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Comparing deliantra/server/common/map.C (file contents):
Revision 1.211 by root, Sat May 7 14:13:48 2011 UTC vs.
Revision 1.216 by root, Sun May 8 21:51:26 2011 UTC

543 *q = '\0'; 543 *q = '\0';
544 544
545 current_type = get_typedata_by_name (p); 545 current_type = get_typedata_by_name (p);
546 if (current_type) 546 if (current_type)
547 { 547 {
548 items[i].name = current_type->name; 548 items[i].name = current_type->name;
549 items[i].typenum = current_type->number; 549 items[i].typenum = current_type->number;
550 items[i].name_pl = current_type->name_pl; 550 items[i].name_pl = current_type->name_pl;
551 } 551 }
552 else 552 else
553 { /* oh uh, something's wrong, let's free up this one, and try 553 { /* oh uh, something's wrong, let's free up this one, and try
671 case KW_value: case KW_swap_time: thawer.get (timeout); break; 671 case KW_value: case KW_swap_time: thawer.get (timeout); break;
672 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; 672 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
673 case KW_invisible: case KW_darkness: thawer.get (darkness); break; 673 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
674 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; 674 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
675 675
676 case KW_tile_path_1: thawer.get (tile_path [0]); break; 676 case KW_tile_path_1: thawer.get (tile_path [TILE_NORTH]); break;
677 case KW_tile_path_2: thawer.get (tile_path [1]); break; 677 case KW_tile_path_2: thawer.get (tile_path [TILE_EAST ]); break;
678 case KW_tile_path_3: thawer.get (tile_path [2]); break; 678 case KW_tile_path_3: thawer.get (tile_path [TILE_SOUTH]); break;
679 case KW_tile_path_4: thawer.get (tile_path [3]); break; 679 case KW_tile_path_4: thawer.get (tile_path [TILE_WEST ]); break;
680 case KW_tile_path_5: thawer.get (tile_path [4]); break; 680 case KW_tile_path_5: thawer.get (tile_path [TILE_UP ]); break;
681 case KW_tile_path_6: thawer.get (tile_path [5]); break; 681 case KW_tile_path_6: thawer.get (tile_path [TILE_DOWN ]); break;
682 682
683 case KW_ERROR: 683 case KW_ERROR:
684 set_key_text (thawer.kw_str, thawer.value); 684 set_key_text (thawer.kw_str, thawer.value);
685 break; 685 break;
686 686
765 if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); 765 if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore);
766 766
767 MAP_OUT (per_player); 767 MAP_OUT (per_player);
768 MAP_OUT (per_party); 768 MAP_OUT (per_party);
769 769
770 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); 770 if (tile_path [TILE_NORTH]) MAP_OUT2 (tile_path_1, tile_path [TILE_NORTH]);
771 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); 771 if (tile_path [TILE_EAST ]) MAP_OUT2 (tile_path_2, tile_path [TILE_EAST ]);
772 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); 772 if (tile_path [TILE_SOUTH]) MAP_OUT2 (tile_path_3, tile_path [TILE_SOUTH]);
773 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); 773 if (tile_path [TILE_WEST ]) MAP_OUT2 (tile_path_4, tile_path [TILE_WEST ]);
774 if (tile_path [4]) MAP_OUT2 (tile_path_5, tile_path [4]); 774 if (tile_path [TILE_UP ]) MAP_OUT2 (tile_path_5, tile_path [TILE_UP ]);
775 if (tile_path [5]) MAP_OUT2 (tile_path_6, tile_path [5]); 775 if (tile_path [TILE_DOWN ]) MAP_OUT2 (tile_path_6, tile_path [TILE_DOWN ]);
776 776
777 freezer.put (this); 777 freezer.put (this);
778 freezer.put (KW(end)); 778 freezer.put (KW(end));
779 779
780 return true; 780 return true;
1195 middle = 0; 1195 middle = 0;
1196 1196
1197 if (top == middle) 1197 if (top == middle)
1198 middle = 0; 1198 middle = 0;
1199 1199
1200 // dire hack to handle "transparent" floors - currently only open_space 1200 // set lower map transparent floor flag if applicable
1201 if (floor && floor->arch->archname == shstr_quad_open_space) 1201 if (floor && floor->flag [FLAG_IS_TRANSPARENT_FLOOR] && !middle && !top)
1202 { 1202 {
1203 floor->set_anim_frame (0); 1203 floor->set_anim_frame (0);
1204 1204
1205 if (maptile *m = floor->map->tile_map [TILE_DOWN]) 1205 if (maptile *m = floor->map->tile_map [TILE_DOWN])
1206 { 1206 {
1207 // mirror the floor - very unreliable because usually outdated,
1208 // but somewhta works because floors do not change often :/
1209 mapspace &ms = m->at (floor->x, floor->y); 1207 mapspace &ms = m->at (floor->x, floor->y);
1210 ms.update (); 1208 ms.update ();
1211 1209
