1 | /* |
1 | /* |
2 | * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Crossfire TRT is free software: you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
11 | * option) any later version. |
12 | * |
12 | * |
13 | * This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
17 | * |
17 | * |
18 | * You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
19 | * and the GNU General Public License along with this program. If not, see |
|
|
20 | * <http://www.gnu.org/licenses/>. |
20 | * |
21 | * |
21 | * The authors can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | #include <unistd.h> |
25 | #include <unistd.h> |
25 | |
26 | |
26 | #include "global.h" |
27 | #include "global.h" |
27 | #include "funcpoint.h" |
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28 | |
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29 | #include "loader.h" |
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30 | |
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31 | #include "path.h" |
28 | #include "path.h" |
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29 | |
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30 | //+GPL |
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31 | |
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32 | sint8 maptile::outdoor_darkness; |
32 | |
33 | |
33 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
34 | * one function that just returns a P_.. value (see map.h) |
35 | * one function that just returns a P_.. value (see map.h) |
35 | * it will also do map translation for tiled maps, returning |
36 | * it will also do map translation for tiled maps, returning |
36 | * new values into newmap, nx, and ny. Any and all of those |
37 | * new values into newmap, nx, and ny. Any and all of those |
… | |
… | |
71 | * by the caller. |
72 | * by the caller. |
72 | */ |
73 | */ |
73 | int |
74 | int |
74 | blocked_link (object *ob, maptile *m, int sx, int sy) |
75 | blocked_link (object *ob, maptile *m, int sx, int sy) |
75 | { |
76 | { |
76 | object *tmp; |
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77 | int mflags, blocked; |
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78 | |
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79 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | /* Make sure the coordinates are valid - they should be, as caller should |
80 | * have already checked this. |
78 | * have already checked this. |
81 | */ |
79 | */ |
82 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
83 | { |
81 | { |
84 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | LOG (llevError | logBacktrace, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
85 | return 1; |
83 | return 1; |
86 | } |
84 | } |
87 | |
85 | |
88 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
86 | mapspace &ms = m->at (sx, sy); |
89 | * directly. |
|
|
90 | */ |
|
|
91 | mflags = m->at (sx, sy).flags (); |
|
|
92 | |
87 | |
93 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
88 | int mflags = ms.flags (); |
|
|
89 | int blocked = ms.move_block; |
94 | |
90 | |
95 | /* If space is currently not blocked by anything, no need to |
91 | /* If space is currently not blocked by anything, no need to |
96 | * go further. Not true for players - all sorts of special |
92 | * go further. Not true for players - all sorts of special |
97 | * things we need to do for players. |
93 | * things we need to do for players. |
98 | */ |
94 | */ |
99 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0) |
100 | return 0; |
96 | return 0; |
101 | |
97 | |
102 | /* if there isn't anytyhing alive on this space, and this space isn't |
98 | /* if there isn't anything alive on this space, and this space isn't |
103 | * otherwise blocked, we can return now. Only if there is a living |
99 | * otherwise blocked, we can return now. Only if there is a living |
104 | * creature do we need to investigate if it is part of this creature |
100 | * creature do we need to investigate if it is part of this creature |
105 | * or another. Likewise, only if something is blocking us do we |
101 | * or another. Likewise, only if something is blocking us do we |
106 | * need to investigate if there is a special circumstance that would |
102 | * need to investigate if there is a special circumstance that would |
107 | * let the player through (inventory checkers for example) |
103 | * let the player through (inventory checkers for example) |
… | |
… | |
114 | /* We basically go through the stack of objects, and if there is |
110 | /* We basically go through the stack of objects, and if there is |
115 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
111 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
116 | * true. If we get through the entire stack, that must mean |
112 | * true. If we get through the entire stack, that must mean |
117 | * ob is blocking it, so return 0. |
113 | * ob is blocking it, so return 0. |
118 | */ |
114 | */ |
119 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
115 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
120 | { |
116 | { |
121 | |
117 | if (OB_MOVE_BLOCK (ob, tmp)) |
122 | /* This must be before the checks below. Code for inventory checkers. */ |
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|
123 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
124 | { |
118 | { |
125 | /* If last_sp is set, the player/monster needs an object, |
119 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
126 | * so we check for it. If they don't have it, they can't |
120 | if (RESULT_INT (0)) |
127 | * pass through this space. |
121 | return 1; |
128 | */ |
122 | else |
129 | if (tmp->last_sp) |
123 | continue; |
|
|
124 | |
|
|
125 | if (tmp->type == CHECK_INV) |
130 | { |
126 | { |
131 | if (check_inv_recursive (ob, tmp) == NULL) |
127 | bool have = check_inv_recursive (ob, tmp); |
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128 | |
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129 | // last_sp set means we block if we don't have. |
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130 | if (logical_xor (have, tmp->last_sp)) |
132 | return 1; |
131 | return 1; |
133 | else |
132 | } |
134 | continue; |
133 | else if (tmp->type == T_MATCH) |
|
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134 | { |
|
|
135 | // T_MATCH allows "entrance" iff the match is true |
|
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136 | // == blocks if the match fails |
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137 | |
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138 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
139 | // assume that T_MATCH is relatively common. |
|
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140 | if (!match (tmp->slaying, ob, tmp, ob)) |
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141 | return 1; |
135 | } |
142 | } |
136 | else |
143 | else |
137 | { |
144 | return 1; // unconditional block |
138 | /* In this case, the player must not have the object - |
145 | |
139 | * if they do, they can't pass through. |
|
|
140 | */ |
|
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141 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
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142 | return 1; |
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143 | else |
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144 | continue; |
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145 | } |
|
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146 | } /* if check_inv */ |
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147 | else |
146 | } else { |
148 | { |
147 | // space does not block the ob, directly, but |
149 | /* Broke apart a big nasty if into several here to make |
148 | // anything alive that is not a door still |
150 | * this more readable. first check - if the space blocks |
149 | // blocks anything |
151 | * movement, can't move here. |
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|
152 | * second - if a monster, can't move there, unless it is a |
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153 | * hidden dm |
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154 | */ |
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155 | if (OB_MOVE_BLOCK (ob, tmp)) |
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156 | return 1; |
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157 | |
150 | |
158 | if (tmp->flag [FLAG_ALIVE] |
151 | if (tmp->flag [FLAG_ALIVE] |
159 | && tmp->head_ () != ob |
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160 | && tmp != ob |
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161 | && tmp->type != DOOR |
152 | && tmp->type != DOOR |
162 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
153 | && tmp->head_ () != ob) //TODO: maybe move these check up? |
163 | return 1; |
154 | return 1; |
164 | } |
155 | } |
165 | |
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166 | } |
156 | } |
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157 | |
167 | return 0; |
158 | return 0; |
168 | } |
159 | } |
169 | |
160 | |
170 | /* |
161 | /* |
171 | * Returns qthe blocking object if the given object can't fit in the given |
162 | * Returns the blocking object if the given object can't fit in the given |
