1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
… | |
… | |
361 | } |
361 | } |
362 | |
362 | |
363 | void |
363 | void |
364 | maptile::activate () |
364 | maptile::activate () |
365 | { |
365 | { |
366 | if (spaces) |
366 | if (state != MAP_INACTIVE) |
|
|
367 | return; |
|
|
368 | |
367 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
369 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
368 | for (object *op = ms->bot; op; op = op->above) |
370 | for (object *op = ms->bot; op; op = op->above) |
369 | op->activate_recursive (); |
371 | op->activate_recursive (); |
|
|
372 | |
|
|
373 | state = MAP_ACTIVE; |
|
|
374 | |
|
|
375 | activate_physics (); |
370 | } |
376 | } |
371 | |
377 | |
372 | void |
378 | void |
373 | maptile::deactivate () |
379 | maptile::deactivate () |
374 | { |
380 | { |
375 | if (spaces) |
381 | if (state != MAP_ACTIVE) |
|
|
382 | return; |
|
|
383 | |
376 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
384 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
377 | for (object *op = ms->bot; op; op = op->above) |
385 | for (object *op = ms->bot; op; op = op->above) |
378 | op->deactivate_recursive (); |
386 | op->deactivate_recursive (); |
|
|
387 | |
|
|
388 | state = MAP_INACTIVE; |
379 | } |
389 | } |
380 | |
390 | |
381 | bool |
391 | bool |
382 | maptile::_save_objects (object_freezer &f, int flags) |
392 | maptile::_save_objects (object_freezer &f, int flags) |
383 | { |
393 | { |
… | |
… | |
427 | } |
437 | } |
428 | |
438 | |
429 | void |
439 | void |
430 | maptile::init () |
440 | maptile::init () |
431 | { |
441 | { |
432 | in_memory = MAP_SWAPPED; |
442 | state = MAP_SWAPPED; |
433 | |
443 | |
434 | /* The maps used to pick up default x and y values from the |
444 | /* The maps used to pick up default x and y values from the |
435 | * map archetype. Mimic that behaviour. |
445 | * map archetype. Mimic that behaviour. |
436 | */ |
446 | */ |
437 | width = 16; |
447 | width = 16; |
… | |
… | |
661 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
671 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
662 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
672 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
663 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
673 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
664 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
674 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
665 | |
675 | |
666 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
676 | case KW_tile_path_1: thawer.get (tile_path [TILE_NORTH]); break; |
667 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
677 | case KW_tile_path_2: thawer.get (tile_path [TILE_EAST ]); break; |
668 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [TILE_SOUTH]); break; |
669 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [TILE_WEST ]); break; |
|
|
680 | case KW_tile_path_5: thawer.get (tile_path [TILE_UP ]); break; |
|
|
681 | case KW_tile_path_6: thawer.get (tile_path [TILE_DOWN ]); break; |
670 | |
682 | |
671 | case KW_ERROR: |
683 | case KW_ERROR: |
672 | set_key_text (thawer.kw_str, thawer.value); |
684 | set_key_text (thawer.kw_str, thawer.value); |
673 | break; |
685 | break; |
674 | |
686 | |
… | |
… | |
753 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
765 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
754 | |
766 | |
