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Comparing deliantra/server/common/map.C (file contents):
Revision 1.180 by root, Thu Jan 14 23:46:14 2010 UTC vs.
Revision 1.213 by root, Sat May 7 20:03:27 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
23 */ 23 */
24 24
25#include <unistd.h> 25#include <unistd.h>
26 26
27#include "global.h" 27#include "global.h"
28#include "loader.h"
29#include "path.h" 28#include "path.h"
30 29
31//+GPL 30//+GPL
32 31
33sint8 maptile::outdoor_darkness; 32sint8 maptile::outdoor_darkness;
78 /* Make sure the coordinates are valid - they should be, as caller should 77 /* Make sure the coordinates are valid - they should be, as caller should
79 * have already checked this. 78 * have already checked this.
80 */ 79 */
81 if (OUT_OF_REAL_MAP (m, sx, sy)) 80 if (OUT_OF_REAL_MAP (m, sx, sy))
82 { 81 {
83 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); 82 LOG (llevError | logBacktrace, "blocked_link: Passed map, x, y coordinates outside of map\n");
84 return 1; 83 return 1;
85 } 84 }
86 85
87 mapspace &ms = m->at (sx, sy); 86 mapspace &ms = m->at (sx, sy);
88 87
91 90
92 /* If space is currently not blocked by anything, no need to 91 /* If space is currently not blocked by anything, no need to
93 * go further. Not true for players - all sorts of special 92 * go further. Not true for players - all sorts of special
94 * things we need to do for players. 93 * things we need to do for players.
95 */ 94 */
96 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) 95 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0)
97 return 0; 96 return 0;
98 97
99 /* if there isn't anything alive on this space, and this space isn't 98 /* if there isn't anything alive on this space, and this space isn't
100 * otherwise blocked, we can return now. Only if there is a living 99 * otherwise blocked, we can return now. Only if there is a living
101 * creature do we need to investigate if it is part of this creature 100 * creature do we need to investigate if it is part of this creature
111 /* We basically go through the stack of objects, and if there is 110 /* We basically go through the stack of objects, and if there is
112 * some other object that has NO_PASS or FLAG_ALIVE set, return 111 * some other object that has NO_PASS or FLAG_ALIVE set, return
113 * true. If we get through the entire stack, that must mean 112 * true. If we get through the entire stack, that must mean
114 * ob is blocking it, so return 0. 113 * ob is blocking it, so return 0.
115 */ 114 */
116 for (object *tmp = ms.bot; tmp; tmp = tmp->above) 115 for (object *tmp = ms.top; tmp; tmp = tmp->below)
117 { 116 {
118 if (OB_MOVE_BLOCK (ob, tmp)) 117 if (OB_MOVE_BLOCK (ob, tmp))
119 { 118 {
120 if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) 119 if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob))
121 if (RESULT_INT (0)) 120 if (RESULT_INT (0))
145 return 1; // unconditional block 144 return 1; // unconditional block
146 145
147 } else { 146 } else {
148 // space does not block the ob, directly, but 147 // space does not block the ob, directly, but
149 // anything alive that is not a door still 148 // anything alive that is not a door still
150 // blocks anything but wizards. 149 // blocks anything
151 150
152 if (tmp->flag [FLAG_ALIVE] 151 if (tmp->flag [FLAG_ALIVE]
153 && tmp->head_ () != ob
154 && tmp != ob
155 && tmp->type != DOOR) 152 && tmp->type != DOOR
153 && tmp->head_ () != ob) //TODO: maybe move these check up?
156 return 1; 154 return 1;
157 } 155 }
158 } 156 }
159 157
160 return 0; 158 return 0;
161} 159}
162 160
163/* 161/*
164 * Returns qthe blocking object if the given object can't fit in the given 162 * Returns the blocking object if the given object can't fit in the given
165 * spot. This is meant for multi space objects - for single space objecs, 163 * spot. This is meant for multi space objects - for single space objecs,
166 * just calling get_map_blocked and checking that against movement type 164 * just calling get_map_blocked and checking that against movement type
167 * of object. This function goes through all the parts of the multipart 165 * of object. This function goes through all the parts of the multipart
168 * object and makes sure they can be inserted. 166 * object and makes sure they can be inserted.
169 * 167 *
313 case KW_arch: 311 case KW_arch:
314 if (object *op = object::read (f, this)) 312 if (object *op = object::read (f, this))
315 { 313 {
316 // TODO: why? 314 // TODO: why?
