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Comparing deliantra/server/common/map.C (file contents):
Revision 1.18 by root, Thu Aug 31 17:54:14 2006 UTC vs.
Revision 1.48 by root, Mon Dec 25 14:43:22 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.18 2006/08/31 17:54:14 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 33/*
44 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 35 * return NULL if no match is found.
46 */ 36 */
47 37
38maptile *
48mapstruct *has_been_loaded (const char *name) { 39has_been_loaded (const char *name)
49 mapstruct *map; 40{
41 maptile *map;
50 42
51 if (!name || !*name) 43 if (!name || !*name)
52 return 0; 44 return 0;
53 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
55 break; 47 break;
56 return (map); 48 return (map);
57} 49}
58 50
59/* 51/*
60 * This makes a path absolute outside the world of Crossfire. 52 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 54 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 55 * it really should be called create_mapname
64 */ 56 */
65 57
58const char *
66const char *create_pathname (const char *name) { 59create_pathname (const char *name)
60{
67 static char buf[MAX_BUF]; 61 static char buf[MAX_BUF];
68 62
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 64 * someplace else in the code? msw 2-17-97
71 */ 65 */
72 if (*name == '/') 66 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 68 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 70 return (buf);
77} 71}
78 72
79/* 73/*
80 * same as create_pathname, but for the overlay maps. 74 * same as create_pathname, but for the overlay maps.
81 */ 75 */
82 76
77const char *
83const char *create_overlay_pathname (const char *name) { 78create_overlay_pathname (const char *name)
79{
84 static char buf[MAX_BUF]; 80 static char buf[MAX_BUF];
85 81
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 83 * someplace else in the code? msw 2-17-97
88 */ 84 */
89 if (*name == '/') 85 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 87 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 89 return (buf);
94} 90}
95 91
96/* 92/*
97 * same as create_pathname, but for the template maps. 93 * same as create_pathname, but for the template maps.
98 */ 94 */
99 95
96const char *
100const char *create_template_pathname (const char *name) { 97create_template_pathname (const char *name)
98{
101 static char buf[MAX_BUF]; 99 static char buf[MAX_BUF];
102 100
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 102 * someplace else in the code? msw 2-17-97
105 */ 103 */
106 if (*name == '/') 104 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 106 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 108 return (buf);
111} 109}
112 110
113/* 111/*
114 * This makes absolute path to the itemfile where unique objects 112 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 113 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 114 * files than full directory structure, but if this is problem it can
117 * be changed. 115 * be changed.
118 */ 116 */
117static const char *
119static const char *create_items_path (const char *s) { 118create_items_path (const char *s)
119{
120 static char buf[MAX_BUF]; 120 static char buf[MAX_BUF];
121 char *t; 121 char *t;
122 122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 129 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 130 *t = '@';
131 else 131 else
132 *t = *s; 132 *t = *s;
133 *t = 0; 133 *t = 0;
134 return (buf); 134 return (buf);
135} 135}
136 136
137 137
138/* 138/*
139 * This function checks if a file with the given path exists. 139 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 149 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 150 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 151 * that seems to be missing the prepend_dir processing
152 */ 152 */
153 153
154int
154int check_path (const char *name, int prepend_dir) 155check_path (const char *name, int prepend_dir)
155{ 156{
156 char buf[MAX_BUF]; 157 char buf[MAX_BUF];
157#ifndef WIN32 158
158 char *endbuf; 159 char *endbuf;
159 struct stat statbuf; 160 struct stat statbuf;
160 int mode = 0, i; 161 int mode = 0;
161#endif
162 162
163 if (prepend_dir) 163 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 164 strcpy (buf, create_pathname (name));
165 else 165 else
166 strcpy(buf, name); 166 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 167
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 168 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 169 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 170 * Can not use strcat because we need to cycle through
174 * all the names. 171 * all the names.
175 */ 172 */
176 endbuf = buf + strlen(buf); 173 endbuf = buf + strlen (buf);
177 174
178 if (stat (buf, &statbuf)) 175 if (stat (buf, &statbuf))
179 return -1; 176 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 177 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 178 return (-1);
182 179
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 180 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 181 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 182 mode |= 4;
187 183
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 186 mode |= 2;
192 187
193 return (mode); 188 return (mode);
194#endif
195} 189}
196 190
197/* 191/*
198 * Prints out debug-information about a map. 192 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 193 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 194 * necessary to make sure the information is in fact logged.
201 */ 195 */
202 196
203void dump_map(const mapstruct *m) { 197void
198dump_map (const maptile *m)
199{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, MAP_ENTER_X (m), MAP_ENTER_Y (m));
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 202
209 if(m->msg!=NULL) 203 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 204 LOG (llevError, "Message:\n%s", m->msg);
211 205
212 if(m->maplore!=NULL) 206 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 207 LOG (llevError, "Lore:\n%s", m->maplore);
214 208
215 if(m->tmpname!=NULL) 209 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 211
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 213 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 214}
221 215
222/* 216/*
223 * Prints out debug-information about all maps. 217 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 218 * This basically just goes through all the maps and calls
225 * dump_map on each one. 219 * dump_map on each one.
226 */ 220 */
227 221
222void
228void dump_all_maps(void) { 223dump_all_maps (void)
229 mapstruct *m; 224{
230 for(m=first_map;m!=NULL;m=m->next) { 225 maptile *m;
226
227 for (m = first_map; m; m = m->next)
231 dump_map(m); 228 dump_map (m);
232 }
233} 229}
234 230
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 231/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 232 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 233 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 236 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 237 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 238 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 239 * don't expect to insert/remove anything from those spaces.
244 */ 240 */
241int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 243{
247 sint16 newx, newy; 244 sint16 newx, newy;
248 int retval=0; 245 int retval = 0;
249 mapstruct *mp; 246 maptile *mp;
250 247
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
252 newx = x; 248 newx = x;
253 newy = y; 249 newy = y;
250
254 mp = get_map_from_coord(oldmap, &newx, &newy); 251 mp = get_map_from_coord (oldmap, &newx, &newy);
252
253 if (!mp)
254 return P_OUT_OF_MAP;
255
255 if (mp != oldmap) 256 if (mp != oldmap)
256 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
258
257 if (newmap) *newmap = mp; 259 if (newmap) *newmap = mp;
258 if (nx) *nx = newx; 260 if (nx) *nx = newx;
259 if (ny) *ny = newy; 261 if (ny) *ny = newy;
260 retval |= mp->spaces[newx + mp->width * newy].flags;
261 262
262 if (retval & P_SAFE) 263 return retval | mp->at (newx, newy).flags ();
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval;
266} 264}
267
268 265
269/* 266/*
270 * Returns true if the given coordinate is blocked except by the 267 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 268 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 269 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 273 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 274 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 275 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 276 * by the caller.
280 */ 277 */
281 278int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 279blocked_link (object *ob, maptile *m, int sx, int sy)
280{
283 object *tmp; 281 object *tmp;
284 int mflags, blocked; 282 int mflags, blocked;
285 283
286 /* Make sure the coordinates are valid - they should be, as caller should 284 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 285 * have already checked this.
288 */ 286 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 287 if (OUT_OF_REAL_MAP (m, sx, sy))
288 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 289 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 290 return 1;
292 } 291 }
293 292
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 293 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 294 * directly.
296 */ 295 */
297 mflags = m->spaces[sx + m->width * sy].flags; 296 mflags = m->at (sx, sy).flags ();
298 297
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 298 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 299
301 /* If space is currently not blocked by anything, no need to 300 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 301 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 302 * things we need to do for players.
304 */ 303 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 304 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
305 return 0;
306 306
307 /* if there isn't anytyhing alive on this space, and this space isn't 307 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 308 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 309 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 310 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 311 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 312 * let the player through (inventory checkers for example)
313 */ 313 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
315 return 0;
315 316
316 if(ob->head != NULL) 317 if (ob->head != NULL)
317 ob=ob->head; 318 ob = ob->head;
318 319
319 /* We basically go through the stack of objects, and if there is 320 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 321 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 322 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 323 * ob is blocking it, so return 0.
323 */ 324 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 325 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
326 {
325 327
326 /* This must be before the checks below. Code for inventory checkers. */ 328 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 329 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
330 {
328 /* If last_sp is set, the player/monster needs an object, 331 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 332 * so we check for it. If they don't have it, they can't
330 * pass through this space. 333 * pass through this space.
331 */ 334 */
332 if (tmp->last_sp) { 335 if (tmp->last_sp)
336 {
333 if (check_inv_recursive(ob,tmp)==NULL) 337 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 338 return 1;
335 else 339 else
336 continue; 340 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 341 }
346 } /* if check_inv */
347 else { 342 else
343 {
344 /* In this case, the player must not have the object -
345 * if they do, they can't pass through.
346 */
347 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
348 return 1;
349 else
350 continue;
351 }
352 } /* if check_inv */
353 else
354 {
348 /* Broke apart a big nasty if into several here to make 355 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 356 * this more readable. first check - if the space blocks
350 * movement, can't move here. 357 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 358 * second - if a monster, can't move there, unles it is a
352 * hidden dm 359 * hidden dm
353 */ 360 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 361 if (OB_MOVE_BLOCK (ob, tmp))
362 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 363 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 364 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 365 return 1;
358 } 366 }
359 367
360 } 368 }
361 return 0; 369 return 0;
362} 370}
363 371
364 372
365/* 373/*
366 * Returns true if the given object can't fit in the given spot. 374 * Returns true if the given object can't fit in the given spot.
386 * 394 *
387 * Note this used to be arch_blocked, but with new movement 395 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 396 * code, we need to have actual object to check its move_type
389 * against the move_block values. 397 * against the move_block values.
390 */ 398 */
391 399int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 400ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
401{
393 archetype *tmp; 402 archetype *tmp;
394 int flag; 403 int flag;
395 mapstruct *m1; 404 maptile *m1;
396 sint16 sx, sy; 405 sint16 sx, sy;
397 406
398 if(ob==NULL) { 407 if (ob == NULL)
408 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 409 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 410 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP;
401 412
402 /* don't have object, so don't know what types would block */ 413 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 414 return m1->at (sx, sy).move_block;
404 } 415 }
405 416
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 417 for (tmp = ob->arch; tmp; tmp = tmp->more)
418 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 420
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 421 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 422 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE;
411 425
426 mapspace &ms = m1->at (sx, sy);
427
428
412 /* find_first_free_spot() calls this function. However, often 429 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 430 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 432 */
416 433
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 434 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
435 continue;
418 436
419 /* Note it is intentional that we check ob - the movement type of the 437 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 438 * head of the object should correspond for the entire object.
421 */ 439 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 440 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
423 return AB_NO_PASS; 441 return P_NO_PASS;
424
425 } 442 }
443
426 return 0; 444 return 0;
427} 445}
428 446
429/* When the map is loaded, load_object does not actually insert objects 447/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 448 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 449 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 450 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 451 * This is needed so that we can update the containers weight.
434 */ 452 */
435 453
454void
436void fix_container(object *container) 455fix_container (object *container)
437{ 456{
438 object *tmp=container->inv, *next; 457 object *tmp = container->inv, *next;
439 458
440 container->inv=NULL; 459 container->inv = NULL;
441 while (tmp!=NULL) { 460 while (tmp != NULL)
461 {
442 next = tmp->below; 462 next = tmp->below;
443 if (tmp->inv) 463 if (tmp->inv)
444 fix_container(tmp); 464 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 465 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 466 tmp = next;
447 } 467 }
448 /* sum_weight will go through and calculate what all the containers are 468 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 469 * carrying.
450 */ 470 */
451 sum_weight(container); 471 sum_weight (container);
452} 472}
453 473
454/* link_multipart_objects go through all the objects on the map looking 474/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 475 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 476 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 477 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 478 * the more sections and not re-add sections for them.
459 */ 479 */
460 480
461static void link_multipart_objects(mapstruct *m) 481static void
482link_multipart_objects (maptile *m)
462{ 483{
463 int x,y; 484 int x, y;
464 object *tmp, *op, *last, *above; 485 object *tmp, *op, *last, *above;
465 archetype *at; 486 archetype *at;
466 487
467 for(x=0;x<MAP_WIDTH(m);x++) 488 for (x = 0; x < m->width; x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 489 for (y = 0; y < m->height; y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 490 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
491 {
470 above=tmp->above; 492 above = tmp->above;
471 493
472 /* already multipart - don't do anything more */ 494 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 495 if (tmp->head || tmp->more)
496 continue;
474 497
475 /* If there is nothing more to this object, this for loop 498 /* If there is nothing more to this object, this for loop
476 * won't do anything. 499 * won't do anything.
477 */ 500 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 501 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
502 {
479 op = arch_to_object(at); 503 op = arch_to_object (at);
480 504
481 /* update x,y coordinates */ 505 /* update x,y coordinates */
482 op->x += tmp->x; 506 op->x += tmp->x;
483 op->y += tmp->y; 507 op->y += tmp->y;
484 op->head = tmp; 508 op->head = tmp;
485 op->map = m; 509 op->map = m;
486 last->more = op; 510 last->more = op;
487 if (tmp->name != op->name) {
488 if (op->name) free_string(op->name);
489 op->name = add_string(tmp->name); 511 op->name = tmp->name;
490 }
491 if (tmp->title != op->title) {
492 if (op->title) free_string(op->title);
493 op->title = add_string(tmp->title); 512 op->title = tmp->title;
494 }
495 /* we could link all the parts onto tmp, and then just 513 /* we could link all the parts onto tmp, and then just
496 * call insert_ob_in_map once, but the effect is the same, 514 * call insert_ob_in_map once, but the effect is the same,
497 * as insert_ob_in_map will call itself with each part, and 515 * as insert_ob_in_map will call itself with each part, and
498 * the coding is simpler to just to it here with each part. 516 * the coding is simpler to just to it here with each part.
