… | |
… | |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
28 | #include "loader.h" |
29 | #include "path.h" |
29 | #include "path.h" |
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|
30 | |
|
|
31 | //+GPL |
30 | |
32 | |
31 | sint8 maptile::outdoor_darkness; |
33 | sint8 maptile::outdoor_darkness; |
32 | |
34 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
… | |
… | |
215 | } |
217 | } |
216 | |
218 | |
217 | return 0; |
219 | return 0; |
218 | } |
220 | } |
219 | |
221 | |
220 | /* When the map is loaded, load_object does not actually insert objects |
222 | //-GPL |
221 | * into inventory, but just links them. What this does is go through |
|
|
222 | * and insert them properly. |
|
|
223 | * The object 'container' is the object that contains the inventory. |
|
|
224 | * This is needed so that we can update the containers weight. |
|
|
225 | */ |
|
|
226 | void |
|
|
227 | fix_container (object *container) |
|
|
228 | { |
|
|
229 | object *tmp = container->inv, *next; |
|
|
230 | |
|
|
231 | container->inv = 0; |
|
|
232 | while (tmp) |
|
|
233 | { |
|
|
234 | next = tmp->below; |
|
|
235 | if (tmp->inv) |
|
|
236 | fix_container (tmp); |
|
|
237 | |
|
|
238 | insert_ob_in_ob (tmp, container); |
|
|
239 | tmp = next; |
|
|
240 | } |
|
|
241 | |
|
|
242 | // go through and calculate what all the containers are carrying. |
|
|
243 | //TODO: remove |
|
|
244 | container->update_weight (); |
|
|
245 | } |
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|
246 | |
223 | |
247 | void |
224 | void |
248 | maptile::set_object_flag (int flag, int value) |
225 | maptile::set_object_flag (int flag, int value) |
249 | { |
226 | { |
250 | if (!spaces) |
227 | if (!spaces) |
… | |
… | |
265 | |
242 | |
266 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
243 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
267 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
244 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
268 | INVOKE_OBJECT (RESET, tmp); |
245 | INVOKE_OBJECT (RESET, tmp); |
269 | } |
246 | } |
|
|
247 | |
|
|
248 | void |
|
|
249 | maptile::post_load () |
|
|
250 | { |
|
|
251 | #if 0 |
|
|
252 | if (!spaces) |
|
|
253 | return; |
|
|
254 | |
|
|
255 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
256 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
257 | ; // nop |
|
|
258 | #endif |
|
|
259 | } |
|
|
260 | |
|
|
261 | //+GPL |
270 | |
262 | |
271 | /* link_multipart_objects go through all the objects on the map looking |
263 | /* link_multipart_objects go through all the objects on the map looking |
272 | * for objects whose arch says they are multipart yet according to the |
264 | * for objects whose arch says they are multipart yet according to the |
273 | * info we have, they only have the head (as would be expected when |
265 | * info we have, they only have the head (as would be expected when |
274 | * they are saved). |
266 | * they are saved). |
… | |
… | |
301 | else |
293 | else |
302 | op = op->above; |
294 | op = op->above; |
303 | } |
295 | } |
304 | } |
296 | } |
305 | } |
297 | } |
|
|
298 | |
|
|
299 | //-GPL |
306 | |
300 | |
307 | /* |
301 | /* |
308 | * Loads (ands parses) the objects into a given map from the specified |
302 | * Loads (ands parses) the objects into a given map from the specified |
309 | * file pointer. |
303 | * file pointer. |
310 | */ |
304 | */ |
… | |
… | |
440 | * map archetype. Mimic that behaviour. |
434 | * map archetype. Mimic that behaviour. |
441 | */ |
435 | */ |
442 | width = 16; |
436 | width = 16; |
443 | height = 16; |
437 | height = 16; |
444 | timeout = 300; |
438 | timeout = 300; |
445 | max_nrof = 1000; // 1000 items of anything |
439 | max_items = MAX_ITEM_PER_ACTION; |
446 | max_volume = 2000000; // 2m³ |
440 | max_volume = 2000000; // 2m³ |
447 | } |
441 | } |
448 | |
442 | |
449 | maptile::maptile (int w, int h) |
443 | maptile::maptile (int w, int h) |
450 | { |
444 | { |
… | |
… | |
471 | if (spaces) |
465 | if (spaces) |
472 | return; |
466 | return; |
473 | |
467 | |
474 | spaces = salloc0<mapspace> (size ()); |
468 | spaces = salloc0<mapspace> (size ()); |
475 | } |
469 | } |
|
|
470 | |
|
|
471 | //+GPL |
476 | |
472 | |
477 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
