1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
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|
29 | #include "path.h" |
28 | #include "path.h" |
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29 | |
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30 | //+GPL |
30 | |
31 | |
31 | sint8 maptile::outdoor_darkness; |
32 | sint8 maptile::outdoor_darkness; |
32 | |
33 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
35 | * one function that just returns a P_.. value (see map.h) |
… | |
… | |
76 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | * have already checked this. |
78 | * have already checked this. |
78 | */ |
79 | */ |
79 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | { |
81 | { |
81 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | LOG (llevError | logBacktrace, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | return 1; |
83 | return 1; |
83 | } |
84 | } |
84 | |
85 | |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
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86 | * directly. |
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87 | */ |
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|
88 | mapspace &ms = m->at (sx, sy); |
86 | mapspace &ms = m->at (sx, sy); |
89 | |
87 | |
90 | int mflags = ms.flags (); |
88 | int mflags = ms.flags (); |
91 | int blocked = ms.move_block; |
89 | int blocked = ms.move_block; |
92 | |
90 | |
… | |
… | |
112 | /* We basically go through the stack of objects, and if there is |
110 | /* We basically go through the stack of objects, and if there is |
113 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
111 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
114 | * true. If we get through the entire stack, that must mean |
112 | * true. If we get through the entire stack, that must mean |
115 | * ob is blocking it, so return 0. |
113 | * ob is blocking it, so return 0. |
116 | */ |
114 | */ |
117 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
115 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
118 | { |
116 | { |
119 | bool block = OB_MOVE_BLOCK (ob, tmp); |
117 | if (OB_MOVE_BLOCK (ob, tmp)) |
120 | |
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|
121 | /* This must be before the checks below. Code for inventory checkers. */ |
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|
122 | if (block && tmp->type == CHECK_INV) |
|
|
123 | { |
118 | { |
124 | bool have = check_inv_recursive (ob, tmp); |
119 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
125 | |
120 | if (RESULT_INT (0)) |
126 | /* If last_sp is set, the player/monster needs an object, |
121 | return 1; |
127 | * so we check for it. If they don't have it, they can't |
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|
128 | * pass through this space. |
|
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129 | */ |
122 | else |
130 | if (tmp->last_sp) |
123 | continue; |
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124 | |
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125 | if (tmp->type == CHECK_INV) |
131 | { |
126 | { |
132 | if (!have) |
127 | bool have = check_inv_recursive (ob, tmp); |
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128 | |
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129 | // last_sp set means we block if we don't have. |
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130 | if (logical_xor (have, tmp->last_sp)) |
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131 | return 1; |
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132 | } |
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133 | else if (tmp->type == T_MATCH) |
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134 | { |
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135 | // T_MATCH allows "entrance" iff the match is true |
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136 | // == blocks if the match fails |
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137 | |
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138 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
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139 | // assume that T_MATCH is relatively common. |
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140 | if (!match (tmp->slaying, ob, tmp, ob)) |
133 | return 1; |
141 | return 1; |
134 | } |
142 | } |
135 | else |
143 | else |
136 | { |
144 | return 1; // unconditional block |
137 | /* In this case, the player must not have the object - |
145 | |
138 | * if they do, they can't pass through. |
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139 | */ |
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140 | if (have) |
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141 | return 1; |
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142 | } |
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143 | } |
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144 | else if (block && tmp->type == T_MATCH) |
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145 | { |
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146 | //TODO |
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147 | } |
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148 | else |
146 | } else { |
149 | { |
147 | // space does not block the ob, directly, but |
150 | /* Broke apart a big nasty if into several here to make |
148 | // anything alive that is not a door still |
151 | * this more readable. first check - if the space blocks |
149 | // blocks anything |
152 | * movement, can't move here. |
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153 | * second - if a monster, can't move there, unless it is a |
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154 | * dm. |
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155 | */ |