317 if (op->inv) 315 if (op->inv)
316 {
317 op->carrying = 0;
318 op->update_weight (); 318 op->update_weight ();
319 }
319 320
320 if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) 321 if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height))
321 { 322 {
322 // we insert manually because 323 // we insert manually because
323 // a) its way faster 324 // a) its way faster
360} 361}
361 362
362void 363void
363maptile::activate () 364maptile::activate ()
364{ 365{
365 if (spaces) 366 if (state != MAP_INACTIVE)
367 return;
368
366 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 369 for (mapspace *ms = spaces + size (); ms-- > spaces; )
367 for (object *op = ms->bot; op; op = op->above) 370 for (object *op = ms->bot; op; op = op->above)
368 op->activate_recursive (); 371 op->activate_recursive ();
372
373 state = MAP_ACTIVE;
374
375 activate_physics ();
369} 376}
370 377
371void 378void
372maptile::deactivate () 379maptile::deactivate ()
373{ 380{
374 if (spaces) 381 if (state != MAP_ACTIVE)
382 return;
383
375 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 384 for (mapspace *ms = spaces + size (); ms-- > spaces; )
376 for (object *op = ms->bot; op; op = op->above) 385 for (object *op = ms->bot; op; op = op->above)
377 op->deactivate_recursive (); 386 op->deactivate_recursive ();
387
388 state = MAP_INACTIVE;
378} 389}
379 390
380bool 391bool
381maptile::_save_objects (object_freezer &f, int flags) 392maptile::_save_objects (object_freezer &f, int flags)
382{ 393{
423 return false; 434 return false;
424 435
425 return freezer.save (path); 436 return freezer.save (path);
426} 437}
427 438
428maptile::maptile () 439void
440maptile::init ()
429{ 441{
430 in_memory = MAP_SWAPPED; 442 state = MAP_SWAPPED;
431 443
432 /* The maps used to pick up default x and y values from the 444 /* The maps used to pick up default x and y values from the
433 * map archetype. Mimic that behaviour. 445 * map archetype. Mimic that behaviour.
434 */ 446 */
435 width = 16; 447 width = 16;
436 height = 16; 448 height = 16;
437 timeout = 300; 449 timeout = 300;
438 max_items = MAX_ITEM_PER_ACTION; 450 max_items = MAX_ITEM_PER_ACTION;
439 max_volume = 2000000; // 2m³ 451 max_volume = 2000000; // 2m³
440}
441
442maptile::maptile (int w, int h)
443{
444 in_memory = MAP_SWAPPED;
445
446 width = w;
447 height = h;
448 reset_timeout = 0; 452 reset_timeout = 0;
449 timeout = 300;
450 enter_x = 0; 453 enter_x = 0;
451 enter_y = 0; 454 enter_y = 0;
455}
456
457maptile::maptile ()
458{
459 init ();
460}
461
462maptile::maptile (int w, int h)
463{
464 init ();
465
466 width = w;
467 height = h;
452 468
453 alloc (); 469 alloc ();
454} 470}
455 471
456/* 472/*
556 * the map (or something equivilent) into output_string. */ 572 * the map (or something equivilent) into output_string. */
557static const char * 573static const char *
558print_shop_string (maptile *m) 574print_shop_string (maptile *m)
559{ 575{
560 static dynbuf_text buf; buf.clear (); 576 static dynbuf_text buf; buf.clear ();
577 bool first = true;
561 578
562 for (int i = 0; i < m->shopitems[0].index; i++) 579 for (int i = 0; i < m->shopitems[0].index; i++)
563 { 580 {
581 if (!first)
582 buf << ';';
583
584 first = false;
585
564 if (m->shopitems[i].typenum) 586 if (m->shopitems[i].typenum)
565 { 587 {
566 if (m->shopitems[i].strength) 588 if (m->shopitems[i].strength)
567 buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 589 buf.printf ("%s:%d", m->shopitems[i].name, m->shopitems[i].strength);
568 else 590 else
569 buf.printf ("%s;", m->shopitems[i].name); 591 buf.printf ("%s", m->shopitems[i].name);
570 } 592 }
571 else 593 else
572 { 594 {
573 if (m->shopitems[i].strength) 595 if (m->shopitems[i].strength)
574 buf.printf ("*:%d;", m->shopitems[i].strength); 596 buf.printf ("*:%d", m->shopitems[i].strength);
575 else 597 else
576 buf.printf ("*"); 598 buf.printf ("*");
577 } 599 }
578 } 600 }
579 601
602 { 624 {
603 case KW_msg: 625 case KW_msg:
604 thawer.get_ml (KW_endmsg, msg); 626 thawer.get_ml (KW_endmsg, msg);
605 break; 627 break;
606 628
607 case KW_lore: // CF+ extension 629 case KW_lore: // deliantra extension
608 thawer.get_ml (KW_endlore, maplore); 630 thawer.get_ml (KW_endlore, maplore);
609 break; 631 break;
610 632
611 case KW_maplore: 633 case KW_maplore:
612 thawer.get_ml (KW_endmaplore, maplore); 634 thawer.get_ml (KW_endmaplore, maplore);
635 case KW_per_player: thawer.get (per_player); break; 657 case KW_per_player: thawer.get (per_player); break;
636 case KW_per_party: thawer.get (per_party); break; 658 case KW_per_party: thawer.get (per_party); break;
637 case KW_no_reset: thawer.get (no_reset); break; 659 case KW_no_reset: thawer.get (no_reset); break;
638 case KW_no_drop: thawer.get (no_drop); break; 660 case KW_no_drop: thawer.get (no_drop); break;