172 | * spot. This is meant for multi space objects - for single space objecs, |
163 | * spot. This is meant for multi space objects - for single space objecs, |
173 | * just calling get_map_blocked and checking that against movement type |
164 | * just calling get_map_blocked and checking that against movement type |
174 | * of object. This function goes through all the parts of the multipart |
165 | * of object. This function goes through all the parts of the multipart |
175 | * object and makes sure they can be inserted. |
166 | * object and makes sure they can be inserted. |
176 | * |
167 | * |
… | |
… | |
223 | } |
214 | } |
224 | |
215 | |
225 | return 0; |
216 | return 0; |
226 | } |
217 | } |
227 | |
218 | |
228 | /* When the map is loaded, load_object does not actually insert objects |
219 | //-GPL |
229 | * into inventory, but just links them. What this does is go through |
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230 | * and insert them properly. |
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231 | * The object 'container' is the object that contains the inventory. |
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232 | * This is needed so that we can update the containers weight. |
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233 | */ |
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234 | void |
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235 | fix_container (object *container) |
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236 | { |
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237 | object *tmp = container->inv, *next; |
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238 | |
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239 | container->inv = 0; |
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240 | while (tmp) |
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241 | { |
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242 | next = tmp->below; |
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243 | if (tmp->inv) |
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244 | fix_container (tmp); |
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245 | |
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246 | insert_ob_in_ob (tmp, container); |
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247 | tmp = next; |
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248 | } |
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249 | |
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250 | /* sum_weight will go through and calculate what all the containers are |
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251 | * carrying. |
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252 | */ |
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253 | sum_weight (container); |
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254 | } |
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255 | |
220 | |
256 | void |
221 | void |
257 | maptile::set_object_flag (int flag, int value) |
222 | maptile::set_object_flag (int flag, int value) |
258 | { |
223 | { |
259 | if (!spaces) |
224 | if (!spaces) |
… | |
… | |
261 | |
226 | |
262 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
227 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
263 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
228 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
264 | tmp->flag [flag] = value; |
229 | tmp->flag [flag] = value; |
265 | } |
230 | } |
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231 | |
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232 | void |
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233 | maptile::post_load_original () |
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234 | { |
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235 | if (!spaces) |
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236 | return; |
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237 | |
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238 | set_object_flag (FLAG_OBJ_ORIGINAL); |
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239 | |
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240 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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241 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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242 | INVOKE_OBJECT (RESET, tmp); |
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243 | } |
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244 | |
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245 | void |
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246 | maptile::post_load () |
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247 | { |
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248 | #if 0 |
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249 | if (!spaces) |
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250 | return; |
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251 | |
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252 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
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253 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
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254 | ; // nop |
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255 | #endif |
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256 | } |
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257 | |
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258 | //+GPL |
266 | |
259 | |
267 | /* link_multipart_objects go through all the objects on the map looking |
260 | /* link_multipart_objects go through all the objects on the map looking |
268 | * for objects whose arch says they are multipart yet according to the |
261 | * for objects whose arch says they are multipart yet according to the |
269 | * info we have, they only have the head (as would be expected when |
262 | * info we have, they only have the head (as would be expected when |
270 | * they are saved). |
263 | * they are saved). |
… | |
… | |
298 | op = op->above; |
291 | op = op->above; |
299 | } |
292 | } |
300 | } |
293 | } |
301 | } |
294 | } |
302 | |
295 | |
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296 | //-GPL |
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297 | |
303 | /* |
298 | /* |
304 | * Loads (ands parses) the objects into a given map from the specified |
299 | * Loads (ands parses) the objects into a given map from the specified |
305 | * file pointer. |
300 | * file pointer. |
306 | */ |
301 | */ |
307 | bool |
302 | bool |
308 | maptile::_load_objects (object_thawer &f) |
303 | maptile::_load_objects (object_thawer &f) |
309 | { |
304 | { |
310 | for (;;) |
305 | for (;;) |
311 | { |
306 | { |
312 | coroapi::cede_to_tick_every (100); // cede once in a while |
307 | coroapi::cede_to_tick (); // cede once in a while |
313 | |
308 | |
314 | switch (f.kw) |
309 | switch (f.kw) |
315 | { |
310 | { |
316 | case KW_arch: |
311 | case KW_arch: |
317 | if (object *op = object::read (f, this)) |
312 | if (object *op = object::read (f, this)) |
318 | { |
313 | { |
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314 | // TODO: why? |
319 | if (op->inv) |
315 | if (op->inv) |
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316 | { |
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317 | op->carrying = 0; |
320 | sum_weight (op); |
318 | op->update_weight (); |
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319 | } |
321 | |
320 | |
322 | insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); |
321 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
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322 | { |
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323 | // we insert manually because |
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324 | // a) its way faster |
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325 | // b) we remove manually, too, and there are good reasons for that |
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326 | // c) it's correct |
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327 | mapspace &ms = at (op->x, op->y); |
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328 | |
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329 | op->flag [FLAG_REMOVED] = false; |
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330 | |
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331 | op->above = 0; |
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332 | op->below = ms.top; |
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333 | |
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334 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
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335 | |
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336 | ms.top = op; |
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337 | ms.flags_ = 0; |
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338 | } |
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339 | else |
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340 | { |
