1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
7 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | * the terms of the Affero GNU General Public License as published by the |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * option) any later version. |
11 | * option) any later version. |
… | |
… | |
23 | */ |
23 | */ |
24 | |
24 | |
25 | #include <unistd.h> |
25 | #include <unistd.h> |
26 | |
26 | |
27 | #include "global.h" |
27 | #include "global.h" |
28 | #include "loader.h" |
|
|
29 | #include "path.h" |
28 | #include "path.h" |
30 | |
29 | |
31 | //+GPL |
30 | //+GPL |
32 | |
31 | |
33 | sint8 maptile::outdoor_darkness; |
32 | sint8 maptile::outdoor_darkness; |
… | |
… | |
78 | /* Make sure the coordinates are valid - they should be, as caller should |
77 | /* Make sure the coordinates are valid - they should be, as caller should |
79 | * have already checked this. |
78 | * have already checked this. |
80 | */ |
79 | */ |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
80 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
82 | { |
81 | { |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
82 | LOG (llevError | logBacktrace, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
84 | return 1; |
83 | return 1; |
85 | } |
84 | } |
86 | |
85 | |
87 | mapspace &ms = m->at (sx, sy); |
86 | mapspace &ms = m->at (sx, sy); |
88 | |
87 | |
… | |
… | |
91 | |
90 | |
92 | /* If space is currently not blocked by anything, no need to |
91 | /* If space is currently not blocked by anything, no need to |
93 | * go further. Not true for players - all sorts of special |
92 | * go further. Not true for players - all sorts of special |
94 | * things we need to do for players. |
93 | * things we need to do for players. |
95 | */ |
94 | */ |
96 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
95 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0) |
97 | return 0; |
96 | return 0; |
98 | |
97 | |
99 | /* if there isn't anything alive on this space, and this space isn't |
98 | /* if there isn't anything alive on this space, and this space isn't |
100 | * otherwise blocked, we can return now. Only if there is a living |
99 | * otherwise blocked, we can return now. Only if there is a living |
101 | * creature do we need to investigate if it is part of this creature |
100 | * creature do we need to investigate if it is part of this creature |
… | |
… | |
111 | /* We basically go through the stack of objects, and if there is |
110 | /* We basically go through the stack of objects, and if there is |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
111 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
113 | * true. If we get through the entire stack, that must mean |
112 | * true. If we get through the entire stack, that must mean |
114 | * ob is blocking it, so return 0. |
113 | * ob is blocking it, so return 0. |
115 | */ |
114 | */ |
116 | for (object *tmp = ms.bot; tmp; tmp = tmp->above) |
115 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
117 | { |
116 | { |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
117 | if (OB_MOVE_BLOCK (ob, tmp)) |
119 | { |
118 | { |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
119 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
121 | if (RESULT_INT (0)) |
120 | if (RESULT_INT (0)) |
… | |
… | |
145 | return 1; // unconditional block |
144 | return 1; // unconditional block |
146 | |
145 | |
147 | } else { |
146 | } else { |
148 | // space does not block the ob, directly, but |
147 | // space does not block the ob, directly, but |
149 | // anything alive that is not a door still |
148 | // anything alive that is not a door still |
150 | // blocks anything but wizards. |
149 | // blocks anything |
151 | |
150 | |
152 | if (tmp->flag [FLAG_ALIVE] |
151 | if (tmp->flag [FLAG_ALIVE] |
153 | && tmp->head_ () != ob |
|
|
154 | && tmp != ob |
|
|
155 | && tmp->type != DOOR |
152 | && tmp->type != DOOR |
156 | && !tmp->flag [FLAG_WIZPASS]) |
153 | && tmp->head_ () != ob) //TODO: maybe move these check up? |
157 | return 1; |
154 | return 1; |
158 | } |
155 | } |
159 | } |
156 | } |
160 | |
157 | |
161 | return 0; |
158 | return 0; |
162 | } |
159 | } |
163 | |
160 | |
164 | /* |
161 | /* |
165 | * Returns qthe blocking object if the given object can't fit in the given |
162 | * Returns the blocking object if the given object can't fit in the given |
166 | * spot. This is meant for multi space objects - for single space objecs, |
163 | * spot. This is meant for multi space objects - for single space objecs, |
167 | * just calling get_map_blocked and checking that against movement type |
164 | * just calling get_map_blocked and checking that against movement type |
168 | * of object. This function goes through all the parts of the multipart |
165 | * of object. This function goes through all the parts of the multipart |
169 | * object and makes sure they can be inserted. |
166 | * object and makes sure they can be inserted. |
170 | * |
167 | * |
… | |
… | |
217 | } |
214 | } |
218 | |
215 | |
219 | return 0; |
216 | return 0; |
220 | } |
217 | } |
221 | |
218 | |
222 | /* When the map is loaded, load_object does not actually insert objects |
|
|
223 | * into inventory, but just links them. What this does is go through |
|
|
224 | * and insert them properly. |
|
|
225 | * The object 'container' is the object that contains the inventory. |
|
|
226 | * This is needed so that we can update the containers weight. |
|
|
227 | */ |
|
|
228 | static void |
|
|
229 | fix_container (object *container) |
|
|
230 | { |
|
|
231 | object *tmp = container->inv, *next; |
|
|
232 | |
|
|
233 | container->inv = 0; |
|
|
234 | while (tmp) |
|
|
235 | { |
|
|
236 | next = tmp->below; |
|
|
237 | if (tmp->inv) |
|
|
238 | fix_container (tmp); |
|
|
239 | |
|
|
240 | insert_ob_in_ob (tmp, container); |
|
|
241 | tmp = next; |
|
|
242 | } |
|
|
243 | |
|
|
244 | // go through and calculate what all the containers are carrying. |
|
|
245 | //TODO: remove |
|
|
246 | container->update_weight (); |
|
|
247 | } |
|
|
248 | |
|
|
249 | //-GPL |
219 | //-GPL |
250 | |
220 | |
251 | void |
221 | void |
252 | maptile::set_object_flag (int flag, int value) |
222 | maptile::set_object_flag (int flag, int value) |
253 | { |
223 | { |
… | |
… | |
268 | set_object_flag (FLAG_OBJ_ORIGINAL); |
238 | set_object_flag (FLAG_OBJ_ORIGINAL); |
269 | |
239 | |
270 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
240 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
271 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
241 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
272 | INVOKE_OBJECT (RESET, tmp); |
242 | INVOKE_OBJECT (RESET, tmp); |
|
|
243 | } |
|
|
244 | |
|
|
245 | void |
|
|
