… | |
… | |
77 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | /* Make sure the coordinates are valid - they should be, as caller should |
78 | * have already checked this. |
78 | * have already checked this. |
79 | */ |
79 | */ |
80 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
81 | { |
81 | { |
82 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | LOG (llevError | logBacktrace, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | return 1; |
83 | return 1; |
84 | } |
84 | } |
85 | |
85 | |
86 | mapspace &ms = m->at (sx, sy); |
86 | mapspace &ms = m->at (sx, sy); |
87 | |
87 | |
… | |
… | |
90 | |
90 | |
91 | /* If space is currently not blocked by anything, no need to |
91 | /* If space is currently not blocked by anything, no need to |
92 | * go further. Not true for players - all sorts of special |
92 | * go further. Not true for players - all sorts of special |
93 | * things we need to do for players. |
93 | * things we need to do for players. |
94 | */ |
94 | */ |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0) |
96 | return 0; |
96 | return 0; |
97 | |
97 | |
98 | /* if there isn't anything alive on this space, and this space isn't |
98 | /* if there isn't anything alive on this space, and this space isn't |
99 | * otherwise blocked, we can return now. Only if there is a living |
99 | * otherwise blocked, we can return now. Only if there is a living |
100 | * creature do we need to investigate if it is part of this creature |
100 | * creature do we need to investigate if it is part of this creature |
… | |
… | |
110 | /* We basically go through the stack of objects, and if there is |
110 | /* We basically go through the stack of objects, and if there is |
111 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
111 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
112 | * true. If we get through the entire stack, that must mean |
112 | * true. If we get through the entire stack, that must mean |
113 | * ob is blocking it, so return 0. |
113 | * ob is blocking it, so return 0. |
114 | */ |
114 | */ |
115 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
115 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
116 | { |
116 | { |
117 | if (OB_MOVE_BLOCK (ob, tmp)) |
117 | if (OB_MOVE_BLOCK (ob, tmp)) |
118 | { |
118 | { |
119 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
119 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
120 | if (RESULT_INT (0)) |
120 | if (RESULT_INT (0)) |
… | |
… | |
144 | return 1; // unconditional block |
144 | return 1; // unconditional block |
145 | |
145 | |
146 | } else { |
146 | } else { |
147 | // space does not block the ob, directly, but |
147 | // space does not block the ob, directly, but |
148 | // anything alive that is not a door still |
148 | // anything alive that is not a door still |
149 | // blocks anything but wizards. |
149 | // blocks anything |
150 | |
150 | |
151 | if (tmp->flag [FLAG_ALIVE] |
151 | if (tmp->flag [FLAG_ALIVE] |
152 | && tmp->head_ () != ob |
|
|
153 | && tmp != ob |
|
|
154 | && tmp->type != DOOR) |
152 | && tmp->type != DOOR |
|
|
153 | && tmp->head_ () != ob) //TODO: maybe move these check up? |
155 | return 1; |
154 | return 1; |
156 | } |
155 | } |
157 | } |
156 | } |
158 | |
157 | |
159 | return 0; |
158 | return 0; |
160 | } |
159 | } |
161 | |
160 | |
162 | /* |
161 | /* |
163 | * Returns qthe blocking object if the given object can't fit in the given |
162 | * Returns the blocking object if the given object can't fit in the given |
164 | * spot. This is meant for multi space objects - for single space objecs, |
163 | * spot. This is meant for multi space objects - for single space objecs, |
165 | * just calling get_map_blocked and checking that against movement type |
164 | * just calling get_map_blocked and checking that against movement type |
166 | * of object. This function goes through all the parts of the multipart |
165 | * of object. This function goes through all the parts of the multipart |
167 | * object and makes sure they can be inserted. |
166 | * object and makes sure they can be inserted. |
168 | * |
167 | * |
… | |
… | |
312 | case KW_arch: |