499 */ 517 */
500 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 518 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
501 } /* for at = tmp->arch->more */ 519 } /* for at = tmp->arch->more */
502 } /* for objects on this space */ 520 } /* for objects on this space */
503} 521}
504
505
506 522
507/* 523/*
508 * Loads (ands parses) the objects into a given map from the specified 524 * Loads (ands parses) the objects into a given map from the specified
509 * file pointer. 525 * file pointer.
510 * mapflags is the same as we get with load_original_map 526 * mapflags is the same as we get with load_original_map
511 */ 527 */
512 528void
513void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 529load_objects (maptile *m, object_thawer & fp, int mapflags)
514 int i,j,bufstate=LO_NEWFILE; 530{
531 int i, j;
515 int unique; 532 int unique;
516 object *op, *prev=NULL,*last_more=NULL, *otmp; 533 object *op, *prev = NULL, *last_more = NULL, *otmp;
517 534
518 op=get_object(); 535 op = object::create ();
519 op->map = m; /* To handle buttons correctly */ 536 op->map = m; /* To handle buttons correctly */
520 537
521 while((i = load_object (fp, op, bufstate, mapflags))) { 538 while ((i = load_object (fp, op, mapflags)))
522 /* Since the loading of the map header does not load an object 539 {
523 * anymore, we need to pass LO_NEWFILE for the first object loaded,
524 * and then switch to LO_REPEAT for faster loading.
525 */
526 bufstate = LO_REPEAT;
527
528 /* if the archetype for the object is null, means that we 540 /* if the archetype for the object is null, means that we
529 * got an invalid object. Don't do anything with it - the game 541 * got an invalid object. Don't do anything with it - the game
530 * or editor will not be able to do anything with it either. 542 * or editor will not be able to do anything with it either.
531 */ 543 */
532 if (op->arch==NULL) { 544 if (op->arch == NULL)
545 {
533 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?(const char *)op->name:"(null)"); 546 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
534 continue; 547 continue;
548 }
549
550 switch (i)
535 } 551 {
536
537
538 switch(i) {
539 case LL_NORMAL: 552 case LL_NORMAL:
540 /* if we are loading an overlay, put the floors on the bottom */ 553 /* if we are loading an overlay, put the floors on the bottom */
541 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
542 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 554 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
543 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
544 else 556 else
545 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 557 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
546 558
547 if (op->inv) 559 if (op->inv)
548 sum_weight(op); 560 sum_weight (op);
549 561
550 prev=op,last_more=op; 562 prev = op, last_more = op;
551 break; 563 break;
552 564
553 case LL_MORE: 565 case LL_MORE:
554 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
555 op->head=prev,last_more->more=op,last_more=op; 567 op->head = prev, last_more->more = op, last_more = op;
556 break; 568 break;
557 } 569 }
570
558 if (mapflags & MAP_STYLE) { 571 if (mapflags & MAP_STYLE)
559 remove_from_active_list(op); 572 remove_from_active_list (op);
560 } 573
561 op=get_object(); 574 op = object::create ();
562 op->map = m; 575 op->map = m;
563 } 576 }
577
564 for (i=0;i<m->width;i++){ 578 for (i = 0; i < m->width; i++)
579 {
565 for (j=0;j<m->height;j++){ 580 for (j = 0; j < m->height; j++)
581 {
566 unique =0; 582 unique = 0;
567 /* check for unique items, or unique squares */ 583 /* check for unique items, or unique squares */
568 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 584 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
585 {
569 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 586 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
570 unique = 1; 587 unique = 1;
588
571 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 589 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
572 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 590 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
573 } 591 }
574 } 592 }
575 } 593 }
576 free_object(op); 594
595 op->destroy ();
577 link_multipart_objects(m); 596 link_multipart_objects (m);
578} 597}
579 598
580/* This saves all the objects on the map in a non destructive fashion. 599/* This saves all the objects on the map in a non destructive fashion.
581 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 600 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
582 * and we only save the head of multi part objects - this is needed 601 * and we only save the head of multi part objects - this is needed
583 * in order to do map tiling properly. 602 * in order to do map tiling properly.
584 */ 603 */
604void
585void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 605save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
606{
586 int i, j = 0,unique=0; 607 int i, j = 0, unique = 0;
587 object *op; 608 object *op;
609
588 /* first pass - save one-part objects */ 610 /* first pass - save one-part objects */
589 for(i = 0; i < MAP_WIDTH(m); i++) 611 for (i = 0; i < m->width; i++)
590 for (j = 0; j < MAP_HEIGHT(m); j++) { 612 for (j = 0; j < m->height; j++)
613 {
614 unique = 0;
615 for (op = m->at (i, j).bottom; op; op = op->above)
616 {
617 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
591 unique=0; 618 unique = 1;
592 for(op = get_map_ob (m, i, j); op; op = op->above) {
593 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
594 unique=1;
595 619
596 if(op->type == PLAYER) { 620 if (op->type == PLAYER)
597 LOG(llevDebug, "Player on map that is being saved\n");
598 continue; 621 continue;
599 }
600 622
601 if (op->head || op->owner) 623 if (op->head || op->owner)
602 continue; 624 continue;
603 625
604 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 626 if (unique || op->flag [FLAG_UNIQUE])
605 save_object (fp2, op, 3); 627 save_object (fp2, op, 3);
606 else 628 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
607 if (flag == 0 ||
608 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
609 !QUERY_FLAG(op, FLAG_UNPAID))))
610 save_object(fp, op, 3); 629 save_object (fp, op, 3);
630 }
631 }
632}
611 633
612 } /* for this space */ 634maptile::maptile ()
613 } /* for this j */ 635{
636 in_memory = MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 this->width = 16;
641 this->height = 16;
642 MAP_RESET_TIMEOUT (this) = 0;
643 MAP_TIMEOUT (this) = 300;
644 MAP_ENTER_X (this) = 0;
645 MAP_ENTER_Y (this) = 0;
646 /*set part to -1 indicating conversion to weather map not yet done */
647 MAP_WORLDPARTX (this) = -1;
648 MAP_WORLDPARTY (this) = -1;
614} 649}
615 650
616/* 651/*
617 * Allocates, initialises, and returns a pointer to a mapstruct. 652 * Allocates, initialises, and returns a pointer to a maptile.
618 * Modified to no longer take a path option which was not being 653 * Modified to no longer take a path option which was not being
619 * used anyways. MSW 2001-07-01 654 * used anyways. MSW 2001-07-01
620 */ 655 */
656maptile *
657get_linked_map (void)
658{
659 maptile *mp, *map = new maptile;
621 660
622mapstruct *get_linked_map(void) {
623 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
624 mapstruct *mp;
625
626 if(map==NULL)
627 fatal(OUT_OF_MEMORY);
628
629 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 661 for (mp = first_map; mp && mp->next; mp = mp->next);
662
630 if(mp==NULL) 663 if (mp == NULL)
631 first_map=map; 664 first_map = map;
632 else 665 else
633 mp->next=map; 666 mp->next = map;
634 667
635 map->in_memory=MAP_SWAPPED;
636 /* The maps used to pick up default x and y values from the
637 * map archetype. Mimic that behaviour.
638 */
639 MAP_WIDTH(map)=16;
640 MAP_HEIGHT(map)=16;
641 MAP_RESET_TIMEOUT(map)=0;
642 MAP_TIMEOUT(map)=300;
643 MAP_ENTER_X(map)=0;
644 MAP_ENTER_Y(map)=0;
645 /*set part to -1 indicating conversion to weather map not yet done*/
646 MAP_WORLDPARTX(map)=-1;
647 MAP_WORLDPARTY(map)=-1;
648 return map; 668 return map;
649} 669}
650 670
651/* 671/*
652 * Allocates the arrays contained in a mapstruct. 672 * Allocates the arrays contained in a maptile.
653 * This basically allocates the dynamic array of spaces for the 673 * This basically allocates the dynamic array of spaces for the
654 * map. 674 * map.
655 */ 675 */
656 676void
657void allocate_map(mapstruct *m) { 677maptile::allocate ()
678{
658 m->in_memory = MAP_IN_MEMORY; 679 in_memory = MAP_IN_MEMORY;
680
659 /* Log this condition and free the storage. We could I suppose 681 /* Log this condition and free the storage. We could I suppose
660 * realloc, but if the caller is presuming the data will be intact, 682 * realloc, but if the caller is presuming the data will be intact,
661 * that is their poor assumption. 683 * that is their poor assumption.
662 */ 684 */
663 if (m->spaces) { 685 if (spaces)
686 {
664 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 687 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
665 free(m->spaces); 688 free (spaces);
666 } 689 }
667 690
668 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 691 spaces = (mapspace *)
692 calloc (1, width * height * sizeof (mapspace));
669 693
670 if(m->spaces==NULL) 694 if (!spaces)
671 fatal(OUT_OF_MEMORY); 695 fatal (OUT_OF_MEMORY);
672} 696}
673 697
674/* Create and returns a map of the specific size. Used 698/* Create and returns a map of the specific size. Used
675 * in random map code and the editor. 699 * in random map code and the editor.
676 */ 700 */
701maptile *
677mapstruct *get_empty_map(int sizex, int sizey) { 702get_empty_map (int sizex, int sizey)
703{
678 mapstruct *m = get_linked_map(); 704 maptile *m = get_linked_map ();
705
679 m->width = sizex; 706 m->width = sizex;
680 m->height = sizey; 707 m->height = sizey;
681 m->in_memory = MAP_SWAPPED; 708 m->in_memory = MAP_SWAPPED;
682 allocate_map(m); 709 m->allocate ();
710
683 return m; 711 return m;
684} 712}
685 713
686/* Takes a string from a map definition and outputs a pointer to the array of shopitems 714/* Takes a string from a map definition and outputs a pointer to the array of shopitems
687 * corresponding to that string. Memory is allocated for this, it must be freed 715 * corresponding to that string. Memory is allocated for this, it must be freed
688 * at a later date. 716 * at a later date.
689 * Called by parse_map_headers below. 717 * Called by parse_map_headers below.
690 */ 718 */
691 719
720static shopitems *
692static shopitems *parse_shop_string (const char *input_string) { 721parse_shop_string (const char *input_string)
722{
693 char *shop_string, *p, *q, *next_semicolon, *next_colon; 723 char *shop_string, *p, *q, *next_semicolon, *next_colon;
694 shopitems *items=NULL; 724 shopitems *items = NULL;
695 int i=0, number_of_entries=0; 725 int i = 0, number_of_entries = 0;
696 const typedata *current_type; 726 const typedata *current_type;
697 727
698 shop_string=strdup_local(input_string); 728 shop_string = strdup (input_string);
699 p=shop_string; 729 p = shop_string;
700 /* first we'll count the entries, we'll need that for allocating the array shortly */ 730 /* first we'll count the entries, we'll need that for allocating the array shortly */
701 while (p) { 731 while (p)
732 {
702 p=strchr(p, ';'); 733 p = strchr (p, ';');
703 number_of_entries++; 734 number_of_entries++;
704 if (p) p++; 735 if (p)
736 p++;
705 } 737 }
706 p=shop_string; 738 p = shop_string;
707 strip_endline(p); 739 strip_endline (p);
708 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 740 items = new shopitems[number_of_entries + 1];
709 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
710 for (i=0; i<number_of_entries; i++) { 741 for (i = 0; i < number_of_entries; i++)
742 {
711 if (!p) { 743 if (!p)
744 {
712 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 745 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
713 break; 746 break;
714 } 747 }
715 next_semicolon=strchr(p, ';'); 748 next_semicolon = strchr (p, ';');
716 next_colon=strchr(p, ':'); 749 next_colon = strchr (p, ':');
717 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 750 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
718 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 751 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
719 items[i].strength=atoi(strchr(p,':')+1); 752 items[i].strength = atoi (strchr (p, ':') + 1);
753
754 if (isdigit (*p) || *p == '*')
720 755 {
721 if (isdigit(*p) || *p=='*') {
722 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 756 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
723 current_type=get_typedata(items[i].typenum); 757 current_type = get_typedata (items[i].typenum);
724 if (current_type) { 758 if (current_type)
759 {
725 items[i].name=current_type->name; 760 items[i].name = current_type->name;
726 items[i].name_pl=current_type->name_pl; 761 items[i].name_pl = current_type->name_pl;
727 }
728 }
729 else { /*we have a named type, let's figure out what it is */
730 q=strpbrk(p,";:");
731 if (q) *q='\0';
732
733 current_type=get_typedata_by_name(p);
734 if (current_type) {
735 items[i].name=current_type->name;
736 items[i].typenum=current_type->number;
737 items[i].name_pl=current_type->name_pl;
738 } 762 }
739 else { /* oh uh, something's wrong, let's free up this one, and try 763 }
740 * the next entry while we're at it, better print a warning 764 else
741 */ 765 { /*we have a named type, let's figure out what it is */
742 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 766 q = strpbrk (p, ";:");
743 p, input_string); 767 if (q)
768 *q = '\0';
769
770 current_type = get_typedata_by_name (p);
771 if (current_type)
772 {
773 items[i].name = current_type->name;
774 items[i].typenum = current_type->number;
775 items[i].name_pl = current_type->name_pl;
744 } 776 }
777 else
778 { /* oh uh, something's wrong, let's free up this one, and try
779 * the next entry while we're at it, better print a warning
780 */
781 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
745 } 782 }
783 }
746 items[i].index=number_of_entries; 784 items[i].index = number_of_entries;
747 if (next_semicolon) p=++next_semicolon; 785 if (next_semicolon)
786 p = ++next_semicolon;
787 else
748 else p=NULL; 788 p = NULL;
749 } 789 }
750 free(shop_string); 790 free (shop_string);
751 return items; 791 return items;
752} 792}
753 793
754/* opposite of parse string, this puts the string that was originally fed in to 794/* opposite of parse string, this puts the string that was originally fed in to
755 * the map (or something equivilent) into output_string. */ 795 * the map (or something equivilent) into output_string. */
796static void
756static void print_shop_string(mapstruct *m, char *output_string) { 797print_shop_string (maptile *m, char *output_string)
798{
757 int i; 799 int i;
758 char tmp[MAX_BUF]; 800 char tmp[MAX_BUF];
801
759 strcpy(output_string, ""); 802 strcpy (output_string, "");
760 for (i=0; i< m->shopitems[0].index; i++) { 803 for (i = 0; i < m->shopitems[0].index; i++)
804 {
761 if (m->shopitems[i].typenum) { 805 if (m->shopitems[i].typenum)
806 {
762 if (m->shopitems[i].strength) { 807 if (m->shopitems[i].strength)
808 {
763 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 809 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
764 } 810 }
811 else
765 else sprintf(tmp, "%s;", m->shopitems[i].name); 812 sprintf (tmp, "%s;", m->shopitems[i].name);
813 }
814 else
766 } 815 {
767 else {
768 if (m->shopitems[i].strength) { 816 if (m->shopitems[i].strength)
817 {
769 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 818 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
770 } 819 }
820 else
771 else sprintf(tmp, "*"); 821 sprintf (tmp, "*");
772 } 822 }
773 strcat(output_string, tmp); 823 strcat (output_string, tmp);
774 } 824 }
775} 825}
776 826
777/* This loads the header information of the map. The header 827/* This loads the header information of the map. The header
778 * contains things like difficulty, size, timeout, etc. 828 * contains things like difficulty, size, timeout, etc.