473 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
478 | * corresponding to that string. Memory is allocated for this, it must be freed |
474 | * corresponding to that string. Memory is allocated for this, it must be freed |
479 | * at a later date. |
475 | * at a later date. |
480 | * Called by parse_map_headers below. |
476 | * Called by parse_map_headers below. |
… | |
… | |
583 | } |
579 | } |
584 | |
580 | |
585 | return buf; |
581 | return buf; |
586 | } |
582 | } |
587 | |
583 | |
|
|
584 | //-GPL |
|
|
585 | |
588 | /* This loads the header information of the map. The header |
586 | /* This loads the header information of the map. The header |
589 | * contains things like difficulty, size, timeout, etc. |
587 | * contains things like difficulty, size, timeout, etc. |
590 | * this used to be stored in the map object, but with the |
588 | * this used to be stored in the map object, but with the |
591 | * addition of tiling, fields beyond that easily named in an |
589 | * addition of tiling, fields beyond that easily named in an |
592 | * object structure were needed, so it just made sense to |
590 | * object structure were needed, so it just made sense to |
… | |
… | |
632 | case KW_shopgreed: thawer.get (shopgreed); break; |
630 | case KW_shopgreed: thawer.get (shopgreed); break; |
633 | case KW_shopmin: thawer.get (shopmin); break; |
631 | case KW_shopmin: thawer.get (shopmin); break; |
634 | case KW_shopmax: thawer.get (shopmax); break; |
632 | case KW_shopmax: thawer.get (shopmax); break; |
635 | case KW_shoprace: thawer.get (shoprace); break; |
633 | case KW_shoprace: thawer.get (shoprace); break; |
636 | case KW_outdoor: thawer.get (outdoor); break; |
634 | case KW_outdoor: thawer.get (outdoor); break; |
637 | case KW_temp: thawer.get (temp); break; |
|
|
638 | case KW_pressure: thawer.get (pressure); break; |
|
|
639 | case KW_humid: thawer.get (humid); break; |
|
|
640 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
641 | case KW_winddir: thawer.get (winddir); break; |
|
|
642 | case KW_sky: thawer.get (sky); break; |
|
|
643 | |
635 | |
644 | case KW_per_player: thawer.get (per_player); break; |
636 | case KW_per_player: thawer.get (per_player); break; |
645 | case KW_per_party: thawer.get (per_party); break; |
637 | case KW_per_party: thawer.get (per_party); break; |
646 | case KW_no_reset: thawer.get (no_reset); break; |
638 | case KW_no_reset: thawer.get (no_reset); break; |
647 | case KW_no_drop: thawer.get (no_drop); break; |
639 | case KW_no_drop: thawer.get (no_drop); break; |
… | |
… | |
683 | } |
675 | } |
684 | |
676 | |
685 | abort (); |
677 | abort (); |
686 | } |
678 | } |
687 | |
679 | |
|
|
680 | //+GPL |
|
|
681 | |
688 | /****************************************************************************** |
682 | /****************************************************************************** |
689 | * This is the start of unique map handling code |
683 | * This is the start of unique map handling code |
690 | *****************************************************************************/ |
684 | *****************************************************************************/ |
691 | |
685 | |
692 | /* This goes through the maptile and removed any unique items on the map. */ |
686 | /* This goes through the maptile and removed any unique items on the map. */ |
… | |
… | |
709 | op = above; |
703 | op = above; |
710 | } |
704 | } |
711 | } |
705 | } |
712 | } |
706 | } |
713 | |
707 | |
|
|
708 | //-GPL |
|
|
709 | |
714 | bool |
710 | bool |
715 | maptile::_save_header (object_freezer &freezer) |
711 | maptile::_save_header (object_freezer &freezer) |
716 | { |
712 | { |
717 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
713 | #define MAP_OUT(k) freezer.put (KW(k), k) |
718 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
714 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
719 | |
715 | |
720 | MAP_OUT2 (arch, "map"); |
716 | MAP_OUT2 (arch, CS(map)); |
721 | |
717 | |
722 | if (name) MAP_OUT (name); |
718 | if (name) MAP_OUT (name); |
723 | MAP_OUT (swap_time); |
719 | MAP_OUT (swap_time); |
724 | MAP_OUT (reset_time); |
720 | MAP_OUT (reset_time); |
725 | MAP_OUT (reset_timeout); |
721 | MAP_OUT (reset_timeout); |
… | |
… | |
733 | MAP_OUT (shopgreed); |
729 | MAP_OUT (shopgreed); |
