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Comparing deliantra/server/common/map.C (file contents):
Revision 1.176 by root, Tue Nov 10 05:11:05 2009 UTC vs.
Revision 1.211 by root, Sat May 7 14:13:48 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#include <unistd.h> 25#include <unistd.h>
26 26
27#include "global.h" 27#include "global.h"
28#include "loader.h"
29#include "path.h" 28#include "path.h"
30 29
31//+GPL 30//+GPL
32 31
33sint8 maptile::outdoor_darkness; 32sint8 maptile::outdoor_darkness;
78 /* Make sure the coordinates are valid - they should be, as caller should 77 /* Make sure the coordinates are valid - they should be, as caller should
79 * have already checked this. 78 * have already checked this.
80 */ 79 */
81 if (OUT_OF_REAL_MAP (m, sx, sy)) 80 if (OUT_OF_REAL_MAP (m, sx, sy))
82 { 81 {
83 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); 82 LOG (llevError | logBacktrace, "blocked_link: Passed map, x, y coordinates outside of map\n");
84 return 1; 83 return 1;
85 } 84 }
86 85
87 mapspace &ms = m->at (sx, sy); 86 mapspace &ms = m->at (sx, sy);
88 87
91 90
92 /* If space is currently not blocked by anything, no need to 91 /* If space is currently not blocked by anything, no need to
93 * go further. Not true for players - all sorts of special 92 * go further. Not true for players - all sorts of special
94 * things we need to do for players. 93 * things we need to do for players.
95 */ 94 */
96 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) 95 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0)
97 return 0; 96 return 0;
98 97
99 /* if there isn't anything alive on this space, and this space isn't 98 /* if there isn't anything alive on this space, and this space isn't
100 * otherwise blocked, we can return now. Only if there is a living 99 * otherwise blocked, we can return now. Only if there is a living
101 * creature do we need to investigate if it is part of this creature 100 * creature do we need to investigate if it is part of this creature
111 /* We basically go through the stack of objects, and if there is 110 /* We basically go through the stack of objects, and if there is
112 * some other object that has NO_PASS or FLAG_ALIVE set, return 111 * some other object that has NO_PASS or FLAG_ALIVE set, return
113 * true. If we get through the entire stack, that must mean 112 * true. If we get through the entire stack, that must mean
114 * ob is blocking it, so return 0. 113 * ob is blocking it, so return 0.
115 */ 114 */
116 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 115 for (object *tmp = ms.top; tmp; tmp = tmp->below)
117 { 116 {
118 if (OB_MOVE_BLOCK (ob, tmp)) 117 if (OB_MOVE_BLOCK (ob, tmp))
119 { 118 {
120 if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) 119 if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob))
121 if (RESULT_INT (0)) 120 if (RESULT_INT (0))
145 return 1; // unconditional block 144 return 1; // unconditional block
146 145
147 } else { 146 } else {
148 // space does not block the ob, directly, but 147 // space does not block the ob, directly, but
149 // anything alive that is not a door still 148 // anything alive that is not a door still
150 // blocks anything but wizards. 149 // blocks anything
151 150
152 if (tmp->flag [FLAG_ALIVE] 151 if (tmp->flag [FLAG_ALIVE]
153 && tmp->head_ () != ob
154 && tmp != ob
155 && tmp->type != DOOR 152 && tmp->type != DOOR
156 && !tmp->flag [FLAG_WIZPASS]) 153 && tmp->head_ () != ob) //TODO: maybe move these check up?
157 return 1; 154 return 1;
158 } 155 }
159 } 156 }
160 157
161 return 0; 158 return 0;
162} 159}
163 160
164/* 161/*
165 * Returns qthe blocking object if the given object can't fit in the given 162 * Returns the blocking object if the given object can't fit in the given
166 * spot. This is meant for multi space objects - for single space objecs, 163 * spot. This is meant for multi space objects - for single space objecs,
167 * just calling get_map_blocked and checking that against movement type 164 * just calling get_map_blocked and checking that against movement type
168 * of object. This function goes through all the parts of the multipart 165 * of object. This function goes through all the parts of the multipart
169 * object and makes sure they can be inserted. 166 * object and makes sure they can be inserted.
170 * 167 *
314 case KW_arch: 311 case KW_arch:
315 if (object *op = object::read (f, this)) 312 if (object *op = object::read (f, this))
316 { 313 {
317 // TODO: why? 314 // TODO: why?
