What this does is go through |
223 | * into inventory, but just links them. What this does is go through |
231 | * and insert them properly. |
224 | * and insert them properly. |
232 | * The object 'container' is the object that contains the inventory. |
225 | * The object 'container' is the object that contains the inventory. |
233 | * This is needed so that we can update the containers weight. |
226 | * This is needed so that we can update the containers weight. |
234 | */ |
227 | */ |
235 | void |
228 | static void |
236 | fix_container (object *container) |
229 | fix_container (object *container) |
237 | { |
230 | { |
238 | object *tmp = container->inv, *next; |
231 | object *tmp = container->inv, *next; |
239 | |
232 | |
240 | container->inv = 0; |
233 | container->inv = 0; |
… | |
… | |
251 | // go through and calculate what all the containers are carrying. |
244 | // go through and calculate what all the containers are carrying. |
252 | //TODO: remove |
245 | //TODO: remove |
253 | container->update_weight (); |
246 | container->update_weight (); |
254 | } |
247 | } |
255 | |
248 | |
|
|
249 | //-GPL |
|
|
250 | |
256 | void |
251 | void |
257 | maptile::set_object_flag (int flag, int value) |
252 | maptile::set_object_flag (int flag, int value) |
258 | { |
253 | { |
259 | if (!spaces) |
254 | if (!spaces) |
260 | return; |
255 | return; |
… | |
… | |
274 | |
269 | |
275 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
270 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
276 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
271 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
277 | INVOKE_OBJECT (RESET, tmp); |
272 | INVOKE_OBJECT (RESET, tmp); |
278 | } |
273 | } |
|
|
274 | |
|
|
275 | //+GPL |
279 | |
276 | |
280 | /* link_multipart_objects go through all the objects on the map looking |
277 | /* link_multipart_objects go through all the objects on the map looking |
281 | * for objects whose arch says they are multipart yet according to the |
278 | * for objects whose arch says they are multipart yet according to the |
282 | * info we have, they only have the head (as would be expected when |
279 | * info we have, they only have the head (as would be expected when |
283 | * they are saved). |
280 | * they are saved). |
… | |
… | |
310 | else |
307 | else |
311 | op = op->above; |
308 | op = op->above; |
312 | } |
309 | } |
313 | } |
310 | } |
314 | } |
311 | } |
|
|
312 | |
|
|
313 | //-GPL |
315 | |
314 | |
316 | /* |
315 | /* |
317 | * Loads (ands parses) the objects into a given map from the specified |
316 | * Loads (ands parses) the objects into a given map from the specified |
318 | * file pointer. |
317 | * file pointer. |
319 | */ |
318 | */ |
… | |
… | |
450 | */ |
449 | */ |
451 | width = 16; |
450 | width = 16; |
452 | height = 16; |
451 | height = 16; |
453 | timeout = 300; |
452 | timeout = 300; |
454 | max_nrof = 1000; // 1000 items of anything |
453 | max_nrof = 1000; // 1000 items of anything |
|
|
454 | max_items = 25; |
455 | max_volume = 2000000; // 2m³ |
455 | max_volume = 2000000; // 2m³ |
456 | } |
456 | } |
457 | |
457 | |
458 | maptile::maptile (int w, int h) |
458 | maptile::maptile (int w, int h) |
459 | { |
459 | { |
… | |
… | |
480 | if (spaces) |
480 | if (spaces) |
481 | return; |
481 | return; |
482 | |
482 | |
483 | spaces = salloc0<mapspace> (size ()); |
483 | spaces = salloc0<mapspace> (size ()); |
484 | } |
484 | } |
|
|
485 | |
|
|
486 | //+GPL |
485 | |
487 | |
486 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
488 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
487 | * corresponding to that string. Memory is allocated for this, it must be freed |
489 | * corresponding to that string. Memory is allocated for this, it must be freed |
488 | * at a later date. |
490 | * at a later date. |
489 | * Called by parse_map_headers below. |
491 | * Called by parse_map_headers below. |
… | |
… | |
