1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <unistd.h> |
25 | #include <unistd.h> |
25 | |
26 | |
26 | #include "global.h" |
27 | #include "global.h" |
27 | #include "loader.h" |
28 | #include "loader.h" |
28 | #include "path.h" |
29 | #include "path.h" |
|
|
30 | |
|
|
31 | //+GPL |
29 | |
32 | |
30 | sint8 maptile::outdoor_darkness; |
33 | sint8 maptile::outdoor_darkness; |
31 | |
34 | |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
… | |
… | |
70 | * by the caller. |
73 | * by the caller. |
71 | */ |
74 | */ |
72 | int |
75 | int |
73 | blocked_link (object *ob, maptile *m, int sx, int sy) |
76 | blocked_link (object *ob, maptile *m, int sx, int sy) |
74 | { |
77 | { |
75 | object *tmp; |
|
|
76 | int mflags, blocked; |
|
|
77 | |
|
|
78 | /* Make sure the coordinates are valid - they should be, as caller should |
78 | /* Make sure the coordinates are valid - they should be, as caller should |
79 | * have already checked this. |
79 | * have already checked this. |
80 | */ |
80 | */ |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
82 | { |
82 | { |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
84 | return 1; |
84 | return 1; |
85 | } |
85 | } |
86 | |
86 | |
87 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
87 | mapspace &ms = m->at (sx, sy); |
88 | * directly. |
|
|
89 | */ |
|
|
90 | mflags = m->at (sx, sy).flags (); |
|
|
91 | |
88 | |
92 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
89 | int mflags = ms.flags (); |
|
|
90 | int blocked = ms.move_block; |
93 | |
91 | |
94 | /* If space is currently not blocked by anything, no need to |
92 | /* If space is currently not blocked by anything, no need to |
95 | * go further. Not true for players - all sorts of special |
93 | * go further. Not true for players - all sorts of special |
96 | * things we need to do for players. |
94 | * things we need to do for players. |
97 | */ |
95 | */ |
98 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
96 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
99 | return 0; |
97 | return 0; |
100 | |
98 | |
101 | /* if there isn't anytyhing alive on this space, and this space isn't |
99 | /* if there isn't anything alive on this space, and this space isn't |
102 | * otherwise blocked, we can return now. Only if there is a living |
100 | * otherwise blocked, we can return now. Only if there is a living |
103 | * creature do we need to investigate if it is part of this creature |
101 | * creature do we need to investigate if it is part of this creature |
104 | * or another. Likewise, only if something is blocking us do we |
102 | * or another. Likewise, only if something is blocking us do we |
105 | * need to investigate if there is a special circumstance that would |
103 | * need to investigate if there is a special circumstance that would |
106 | * let the player through (inventory checkers for example) |
104 | * let the player through (inventory checkers for example) |
… | |
… | |
113 | /* We basically go through the stack of objects, and if there is |
111 | /* We basically go through the stack of objects, and if there is |
114 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
115 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
116 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
117 | */ |
115 | */ |
118 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
119 | { |
117 | { |
120 | |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
121 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
122 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
123 | { |
119 | { |
124 | /* If last_sp is set, the player/monster needs an object, |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
125 | * so we check for it. If they don't have it, they can't |
121 | if (RESULT_INT (0)) |
126 | * pass through this space. |
122 | return 1; |
127 | */ |
123 | else |
128 | if (tmp->last_sp) |
124 | continue; |
|
|
125 | |