785 * currently, there are few enough fields this is not a big deal. 835 * currently, there are few enough fields this is not a big deal.
786 * MSW 2001-07-01 836 * MSW 2001-07-01
787 * return 0 on success, 1 on failure. 837 * return 0 on success, 1 on failure.
788 */ 838 */
789 839
840static int
790static int load_map_header(object_thawer &fp, mapstruct *m) 841load_map_header (object_thawer & fp, maptile *m)
791{ 842{
792 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 843 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
793 int msgpos=0; 844 int msgpos = 0;
794 int maplorepos=0; 845 int maplorepos = 0;
795 846
796 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 847 while (fgets (buf, HUGE_BUF, fp) != NULL)
848 {
797 buf[HUGE_BUF-1] = 0; 849 buf[HUGE_BUF - 1] = 0;
798 key = buf; 850 key = buf;
851
799 while (isspace(*key)) key++; 852 while (isspace (*key))
800 if (*key == 0) continue; /* empty line */ 853 key++;
854
855 if (*key == 0)
856 continue; /* empty line */
857
801 value = strchr(key, ' '); 858 value = strchr (key, ' ');
859
802 if (!value) { 860 if (!value)
861 {
803 end = strchr(key, '\n'); 862 if ((end = strchr (key, '\n')))
804 if (end != NULL) {
805 *end = 0; 863 *end = 0;
806 } 864 }
807 } else { 865 else
866 {
808 *value = 0; 867 *value = 0;
809 value++; 868 value++;
810 end = strchr(value, '\n'); 869 end = strchr (value, '\n');
870
811 while (isspace(*value)) { 871 while (isspace (*value))
872 {
812 value++; 873 value++;
874
813 if (*value == '\0' || value == end) { 875 if (*value == '\0' || value == end)
876 {
814 /* Nothing but spaces. */ 877 /* Nothing but spaces. */
815 value = NULL; 878 value = NULL;
816 break; 879 break;
817 } 880 }
818 } 881 }
819 } 882 }
883
820 if (!end) { 884 if (!end)
885 {
821 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 886 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
822 buf);
823 return 1; 887 return 1;
824 }
825 888 }
826 889
827 /* key is the field name, value is what it should be set 890 /* key is the field name, value is what it should be set
828 * to. We've already done the work to null terminate key, 891 * to. We've already done the work to null terminate key,
829 * and strip off any leading spaces for both of these. 892 * and strip off any leading spaces for both of these.
830 * We have not touched the newline at the end of the line - 893 * We have not touched the newline at the end of the line -
831 * these are needed for some values. the end pointer 894 * these are needed for some values. the end pointer
832 * points to the first of the newlines. 895 * points to the first of the newlines.
833 * value could be NULL! It would be easy enough to just point 896 * value could be NULL! It would be easy enough to just point
834 * this to "" to prevent cores, but that would let more errors slide 897 * this to "" to prevent cores, but that would let more errors slide
835 * through. 898 * through.
836 * 899 *
837 * First check for entries that do not use the value parameter, then 900 * First check for entries that do not use the value parameter, then
838 * validate that value is given and check for the remaining entries 901 * validate that value is given and check for the remaining entries
839 * that use the parameter. 902 * that use the parameter.
840 */ 903 */
841 904
842 if (!strcmp(key,"msg")) { 905 if (!strcmp (key, "msg"))
906 {
843 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 907 while (fgets (buf, HUGE_BUF, fp) != NULL)
908 {
844 if (!strcmp(buf,"endmsg\n")) break; 909 if (!strcmp (buf, "endmsg\n"))
910 break;
845 else { 911 else
912 {
846 /* slightly more efficient than strcat */ 913 /* slightly more efficient than strcat */
847 strcpy(msgbuf+msgpos, buf); 914 strcpy (msgbuf + msgpos, buf);
848 msgpos += strlen(buf); 915 msgpos += strlen (buf);
849 } 916 }
850 } 917 }
851 /* There are lots of maps that have empty messages (eg, msg/endmsg 918 /* There are lots of maps that have empty messages (eg, msg/endmsg
852 * with nothing between). There is no reason in those cases to 919 * with nothing between). There is no reason in those cases to
853 * keep the empty message. Also, msgbuf contains garbage data 920 * keep the empty message. Also, msgbuf contains garbage data
854 * when msgpos is zero, so copying it results in crashes 921 * when msgpos is zero, so copying it results in crashes
855 */ 922 */
856 if (msgpos != 0) 923 if (msgpos != 0)
857 m->msg = strdup_local(msgbuf); 924 m->msg = strdup (msgbuf);
858 } 925 }
859 else if (!strcmp(key,"maplore")) { 926 else if (!strcmp (key, "maplore"))
927 {
860 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 928 while (fgets (buf, HUGE_BUF, fp) != NULL)
929 {
861 if (!strcmp(buf,"endmaplore\n")) break; 930 if (!strcmp (buf, "endmaplore\n"))
931 break;
862 else { 932 else
933 {
863 /* slightly more efficient than strcat */ 934 /* slightly more efficient than strcat */
864 strcpy(maplorebuf+maplorepos, buf); 935 strcpy (maplorebuf + maplorepos, buf);
865 maplorepos += strlen(buf); 936 maplorepos += strlen (buf);
866 } 937 }
867 } 938 }
868 if (maplorepos != 0) 939 if (maplorepos != 0)
869 m->maplore = strdup_local(maplorebuf); 940 m->maplore = strdup (maplorebuf);
870 } 941 }
871 else if (!strcmp(key,"end")) { 942 else if (!strcmp (key, "end"))
943 {
872 break; 944 break;
873 } 945 }
874 else if (value == NULL) { 946 else if (value == NULL)
947 {
875 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 948 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
876 } 949 }
877 else if (!strcmp(key, "arch")) { 950 else if (!strcmp (key, "arch"))
951 {
878 /* This is an oddity, but not something we care about much. */ 952 /* This is an oddity, but not something we care about much. */
879 if (strcmp(value,"map\n")) 953 if (strcmp (value, "map\n"))
880 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 954 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
881 } 955 }
882 else if (!strcmp(key,"name")) { 956 else if (!strcmp (key, "name"))
957 {
883 *end=0; 958 *end = 0;
884 m->name = strdup_local(value); 959 m->name = strdup (value);
885 } 960 }
886 /* first strcmp value on these are old names supported 961 /* first strcmp value on these are old names supported
887 * for compatibility reasons. The new values (second) are 962 * for compatibility reasons. The new values (second) are
888 * what really should be used. 963 * what really should be used.
889 */ 964 */
890 else if (!strcmp(key,"oid")) { 965 else if (!strcmp (key, "oid"))
891 fp.get (m, atoi(value)); 966 fp.get (m, atoi (value));
892 } else if (!strcmp(key, "attach")) { 967 else if (!strcmp (key, "attach"))
893 m->attach = add_string (value); 968 m->attach = value;
894 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 969 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
895 m->enter_x = atoi(value); 970 m->enter_x = atoi (value);
896 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 971 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
897 m->enter_y = atoi(value); 972 m->enter_y = atoi (value);
898 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 973 else if (!strcmp (key, "x") || !strcmp (key, "width"))
899 m->width = atoi(value); 974 m->width = atoi (value);
900 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 975 else if (!strcmp (key, "y") || !strcmp (key, "height"))
901 m->height = atoi(value); 976 m->height = atoi (value);
902 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 977 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
903 m->reset_timeout = atoi(value); 978 m->reset_timeout = atoi (value);
904 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 979 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
905 m->timeout = atoi(value); 980 m->timeout = atoi (value);
906 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 981 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
907 m->difficulty = atoi(value); 982 m->difficulty = clamp (atoi (value), 1, settings.max_level);
908 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 983 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
909 m->darkness = atoi(value); 984 m->darkness = atoi (value);
910 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 985 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
911 m->fixed_resettime = atoi(value); 986 m->fixed_resettime = atoi (value);
912 } else if (!strcmp(key,"unique")) { 987 else if (!strcmp (key, "unique"))
913 m->unique = atoi(value); 988 m->unique = atoi (value);
914 } else if (!strcmp(key,"template")) { 989 else if (!strcmp (key, "template"))
915 m->templatemap = atoi(value); 990 m->templatemap = atoi (value);
916 } else if (!strcmp(key,"region")) { 991 else if (!strcmp (key, "region"))
917 m->region = get_region_by_name(value); 992 m->region = get_region_by_name (value);
918 } else if (!strcmp(key,"shopitems")) { 993 else if (!strcmp (key, "shopitems"))
994 {
919 *end=0; 995 *end = 0;
920 m->shopitems = parse_shop_string(value); 996 m->shopitems = parse_shop_string (value);
997 }
921 } else if (!strcmp(key,"shopgreed")) { 998 else if (!strcmp (key, "shopgreed"))
922 m->shopgreed = atof(value); 999 m->shopgreed = atof (value);
923 } else if (!strcmp(key,"shopmin")) { 1000 else if (!strcmp (key, "shopmin"))
924 m->shopmin = atol(value); 1001 m->shopmin = atol (value);
925 } else if (!strcmp(key,"shopmax")) { 1002 else if (!strcmp (key, "shopmax"))
926 m->shopmax = atol(value); 1003 m->shopmax = atol (value);
927 } else if (!strcmp(key,"shoprace")) { 1004 else if (!strcmp (key, "shoprace"))
1005 {
928 *end=0; 1006 *end = 0;
929 m->shoprace = strdup_local(value); 1007 m->shoprace = strdup (value);
1008 }
930 } else if (!strcmp(key,"outdoor")) { 1009 else if (!strcmp (key, "outdoor"))
931 m->outdoor = atoi(value); 1010 m->outdoor = atoi (value);
932 } else if (!strcmp(key, "temp")) { 1011 else if (!strcmp (key, "temp"))
933 m->temp = atoi(value); 1012 m->temp = atoi (value);
934 } else if (!strcmp(key, "pressure")) { 1013 else if (!strcmp (key, "pressure"))
935 m->pressure = atoi(value); 1014 m->pressure = atoi (value);
936 } else if (!strcmp(key, "humid")) { 1015 else if (!strcmp (key, "humid"))
937 m->humid = atoi(value); 1016 m->humid = atoi (value);
938 } else if (!strcmp(key, "windspeed")) { 1017 else if (!strcmp (key, "windspeed"))
939 m->windspeed = atoi(value); 1018 m->windspeed = atoi (value);
940 } else if (!strcmp(key, "winddir")) { 1019 else if (!strcmp (key, "winddir"))
941 m->winddir = atoi(value); 1020 m->winddir = atoi (value);
942 } else if (!strcmp(key, "sky")) { 1021 else if (!strcmp (key, "sky"))
943 m->sky = atoi(value); 1022 m->sky = atoi (value);
944 } else if (!strcmp(key, "nosmooth")) { 1023 else if (!strcmp (key, "nosmooth"))
945 m->nosmooth = atoi(value); 1024 m->nosmooth = atoi (value);
946 }
947 else if (!strncmp(key,"tile_path_", 10)) { 1025 else if (!strncmp (key, "tile_path_", 10))
1026 {
948 int tile=atoi(key+10); 1027 int tile = atoi (key + 10);
949 1028
950 if (tile<1 || tile>4) { 1029 if (tile < 1 || tile > 4)
1030 {
951 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1031 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
952 tile, m->path); 1032 }
953 } else { 1033 else
1034 {
954 char *path; 1035 char *path;
955 1036
956 *end = 0; 1037 *end = 0;
957 1038
958 if (m->tile_path[tile-1]) { 1039 if (m->tile_path[tile - 1])
1040 {
959 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1041 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
960 tile, m->path);
961 free(m->tile_path[tile-1]); 1042 free (m->tile_path[tile - 1]);
962 m->tile_path[tile-1] = NULL; 1043 m->tile_path[tile - 1] = NULL;
963 } 1044 }
964 1045
965 if (check_path(value, 1) != -1) { 1046 if (check_path (value, 1) != -1)
1047 {
966 /* The unadorned path works. */ 1048 /* The unadorned path works. */
967 path = value; 1049 path = value;
1050 }
968 } else { 1051 else
1052 {
969 /* Try again; it could be a relative exit. */ 1053 /* Try again; it could be a relative exit. */
970 1054
971 path = path_combine_and_normalize(m->path, value); 1055 path = path_combine_and_normalize (m->path, value);
972 1056
973 if (check_path(path, 1) == -1) { 1057 if (check_path (path, 1) == -1)
1058 {
974 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1059 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
975 path = NULL; 1060 path = NULL;
976 } 1061 }
977 } 1062 }
978 1063
979 if (editor) { 1064 if (editor)
1065 {
980 /* Use the value as in the file. */ 1066 /* Use the value as in the file. */
981 m->tile_path[tile-1] = strdup_local(value); 1067 m->tile_path[tile - 1] = strdup (value);
982 } else if (path != NULL) {
983 /* Use the normalized value. */
984 m->tile_path[tile-1] = strdup_local(path);
985 } 1068 }
1069 else if (path != NULL)
1070 {
1071 /* Use the normalized value. */
1072 m->tile_path[tile - 1] = strdup (path);
1073 }
986 } /* end if tile direction (in)valid */ 1074 } /* end if tile direction (in)valid */
987 } 1075 }
988 else { 1076 else
989 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1077 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
990 }
991 } 1078 }
1079
992 if (!key || strcmp(key,"end")) { 1080 if (!key || strcmp (key, "end"))
1081 {
993 LOG(llevError,"Got premature eof on map header!\n"); 1082 LOG (llevError, "Got premature eof on map header!\n");
994 return 1; 1083 return 1;
995 } 1084 }
1085
996 return 0; 1086 return 0;
997} 1087}
998 1088
999/* 1089/*
1000 * Opens the file "filename" and reads information about the map 1090 * Opens the file "filename" and reads information about the map
1001 * from the given file, and stores it in a newly allocated 1091 * from the given file, and stores it in a newly allocated
1002 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1092 * maptile. A pointer to this structure is returned, or NULL on failure.