639 661
640 case KW_region: default_region = region::find (thawer.get_str ()); break; 662 case KW_region: thawer.get (default_region); break;
641 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; 663 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
642 664
643 // old names new names 665 // old names new names
644 case KW_hp: case KW_enter_x: thawer.get (enter_x); break; 666 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
645 case KW_sp: case KW_enter_y: thawer.get (enter_y); break; 667 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
649 case KW_value: case KW_swap_time: thawer.get (timeout); break; 671 case KW_value: case KW_swap_time: thawer.get (timeout); break;
650 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; 672 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
651 case KW_invisible: case KW_darkness: thawer.get (darkness); break; 673 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
652 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; 674 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
653 675
654 case KW_tile_path_1: thawer.get (tile_path [0]); break; 676 case KW_tile_path_1: thawer.get (tile_path [TILE_NORTH]); break;
655 case KW_tile_path_2: thawer.get (tile_path [1]); break; 677 case KW_tile_path_2: thawer.get (tile_path [TILE_EAST ]); break;
656 case KW_tile_path_3: thawer.get (tile_path [2]); break; 678 case KW_tile_path_3: thawer.get (tile_path [TILE_SOUTH]); break;
657 case KW_tile_path_4: thawer.get (tile_path [3]); break; 679 case KW_tile_path_4: thawer.get (tile_path [TILE_WEST ]); break;
680 case KW_tile_path_5: thawer.get (tile_path [TILE_UP ]); break;
681 case KW_tile_path_6: thawer.get (tile_path [TILE_DOWN ]); break;
658 682
659 case KW_ERROR: 683 case KW_ERROR:
660 set_key_text (thawer.kw_str, thawer.value); 684 set_key_text (thawer.kw_str, thawer.value);
661 break; 685 break;
662 686
663 case KW_end: 687 case KW_end:
664 thawer.next (); 688 thawer.next ();
665 return true; 689 return true;
666 690
667 default: 691 default:
668 if (!thawer.parse_error ("map", 0)) 692 if (!thawer.parse_error ("map"))
669 return false; 693 return false;
670 break; 694 break;
671 } 695 }
672 696
673 thawer.next (); 697 thawer.next ();
691 int unique = 0; 715 int unique = 0;
692 for (object *op = spaces [i].bot; op; ) 716 for (object *op = spaces [i].bot; op; )
693 { 717 {
694 object *above = op->above; 718 object *above = op->above;
695 719
696 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 720 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
697 unique = 1; 721 unique = 1;
698 722
699 if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 723 if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique))
700 op->destroy (); 724 op->destroy ();
701 725
702 op = above; 726 op = above;
703 } 727 }
704 } 728 }
741 if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); 765 if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore);
742 766
743 MAP_OUT (per_player); 767 MAP_OUT (per_player);
744 MAP_OUT (per_party); 768 MAP_OUT (per_party);
745 769
746 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); 770 if (tile_path [TILE_NORTH]) MAP_OUT2 (tile_path_1, tile_path [TILE_NORTH]);
747 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); 771 if (tile_path [TILE_EAST ]) MAP_OUT2 (tile_path_2, tile_path [TILE_EAST ]);
748 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); 772 if (tile_path [TILE_SOUTH]) MAP_OUT2 (tile_path_3, tile_path [TILE_SOUTH]);
749 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); 773 if (tile_path [TILE_WEST ]) MAP_OUT2 (tile_path_4, tile_path [TILE_WEST ]);
774 if (tile_path [TILE_UP ]) MAP_OUT2 (tile_path_5, tile_path [TILE_UP ]);
775 if (tile_path [TILE_DOWN ]) MAP_OUT2 (tile_path_6, tile_path [TILE_DOWN ]);
750 776
751 freezer.put (this); 777 freezer.put (this);
752 freezer.put (KW(end)); 778 freezer.put (KW(end));
753 779
754 return true; 780 return true;
811 msg = 0; 837 msg = 0;
812 maplore = 0; 838 maplore = 0;
813 shoprace = 0; 839 shoprace = 0;
814 delete [] shopitems, shopitems = 0; 840 delete [] shopitems, shopitems = 0;
815 841
816 for (int i = 0; i < 4; i++) 842 for (int i = 0; i < array_length (tile_path); i++)
817 tile_path [i] = 0; 843 tile_path [i] = 0;
818} 844}
819 845
820maptile::~maptile () 846maptile::~maptile ()
821{ 847{
828 /* We need to look through all the maps and see if any maps 854 /* We need to look through all the maps and see if any maps
829 * are pointing at this one for tiling information. Since 855 * are pointing at this one for tiling information. Since
830 * tiling can be asymetric, we just can not look to see which 856 * tiling can be asymetric, we just can not look to see which
831 * maps this map tiles with and clears those. 857 * maps this map tiles with and clears those.