|
|
126 | if (tmp->type == CHECK_INV) |
129 | { |
127 | { |
130 | if (check_inv_recursive (ob, tmp) == NULL) |
128 | bool have = check_inv_recursive (ob, tmp); |
|
|
129 | |
|
|
130 | // last_sp set means we block if we don't have. |
|
|
131 | if (logical_xor (have, tmp->last_sp)) |
131 | return 1; |
132 | return 1; |
132 | else |
133 | } |
133 | continue; |
134 | else if (tmp->type == T_MATCH) |
|
|
135 | { |
|
|
136 | // T_MATCH allows "entrance" iff the match is true |
|
|
137 | // == blocks if the match fails |
|
|
138 | |
|
|
139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
140 | // assume that T_MATCH is relatively common. |
|
|
141 | if (!match (tmp->slaying, ob, tmp, ob)) |
|
|
142 | return 1; |
134 | } |
143 | } |
135 | else |
144 | else |
136 | { |
145 | return 1; // unconditional block |
137 | /* In this case, the player must not have the object - |
146 | |
138 | * if they do, they can't pass through. |
|
|
139 | */ |
|
|
140 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
141 | return 1; |
|
|
142 | else |
|
|
143 | continue; |
|
|
144 | } |
|
|
145 | } /* if check_inv */ |
|
|
146 | else |
147 | } else { |
147 | { |
148 | // space does not block the ob, directly, but |
148 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
149 | * this more readable. first check - if the space blocks |
150 | // blocks anything but wizards. |
150 | * movement, can't move here. |
|
|
151 | * second - if a monster, can't move there, unless it is a |
|
|
152 | * hidden dm |
|
|
153 | */ |
|
|
154 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
155 | return 1; |
|
|
156 | |
151 | |
157 | if (tmp->flag [FLAG_ALIVE] |
152 | if (tmp->flag [FLAG_ALIVE] |
158 | && tmp->head_ () != ob |
153 | && tmp->head_ () != ob |
159 | && tmp != ob |
154 | && tmp != ob |
160 | && tmp->type != DOOR |
155 | && tmp->type != DOOR |
161 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
156 | && !tmp->flag [FLAG_WIZPASS]) |
162 | return 1; |
157 | return 1; |
163 | } |
158 | } |
164 | |
|
|
165 | } |
159 | } |
|
|
160 | |
166 | return 0; |
161 | return 0; |
167 | } |
162 | } |
168 | |
163 | |
169 | /* |
164 | /* |
170 | * Returns qthe blocking object if the given object can't fit in the given |
165 | * Returns qthe blocking object if the given object can't fit in the given |
… | |
… | |
222 | } |
217 | } |
223 | |
218 | |
224 | return 0; |
219 | return 0; |
225 | } |
220 | } |
226 | |
221 | |
227 | /* When the map is loaded, load_object does not actually insert objects |
222 | //-GPL |
228 | * into inventory, but just links them. What this does is go through |
|
|
229 | * and insert them properly. |
|
|
230 | * The object 'container' is the object that contains the inventory. |
|
|
231 | * This is needed so that we can update the containers weight. |
|
|
232 | */ |
|
|
233 | void |
|
|
234 | fix_container (object *container) |
|
|
235 | { |
|
|
236 | object *tmp = container->inv, *next; |
|
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237 | |
|
|
238 | container->inv = 0; |
|
|
239 | while (tmp) |
|
|
240 | { |
|
|
241 | next = tmp->below; |
|
|
242 | if (tmp->inv) |
|
|
243 | fix_container (tmp); |
|
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244 | |
|
|
245 | insert_ob_in_ob (tmp, container); |
|
|
246 | tmp = next; |
|
|
247 | } |
|
|
248 | |
|
|
249 | // go through and calculate what all the containers are carrying. |
|
|
250 | //TODO: remove |
|
|
251 | container->update_weight (); |
|
|
252 | } |
|
|
253 | |
223 | |
254 | void |
224 | void |
255 | maptile::set_object_flag (int flag, int value) |
225 | maptile::set_object_flag (int flag, int value) |
256 | { |
226 | { |
257 | if (!spaces) |
227 | if (!spaces) |
… | |
… | |
272 | |
242 | |
273 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
243 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
274 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
244 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