246 | maptile::post_load () |
|
|
247 | { |
|
|
248 | #if 0 |
|
|
249 | if (!spaces) |
|
|
250 | return; |
|
|
251 | |
|
|
252 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
253 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
254 | ; // nop |
|
|
255 | #endif |
273 | } |
256 | } |
274 | |
257 | |
275 | //+GPL |
258 | //+GPL |
276 | |
259 | |
277 | /* link_multipart_objects go through all the objects on the map looking |
260 | /* link_multipart_objects go through all the objects on the map looking |
… | |
… | |
328 | case KW_arch: |
311 | case KW_arch: |
329 | if (object *op = object::read (f, this)) |
312 | if (object *op = object::read (f, this)) |
330 | { |
313 | { |
331 | // TODO: why? |
314 | // TODO: why? |
332 | if (op->inv) |
315 | if (op->inv) |
|
|
316 | { |
|
|
317 | op->carrying = 0; |
333 | op->update_weight (); |
318 | op->update_weight (); |
|
|
319 | } |
334 | |
320 | |
335 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
321 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
336 | { |
322 | { |
337 | // we insert manually because |
323 | // we insert manually because |
338 | // a) its way faster |
324 | // a) its way faster |
… | |
… | |
375 | } |
361 | } |
376 | |
362 | |
377 | void |
363 | void |
378 | maptile::activate () |
364 | maptile::activate () |
379 | { |
365 | { |
380 | if (spaces) |
366 | if (state != MAP_INACTIVE) |
|
|
367 | return; |
|
|
368 | |
381 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
369 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
382 | for (object *op = ms->bot; op; op = op->above) |
370 | for (object *op = ms->bot; op; op = op->above) |
383 | op->activate_recursive (); |
371 | op->activate_recursive (); |
|
|
372 | |
|
|
373 | state = MAP_ACTIVE; |
|
|
374 | |
|
|
375 | activate_physics (); |
384 | } |
376 | } |
385 | |
377 | |
386 | void |
378 | void |
387 | maptile::deactivate () |
379 | maptile::deactivate () |
388 | { |
380 | { |
389 | if (spaces) |
381 | if (state != MAP_ACTIVE) |
|
|
382 | return; |
|
|
383 | |
390 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
384 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
391 | for (object *op = ms->bot; op; op = op->above) |
385 | for (object *op = ms->bot; op; op = op->above) |
392 | op->deactivate_recursive (); |
386 | op->deactivate_recursive (); |
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|
387 | |
|
|
388 | state = MAP_INACTIVE; |
393 | } |
389 | } |
394 | |
390 | |
395 | bool |
391 | bool |
396 | maptile::_save_objects (object_freezer &f, int flags) |
392 | maptile::_save_objects (object_freezer &f, int flags) |
397 | { |
393 | { |
… | |
… | |
438 | return false; |
434 | return false; |
439 | |
435 | |
440 | return freezer.save (path); |
436 | return freezer.save (path); |
441 | } |
437 | } |
442 | |
438 | |
443 | maptile::maptile () |
439 | void |
|
|
440 | maptile::init () |
444 | { |
441 | { |
445 | in_memory = MAP_SWAPPED; |
442 | state = MAP_SWAPPED; |
446 | |
443 | |
447 | /* The maps used to pick up default x and y values from the |
444 | /* The maps used to pick up default x and y values from the |
448 | * map archetype. Mimic that behaviour. |
445 | * map archetype. Mimic that behaviour. |
449 | */ |
446 | */ |
450 | width = 16; |
447 | width = 16; |
451 | height = 16; |
448 | height = 16; |
452 | timeout = 300; |
449 | timeout = 300; |
453 | max_nrof = 1000; // 1000 items of anything |
450 | max_items = MAX_ITEM_PER_ACTION; |
454 | max_items = 25; |
|
|
455 | max_volume = 2000000; // 2m³ |
451 | max_volume = 2000000; // 2m³ |
456 | } |
|
|
457 | |
|
|
458 | maptile::maptile (int w, int h) |
|
|
459 | { |
|
|
460 | in_memory = MAP_SWAPPED; |
|
|
461 | |
|
|
462 | width = w; |
|
|
463 | height = h; |
|
|
464 | reset_timeout = 0; |
452 | reset_timeout = 0; |
465 | timeout = 300; |
|
|
466 | enter_x = 0; |
453 | enter_x = 0; |
467 | enter_y = 0; |
454 | enter_y = 0; |
|
|
455 | } |
|
|
456 | |
|
|
457 | maptile::maptile () |
|
|
458 | { |
|
|
459 | init (); |
|
|
460 | } |
|
|
461 | |
|
|
462 | maptile::maptile (int w, int h) |
|
|
463 | { |
|
|
464 | init (); |
|
|
465 | |
|
|
466 | width = w; |
|
|
467 | height = h; |
468 | |
468 | |
469 | alloc (); |
469 | alloc (); |
470 | } |
470 | } |
471 | |
471 | |
472 | /* |
472 | /* |
… | |
… | |
543 | *q = '\0'; |
543 | *q = '\0'; |
544 | |
544 | |
545 | current_type = get_typedata_by_name (p); |
545 | current_type = get_typedata_by_name (p); |
546 | if (current_type) |
546 | if (current_type) |
547 | { |
547 | { |
548 | items[i].name = current_type->name; |
548 | items[i].name = current_type->name; |
549 | items[i].typenum = current_type->number; |
549 | items[i].typenum = current_type->number; |
550 | items[i].name_pl = current_type->name_pl; |
550 | items[i].name_pl = current_type->name_pl; |
551 | } |
551 | } |
552 | else |
552 | else |
553 | { /* oh uh, something's wrong, let's free up this one, and try |
553 | { /* oh uh, something's wrong, let's free up this one, and try |
… | |
… | |
572 | * the map (or something equivilent) into output_string. */ |
572 | * the map (or something equivilent) into output_string. */ |
573 | static const char * |
573 | static const char * |
574 | print_shop_string (maptile *m) |
574 | print_shop_string (maptile *m) |
575 | { |
575 | { |
576 | static dynbuf_text buf; buf.clear (); |
576 | static dynbuf_text buf; buf.clear (); |
|
|
577 | bool first = true; |
577 | |
578 | |
578 | for (int i = 0; i < m->shopitems[0].index; i++) |
579 | for (int i = 0; i < m->shopitems[0].index; i++) |
579 | { |
580 | { |
|
|
581 | if (!first) |
|
|
582 | buf << ';'; |
|
|
583 | |
|
|
584 | first = false; |
|
|
585 | |
580 | if (m->shopitems[i].typenum) |
586 | if (m->shopitems[i].typenum) |
581 | { |
587 | { |
582 | if (m->shopitems[i].strength) |
588 | if (m->shopitems[i].strength) |
583 | buf.printf ("%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
589 | buf.printf ("%s:%d", m->shopitems[i].name, m->shopitems[i].strength); |
584 | else |
590 | else |
585 | buf.printf ("%s;", m->shopitems[i].name); |
591 | buf.printf ("%s", m->shopitems[i].name); |
586 | } |
592 | } |
587 | else |
593 | else |
588 | { |
594 | { |
589 | if (m->shopitems[i].strength) |
595 | if (m->shopitems[i].strength) |
590 | buf.printf ("*:%d;", m->shopitems[i].strength); |
596 | buf.printf ("*:%d", m->shopitems[i].strength); |
591 | else |
597 | else |
592 | buf.printf ("*"); |
598 | buf.printf ("*"); |
593 | } |
599 | } |
594 | } |
600 | } |
595 | |
601 | |
… | |
… | |
618 | { |
624 | { |
619 | case KW_msg: |
625 | case KW_msg: |
620 | thawer.get_ml (KW_endmsg, msg); |
626 | thawer.get_ml (KW_endmsg, msg); |
621 | break; |
627 | break; |
622 | |
628 | |
623 | case KW_lore: // CF+ extension |
629 | case KW_lore: // deliantra extension |