1003 * flags correspond to those in map.h. Main ones used are 1093 * flags correspond to those in map.h. Main ones used are
1004 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1094 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1005 * MAP_BLOCK, in which case we block on this load. This happens in all 1095 * MAP_BLOCK, in which case we block on this load. This happens in all
1006 * cases, no matter if this flag is set or not. 1096 * cases, no matter if this flag is set or not.
1007 * MAP_STYLE: style map - don't add active objects, don't add to server 1097 * MAP_STYLE: style map - don't add active objects, don't add to server
1008 * managed map list. 1098 * managed map list.
1009 */ 1099 */
1010 1100
1101maptile *
1011mapstruct *load_original_map(const char *filename, int flags) { 1102load_original_map (const char *filename, int flags)
1012 mapstruct *m; 1103{
1104 maptile *m;
1013 char pathname[MAX_BUF]; 1105 char pathname[MAX_BUF];
1014 1106
1015 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1016 if (flags & MAP_PLAYER_UNIQUE) 1107 if (flags & MAP_PLAYER_UNIQUE)
1017 strcpy(pathname, filename); 1108 strcpy (pathname, filename);
1018 else if (flags & MAP_OVERLAY) 1109 else if (flags & MAP_OVERLAY)
1019 strcpy(pathname, create_overlay_pathname(filename)); 1110 strcpy (pathname, create_overlay_pathname (filename));
1020 else 1111 else
1021 strcpy(pathname, create_pathname(filename)); 1112 strcpy (pathname, create_pathname (filename));
1022 1113
1114 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1115
1023 object_thawer thawer (pathname); 1116 object_thawer thawer (pathname);
1024 1117
1025 if (!thawer) 1118 if (!thawer)
1119 return 0;
1120
1121 m = get_linked_map ();
1122
1123 strcpy (m->path, filename);
1124 if (load_map_header (thawer, m))
1125 {
1126 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1127 delete_map (m);
1026 return 0; 1128 return 0;
1027
1028 m = get_linked_map();
1029
1030 strcpy (m->path, filename);
1031 if (load_map_header(thawer, m)) {
1032 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1033 filename, flags);
1034 delete_map(m);
1035 return NULL;
1036 } 1129 }
1037 1130
1038 allocate_map(m); 1131 m->allocate ();
1039 1132
1040 m->in_memory=MAP_LOADING; 1133 m->in_memory = MAP_LOADING;
1041 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1134 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1042 1135
1043 m->in_memory=MAP_IN_MEMORY; 1136 m->in_memory = MAP_IN_MEMORY;
1044 if (!MAP_DIFFICULTY(m)) 1137 if (!MAP_DIFFICULTY (m))
1045 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1138 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1046 set_map_reset_time(m); 1139 set_map_reset_time (m);
1047 m->instantiate (); 1140 m->instantiate ();
1048 return (m); 1141 return (m);
1049} 1142}
1050 1143
1051/* 1144/*
1052 * Loads a map, which has been loaded earlier, from file. 1145 * Loads a map, which has been loaded earlier, from file.
1053 * Return the map object we load into (this can change from the passed 1146 * Return the map object we load into (this can change from the passed
1054 * option if we can't find the original map) 1147 * option if we can't find the original map)
1055 */ 1148 */
1056 1149
1057static mapstruct *load_temporary_map(mapstruct *m) { 1150static maptile *
1058 int comp; 1151load_temporary_map (maptile *m)
1152{
1059 char buf[MAX_BUF]; 1153 char buf[MAX_BUF];
1060 1154
1061 if (!m->tmpname) { 1155 if (!m->tmpname)
1156 {
1062 LOG(llevError, "No temporary filename for map %s\n", m->path); 1157 LOG (llevError, "No temporary filename for map %s\n", m->path);
1063 strcpy(buf, m->path);
1064 delete_map(m);
1065 m = load_original_map(buf, 0);
1066 if(m==NULL) return NULL;
1067 fix_auto_apply(m); /* Chests which open as default */
1068 return m;
1069 }
1070
1071 object_thawer thawer (m->tmpname);
1072
1073 if (!thawer)
1074 {
1075 strcpy (buf, m->path); 1158 strcpy (buf, m->path);
1076 delete_map (m); 1159 delete_map (m);
1077 m = load_original_map (buf, 0); 1160 m = load_original_map (buf, 0);
1078 if (!m) return NULL; 1161 if (m == NULL)
1079 fix_auto_apply (m); /* Chests which open as default */
1080 return m;
1081 }
1082
1083 if (load_map_header(thawer, m)) {
1084 LOG(llevError,"Error loading map header for %s (%s)\n",
1085 m->path, m->tmpname);
1086 delete_map(m);
1087 m = load_original_map(m->path, 0);
1088 return NULL; 1162 return NULL;
1163 fix_auto_apply (m); /* Chests which open as default */
1164 return m;
1165 }
1166
1167 object_thawer thawer (m->tmpname);
1168
1169 if (!thawer)
1089 } 1170 {
1090 allocate_map(m); 1171 strcpy (buf, m->path);
1172 delete_map (m);
1173 m = load_original_map (buf, 0);
1174 if (!m)
1175 return NULL;
1176 fix_auto_apply (m); /* Chests which open as default */
1177 return m;
1178 }
1091 1179
1180 if (load_map_header (thawer, m))
1181 {
1182 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1183 delete_map (m);
1184 m = load_original_map (m->path, 0);
1185 return NULL;
1186 }
1187
1188 m->allocate ();
1189
1092 m->in_memory=MAP_LOADING; 1190 m->in_memory = MAP_LOADING;
1093 load_objects (m, thawer, 0); 1191 load_objects (m, thawer, 0);
1094 1192
1095 m->in_memory=MAP_IN_MEMORY; 1193 m->in_memory = MAP_IN_MEMORY;
1096 INVOKE_MAP (SWAPIN, m); 1194 INVOKE_MAP (SWAPIN, m);
1097 return m; 1195 return m;
1098} 1196}
1099 1197
1100/* 1198/*
1101 * Loads a map, which has been loaded earlier, from file. 1199 * Loads a map, which has been loaded earlier, from file.
1102 * Return the map object we load into (this can change from the passed 1200 * Return the map object we load into (this can change from the passed
1103 * option if we can't find the original map) 1201 * option if we can't find the original map)
1104 */ 1202 */
1105 1203
1204maptile *
1106mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1205load_overlay_map (const char *filename, maptile *m)
1206{
1107 char pathname[MAX_BUF]; 1207 char pathname[MAX_BUF];
1108 1208
1109 strcpy(pathname, create_overlay_pathname(filename)); 1209 strcpy (pathname, create_overlay_pathname (filename));
1110 1210
1111 object_thawer thawer (pathname); 1211 object_thawer thawer (pathname);
1112 1212
1113 if (!thawer) 1213 if (!thawer)
1114 return m;
1115
1116 if (load_map_header(thawer, m)) {
1117 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1118 m->path, pathname);
1119 delete_map(m);
1120 m = load_original_map(m->path, 0);
1121 return NULL;
1122 }
1123 /*allocate_map(m);*/
1124
1125 m->in_memory=MAP_LOADING;
1126 load_objects (m, thawer, MAP_OVERLAY);
1127
1128 m->in_memory=MAP_IN_MEMORY;
1129 return m; 1214 return m;
1215
1216 if (load_map_header (thawer, m))
1217 {
1218 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1219 delete_map (m);
1220 m = load_original_map (m->path, 0);
1221 return 0;
1222 }
1223 /*m->allocate ();*/
1224
1225 m->in_memory = MAP_LOADING;
1226 load_objects (m, thawer, MAP_OVERLAY);
1227
1228 m->in_memory = MAP_IN_MEMORY;
1229 return m;
1130} 1230}
1131 1231
1132/****************************************************************************** 1232/******************************************************************************
1133 * This is the start of unique map handling code 1233 * This is the start of unique map handling code
1134 *****************************************************************************/ 1234 *****************************************************************************/
1135 1235
1136/* This goes through map 'm' and removed any unique items on the map. */ 1236/* This goes through map 'm' and removed any unique items on the map. */
1137static void delete_unique_items(mapstruct *m) 1237static void
1238delete_unique_items (maptile *m)
1138{ 1239{
1139 int i,j,unique; 1240 int i, j, unique;
1140 object *op, *next; 1241 object *op, *next;
1141 1242
1142 for(i=0; i<MAP_WIDTH(m); i++) 1243 for (i = 0; i < m->width; i++)
1143 for(j=0; j<MAP_HEIGHT(m); j++) { 1244 for (j = 0; j < m->height; j++)
1245 {
1144 unique=0; 1246 unique = 0;
1247
1145 for (op=get_map_ob(m, i, j); op; op=next) { 1248 for (op = GET_MAP_OB (m, i, j); op; op = next)
1249 {
1146 next = op->above; 1250 next = op->above;
1251
1147 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1252 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1148 unique=1; 1253 unique = 1;
1254
1149 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1255 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1150 clean_object(op); 1256 {
1151 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1257 op->destroy_inv (false);
1152 remove_button_link(op); 1258 op->destroy ();
1153 remove_ob(op);
1154 free_object(op);
1155 } 1259 }
1156 } 1260 }
1157 } 1261 }
1158} 1262}
1159 1263
1160 1264
1161/* 1265/*
1162 * Loads unique objects from file(s) into the map which is in memory 1266 * Loads unique objects from file(s) into the map which is in memory
1163 * m is the map to load unique items into. 1267 * m is the map to load unique items into.
