1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
|
|
29 | #include "path.h" |
28 | #include "path.h" |
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|
29 | |
|
|
30 | //+GPL |
30 | |
31 | |
31 | sint8 maptile::outdoor_darkness; |
32 | sint8 maptile::outdoor_darkness; |
32 | |
33 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
35 | * one function that just returns a P_.. value (see map.h) |
… | |
… | |
76 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | * have already checked this. |
78 | * have already checked this. |
78 | */ |
79 | */ |
79 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | { |
81 | { |
81 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | LOG (llevError | logBacktrace, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | return 1; |
83 | return 1; |
83 | } |
84 | } |
84 | |
85 | |
85 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
|
|
86 | * directly. |
|
|
87 | */ |
|
|
88 | mapspace &ms = m->at (sx, sy); |
86 | mapspace &ms = m->at (sx, sy); |
89 | |
87 | |
90 | int mflags = ms.flags (); |
88 | int mflags = ms.flags (); |
91 | int blocked = ms.move_block; |
89 | int blocked = ms.move_block; |
92 | |
90 | |
93 | /* If space is currently not blocked by anything, no need to |
91 | /* If space is currently not blocked by anything, no need to |
94 | * go further. Not true for players - all sorts of special |
92 | * go further. Not true for players - all sorts of special |
95 | * things we need to do for players. |
93 | * things we need to do for players. |
96 | */ |
94 | */ |
97 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0) |
98 | return 0; |
96 | return 0; |
99 | |
97 | |
100 | /* if there isn't anything alive on this space, and this space isn't |
98 | /* if there isn't anything alive on this space, and this space isn't |
101 | * otherwise blocked, we can return now. Only if there is a living |
99 | * otherwise blocked, we can return now. Only if there is a living |
102 | * creature do we need to investigate if it is part of this creature |
100 | * creature do we need to investigate if it is part of this creature |
… | |
… | |
112 | /* We basically go through the stack of objects, and if there is |
110 | /* We basically go through the stack of objects, and if there is |
113 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
111 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
114 | * true. If we get through the entire stack, that must mean |
112 | * true. If we get through the entire stack, that must mean |
115 | * ob is blocking it, so return 0. |
113 | * ob is blocking it, so return 0. |
116 | */ |
114 | */ |
117 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
115 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
118 | { |
116 | { |
119 | bool block = OB_MOVE_BLOCK (ob, tmp); |
117 | if (OB_MOVE_BLOCK (ob, tmp)) |
120 | |
|
|
121 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
122 | if (block && tmp->type == CHECK_INV) |
|
|
123 | { |
118 | { |
124 | bool have = check_inv_recursive (ob, tmp); |
119 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
125 | |
120 | if (RESULT_INT (0)) |
126 | /* If last_sp is set, the player/monster needs an object, |
121 | return 1; |
127 | * so we check for it. If they don't have it, they can't |
|
|
128 | * pass through this space. |
|
|
129 | */ |
122 | else |
130 | if (tmp->last_sp) |
123 | continue; |
|
|
124 | |
|
|
125 | if (tmp->type == CHECK_INV) |
131 | { |
126 | { |
132 | if (!have) |
127 | bool have = check_inv_recursive (ob, tmp); |
|
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128 | |
|
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129 | // last_sp set means we block if we don't have. |
|
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130 | if (logical_xor (have, tmp->last_sp)) |
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131 | return 1; |
|
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132 | } |
|
|
133 | else if (tmp->type == T_MATCH) |
|
|
134 | { |
|
|
135 | // T_MATCH allows "entrance" iff the match is true |
|
|
136 | // == blocks if the match fails |
|
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137 | |
|
|
138 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
139 | // assume that T_MATCH is relatively common. |
|
|
140 | if (!match (tmp->slaying, ob, tmp, ob)) |
133 | return 1; |
141 | return 1; |
134 | } |
142 | } |
135 | else |
143 | else |
136 | { |
144 | return 1; // unconditional block |
137 | /* In this case, the player must not have the object - |
145 | |
138 | * if they do, they can't pass through. |
|
|
139 | */ |
|
|
140 | if (have) |
|
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141 | return 1; |
|
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142 | } |
|
|
143 | } |
|
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144 | else if (block && tmp->type == T_MATCH) |
|
|
145 | { |
|
|
146 | //TODO |
|
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147 | } |
|
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148 | else |
146 | } else { |
149 | { |
147 | // space does not block the ob, directly, but |
150 | /* Broke apart a big nasty if into several here to make |
148 | // anything alive that is not a door still |
151 | * this more readable. first check - if the space blocks |
149 | // blocks anything |
152 | * movement, can't move here. |
|
|
153 | * second - if a monster, can't move there, unless it is a |
|
|
154 | * dm. |
|
|
155 | */ |
|
|
156 | if (block) |
|
|
157 | return 1; |
|
|
158 | |
150 | |
159 | if (tmp->flag [FLAG_ALIVE] |
151 | if (tmp->flag [FLAG_ALIVE] |
160 | && tmp->head_ () != ob |
|
|
161 | && tmp != ob |
|
|
162 | && tmp->type != DOOR |
152 | && tmp->type != DOOR |
163 | && !tmp->flag [FLAG_WIZ]) |
153 | && tmp->head_ () != ob) //TODO: maybe move these check up? |
164 | return 1; |
154 | return 1; |
165 | } |
155 | } |
166 | } |
156 | } |
167 | |
157 | |
168 | return 0; |
158 | return 0; |
169 | } |
159 | } |
170 | |
160 | |
171 | /* |
161 | /* |
172 | * Returns qthe blocking object if the given object can't fit in the given |
162 | * Returns the blocking object if the given object can't fit in the given |
173 | * spot. This is meant for multi space objects - for single space objecs, |
163 | * spot. This is meant for multi space objects - for single space objecs, |
174 | * just calling get_map_blocked and checking that against movement type |
164 | * just calling get_map_blocked and checking that against movement type |
175 | * of object. This function goes through all the parts of the multipart |
165 | * of object. This function goes through all the parts of the multipart |
176 | * object and makes sure they can be inserted. |
166 | * object and makes sure they can be inserted. |
177 | * |
167 | * |
… | |
… | |
224 | } |
214 | } |
225 | |
215 | |
226 | return 0; |
216 | return 0; |
227 | } |
217 | } |
228 | |
218 | |
229 | /* When the map is loaded, load_object does not actually insert objects |
219 | //-GPL |
230 | * into inventory, but just links them. What this does is go through |
|
|
231 | * and insert them properly. |
|
|
232 | * The object 'container' is the object that contains the inventory. |
|
|
233 | * This is needed so that we can update the containers weight. |