755 | MAP_OUT (per_player); |
767 | MAP_OUT (per_player); |
756 | MAP_OUT (per_party); |
768 | MAP_OUT (per_party); |
757 | |
769 | |
758 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
770 | if (tile_path [TILE_NORTH]) MAP_OUT2 (tile_path_1, tile_path [TILE_NORTH]); |
759 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
771 | if (tile_path [TILE_EAST ]) MAP_OUT2 (tile_path_2, tile_path [TILE_EAST ]); |
760 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
772 | if (tile_path [TILE_SOUTH]) MAP_OUT2 (tile_path_3, tile_path [TILE_SOUTH]); |
761 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
773 | if (tile_path [TILE_WEST ]) MAP_OUT2 (tile_path_4, tile_path [TILE_WEST ]); |
|
|
774 | if (tile_path [TILE_UP ]) MAP_OUT2 (tile_path_5, tile_path [TILE_UP ]); |
|
|
775 | if (tile_path [TILE_DOWN ]) MAP_OUT2 (tile_path_6, tile_path [TILE_DOWN ]); |
762 | |
776 | |
763 | freezer.put (this); |
777 | freezer.put (this); |
764 | freezer.put (KW(end)); |
778 | freezer.put (KW(end)); |
765 | |
779 | |
766 | return true; |
780 | return true; |
… | |
… | |
823 | msg = 0; |
837 | msg = 0; |
824 | maplore = 0; |
838 | maplore = 0; |
825 | shoprace = 0; |
839 | shoprace = 0; |
826 | delete [] shopitems, shopitems = 0; |
840 | delete [] shopitems, shopitems = 0; |
827 | |
841 | |
828 | for (int i = 0; i < 4; i++) |
842 | for (int i = 0; i < array_length (tile_path); i++) |
829 | tile_path [i] = 0; |
843 | tile_path [i] = 0; |
830 | } |
844 | } |
831 | |
845 | |
832 | maptile::~maptile () |
846 | maptile::~maptile () |
833 | { |
847 | { |
… | |
… | |
840 | /* We need to look through all the maps and see if any maps |
854 | /* We need to look through all the maps and see if any maps |
841 | * are pointing at this one for tiling information. Since |
855 | * are pointing at this one for tiling information. Since |
842 | * tiling can be asymetric, we just can not look to see which |
856 | * tiling can be asymetric, we just can not look to see which |
843 | * maps this map tiles with and clears those. |
857 | * maps this map tiles with and clears those. |
844 | */ |
858 | */ |
845 | for (int i = 0; i < 4; i++) |
859 | for (int i = 0; i < array_length (tile_path); i++) |
846 | if (tile_map[i] == m) |
860 | if (tile_map[i] == m) |
847 | tile_map[i] = 0; |
861 | tile_map[i] = 0; |
848 | } |
862 | } |
849 | |
863 | |
850 | void |
864 | void |
… | |
… | |
1181 | middle = 0; |
1195 | middle = 0; |
1182 | |
1196 | |
1183 | if (top == middle) |
1197 | if (top == middle) |
1184 | middle = 0; |
1198 | middle = 0; |
1185 | |
1199 | |
|
|
1200 | // set lower map transparent floor flag if applicable |
|
|
1201 | if (floor && floor->flag [FLAG_IS_TRANSPARENT_FLOOR] && !middle && !top) |
|
|
1202 | { |
|
|
1203 | floor->set_anim_frame (0); |
|
|
1204 | |
|
|
1205 | if (maptile *m = floor->map->tile_map [TILE_DOWN]) |
|
|
1206 | { |
|
|
1207 | mapspace &ms = m->at (floor->x, floor->y); |
|
|
1208 | ms.update (); |
|
|
1209 | |
|
|
1210 | if (object *floor2 = ms.faces_obj [2]) |
|
|
1211 | if (!floor2->flag [FLAG_IS_TRANSPARENT_FLOOR]) |
|
|
1212 | { |
|
|
1213 | floor->set_anim_frame (1); |
|
|
1214 | top = floor; |
|
|
1215 | middle = ms.faces_obj [0]; |
|
|
1216 | floor = floor2; |
|
|
1217 | } |
|
|
1218 | |
|
|
1219 | ms.pflags |= PF_VIS_UP; |
|
|
1220 | } |
|
|
1221 | } |
|
|
1222 | |
1186 | #if 0 |
1223 | #if 0 |
1187 | faces_obj [0] = top; |
