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Comparing deliantra/server/common/map.C (file contents):
Revision 1.18 by root, Thu Aug 31 17:54:14 2006 UTC vs.
Revision 1.33 by root, Sun Oct 8 16:51:50 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.18 2006/08/31 17:54:14 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */ 29#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 30# include <unistd.h>
36#endif /* win32 */ 31#endif /* win32 */
37 32
38#include "path.h" 33#include "path.h"
39 34
40 35
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 36/*
44 * Returns the mapstruct which has a name matching the given argument. 37 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 38 * return NULL if no match is found.
46 */ 39 */
47 40
41maptile *
48mapstruct *has_been_loaded (const char *name) { 42has_been_loaded (const char *name)
49 mapstruct *map; 43{
44 maptile *map;
50 45
51 if (!name || !*name) 46 if (!name || !*name)
52 return 0; 47 return 0;
53 for (map = first_map; map; map = map->next) 48 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 49 if (!strcmp (name, map->path))
55 break; 50 break;
56 return (map); 51 return (map);
57} 52}
58 53
59/* 54/*
60 * This makes a path absolute outside the world of Crossfire. 55 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 56 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 57 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 58 * it really should be called create_mapname
64 */ 59 */
65 60
61const char *
66const char *create_pathname (const char *name) { 62create_pathname (const char *name)
63{
67 static char buf[MAX_BUF]; 64 static char buf[MAX_BUF];
68 65
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 66 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 67 * someplace else in the code? msw 2-17-97
71 */ 68 */
72 if (*name == '/') 69 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 71 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 72 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 73 return (buf);
77} 74}
78 75
79/* 76/*
80 * same as create_pathname, but for the overlay maps. 77 * same as create_pathname, but for the overlay maps.
81 */ 78 */
82 79
80const char *
83const char *create_overlay_pathname (const char *name) { 81create_overlay_pathname (const char *name)
82{
84 static char buf[MAX_BUF]; 83 static char buf[MAX_BUF];
85 84
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 85 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 86 * someplace else in the code? msw 2-17-97
88 */ 87 */
89 if (*name == '/') 88 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 90 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 91 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 92 return (buf);
94} 93}
95 94
96/* 95/*
97 * same as create_pathname, but for the template maps. 96 * same as create_pathname, but for the template maps.
98 */ 97 */
99 98
99const char *
100const char *create_template_pathname (const char *name) { 100create_template_pathname (const char *name)
101{
101 static char buf[MAX_BUF]; 102 static char buf[MAX_BUF];
102 103
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 104 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 105 * someplace else in the code? msw 2-17-97
105 */ 106 */
106 if (*name == '/') 107 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 109 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 110 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 111 return (buf);
111} 112}
112 113
113/* 114/*
114 * This makes absolute path to the itemfile where unique objects 115 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 116 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 117 * files than full directory structure, but if this is problem it can
117 * be changed. 118 * be changed.
118 */ 119 */
120static const char *
119static const char *create_items_path (const char *s) { 121create_items_path (const char *s)
122{
120 static char buf[MAX_BUF]; 123 static char buf[MAX_BUF];
121 char *t; 124 char *t;
122 125
126 if (*s == '/')
127 s++;
128
129 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
130
131 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 132 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 133 *t = '@';
131 else 134 else
132 *t = *s; 135 *t = *s;
133 *t = 0; 136 *t = 0;
134 return (buf); 137 return (buf);
135} 138}
136 139
137 140
138/* 141/*
139 * This function checks if a file with the given path exists. 142 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 152 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 153 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 154 * that seems to be missing the prepend_dir processing
152 */ 155 */
153 156
157int
154int check_path (const char *name, int prepend_dir) 158check_path (const char *name, int prepend_dir)
155{ 159{
156 char buf[MAX_BUF]; 160 char buf[MAX_BUF];
161
157#ifndef WIN32 162#ifndef WIN32
158 char *endbuf; 163 char *endbuf;
159 struct stat statbuf; 164 struct stat statbuf;
160 int mode = 0, i; 165 int mode = 0;
161#endif 166#endif
162 167
163 if (prepend_dir) 168 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 169 strcpy (buf, create_pathname (name));
165 else 170 else
166 strcpy(buf, name); 171 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */ 172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0)); 173 return (_access (buf, 0));
169#else 174#else
170 175
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 176 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 177 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 178 * Can not use strcat because we need to cycle through
174 * all the names. 179 * all the names.
175 */ 180 */
176 endbuf = buf + strlen(buf); 181 endbuf = buf + strlen (buf);
177 182
178 if (stat (buf, &statbuf)) 183 if (stat (buf, &statbuf))
179 return -1; 184 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 185 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 186 return (-1);
182 187
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 188 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 189 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 190 mode |= 4;
187 191
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 194 mode |= 2;
192 195
193 return (mode); 196 return (mode);
194#endif 197#endif
195} 198}
196 199
197/* 200/*
198 * Prints out debug-information about a map. 201 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 202 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 203 * necessary to make sure the information is in fact logged.
201 */ 204 */
202 205
203void dump_map(const mapstruct *m) { 206void
207dump_map (const maptile *m)
208{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 211
209 if(m->msg!=NULL) 212 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 213 LOG (llevError, "Message:\n%s", m->msg);
211 214
212 if(m->maplore!=NULL) 215 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 216 LOG (llevError, "Lore:\n%s", m->maplore);
214 217
215 if(m->tmpname!=NULL) 218 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 219 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 220
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 221 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 222 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 223}
221 224
222/* 225/*
223 * Prints out debug-information about all maps. 226 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 227 * This basically just goes through all the maps and calls
225 * dump_map on each one. 228 * dump_map on each one.
226 */ 229 */
227 230
231void
228void dump_all_maps(void) { 232dump_all_maps (void)
229 mapstruct *m; 233{
234 maptile *m;
235
230 for(m=first_map;m!=NULL;m=m->next) { 236 for (m = first_map; m != NULL; m = m->next)
237 {
231 dump_map(m); 238 dump_map (m);
232 } 239 }
233} 240}
234 241
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 242/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 243 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 244 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 247 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 248 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 249 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 250 * don't expect to insert/remove anything from those spaces.
244 */ 251 */
252int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
246{ 254{
247 sint16 newx, newy; 255 sint16 newx, newy;
248 int retval=0; 256 int retval = 0;
249 mapstruct *mp; 257 maptile *mp;
250 258
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 259 if (out_of_map (oldmap, x, y))
260 return P_OUT_OF_MAP;
252 newx = x; 261 newx = x;
253 newy = y; 262 newy = y;
254 mp = get_map_from_coord(oldmap, &newx, &newy); 263 mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap) 264 if (mp != oldmap)
256 retval |= P_NEW_MAP; 265 retval |= P_NEW_MAP;
257 if (newmap) *newmap = mp; 266 if (newmap)
267 *newmap = mp;
268 if (nx)
258 if (nx) *nx = newx; 269 *nx = newx;
270 if (ny)
259 if (ny) *ny = newy; 271 *ny = newy;
272
260 retval |= mp->spaces[newx + mp->width * newy].flags; 273 retval |= mp->spaces[newx + mp->width * newy].flags;
261 274
262 if (retval & P_SAFE)
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval; 275 return retval;
266} 276}
267
268 277
269/* 278/*
270 * Returns true if the given coordinate is blocked except by the 279 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 280 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 281 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 285 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 286 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 287 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 288 * by the caller.
280 */ 289 */
281 290int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 291blocked_link (object *ob, maptile *m, int sx, int sy)
292{
283 object *tmp; 293 object *tmp;
284 int mflags, blocked; 294 int mflags, blocked;
285 295
286 /* Make sure the coordinates are valid - they should be, as caller should 296 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 297 * have already checked this.
288 */ 298 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 299 if (OUT_OF_REAL_MAP (m, sx, sy))
300 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 301 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 302 return 1;
292 } 303 }
293 304
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 305 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 306 * directly.
296 */ 307 */
297 mflags = m->spaces[sx + m->width * sy].flags; 308 mflags = m->spaces[sx + m->width * sy].flags;
298 309
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 311
301 /* If space is currently not blocked by anything, no need to 312 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 313 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 314 * things we need to do for players.
304 */ 315 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 316 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
317 return 0;
306 318
307 /* if there isn't anytyhing alive on this space, and this space isn't 319 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 320 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 321 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 322 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 323 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 324 * let the player through (inventory checkers for example)
313 */ 325 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 326 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
327 return 0;
315 328
316 if(ob->head != NULL) 329 if (ob->head != NULL)
317 ob=ob->head; 330 ob = ob->head;
318 331
319 /* We basically go through the stack of objects, and if there is 332 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 333 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 334 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 335 * ob is blocking it, so return 0.
323 */ 336 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
338 {
325 339
326 /* This must be before the checks below. Code for inventory checkers. */ 340 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 {
328 /* If last_sp is set, the player/monster needs an object, 343 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 344 * so we check for it. If they don't have it, they can't
330 * pass through this space. 345 * pass through this space.
331 */ 346 */
332 if (tmp->last_sp) { 347 if (tmp->last_sp)
348 {
333 if (check_inv_recursive(ob,tmp)==NULL) 349 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 350 return 1;
335 else 351 else
336 continue; 352 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 353 }
346 } /* if check_inv */
347 else { 354 else
355 {
356 /* In this case, the player must not have the object -
357 * if they do, they can't pass through.
358 */
359 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
360 return 1;
361 else
362 continue;
363 }
364 } /* if check_inv */
365 else
366 {
348 /* Broke apart a big nasty if into several here to make 367 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 368 * this more readable. first check - if the space blocks
350 * movement, can't move here. 369 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 370 * second - if a monster, can't move there, unles it is a
352 * hidden dm 371 * hidden dm
353 */ 372 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 373 if (OB_MOVE_BLOCK (ob, tmp))
374 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 375 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 376 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 377 return 1;
358 } 378 }
359 379
360 } 380 }
361 return 0; 381 return 0;
362} 382}
363 383
364 384
365/* 385/*
366 * Returns true if the given object can't fit in the given spot. 386 * Returns true if the given object can't fit in the given spot.
387 * Note this used to be arch_blocked, but with new movement 407 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 408 * code, we need to have actual object to check its move_type
389 * against the move_block values. 409 * against the move_block values.
390 */ 410 */
391 411
412int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{
393 archetype *tmp; 415 archetype *tmp;
394 int flag; 416 int flag;
395 mapstruct *m1; 417 maptile *m1;
396 sint16 sx, sy; 418 sint16 sx, sy;
397 419
398 if(ob==NULL) { 420 if (ob == NULL)
421 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 422 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 423 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP;
401 425
402 /* don't have object, so don't know what types would block */ 426 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
404 } 428 }
405 429
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
431 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 433
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 434 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 435 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE;
411 438
412 /* find_first_free_spot() calls this function. However, often 439 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 440 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 442 */
416 443
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
445 continue;
418 446
419 /* Note it is intentional that we check ob - the movement type of the 447 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 448 * head of the object should correspond for the entire object.
421 */ 449 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
423 return AB_NO_PASS; 451 return AB_NO_PASS;
424 452
425 } 453 }
426 return 0; 454 return 0;
427} 455}
428 456
429/* When the map is loaded, load_object does not actually insert objects 457/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 458 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 459 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 460 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 461 * This is needed so that we can update the containers weight.
434 */ 462 */
435 463
464void
436void fix_container(object *container) 465fix_container (object *container)
437{ 466{
438 object *tmp=container->inv, *next; 467 object *tmp = container->inv, *next;
439 468
440 container->inv=NULL; 469 container->inv = NULL;
441 while (tmp!=NULL) { 470 while (tmp != NULL)
471 {
442 next = tmp->below; 472 next = tmp->below;
443 if (tmp->inv) 473 if (tmp->inv)
444 fix_container(tmp); 474 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 475 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 476 tmp = next;
447 } 477 }
448 /* sum_weight will go through and calculate what all the containers are 478 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 479 * carrying.
450 */ 480 */
451 sum_weight(container); 481 sum_weight (container);
452} 482}
453 483
454/* link_multipart_objects go through all the objects on the map looking 484/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 485 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 486 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 487 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 488 * the more sections and not re-add sections for them.
459 */ 489 */
460 490
461static void link_multipart_objects(mapstruct *m) 491static void
492link_multipart_objects (maptile *m)
462{ 493{
463 int x,y; 494 int x, y;
464 object *tmp, *op, *last, *above; 495 object *tmp, *op, *last, *above;
465 archetype *at; 496 archetype *at;
466 497
467 for(x=0;x<MAP_WIDTH(m);x++) 498 for (x = 0; x < MAP_WIDTH (m); x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 499 for (y = 0; y < MAP_HEIGHT (m); y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
501 {
470 above=tmp->above; 502 above = tmp->above;
471 503
472 /* already multipart - don't do anything more */ 504 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 505 if (tmp->head || tmp->more)
506 continue;
474 507
475 /* If there is nothing more to this object, this for loop 508 /* If there is nothing more to this object, this for loop
476 * won't do anything. 509 * won't do anything.
477 */ 510 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 511 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
512 {
479 op = arch_to_object(at); 513 op = arch_to_object (at);
480 514
481 /* update x,y coordinates */ 515 /* update x,y coordinates */
482 op->x += tmp->x; 516 op->x += tmp->x;
483 op->y += tmp->y; 517 op->y += tmp->y;
484 op->head = tmp; 518 op->head = tmp;
485 op->map = m; 519 op->map = m;
486 last->more = op; 520 last->more = op;
487 if (tmp->name != op->name) {
488 if (op->name) free_string(op->name);
489 op->name = add_string(tmp->name); 521 op->name = tmp->name;
490 }
491 if (tmp->title != op->title) {
492 if (op->title) free_string(op->title);
493 op->title = add_string(tmp->title); 522 op->title = tmp->title;
494 }
495 /* we could link all the parts onto tmp, and then just 523 /* we could link all the parts onto tmp, and then just
496 * call insert_ob_in_map once, but the effect is the same, 524 * call insert_ob_in_map once, but the effect is the same,
497 * as insert_ob_in_map will call itself with each part, and 525 * as insert_ob_in_map will call itself with each part, and
498 * the coding is simpler to just to it here with each part. 526 * the coding is simpler to just to it here with each part.
