1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
|
|
29 | #include "path.h" |
28 | #include "path.h" |
30 | |
29 | |
31 | //+GPL |
30 | //+GPL |
32 | |
31 | |
33 | sint8 maptile::outdoor_darkness; |
32 | sint8 maptile::outdoor_darkness; |
… | |
… | |
111 | /* We basically go through the stack of objects, and if there is |
110 | /* We basically go through the stack of objects, and if there is |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
111 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
113 | * true. If we get through the entire stack, that must mean |
112 | * true. If we get through the entire stack, that must mean |
114 | * ob is blocking it, so return 0. |
113 | * ob is blocking it, so return 0. |
115 | */ |
114 | */ |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
115 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
117 | { |
116 | { |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
117 | if (OB_MOVE_BLOCK (ob, tmp)) |
119 | { |
118 | { |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
119 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
121 | if (RESULT_INT (0)) |
120 | if (RESULT_INT (0)) |
… | |
… | |
145 | return 1; // unconditional block |
144 | return 1; // unconditional block |
146 | |
145 | |
147 | } else { |
146 | } else { |
148 | // space does not block the ob, directly, but |
147 | // space does not block the ob, directly, but |
149 | // anything alive that is not a door still |
148 | // anything alive that is not a door still |
150 | // blocks anything but wizards. |
149 | // blocks anything |
151 | |
150 | |
152 | if (tmp->flag [FLAG_ALIVE] |
151 | if (tmp->flag [FLAG_ALIVE] |
153 | && tmp->head_ () != ob |
|
|
154 | && tmp != ob |
|
|
155 | && tmp->type != DOOR |
152 | && tmp->type != DOOR |
156 | && !tmp->flag [FLAG_WIZPASS]) |
153 | && tmp->head_ () != ob) //TODO: maybe move these check up? |
157 | return 1; |
154 | return 1; |
158 | } |
155 | } |
159 | } |
156 | } |
160 | |
157 | |
161 | return 0; |
158 | return 0; |
162 | } |
159 | } |
163 | |
160 | |
164 | /* |
161 | /* |
165 | * Returns qthe blocking object if the given object can't fit in the given |
162 | * Returns the blocking object if the given object can't fit in the given |
166 | * spot. This is meant for multi space objects - for single space objecs, |
163 | * spot. This is meant for multi space objects - for single space objecs, |
167 | * just calling get_map_blocked and checking that against movement type |
164 | * just calling get_map_blocked and checking that against movement type |
168 | * of object. This function goes through all the parts of the multipart |
165 | * of object. This function goes through all the parts of the multipart |
169 | * object and makes sure they can be inserted. |
166 | * object and makes sure they can be inserted. |
170 | * |
167 | * |
… | |
… | |
424 | return false; |
421 | return false; |
425 | |
422 | |
426 | return freezer.save (path); |
423 | return freezer.save (path); |
427 | } |
424 | } |
428 | |
425 | |
429 | maptile::maptile () |
426 | void |
|
|
427 | maptile::init () |
430 | { |
428 | { |
431 | in_memory = MAP_SWAPPED; |
429 | in_memory = MAP_SWAPPED; |
432 | |
430 | |
433 | /* The maps used to pick up default x and y values from the |
431 | /* The maps used to pick up default x and y values from the |
434 | * map archetype. Mimic that behaviour. |
432 | * map archetype. Mimic that behaviour. |
435 | */ |
433 | */ |
436 | width = 16; |
434 | width = 16; |
437 | height = 16; |
435 | height = 16; |
438 | timeout = 300; |
436 | timeout = 300; |
439 | max_items = MAX_ITEM_PER_ACTION; |
437 | max_items = MAX_ITEM_PER_ACTION; |
440 | max_volume = 2000000; // 2m³ |
438 | max_volume = 2000000; // 2m³ |
441 | } |
|
|
442 | |
|
|
443 | maptile::maptile (int w, int h) |
|
|
444 | { |
|
|
445 | in_memory = MAP_SWAPPED; |