832 */ 858 */
833 for (int i = 0; i < 4; i++) 859 for (int i = 0; i < array_length (tile_path); i++)
834 if (tile_map[i] == m) 860 if (tile_map[i] == m)
835 tile_map[i] = 0; 861 tile_map[i] = 0;
836} 862}
837 863
838void 864void
855 for (object *above, *op = ms->bot; op; op = above) 881 for (object *above, *op = ms->bot; op; op = above)
856 { 882 {
857 above = op->above; 883 above = op->above;
858 884
859 // do not decay anything above unique floor tiles (yet :) 885 // do not decay anything above unique floor tiles (yet :)
860 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 886 if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE])
861 break; 887 break;
862 888
863 bool destroy = 0; 889 bool destroy = 0;
864 890
865 if (QUERY_FLAG (op, FLAG_IS_FLOOR) 891 if (op->flag [FLAG_IS_FLOOR]
866 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) 892 || op->flag [FLAG_OBJ_ORIGINAL]
867 || QUERY_FLAG (op, FLAG_UNIQUE) 893 || op->flag [FLAG_UNIQUE]
868 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) 894 || op->flag [FLAG_OVERLAY_FLOOR]
869 || QUERY_FLAG (op, FLAG_UNPAID) 895 || op->flag [FLAG_UNPAID]
870 || op->is_alive ()) 896 || op->is_alive ())
871 ; // do not decay 897 ; // do not decay
872 else if (op->is_weapon ()) 898 else if (op->is_weapon ())
873 { 899 {
874 op->stats.dam--; 900 op->stats.dam--;
930 sint64 total_exp = 0; 956 sint64 total_exp = 0;
931 957
932 for (mapspace *ms = spaces + size (); ms-- > spaces; ) 958 for (mapspace *ms = spaces + size (); ms-- > spaces; )
933 for (object *op = ms->bot; op; op = op->above) 959 for (object *op = ms->bot; op; op = op->above)
934 { 960 {
935 if (QUERY_FLAG (op, FLAG_MONSTER)) 961 if (op->flag [FLAG_MONSTER])
936 { 962 {
937 total_exp += op->stats.exp; 963 total_exp += op->stats.exp;
938 monster_cnt++; 964 monster_cnt++;
939 } 965 }
940 966
941 if (QUERY_FLAG (op, FLAG_GENERATOR)) 967 if (op->flag [FLAG_GENERATOR])
942 { 968 {
943 total_exp += op->stats.exp; 969 total_exp += op->stats.exp;
944 970
945 if (archetype *at = op->other_arch) 971 if (archetype *at = op->other_arch)
946 { 972 {
1128 */ 1154 */
1129 1155
1130 for (object *tmp = last; tmp; tmp = tmp->below) 1156 for (object *tmp = last; tmp; tmp = tmp->below)
1131 { 1157 {
1132 /* Once we get to a floor, stop, since we already have a floor object */ 1158 /* Once we get to a floor, stop, since we already have a floor object */
1133 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) 1159 if (tmp->flag [FLAG_IS_FLOOR])
1134 break; 1160 break;
1135 1161
1136 /* If two top faces are already set, quit processing */ 1162 /* If two top faces are already set, quit processing */
1137 if (top && middle) 1163 if (top && middle)
1138 break; 1164 break;
1169 middle = 0; 1195 middle = 0;
1170 1196
1171 if (top == middle) 1197 if (top == middle)
1172 middle = 0; 1198 middle = 0;
1173 1199
1200 // set lower map transparent floor flag if applicable
1201 if (floor && floor->flag [FLAG_IS_TRANSPARENT_FLOOR] && !middle && !top)
1202 {
1203 floor->set_anim_frame (0);
1204
1205 if (maptile *m = floor->map->tile_map [TILE_DOWN])
1206 {
1207 mapspace &ms = m->at (floor->x, floor->y);
1208 ms.update ();
1209
1210 if (object *floor2 = ms.faces_obj [2])
1211 if (!floor2->flag [FLAG_IS_TRANSPARENT_FLOOR])
1212 {
1213 floor->set_anim_frame (1);
1214 top = floor;
1215 middle = ms.faces_obj [0];
1216 floor = floor2;
1217 }
1218
1219 ms.pflags |= PF_VIS_UP;
1220 }
1221 }
1222
1174#if 0 1223#if 0
1175 faces_obj [0] = top; 1224 faces_obj [0] = top;
1176 faces_obj [1] = middle; 1225 faces_obj [1] = middle;
1177 faces_obj [2] = floor; 1226 faces_obj [2] = floor;
1178#endif 1227#endif
1179} 1228}
1180 1229
1230void
1231mapspace::update_up ()
1232{
1233 // invalidate up
1234 if (!(pflags & PF_VIS_UP))
1235 return;
1236
1237 pflags &= ~PF_VIS_UP;
1238
1239 if (bot)
1240 if (maptile *m = bot->map->tile_map [TILE_UP])
1241 m->at (bot->x, bot->y).invalidate ();
1242}
1243
1181maptile * 1244maptile *
1182maptile::tile_available (int dir, bool load) 1245maptile::tile_available (int dir, bool load)
1183{ 1246{
1247 // map is there and we don't need to load it OR it's loaded => return what we have
1248 if (tile_map [dir] && (!load || tile_map [dir]->linkable ()))