499 */ 527 */
500 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 528 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
501 } /* for at = tmp->arch->more */ 529 } /* for at = tmp->arch->more */
502 } /* for objects on this space */ 530 } /* for objects on this space */
503} 531}
504
505
506 532
507/* 533/*
508 * Loads (ands parses) the objects into a given map from the specified 534 * Loads (ands parses) the objects into a given map from the specified
509 * file pointer. 535 * file pointer.
510 * mapflags is the same as we get with load_original_map 536 * mapflags is the same as we get with load_original_map
511 */ 537 */
512 538void
513void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 539load_objects (maptile *m, object_thawer & fp, int mapflags)
514 int i,j,bufstate=LO_NEWFILE; 540{
541 int i, j;
515 int unique; 542 int unique;
516 object *op, *prev=NULL,*last_more=NULL, *otmp; 543 object *op, *prev = NULL, *last_more = NULL, *otmp;
517 544
518 op=get_object(); 545 op = get_object ();
519 op->map = m; /* To handle buttons correctly */ 546 op->map = m; /* To handle buttons correctly */
520 547
521 while((i = load_object (fp, op, bufstate, mapflags))) { 548 while ((i = load_object (fp, op, mapflags)))
522 /* Since the loading of the map header does not load an object 549 {
523 * anymore, we need to pass LO_NEWFILE for the first object loaded,
524 * and then switch to LO_REPEAT for faster loading.
525 */
526 bufstate = LO_REPEAT;
527
528 /* if the archetype for the object is null, means that we 550 /* if the archetype for the object is null, means that we
529 * got an invalid object. Don't do anything with it - the game 551 * got an invalid object. Don't do anything with it - the game
530 * or editor will not be able to do anything with it either. 552 * or editor will not be able to do anything with it either.
531 */ 553 */
532 if (op->arch==NULL) { 554 if (op->arch == NULL)
555 {
533 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?(const char *)op->name:"(null)"); 556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
534 continue; 557 continue;
558 }
559
560
561 switch (i)
535 } 562 {
536
537
538 switch(i) {
539 case LL_NORMAL: 563 case LL_NORMAL:
540 /* if we are loading an overlay, put the floors on the bottom */ 564 /* if we are loading an overlay, put the floors on the bottom */
541 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
542 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
543 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
544 else 567 else
545 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
546 569
547 if (op->inv) 570 if (op->inv)
548 sum_weight(op); 571 sum_weight (op);
549 572
550 prev=op,last_more=op; 573 prev = op, last_more = op;
551 break; 574 break;
552 575
553 case LL_MORE: 576 case LL_MORE:
554 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
555 op->head=prev,last_more->more=op,last_more=op; 578 op->head = prev, last_more->more = op, last_more = op;
556 break; 579 break;
557 } 580 }
581
558 if (mapflags & MAP_STYLE) { 582 if (mapflags & MAP_STYLE)
559 remove_from_active_list(op); 583 remove_from_active_list (op);
560 } 584
561 op=get_object(); 585 op = get_object ();
562 op->map = m; 586 op->map = m;
563 } 587 }
588
564 for (i=0;i<m->width;i++){ 589 for (i = 0; i < m->width; i++)
590 {
565 for (j=0;j<m->height;j++){ 591 for (j = 0; j < m->height; j++)
592 {
566 unique =0; 593 unique = 0;
567 /* check for unique items, or unique squares */ 594 /* check for unique items, or unique squares */
568 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
596 {
569 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
570 unique = 1; 598 unique = 1;
571 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
572 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
573 } 601 }
574 } 602 }
575 } 603 }
604
576 free_object(op); 605 free_object (op);
577 link_multipart_objects(m); 606 link_multipart_objects (m);
578} 607}
579 608
580/* This saves all the objects on the map in a non destructive fashion. 609/* This saves all the objects on the map in a non destructive fashion.
581 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
582 * and we only save the head of multi part objects - this is needed 611 * and we only save the head of multi part objects - this is needed
583 * in order to do map tiling properly. 612 * in order to do map tiling properly.
584 */ 613 */
614void
585void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
616{
586 int i, j = 0,unique=0; 617 int i, j = 0, unique = 0;
587 object *op; 618 object *op;
619
588 /* first pass - save one-part objects */ 620 /* first pass - save one-part objects */
589 for(i = 0; i < MAP_WIDTH(m); i++) 621 for (i = 0; i < MAP_WIDTH (m); i++)
590 for (j = 0; j < MAP_HEIGHT(m); j++) { 622 for (j = 0; j < MAP_HEIGHT (m); j++)
623 {
591 unique=0; 624 unique = 0;
592 for(op = get_map_ob (m, i, j); op; op = op->above) { 625 for (op = get_map_ob (m, i, j); op; op = op->above)
626 {
593 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
594 unique=1; 628 unique = 1;
595 629
596 if(op->type == PLAYER) { 630 if (op->type == PLAYER)
631 {
597 LOG(llevDebug, "Player on map that is being saved\n"); 632 LOG (llevDebug, "Player on map that is being saved\n");
598 continue; 633 continue;
599 } 634 }
600 635
601 if (op->head || op->owner) 636 if (op->head || op->owner)
602 continue; 637 continue;
603 638
604 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
605 save_object (fp2, op, 3); 640 save_object (fp2, op, 3);
606 else 641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
607 if (flag == 0 ||
608 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
609 !QUERY_FLAG(op, FLAG_UNPAID))))
610 save_object(fp, op, 3); 642 save_object (fp, op, 3);
611 643
612 } /* for this space */ 644 } /* for this space */
613 } /* for this j */ 645 } /* for this j */
614} 646}
615 647
616/* 648/*
617 * Allocates, initialises, and returns a pointer to a mapstruct. 649 * Allocates, initialises, and returns a pointer to a maptile.
618 * Modified to no longer take a path option which was not being 650 * Modified to no longer take a path option which was not being
619 * used anyways. MSW 2001-07-01 651 * used anyways. MSW 2001-07-01
620 */ 652 */
621 653
622mapstruct *get_linked_map(void) { 654maptile *
623 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct)); 655get_linked_map (void)
624 mapstruct *mp; 656{
657 maptile *map = new maptile;
658 maptile *mp;
625 659
626 if(map==NULL)
627 fatal(OUT_OF_MEMORY);
628
629 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 660 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next);
630 if(mp==NULL) 661 if (mp == NULL)
631 first_map=map; 662 first_map = map;
632 else 663 else
633 mp->next=map; 664 mp->next = map;
634 665
635 map->in_memory=MAP_SWAPPED; 666 map->in_memory = MAP_SWAPPED;
636 /* The maps used to pick up default x and y values from the 667 /* The maps used to pick up default x and y values from the
637 * map archetype. Mimic that behaviour. 668 * map archetype. Mimic that behaviour.
638 */ 669 */
639 MAP_WIDTH(map)=16; 670 MAP_WIDTH (map) = 16;
640 MAP_HEIGHT(map)=16; 671 MAP_HEIGHT (map) = 16;
641 MAP_RESET_TIMEOUT(map)=0; 672 MAP_RESET_TIMEOUT (map) = 0;
642 MAP_TIMEOUT(map)=300; 673 MAP_TIMEOUT (map) = 300;
643 MAP_ENTER_X(map)=0; 674 MAP_ENTER_X (map) = 0;
644 MAP_ENTER_Y(map)=0; 675 MAP_ENTER_Y (map) = 0;
645 /*set part to -1 indicating conversion to weather map not yet done*/ 676 /*set part to -1 indicating conversion to weather map not yet done */
646 MAP_WORLDPARTX(map)=-1; 677 MAP_WORLDPARTX (map) = -1;
647 MAP_WORLDPARTY(map)=-1; 678 MAP_WORLDPARTY (map) = -1;
648 return map; 679 return map;
649} 680}
650 681
651/* 682/*
652 * Allocates the arrays contained in a mapstruct. 683 * Allocates the arrays contained in a maptile.
653 * This basically allocates the dynamic array of spaces for the 684 * This basically allocates the dynamic array of spaces for the
654 * map. 685 * map.
655 */ 686 */
656 687
657void allocate_map(mapstruct *m) { 688void
689allocate_map (maptile *m)
690{
658 m->in_memory = MAP_IN_MEMORY; 691 m->in_memory = MAP_IN_MEMORY;
659 /* Log this condition and free the storage. We could I suppose 692 /* Log this condition and free the storage. We could I suppose
660 * realloc, but if the caller is presuming the data will be intact, 693 * realloc, but if the caller is presuming the data will be intact,
661 * that is their poor assumption. 694 * that is their poor assumption.
662 */ 695 */
663 if (m->spaces) { 696 if (m->spaces)
697 {
664 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 698 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path);
665 free(m->spaces); 699 free (m->spaces);
666 } 700 }
667 701
668 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 702 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace));
669 703
670 if(m->spaces==NULL) 704 if (m->spaces == NULL)
671 fatal(OUT_OF_MEMORY); 705 fatal (OUT_OF_MEMORY);
672} 706}
673 707
674/* Create and returns a map of the specific size. Used 708/* Create and returns a map of the specific size. Used
675 * in random map code and the editor. 709 * in random map code and the editor.
676 */ 710 */
711maptile *
677mapstruct *get_empty_map(int sizex, int sizey) { 712get_empty_map (int sizex, int sizey)
713{
678 mapstruct *m = get_linked_map(); 714 maptile *m = get_linked_map ();
715
679 m->width = sizex; 716 m->width = sizex;
680 m->height = sizey; 717 m->height = sizey;
681 m->in_memory = MAP_SWAPPED; 718 m->in_memory = MAP_SWAPPED;
682 allocate_map(m); 719 allocate_map (m);
683 return m; 720 return m;
684} 721}
685 722
686/* Takes a string from a map definition and outputs a pointer to the array of shopitems 723/* Takes a string from a map definition and outputs a pointer to the array of shopitems
687 * corresponding to that string. Memory is allocated for this, it must be freed 724 * corresponding to that string. Memory is allocated for this, it must be freed
688 * at a later date. 725 * at a later date.
689 * Called by parse_map_headers below. 726 * Called by parse_map_headers below.
690 */ 727 */
691 728
729static shopitems *
692static shopitems *parse_shop_string (const char *input_string) { 730parse_shop_string (const char *input_string)
731{
693 char *shop_string, *p, *q, *next_semicolon, *next_colon; 732 char *shop_string, *p, *q, *next_semicolon, *next_colon;
694 shopitems *items=NULL; 733 shopitems *items = NULL;
695 int i=0, number_of_entries=0; 734 int i = 0, number_of_entries = 0;
696 const typedata *current_type; 735 const typedata *current_type;
697 736
698 shop_string=strdup_local(input_string); 737 shop_string = strdup_local (input_string);
699 p=shop_string; 738 p = shop_string;
700 /* first we'll count the entries, we'll need that for allocating the array shortly */ 739 /* first we'll count the entries, we'll need that for allocating the array shortly */
701 while (p) { 740 while (p)
741 {
702 p=strchr(p, ';'); 742 p = strchr (p, ';');
703 number_of_entries++; 743 number_of_entries++;
704 if (p) p++; 744 if (p)
745 p++;
705 } 746 }
706 p=shop_string; 747 p = shop_string;
707 strip_endline(p); 748 strip_endline (p);
708 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 749 items = new shopitems[number_of_entries + 1];
709 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
710 for (i=0; i<number_of_entries; i++) { 750 for (i = 0; i < number_of_entries; i++)
751 {
711 if (!p) { 752 if (!p)
753 {
712 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 754 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
713 break; 755 break;
714 } 756 }
715 next_semicolon=strchr(p, ';'); 757 next_semicolon = strchr (p, ';');
716 next_colon=strchr(p, ':'); 758 next_colon = strchr (p, ':');
717 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 759 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
718 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 760 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
719 items[i].strength=atoi(strchr(p,':')+1); 761 items[i].strength = atoi (strchr (p, ':') + 1);
762
763 if (isdigit (*p) || *p == '*')
720 764 {
721 if (isdigit(*p) || *p=='*') {
722 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 765 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
723 current_type=get_typedata(items[i].typenum); 766 current_type = get_typedata (items[i].typenum);
724 if (current_type) { 767 if (current_type)
768 {
725 items[i].name=current_type->name; 769 items[i].name = current_type->name;
726 items[i].name_pl=current_type->name_pl; 770 items[i].name_pl = current_type->name_pl;
727 }
728 }
729 else { /*we have a named type, let's figure out what it is */
730 q=strpbrk(p,";:");
731 if (q) *q='\0';
732
733 current_type=get_typedata_by_name(p);
734 if (current_type) {
735 items[i].name=current_type->name;
736 items[i].typenum=current_type->number;
737 items[i].name_pl=current_type->name_pl;
738 } 771 }
739 else { /* oh uh, something's wrong, let's free up this one, and try 772 }
740 * the next entry while we're at it, better print a warning 773 else
741 */ 774 { /*we have a named type, let's figure out what it is */
742 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 775 q = strpbrk (p, ";:");
743 p, input_string); 776 if (q)
777 *q = '\0';
778
779 current_type = get_typedata_by_name (p);
780 if (current_type)
781 {
782 items[i].name = current_type->name;
783 items[i].typenum = current_type->number;
784 items[i].name_pl = current_type->name_pl;
744 } 785 }
786 else
787 { /* oh uh, something's wrong, let's free up this one, and try
788 * the next entry while we're at it, better print a warning
789 */
790 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
745 } 791 }
792 }
746 items[i].index=number_of_entries; 793 items[i].index = number_of_entries;
747 if (next_semicolon) p=++next_semicolon; 794 if (next_semicolon)
795 p = ++next_semicolon;
796 else
748 else p=NULL; 797 p = NULL;
749 } 798 }
750 free(shop_string); 799 free (shop_string);
751 return items; 800 return items;
752} 801}
753 802
754/* opposite of parse string, this puts the string that was originally fed in to 803/* opposite of parse string, this puts the string that was originally fed in to
755 * the map (or something equivilent) into output_string. */ 804 * the map (or something equivilent) into output_string. */
805static void
756static void print_shop_string(mapstruct *m, char *output_string) { 806print_shop_string (maptile *m, char *output_string)
807{
757 int i; 808 int i;
758 char tmp[MAX_BUF]; 809 char tmp[MAX_BUF];
810
759 strcpy(output_string, ""); 811 strcpy (output_string, "");
760 for (i=0; i< m->shopitems[0].index; i++) { 812 for (i = 0; i < m->shopitems[0].index; i++)
813 {
761 if (m->shopitems[i].typenum) { 814 if (m->shopitems[i].typenum)
815 {
762 if (m->shopitems[i].strength) { 816 if (m->shopitems[i].strength)
817 {
763 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 818 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
764 } 819 }
820 else
765 else sprintf(tmp, "%s;", m->shopitems[i].name); 821 sprintf (tmp, "%s;", m->shopitems[i].name);
822 }
823 else
766 } 824 {
767 else {
768 if (m->shopitems[i].strength) { 825 if (m->shopitems[i].strength)
826 {
769 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 827 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
770 } 828 }
829 else
771 else sprintf(tmp, "*"); 830 sprintf (tmp, "*");
772 } 831 }
773 strcat(output_string, tmp); 832 strcat (output_string, tmp);
774 } 833 }
775} 834}
776 835
777/* This loads the header information of the map. The header 836/* This loads the header information of the map. The header
778 * contains things like difficulty, size, timeout, etc. 837 * contains things like difficulty, size, timeout, etc.