318 if (op->inv) 315 if (op->inv)
316 {
317 op->carrying = 0;
319 op->update_weight (); 318 op->update_weight ();
319 }
320 320
321 if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) 321 if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height))
322 { 322 {
323 // we insert manually because 323 // we insert manually because
324 // a) its way faster 324 // a) its way faster
361} 361}
362 362
363void 363void
364maptile::activate () 364maptile::activate ()
365{ 365{
366 if (spaces) 366 if (state != MAP_INACTIVE)
367 return;
368
367 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 369 for (mapspace *ms = spaces + size (); ms-- > spaces; )
368 for (object *op = ms->bot; op; op = op->above) 370 for (object *op = ms->bot; op; op = op->above)
369 op->activate_recursive (); 371 op->activate_recursive ();
372
373 state = MAP_ACTIVE;
374
375 activate_physics ();
370} 376}
371 377
372void 378void
373maptile::deactivate () 379maptile::deactivate ()
374{ 380{
375 if (spaces) 381 if (state != MAP_ACTIVE)
382 return;
383
376 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 384 for (mapspace *ms = spaces + size (); ms-- > spaces; )
377 for (object *op = ms->bot; op; op = op->above) 385 for (object *op = ms->bot; op; op = op->above)
378 op->deactivate_recursive (); 386 op->deactivate_recursive ();
387
388 state = MAP_INACTIVE;
379} 389}
380 390
381bool 391bool
382maptile::_save_objects (object_freezer &f, int flags) 392maptile::_save_objects (object_freezer &f, int flags)
383{ 393{
424 return false; 434 return false;
425 435
426 return freezer.save (path); 436 return freezer.save (path);
427} 437}
428 438
429maptile::maptile () 439void
440maptile::init ()
430{ 441{
431 in_memory = MAP_SWAPPED; 442 state = MAP_SWAPPED;
432 443
433 /* The maps used to pick up default x and y values from the 444 /* The maps used to pick up default x and y values from the
434 * map archetype. Mimic that behaviour. 445 * map archetype. Mimic that behaviour.
435 */ 446 */
436 width = 16; 447 width = 16;
437 height = 16; 448 height = 16;
438 timeout = 300; 449 timeout = 300;
439 max_items = MAX_ITEM_PER_ACTION; 450 max_items = MAX_ITEM_PER_ACTION;
440 max_volume = 2000000; // 2m³ 451 max_volume = 2000000; // 2m³
441}
442
443maptile::maptile (int w, int h)
444{
445 in_memory = MAP_SWAPPED;
446
447 width = w;
448 height = h;
449 reset_timeout = 0; 452 reset_timeout = 0;
450 timeout = 300;
451 enter_x = 0; 453 enter_x = 0;
452 enter_y = 0; 454 enter_y = 0;
455}
456
457maptile::maptile ()
458{
459 init ();
460}
461
462maptile::maptile (int w, int h)
463{
464 init ();
465
466 width = w;
467 height = h;
453 468
454 alloc (); 469 alloc ();
455} 470}
456 471
457/* 472/*
557 * the map (or something equivilent) into output_string. */ 572 * the map (or something equivilent) into output_string. */
558static const char * 573static const char *
559print_shop_string (maptile *m) 574print_shop_string (maptile *m)
560{ 575{
561 static dynbuf_text buf; buf.clear (); 576 static dynbuf_text buf; buf.clear ();
577 bool first = true;
562 578
563 for (int i = 0; i < m->shopitems[0].index; i++) 579 for (int i = 0; i < m->shopitems[0].index; i++)
564 { 580 {
581 if (!first)
582 buf << ';';
583
584 first = false;
585
565 if (m->shopitems[i].typenum) 586 if (m->shopitems[i].typenum)
566 { 587 {
567 if (m->shopitems[i].strength) 588 if (m->shopitems[i].strength)
568 buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 589 buf.printf ("%s:%d", m->shopitems[i].name, m->shopitems[i].strength);
569 else 590 else
570 buf.printf ("%s;", m->shopitems[i].name); 591 buf.printf ("%s", m->shopitems[i].name);
571 } 592 }
572 else 593 else
573 { 594 {
574 if (m->shopitems[i].strength) 595 if (m->shopitems[i].strength)
575 buf.printf ("*:%d;", m->shopitems[i].strength); 596 buf.printf ("*:%d", m->shopitems[i].strength);
576 else 597 else
577 buf.printf ("*"); 598 buf.printf ("*");
