1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
90 | |
90 | |
91 | /* If space is currently not blocked by anything, no need to |
91 | /* If space is currently not blocked by anything, no need to |
92 | * go further. Not true for players - all sorts of special |
92 | * go further. Not true for players - all sorts of special |
93 | * things we need to do for players. |
93 | * things we need to do for players. |
94 | */ |
94 | */ |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0) |
96 | return 0; |
96 | return 0; |
97 | |
97 | |
98 | /* if there isn't anything alive on this space, and this space isn't |
98 | /* if there isn't anything alive on this space, and this space isn't |
99 | * otherwise blocked, we can return now. Only if there is a living |
99 | * otherwise blocked, we can return now. Only if there is a living |
100 | * creature do we need to investigate if it is part of this creature |
100 | * creature do we need to investigate if it is part of this creature |
… | |
… | |
311 | case KW_arch: |
311 | case KW_arch: |
312 | if (object *op = object::read (f, this)) |
312 | if (object *op = object::read (f, this)) |
313 | { |
313 | { |
314 | // TODO: why? |
314 | // TODO: why? |
315 | if (op->inv) |
315 | if (op->inv) |
|
|
316 | { |
|
|
317 | op->carrying = 0; |
316 | op->update_weight (); |
318 | op->update_weight (); |
|
|
319 | } |
317 | |
320 | |
318 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
321 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
319 | { |
322 | { |
320 | // we insert manually because |
323 | // we insert manually because |
321 | // a) its way faster |
324 | // a) its way faster |
… | |
… | |
559 | * the map (or something equivilent) into output_string. */ |
562 | * the map (or something equivilent) into output_string. */ |
560 | static const char * |
563 | static const char * |
561 | print_shop_string (maptile *m) |
564 | print_shop_string (maptile *m) |
562 | { |
565 | { |
563 | static dynbuf_text buf; buf.clear (); |
566 | static dynbuf_text buf; buf.clear (); |
|
|
567 | bool first = true; |
564 | |
568 | |
565 | for (int i = 0; i < m->shopitems[0].index; i++) |
569 | for (int i = 0; i < m->shopitems[0].index; i++) |
566 | { |
570 | { |
|
|
571 | if (!first) |
|
|
572 | buf << ';'; |
|
|
573 | |
|
|
574 | first = false; |
|
|
575 | |
567 | if (m->shopitems[i].typenum) |
576 | if (m->shopitems[i].typenum) |
568 | { |
577 | { |
569 | if (m->shopitems[i].strength) |
578 | if (m->shopitems[i].strength) |
570 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
579 | buf.printf ("%s:%d", m->shopitems[i].name, m->shopitems[i].strength); |
571 | else |
580 | else |
572 | buf.printf ("%s;", m->shopitems[i].name); |
581 | buf.printf ("%s", m->shopitems[i].name); |
573 | } |
582 | } |
574 | else |
583 | else |
575 | { |
584 | { |
576 | if (m->shopitems[i].strength) |
585 | if (m->shopitems[i].strength) |
577 | buf.printf ("*:%d;", m->shopitems[i].strength); |
586 | buf.printf ("*:%d", m->shopitems[i].strength); |
578 | else |
587 | else |
579 | buf.printf ("*"); |
588 | buf.printf ("*"); |
580 | } |
589 | } |
581 | } |
590 | } |
582 | |
591 | |
… | |
… | |
605 | { |
614 | { |
606 | case KW_msg: |
615 | case KW_msg: |
607 | thawer.get_ml (KW_endmsg, msg); |
616 | thawer.get_ml (KW_endmsg, msg); |
608 | break; |
617 | break; |
609 | |
618 | |
610 | case KW_lore: // CF+ extension |
619 | case KW_lore: // deliantra extension |
611 | thawer.get_ml (KW_endlore, maplore); |
620 | thawer.get_ml (KW_endlore, maplore); |
612 | break; |
621 | break; |
613 | |
622 | |
614 | case KW_maplore: |
623 | case KW_maplore: |
615 | thawer.get_ml (KW_endmaplore, maplore); |
624 | thawer.get_ml (KW_endmaplore, maplore); |
… | |
… | |
638 | case KW_per_player: thawer.get (per_player); break; |
647 | case KW_per_player: thawer.get (per_player); break; |
639 | case KW_per_party: thawer.get (per_party); break; |
648 | case KW_per_party: thawer.get (per_party); break; |
640 | case KW_no_reset: thawer.get (no_reset); break; |