785 * currently, there are few enough fields this is not a big deal. 844 * currently, there are few enough fields this is not a big deal.
786 * MSW 2001-07-01 845 * MSW 2001-07-01
787 * return 0 on success, 1 on failure. 846 * return 0 on success, 1 on failure.
788 */ 847 */
789 848
849static int
790static int load_map_header(object_thawer &fp, mapstruct *m) 850load_map_header (object_thawer & fp, maptile *m)
791{ 851{
792 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 852 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
793 int msgpos=0; 853 int msgpos = 0;
794 int maplorepos=0; 854 int maplorepos = 0;
795 855
796 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 856 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
857 {
797 buf[HUGE_BUF-1] = 0; 858 buf[HUGE_BUF - 1] = 0;
798 key = buf; 859 key = buf;
799 while (isspace(*key)) key++; 860 while (isspace (*key))
800 if (*key == 0) continue; /* empty line */ 861 key++;
862 if (*key == 0)
863 continue; /* empty line */
801 value = strchr(key, ' '); 864 value = strchr (key, ' ');
802 if (!value) { 865 if (!value)
866 {
803 end = strchr(key, '\n'); 867 end = strchr (key, '\n');
804 if (end != NULL) { 868 if (end != NULL)
869 {
805 *end = 0; 870 *end = 0;
806 } 871 }
872 }
807 } else { 873 else
874 {
808 *value = 0; 875 *value = 0;
809 value++; 876 value++;
810 end = strchr(value, '\n'); 877 end = strchr (value, '\n');
811 while (isspace(*value)) { 878 while (isspace (*value))
879 {
812 value++; 880 value++;
813 if (*value == '\0' || value == end) { 881 if (*value == '\0' || value == end)
882 {
814 /* Nothing but spaces. */ 883 /* Nothing but spaces. */
815 value = NULL; 884 value = NULL;
816 break; 885 break;
817 } 886 }
818 } 887 }
819 } 888 }
889
820 if (!end) { 890 if (!end)
891 {
821 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 892 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
822 buf);
823 return 1; 893 return 1;
824 }
825 894 }
826 895
827 /* key is the field name, value is what it should be set 896 /* key is the field name, value is what it should be set
828 * to. We've already done the work to null terminate key, 897 * to. We've already done the work to null terminate key,
829 * and strip off any leading spaces for both of these. 898 * and strip off any leading spaces for both of these.
830 * We have not touched the newline at the end of the line - 899 * We have not touched the newline at the end of the line -
831 * these are needed for some values. the end pointer 900 * these are needed for some values. the end pointer
832 * points to the first of the newlines. 901 * points to the first of the newlines.
833 * value could be NULL! It would be easy enough to just point 902 * value could be NULL! It would be easy enough to just point
834 * this to "" to prevent cores, but that would let more errors slide 903 * this to "" to prevent cores, but that would let more errors slide
835 * through. 904 * through.
836 * 905 *
837 * First check for entries that do not use the value parameter, then 906 * First check for entries that do not use the value parameter, then
838 * validate that value is given and check for the remaining entries 907 * validate that value is given and check for the remaining entries
839 * that use the parameter. 908 * that use the parameter.
840 */ 909 */
841 910
842 if (!strcmp(key,"msg")) { 911 if (!strcmp (key, "msg"))
912 {
843 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 913 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
914 {
844 if (!strcmp(buf,"endmsg\n")) break; 915 if (!strcmp (buf, "endmsg\n"))
916 break;
845 else { 917 else
918 {
846 /* slightly more efficient than strcat */ 919 /* slightly more efficient than strcat */
847 strcpy(msgbuf+msgpos, buf); 920 strcpy (msgbuf + msgpos, buf);
848 msgpos += strlen(buf); 921 msgpos += strlen (buf);
849 } 922 }
850 } 923 }
851 /* There are lots of maps that have empty messages (eg, msg/endmsg 924 /* There are lots of maps that have empty messages (eg, msg/endmsg
852 * with nothing between). There is no reason in those cases to 925 * with nothing between). There is no reason in those cases to
853 * keep the empty message. Also, msgbuf contains garbage data 926 * keep the empty message. Also, msgbuf contains garbage data
854 * when msgpos is zero, so copying it results in crashes 927 * when msgpos is zero, so copying it results in crashes
855 */ 928 */
856 if (msgpos != 0) 929 if (msgpos != 0)
857 m->msg = strdup_local(msgbuf); 930 m->msg = strdup_local (msgbuf);
858 } 931 }
859 else if (!strcmp(key,"maplore")) { 932 else if (!strcmp (key, "maplore"))
933 {
860 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 934 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
935 {
861 if (!strcmp(buf,"endmaplore\n")) break; 936 if (!strcmp (buf, "endmaplore\n"))
937 break;
862 else { 938 else
939 {
863 /* slightly more efficient than strcat */ 940 /* slightly more efficient than strcat */
864 strcpy(maplorebuf+maplorepos, buf); 941 strcpy (maplorebuf + maplorepos, buf);
865 maplorepos += strlen(buf); 942 maplorepos += strlen (buf);
866 } 943 }
867 } 944 }
868 if (maplorepos != 0) 945 if (maplorepos != 0)
869 m->maplore = strdup_local(maplorebuf); 946 m->maplore = strdup_local (maplorebuf);
870 } 947 }
871 else if (!strcmp(key,"end")) { 948 else if (!strcmp (key, "end"))
949 {
872 break; 950 break;
873 } 951 }
874 else if (value == NULL) { 952 else if (value == NULL)
953 {
875 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 954 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
876 } 955 }
877 else if (!strcmp(key, "arch")) { 956 else if (!strcmp (key, "arch"))
957 {
878 /* This is an oddity, but not something we care about much. */ 958 /* This is an oddity, but not something we care about much. */
879 if (strcmp(value,"map\n")) 959 if (strcmp (value, "map\n"))
880 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
881 } 961 }
882 else if (!strcmp(key,"name")) { 962 else if (!strcmp (key, "name"))
963 {
883 *end=0; 964 *end = 0;
884 m->name = strdup_local(value); 965 m->name = strdup_local (value);
885 } 966 }
886 /* first strcmp value on these are old names supported 967 /* first strcmp value on these are old names supported
887 * for compatibility reasons. The new values (second) are 968 * for compatibility reasons. The new values (second) are
888 * what really should be used. 969 * what really should be used.
889 */ 970 */
890 else if (!strcmp(key,"oid")) { 971 else if (!strcmp (key, "oid"))
972 {
891 fp.get (m, atoi(value)); 973 fp.get (m, atoi (value));
974 }
892 } else if (!strcmp(key, "attach")) { 975 else if (!strcmp (key, "attach"))
976 {
893 m->attach = add_string (value); 977 m->attach = value;
978 }
894 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 979 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
980 {
895 m->enter_x = atoi(value); 981 m->enter_x = atoi (value);
982 }
896 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 983 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
984 {
897 m->enter_y = atoi(value); 985 m->enter_y = atoi (value);
986 }
898 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 987 else if (!strcmp (key, "x") || !strcmp (key, "width"))
988 {
899 m->width = atoi(value); 989 m->width = atoi (value);
990 }
900 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 991 else if (!strcmp (key, "y") || !strcmp (key, "height"))
992 {
901 m->height = atoi(value); 993 m->height = atoi (value);
994 }
902 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 995 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
996 {
903 m->reset_timeout = atoi(value); 997 m->reset_timeout = atoi (value);
998 }
904 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 999 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1000 {
905 m->timeout = atoi(value); 1001 m->timeout = atoi (value);
1002 }
906 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 1003 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1004 {
907 m->difficulty = atoi(value); 1005 m->difficulty = atoi (value);
1006 }
908 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 1007 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1008 {
909 m->darkness = atoi(value); 1009 m->darkness = atoi (value);
1010 }
910 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 1011 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1012 {
911 m->fixed_resettime = atoi(value); 1013 m->fixed_resettime = atoi (value);
1014 }
912 } else if (!strcmp(key,"unique")) { 1015 else if (!strcmp (key, "unique"))
1016 {
913 m->unique = atoi(value); 1017 m->unique = atoi (value);
1018 }
914 } else if (!strcmp(key,"template")) { 1019 else if (!strcmp (key, "template"))
1020 {
915 m->templatemap = atoi(value); 1021 m->templatemap = atoi (value);
1022 }
916 } else if (!strcmp(key,"region")) { 1023 else if (!strcmp (key, "region"))
1024 {
917 m->region = get_region_by_name(value); 1025 m->region = get_region_by_name (value);
1026 }
918 } else if (!strcmp(key,"shopitems")) { 1027 else if (!strcmp (key, "shopitems"))
1028 {
919 *end=0; 1029 *end = 0;
920 m->shopitems = parse_shop_string(value); 1030 m->shopitems = parse_shop_string (value);
1031 }
921 } else if (!strcmp(key,"shopgreed")) { 1032 else if (!strcmp (key, "shopgreed"))
1033 {
922 m->shopgreed = atof(value); 1034 m->shopgreed = atof (value);
1035 }
923 } else if (!strcmp(key,"shopmin")) { 1036 else if (!strcmp (key, "shopmin"))
1037 {
924 m->shopmin = atol(value); 1038 m->shopmin = atol (value);
1039 }
925 } else if (!strcmp(key,"shopmax")) { 1040 else if (!strcmp (key, "shopmax"))
1041 {
926 m->shopmax = atol(value); 1042 m->shopmax = atol (value);
1043 }
927 } else if (!strcmp(key,"shoprace")) { 1044 else if (!strcmp (key, "shoprace"))
1045 {
928 *end=0; 1046 *end = 0;
929 m->shoprace = strdup_local(value); 1047 m->shoprace = strdup_local (value);
1048 }
930 } else if (!strcmp(key,"outdoor")) { 1049 else if (!strcmp (key, "outdoor"))
1050 {
931 m->outdoor = atoi(value); 1051 m->outdoor = atoi (value);
1052 }
932 } else if (!strcmp(key, "temp")) { 1053 else if (!strcmp (key, "temp"))
1054 {
933 m->temp = atoi(value); 1055 m->temp = atoi (value);
1056 }
934 } else if (!strcmp(key, "pressure")) { 1057 else if (!strcmp (key, "pressure"))
1058 {
935 m->pressure = atoi(value); 1059 m->pressure = atoi (value);
1060 }
936 } else if (!strcmp(key, "humid")) { 1061 else if (!strcmp (key, "humid"))
1062 {
937 m->humid = atoi(value); 1063 m->humid = atoi (value);
1064 }
938 } else if (!strcmp(key, "windspeed")) { 1065 else if (!strcmp (key, "windspeed"))
1066 {
939 m->windspeed = atoi(value); 1067 m->windspeed = atoi (value);
1068 }
940 } else if (!strcmp(key, "winddir")) { 1069 else if (!strcmp (key, "winddir"))
1070 {
941 m->winddir = atoi(value); 1071 m->winddir = atoi (value);
1072 }
942 } else if (!strcmp(key, "sky")) { 1073 else if (!strcmp (key, "sky"))
1074 {
943 m->sky = atoi(value); 1075 m->sky = atoi (value);
1076 }
944 } else if (!strcmp(key, "nosmooth")) { 1077 else if (!strcmp (key, "nosmooth"))
1078 {
945 m->nosmooth = atoi(value); 1079 m->nosmooth = atoi (value);
946 } 1080 }
947 else if (!strncmp(key,"tile_path_", 10)) { 1081 else if (!strncmp (key, "tile_path_", 10))
1082 {
948 int tile=atoi(key+10); 1083 int tile = atoi (key + 10);
949 1084
950 if (tile<1 || tile>4) { 1085 if (tile < 1 || tile > 4)
1086 {
951 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1087 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
952 tile, m->path); 1088 }
953 } else { 1089 else
1090 {
954 char *path; 1091 char *path;
955 1092
956 *end = 0; 1093 *end = 0;
957 1094
958 if (m->tile_path[tile-1]) { 1095 if (m->tile_path[tile - 1])
1096 {
959 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1097 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
960 tile, m->path);
961 free(m->tile_path[tile-1]); 1098 free (m->tile_path[tile - 1]);
962 m->tile_path[tile-1] = NULL; 1099 m->tile_path[tile - 1] = NULL;
963 } 1100 }
964 1101
965 if (check_path(value, 1) != -1) { 1102 if (check_path (value, 1) != -1)
1103 {
966 /* The unadorned path works. */ 1104 /* The unadorned path works. */
967 path = value; 1105 path = value;
1106 }
968 } else { 1107 else
1108 {
969 /* Try again; it could be a relative exit. */ 1109 /* Try again; it could be a relative exit. */
970 1110
971 path = path_combine_and_normalize(m->path, value); 1111 path = path_combine_and_normalize (m->path, value);
972 1112
973 if (check_path(path, 1) == -1) { 1113 if (check_path (path, 1) == -1)
1114 {
974 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1115 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
975 path = NULL; 1116 path = NULL;
976 } 1117 }
977 } 1118 }
978 1119
979 if (editor) { 1120 if (editor)
1121 {
980 /* Use the value as in the file. */ 1122 /* Use the value as in the file. */
981 m->tile_path[tile-1] = strdup_local(value); 1123 m->tile_path[tile - 1] = strdup_local (value);
982 } else if (path != NULL) {
983 /* Use the normalized value. */
984 m->tile_path[tile-1] = strdup_local(path);
985 } 1124 }
1125 else if (path != NULL)
1126 {
1127 /* Use the normalized value. */
1128 m->tile_path[tile - 1] = strdup_local (path);
1129 }
986 } /* end if tile direction (in)valid */ 1130 } /* end if tile direction (in)valid */
1131 }
1132 else
987 } 1133 {
988 else {
989 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1134 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
990 } 1135 }
991 } 1136 }
992 if (!key || strcmp(key,"end")) { 1137 if (!key || strcmp (key, "end"))
1138 {
993 LOG(llevError,"Got premature eof on map header!\n"); 1139 LOG (llevError, "Got premature eof on map header!\n");
994 return 1; 1140 return 1;
995 } 1141 }
996 return 0; 1142 return 0;
997} 1143}
998 1144
999/* 1145/*
1000 * Opens the file "filename" and reads information about the map 1146 * Opens the file "filename" and reads information about the map
1001 * from the given file, and stores it in a newly allocated 1147 * from the given file, and stores it in a newly allocated
1002 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1148 * maptile. A pointer to this structure is returned, or NULL on failure.