311 | case KW_arch: |
313 | if (object *op = object::read (f, this)) |
312 | if (object *op = object::read (f, this)) |
314 | { |
313 | { |
315 | // TODO: why? |
314 | // TODO: why? |
316 | if (op->inv) |
315 | if (op->inv) |
|
|
316 | { |
|
|
317 | op->carrying = 0; |
317 | op->update_weight (); |
318 | op->update_weight (); |
|
|
319 | } |
318 | |
320 | |
319 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
321 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
320 | { |
322 | { |
321 | // we insert manually because |
323 | // we insert manually because |
322 | // a) its way faster |
324 | // a) its way faster |
… | |
… | |
422 | return false; |
424 | return false; |
423 | |
425 | |
424 | return freezer.save (path); |
426 | return freezer.save (path); |
425 | } |
427 | } |
426 | |
428 | |
427 | maptile::maptile () |
429 | void |
|
|
430 | maptile::init () |
428 | { |
431 | { |
429 | in_memory = MAP_SWAPPED; |
432 | in_memory = MAP_SWAPPED; |
430 | |
433 | |
431 | /* The maps used to pick up default x and y values from the |
434 | /* The maps used to pick up default x and y values from the |
432 | * map archetype. Mimic that behaviour. |
435 | * map archetype. Mimic that behaviour. |
433 | */ |
436 | */ |
434 | width = 16; |
437 | width = 16; |
435 | height = 16; |
438 | height = 16; |
436 | timeout = 300; |
439 | timeout = 300; |
437 | max_items = MAX_ITEM_PER_ACTION; |
440 | max_items = MAX_ITEM_PER_ACTION; |
438 | max_volume = 2000000; // 2m³ |
441 | max_volume = 2000000; // 2m³ |
439 | } |
|
|
440 | |
|
|
441 | maptile::maptile (int w, int h) |
|
|
442 | { |
|
|
443 | in_memory = MAP_SWAPPED; |
|
|
444 | |
|
|
445 | width = w; |
|
|
446 | height = h; |
|
|
447 | reset_timeout = 0; |
442 | reset_timeout = 0; |
448 | timeout = 300; |
|
|
449 | enter_x = 0; |
443 | enter_x = 0; |
450 | enter_y = 0; |
444 | enter_y = 0; |
|
|
445 | } |
|
|
446 | |
|
|
447 | maptile::maptile () |
|
|
448 | { |
|
|
449 | init (); |
|
|
450 | } |
|
|
451 | |
|
|
452 | maptile::maptile (int w, int h) |
|
|
453 | { |
|
|
454 | init (); |
|
|
455 | |
|
|
456 | width = w; |
|
|
457 | height = h; |
451 | |
458 | |
452 | alloc (); |
459 | alloc (); |
453 | } |
460 | } |
454 | |
461 | |
455 | /* |
462 | /* |
… | |
… | |
555 | * the map (or something equivilent) into output_string. */ |
562 | * the map (or something equivilent) into output_string. */ |
556 | static const char * |
563 | static const char * |
557 | print_shop_string (maptile *m) |
564 | print_shop_string (maptile *m) |
558 | { |
565 | { |
559 | static dynbuf_text buf; buf.clear (); |
566 | static dynbuf_text buf; buf.clear (); |
|
|
567 | bool first = true; |
560 | |
568 | |
561 | for (int i = 0; i < m->shopitems[0].index; i++) |
569 | for (int i = 0; i < m->shopitems[0].index; i++) |
562 | { |
570 | { |
|
|
571 | if (!first) |
|
|
572 | buf << ';'; |
|
|
573 | |
|
|
574 | first = false; |
|
|
575 | |
563 | if (m->shopitems[i].typenum) |
576 | if (m->shopitems[i].typenum) |
564 | { |
577 | { |
565 | if (m->shopitems[i].strength) |
578 | if (m->shopitems[i].strength) |
566 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
579 | buf.printf ("%s:%d", m->shopitems[i].name, m->shopitems[i].strength); |
567 | else |
580 | else |
568 | buf.printf ("%s;", m->shopitems[i].name); |
581 | buf.printf ("%s", m->shopitems[i].name); |
569 | } |
582 | } |
570 | else |
583 | else |
571 | { |
584 | { |
572 | if (m->shopitems[i].strength) |
585 | if (m->shopitems[i].strength) |
573 | buf.printf ("*:%d;", m->shopitems[i].strength); |
586 | buf.printf ("*:%d", m->shopitems[i].strength); |
574 | else |
587 | else |
575 | buf.printf ("*"); |
588 | buf.printf ("*"); |
576 | } |
589 | } |
577 | } |
590 | } |
578 | |
591 | |
… | |
… | |
634 | case KW_per_player: thawer.get (per_player); break; |
647 | case KW_per_player: thawer.get (per_player); break; |
635 | case KW_per_party: thawer.get (per_party); break; |
648 | case KW_per_party: thawer.get (per_party); break; |
636 | case KW_no_reset: thawer.get (no_reset); break; |
649 | case KW_no_reset: thawer.get (no_reset); break; |
637 | case KW_no_drop: thawer.get (no_drop); break; |
650 | case KW_no_drop: thawer.get (no_drop); break; |