1212 if (object *floor2 = ms.faces_obj [2]) 1210 if (object *floor2 = ms.faces_obj [2])
1213 if (floor2->arch->archname != shstr_quad_open_space && !middle) 1211 if (!floor2->flag [FLAG_IS_TRANSPARENT_FLOOR])
1214 { 1212 {
1215 floor->set_anim_frame (1); 1213 floor->set_anim_frame (1);
1216 middle = floor; 1214 top = floor;
1215 middle = ms.faces_obj [0];
1217 floor = floor2; 1216 floor = floor2;
1218 } 1217 }
1218
1219 ms.pflags |= PF_VIS_UP;
1219 } 1220 }
1220 } 1221 }
1221 1222
1222#if 0 1223#if 0
1223 faces_obj [0] = top; 1224 faces_obj [0] = top;
1224 faces_obj [1] = middle; 1225 faces_obj [1] = middle;
1225 faces_obj [2] = floor; 1226 faces_obj [2] = floor;
1226#endif 1227#endif
1227} 1228}
1228 1229
1230void
1231mapspace::update_up ()
1232{
1233 // invalidate up
1234 if (!(pflags & PF_VIS_UP))
1235 return;
1236
1237 pflags &= ~PF_VIS_UP;
1238
1239 if (bot)
1240 if (maptile *m = bot->map->tile_map [TILE_UP])
1241 m->at (bot->x, bot->y).invalidate ();
1242}
1243
1229maptile * 1244maptile *
1230maptile::tile_available (int dir, bool load) 1245maptile::tile_available (int dir, bool load)
1231{ 1246{
1232 if (tile_path[dir])
1233 {
1234 // map is there and we don't need to load it OR it's loaded => return what we have 1247 // map is there and we don't need to load it OR it's loaded => return what we have
1235 if (tile_map[dir] && (!load || tile_map[dir]->linkable ())) 1248 if (tile_map [dir] && (!load || tile_map [dir]->linkable ()))
1236 return tile_map[dir]; 1249 return tile_map [dir];
1237 1250
1251 if (tile_path [dir])
1252 {
1238 // well, try to locate it then, if possible - maybe it's there already 1253 // well, try to locate it then, if possible - maybe it's there already
1254 // this is the ONLY place in the server that links maps with each other,
1255 // so any kind of inter-map stuff has to be initiated here.
1239 if ((tile_map[dir] = find_async (tile_path[dir], this, load))) 1256 if (maptile *m = find_async (tile_path [dir], this, load))
1257 {
1258 bool mismatch = false;
1259
1260 if (dir == TILE_NORTH || dir == TILE_SOUTH || dir == TILE_UP || dir == TILE_DOWN)
1261 if (width != m->width)
1262 mismatch = true;
1263
1264 if (dir == TILE_EAST || dir == TILE_WEST || dir == TILE_UP || dir == TILE_DOWN)
1265 if (height != m->height)
1266 mismatch = true;
1267
1268 if (mismatch)
1269 {
1270 LOG (llevError, "tile dimension mismatch for direction %d from %s to %s\n",
1271 dir, &path, &m->path);
1272 m = 0;
1273 }
1274 else if (0)//D
1275 {
1276 // as an optimisation, link us against the other map if the other map
1277 // has us as neighbour, which is very common, but not guaranteed.
1278 int dir2 = REVERSE_TILE_DIR (dir);
1279
1280 if (m->tile_path [dir2] == path)
1281 m->tile_map [dir2] = this;
1282 }
1283
1284
1240 return tile_map[dir]; 1285 return tile_map [dir] = m;
1286 }
1241 } 1287 }
1242 1288
1243 return 0; 1289 return 0;
1244} 1290}
1245 1291
1261 if (!m) 1307 if (!m)
1262 return 0; 1308 return 0;
1263 1309
1264 if (x < 0) 1310 if (x < 0)
1265 { 1311 {
1266 if (!m->tile_available (3)) 1312 if (!m->tile_available (TILE_WEST))
1267 return 1; 1313 return 1;
1268 1314
1269 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1315 return out_of_map (m->tile_map [TILE_WEST], x + m->tile_map [TILE_WEST]->width, y);
1270 } 1316 }
1271 1317
1272 if (x >= m->width) 1318 if (x >= m->width)
1273 { 1319 {
1274 if (!m->tile_available (1)) 1320 if (!m->tile_available (TILE_EAST))
1275 return 1; 1321 return 1;
1276 1322
1277 return out_of_map (m->tile_map[1], x - m->width, y); 1323 return out_of_map (m->tile_map [TILE_EAST], x - m->width, y);
1278 } 1324 }
1279 1325
1280 if (y < 0) 1326 if (y < 0)
1281 { 1327 {
1282 if (!m->tile_available (0)) 1328 if (!m->tile_available (TILE_NORTH))
1283 return 1; 1329 return 1;
1284 1330
1285 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1331 return out_of_map (m->tile_map [TILE_NORTH], x, y + m->tile_map [TILE_NORTH]->height);
1286 } 1332 }
1287 1333
1288 if (y >= m->height) 1334 if (y >= m->height)
1289 { 1335 {
1290 if (!m->tile_available (2)) 1336 if (!m->tile_available (TILE_SOUTH))
1291 return 1; 1337 return 1;
1292 1338
1293 return out_of_map (m->tile_map[2], x, y - m->height); 1339 return out_of_map (m->tile_map [TILE_SOUTH], x, y - m->height);
1294 } 1340 }
1295 1341
1296 /* Simple case - coordinates are within this local 1342 /* Simple case - coordinates are within this local
1297 * map. 1343 * map.