1003 * flags correspond to those in map.h. Main ones used are 1149 * flags correspond to those in map.h. Main ones used are
1004 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1150 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1005 * MAP_BLOCK, in which case we block on this load. This happens in all 1151 * MAP_BLOCK, in which case we block on this load. This happens in all
1006 * cases, no matter if this flag is set or not. 1152 * cases, no matter if this flag is set or not.
1007 * MAP_STYLE: style map - don't add active objects, don't add to server 1153 * MAP_STYLE: style map - don't add active objects, don't add to server
1008 * managed map list. 1154 * managed map list.
1009 */ 1155 */
1010 1156
1157maptile *
1011mapstruct *load_original_map(const char *filename, int flags) { 1158load_original_map (const char *filename, int flags)
1012 mapstruct *m; 1159{
1160 maptile *m;
1013 char pathname[MAX_BUF]; 1161 char pathname[MAX_BUF];
1014 1162
1015 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1016 if (flags & MAP_PLAYER_UNIQUE) 1163 if (flags & MAP_PLAYER_UNIQUE)
1017 strcpy(pathname, filename); 1164 strcpy (pathname, filename);
1018 else if (flags & MAP_OVERLAY) 1165 else if (flags & MAP_OVERLAY)
1019 strcpy(pathname, create_overlay_pathname(filename)); 1166 strcpy (pathname, create_overlay_pathname (filename));
1020 else 1167 else
1021 strcpy(pathname, create_pathname(filename)); 1168 strcpy (pathname, create_pathname (filename));
1022 1169
1170 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1171
1023 object_thawer thawer (pathname); 1172 object_thawer thawer (pathname);
1024 1173
1025 if (!thawer) 1174 if (!thawer)
1026 return 0; 1175 return 0;
1027 1176
1028 m = get_linked_map(); 1177 m = get_linked_map ();
1029 1178
1030 strcpy (m->path, filename); 1179 strcpy (m->path, filename);
1031 if (load_map_header(thawer, m)) { 1180 if (load_map_header (thawer, m))
1181 {
1032 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1182 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1033 filename, flags);
1034 delete_map(m); 1183 delete_map (m);
1035 return NULL; 1184 return NULL;
1036 } 1185 }
1037 1186
1038 allocate_map(m); 1187 allocate_map (m);
1039 1188
1040 m->in_memory=MAP_LOADING; 1189 m->in_memory = MAP_LOADING;
1041 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1190 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1042 1191
1043 m->in_memory=MAP_IN_MEMORY; 1192 m->in_memory = MAP_IN_MEMORY;
1044 if (!MAP_DIFFICULTY(m)) 1193 if (!MAP_DIFFICULTY (m))
1045 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1194 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1046 set_map_reset_time(m); 1195 set_map_reset_time (m);
1047 m->instantiate (); 1196 m->instantiate ();
1048 return (m); 1197 return (m);
1049} 1198}
1050 1199
1051/* 1200/*
1052 * Loads a map, which has been loaded earlier, from file. 1201 * Loads a map, which has been loaded earlier, from file.
1053 * Return the map object we load into (this can change from the passed 1202 * Return the map object we load into (this can change from the passed
1054 * option if we can't find the original map) 1203 * option if we can't find the original map)
1055 */ 1204 */
1056 1205
1057static mapstruct *load_temporary_map(mapstruct *m) { 1206static maptile *
1058 int comp; 1207load_temporary_map (maptile *m)
1208{
1059 char buf[MAX_BUF]; 1209 char buf[MAX_BUF];
1060 1210
1061 if (!m->tmpname) { 1211 if (!m->tmpname)
1212 {
1062 LOG(llevError, "No temporary filename for map %s\n", m->path); 1213 LOG (llevError, "No temporary filename for map %s\n", m->path);
1063 strcpy(buf, m->path);
1064 delete_map(m);
1065 m = load_original_map(buf, 0);
1066 if(m==NULL) return NULL;
1067 fix_auto_apply(m); /* Chests which open as default */
1068 return m;
1069 }
1070
1071 object_thawer thawer (m->tmpname);
1072
1073 if (!thawer)
1074 {
1075 strcpy (buf, m->path); 1214 strcpy (buf, m->path);
1076 delete_map (m); 1215 delete_map (m);
1077 m = load_original_map (buf, 0); 1216 m = load_original_map (buf, 0);
1078 if (!m) return NULL; 1217 if (m == NULL)
1079 fix_auto_apply (m); /* Chests which open as default */
1080 return m;
1081 }
1082
1083 if (load_map_header(thawer, m)) {
1084 LOG(llevError,"Error loading map header for %s (%s)\n",
1085 m->path, m->tmpname);
1086 delete_map(m);
1087 m = load_original_map(m->path, 0);
1088 return NULL; 1218 return NULL;
1219 fix_auto_apply (m); /* Chests which open as default */
1220 return m;
1221 }
1222
1223 object_thawer thawer (m->tmpname);
1224
1225 if (!thawer)
1089 } 1226 {
1227 strcpy (buf, m->path);
1228 delete_map (m);
1229 m = load_original_map (buf, 0);
1230 if (!m)
1231 return NULL;
1232 fix_auto_apply (m); /* Chests which open as default */
1233 return m;
1234 }
1235
1236 if (load_map_header (thawer, m))
1237 {
1238 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1239 delete_map (m);
1240 m = load_original_map (m->path, 0);
1241 return NULL;
1242 }
1090 allocate_map(m); 1243 allocate_map (m);
1091 1244
1092 m->in_memory=MAP_LOADING; 1245 m->in_memory = MAP_LOADING;
1093 load_objects (m, thawer, 0); 1246 load_objects (m, thawer, 0);
1094 1247
1095 m->in_memory=MAP_IN_MEMORY; 1248 m->in_memory = MAP_IN_MEMORY;
1096 INVOKE_MAP (SWAPIN, m); 1249 INVOKE_MAP (SWAPIN, m);
1097 return m; 1250 return m;
1098} 1251}
1099 1252
1100/* 1253/*
1101 * Loads a map, which has been loaded earlier, from file. 1254 * Loads a map, which has been loaded earlier, from file.
1102 * Return the map object we load into (this can change from the passed 1255 * Return the map object we load into (this can change from the passed
1103 * option if we can't find the original map) 1256 * option if we can't find the original map)
1104 */ 1257 */
1105 1258
1259maptile *
1106mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1260load_overlay_map (const char *filename, maptile *m)
1261{
1107 char pathname[MAX_BUF]; 1262 char pathname[MAX_BUF];
1108 1263
1109 strcpy(pathname, create_overlay_pathname(filename)); 1264 strcpy (pathname, create_overlay_pathname (filename));
1110 1265
1111 object_thawer thawer (pathname); 1266 object_thawer thawer (pathname);
1112 1267
1113 if (!thawer) 1268 if (!thawer)
1114 return m;
1115
1116 if (load_map_header(thawer, m)) {
1117 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1118 m->path, pathname);
1119 delete_map(m);
1120 m = load_original_map(m->path, 0);
1121 return NULL;
1122 }
1123 /*allocate_map(m);*/
1124
1125 m->in_memory=MAP_LOADING;
1126 load_objects (m, thawer, MAP_OVERLAY);
1127
1128 m->in_memory=MAP_IN_MEMORY;
1129 return m; 1269 return m;
1270
1271 if (load_map_header (thawer, m))
1272 {
1273 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1274 delete_map (m);
1275 m = load_original_map (m->path, 0);
1276 return NULL;
1277 }
1278 /*allocate_map(m); */
1279
1280 m->in_memory = MAP_LOADING;
1281 load_objects (m, thawer, MAP_OVERLAY);
1282
1283 m->in_memory = MAP_IN_MEMORY;
1284 return m;
1130} 1285}
1131 1286
1132/****************************************************************************** 1287/******************************************************************************
1133 * This is the start of unique map handling code 1288 * This is the start of unique map handling code
1134 *****************************************************************************/ 1289 *****************************************************************************/
1135 1290
1136/* This goes through map 'm' and removed any unique items on the map. */ 1291/* This goes through map 'm' and removed any unique items on the map. */
1137static void delete_unique_items(mapstruct *m) 1292static void
1293delete_unique_items (maptile *m)
1138{ 1294{
1139 int i,j,unique; 1295 int i, j, unique;
1140 object *op, *next; 1296 object *op, *next;
1141 1297
1142 for(i=0; i<MAP_WIDTH(m); i++) 1298 for (i = 0; i < MAP_WIDTH (m); i++)
1143 for(j=0; j<MAP_HEIGHT(m); j++) { 1299 for (j = 0; j < MAP_HEIGHT (m); j++)
1300 {
1144 unique=0; 1301 unique = 0;
1145 for (op=get_map_ob(m, i, j); op; op=next) { 1302 for (op = get_map_ob (m, i, j); op; op = next)
1303 {
1146 next = op->above; 1304 next = op->above;
1147 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1305 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1148 unique=1; 1306 unique = 1;
1149 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1307 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1308 {
1150 clean_object(op); 1309 clean_object (op);
1151 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1310 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1152 remove_button_link(op); 1311 remove_button_link (op);
1153 remove_ob(op); 1312 remove_ob (op);
1154 free_object(op); 1313 free_object (op);
1155 } 1314 }
1156 } 1315 }
1157 } 1316 }
1158} 1317}
1159 1318
1160 1319
1161/* 1320/*
1162 * Loads unique objects from file(s) into the map which is in memory 1321 * Loads unique objects from file(s) into the map which is in memory
1163 * m is the map to load unique items into. 1322 * m is the map to load unique items into.
1164 */ 1323 */
1165static void load_unique_objects(mapstruct *m) { 1324static void
1325load_unique_objects (maptile *m)
1326{
1166 int count; 1327 int count;
1167 char firstname[MAX_BUF]; 1328 char firstname[MAX_BUF];
1168 1329
1169 for (count=0; count<10; count++) { 1330 for (count = 0; count < 10; count++)
1331 {
1170 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1332 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1171 if (!access(firstname, R_OK)) break; 1333 if (!access (firstname, R_OK))
1334 break;
1172 } 1335 }
1173 /* If we get here, we did not find any map */ 1336 /* If we get here, we did not find any map */
1174 if (count==10) return; 1337 if (count == 10)
1338 return;
1175 1339
1176 object_thawer thawer (firstname); 1340 object_thawer thawer (firstname);
1177 1341
1178 if (!thawer) 1342 if (!thawer)
1179 return; 1343 return;
1180 1344
1181 m->in_memory=MAP_LOADING; 1345 m->in_memory = MAP_LOADING;
1182 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1346 if (m->tmpname == NULL) /* if we have loaded unique items from */
1183 delete_unique_items(m); /* original map before, don't duplicate them */ 1347 delete_unique_items (m); /* original map before, don't duplicate them */
1184 load_object(thawer, NULL, LO_NOREAD,0);
1185 load_objects (m, thawer, 0); 1348 load_objects (m, thawer, 0);
1186 1349
1187 m->in_memory=MAP_IN_MEMORY; 1350 m->in_memory = MAP_IN_MEMORY;
1188} 1351}
1189 1352
1190 1353
1191/* 1354/*
1192 * Saves a map to file. If flag is set, it is saved into the same 1355 * Saves a map to file. If flag is set, it is saved into the same
1193 * file it was (originally) loaded from. Otherwise a temporary 1356 * file it was (originally) loaded from. Otherwise a temporary
1194 * filename will be genarated, and the file will be stored there. 1357 * filename will be genarated, and the file will be stored there.