578 } 599 }
579 } 600 }
580 601
603 { 624 {
604 case KW_msg: 625 case KW_msg:
605 thawer.get_ml (KW_endmsg, msg); 626 thawer.get_ml (KW_endmsg, msg);
606 break; 627 break;
607 628
608 case KW_lore: // CF+ extension 629 case KW_lore: // deliantra extension
609 thawer.get_ml (KW_endlore, maplore); 630 thawer.get_ml (KW_endlore, maplore);
610 break; 631 break;
611 632
612 case KW_maplore: 633 case KW_maplore:
613 thawer.get_ml (KW_endmaplore, maplore); 634 thawer.get_ml (KW_endmaplore, maplore);
630 case KW_shopgreed: thawer.get (shopgreed); break; 651 case KW_shopgreed: thawer.get (shopgreed); break;
631 case KW_shopmin: thawer.get (shopmin); break; 652 case KW_shopmin: thawer.get (shopmin); break;
632 case KW_shopmax: thawer.get (shopmax); break; 653 case KW_shopmax: thawer.get (shopmax); break;
633 case KW_shoprace: thawer.get (shoprace); break; 654 case KW_shoprace: thawer.get (shoprace); break;
634 case KW_outdoor: thawer.get (outdoor); break; 655 case KW_outdoor: thawer.get (outdoor); break;
635 case KW_temp: thawer.get (temp); break;
636 case KW_pressure: thawer.get (pressure); break;
637 case KW_humid: thawer.get (humid); break;
638 case KW_windspeed: thawer.get (windspeed); break;
639 case KW_winddir: thawer.get (winddir); break;
640 case KW_sky: thawer.get (sky); break;
641 656
642 case KW_per_player: thawer.get (per_player); break; 657 case KW_per_player: thawer.get (per_player); break;
643 case KW_per_party: thawer.get (per_party); break; 658 case KW_per_party: thawer.get (per_party); break;
644 case KW_no_reset: thawer.get (no_reset); break; 659 case KW_no_reset: thawer.get (no_reset); break;
645 case KW_no_drop: thawer.get (no_drop); break; 660 case KW_no_drop: thawer.get (no_drop); break;
646 661
647 case KW_region: default_region = region::find (thawer.get_str ()); break; 662 case KW_region: thawer.get (default_region); break;
648 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 663 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
649 664
650 // old names new names 665 // old names new names
651 case KW_hp: case KW_enter_x: thawer.get (enter_x); break; 666 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
652 case KW_sp: case KW_enter_y: thawer.get (enter_y); break; 667 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
660 675
661 case KW_tile_path_1: thawer.get (tile_path [0]); break; 676 case KW_tile_path_1: thawer.get (tile_path [0]); break;
662 case KW_tile_path_2: thawer.get (tile_path [1]); break; 677 case KW_tile_path_2: thawer.get (tile_path [1]); break;
663 case KW_tile_path_3: thawer.get (tile_path [2]); break; 678 case KW_tile_path_3: thawer.get (tile_path [2]); break;
664 case KW_tile_path_4: thawer.get (tile_path [3]); break; 679 case KW_tile_path_4: thawer.get (tile_path [3]); break;
680 case KW_tile_path_5: thawer.get (tile_path [4]); break;
681 case KW_tile_path_6: thawer.get (tile_path [5]); break;
665 682
666 case KW_ERROR: 683 case KW_ERROR:
667 set_key_text (thawer.kw_str, thawer.value); 684 set_key_text (thawer.kw_str, thawer.value);
668 break; 685 break;
669 686
670 case KW_end: 687 case KW_end:
671 thawer.next (); 688 thawer.next ();
672 return true; 689 return true;
673 690
674 default: 691 default:
675 if (!thawer.parse_error ("map", 0)) 692 if (!thawer.parse_error ("map"))
676 return false; 693 return false;
677 break; 694 break;
678 } 695 }
679 696
680 thawer.next (); 697 thawer.next ();
698 int unique = 0; 715 int unique = 0;
699 for (object *op = spaces [i].bot; op; ) 716 for (object *op = spaces [i].bot; op; )
700 { 717 {
701 object *above = op->above; 718 object *above = op->above;
702 719
703 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 720 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
704 unique = 1; 721 unique = 1;
705 722
706 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 723 if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique))