1224 | faces_obj [0] = top; |
1188 | faces_obj [1] = middle; |
1225 | faces_obj [1] = middle; |
1189 | faces_obj [2] = floor; |
1226 | faces_obj [2] = floor; |
1190 | #endif |
1227 | #endif |
1191 | } |
1228 | } |
1192 | |
1229 | |
|
|
1230 | void |
|
|
1231 | mapspace::update_up () |
|
|
1232 | { |
|
|
1233 | // invalidate up |
|
|
1234 | if (!(pflags & PF_VIS_UP)) |
|
|
1235 | return; |
|
|
1236 | |
|
|
1237 | pflags &= ~PF_VIS_UP; |
|
|
1238 | |
|
|
1239 | if (bot) |
|
|
1240 | if (maptile *m = bot->map->tile_map [TILE_UP]) |
|
|
1241 | m->at (bot->x, bot->y).invalidate (); |
|
|
1242 | } |
|
|
1243 | |
1193 | maptile * |
1244 | maptile * |
1194 | maptile::tile_available (int dir, bool load) |
1245 | maptile::tile_available (int dir, bool load) |
1195 | { |
1246 | { |
|
|
1247 | // map is there and we don't need to load it OR it's loaded => return what we have |
|
|
1248 | if (tile_map [dir] && (!load || tile_map [dir]->linkable ())) |
|
|
1249 | return tile_map [dir]; |
|
|
1250 | |
1196 | if (tile_path[dir]) |
1251 | if (tile_path [dir]) |
1197 | { |
1252 | { |
1198 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1253 | // well, try to locate it then, if possible - maybe it's there already |
|
|
1254 | // this is the ONLY place in the server that links maps with each other, |
|
|
1255 | // so any kind of inter-map stuff has to be initiated here. |
|
|
1256 | if (maptile *m = find_async (tile_path [dir], this, load)) |
|
|
1257 | { |
|
|
1258 | bool mismatch = false; |
|
|
1259 | |
|
|
1260 | if (dir == TILE_NORTH || dir == TILE_SOUTH || dir == TILE_UP || dir == TILE_DOWN) |
|
|
1261 | if (width != m->width) |
|
|
1262 | mismatch = true; |
|
|
1263 | |
|
|
1264 | if (dir == TILE_EAST || dir == TILE_WEST || dir == TILE_UP || dir == TILE_DOWN) |
|
|
1265 | if (height != m->height) |
|
|
1266 | mismatch = true; |
|
|
1267 | |
|
|
1268 | if (mismatch) |
|
|
1269 | { |
|
|
1270 | LOG (llevError, "tile dimension mismatch for direction %d from %s to %s\n", |
|
|
1271 | dir, &path, &m->path); |
|
|
1272 | m = 0; |
|
|
1273 | } |
|
|
1274 | |
|
|
1275 | // as an optimisation, link us against the other map if the other map |
|
|
1276 | // has us as neighbour, which is very common, but not guaranteed. |
|
|
1277 | int dir2 = REVERSE_TILE_DIR (dir); |
|
|
1278 | |
|
|
1279 | if (m->tile_path [dir2] == path) |
|
|
1280 | m->tile_map [dir2] = this; |
|
|
1281 | |
1199 | return tile_map[dir]; |
1282 | return tile_map [dir] = m; |
1200 | |
1283 | } |
1201 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
|
|
1202 | return tile_map[dir]; |
|
|
1203 | } |
1284 | } |
1204 | |
1285 | |
1205 | return 0; |
1286 | return 0; |
1206 | } |
1287 | } |
1207 | |
1288 | |
… | |
… | |
1223 | if (!m) |
1304 | if (!m) |
1224 | return 0; |
1305 | return 0; |
1225 | |
1306 | |
1226 | if (x < 0) |
1307 | if (x < 0) |
1227 | { |
1308 | { |
1228 | if (!m->tile_available (3)) |
1309 | if (!m->tile_available (TILE_WEST)) |
1229 | return 1; |
1310 | return 1; |
1230 | |
1311 | |
1231 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1312 | return out_of_map (m->tile_map [TILE_WEST], x + m->tile_map [TILE_WEST]->width, y); |
1232 | } |
1313 | } |
1233 | |
1314 | |
1234 | if (x >= m->width) |
1315 | if (x >= m->width) |
1235 | { |
1316 | { |
1236 | if (!m->tile_available (1)) |
1317 | if (!m->tile_available (TILE_EAST)) |
1237 | return 1; |
1318 | return 1; |
1238 | |