1195 * The temporary filename will be stored in the mapstructure. 1358 * The temporary filename will be stored in the maptileure.
1196 * If the map is unique, we also save to the filename in the map 1359 * If the map is unique, we also save to the filename in the map
1197 * (this should have been updated when first loaded) 1360 * (this should have been updated when first loaded)
1198 */ 1361 */
1199 1362
1200int 1363int
1201new_save_map (mapstruct * m, int flag) 1364new_save_map (maptile *m, int flag)
1202{ 1365{
1203 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1366 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1204 int i; 1367 int i;
1205 1368
1206 if (flag && !*m->path) 1369 if (flag && !*m->path)
1207 { 1370 {
1208 LOG (llevError, "Tried to save map without path.\n"); 1371 LOG (llevError, "Tried to save map without path.\n");
1210 } 1373 }
1211 1374
1212 if (flag || (m->unique) || (m->templatemap)) 1375 if (flag || (m->unique) || (m->templatemap))
1213 { 1376 {
1214 if (!m->unique && !m->templatemap) 1377 if (!m->unique && !m->templatemap)
1215 { /* flag is set */ 1378 { /* flag is set */
1216 if (flag == 2) 1379 if (flag == 2)
1217 strcpy (filename, create_overlay_pathname (m->path)); 1380 strcpy (filename, create_overlay_pathname (m->path));
1218 else 1381 else
1219 strcpy (filename, create_pathname (m->path)); 1382 strcpy (filename, create_pathname (m->path));
1220 } 1383 }
1334 sprintf (buf, "%s.v00", create_items_path (m->path)); 1497 sprintf (buf, "%s.v00", create_items_path (m->path));
1335 1498
1336 unique.save (buf); 1499 unique.save (buf);
1337 } 1500 }
1338 else 1501 else
1339 { /* save same file when not playing, like in editor */ 1502 { /* save same file when not playing, like in editor */
1340 save_objects (m, freezer, freezer, 0); 1503 save_objects (m, freezer, freezer, 0);
1341 } 1504 }
1342 1505
1343 freezer.save (filename); 1506 freezer.save (filename);
1344 1507
1349/* 1512/*
1350 * Remove and free all objects in the inventory of the given object. 1513 * Remove and free all objects in the inventory of the given object.
1351 * object.c ? 1514 * object.c ?
1352 */ 1515 */
1353 1516
1517void
1354void clean_object(object *op) 1518clean_object (object *op)
1355{ 1519{
1356 object *tmp, *next; 1520 object *tmp, *next;
1357 1521
1358 for(tmp = op->inv; tmp; tmp = next) 1522 for (tmp = op->inv; tmp; tmp = next)
1359 { 1523 {
1360 next = tmp->below; 1524 next = tmp->below;
1361 clean_object(tmp); 1525 clean_object (tmp);
1362 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1526 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1363 remove_button_link(tmp); 1527 remove_button_link (tmp);
1364 remove_ob(tmp); 1528 remove_ob (tmp);
1365 free_object(tmp); 1529 free_object (tmp);
1366 } 1530 }
1367} 1531}
1368 1532
1369/* 1533/*
1370 * Remove and free all objects in the given map. 1534 * Remove and free all objects in the given map.
1371 */ 1535 */
1372 1536
1537void
1373void free_all_objects(mapstruct *m) { 1538free_all_objects (maptile *m)
1539{
1374 int i,j; 1540 int i, j;
1375 object *op; 1541 object *op;
1376 1542
1377 for(i=0;i<MAP_WIDTH(m);i++) 1543 for (i = 0; i < MAP_WIDTH (m); i++)
1378 for(j=0;j<MAP_HEIGHT(m);j++) { 1544 for (j = 0; j < MAP_HEIGHT (m); j++)
1545 {
1379 object *previous_obj=NULL; 1546 object *previous_obj = NULL;
1547
1380 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1548 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1549 {
1381 if (op==previous_obj) { 1550 if (op == previous_obj)
1551 {
1382 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1552 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1383 break; 1553 break;
1384 } 1554 }
1385 previous_obj=op; 1555 previous_obj = op;
1386 if(op->head!=NULL) 1556 if (op->head != NULL)
1387 op = op->head; 1557 op = op->head;
1388 1558
1389 /* If the map isn't in memory, free_object will remove and 1559 /* If the map isn't in memory, free_object will remove and
1390 * free objects in op's inventory. So let it do the job. 1560 * free objects in op's inventory. So let it do the job.
1391 */ 1561 */
1392 if (m->in_memory==MAP_IN_MEMORY) 1562 if (m->in_memory == MAP_IN_MEMORY)
1393 clean_object(op); 1563 clean_object (op);
1394 remove_ob(op); 1564 remove_ob (op);
1395 free_object(op); 1565 free_object (op);
1396 } 1566 }
1397 } 1567 }
1398#ifdef MANY_CORES
1399 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1400 * an item on that map was not saved - look for that condition and die as appropriate -
1401 * this leaves more of the map data intact for better debugging.
1402 */
1403 for (op=objects; op!=NULL; op=op->next) {
1404 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1405 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1406 abort();
1407 }
1408 }
1409#endif
1410} 1568}
1411 1569
1412/* 1570/*
1413 * Frees everything allocated by the given mapstructure. 1571 * Frees everything allocated by the given maptileure.
1414 * don't free tmpname - our caller is left to do that 1572 * don't free tmpname - our caller is left to do that
1415 */ 1573 */
1416 1574
1575void
1417void free_map(mapstruct *m,int flag) { 1576free_map (maptile *m, int flag)
1577{
1418 int i; 1578 int i;
1419 1579
1420 if (!m->in_memory) { 1580 if (!m->in_memory)
1581 {
1421 LOG(llevError,"Trying to free freed map.\n"); 1582 LOG (llevError, "Trying to free freed map.\n");
1422 return; 1583 return;
1423 } 1584 }
1424 if (flag && m->spaces) free_all_objects(m); 1585 if (flag && m->spaces)
1586 free_all_objects (m);
1587 if (m->name)
1425 if (m->name) FREE_AND_CLEAR(m->name); 1588 FREE_AND_CLEAR (m->name);
1589 if (m->spaces)
1426 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1590 FREE_AND_CLEAR (m->spaces);
1591 if (m->msg)
1427 if (m->msg) FREE_AND_CLEAR(m->msg); 1592 FREE_AND_CLEAR (m->msg);
1593 if (m->maplore)
1428 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1594 FREE_AND_CLEAR (m->maplore);
1429 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1595 if (m->shopitems)
1596 delete[]m->shopitems;
1597 m->shopitems = 0;
1598 if (m->shoprace)
1430 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1599 FREE_AND_CLEAR (m->shoprace);
1431 if (m->buttons) 1600 if (m->buttons)
1432 free_objectlinkpt(m->buttons); 1601 free_objectlinkpt (m->buttons);
1433 m->buttons = NULL; 1602 m->buttons = NULL;
1434 for (i=0; i<4; i++) { 1603 for (i = 0; i < 4; i++)
1604 {
1605 if (m->tile_path[i])
1435 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1606 FREE_AND_CLEAR (m->tile_path[i]);
1436 m->tile_map[i] = NULL; 1607 m->tile_map[i] = NULL;
1437 } 1608 }
1438 m->in_memory = MAP_SWAPPED; 1609 m->in_memory = MAP_SWAPPED;
1439} 1610}
1440 1611
1441/* 1612/*
1442 * function: vanish mapstruct 1613 * function: vanish maptile
1443 * m : pointer to mapstruct, if NULL no action 1614 * m : pointer to maptile, if NULL no action
1444 * this deletes all the data on the map (freeing pointers) 1615 * this deletes all the data on the map (freeing pointers)
1445 * and then removes this map from the global linked list of maps. 1616 * and then removes this map from the global linked list of maps.
1446 */ 1617 */
1447 1618
1448void delete_map(mapstruct *m) { 1619void
1620delete_map (maptile *m)
1621{
1449 mapstruct *tmp, *last; 1622 maptile *tmp, *last;
1450 int i; 1623 int i;
1451 1624
1452 if (!m) 1625 if (!m)
1453 return; 1626 return;
1454 1627
1455 m->clear (); 1628 m->clear ();
1456 1629
1457 if (m->in_memory == MAP_IN_MEMORY) { 1630 if (m->in_memory == MAP_IN_MEMORY)
1631 {
1458 /* change to MAP_SAVING, even though we are not, 1632 /* change to MAP_SAVING, even though we are not,
1459 * so that remove_ob doesn't do as much work. 1633 * so that remove_ob doesn't do as much work.
1634 */
1635 m->in_memory = MAP_SAVING;
1636 free_map (m, 1);
1637 }
1638 /* move this out of free_map, since tmpname can still be needed if
1639 * the map is swapped out.
1640 */
1641 if (m->tmpname)
1642 {
1643 free (m->tmpname);
1644 m->tmpname = NULL;
1645 }
1646 last = NULL;
1647 /* We need to look through all the maps and see if any maps
1648 * are pointing at this one for tiling information. Since
1649 * tiling can be assymetric, we just can not look to see which
1650 * maps this map tiles with and clears those.
1651 */
1652 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1653 {
1654 if (tmp->next == m)
1655 last = tmp;
1656
1657 /* This should hopefully get unrolled on a decent compiler */
1658 for (i = 0; i < 4; i++)
1659 if (tmp->tile_map[i] == m)
1660 tmp->tile_map[i] = NULL;
1661 }
1662
1663 /* If last is null, then this should be the first map in the list */
1664 if (!last)
1665 {
1666 if (m == first_map)
1667 first_map = m->next;
1668 else
1669 /* m->path is a static char, so should hopefully still have
1670 * some useful data in it.
1460 */ 1671 */
1461 m->in_memory = MAP_SAVING;
1462 free_map (m, 1);
1463 }
1464 /* move this out of free_map, since tmpname can still be needed if
1465 * the map is swapped out.
1466 */
1467 if (m->tmpname) {
1468 free(m->tmpname);
1469 m->tmpname=NULL;
1470 }
1471 last = NULL;
1472 /* We need to look through all the maps and see if any maps
1473 * are pointing at this one for tiling information. Since
1474 * tiling can be assymetric, we just can not look to see which
1475 * maps this map tiles with and clears those.
1476 */
1477 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1478 if (tmp->next == m) last = tmp;
1479
1480 /* This should hopefully get unrolled on a decent compiler */
1481 for (i=0; i<4; i++)
1482 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1483 }
1484
1485 /* If last is null, then this should be the first map in the list */
1486 if (!last) {
1487 if (m == first_map)
1488 first_map = m->next;
1489 else
1490 /* m->path is a static char, so should hopefully still have
1491 * some useful data in it.
1492 */
1493 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1672 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1494 m->path);
1495 } 1673 }
1496 else 1674 else
1497 last->next = m->next; 1675 last->next = m->next;
1498 1676
1499 free (m); 1677 delete m;
1500} 1678}
1501 1679
1502 1680
1503 1681
1504/* 1682/*
1511 * dont do any more name translation on it. 1689 * dont do any more name translation on it.
1512 * 1690 *
1513 * Returns a pointer to the given map. 1691 * Returns a pointer to the given map.
1514 */ 1692 */
1515 1693
1694maptile *
1516mapstruct *ready_map_name(const char *name, int flags) { 1695ready_map_name (const char *name, int flags)
1517 mapstruct *m; 1696{
1697 maptile *m;
1518 1698
1519 if (!name) 1699 if (!name)
1520 return (NULL); 1700 return (NULL);
1521 1701
1522 /* Have we been at this level before? */ 1702 /* Have we been at this level before? */
1523 m = has_been_loaded (name); 1703 m = has_been_loaded (name);
1524 1704
1525 /* Map is good to go, so just return it */ 1705 /* Map is good to go, so just return it */
1526 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1706 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1707 {
1527 return m; 1708 return m;
1528 } 1709 }
1529 1710
1530 /* unique maps always get loaded from their original location, and never 1711 /* unique maps always get loaded from their original location, and never
1531 * a temp location. Likewise, if map_flush is set, or we have never loaded 1712 * a temp location. Likewise, if map_flush is set, or we have never loaded
1532 * this map, load it now. I removed the reset checking from here - 1713 * this map, load it now. I removed the reset checking from here -
1533 * it seems the probability of a player trying to enter a map that should 1714 * it seems the probability of a player trying to enter a map that should
1534 * reset but hasn't yet is quite low, and removing that makes this function 1715 * reset but hasn't yet is quite low, and removing that makes this function
1535 * a bit cleaner (and players probably shouldn't rely on exact timing for 1716 * a bit cleaner (and players probably shouldn't rely on exact timing for
1536 * resets in any case - if they really care, they should use the 'maps command. 1717 * resets in any case - if they really care, they should use the 'maps command.