707 op->destroy (); 724 op->destroy ();
708 725
709 op = above; 726 op = above;
710 } 727 }
711 } 728 }
714//-GPL 731//-GPL
715 732
716bool 733bool
717maptile::_save_header (object_freezer &freezer) 734maptile::_save_header (object_freezer &freezer)
718{ 735{
719#define MAP_OUT(k) freezer.put (KW_ ## k, k) 736#define MAP_OUT(k) freezer.put (KW(k), k)
720#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) 737#define MAP_OUT2(k,v) freezer.put (KW(k), v)
721 738
722 MAP_OUT2 (arch, "map"); 739 MAP_OUT2 (arch, CS(map));
723 740
724 if (name) MAP_OUT (name); 741 if (name) MAP_OUT (name);
725 MAP_OUT (swap_time); 742 MAP_OUT (swap_time);
726 MAP_OUT (reset_time); 743 MAP_OUT (reset_time);
727 MAP_OUT (reset_timeout); 744 MAP_OUT (reset_timeout);
735 MAP_OUT (shopgreed); 752 MAP_OUT (shopgreed);
736 MAP_OUT (shopmin); 753 MAP_OUT (shopmin);
737 MAP_OUT (shopmax); 754 MAP_OUT (shopmax);
738 if (shoprace) MAP_OUT (shoprace); 755 if (shoprace) MAP_OUT (shoprace);
739 756
740 MAP_OUT (darkness);
741 MAP_OUT (width); 757 MAP_OUT (width);
742 MAP_OUT (height); 758 MAP_OUT (height);
743 MAP_OUT (enter_x); 759 MAP_OUT (enter_x);
744 MAP_OUT (enter_y); 760 MAP_OUT (enter_y);
745 761 MAP_OUT (darkness);
746 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
747 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
748
749 MAP_OUT (outdoor); 762 MAP_OUT (outdoor);
750 MAP_OUT (temp); 763
751 MAP_OUT (pressure); 764 if (msg) freezer.put (KW(msg) , KW(endmsg) , msg);
752 MAP_OUT (humid); 765 if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore);
753 MAP_OUT (windspeed);
754 MAP_OUT (winddir);
755 MAP_OUT (sky);
756 766
757 MAP_OUT (per_player); 767 MAP_OUT (per_player);
758 MAP_OUT (per_party); 768 MAP_OUT (per_party);
759 769
760 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); 770 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
761 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); 771 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
762 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); 772 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
763 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); 773 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
774 if (tile_path [4]) MAP_OUT2 (tile_path_5, tile_path [4]);
775 if (tile_path [5]) MAP_OUT2 (tile_path_6, tile_path [5]);
764 776
765 freezer.put (this); 777 freezer.put (this);
766 freezer.put (KW_end); 778 freezer.put (KW(end));
767 779
768 return true; 780 return true;
769} 781}
770 782
771bool 783bool
825 msg = 0; 837 msg = 0;
826 maplore = 0; 838 maplore = 0;
827 shoprace = 0; 839 shoprace = 0;
828 delete [] shopitems, shopitems = 0; 840 delete [] shopitems, shopitems = 0;
829 841
830 for (int i = 0; i < 4; i++) 842 for (int i = 0; i < array_length (tile_path); i++)
831 tile_path [i] = 0; 843 tile_path [i] = 0;
832} 844}
833 845
834maptile::~maptile () 846maptile::~maptile ()
835{ 847{
842 /* We need to look through all the maps and see if any maps 854 /* We need to look through all the maps and see if any maps
843 * are pointing at this one for tiling information. Since 855 * are pointing at this one for tiling information. Since
844 * tiling can be asymetric, we just can not look to see which 856 * tiling can be asymetric, we just can not look to see which
845 * maps this map tiles with and clears those. 857 * maps this map tiles with and clears those.
846 */ 858 */
847 for (int i = 0; i < 4; i++) 859 for (int i = 0; i < array_length (tile_path); i++)
848 if (tile_map[i] == m) 860 if (tile_map[i] == m)
849 tile_map[i] = 0; 861 tile_map[i] = 0;
850} 862}
851 863
852void 864void
856 868
857 clear (); 869 clear ();
858} 870}
859 871
860/* decay and destroy perishable items in a map */ 872/* decay and destroy perishable items in a map */
873// TODO: should be done regularly, not on map load?
