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/cvs/deliantra/server/common/map.C
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Comparing deliantra/server/common/map.C (file contents):
Revision 1.183 by root, Fri Mar 26 00:59:20 2010 UTC vs.
Revision 1.184 by root, Sun Apr 11 00:34:05 2010 UTC

690 int unique = 0; 690 int unique = 0;
691 for (object *op = spaces [i].bot; op; ) 691 for (object *op = spaces [i].bot; op; )
692 { 692 {
693 object *above = op->above; 693 object *above = op->above;
694 694
695 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 695 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
696 unique = 1; 696 unique = 1;
697 697
698 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 698 if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique))
699 op->destroy (); 699 op->destroy ();
700 700
701 op = above; 701 op = above;
702 } 702 }
703 } 703 }
854 for (object *above, *op = ms->bot; op; op = above) 854 for (object *above, *op = ms->bot; op; op = above)
855 { 855 {
856 above = op->above; 856 above = op->above;
857 857
858 // do not decay anything above unique floor tiles (yet :) 858 // do not decay anything above unique floor tiles (yet :)
859 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 859 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
860 break; 860 break;
861 861
862 bool destroy = 0; 862 bool destroy = 0;
863 863
864 if (QUERY_FLAG (op, FLAG_IS_FLOOR) 864 if (op->flag [FLAG_IS_FLOOR]
865 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) 865 || op->flag [FLAG_OBJ_ORIGINAL]
866 || QUERY_FLAG (op, FLAG_UNIQUE) 866 || op->flag [FLAG_UNIQUE]
867 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) 867 || op->flag [FLAG_OVERLAY_FLOOR]
868 || QUERY_FLAG (op, FLAG_UNPAID) 868 || op->flag [FLAG_UNPAID]
869 || op->is_alive ()) 869 || op->is_alive ())
870 ; // do not decay 870 ; // do not decay
871 else if (op->is_weapon ()) 871 else if (op->is_weapon ())
872 { 872 {
873 op->stats.dam--; 873 op->stats.dam--;
929 sint64 total_exp = 0; 929 sint64 total_exp = 0;
930 930
931 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 931 for (mapspace *ms = spaces + size (); ms-- > spaces; )
932 for (object *op = ms->bot; op; op = op->above) 932 for (object *op = ms->bot; op; op = op->above)
933 { 933 {
934 if (QUERY_FLAG (op, FLAG_MONSTER)) 934 if (op->flag [FLAG_MONSTER])
935 { 935 {
936 total_exp += op->stats.exp; 936 total_exp += op->stats.exp;
937 monster_cnt++; 937 monster_cnt++;
938 } 938 }
939 939
940 if (QUERY_FLAG (op, FLAG_GENERATOR)) 940 if (op->flag [FLAG_GENERATOR])
941 { 941 {
942 total_exp += op->stats.exp; 942 total_exp += op->stats.exp;
943 943
944 if (archetype *at = op->other_arch) 944 if (archetype *at = op->other_arch)
945 { 945 {
1127 */ 1127 */
1128 1128
1129 for (object *tmp = last; tmp; tmp = tmp->below) 1129 for (object *tmp = last; tmp; tmp = tmp->below)
1130 { 1130 {
1131 /* Once we get to a floor, stop, since we already have a floor object */ 1131 /* Once we get to a floor, stop, since we already have a floor object */
1132 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1132 if (tmp->flag [FLAG_IS_FLOOR])
1133 break; 1133 break;
1134 1134
1135 /* If two top faces are already set, quit processing */ 1135 /* If two top faces are already set, quit processing */
1136 if (top && middle) 1136 if (top && middle)
1137 break; 1137 break;

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