1537 */ 1718 */
1538 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1719 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1720 {
1539 1721
1540 /* first visit or time to reset */ 1722 /* first visit or time to reset */
1541 if (m) { 1723 if (m)
1724 {
1542 clean_tmp_map(m); /* Doesn't make much difference */ 1725 clean_tmp_map (m); /* Doesn't make much difference */
1543 delete_map(m); 1726 delete_map (m);
1544 } 1727 }
1545 1728
1546 /* create and load a map */ 1729 /* create and load a map */
1547 if (flags & MAP_PLAYER_UNIQUE) 1730 if (flags & MAP_PLAYER_UNIQUE)
1548 LOG(llevDebug, "Trying to load map %s.\n", name); 1731 LOG (llevDebug, "Trying to load map %s.\n", name);
1549 else 1732 else
1550 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1733 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1551 1734
1735 //eval_pv ("$x = Event::time", 1);//D
1552 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1736 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1553 return (NULL); 1737 return (NULL);
1738 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1554 1739
1555 fix_auto_apply(m); /* Chests which open as default */ 1740 fix_auto_apply (m); /* Chests which open as default */
1556 1741
1557 /* If a player unique map, no extra unique object file to load. 1742 /* If a player unique map, no extra unique object file to load.
1558 * if from the editor, likewise. 1743 * if from the editor, likewise.
1559 */ 1744 */
1560 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1745 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1561 load_unique_objects(m); 1746 load_unique_objects (m);
1562 1747
1563 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1748 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1749 {
1564 m=load_overlay_map(name, m); 1750 m = load_overlay_map (name, m);
1565 if (m==NULL) 1751 if (m == NULL)
1566 return NULL; 1752 return NULL;
1567 } 1753 }
1568 1754
1569 if (flags & MAP_PLAYER_UNIQUE) 1755 if (flags & MAP_PLAYER_UNIQUE)
1570 INVOKE_MAP (SWAPIN, m); 1756 INVOKE_MAP (SWAPIN, m);
1571 1757
1572 } else { 1758 }
1759 else
1760 {
1573 /* If in this loop, we found a temporary map, so load it up. */ 1761 /* If in this loop, we found a temporary map, so load it up. */
1574 1762
1575 m=load_temporary_map (m); 1763 m = load_temporary_map (m);
1764 if (m == NULL)
1576 if(m==NULL) return NULL; 1765 return NULL;
1577 load_unique_objects(m); 1766 load_unique_objects (m);
1578 1767
1579 clean_tmp_map(m); 1768 clean_tmp_map (m);
1580 m->in_memory = MAP_IN_MEMORY; 1769 m->in_memory = MAP_IN_MEMORY;
1581 /* tempnam() on sun systems (probably others) uses malloc 1770 /* tempnam() on sun systems (probably others) uses malloc
1582 * to allocated space for the string. Free it here. 1771 * to allocated space for the string. Free it here.
1583 * In some cases, load_temporary_map above won't find the 1772 * In some cases, load_temporary_map above won't find the
1584 * temporary map, and so has reloaded a new map. If that 1773 * temporary map, and so has reloaded a new map. If that
1585 * is the case, tmpname is now null 1774 * is the case, tmpname is now null
1586 */ 1775 */
1587 if (m->tmpname) free(m->tmpname); 1776 if (m->tmpname)
1777 free (m->tmpname);
1588 m->tmpname = NULL; 1778 m->tmpname = NULL;
1589 /* It's going to be saved anew anyway */ 1779 /* It's going to be saved anew anyway */
1590 } 1780 }
1591 1781
1592 /* Below here is stuff common to both first time loaded maps and 1782 /* Below here is stuff common to both first time loaded maps and
1593 * temp maps. 1783 * temp maps.
1594 */ 1784 */
1595 1785
1596 decay_objects(m); /* start the decay */ 1786 decay_objects (m); /* start the decay */
1597 /* In case other objects press some buttons down */ 1787 /* In case other objects press some buttons down */
1598 update_buttons(m); 1788 update_buttons (m);
1599 if (m->outdoor) 1789 if (m->outdoor)
1600 set_darkness_map(m); 1790 set_darkness_map (m);
1601 /* run the weather over this map */ 1791 /* run the weather over this map */
1602 weather_effect(name); 1792 weather_effect (name);
1603 return m; 1793 return m;
1604} 1794}
1605 1795
1606 1796
1607/* 1797/*
1608 * This routine is supposed to find out the difficulty of the map. 1798 * This routine is supposed to find out the difficulty of the map.
1613 * in the map is zero, then use this routine. Maps should really 1803 * in the map is zero, then use this routine. Maps should really
1614 * have a difficulty set than using this function - human calculation 1804 * have a difficulty set than using this function - human calculation
1615 * is much better than this functions guesswork. 1805 * is much better than this functions guesswork.
1616 */ 1806 */
1617 1807
1808int
1618int calculate_difficulty(mapstruct *m) { 1809calculate_difficulty (maptile *m)
1810{
1619 object *op; 1811 object *op;
1620 archetype *at; 1812 archetype *at;
1621 int x, y, i, diff; 1813 int x, y, i;
1622 long monster_cnt = 0; 1814 long monster_cnt = 0;
1623 double avgexp = 0; 1815 double avgexp = 0;
1624 sint64 total_exp = 0; 1816 sint64 total_exp = 0;
1625 1817
1626 if (MAP_DIFFICULTY (m)) 1818 if (MAP_DIFFICULTY (m))
1627 { 1819 {
1628 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1820 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1629 return MAP_DIFFICULTY (m); 1821 return MAP_DIFFICULTY (m);
1630 } 1822 }
1631 1823
1632 for(x = 0; x < MAP_WIDTH(m); x++) 1824 for (x = 0; x < MAP_WIDTH (m); x++)
1633 for(y = 0; y < MAP_HEIGHT(m); y++) 1825 for (y = 0; y < MAP_HEIGHT (m); y++)
1634 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1826 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1635 { 1827 {
1636 if(QUERY_FLAG (op, FLAG_MONSTER)) 1828 if (QUERY_FLAG (op, FLAG_MONSTER))
1637 { 1829 {
1638 total_exp += op->stats.exp; 1830 total_exp += op->stats.exp;
1639 monster_cnt++; 1831 monster_cnt++;
1640 } 1832 }
1641 1833
1642 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1834 if (QUERY_FLAG (op, FLAG_GENERATOR))
1643 { 1835 {
1644 total_exp += op->stats.exp; 1836 total_exp += op->stats.exp;
1645 at = type_to_archetype(GENERATE_TYPE (op)); 1837 at = type_to_archetype (GENERATE_TYPE (op));
1646 1838
1647 if(at != NULL) 1839 if (at != NULL)
1648 total_exp += at->clone.stats.exp * 8; 1840 total_exp += at->clone.stats.exp * 8;
1649 1841
1650 monster_cnt++; 1842 monster_cnt++;
1651 } 1843 }
1652 } 1844 }
1663 } 1855 }
1664 1856
1665 return 1; 1857 return 1;
1666} 1858}
1667 1859
1668void clean_tmp_map(mapstruct *m) { 1860void
1861clean_tmp_map (maptile *m)
1862{
1669 if(m->tmpname == NULL) 1863 if (m->tmpname == NULL)
1670 return; 1864 return;
1671 INVOKE_MAP (CLEAN, m); 1865 INVOKE_MAP (CLEAN, m);
1672 (void) unlink(m->tmpname); 1866 (void) unlink (m->tmpname);
1673} 1867}
1674 1868
1869void
1675void free_all_maps(void) 1870free_all_maps (void)
1676{ 1871{
1677 int real_maps=0; 1872 int real_maps = 0;
1678 1873
1679 while (first_map) { 1874 while (first_map)
1875 {
1680 /* I think some of the callers above before it gets here set this to be 1876 /* I think some of the callers above before it gets here set this to be
1681 * saving, but we still want to free this data 1877 * saving, but we still want to free this data
1682 */ 1878 */
1683 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1879 if (first_map->in_memory == MAP_SAVING)
1880 first_map->in_memory = MAP_IN_MEMORY;
1684 delete_map(first_map); 1881 delete_map (first_map);
1685 real_maps++; 1882 real_maps++;
1686 } 1883 }
1687 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1884 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1688} 1885}
1689 1886
1690/* change_map_light() - used to change map light level (darkness) 1887/* change_map_light() - used to change map light level (darkness)
1691 * up or down. Returns true if successful. It should now be 1888 * up or down. Returns true if successful. It should now be
1692 * possible to change a value by more than 1. 1889 * possible to change a value by more than 1.
1693 * Move this from los.c to map.c since this is more related 1890 * Move this from los.c to map.c since this is more related
1694 * to maps than los. 1891 * to maps than los.
1695 * postive values make it darker, negative make it brighter 1892 * postive values make it darker, negative make it brighter
1696 */ 1893 */
1697 1894
1895int
1698int change_map_light(mapstruct *m, int change) { 1896change_map_light (maptile *m, int change)
1897{
1699 int new_level = m->darkness + change; 1898 int new_level = m->darkness + change;
1700 1899
1701 /* Nothing to do */ 1900 /* Nothing to do */
1702 if(!change || (new_level <= 0 && m->darkness == 0) || 1901 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1703 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1902 {
1704 return 0; 1903 return 0;
1705 } 1904 }
1706 1905
1707 /* inform all players on the map */ 1906 /* inform all players on the map */
1708 if (change>0) 1907 if (change > 0)
1709 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1908 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1710 else 1909 else
1711 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1910 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1712 1911
1713 /* Do extra checking. since m->darkness is a unsigned value, 1912 /* Do extra checking. since m->darkness is a unsigned value,
1714 * we need to be extra careful about negative values. 1913 * we need to be extra careful about negative values.
1715 * In general, the checks below are only needed if change 1914 * In general, the checks below are only needed if change
1716 * is not +/-1 1915 * is not +/-1
1717 */ 1916 */
1718 if (new_level < 0) m->darkness = 0; 1917 if (new_level < 0)
1719 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1918 m->darkness = 0;
1919 else if (new_level >= MAX_DARKNESS)
1920 m->darkness = MAX_DARKNESS;
1921 else
1720 else m->darkness=new_level; 1922 m->darkness = new_level;
1721 1923
1722 /* All clients need to get re-updated for the change */ 1924 /* All clients need to get re-updated for the change */
1723 update_all_map_los(m); 1925 update_all_map_los (m);
1724 return 1; 1926 return 1;
1725} 1927}
1726 1928
1727 1929
1728/* 1930/*
1729 * This function updates various attributes about a specific space 1931 * This function updates various attributes about a specific space
1730 * on the map (what it looks like, whether it blocks magic, 1932 * on the map (what it looks like, whether it blocks magic,
1731 * has a living creatures, prevents people from passing 1933 * has a living creatures, prevents people from passing
1732 * through, etc) 1934 * through, etc)
1733 */ 1935 */
1936void
1734void update_position (mapstruct *m, int x, int y) { 1937update_position (maptile *m, int x, int y)
1938{
1735 object *tmp, *last = NULL; 1939 object *tmp, *last = NULL;
1736 uint8 flags = 0, oldflags, light=0, anywhere=0; 1940 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1737 New_Face *top,*floor, *middle; 1941 New_Face *top, *floor, *middle;
1738 object *top_obj, *floor_obj, *middle_obj; 1942 object *top_obj, *floor_obj, *middle_obj;
1739 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1943 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1740 1944
1741 oldflags = GET_MAP_FLAGS(m,x,y); 1945 oldflags = GET_MAP_FLAGS (m, x, y);
1742 if (!(oldflags & P_NEED_UPDATE)) { 1946 if (!(oldflags & P_NEED_UPDATE))
1947 {
1743 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1948 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1744 m->path, x, y);
1745 return; 1949 return;
1746 } 1950 }
1747 1951
1748 middle=blank_face; 1952 middle = blank_face;
1749 top=blank_face; 1953 top = blank_face;
1750 floor=blank_face; 1954 floor = blank_face;
1751 1955
1752 middle_obj = NULL; 1956 middle_obj = NULL;
1753 top_obj = NULL; 1957 top_obj = NULL;
1754 floor_obj = NULL; 1958 floor_obj = NULL;
1755 1959
1756 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1960 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1961 {
1757 1962
1758 /* This could be made additive I guess (two lights better than 1963 /* This could be made additive I guess (two lights better than
1759 * one). But if so, it shouldn't be a simple additive - 2 1964 * one). But if so, it shouldn't be a simple additive - 2
1760 * light bulbs do not illuminate twice as far as once since 1965 * light bulbs do not illuminate twice as far as once since
1761 * it is a disapation factor that is squared (or is it cubed?) 1966 * it is a disapation factor that is squared (or is it cubed?)
1762 */ 1967 */
1763 if (tmp->glow_radius > light) light = tmp->glow_radius; 1968 if (tmp->glow_radius > light)
1969 light = tmp->glow_radius;
1764 1970
1765 /* This call is needed in order to update objects the player 1971 /* This call is needed in order to update objects the player
1766 * is standing in that have animations (ie, grass, fire, etc). 1972 * is standing in that have animations (ie, grass, fire, etc).
1767 * However, it also causes the look window to be re-drawn 1973 * However, it also causes the look window to be re-drawn
1768 * 3 times each time the player moves, because many of the 1974 * 3 times each time the player moves, because many of the
1769 * functions the move_player calls eventualy call this. 1975 * functions the move_player calls eventualy call this.
1770 * 1976 *
1771 * Always put the player down for drawing. 1977 * Always put the player down for drawing.
1772 */ 1978 */
1773 if (!tmp->invisible) { 1979 if (!tmp->invisible)
1980 {
1774 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1981 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1982 {
1775 top = tmp->face; 1983 top = tmp->face;
1776 top_obj = tmp; 1984 top_obj = tmp;
1777 } 1985 }
1778 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1986 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1987 {
1779 /* If we got a floor, that means middle and top were below it, 1988 /* If we got a floor, that means middle and top were below it,
1780 * so should not be visible, so we clear them. 1989 * so should not be visible, so we clear them.
