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Comparing deliantra/server/common/map.C (file contents):
Revision 1.200 by root, Fri May 7 19:46:18 2010 UTC vs.
Revision 1.210 by root, Sat May 7 13:25:02 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
361} 361}
362 362
363void 363void
364maptile::activate () 364maptile::activate ()
365{ 365{
366 if (spaces) 366 if (state != MAP_INACTIVE)
367 return;
368
367 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 369 for (mapspace *ms = spaces + size (); ms-- > spaces; )
368 for (object *op = ms->bot; op; op = op->above) 370 for (object *op = ms->bot; op; op = op->above)
369 op->activate_recursive (); 371 op->activate_recursive ();
372
373 state = MAP_ACTIVE;
374
375 activate_physics ();
370} 376}
371 377
372void 378void
373maptile::deactivate () 379maptile::deactivate ()
374{ 380{
375 if (spaces) 381 if (state != MAP_ACTIVE)
382 return;
383
376 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 384 for (mapspace *ms = spaces + size (); ms-- > spaces; )
377 for (object *op = ms->bot; op; op = op->above) 385 for (object *op = ms->bot; op; op = op->above)
378 op->deactivate_recursive (); 386 op->deactivate_recursive ();
387
388 state = MAP_INACTIVE;
379} 389}
380 390
381bool 391bool
382maptile::_save_objects (object_freezer &f, int flags) 392maptile::_save_objects (object_freezer &f, int flags)
383{ 393{
427} 437}
428 438
429void 439void
430maptile::init () 440maptile::init ()
431{ 441{
432 in_memory = MAP_SWAPPED; 442 state = MAP_SWAPPED;
433 443
434 /* The maps used to pick up default x and y values from the 444 /* The maps used to pick up default x and y values from the
435 * map archetype. Mimic that behaviour. 445 * map archetype. Mimic that behaviour.
436 */ 446 */
437 width = 16; 447 width = 16;
614 { 624 {
615 case KW_msg: 625 case KW_msg:
616 thawer.get_ml (KW_endmsg, msg); 626 thawer.get_ml (KW_endmsg, msg);
617 break; 627 break;
618 628
619 case KW_lore: // CF+ extension 629 case KW_lore: // deliantra extension
620 thawer.get_ml (KW_endlore, maplore); 630 thawer.get_ml (KW_endlore, maplore);
621 break; 631 break;
622 632
623 case KW_maplore: 633 case KW_maplore:
624 thawer.get_ml (KW_endmaplore, maplore); 634 thawer.get_ml (KW_endmaplore, maplore);
665 675
666 case KW_tile_path_1: thawer.get (tile_path [0]); break; 676 case KW_tile_path_1: thawer.get (tile_path [0]); break;
667 case KW_tile_path_2: thawer.get (tile_path [1]); break; 677 case KW_tile_path_2: thawer.get (tile_path [1]); break;
668 case KW_tile_path_3: thawer.get (tile_path [2]); break; 678 case KW_tile_path_3: thawer.get (tile_path [2]); break;
669 case KW_tile_path_4: thawer.get (tile_path [3]); break; 679 case KW_tile_path_4: thawer.get (tile_path [3]); break;
680 case KW_tile_path_5: thawer.get (tile_path [4]); break;
681 case KW_tile_path_6: thawer.get (tile_path [5]); break;
670 682
671 case KW_ERROR: 683 case KW_ERROR:
672 set_key_text (thawer.kw_str, thawer.value); 684 set_key_text (thawer.kw_str, thawer.value);
673 break; 685 break;
674 686
757 769
758 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); 770 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
759 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); 771 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
760 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); 772 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
761 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); 773 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
774 if (tile_path [4]) MAP_OUT2 (tile_path_5, tile_path [4]);
775 if (tile_path [5]) MAP_OUT2 (tile_path_6, tile_path [5]);
762 776
763 freezer.put (this); 777 freezer.put (this);
764 freezer.put (KW(end)); 778 freezer.put (KW(end));
765 779
766 return true; 780 return true;
823 msg = 0; 837 msg = 0;
824 maplore = 0; 838 maplore = 0;
825 shoprace = 0; 839 shoprace = 0;
826 delete [] shopitems, shopitems = 0; 840 delete [] shopitems, shopitems = 0;
827 841
828 for (int i = 0; i < 4; i++) 842 for (int i = 0; i < array_length (tile_path); i++)
829 tile_path [i] = 0; 843 tile_path [i] = 0;
830} 844}
831 845
832maptile::~maptile () 846maptile::~maptile ()
833{ 847{
840 /* We need to look through all the maps and see if any maps 854 /* We need to look through all the maps and see if any maps
841 * are pointing at this one for tiling information. Since 855 * are pointing at this one for tiling information. Since
842 * tiling can be asymetric, we just can not look to see which 856 * tiling can be asymetric, we just can not look to see which
843 * maps this map tiles with and clears those. 857 * maps this map tiles with and clears those.