638 | |
651 | |
639 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
652 | case KW_region: thawer.get (default_region); break; |
640 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
653 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
641 | |
654 | |
642 | // old names new names |
655 | // old names new names |
643 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
656 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
644 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
657 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
662 | case KW_end: |
675 | case KW_end: |
663 | thawer.next (); |
676 | thawer.next (); |
664 | return true; |
677 | return true; |
665 | |
678 | |
666 | default: |
679 | default: |
667 | if (!thawer.parse_error ("map", 0)) |
680 | if (!thawer.parse_error ("map")) |
668 | return false; |
681 | return false; |
669 | break; |
682 | break; |
670 | } |
683 | } |
671 | |
684 | |
672 | thawer.next (); |
685 | thawer.next (); |
… | |
… | |
1304 | /** |
1317 | /** |
1305 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1318 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1306 | * map1 to map2 in dx/dy. |
1319 | * map1 to map2 in dx/dy. |
1307 | */ |
1320 | */ |
1308 | int |
1321 | int |
1309 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1322 | adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy) |
1310 | { |
1323 | { |
1311 | if (!map1 || !map2) |
1324 | if (!map1 || !map2) |
1312 | return 0; |
1325 | return 0; |
1313 | |
1326 | |
1314 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1327 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
… | |
… | |
1316 | if (map1 == map2) |
1329 | if (map1 == map2) |
1317 | { |
1330 | { |
1318 | *dx = 0; |
1331 | *dx = 0; |
1319 | *dy = 0; |
1332 | *dy = 0; |
1320 | } |
1333 | } |
1321 | else if (map1->tile_map[0] == map2) |
1334 | else if (map1->tile_available (0, false) == map2) |
1322 | { /* up */ |
1335 | { /* up */ |
1323 | *dx = 0; |
1336 | *dx = 0; |
1324 | *dy = -map2->height; |
1337 | *dy = -map2->height; |
1325 | } |
1338 | } |
1326 | else if (map1->tile_map[1] == map2) |
1339 | else if (map1->tile_available (1, false) == map2) |
1327 | { /* right */ |
1340 | { /* right */ |
1328 | *dx = map1->width; |
1341 | *dx = map1->width; |
1329 | *dy = 0; |
1342 | *dy = 0; |
1330 | } |
1343 | } |
1331 | else if (map1->tile_map[2] == map2) |
1344 | else if (map1->tile_available (2, false) == map2) |
1332 | { /* down */ |
1345 | { /* down */ |
1333 | *dx = 0; |
1346 | *dx = 0; |
1334 | *dy = map1->height; |
1347 | *dy = map1->height; |
1335 | } |
1348 | } |
1336 | else if (map1->tile_map[3] == map2) |
1349 | else if (map1->tile_available (3, false) == map2) |
1337 | { /* left */ |
1350 | { /* left */ |
1338 | *dx = -map2->width; |
1351 | *dx = -map2->width; |
1339 | *dy = 0; |
1352 | *dy = 0; |
1340 | } |
1353 | } |
1341 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1354 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_available (1, false) == map2) |
1342 | { /* up right */ |
1355 | { /* up right */ |
1343 | *dx = map1->tile_map[0]->width; |
1356 | *dx = map1->tile_map[0]->width; |
1344 | *dy = -map1->tile_map[0]->height; |
1357 | *dy = -map1->tile_map[0]->height; |
1345 | } |
1358 | } |
1346 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
1359 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_available (3, false) == map2) |
1347 | { /* up left */ |
1360 | { /* up left */ |
1348 | *dx = -map2->width; |
1361 | *dx = -map2->width; |
1349 | *dy = -map1->tile_map[0]->height; |
1362 | *dy = -map1->tile_map[0]->height; |
1350 | } |
1363 | } |
1351 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
1364 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_available (0, false) == map2) |
1352 | { /* right up */ |
1365 | { /* right up */ |
1353 | *dx = map1->width; |
1366 | *dx = map1->width; |
1354 | *dy = -map2->height; |
1367 | *dy = -map2->height; |
1355 | } |
1368 | } |
1356 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
1369 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_available (2, false) == map2) |
1357 | { /* right down */ |