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341 | f.parse_warn (format ("object %s out of range", op->debug_desc ())); |
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342 | op->destroy (); |
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343 | } |
323 | } |
344 | } |
324 | |
345 | |
325 | continue; |
346 | continue; |
326 | |
347 | |
327 | case KW_EOF: |
348 | case KW_EOF: |
… | |
… | |
340 | } |
361 | } |
341 | |
362 | |
342 | void |
363 | void |
343 | maptile::activate () |
364 | maptile::activate () |
344 | { |
365 | { |
345 | if (spaces) |
366 | if (state != MAP_INACTIVE) |
|
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367 | return; |
|
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368 | |
346 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
369 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
347 | for (object *op = ms->bot; op; op = op->above) |
370 | for (object *op = ms->bot; op; op = op->above) |
348 | op->activate_recursive (); |
371 | op->activate_recursive (); |
|
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372 | |
|
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373 | state = MAP_ACTIVE; |
|
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374 | |
|
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375 | activate_physics (); |
349 | } |
376 | } |
350 | |
377 | |
351 | void |
378 | void |
352 | maptile::deactivate () |
379 | maptile::deactivate () |
353 | { |
380 | { |
354 | if (spaces) |
381 | if (state != MAP_ACTIVE) |
|
|
382 | return; |
|
|
383 | |
355 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
384 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
356 | for (object *op = ms->bot; op; op = op->above) |
385 | for (object *op = ms->bot; op; op = op->above) |
357 | op->deactivate_recursive (); |
386 | op->deactivate_recursive (); |
|
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387 | |
|
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388 | state = MAP_INACTIVE; |
358 | } |
389 | } |
359 | |
390 | |
360 | bool |
391 | bool |
361 | maptile::_save_objects (object_freezer &f, int flags) |
392 | maptile::_save_objects (object_freezer &f, int flags) |
362 | { |
393 | { |
… | |
… | |
403 | return false; |
434 | return false; |
404 | |
435 | |
405 | return freezer.save (path); |
436 | return freezer.save (path); |
406 | } |
437 | } |
407 | |
438 | |
408 | maptile::maptile () |
439 | void |
|
|
440 | maptile::init () |
409 | { |
441 | { |
410 | in_memory = MAP_SWAPPED; |
442 | state = MAP_SWAPPED; |
411 | |
443 | |
412 | /* The maps used to pick up default x and y values from the |
444 | /* The maps used to pick up default x and y values from the |
413 | * map archetype. Mimic that behaviour. |
445 | * map archetype. Mimic that behaviour. |
414 | */ |
446 | */ |
415 | width = 16; |
447 | width = 16; |
416 | height = 16; |
448 | height = 16; |
417 | timeout = 300; |
449 | timeout = 300; |
418 | max_nrof = 1000; // 1000 items of anything |
450 | max_items = MAX_ITEM_PER_ACTION; |
419 | max_volume = 2000000; // 2m³ |
451 | max_volume = 2000000; // 2m³ |
420 | } |
|
|
421 | |
|
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422 | maptile::maptile (int w, int h) |
|
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423 | { |
|
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424 | in_memory = MAP_SWAPPED; |
|
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425 | |
|
|
426 | width = w; |
|
|
427 | height = h; |
|
|
428 | reset_timeout = 0; |
452 | reset_timeout = 0; |
429 | timeout = 300; |
|
|
430 | enter_x = 0; |
453 | enter_x = 0; |
431 | enter_y = 0; |
454 | enter_y = 0; |
|
|
455 | } |
|
|
456 | |
|
|
457 | maptile::maptile () |
|
|
458 | { |
|
|
459 | init (); |
|
|
460 | } |
|
|
461 | |
|
|
462 | maptile::maptile (int w, int h) |
|
|
463 | { |
|
|
464 | init (); |
|
|
465 | |
|
|
466 | width = w; |
|
|
467 | height = h; |
432 | |
468 | |
433 | alloc (); |
469 | alloc (); |
434 | } |
470 | } |
435 | |
471 | |
436 | /* |
472 | /* |
… | |
… | |
444 | if (spaces) |
480 | if (spaces) |
445 | return; |
481 | return; |
446 | |
482 | |
447 | spaces = salloc0<mapspace> (size ()); |
483 | spaces = salloc0<mapspace> (size ()); |
448 | } |
484 | } |
|
|
485 | |
|
|
486 | //+GPL |
449 | |
487 | |
450 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
488 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
451 | * corresponding to that string. Memory is allocated for this, it must be freed |
489 | * corresponding to that string. Memory is allocated for this, it must be freed |
452 | * at a later date. |
490 | * at a later date. |
453 | * Called by parse_map_headers below. |
491 | * Called by parse_map_headers below. |
… | |
… | |
530 | return items; |
568 | return items; |
531 | } |
569 | } |
532 | |
570 | |
533 | /* opposite of parse string, this puts the string that was originally fed in to |
571 | /* opposite of parse string, this puts the string that was originally fed in to |
534 | * the map (or something equivilent) into output_string. */ |
572 | * the map (or something equivilent) into output_string. */ |
535 | static void |
573 | static const char * |
536 | print_shop_string (maptile *m, char *output_string) |
574 | print_shop_string (maptile *m) |
537 | { |
575 | { |
538 | int i; |
576 | static dynbuf_text buf; buf.clear (); |
539 | char tmp[MAX_BUF]; |
577 | bool first = true; |
540 | |
578 | |
541 | strcpy (output_string, ""); |
|
|
542 | for (i = 0; i < m->shopitems[0].index; i++) |
579 | for (int i = 0; i < m->shopitems[0].index; i++) |
543 | { |
580 | { |
|
|
581 | if (!first) |
|
|
582 | buf << ';'; |
|
|
583 | |
|
|
584 | first = false; |
|
|
585 | |
544 | if (m->shopitems[i].typenum) |
586 | if (m->shopitems[i].typenum) |
545 | { |
587 | { |
546 | if (m->shopitems[i].strength) |
588 | if (m->shopitems[i].strength) |
547 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
589 | buf.printf ("%s:%d", m->shopitems[i].name, m->shopitems[i].strength); |
548 | else |
590 | else |
549 | sprintf (tmp, "%s;", m->shopitems[i].name); |
591 | buf.printf ("%s", m->shopitems[i].name); |
550 | } |
592 | } |
551 | else |
593 | else |
552 | { |
594 | { |
553 | if (m->shopitems[i].strength) |
595 | if (m->shopitems[i].strength) |
554 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
596 | buf.printf ("*:%d", m->shopitems[i].strength); |
555 | else |
597 | else |
556 | sprintf (tmp, "*"); |
598 | buf.printf ("*"); |
557 | } |
599 | } |
558 | |
|
|
559 | strcat (output_string, tmp); |
|
|
560 | } |
600 | } |
|
|
601 | |
|
|
602 | return buf; |
561 | } |
603 | } |
|
|
604 | |
|
|
605 | //-GPL |
562 | |
606 | |
563 | /* This loads the header information of the map. The header |
607 | /* This loads the header information of the map. The header |
564 | * contains things like difficulty, size, timeout, etc. |
608 | * contains things like difficulty, size, timeout, etc. |
565 | * this used to be stored in the map object, but with the |
609 | * this used to be stored in the map object, but with the |
566 | * addition of tiling, fields beyond that easily named in an |
610 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
580 | { |
624 | { |
581 | case KW_msg: |
625 | case KW_msg: |
582 | thawer.get_ml (KW_endmsg, msg); |
626 | thawer.get_ml (KW_endmsg, msg); |
583 | break; |
627 | break; |
584 | |
628 | |
585 | case KW_lore: // CF+ extension |
629 | case KW_lore: // deliantra extension |
586 | thawer.get_ml (KW_endlore, maplore); |
630 | thawer.get_ml (KW_endlore, maplore); |
587 | break; |
631 | break; |
588 | |
632 | |
589 | case KW_maplore: |
633 | case KW_maplore: |
590 | thawer.get_ml (KW_endmaplore, maplore); |
634 | thawer.get_ml (KW_endmaplore, maplore); |
… | |
… | |
607 | case KW_shopgreed: thawer.get (shopgreed); break; |
651 | case KW_shopgreed: thawer.get (shopgreed); break; |
608 | case KW_shopmin: thawer.get (shopmin); break; |
652 | case KW_shopmin: thawer.get (shopmin); break; |
609 | case KW_shopmax: thawer.get (shopmax); break; |
653 | case KW_shopmax: thawer.get (shopmax); break; |
610 | case KW_shoprace: thawer.get (shoprace); break; |
654 | case KW_shoprace: thawer.get (shoprace); break; |
611 | case KW_outdoor: thawer.get (outdoor); break; |
655 | case KW_outdoor: thawer.get (outdoor); break; |
612 | case KW_temp: thawer.get (temp); break; |
|
|
613 | case KW_pressure: thawer.get (pressure); break; |
|
|
614 | case KW_humid: thawer.get (humid); break; |
|
|
615 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
616 | case KW_winddir: thawer.get (winddir); break; |
|
|
617 | case KW_sky: thawer.get (sky); break; |
|
|
618 | |
656 | |
619 | case KW_per_player: thawer.get (per_player); break; |
657 | case KW_per_player: thawer.get (per_player); break; |
620 | case KW_per_party: thawer.get (per_party); break; |
658 | case KW_per_party: thawer.get (per_party); break; |
621 | case KW_no_reset: thawer.get (no_reset); break; |
659 | case KW_no_reset: thawer.get (no_reset); break; |
|
|
660 | case KW_no_drop: thawer.get (no_drop); break; |
622 | |
661 | |
623 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
662 | case KW_region: thawer.get (default_region); break; |
624 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
625 | |
664 | |
626 | // old names new names |
665 | // old names new names |