861void 874void
862maptile::do_decay_objects () 875maptile::do_decay_objects ()
863{ 876{
864 if (!spaces) 877 if (!spaces)
865 return; 878 return;
867 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 880 for (mapspace *ms = spaces + size (); ms-- > spaces; )
868 for (object *above, *op = ms->bot; op; op = above) 881 for (object *above, *op = ms->bot; op; op = above)
869 { 882 {
870 above = op->above; 883 above = op->above;
871 884
885 // do not decay anything above unique floor tiles (yet :)
886 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
887 break;
888
872 bool destroy = 0; 889 bool destroy = 0;
873 890
874 // do not decay anything above unique floor tiles (yet :) 891 if (op->flag [FLAG_IS_FLOOR]
875 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 892 || op->flag [FLAG_OBJ_ORIGINAL]
876 break; 893 || op->flag [FLAG_UNIQUE]
877 894 || op->flag [FLAG_OVERLAY_FLOOR]
878 if (QUERY_FLAG (op, FLAG_IS_FLOOR) 895 || op->flag [FLAG_UNPAID]
879 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
880 || QUERY_FLAG (op, FLAG_UNIQUE)
881 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
882 || QUERY_FLAG (op, FLAG_UNPAID)
883 || op->is_alive ()) 896 || op->is_alive ())
884 ; // do not decay 897 ; // do not decay
885 else if (op->is_weapon ()) 898 else if (op->is_weapon ())
886 { 899 {
887 op->stats.dam--; 900 op->stats.dam--;
912 || mat & M_LIQUID 925 || mat & M_LIQUID
913 || (mat & M_IRON && rndm (1, 5) == 1) 926 || (mat & M_IRON && rndm (1, 5) == 1)
914 || (mat & M_GLASS && rndm (1, 2) == 1) 927 || (mat & M_GLASS && rndm (1, 2) == 1)
915 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) 928 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
916 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) 929 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
917 || (mat & M_ICE && temp > 32)) 930 //|| (mat & M_ICE && temp > 32)
931 )
918 destroy = 1; 932 destroy = 1;
919 } 933 }
920 934
921 /* adjust overall chance below */ 935 /* adjust overall chance below */
922 if (destroy && rndm (0, 1)) 936 if (destroy && rndm (0, 1))
942 sint64 total_exp = 0; 956 sint64 total_exp = 0;
943 957
944 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 958 for (mapspace *ms = spaces + size (); ms-- > spaces; )
945 for (object *op = ms->bot; op; op = op->above) 959 for (object *op = ms->bot; op; op = op->above)
946 { 960 {
947 if (QUERY_FLAG (op, FLAG_MONSTER)) 961 if (op->flag [FLAG_MONSTER])
948 { 962 {
949 total_exp += op->stats.exp; 963 total_exp += op->stats.exp;
950 monster_cnt++; 964 monster_cnt++;
951 } 965 }
952 966
953 if (QUERY_FLAG (op, FLAG_GENERATOR)) 967 if (op->flag [FLAG_GENERATOR])
954 { 968 {
955 total_exp += op->stats.exp; 969 total_exp += op->stats.exp;
956 970
957 if (archetype *at = op->other_arch) 971 if (archetype *at = op->other_arch)
958 { 972 {
1140 */ 1154 */
1141 1155
1142 for (object *tmp = last; tmp; tmp = tmp->below) 1156 for (object *tmp = last; tmp; tmp = tmp->below)
1143 { 1157 {
1144 /* Once we get to a floor, stop, since we already have a floor object */ 1158 /* Once we get to a floor, stop, since we already have a floor object */
1145 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1159 if (tmp->flag [FLAG_IS_FLOOR])
1146 break; 1160 break;
1147 1161
1148 /* If two top faces are already set, quit processing */ 1162 /* If two top faces are already set, quit processing */
1149 if (top && middle) 1163 if (top && middle)
1150 break; 1164 break;
1181 middle = 0; 1195 middle = 0;
1182 1196
1183 if (top == middle) 1197 if (top == middle)
1184 middle = 0; 1198 middle = 0;
1185 1199
1200 // dire hack to handle "transparent" floors - currently only open_space
1201 if (floor && floor->arch->archname == shstr_quad_open_space)
1202 {
1203 floor->set_anim_frame (0);
1204
1205 if (maptile *m = floor->map->tile_map [TILE_DOWN])
1206 {
1207 // mirror the floor - very unreliable because usually outdated,
1208 // but somewhta works because floors do not change often :/
1209 mapspace &ms = m->at (floor->x, floor->y);
1210 ms.update ();
1211
1212 if (object *floor2 = ms.faces_obj [2])
1213 if (floor2->arch->archname != shstr_quad_open_space && !middle)
1214 {
1215 floor->set_anim_frame (1);
1216 middle = floor;
1217 floor = floor2;
1218 }
1219 }
1220 }
1221
1186#if 0 1222#if 0
1187 faces_obj [0] = top; 1223 faces_obj [0] = top;
1188 faces_obj [1] = middle; 1224 faces_obj [1] = middle;
1189 faces_obj [2] = floor; 1225 faces_obj [2] = floor;
1190#endif 1226#endif
1193maptile * 1229maptile *
1194maptile::tile_available (int dir, bool load) 1230maptile::tile_available (int dir, bool load)
1195{ 1231{
1196 if (tile_path[dir]) 1232 if (tile_path[dir])
1197 { 1233 {
1234 // map is there and we don't need to load it OR it's loaded => return what we have
1198 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) 1235 if (tile_map[dir] && (!load || tile_map[dir]->linkable ()))
1199 return tile_map[dir]; 1236 return tile_map[dir];
1200 1237
1238 // well, try to locate it then, if possible - maybe it's there already
1201 if ((tile_map[dir] = find_async (tile_path[dir], this, load))) 1239 if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
1202 return tile_map[dir]; 1240 return tile_map[dir];
1203 } 1241 }
1204 1242
1205 return 0; 1243 return 0;
1317/** 1355/**
1318 * Return whether map2 is adjacent to map1. If so, store the distance from 1356 * Return whether map2 is adjacent to map1. If so, store the distance from
1319 * map1 to map2 in dx/dy. 1357 * map1 to map2 in dx/dy.