275 | INVOKE_OBJECT (RESET, tmp); |
245 | INVOKE_OBJECT (RESET, tmp); |
276 | } |
246 | } |
|
|
247 | |
|
|
248 | void |
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249 | maptile::post_load () |
|
|
250 | { |
|
|
251 | #if 0 |
|
|
252 | if (!spaces) |
|
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253 | return; |
|
|
254 | |
|
|
255 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
256 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
257 | ; // nop |
|
|
258 | #endif |
|
|
259 | } |
|
|
260 | |
|
|
261 | //+GPL |
277 | |
262 | |
278 | /* link_multipart_objects go through all the objects on the map looking |
263 | /* link_multipart_objects go through all the objects on the map looking |
279 | * for objects whose arch says they are multipart yet according to the |
264 | * for objects whose arch says they are multipart yet according to the |
280 | * info we have, they only have the head (as would be expected when |
265 | * info we have, they only have the head (as would be expected when |
281 | * they are saved). |
266 | * they are saved). |
… | |
… | |
309 | op = op->above; |
294 | op = op->above; |
310 | } |
295 | } |
311 | } |
296 | } |
312 | } |
297 | } |
313 | |
298 | |
|
|
299 | //-GPL |
|
|
300 | |
314 | /* |
301 | /* |
315 | * Loads (ands parses) the objects into a given map from the specified |
302 | * Loads (ands parses) the objects into a given map from the specified |
316 | * file pointer. |
303 | * file pointer. |
317 | */ |
304 | */ |
318 | bool |
305 | bool |
… | |
… | |
334 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
321 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
335 | { |
322 | { |
336 | // we insert manually because |
323 | // we insert manually because |
337 | // a) its way faster |
324 | // a) its way faster |
338 | // b) we remove manually, too, and there are good reasons for that |
325 | // b) we remove manually, too, and there are good reasons for that |
339 | // c) its correct |
326 | // c) it's correct |
340 | mapspace &ms = at (op->x, op->y); |
327 | mapspace &ms = at (op->x, op->y); |
341 | |
328 | |
342 | op->flag [FLAG_REMOVED] = false; |
329 | op->flag [FLAG_REMOVED] = false; |
343 | |
330 | |
344 | op->above = 0; |
331 | op->above = 0; |
345 | op->below = ms.top; |
332 | op->below = ms.top; |
346 | |
333 | |
347 | if (ms.top) |
|
|
348 | ms.top->above = op; |
334 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
349 | else |
|
|
350 | ms.bot = op; |
|
|
351 | |
335 | |
352 | ms.top = op; |
336 | ms.top = op; |
353 | ms.flags_ = 0; |
337 | ms.flags_ = 0; |
354 | } |
338 | } |
355 | else |
339 | else |
… | |
… | |
450 | * map archetype. Mimic that behaviour. |
434 | * map archetype. Mimic that behaviour. |
451 | */ |
435 | */ |
452 | width = 16; |
436 | width = 16; |
453 | height = 16; |
437 | height = 16; |
454 | timeout = 300; |
438 | timeout = 300; |
455 | max_nrof = 1000; // 1000 items of anything |
439 | max_items = MAX_ITEM_PER_ACTION; |
456 | max_volume = 2000000; // 2m³ |
440 | max_volume = 2000000; // 2m³ |
457 | } |
441 | } |
458 | |
442 | |
459 | maptile::maptile (int w, int h) |
443 | maptile::maptile (int w, int h) |
460 | { |
444 | { |
… | |
… | |
481 | if (spaces) |
465 | if (spaces) |
482 | return; |
466 | return; |
483 | |
467 | |
484 | spaces = salloc0<mapspace> (size ()); |
468 | spaces = salloc0<mapspace> (size ()); |
485 | } |
469 | } |
|
|
470 | |
|
|
471 | //+GPL |
486 | |
472 | |
487 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
473 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
488 | * corresponding to that string. Memory is allocated for this, it must be freed |
474 | * corresponding to that string. Memory is allocated for this, it must be freed |
489 | * at a later date. |
475 | * at a later date. |
490 | * Called by parse_map_headers below. |
476 | * Called by parse_map_headers below. |
… | |
… | |
567 | return items; |