627 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
666 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
628 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
667 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
636 | |
675 | |
637 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
676 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
638 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
677 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
639 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
640 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
|
|
680 | case KW_tile_path_5: thawer.get (tile_path [4]); break; |
|
|
681 | case KW_tile_path_6: thawer.get (tile_path [5]); break; |
641 | |
682 | |
642 | case KW_ERROR: |
683 | case KW_ERROR: |
643 | set_key_text (thawer.kw_str, thawer.value); |
684 | set_key_text (thawer.kw_str, thawer.value); |
644 | break; |
685 | break; |
645 | |
686 | |
646 | case KW_end: |
687 | case KW_end: |
647 | thawer.next (); |
688 | thawer.next (); |
648 | return true; |
689 | return true; |
649 | |
690 | |
650 | default: |
691 | default: |
651 | if (!thawer.parse_error ("map", 0)) |
692 | if (!thawer.parse_error ("map")) |
652 | return false; |
693 | return false; |
653 | break; |
694 | break; |
654 | } |
695 | } |
655 | |
696 | |
656 | thawer.next (); |
697 | thawer.next (); |
657 | } |
698 | } |
658 | |
699 | |
659 | abort (); |
700 | abort (); |
660 | } |
701 | } |
|
|
702 | |
|
|
703 | //+GPL |
661 | |
704 | |
662 | /****************************************************************************** |
705 | /****************************************************************************** |
663 | * This is the start of unique map handling code |
706 | * This is the start of unique map handling code |
664 | *****************************************************************************/ |
707 | *****************************************************************************/ |
665 | |
708 | |
… | |
… | |
672 | int unique = 0; |
715 | int unique = 0; |
673 | for (object *op = spaces [i].bot; op; ) |
716 | for (object *op = spaces [i].bot; op; ) |
674 | { |
717 | { |
675 | object *above = op->above; |
718 | object *above = op->above; |
676 | |
719 | |
677 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
720 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
678 | unique = 1; |
721 | unique = 1; |
679 | |
722 | |
680 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
723 | if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique)) |
681 | { |
|
|
682 | op->destroy_inv (false); |
|
|
683 | op->destroy (); |
724 | op->destroy (); |
684 | } |
|
|
685 | |
725 | |
686 | op = above; |
726 | op = above; |
687 | } |
727 | } |
688 | } |
728 | } |
689 | } |
729 | } |
690 | |
730 | |
|
|
731 | //-GPL |
|
|
732 | |
691 | bool |
733 | bool |
692 | maptile::_save_header (object_freezer &freezer) |
734 | maptile::_save_header (object_freezer &freezer) |
693 | { |
735 | { |
694 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
736 | #define MAP_OUT(k) freezer.put (KW(k), k) |
695 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
737 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
696 | |
738 | |
697 | MAP_OUT2 (arch, "map"); |
739 | MAP_OUT2 (arch, CS(map)); |
698 | |
740 | |
699 | if (name) MAP_OUT (name); |
741 | if (name) MAP_OUT (name); |
700 | MAP_OUT (swap_time); |
742 | MAP_OUT (swap_time); |
701 | MAP_OUT (reset_time); |
743 | MAP_OUT (reset_time); |
702 | MAP_OUT (reset_timeout); |
744 | MAP_OUT (reset_timeout); |
703 | MAP_OUT (fixed_resettime); |
745 | MAP_OUT (fixed_resettime); |
704 | MAP_OUT (no_reset); |
746 | MAP_OUT (no_reset); |
|
|
747 | MAP_OUT (no_drop); |
705 | MAP_OUT (difficulty); |
748 | MAP_OUT (difficulty); |
706 | |
|
|
707 | if (default_region) MAP_OUT2 (region, default_region->name); |
749 | if (default_region) MAP_OUT2 (region, default_region->name); |
708 | |
750 | |
709 | if (shopitems) |
751 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
710 | { |
|
|
711 | char shop[MAX_BUF]; |
|
|
712 | print_shop_string (this, shop); |
|
|
713 | MAP_OUT2 (shopitems, shop); |
|
|
714 | } |
|
|
715 | |
|
|
716 | MAP_OUT (shopgreed); |
752 | MAP_OUT (shopgreed); |
717 | MAP_OUT (shopmin); |
753 | MAP_OUT (shopmin); |
718 | MAP_OUT (shopmax); |
754 | MAP_OUT (shopmax); |
719 | if (shoprace) MAP_OUT (shoprace); |
755 | if (shoprace) MAP_OUT (shoprace); |
720 | MAP_OUT (darkness); |
756 | |
721 | MAP_OUT (width); |
757 | MAP_OUT (width); |
722 | MAP_OUT (height); |
758 | MAP_OUT (height); |
723 | MAP_OUT (enter_x); |
759 | MAP_OUT (enter_x); |
724 | MAP_OUT (enter_y); |
760 | MAP_OUT (enter_y); |
725 | |
761 | MAP_OUT (darkness); |
726 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
727 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
728 | |
|
|
729 | MAP_OUT (outdoor); |
762 | MAP_OUT (outdoor); |
730 | MAP_OUT (temp); |
763 | |
731 | MAP_OUT (pressure); |
764 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
732 | MAP_OUT (humid); |
765 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
733 | MAP_OUT (windspeed); |
|
|
734 | MAP_OUT (winddir); |
|
|
735 | MAP_OUT (sky); |
|
|
736 | |
766 | |
737 | MAP_OUT (per_player); |
767 | MAP_OUT (per_player); |
738 | MAP_OUT (per_party); |
768 | MAP_OUT (per_party); |
739 | |
769 | |
740 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
770 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
741 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
771 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
742 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
772 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
743 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
773 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
|
|
774 | if (tile_path [4]) MAP_OUT2 (tile_path_5, tile_path [4]); |
|
|
775 | if (tile_path [5]) MAP_OUT2 (tile_path_6, tile_path [5]); |
744 | |
776 | |
745 | freezer.put (this); |
777 | freezer.put (this); |
746 | freezer.put (KW_end); |
778 | freezer.put (KW(end)); |
747 | |
779 | |
748 | return true; |
780 | return true; |
749 | } |
781 | } |
750 | |
782 | |
751 | bool |
783 | bool |
… | |
… | |
756 | if (!_save_header (freezer)) |
788 | if (!_save_header (freezer)) |
757 | return false; |
789 | return false; |
758 | |
790 | |
759 | return freezer.save (path); |
791 | return freezer.save (path); |
760 | } |
792 | } |
|
|
793 | |
|
|
794 | //+GPL |
761 | |
795 | |
762 | /* |
796 | /* |
763 | * Remove and free all objects in the given map. |
797 | * Remove and free all objects in the given map. |
764 | */ |
798 | */ |
765 | void |
799 | void |
… | |
… | |
776 | |
810 | |
777 | op->flag [FLAG_REMOVED] = true; |
811 | op->flag [FLAG_REMOVED] = true; |
778 | |
812 | |
779 | object *head = op->head_ (); |
813 | object *head = op->head_ (); |
780 | if (op == head) |
814 | if (op == head) |
781 | { |
|
|
782 | op->destroy_inv (false); |
|
|
783 | op->destroy (); |
815 | op->destroy (); |
784 | } |
|
|
785 | else if (head->map != op->map) |
816 | else if (head->map != op->map) |
786 | { |
817 | { |
787 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
818 | LOG (llevDebug, "bad luck for object crossing map borders: %s", head->debug_desc ()); |
788 | head->destroy (); |
819 | head->destroy (); |
789 | } |
820 | } |
790 | } |
821 | } |
791 | |
822 | |
792 | sfree (spaces, size ()), spaces = 0; |
823 | sfree0 (spaces, size ()); |
793 | } |
824 | } |
794 | |
825 | |
795 | if (buttons) |
826 | if (buttons) |
796 | free_objectlinkpt (buttons), buttons = 0; |
827 | free_objectlinkpt (buttons), buttons = 0; |
797 | |
828 | |
798 | sfree (regions, size ()); regions = 0; |
829 | sfree0 (regions, size ()); |
799 | delete [] regionmap; regionmap = 0; |
830 | delete [] regionmap; regionmap = 0; |
800 | } |
831 | } |
801 | |
832 | |
802 | void |
833 | void |
803 | maptile::clear_header () |
834 | maptile::clear_header () |
… | |
… | |
806 | msg = 0; |
837 | msg = 0; |
807 | maplore = 0; |
838 | maplore = 0; |
808 | shoprace = 0; |
839 | shoprace = 0; |
809 | delete [] shopitems, shopitems = 0; |
840 | delete [] shopitems, shopitems = 0; |
810 | |
841 | |
811 | for (int i = 0; i < 4; i++) |
842 | for (int i = 0; i < array_length (tile_path); i++) |
812 | tile_path [i] = 0; |
843 | tile_path [i] = 0; |
813 | } |
844 | } |
814 | |
845 | |
815 | maptile::~maptile () |
846 | maptile::~maptile () |
816 | { |
847 | { |
… | |
… | |
823 | /* We need to look through all the maps and see if any maps |
854 | /* We need to look through all the maps and see if any maps |
824 | * are pointing at this one for tiling information. Since |
855 | * are pointing at this one for tiling information. Since |
825 | * tiling can be asymetric, we just can not look to see which |
856 | * tiling can be asymetric, we just can not look to see which |
826 | * maps this map tiles with and clears those. |
857 | * maps this map tiles with and clears those. |
827 | */ |
858 | */ |
828 | for (int i = 0; i < 4; i++) |
859 | for (int i = 0; i < array_length (tile_path); i++) |
829 | if (tile_map[i] == m) |
860 | if (tile_map[i] == m) |
830 | tile_map[i] = 0; |
861 | tile_map[i] = 0; |
831 | } |
862 | } |
832 | |
863 | |
833 | void |
864 | void |
… | |
… | |
837 | |
868 | |