592 | } |
594 | } |
593 | |
595 | |
594 | return buf; |
596 | return buf; |
595 | } |
597 | } |
596 | |
598 | |
|
|
599 | //-GPL |
|
|
600 | |
597 | /* This loads the header information of the map. The header |
601 | /* This loads the header information of the map. The header |
598 | * contains things like difficulty, size, timeout, etc. |
602 | * contains things like difficulty, size, timeout, etc. |
599 | * this used to be stored in the map object, but with the |
603 | * this used to be stored in the map object, but with the |
600 | * addition of tiling, fields beyond that easily named in an |
604 | * addition of tiling, fields beyond that easily named in an |
601 | * object structure were needed, so it just made sense to |
605 | * object structure were needed, so it just made sense to |
… | |
… | |
692 | } |
696 | } |
693 | |
697 | |
694 | abort (); |
698 | abort (); |
695 | } |
699 | } |
696 | |
700 | |
|
|
701 | //+GPL |
|
|
702 | |
697 | /****************************************************************************** |
703 | /****************************************************************************** |
698 | * This is the start of unique map handling code |
704 | * This is the start of unique map handling code |
699 | *****************************************************************************/ |
705 | *****************************************************************************/ |
700 | |
706 | |
701 | /* This goes through the maptile and removed any unique items on the map. */ |
707 | /* This goes through the maptile and removed any unique items on the map. */ |
… | |
… | |
717 | |
723 | |
718 | op = above; |
724 | op = above; |
719 | } |
725 | } |
720 | } |
726 | } |
721 | } |
727 | } |
|
|
728 | |
|
|
729 | //-GPL |
722 | |
730 | |
723 | bool |
731 | bool |
724 | maptile::_save_header (object_freezer &freezer) |
732 | maptile::_save_header (object_freezer &freezer) |
725 | { |
733 | { |
726 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
734 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
… | |
… | |
783 | if (!_save_header (freezer)) |
791 | if (!_save_header (freezer)) |
784 | return false; |
792 | return false; |
785 | |
793 | |
786 | return freezer.save (path); |
794 | return freezer.save (path); |
787 | } |
795 | } |
|
|
796 | |
|
|
797 | //+GPL |
788 | |
798 | |
789 | /* |
799 | /* |
790 | * Remove and free all objects in the given map. |
800 | * Remove and free all objects in the given map. |
791 | */ |
801 | */ |
792 | void |
802 | void |
… | |
… | |
1018 | */ |
1028 | */ |
1019 | void |
1029 | void |
1020 | mapspace::update_ () |
1030 | mapspace::update_ () |
1021 | { |
1031 | { |
1022 | object *last = 0; |
1032 | object *last = 0; |
1023 | uint8 flags = P_UPTODATE, anywhere = 0; |
1033 | uint8 flags = P_UPTODATE; |
1024 | sint8 light = 0; |
1034 | sint8 light = 0; |
1025 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1035 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1036 | uint64_t volume = 0; |
|
|
1037 | uint32_t nrof = 0; |
|
|
1038 | object *anywhere = 0; |
1026 | |
1039 | |
1027 | //object *middle = 0; |
1040 | //object *middle = 0; |
1028 | //object *top = 0; |
1041 | //object *top = 0; |
1029 | //object *floor = 0; |
1042 | //object *floor = 0; |
1030 | // this seems to generate better code than using locals, above |
1043 | // this seems to generate better code than using locals, above |
1031 | object *&top = faces_obj[0] = 0; |
1044 | object *&top = faces_obj[0] = 0; |
1032 | object *&middle = faces_obj[1] = 0; |
1045 | object *&middle = faces_obj[1] = 0; |
1033 | object *&floor = faces_obj[2] = 0; |
1046 | object *&floor = faces_obj[2] = 0; |
|
|
1047 | |
|
|
1048 | object::flags_t allflags; // all flags of all objects or'ed together |
1034 | |
1049 | |
1035 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1050 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1036 | { |
1051 | { |