844 */ 858 */
845 for (int i = 0; i < 4; i++) 859 for (int i = 0; i < array_length (tile_path); i++)
846 if (tile_map[i] == m) 860 if (tile_map[i] == m)
847 tile_map[i] = 0; 861 tile_map[i] = 0;
848} 862}
849 863
850void 864void
1181 middle = 0; 1195 middle = 0;
1182 1196
1183 if (top == middle) 1197 if (top == middle)
1184 middle = 0; 1198 middle = 0;
1185 1199
1200 // dire hack to handle "transparent" floors - currently only open_space
1201 if (floor && floor->arch->archname == shstr_quad_open_space)
1202 {
1203 floor->set_anim_frame (0);
1204
1205 if (maptile *m = floor->map->tile_map [TILE_DOWN])
1206 {
1207 // mirror the floor - very unreliable because usually outdated,
1208 // but somewhta works because floors do not change often :/
1209 middle = floor;
1210
1211 mapspace &ms = m->at (floor->x, floor->y);
1212
1213 ms.update ();
1214
1215 if (object *floor2 = ms.faces_obj [2])
1216 if (floor2->arch->archname != shstr_quad_open_space && !middle)
1217 {
1218 floor->set_anim_frame (1);
1219 middle = floor;
1220 floor = floor2;
1221 }
1222 }
1223 }
1224
1186#if 0 1225#if 0
1187 faces_obj [0] = top; 1226 faces_obj [0] = top;
1188 faces_obj [1] = middle; 1227 faces_obj [1] = middle;
1189 faces_obj [2] = floor; 1228 faces_obj [2] = floor;
1190#endif 1229#endif
1193maptile * 1232maptile *
1194maptile::tile_available (int dir, bool load) 1233maptile::tile_available (int dir, bool load)
1195{ 1234{
1196 if (tile_path[dir]) 1235 if (tile_path[dir])
1197 { 1236 {
1237 // map is there and we don't need to load it OR it's loaded => return what we have
1198 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) 1238 if (tile_map[dir] && (!load || tile_map[dir]->linkable ()))
1199 return tile_map[dir]; 1239 return tile_map[dir];
1200 1240
1241 // well, try to locate it then, if possible - maybe it's there already
1201 if ((tile_map[dir] = find_async (tile_path[dir], this, load))) 1242 if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
1202 return tile_map[dir]; 1243 return tile_map[dir];
1203 } 1244 }
1204 1245
1205 return 0; 1246 return 0;
1329 if (map1 == map2) 1370 if (map1 == map2)
1330 { 1371 {
1331 *dx = 0; 1372 *dx = 0;
1332 *dy = 0; 1373 *dy = 0;
1333 } 1374 }
1334 else if (map1->tile_available (0, false) == map2) 1375 else if (map1->tile_available (TILE_NORTH, false) == map2)
1335 { /* up */ 1376 {
1336 *dx = 0; 1377 *dx = 0;
1337 *dy = -map2->height; 1378 *dy = -map2->height;
1338 } 1379 }
1339 else if (map1->tile_available (1, false) == map2) 1380 else if (map1->tile_available (TILE_EAST , false) == map2)
1340 { /* right */ 1381 {
1341 *dx = map1->width; 1382 *dx = map1->width;
1342 *dy = 0; 1383 *dy = 0;
1343 } 1384 }
1344 else if (map1->tile_available (2, false) == map2) 1385 else if (map1->tile_available (TILE_SOUTH, false) == map2)
1345 { /* down */ 1386 {
1346 *dx = 0; 1387 *dx = 0;
1347 *dy = map1->height; 1388 *dy = map1->height;
1348 } 1389 }
1349 else if (map1->tile_available (3, false) == map2) 1390 else if (map1->tile_available (TILE_WEST , false) == map2)
1350 { /* left */ 1391 {
1351 *dx = -map2->width; 1392 *dx = -map2->width;
1352 *dy = 0; 1393 *dy = 0;
1353 } 1394 }
1354 else if (map1->tile_map[0] && map1->tile_map[0]->tile_available (1, false) == map2) 1395 else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_EAST , false) == map2)
1355 { /* up right */ 1396 { /* up right */
1356 *dx = map1->tile_map[0]->width; 1397 *dx = +map1->tile_map[TILE_NORTH]->width;
1357 *dy = -map1->tile_map[0]->height; 1398 *dy = -map1->tile_map[TILE_NORTH]->height;
1358 } 1399 }
1359 else if (map1->tile_map[0] && map1->tile_map[0]->tile_available (3, false) == map2) 1400 else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_WEST , false) == map2)
1360 { /* up left */ 1401 { /* up left */
1361 *dx = -map2->width; 1402 *dx = -map2->width;
1362 *dy = -map1->tile_map[0]->height; 1403 *dy = -map1->tile_map[TILE_NORTH]->height;
1363 } 1404 }
1364 else if (map1->tile_map[1] && map1->tile_map[1]->tile_available (0, false) == map2) 1405 else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_NORTH, false) == map2)
1365 { /* right up */ 1406 { /* right up */
1366 *dx = map1->width; 1407 *dx = +map1->width;