1249 return tile_map [dir];
1250
1184 if (tile_path[dir]) 1251 if (tile_path [dir])
1185 { 1252 {
1186 if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) 1253 // well, try to locate it then, if possible - maybe it's there already
1254 if (maptile *m = find_async (tile_path [dir], this, load))
1255 {
1256 bool match = true;
1257
1258 if (dir == TILE_NORTH || dir == TILE_SOUTH || dir == TILE_UP || dir == TILE_DOWN)
1259 if (width != m->width)
1260 match = false;
1261
1262 if (dir == TILE_EAST || dir == TILE_WEST || dir == TILE_UP || dir == TILE_DOWN)
1263 if (height != m->height)
1264 match = false;
1265
1266 if (!match)
1267 {
1268 LOG (llevError, "tile dimension mismatch for direction %d from %s to %s\n",
1269 dir, &path, &m->path);
1270 m = 0;
1271 }
1272
1273 // this could be optimised endlessly
1274 //m->activate_physics ();
1275
1187 return tile_map[dir]; 1276 return tile_map [dir] = m;
1188 1277 }
1189 if ((tile_map[dir] = find_async (tile_path[dir], this, load)))
1190 return tile_map[dir];
1191 } 1278 }
1192 1279
1193 return 0; 1280 return 0;
1194} 1281}
1195 1282
1211 if (!m) 1298 if (!m)
1212 return 0; 1299 return 0;
1213 1300
1214 if (x < 0) 1301 if (x < 0)
1215 { 1302 {
1216 if (!m->tile_available (3)) 1303 if (!m->tile_available (TILE_WEST))
1217 return 1; 1304 return 1;
1218 1305
1219 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); 1306 return out_of_map (m->tile_map [TILE_WEST], x + m->tile_map [TILE_WEST]->width, y);
1220 } 1307 }
1221 1308
1222 if (x >= m->width) 1309 if (x >= m->width)
1223 { 1310 {
1224 if (!m->tile_available (1)) 1311 if (!m->tile_available (TILE_EAST))
1225 return 1; 1312 return 1;
1226 1313
1227 return out_of_map (m->tile_map[1], x - m->width, y); 1314 return out_of_map (m->tile_map [TILE_EAST], x - m->width, y);
1228 } 1315 }
1229 1316
1230 if (y < 0) 1317 if (y < 0)
1231 { 1318 {
1232 if (!m->tile_available (0)) 1319 if (!m->tile_available (TILE_NORTH))
1233 return 1; 1320 return 1;
1234 1321
1235 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); 1322 return out_of_map (m->tile_map [TILE_NORTH], x, y + m->tile_map [TILE_NORTH]->height);
1236 } 1323 }
1237 1324
1238 if (y >= m->height) 1325 if (y >= m->height)
1239 { 1326 {
1240 if (!m->tile_available (2)) 1327 if (!m->tile_available (TILE_SOUTH))
1241 return 1; 1328 return 1;
1242 1329
1243 return out_of_map (m->tile_map[2], x, y - m->height); 1330 return out_of_map (m->tile_map [TILE_SOUTH], x, y - m->height);
1244 } 1331 }
1245 1332
1246 /* Simple case - coordinates are within this local 1333 /* Simple case - coordinates are within this local
1247 * map. 1334 * map.
1248 */ 1335 */
1260maptile * 1347maptile *
1261maptile::xy_find (sint16 &x, sint16 &y) 1348maptile::xy_find (sint16 &x, sint16 &y)
1262{ 1349{
1263 if (x < 0) 1350 if (x < 0)
1264 { 1351 {
1265 if (!tile_available (3)) 1352 if (!tile_available (TILE_WEST))
1266 return 0; 1353 return 0;
1267 1354
1268 x += tile_map[3]->width; 1355 x += tile_map [TILE_WEST]->width;
1269 return tile_map[3]->xy_find (x, y); 1356 return tile_map [TILE_WEST]->xy_find (x, y);
1270 } 1357 }
1271 1358
1272 if (x >= width) 1359 if (x >= width)
1273 { 1360 {
1274 if (!tile_available (1)) 1361 if (!tile_available (TILE_EAST))
1275 return 0; 1362 return 0;
1276 1363
1277 x -= width; 1364 x -= width;
1278 return tile_map[1]->xy_find (x, y); 1365 return tile_map [TILE_EAST]->xy_find (x, y);
1279 } 1366 }
1280 1367
1281 if (y < 0) 1368 if (y < 0)
1282 { 1369 {
1283 if (!tile_available (0)) 1370 if (!tile_available (TILE_NORTH))
1284 return 0; 1371 return 0;
1285 1372
1286 y += tile_map[0]->height; 1373 y += tile_map [TILE_NORTH]->height;
1287 return tile_map[0]->xy_find (x, y); 1374 return tile_map [TILE_NORTH]->xy_find (x, y);
1288 } 1375 }
1289 1376
1290 if (y >= height) 1377 if (y >= height)
1291 { 1378 {
1292 if (!tile_available (2)) 1379 if (!tile_available (TILE_SOUTH))
1293 return 0; 1380 return 0;
1294 1381
1295 y -= height; 1382 y -= height;
1296 return tile_map[2]->xy_find (x, y); 1383 return tile_map [TILE_SOUTH]->xy_find (x, y);
1297 } 1384 }
1298 1385
1299 /* Simple case - coordinates are within this local 1386 /* Simple case - coordinates are within this local
1300 * map. 1387 * map.
