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Comparing deliantra/server/common/map.C (file contents):
Revision 1.191 by root, Sun Apr 18 05:57:03 2010 UTC vs.
Revision 1.199 by root, Tue May 4 22:26:49 2010 UTC

77 /* Make sure the coordinates are valid - they should be, as caller should 77 /* Make sure the coordinates are valid - they should be, as caller should
78 * have already checked this. 78 * have already checked this.
79 */ 79 */
80 if (OUT_OF_REAL_MAP (m, sx, sy)) 80 if (OUT_OF_REAL_MAP (m, sx, sy))
81 { 81 {
82 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); 82 LOG (llevError | logBacktrace, "blocked_link: Passed map, x, y coordinates outside of map\n");
83 return 1; 83 return 1;
84 } 84 }
85 85
86 mapspace &ms = m->at (sx, sy); 86 mapspace &ms = m->at (sx, sy);
87 87
90 90
91 /* If space is currently not blocked by anything, no need to 91 /* If space is currently not blocked by anything, no need to
92 * go further. Not true for players - all sorts of special 92 * go further. Not true for players - all sorts of special
93 * things we need to do for players. 93 * things we need to do for players.
94 */ 94 */
95 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) 95 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0)
96 return 0; 96 return 0;
97 97
98 /* if there isn't anything alive on this space, and this space isn't 98 /* if there isn't anything alive on this space, and this space isn't
99 * otherwise blocked, we can return now. Only if there is a living 99 * otherwise blocked, we can return now. Only if there is a living
100 * creature do we need to investigate if it is part of this creature 100 * creature do we need to investigate if it is part of this creature
559 * the map (or something equivilent) into output_string. */ 559 * the map (or something equivilent) into output_string. */
560static const char * 560static const char *
561print_shop_string (maptile *m) 561print_shop_string (maptile *m)
562{ 562{
563 static dynbuf_text buf; buf.clear (); 563 static dynbuf_text buf; buf.clear ();
564 bool first = true;
564 565
565 for (int i = 0; i < m->shopitems[0].index; i++) 566 for (int i = 0; i < m->shopitems[0].index; i++)
566 { 567 {
568 if (!first)
569 buf << ';';
570
571 first = false;
572
567 if (m->shopitems[i].typenum) 573 if (m->shopitems[i].typenum)
568 { 574 {
569 if (m->shopitems[i].strength) 575 if (m->shopitems[i].strength)
570 buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 576 buf.printf ("%s:%d", m->shopitems[i].name, m->shopitems[i].strength);
571 else 577 else
572 buf.printf ("%s;", m->shopitems[i].name); 578 buf.printf ("%s", m->shopitems[i].name);
573 } 579 }
574 else 580 else
575 { 581 {
576 if (m->shopitems[i].strength) 582 if (m->shopitems[i].strength)
577 buf.printf ("*:%d;", m->shopitems[i].strength); 583 buf.printf ("*:%d", m->shopitems[i].strength);
578 else 584 else
579 buf.printf ("*"); 585 buf.printf ("*");
580 } 586 }
581 } 587 }
582 588
638 case KW_per_player: thawer.get (per_player); break; 644 case KW_per_player: thawer.get (per_player); break;
639 case KW_per_party: thawer.get (per_party); break; 645 case KW_per_party: thawer.get (per_party); break;
640 case KW_no_reset: thawer.get (no_reset); break; 646 case KW_no_reset: thawer.get (no_reset); break;
641 case KW_no_drop: thawer.get (no_drop); break; 647 case KW_no_drop: thawer.get (no_drop); break;
642 648
643 case KW_region: default_region = region::find (thawer.get_str ()); break; 649 case KW_region: thawer.get (default_region); break;
644 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 650 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
645 651
646 // old names new names 652 // old names new names
647 case KW_hp: case KW_enter_x: thawer.get (enter_x); break; 653 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
648 case KW_sp: case KW_enter_y: thawer.get (enter_y); break; 654 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
1308/** 1314/**
1309 * Return whether map2 is adjacent to map1. If so, store the distance from 1315 * Return whether map2 is adjacent to map1. If so, store the distance from
1310 * map1 to map2 in dx/dy. 1316 * map1 to map2 in dx/dy.