624 | thawer.get_ml (KW_endlore, maplore); |
630 | thawer.get_ml (KW_endlore, maplore); |
625 | break; |
631 | break; |
626 | |
632 | |
627 | case KW_maplore: |
633 | case KW_maplore: |
628 | thawer.get_ml (KW_endmaplore, maplore); |
634 | thawer.get_ml (KW_endmaplore, maplore); |
… | |
… | |
645 | case KW_shopgreed: thawer.get (shopgreed); break; |
651 | case KW_shopgreed: thawer.get (shopgreed); break; |
646 | case KW_shopmin: thawer.get (shopmin); break; |
652 | case KW_shopmin: thawer.get (shopmin); break; |
647 | case KW_shopmax: thawer.get (shopmax); break; |
653 | case KW_shopmax: thawer.get (shopmax); break; |
648 | case KW_shoprace: thawer.get (shoprace); break; |
654 | case KW_shoprace: thawer.get (shoprace); break; |
649 | case KW_outdoor: thawer.get (outdoor); break; |
655 | case KW_outdoor: thawer.get (outdoor); break; |
650 | case KW_temp: thawer.get (temp); break; |
|
|
651 | case KW_pressure: thawer.get (pressure); break; |
|
|
652 | case KW_humid: thawer.get (humid); break; |
|
|
653 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
654 | case KW_winddir: thawer.get (winddir); break; |
|
|
655 | case KW_sky: thawer.get (sky); break; |
|
|
656 | |
656 | |
657 | case KW_per_player: thawer.get (per_player); break; |
657 | case KW_per_player: thawer.get (per_player); break; |
658 | case KW_per_party: thawer.get (per_party); break; |
658 | case KW_per_party: thawer.get (per_party); break; |
659 | case KW_no_reset: thawer.get (no_reset); break; |
659 | case KW_no_reset: thawer.get (no_reset); break; |
660 | case KW_no_drop: thawer.get (no_drop); break; |
660 | case KW_no_drop: thawer.get (no_drop); break; |
661 | |
661 | |
662 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
662 | case KW_region: thawer.get (default_region); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
663 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
664 | |
664 | |
665 | // old names new names |
665 | // old names new names |
666 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
666 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
667 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
667 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
671 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
671 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
672 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
672 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
673 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
673 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
674 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
674 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
675 | |
675 | |
676 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
676 | case KW_tile_path_1: thawer.get (tile_path [TILE_NORTH]); break; |
677 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
677 | case KW_tile_path_2: thawer.get (tile_path [TILE_EAST ]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
678 | case KW_tile_path_3: thawer.get (tile_path [TILE_SOUTH]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
679 | case KW_tile_path_4: thawer.get (tile_path [TILE_WEST ]); break; |
|
|
680 | case KW_tile_path_5: thawer.get (tile_path [TILE_UP ]); break; |
|
|
681 | case KW_tile_path_6: thawer.get (tile_path [TILE_DOWN ]); break; |
680 | |
682 | |
681 | case KW_ERROR: |
683 | case KW_ERROR: |
682 | set_key_text (thawer.kw_str, thawer.value); |
684 | set_key_text (thawer.kw_str, thawer.value); |
683 | break; |
685 | break; |
684 | |
686 | |
685 | case KW_end: |
687 | case KW_end: |
686 | thawer.next (); |
688 | thawer.next (); |
687 | return true; |
689 | return true; |
688 | |
690 | |
689 | default: |
691 | default: |
690 | if (!thawer.parse_error ("map", 0)) |
692 | if (!thawer.parse_error ("map")) |
691 | return false; |
693 | return false; |
692 | break; |
694 | break; |
693 | } |
695 | } |
694 | |
696 | |
695 | thawer.next (); |
697 | thawer.next (); |
… | |
… | |
713 | int unique = 0; |
715 | int unique = 0; |
714 | for (object *op = spaces [i].bot; op; ) |
716 | for (object *op = spaces [i].bot; op; ) |
715 | { |
717 | { |
716 | object *above = op->above; |
718 | object *above = op->above; |
717 | |
719 | |
718 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
720 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
719 | unique = 1; |
721 | unique = 1; |
720 | |
722 | |
721 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
723 | if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique)) |
722 | op->destroy (); |
724 | op->destroy (); |
723 | |
725 | |
724 | op = above; |
726 | op = above; |
725 | } |
727 | } |
726 | } |
728 | } |
… | |
… | |
729 | //-GPL |
731 | //-GPL |
730 | |
732 | |
731 | bool |
733 | bool |
732 | maptile::_save_header (object_freezer &freezer) |
734 | maptile::_save_header (object_freezer &freezer) |
733 | { |
735 | { |
734 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
736 | #define MAP_OUT(k) freezer.put (KW(k), k) |
735 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
737 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
736 | |
738 | |
737 | MAP_OUT2 (arch, "map"); |
739 | MAP_OUT2 (arch, CS(map)); |
738 | |
740 | |
739 | if (name) MAP_OUT (name); |
741 | if (name) MAP_OUT (name); |
740 | MAP_OUT (swap_time); |
742 | MAP_OUT (swap_time); |
741 | MAP_OUT (reset_time); |
743 | MAP_OUT (reset_time); |
742 | MAP_OUT (reset_timeout); |
744 | MAP_OUT (reset_timeout); |
… | |
… | |
750 | MAP_OUT (shopgreed); |
752 | MAP_OUT (shopgreed); |
751 | MAP_OUT (shopmin); |
753 | MAP_OUT (shopmin); |
752 | MAP_OUT (shopmax); |
754 | MAP_OUT (shopmax); |
753 | if (shoprace) MAP_OUT (shoprace); |
755 | if (shoprace) MAP_OUT (shoprace); |
754 | |
756 | |
755 | MAP_OUT (darkness); |
|
|
756 | MAP_OUT (width); |
757 | MAP_OUT (width); |
757 | MAP_OUT (height); |
758 | MAP_OUT (height); |
758 | MAP_OUT (enter_x); |
759 | MAP_OUT (enter_x); |
759 | MAP_OUT (enter_y); |
760 | MAP_OUT (enter_y); |
760 | |
761 | MAP_OUT (darkness); |
761 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
762 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
763 | |
|
|
764 | MAP_OUT (outdoor); |
762 | MAP_OUT (outdoor); |
765 | MAP_OUT (temp); |
763 | |
766 | MAP_OUT (pressure); |
764 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
767 | MAP_OUT (humid); |
765 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
768 | MAP_OUT (windspeed); |
|
|
769 | MAP_OUT (winddir); |
|
|
770 | MAP_OUT (sky); |
|
|
771 | |
766 | |
772 | MAP_OUT (per_player); |
767 | MAP_OUT (per_player); |
773 | MAP_OUT (per_party); |
768 | MAP_OUT (per_party); |
774 | |
769 | |
775 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
770 | if (tile_path [TILE_NORTH]) MAP_OUT2 (tile_path_1, tile_path [TILE_NORTH]); |