649 | case KW_no_reset: thawer.get (no_reset); break; |
641 | case KW_no_drop: thawer.get (no_drop); break; |
650 | case KW_no_drop: thawer.get (no_drop); break; |
642 | |
651 | |
643 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
652 | case KW_region: thawer.get (default_region); break; |
644 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
653 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
645 | |
654 | |
646 | // old names new names |
655 | // old names new names |
647 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
656 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
648 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
657 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
656 | |
665 | |
657 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
666 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
658 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
667 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
659 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
668 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
660 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
669 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
670 | case KW_tile_path_5: thawer.get (tile_path [4]); break; |
|
|
671 | case KW_tile_path_6: thawer.get (tile_path [5]); break; |
661 | |
672 | |
662 | case KW_ERROR: |
673 | case KW_ERROR: |
663 | set_key_text (thawer.kw_str, thawer.value); |
674 | set_key_text (thawer.kw_str, thawer.value); |
664 | break; |
675 | break; |
665 | |
676 | |
… | |
… | |
748 | |
759 | |
749 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
760 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
750 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
761 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
751 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
762 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
752 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
763 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
|
|
764 | if (tile_path [4]) MAP_OUT2 (tile_path_5, tile_path [4]); |
|
|
765 | if (tile_path [5]) MAP_OUT2 (tile_path_6, tile_path [5]); |
753 | |
766 | |
754 | freezer.put (this); |
767 | freezer.put (this); |
755 | freezer.put (KW(end)); |
768 | freezer.put (KW(end)); |
756 | |
769 | |
757 | return true; |
770 | return true; |
… | |
… | |
814 | msg = 0; |
827 | msg = 0; |
815 | maplore = 0; |
828 | maplore = 0; |
816 | shoprace = 0; |
829 | shoprace = 0; |
817 | delete [] shopitems, shopitems = 0; |
830 | delete [] shopitems, shopitems = 0; |
818 | |
831 | |
819 | for (int i = 0; i < 4; i++) |
832 | for (int i = 0; i < TILE_NUM; i++) |
820 | tile_path [i] = 0; |
833 | tile_path [i] = 0; |
821 | } |
834 | } |
822 | |
835 | |
823 | maptile::~maptile () |
836 | maptile::~maptile () |
824 | { |
837 | { |
… | |
… | |
1184 | maptile * |
1197 | maptile * |
1185 | maptile::tile_available (int dir, bool load) |
1198 | maptile::tile_available (int dir, bool load) |
1186 | { |
1199 | { |
1187 | if (tile_path[dir]) |
1200 | if (tile_path[dir]) |
1188 | { |
1201 | { |
|
|
1202 | // map is there and we don't need to load it OR it's loaded => return what we have |
1189 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1203 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1190 | return tile_map[dir]; |
1204 | return tile_map[dir]; |
1191 | |
1205 | |
|
|
1206 | // well, try to locate it then, if possible - maybe it's there already |
1192 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1207 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1193 | return tile_map[dir]; |
1208 | return tile_map[dir]; |
1194 | } |
1209 | } |
1195 | |
1210 | |
1196 | return 0; |
1211 | return 0; |
… | |
… | |
1308 | /** |
1323 | /** |
1309 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1324 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1310 | * map1 to map2 in dx/dy. |
1325 | * map1 to map2 in dx/dy. |
1311 | */ |
1326 | */ |
1312 | int |
1327 | int |