1164 */ 1268 */
1165static void load_unique_objects(mapstruct *m) { 1269static void
1270load_unique_objects (maptile *m)
1271{
1166 int count; 1272 int count;
1167 char firstname[MAX_BUF]; 1273 char firstname[MAX_BUF];
1168 1274
1169 for (count=0; count<10; count++) { 1275 for (count = 0; count < 10; count++)
1276 {
1170 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1277 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1171 if (!access(firstname, R_OK)) break; 1278 if (!access (firstname, R_OK))
1279 break;
1172 } 1280 }
1173 /* If we get here, we did not find any map */ 1281 /* If we get here, we did not find any map */
1174 if (count==10) return; 1282 if (count == 10)
1283 return;
1175 1284
1176 object_thawer thawer (firstname); 1285 object_thawer thawer (firstname);
1177 1286
1178 if (!thawer) 1287 if (!thawer)
1179 return; 1288 return;
1180 1289
1181 m->in_memory=MAP_LOADING; 1290 m->in_memory = MAP_LOADING;
1182 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1291 if (m->tmpname == NULL) /* if we have loaded unique items from */
1183 delete_unique_items(m); /* original map before, don't duplicate them */ 1292 delete_unique_items (m); /* original map before, don't duplicate them */
1184 load_object(thawer, NULL, LO_NOREAD,0);
1185 load_objects (m, thawer, 0); 1293 load_objects (m, thawer, 0);
1186 1294
1187 m->in_memory=MAP_IN_MEMORY; 1295 m->in_memory = MAP_IN_MEMORY;
1188} 1296}
1189 1297
1190 1298
1191/* 1299/*
1192 * Saves a map to file. If flag is set, it is saved into the same 1300 * Saves a map to file. If flag is set, it is saved into the same
1193 * file it was (originally) loaded from. Otherwise a temporary 1301 * file it was (originally) loaded from. Otherwise a temporary
1194 * filename will be genarated, and the file will be stored there. 1302 * filename will be genarated, and the file will be stored there.
1195 * The temporary filename will be stored in the mapstructure. 1303 * The temporary filename will be stored in the maptileure.
1196 * If the map is unique, we also save to the filename in the map 1304 * If the map is unique, we also save to the filename in the map
1197 * (this should have been updated when first loaded) 1305 * (this should have been updated when first loaded)
1198 */ 1306 */
1199 1307
1200int 1308int
1201new_save_map (mapstruct * m, int flag) 1309new_save_map (maptile *m, int flag)
1202{ 1310{
1203 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1204 int i; 1312 int i;
1205 1313
1206 if (flag && !*m->path) 1314 if (flag && !*m->path)
1207 { 1315 {
1208 LOG (llevError, "Tried to save map without path.\n"); 1316 LOG (llevError, "Tried to save map without path.\n");
1210 } 1318 }
1211 1319
1212 if (flag || (m->unique) || (m->templatemap)) 1320 if (flag || (m->unique) || (m->templatemap))
1213 { 1321 {
1214 if (!m->unique && !m->templatemap) 1322 if (!m->unique && !m->templatemap)
1215 { /* flag is set */ 1323 { /* flag is set */
1216 if (flag == 2) 1324 if (flag == 2)
1217 strcpy (filename, create_overlay_pathname (m->path)); 1325 strcpy (filename, create_overlay_pathname (m->path));
1218 else 1326 else
1219 strcpy (filename, create_pathname (m->path)); 1327 strcpy (filename, create_pathname (m->path));
1220 } 1328 }
1224 make_path_to_file (filename); 1332 make_path_to_file (filename);
1225 } 1333 }
1226 else 1334 else
1227 { 1335 {
1228 if (!m->tmpname) 1336 if (!m->tmpname)
1229 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1230 1338
1231 strcpy (filename, m->tmpname); 1339 strcpy (filename, m->tmpname);
1232 } 1340 }
1233 1341
1234 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1258 print_shop_string (m, shop); 1366 print_shop_string (m, shop);
1259 fprintf (freezer, "shopitems %s\n", shop); 1367 fprintf (freezer, "shopitems %s\n", shop);
1260 } 1368 }
1261 if (m->shopgreed) 1369 if (m->shopgreed)
1262 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1263#ifndef WIN32
1264 if (m->shopmin) 1371 if (m->shopmin)
1265 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1266 if (m->shopmax) 1373 if (m->shopmax)
1267 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1268#else
1269 if (m->shopmin)
1270 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1271 if (m->shopmax)
1272 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1273#endif
1274 if (m->shoprace) 1375 if (m->shoprace)
1275 fprintf (freezer, "shoprace %s\n", m->shoprace); 1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1276 if (m->darkness) 1377 if (m->darkness)
1277 fprintf (freezer, "darkness %d\n", m->darkness); 1378 fprintf (freezer, "darkness %d\n", m->darkness);
1278 if (m->width) 1379 if (m->width)
1334 sprintf (buf, "%s.v00", create_items_path (m->path)); 1435 sprintf (buf, "%s.v00", create_items_path (m->path));
1335 1436
1336 unique.save (buf); 1437 unique.save (buf);
1337 } 1438 }
1338 else 1439 else
1339 { /* save same file when not playing, like in editor */ 1440 { /* save same file when not playing, like in editor */
1340 save_objects (m, freezer, freezer, 0); 1441 save_objects (m, freezer, freezer, 0);
1341 } 1442 }
1342 1443
1343 freezer.save (filename); 1444 freezer.save (filename);
1344 1445
1345 return 0; 1446 return 0;
1346}
1347
1348
1349/*
1350 * Remove and free all objects in the inventory of the given object.
1351 * object.c ?
1352 */
1353
1354void clean_object(object *op)
1355{
1356 object *tmp, *next;
1357
1358 for(tmp = op->inv; tmp; tmp = next)
1359 {
1360 next = tmp->below;
1361 clean_object(tmp);
1362 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1363 remove_button_link(tmp);
1364 remove_ob(tmp);
1365 free_object(tmp);
1366 }
1367} 1447}
1368 1448
1369/* 1449/*
1370 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1371 */ 1451 */
1372 1452void
1373void free_all_objects(mapstruct *m) { 1453free_all_objects (maptile *m)
1374 int i,j; 1454{
1375 object *op; 1455 if (!m->spaces)
1456 return;
1376 1457
1377 for(i=0;i<MAP_WIDTH(m);i++) 1458 for (int i = 0; i < m->width; i++)
1378 for(j=0;j<MAP_HEIGHT(m);j++) { 1459 for (int j = 0; j < m->height; j++)
1379 object *previous_obj=NULL; 1460 {
1380 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1461 mapspace &ms = m->at (i, j);
1381 if (op==previous_obj) { 1462
1382 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1463 while (object *op = ms.bottom)
1383 break; 1464 {
1384 }
1385 previous_obj=op;
1386 if(op->head!=NULL) 1465 if (op->head)
1387 op = op->head; 1466 op = op->head;
1388 1467
1389 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1390 * free objects in op's inventory. So let it do the job. 1469 op->destroy ();
1391 */
1392 if (m->in_memory==MAP_IN_MEMORY)
1393 clean_object(op);
1394 remove_ob(op);
1395 free_object(op);
1396 } 1470 }
1397 } 1471 }
1398#ifdef MANY_CORES
1399 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1400 * an item on that map was not saved - look for that condition and die as appropriate -
1401 * this leaves more of the map data intact for better debugging.
1402 */
1403 for (op=objects; op!=NULL; op=op->next) {
1404 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1405 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1406 abort();
1407 }
1408 }
1409#endif
1410} 1472}
1411 1473
1412/* 1474/*
1413 * Frees everything allocated by the given mapstructure. 1475 * Frees everything allocated by the given maptileure.
1414 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1415 */ 1477 */
1416 1478void
1417void free_map(mapstruct *m,int flag) { 1479free_map (maptile *m, int flag)
1418 int i; 1480{
1419 1481 if (m->in_memory != MAP_IN_MEMORY)
1420 if (!m->in_memory) {
1421 LOG(llevError,"Trying to free freed map.\n");
1422 return; 1482 return;
1423 } 1483
1424 if (flag && m->spaces) free_all_objects(m); 1484 m->in_memory = MAP_SAVING;
1485
1486 // TODO: use new/delete
1487#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1488
1489 if (flag && m->spaces)
1490 free_all_objects (m);
1491 if (m->name)
1425 if (m->name) FREE_AND_CLEAR(m->name); 1492 FREE_AND_CLEAR (m->name);
1493 if (m->spaces)
1426 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1494 FREE_AND_CLEAR (m->spaces);
1495 if (m->msg)
1427 if (m->msg) FREE_AND_CLEAR(m->msg); 1496 FREE_AND_CLEAR (m->msg);
1497 if (m->maplore)
1428 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1498 FREE_AND_CLEAR (m->maplore);
1429 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1499
1500 delete [] m->shopitems;
1501 m->shopitems = 0;
1502
1503 if (m->shoprace)
1430 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1504 FREE_AND_CLEAR (m->shoprace);
1505
1431 if (m->buttons) 1506 if (m->buttons)
1432 free_objectlinkpt(m->buttons); 1507 free_objectlinkpt (m->buttons);
1508
1433 m->buttons = NULL; 1509 m->buttons = NULL;
1510
1434 for (i=0; i<4; i++) { 1511 for (int i = 0; i < 4; i++)
1512 {
1513 if (m->tile_path[i])
1435 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1514 FREE_AND_CLEAR (m->tile_path[i]);
1515
1436 m->tile_map[i] = NULL; 1516 m->tile_map[i] = 0;
1437 } 1517 }
1518
1438 m->in_memory = MAP_SWAPPED; 1519 m->in_memory = MAP_SWAPPED;
1439}
1440 1520
1441/* 1521#undef FREE_AND_CLEAR
1442 * function: vanish mapstruct 1522}
1443 * m : pointer to mapstruct, if NULL no action
1444 * this deletes all the data on the map (freeing pointers)
1445 * and then removes this map from the global linked list of maps.
1446 */
1447 1523
1448void delete_map(mapstruct *m) { 1524maptile::~maptile ()
1449 mapstruct *tmp, *last; 1525{
1450 int i;
1451
1452 if (!m)
1453 return;
1454
1455 m->clear ();
1456
1457 if (m->in_memory == MAP_IN_MEMORY) {
1458 /* change to MAP_SAVING, even though we are not,
1459 * so that remove_ob doesn't do as much work.
1460 */
1461 m->in_memory = MAP_SAVING;
1462 free_map (m, 1); 1526 free_map (this, 1);
1463 }
1464 /* move this out of free_map, since tmpname can still be needed if
1465 * the map is swapped out.
1466 */
1467 if (m->tmpname) {
1468 free(m->tmpname); 1527 free (tmpname);
1469 m->tmpname=NULL; 1528}
1470 } 1529
1471 last = NULL; 1530void
1531maptile::do_destroy ()
1532{
1533 attachable::do_destroy ();
1534
1535 free_all_objects (this);
1536
1472 /* We need to look through all the maps and see if any maps 1537 /* We need to look through all the maps and see if any maps
1473 * are pointing at this one for tiling information. Since 1538 * are pointing at this one for tiling information. Since
1474 * tiling can be assymetric, we just can not look to see which 1539 * tiling can be asymetric, we just can not look to see which
1475 * maps this map tiles with and clears those. 1540 * maps this map tiles with and clears those.
1476 */ 1541 */
1477 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1542 //TODO: non-euclidean-tiling MUST GO
1478 if (tmp->next == m) last = tmp; 1543 for (maptile *m = first_map; m; m = m->next)
1479
1480 /* This should hopefully get unrolled on a decent compiler */
1481 for (i=0; i<4; i++) 1544 for (int i = 0; i < 4; i++)
1482 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1545 if (m->tile_map[i] == this)
1483 } 1546 m->tile_map[i] = 0;
1484 1547
1485 /* If last is null, then this should be the first map in the list */ 1548 if (first_map == this)
1486 if (!last) {
1487 if (m == first_map)
1488 first_map = m->next; 1549 first_map = next;
1489 else
1490 /* m->path is a static char, so should hopefully still have
1491 * some useful data in it.
1492 */
1493 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1494 m->path);
1495 }
1496 else 1550 else
1497 last->next = m->next; 1551 for (maptile *m = first_map; m; m = m->next)
1498 1552 if (m->next = this)
1499 free (m); 1553 {
1554 m->next = next;
1555 break;
1556 }
1500} 1557}
1501 1558
1502 1559//TODO: must go
1560void
1561delete_map (maptile *m)
1562{
1563 if (m)
1564 m->destroy ();
1565}
1503 1566
1504/* 1567/*
1505 * Makes sure the given map is loaded and swapped in. 1568 * Makes sure the given map is loaded and swapped in.
1506 * name is path name of the map. 1569 * name is path name of the map.
1507 * flags meaning: 1570 * flags meaning:
1510 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1573 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1511 * dont do any more name translation on it. 1574 * dont do any more name translation on it.
1512 * 1575 *
1513 * Returns a pointer to the given map. 1576 * Returns a pointer to the given map.
1514 */ 1577 */
1515 1578maptile *
1516mapstruct *ready_map_name(const char *name, int flags) { 1579ready_map_name (const char *name, int flags)
1517 mapstruct *m; 1580{
1518
1519 if (!name) 1581 if (!name)
1520 return (NULL); 1582 return 0;
1521 1583
1522 /* Have we been at this level before? */ 1584 /* Have we been at this level before? */
1523 m = has_been_loaded (name); 1585 maptile *m = has_been_loaded (name);
1524 1586
1525 /* Map is good to go, so just return it */ 1587 /* Map is good to go, so just return it */
1526 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1588 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1527 return m;
1528 }
1529
1530 /* unique maps always get loaded from their original location, and never
1531 * a temp location. Likewise, if map_flush is set, or we have never loaded
1532 * this map, load it now. I removed the reset checking from here -
1533 * it seems the probability of a player trying to enter a map that should
1534 * reset but hasn't yet is quite low, and removing that makes this function
1535 * a bit cleaner (and players probably shouldn't rely on exact timing for
1536 * resets in any case - if they really care, they should use the 'maps command.