776 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
771 | if (tile_path [TILE_EAST ]) MAP_OUT2 (tile_path_2, tile_path [TILE_EAST ]); |
777 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
772 | if (tile_path [TILE_SOUTH]) MAP_OUT2 (tile_path_3, tile_path [TILE_SOUTH]); |
778 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
773 | if (tile_path [TILE_WEST ]) MAP_OUT2 (tile_path_4, tile_path [TILE_WEST ]); |
|
|
774 | if (tile_path [TILE_UP ]) MAP_OUT2 (tile_path_5, tile_path [TILE_UP ]); |
|
|
775 | if (tile_path [TILE_DOWN ]) MAP_OUT2 (tile_path_6, tile_path [TILE_DOWN ]); |
779 | |
776 | |
780 | freezer.put (this); |
777 | freezer.put (this); |
781 | freezer.put (KW_end); |
778 | freezer.put (KW(end)); |
782 | |
779 | |
783 | return true; |
780 | return true; |
784 | } |
781 | } |
785 | |
782 | |
786 | bool |
783 | bool |
… | |
… | |
840 | msg = 0; |
837 | msg = 0; |
841 | maplore = 0; |
838 | maplore = 0; |
842 | shoprace = 0; |
839 | shoprace = 0; |
843 | delete [] shopitems, shopitems = 0; |
840 | delete [] shopitems, shopitems = 0; |
844 | |
841 | |
845 | for (int i = 0; i < 4; i++) |
842 | for (int i = 0; i < array_length (tile_path); i++) |
846 | tile_path [i] = 0; |
843 | tile_path [i] = 0; |
847 | } |
844 | } |
848 | |
845 | |
849 | maptile::~maptile () |
846 | maptile::~maptile () |
850 | { |
847 | { |
… | |
… | |
857 | /* We need to look through all the maps and see if any maps |
854 | /* We need to look through all the maps and see if any maps |
858 | * are pointing at this one for tiling information. Since |
855 | * are pointing at this one for tiling information. Since |
859 | * tiling can be asymetric, we just can not look to see which |
856 | * tiling can be asymetric, we just can not look to see which |
860 | * maps this map tiles with and clears those. |
857 | * maps this map tiles with and clears those. |
861 | */ |
858 | */ |
862 | for (int i = 0; i < 4; i++) |
859 | for (int i = 0; i < array_length (tile_path); i++) |
863 | if (tile_map[i] == m) |
860 | if (tile_map[i] == m) |
864 | tile_map[i] = 0; |
861 | tile_map[i] = 0; |
865 | } |
862 | } |
866 | |
863 | |
867 | void |
864 | void |
… | |
… | |
871 | |
868 | |
872 | clear (); |
869 | clear (); |
873 | } |
870 | } |
874 | |
871 | |
875 | /* decay and destroy perishable items in a map */ |
872 | /* decay and destroy perishable items in a map */ |
|
|
873 | // TODO: should be done regularly, not on map load? |
876 | void |
874 | void |
877 | maptile::do_decay_objects () |
875 | maptile::do_decay_objects () |
878 | { |
876 | { |
879 | if (!spaces) |
877 | if (!spaces) |
880 | return; |
878 | return; |
… | |
… | |
882 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
880 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
883 | for (object *above, *op = ms->bot; op; op = above) |
881 | for (object *above, *op = ms->bot; op; op = above) |
884 | { |
882 | { |
885 | above = op->above; |
883 | above = op->above; |
886 | |
884 | |
|
|
885 | // do not decay anything above unique floor tiles (yet :) |
|
|
886 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
|
|
887 | break; |
|
|
888 | |
887 | bool destroy = 0; |
889 | bool destroy = 0; |
888 | |
890 | |
889 | // do not decay anything above unique floor tiles (yet :) |
891 | if (op->flag [FLAG_IS_FLOOR] |
890 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
892 | || op->flag [FLAG_OBJ_ORIGINAL] |
891 | break; |
893 | || op->flag [FLAG_UNIQUE] |
892 | |
894 | || op->flag [FLAG_OVERLAY_FLOOR] |
893 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
895 | || op->flag [FLAG_UNPAID] |
894 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
895 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
896 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
897 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
898 | || op->is_alive ()) |
896 | || op->is_alive ()) |
899 | ; // do not decay |
897 | ; // do not decay |
900 | else if (op->is_weapon ()) |
898 | else if (op->is_weapon ()) |
901 | { |
899 | { |
902 | op->stats.dam--; |
900 | op->stats.dam--; |
… | |
… | |
927 | || mat & M_LIQUID |
925 | || mat & M_LIQUID |
928 | || (mat & M_IRON && rndm (1, 5) == 1) |
926 | || (mat & M_IRON && rndm (1, 5) == 1) |
929 | || (mat & M_GLASS && rndm (1, 2) == 1) |
927 | || (mat & M_GLASS && rndm (1, 2) == 1) |
930 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
928 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
931 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
929 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
932 | || (mat & M_ICE && temp > 32)) |
930 | //|| (mat & M_ICE && temp > 32) |
|
|
931 | ) |
933 | destroy = 1; |
932 | destroy = 1; |
934 | } |
933 | } |
935 | |
934 | |
936 | /* adjust overall chance below */ |
935 | /* adjust overall chance below */ |
937 | if (destroy && rndm (0, 1)) |
936 | if (destroy && rndm (0, 1)) |
… | |
… | |
957 | sint64 total_exp = 0; |
956 | sint64 total_exp = 0; |
958 | |
957 | |
959 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
958 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
960 | for (object *op = ms->bot; op; op = op->above) |
959 | for (object *op = ms->bot; op; op = op->above) |
961 | { |
960 | { |
962 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
961 | if (op->flag [FLAG_MONSTER]) |
963 | { |
962 | { |
964 | total_exp += op->stats.exp; |
963 | total_exp += op->stats.exp; |
965 | monster_cnt++; |
964 | monster_cnt++; |
966 | } |
965 | } |
967 | |
966 | |
968 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
967 | if (op->flag [FLAG_GENERATOR]) |
969 | { |
968 | { |
970 | total_exp += op->stats.exp; |
969 | total_exp += op->stats.exp; |
971 | |
970 | |
972 | if (archetype *at = op->other_arch) |
971 | if (archetype *at = op->other_arch) |
973 | { |
972 | { |
… | |
… | |
1032 | object *last = 0; |
1031 | object *last = 0; |
1033 | uint8 flags = P_UPTODATE; |
1032 | uint8 flags = P_UPTODATE; |
1034 | sint8 light = 0; |
1033 | sint8 light = 0; |
1035 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1034 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1036 | uint64_t volume = 0; |
1035 | uint64_t volume = 0; |
1037 | uint32_t nrof = 0; |
1036 | uint32_t items = 0; |
1038 | object *anywhere = 0; |
1037 | object *anywhere = 0; |
|
|
1038 | uint8_t middle_visibility = 0; |
1039 | |
1039 | |
1040 | //object *middle = 0; |
1040 | //object *middle = 0; |
1041 | //object *top = 0; |
1041 | //object *top = 0; |
1042 | //object *floor = 0; |
1042 | //object *floor = 0; |
1043 | // this seems to generate better code than using locals, above |
1043 | // this seems to generate better code than using locals, above |
… | |
… | |
1060 | * |
1060 | * |
1061 | * Always put the player down for drawing. |