553 | return items; |
568 | } |
554 | } |
569 | |
555 | |
570 | /* opposite of parse string, this puts the string that was originally fed in to |
556 | /* opposite of parse string, this puts the string that was originally fed in to |
571 | * the map (or something equivilent) into output_string. */ |
557 | * the map (or something equivilent) into output_string. */ |
572 | static void |
558 | static const char * |
573 | print_shop_string (maptile *m, char *output_string) |
559 | print_shop_string (maptile *m) |
574 | { |
560 | { |
575 | int i; |
561 | static dynbuf_text buf; buf.clear (); |
576 | char tmp[MAX_BUF]; |
|
|
577 | |
562 | |
578 | strcpy (output_string, ""); |
|
|
579 | for (i = 0; i < m->shopitems[0].index; i++) |
563 | for (int i = 0; i < m->shopitems[0].index; i++) |
580 | { |
564 | { |
581 | if (m->shopitems[i].typenum) |
565 | if (m->shopitems[i].typenum) |
582 | { |
566 | { |
583 | if (m->shopitems[i].strength) |
567 | if (m->shopitems[i].strength) |
584 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
568 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
585 | else |
569 | else |
586 | sprintf (tmp, "%s;", m->shopitems[i].name); |
570 | buf.printf ("%s;", m->shopitems[i].name); |
587 | } |
571 | } |
588 | else |
572 | else |
589 | { |
573 | { |
590 | if (m->shopitems[i].strength) |
574 | if (m->shopitems[i].strength) |
591 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
575 | buf.printf ("*:%d;", m->shopitems[i].strength); |
592 | else |
576 | else |
593 | sprintf (tmp, "*"); |
577 | buf.printf ("*"); |
594 | } |
578 | } |
595 | |
|
|
596 | strcat (output_string, tmp); |
|
|
597 | } |
579 | } |
|
|
580 | |
|
|
581 | return buf; |
598 | } |
582 | } |
|
|
583 | |
|
|
584 | //-GPL |
599 | |
585 | |
600 | /* This loads the header information of the map. The header |
586 | /* This loads the header information of the map. The header |
601 | * contains things like difficulty, size, timeout, etc. |
587 | * contains things like difficulty, size, timeout, etc. |
602 | * this used to be stored in the map object, but with the |
588 | * this used to be stored in the map object, but with the |
603 | * addition of tiling, fields beyond that easily named in an |
589 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
644 | case KW_shopgreed: thawer.get (shopgreed); break; |
630 | case KW_shopgreed: thawer.get (shopgreed); break; |
645 | case KW_shopmin: thawer.get (shopmin); break; |
631 | case KW_shopmin: thawer.get (shopmin); break; |
646 | case KW_shopmax: thawer.get (shopmax); break; |
632 | case KW_shopmax: thawer.get (shopmax); break; |
647 | case KW_shoprace: thawer.get (shoprace); break; |
633 | case KW_shoprace: thawer.get (shoprace); break; |
648 | case KW_outdoor: thawer.get (outdoor); break; |
634 | case KW_outdoor: thawer.get (outdoor); break; |
649 | case KW_temp: thawer.get (temp); break; |
|
|
650 | case KW_pressure: thawer.get (pressure); break; |
|
|
651 | case KW_humid: thawer.get (humid); break; |
|
|
652 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
653 | case KW_winddir: thawer.get (winddir); break; |
|
|
654 | case KW_sky: thawer.get (sky); break; |
|
|
655 | |
635 | |
656 | case KW_per_player: thawer.get (per_player); break; |
636 | case KW_per_player: thawer.get (per_player); break; |
657 | case KW_per_party: thawer.get (per_party); break; |
637 | case KW_per_party: thawer.get (per_party); break; |
658 | case KW_no_reset: thawer.get (no_reset); break; |
638 | case KW_no_reset: thawer.get (no_reset); break; |
659 | case KW_no_drop: thawer.get (no_drop); break; |
639 | case KW_no_drop: thawer.get (no_drop); break; |
… | |
… | |
695 | } |
675 | } |
696 | |
676 | |
697 | abort (); |
677 | abort (); |
698 | } |
678 | } |
699 | |
679 | |
|
|
680 | //+GPL |
|
|
681 | |
700 | /****************************************************************************** |
682 | /****************************************************************************** |