838 | clear (); |
869 | clear (); |
839 | } |
870 | } |
840 | |
871 | |
841 | /* decay and destroy perishable items in a map */ |
872 | /* decay and destroy perishable items in a map */ |
|
|
873 | // TODO: should be done regularly, not on map load? |
842 | void |
874 | void |
843 | maptile::do_decay_objects () |
875 | maptile::do_decay_objects () |
844 | { |
876 | { |
845 | if (!spaces) |
877 | if (!spaces) |
846 | return; |
878 | return; |
… | |
… | |
848 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
880 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
849 | for (object *above, *op = ms->bot; op; op = above) |
881 | for (object *above, *op = ms->bot; op; op = above) |
850 | { |
882 | { |
851 | above = op->above; |
883 | above = op->above; |
852 | |
884 | |
|
|
885 | // do not decay anything above unique floor tiles (yet :) |
|
|
886 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
|
|
887 | break; |
|
|
888 | |
853 | bool destroy = 0; |
889 | bool destroy = 0; |
854 | |
890 | |
855 | // do not decay anything above unique floor tiles (yet :) |
891 | if (op->flag [FLAG_IS_FLOOR] |
856 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
892 | || op->flag [FLAG_OBJ_ORIGINAL] |
857 | break; |
893 | || op->flag [FLAG_UNIQUE] |
858 | |
894 | || op->flag [FLAG_OVERLAY_FLOOR] |
859 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
895 | || op->flag [FLAG_UNPAID] |
860 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
861 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
862 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
863 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
864 | || op->is_alive ()) |
896 | || op->is_alive ()) |
865 | ; // do not decay |
897 | ; // do not decay |
866 | else if (op->is_weapon ()) |
898 | else if (op->is_weapon ()) |
867 | { |
899 | { |
868 | op->stats.dam--; |
900 | op->stats.dam--; |
… | |
… | |
893 | || mat & M_LIQUID |
925 | || mat & M_LIQUID |
894 | || (mat & M_IRON && rndm (1, 5) == 1) |
926 | || (mat & M_IRON && rndm (1, 5) == 1) |
895 | || (mat & M_GLASS && rndm (1, 2) == 1) |
927 | || (mat & M_GLASS && rndm (1, 2) == 1) |
896 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
928 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
897 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
929 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
898 | || (mat & M_ICE && temp > 32)) |
930 | //|| (mat & M_ICE && temp > 32) |
|
|
931 | ) |
899 | destroy = 1; |
932 | destroy = 1; |
900 | } |
933 | } |
901 | |
934 | |
902 | /* adjust overall chance below */ |
935 | /* adjust overall chance below */ |
903 | if (destroy && rndm (0, 1)) |
936 | if (destroy && rndm (0, 1)) |
904 | op->destroy (); |
937 | op->destroy (); |
905 | } |
|
|
906 | } |
|
|
907 | |
|
|
908 | /* |
|
|
909 | * Updates every button on the map (by calling update_button() for them). |
|
|
910 | */ |
|
|
911 | void |
|
|
912 | maptile::update_buttons () |
|
|
913 | { |
|
|
914 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
915 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
916 | { |
|
|
917 | if (!ol->ob) |
|
|
918 | { |
|
|
919 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
920 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
921 | continue; |
|
|
922 | } |
|
|
923 | |
|
|
924 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
925 | { |
|
|
926 | update_button (ol->ob); |
|
|
927 | break; |
|
|
928 | } |
|
|
929 | } |
938 | } |
930 | } |
939 | } |
931 | |
940 | |
932 | /* |
941 | /* |
933 | * This routine is supposed to find out the difficulty of the map. |
942 | * This routine is supposed to find out the difficulty of the map. |
934 | * difficulty does not have a lot to do with character level, |
943 | * difficulty does not have a lot to do with character level, |
935 | * but does have a lot to do with treasure on the map. |
944 | * but does have a lot to do with treasure on the map. |
936 | * |
945 | * |
937 | * Difficulty can now be set by the map creature. If the value stored |
946 | * Difficulty can now be set by the map creator. If the value stored |
938 | * in the map is zero, then use this routine. Maps should really |
947 | * in the map is zero, then use this routine. Maps should really |
939 | * have a difficulty set than using this function - human calculation |
948 | * have a difficulty set rather than using this function - human calculation |
940 | * is much better than this functions guesswork. |
949 | * is much better than this function's guesswork. |
941 | */ |
950 | */ |
942 | int |
951 | int |
943 | maptile::estimate_difficulty () const |
952 | maptile::estimate_difficulty () const |
944 | { |
953 | { |
945 | long monster_cnt = 0; |
954 | long monster_cnt = 0; |
… | |
… | |
947 | sint64 total_exp = 0; |
956 | sint64 total_exp = 0; |
948 | |
957 | |
949 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
958 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
950 | for (object *op = ms->bot; op; op = op->above) |
959 | for (object *op = ms->bot; op; op = op->above) |
951 | { |
960 | { |
952 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
961 | if (op->flag [FLAG_MONSTER]) |
953 | { |
962 | { |
954 | total_exp += op->stats.exp; |
963 | total_exp += op->stats.exp; |
955 | monster_cnt++; |
964 | monster_cnt++; |
956 | } |
965 | } |
957 | |
966 | |
958 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
967 | if (op->flag [FLAG_GENERATOR]) |
959 | { |
968 | { |
960 | total_exp += op->stats.exp; |
969 | total_exp += op->stats.exp; |
961 | |
970 | |
962 | if (archetype *at = type_to_archetype (GENERATE_TYPE (op))) |
971 | if (archetype *at = op->other_arch) |
|
|
972 | { |
963 | total_exp += at->stats.exp * 8; |
973 | total_exp += at->stats.exp * 8; |
964 | |
|
|
965 | monster_cnt++; |
974 | monster_cnt++; |
|
|
975 | } |
|
|
976 | |
|
|
977 | for (object *inv = op->inv; inv; inv = inv->below) |
|
|
978 | { |
|
|
979 | total_exp += op->stats.exp * 8; |
|
|
980 | monster_cnt++; |
|
|
981 | } |
966 | } |
982 | } |
967 | } |
983 | } |
968 | |
984 | |
969 | avgexp = (double) total_exp / monster_cnt; |
985 | avgexp = (double) total_exp / monster_cnt; |
970 | |
986 | |
… | |
… | |
983 | * postive values make it darker, negative make it brighter |
999 | * postive values make it darker, negative make it brighter |
984 | */ |
1000 | */ |
985 | int |
1001 | int |
986 | maptile::change_map_light (int change) |
1002 | maptile::change_map_light (int change) |
987 | { |
1003 | { |
988 | int new_level = darkness + change; |
|
|
989 | |
|
|
990 | /* Nothing to do */ |
1004 | /* Nothing to do */ |
991 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1005 | if (!change) |
992 | return 0; |
1006 | return 0; |
993 | |
1007 | |
994 | /* inform all players on the map */ |
1008 | /* inform all players on the map */ |
995 | if (change > 0) |
1009 | if (change > 0) |
996 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1010 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
997 | else |
1011 | else |
998 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1012 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
999 | |
1013 | |
1000 | /* Do extra checking. since darkness is a unsigned value, |
1014 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1001 | * we need to be extra careful about negative values. |
|
|
1002 | * In general, the checks below are only needed if change |
|
|
1003 | * is not +/-1 |
|
|
1004 | */ |
|
|
1005 | if (new_level < 0) |
|
|
1006 | darkness = 0; |
|
|
1007 | else if (new_level >= MAX_DARKNESS) |
|
|
1008 | darkness = MAX_DARKNESS; |
|
|
1009 | else |
|
|
1010 | darkness = new_level; |
|
|
1011 | |
1015 | |
1012 | /* All clients need to get re-updated for the change */ |
1016 | /* All clients need to get re-updated for the change */ |
1013 | update_all_map_los (this); |
1017 | update_all_map_los (this); |
|
|
1018 | |
1014 | return 1; |
1019 | return 1; |
1015 | } |
1020 | } |
1016 | |
1021 | |
1017 | /* |
1022 | /* |
1018 | * This function updates various attributes about a specific space |
1023 | * This function updates various attributes about a specific space |
… | |
… | |
1021 | * through, etc) |
1026 | * through, etc) |
1022 | */ |
1027 | */ |
1023 | void |
1028 | void |
1024 | mapspace::update_ () |
1029 | mapspace::update_ () |
1025 | { |
1030 | { |
1026 | object *tmp, *last = 0; |
1031 | object *last = 0; |
1027 | uint8 flags = P_UPTODATE, light = 0, anywhere = 0; |
1032 | uint8 flags = P_UPTODATE; |
|
|
1033 | sint8 light = 0; |
1028 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1035 | uint64_t volume = 0; |
|
|
1036 | uint32_t items = 0; |
|
|
1037 | object *anywhere = 0; |
|
|
1038 | uint8_t middle_visibility = 0; |
1029 | |
1039 | |
1030 | //object *middle = 0; |
1040 | //object *middle = 0; |
1031 | //object *top = 0; |
1041 | //object *top = 0; |
1032 | //object *floor = 0; |
1042 | //object *floor = 0; |
1033 | // this seems to generate better code than using locals, above |
1043 | // this seems to generate better code than using locals, above |
1034 | object *&top = faces_obj[0] = 0; |
1044 | object *&top = faces_obj[0] = 0; |
1035 | object *&middle = faces_obj[1] = 0; |
1045 | object *&middle = faces_obj[1] = 0; |
1036 | object *&floor = faces_obj[2] = 0; |