|
|
234 | */ |
|
|
235 | void |
|
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236 | fix_container (object *container) |
|
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237 | { |
|
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238 | object *tmp = container->inv, *next; |
|
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239 | |
|
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240 | container->inv = 0; |
|
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241 | while (tmp) |
|
|
242 | { |
|
|
243 | next = tmp->below; |
|
|
244 | if (tmp->inv) |
|
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245 | fix_container (tmp); |
|
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246 | |
|
|
247 | insert_ob_in_ob (tmp, container); |
|
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248 | tmp = next; |
|
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249 | } |
|
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250 | |
|
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251 | // go through and calculate what all the containers are carrying. |
|
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252 | //TODO: remove |
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253 | container->update_weight (); |
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254 | } |
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255 | |
220 | |
256 | void |
221 | void |
257 | maptile::set_object_flag (int flag, int value) |
222 | maptile::set_object_flag (int flag, int value) |
258 | { |
223 | { |
259 | if (!spaces) |
224 | if (!spaces) |
… | |
… | |
274 | |
239 | |
275 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
240 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
276 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
241 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
277 | INVOKE_OBJECT (RESET, tmp); |
242 | INVOKE_OBJECT (RESET, tmp); |
278 | } |
243 | } |
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244 | |
|
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245 | void |
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246 | maptile::post_load () |
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247 | { |
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248 | #if 0 |
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249 | if (!spaces) |
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250 | return; |
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251 | |
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252 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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253 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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254 | ; // nop |
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255 | #endif |
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256 | } |
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257 | |
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258 | //+GPL |
279 | |
259 | |
280 | /* link_multipart_objects go through all the objects on the map looking |
260 | /* link_multipart_objects go through all the objects on the map looking |
281 | * for objects whose arch says they are multipart yet according to the |
261 | * for objects whose arch says they are multipart yet according to the |
282 | * info we have, they only have the head (as would be expected when |
262 | * info we have, they only have the head (as would be expected when |
283 | * they are saved). |
263 | * they are saved). |
… | |
… | |
311 | op = op->above; |
291 | op = op->above; |
312 | } |
292 | } |
313 | } |
293 | } |
314 | } |
294 | } |
315 | |
295 | |
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|
296 | //-GPL |
|
|
297 | |
316 | /* |
298 | /* |
317 | * Loads (ands parses) the objects into a given map from the specified |
299 | * Loads (ands parses) the objects into a given map from the specified |
318 | * file pointer. |
300 | * file pointer. |
319 | */ |
301 | */ |
320 | bool |
302 | bool |
… | |
… | |
329 | case KW_arch: |
311 | case KW_arch: |
330 | if (object *op = object::read (f, this)) |
312 | if (object *op = object::read (f, this)) |
331 | { |
313 | { |
332 | // TODO: why? |
314 | // TODO: why? |
333 | if (op->inv) |
315 | if (op->inv) |
|
|
316 | { |
|
|
317 | op->carrying = 0; |
334 | op->update_weight (); |
318 | op->update_weight (); |
|
|
319 | } |
335 | |
320 | |
336 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
321 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
337 | { |
322 | { |
338 | // we insert manually because |
323 | // we insert manually because |
339 | // a) its way faster |
324 | // a) its way faster |
… | |
… | |
376 | } |
361 | } |
377 | |
362 | |
378 | void |
363 | void |
379 | maptile::activate () |
364 | maptile::activate () |
380 | { |
365 | { |
381 | if (spaces) |
366 | if (state != MAP_INACTIVE) |
|
|
367 | return; |
|
|
368 | |
382 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
369 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
383 | for (object *op = ms->bot; op; op = op->above) |
370 | for (object *op = ms->bot; op; op = op->above) |
384 | op->activate_recursive (); |
371 | op->activate_recursive (); |
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372 | |
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373 | state = MAP_ACTIVE; |
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374 | |
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|
375 | activate_physics (); |
385 | } |
376 | } |
386 | |
377 | |
387 | void |
378 | void |
388 | maptile::deactivate () |
379 | maptile::deactivate () |
389 | { |
380 | { |
390 | if (spaces) |
381 | if (state != MAP_ACTIVE) |
|
|
382 | return; |
|
|
383 | |
391 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
384 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
392 | for (object *op = ms->bot; op; op = op->above) |
385 | for (object *op = ms->bot; op; op = op->above) |
393 | op->deactivate_recursive (); |
386 | op->deactivate_recursive (); |
|
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387 | |
|
|
388 | state = MAP_INACTIVE; |
394 | } |
389 | } |
395 | |
390 | |
396 | bool |
391 | bool |
397 | maptile::_save_objects (object_freezer &f, int flags) |
392 | maptile::_save_objects (object_freezer &f, int flags) |
398 | { |
393 | { |
… | |
… | |
439 | return false; |
434 | return false; |
440 | |
435 | |
441 | return freezer.save (path); |
436 | return freezer.save (path); |
442 | } |
437 | } |
443 | |
438 | |
444 | maptile::maptile () |
439 | void |
|
|
440 | maptile::init () |
445 | { |
441 | { |
446 | in_memory = MAP_SWAPPED; |
442 | state = MAP_SWAPPED; |
447 | |
443 | |
448 | /* The maps used to pick up default x and y values from the |
444 | /* The maps used to pick up default x and y values from the |
449 | * map archetype. Mimic that behaviour. |
445 | * map archetype. Mimic that behaviour. |
450 | */ |
446 | */ |
451 | width = 16; |
447 | width = 16; |
452 | height = 16; |
448 | height = 16; |
453 | timeout = 300; |
449 | timeout = 300; |
454 | max_nrof = 1000; // 1000 items of anything |
450 | max_items = MAX_ITEM_PER_ACTION; |