701 | * This is the start of unique map handling code |
683 | * This is the start of unique map handling code |
702 | *****************************************************************************/ |
684 | *****************************************************************************/ |
703 | |
685 | |
704 | /* This goes through the maptile and removed any unique items on the map. */ |
686 | /* This goes through the maptile and removed any unique items on the map. */ |
… | |
… | |
721 | op = above; |
703 | op = above; |
722 | } |
704 | } |
723 | } |
705 | } |
724 | } |
706 | } |
725 | |
707 | |
|
|
708 | //-GPL |
|
|
709 | |
726 | bool |
710 | bool |
727 | maptile::_save_header (object_freezer &freezer) |
711 | maptile::_save_header (object_freezer &freezer) |
728 | { |
712 | { |
729 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
713 | #define MAP_OUT(k) freezer.put (KW(k), k) |
730 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
714 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
731 | |
715 | |
732 | MAP_OUT2 (arch, "map"); |
716 | MAP_OUT2 (arch, CS(map)); |
733 | |
717 | |
734 | if (name) MAP_OUT (name); |
718 | if (name) MAP_OUT (name); |
735 | MAP_OUT (swap_time); |
719 | MAP_OUT (swap_time); |
736 | MAP_OUT (reset_time); |
720 | MAP_OUT (reset_time); |
737 | MAP_OUT (reset_timeout); |
721 | MAP_OUT (reset_timeout); |
738 | MAP_OUT (fixed_resettime); |
722 | MAP_OUT (fixed_resettime); |
739 | MAP_OUT (no_reset); |
723 | MAP_OUT (no_reset); |
740 | MAP_OUT (no_drop); |
724 | MAP_OUT (no_drop); |
741 | MAP_OUT (difficulty); |
725 | MAP_OUT (difficulty); |
742 | |
|
|
743 | if (default_region) MAP_OUT2 (region, default_region->name); |
726 | if (default_region) MAP_OUT2 (region, default_region->name); |
744 | |
727 | |
745 | if (shopitems) |
728 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
746 | { |
|
|
747 | char shop[MAX_BUF]; |
|
|
748 | print_shop_string (this, shop); |
|
|
749 | MAP_OUT2 (shopitems, shop); |
|
|
750 | } |
|
|
751 | |
|
|
752 | MAP_OUT (shopgreed); |
729 | MAP_OUT (shopgreed); |
753 | MAP_OUT (shopmin); |
730 | MAP_OUT (shopmin); |
754 | MAP_OUT (shopmax); |
731 | MAP_OUT (shopmax); |
755 | if (shoprace) MAP_OUT (shoprace); |
732 | if (shoprace) MAP_OUT (shoprace); |
756 | MAP_OUT (darkness); |
733 | |
757 | MAP_OUT (width); |
734 | MAP_OUT (width); |
758 | MAP_OUT (height); |
735 | MAP_OUT (height); |
759 | MAP_OUT (enter_x); |
736 | MAP_OUT (enter_x); |
760 | MAP_OUT (enter_y); |
737 | MAP_OUT (enter_y); |
761 | |
738 | MAP_OUT (darkness); |
762 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
763 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
764 | |
|
|
765 | MAP_OUT (outdoor); |
739 | MAP_OUT (outdoor); |
766 | MAP_OUT (temp); |
740 | |
767 | MAP_OUT (pressure); |
741 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
768 | MAP_OUT (humid); |
742 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
769 | MAP_OUT (windspeed); |
|
|
770 | MAP_OUT (winddir); |
|
|
771 | MAP_OUT (sky); |
|
|
772 | |
743 | |
773 | MAP_OUT (per_player); |
744 | MAP_OUT (per_player); |
774 | MAP_OUT (per_party); |
745 | MAP_OUT (per_party); |
775 | |
746 | |
776 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
747 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
777 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
748 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
778 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
749 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
779 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
750 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
780 | |
751 | |
781 | freezer.put (this); |
752 | freezer.put (this); |
782 | freezer.put (KW_end); |
753 | freezer.put (KW(end)); |
783 | |
754 | |
784 | return true; |
755 | return true; |
785 | } |
756 | } |
786 | |
757 | |
787 | bool |
758 | bool |
… | |
… | |