1313 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1328 | adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy) |
1314 | { |
1329 | { |
1315 | if (!map1 || !map2) |
1330 | if (!map1 || !map2) |
1316 | return 0; |
1331 | return 0; |
1317 | |
1332 | |
1318 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1333 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
… | |
… | |
1320 | if (map1 == map2) |
1335 | if (map1 == map2) |
1321 | { |
1336 | { |
1322 | *dx = 0; |
1337 | *dx = 0; |
1323 | *dy = 0; |
1338 | *dy = 0; |
1324 | } |
1339 | } |
1325 | else if (map1->tile_map[0] == map2) |
1340 | else if (map1->tile_available (TILE_NORTH, false) == map2) |
1326 | { /* up */ |
1341 | { |
1327 | *dx = 0; |
1342 | *dx = 0; |
1328 | *dy = -map2->height; |
1343 | *dy = -map2->height; |
1329 | } |
1344 | } |
1330 | else if (map1->tile_map[1] == map2) |
1345 | else if (map1->tile_available (TILE_EAST , false) == map2) |
1331 | { /* right */ |
1346 | { |
1332 | *dx = map1->width; |
1347 | *dx = map1->width; |
1333 | *dy = 0; |
1348 | *dy = 0; |
1334 | } |
1349 | } |
1335 | else if (map1->tile_map[2] == map2) |
1350 | else if (map1->tile_available (TILE_SOUTH, false) == map2) |
1336 | { /* down */ |
1351 | { |
1337 | *dx = 0; |
1352 | *dx = 0; |
1338 | *dy = map1->height; |
1353 | *dy = map1->height; |
1339 | } |
1354 | } |
1340 | else if (map1->tile_map[3] == map2) |
1355 | else if (map1->tile_available (TILE_WEST , false) == map2) |
1341 | { /* left */ |
1356 | { |
1342 | *dx = -map2->width; |
1357 | *dx = -map2->width; |
1343 | *dy = 0; |
1358 | *dy = 0; |
1344 | } |
1359 | } |
1345 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1360 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_EAST , false) == map2) |
1346 | { /* up right */ |
1361 | { /* up right */ |
1347 | *dx = map1->tile_map[0]->width; |
1362 | *dx = +map1->tile_map[TILE_NORTH]->width; |
1348 | *dy = -map1->tile_map[0]->height; |
1363 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1349 | } |
1364 | } |
1350 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
1365 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_WEST , false) == map2) |
1351 | { /* up left */ |
1366 | { /* up left */ |
1352 | *dx = -map2->width; |
1367 | *dx = -map2->width; |
1353 | *dy = -map1->tile_map[0]->height; |
1368 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1354 | } |
1369 | } |
1355 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
1370 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_NORTH, false) == map2) |
1356 | { /* right up */ |
1371 | { /* right up */ |
1357 | *dx = map1->width; |
1372 | *dx = +map1->width; |
1358 | *dy = -map2->height; |
1373 | *dy = -map2->height; |
1359 | } |
1374 | } |
1360 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
1375 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_SOUTH, false) == map2) |
1361 | { /* right down */ |
1376 | { /* right down */ |
1362 | *dx = map1->width; |
1377 | *dx = +map1->width; |
1363 | *dy = map1->tile_map[1]->height; |
1378 | *dy = +map1->tile_map[TILE_EAST]->height; |
1364 | } |
1379 | } |
1365 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
1380 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_EAST , false) == map2) |
1366 | { /* down right */ |
1381 | { /* down right */ |
1367 | *dx = map1->tile_map[2]->width; |
1382 | *dx = +map1->tile_map[TILE_SOUTH]->width; |
1368 | *dy = map1->height; |
1383 | *dy = +map1->height; |
1369 | } |
1384 | } |
1370 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
1385 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_WEST , false) == map2) |
1371 | { /* down left */ |
1386 | { /* down left */ |
1372 | *dx = -map2->width; |
1387 | *dx = -map2->width; |
1373 | *dy = map1->height; |
1388 | *dy = +map1->height; |
1374 | } |
1389 | } |
1375 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
1390 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_NORTH, false) == map2) |
1376 | { /* left up */ |
1391 | { /* left up */ |
1377 | *dx = -map1->tile_map[3]->width; |
1392 | *dx = -map1->tile_map[TILE_WEST]->width; |
