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Comparing deliantra/server/common/map.C (file contents):
Revision 1.174 by root, Tue Nov 10 05:05:22 2009 UTC vs.
Revision 1.178 by root, Sun Nov 29 09:41:27 2009 UTC

217 } 217 }
218 218
219 return 0; 219 return 0;
220} 220}
221 221
222/* When the map is loaded, load_object does not actually insert objects
223 * into inventory, but just links them. What this does is go through
224 * and insert them properly.
225 * The object 'container' is the object that contains the inventory.
226 * This is needed so that we can update the containers weight.
227 */
228static void
229fix_container (object *container)
230{
231 object *tmp = container->inv, *next;
232
233 container->inv = 0;
234 while (tmp)
235 {
236 next = tmp->below;
237 if (tmp->inv)
238 fix_container (tmp);
239
240 insert_ob_in_ob (tmp, container);
241 tmp = next;
242 }
243
244 // go through and calculate what all the containers are carrying.
245 //TODO: remove
246 container->update_weight ();
247}
248
249//-GPL 222//-GPL
250 223
251void 224void
252maptile::set_object_flag (int flag, int value) 225maptile::set_object_flag (int flag, int value)
253{ 226{
268 set_object_flag (FLAG_OBJ_ORIGINAL); 241 set_object_flag (FLAG_OBJ_ORIGINAL);
269 242
270 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 243 for (mapspace *ms = spaces + size (); ms-- > spaces; )
271 for (object *tmp = ms->bot; tmp; tmp = tmp->above) 244 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
272 INVOKE_OBJECT (RESET, tmp); 245 INVOKE_OBJECT (RESET, tmp);
246}
247
248void
249maptile::post_load ()
250{
251#if 0
252 if (!spaces)
253 return;
254
255 for (mapspace *ms = spaces + size (); ms-- > spaces; )
256 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
257 ; // nop
258#endif
273} 259}
274 260
275//+GPL 261//+GPL
276 262
277/* link_multipart_objects go through all the objects on the map looking 263/* link_multipart_objects go through all the objects on the map looking
644 case KW_shopgreed: thawer.get (shopgreed); break; 630 case KW_shopgreed: thawer.get (shopgreed); break;
645 case KW_shopmin: thawer.get (shopmin); break; 631 case KW_shopmin: thawer.get (shopmin); break;
646 case KW_shopmax: thawer.get (shopmax); break; 632 case KW_shopmax: thawer.get (shopmax); break;
647 case KW_shoprace: thawer.get (shoprace); break; 633 case KW_shoprace: thawer.get (shoprace); break;
648 case KW_outdoor: thawer.get (outdoor); break; 634 case KW_outdoor: thawer.get (outdoor); break;
649 case KW_temp: thawer.get (temp); break;
650 case KW_pressure: thawer.get (pressure); break;
651 case KW_humid: thawer.get (humid); break;
652 case KW_windspeed: thawer.get (windspeed); break;
653 case KW_winddir: thawer.get (winddir); break;
654 case KW_sky: thawer.get (sky); break;
655 635
656 case KW_per_player: thawer.get (per_player); break; 636 case KW_per_player: thawer.get (per_player); break;
657 case KW_per_party: thawer.get (per_party); break; 637 case KW_per_party: thawer.get (per_party); break;
658 case KW_no_reset: thawer.get (no_reset); break; 638 case KW_no_reset: thawer.get (no_reset); break;
659 case KW_no_drop: thawer.get (no_drop); break; 639 case KW_no_drop: thawer.get (no_drop); break;
728//-GPL 708//-GPL
729 709
730bool 710bool
731maptile::_save_header (object_freezer &freezer) 711maptile::_save_header (object_freezer &freezer)
732{ 712{
733#define MAP_OUT(k) freezer.put (KW_ ## k, k) 713#define MAP_OUT(k) freezer.put (KW(k), k)
734#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) 714#define MAP_OUT2(k,v) freezer.put (KW(k), v)
735 715
736 MAP_OUT2 (arch, "map"); 716 MAP_OUT2 (arch, CS(map));
737 717
738 if (name) MAP_OUT (name); 718 if (name) MAP_OUT (name);
739 MAP_OUT (swap_time); 719 MAP_OUT (swap_time);
740 MAP_OUT (reset_time); 720 MAP_OUT (reset_time);
741 MAP_OUT (reset_timeout); 721 MAP_OUT (reset_timeout);
749 MAP_OUT (shopgreed); 729 MAP_OUT (shopgreed);
750 MAP_OUT (shopmin); 730 MAP_OUT (shopmin);
751 MAP_OUT (shopmax); 731 MAP_OUT (shopmax);
752 if (shoprace) MAP_OUT (shoprace); 732 if (shoprace) MAP_OUT (shoprace);
753 733
754 MAP_OUT (darkness);
755 MAP_OUT (width); 734 MAP_OUT (width);
756 MAP_OUT (height); 735 MAP_OUT (height);
757 MAP_OUT (enter_x); 736 MAP_OUT (enter_x);
758 MAP_OUT (enter_y); 737 MAP_OUT (enter_y);
759 738 MAP_OUT (darkness);
760 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
761 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
762
763 MAP_OUT (outdoor); 739 MAP_OUT (outdoor);
764 MAP_OUT (temp); 740
765 MAP_OUT (pressure); 741 if (msg) freezer.put (KW(msg) , KW(endmsg) , msg);
766 MAP_OUT (humid); 742 if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore);
767 MAP_OUT (windspeed);
768 MAP_OUT (winddir);
769 MAP_OUT (sky);
770 743
771 MAP_OUT (per_player); 744 MAP_OUT (per_player);
772 MAP_OUT (per_party); 745 MAP_OUT (per_party);
773 746
774 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); 747 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
775 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); 748 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
776 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); 749 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
777 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); 750 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
778 751
779 freezer.put (this); 752 freezer.put (this);
780 freezer.put (KW_end); 753 freezer.put (KW(end));
781 754
782 return true; 755 return true;
783} 756}
784 757
785bool 758bool
870 843
871 clear (); 844 clear ();
872} 845}
873 846
874/* decay and destroy perishable items in a map */ 847/* decay and destroy perishable items in a map */
848// TODO: should be done regularly, not on map load?
875void 849void
876maptile::do_decay_objects () 850maptile::do_decay_objects ()
877{ 851{
878 if (!spaces) 852 if (!spaces)
879 return; 853 return;
926 || mat & M_LIQUID 900 || mat & M_LIQUID
927 || (mat & M_IRON && rndm (1, 5) == 1) 901 || (mat & M_IRON && rndm (1, 5) == 1)
928 || (mat & M_GLASS && rndm (1, 2) == 1) 902 || (mat & M_GLASS && rndm (1, 2) == 1)
929 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) 903 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
930 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) 904 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
931 || (mat & M_ICE && temp > 32)) 905 //|| (mat & M_ICE && temp > 32)
906 )
932 destroy = 1; 907 destroy = 1;
933 } 908 }
934 909
935 /* adjust overall chance below */ 910 /* adjust overall chance below */
936 if (destroy && rndm (0, 1)) 911 if (destroy && rndm (0, 1))

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