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156 | if (block) |
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157 | return 1; |
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158 | |
150 | |
159 | if (tmp->flag [FLAG_ALIVE] |
151 | if (tmp->flag [FLAG_ALIVE] |
160 | && tmp->head_ () != ob |
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161 | && tmp != ob |
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162 | && tmp->type != DOOR |
152 | && tmp->type != DOOR |
163 | && !tmp->flag [FLAG_WIZ]) |
153 | && tmp->head_ () != ob) //TODO: maybe move these check up? |
164 | return 1; |
154 | return 1; |
165 | } |
155 | } |
166 | } |
156 | } |
167 | |
157 | |
168 | return 0; |
158 | return 0; |
169 | } |
159 | } |
170 | |
160 | |
171 | /* |
161 | /* |
172 | * Returns qthe blocking object if the given object can't fit in the given |
162 | * Returns the blocking object if the given object can't fit in the given |
173 | * spot. This is meant for multi space objects - for single space objecs, |
163 | * spot. This is meant for multi space objects - for single space objecs, |
174 | * just calling get_map_blocked and checking that against movement type |
164 | * just calling get_map_blocked and checking that against movement type |
175 | * of object. This function goes through all the parts of the multipart |
165 | * of object. This function goes through all the parts of the multipart |
176 | * object and makes sure they can be inserted. |
166 | * object and makes sure they can be inserted. |
177 | * |
167 | * |
… | |
… | |
224 | } |
214 | } |
225 | |
215 | |
226 | return 0; |
216 | return 0; |
227 | } |
217 | } |
228 | |
218 | |
229 | /* When the map is loaded, load_object does not actually insert objects |
219 | //-GPL |
230 | * into inventory, but just links them. What this does is go through |
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231 | * and insert them properly. |
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232 | * The object 'container' is the object that contains the inventory. |
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233 | * This is needed so that we can update the containers weight. |
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234 | */ |
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235 | void |
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236 | fix_container (object *container) |
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237 | { |
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238 | object *tmp = container->inv, *next; |
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239 | |
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240 | container->inv = 0; |
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241 | while (tmp) |
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242 | { |
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243 | next = tmp->below; |
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244 | if (tmp->inv) |
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245 | fix_container (tmp); |
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246 | |
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247 | insert_ob_in_ob (tmp, container); |
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248 | tmp = next; |
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249 | } |
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250 | |
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251 | // go through and calculate what all the containers are carrying. |
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252 | //TODO: remove |
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253 | container->update_weight (); |
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254 | } |
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255 | |
220 | |
256 | void |
221 | void |
257 | maptile::set_object_flag (int flag, int value) |
222 | maptile::set_object_flag (int flag, int value) |
258 | { |
223 | { |
259 | if (!spaces) |
224 | if (!spaces) |
… | |
… | |
274 | |
239 | |
275 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
240 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
276 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
241 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
277 | INVOKE_OBJECT (RESET, tmp); |
242 | INVOKE_OBJECT (RESET, tmp); |
278 | } |
243 | } |
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244 | |
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245 | void |
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246 | maptile::post_load () |
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247 | { |
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248 | #if 0 |
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249 | if (!spaces) |
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250 | return; |
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251 | |
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252 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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253 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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254 | ; // nop |
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255 | #endif |
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256 | } |
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257 | |
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258 | //+GPL |
279 | |
259 | |
280 | /* link_multipart_objects go through all the objects on the map looking |
260 | /* link_multipart_objects go through all the objects on the map looking |
281 | * for objects whose arch says they are multipart yet according to the |
261 | * for objects whose arch says they are multipart yet according to the |