1301 */ 1388 */
1305/** 1392/**
1306 * Return whether map2 is adjacent to map1. If so, store the distance from 1393 * Return whether map2 is adjacent to map1. If so, store the distance from
1307 * map1 to map2 in dx/dy. 1394 * map1 to map2 in dx/dy.
1308 */ 1395 */
1309int 1396int
1310adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1397adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy)
1311{ 1398{
1312 if (!map1 || !map2) 1399 if (!map1 || !map2)
1313 return 0; 1400 return 0;
1314 1401
1315 //TODO: this doesn't actually check correctly when intermediate maps are not loaded 1402 //TODO: this doesn't actually check correctly when intermediate maps are not loaded
1317 if (map1 == map2) 1404 if (map1 == map2)
1318 { 1405 {
1319 *dx = 0; 1406 *dx = 0;
1320 *dy = 0; 1407 *dy = 0;
1321 } 1408 }
1322 else if (map1->tile_map[0] == map2) 1409 else if (map1->tile_available (TILE_NORTH, false) == map2)
1323 { /* up */ 1410 {
1324 *dx = 0; 1411 *dx = 0;
1325 *dy = -map2->height; 1412 *dy = -map2->height;
1326 } 1413 }
1327 else if (map1->tile_map[1] == map2) 1414 else if (map1->tile_available (TILE_EAST , false) == map2)
1328 { /* right */ 1415 {
1329 *dx = map1->width; 1416 *dx = map1->width;
1330 *dy = 0; 1417 *dy = 0;
1331 } 1418 }
1332 else if (map1->tile_map[2] == map2) 1419 else if (map1->tile_available (TILE_SOUTH, false) == map2)
1333 { /* down */ 1420 {
1334 *dx = 0; 1421 *dx = 0;
1335 *dy = map1->height; 1422 *dy = map1->height;
1336 } 1423 }
1337 else if (map1->tile_map[3] == map2) 1424 else if (map1->tile_available (TILE_WEST , false) == map2)
1338 { /* left */ 1425 {
1339 *dx = -map2->width; 1426 *dx = -map2->width;
1340 *dy = 0; 1427 *dy = 0;
1341 } 1428 }
1342 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1429 else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_EAST , false) == map2)
1343 { /* up right */ 1430 { /* up right */
1344 *dx = map1->tile_map[0]->width; 1431 *dx = +map1->tile_map[TILE_NORTH]->width;
1345 *dy = -map1->tile_map[0]->height; 1432 *dy = -map1->tile_map[TILE_NORTH]->height;
1346 } 1433 }
1347 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1434 else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_WEST , false) == map2)
1348 { /* up left */ 1435 { /* up left */
1349 *dx = -map2->width; 1436 *dx = -map2->width;
1350 *dy = -map1->tile_map[0]->height; 1437 *dy = -map1->tile_map[TILE_NORTH]->height;
1351 } 1438 }
1352 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1439 else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_NORTH, false) == map2)
1353 { /* right up */ 1440 { /* right up */
1354 *dx = map1->width; 1441 *dx = +map1->width;
1355 *dy = -map2->height; 1442 *dy = -map2->height;
1356 } 1443 }
1357 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1444 else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_SOUTH, false) == map2)
1358 { /* right down */ 1445 { /* right down */
1359 *dx = map1->width; 1446 *dx = +map1->width;
1360 *dy = map1->tile_map[1]->height; 1447 *dy = +map1->tile_map[TILE_EAST]->height;
1361 } 1448 }
1362 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1449 else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_EAST , false) == map2)
1363 { /* down right */ 1450 { /* down right */
1364 *dx = map1->tile_map[2]->width; 1451 *dx = +map1->tile_map[TILE_SOUTH]->width;
1365 *dy = map1->height; 1452 *dy = +map1->height;
1366 } 1453 }
1367 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1454 else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_WEST , false) == map2)
1368 { /* down left */ 1455 { /* down left */
1369 *dx = -map2->width; 1456 *dx = -map2->width;
1370 *dy = map1->height; 1457 *dy = +map1->height;
1371 } 1458 }
1372 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1459 else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_NORTH, false) == map2)
1373 { /* left up */ 1460 { /* left up */
1374 *dx = -map1->tile_map[3]->width; 1461 *dx = -map1->tile_map[TILE_WEST]->width;
1375 *dy = -map2->height; 1462 *dy = -map2->height;
1376 } 1463 }
1377 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1464 else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_SOUTH, false) == map2)
1378 { /* left down */ 1465 { /* left down */