455 | max_volume = 2000000; // 2m³ |
451 | max_volume = 2000000; // 2m³ |
456 | } |
|
|
457 | |
|
|
458 | maptile::maptile (int w, int h) |
|
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459 | { |
|
|
460 | in_memory = MAP_SWAPPED; |
|
|
461 | |
|
|
462 | width = w; |
|
|
463 | height = h; |
|
|
464 | reset_timeout = 0; |
452 | reset_timeout = 0; |
465 | timeout = 300; |
|
|
466 | enter_x = 0; |
453 | enter_x = 0; |
467 | enter_y = 0; |
454 | enter_y = 0; |
|
|
455 | } |
|
|
456 | |
|
|
457 | maptile::maptile () |
|
|
458 | { |
|
|
459 | init (); |
|
|
460 | } |
|
|
461 | |
|
|
462 | maptile::maptile (int w, int h) |
|
|
463 | { |
|
|
464 | init (); |
|
|
465 | |
|
|
466 | width = w; |
|
|
467 | height = h; |
468 | |
468 | |
469 | alloc (); |
469 | alloc (); |
470 | } |
470 | } |
471 | |
471 | |
472 | /* |
472 | /* |
… | |
… | |
480 | if (spaces) |
480 | if (spaces) |
481 | return; |
481 | return; |
482 | |
482 | |
483 | spaces = salloc0<mapspace> (size ()); |
483 | spaces = salloc0<mapspace> (size ()); |
484 | } |
484 | } |
|
|
485 | |
|
|
486 | //+GPL |
485 | |
487 | |
486 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
488 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
487 | * corresponding to that string. Memory is allocated for this, it must be freed |
489 | * corresponding to that string. Memory is allocated for this, it must be freed |
488 | * at a later date. |
490 | * at a later date. |
489 | * Called by parse_map_headers below. |
491 | * Called by parse_map_headers below. |
… | |
… | |
570 | * the map (or something equivilent) into output_string. */ |
572 | * the map (or something equivilent) into output_string. */ |
571 | static const char * |
573 | static const char * |
572 | print_shop_string (maptile *m) |
574 | print_shop_string (maptile *m) |
573 | { |
575 | { |
574 | static dynbuf_text buf; buf.clear (); |
576 | static dynbuf_text buf; buf.clear (); |
|
|
577 | bool first = true; |
575 | |
578 | |
576 | for (int i = 0; i < m->shopitems[0].index; i++) |
579 | for (int i = 0; i < m->shopitems[0].index; i++) |
577 | { |
580 | { |
|
|
581 | if (!first) |
|
|
582 | buf << ';'; |
|
|
583 | |
|
|
584 | first = false; |
|
|
585 | |
578 | if (m->shopitems[i].typenum) |
586 | if (m->shopitems[i].typenum) |
579 | { |
587 | { |
580 | if (m->shopitems[i].strength) |
588 | if (m->shopitems[i].strength) |
581 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
589 | buf.printf ("%s:%d", m->shopitems[i].name, m->shopitems[i].strength); |
582 | else |
590 | else |
583 | buf.printf ("%s;", m->shopitems[i].name); |
591 | buf.printf ("%s", m->shopitems[i].name); |
584 | } |
592 | } |
585 | else |
593 | else |
586 | { |
594 | { |
587 | if (m->shopitems[i].strength) |
595 | if (m->shopitems[i].strength) |
588 | buf.printf ("*:%d;", m->shopitems[i].strength); |
596 | buf.printf ("*:%d", m->shopitems[i].strength); |
589 | else |
597 | else |
590 | buf.printf ("*"); |
598 | buf.printf ("*"); |
591 | } |
599 | } |
592 | } |
600 | } |
593 | |
601 | |
594 | return buf; |
602 | return buf; |
595 | } |
603 | } |
|
|
604 | |
|
|
605 | //-GPL |
596 | |
606 | |
597 | /* This loads the header information of the map. The header |
607 | /* This loads the header information of the map. The header |
598 | * contains things like difficulty, size, timeout, etc. |
608 | * contains things like difficulty, size, timeout, etc. |
599 | * this used to be stored in the map object, but with the |
609 | * this used to be stored in the map object, but with the |
600 | * addition of tiling, fields beyond that easily named in an |
610 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
614 | { |
624 | { |
615 | case KW_msg: |
625 | case KW_msg: |
616 | thawer.get_ml (KW_endmsg, msg); |
626 | thawer.get_ml (KW_endmsg, msg); |
617 | break; |
627 | break; |
618 | |
628 | |
619 | case KW_lore: // CF+ extension |
629 | case KW_lore: // deliantra extension |
620 | thawer.get_ml (KW_endlore, maplore); |
630 | thawer.get_ml (KW_endlore, maplore); |
621 | break; |
631 | break; |
622 | |
632 | |
623 | case KW_maplore: |
633 | case KW_maplore: |
624 | thawer.get_ml (KW_endmaplore, maplore); |
634 | thawer.get_ml (KW_endmaplore, maplore); |
… | |
… | |
641 | case KW_shopgreed: thawer.get (shopgreed); break; |
651 | case KW_shopgreed: thawer.get (shopgreed); break; |
642 | case KW_shopmin: thawer.get (shopmin); break; |
652 | case KW_shopmin: thawer.get (shopmin); break; |
643 | case KW_shopmax: thawer.get (shopmax); break; |
653 | case KW_shopmax: thawer.get (shopmax); break; |
644 | case KW_shoprace: thawer.get (shoprace); break; |
654 | case KW_shoprace: thawer.get (shoprace); break; |
645 | case KW_outdoor: thawer.get (outdoor); break; |
655 | case KW_outdoor: thawer.get (outdoor); break; |
646 | case KW_temp: thawer.get (temp); break; |
|
|
647 | case KW_pressure: thawer.get (pressure); break; |
|
|
648 | case KW_humid: thawer.get (humid); break; |
|
|
649 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
650 | case KW_winddir: thawer.get (winddir); break; |
|
|
651 | case KW_sky: thawer.get (sky); break; |
|
|
652 | |
656 | |
653 | case KW_per_player: thawer.get (per_player); break; |
657 | case KW_per_player: thawer.get (per_player); break; |
654 | case KW_per_party: thawer.get (per_party); break; |
658 | case KW_per_party: thawer.get (per_party); break; |
655 | case KW_no_reset: thawer.get (no_reset); break; |
659 | case KW_no_reset: thawer.get (no_reset); break; |
656 | case KW_no_drop: thawer.get (no_drop); break; |
660 | case KW_no_drop: thawer.get (no_drop); break; |
657 | |
661 | |
658 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
662 | case KW_region: thawer.get (default_region); break; |
659 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
660 | |
664 | |
661 | // old names new names |
665 | // old names new names |
662 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
666 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
663 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
667 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
671 | |
675 | |
672 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
676 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
673 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
677 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
674 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
675 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
680 | case KW_tile_path_5: thawer.get (tile_path [4]); break; |
|
|
681 | case KW_tile_path_6: thawer.get (tile_path [5]); break; |
676 | |
682 | |
677 | case KW_ERROR: |
683 | case KW_ERROR: |
678 | set_key_text (thawer.kw_str, thawer.value); |
684 | set_key_text (thawer.kw_str, thawer.value); |
679 | break; |
685 | break; |
680 | |
686 | |
681 | case KW_end: |
687 | case KW_end: |
682 | thawer.next (); |
688 | thawer.next (); |
683 | return true; |
689 | return true; |
684 | |
690 | |
685 | default: |
691 | default: |
686 | if (!thawer.parse_error ("map", 0)) |
692 | if (!thawer.parse_error ("map")) |
687 | return false; |
693 | return false; |
688 | break; |
694 | break; |
689 | } |
695 | } |
690 | |
696 | |
691 | thawer.next (); |
697 | thawer.next (); |
692 | } |
698 | } |
693 | |
699 | |
694 | abort (); |
700 | abort (); |