1061 | * Always put the player down for drawing. |
1062 | */ |
1062 | */ |
1063 | if (expect_true (!tmp->invisible)) |
1063 | if (expect_true (!tmp->invisible)) |
1064 | { |
1064 | { |
1065 | if (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER]) |
1065 | if (expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1066 | top = tmp; |
1066 | top = tmp; |
|
|
1067 | else if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
|
|
1068 | { |
|
|
1069 | /* If we got a floor, that means middle and top were below it, |
|
|
1070 | * so should not be visible, so we clear them. |
|
|
1071 | */ |
|
|
1072 | middle = 0; |
|
|
1073 | top = 0; |
|
|
1074 | floor = tmp; |
|
|
1075 | volume = 0; |
|
|
1076 | items = 0; |
|
|
1077 | } |
1067 | else |
1078 | else |
1068 | { |
1079 | { |
1069 | if (expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1080 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
1070 | { |
1081 | { |
1071 | /* If we got a floor, that means middle and top were below it, |
|
|
1072 | * so should not be visible, so we clear them. |
|
|
1073 | */ |
1082 | ++items; |
1074 | middle = 0; |
|
|
1075 | top = 0; |
|
|
1076 | floor = tmp; |
|
|
1077 | volume = 0; |
1083 | volume += tmp->volume (); |
1078 | nrof = 0; |
|
|
1079 | } |
1084 | } |
|
|
1085 | |
|
|
1086 | /* Flag anywhere have high priority */ |
|
|
1087 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1088 | anywhere = tmp; |
|
|
1089 | |
|
|
1090 | /* Find the highest visible face around. If equal |
|
|
1091 | * visibilities, we still want the one nearer to the |
|
|
1092 | * top |
1080 | else |
1093 | */ |
|
|
1094 | if (expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
1081 | { |
1095 | { |
1082 | if (expect_true (!tmp->flag [FLAG_NO_PICK])) |
1096 | middle_visibility = ::faces [tmp->face].visibility; |
1083 | { |
|
|
1084 | ++nrof; |
|
|
1085 | volume += tmp->volume (); |
|
|
1086 | } |
|
|
1087 | |
|
|
1088 | /* Flag anywhere have high priority */ |
|
|
1089 | if (expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1090 | anywhere = tmp; |
|
|
1091 | /* Find the highest visible face around. If equal |
|
|
1092 | * visibilities, we still want the one nearer to the |
|
|
1093 | * top |
|
|
1094 | */ |
|
|
1095 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility)) |
|
|
1096 | middle = tmp; |
1097 | middle = tmp; |
1097 | } |
1098 | } |
1098 | } |
1099 | } |
1099 | } |
1100 | } |
1100 | |
1101 | |
1101 | move_slow |= tmp->move_slow; |
1102 | move_slow |= tmp->move_slow; |
… | |
… | |
1124 | this->flags_ = flags; |
1125 | this->flags_ = flags; |
1125 | this->move_block = move_block & ~move_allow; |
1126 | this->move_block = move_block & ~move_allow; |
1126 | this->move_on = move_on; |
1127 | this->move_on = move_on; |
1127 | this->move_off = move_off; |
1128 | this->move_off = move_off; |
1128 | this->move_slow = move_slow; |
1129 | this->move_slow = move_slow; |
1129 | this->volume_ = volume / 1024; |
1130 | this->volume_ = (volume + 1023) / 1024; |
1130 | this->nrof_ = upos_min (nrof, 65535); // assume nrof <= 2**31 |
1131 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1131 | |
1132 | |
1132 | /* At this point, we have a floor face (if there is a floor), |
1133 | /* At this point, we have a floor face (if there is a floor), |
1133 | * and the floor is set - we are not going to touch it at |
1134 | * and the floor is set - we are not going to touch it at |
1134 | * this point. |
1135 | * this point. |
1135 | * middle contains the highest visibility face. |
1136 | * middle contains the highest visibility face. |
… | |
… | |
1153 | */ |
1154 | */ |
1154 | |
1155 | |
1155 | for (object *tmp = last; tmp; tmp = tmp->below) |
1156 | for (object *tmp = last; tmp; tmp = tmp->below) |
1156 | { |
1157 | { |
1157 | /* Once we get to a floor, stop, since we already have a floor object */ |
1158 | /* Once we get to a floor, stop, since we already have a floor object */ |
1158 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1159 | if (tmp->flag [FLAG_IS_FLOOR]) |
1159 | break; |
1160 | break; |
1160 | |
1161 | |
1161 | /* If two top faces are already set, quit processing */ |
1162 | /* If two top faces are already set, quit processing */ |
1162 | if (top && middle) |
1163 | if (top && middle) |
1163 | break; |
1164 | break; |
… | |
… | |
1194 | middle = 0; |
1195 | middle = 0; |
1195 | |
1196 | |
1196 | if (top == middle) |
1197 | if (top == middle) |
1197 | middle = 0; |
1198 | middle = 0; |
1198 | |
1199 | |
|
|
1200 | // set lower map transparent floor flag if applicable |
|
|
1201 | if (floor && floor->flag [FLAG_IS_TRANSPARENT_FLOOR] && !middle && !top) |
|
|
1202 | { |
|
|
1203 | floor->set_anim_frame (0); |
|
|
1204 | |
|
|
1205 | if (maptile *m = floor->map->tile_map [TILE_DOWN]) |
|
|
1206 | { |
|
|
1207 | mapspace &ms = m->at (floor->x, floor->y); |
|
|
1208 | ms.update (); |
|
|
1209 | |
|
|
1210 | if (object *floor2 = ms.faces_obj [2]) |
|
|
1211 | if (!floor2->flag [FLAG_IS_TRANSPARENT_FLOOR]) |
|
|
1212 | { |
|
|
1213 | floor->set_anim_frame (1); |
|
|
1214 | top = floor; |
|
|
1215 | middle = ms.faces_obj [0]; |
|
|
1216 | floor = floor2; |
|
|
1217 | } |
|
|
1218 | |
|
|
1219 | ms.pflags |= PF_VIS_UP; |
|
|
1220 | } |
|
|
1221 | } |
|
|
1222 | |
1199 | #if 0 |
1223 | #if 0 |
1200 | faces_obj [0] = top; |
1224 | faces_obj [0] = top; |
1201 | faces_obj [1] = middle; |
1225 | faces_obj [1] = middle; |
1202 | faces_obj [2] = floor; |
1226 | faces_obj [2] = floor; |
1203 | #endif |
1227 | #endif |
1204 | } |
1228 | } |
1205 | |
1229 | |
|
|
1230 | void |
|
|
1231 | mapspace::update_up () |
|
|
1232 | { |
|
|
1233 | // invalidate up |
|
|
1234 | if (!(pflags & PF_VIS_UP)) |
|
|
1235 | return; |
|
|
1236 | |
|
|
1237 | pflags &= ~PF_VIS_UP; |
|
|
1238 | |
|
|
1239 | if (bot) |
|
|
1240 | if (maptile *m = bot->map->tile_map [TILE_UP]) |
|
|
1241 | m->at (bot->x, bot->y).invalidate (); |
|
|
1242 | } |
|
|
1243 | |
1206 | maptile * |
1244 | maptile * |
1207 | maptile::tile_available (int dir, bool load) |
1245 | maptile::tile_available (int dir, bool load) |
1208 | { |
1246 | { |
|
|
1247 | // map is there and we don't need to load it OR it's loaded => return what we have |
|
|
1248 | if (tile_map [dir] && (!load || tile_map [dir]->linkable ())) |
|
|
1249 | return tile_map [dir]; |
|
|
1250 | |
1209 | if (tile_path[dir]) |
1251 | if (tile_path [dir]) |
1210 | { |
1252 | { |
1211 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1253 | // well, try to locate it then, if possible - maybe it's there already |
|
|
1254 | // this is the ONLY place in the server that links maps with each other, |
|
|
1255 | // so any kind of inter-map stuff has to be initiated here. |
|
|
1256 | if (maptile *m = find_async (tile_path [dir], this, load)) |
|