1379 *dx = -map1->tile_map[3]->width; 1466 *dx = -map1->tile_map[TILE_WEST]->width;
1380 *dy = map1->tile_map[3]->height; 1467 *dy = +map1->tile_map[TILE_WEST]->height;
1381 } 1468 }
1382 else 1469 else
1383 return 0; 1470 return 0;
1384 1471
1385 return 1; 1472 return 1;
1421 * 1508 *
1422 * currently, the only flag supported (0x1) is don't translate for 1509 * currently, the only flag supported (0x1) is don't translate for
1423 * closest body part of 'op1' 1510 * closest body part of 'op1'
1424 */ 1511 */
1425void 1512void
1426get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1513get_rangevector (object *op1, object *op2, rv_vector *retval, int flags)
1427{ 1514{
1428 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1515 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
1429 { 1516 {
1430 /* be conservative and fill in _some_ data */ 1517 /* be conservative and fill in _some_ data */
1431 retval->distance = 10000; 1518 retval->distance = 10000;
1432 retval->distance_x = 10000; 1519 retval->distance_x = 10000;
1433 retval->distance_y = 10000; 1520 retval->distance_y = 10000;
1434 retval->direction = 0; 1521 retval->direction = 0;
1435 retval->part = 0; 1522 retval->part = 0;
1436 } 1523 }
1437 else 1524 else
1438 { 1525 {
1439 object *best;
1440
1441 retval->distance_x += op2->x - op1->x; 1526 retval->distance_x += op2->x - op1->x;
1442 retval->distance_y += op2->y - op1->y; 1527 retval->distance_y += op2->y - op1->y;
1443 1528
1444 best = op1; 1529 object *best = op1;
1530
1445 /* If this is multipart, find the closest part now */ 1531 /* If this is multipart, find the closest part now */
1446 if (!(flags & 0x1) && op1->more) 1532 if (!(flags & 1) && op1->more)
1447 { 1533 {
1448 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; 1534 int best_distance = idistance (retval->distance_x, retval->distance_y);
1449 1535
1450 /* we just take the offset of the piece to head to figure 1536 /* we just take the offset of the piece to head to figure
1451 * distance instead of doing all that work above again 1537 * distance instead of doing all that work above again
1452 * since the distance fields we set above are positive in the 1538 * since the distance fields we set above are positive in the
1453 * same axis as is used for multipart objects, the simply arithmetic 1539 * same axis as is used for multipart objects, the simply arithmetic
1454 * below works. 1540 * below works.
1455 */ 1541 */
1456 for (object *tmp = op1->more; tmp; tmp = tmp->more) 1542 for (object *tmp = op1->more; tmp; tmp = tmp->more)
1457 { 1543 {
1458 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + 1544 int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y);
1459 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); 1545
1460 if (tmpi < best_distance) 1546 if (tmpi < best_distance)
1461 { 1547 {
1462 best_distance = tmpi; 1548 best_distance = tmpi;
1463 best = tmp; 1549 best = tmp;
1464 } 1550 }
1465 } 1551 }
1466 1552
1467 if (best != op1) 1553 if (best != op1)
1468 { 1554 {
1469 retval->distance_x += op1->x - best->x; 1555 retval->distance_x += op1->x - best->x;
1470 retval->distance_y += op1->y - best->y; 1556 retval->distance_y += op1->y - best->y;
1471 } 1557 }
1472 } 1558 }
1473 1559
1474 retval->part = best; 1560 retval->part = best;
1475 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); 1561 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1476 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1562 retval->direction = find_dir_2 (retval->distance_x, retval->distance_y);
1477 } 1563 }
1478} 1564}
1479 1565
1480/* this is basically the same as get_rangevector above, but instead of 1566/* this is basically the same as get_rangevector above, but instead of
1481 * the first parameter being an object, it instead is the map 1567 * the first parameter being an object, it instead is the map
1486 * be more consistant with the above function and also in case they are needed 1572 * be more consistant with the above function and also in case they are needed
1487 * for something in the future. Also, since no object is pasted, the best 1573 * for something in the future. Also, since no object is pasted, the best
1488 * field of the rv_vector is set to NULL. 1574 * field of the rv_vector is set to NULL.