|
|
446 | |
|
|
447 | width = w; |
|
|
448 | height = h; |
|
|
449 | reset_timeout = 0; |
439 | reset_timeout = 0; |
450 | timeout = 300; |
|
|
451 | enter_x = 0; |
440 | enter_x = 0; |
452 | enter_y = 0; |
441 | enter_y = 0; |
|
|
442 | } |
|
|
443 | |
|
|
444 | maptile::maptile () |
|
|
445 | { |
|
|
446 | init (); |
|
|
447 | } |
|
|
448 | |
|
|
449 | maptile::maptile (int w, int h) |
|
|
450 | { |
|
|
451 | init (); |
|
|
452 | |
|
|
453 | width = w; |
|
|
454 | height = h; |
453 | |
455 | |
454 | alloc (); |
456 | alloc (); |
455 | } |
457 | } |
456 | |
458 | |
457 | /* |
459 | /* |
… | |
… | |
630 | case KW_shopgreed: thawer.get (shopgreed); break; |
632 | case KW_shopgreed: thawer.get (shopgreed); break; |
631 | case KW_shopmin: thawer.get (shopmin); break; |
633 | case KW_shopmin: thawer.get (shopmin); break; |
632 | case KW_shopmax: thawer.get (shopmax); break; |
634 | case KW_shopmax: thawer.get (shopmax); break; |
633 | case KW_shoprace: thawer.get (shoprace); break; |
635 | case KW_shoprace: thawer.get (shoprace); break; |
634 | case KW_outdoor: thawer.get (outdoor); break; |
636 | case KW_outdoor: thawer.get (outdoor); break; |
635 | case KW_temp: thawer.get (temp); break; |
|
|
636 | case KW_pressure: thawer.get (pressure); break; |
|
|
637 | case KW_humid: thawer.get (humid); break; |
|
|
638 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
639 | case KW_winddir: thawer.get (winddir); break; |
|
|
640 | case KW_sky: thawer.get (sky); break; |
|
|
641 | |
637 | |
642 | case KW_per_player: thawer.get (per_player); break; |
638 | case KW_per_player: thawer.get (per_player); break; |
643 | case KW_per_party: thawer.get (per_party); break; |
639 | case KW_per_party: thawer.get (per_party); break; |
644 | case KW_no_reset: thawer.get (no_reset); break; |
640 | case KW_no_reset: thawer.get (no_reset); break; |
645 | case KW_no_drop: thawer.get (no_drop); break; |
641 | case KW_no_drop: thawer.get (no_drop); break; |
… | |
… | |
670 | case KW_end: |
666 | case KW_end: |
671 | thawer.next (); |
667 | thawer.next (); |
672 | return true; |
668 | return true; |
673 | |
669 | |
674 | default: |
670 | default: |
675 | if (!thawer.parse_error ("map", 0)) |
671 | if (!thawer.parse_error ("map")) |
676 | return false; |
672 | return false; |
677 | break; |
673 | break; |
678 | } |
674 | } |
679 | |
675 | |
680 | thawer.next (); |
676 | thawer.next (); |
… | |
… | |
698 | int unique = 0; |
694 | int unique = 0; |
699 | for (object *op = spaces [i].bot; op; ) |
695 | for (object *op = spaces [i].bot; op; ) |
700 | { |
696 | { |
701 | object *above = op->above; |
697 | object *above = op->above; |
702 | |
698 | |
703 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
699 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
704 | unique = 1; |
700 | unique = 1; |
705 | |
701 | |
706 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
702 | if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique)) |
707 | op->destroy (); |
703 | op->destroy (); |
708 | |
704 | |
709 | op = above; |
705 | op = above; |
710 | } |
706 | } |
711 | } |
707 | } |
… | |
… | |
714 | //-GPL |
710 | //-GPL |
715 | |
711 | |
716 | bool |
712 | bool |
717 | maptile::_save_header (object_freezer &freezer) |
713 | maptile::_save_header (object_freezer &freezer) |
718 | { |
714 | { |
719 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
715 | #define MAP_OUT(k) freezer.put (KW(k), k) |
720 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
716 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
721 | |
717 | |
722 | MAP_OUT2 (arch, "map"); |
718 | MAP_OUT2 (arch, CS(map)); |
723 | |
719 | |
724 | if (name) MAP_OUT (name); |
720 | if (name) MAP_OUT (name); |
725 | MAP_OUT (swap_time); |
721 | MAP_OUT (swap_time); |
726 | MAP_OUT (reset_time); |
722 | MAP_OUT (reset_time); |