1319 | |
1239 | return out_of_map (m->tile_map[1], x - m->width, y); |
1320 | return out_of_map (m->tile_map [TILE_EAST], x - m->width, y); |
1240 | } |
1321 | } |
1241 | |
1322 | |
1242 | if (y < 0) |
1323 | if (y < 0) |
1243 | { |
1324 | { |
1244 | if (!m->tile_available (0)) |
1325 | if (!m->tile_available (TILE_NORTH)) |
1245 | return 1; |
1326 | return 1; |
1246 | |
1327 | |
1247 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1328 | return out_of_map (m->tile_map [TILE_NORTH], x, y + m->tile_map [TILE_NORTH]->height); |
1248 | } |
1329 | } |
1249 | |
1330 | |
1250 | if (y >= m->height) |
1331 | if (y >= m->height) |
1251 | { |
1332 | { |
1252 | if (!m->tile_available (2)) |
1333 | if (!m->tile_available (TILE_SOUTH)) |
1253 | return 1; |
1334 | return 1; |
1254 | |
1335 | |
1255 | return out_of_map (m->tile_map[2], x, y - m->height); |
1336 | return out_of_map (m->tile_map [TILE_SOUTH], x, y - m->height); |
1256 | } |
1337 | } |
1257 | |
1338 | |
1258 | /* Simple case - coordinates are within this local |
1339 | /* Simple case - coordinates are within this local |
1259 | * map. |
1340 | * map. |
1260 | */ |
1341 | */ |
… | |
… | |
1272 | maptile * |
1353 | maptile * |
1273 | maptile::xy_find (sint16 &x, sint16 &y) |
1354 | maptile::xy_find (sint16 &x, sint16 &y) |
1274 | { |
1355 | { |
1275 | if (x < 0) |
1356 | if (x < 0) |
1276 | { |
1357 | { |
1277 | if (!tile_available (3)) |
1358 | if (!tile_available (TILE_WEST)) |
1278 | return 0; |
1359 | return 0; |
1279 | |
1360 | |
1280 | x += tile_map[3]->width; |
1361 | x += tile_map [TILE_WEST]->width; |
1281 | return tile_map[3]->xy_find (x, y); |
1362 | return tile_map [TILE_WEST]->xy_find (x, y); |
1282 | } |
1363 | } |
1283 | |
1364 | |
1284 | if (x >= width) |
1365 | if (x >= width) |
1285 | { |
1366 | { |
1286 | if (!tile_available (1)) |
1367 | if (!tile_available (TILE_EAST)) |
1287 | return 0; |
1368 | return 0; |
1288 | |
1369 | |
1289 | x -= width; |
1370 | x -= width; |
1290 | return tile_map[1]->xy_find (x, y); |
1371 | return tile_map [TILE_EAST]->xy_find (x, y); |
1291 | } |
1372 | } |
1292 | |
1373 | |
1293 | if (y < 0) |
1374 | if (y < 0) |
1294 | { |
1375 | { |
1295 | if (!tile_available (0)) |
1376 | if (!tile_available (TILE_NORTH)) |
1296 | return 0; |
1377 | return 0; |
1297 | |
1378 | |
1298 | y += tile_map[0]->height; |
1379 | y += tile_map [TILE_NORTH]->height; |
1299 | return tile_map[0]->xy_find (x, y); |
1380 | return tile_map [TILE_NORTH]->xy_find (x, y); |
1300 | } |
1381 | } |
1301 | |
1382 | |
1302 | if (y >= height) |
1383 | if (y >= height) |
1303 | { |
1384 | { |
1304 | if (!tile_available (2)) |
1385 | if (!tile_available (TILE_SOUTH)) |
1305 | return 0; |
1386 | return 0; |
1306 | |
1387 | |
1307 | y -= height; |
1388 | y -= height; |
1308 | return tile_map[2]->xy_find (x, y); |
1389 | return tile_map [TILE_SOUTH]->xy_find (x, y); |
1309 | } |
1390 | } |
1310 | |
1391 | |
1311 | /* Simple case - coordinates are within this local |
1392 | /* Simple case - coordinates are within this local |
1312 | * map. |
1393 | * map. |
1313 | */ |
1394 | */ |
… | |
… | |
1329 | if (map1 == map2) |
1410 | if (map1 == map2) |
1330 | { |
1411 | { |
1331 | *dx = 0; |
1412 | *dx = 0; |
1332 | *dy = 0; |
1413 | *dy = 0; |
1333 | } |
1414 | } |
1334 | else if (map1->tile_available (0, false) == map2) |
1415 | else if (map1->tile_available (TILE_NORTH, false) == map2) |