695 | } |
701 | } |
|
|
702 | |
|
|
703 | //+GPL |
696 | |
704 | |
697 | /****************************************************************************** |
705 | /****************************************************************************** |
698 | * This is the start of unique map handling code |
706 | * This is the start of unique map handling code |
699 | *****************************************************************************/ |
707 | *****************************************************************************/ |
700 | |
708 | |
… | |
… | |
707 | int unique = 0; |
715 | int unique = 0; |
708 | for (object *op = spaces [i].bot; op; ) |
716 | for (object *op = spaces [i].bot; op; ) |
709 | { |
717 | { |
710 | object *above = op->above; |
718 | object *above = op->above; |
711 | |
719 | |
712 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
720 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
713 | unique = 1; |
721 | unique = 1; |
714 | |
722 | |
715 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
723 | if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique)) |
716 | op->destroy (); |
724 | op->destroy (); |
717 | |
725 | |
718 | op = above; |
726 | op = above; |
719 | } |
727 | } |
720 | } |
728 | } |
721 | } |
729 | } |
722 | |
730 | |
|
|
731 | //-GPL |
|
|
732 | |
723 | bool |
733 | bool |
724 | maptile::_save_header (object_freezer &freezer) |
734 | maptile::_save_header (object_freezer &freezer) |
725 | { |
735 | { |
726 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
736 | #define MAP_OUT(k) freezer.put (KW(k), k) |
727 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
737 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
728 | |
738 | |
729 | MAP_OUT2 (arch, "map"); |
739 | MAP_OUT2 (arch, CS(map)); |
730 | |
740 | |
731 | if (name) MAP_OUT (name); |
741 | if (name) MAP_OUT (name); |
732 | MAP_OUT (swap_time); |
742 | MAP_OUT (swap_time); |
733 | MAP_OUT (reset_time); |
743 | MAP_OUT (reset_time); |
734 | MAP_OUT (reset_timeout); |
744 | MAP_OUT (reset_timeout); |
… | |
… | |
742 | MAP_OUT (shopgreed); |
752 | MAP_OUT (shopgreed); |
743 | MAP_OUT (shopmin); |
753 | MAP_OUT (shopmin); |
744 | MAP_OUT (shopmax); |
754 | MAP_OUT (shopmax); |
745 | if (shoprace) MAP_OUT (shoprace); |
755 | if (shoprace) MAP_OUT (shoprace); |
746 | |
756 | |
747 | MAP_OUT (darkness); |
|
|
748 | MAP_OUT (width); |
757 | MAP_OUT (width); |
749 | MAP_OUT (height); |
758 | MAP_OUT (height); |
750 | MAP_OUT (enter_x); |
759 | MAP_OUT (enter_x); |
751 | MAP_OUT (enter_y); |
760 | MAP_OUT (enter_y); |
752 | |
761 | MAP_OUT (darkness); |
753 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
754 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
755 | |
|
|
756 | MAP_OUT (outdoor); |
762 | MAP_OUT (outdoor); |
757 | MAP_OUT (temp); |
763 | |
758 | MAP_OUT (pressure); |
764 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
759 | MAP_OUT (humid); |
765 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
760 | MAP_OUT (windspeed); |
|
|
761 | MAP_OUT (winddir); |
|
|
762 | MAP_OUT (sky); |
|
|
763 | |
766 | |
764 | MAP_OUT (per_player); |
767 | MAP_OUT (per_player); |
765 | MAP_OUT (per_party); |
768 | MAP_OUT (per_party); |
766 | |
769 | |
767 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
770 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
768 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
771 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
769 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
772 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
770 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
773 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
|
|
774 | if (tile_path [4]) MAP_OUT2 (tile_path_5, tile_path [4]); |
|
|
775 | if (tile_path [5]) MAP_OUT2 (tile_path_6, tile_path [5]); |
771 | |
776 | |
772 | freezer.put (this); |
777 | freezer.put (this); |
773 | freezer.put (KW_end); |
778 | freezer.put (KW(end)); |
774 | |
779 | |
775 | return true; |
780 | return true; |
776 | } |
781 | } |
777 | |
782 | |
778 | bool |
783 | bool |
… | |
… | |
783 | if (!_save_header (freezer)) |
788 | if (!_save_header (freezer)) |
784 | return false; |
789 | return false; |
785 | |
790 | |
786 | return freezer.save (path); |
791 | return freezer.save (path); |
787 | } |
792 | } |
|
|
793 | |
|
|
794 | //+GPL |
788 | |
795 | |
789 | /* |
796 | /* |
790 | * Remove and free all objects in the given map. |
797 | * Remove and free all objects in the given map. |
791 | */ |
798 | */ |
792 | void |
799 | void |
… | |
… | |
830 | msg = 0; |
837 | msg = 0; |
831 | maplore = 0; |
838 | maplore = 0; |
832 | shoprace = 0; |
839 | shoprace = 0; |
833 | delete [] shopitems, shopitems = 0; |
840 | delete [] shopitems, shopitems = 0; |
834 | |
841 | |
835 | for (int i = 0; i < 4; i++) |
842 | for (int i = 0; i < array_length (tile_path); i++) |
836 | tile_path [i] = 0; |
843 | tile_path [i] = 0; |
837 | } |
844 | } |
838 | |
845 | |
839 | maptile::~maptile () |
846 | maptile::~maptile () |
840 | { |
847 | { |
… | |
… | |
847 | /* We need to look through all the maps and see if any maps |
854 | /* We need to look through all the maps and see if any maps |
848 | * are pointing at this one for tiling information. Since |
855 | * are pointing at this one for tiling information. Since |
849 | * tiling can be asymetric, we just can not look to see which |
856 | * tiling can be asymetric, we just can not look to see which |
850 | * maps this map tiles with and clears those. |
857 | * maps this map tiles with and clears those. |
851 | */ |
858 | */ |
852 | for (int i = 0; i < 4; i++) |
859 | for (int i = 0; i < array_length (tile_path); i++) |
853 | if (tile_map[i] == m) |
860 | if (tile_map[i] == m) |
854 | tile_map[i] = 0; |
861 | tile_map[i] = 0; |
855 | } |
862 | } |
856 | |
863 | |
857 | void |
864 | void |
… | |
… | |
861 | |
868 | |
862 | clear (); |
869 | clear (); |
863 | } |
870 | } |
864 | |
871 | |
865 | /* decay and destroy perishable items in a map */ |
872 | /* decay and destroy perishable items in a map */ |
|
|
873 | // TODO: should be done regularly, not on map load? |
866 | void |
874 | void |
867 | maptile::do_decay_objects () |
875 | maptile::do_decay_objects () |
868 | { |
876 | { |
869 | if (!spaces) |
877 | if (!spaces) |
870 | return; |
878 | return; |
… | |
… | |
872 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
880 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
873 | for (object *above, *op = ms->bot; op; op = above) |
881 | for (object *above, *op = ms->bot; op; op = above) |
874 | { |
882 | { |
875 | above = op->above; |
883 | above = op->above; |
876 | |
884 | |
|
|
885 | // do not decay anything above unique floor tiles (yet :) |
|
|
886 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
|
|
887 | break; |
|
|
888 | |
877 | bool destroy = 0; |
889 | bool destroy = 0; |
878 | |
890 | |
879 | // do not decay anything above unique floor tiles (yet :) |
891 | if (op->flag [FLAG_IS_FLOOR] |
880 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
892 | || op->flag [FLAG_OBJ_ORIGINAL] |
881 | break; |
893 | || op->flag [FLAG_UNIQUE] |
882 | |
894 | || op->flag [FLAG_OVERLAY_FLOOR] |
883 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