727 | MAP_OUT (reset_timeout); |
723 | MAP_OUT (reset_timeout); |
… | |
… | |
735 | MAP_OUT (shopgreed); |
731 | MAP_OUT (shopgreed); |
736 | MAP_OUT (shopmin); |
732 | MAP_OUT (shopmin); |
737 | MAP_OUT (shopmax); |
733 | MAP_OUT (shopmax); |
738 | if (shoprace) MAP_OUT (shoprace); |
734 | if (shoprace) MAP_OUT (shoprace); |
739 | |
735 | |
740 | MAP_OUT (darkness); |
|
|
741 | MAP_OUT (width); |
736 | MAP_OUT (width); |
742 | MAP_OUT (height); |
737 | MAP_OUT (height); |
743 | MAP_OUT (enter_x); |
738 | MAP_OUT (enter_x); |
744 | MAP_OUT (enter_y); |
739 | MAP_OUT (enter_y); |
745 | |
740 | MAP_OUT (darkness); |
746 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
747 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
748 | |
|
|
749 | MAP_OUT (outdoor); |
741 | MAP_OUT (outdoor); |
750 | MAP_OUT (temp); |
742 | |
751 | MAP_OUT (pressure); |
743 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
752 | MAP_OUT (humid); |
744 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
753 | MAP_OUT (windspeed); |
|
|
754 | MAP_OUT (winddir); |
|
|
755 | MAP_OUT (sky); |
|
|
756 | |
745 | |
757 | MAP_OUT (per_player); |
746 | MAP_OUT (per_player); |
758 | MAP_OUT (per_party); |
747 | MAP_OUT (per_party); |
759 | |
748 | |
760 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
749 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
761 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
750 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
762 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
751 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
763 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
752 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
764 | |
753 | |
765 | freezer.put (this); |
754 | freezer.put (this); |
766 | freezer.put (KW_end); |
755 | freezer.put (KW(end)); |
767 | |
756 | |
768 | return true; |
757 | return true; |
769 | } |
758 | } |
770 | |
759 | |
771 | bool |
760 | bool |
… | |
… | |
856 | |
845 | |
857 | clear (); |
846 | clear (); |
858 | } |
847 | } |
859 | |
848 | |
860 | /* decay and destroy perishable items in a map */ |
849 | /* decay and destroy perishable items in a map */ |
|
|
850 | // TODO: should be done regularly, not on map load? |
861 | void |
851 | void |
862 | maptile::do_decay_objects () |
852 | maptile::do_decay_objects () |
863 | { |
853 | { |
864 | if (!spaces) |
854 | if (!spaces) |
865 | return; |
855 | return; |
… | |
… | |
867 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
857 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
868 | for (object *above, *op = ms->bot; op; op = above) |
858 | for (object *above, *op = ms->bot; op; op = above) |
869 | { |
859 | { |
870 | above = op->above; |
860 | above = op->above; |
871 | |
861 | |
|
|
862 | // do not decay anything above unique floor tiles (yet :) |
|
|
863 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
|
|
864 | break; |
|
|
865 | |
872 | bool destroy = 0; |
866 | bool destroy = 0; |
873 | |
867 | |
874 | // do not decay anything above unique floor tiles (yet :) |
868 | if (op->flag [FLAG_IS_FLOOR] |
875 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
869 | || op->flag [FLAG_OBJ_ORIGINAL] |
876 | break; |
870 | || op->flag [FLAG_UNIQUE] |
877 | |
871 | || op->flag [FLAG_OVERLAY_FLOOR] |
878 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
872 | || op->flag [FLAG_UNPAID] |
879 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
880 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
881 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
882 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
883 | || op->is_alive ()) |
873 | || op->is_alive ()) |
884 | ; // do not decay |
874 | ; // do not decay |
885 | else if (op->is_weapon ()) |
875 | else if (op->is_weapon ()) |
886 | { |
876 | { |
887 | op->stats.dam--; |