|
1257 | { |
|
|
1258 | bool mismatch = false; |
|
|
1259 | |
|
|
1260 | if (dir == TILE_NORTH || dir == TILE_SOUTH || dir == TILE_UP || dir == TILE_DOWN) |
|
|
1261 | if (width != m->width) |
|
|
1262 | mismatch = true; |
|
|
1263 | |
|
|
1264 | if (dir == TILE_EAST || dir == TILE_WEST || dir == TILE_UP || dir == TILE_DOWN) |
|
|
1265 | if (height != m->height) |
|
|
1266 | mismatch = true; |
|
|
1267 | |
|
|
1268 | if (mismatch) |
|
|
1269 | { |
|
|
1270 | LOG (llevError, "tile dimension mismatch for direction %d from %s to %s\n", |
|
|
1271 | dir, &path, &m->path); |
|
|
1272 | m = 0; |
|
|
1273 | } |
|
|
1274 | else if (0)//D |
|
|
1275 | { |
|
|
1276 | // as an optimisation, link us against the other map if the other map |
|
|
1277 | // has us as neighbour, which is very common, but not guaranteed. |
|
|
1278 | int dir2 = REVERSE_TILE_DIR (dir); |
|
|
1279 | |
|
|
1280 | if (m->tile_path [dir2] == path) |
|
|
1281 | m->tile_map [dir2] = this; |
|
|
1282 | } |
|
|
1283 | |
|
|
1284 | |
1212 | return tile_map[dir]; |
1285 | return tile_map [dir] = m; |
1213 | |
1286 | } |
1214 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
|
|
1215 | return tile_map[dir]; |
|
|
1216 | } |
1287 | } |
1217 | |
1288 | |
1218 | return 0; |
1289 | return 0; |
1219 | } |
1290 | } |
1220 | |
1291 | |
… | |
… | |
1236 | if (!m) |
1307 | if (!m) |
1237 | return 0; |
1308 | return 0; |
1238 | |
1309 | |
1239 | if (x < 0) |
1310 | if (x < 0) |
1240 | { |
1311 | { |
1241 | if (!m->tile_available (3)) |
1312 | if (!m->tile_available (TILE_WEST)) |
1242 | return 1; |
1313 | return 1; |
1243 | |
1314 | |
1244 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1315 | return out_of_map (m->tile_map [TILE_WEST], x + m->tile_map [TILE_WEST]->width, y); |
1245 | } |
1316 | } |
1246 | |
1317 | |
1247 | if (x >= m->width) |
1318 | if (x >= m->width) |
1248 | { |
1319 | { |
1249 | if (!m->tile_available (1)) |
1320 | if (!m->tile_available (TILE_EAST)) |
1250 | return 1; |
1321 | return 1; |
1251 | |
1322 | |
1252 | return out_of_map (m->tile_map[1], x - m->width, y); |
1323 | return out_of_map (m->tile_map [TILE_EAST], x - m->width, y); |
1253 | } |
1324 | } |
1254 | |
1325 | |
1255 | if (y < 0) |
1326 | if (y < 0) |
1256 | { |
1327 | { |
1257 | if (!m->tile_available (0)) |
1328 | if (!m->tile_available (TILE_NORTH)) |
1258 | return 1; |
1329 | return 1; |
1259 | |
1330 | |
1260 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1331 | return out_of_map (m->tile_map [TILE_NORTH], x, y + m->tile_map [TILE_NORTH]->height); |
1261 | } |
1332 | } |
1262 | |
1333 | |
1263 | if (y >= m->height) |
1334 | if (y >= m->height) |
1264 | { |
1335 | { |
1265 | if (!m->tile_available (2)) |
1336 | if (!m->tile_available (TILE_SOUTH)) |
1266 | return 1; |
1337 | return 1; |
1267 | |
1338 | |
1268 | return out_of_map (m->tile_map[2], x, y - m->height); |
1339 | return out_of_map (m->tile_map [TILE_SOUTH], x, y - m->height); |
1269 | } |
1340 | } |
1270 | |
1341 | |
1271 | /* Simple case - coordinates are within this local |
1342 | /* Simple case - coordinates are within this local |
1272 | * map. |
1343 | * map. |
1273 | */ |
1344 | */ |
… | |
… | |
1285 | maptile * |
1356 | maptile * |
1286 | maptile::xy_find (sint16 &x, sint16 &y) |
1357 | maptile::xy_find (sint16 &x, sint16 &y) |
1287 | { |
1358 | { |
1288 | if (x < 0) |
1359 | if (x < 0) |
1289 | { |
1360 | { |
1290 | if (!tile_available (3)) |
1361 | if (!tile_available (TILE_WEST)) |
1291 | return 0; |
1362 | return 0; |
1292 | |
1363 | |
1293 | x += tile_map[3]->width; |
1364 | x += tile_map [TILE_WEST]->width; |
1294 | return tile_map[3]->xy_find (x, y); |
1365 | return tile_map [TILE_WEST]->xy_find (x, y); |
1295 | } |
1366 | } |
1296 | |
1367 | |
1297 | if (x >= width) |
1368 | if (x >= width) |
1298 | { |
1369 | { |
1299 | if (!tile_available (1)) |
1370 | if (!tile_available (TILE_EAST)) |
1300 | return 0; |
1371 | return 0; |
1301 | |
1372 | |
1302 | x -= width; |
1373 | x -= width; |
1303 | return tile_map[1]->xy_find (x, y); |
1374 | return tile_map [TILE_EAST]->xy_find (x, y); |
1304 | } |
1375 | } |
1305 | |
1376 | |
1306 | if (y < 0) |
1377 | if (y < 0) |
1307 | { |
1378 | { |
1308 | if (!tile_available (0)) |
1379 | if (!tile_available (TILE_NORTH)) |
1309 | return 0; |
1380 | return 0; |
1310 | |
1381 | |
1311 | y += tile_map[0]->height; |
1382 | y += tile_map [TILE_NORTH]->height; |
1312 | return tile_map[0]->xy_find (x, y); |
1383 | return tile_map [TILE_NORTH]->xy_find (x, y); |
1313 | } |
1384 | } |
1314 | |
1385 | |
1315 | if (y >= height) |
1386 | if (y >= height) |
1316 | { |
1387 | { |
1317 | if (!tile_available (2)) |
1388 | if (!tile_available (TILE_SOUTH)) |
1318 | return 0; |
1389 | return 0; |
1319 | |
1390 | |
1320 | y -= height; |
1391 | y -= height; |
1321 | return tile_map[2]->xy_find (x, y); |
1392 | return tile_map [TILE_SOUTH]->xy_find (x, y); |
1322 | } |
1393 | } |
1323 | |
1394 | |
1324 | /* Simple case - coordinates are within this local |
1395 | /* Simple case - coordinates are within this local |
1325 | * map. |
1396 | * map. |
1326 | */ |
1397 | */ |
… | |
… | |
1330 | /** |
1401 | /** |
1331 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1402 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1332 | * map1 to map2 in dx/dy. |
1403 | * map1 to map2 in dx/dy. |
1333 | */ |
1404 | */ |
1334 | int |
1405 | int |
1335 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1406 | adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy) |
1336 | { |
1407 | { |
1337 | if (!map1 || !map2) |
1408 | if (!map1 || !map2) |
1338 | return 0; |
1409 | return 0; |
1339 | |
1410 | |
1340 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1411 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
… | |
… | |
1342 | if (map1 == map2) |
1413 | if (map1 == map2) |
1343 | { |
1414 | { |
1344 | *dx = 0; |
1415 | *dx = 0; |
1345 | *dy = 0; |
1416 | *dy = 0; |
1346 | } |
1417 | } |
1347 | else if (map1->tile_map[0] == map2) |
1418 | else if (map1->tile_available (TILE_NORTH, false) == map2) |
1348 | { /* up */ |
1419 | { |
1349 | *dx = 0; |
1420 | *dx = 0; |
1350 | *dy = -map2->height; |
1421 | *dy = -map2->height; |
1351 | } |
1422 | } |
1352 | else if (map1->tile_map[1] == map2) |
1423 | else if (map1->tile_available (TILE_EAST , false) == map2) |
1353 | { /* right */ |
1424 | { |
1354 | *dx = map1->width; |
1425 | *dx = map1->width; |
1355 | *dy = 0; |
1426 | *dy = 0; |
1356 | } |
1427 | } |
1357 | else if (map1->tile_map[2] == map2) |
1428 | else if (map1->tile_available (TILE_SOUTH, false) == map2) |
1358 | { /* down */ |
1429 | { |
1359 | *dx = 0; |
1430 | *dx = 0; |
1360 | *dy = map1->height; |
1431 | *dy = map1->height; |
1361 | } |
1432 | } |
1362 | else if (map1->tile_map[3] == map2) |