734 | MAP_OUT (shopmin); |
730 | MAP_OUT (shopmin); |
735 | MAP_OUT (shopmax); |
731 | MAP_OUT (shopmax); |
736 | if (shoprace) MAP_OUT (shoprace); |
732 | if (shoprace) MAP_OUT (shoprace); |
737 | |
733 | |
738 | MAP_OUT (darkness); |
|
|
739 | MAP_OUT (width); |
734 | MAP_OUT (width); |
740 | MAP_OUT (height); |
735 | MAP_OUT (height); |
741 | MAP_OUT (enter_x); |
736 | MAP_OUT (enter_x); |
742 | MAP_OUT (enter_y); |
737 | MAP_OUT (enter_y); |
743 | |
738 | MAP_OUT (darkness); |
744 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
745 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
746 | |
|
|
747 | MAP_OUT (outdoor); |
739 | MAP_OUT (outdoor); |
748 | MAP_OUT (temp); |
740 | |
749 | MAP_OUT (pressure); |
741 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
750 | MAP_OUT (humid); |
742 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
751 | MAP_OUT (windspeed); |
|
|
752 | MAP_OUT (winddir); |
|
|
753 | MAP_OUT (sky); |
|
|
754 | |
743 | |
755 | MAP_OUT (per_player); |
744 | MAP_OUT (per_player); |
756 | MAP_OUT (per_party); |
745 | MAP_OUT (per_party); |
757 | |
746 | |
758 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
747 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
759 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
748 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
760 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
749 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
761 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
750 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
762 | |
751 | |
763 | freezer.put (this); |
752 | freezer.put (this); |
764 | freezer.put (KW_end); |
753 | freezer.put (KW(end)); |
765 | |
754 | |
766 | return true; |
755 | return true; |
767 | } |
756 | } |
768 | |
757 | |
769 | bool |
758 | bool |
… | |
… | |
774 | if (!_save_header (freezer)) |
763 | if (!_save_header (freezer)) |
775 | return false; |
764 | return false; |
776 | |
765 | |
777 | return freezer.save (path); |
766 | return freezer.save (path); |
778 | } |
767 | } |
|
|
768 | |
|
|
769 | //+GPL |
779 | |
770 | |
780 | /* |
771 | /* |
781 | * Remove and free all objects in the given map. |
772 | * Remove and free all objects in the given map. |
782 | */ |
773 | */ |
783 | void |
774 | void |
… | |
… | |
852 | |
843 | |
853 | clear (); |
844 | clear (); |
854 | } |
845 | } |
855 | |
846 | |
856 | /* decay and destroy perishable items in a map */ |
847 | /* decay and destroy perishable items in a map */ |
|
|
848 | // TODO: should be done regularly, not on map load? |
857 | void |
849 | void |
858 | maptile::do_decay_objects () |
850 | maptile::do_decay_objects () |
859 | { |
851 | { |
860 | if (!spaces) |
852 | if (!spaces) |
861 | return; |
853 | return; |
… | |
… | |
908 | || mat & M_LIQUID |
900 | || mat & M_LIQUID |
909 | || (mat & M_IRON && rndm (1, 5) == 1) |
901 | || (mat & M_IRON && rndm (1, 5) == 1) |
910 | || (mat & M_GLASS && rndm (1, 2) == 1) |
902 | || (mat & M_GLASS && rndm (1, 2) == 1) |
911 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
903 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
912 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
904 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
913 | || (mat & M_ICE && temp > 32)) |
905 | //|| (mat & M_ICE && temp > 32) |
|
|
906 | ) |
914 | destroy = 1; |
907 | destroy = 1; |
915 | } |
908 | } |
916 | |
909 | |
917 | /* adjust overall chance below */ |
910 | /* adjust overall chance below */ |
918 | if (destroy && rndm (0, 1)) |
911 | if (destroy && rndm (0, 1)) |
… | |
… | |
1009 | */ |
1002 | */ |
1010 | void |
1003 | void |
1011 | mapspace::update_ () |
1004 | mapspace::update_ () |
1012 | { |
1005 | { |
1013 | object *last = 0; |
1006 | object *last = 0; |
1014 | uint8 flags = P_UPTODATE, anywhere = 0; |
1007 | uint8 flags = P_UPTODATE; |
1015 | sint8 light = 0; |
1008 | sint8 light = 0; |
1016 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1009 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1010 | uint64_t volume = 0; |
|
|
1011 | uint32_t items = 0; |
|
|
1012 | object *anywhere = 0; |
|
|
1013 | uint8_t middle_visibility = 0; |
1017 | |
1014 | |
1018 | //object *middle = 0; |
1015 | //object *middle = 0; |
1019 | //object *top = 0; |
1016 | //object *top = 0; |