1320 */ 1358 */
1321int 1359int
1322adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1360adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy)
1323{ 1361{
1324 if (!map1 || !map2) 1362 if (!map1 || !map2)
1325 return 0; 1363 return 0;
1326 1364
1327 //TODO: this doesn't actually check correctly when intermediate maps are not loaded 1365 //TODO: this doesn't actually check correctly when intermediate maps are not loaded
1329 if (map1 == map2) 1367 if (map1 == map2)
1330 { 1368 {
1331 *dx = 0; 1369 *dx = 0;
1332 *dy = 0; 1370 *dy = 0;
1333 } 1371 }
1334 else if (map1->tile_map[0] == map2) 1372 else if (map1->tile_available (TILE_NORTH, false) == map2)
1335 { /* up */ 1373 {
1336 *dx = 0; 1374 *dx = 0;
1337 *dy = -map2->height; 1375 *dy = -map2->height;
1338 } 1376 }
1339 else if (map1->tile_map[1] == map2) 1377 else if (map1->tile_available (TILE_EAST , false) == map2)
1340 { /* right */ 1378 {
1341 *dx = map1->width; 1379 *dx = map1->width;
1342 *dy = 0; 1380 *dy = 0;
1343 } 1381 }
1344 else if (map1->tile_map[2] == map2) 1382 else if (map1->tile_available (TILE_SOUTH, false) == map2)
1345 { /* down */ 1383 {
1346 *dx = 0; 1384 *dx = 0;
1347 *dy = map1->height; 1385 *dy = map1->height;
1348 } 1386 }
1349 else if (map1->tile_map[3] == map2) 1387 else if (map1->tile_available (TILE_WEST , false) == map2)
1350 { /* left */ 1388 {
1351 *dx = -map2->width; 1389 *dx = -map2->width;
1352 *dy = 0; 1390 *dy = 0;
1353 } 1391 }
1354 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1392 else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_EAST , false) == map2)
1355 { /* up right */ 1393 { /* up right */
1356 *dx = map1->tile_map[0]->width; 1394 *dx = +map1->tile_map[TILE_NORTH]->width;
1357 *dy = -map1->tile_map[0]->height; 1395 *dy = -map1->tile_map[TILE_NORTH]->height;
1358 } 1396 }
1359 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1397 else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_WEST , false) == map2)
1360 { /* up left */ 1398 { /* up left */
1361 *dx = -map2->width; 1399 *dx = -map2->width;
1362 *dy = -map1->tile_map[0]->height; 1400 *dy = -map1->tile_map[TILE_NORTH]->height;
1363 } 1401 }
1364 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1402 else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_NORTH, false) == map2)
1365 { /* right up */ 1403 { /* right up */
1366 *dx = map1->width; 1404 *dx = +map1->width;
1367 *dy = -map2->height; 1405 *dy = -map2->height;
1368 } 1406 }
1369 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1407 else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_SOUTH, false) == map2)
1370 { /* right down */ 1408 { /* right down */
1371 *dx = map1->width; 1409 *dx = +map1->width;
1372 *dy = map1->tile_map[1]->height; 1410 *dy = +map1->tile_map[TILE_EAST]->height;
1373 } 1411 }
1374 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1412 else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_EAST , false) == map2)
1375 { /* down right */ 1413 { /* down right */
1376 *dx = map1->tile_map[2]->width; 1414 *dx = +map1->tile_map[TILE_SOUTH]->width;
1377 *dy = map1->height; 1415 *dy = +map1->height;
1378 } 1416 }
1379 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1417 else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_WEST , false) == map2)
1380 { /* down left */ 1418 { /* down left */
1381 *dx = -map2->width; 1419 *dx = -map2->width;
1382 *dy = map1->height; 1420 *dy = +map1->height;
1383 } 1421 }
1384 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1422 else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_NORTH, false) == map2)
1385 { /* left up */ 1423 { /* left up */
1386 *dx = -map1->tile_map[3]->width; 1424 *dx = -map1->tile_map[TILE_WEST]->width;
1387 *dy = -map2->height; 1425 *dy = -map2->height;
1388 } 1426 }
1389 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1427 else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_SOUTH, false) == map2)
1390 { /* left down */ 1428 { /* left down */
1391 *dx = -map1->tile_map[3]->width; 1429 *dx = -map1->tile_map[TILE_WEST]->width;
1392 *dy = map1->tile_map[3]->height; 1430 *dy = +map1->tile_map[TILE_WEST]->height;