1537 */
1538 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1539
1540 /* first visit or time to reset */
1541 if (m) {
1542 clean_tmp_map(m); /* Doesn't make much difference */
1543 delete_map(m);
1544 }
1545
1546 /* create and load a map */
1547 if (flags & MAP_PLAYER_UNIQUE)
1548 LOG(llevDebug, "Trying to load map %s.\n", name);
1549 else
1550 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1551
1552 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1553 return (NULL);
1554
1555 fix_auto_apply(m); /* Chests which open as default */
1556
1557 /* If a player unique map, no extra unique object file to load.
1558 * if from the editor, likewise.
1559 */
1560 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1561 load_unique_objects(m);
1562
1563 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1564 m=load_overlay_map(name, m);
1565 if (m==NULL)
1566 return NULL;
1567 }
1568
1569 if (flags & MAP_PLAYER_UNIQUE)
1570 INVOKE_MAP (SWAPIN, m);
1571
1572 } else {
1573 /* If in this loop, we found a temporary map, so load it up. */
1574
1575 m=load_temporary_map (m);
1576 if(m==NULL) return NULL;
1577 load_unique_objects(m);
1578
1579 clean_tmp_map(m);
1580 m->in_memory = MAP_IN_MEMORY;
1581 /* tempnam() on sun systems (probably others) uses malloc
1582 * to allocated space for the string. Free it here.
1583 * In some cases, load_temporary_map above won't find the
1584 * temporary map, and so has reloaded a new map. If that
1585 * is the case, tmpname is now null
1586 */
1587 if (m->tmpname) free(m->tmpname);
1588 m->tmpname = NULL;
1589 /* It's going to be saved anew anyway */
1590 }
1591
1592 /* Below here is stuff common to both first time loaded maps and
1593 * temp maps.
1594 */
1595
1596 decay_objects(m); /* start the decay */
1597 /* In case other objects press some buttons down */
1598 update_buttons(m);
1599 if (m->outdoor)
1600 set_darkness_map(m);
1601 /* run the weather over this map */
1602 weather_effect(name);
1603 return m; 1589 return m;
1590
1591 /* unique maps always get loaded from their original location, and never
1592 * a temp location. Likewise, if map_flush is set, or we have never loaded
1593 * this map, load it now. I removed the reset checking from here -
1594 * it seems the probability of a player trying to enter a map that should
1595 * reset but hasn't yet is quite low, and removing that makes this function
1596 * a bit cleaner (and players probably shouldn't rely on exact timing for
1597 * resets in any case - if they really care, they should use the 'maps command.
1598 */
1599 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1600 {
1601 /* first visit or time to reset */
1602 if (m)
1603 {
1604 clean_tmp_map (m); /* Doesn't make much difference */
1605 delete_map (m);
1606 }
1607
1608 /* create and load a map */
1609 if (flags & MAP_PLAYER_UNIQUE)
1610 LOG (llevDebug, "Trying to load map %s.\n", name);
1611 else
1612 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1613
1614 //eval_pv ("$x = Event::time", 1);//D
1615 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1616 return (NULL);
1617 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1618
1619 fix_auto_apply (m); /* Chests which open as default */
1620
1621 /* If a player unique map, no extra unique object file to load.
1622 * if from the editor, likewise.
1623 */
1624 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1625 load_unique_objects (m);
1626
1627 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1628 {
1629 m = load_overlay_map (name, m);
1630 if (m == NULL)
1631 return NULL;
1632 }
1633
1634 if (flags & MAP_PLAYER_UNIQUE)
1635 INVOKE_MAP (SWAPIN, m);
1636
1637 }
1638 else
1639 {
1640 /* If in this loop, we found a temporary map, so load it up. */
1641
1642 m = load_temporary_map (m);
1643 if (m == NULL)
1644 return NULL;
1645 load_unique_objects (m);
1646
1647 clean_tmp_map (m);
1648 m->in_memory = MAP_IN_MEMORY;
1649 /* tempnam() on sun systems (probably others) uses malloc
1650 * to allocated space for the string. Free it here.
1651 * In some cases, load_temporary_map above won't find the
1652 * temporary map, and so has reloaded a new map. If that
1653 * is the case, tmpname is now null
1654 */
1655 if (m->tmpname)
1656 free (m->tmpname);
1657 m->tmpname = NULL;
1658 /* It's going to be saved anew anyway */
1659 }
1660
1661 /* Below here is stuff common to both first time loaded maps and
1662 * temp maps.
1663 */
1664
1665 decay_objects (m); /* start the decay */
1666 /* In case other objects press some buttons down */
1667 update_buttons (m);
1668 if (m->outdoor)
1669 set_darkness_map (m);
1670 /* run the weather over this map */
1671 weather_effect (name);
1672 return m;
1604} 1673}
1605 1674
1606 1675
1607/* 1676/*
1608 * This routine is supposed to find out the difficulty of the map. 1677 * This routine is supposed to find out the difficulty of the map.
1613 * in the map is zero, then use this routine. Maps should really 1682 * in the map is zero, then use this routine. Maps should really
1614 * have a difficulty set than using this function - human calculation 1683 * have a difficulty set than using this function - human calculation
1615 * is much better than this functions guesswork. 1684 * is much better than this functions guesswork.
1616 */ 1685 */
1617 1686
1687int
1618int calculate_difficulty(mapstruct *m) { 1688calculate_difficulty (maptile *m)
1689{
1619 object *op; 1690 object *op;
1620 archetype *at; 1691 archetype *at;
1621 int x, y, i, diff; 1692 int x, y, i;
1622 long monster_cnt = 0; 1693 long monster_cnt = 0;
1623 double avgexp = 0; 1694 double avgexp = 0;
1624 sint64 total_exp = 0; 1695 sint64 total_exp = 0;
1625 1696
1626 if (MAP_DIFFICULTY (m)) 1697 if (MAP_DIFFICULTY (m))
1627 { 1698 {
1628 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1699 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1629 return MAP_DIFFICULTY (m); 1700 return MAP_DIFFICULTY (m);
1630 } 1701 }
1631 1702
1632 for(x = 0; x < MAP_WIDTH(m); x++) 1703 for (x = 0; x < m->width; x++)
1633 for(y = 0; y < MAP_HEIGHT(m); y++) 1704 for (y = 0; y < m->height; y++)
1634 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1705 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1635 { 1706 {
1636 if(QUERY_FLAG (op, FLAG_MONSTER)) 1707 if (QUERY_FLAG (op, FLAG_MONSTER))
1637 { 1708 {
1638 total_exp += op->stats.exp; 1709 total_exp += op->stats.exp;
1639 monster_cnt++; 1710 monster_cnt++;
1640 } 1711 }
1641 1712
1642 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1713 if (QUERY_FLAG (op, FLAG_GENERATOR))
1643 { 1714 {
1644 total_exp += op->stats.exp; 1715 total_exp += op->stats.exp;
1645 at = type_to_archetype(GENERATE_TYPE (op)); 1716 at = type_to_archetype (GENERATE_TYPE (op));
1646 1717
1647 if(at != NULL) 1718 if (at != NULL)
1648 total_exp += at->clone.stats.exp * 8; 1719 total_exp += at->clone.stats.exp * 8;
1649 1720
1650 monster_cnt++; 1721 monster_cnt++;
1651 } 1722 }
1652 } 1723 }
1663 } 1734 }
1664 1735
1665 return 1; 1736 return 1;
1666} 1737}
1667 1738
1668void clean_tmp_map(mapstruct *m) { 1739void
1740clean_tmp_map (maptile *m)
1741{
1669 if(m->tmpname == NULL) 1742 if (m->tmpname == NULL)
1670 return; 1743 return;
1671 INVOKE_MAP (CLEAN, m); 1744 INVOKE_MAP (CLEAN, m);
1672 (void) unlink(m->tmpname); 1745 (void) unlink (m->tmpname);
1673} 1746}
1674 1747
1748void
1675void free_all_maps(void) 1749free_all_maps (void)
1676{ 1750{
1677 int real_maps=0; 1751 int real_maps = 0;
1678 1752
1679 while (first_map) { 1753 while (first_map)
1754 {
1680 /* I think some of the callers above before it gets here set this to be 1755 /* I think some of the callers above before it gets here set this to be
1681 * saving, but we still want to free this data 1756 * saving, but we still want to free this data
1682 */ 1757 */
1683 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1758 if (first_map->in_memory == MAP_SAVING)
1759 first_map->in_memory = MAP_IN_MEMORY;
1684 delete_map(first_map); 1760 delete_map (first_map);
1685 real_maps++; 1761 real_maps++;
1686 } 1762 }
1687 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1763 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1688} 1764}
1689 1765
1690/* change_map_light() - used to change map light level (darkness) 1766/* change_map_light() - used to change map light level (darkness)
1691 * up or down. Returns true if successful. It should now be 1767 * up or down. Returns true if successful. It should now be
1692 * possible to change a value by more than 1. 1768 * possible to change a value by more than 1.
1693 * Move this from los.c to map.c since this is more related 1769 * Move this from los.c to map.c since this is more related
1694 * to maps than los. 1770 * to maps than los.
1695 * postive values make it darker, negative make it brighter 1771 * postive values make it darker, negative make it brighter
1696 */ 1772 */
1697 1773
1774int
1698int change_map_light(mapstruct *m, int change) { 1775change_map_light (maptile *m, int change)
1776{
1699 int new_level = m->darkness + change; 1777 int new_level = m->darkness + change;
1700 1778
1701 /* Nothing to do */ 1779 /* Nothing to do */
1702 if(!change || (new_level <= 0 && m->darkness == 0) || 1780 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1703 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1781 {
1704 return 0; 1782 return 0;
1705 } 1783 }
1706 1784
1707 /* inform all players on the map */ 1785 /* inform all players on the map */
1708 if (change>0) 1786 if (change > 0)
1709 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1787 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1710 else 1788 else
1711 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1789 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1712 1790
1713 /* Do extra checking. since m->darkness is a unsigned value, 1791 /* Do extra checking. since m->darkness is a unsigned value,
1714 * we need to be extra careful about negative values. 1792 * we need to be extra careful about negative values.
1715 * In general, the checks below are only needed if change 1793 * In general, the checks below are only needed if change
1716 * is not +/-1 1794 * is not +/-1
1717 */ 1795 */
1718 if (new_level < 0) m->darkness = 0; 1796 if (new_level < 0)
1719 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1797 m->darkness = 0;
1798 else if (new_level >= MAX_DARKNESS)
1799 m->darkness = MAX_DARKNESS;
1800 else
1720 else m->darkness=new_level; 1801 m->darkness = new_level;
1721 1802
1722 /* All clients need to get re-updated for the change */ 1803 /* All clients need to get re-updated for the change */
1723 update_all_map_los(m); 1804 update_all_map_los (m);
1724 return 1; 1805 return 1;
1725} 1806}
1726
1727 1807
1728/* 1808/*
1729 * This function updates various attributes about a specific space 1809 * This function updates various attributes about a specific space
1730 * on the map (what it looks like, whether it blocks magic, 1810 * on the map (what it looks like, whether it blocks magic,
1731 * has a living creatures, prevents people from passing 1811 * has a living creatures, prevents people from passing
1732 * through, etc) 1812 * through, etc)
1733 */ 1813 */
1734void update_position (mapstruct *m, int x, int y) { 1814void
1815mapspace::update_ ()
1816{
1735 object *tmp, *last = NULL; 1817 object *tmp, *last = 0;
1736 uint8 flags = 0, oldflags, light=0, anywhere=0; 1818 uint8 flags = 0, light = 0, anywhere = 0;
1737 New_Face *top,*floor, *middle; 1819 New_Face *top, *floor, *middle;
1738 object *top_obj, *floor_obj, *middle_obj; 1820 object *top_obj, *floor_obj, *middle_obj;
1739 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1821 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1740 1822
1741 oldflags = GET_MAP_FLAGS(m,x,y);
1742 if (!(oldflags & P_NEED_UPDATE)) {
1743 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1744 m->path, x, y);
1745 return;
1746 }
1747
1748 middle=blank_face; 1823 middle = blank_face;
1749 top=blank_face; 1824 top = blank_face;
1750 floor=blank_face; 1825 floor = blank_face;
1751 1826
1752 middle_obj = NULL; 1827 middle_obj = 0;
1753 top_obj = NULL; 1828 top_obj = 0;
1754 floor_obj = NULL; 1829 floor_obj = 0;
1755 1830
1756 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1831 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above)
1757 1832 {
1758 /* This could be made additive I guess (two lights better than 1833 /* This could be made additive I guess (two lights better than
1759 * one). But if so, it shouldn't be a simple additive - 2 1834 * one). But if so, it shouldn't be a simple additive - 2
1760 * light bulbs do not illuminate twice as far as once since 1835 * light bulbs do not illuminate twice as far as once since
1761 * it is a disapation factor that is squared (or is it cubed?) 1836 * it is a dissapation factor that is cubed.
1762 */ 1837 */
1763 if (tmp->glow_radius > light) light = tmp->glow_radius; 1838 if (tmp->glow_radius > light)
1839 light = tmp->glow_radius;
1764 1840
1765 /* This call is needed in order to update objects the player 1841 /* This call is needed in order to update objects the player
1766 * is standing in that have animations (ie, grass, fire, etc). 1842 * is standing in that have animations (ie, grass, fire, etc).
1767 * However, it also causes the look window to be re-drawn 1843 * However, it also causes the look window to be re-drawn
1768 * 3 times each time the player moves, because many of the 1844 * 3 times each time the player moves, because many of the
1769 * functions the move_player calls eventualy call this. 1845 * functions the move_player calls eventualy call this.