895 | || op->flag [FLAG_UNPAID] |
884 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
885 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
886 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
887 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
888 | || op->is_alive ()) |
896 | || op->is_alive ()) |
889 | ; // do not decay |
897 | ; // do not decay |
890 | else if (op->is_weapon ()) |
898 | else if (op->is_weapon ()) |
891 | { |
899 | { |
892 | op->stats.dam--; |
900 | op->stats.dam--; |
… | |
… | |
917 | || mat & M_LIQUID |
925 | || mat & M_LIQUID |
918 | || (mat & M_IRON && rndm (1, 5) == 1) |
926 | || (mat & M_IRON && rndm (1, 5) == 1) |
919 | || (mat & M_GLASS && rndm (1, 2) == 1) |
927 | || (mat & M_GLASS && rndm (1, 2) == 1) |
920 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
928 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
921 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
929 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
922 | || (mat & M_ICE && temp > 32)) |
930 | //|| (mat & M_ICE && temp > 32) |
|
|
931 | ) |
923 | destroy = 1; |
932 | destroy = 1; |
924 | } |
933 | } |
925 | |
934 | |
926 | /* adjust overall chance below */ |
935 | /* adjust overall chance below */ |
927 | if (destroy && rndm (0, 1)) |
936 | if (destroy && rndm (0, 1)) |
… | |
… | |
947 | sint64 total_exp = 0; |
956 | sint64 total_exp = 0; |
948 | |
957 | |
949 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
958 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
950 | for (object *op = ms->bot; op; op = op->above) |
959 | for (object *op = ms->bot; op; op = op->above) |
951 | { |
960 | { |
952 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
961 | if (op->flag [FLAG_MONSTER]) |
953 | { |
962 | { |
954 | total_exp += op->stats.exp; |
963 | total_exp += op->stats.exp; |
955 | monster_cnt++; |
964 | monster_cnt++; |
956 | } |
965 | } |
957 | |
966 | |
958 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
967 | if (op->flag [FLAG_GENERATOR]) |
959 | { |
968 | { |
960 | total_exp += op->stats.exp; |
969 | total_exp += op->stats.exp; |
961 | |
970 | |
962 | if (archetype *at = op->other_arch) |
971 | if (archetype *at = op->other_arch) |
963 | { |
972 | { |
… | |
… | |
1018 | */ |
1027 | */ |
1019 | void |
1028 | void |
1020 | mapspace::update_ () |
1029 | mapspace::update_ () |
1021 | { |
1030 | { |
1022 | object *last = 0; |
1031 | object *last = 0; |
1023 | uint8 flags = P_UPTODATE, anywhere = 0; |
1032 | uint8 flags = P_UPTODATE; |
1024 | sint8 light = 0; |
1033 | sint8 light = 0; |
1025 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1035 | uint64_t volume = 0; |
|
|
1036 | uint32_t items = 0; |
|
|
1037 | object *anywhere = 0; |
|
|
1038 | uint8_t middle_visibility = 0; |
1026 | |
1039 | |
1027 | //object *middle = 0; |
1040 | //object *middle = 0; |
1028 | //object *top = 0; |
1041 | //object *top = 0; |
1029 | //object *floor = 0; |
1042 | //object *floor = 0; |
1030 | // this seems to generate better code than using locals, above |
1043 | // this seems to generate better code than using locals, above |
1031 | object *&top = faces_obj[0] = 0; |
1044 | object *&top = faces_obj[0] = 0; |
1032 | object *&middle = faces_obj[1] = 0; |
1045 | object *&middle = faces_obj[1] = 0; |
1033 | object *&floor = faces_obj[2] = 0; |
1046 | object *&floor = faces_obj[2] = 0; |
|
|
1047 | |
|
|
1048 | object::flags_t allflags; // all flags of all objects or'ed together |
1034 | |
1049 | |
1035 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1050 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1036 | { |
1051 | { |
1037 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1052 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1038 | light += tmp->glow_radius; |
1053 | light += tmp->glow_radius; |
… | |
… | |
1043 | * 3 times each time the player moves, because many of the |
1058 | * 3 times each time the player moves, because many of the |
1044 | * functions the move_player calls eventualy call this. |
1059 | * functions the move_player calls eventualy call this. |
1045 | * |
1060 | * |
1046 | * Always put the player down for drawing. |
1061 | * Always put the player down for drawing. |
1047 | */ |
1062 | */ |
1048 | if (!tmp->invisible) |
1063 | if (expect_true (!tmp->invisible)) |
1049 | { |
1064 | { |
1050 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1065 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1051 | top = tmp; |
1066 | top = tmp; |
1052 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1067 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1053 | { |
1068 | { |
1054 | /* If we got a floor, that means middle and top were below it, |
1069 | /* If we got a floor, that means middle and top were below it, |
1055 | * so should not be visible, so we clear them. |
1070 | * so should not be visible, so we clear them. |
1056 | */ |
1071 | */ |
1057 | middle = 0; |
1072 | middle = 0; |
1058 | top = 0; |
1073 | top = 0; |
1059 | floor = tmp; |
1074 | floor = tmp; |
|
|
1075 | volume = 0; |
|
|
1076 | items = 0; |
1060 | } |
1077 | } |
1061 | /* Flag anywhere have high priority */ |
1078 | else |
1062 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1063 | { |
1079 | { |
|
|
1080 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1081 | { |
|
|
1082 | ++items; |
|
|
1083 | volume += tmp->volume (); |
|
|
1084 | } |
|
|
1085 | |
|
|
1086 | /* Flag anywhere have high priority */ |
|
|
1087 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1088 | anywhere = tmp; |
|
|
1089 | |
|
|
1090 | /* Find the highest visible face around. If equal |
|
|
1091 | * visibilities, we still want the one nearer to the |
|
|
1092 | * top |
|
|
1093 | */ |
|
|
1094 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1095 | { |
|
|
1096 | middle_visibility = ::faces [tmp->face].visibility; |
1064 | middle = tmp; |
1097 | middle = tmp; |
1065 | anywhere = 1; |
1098 | } |
1066 | } |
1099 | } |
1067 | |
|
|
1068 | /* Find the highest visible face around. If equal |
|
|
1069 | * visibilities, we still want the one nearer to the |
|
|
1070 | * top |
|
|
1071 | */ |
|
|
1072 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1073 | middle = tmp; |
|
|
1074 | } |
|
|
1075 | |
|
|
1076 | if (tmp == tmp->above) |
|
|
1077 | { |
|
|
1078 | LOG (llevError, "Error in structure of map\n"); |
|
|
1079 | exit (-1); |
|
|
1080 | } |
1100 | } |
1081 | |
1101 | |
1082 | move_slow |= tmp->move_slow; |
1102 | move_slow |= tmp->move_slow; |
1083 | move_block |= tmp->move_block; |
1103 | move_block |= tmp->move_block; |
1084 | move_on |= tmp->move_on; |
1104 | move_on |= tmp->move_on; |
1085 | move_off |= tmp->move_off; |
1105 | move_off |= tmp->move_off; |
1086 | move_allow |= tmp->move_allow; |
1106 | move_allow |= tmp->move_allow; |
1087 | |
1107 | |
1088 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1108 | allflags |= tmp->flag; |
1089 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1109 | |
1090 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1110 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1091 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1111 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1092 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1093 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1094 | } |