1367 *dy = -map2->height; 1408 *dy = -map2->height;
1368 } 1409 }
1369 else if (map1->tile_map[1] && map1->tile_map[1]->tile_available (2, false) == map2) 1410 else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_SOUTH, false) == map2)
1370 { /* right down */ 1411 { /* right down */
1371 *dx = map1->width; 1412 *dx = +map1->width;
1372 *dy = map1->tile_map[1]->height; 1413 *dy = +map1->tile_map[TILE_EAST]->height;
1373 } 1414 }
1374 else if (map1->tile_map[2] && map1->tile_map[2]->tile_available (1, false) == map2) 1415 else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_EAST , false) == map2)
1375 { /* down right */ 1416 { /* down right */
1376 *dx = map1->tile_map[2]->width; 1417 *dx = +map1->tile_map[TILE_SOUTH]->width;
1377 *dy = map1->height; 1418 *dy = +map1->height;
1378 } 1419 }
1379 else if (map1->tile_map[2] && map1->tile_map[2]->tile_available (3, false) == map2) 1420 else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_WEST , false) == map2)
1380 { /* down left */ 1421 { /* down left */
1381 *dx = -map2->width; 1422 *dx = -map2->width;
1382 *dy = map1->height; 1423 *dy = +map1->height;
1383 } 1424 }
1384 else if (map1->tile_map[3] && map1->tile_map[3]->tile_available (0, false) == map2) 1425 else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_NORTH, false) == map2)
1385 { /* left up */ 1426 { /* left up */
1386 *dx = -map1->tile_map[3]->width; 1427 *dx = -map1->tile_map[TILE_WEST]->width;
1387 *dy = -map2->height; 1428 *dy = -map2->height;
1388 } 1429 }
1389 else if (map1->tile_map[3] && map1->tile_map[3]->tile_available (2, false) == map2) 1430 else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_SOUTH, false) == map2)
1390 { /* left down */ 1431 { /* left down */
1391 *dx = -map1->tile_map[3]->width; 1432 *dx = -map1->tile_map[TILE_WEST]->width;
1392 *dy = map1->tile_map[3]->height; 1433 *dy = +map1->tile_map[TILE_WEST]->height;
1393 } 1434 }
1394 else 1435 else
1395 return 0; 1436 return 0;
1396 1437
1397 return 1; 1438 return 1;
1629split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) 1670split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy)
1630{ 1671{
1631 // clip to map to the left 1672 // clip to map to the left
1632 if (x0 < 0) 1673 if (x0 < 0)
1633 { 1674 {
1634 if (maptile *tile = m->tile_available (TILE_LEFT, 1)) 1675 if (maptile *tile = m->tile_available (TILE_WEST, 1))
1635 split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); 1676 split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy);
1636 1677
1637 if (x1 < 0) // entirely to the left 1678 if (x1 < 0) // entirely to the left
1638 return; 1679 return;
1639 1680
1641 } 1682 }
1642 1683
1643 // clip to map to the right 1684 // clip to map to the right
1644 if (x1 > m->width) 1685 if (x1 > m->width)
1645 { 1686 {
1646 if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) 1687 if (maptile *tile = m->tile_available (TILE_EAST, 1))
1647 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); 1688 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy);
1648 1689
1649 if (x0 > m->width) // entirely to the right 1690 if (x0 > m->width) // entirely to the right
1650 return; 1691 return;
1651 1692
1653 } 1694 }
1654 1695
1655 // clip to map above 1696 // clip to map above
1656 if (y0 < 0) 1697 if (y0 < 0)
1657 { 1698 {
1658 if (maptile *tile = m->tile_available (TILE_UP, 1)) 1699 if (maptile *tile = m->tile_available (TILE_NORTH, 1))
1659 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); 1700 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height);
1660 1701
1661 if (y1 < 0) // entirely above 1702 if (y1 < 0) // entirely above
1662 return; 1703 return;
1663 1704
1665 } 1706 }
1666 1707
1667 // clip to map below 1708 // clip to map below
1668 if (y1 > m->height) 1709 if (y1 > m->height)
1669 { 1710 {
1670 if (maptile *tile = m->tile_available (TILE_DOWN, 1)) 1711 if (maptile *tile = m->tile_available (TILE_SOUTH, 1))
1671 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); 1712 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height);
1672 1713
1673 if (y0 > m->height) // entirely below 1714 if (y0 > m->height) // entirely below
1674 return; 1715 return;
1675 1716

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