282 | * info we have, they only have the head (as would be expected when |
262 | * info we have, they only have the head (as would be expected when |
283 | * they are saved). |
263 | * they are saved). |
… | |
… | |
310 | else |
290 | else |
311 | op = op->above; |
291 | op = op->above; |
312 | } |
292 | } |
313 | } |
293 | } |
314 | } |
294 | } |
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295 | |
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296 | //-GPL |
315 | |
297 | |
316 | /* |
298 | /* |
317 | * Loads (ands parses) the objects into a given map from the specified |
299 | * Loads (ands parses) the objects into a given map from the specified |
318 | * file pointer. |
300 | * file pointer. |
319 | */ |
301 | */ |
… | |
… | |
439 | return false; |
421 | return false; |
440 | |
422 | |
441 | return freezer.save (path); |
423 | return freezer.save (path); |
442 | } |
424 | } |
443 | |
425 | |
444 | maptile::maptile () |
426 | void |
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|
427 | maptile::init () |
445 | { |
428 | { |
446 | in_memory = MAP_SWAPPED; |
429 | in_memory = MAP_SWAPPED; |
447 | |
430 | |
448 | /* The maps used to pick up default x and y values from the |
431 | /* The maps used to pick up default x and y values from the |
449 | * map archetype. Mimic that behaviour. |
432 | * map archetype. Mimic that behaviour. |
450 | */ |
433 | */ |
451 | width = 16; |
434 | width = 16; |
452 | height = 16; |
435 | height = 16; |
453 | timeout = 300; |
436 | timeout = 300; |
454 | max_nrof = 1000; // 1000 items of anything |
437 | max_items = MAX_ITEM_PER_ACTION; |
455 | max_volume = 2000000; // 2m³ |
438 | max_volume = 2000000; // 2m³ |
456 | } |
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457 | |
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458 | maptile::maptile (int w, int h) |
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459 | { |
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460 | in_memory = MAP_SWAPPED; |
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461 | |
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462 | width = w; |
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463 | height = h; |
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464 | reset_timeout = 0; |
439 | reset_timeout = 0; |
465 | timeout = 300; |
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466 | enter_x = 0; |
440 | enter_x = 0; |
467 | enter_y = 0; |
441 | enter_y = 0; |
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442 | } |
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443 | |
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444 | maptile::maptile () |
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445 | { |
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446 | init (); |
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447 | } |
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448 | |
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449 | maptile::maptile (int w, int h) |
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450 | { |
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451 | init (); |
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452 | |
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453 | width = w; |
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454 | height = h; |
468 | |
455 | |
469 | alloc (); |
456 | alloc (); |
470 | } |
457 | } |
471 | |
458 | |
472 | /* |
459 | /* |
… | |
… | |
480 | if (spaces) |
467 | if (spaces) |
481 | return; |
468 | return; |
482 | |
469 | |
483 | spaces = salloc0<mapspace> (size ()); |
470 | spaces = salloc0<mapspace> (size ()); |
484 | } |
471 | } |
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472 | |
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473 | //+GPL |
485 | |
474 | |
486 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
475 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
487 | * corresponding to that string. Memory is allocated for this, it must be freed |
476 | * corresponding to that string. Memory is allocated for this, it must be freed |
488 | * at a later date. |
477 | * at a later date. |
489 | * Called by parse_map_headers below. |
478 | * Called by parse_map_headers below. |
… | |
… | |
566 | return items; |
555 | return items; |
567 | } |
556 | } |
568 | |
557 | |
569 | /* opposite of parse string, this puts the string that was originally fed in to |
558 | /* opposite of parse string, this puts the string that was originally fed in to |
570 | * the map (or something equivilent) into output_string. */ |
559 | * the map (or something equivilent) into output_string. */ |
571 | static void |
560 | static const char * |
572 | print_shop_string (maptile *m, char *output_string) |
561 | print_shop_string (maptile *m) |
573 | { |
562 | { |
574 | int i; |
563 | static dynbuf_text buf; buf.clear (); |
575 | char tmp[MAX_BUF]; |
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576 | |
564 | |
577 | strcpy (output_string, ""); |
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578 | for (i = 0; i < m->shopitems[0].index; i++) |
565 | for (int i = 0; i < m->shopitems[0].index; i++) |
579 | { |
566 | { |
580 | if (m->shopitems[i].typenum) |
567 | if (m->shopitems[i].typenum) |
581 | { |
568 | { |
582 | if (m->shopitems[i].strength) |
569 | if (m->shopitems[i].strength) |
583 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
570 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
584 | else |
571 | else |
585 | sprintf (tmp, "%s;", m->shopitems[i].name); |
572 | buf.printf ("%s;", m->shopitems[i].name); |
586 | } |
573 | } |
587 | else |
574 | else |
588 | { |
575 | { |
589 | if (m->shopitems[i].strength) |
576 | if (m->shopitems[i].strength) |
590 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