1112 | } |
|
|
1113 | |
|
|
1114 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1115 | if (anywhere) |
|
|
1116 | middle = anywhere; |
|
|
1117 | |
|
|
1118 | // ORing all flags together and checking them here is much faster |
|
|
1119 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1120 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1121 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1122 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
1095 | |
1123 | |
1096 | this->light = min (light, MAX_LIGHT_RADIUS); |
1124 | this->light = min (light, MAX_LIGHT_RADIUS); |
1097 | this->flags_ = flags; |
1125 | this->flags_ = flags; |
1098 | this->move_block = move_block & ~move_allow; |
1126 | this->move_block = move_block & ~move_allow; |
1099 | this->move_on = move_on; |
1127 | this->move_on = move_on; |
1100 | this->move_off = move_off; |
1128 | this->move_off = move_off; |
1101 | this->move_slow = move_slow; |
1129 | this->move_slow = move_slow; |
|
|
1130 | this->volume_ = (volume + 1023) / 1024; |
|
|
1131 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1102 | |
1132 | |
1103 | /* At this point, we have a floor face (if there is a floor), |
1133 | /* At this point, we have a floor face (if there is a floor), |
1104 | * and the floor is set - we are not going to touch it at |
1134 | * and the floor is set - we are not going to touch it at |
1105 | * this point. |
1135 | * this point. |
1106 | * middle contains the highest visibility face. |
1136 | * middle contains the highest visibility face. |
… | |
… | |
1124 | */ |
1154 | */ |
1125 | |
1155 | |
1126 | for (object *tmp = last; tmp; tmp = tmp->below) |
1156 | for (object *tmp = last; tmp; tmp = tmp->below) |
1127 | { |
1157 | { |
1128 | /* Once we get to a floor, stop, since we already have a floor object */ |
1158 | /* Once we get to a floor, stop, since we already have a floor object */ |
1129 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1159 | if (tmp->flag [FLAG_IS_FLOOR]) |
1130 | break; |
1160 | break; |
1131 | |
1161 | |
1132 | /* If two top faces are already set, quit processing */ |
1162 | /* If two top faces are already set, quit processing */ |
1133 | if (top && middle) |
1163 | if (top && middle) |
1134 | break; |
1164 | break; |
… | |
… | |
1165 | middle = 0; |
1195 | middle = 0; |
1166 | |
1196 | |
1167 | if (top == middle) |
1197 | if (top == middle) |
1168 | middle = 0; |
1198 | middle = 0; |
1169 | |
1199 | |
|
|
1200 | // dire hack to handle "transparent" floors - currently only open_space |
|
|
1201 | if (floor && floor->arch->archname == shstr_quad_open_space) |
|
|
1202 | { |
|
|
1203 | floor->set_anim_frame (0); |
|
|
1204 | |
|
|
1205 | if (maptile *m = floor->map->tile_map [TILE_DOWN]) |
|
|
1206 | { |
|
|
1207 | // mirror the floor - very unreliable because usually outdated, |
|
|
1208 | // but somewhta works because floors do not change often :/ |
|
|
1209 | middle = floor; |
|
|
1210 | |
|
|
1211 | mapspace &ms = m->at (floor->x, floor->y); |
|
|
1212 | |
|
|
1213 | ms.update (); |
|
|
1214 | |
|
|
1215 | if (object *floor2 = ms.faces_obj [2]) |
|
|
1216 | if (floor2->arch->archname != shstr_quad_open_space && !middle) |
|
|
1217 | { |
|
|
1218 | floor->set_anim_frame (1); |
|
|
1219 | middle = floor; |
|
|
1220 | floor = floor2; |
|
|
1221 | } |
|
|
1222 | } |
|
|
1223 | } |
|
|
1224 | |
1170 | #if 0 |
1225 | #if 0 |
1171 | faces_obj [0] = top; |
1226 | faces_obj [0] = top; |
1172 | faces_obj [1] = middle; |
1227 | faces_obj [1] = middle; |
1173 | faces_obj [2] = floor; |
1228 | faces_obj [2] = floor; |
1174 | #endif |
1229 | #endif |
1175 | } |
1230 | } |
1176 | |
1231 | |
1177 | uint64 |
|
|
1178 | mapspace::volume () const |
|
|
1179 | { |
|
|
1180 | uint64 vol = 0; |
|
|
1181 | |
|
|
1182 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1183 | vol += op->volume (); |
|
|
1184 | |
|
|
1185 | return vol; |
|
|
1186 | } |
|
|
1187 | |
|
|
1188 | maptile * |
1232 | maptile * |
1189 | maptile::tile_available (int dir, bool load) |
1233 | maptile::tile_available (int dir, bool load) |
1190 | { |
1234 | { |
1191 | if (tile_path[dir]) |
1235 | if (tile_path[dir]) |
1192 | { |
1236 | { |
|
|
1237 | // map is there and we don't need to load it OR it's loaded => return what we have |
1193 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1238 | if (tile_map[dir] && (!load || tile_map[dir]->linkable ())) |
1194 | return tile_map[dir]; |
1239 | return tile_map[dir]; |
1195 | |
1240 | |
|
|
1241 | // well, try to locate it then, if possible - maybe it's there already |
1196 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1242 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1197 | return tile_map[dir]; |
1243 | return tile_map[dir]; |
1198 | } |
1244 | } |
1199 | |
1245 | |
1200 | return 0; |
1246 | return 0; |
… | |
… | |
1312 | /** |
1358 | /** |
1313 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1359 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1314 | * map1 to map2 in dx/dy. |
1360 | * map1 to map2 in dx/dy. |
1315 | */ |
1361 | */ |
1316 | int |
1362 | int |
1317 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1363 | adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy) |
1318 | { |
1364 | { |
1319 | if (!map1 || !map2) |
1365 | if (!map1 || !map2) |
1320 | return 0; |
1366 | return 0; |
1321 | |
1367 | |
1322 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1368 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
… | |
… | |
1324 | if (map1 == map2) |
1370 | if (map1 == map2) |
1325 | { |
1371 | { |
1326 | *dx = 0; |
1372 | *dx = 0; |
1327 | *dy = 0; |
1373 | *dy = 0; |
1328 | } |
1374 | } |
1329 | else if (map1->tile_map[0] == map2) |
1375 | else if (map1->tile_available (TILE_NORTH, false) == map2) |
1330 | { /* up */ |
1376 | { |
1331 | *dx = 0; |
1377 | *dx = 0; |
1332 | *dy = -map2->height; |
1378 | *dy = -map2->height; |
1333 | } |
1379 | } |
1334 | else if (map1->tile_map[1] == map2) |
1380 | else if (map1->tile_available (TILE_EAST , false) == map2) |
1335 | { /* right */ |
1381 | { |
1336 | *dx = map1->width; |
1382 | *dx = map1->width; |
1337 | *dy = 0; |
1383 | *dy = 0; |
1338 | } |
1384 | } |
1339 | else if (map1->tile_map[2] == map2) |
1385 | else if (map1->tile_available (TILE_SOUTH, false) == map2) |
1340 | { /* down */ |
1386 | { |
1341 | *dx = 0; |
1387 | *dx = 0; |
1342 | *dy = map1->height; |
1388 | *dy = map1->height; |
1343 | } |
1389 | } |
1344 | else if (map1->tile_map[3] == map2) |
1390 | else if (map1->tile_available (TILE_WEST , false) == map2) |
1345 | { /* left */ |
1391 | { |
1346 | *dx = -map2->width; |
1392 | *dx = -map2->width; |
1347 | *dy = 0; |
1393 | *dy = 0; |
1348 | } |
1394 | } |
1349 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1395 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_EAST , false) == map2) |
1350 | { /* up right */ |
1396 | { /* up right */ |
1351 | *dx = map1->tile_map[0]->width; |
1397 | *dx = +map1->tile_map[TILE_NORTH]->width; |
1352 | *dy = -map1->tile_map[0]->height; |
1398 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1353 | } |
1399 | } |
1354 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