1370 | { /* right down */ |
1358 | *dx = map1->width; |
1371 | *dx = map1->width; |
1359 | *dy = map1->tile_map[1]->height; |
1372 | *dy = map1->tile_map[1]->height; |
1360 | } |
1373 | } |
1361 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
1374 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_available (1, false) == map2) |
1362 | { /* down right */ |
1375 | { /* down right */ |
1363 | *dx = map1->tile_map[2]->width; |
1376 | *dx = map1->tile_map[2]->width; |
1364 | *dy = map1->height; |
1377 | *dy = map1->height; |
1365 | } |
1378 | } |
1366 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
1379 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_available (3, false) == map2) |
1367 | { /* down left */ |
1380 | { /* down left */ |
1368 | *dx = -map2->width; |
1381 | *dx = -map2->width; |
1369 | *dy = map1->height; |
1382 | *dy = map1->height; |
1370 | } |
1383 | } |
1371 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
1384 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_available (0, false) == map2) |
1372 | { /* left up */ |
1385 | { /* left up */ |
1373 | *dx = -map1->tile_map[3]->width; |
1386 | *dx = -map1->tile_map[3]->width; |
1374 | *dy = -map2->height; |
1387 | *dy = -map2->height; |
1375 | } |
1388 | } |
1376 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1389 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_available (2, false) == map2) |
1377 | { /* left down */ |
1390 | { /* left down */ |
1378 | *dx = -map1->tile_map[3]->width; |
1391 | *dx = -map1->tile_map[3]->width; |
1379 | *dy = map1->tile_map[3]->height; |
1392 | *dy = map1->tile_map[3]->height; |
1380 | } |
1393 | } |
1381 | else |
1394 | else |
… | |
… | |
1425 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1438 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1426 | { |
1439 | { |
1427 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1440 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1428 | { |
1441 | { |
1429 | /* be conservative and fill in _some_ data */ |
1442 | /* be conservative and fill in _some_ data */ |
1430 | retval->distance = 10000; |
1443 | retval->distance = 10000; |
1431 | retval->distance_x = 10000; |
1444 | retval->distance_x = 10000; |
1432 | retval->distance_y = 10000; |
1445 | retval->distance_y = 10000; |
1433 | retval->direction = 0; |
1446 | retval->direction = 0; |
1434 | retval->part = 0; |
1447 | retval->part = 0; |
1435 | } |
1448 | } |
1436 | else |
1449 | else |
1437 | { |
1450 | { |
1438 | retval->distance_x += op2->x - op1->x; |
1451 | retval->distance_x += op2->x - op1->x; |
1439 | retval->distance_y += op2->y - op1->y; |
1452 | retval->distance_y += op2->y - op1->y; |
… | |
… | |
1441 | object *best = op1; |
1454 | object *best = op1; |
1442 | |
1455 | |
1443 | /* If this is multipart, find the closest part now */ |
1456 | /* If this is multipart, find the closest part now */ |
1444 | if (!(flags & 1) && op1->more) |
1457 | if (!(flags & 1) && op1->more) |
1445 | { |
1458 | { |
1446 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1459 | int best_distance = idistance (retval->distance_x, retval->distance_y); |
1447 | |
1460 | |
1448 | /* we just take the offset of the piece to head to figure |
1461 | /* we just take the offset of the piece to head to figure |
1449 | * distance instead of doing all that work above again |
1462 | * distance instead of doing all that work above again |
1450 | * since the distance fields we set above are positive in the |
1463 | * since the distance fields we set above are positive in the |
1451 | * same axis as is used for multipart objects, the simply arithmetic |
1464 | * same axis as is used for multipart objects, the simply arithmetic |
1452 | * below works. |
1465 | * below works. |
1453 | */ |
1466 | */ |
1454 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1467 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1455 | { |
1468 | { |
1456 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1469 | int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y); |
1457 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1470 | |
1458 | if (tmpi < best_distance) |