577 | buf.printf ("*:%d;", m->shopitems[i].strength); |
591 | else |
578 | else |
592 | sprintf (tmp, "*"); |
579 | buf.printf ("*"); |
593 | } |
580 | } |
594 | |
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595 | strcat (output_string, tmp); |
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596 | } |
581 | } |
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582 | |
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583 | return buf; |
597 | } |
584 | } |
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585 | |
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586 | //-GPL |
598 | |
587 | |
599 | /* This loads the header information of the map. The header |
588 | /* This loads the header information of the map. The header |
600 | * contains things like difficulty, size, timeout, etc. |
589 | * contains things like difficulty, size, timeout, etc. |
601 | * this used to be stored in the map object, but with the |
590 | * this used to be stored in the map object, but with the |
602 | * addition of tiling, fields beyond that easily named in an |
591 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
643 | case KW_shopgreed: thawer.get (shopgreed); break; |
632 | case KW_shopgreed: thawer.get (shopgreed); break; |
644 | case KW_shopmin: thawer.get (shopmin); break; |
633 | case KW_shopmin: thawer.get (shopmin); break; |
645 | case KW_shopmax: thawer.get (shopmax); break; |
634 | case KW_shopmax: thawer.get (shopmax); break; |
646 | case KW_shoprace: thawer.get (shoprace); break; |
635 | case KW_shoprace: thawer.get (shoprace); break; |
647 | case KW_outdoor: thawer.get (outdoor); break; |
636 | case KW_outdoor: thawer.get (outdoor); break; |
648 | case KW_temp: thawer.get (temp); break; |
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|
649 | case KW_pressure: thawer.get (pressure); break; |
|
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650 | case KW_humid: thawer.get (humid); break; |
|
|
651 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
652 | case KW_winddir: thawer.get (winddir); break; |
|
|
653 | case KW_sky: thawer.get (sky); break; |
|
|
654 | |
637 | |
655 | case KW_per_player: thawer.get (per_player); break; |
638 | case KW_per_player: thawer.get (per_player); break; |
656 | case KW_per_party: thawer.get (per_party); break; |
639 | case KW_per_party: thawer.get (per_party); break; |
657 | case KW_no_reset: thawer.get (no_reset); break; |
640 | case KW_no_reset: thawer.get (no_reset); break; |
658 | case KW_no_drop: thawer.get (no_drop); break; |
641 | case KW_no_drop: thawer.get (no_drop); break; |
… | |
… | |
683 | case KW_end: |
666 | case KW_end: |
684 | thawer.next (); |
667 | thawer.next (); |
685 | return true; |
668 | return true; |
686 | |
669 | |
687 | default: |
670 | default: |
688 | if (!thawer.parse_error ("map", 0)) |
671 | if (!thawer.parse_error ("map")) |
689 | return false; |
672 | return false; |
690 | break; |
673 | break; |
691 | } |
674 | } |
692 | |
675 | |
693 | thawer.next (); |
676 | thawer.next (); |
694 | } |
677 | } |
695 | |
678 | |
696 | abort (); |
679 | abort (); |
697 | } |
680 | } |
|
|
681 | |
|
|
682 | //+GPL |
698 | |
683 | |
699 | /****************************************************************************** |
684 | /****************************************************************************** |
700 | * This is the start of unique map handling code |
685 | * This is the start of unique map handling code |
701 | *****************************************************************************/ |
686 | *****************************************************************************/ |
702 | |
687 | |
… | |
… | |
709 | int unique = 0; |
694 | int unique = 0; |
710 | for (object *op = spaces [i].bot; op; ) |
695 | for (object *op = spaces [i].bot; op; ) |
711 | { |
696 | { |
712 | object *above = op->above; |
697 | object *above = op->above; |
713 | |
698 | |
714 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
699 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
715 | unique = 1; |
700 | unique = 1; |
716 | |
701 | |
717 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
702 | if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique)) |
718 | op->destroy (); |
703 | op->destroy (); |
719 | |
704 | |
720 | op = above; |
705 | op = above; |
721 | } |
706 | } |
722 | } |
707 | } |
723 | } |
708 | } |
724 | |
709 | |
|
|
710 | //-GPL |
|
|
711 | |
725 | bool |
712 | bool |
726 | maptile::_save_header (object_freezer &freezer) |
713 | maptile::_save_header (object_freezer &freezer) |
727 | { |
714 | { |
728 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
715 | #define MAP_OUT(k) freezer.put (KW(k), k) |
729 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
716 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
730 | |
717 | |
731 | MAP_OUT2 (arch, "map"); |
718 | MAP_OUT2 (arch, CS(map)); |
732 | |
719 | |
733 | if (name) MAP_OUT (name); |
720 | if (name) MAP_OUT (name); |
734 | MAP_OUT (swap_time); |
721 | MAP_OUT (swap_time); |
735 | MAP_OUT (reset_time); |
722 | MAP_OUT (reset_time); |
736 | MAP_OUT (reset_timeout); |
723 | MAP_OUT (reset_timeout); |
737 | MAP_OUT (fixed_resettime); |
724 | MAP_OUT (fixed_resettime); |
738 | MAP_OUT (no_reset); |
725 | MAP_OUT (no_reset); |
739 | MAP_OUT (no_drop); |
726 | MAP_OUT (no_drop); |
740 | MAP_OUT (difficulty); |
727 | MAP_OUT (difficulty); |
741 | |
|
|
742 | if (default_region) MAP_OUT2 (region, default_region->name); |
728 | if (default_region) MAP_OUT2 (region, default_region->name); |
743 | |
729 | |
744 | if (shopitems) |
730 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
745 | { |
|
|
746 | char shop[MAX_BUF]; |
|
|
747 | print_shop_string (this, shop); |
|
|
748 | MAP_OUT2 (shopitems, shop); |
|
|
749 | } |
|
|
750 | |
|