1400 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_WEST , false) == map2) |
1355 | { /* up left */ |
1401 | { /* up left */ |
1356 | *dx = -map2->width; |
1402 | *dx = -map2->width; |
1357 | *dy = -map1->tile_map[0]->height; |
1403 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1358 | } |
1404 | } |
1359 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
1405 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_NORTH, false) == map2) |
1360 | { /* right up */ |
1406 | { /* right up */ |
1361 | *dx = map1->width; |
1407 | *dx = +map1->width; |
1362 | *dy = -map2->height; |
1408 | *dy = -map2->height; |
1363 | } |
1409 | } |
1364 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
1410 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_SOUTH, false) == map2) |
1365 | { /* right down */ |
1411 | { /* right down */ |
1366 | *dx = map1->width; |
1412 | *dx = +map1->width; |
1367 | *dy = map1->tile_map[1]->height; |
1413 | *dy = +map1->tile_map[TILE_EAST]->height; |
1368 | } |
1414 | } |
1369 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
1415 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_EAST , false) == map2) |
1370 | { /* down right */ |
1416 | { /* down right */ |
1371 | *dx = map1->tile_map[2]->width; |
1417 | *dx = +map1->tile_map[TILE_SOUTH]->width; |
1372 | *dy = map1->height; |
1418 | *dy = +map1->height; |
1373 | } |
1419 | } |
1374 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
1420 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_WEST , false) == map2) |
1375 | { /* down left */ |
1421 | { /* down left */ |
1376 | *dx = -map2->width; |
1422 | *dx = -map2->width; |
1377 | *dy = map1->height; |
1423 | *dy = +map1->height; |
1378 | } |
1424 | } |
1379 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
1425 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_NORTH, false) == map2) |
1380 | { /* left up */ |
1426 | { /* left up */ |
1381 | *dx = -map1->tile_map[3]->width; |
1427 | *dx = -map1->tile_map[TILE_WEST]->width; |
1382 | *dy = -map2->height; |
1428 | *dy = -map2->height; |
1383 | } |
1429 | } |
1384 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1430 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_SOUTH, false) == map2) |
1385 | { /* left down */ |
1431 | { /* left down */ |
1386 | *dx = -map1->tile_map[3]->width; |
1432 | *dx = -map1->tile_map[TILE_WEST]->width; |
1387 | *dy = map1->tile_map[3]->height; |
1433 | *dy = +map1->tile_map[TILE_WEST]->height; |
1388 | } |
1434 | } |
1389 | else |
1435 | else |
1390 | return 0; |
1436 | return 0; |
1391 | |
1437 | |
1392 | return 1; |
1438 | return 1; |
… | |
… | |
1428 | * |
1474 | * |
1429 | * currently, the only flag supported (0x1) is don't translate for |
1475 | * currently, the only flag supported (0x1) is don't translate for |
1430 | * closest body part of 'op1' |
1476 | * closest body part of 'op1' |
1431 | */ |
1477 | */ |
1432 | void |
1478 | void |
1433 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1479 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1434 | { |
1480 | { |
1435 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1481 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1436 | { |
1482 | { |
1437 | /* be conservative and fill in _some_ data */ |
1483 | /* be conservative and fill in _some_ data */ |
1438 | retval->distance = 10000; |
1484 | retval->distance = 10000; |
1439 | retval->distance_x = 10000; |
1485 | retval->distance_x = 10000; |
1440 | retval->distance_y = 10000; |
1486 | retval->distance_y = 10000; |
1441 | retval->direction = 0; |
1487 | retval->direction = 0; |
1442 | retval->part = 0; |
1488 | retval->part = 0; |
1443 | } |
1489 | } |
1444 | else |
1490 | else |
1445 | { |
1491 | { |
1446 | object *best; |
|
|
1447 | |
|
|
1448 | retval->distance_x += op2->x - op1->x; |
1492 | retval->distance_x += op2->x - op1->x; |
1449 | retval->distance_y += op2->y - op1->y; |
1493 | retval->distance_y += op2->y - op1->y; |
1450 | |
1494 | |
1451 | best = op1; |
1495 | object *best = op1; |
|
|
1496 | |
1452 | /* If this is multipart, find the closest part now */ |
1497 | /* If this is multipart, find the closest part now */ |
1453 | if (!(flags & 0x1) && op1->more) |
1498 | if (!(flags & 1) && op1->more) |
1454 | { |
1499 | { |
1455 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1500 | int best_distance = idistance (retval->distance_x, retval->distance_y); |
1456 | |
1501 | |
1457 | /* we just take the offset of the piece to head to figure |
1502 | /* we just take the offset of the piece to head to figure |
1458 | * distance instead of doing all that work above again |
1503 | * distance instead of doing all that work above again |
1459 | * since the distance fields we set above are positive in the |
1504 | * since the distance fields we set above are positive in the |
1460 | * same axis as is used for multipart objects, the simply arithmetic |
1505 | * same axis as is used for multipart objects, the simply arithmetic |
1461 | * below works. |
1506 | * below works. |
1462 | */ |
1507 | */ |
1463 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1508 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1464 | { |
1509 | { |
1465 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1510 | int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y); |
1466 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1511 | |
1467 | if (tmpi < best_distance) |
1512 | if (tmpi < best_distance) |
1468 | { |
1513 | { |
1469 | best_distance = tmpi; |
1514 | best_distance = tmpi; |
1470 | best = tmp; |
1515 | best = tmp; |
1471 | } |
1516 | } |
1472 | } |
1517 | } |
1473 | |
1518 | |
1474 | if (best != op1) |
1519 | if (best != op1) |
1475 | { |
1520 | { |
1476 | retval->distance_x += op1->x - best->x; |
1521 | retval->distance_x += op1->x - best->x; |
1477 | retval->distance_y += op1->y - best->y; |
1522 | retval->distance_y += op1->y - best->y; |
1478 | } |
1523 | } |
1479 | } |
1524 | } |
1480 | |
1525 | |
1481 | retval->part = best; |
1526 | retval->part = best; |
1482 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1527 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1483 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1528 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1484 | } |
1529 | } |
1485 | } |
1530 | } |
1486 | |
1531 | |
1487 | /* this is basically the same as get_rangevector above, but instead of |
1532 | /* this is basically the same as get_rangevector above, but instead of |
1488 | * the first parameter being an object, it instead is the map |
1533 | * the first parameter being an object, it instead is the map |
… | |
… | |
1493 | * be more consistant with the above function and also in case they are needed |
1538 | * be more consistant with the above function and also in case they are needed |
1494 | * for something in the future. Also, since no object is pasted, the best |
1539 | * for something in the future. Also, since no object is pasted, the best |
1495 | * field of the rv_vector is set to NULL. |
1540 | * field of the rv_vector is set to NULL. |
1496 | */ |
1541 | */ |
1497 | void |
1542 | void |
1498 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1543 | get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1499 | { |