877 | op->stats.dam--; |
… | |
… | |
912 | || mat & M_LIQUID |
902 | || mat & M_LIQUID |
913 | || (mat & M_IRON && rndm (1, 5) == 1) |
903 | || (mat & M_IRON && rndm (1, 5) == 1) |
914 | || (mat & M_GLASS && rndm (1, 2) == 1) |
904 | || (mat & M_GLASS && rndm (1, 2) == 1) |
915 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
905 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
916 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
906 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
917 | || (mat & M_ICE && temp > 32)) |
907 | //|| (mat & M_ICE && temp > 32) |
|
|
908 | ) |
918 | destroy = 1; |
909 | destroy = 1; |
919 | } |
910 | } |
920 | |
911 | |
921 | /* adjust overall chance below */ |
912 | /* adjust overall chance below */ |
922 | if (destroy && rndm (0, 1)) |
913 | if (destroy && rndm (0, 1)) |
… | |
… | |
942 | sint64 total_exp = 0; |
933 | sint64 total_exp = 0; |
943 | |
934 | |
944 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
935 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
945 | for (object *op = ms->bot; op; op = op->above) |
936 | for (object *op = ms->bot; op; op = op->above) |
946 | { |
937 | { |
947 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
938 | if (op->flag [FLAG_MONSTER]) |
948 | { |
939 | { |
949 | total_exp += op->stats.exp; |
940 | total_exp += op->stats.exp; |
950 | monster_cnt++; |
941 | monster_cnt++; |
951 | } |
942 | } |
952 | |
943 | |
953 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
944 | if (op->flag [FLAG_GENERATOR]) |
954 | { |
945 | { |
955 | total_exp += op->stats.exp; |
946 | total_exp += op->stats.exp; |
956 | |
947 | |
957 | if (archetype *at = op->other_arch) |
948 | if (archetype *at = op->other_arch) |
958 | { |
949 | { |
… | |
… | |
1140 | */ |
1131 | */ |
1141 | |
1132 | |
1142 | for (object *tmp = last; tmp; tmp = tmp->below) |
1133 | for (object *tmp = last; tmp; tmp = tmp->below) |
1143 | { |
1134 | { |
1144 | /* Once we get to a floor, stop, since we already have a floor object */ |
1135 | /* Once we get to a floor, stop, since we already have a floor object */ |
1145 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1136 | if (tmp->flag [FLAG_IS_FLOOR]) |
1146 | break; |
1137 | break; |
1147 | |
1138 | |
1148 | /* If two top faces are already set, quit processing */ |
1139 | /* If two top faces are already set, quit processing */ |
1149 | if (top && middle) |
1140 | if (top && middle) |
1150 | break; |
1141 | break; |
… | |
… | |
1433 | * |
1424 | * |
1434 | * currently, the only flag supported (0x1) is don't translate for |
1425 | * currently, the only flag supported (0x1) is don't translate for |
1435 | * closest body part of 'op1' |
1426 | * closest body part of 'op1' |
1436 | */ |
1427 | */ |
1437 | void |
1428 | void |
1438 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1429 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1439 | { |
1430 | { |
1440 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1431 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1441 | { |
1432 | { |
1442 | /* be conservative and fill in _some_ data */ |
1433 | /* be conservative and fill in _some_ data */ |
1443 | retval->distance = 10000; |
1434 | retval->distance = 10000; |
1444 | retval->distance_x = 10000; |
1435 | retval->distance_x = 10000; |
1445 | retval->distance_y = 10000; |
1436 | retval->distance_y = 10000; |
1446 | retval->direction = 0; |
1437 | retval->direction = 0; |
1447 | retval->part = 0; |
1438 | retval->part = 0; |
1448 | } |
1439 | } |
1449 | else |
1440 | else |
1450 | { |
1441 | { |
1451 | object *best; |
|
|
1452 | |
|
|
1453 | retval->distance_x += op2->x - op1->x; |
1442 | retval->distance_x += op2->x - op1->x; |
1454 | retval->distance_y += op2->y - op1->y; |
1443 | retval->distance_y += op2->y - op1->y; |
1455 | |
1444 | |
1456 | best = op1; |