|
751 | MAP_OUT (shopgreed); |
731 | MAP_OUT (shopgreed); |
752 | MAP_OUT (shopmin); |
732 | MAP_OUT (shopmin); |
753 | MAP_OUT (shopmax); |
733 | MAP_OUT (shopmax); |
754 | if (shoprace) MAP_OUT (shoprace); |
734 | if (shoprace) MAP_OUT (shoprace); |
755 | MAP_OUT (darkness); |
735 | |
756 | MAP_OUT (width); |
736 | MAP_OUT (width); |
757 | MAP_OUT (height); |
737 | MAP_OUT (height); |
758 | MAP_OUT (enter_x); |
738 | MAP_OUT (enter_x); |
759 | MAP_OUT (enter_y); |
739 | MAP_OUT (enter_y); |
760 | |
740 | MAP_OUT (darkness); |
761 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
762 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
763 | |
|
|
764 | MAP_OUT (outdoor); |
741 | MAP_OUT (outdoor); |
765 | MAP_OUT (temp); |
742 | |
766 | MAP_OUT (pressure); |
743 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
767 | MAP_OUT (humid); |
744 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
768 | MAP_OUT (windspeed); |
|
|
769 | MAP_OUT (winddir); |
|
|
770 | MAP_OUT (sky); |
|
|
771 | |
745 | |
772 | MAP_OUT (per_player); |
746 | MAP_OUT (per_player); |
773 | MAP_OUT (per_party); |
747 | MAP_OUT (per_party); |
774 | |
748 | |
775 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
749 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
776 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
750 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
777 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
751 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
778 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
752 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
779 | |
753 | |
780 | freezer.put (this); |
754 | freezer.put (this); |
781 | freezer.put (KW_end); |
755 | freezer.put (KW(end)); |
782 | |
756 | |
783 | return true; |
757 | return true; |
784 | } |
758 | } |
785 | |
759 | |
786 | bool |
760 | bool |
… | |
… | |
791 | if (!_save_header (freezer)) |
765 | if (!_save_header (freezer)) |
792 | return false; |
766 | return false; |
793 | |
767 | |
794 | return freezer.save (path); |
768 | return freezer.save (path); |
795 | } |
769 | } |
|
|
770 | |
|
|
771 | //+GPL |
796 | |
772 | |
797 | /* |
773 | /* |
798 | * Remove and free all objects in the given map. |
774 | * Remove and free all objects in the given map. |
799 | */ |
775 | */ |
800 | void |
776 | void |
… | |
… | |
869 | |
845 | |
870 | clear (); |
846 | clear (); |
871 | } |
847 | } |
872 | |
848 | |
873 | /* decay and destroy perishable items in a map */ |
849 | /* decay and destroy perishable items in a map */ |
|
|
850 | // TODO: should be done regularly, not on map load? |
874 | void |
851 | void |
875 | maptile::do_decay_objects () |
852 | maptile::do_decay_objects () |
876 | { |
853 | { |
877 | if (!spaces) |
854 | if (!spaces) |
878 | return; |
855 | return; |
… | |
… | |
880 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
857 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
881 | for (object *above, *op = ms->bot; op; op = above) |
858 | for (object *above, *op = ms->bot; op; op = above) |
882 | { |
859 | { |
883 | above = op->above; |
860 | above = op->above; |
884 | |
861 | |
|
|
862 | // do not decay anything above unique floor tiles (yet :) |
|
|
863 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
|
|
864 | break; |
|
|
865 | |
885 | bool destroy = 0; |
866 | bool destroy = 0; |
886 | |
867 | |
887 | // do not decay anything above unique floor tiles (yet :) |
868 | if (op->flag [FLAG_IS_FLOOR] |
888 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
869 | || op->flag [FLAG_OBJ_ORIGINAL] |
889 | break; |
870 | || op->flag [FLAG_UNIQUE] |
890 | |
871 | || op->flag [FLAG_OVERLAY_FLOOR] |
891 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
872 | || op->flag [FLAG_UNPAID] |
892 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
893 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
894 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
895 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
896 | || op->is_alive ()) |
873 | || op->is_alive ()) |
897 | ; // do not decay |
874 | ; // do not decay |
898 | else if (op->is_weapon ()) |
875 | else if (op->is_weapon ()) |
899 | { |
876 | { |
900 | op->stats.dam--; |
877 | op->stats.dam--; |
… | |
… | |
925 | || mat & M_LIQUID |
902 | || mat & M_LIQUID |
926 | || (mat & M_IRON && rndm (1, 5) == 1) |
903 | || (mat & M_IRON && rndm (1, 5) == 1) |
927 | || (mat & M_GLASS && rndm (1, 2) == 1) |
904 | || (mat & M_GLASS && rndm (1, 2) == 1) |
928 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
905 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
929 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
906 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
930 | || (mat & M_ICE && temp > 32)) |
907 | //|| (mat & M_ICE && temp > 32) |
|
|
908 | ) |
931 | destroy = 1; |
909 | destroy = 1; |
932 | } |
910 | } |
933 | |
911 | |
934 | /* adjust overall chance below */ |
912 | /* adjust overall chance below */ |
935 | if (destroy && rndm (0, 1)) |
913 | if (destroy && rndm (0, 1)) |
… | |
… | |
955 | sint64 total_exp = 0; |
933 | sint64 total_exp = 0; |
956 | |
934 | |
957 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
935 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
958 | for (object *op = ms->bot; op; op = op->above) |
936 | for (object *op = ms->bot; op; op = op->above) |
959 | { |
937 | { |
960 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
938 | if (op->flag [FLAG_MONSTER]) |
961 | { |
939 | { |
962 | total_exp += op->stats.exp; |
940 | total_exp += op->stats.exp; |
963 | monster_cnt++; |
941 | monster_cnt++; |
964 | } |
942 | } |
965 | |
943 | |
966 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
944 | if (op->flag [FLAG_GENERATOR]) |
967 | { |
945 | { |
968 | total_exp += op->stats.exp; |