1311 */ 1317 */
1312int 1318int
1313adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1319adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy)
1314{ 1320{
1315 if (!map1 || !map2) 1321 if (!map1 || !map2)
1316 return 0; 1322 return 0;
1317 1323
1318 //TODO: this doesn't actually check correctly when intermediate maps are not loaded 1324 //TODO: this doesn't actually check correctly when intermediate maps are not loaded
1320 if (map1 == map2) 1326 if (map1 == map2)
1321 { 1327 {
1322 *dx = 0; 1328 *dx = 0;
1323 *dy = 0; 1329 *dy = 0;
1324 } 1330 }
1325 else if (map1->tile_map[0] == map2) 1331 else if (map1->tile_available (0, false) == map2)
1326 { /* up */ 1332 { /* up */
1327 *dx = 0; 1333 *dx = 0;
1328 *dy = -map2->height; 1334 *dy = -map2->height;
1329 } 1335 }
1330 else if (map1->tile_map[1] == map2) 1336 else if (map1->tile_available (1, false) == map2)
1331 { /* right */ 1337 { /* right */
1332 *dx = map1->width; 1338 *dx = map1->width;
1333 *dy = 0; 1339 *dy = 0;
1334 } 1340 }
1335 else if (map1->tile_map[2] == map2) 1341 else if (map1->tile_available (2, false) == map2)
1336 { /* down */ 1342 { /* down */
1337 *dx = 0; 1343 *dx = 0;
1338 *dy = map1->height; 1344 *dy = map1->height;
1339 } 1345 }
1340 else if (map1->tile_map[3] == map2) 1346 else if (map1->tile_available (3, false) == map2)
1341 { /* left */ 1347 { /* left */
1342 *dx = -map2->width; 1348 *dx = -map2->width;
1343 *dy = 0; 1349 *dy = 0;
1344 } 1350 }
1345 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1351 else if (map1->tile_map[0] && map1->tile_map[0]->tile_available (1, false) == map2)
1346 { /* up right */ 1352 { /* up right */
1347 *dx = map1->tile_map[0]->width; 1353 *dx = map1->tile_map[0]->width;
1348 *dy = -map1->tile_map[0]->height; 1354 *dy = -map1->tile_map[0]->height;
1349 } 1355 }
1350 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1356 else if (map1->tile_map[0] && map1->tile_map[0]->tile_available (3, false) == map2)
1351 { /* up left */ 1357 { /* up left */
1352 *dx = -map2->width; 1358 *dx = -map2->width;
1353 *dy = -map1->tile_map[0]->height; 1359 *dy = -map1->tile_map[0]->height;
1354 } 1360 }
1355 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1361 else if (map1->tile_map[1] && map1->tile_map[1]->tile_available (0, false) == map2)
1356 { /* right up */ 1362 { /* right up */
1357 *dx = map1->width; 1363 *dx = map1->width;
1358 *dy = -map2->height; 1364 *dy = -map2->height;
1359 } 1365 }
1360 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1366 else if (map1->tile_map[1] && map1->tile_map[1]->tile_available (2, false) == map2)
1361 { /* right down */ 1367 { /* right down */
1362 *dx = map1->width; 1368 *dx = map1->width;
1363 *dy = map1->tile_map[1]->height; 1369 *dy = map1->tile_map[1]->height;
1364 } 1370 }
1365 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1371 else if (map1->tile_map[2] && map1->tile_map[2]->tile_available (1, false) == map2)
1366 { /* down right */ 1372 { /* down right */
1367 *dx = map1->tile_map[2]->width; 1373 *dx = map1->tile_map[2]->width;
1368 *dy = map1->height; 1374 *dy = map1->height;
1369 } 1375 }
1370 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1376 else if (map1->tile_map[2] && map1->tile_map[2]->tile_available (3, false) == map2)
1371 { /* down left */ 1377 { /* down left */
1372 *dx = -map2->width; 1378 *dx = -map2->width;
1373 *dy = map1->height; 1379 *dy = map1->height;
1374 } 1380 }
1375 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1381 else if (map1->tile_map[3] && map1->tile_map[3]->tile_available (0, false) == map2)
1376 { /* left up */ 1382 { /* left up */
1377 *dx = -map1->tile_map[3]->width; 1383 *dx = -map1->tile_map[3]->width;
1378 *dy = -map2->height; 1384 *dy = -map2->height;
1379 } 1385 }
1380 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1386 else if (map1->tile_map[3] && map1->tile_map[3]->tile_available (2, false) == map2)
1381 { /* left down */ 1387 { /* left down */
1382 *dx = -map1->tile_map[3]->width; 1388 *dx = -map1->tile_map[3]->width;
1383 *dy = map1->tile_map[3]->height; 1389 *dy = map1->tile_map[3]->height;
1384 } 1390 }
1385 else 1391 else
1471 retval->distance_x += op1->x - best->x; 1477 retval->distance_x += op1->x - best->x;
1472 retval->distance_y += op1->y - best->y; 1478 retval->distance_y += op1->y - best->y;
1473 } 1479 }
1474 } 1480 }
1475 1481
1476 retval->part = best; 1482 retval->part = best;
1477 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); 1483 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1478 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1484 retval->direction = find_dir_2 (retval->distance_x, retval->distance_y);
1479 } 1485 }
1480} 1486}
1481 1487
1482/* this is basically the same as get_rangevector above, but instead of 1488/* this is basically the same as get_rangevector above, but instead of
1483 * the first parameter being an object, it instead is the map 1489 * the first parameter being an object, it instead is the map
1488 * be more consistant with the above function and also in case they are needed 1494 * be more consistant with the above function and also in case they are needed
1489 * for something in the future. Also, since no object is pasted, the best 1495 * for something in the future. Also, since no object is pasted, the best
1490 * field of the rv_vector is set to NULL. 1496 * field of the rv_vector is set to NULL.
1491 */ 1497 */
1492void 1498void
1493get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) 1499get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags)
1494{ 1500{
1495 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 1501 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1496 { 1502 {
1497 /* be conservative and fill in _some_ data */ 1503 /* be conservative and fill in _some_ data */
1498 retval->distance = 100000; 1504 retval->distance = 100000;
1499 retval->distance_x = 32767; 1505 retval->distance_x = 32767;
1500 retval->distance_y = 32767; 1506 retval->distance_y = 32767;
1501 retval->direction = 0; 1507 retval->direction = 0;
1502 retval->part = 0; 1508 retval->part = 0;
1503 } 1509 }
1504 else 1510 else
1505 { 1511 {
1506 retval->distance_x += op2->x - x; 1512 retval->distance_x += op2->x - x;
1507 retval->distance_y += op2->y - y; 1513 retval->distance_y += op2->y - y;
1508 1514
1509 retval->part = 0; 1515 retval->part = 0;
1510 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); 1516 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1511 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1517 retval->direction = find_dir_2 (retval->distance_x, retval->distance_y);
1512 } 1518 }
1513} 1519}
1514 1520
1515/* Returns true of op1 and op2 are effectively on the same map 1521/* Returns true of op1 and op2 are effectively on the same map
1516 * (as related to map tiling). Note that this looks for a path from 1522 * (as related to map tiling). Note that this looks for a path from

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