1445 | object *best = op1; |
|
|
1446 | |
1457 | /* If this is multipart, find the closest part now */ |
1447 | /* If this is multipart, find the closest part now */ |
1458 | if (!(flags & 0x1) && op1->more) |
1448 | if (!(flags & 1) && op1->more) |
1459 | { |
1449 | { |
1460 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1450 | int best_distance = idistance (retval->distance_x, retval->distance_y); |
1461 | |
1451 | |
1462 | /* we just take the offset of the piece to head to figure |
1452 | /* we just take the offset of the piece to head to figure |
1463 | * distance instead of doing all that work above again |
1453 | * distance instead of doing all that work above again |
1464 | * since the distance fields we set above are positive in the |
1454 | * since the distance fields we set above are positive in the |
1465 | * same axis as is used for multipart objects, the simply arithmetic |
1455 | * same axis as is used for multipart objects, the simply arithmetic |
1466 | * below works. |
1456 | * below works. |
1467 | */ |
1457 | */ |
1468 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1458 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1469 | { |
1459 | { |
1470 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1460 | int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y); |
1471 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1461 | |
1472 | if (tmpi < best_distance) |
1462 | if (tmpi < best_distance) |
1473 | { |
1463 | { |
1474 | best_distance = tmpi; |
1464 | best_distance = tmpi; |
1475 | best = tmp; |
1465 | best = tmp; |
1476 | } |
1466 | } |
1477 | } |
1467 | } |
1478 | |
1468 | |
1479 | if (best != op1) |
1469 | if (best != op1) |
1480 | { |
1470 | { |
… | |
… | |
1576 | */ |
1566 | */ |
1577 | for (int i = 1000; --i;) |
1567 | for (int i = 1000; --i;) |
1578 | { |
1568 | { |
1579 | object *pick = at (gen (width), gen (height)).bot; |
1569 | object *pick = at (gen (width), gen (height)).bot; |
1580 | |
1570 | |
1581 | // do not prefer big monsters just because they are big. |
1571 | // must be head: do not prefer big monsters just because they are big. |
1582 | if (pick && pick->is_head ()) |
1572 | if (pick && pick->is_head ()) |
1583 | return pick->head_ (); |
1573 | return pick; |
1584 | } |
1574 | } |
1585 | |
1575 | |
1586 | // instead of crashing in the unlikely(?) case, try to return *something* |
1576 | // instead of crashing in the unlikely(?) case, try to return *something* |
1587 | return archetype::find (shstr_bug); |
1577 | return archetype::find (shstr_bug); |
1588 | } |
1578 | } |
… | |
… | |
1621 | |
1611 | |
1622 | if (distance <= MAX_SOUND_DISTANCE) |
1612 | if (distance <= MAX_SOUND_DISTANCE) |
1623 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1613 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1624 | } |
1614 | } |
1625 | } |
1615 | } |
|
|
1616 | |
|
|
1617 | dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25); |
1626 | |
1618 | |
1627 | static void |
1619 | static void |
1628 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1620 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1629 | { |
1621 | { |
1630 | // clip to map to the left |
1622 | // clip to map to the left |
… | |
… | |
1686 | r->dx = dx; |
1678 | r->dx = dx; |
1687 | r->dy = dy; |
1679 | r->dy = dy; |
1688 | } |
1680 | } |
1689 | |
1681 | |
1690 | maprect * |
1682 | maprect * |
1691 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
1683 | maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1) |
1692 | { |
1684 | { |
1693 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1694 | buf.clear (); |
1685 | buf.clear (); |
1695 | |
1686 | |
1696 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1687 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1697 | |
1688 | |
1698 | // add end marker |
1689 | // add end marker |