1046 | object *&floor = faces_obj[2] = 0; |
1037 | |
1047 | |
|
|
1048 | object::flags_t allflags; // all flags of all objects or'ed together |
|
|
1049 | |
1038 | for (tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1050 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1039 | { |
1051 | { |
1040 | /* This could be made additive I guess (two lights better than |
1052 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1041 | * one). But if so, it shouldn't be a simple additive - 2 |
|
|
1042 | * light bulbs do not illuminate twice as far as once since |
|
|
1043 | * it is a dissapation factor that is cubed. |
|
|
1044 | */ |
|
|
1045 | if (tmp->glow_radius > light) |
|
|
1046 | light = tmp->glow_radius; |
1053 | light += tmp->glow_radius; |
1047 | |
1054 | |
1048 | /* This call is needed in order to update objects the player |
1055 | /* This call is needed in order to update objects the player |
1049 | * is standing in that have animations (ie, grass, fire, etc). |
1056 | * is standing in that have animations (ie, grass, fire, etc). |
1050 | * However, it also causes the look window to be re-drawn |
1057 | * However, it also causes the look window to be re-drawn |
1051 | * 3 times each time the player moves, because many of the |
1058 | * 3 times each time the player moves, because many of the |
1052 | * functions the move_player calls eventualy call this. |
1059 | * functions the move_player calls eventualy call this. |
1053 | * |
1060 | * |
1054 | * Always put the player down for drawing. |
1061 | * Always put the player down for drawing. |
1055 | */ |
1062 | */ |
1056 | if (!tmp->invisible) |
1063 | if (expect_true (!tmp->invisible)) |
1057 | { |
1064 | { |
1058 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1065 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1059 | top = tmp; |
1066 | top = tmp; |
1060 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1067 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1061 | { |
1068 | { |
1062 | /* If we got a floor, that means middle and top were below it, |
1069 | /* If we got a floor, that means middle and top were below it, |
1063 | * so should not be visible, so we clear them. |
1070 | * so should not be visible, so we clear them. |
1064 | */ |
1071 | */ |
1065 | middle = 0; |
1072 | middle = 0; |
1066 | top = 0; |
1073 | top = 0; |
1067 | floor = tmp; |
1074 | floor = tmp; |
|
|
1075 | volume = 0; |
|
|
1076 | items = 0; |
1068 | } |
1077 | } |
1069 | /* Flag anywhere have high priority */ |
1078 | else |
1070 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1071 | { |
1079 | { |
|
|
1080 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1081 | { |
|
|
1082 | ++items; |
|
|
1083 | volume += tmp->volume (); |
|
|
1084 | } |
|
|
1085 | |
|
|
1086 | /* Flag anywhere have high priority */ |
|
|
1087 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1088 | anywhere = tmp; |
|
|
1089 | |
|
|
1090 | /* Find the highest visible face around. If equal |
|
|
1091 | * visibilities, we still want the one nearer to the |
|
|
1092 | * top |
|
|
1093 | */ |
|
|
1094 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1095 | { |
|
|
1096 | middle_visibility = ::faces [tmp->face].visibility; |
1072 | middle = tmp; |
1097 | middle = tmp; |
1073 | anywhere = 1; |
1098 | } |
1074 | } |
1099 | } |
1075 | /* Find the highest visible face around. If equal |
|
|
1076 | * visibilities, we still want the one nearer to the |
|
|
1077 | * top |
|
|
1078 | */ |
|
|
1079 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1080 | middle = tmp; |
|
|
1081 | } |
|
|
1082 | |
|
|
1083 | if (tmp == tmp->above) |
|
|
1084 | { |
|
|
1085 | LOG (llevError, "Error in structure of map\n"); |
|
|
1086 | exit (-1); |
|
|
1087 | } |
1100 | } |
1088 | |
1101 | |
1089 | move_slow |= tmp->move_slow; |
1102 | move_slow |= tmp->move_slow; |
1090 | move_block |= tmp->move_block; |
1103 | move_block |= tmp->move_block; |
1091 | move_on |= tmp->move_on; |
1104 | move_on |= tmp->move_on; |
1092 | move_off |= tmp->move_off; |
1105 | move_off |= tmp->move_off; |
1093 | move_allow |= tmp->move_allow; |
1106 | move_allow |= tmp->move_allow; |
1094 | |
1107 | |
1095 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1108 | allflags |= tmp->flag; |
1096 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1109 | |
1097 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1110 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1098 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1111 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1099 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1100 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1101 | } |
1112 | } |
1102 | |
1113 | |
1103 | this->light = light; |
1114 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1115 | if (anywhere) |
|
|
1116 | middle = anywhere; |
|
|
1117 | |
|
|
1118 | // ORing all flags together and checking them here is much faster |
|
|
1119 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1120 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1121 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1122 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
|
|
1123 | |
|
|
1124 | this->light = min (light, MAX_LIGHT_RADIUS); |
1104 | this->flags_ = flags; |
1125 | this->flags_ = flags; |
1105 | this->move_block = move_block & ~move_allow; |
1126 | this->move_block = move_block & ~move_allow; |
1106 | this->move_on = move_on; |
1127 | this->move_on = move_on; |
1107 | this->move_off = move_off; |
1128 | this->move_off = move_off; |
1108 | this->move_slow = move_slow; |
1129 | this->move_slow = move_slow; |
|
|
1130 | this->volume_ = (volume + 1023) / 1024; |
|
|
1131 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1109 | |
1132 | |
1110 | /* At this point, we have a floor face (if there is a floor), |
1133 | /* At this point, we have a floor face (if there is a floor), |
1111 | * and the floor is set - we are not going to touch it at |
1134 | * and the floor is set - we are not going to touch it at |
1112 | * this point. |
1135 | * this point. |
1113 | * middle contains the highest visibility face. |
1136 | * middle contains the highest visibility face. |
… | |
… | |
1128 | * 1) top face is set, need middle to be set. |
1151 | * 1) top face is set, need middle to be set. |
1129 | * 2) middle is set, need to set top. |
1152 | * 2) middle is set, need to set top. |
1130 | * 3) neither middle or top is set - need to set both. |
1153 | * 3) neither middle or top is set - need to set both. |
1131 | */ |
1154 | */ |
1132 | |
1155 | |
1133 | for (tmp = last; tmp; tmp = tmp->below) |
1156 | for (object *tmp = last; tmp; tmp = tmp->below) |
1134 | { |
1157 | { |
1135 | /* Once we get to a floor, stop, since we already have a floor object */ |
1158 | /* Once we get to a floor, stop, since we already have a floor object */ |
1136 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1159 | if (tmp->flag [FLAG_IS_FLOOR]) |
1137 | break; |
1160 | break; |
1138 | |
1161 | |
1139 | /* If two top faces are already set, quit processing */ |
1162 | /* If two top faces are already set, quit processing */ |
1140 | if (top && middle) |
1163 | if (top && middle) |
1141 | break; |
1164 | break; |
… | |
… | |
1172 | middle = 0; |
1195 | middle = 0; |
1173 | |
1196 | |
1174 | if (top == middle) |
1197 | if (top == middle) |
1175 | middle = 0; |
1198 | middle = 0; |
1176 | |
1199 | |
|
|
1200 | // dire hack to handle "transparent" floors - currently only open_space |
|
|
1201 | if (floor && floor->arch->archname == shstr_quad_open_space) |
|
|
1202 | { |
|
|
1203 | floor->set_anim_frame (0); |
|
|
1204 | |
|
|
1205 | if (maptile *m = floor->map->tile_map [TILE_DOWN]) |
|
|
1206 | { |
|
|
1207 | // mirror the floor - very unreliable because usually outdated, |
|
|
1208 | // but somewhta works because floors do not change often :/ |
|
|
1209 | mapspace &ms = m->at (floor->x, floor->y); |
|
|
1210 | ms.update (); |
|
|
1211 | |
|
|
1212 | if (object *floor2 = ms.faces_obj [2]) |
|
|
1213 | if (floor2->arch->archname != shstr_quad_open_space && !middle) |
|
|
1214 | { |
|
|
1215 | floor->set_anim_frame (1); |
|
|
1216 | middle = floor; |
|
|
1217 | floor = floor2; |
|
|
1218 | } |
|
|
1219 | } |
|
|
1220 | } |
|
|
1221 | |
1177 | #if 0 |
1222 | #if 0 |
1178 | faces_obj [0] = top; |
1223 | faces_obj [0] = top; |
1179 | faces_obj [1] = middle; |
1224 | faces_obj [1] = middle; |
1180 | faces_obj [2] = floor; |
1225 | faces_obj [2] = floor; |
1181 | #endif |
1226 | #endif |
1182 | } |
1227 | } |
1183 | |
1228 | |
1184 | uint64 |
1229 | maptile * |
1185 | mapspace::volume () const |
|
|
1186 | { |
|
|
1187 | uint64 vol = 0; |
|
|
1188 | |
|
|
1189 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1190 | vol += op->volume (); |
|
|
1191 | |
|
|
1192 | return vol; |
|
|
1193 | } |
|
|
1194 | |
|
|
1195 | bool |
|
|
1196 | maptile::tile_available (int dir, bool load) |
1230 | maptile::tile_available (int dir, bool load) |
1197 | { |
1231 | { |
1198 | if (!tile_path[dir]) |
1232 | if (tile_path[dir]) |
1199 | return 0; |
1233 | { |
1200 | |
1234 | // map is there and we don't need to load it OR it's loaded => return what we have |
1201 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_IN_MEMORY)) |