1489 */ 1575 */
1490void 1576void
1491get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) 1577get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags)
1492{ 1578{
1493 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 1579 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
1494 { 1580 {
1495 /* be conservative and fill in _some_ data */ 1581 /* be conservative and fill in _some_ data */
1496 retval->distance = 100000; 1582 retval->distance = 100000;
1497 retval->distance_x = 32767; 1583 retval->distance_x = 32767;
1498 retval->distance_y = 32767; 1584 retval->distance_y = 32767;
1499 retval->direction = 0; 1585 retval->direction = 0;
1500 retval->part = 0; 1586 retval->part = 0;
1501 } 1587 }
1502 else 1588 else
1503 { 1589 {
1504 retval->distance_x += op2->x - x; 1590 retval->distance_x += op2->x - x;
1505 retval->distance_y += op2->y - y; 1591 retval->distance_y += op2->y - y;
1506 1592
1507 retval->part = 0; 1593 retval->part = 0;
1508 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); 1594 retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y));
1509 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); 1595 retval->direction = find_dir_2 (retval->distance_x, retval->distance_y);
1510 } 1596 }
1511} 1597}
1512 1598
1513/* Returns true of op1 and op2 are effectively on the same map 1599/* Returns true of op1 and op2 are effectively on the same map
1514 * (as related to map tiling). Note that this looks for a path from 1600 * (as related to map tiling). Note that this looks for a path from
1564 */ 1650 */
1565 for (int i = 1000; --i;) 1651 for (int i = 1000; --i;)
1566 { 1652 {
1567 object *pick = at (gen (width), gen (height)).bot; 1653 object *pick = at (gen (width), gen (height)).bot;
1568 1654
1569 // do not prefer big monsters just because they are big. 1655 // must be head: do not prefer big monsters just because they are big.
1570 if (pick && pick->is_head ()) 1656 if (pick && pick->is_head ())
1571 return pick->head_ (); 1657 return pick;
1572 } 1658 }
1573 1659
1574 // instead of crashing in the unlikely(?) case, try to return *something* 1660 // instead of crashing in the unlikely(?) case, try to return *something*
1575 return archetype::find (shstr_bug); 1661 return archetype::find (shstr_bug);
1576} 1662}
1610 if (distance <= MAX_SOUND_DISTANCE) 1696 if (distance <= MAX_SOUND_DISTANCE)
1611 ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); 1697 ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg);
1612 } 1698 }
1613} 1699}
1614 1700
1701dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25);
1702
1615static void 1703static void
1616split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) 1704split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy)
1617{ 1705{
1618 // clip to map to the left 1706 // clip to map to the left
1619 if (x0 < 0) 1707 if (x0 < 0)
1620 { 1708 {
1621 if (maptile *tile = m->tile_available (TILE_LEFT, 1)) 1709 if (maptile *tile = m->tile_available (TILE_WEST, 1))
1622 split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); 1710 split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy);
1623 1711
1624 if (x1 < 0) // entirely to the left 1712 if (x1 < 0) // entirely to the left
1625 return; 1713 return;
1626 1714
1628 } 1716 }
1629 1717
1630 // clip to map to the right 1718 // clip to map to the right
1631 if (x1 > m->width) 1719 if (x1 > m->width)
1632 { 1720 {
1633 if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) 1721 if (maptile *tile = m->tile_available (TILE_EAST, 1))
1634 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); 1722 split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy);
1635 1723
1636 if (x0 > m->width) // entirely to the right 1724 if (x0 > m->width) // entirely to the right
1637 return; 1725 return;
1638 1726
1640 } 1728 }
1641 1729
1642 // clip to map above 1730 // clip to map above
1643 if (y0 < 0) 1731 if (y0 < 0)
1644 { 1732 {
1645 if (maptile *tile = m->tile_available (TILE_UP, 1)) 1733 if (maptile *tile = m->tile_available (TILE_NORTH, 1))
1646 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); 1734 split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height);
1647 1735
1648 if (y1 < 0) // entirely above 1736 if (y1 < 0) // entirely above
1649 return; 1737 return;
1650 1738
1652 } 1740 }
1653 1741
1654 // clip to map below 1742 // clip to map below
1655 if (y1 > m->height) 1743 if (y1 > m->height)
1656 { 1744 {
1657 if (maptile *tile = m->tile_available (TILE_DOWN, 1)) 1745 if (maptile *tile = m->tile_available (TILE_SOUTH, 1))
1658 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); 1746 split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height);
1659 1747
1660 if (y0 > m->height) // entirely below 1748 if (y0 > m->height) // entirely below
1661 return; 1749 return;
1662 1750
1674 r->dx = dx; 1762 r->dx = dx;
1675 r->dy = dy; 1763 r->dy = dy;
1676} 1764}
1677 1765
1678maprect * 1766maprect *
1679maptile::split_to_tiles (int x0, int y0, int x1, int y1) 1767maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1)
1680{ 1768{
1681 static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8);
1682 buf.clear (); 1769 buf.clear ();
1683 1770
1684 ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); 1771 ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0);
1685 1772
1686 // add end marker 1773 // add end marker

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