946 | total_exp += op->stats.exp; |
969 | |
947 | |
970 | if (archetype *at = op->other_arch) |
948 | if (archetype *at = op->other_arch) |
971 | { |
949 | { |
… | |
… | |
1026 | */ |
1004 | */ |
1027 | void |
1005 | void |
1028 | mapspace::update_ () |
1006 | mapspace::update_ () |
1029 | { |
1007 | { |
1030 | object *last = 0; |
1008 | object *last = 0; |
1031 | uint8 flags = P_UPTODATE, anywhere = 0; |
1009 | uint8 flags = P_UPTODATE; |
1032 | sint8 light = 0; |
1010 | sint8 light = 0; |
1033 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1011 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1012 | uint64_t volume = 0; |
|
|
1013 | uint32_t items = 0; |
|
|
1014 | object *anywhere = 0; |
|
|
1015 | uint8_t middle_visibility = 0; |
1034 | |
1016 | |
1035 | //object *middle = 0; |
1017 | //object *middle = 0; |
1036 | //object *top = 0; |
1018 | //object *top = 0; |
1037 | //object *floor = 0; |
1019 | //object *floor = 0; |
1038 | // this seems to generate better code than using locals, above |
1020 | // this seems to generate better code than using locals, above |
1039 | object *&top = faces_obj[0] = 0; |
1021 | object *&top = faces_obj[0] = 0; |
1040 | object *&middle = faces_obj[1] = 0; |
1022 | object *&middle = faces_obj[1] = 0; |
1041 | object *&floor = faces_obj[2] = 0; |
1023 | object *&floor = faces_obj[2] = 0; |
|
|
1024 | |
|
|
1025 | object::flags_t allflags; // all flags of all objects or'ed together |
1042 | |
1026 | |
1043 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1027 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1044 | { |
1028 | { |
1045 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1029 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1046 | light += tmp->glow_radius; |
1030 | light += tmp->glow_radius; |
… | |
… | |
1051 | * 3 times each time the player moves, because many of the |
1035 | * 3 times each time the player moves, because many of the |
1052 | * functions the move_player calls eventualy call this. |
1036 | * functions the move_player calls eventualy call this. |
1053 | * |
1037 | * |
1054 | * Always put the player down for drawing. |
1038 | * Always put the player down for drawing. |
1055 | */ |
1039 | */ |
1056 | if (!tmp->invisible) |
1040 | if (expect_true (!tmp->invisible)) |
1057 | { |
1041 | { |
1058 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1042 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1059 | top = tmp; |
1043 | top = tmp; |
1060 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1044 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1061 | { |
1045 | { |
1062 | /* If we got a floor, that means middle and top were below it, |
1046 | /* If we got a floor, that means middle and top were below it, |
1063 | * so should not be visible, so we clear them. |
1047 | * so should not be visible, so we clear them. |
1064 | */ |
1048 | */ |
1065 | middle = 0; |
1049 | middle = 0; |
1066 | top = 0; |
1050 | top = 0; |
1067 | floor = tmp; |
1051 | floor = tmp; |
|
|
1052 | volume = 0; |
|
|
1053 | items = 0; |
1068 | } |
1054 | } |
1069 | /* Flag anywhere have high priority */ |
1055 | else |
1070 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1071 | { |
1056 | { |
|
|
1057 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1058 | { |
|
|
1059 | ++items; |
|
|
1060 | volume += tmp->volume (); |
|
|
1061 | } |
|
|
1062 | |
|
|
1063 | /* Flag anywhere have high priority */ |
|
|
1064 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1065 | anywhere = tmp; |
|
|
1066 | |
|
|
1067 | /* Find the highest visible face around. If equal |
|
|
1068 | * visibilities, we still want the one nearer to the |
|
|
1069 | * top |
|
|
1070 | */ |
|
|
1071 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1072 | { |
|
|
1073 | middle_visibility = ::faces [tmp->face].visibility; |
1072 | middle = tmp; |
1074 | middle = tmp; |
1073 | anywhere = 1; |
1075 | } |
1074 | } |
1076 | } |
1075 | |
|
|
1076 | /* Find the highest visible face around. If equal |
|
|
1077 | * visibilities, we still want the one nearer to the |
|
|
1078 | * top |
|
|
1079 | */ |
|
|
1080 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1081 | middle = tmp; |
|
|
1082 | } |
|
|
1083 | |
|
|
1084 | if (tmp == tmp->above) |
|
|
1085 | { |
|
|
1086 | LOG (llevError, "Error in structure of map\n"); |
|
|
1087 | exit (-1); |
|
|
1088 | } |
1077 | } |
1089 | |
1078 | |
1090 | move_slow |= tmp->move_slow; |
1079 | move_slow |= tmp->move_slow; |
1091 | move_block |= tmp->move_block; |
1080 | move_block |= tmp->move_block; |
1092 | move_on |= tmp->move_on; |
1081 | move_on |= tmp->move_on; |
1093 | move_off |= tmp->move_off; |
1082 | move_off |= tmp->move_off; |
1094 | move_allow |= tmp->move_allow; |
1083 | move_allow |= tmp->move_allow; |
1095 | |
1084 | |
1096 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1085 | allflags |= tmp->flag; |
1097 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1086 | |
1098 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1087 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1099 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1088 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1100 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1101 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1102 | } |
1089 | } |
|
|
1090 | |
|
|
1091 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1092 | if (anywhere) |
|
|
1093 | middle = anywhere; |
|
|
1094 | |
|
|
1095 | // ORing all flags together and checking them here is much faster |
|
|
1096 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1097 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1098 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1099 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
1103 | |
1100 | |
1104 | this->light = min (light, MAX_LIGHT_RADIUS); |