1020 | //object *floor = 0; |
1017 | //object *floor = 0; |
1021 | // this seems to generate better code than using locals, above |
1018 | // this seems to generate better code than using locals, above |
1022 | object *&top = faces_obj[0] = 0; |
1019 | object *&top = faces_obj[0] = 0; |
1023 | object *&middle = faces_obj[1] = 0; |
1020 | object *&middle = faces_obj[1] = 0; |
1024 | object *&floor = faces_obj[2] = 0; |
1021 | object *&floor = faces_obj[2] = 0; |
|
|
1022 | |
|
|
1023 | object::flags_t allflags; // all flags of all objects or'ed together |
1025 | |
1024 | |
1026 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1025 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1027 | { |
1026 | { |
1028 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1027 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1029 | light += tmp->glow_radius; |
1028 | light += tmp->glow_radius; |
… | |
… | |
1034 | * 3 times each time the player moves, because many of the |
1033 | * 3 times each time the player moves, because many of the |
1035 | * functions the move_player calls eventualy call this. |
1034 | * functions the move_player calls eventualy call this. |
1036 | * |
1035 | * |
1037 | * Always put the player down for drawing. |
1036 | * Always put the player down for drawing. |
1038 | */ |
1037 | */ |
1039 | if (!tmp->invisible) |
1038 | if (expect_true (!tmp->invisible)) |
1040 | { |
1039 | { |
1041 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1040 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1042 | top = tmp; |
1041 | top = tmp; |
1043 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1042 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1044 | { |
1043 | { |
1045 | /* If we got a floor, that means middle and top were below it, |
1044 | /* If we got a floor, that means middle and top were below it, |
1046 | * so should not be visible, so we clear them. |
1045 | * so should not be visible, so we clear them. |
1047 | */ |
1046 | */ |
1048 | middle = 0; |
1047 | middle = 0; |
1049 | top = 0; |
1048 | top = 0; |
1050 | floor = tmp; |
1049 | floor = tmp; |
|
|
1050 | volume = 0; |
|
|
1051 | items = 0; |
1051 | } |
1052 | } |
1052 | /* Flag anywhere have high priority */ |
1053 | else |
1053 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1054 | { |
1054 | { |
|
|
1055 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1056 | { |
|
|
1057 | ++items; |
|
|
1058 | volume += tmp->volume (); |
|
|
1059 | } |
|
|
1060 | |
|
|
1061 | /* Flag anywhere have high priority */ |
|
|
1062 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1063 | anywhere = tmp; |
|
|
1064 | |
|
|
1065 | /* Find the highest visible face around. If equal |
|
|
1066 | * visibilities, we still want the one nearer to the |
|
|
1067 | * top |
|
|
1068 | */ |
|
|
1069 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1070 | { |
|
|
1071 | middle_visibility = ::faces [tmp->face].visibility; |
1055 | middle = tmp; |
1072 | middle = tmp; |
1056 | anywhere = 1; |
1073 | } |
1057 | } |
1074 | } |
1058 | |
|
|
1059 | /* Find the highest visible face around. If equal |
|
|
1060 | * visibilities, we still want the one nearer to the |
|
|
1061 | * top |
|
|
1062 | */ |
|
|
1063 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1064 | middle = tmp; |
|
|
1065 | } |
|
|
1066 | |
|
|
1067 | if (tmp == tmp->above) |
|
|
1068 | { |
|
|
1069 | LOG (llevError, "Error in structure of map\n"); |
|
|
1070 | exit (-1); |
|
|
1071 | } |
1075 | } |
1072 | |
1076 | |
1073 | move_slow |= tmp->move_slow; |
1077 | move_slow |= tmp->move_slow; |
1074 | move_block |= tmp->move_block; |
1078 | move_block |= tmp->move_block; |
1075 | move_on |= tmp->move_on; |
1079 | move_on |= tmp->move_on; |
1076 | move_off |= tmp->move_off; |
1080 | move_off |= tmp->move_off; |
1077 | move_allow |= tmp->move_allow; |
1081 | move_allow |= tmp->move_allow; |
1078 | |
1082 | |
1079 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1083 | allflags |= tmp->flag; |
1080 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1084 | |
1081 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1085 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1082 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1086 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1083 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1084 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1085 | } |