1335 | { /* up */ |
1416 | { |
1336 | *dx = 0; |
1417 | *dx = 0; |
1337 | *dy = -map2->height; |
1418 | *dy = -map2->height; |
1338 | } |
1419 | } |
1339 | else if (map1->tile_available (1, false) == map2) |
1420 | else if (map1->tile_available (TILE_EAST , false) == map2) |
1340 | { /* right */ |
1421 | { |
1341 | *dx = map1->width; |
1422 | *dx = map1->width; |
1342 | *dy = 0; |
1423 | *dy = 0; |
1343 | } |
1424 | } |
1344 | else if (map1->tile_available (2, false) == map2) |
1425 | else if (map1->tile_available (TILE_SOUTH, false) == map2) |
1345 | { /* down */ |
1426 | { |
1346 | *dx = 0; |
1427 | *dx = 0; |
1347 | *dy = map1->height; |
1428 | *dy = map1->height; |
1348 | } |
1429 | } |
1349 | else if (map1->tile_available (3, false) == map2) |
1430 | else if (map1->tile_available (TILE_WEST , false) == map2) |
1350 | { /* left */ |
1431 | { |
1351 | *dx = -map2->width; |
1432 | *dx = -map2->width; |
1352 | *dy = 0; |
1433 | *dy = 0; |
1353 | } |
1434 | } |
1354 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_available (1, false) == map2) |
1435 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_EAST , false) == map2) |
1355 | { /* up right */ |
1436 | { /* up right */ |
1356 | *dx = map1->tile_map[0]->width; |
1437 | *dx = +map1->tile_map[TILE_NORTH]->width; |
1357 | *dy = -map1->tile_map[0]->height; |
1438 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1358 | } |
1439 | } |
1359 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_available (3, false) == map2) |
1440 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_WEST , false) == map2) |
1360 | { /* up left */ |
1441 | { /* up left */ |
1361 | *dx = -map2->width; |
1442 | *dx = -map2->width; |
1362 | *dy = -map1->tile_map[0]->height; |
1443 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1363 | } |
1444 | } |
1364 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_available (0, false) == map2) |
1445 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_NORTH, false) == map2) |
1365 | { /* right up */ |
1446 | { /* right up */ |
1366 | *dx = map1->width; |
1447 | *dx = +map1->width; |
1367 | *dy = -map2->height; |
1448 | *dy = -map2->height; |
1368 | } |
1449 | } |
1369 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_available (2, false) == map2) |
1450 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_SOUTH, false) == map2) |
1370 | { /* right down */ |
1451 | { /* right down */ |
1371 | *dx = map1->width; |
1452 | *dx = +map1->width; |
1372 | *dy = map1->tile_map[1]->height; |
1453 | *dy = +map1->tile_map[TILE_EAST]->height; |
1373 | } |
1454 | } |
1374 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_available (1, false) == map2) |
1455 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_EAST , false) == map2) |
1375 | { /* down right */ |
1456 | { /* down right */ |
1376 | *dx = map1->tile_map[2]->width; |
1457 | *dx = +map1->tile_map[TILE_SOUTH]->width; |
1377 | *dy = map1->height; |
1458 | *dy = +map1->height; |
1378 | } |
1459 | } |
1379 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_available (3, false) == map2) |
1460 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_WEST , false) == map2) |
1380 | { /* down left */ |
1461 | { /* down left */ |
1381 | *dx = -map2->width; |
1462 | *dx = -map2->width; |
1382 | *dy = map1->height; |
1463 | *dy = +map1->height; |
1383 | } |
1464 | } |