1101 | this->light = min (light, MAX_LIGHT_RADIUS); |
1105 | this->flags_ = flags; |
1102 | this->flags_ = flags; |
1106 | this->move_block = move_block & ~move_allow; |
1103 | this->move_block = move_block & ~move_allow; |
1107 | this->move_on = move_on; |
1104 | this->move_on = move_on; |
1108 | this->move_off = move_off; |
1105 | this->move_off = move_off; |
1109 | this->move_slow = move_slow; |
1106 | this->move_slow = move_slow; |
|
|
1107 | this->volume_ = (volume + 1023) / 1024; |
|
|
1108 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1110 | |
1109 | |
1111 | /* At this point, we have a floor face (if there is a floor), |
1110 | /* At this point, we have a floor face (if there is a floor), |
1112 | * and the floor is set - we are not going to touch it at |
1111 | * and the floor is set - we are not going to touch it at |
1113 | * this point. |
1112 | * this point. |
1114 | * middle contains the highest visibility face. |
1113 | * middle contains the highest visibility face. |
… | |
… | |
1132 | */ |
1131 | */ |
1133 | |
1132 | |
1134 | for (object *tmp = last; tmp; tmp = tmp->below) |
1133 | for (object *tmp = last; tmp; tmp = tmp->below) |
1135 | { |
1134 | { |
1136 | /* Once we get to a floor, stop, since we already have a floor object */ |
1135 | /* Once we get to a floor, stop, since we already have a floor object */ |
1137 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1136 | if (tmp->flag [FLAG_IS_FLOOR]) |
1138 | break; |
1137 | break; |
1139 | |
1138 | |
1140 | /* If two top faces are already set, quit processing */ |
1139 | /* If two top faces are already set, quit processing */ |
1141 | if (top && middle) |
1140 | if (top && middle) |
1142 | break; |
1141 | break; |
… | |
… | |
1180 | faces_obj [1] = middle; |
1179 | faces_obj [1] = middle; |
1181 | faces_obj [2] = floor; |
1180 | faces_obj [2] = floor; |
1182 | #endif |
1181 | #endif |
1183 | } |
1182 | } |
1184 | |
1183 | |
1185 | uint64 |
|
|
1186 | mapspace::volume () const |
|
|
1187 | { |
|
|
1188 | uint64 vol = 0; |
|
|
1189 | |
|
|
1190 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1191 | vol += op->volume (); |
|
|
1192 | |
|
|
1193 | return vol; |
|
|
1194 | } |
|
|
1195 | |
|
|
1196 | maptile * |
1184 | maptile * |
1197 | maptile::tile_available (int dir, bool load) |
1185 | maptile::tile_available (int dir, bool load) |
1198 | { |
1186 | { |
1199 | if (tile_path[dir]) |
1187 | if (tile_path[dir]) |
1200 | { |
1188 | { |
… | |
… | |
1436 | * |
1424 | * |
1437 | * currently, the only flag supported (0x1) is don't translate for |
1425 | * currently, the only flag supported (0x1) is don't translate for |
1438 | * closest body part of 'op1' |
1426 | * closest body part of 'op1' |
1439 | */ |
1427 | */ |
1440 | void |
1428 | void |
1441 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1429 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1442 | { |
1430 | { |
1443 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1431 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1444 | { |
1432 | { |
1445 | /* be conservative and fill in _some_ data */ |
1433 | /* be conservative and fill in _some_ data */ |
1446 | retval->distance = 10000; |
1434 | retval->distance = 10000; |
1447 | retval->distance_x = 10000; |
1435 | retval->distance_x = 10000; |
1448 | retval->distance_y = 10000; |
1436 | retval->distance_y = 10000; |
1449 | retval->direction = 0; |
1437 | retval->direction = 0; |
1450 | retval->part = 0; |
1438 | retval->part = 0; |
1451 | } |
1439 | } |
1452 | else |
1440 | else |
1453 | { |
1441 | { |
1454 | object *best; |
|
|
1455 | |
|
|
1456 | retval->distance_x += op2->x - op1->x; |
1442 | retval->distance_x += op2->x - op1->x; |
1457 | retval->distance_y += op2->y - op1->y; |
1443 | retval->distance_y += op2->y - op1->y; |
1458 | |
1444 | |
1459 | best = op1; |
1445 | object *best = op1; |
|
|
1446 | |
1460 | /* If this is multipart, find the closest part now */ |
1447 | /* If this is multipart, find the closest part now */ |
1461 | if (!(flags & 0x1) && op1->more) |
1448 | if (!(flags & 1) && op1->more) |
1462 | { |
1449 | { |
1463 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1450 | int best_distance = idistance (retval->distance_x, retval->distance_y); |
1464 | |
1451 | |
1465 | /* we just take the offset of the piece to head to figure |
1452 | /* we just take the offset of the piece to head to figure |
1466 | * distance instead of doing all that work above again |
1453 | * distance instead of doing all that work above again |
1467 | * since the distance fields we set above are positive in the |
1454 | * since the distance fields we set above are positive in the |
1468 | * same axis as is used for multipart objects, the simply arithmetic |
1455 | * same axis as is used for multipart objects, the simply arithmetic |
1469 | * below works. |
1456 | * below works. |
1470 | */ |
1457 | */ |
1471 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1458 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1472 | { |
1459 | { |
1473 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1460 | int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y); |
1474 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1461 | |
1475 | if (tmpi < best_distance) |
1462 | if (tmpi < best_distance) |
1476 | { |
1463 | { |
1477 | best_distance = tmpi; |
1464 | best_distance = tmpi; |
1478 | best = tmp; |
1465 | best = tmp; |
1479 | } |
1466 | } |
1480 | } |
1467 | } |
1481 | |
1468 | |
1482 | if (best != op1) |
1469 | if (best != op1) |
1483 | { |
1470 | { |
1484 | retval->distance_x += op1->x - best->x; |
1471 | retval->distance_x += op1->x - best->x; |
1485 | retval->distance_y += op1->y - best->y; |
1472 | retval->distance_y += op1->y - best->y; |
1486 | } |
1473 | } |
1487 | } |
1474 | } |
1488 | |