1087 | } |
|
|
1088 | |
|
|
1089 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1090 | if (anywhere) |
|
|
1091 | middle = anywhere; |
|
|
1092 | |
|
|
1093 | // ORing all flags together and checking them here is much faster |
|
|
1094 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1095 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1096 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1097 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
1086 | |
1098 | |
1087 | this->light = min (light, MAX_LIGHT_RADIUS); |
1099 | this->light = min (light, MAX_LIGHT_RADIUS); |
1088 | this->flags_ = flags; |
1100 | this->flags_ = flags; |
1089 | this->move_block = move_block & ~move_allow; |
1101 | this->move_block = move_block & ~move_allow; |
1090 | this->move_on = move_on; |
1102 | this->move_on = move_on; |
1091 | this->move_off = move_off; |
1103 | this->move_off = move_off; |
1092 | this->move_slow = move_slow; |
1104 | this->move_slow = move_slow; |
|
|
1105 | this->volume_ = (volume + 1023) / 1024; |
|
|
1106 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1093 | |
1107 | |
1094 | /* At this point, we have a floor face (if there is a floor), |
1108 | /* At this point, we have a floor face (if there is a floor), |
1095 | * and the floor is set - we are not going to touch it at |
1109 | * and the floor is set - we are not going to touch it at |
1096 | * this point. |
1110 | * this point. |
1097 | * middle contains the highest visibility face. |
1111 | * middle contains the highest visibility face. |
… | |
… | |
1163 | faces_obj [1] = middle; |
1177 | faces_obj [1] = middle; |
1164 | faces_obj [2] = floor; |
1178 | faces_obj [2] = floor; |
1165 | #endif |
1179 | #endif |
1166 | } |
1180 | } |
1167 | |
1181 | |
1168 | uint64 |
|
|
1169 | mapspace::volume () const |
|
|
1170 | { |
|
|
1171 | uint64 vol = 0; |
|
|
1172 | |
|
|
1173 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1174 | vol += op->volume (); |
|
|
1175 | |
|
|
1176 | return vol; |
|
|
1177 | } |
|
|
1178 | |
|
|
1179 | maptile * |
1182 | maptile * |
1180 | maptile::tile_available (int dir, bool load) |
1183 | maptile::tile_available (int dir, bool load) |
1181 | { |
1184 | { |
1182 | if (tile_path[dir]) |
1185 | if (tile_path[dir]) |
1183 | { |
1186 | { |
… | |
… | |
1522 | int dx, dy; |
1525 | int dx, dy; |
1523 | |
1526 | |
1524 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1527 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1525 | } |
1528 | } |
1526 | |
1529 | |
|
|
1530 | //-GPL |
|
|
1531 | |
1527 | object * |
1532 | object * |
1528 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1533 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1529 | { |
1534 | { |
1530 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1535 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1531 | } |
1536 | } |
… | |
… | |
1542 | if (default_region) |
1547 | if (default_region) |
1543 | return default_region; |
1548 | return default_region; |
1544 | |
1549 | |
1545 | return ::region::default_region (); |
1550 | return ::region::default_region (); |
1546 | } |
1551 | } |
|
|
1552 | |
|
|
1553 | //+GPL |
1547 | |
1554 | |
1548 | /* picks a random object from a style map. |
1555 | /* picks a random object from a style map. |
1549 | */ |
1556 | */ |
1550 | object * |
1557 | object * |
1551 | maptile::pick_random_object (rand_gen &gen) const |
1558 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1564 | if (pick && pick->is_head ()) |
1571 | if (pick && pick->is_head ()) |
1565 | return pick->head_ (); |
1572 | return pick->head_ (); |
1566 | } |
1573 | } |
1567 | |
1574 | |
1568 | // instead of crashing in the unlikely(?) case, try to return *something* |
1575 | // instead of crashing in the unlikely(?) case, try to return *something* |
1569 | return archetype::find ("bug"); |
1576 | return archetype::find (shstr_bug); |
1570 | } |
1577 | } |
|
|
1578 | |
|
|
1579 | //-GPL |
1571 | |
1580 | |
1572 | void |
1581 | void |
1573 | maptile::play_sound (faceidx sound, int x, int y) const |
1582 | maptile::play_sound (faceidx sound, int x, int y) const |
1574 | { |
1583 | { |
1575 | if (!sound) |
1584 | if (!sound) |