792 | if (!_save_header (freezer)) |
763 | if (!_save_header (freezer)) |
793 | return false; |
764 | return false; |
794 | |
765 | |
795 | return freezer.save (path); |
766 | return freezer.save (path); |
796 | } |
767 | } |
|
|
768 | |
|
|
769 | //+GPL |
797 | |
770 | |
798 | /* |
771 | /* |
799 | * Remove and free all objects in the given map. |
772 | * Remove and free all objects in the given map. |
800 | */ |
773 | */ |
801 | void |
774 | void |
… | |
… | |
870 | |
843 | |
871 | clear (); |
844 | clear (); |
872 | } |
845 | } |
873 | |
846 | |
874 | /* decay and destroy perishable items in a map */ |
847 | /* decay and destroy perishable items in a map */ |
|
|
848 | // TODO: should be done regularly, not on map load? |
875 | void |
849 | void |
876 | maptile::do_decay_objects () |
850 | maptile::do_decay_objects () |
877 | { |
851 | { |
878 | if (!spaces) |
852 | if (!spaces) |
879 | return; |
853 | return; |
… | |
… | |
926 | || mat & M_LIQUID |
900 | || mat & M_LIQUID |
927 | || (mat & M_IRON && rndm (1, 5) == 1) |
901 | || (mat & M_IRON && rndm (1, 5) == 1) |
928 | || (mat & M_GLASS && rndm (1, 2) == 1) |
902 | || (mat & M_GLASS && rndm (1, 2) == 1) |
929 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
903 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
930 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
904 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
931 | || (mat & M_ICE && temp > 32)) |
905 | //|| (mat & M_ICE && temp > 32) |
|
|
906 | ) |
932 | destroy = 1; |
907 | destroy = 1; |
933 | } |
908 | } |
934 | |
909 | |
935 | /* adjust overall chance below */ |
910 | /* adjust overall chance below */ |
936 | if (destroy && rndm (0, 1)) |
911 | if (destroy && rndm (0, 1)) |
… | |
… | |
1027 | */ |
1002 | */ |
1028 | void |
1003 | void |
1029 | mapspace::update_ () |
1004 | mapspace::update_ () |
1030 | { |
1005 | { |
1031 | object *last = 0; |
1006 | object *last = 0; |
1032 | uint8 flags = P_UPTODATE, anywhere = 0; |
1007 | uint8 flags = P_UPTODATE; |
1033 | sint8 light = 0; |
1008 | sint8 light = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1009 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1010 | uint64_t volume = 0; |
|
|
1011 | uint32_t items = 0; |
|
|
1012 | object *anywhere = 0; |
|
|
1013 | uint8_t middle_visibility = 0; |
1035 | |
1014 | |
1036 | //object *middle = 0; |
1015 | //object *middle = 0; |
1037 | //object *top = 0; |
1016 | //object *top = 0; |
1038 | //object *floor = 0; |
1017 | //object *floor = 0; |
1039 | // this seems to generate better code than using locals, above |
1018 | // this seems to generate better code than using locals, above |
1040 | object *&top = faces_obj[0] = 0; |
1019 | object *&top = faces_obj[0] = 0; |
1041 | object *&middle = faces_obj[1] = 0; |
1020 | object *&middle = faces_obj[1] = 0; |
1042 | object *&floor = faces_obj[2] = 0; |
1021 | object *&floor = faces_obj[2] = 0; |
|
|
1022 | |
|
|
1023 | object::flags_t allflags; // all flags of all objects or'ed together |
1043 | |
1024 | |
1044 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1025 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1045 | { |
1026 | { |
1046 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1027 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1047 | light += tmp->glow_radius; |
1028 | light += tmp->glow_radius; |
… | |
… | |
1052 | * 3 times each time the player moves, because many of the |
1033 | * 3 times each time the player moves, because many of the |
1053 | * functions the move_player calls eventualy call this. |
1034 | * functions the move_player calls eventualy call this. |
1054 | * |
1035 | * |
1055 | * Always put the player down for drawing. |
1036 | * Always put the player down for drawing. |
1056 | */ |
1037 | */ |
1057 | if (!tmp->invisible) |
1038 | if (expect_true (!tmp->invisible)) |
1058 | { |
1039 | { |