1475 | |
1489 | retval->part = best; |
1476 | retval->part = best; |
1490 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1477 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1491 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1478 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1492 | } |
1479 | } |
1493 | } |
1480 | } |
1494 | |
1481 | |
1495 | /* this is basically the same as get_rangevector above, but instead of |
1482 | /* this is basically the same as get_rangevector above, but instead of |
1496 | * the first parameter being an object, it instead is the map |
1483 | * the first parameter being an object, it instead is the map |
… | |
… | |
1506 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1493 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1507 | { |
1494 | { |
1508 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1495 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1509 | { |
1496 | { |
1510 | /* be conservative and fill in _some_ data */ |
1497 | /* be conservative and fill in _some_ data */ |
1511 | retval->distance = 100000; |
1498 | retval->distance = 100000; |
1512 | retval->distance_x = 32767; |
1499 | retval->distance_x = 32767; |
1513 | retval->distance_y = 32767; |
1500 | retval->distance_y = 32767; |
1514 | retval->direction = 0; |
1501 | retval->direction = 0; |
1515 | retval->part = 0; |
1502 | retval->part = 0; |
1516 | } |
1503 | } |
1517 | else |
1504 | else |
1518 | { |
1505 | { |
1519 | retval->distance_x += op2->x - x; |
1506 | retval->distance_x += op2->x - x; |
1520 | retval->distance_y += op2->y - y; |
1507 | retval->distance_y += op2->y - y; |
1521 | |
1508 | |
1522 | retval->part = 0; |
1509 | retval->part = 0; |
1523 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1510 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1524 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1511 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1525 | } |
1512 | } |
1526 | } |
1513 | } |
1527 | |
1514 | |
1528 | /* Returns true of op1 and op2 are effectively on the same map |
1515 | /* Returns true of op1 and op2 are effectively on the same map |
1529 | * (as related to map tiling). Note that this looks for a path from |
1516 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
1539 | int dx, dy; |
1526 | int dx, dy; |
1540 | |
1527 | |
1541 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1528 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1542 | } |
1529 | } |
1543 | |
1530 | |
|
|
1531 | //-GPL |
|
|
1532 | |
1544 | object * |
1533 | object * |
1545 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1534 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1546 | { |
1535 | { |
1547 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1536 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1548 | } |
1537 | } |
… | |
… | |
1559 | if (default_region) |
1548 | if (default_region) |
1560 | return default_region; |
1549 | return default_region; |
1561 | |
1550 | |
1562 | return ::region::default_region (); |
1551 | return ::region::default_region (); |
1563 | } |
1552 | } |
|
|
1553 | |
|
|
1554 | //+GPL |
1564 | |
1555 | |
1565 | /* picks a random object from a style map. |
1556 | /* picks a random object from a style map. |
1566 | */ |
1557 | */ |
1567 | object * |
1558 | object * |
1568 | maptile::pick_random_object (rand_gen &gen) const |
1559 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1575 | */ |
1566 | */ |
1576 | for (int i = 1000; --i;) |
1567 | for (int i = 1000; --i;) |
1577 | { |
1568 | { |
1578 | object *pick = at (gen (width), gen (height)).bot; |
1569 | object *pick = at (gen (width), gen (height)).bot; |
1579 | |
1570 | |
1580 | // do not prefer big monsters just because they are big. |
1571 | // must be head: do not prefer big monsters just because they are big. |
1581 | if (pick && pick->is_head ()) |
1572 | if (pick && pick->is_head ()) |
1582 | return pick->head_ (); |
1573 | return pick; |
1583 | } |
1574 | } |
1584 | |
1575 | |
1585 | // instead of crashing in the unlikely(?) case, try to return *something* |
1576 | // instead of crashing in the unlikely(?) case, try to return *something* |
1586 | return archetype::find ("bug"); |
1577 | return archetype::find (shstr_bug); |
1587 | } |
1578 | } |
|
|
1579 | |
|
|
1580 | //-GPL |
1588 | |
1581 | |
1589 | void |
1582 | void |
1590 | maptile::play_sound (faceidx sound, int x, int y) const |
1583 | maptile::play_sound (faceidx sound, int x, int y) const |
1591 | { |
1584 | { |
1592 | if (!sound) |
1585 | if (!sound) |
… | |
… | |
1618 | |
1611 | |
1619 | if (distance <= MAX_SOUND_DISTANCE) |
1612 | if (distance <= MAX_SOUND_DISTANCE) |
1620 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1613 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1621 | } |
1614 | } |
1622 | } |
1615 | } |
|
|
1616 | |
|
|
1617 | dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25); |
1623 | |
1618 | |
1624 | static void |
1619 | static void |
1625 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1620 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1626 | { |
1621 | { |
1627 | // clip to map to the left |
1622 | // clip to map to the left |
… | |
… | |
1683 | r->dx = dx; |
1678 | r->dx = dx; |
1684 | r->dy = dy; |
1679 | r->dy = dy; |
1685 | } |
1680 | } |
1686 | |
1681 | |
1687 | maprect * |
1682 | maprect * |
1688 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
1683 | maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1) |
1689 | { |
1684 | { |
1690 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1691 | buf.clear (); |
1685 | buf.clear (); |
1692 | |
1686 | |
1693 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1687 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1694 | |
1688 | |
1695 | // add end marker |
1689 | // add end marker |