1770 * 1846 *
1771 * Always put the player down for drawing. 1847 * Always put the player down for drawing.
1772 */ 1848 */
1773 if (!tmp->invisible) { 1849 if (!tmp->invisible)
1850 {
1774 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1851 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1852 {
1775 top = tmp->face; 1853 top = tmp->face;
1776 top_obj = tmp; 1854 top_obj = tmp;
1777 } 1855 }
1778 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1856 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1857 {
1779 /* If we got a floor, that means middle and top were below it, 1858 /* If we got a floor, that means middle and top were below it,
1780 * so should not be visible, so we clear them. 1859 * so should not be visible, so we clear them.
1781 */ 1860 */
1782 middle=blank_face; 1861 middle = blank_face;
1783 top=blank_face; 1862 top = blank_face;
1784 floor = tmp->face; 1863 floor = tmp->face;
1785 floor_obj = tmp; 1864 floor_obj = tmp;
1786 } 1865 }
1787 /* Flag anywhere have high priority */ 1866 /* Flag anywhere have high priority */
1788 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1867 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1868 {
1789 middle = tmp->face; 1869 middle = tmp->face;
1790 1870
1791 middle_obj = tmp; 1871 middle_obj = tmp;
1792 anywhere =1; 1872 anywhere = 1;
1793 } 1873 }
1794 /* Find the highest visible face around. If equal 1874 /* Find the highest visible face around. If equal
1795 * visibilities, we still want the one nearer to the 1875 * visibilities, we still want the one nearer to the
1796 * top 1876 * top
1797 */ 1877 */
1798 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1878 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1879 {
1799 middle = tmp->face; 1880 middle = tmp->face;
1800 middle_obj = tmp; 1881 middle_obj = tmp;
1801 } 1882 }
1802 } 1883 }
1884
1803 if (tmp==tmp->above) { 1885 if (tmp == tmp->above)
1886 {
1804 LOG(llevError, "Error in structure of map\n"); 1887 LOG (llevError, "Error in structure of map\n");
1805 exit (-1); 1888 exit (-1);
1806 }
1807 1889 }
1890
1808 move_slow |= tmp->move_slow; 1891 move_slow |= tmp->move_slow;
1809 move_block |= tmp->move_block; 1892 move_block |= tmp->move_block;
1810 move_on |= tmp->move_on; 1893 move_on |= tmp->move_on;
1811 move_off |= tmp->move_off; 1894 move_off |= tmp->move_off;
1812 move_allow |= tmp->move_allow; 1895 move_allow |= tmp->move_allow;
1813 1896
1814 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1815 flags |= P_IS_ALIVE;
1816 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1817 flags |= P_NO_MAGIC;
1818 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1819 flags |= P_NO_CLERIC;
1820 if (tmp->type == SAFE_GROUND)
1821 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1822
1823 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1897 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1824 flags |= P_BLOCKSVIEW; 1898 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1825 } /* for stack of objects */ 1899 if (tmp->type == PLAYER) flags |= P_PLAYER;
1826 1900 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1827 /* we don't want to rely on this function to have accurate flags, but 1901 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1828 * since we're already doing the work, we calculate them here. 1902 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1829 * if they don't match, logic is broken someplace.
1830 */
1831 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1832 (!(oldflags & P_NO_ERROR))) {
1833 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1834 m->path, x, y,
1835 (oldflags & ~P_NEED_UPDATE), flags);
1836 } 1903 }
1837 SET_MAP_FLAGS(m, x, y, flags);
1838 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1839 SET_MAP_MOVE_ON(m, x, y, move_on);
1840 SET_MAP_MOVE_OFF(m, x, y, move_off);
1841 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1842 1904
1905 this->light = light;
1906 this->flags_ = flags;
1907 this->move_block = move_block & ~move_allow;
1908 this->move_on = move_on;
1909 this->move_off = move_off;
1910 this->move_slow = move_slow;
1911
1843 /* At this point, we have a floor face (if there is a floor), 1912 /* At this point, we have a floor face (if there is a floor),
1844 * and the floor is set - we are not going to touch it at 1913 * and the floor is set - we are not going to touch it at
1845 * this point. 1914 * this point.
1846 * middle contains the highest visibility face. 1915 * middle contains the highest visibility face.
1847 * top contains a player/monster face, if there is one. 1916 * top contains a player/monster face, if there is one.
1848 * 1917 *
1849 * We now need to fill in top.face and/or middle.face. 1918 * We now need to fill in top.face and/or middle.face.
1850 */ 1919 */
1851 1920
1852 /* If the top face also happens to be high visibility, re-do our 1921 /* If the top face also happens to be high visibility, re-do our
1853 * middle face. This should not happen, as we already have the 1922 * middle face. This should not happen, as we already have the
1854 * else statement above so middle should not get set. OTOH, it 1923 * else statement above so middle should not get set. OTOH, it
1855 * may be possible for the faces to match but be different objects. 1924 * may be possible for the faces to match but be different objects.
1856 */ 1925 */
1857 if (top == middle) middle=blank_face; 1926 if (top == middle)
1927 middle = blank_face;
1858 1928
1859 /* There are three posibilities at this point: 1929 /* There are three posibilities at this point:
1860 * 1) top face is set, need middle to be set. 1930 * 1) top face is set, need middle to be set.
1861 * 2) middle is set, need to set top. 1931 * 2) middle is set, need to set top.
1862 * 3) neither middle or top is set - need to set both. 1932 * 3) neither middle or top is set - need to set both.
1863 */ 1933 */
1864 1934
1865 for (tmp=last; tmp; tmp=tmp->below) { 1935 for (tmp = last; tmp; tmp = tmp->below)
1936 {
1866 /* Once we get to a floor, stop, since we already have a floor object */ 1937 /* Once we get to a floor, stop, since we already have a floor object */
1867 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1938 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1939 break;
1868 1940
1869 /* If two top faces are already set, quit processing */ 1941 /* If two top faces are already set, quit processing */
1870 if ((top != blank_face) && (middle != blank_face)) break; 1942 if ((top != blank_face) && (middle != blank_face))
1943 break;
1871 1944
1872 /* Only show visible faces, unless its the editor - show all */ 1945 /* Only show visible faces, unless its the editor - show all */
1873 if (!tmp->invisible || editor) { 1946 if (!tmp->invisible || editor)
1947 {
1874 /* Fill in top if needed */ 1948 /* Fill in top if needed */
1875 if (top == blank_face) { 1949 if (top == blank_face)
1950 {
1876 top = tmp->face; 1951 top = tmp->face;
1877 top_obj = tmp; 1952 top_obj = tmp;
1953 if (top == middle)
1878 if (top == middle) middle=blank_face; 1954 middle = blank_face;
1955 }
1879 } else { 1956 else
1957 {
1880 /* top is already set - we should only get here if 1958 /* top is already set - we should only get here if
1881 * middle is not set 1959 * middle is not set
1882 * 1960 *
1883 * Set the middle face and break out, since there is nothing 1961 * Set the middle face and break out, since there is nothing
1884 * more to fill in. We don't check visiblity here, since 1962 * more to fill in. We don't check visiblity here, since
1885 * 1963 *
1886 */ 1964 */
1887 if (tmp->face != top ) { 1965 if (tmp->face != top)
1966 {
1888 middle = tmp->face; 1967 middle = tmp->face;
1889 middle_obj = tmp; 1968 middle_obj = tmp;
1890 break; 1969 break;
1891 } 1970 }
1892 } 1971 }
1893 } 1972 }
1894 } 1973 }
1895 if (middle == floor) middle = blank_face; 1974
1896 if (top == middle) middle = blank_face; 1975 if (middle == floor)
1897 SET_MAP_FACE(m,x,y,top,0);
1898 if(top != blank_face)
1899 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1900 else
1901 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1902 SET_MAP_FACE(m,x,y,middle,1);
1903 if(middle != blank_face) 1976 middle = blank_face;
1904 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1905 else
1906 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1907 SET_MAP_FACE(m,x,y,floor,2);
1908 if(floor != blank_face)
1909 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1910 else
1911 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1912 SET_MAP_LIGHT(m,x,y,light);
1913}
1914 1977
1978 if (top == middle)
1979 middle = blank_face;
1915 1980
1981 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1982 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1983 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1984}
1985
1986void
1916void set_map_reset_time(mapstruct *map) { 1987set_map_reset_time (maptile *map)
1988{
1917 int timeout; 1989 int timeout;
1918 1990
1919 timeout = MAP_RESET_TIMEOUT(map); 1991 timeout = MAP_RESET_TIMEOUT (map);
1920 if (timeout <= 0) 1992 if (timeout <= 0)
1921 timeout = MAP_DEFAULTRESET; 1993 timeout = MAP_DEFAULTRESET;
1922 if (timeout >= MAP_MAXRESET) 1994 if (timeout >= MAP_MAXRESET)
1923 timeout = MAP_MAXRESET; 1995 timeout = MAP_MAXRESET;
1924 MAP_WHEN_RESET(map) = seconds()+timeout; 1996 MAP_WHEN_RESET (map) = time (0) + timeout;
1925} 1997}
1926 1998
1927/* this updates the orig_map->tile_map[tile_num] value after loading 1999/* this updates the orig_map->tile_map[tile_num] value after loading
1928 * the map. It also takes care of linking back the freshly loaded 2000 * the map. It also takes care of linking back the freshly loaded
1929 * maps tile_map values if it tiles back to this one. It returns 2001 * maps tile_map values if it tiles back to this one. It returns
1930 * the value of orig_map->tile_map[tile_num]. It really only does this 2002 * the value of orig_map->tile_map[tile_num]. It really only does this
1931 * so that it is easier for calling functions to verify success. 2003 * so that it is easier for calling functions to verify success.
1932 */ 2004 */
1933 2005
2006static maptile *
1934static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2007load_and_link_tiled_map (maptile *orig_map, int tile_num)
1935{ 2008{
1936 int dest_tile = (tile_num +2) % 4; 2009 int dest_tile = (tile_num + 2) % 4;
1937 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2010 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1938 2011
1939 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2012 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1940 2013
1941 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2014 /* need to do a strcmp here as the orig_map->path is not a shared string */
1942 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2015 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1943 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1944 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2016 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1945 2017
1946 return orig_map->tile_map[tile_num]; 2018 return orig_map->tile_map[tile_num];
1947} 2019}
1948 2020
1949/* this returns TRUE if the coordinates (x,y) are out of 2021/* this returns TRUE if the coordinates (x,y) are out of
1950 * map m. This function also takes into account any 2022 * map m. This function also takes into account any
1951 * tiling considerations, loading adjacant maps as needed. 2023 * tiling considerations, loading adjacant maps as needed.
1954 * This function will recursively call itself for the 2026 * This function will recursively call itself for the
1955 * tiled maps. 2027 * tiled maps.
1956 * 2028 *
1957 * 2029 *
1958 */ 2030 */
2031int
1959int out_of_map(mapstruct *m, int x, int y) 2032out_of_map (maptile *m, int x, int y)
1960{ 2033{
1961
1962 /* If we get passed a null map, this is obviously the 2034 /* If we get passed a null map, this is obviously the
1963 * case. This generally shouldn't happen, but if the 2035 * case. This generally shouldn't happen, but if the
1964 * map loads fail below, it could happen. 2036 * map loads fail below, it could happen.
1965 */ 2037 */
1966 if (!m) return 0; 2038 if (!m)
1967
1968 if (x<0) {
1969 if (!m->tile_path[3]) return 1;
1970 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1971 load_and_link_tiled_map(m, 3);
1972 }
1973 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1974 }
1975 if (x>=MAP_WIDTH(m)) {
1976 if (!m->tile_path[1]) return 1;
1977 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1978 load_and_link_tiled_map(m, 1);
1979 }
1980 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1981 }
1982 if (y<0) {
1983 if (!m->tile_path[0]) return 1;
1984 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1985 load_and_link_tiled_map(m, 0);
1986 }
1987 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1988 }
1989 if (y>=MAP_HEIGHT(m)) {
1990 if (!m->tile_path[2]) return 1;
1991 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1992 load_and_link_tiled_map(m, 2);
1993 }
1994 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1995 }
1996
1997 /* Simple case - coordinates are within this local
1998 * map.
1999 */
2000 return 0; 2039 return 0;
2040
2041 if (x < 0)
2042 {
2043 if (!m->tile_path[3])
2044 return 1;
2045
2046 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2047 load_and_link_tiled_map (m, 3);
2048
2049 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2050 }
2051
2052 if (x >= m->width)
2053 {
2054 if (!m->tile_path[1])
2055 return 1;
2056
2057 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2058 load_and_link_tiled_map (m, 1);
2059
2060 return (out_of_map (m->tile_map[1], x - m->width, y));
2061 }
2062
2063 if (y < 0)
2064 {
2065 if (!m->tile_path[0])
2066 return 1;
2067
2068 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2069 load_and_link_tiled_map (m, 0);
2070
2071 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2072 }
2073
2074 if (y >= m->height)
2075 {
2076 if (!m->tile_path[2])
2077 return 1;
2078
2079 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2080 load_and_link_tiled_map (m, 2);
2081
2082 return (out_of_map (m->tile_map[2], x, y - m->height));
2083 }
2084
2085 /* Simple case - coordinates are within this local
2086 * map.