1781 */ 1990 */
1782 middle=blank_face; 1991 middle = blank_face;
1783 top=blank_face; 1992 top = blank_face;
1784 floor = tmp->face; 1993 floor = tmp->face;
1785 floor_obj = tmp; 1994 floor_obj = tmp;
1786 } 1995 }
1787 /* Flag anywhere have high priority */ 1996 /* Flag anywhere have high priority */
1788 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1997 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1998 {
1789 middle = tmp->face; 1999 middle = tmp->face;
1790 2000
1791 middle_obj = tmp; 2001 middle_obj = tmp;
1792 anywhere =1; 2002 anywhere = 1;
1793 } 2003 }
1794 /* Find the highest visible face around. If equal 2004 /* Find the highest visible face around. If equal
1795 * visibilities, we still want the one nearer to the 2005 * visibilities, we still want the one nearer to the
1796 * top 2006 * top
1797 */ 2007 */
1798 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 2008 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
2009 {
1799 middle = tmp->face; 2010 middle = tmp->face;
1800 middle_obj = tmp; 2011 middle_obj = tmp;
1801 } 2012 }
1802 } 2013 }
1803 if (tmp==tmp->above) { 2014 if (tmp == tmp->above)
2015 {
1804 LOG(llevError, "Error in structure of map\n"); 2016 LOG (llevError, "Error in structure of map\n");
1805 exit (-1); 2017 exit (-1);
1806 }
1807 2018 }
2019
1808 move_slow |= tmp->move_slow; 2020 move_slow |= tmp->move_slow;
1809 move_block |= tmp->move_block; 2021 move_block |= tmp->move_block;
1810 move_on |= tmp->move_on; 2022 move_on |= tmp->move_on;
1811 move_off |= tmp->move_off; 2023 move_off |= tmp->move_off;
1812 move_allow |= tmp->move_allow; 2024 move_allow |= tmp->move_allow;
1813 2025
1814 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 2026 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1815 flags |= P_IS_ALIVE; 2027 flags |= P_IS_ALIVE;
1816 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 2028 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1817 flags |= P_NO_MAGIC; 2029 flags |= P_NO_MAGIC;
1818 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 2030 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1819 flags |= P_NO_CLERIC; 2031 flags |= P_NO_CLERIC;
1820 if (tmp->type == SAFE_GROUND) 2032 if (tmp->type == SAFE_GROUND)
1821 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; 2033 flags |= P_SAFE;
1822 2034
1823 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 2035 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1824 flags |= P_BLOCKSVIEW; 2036 flags |= P_BLOCKSVIEW;
1825 } /* for stack of objects */ 2037 } /* for stack of objects */
1826 2038
1827 /* we don't want to rely on this function to have accurate flags, but 2039 /* we don't want to rely on this function to have accurate flags, but
1828 * since we're already doing the work, we calculate them here. 2040 * since we're already doing the work, we calculate them here.
1829 * if they don't match, logic is broken someplace. 2041 * if they don't match, logic is broken someplace.
1830 */ 2042 */
1831 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2043 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1832 (!(oldflags & P_NO_ERROR))) { 2044 {
1833 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2045 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1834 m->path, x, y,
1835 (oldflags & ~P_NEED_UPDATE), flags); 2046 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1836 } 2047 }
1837 SET_MAP_FLAGS(m, x, y, flags); 2048 SET_MAP_FLAGS (m, x, y, flags);
1838 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2049 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1839 SET_MAP_MOVE_ON(m, x, y, move_on); 2050 SET_MAP_MOVE_ON (m, x, y, move_on);
1840 SET_MAP_MOVE_OFF(m, x, y, move_off); 2051 SET_MAP_MOVE_OFF (m, x, y, move_off);
1841 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2052 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1842 2053
1843 /* At this point, we have a floor face (if there is a floor), 2054 /* At this point, we have a floor face (if there is a floor),
1844 * and the floor is set - we are not going to touch it at 2055 * and the floor is set - we are not going to touch it at
1845 * this point. 2056 * this point.
1846 * middle contains the highest visibility face. 2057 * middle contains the highest visibility face.
1847 * top contains a player/monster face, if there is one. 2058 * top contains a player/monster face, if there is one.
1848 * 2059 *
1849 * We now need to fill in top.face and/or middle.face. 2060 * We now need to fill in top.face and/or middle.face.
1850 */ 2061 */
1851 2062
1852 /* If the top face also happens to be high visibility, re-do our 2063 /* If the top face also happens to be high visibility, re-do our
1853 * middle face. This should not happen, as we already have the 2064 * middle face. This should not happen, as we already have the
1854 * else statement above so middle should not get set. OTOH, it 2065 * else statement above so middle should not get set. OTOH, it
1855 * may be possible for the faces to match but be different objects. 2066 * may be possible for the faces to match but be different objects.
1856 */ 2067 */
1857 if (top == middle) middle=blank_face; 2068 if (top == middle)
2069 middle = blank_face;
1858 2070
1859 /* There are three posibilities at this point: 2071 /* There are three posibilities at this point:
1860 * 1) top face is set, need middle to be set. 2072 * 1) top face is set, need middle to be set.
1861 * 2) middle is set, need to set top. 2073 * 2) middle is set, need to set top.
1862 * 3) neither middle or top is set - need to set both. 2074 * 3) neither middle or top is set - need to set both.
1863 */ 2075 */
1864 2076
1865 for (tmp=last; tmp; tmp=tmp->below) { 2077 for (tmp = last; tmp; tmp = tmp->below)
2078 {
1866 /* Once we get to a floor, stop, since we already have a floor object */ 2079 /* Once we get to a floor, stop, since we already have a floor object */
1867 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2080 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2081 break;
1868 2082
1869 /* If two top faces are already set, quit processing */ 2083 /* If two top faces are already set, quit processing */
1870 if ((top != blank_face) && (middle != blank_face)) break; 2084 if ((top != blank_face) && (middle != blank_face))
2085 break;
1871 2086
1872 /* Only show visible faces, unless its the editor - show all */ 2087 /* Only show visible faces, unless its the editor - show all */
1873 if (!tmp->invisible || editor) { 2088 if (!tmp->invisible || editor)
2089 {
1874 /* Fill in top if needed */ 2090 /* Fill in top if needed */
1875 if (top == blank_face) { 2091 if (top == blank_face)
2092 {
1876 top = tmp->face; 2093 top = tmp->face;
1877 top_obj = tmp; 2094 top_obj = tmp;
2095 if (top == middle)
1878 if (top == middle) middle=blank_face; 2096 middle = blank_face;
2097 }
1879 } else { 2098 else
2099 {
1880 /* top is already set - we should only get here if 2100 /* top is already set - we should only get here if
1881 * middle is not set 2101 * middle is not set
1882 * 2102 *
1883 * Set the middle face and break out, since there is nothing 2103 * Set the middle face and break out, since there is nothing
1884 * more to fill in. We don't check visiblity here, since 2104 * more to fill in. We don't check visiblity here, since
1885 * 2105 *
1886 */ 2106 */
1887 if (tmp->face != top ) { 2107 if (tmp->face != top)
2108 {
1888 middle = tmp->face; 2109 middle = tmp->face;
1889 middle_obj = tmp; 2110 middle_obj = tmp;
1890 break; 2111 break;
1891 } 2112 }
1892 } 2113 }
1893 } 2114 }
1894 } 2115 }
1895 if (middle == floor) middle = blank_face; 2116 if (middle == floor)
1896 if (top == middle) middle = blank_face; 2117 middle = blank_face;
2118 if (top == middle)
2119 middle = blank_face;
1897 SET_MAP_FACE(m,x,y,top,0); 2120 SET_MAP_FACE (m, x, y, top, 0);
1898 if(top != blank_face) 2121 if (top != blank_face)
1899 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2122 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1900 else 2123 else
1901 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2124 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1902 SET_MAP_FACE(m,x,y,middle,1); 2125 SET_MAP_FACE (m, x, y, middle, 1);
1903 if(middle != blank_face) 2126 if (middle != blank_face)
1904 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2127 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1905 else 2128 else
1906 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2129 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1907 SET_MAP_FACE(m,x,y,floor,2); 2130 SET_MAP_FACE (m, x, y, floor, 2);
1908 if(floor != blank_face) 2131 if (floor != blank_face)
1909 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2132 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1910 else 2133 else
1911 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2134 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1912 SET_MAP_LIGHT(m,x,y,light); 2135 SET_MAP_LIGHT (m, x, y, light);
1913} 2136}
1914 2137
1915 2138
2139void
1916void set_map_reset_time(mapstruct *map) { 2140set_map_reset_time (maptile *map)
2141{
1917 int timeout; 2142 int timeout;
1918 2143
1919 timeout = MAP_RESET_TIMEOUT(map); 2144 timeout = MAP_RESET_TIMEOUT (map);
1920 if (timeout <= 0) 2145 if (timeout <= 0)
1921 timeout = MAP_DEFAULTRESET; 2146 timeout = MAP_DEFAULTRESET;
1922 if (timeout >= MAP_MAXRESET) 2147 if (timeout >= MAP_MAXRESET)
1923 timeout = MAP_MAXRESET; 2148 timeout = MAP_MAXRESET;
1924 MAP_WHEN_RESET(map) = seconds()+timeout; 2149 MAP_WHEN_RESET (map) = seconds () + timeout;
1925} 2150}
1926 2151
1927/* this updates the orig_map->tile_map[tile_num] value after loading 2152/* this updates the orig_map->tile_map[tile_num] value after loading
1928 * the map. It also takes care of linking back the freshly loaded 2153 * the map. It also takes care of linking back the freshly loaded
1929 * maps tile_map values if it tiles back to this one. It returns 2154 * maps tile_map values if it tiles back to this one. It returns
1930 * the value of orig_map->tile_map[tile_num]. It really only does this 2155 * the value of orig_map->tile_map[tile_num]. It really only does this
1931 * so that it is easier for calling functions to verify success. 2156 * so that it is easier for calling functions to verify success.
1932 */ 2157 */
1933 2158
2159static maptile *
1934static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2160load_and_link_tiled_map (maptile *orig_map, int tile_num)
1935{ 2161{
1936 int dest_tile = (tile_num +2) % 4; 2162 int dest_tile = (tile_num + 2) % 4;
1937 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2163 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1938 2164
1939 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2165 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1940 2166
1941 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2167 /* need to do a strcmp here as the orig_map->path is not a shared string */
1942 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2168 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1943 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1944 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2169 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1945 2170
1946 return orig_map->tile_map[tile_num]; 2171 return orig_map->tile_map[tile_num];
1947} 2172}
1948 2173
1949/* this returns TRUE if the coordinates (x,y) are out of 2174/* this returns TRUE if the coordinates (x,y) are out of
1950 * map m. This function also takes into account any 2175 * map m. This function also takes into account any
1951 * tiling considerations, loading adjacant maps as needed. 2176 * tiling considerations, loading adjacant maps as needed.
1954 * This function will recursively call itself for the 2179 * This function will recursively call itself for the
1955 * tiled maps. 2180 * tiled maps.
1956 * 2181 *
1957 * 2182 *
1958 */ 2183 */
2184int
1959int out_of_map(mapstruct *m, int x, int y) 2185out_of_map (maptile *m, int x, int y)
1960{ 2186{
1961 2187
1962 /* If we get passed a null map, this is obviously the 2188 /* If we get passed a null map, this is obviously the
1963 * case. This generally shouldn't happen, but if the 2189 * case. This generally shouldn't happen, but if the
1964 * map loads fail below, it could happen. 2190 * map loads fail below, it could happen.
1965 */ 2191 */
1966 if (!m) return 0; 2192 if (!m)
1967
1968 if (x<0) {
1969 if (!m->tile_path[3]) return 1;
1970 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1971 load_and_link_tiled_map(m, 3);
1972 }
1973 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1974 }
1975 if (x>=MAP_WIDTH(m)) {
1976 if (!m->tile_path[1]) return 1;
1977 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1978 load_and_link_tiled_map(m, 1);
1979 }
1980 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1981 }
1982 if (y<0) {
1983 if (!m->tile_path[0]) return 1;
1984 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1985 load_and_link_tiled_map(m, 0);
1986 }
1987 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1988 }
1989 if (y>=MAP_HEIGHT(m)) {
1990 if (!m->tile_path[2]) return 1;
1991 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1992 load_and_link_tiled_map(m, 2);
1993 }
1994 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1995 }
1996
1997 /* Simple case - coordinates are within this local
1998 * map.
1999 */
2000 return 0; 2193 return 0;
2194
2195 if (x < 0)
2196 {
2197 if (!m->tile_path[3])
2198 return 1;
2199 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2200 {
2201 load_and_link_tiled_map (m, 3);
2202 }
2203 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2204 }
2205 if (x >= MAP_WIDTH (m))
2206 {
2207 if (!m->tile_path[1])
2208 return 1;
2209 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2210 {
2211 load_and_link_tiled_map (m, 1);
2212 }
2213 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2214 }
2215 if (y < 0)
2216 {
2217 if (!m->tile_path[0])
2218 return 1;
2219 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2220 {
2221 load_and_link_tiled_map (m, 0);
2222 }
2223 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2224 }
2225 if (y >= MAP_HEIGHT (m))
2226 {
2227 if (!m->tile_path[2])
2228 return 1;
2229 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2230 {
2231 load_and_link_tiled_map (m, 2);
2232 }
2233 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2234 }
2235
2236 /* Simple case - coordinates are within this local
2237 * map.