1059 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1040 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1060 | top = tmp; |
1041 | top = tmp; |
1061 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1042 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1062 | { |
1043 | { |
1063 | /* If we got a floor, that means middle and top were below it, |
1044 | /* If we got a floor, that means middle and top were below it, |
1064 | * so should not be visible, so we clear them. |
1045 | * so should not be visible, so we clear them. |
1065 | */ |
1046 | */ |
1066 | middle = 0; |
1047 | middle = 0; |
1067 | top = 0; |
1048 | top = 0; |
1068 | floor = tmp; |
1049 | floor = tmp; |
|
|
1050 | volume = 0; |
|
|
1051 | items = 0; |
1069 | } |
1052 | } |
1070 | /* Flag anywhere have high priority */ |
1053 | else |
1071 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1072 | { |
1054 | { |
|
|
1055 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1056 | { |
|
|
1057 | ++items; |
|
|
1058 | volume += tmp->volume (); |
|
|
1059 | } |
|
|
1060 | |
|
|
1061 | /* Flag anywhere have high priority */ |
|
|
1062 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1063 | anywhere = tmp; |
|
|
1064 | |
|
|
1065 | /* Find the highest visible face around. If equal |
|
|
1066 | * visibilities, we still want the one nearer to the |
|
|
1067 | * top |
|
|
1068 | */ |
|
|
1069 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1070 | { |
|
|
1071 | middle_visibility = ::faces [tmp->face].visibility; |
1073 | middle = tmp; |
1072 | middle = tmp; |
1074 | anywhere = 1; |
1073 | } |
1075 | } |
1074 | } |
1076 | |
|
|
1077 | /* Find the highest visible face around. If equal |
|
|
1078 | * visibilities, we still want the one nearer to the |
|
|
1079 | * top |
|
|
1080 | */ |
|
|
1081 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1082 | middle = tmp; |
|
|
1083 | } |
|
|
1084 | |
|
|
1085 | if (tmp == tmp->above) |
|
|
1086 | { |
|
|
1087 | LOG (llevError, "Error in structure of map\n"); |
|
|
1088 | exit (-1); |
|
|
1089 | } |
1075 | } |
1090 | |
1076 | |
1091 | move_slow |= tmp->move_slow; |
1077 | move_slow |= tmp->move_slow; |
1092 | move_block |= tmp->move_block; |
1078 | move_block |= tmp->move_block; |
1093 | move_on |= tmp->move_on; |
1079 | move_on |= tmp->move_on; |
1094 | move_off |= tmp->move_off; |
1080 | move_off |= tmp->move_off; |
1095 | move_allow |= tmp->move_allow; |
1081 | move_allow |= tmp->move_allow; |
1096 | |
1082 | |
1097 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1083 | allflags |= tmp->flag; |
1098 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1084 | |
1099 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1085 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1100 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1086 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1101 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1102 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1103 | } |
1087 | } |
|
|
1088 | |
|
|
1089 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1090 | if (anywhere) |
|
|
1091 | middle = anywhere; |
|
|
1092 | |
|
|
1093 | // ORing all flags together and checking them here is much faster |
|
|
1094 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1095 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1096 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1097 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
1104 | |
1098 | |
1105 | this->light = min (light, MAX_LIGHT_RADIUS); |
1099 | this->light = min (light, MAX_LIGHT_RADIUS); |
1106 | this->flags_ = flags; |
1100 | this->flags_ = flags; |
1107 | this->move_block = move_block & ~move_allow; |
1101 | this->move_block = move_block & ~move_allow; |
1108 | this->move_on = move_on; |
1102 | this->move_on = move_on; |
1109 | this->move_off = move_off; |
1103 | this->move_off = move_off; |
1110 | this->move_slow = move_slow; |
1104 | this->move_slow = move_slow; |
|
|