1235 | if (tile_map[dir] && (!load || tile_map[dir]->linkable ())) |
1202 | return 1; |
1236 | return tile_map[dir]; |
1203 | |
1237 | |
|
|
1238 | // well, try to locate it then, if possible - maybe it's there already |
1204 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1239 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1205 | return 1; |
1240 | return tile_map[dir]; |
|
|
1241 | } |
1206 | |
1242 | |
1207 | return 0; |
1243 | return 0; |
1208 | } |
1244 | } |
1209 | |
1245 | |
1210 | /* this returns TRUE if the coordinates (x,y) are out of |
1246 | /* this returns TRUE if the coordinates (x,y) are out of |
… | |
… | |
1319 | /** |
1355 | /** |
1320 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1356 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1321 | * map1 to map2 in dx/dy. |
1357 | * map1 to map2 in dx/dy. |
1322 | */ |
1358 | */ |
1323 | int |
1359 | int |
1324 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1360 | adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy) |
1325 | { |
1361 | { |
1326 | if (!map1 || !map2) |
1362 | if (!map1 || !map2) |
1327 | return 0; |
1363 | return 0; |
1328 | |
1364 | |
1329 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1365 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
… | |
… | |
1331 | if (map1 == map2) |
1367 | if (map1 == map2) |
1332 | { |
1368 | { |
1333 | *dx = 0; |
1369 | *dx = 0; |
1334 | *dy = 0; |
1370 | *dy = 0; |
1335 | } |
1371 | } |
1336 | else if (map1->tile_map[0] == map2) |
1372 | else if (map1->tile_available (TILE_NORTH, false) == map2) |
1337 | { /* up */ |
1373 | { |
1338 | *dx = 0; |
1374 | *dx = 0; |
1339 | *dy = -map2->height; |
1375 | *dy = -map2->height; |
1340 | } |
1376 | } |
1341 | else if (map1->tile_map[1] == map2) |
1377 | else if (map1->tile_available (TILE_EAST , false) == map2) |
1342 | { /* right */ |
1378 | { |
1343 | *dx = map1->width; |
1379 | *dx = map1->width; |
1344 | *dy = 0; |
1380 | *dy = 0; |
1345 | } |
1381 | } |
1346 | else if (map1->tile_map[2] == map2) |
1382 | else if (map1->tile_available (TILE_SOUTH, false) == map2) |
1347 | { /* down */ |
1383 | { |
1348 | *dx = 0; |
1384 | *dx = 0; |
1349 | *dy = map1->height; |
1385 | *dy = map1->height; |
1350 | } |
1386 | } |
1351 | else if (map1->tile_map[3] == map2) |
1387 | else if (map1->tile_available (TILE_WEST , false) == map2) |
1352 | { /* left */ |
1388 | { |
1353 | *dx = -map2->width; |
1389 | *dx = -map2->width; |
1354 | *dy = 0; |
1390 | *dy = 0; |
1355 | } |
1391 | } |
1356 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1392 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_EAST , false) == map2) |
1357 | { /* up right */ |
1393 | { /* up right */ |
1358 | *dx = map1->tile_map[0]->width; |
1394 | *dx = +map1->tile_map[TILE_NORTH]->width; |
1359 | *dy = -map1->tile_map[0]->height; |
1395 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1360 | } |
1396 | } |
1361 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
1397 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_WEST , false) == map2) |
1362 | { /* up left */ |
1398 | { /* up left */ |
1363 | *dx = -map2->width; |
1399 | *dx = -map2->width; |
1364 | *dy = -map1->tile_map[0]->height; |
1400 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1365 | } |
1401 | } |
1366 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
1402 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_NORTH, false) == map2) |
1367 | { /* right up */ |
1403 | { /* right up */ |
1368 | *dx = map1->width; |
1404 | *dx = +map1->width; |
1369 | *dy = -map2->height; |
1405 | *dy = -map2->height; |
1370 | } |
1406 | } |
1371 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
1407 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_SOUTH, false) == map2) |
1372 | { /* right down */ |
1408 | { /* right down */ |
1373 | *dx = map1->width; |
1409 | *dx = +map1->width; |
1374 | *dy = map1->tile_map[1]->height; |
1410 | *dy = +map1->tile_map[TILE_EAST]->height; |
1375 | } |
1411 | } |
1376 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
1412 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_EAST , false) == map2) |
1377 | { /* down right */ |
1413 | { /* down right */ |
1378 | *dx = map1->tile_map[2]->width; |
1414 | *dx = +map1->tile_map[TILE_SOUTH]->width; |
1379 | *dy = map1->height; |
1415 | *dy = +map1->height; |
1380 | } |
1416 | } |
1381 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
1417 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_WEST , false) == map2) |
1382 | { /* down left */ |
1418 | { /* down left */ |
1383 | *dx = -map2->width; |
1419 | *dx = -map2->width; |
1384 | *dy = map1->height; |
1420 | *dy = +map1->height; |
1385 | } |
1421 | } |
1386 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
1422 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_NORTH, false) == map2) |
1387 | { /* left up */ |
1423 | { /* left up */ |
1388 | *dx = -map1->tile_map[3]->width; |
1424 | *dx = -map1->tile_map[TILE_WEST]->width; |
1389 | *dy = -map2->height; |
1425 | *dy = -map2->height; |
1390 | } |
1426 | } |
1391 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1427 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_SOUTH, false) == map2) |
1392 | { /* left down */ |
1428 | { /* left down */ |
1393 | *dx = -map1->tile_map[3]->width; |
1429 | *dx = -map1->tile_map[TILE_WEST]->width; |
1394 | *dy = map1->tile_map[3]->height; |
1430 | *dy = +map1->tile_map[TILE_WEST]->height; |
1395 | } |
1431 | } |
1396 | else |
1432 | else |
1397 | return 0; |
1433 | return 0; |
1398 | |
1434 | |
1399 | return 1; |
1435 | return 1; |
… | |
… | |
1435 | * |
1471 | * |
1436 | * currently, the only flag supported (0x1) is don't translate for |
1472 | * currently, the only flag supported (0x1) is don't translate for |
1437 | * closest body part of 'op1' |
1473 | * closest body part of 'op1' |
1438 | */ |
1474 | */ |
1439 | void |
1475 | void |
1440 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1476 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1441 | { |
1477 | { |
1442 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1478 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1443 | { |
1479 | { |
1444 | /* be conservative and fill in _some_ data */ |
1480 | /* be conservative and fill in _some_ data */ |
1445 | retval->distance = 10000; |
1481 | retval->distance = 10000; |
1446 | retval->distance_x = 10000; |
1482 | retval->distance_x = 10000; |
1447 | retval->distance_y = 10000; |
1483 | retval->distance_y = 10000; |
1448 | retval->direction = 0; |
1484 | retval->direction = 0; |
1449 | retval->part = 0; |
1485 | retval->part = 0; |
1450 | } |
1486 | } |
1451 | else |
1487 | else |
1452 | { |
1488 | { |
1453 | object *best; |
|
|
1454 | |
|
|
1455 | retval->distance_x += op2->x - op1->x; |
1489 | retval->distance_x += op2->x - op1->x; |
1456 | retval->distance_y += op2->y - op1->y; |
1490 | retval->distance_y += op2->y - op1->y; |
1457 | |
1491 | |
1458 | best = op1; |
1492 | object *best = op1; |
|
|
1493 | |
1459 | /* If this is multipart, find the closest part now */ |
1494 | /* If this is multipart, find the closest part now */ |
1460 | if (!(flags & 0x1) && op1->more) |
1495 | if (!(flags & 1) && op1->more) |
1461 | { |
1496 | { |
1462 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1497 | int best_distance = idistance (retval->distance_x, retval->distance_y); |
1463 | |
1498 | |
1464 | /* we just take the offset of the piece to head to figure |
1499 | /* we just take the offset of the piece to head to figure |
1465 | * distance instead of doing all that work above again |
1500 | * distance instead of doing all that work above again |
1466 | * since the distance fields we set above are positive in the |
1501 | * since the distance fields we set above are positive in the |
1467 | * same axis as is used for multipart objects, the simply arithmetic |
1502 | * same axis as is used for multipart objects, the simply arithmetic |
1468 | * below works. |
1503 | * below works. |
1469 | */ |
1504 | */ |
1470 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1505 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1471 | { |
1506 | { |
1472 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1507 | int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y); |
1473 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1508 | |
1474 | if (tmpi < best_distance) |
1509 | if (tmpi < best_distance) |
1475 | { |
1510 | { |
1476 | best_distance = tmpi; |
1511 | best_distance = tmpi; |
1477 | best = tmp; |
1512 | best = tmp; |
1478 | } |
1513 | } |
1479 | } |
1514 | } |
1480 | |
1515 | |
1481 | if (best != op1) |
1516 | if (best != op1) |
1482 | { |
1517 | { |
1483 | retval->distance_x += op1->x - best->x; |
1518 | retval->distance_x += op1->x - best->x; |
1484 | retval->distance_y += op1->y - best->y; |
1519 | retval->distance_y += op1->y - best->y; |
1485 | } |
1520 | } |
1486 | } |
1521 | } |
1487 | |
1522 | |
1488 | retval->part = best; |
1523 | retval->part = best; |
1489 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1524 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1490 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1525 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1491 | } |
1526 | } |
1492 | } |
1527 | } |
1493 | |
1528 | |