2238 */
2239 return 0;
2001} 2240}
2002 2241
2003/* This is basically the same as out_of_map above, but 2242/* This is basically the same as out_of_map above, but
2004 * instead we return NULL if no map is valid (coordinates 2243 * instead we return NULL if no map is valid (coordinates
2005 * out of bounds and no tiled map), otherwise it returns 2244 * out of bounds and no tiled map), otherwise it returns
2006 * the map as that the coordinates are really on, and 2245 * the map as that the coordinates are really on, and
2007 * updates x and y to be the localized coordinates. 2246 * updates x and y to be the localized coordinates.
2008 * Using this is more efficient of calling out_of_map 2247 * Using this is more efficient of calling out_of_map
2009 * and then figuring out what the real map is 2248 * and then figuring out what the real map is
2010 */ 2249 */
2250maptile *
2011mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2251get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2012{ 2252{
2013 2253
2014 if (*x<0) { 2254 if (*x < 0)
2255 {
2015 if (!m->tile_path[3]) return NULL; 2256 if (!m->tile_path[3])
2257 return NULL;
2016 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2258 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2017 load_and_link_tiled_map(m, 3); 2259 load_and_link_tiled_map (m, 3);
2018 2260
2019 *x += MAP_WIDTH(m->tile_map[3]); 2261 *x += MAP_WIDTH (m->tile_map[3]);
2020 return (get_map_from_coord(m->tile_map[3], x, y)); 2262 return (get_map_from_coord (m->tile_map[3], x, y));
2021 } 2263 }
2022 if (*x>=MAP_WIDTH(m)) { 2264 if (*x >= MAP_WIDTH (m))
2265 {
2023 if (!m->tile_path[1]) return NULL; 2266 if (!m->tile_path[1])
2267 return NULL;
2024 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2268 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2025 load_and_link_tiled_map(m, 1); 2269 load_and_link_tiled_map (m, 1);
2026 2270
2027 *x -= MAP_WIDTH(m); 2271 *x -= MAP_WIDTH (m);
2028 return (get_map_from_coord(m->tile_map[1], x, y)); 2272 return (get_map_from_coord (m->tile_map[1], x, y));
2273 }
2274 if (*y < 0)
2029 } 2275 {
2030 if (*y<0) {
2031 if (!m->tile_path[0]) return NULL; 2276 if (!m->tile_path[0])
2277 return NULL;
2032 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2278 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2033 load_and_link_tiled_map(m, 0); 2279 load_and_link_tiled_map (m, 0);
2034 2280
2035 *y += MAP_HEIGHT(m->tile_map[0]); 2281 *y += MAP_HEIGHT (m->tile_map[0]);
2036 return (get_map_from_coord(m->tile_map[0], x, y)); 2282 return (get_map_from_coord (m->tile_map[0], x, y));
2037 } 2283 }
2038 if (*y>=MAP_HEIGHT(m)) { 2284 if (*y >= MAP_HEIGHT (m))
2285 {
2039 if (!m->tile_path[2]) return NULL; 2286 if (!m->tile_path[2])
2287 return NULL;
2040 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2288 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2041 load_and_link_tiled_map(m, 2); 2289 load_and_link_tiled_map (m, 2);
2042 2290
2043 *y -= MAP_HEIGHT(m); 2291 *y -= MAP_HEIGHT (m);
2044 return (get_map_from_coord(m->tile_map[2], x, y)); 2292 return (get_map_from_coord (m->tile_map[2], x, y));
2045 } 2293 }
2046 2294
2047 /* Simple case - coordinates are within this local 2295 /* Simple case - coordinates are within this local
2048 * map. 2296 * map.
2049 */ 2297 */
2050 2298
2051 return m; 2299 return m;
2052} 2300}
2053 2301
2054/** 2302/**
2055 * Return whether map2 is adjacent to map1. If so, store the distance from 2303 * Return whether map2 is adjacent to map1. If so, store the distance from
2056 * map1 to map2 in dx/dy. 2304 * map1 to map2 in dx/dy.
2057 */ 2305 */
2306static int
2058static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2307adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2308{
2059 if (!map1 || !map2) 2309 if (!map1 || !map2)
2060 return 0; 2310 return 0;
2061 2311
2062 if (map1 == map2) { 2312 if (map1 == map2)
2313 {
2063 *dx = 0; 2314 *dx = 0;
2064 *dy = 0; 2315 *dy = 0;
2065 2316
2317 }
2066 } else if (map1->tile_map[0] == map2) { /* up */ 2318 else if (map1->tile_map[0] == map2)
2319 { /* up */
2067 *dx = 0; 2320 *dx = 0;
2068 *dy = -MAP_HEIGHT(map2); 2321 *dy = -MAP_HEIGHT (map2);
2322 }
2069 } else if (map1->tile_map[1] == map2) { /* right */ 2323 else if (map1->tile_map[1] == map2)
2324 { /* right */
2070 *dx = MAP_WIDTH(map1); 2325 *dx = MAP_WIDTH (map1);
2071 *dy = 0; 2326 *dy = 0;
2327 }
2072 } else if (map1->tile_map[2] == map2) { /* down */ 2328 else if (map1->tile_map[2] == map2)
2329 { /* down */
2073 *dx = 0; 2330 *dx = 0;
2074 *dy = MAP_HEIGHT(map1); 2331 *dy = MAP_HEIGHT (map1);
2332 }
2075 } else if (map1->tile_map[3] == map2) { /* left */ 2333 else if (map1->tile_map[3] == map2)
2334 { /* left */
2076 *dx = -MAP_WIDTH(map2); 2335 *dx = -MAP_WIDTH (map2);
2077 *dy = 0; 2336 *dy = 0;
2078 2337
2338 }
2079 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2339 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2340 { /* up right */
2080 *dx = MAP_WIDTH(map1->tile_map[0]); 2341 *dx = MAP_WIDTH (map1->tile_map[0]);
2081 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2342 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2343 }
2082 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2344 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2345 { /* up left */
2083 *dx = -MAP_WIDTH(map2); 2346 *dx = -MAP_WIDTH (map2);
2084 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2347 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2348 }
2085 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2349 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2350 { /* right up */
2086 *dx = MAP_WIDTH(map1); 2351 *dx = MAP_WIDTH (map1);
2087 *dy = -MAP_HEIGHT(map2); 2352 *dy = -MAP_HEIGHT (map2);
2353 }
2088 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2354 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2355 { /* right down */
2089 *dx = MAP_WIDTH(map1); 2356 *dx = MAP_WIDTH (map1);
2090 *dy = MAP_HEIGHT(map1->tile_map[1]); 2357 *dy = MAP_HEIGHT (map1->tile_map[1]);
2358 }
2091 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2359 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2360 { /* down right */
2092 *dx = MAP_WIDTH(map1->tile_map[2]); 2361 *dx = MAP_WIDTH (map1->tile_map[2]);
2093 *dy = MAP_HEIGHT(map1); 2362 *dy = MAP_HEIGHT (map1);
2363 }
2094 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2364 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2365 { /* down left */
2095 *dx = -MAP_WIDTH(map2); 2366 *dx = -MAP_WIDTH (map2);
2096 *dy = MAP_HEIGHT(map1); 2367 *dy = MAP_HEIGHT (map1);
2368 }
2097 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2369 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2370 { /* left up */
2098 *dx = -MAP_WIDTH(map1->tile_map[3]); 2371 *dx = -MAP_WIDTH (map1->tile_map[3]);
2099 *dy = -MAP_HEIGHT(map2); 2372 *dy = -MAP_HEIGHT (map2);
2373 }
2100 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2374 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2375 { /* left down */
2101 *dx = -MAP_WIDTH(map1->tile_map[3]); 2376 *dx = -MAP_WIDTH (map1->tile_map[3]);
2102 *dy = MAP_HEIGHT(map1->tile_map[3]); 2377 *dy = MAP_HEIGHT (map1->tile_map[3]);
2103 2378
2104 } else { /* not "adjacent" enough */ 2379 }
2380 else
2381 { /* not "adjacent" enough */
2105 return 0; 2382 return 0;
2106 } 2383 }
2107 2384
2108 return 1; 2385 return 1;
2109} 2386}
2110 2387
2111/* From map.c 2388/* From map.c
2112 * This is used by get_player to determine where the other 2389 * This is used by get_player to determine where the other
2113 * creature is. get_rangevector takes into account map tiling, 2390 * creature is. get_rangevector takes into account map tiling,
2127 * 2404 *
2128 * currently, the only flag supported (0x1) is don't translate for 2405 * currently, the only flag supported (0x1) is don't translate for
2129 * closest body part of 'op1' 2406 * closest body part of 'op1'
2130 */ 2407 */
2131 2408
2409void
2132void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2410get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2411{
2133 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2412 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2413 {
2134 /* be conservative and fill in _some_ data */ 2414 /* be conservative and fill in _some_ data */
2135 retval->distance = 100000; 2415 retval->distance = 100000;
2136 retval->distance_x = 32767; 2416 retval->distance_x = 32767;
2137 retval->distance_y = 32767; 2417 retval->distance_y = 32767;
2138 retval->direction = 0; 2418 retval->direction = 0;
2139 retval->part = 0; 2419 retval->part = 0;
2140 } else { 2420 }
2421 else
2422 {
2141 object *best; 2423 object *best;
2142 2424
2143 retval->distance_x += op2->x-op1->x; 2425 retval->distance_x += op2->x - op1->x;
2144 retval->distance_y += op2->y-op1->y; 2426 retval->distance_y += op2->y - op1->y;
2145 2427
2146 best = op1; 2428 best = op1;
2147 /* If this is multipart, find the closest part now */ 2429 /* If this is multipart, find the closest part now */
2148 if (!(flags&0x1) && op1->more) { 2430 if (!(flags & 0x1) && op1->more)
2431 {
2149 object *tmp; 2432 object *tmp;
2150 int best_distance = retval->distance_x*retval->distance_x+ 2433 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2151 retval->distance_y*retval->distance_y, tmpi;
2152 2434
2153 /* we just take the offset of the piece to head to figure 2435 /* we just take the offset of the piece to head to figure
2154 * distance instead of doing all that work above again 2436 * distance instead of doing all that work above again
2155 * since the distance fields we set above are positive in the 2437 * since the distance fields we set above are positive in the
2156 * same axis as is used for multipart objects, the simply arithmetic 2438 * same axis as is used for multipart objects, the simply arithmetic
2157 * below works. 2439 * below works.
2158 */ 2440 */
2159 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2441 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2442 {
2160 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2443 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2161 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2444 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2162 if (tmpi < best_distance) { 2445 if (tmpi < best_distance)
2446 {
2163 best_distance = tmpi; 2447 best_distance = tmpi;
2164 best = tmp; 2448 best = tmp;
2165 } 2449 }
2166 } 2450 }
2167 if (best != op1) { 2451 if (best != op1)
2452 {
2168 retval->distance_x += op1->x-best->x; 2453 retval->distance_x += op1->x - best->x;
2169 retval->distance_y += op1->y-best->y; 2454 retval->distance_y += op1->y - best->y;
2170 } 2455 }
2171 } 2456 }
2172 retval->part = best; 2457 retval->part = best;
2173 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2458 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2174 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2459 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2175 } 2460 }
2176} 2461}
2177 2462
2178/* this is basically the same as get_rangevector above, but instead of 2463/* this is basically the same as get_rangevector above, but instead of
2179 * the first parameter being an object, it instead is the map 2464 * the first parameter being an object, it instead is the map
2184 * be more consistant with the above function and also in case they are needed 2469 * be more consistant with the above function and also in case they are needed
2185 * for something in the future. Also, since no object is pasted, the best 2470 * for something in the future. Also, since no object is pasted, the best
2186 * field of the rv_vector is set to NULL. 2471 * field of the rv_vector is set to NULL.
2187 */ 2472 */
2188 2473
2474void
2189void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2475get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2476{
2190 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2477 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2478 {
2191 /* be conservative and fill in _some_ data */ 2479 /* be conservative and fill in _some_ data */
2192 retval->distance = 100000; 2480 retval->distance = 100000;
2193 retval->distance_x = 32767; 2481 retval->distance_x = 32767;
2194 retval->distance_y = 32767; 2482 retval->distance_y = 32767;
2195 retval->direction = 0; 2483 retval->direction = 0;
2196 retval->part = 0; 2484 retval->part = 0;
2197 } else { 2485 }
2486 else
2487 {
2198 retval->distance_x += op2->x-x; 2488 retval->distance_x += op2->x - x;
2199 retval->distance_y += op2->y-y; 2489 retval->distance_y += op2->y - y;
2200 2490
2201 retval->part = NULL; 2491 retval->part = NULL;
2202 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2492 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2203 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2493 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2204 } 2494 }
2205} 2495}
2206 2496
2207/* Returns true of op1 and op2 are effectively on the same map 2497/* Returns true of op1 and op2 are effectively on the same map
2208 * (as related to map tiling). Note that this looks for a path from 2498 * (as related to map tiling). Note that this looks for a path from
2210 * to op1, this will still return false. 2500 * to op1, this will still return false.
2211 * Note we only look one map out to keep the processing simple 2501 * Note we only look one map out to keep the processing simple
2212 * and efficient. This could probably be a macro. 2502 * and efficient. This could probably be a macro.
2213 * MSW 2001-08-05 2503 * MSW 2001-08-05
2214 */ 2504 */
2505int
2215int on_same_map(const object *op1, const object *op2) { 2506on_same_map (const object *op1, const object *op2)
2507{
2216 int dx, dy; 2508 int dx, dy;
2217 2509
2218 return adjacent_map(op1->map, op2->map, &dx, &dy); 2510 return adjacent_map (op1->map, op2->map, &dx, &dy);
2219} 2511}

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