1378 | *dy = -map2->height; |
1393 | *dy = -map2->height; |
1379 | } |
1394 | } |
1380 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1395 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_SOUTH, false) == map2) |
1381 | { /* left down */ |
1396 | { /* left down */ |
1382 | *dx = -map1->tile_map[3]->width; |
1397 | *dx = -map1->tile_map[TILE_WEST]->width; |
1383 | *dy = map1->tile_map[3]->height; |
1398 | *dy = +map1->tile_map[TILE_WEST]->height; |
1384 | } |
1399 | } |
1385 | else |
1400 | else |
1386 | return 0; |
1401 | return 0; |
1387 | |
1402 | |
1388 | return 1; |
1403 | return 1; |
… | |
… | |
1488 | * be more consistant with the above function and also in case they are needed |
1503 | * be more consistant with the above function and also in case they are needed |
1489 | * for something in the future. Also, since no object is pasted, the best |
1504 | * for something in the future. Also, since no object is pasted, the best |
1490 | * field of the rv_vector is set to NULL. |
1505 | * field of the rv_vector is set to NULL. |
1491 | */ |
1506 | */ |
1492 | void |
1507 | void |
1493 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1508 | get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1494 | { |
1509 | { |
1495 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1510 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1496 | { |
1511 | { |
1497 | /* be conservative and fill in _some_ data */ |
1512 | /* be conservative and fill in _some_ data */ |
1498 | retval->distance = 100000; |
1513 | retval->distance = 100000; |
… | |
… | |
1620 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1635 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1621 | { |
1636 | { |
1622 | // clip to map to the left |
1637 | // clip to map to the left |
1623 | if (x0 < 0) |
1638 | if (x0 < 0) |
1624 | { |
1639 | { |
1625 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
1640 | if (maptile *tile = m->tile_available (TILE_WEST, 1)) |
1626 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
1641 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
1627 | |
1642 | |
1628 | if (x1 < 0) // entirely to the left |
1643 | if (x1 < 0) // entirely to the left |
1629 | return; |
1644 | return; |
1630 | |
1645 | |
… | |
… | |
1632 | } |
1647 | } |
1633 | |
1648 | |
1634 | // clip to map to the right |
1649 | // clip to map to the right |
1635 | if (x1 > m->width) |
1650 | if (x1 > m->width) |
1636 | { |
1651 | { |
1637 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
1652 | if (maptile *tile = m->tile_available (TILE_EAST, 1)) |
1638 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
1653 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
1639 | |
1654 | |
1640 | if (x0 > m->width) // entirely to the right |
1655 | if (x0 > m->width) // entirely to the right |
1641 | return; |
1656 | return; |
1642 | |
1657 | |
… | |
… | |
1644 | } |
1659 | } |
1645 | |
1660 | |
1646 | // clip to map above |
1661 | // clip to map above |
1647 | if (y0 < 0) |
1662 | if (y0 < 0) |
1648 | { |
1663 | { |
1649 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
1664 | if (maptile *tile = m->tile_available (TILE_NORTH, 1)) |
1650 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
1665 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
1651 | |
1666 | |
1652 | if (y1 < 0) // entirely above |
1667 | if (y1 < 0) // entirely above |
1653 | return; |
1668 | return; |
1654 | |
1669 | |
… | |
… | |
1656 | } |
1671 | } |
1657 | |
1672 | |
1658 | // clip to map below |
1673 | // clip to map below |
1659 | if (y1 > m->height) |
1674 | if (y1 > m->height) |
1660 | { |
1675 | { |
1661 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
1676 | if (maptile *tile = m->tile_available (TILE_SOUTH, 1)) |
1662 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
1677 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
1663 | |
1678 | |
1664 | if (y0 > m->height) // entirely below |
1679 | if (y0 > m->height) // entirely below |
1665 | return; |
1680 | return; |
1666 | |
1681 | |