1494 | /* this is basically the same as get_rangevector above, but instead of |
1529 | /* this is basically the same as get_rangevector above, but instead of |
1495 | * the first parameter being an object, it instead is the map |
1530 | * the first parameter being an object, it instead is the map |
… | |
… | |
1500 | * be more consistant with the above function and also in case they are needed |
1535 | * be more consistant with the above function and also in case they are needed |
1501 | * for something in the future. Also, since no object is pasted, the best |
1536 | * for something in the future. Also, since no object is pasted, the best |
1502 | * field of the rv_vector is set to NULL. |
1537 | * field of the rv_vector is set to NULL. |
1503 | */ |
1538 | */ |
1504 | void |
1539 | void |
1505 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1540 | get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1506 | { |
1541 | { |
1507 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1542 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1508 | { |
1543 | { |
1509 | /* be conservative and fill in _some_ data */ |
1544 | /* be conservative and fill in _some_ data */ |
1510 | retval->distance = 100000; |
1545 | retval->distance = 100000; |
1511 | retval->distance_x = 32767; |
1546 | retval->distance_x = 32767; |
1512 | retval->distance_y = 32767; |
1547 | retval->distance_y = 32767; |
1513 | retval->direction = 0; |
1548 | retval->direction = 0; |
1514 | retval->part = 0; |
1549 | retval->part = 0; |
1515 | } |
1550 | } |
1516 | else |
1551 | else |
1517 | { |
1552 | { |
1518 | retval->distance_x += op2->x - x; |
1553 | retval->distance_x += op2->x - x; |
1519 | retval->distance_y += op2->y - y; |
1554 | retval->distance_y += op2->y - y; |
1520 | |
1555 | |
1521 | retval->part = NULL; |
1556 | retval->part = 0; |
1522 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1557 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1523 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1558 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1524 | } |
1559 | } |
1525 | } |
1560 | } |
1526 | |
1561 | |
1527 | /* Returns true of op1 and op2 are effectively on the same map |
1562 | /* Returns true of op1 and op2 are effectively on the same map |
1528 | * (as related to map tiling). Note that this looks for a path from |
1563 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
1538 | int dx, dy; |
1573 | int dx, dy; |
1539 | |
1574 | |
1540 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1575 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1541 | } |
1576 | } |
1542 | |
1577 | |
|
|
1578 | //-GPL |
|
|
1579 | |
1543 | object * |
1580 | object * |
1544 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1581 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1545 | { |
1582 | { |
1546 | if (!op->flag [FLAG_REMOVED]) |
|
|
1547 | op->remove (); |
|
|
1548 | |
|
|
1549 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1583 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1550 | } |
1584 | } |
1551 | |
1585 | |
1552 | region * |
1586 | region * |
1553 | maptile::region (int x, int y) const |
1587 | maptile::region (int x, int y) const |
… | |
… | |
1562 | return default_region; |
1596 | return default_region; |
1563 | |
1597 | |
1564 | return ::region::default_region (); |
1598 | return ::region::default_region (); |
1565 | } |
1599 | } |
1566 | |
1600 | |
|
|
1601 | //+GPL |
|
|
1602 | |
1567 | /* picks a random object from a style map. |
1603 | /* picks a random object from a style map. |
1568 | * Redone by MSW so it should be faster and not use static |
|
|
1569 | * variables to generate tables. |
|
|
1570 | */ |
1604 | */ |
1571 | object * |
1605 | object * |
1572 | maptile::pick_random_object () const |
1606 | maptile::pick_random_object (rand_gen &gen) const |
1573 | { |
1607 | { |
1574 | /* while returning a null object will result in a crash, that |
1608 | /* while returning a null object will result in a crash, that |
1575 | * is actually preferable to an infinite loop. That is because |
1609 | * is actually preferable to an infinite loop. That is because |
1576 | * most servers will automatically restart in case of crash. |
1610 | * most servers will automatically restart in case of crash. |
1577 | * Change the logic on getting the random space - shouldn't make |
1611 | * Change the logic on getting the random space - shouldn't make |
1578 | * any difference, but this seems clearer to me. |
1612 | * any difference, but this seems clearer to me. |
1579 | */ |
1613 | */ |
1580 | for (int i = 1000; --i;) |
1614 | for (int i = 1000; --i;) |
1581 | { |
1615 | { |
1582 | object *pick = at (rndm (width), rndm (height)).bot; |
1616 | object *pick = at (gen (width), gen (height)).bot; |
1583 | |
1617 | |
1584 | // do not prefer big monsters just because they are big. |
1618 | // must be head: do not prefer big monsters just because they are big. |
1585 | if (pick && pick->head_ () == pick) |
1619 | if (pick && pick->is_head ()) |
1586 | return pick->head_ (); |
1620 | return pick; |
1587 | } |
1621 | } |
1588 | |
1622 | |
1589 | // instead of crashing in the unlikely(?) case, try to return *something* |
1623 | // instead of crashing in the unlikely(?) case, try to return *something* |
1590 | return get_archetype ("blocked"); |
1624 | return archetype::find (shstr_bug); |
1591 | } |
1625 | } |
|
|
1626 | |
|
|
1627 | //-GPL |
1592 | |
1628 | |
1593 | void |
1629 | void |
1594 | maptile::play_sound (faceidx sound, int x, int y) const |
1630 | maptile::play_sound (faceidx sound, int x, int y) const |
1595 | { |
1631 | { |
1596 | if (!sound) |
1632 | if (!sound) |
1597 | return; |
1633 | return; |
1598 | |
1634 | |
|
|
1635 | for_all_players_on_map (pl, this) |
|
|
1636 | if (client *ns = pl->ns) |
|
|
1637 | { |
|
|
1638 | int dx = x - pl->ob->x; |
|
|
1639 | int dy = y - pl->ob->y; |
|
|
1640 | |
|
|
1641 | int distance = idistance (dx, dy); |
|
|
1642 | |
|
|
1643 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1644 | ns->play_sound (sound, dx, dy); |
|
|
1645 | } |
|
|
1646 | } |
|
|
1647 | |
|
|
1648 | void |
|
|
1649 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1650 | { |
1599 | for_all_players (pl) |
1651 | for_all_players (pl) |
1600 | if (pl->observe->map == this) |
|
|
1601 | if (client *ns = pl->ns) |
1652 | if (client *ns = pl->ns) |
1602 | { |
1653 | { |
1603 | int dx = x - pl->observe->x; |
1654 | int dx = x - pl->ob->x; |
1604 | int dy = y - pl->observe->y; |
1655 | int dy = y - pl->ob->y; |
1605 | |
1656 | |
1606 | int distance = idistance (dx, dy); |
1657 | int distance = idistance (dx, dy); |
1607 | |
1658 | |
1608 | if (distance <= MAX_SOUND_DISTANCE) |
1659 | if (distance <= MAX_SOUND_DISTANCE) |
1609 | ns->play_sound (sound, dx, dy); |
1660 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1610 | } |
1661 | } |
1611 | } |
1662 | } |
1612 | |
1663 | |
|
|
1664 | dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25); |
|
|
1665 | |
|
|
1666 | static void |
|
|
1667 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1668 | { |
|
|
1669 | // clip to map to the left |
|
|
1670 | if (x0 < 0) |
|
|
1671 | { |
|
|
1672 | if (maptile *tile = m->tile_available (TILE_WEST, 1)) |
|
|
1673 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1674 | |
|
|
1675 | if (x1 < 0) // entirely to the left |
|
|
1676 | return; |
|
|
1677 | |
|
|
1678 | x0 = 0; |
|
|
1679 | } |
|
|
1680 | |
|
|
1681 | // clip to map to the right |
|
|
1682 | if (x1 > m->width) |
|
|
1683 | { |
|
|
1684 | if (maptile *tile = m->tile_available (TILE_EAST, 1)) |
|
|
1685 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1686 | |
|
|
1687 | if (x0 > m->width) // entirely to the right |
|
|
1688 | return; |
|
|
1689 | |
|
|
1690 | x1 = m->width; |
|
|
1691 | } |
|
|
1692 | |
|
|
1693 | // clip to map above |
|
|
1694 | if (y0 < 0) |
|
|
1695 | { |
|
|
1696 | if (maptile *tile = m->tile_available (TILE_NORTH, 1)) |
|
|
1697 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1698 | |
|
|
1699 | if (y1 < 0) // entirely above |
|
|
1700 | return; |
|
|
1701 | |
|
|
1702 | y0 = 0; |
|
|
1703 | } |
|
|
1704 | |
|
|
1705 | // clip to map below |
|
|
1706 | if (y1 > m->height) |
|
|
1707 | { |
|
|
1708 | if (maptile *tile = m->tile_available (TILE_SOUTH, 1)) |
|
|
1709 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1710 | |
|
|
1711 | if (y0 > m->height) // entirely below |
|
|
1712 | return; |
|
|
1713 | |
|
|
1714 | y1 = m->height; |
|
|
1715 | } |
|
|
1716 | |
|
|
1717 | // if we get here, the rect is within the current map |
|
|
1718 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1719 | |
|
|
1720 | r->m = m; |
|
|
1721 | r->x0 = x0; |
|
|
1722 | r->y0 = y0; |
|
|
1723 | r->x1 = x1; |
|
|
1724 | r->y1 = y1; |
|
|
1725 | r->dx = dx; |
|
|
1726 | r->dy = dy; |
|
|
1727 | } |
|
|
1728 | |
|
|
1729 | maprect * |
|
|
1730 | maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1) |
|
|
1731 | { |
|
|
1732 | buf.clear (); |
|
|
1733 | |
|
|
1734 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1735 | |
|
|
1736 | // add end marker |
|
|
1737 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1738 | r->m = 0; |
|
|
1739 | |
|
|
1740 | return (maprect *)buf.linearise (); |
|
|
1741 | } |
|
|
1742 | |