1105 | this->volume_ = (volume + 1023) / 1024; |
|
|
1106 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1111 | |
1107 | |
1112 | /* At this point, we have a floor face (if there is a floor), |
1108 | /* At this point, we have a floor face (if there is a floor), |
1113 | * and the floor is set - we are not going to touch it at |
1109 | * and the floor is set - we are not going to touch it at |
1114 | * this point. |
1110 | * this point. |
1115 | * middle contains the highest visibility face. |
1111 | * middle contains the highest visibility face. |
… | |
… | |
1181 | faces_obj [1] = middle; |
1177 | faces_obj [1] = middle; |
1182 | faces_obj [2] = floor; |
1178 | faces_obj [2] = floor; |
1183 | #endif |
1179 | #endif |
1184 | } |
1180 | } |
1185 | |
1181 | |
1186 | uint64 |
|
|
1187 | mapspace::volume () const |
|
|
1188 | { |
|
|
1189 | uint64 vol = 0; |
|
|
1190 | |
|
|
1191 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1192 | vol += op->volume (); |
|
|
1193 | |
|
|
1194 | return vol; |
|
|
1195 | } |
|
|
1196 | |
|
|
1197 | maptile * |
1182 | maptile * |
1198 | maptile::tile_available (int dir, bool load) |
1183 | maptile::tile_available (int dir, bool load) |
1199 | { |
1184 | { |
1200 | if (tile_path[dir]) |
1185 | if (tile_path[dir]) |
1201 | { |
1186 | { |
… | |
… | |
1518 | else |
1503 | else |
1519 | { |
1504 | { |
1520 | retval->distance_x += op2->x - x; |
1505 | retval->distance_x += op2->x - x; |
1521 | retval->distance_y += op2->y - y; |
1506 | retval->distance_y += op2->y - y; |
1522 | |
1507 | |
1523 | retval->part = NULL; |
1508 | retval->part = 0; |
1524 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1509 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1525 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1510 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1526 | } |
1511 | } |
1527 | } |
1512 | } |
1528 | |
1513 | |
1529 | /* Returns true of op1 and op2 are effectively on the same map |
1514 | /* Returns true of op1 and op2 are effectively on the same map |
… | |
… | |
1540 | int dx, dy; |
1525 | int dx, dy; |
1541 | |
1526 | |
1542 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1527 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1543 | } |
1528 | } |
1544 | |
1529 | |
|
|
1530 | //-GPL |
|
|
1531 | |
1545 | object * |
1532 | object * |
1546 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1533 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1547 | { |
1534 | { |
1548 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1535 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1549 | } |
1536 | } |
… | |
… | |
1560 | if (default_region) |
1547 | if (default_region) |
1561 | return default_region; |
1548 | return default_region; |
1562 | |
1549 | |
1563 | return ::region::default_region (); |
1550 | return ::region::default_region (); |
1564 | } |
1551 | } |
|
|
1552 | |
|
|
1553 | //+GPL |
1565 | |
1554 | |
1566 | /* picks a random object from a style map. |
1555 | /* picks a random object from a style map. |
1567 | */ |
1556 | */ |
1568 | object * |
1557 | object * |
1569 | maptile::pick_random_object (rand_gen &gen) const |
1558 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1582 | if (pick && pick->is_head ()) |
1571 | if (pick && pick->is_head ()) |
1583 | return pick->head_ (); |
1572 | return pick->head_ (); |
1584 | } |
1573 | } |
1585 | |
1574 | |
1586 | // instead of crashing in the unlikely(?) case, try to return *something* |
1575 | // instead of crashing in the unlikely(?) case, try to return *something* |
1587 | return archetype::find ("bug"); |
1576 | return archetype::find (shstr_bug); |
1588 | } |
1577 | } |
|
|
1578 | |
|
|
1579 | //-GPL |
1589 | |
1580 | |
1590 | void |
1581 | void |
1591 | maptile::play_sound (faceidx sound, int x, int y) const |
1582 | maptile::play_sound (faceidx sound, int x, int y) const |
1592 | { |
1583 | { |
1593 | if (!sound) |
1584 | if (!sound) |