… | |
… | |
1314 | /** |
1314 | /** |
1315 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1315 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1316 | * map1 to map2 in dx/dy. |
1316 | * map1 to map2 in dx/dy. |
1317 | */ |
1317 | */ |
1318 | int |
1318 | int |
1319 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1319 | adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy) |
1320 | { |
1320 | { |
1321 | if (!map1 || !map2) |
1321 | if (!map1 || !map2) |
1322 | return 0; |
1322 | return 0; |
1323 | |
1323 | |
1324 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1324 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
… | |
… | |
1326 | if (map1 == map2) |
1326 | if (map1 == map2) |
1327 | { |
1327 | { |
1328 | *dx = 0; |
1328 | *dx = 0; |
1329 | *dy = 0; |
1329 | *dy = 0; |
1330 | } |
1330 | } |
1331 | else if (map1->tile_map[0] == map2) |
1331 | else if (map1->tile_available (0, false) == map2) |
1332 | { /* up */ |
1332 | { /* up */ |
1333 | *dx = 0; |
1333 | *dx = 0; |
1334 | *dy = -map2->height; |
1334 | *dy = -map2->height; |
1335 | } |
1335 | } |
1336 | else if (map1->tile_map[1] == map2) |
1336 | else if (map1->tile_available (1, false) == map2) |
1337 | { /* right */ |
1337 | { /* right */ |
1338 | *dx = map1->width; |
1338 | *dx = map1->width; |
1339 | *dy = 0; |
1339 | *dy = 0; |
1340 | } |
1340 | } |
1341 | else if (map1->tile_map[2] == map2) |
1341 | else if (map1->tile_available (2, false) == map2) |
1342 | { /* down */ |
1342 | { /* down */ |
1343 | *dx = 0; |
1343 | *dx = 0; |
1344 | *dy = map1->height; |
1344 | *dy = map1->height; |
1345 | } |
1345 | } |
1346 | else if (map1->tile_map[3] == map2) |
1346 | else if (map1->tile_available (3, false) == map2) |
1347 | { /* left */ |
1347 | { /* left */ |
1348 | *dx = -map2->width; |
1348 | *dx = -map2->width; |
1349 | *dy = 0; |
1349 | *dy = 0; |
1350 | } |
1350 | } |
1351 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1351 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_available (1, false) == map2) |
1352 | { /* up right */ |
1352 | { /* up right */ |
1353 | *dx = map1->tile_map[0]->width; |
1353 | *dx = map1->tile_map[0]->width; |
1354 | *dy = -map1->tile_map[0]->height; |
1354 | *dy = -map1->tile_map[0]->height; |
1355 | } |
1355 | } |
1356 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
1356 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_available (3, false) == map2) |
1357 | { /* up left */ |
1357 | { /* up left */ |
1358 | *dx = -map2->width; |
1358 | *dx = -map2->width; |
1359 | *dy = -map1->tile_map[0]->height; |
1359 | *dy = -map1->tile_map[0]->height; |
1360 | } |
1360 | } |
1361 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
1361 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_available (0, false) == map2) |
1362 | { /* right up */ |
1362 | { /* right up */ |
1363 | *dx = map1->width; |
1363 | *dx = map1->width; |
1364 | *dy = -map2->height; |
1364 | *dy = -map2->height; |
1365 | } |
1365 | } |
1366 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
1366 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_available (2, false) == map2) |
1367 | { /* right down */ |
1367 | { /* right down */ |
1368 | *dx = map1->width; |
1368 | *dx = map1->width; |
1369 | *dy = map1->tile_map[1]->height; |
1369 | *dy = map1->tile_map[1]->height; |
1370 | } |
1370 | } |
1371 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
1371 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_available (1, false) == map2) |
1372 | { /* down right */ |
1372 | { /* down right */ |
1373 | *dx = map1->tile_map[2]->width; |
1373 | *dx = map1->tile_map[2]->width; |
1374 | *dy = map1->height; |
1374 | *dy = map1->height; |
1375 | } |
1375 | } |
1376 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
1376 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_available (3, false) == map2) |
1377 | { /* down left */ |
1377 | { /* down left */ |
1378 | *dx = -map2->width; |
1378 | *dx = -map2->width; |
1379 | *dy = map1->height; |
1379 | *dy = map1->height; |
1380 | } |
1380 | } |
1381 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
1381 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_available (0, false) == map2) |
1382 | { /* left up */ |
1382 | { /* left up */ |
1383 | *dx = -map1->tile_map[3]->width; |
1383 | *dx = -map1->tile_map[3]->width; |
1384 | *dy = -map2->height; |
1384 | *dy = -map2->height; |
1385 | } |
1385 | } |
1386 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1386 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_available (2, false) == map2) |
1387 | { /* left down */ |
1387 | { /* left down */ |
1388 | *dx = -map1->tile_map[3]->width; |
1388 | *dx = -map1->tile_map[3]->width; |
1389 | *dy = map1->tile_map[3]->height; |
1389 | *dy = map1->tile_map[3]->height; |
1390 | } |
1390 | } |
1391 | else |
1391 | else |
… | |
… | |
1494 | * be more consistant with the above function and also in case they are needed |
1494 | * be more consistant with the above function and also in case they are needed |
1495 | * for something in the future. Also, since no object is pasted, the best |
1495 | * for something in the future. Also, since no object is pasted, the best |
1496 | * field of the rv_vector is set to NULL. |
1496 | * field of the rv_vector is set to NULL. |
1497 | */ |
1497 | */ |
1498 | void |
1498 | void |
1499 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1499 | get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1500 | { |
1500 | { |
1501 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1501 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1502 | { |
1502 | { |
1503 | /* be conservative and fill in _some_ data */ |
1503 | /* be conservative and fill in _some_ data */ |
1504 | retval->distance = 100000; |
1504 | retval->distance = 100000; |