1384 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_available (0, false) == map2) |
1465 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_NORTH, false) == map2) |
1385 | { /* left up */ |
1466 | { /* left up */ |
1386 | *dx = -map1->tile_map[3]->width; |
1467 | *dx = -map1->tile_map[TILE_WEST]->width; |
1387 | *dy = -map2->height; |
1468 | *dy = -map2->height; |
1388 | } |
1469 | } |
1389 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_available (2, false) == map2) |
1470 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_SOUTH, false) == map2) |
1390 | { /* left down */ |
1471 | { /* left down */ |
1391 | *dx = -map1->tile_map[3]->width; |
1472 | *dx = -map1->tile_map[TILE_WEST]->width; |
1392 | *dy = map1->tile_map[3]->height; |
1473 | *dy = +map1->tile_map[TILE_WEST]->height; |
1393 | } |
1474 | } |
1394 | else |
1475 | else |
1395 | return 0; |
1476 | return 0; |
1396 | |
1477 | |
1397 | return 1; |
1478 | return 1; |
… | |
… | |
1629 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1710 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1630 | { |
1711 | { |
1631 | // clip to map to the left |
1712 | // clip to map to the left |
1632 | if (x0 < 0) |
1713 | if (x0 < 0) |
1633 | { |
1714 | { |
1634 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
1715 | if (maptile *tile = m->tile_available (TILE_WEST, 1)) |
1635 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
1716 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
1636 | |
1717 | |
1637 | if (x1 < 0) // entirely to the left |
1718 | if (x1 < 0) // entirely to the left |
1638 | return; |
1719 | return; |
1639 | |
1720 | |
… | |
… | |
1641 | } |
1722 | } |
1642 | |
1723 | |
1643 | // clip to map to the right |
1724 | // clip to map to the right |
1644 | if (x1 > m->width) |
1725 | if (x1 > m->width) |
1645 | { |
1726 | { |
1646 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
1727 | if (maptile *tile = m->tile_available (TILE_EAST, 1)) |
1647 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
1728 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
1648 | |
1729 | |
1649 | if (x0 > m->width) // entirely to the right |
1730 | if (x0 > m->width) // entirely to the right |
1650 | return; |
1731 | return; |
1651 | |
1732 | |
… | |
… | |
1653 | } |
1734 | } |
1654 | |
1735 | |
1655 | // clip to map above |
1736 | // clip to map above |
1656 | if (y0 < 0) |
1737 | if (y0 < 0) |
1657 | { |
1738 | { |
1658 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
1739 | if (maptile *tile = m->tile_available (TILE_NORTH, 1)) |
1659 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
1740 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
1660 | |
1741 | |
1661 | if (y1 < 0) // entirely above |
1742 | if (y1 < 0) // entirely above |
1662 | return; |
1743 | return; |
1663 | |
1744 | |
… | |
… | |
1665 | } |
1746 | } |
1666 | |
1747 | |
1667 | // clip to map below |
1748 | // clip to map below |
1668 | if (y1 > m->height) |
1749 | if (y1 > m->height) |
1669 | { |
1750 | { |
1670 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
1751 | if (maptile *tile = m->tile_available (TILE_SOUTH, 1)) |
1671 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
1752 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
1672 | |
1753 | |
1673 | if (y0 > m->height) // entirely below |
1754 | if (y0 > m->height) // entirely below |
1674 | return; |
1755 | return; |
1675 | |
1756 | |