1298 */ 1344 */
1310maptile * 1356maptile *
1311maptile::xy_find (sint16 &x, sint16 &y) 1357maptile::xy_find (sint16 &x, sint16 &y)
1312{ 1358{
1313 if (x < 0) 1359 if (x < 0)
1314 { 1360 {
1315 if (!tile_available (3)) 1361 if (!tile_available (TILE_WEST))
1316 return 0; 1362 return 0;
1317 1363
1318 x += tile_map[3]->width; 1364 x += tile_map [TILE_WEST]->width;
1319 return tile_map[3]->xy_find (x, y); 1365 return tile_map [TILE_WEST]->xy_find (x, y);
1320 } 1366 }
1321 1367
1322 if (x >= width) 1368 if (x >= width)
1323 { 1369 {
1324 if (!tile_available (1)) 1370 if (!tile_available (TILE_EAST))
1325 return 0; 1371 return 0;
1326 1372
1327 x -= width; 1373 x -= width;
1328 return tile_map[1]->xy_find (x, y); 1374 return tile_map [TILE_EAST]->xy_find (x, y);
1329 } 1375 }
1330 1376
1331 if (y < 0) 1377 if (y < 0)
1332 { 1378 {
1333 if (!tile_available (0)) 1379 if (!tile_available (TILE_NORTH))
1334 return 0; 1380 return 0;
1335 1381
1336 y += tile_map[0]->height; 1382 y += tile_map [TILE_NORTH]->height;
1337 return tile_map[0]->xy_find (x, y); 1383 return tile_map [TILE_NORTH]->xy_find (x, y);
1338 } 1384 }
1339 1385
1340 if (y >= height) 1386 if (y >= height)
1341 { 1387 {
1342 if (!tile_available (2)) 1388 if (!tile_available (TILE_SOUTH))
1343 return 0; 1389 return 0;
1344 1390
1345 y -= height; 1391 y -= height;
1346 return tile_map[2]->xy_find (x, y); 1392 return tile_map [TILE_SOUTH]->xy_find (x, y);
1347 } 1393 }
1348 1394
1349 /* Simple case - coordinates are within this local 1395 /* Simple case - coordinates are within this local
1350 * map. 1396 * map.
1351 */ 1397 */
1682 if (x1 > m->width) 1728 if (x1 > m->width)
1683 { 1729 {
1684 if (maptile *tile = m->tile_available (TILE_EAST, 1)) 1730 if (maptile *tile = m->tile_available (TILE_EAST, 1))
1685 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); 1731 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy);
1686 1732
1687 if (x0 > m->width) // entirely to the right 1733 if (x0 >= m->width) // entirely to the right
1688 return; 1734 return;
1689 1735
1690 x1 = m->width; 1736 x1 = m->width;
1691 } 1737 }
1692 1738
1693 // clip to map above 1739 // clip to map to the north
1694 if (y0 < 0) 1740 if (y0 < 0)
1695 { 1741 {
1696 if (maptile *tile = m->tile_available (TILE_NORTH, 1)) 1742 if (maptile *tile = m->tile_available (TILE_NORTH, 1))
1697 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); 1743 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height);
1698 1744
1699 if (y1 < 0) // entirely above 1745 if (y1 < 0) // entirely to the north
1700 return; 1746 return;
1701 1747
1702 y0 = 0; 1748 y0 = 0;
1703 } 1749 }
1704 1750
1705 // clip to map below 1751 // clip to map to the south
1706 if (y1 > m->height) 1752 if (y1 > m->height)
1707 { 1753 {
1708 if (maptile *tile = m->tile_available (TILE_SOUTH, 1)) 1754 if (maptile *tile = m->tile_available (TILE_SOUTH, 1))
1709 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); 1755 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height);
1710 1756
1711 if (y0 > m->height) // entirely below 1757 if (y0 >= m->height) // entirely to the south
1712 return; 1758 return;
1713 1759
1714 y1 = m->height; 1760 y1 = m->height;
1715 } 1761 }
1716 1762

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