1544 | { |
1500 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1545 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1501 | { |
1546 | { |
1502 | /* be conservative and fill in _some_ data */ |
1547 | /* be conservative and fill in _some_ data */ |
1503 | retval->distance = 100000; |
1548 | retval->distance = 100000; |
1504 | retval->distance_x = 32767; |
1549 | retval->distance_x = 32767; |
1505 | retval->distance_y = 32767; |
1550 | retval->distance_y = 32767; |
1506 | retval->direction = 0; |
1551 | retval->direction = 0; |
1507 | retval->part = 0; |
1552 | retval->part = 0; |
1508 | } |
1553 | } |
1509 | else |
1554 | else |
1510 | { |
1555 | { |
1511 | retval->distance_x += op2->x - x; |
1556 | retval->distance_x += op2->x - x; |
1512 | retval->distance_y += op2->y - y; |
1557 | retval->distance_y += op2->y - y; |
1513 | |
1558 | |
1514 | retval->part = 0; |
1559 | retval->part = 0; |
1515 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1560 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1516 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1561 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1517 | } |
1562 | } |
1518 | } |
1563 | } |
1519 | |
1564 | |
1520 | /* Returns true of op1 and op2 are effectively on the same map |
1565 | /* Returns true of op1 and op2 are effectively on the same map |
1521 | * (as related to map tiling). Note that this looks for a path from |
1566 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
1531 | int dx, dy; |
1576 | int dx, dy; |
1532 | |
1577 | |
1533 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1578 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1534 | } |
1579 | } |
1535 | |
1580 | |
|
|
1581 | //-GPL |
|
|
1582 | |
1536 | object * |
1583 | object * |
1537 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1584 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1538 | { |
1585 | { |
1539 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1586 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1540 | } |
1587 | } |
… | |
… | |
1551 | if (default_region) |
1598 | if (default_region) |
1552 | return default_region; |
1599 | return default_region; |
1553 | |
1600 | |
1554 | return ::region::default_region (); |
1601 | return ::region::default_region (); |
1555 | } |
1602 | } |
|
|
1603 | |
|
|
1604 | //+GPL |
1556 | |
1605 | |
1557 | /* picks a random object from a style map. |
1606 | /* picks a random object from a style map. |
1558 | */ |
1607 | */ |
1559 | object * |
1608 | object * |
1560 | maptile::pick_random_object (rand_gen &gen) const |
1609 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1567 | */ |
1616 | */ |
1568 | for (int i = 1000; --i;) |
1617 | for (int i = 1000; --i;) |
1569 | { |
1618 | { |
1570 | object *pick = at (gen (width), gen (height)).bot; |
1619 | object *pick = at (gen (width), gen (height)).bot; |
1571 | |
1620 | |
1572 | // do not prefer big monsters just because they are big. |
1621 | // must be head: do not prefer big monsters just because they are big. |
1573 | if (pick && pick->is_head ()) |
1622 | if (pick && pick->is_head ()) |
1574 | return pick->head_ (); |
1623 | return pick; |
1575 | } |
1624 | } |
1576 | |
1625 | |
1577 | // instead of crashing in the unlikely(?) case, try to return *something* |
1626 | // instead of crashing in the unlikely(?) case, try to return *something* |
1578 | return archetype::find ("bug"); |
1627 | return archetype::find (shstr_bug); |
1579 | } |
1628 | } |
|
|
1629 | |
|
|
1630 | //-GPL |
1580 | |
1631 | |
1581 | void |
1632 | void |
1582 | maptile::play_sound (faceidx sound, int x, int y) const |
1633 | maptile::play_sound (faceidx sound, int x, int y) const |
1583 | { |
1634 | { |
1584 | if (!sound) |
1635 | if (!sound) |
… | |
… | |
1611 | if (distance <= MAX_SOUND_DISTANCE) |
1662 | if (distance <= MAX_SOUND_DISTANCE) |
1612 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1663 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1613 | } |
1664 | } |
1614 | } |
1665 | } |
1615 | |
1666 | |
|
|
1667 | dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25); |
|
|
1668 | |
1616 | static void |
1669 | static void |
1617 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1670 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1618 | { |
1671 | { |
1619 | // clip to map to the left |
1672 | // clip to map to the left |
1620 | if (x0 < 0) |
1673 | if (x0 < 0) |
1621 | { |
1674 | { |
1622 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
1675 | if (maptile *tile = m->tile_available (TILE_WEST, 1)) |
1623 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
1676 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
1624 | |
1677 | |
1625 | if (x1 < 0) // entirely to the left |
1678 | if (x1 < 0) // entirely to the left |
1626 | return; |
1679 | return; |
1627 | |
1680 | |
… | |
… | |
1629 | } |
1682 | } |
1630 | |
1683 | |
1631 | // clip to map to the right |
1684 | // clip to map to the right |
1632 | if (x1 > m->width) |
1685 | if (x1 > m->width) |
1633 | { |
1686 | { |
1634 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
1687 | if (maptile *tile = m->tile_available (TILE_EAST, 1)) |
1635 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
1688 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
1636 | |
1689 | |
1637 | if (x0 > m->width) // entirely to the right |
1690 | if (x0 > m->width) // entirely to the right |
1638 | return; |
1691 | return; |
1639 | |
1692 | |
… | |
… | |
1641 | } |
1694 | } |
1642 | |
1695 | |
1643 | // clip to map above |
1696 | // clip to map above |
1644 | if (y0 < 0) |
1697 | if (y0 < 0) |
1645 | { |
1698 | { |
1646 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
1699 | if (maptile *tile = m->tile_available (TILE_NORTH, 1)) |
1647 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
1700 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
1648 | |
1701 | |
1649 | if (y1 < 0) // entirely above |
1702 | if (y1 < 0) // entirely above |
1650 | return; |
1703 | return; |
1651 | |
1704 | |
… | |
… | |
1653 | } |
1706 | } |
1654 | |
1707 | |
1655 | // clip to map below |
1708 | // clip to map below |
1656 | if (y1 > m->height) |
1709 | if (y1 > m->height) |
1657 | { |
1710 | { |
1658 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
1711 | if (maptile *tile = m->tile_available (TILE_SOUTH, 1)) |
1659 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
1712 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
1660 | |
1713 | |
1661 | if (y0 > m->height) // entirely below |
1714 | if (y0 > m->height) // entirely below |
1662 | return; |
1715 | return; |
1663 | |
1716 | |
… | |
… | |
1675 | r->dx = dx; |
1728 | r->dx = dx; |
1676 | r->dy = dy; |
1729 | r->dy = dy; |
1677 | } |
1730 | } |
1678 | |
1731 | |
1679 | maprect * |
1732 | maprect * |
1680 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
1733 | maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1) |
1681 | { |
1734 | { |
1682 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1683 | buf.clear (); |
1735 | buf.clear (); |
1684 | |
1736 | |
1685 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1737 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1686 | |
1738 | |
1687 | // add end marker |
1739 | // add end marker |