1037 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1052 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1038 | light += tmp->glow_radius; |
1053 | light += tmp->glow_radius; |
… | |
… | |
1043 | * 3 times each time the player moves, because many of the |
1058 | * 3 times each time the player moves, because many of the |
1044 | * functions the move_player calls eventualy call this. |
1059 | * functions the move_player calls eventualy call this. |
1045 | * |
1060 | * |
1046 | * Always put the player down for drawing. |
1061 | * Always put the player down for drawing. |
1047 | */ |
1062 | */ |
1048 | if (!tmp->invisible) |
1063 | if (expect_true (!tmp->invisible)) |
1049 | { |
1064 | { |
1050 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1065 | if (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER]) |
1051 | top = tmp; |
1066 | top = tmp; |
1052 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1067 | else |
1053 | { |
1068 | { |
|
|
1069 | if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
|
|
1070 | { |
1054 | /* If we got a floor, that means middle and top were below it, |
1071 | /* If we got a floor, that means middle and top were below it, |
1055 | * so should not be visible, so we clear them. |
1072 | * so should not be visible, so we clear them. |
1056 | */ |
1073 | */ |
1057 | middle = 0; |
1074 | middle = 0; |
1058 | top = 0; |
1075 | top = 0; |
1059 | floor = tmp; |
1076 | floor = tmp; |
|
|
1077 | volume = 0; |
|
|
1078 | nrof = 0; |
|
|
1079 | } |
|
|
1080 | else |
|
|
1081 | { |
|
|
1082 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1083 | { |
|
|
1084 | ++nrof; |
|
|
1085 | volume += tmp->volume (); |
|
|
1086 | } |
|
|
1087 | |
|
|
1088 | /* Flag anywhere have high priority */ |
|
|
1089 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1090 | anywhere = tmp; |
|
|
1091 | /* Find the highest visible face around. If equal |
|
|
1092 | * visibilities, we still want the one nearer to the |
|
|
1093 | * top |
|
|
1094 | */ |
|
|
1095 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility)) |
|
|
1096 | middle = tmp; |
|
|
1097 | } |
1060 | } |
1098 | } |
1061 | /* Flag anywhere have high priority */ |
|
|
1062 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1063 | { |
|
|
1064 | middle = tmp; |
|
|
1065 | anywhere = 1; |
|
|
1066 | } |
|
|
1067 | |
|
|
1068 | /* Find the highest visible face around. If equal |
|
|
1069 | * visibilities, we still want the one nearer to the |
|
|
1070 | * top |
|
|
1071 | */ |
|
|
1072 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1073 | middle = tmp; |
|
|
1074 | } |
|
|
1075 | |
|
|
1076 | if (tmp == tmp->above) |
|
|
1077 | { |
|
|
1078 | LOG (llevError, "Error in structure of map\n"); |
|
|
1079 | exit (-1); |
|
|
1080 | } |
1099 | } |
1081 | |
1100 | |
1082 | move_slow |= tmp->move_slow; |
1101 | move_slow |= tmp->move_slow; |
1083 | move_block |= tmp->move_block; |
1102 | move_block |= tmp->move_block; |
1084 | move_on |= tmp->move_on; |
1103 | move_on |= tmp->move_on; |
1085 | move_off |= tmp->move_off; |
1104 | move_off |= tmp->move_off; |
1086 | move_allow |= tmp->move_allow; |
1105 | move_allow |= tmp->move_allow; |
1087 | |
1106 | |
1088 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1107 | allflags |= tmp->flag; |
1089 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1108 | |
1090 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1109 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1091 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1110 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1092 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1093 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1094 | } |
1111 | } |
|
|
1112 | |
|
|
1113 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1114 | if (anywhere) |
|
|
1115 | middle = anywhere; |
|
|
1116 | |
|
|
1117 | // ORing all flags together and checking them here is much faster |
|
|