1471 | if (tmpi < best_distance) |
1459 | { |
1472 | { |
1460 | best_distance = tmpi; |
1473 | best_distance = tmpi; |
1461 | best = tmp; |
1474 | best = tmp; |
1462 | } |
1475 | } |
1463 | } |
1476 | } |
1464 | |
1477 | |
1465 | if (best != op1) |
1478 | if (best != op1) |
1466 | { |
1479 | { |
1467 | retval->distance_x += op1->x - best->x; |
1480 | retval->distance_x += op1->x - best->x; |
1468 | retval->distance_y += op1->y - best->y; |
1481 | retval->distance_y += op1->y - best->y; |
1469 | } |
1482 | } |
1470 | } |
1483 | } |
1471 | |
1484 | |
1472 | retval->part = best; |
1485 | retval->part = best; |
1473 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1486 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1474 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1487 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1475 | } |
1488 | } |
1476 | } |
1489 | } |
1477 | |
1490 | |
1478 | /* this is basically the same as get_rangevector above, but instead of |
1491 | /* this is basically the same as get_rangevector above, but instead of |
1479 | * the first parameter being an object, it instead is the map |
1492 | * the first parameter being an object, it instead is the map |
… | |
… | |
1484 | * be more consistant with the above function and also in case they are needed |
1497 | * be more consistant with the above function and also in case they are needed |
1485 | * for something in the future. Also, since no object is pasted, the best |
1498 | * for something in the future. Also, since no object is pasted, the best |
1486 | * field of the rv_vector is set to NULL. |
1499 | * field of the rv_vector is set to NULL. |
1487 | */ |
1500 | */ |
1488 | void |
1501 | void |
1489 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1502 | get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1490 | { |
1503 | { |
1491 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1504 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1492 | { |
1505 | { |
1493 | /* be conservative and fill in _some_ data */ |
1506 | /* be conservative and fill in _some_ data */ |
1494 | retval->distance = 100000; |
1507 | retval->distance = 100000; |
1495 | retval->distance_x = 32767; |
1508 | retval->distance_x = 32767; |
1496 | retval->distance_y = 32767; |
1509 | retval->distance_y = 32767; |
1497 | retval->direction = 0; |
1510 | retval->direction = 0; |
1498 | retval->part = 0; |
1511 | retval->part = 0; |
1499 | } |
1512 | } |
1500 | else |
1513 | else |
1501 | { |
1514 | { |
1502 | retval->distance_x += op2->x - x; |
1515 | retval->distance_x += op2->x - x; |
1503 | retval->distance_y += op2->y - y; |
1516 | retval->distance_y += op2->y - y; |
1504 | |
1517 | |
1505 | retval->part = 0; |
1518 | retval->part = 0; |
1506 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1519 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1507 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1520 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1508 | } |
1521 | } |
1509 | } |
1522 | } |
1510 | |
1523 | |
1511 | /* Returns true of op1 and op2 are effectively on the same map |
1524 | /* Returns true of op1 and op2 are effectively on the same map |
1512 | * (as related to map tiling). Note that this looks for a path from |
1525 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
1562 | */ |
1575 | */ |
1563 | for (int i = 1000; --i;) |
1576 | for (int i = 1000; --i;) |
1564 | { |
1577 | { |
1565 | object *pick = at (gen (width), gen (height)).bot; |
1578 | object *pick = at (gen (width), gen (height)).bot; |
1566 | |
1579 | |
1567 | // do not prefer big monsters just because they are big. |
1580 | // must be head: do not prefer big monsters just because they are big. |
1568 | if (pick && pick->is_head ()) |
1581 | if (pick && pick->is_head ()) |
1569 | return pick->head_ (); |
1582 | return pick; |
1570 | } |
1583 | } |
1571 | |
1584 | |
1572 | // instead of crashing in the unlikely(?) case, try to return *something* |
1585 | // instead of crashing in the unlikely(?) case, try to return *something* |
1573 | return archetype::find (shstr_bug); |
1586 | return archetype::find (shstr_bug); |
1574 | } |
1587 | } |