2087 */
2088 return 0;
2001} 2089}
2002 2090
2003/* This is basically the same as out_of_map above, but 2091/* This is basically the same as out_of_map above, but
2004 * instead we return NULL if no map is valid (coordinates 2092 * instead we return NULL if no map is valid (coordinates
2005 * out of bounds and no tiled map), otherwise it returns 2093 * out of bounds and no tiled map), otherwise it returns
2006 * the map as that the coordinates are really on, and 2094 * the map as that the coordinates are really on, and
2007 * updates x and y to be the localized coordinates. 2095 * updates x and y to be the localized coordinates.
2008 * Using this is more efficient of calling out_of_map 2096 * Using this is more efficient of calling out_of_map
2009 * and then figuring out what the real map is 2097 * and then figuring out what the real map is
2010 */ 2098 */
2099maptile *
2011mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2100get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2012{ 2101{
2013 2102
2014 if (*x<0) { 2103 if (*x < 0)
2104 {
2015 if (!m->tile_path[3]) return NULL; 2105 if (!m->tile_path[3])
2106 return 0;
2016 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2107 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2017 load_and_link_tiled_map(m, 3); 2108 load_and_link_tiled_map (m, 3);
2018 2109
2019 *x += MAP_WIDTH(m->tile_map[3]); 2110 *x += m->tile_map[3]->width;
2020 return (get_map_from_coord(m->tile_map[3], x, y)); 2111 return (get_map_from_coord (m->tile_map[3], x, y));
2112 }
2113
2114 if (*x >= m->width)
2021 } 2115 {
2022 if (*x>=MAP_WIDTH(m)) {
2023 if (!m->tile_path[1]) return NULL; 2116 if (!m->tile_path[1])
2117 return 0;
2118
2024 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2119 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2025 load_and_link_tiled_map(m, 1); 2120 load_and_link_tiled_map (m, 1);
2026 2121
2027 *x -= MAP_WIDTH(m); 2122 *x -= m->width;
2028 return (get_map_from_coord(m->tile_map[1], x, y)); 2123 return (get_map_from_coord (m->tile_map[1], x, y));
2124 }
2125
2126 if (*y < 0)
2029 } 2127 {
2030 if (*y<0) {
2031 if (!m->tile_path[0]) return NULL; 2128 if (!m->tile_path[0])
2129 return 0;
2130
2032 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2131 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2033 load_and_link_tiled_map(m, 0); 2132 load_and_link_tiled_map (m, 0);
2034 2133
2035 *y += MAP_HEIGHT(m->tile_map[0]); 2134 *y += m->tile_map[0]->height;
2036 return (get_map_from_coord(m->tile_map[0], x, y)); 2135 return (get_map_from_coord (m->tile_map[0], x, y));
2136 }
2137
2138 if (*y >= m->height)
2037 } 2139 {
2038 if (*y>=MAP_HEIGHT(m)) {
2039 if (!m->tile_path[2]) return NULL; 2140 if (!m->tile_path[2])
2141 return 0;
2142
2040 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2143 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2041 load_and_link_tiled_map(m, 2); 2144 load_and_link_tiled_map (m, 2);
2042 2145
2043 *y -= MAP_HEIGHT(m); 2146 *y -= m->height;
2044 return (get_map_from_coord(m->tile_map[2], x, y)); 2147 return (get_map_from_coord (m->tile_map[2], x, y));
2045 } 2148 }
2046 2149
2047 /* Simple case - coordinates are within this local 2150 /* Simple case - coordinates are within this local
2048 * map. 2151 * map.
2049 */ 2152 */
2050 2153
2051 return m; 2154 return m;
2052} 2155}
2053 2156
2054/** 2157/**
2055 * Return whether map2 is adjacent to map1. If so, store the distance from 2158 * Return whether map2 is adjacent to map1. If so, store the distance from
2056 * map1 to map2 in dx/dy. 2159 * map1 to map2 in dx/dy.
2057 */ 2160 */
2161static int
2058static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2162adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2163{
2059 if (!map1 || !map2) 2164 if (!map1 || !map2)
2165 return 0;
2166
2167 if (map1 == map2)
2168 {
2169 *dx = 0;
2170 *dy = 0;
2171
2172 }
2173 else if (map1->tile_map[0] == map2)
2174 { /* up */
2175 *dx = 0;
2176 *dy = -map2->height;
2177 }
2178 else if (map1->tile_map[1] == map2)
2179 { /* right */
2180 *dx = map1->width;
2181 *dy = 0;
2182 }
2183 else if (map1->tile_map[2] == map2)
2184 { /* down */
2185 *dx = 0;
2186 *dy = map1->height;
2187 }
2188 else if (map1->tile_map[3] == map2)
2189 { /* left */
2190 *dx = -map2->width;
2191 *dy = 0;
2192
2193 }
2194 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2195 { /* up right */
2196 *dx = map1->tile_map[0]->width;
2197 *dy = -map1->tile_map[0]->height;
2198 }
2199 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2200 { /* up left */
2201 *dx = -map2->width;
2202 *dy = -map1->tile_map[0]->height;
2203 }
2204 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2205 { /* right up */
2206 *dx = map1->width;
2207 *dy = -map2->height;
2208 }
2209 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2210 { /* right down */
2211 *dx = map1->width;
2212 *dy = map1->tile_map[1]->height;
2213 }
2214 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2215 { /* down right */
2216 *dx = map1->tile_map[2]->width;
2217 *dy = map1->height;
2218 }
2219 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2220 { /* down left */
2221 *dx = -map2->width;
2222 *dy = map1->height;
2223 }
2224 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2225 { /* left up */
2226 *dx = -map1->tile_map[3]->width;
2227 *dy = -map2->height;
2228 }
2229 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2230 { /* left down */
2231 *dx = -map1->tile_map[3]->width;
2232 *dy = map1->tile_map[3]->height;
2233
2234 }
2235 else
2236 { /* not "adjacent" enough */
2060 return 0; 2237 return 0;
2061
2062 if (map1 == map2) {
2063 *dx = 0;
2064 *dy = 0;
2065
2066 } else if (map1->tile_map[0] == map2) { /* up */
2067 *dx = 0;
2068 *dy = -MAP_HEIGHT(map2);
2069 } else if (map1->tile_map[1] == map2) { /* right */
2070 *dx = MAP_WIDTH(map1);
2071 *dy = 0;
2072 } else if (map1->tile_map[2] == map2) { /* down */
2073 *dx = 0;
2074 *dy = MAP_HEIGHT(map1);
2075 } else if (map1->tile_map[3] == map2) { /* left */
2076 *dx = -MAP_WIDTH(map2);
2077 *dy = 0;
2078
2079 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */
2080 *dx = MAP_WIDTH(map1->tile_map[0]);
2081 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2082 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */
2083 *dx = -MAP_WIDTH(map2);
2084 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2085 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */
2086 *dx = MAP_WIDTH(map1);
2087 *dy = -MAP_HEIGHT(map2);
2088 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */
2089 *dx = MAP_WIDTH(map1);
2090 *dy = MAP_HEIGHT(map1->tile_map[1]);
2091 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */
2092 *dx = MAP_WIDTH(map1->tile_map[2]);
2093 *dy = MAP_HEIGHT(map1);
2094 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */
2095 *dx = -MAP_WIDTH(map2);
2096 *dy = MAP_HEIGHT(map1);
2097 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */
2098 *dx = -MAP_WIDTH(map1->tile_map[3]);
2099 *dy = -MAP_HEIGHT(map2);
2100 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */
2101 *dx = -MAP_WIDTH(map1->tile_map[3]);
2102 *dy = MAP_HEIGHT(map1->tile_map[3]);
2103
2104 } else { /* not "adjacent" enough */
2105 return 0;
2106 } 2238 }
2107 2239
2108 return 1; 2240 return 1;
2109} 2241}
2110 2242
2111/* From map.c 2243/* From map.c
2112 * This is used by get_player to determine where the other 2244 * This is used by get_player to determine where the other
2113 * creature is. get_rangevector takes into account map tiling, 2245 * creature is. get_rangevector takes into account map tiling,
2127 * 2259 *
2128 * currently, the only flag supported (0x1) is don't translate for 2260 * currently, the only flag supported (0x1) is don't translate for
2129 * closest body part of 'op1' 2261 * closest body part of 'op1'
2130 */ 2262 */
2131 2263
2264void
2132void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2265get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2266{
2133 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2267 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2268 {
2134 /* be conservative and fill in _some_ data */ 2269 /* be conservative and fill in _some_ data */
2135 retval->distance = 100000; 2270 retval->distance = 100000;
2136 retval->distance_x = 32767; 2271 retval->distance_x = 32767;
2137 retval->distance_y = 32767; 2272 retval->distance_y = 32767;
2138 retval->direction = 0; 2273 retval->direction = 0;
2139 retval->part = 0; 2274 retval->part = 0;
2140 } else { 2275 }
2276 else
2277 {
2141 object *best; 2278 object *best;
2142 2279
2143 retval->distance_x += op2->x-op1->x; 2280 retval->distance_x += op2->x - op1->x;
2144 retval->distance_y += op2->y-op1->y; 2281 retval->distance_y += op2->y - op1->y;
2145 2282
2146 best = op1; 2283 best = op1;
2147 /* If this is multipart, find the closest part now */ 2284 /* If this is multipart, find the closest part now */
2148 if (!(flags&0x1) && op1->more) { 2285 if (!(flags & 0x1) && op1->more)
2286 {
2149 object *tmp; 2287 object *tmp;
2150 int best_distance = retval->distance_x*retval->distance_x+ 2288 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2151 retval->distance_y*retval->distance_y, tmpi;
2152 2289
2153 /* we just take the offset of the piece to head to figure 2290 /* we just take the offset of the piece to head to figure
2154 * distance instead of doing all that work above again 2291 * distance instead of doing all that work above again
2155 * since the distance fields we set above are positive in the 2292 * since the distance fields we set above are positive in the
2156 * same axis as is used for multipart objects, the simply arithmetic 2293 * same axis as is used for multipart objects, the simply arithmetic
2157 * below works. 2294 * below works.
2158 */ 2295 */
2159 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2296 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2297 {
2160 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2298 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2161 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2299 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2162 if (tmpi < best_distance) { 2300 if (tmpi < best_distance)
2301 {
2163 best_distance = tmpi; 2302 best_distance = tmpi;
2164 best = tmp; 2303 best = tmp;
2165 } 2304 }
2166 } 2305 }
2167 if (best != op1) { 2306 if (best != op1)
2307 {
2168 retval->distance_x += op1->x-best->x; 2308 retval->distance_x += op1->x - best->x;
2169 retval->distance_y += op1->y-best->y; 2309 retval->distance_y += op1->y - best->y;
2170 } 2310 }
2171 } 2311 }
2172 retval->part = best; 2312 retval->part = best;
2173 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2313 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2174 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2314 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2175 } 2315 }
2176} 2316}
2177 2317
2178/* this is basically the same as get_rangevector above, but instead of 2318/* this is basically the same as get_rangevector above, but instead of
2179 * the first parameter being an object, it instead is the map 2319 * the first parameter being an object, it instead is the map
2184 * be more consistant with the above function and also in case they are needed 2324 * be more consistant with the above function and also in case they are needed
2185 * for something in the future. Also, since no object is pasted, the best 2325 * for something in the future. Also, since no object is pasted, the best
2186 * field of the rv_vector is set to NULL. 2326 * field of the rv_vector is set to NULL.
2187 */ 2327 */
2188 2328
2329void
2189void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2330get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2331{
2190 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2332 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2333 {
2191 /* be conservative and fill in _some_ data */ 2334 /* be conservative and fill in _some_ data */
2192 retval->distance = 100000; 2335 retval->distance = 100000;
2193 retval->distance_x = 32767; 2336 retval->distance_x = 32767;
2194 retval->distance_y = 32767; 2337 retval->distance_y = 32767;
2195 retval->direction = 0; 2338 retval->direction = 0;
2196 retval->part = 0; 2339 retval->part = 0;
2197 } else { 2340 }
2341 else
2342 {
2198 retval->distance_x += op2->x-x; 2343 retval->distance_x += op2->x - x;
2199 retval->distance_y += op2->y-y; 2344 retval->distance_y += op2->y - y;
2200 2345
2201 retval->part = NULL; 2346 retval->part = NULL;
2202 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2347 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2203 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2348 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2204 } 2349 }
2205} 2350}
2206 2351
2207/* Returns true of op1 and op2 are effectively on the same map 2352/* Returns true of op1 and op2 are effectively on the same map
2208 * (as related to map tiling). Note that this looks for a path from 2353 * (as related to map tiling). Note that this looks for a path from
2210 * to op1, this will still return false. 2355 * to op1, this will still return false.
2211 * Note we only look one map out to keep the processing simple 2356 * Note we only look one map out to keep the processing simple
2212 * and efficient. This could probably be a macro. 2357 * and efficient. This could probably be a macro.
2213 * MSW 2001-08-05 2358 * MSW 2001-08-05
2214 */ 2359 */
2360int
2215int on_same_map(const object *op1, const object *op2) { 2361on_same_map (const object *op1, const object *op2)
2362{
2216 int dx, dy; 2363 int dx, dy;
2217 2364
2218 return adjacent_map(op1->map, op2->map, &dx, &dy); 2365 return adjacent_map (op1->map, op2->map, &dx, &dy);
2219} 2366}

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