1118 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1119 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1120 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1121 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
1095 | |
1122 | |
1096 | this->light = min (light, MAX_LIGHT_RADIUS); |
1123 | this->light = min (light, MAX_LIGHT_RADIUS); |
1097 | this->flags_ = flags; |
1124 | this->flags_ = flags; |
1098 | this->move_block = move_block & ~move_allow; |
1125 | this->move_block = move_block & ~move_allow; |
1099 | this->move_on = move_on; |
1126 | this->move_on = move_on; |
1100 | this->move_off = move_off; |
1127 | this->move_off = move_off; |
1101 | this->move_slow = move_slow; |
1128 | this->move_slow = move_slow; |
|
|
1129 | this->volume_ = volume / 1024; |
|
|
1130 | this->nrof_ = upos_min (nrof, 65535); // assume nrof <= 2**31 |
1102 | |
1131 | |
1103 | /* At this point, we have a floor face (if there is a floor), |
1132 | /* At this point, we have a floor face (if there is a floor), |
1104 | * and the floor is set - we are not going to touch it at |
1133 | * and the floor is set - we are not going to touch it at |
1105 | * this point. |
1134 | * this point. |
1106 | * middle contains the highest visibility face. |
1135 | * middle contains the highest visibility face. |
… | |
… | |
1172 | faces_obj [1] = middle; |
1201 | faces_obj [1] = middle; |
1173 | faces_obj [2] = floor; |
1202 | faces_obj [2] = floor; |
1174 | #endif |
1203 | #endif |
1175 | } |
1204 | } |
1176 | |
1205 | |
1177 | uint64 |
|
|
1178 | mapspace::volume () const |
|
|
1179 | { |
|
|
1180 | uint64 vol = 0; |
|
|
1181 | |
|
|
1182 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1183 | vol += op->volume (); |
|
|
1184 | |
|
|
1185 | return vol; |
|
|
1186 | } |
|
|
1187 | |
|
|
1188 | maptile * |
1206 | maptile * |
1189 | maptile::tile_available (int dir, bool load) |
1207 | maptile::tile_available (int dir, bool load) |
1190 | { |
1208 | { |
1191 | if (tile_path[dir]) |
1209 | if (tile_path[dir]) |
1192 | { |
1210 | { |
… | |
… | |
1531 | int dx, dy; |
1549 | int dx, dy; |
1532 | |
1550 | |
1533 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1551 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1534 | } |
1552 | } |
1535 | |
1553 | |
|
|
1554 | //-GPL |
|
|
1555 | |
1536 | object * |
1556 | object * |
1537 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1557 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1538 | { |
1558 | { |
1539 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1559 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1540 | } |
1560 | } |
… | |
… | |
1551 | if (default_region) |
1571 | if (default_region) |
1552 | return default_region; |
1572 | return default_region; |
1553 | |
1573 | |
1554 | return ::region::default_region (); |
1574 | return ::region::default_region (); |
1555 | } |
1575 | } |
|
|
1576 | |
|
|
1577 | //+GPL |
1556 | |
1578 | |
1557 | /* picks a random object from a style map. |
1579 | /* picks a random object from a style map. |
1558 | */ |
1580 | */ |
1559 | object * |
1581 | object * |
1560 | maptile::pick_random_object (rand_gen &gen) const |
1582 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1573 | if (pick && pick->is_head ()) |
1595 | if (pick && pick->is_head ()) |
1574 | return pick->head_ (); |
1596 | return pick->head_ (); |
1575 | } |
1597 | } |
1576 | |
1598 | |
1577 | // instead of crashing in the unlikely(?) case, try to return *something* |
1599 | // instead of crashing in the unlikely(?) case, try to return *something* |
1578 | return archetype::find ("bug"); |
1600 | return archetype::find (shstr_bug); |
1579 | } |
1601 | } |
|
|
1602 | |
|
|
1603 | //-GPL |
1580 | |
1604 | |
1581 | void |
1605 | void |
1582 | maptile::play_sound (faceidx sound, int x, int y) const |
1606 | maptile::play_sound (faceidx sound, int x, int y) const |
1583 | { |
1607 | { |
1584 | if (!sound) |
1608 | if (!sound) |