1393 } 1431 }
1394 else 1432 else
1395 return 0; 1433 return 0;
1396 1434
1397 return 1; 1435 return 1;
1433 * 1471 *
1434 * currently, the only flag supported (0x1) is don't translate for 1472 * currently, the only flag supported (0x1) is don't translate for
1435 * closest body part of 'op1' 1473 * closest body part of 'op1'
1436 */ 1474 */
1437void 1475void
1438get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1476get_rangevector (object *op1, object *op2, rv_vector *retval, int flags)
1439{ 1477{
1440 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1478 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1441 { 1479 {
1442 /* be conservative and fill in _some_ data */ 1480 /* be conservative and fill in _some_ data */
1443 retval->distance = 10000; 1481 retval->distance = 10000;
1444 retval->distance_x = 10000; 1482 retval->distance_x = 10000;
1445 retval->distance_y = 10000; 1483 retval->distance_y = 10000;
1446 retval->direction = 0; 1484 retval->direction = 0;
1447 retval->part = 0; 1485 retval->part = 0;
1448 } 1486 }
1449 else 1487 else
1450 { 1488 {
1451 object *best;
1452
1453 retval->distance_x += op2->x - op1->x; 1489 retval->distance_x += op2->x - op1->x;
1454 retval->distance_y += op2->y - op1->y; 1490 retval->distance_y += op2->y - op1->y;
1455 1491
1456 best = op1; 1492 object *best = op1;
1493
1457 /* If this is multipart, find the closest part now */ 1494 /* If this is multipart, find the closest part now */
1458 if (!(flags & 0x1) && op1->more) 1495 if (!(flags & 1) && op1->more)
1459 { 1496 {
1460 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; 1497 int best_distance = idistance (retval->distance_x, retval->distance_y);
1461 1498
1462 /* we just take the offset of the piece to head to figure 1499 /* we just take the offset of the piece to head to figure
1463 * distance instead of doing all that work above again 1500 * distance instead of doing all that work above again
1464 * since the distance fields we set above are positive in the 1501 * since the distance fields we set above are positive in the
1465 * same axis as is used for multipart objects, the simply arithmetic 1502 * same axis as is used for multipart objects, the simply arithmetic
1466 * below works. 1503 * below works.
1467 */ 1504 */
1468 for (object *tmp = op1->more; tmp; tmp = tmp->more) 1505 for (object *tmp = op1->more; tmp; tmp = tmp->more)
1469 { 1506 {
1470 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + 1507 int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y);
1471 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); 1508
1472 if (tmpi < best_distance) 1509 if (tmpi < best_distance)
1473 { 1510 {
1474 best_distance = tmpi; 1511 best_distance = tmpi;
1475 best = tmp; 1512 best = tmp;
1476 } 1513 }
1477 } 1514 }
1478 1515
1479 if (best != op1) 1516 if (best != op1)
1480 { 1517 {
1481 retval->distance_x += op1->x - best->x; 1518 retval->distance_x += op1->x - best->x;
1482 retval->distance_y += op1->y - best->y; 1519 retval->distance_y += op1->y - best->y;
1483 } 1520 }
1484 } 1521 }
1485 1522
1486 retval->part = best; 1523 retval->part = best;
1487 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); 1524 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1488 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1525 retval->direction = find_dir_2 (retval->distance_x, retval->distance_y);
1489 } 1526 }
1490} 1527}
1491 1528
1492/* this is basically the same as get_rangevector above, but instead of 1529/* this is basically the same as get_rangevector above, but instead of
1493 * the first parameter being an object, it instead is the map 1530 * the first parameter being an object, it instead is the map
1498 * be more consistant with the above function and also in case they are needed 1535 * be more consistant with the above function and also in case they are needed
1499 * for something in the future. Also, since no object is pasted, the best 1536 * for something in the future. Also, since no object is pasted, the best
1500 * field of the rv_vector is set to NULL. 1537 * field of the rv_vector is set to NULL.