1433 | else if (map1->tile_available (TILE_WEST , false) == map2) |
1363 | { /* left */ |
1434 | { |
1364 | *dx = -map2->width; |
1435 | *dx = -map2->width; |
1365 | *dy = 0; |
1436 | *dy = 0; |
1366 | } |
1437 | } |
1367 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1438 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_EAST , false) == map2) |
1368 | { /* up right */ |
1439 | { /* up right */ |
1369 | *dx = map1->tile_map[0]->width; |
1440 | *dx = +map1->tile_map[TILE_NORTH]->width; |
1370 | *dy = -map1->tile_map[0]->height; |
1441 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1371 | } |
1442 | } |
1372 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
1443 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_WEST , false) == map2) |
1373 | { /* up left */ |
1444 | { /* up left */ |
1374 | *dx = -map2->width; |
1445 | *dx = -map2->width; |
1375 | *dy = -map1->tile_map[0]->height; |
1446 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1376 | } |
1447 | } |
1377 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
1448 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_NORTH, false) == map2) |
1378 | { /* right up */ |
1449 | { /* right up */ |
1379 | *dx = map1->width; |
1450 | *dx = +map1->width; |
1380 | *dy = -map2->height; |
1451 | *dy = -map2->height; |
1381 | } |
1452 | } |
1382 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
1453 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_SOUTH, false) == map2) |
1383 | { /* right down */ |
1454 | { /* right down */ |
1384 | *dx = map1->width; |
1455 | *dx = +map1->width; |
1385 | *dy = map1->tile_map[1]->height; |
1456 | *dy = +map1->tile_map[TILE_EAST]->height; |
1386 | } |
1457 | } |
1387 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
1458 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_EAST , false) == map2) |
1388 | { /* down right */ |
1459 | { /* down right */ |
1389 | *dx = map1->tile_map[2]->width; |
1460 | *dx = +map1->tile_map[TILE_SOUTH]->width; |
1390 | *dy = map1->height; |
1461 | *dy = +map1->height; |
1391 | } |
1462 | } |
1392 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
1463 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_WEST , false) == map2) |
1393 | { /* down left */ |
1464 | { /* down left */ |
1394 | *dx = -map2->width; |
1465 | *dx = -map2->width; |
1395 | *dy = map1->height; |
1466 | *dy = +map1->height; |
1396 | } |
1467 | } |
1397 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
1468 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_NORTH, false) == map2) |
1398 | { /* left up */ |
1469 | { /* left up */ |
1399 | *dx = -map1->tile_map[3]->width; |
1470 | *dx = -map1->tile_map[TILE_WEST]->width; |
1400 | *dy = -map2->height; |
1471 | *dy = -map2->height; |
1401 | } |
1472 | } |
1402 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1473 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_SOUTH, false) == map2) |
1403 | { /* left down */ |
1474 | { /* left down */ |
1404 | *dx = -map1->tile_map[3]->width; |
1475 | *dx = -map1->tile_map[TILE_WEST]->width; |
1405 | *dy = map1->tile_map[3]->height; |
1476 | *dy = +map1->tile_map[TILE_WEST]->height; |
1406 | } |
1477 | } |
1407 | else |
1478 | else |
1408 | return 0; |
1479 | return 0; |
1409 | |
1480 | |
1410 | return 1; |
1481 | return 1; |
… | |
… | |
1446 | * |
1517 | * |
1447 | * currently, the only flag supported (0x1) is don't translate for |
1518 | * currently, the only flag supported (0x1) is don't translate for |
1448 | * closest body part of 'op1' |
1519 | * closest body part of 'op1' |
1449 | */ |
1520 | */ |
1450 | void |
1521 | void |
1451 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1522 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1452 | { |
1523 | { |
1453 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1524 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1454 | { |
1525 | { |
1455 | /* be conservative and fill in _some_ data */ |
1526 | /* be conservative and fill in _some_ data */ |
1456 | retval->distance = 10000; |
1527 | retval->distance = 10000; |
1457 | retval->distance_x = 10000; |
1528 | retval->distance_x = 10000; |
1458 | retval->distance_y = 10000; |
1529 | retval->distance_y = 10000; |
1459 | retval->direction = 0; |
1530 | retval->direction = 0; |
1460 | retval->part = 0; |
1531 | retval->part = 0; |
1461 | } |
1532 | } |
1462 | else |
1533 | else |
1463 | { |
1534 | { |
1464 | object *best; |
|
|
1465 | |
|
|
1466 | retval->distance_x += op2->x - op1->x; |
1535 | retval->distance_x += op2->x - op1->x; |
1467 | retval->distance_y += op2->y - op1->y; |
1536 | retval->distance_y += op2->y - op1->y; |
1468 | |
1537 | |
1469 | best = op1; |
1538 | object *best = op1; |
|
|
1539 | |
1470 | /* If this is multipart, find the closest part now */ |
1540 | /* If this is multipart, find the closest part now */ |
1471 | if (!(flags & 0x1) && op1->more) |
1541 | if (!(flags & 1) && op1->more) |
1472 | { |
1542 | { |
1473 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1543 | int best_distance = idistance (retval->distance_x, retval->distance_y); |
1474 | |
1544 | |
1475 | /* we just take the offset of the piece to head to figure |
1545 | /* we just take the offset of the piece to head to figure |
1476 | * distance instead of doing all that work above again |
1546 | * distance instead of doing all that work above again |
1477 | * since the distance fields we set above are positive in the |
1547 | * since the distance fields we set above are positive in the |
1478 | * same axis as is used for multipart objects, the simply arithmetic |
1548 | * same axis as is used for multipart objects, the simply arithmetic |
1479 | * below works. |
1549 | * below works. |
1480 | */ |
1550 | */ |
1481 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1551 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1482 | { |
1552 | { |
1483 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1553 | int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y); |
1484 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1554 | |
1485 | if (tmpi < best_distance) |
1555 | if (tmpi < best_distance) |
1486 | { |
1556 | { |
1487 | best_distance = tmpi; |
1557 | best_distance = tmpi; |
1488 | best = tmp; |
1558 | best = tmp; |
1489 | } |
1559 | } |
1490 | } |
1560 | } |
1491 | |
1561 | |
1492 | if (best != op1) |
1562 | if (best != op1) |
1493 | { |
1563 | { |
1494 | retval->distance_x += op1->x - best->x; |
1564 | retval->distance_x += op1->x - best->x; |
1495 | retval->distance_y += op1->y - best->y; |
1565 | retval->distance_y += op1->y - best->y; |
1496 | } |
1566 | } |
1497 | } |
1567 | } |
1498 | |
1568 | |
1499 | retval->part = best; |
1569 | retval->part = best; |