1501 */ 1538 */
1502void 1539void
1503get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) 1540get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags)
1504{ 1541{
1505 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 1542 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1506 { 1543 {
1507 /* be conservative and fill in _some_ data */ 1544 /* be conservative and fill in _some_ data */
1508 retval->distance = 100000; 1545 retval->distance = 100000;
1509 retval->distance_x = 32767; 1546 retval->distance_x = 32767;
1510 retval->distance_y = 32767; 1547 retval->distance_y = 32767;
1511 retval->direction = 0; 1548 retval->direction = 0;
1512 retval->part = 0; 1549 retval->part = 0;
1513 } 1550 }
1514 else 1551 else
1515 { 1552 {
1516 retval->distance_x += op2->x - x; 1553 retval->distance_x += op2->x - x;
1517 retval->distance_y += op2->y - y; 1554 retval->distance_y += op2->y - y;
1518 1555
1519 retval->part = 0; 1556 retval->part = 0;
1520 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); 1557 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1521 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1558 retval->direction = find_dir_2 (retval->distance_x, retval->distance_y);
1522 } 1559 }
1523} 1560}
1524 1561
1525/* Returns true of op1 and op2 are effectively on the same map 1562/* Returns true of op1 and op2 are effectively on the same map
1526 * (as related to map tiling). Note that this looks for a path from 1563 * (as related to map tiling). Note that this looks for a path from
1576 */ 1613 */
1577 for (int i = 1000; --i;) 1614 for (int i = 1000; --i;)
1578 { 1615 {
1579 object *pick = at (gen (width), gen (height)).bot; 1616 object *pick = at (gen (width), gen (height)).bot;
1580 1617
1581 // do not prefer big monsters just because they are big. 1618 // must be head: do not prefer big monsters just because they are big.
1582 if (pick && pick->is_head ()) 1619 if (pick && pick->is_head ())
1583 return pick->head_ (); 1620 return pick;
1584 } 1621 }
1585 1622
1586 // instead of crashing in the unlikely(?) case, try to return *something* 1623 // instead of crashing in the unlikely(?) case, try to return *something*
1587 return archetype::find (shstr_bug); 1624 return archetype::find (shstr_bug);
1588} 1625}
1622 if (distance <= MAX_SOUND_DISTANCE) 1659 if (distance <= MAX_SOUND_DISTANCE)
1623 ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); 1660 ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg);
1624 } 1661 }
1625} 1662}
1626 1663
1664dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25);
1665
1627static void 1666static void
1628split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) 1667split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy)
1629{ 1668{
1630 // clip to map to the left 1669 // clip to map to the left
1631 if (x0 < 0) 1670 if (x0 < 0)
1632 { 1671 {
1633 if (maptile *tile = m->tile_available (TILE_LEFT, 1)) 1672 if (maptile *tile = m->tile_available (TILE_WEST, 1))
1634 split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); 1673 split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy);
1635 1674
1636 if (x1 < 0) // entirely to the left 1675 if (x1 < 0) // entirely to the left
1637 return; 1676 return;
1638 1677
1640 } 1679 }
1641 1680
1642 // clip to map to the right 1681 // clip to map to the right
1643 if (x1 > m->width) 1682 if (x1 > m->width)
1644 { 1683 {
1645 if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) 1684 if (maptile *tile = m->tile_available (TILE_EAST, 1))
1646 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); 1685 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy);
1647 1686
1648 if (x0 > m->width) // entirely to the right 1687 if (x0 > m->width) // entirely to the right
1649 return; 1688 return;
1650 1689
1652 } 1691 }
1653 1692
1654 // clip to map above 1693 // clip to map above
1655 if (y0 < 0) 1694 if (y0 < 0)
1656 { 1695 {
1657 if (maptile *tile = m->tile_available (TILE_UP, 1)) 1696 if (maptile *tile = m->tile_available (TILE_NORTH, 1))
1658 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); 1697 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height);
1659 1698
1660 if (y1 < 0) // entirely above 1699 if (y1 < 0) // entirely above
1661 return; 1700 return;
1662 1701
1664 } 1703 }
1665 1704
1666 // clip to map below 1705 // clip to map below
1667 if (y1 > m->height) 1706 if (y1 > m->height)
1668 { 1707 {
1669 if (maptile *tile = m->tile_available (TILE_DOWN, 1)) 1708 if (maptile *tile = m->tile_available (TILE_SOUTH, 1))
1670 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); 1709 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height);
1671 1710
1672 if (y0 > m->height) // entirely below 1711 if (y0 > m->height) // entirely below
1673 return; 1712 return;
1674 1713
1686 r->dx = dx; 1725 r->dx = dx;
1687 r->dy = dy; 1726 r->dy = dy;
1688} 1727}
1689 1728
1690maprect * 1729maprect *
1691maptile::split_to_tiles (int x0, int y0, int x1, int y1) 1730maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1)
1692{ 1731{
1693 static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8);
1694 buf.clear (); 1732 buf.clear ();
1695 1733
1696 ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); 1734 ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0);
1697 1735
1698 // add end marker 1736 // add end marker

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