1500 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1570 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1501 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1571 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1502 | } |
1572 | } |
1503 | } |
1573 | } |
1504 | |
1574 | |
1505 | /* this is basically the same as get_rangevector above, but instead of |
1575 | /* this is basically the same as get_rangevector above, but instead of |
1506 | * the first parameter being an object, it instead is the map |
1576 | * the first parameter being an object, it instead is the map |
… | |
… | |
1511 | * be more consistant with the above function and also in case they are needed |
1581 | * be more consistant with the above function and also in case they are needed |
1512 | * for something in the future. Also, since no object is pasted, the best |
1582 | * for something in the future. Also, since no object is pasted, the best |
1513 | * field of the rv_vector is set to NULL. |
1583 | * field of the rv_vector is set to NULL. |
1514 | */ |
1584 | */ |
1515 | void |
1585 | void |
1516 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1586 | get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1517 | { |
1587 | { |
1518 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1588 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1519 | { |
1589 | { |
1520 | /* be conservative and fill in _some_ data */ |
1590 | /* be conservative and fill in _some_ data */ |
1521 | retval->distance = 100000; |
1591 | retval->distance = 100000; |
1522 | retval->distance_x = 32767; |
1592 | retval->distance_x = 32767; |
1523 | retval->distance_y = 32767; |
1593 | retval->distance_y = 32767; |
1524 | retval->direction = 0; |
1594 | retval->direction = 0; |
1525 | retval->part = 0; |
1595 | retval->part = 0; |
1526 | } |
1596 | } |
1527 | else |
1597 | else |
1528 | { |
1598 | { |
1529 | retval->distance_x += op2->x - x; |
1599 | retval->distance_x += op2->x - x; |
1530 | retval->distance_y += op2->y - y; |
1600 | retval->distance_y += op2->y - y; |
1531 | |
1601 | |
1532 | retval->part = 0; |
1602 | retval->part = 0; |
1533 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1603 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1534 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1604 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1535 | } |
1605 | } |
1536 | } |
1606 | } |
1537 | |
1607 | |
1538 | /* Returns true of op1 and op2 are effectively on the same map |
1608 | /* Returns true of op1 and op2 are effectively on the same map |
1539 | * (as related to map tiling). Note that this looks for a path from |
1609 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
1589 | */ |
1659 | */ |
1590 | for (int i = 1000; --i;) |
1660 | for (int i = 1000; --i;) |
1591 | { |
1661 | { |
1592 | object *pick = at (gen (width), gen (height)).bot; |
1662 | object *pick = at (gen (width), gen (height)).bot; |
1593 | |
1663 | |
1594 | // do not prefer big monsters just because they are big. |
1664 | // must be head: do not prefer big monsters just because they are big. |
1595 | if (pick && pick->is_head ()) |
1665 | if (pick && pick->is_head ()) |
1596 | return pick->head_ (); |
1666 | return pick; |
1597 | } |
1667 | } |
1598 | |
1668 | |
1599 | // instead of crashing in the unlikely(?) case, try to return *something* |
1669 | // instead of crashing in the unlikely(?) case, try to return *something* |
1600 | return archetype::find (shstr_bug); |
1670 | return archetype::find (shstr_bug); |
1601 | } |
1671 | } |
… | |
… | |
1635 | if (distance <= MAX_SOUND_DISTANCE) |
1705 | if (distance <= MAX_SOUND_DISTANCE) |
1636 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1706 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
1637 | } |
1707 | } |
1638 | } |
1708 | } |
1639 | |
1709 | |
|
|
1710 | dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25); |
|
|
1711 | |
1640 | static void |
1712 | static void |
1641 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1713 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
1642 | { |
1714 | { |
1643 | // clip to map to the left |
1715 | // clip to map to the left |
1644 | if (x0 < 0) |
1716 | if (x0 < 0) |
1645 | { |
1717 | { |
1646 | if (maptile *tile = m->tile_available (TILE_LEFT, 1)) |
1718 | if (maptile *tile = m->tile_available (TILE_WEST, 1)) |
1647 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
1719 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
1648 | |
1720 | |
1649 | if (x1 < 0) // entirely to the left |
1721 | if (x1 < 0) // entirely to the left |
1650 | return; |
1722 | return; |
1651 | |
1723 | |
… | |
… | |
1653 | } |
1725 | } |
1654 | |
1726 | |
1655 | // clip to map to the right |
1727 | // clip to map to the right |
1656 | if (x1 > m->width) |
1728 | if (x1 > m->width) |
1657 | { |
1729 | { |
1658 | if (maptile *tile = m->tile_available (TILE_RIGHT, 1)) |
1730 | if (maptile *tile = m->tile_available (TILE_EAST, 1)) |
1659 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
1731 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
1660 | |
1732 | |
1661 | if (x0 > m->width) // entirely to the right |
1733 | if (x0 >= m->width) // entirely to the right |
1662 | return; |
1734 | return; |
1663 | |
1735 | |
1664 | x1 = m->width; |
1736 | x1 = m->width; |
1665 | } |
1737 | } |
1666 | |
1738 | |
1667 | // clip to map above |
1739 | // clip to map to the north |
1668 | if (y0 < 0) |
1740 | if (y0 < 0) |
1669 | { |
1741 | { |
1670 | if (maptile *tile = m->tile_available (TILE_UP, 1)) |
1742 | if (maptile *tile = m->tile_available (TILE_NORTH, 1)) |
1671 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
1743 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
1672 | |
1744 | |
1673 | if (y1 < 0) // entirely above |
1745 | if (y1 < 0) // entirely to the north |
1674 | return; |
1746 | return; |
1675 | |
1747 | |
1676 | y0 = 0; |
1748 | y0 = 0; |
1677 | } |
1749 | } |
1678 | |
1750 | |
1679 | // clip to map below |
1751 | // clip to map to the south |
1680 | if (y1 > m->height) |
1752 | if (y1 > m->height) |
1681 | { |
1753 | { |
1682 | if (maptile *tile = m->tile_available (TILE_DOWN, 1)) |
1754 | if (maptile *tile = m->tile_available (TILE_SOUTH, 1)) |
1683 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
1755 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
1684 | |
1756 | |
1685 | if (y0 > m->height) // entirely below |
1757 | if (y0 >= m->height) // entirely to the south |
1686 | return; |
1758 | return; |
1687 | |
1759 | |
1688 | y1 = m->height; |
1760 | y1 = m->height; |
1689 | } |
1761 | } |
1690 | |
1762 | |
… | |
… | |
1699 | r->dx = dx; |
1771 | r->dx = dx; |
1700 | r->dy = dy; |
1772 | r->dy = dy; |
1701 | } |
1773 | } |
1702 | |
1774 | |
1703 | maprect * |
1775 | maprect * |
1704 | maptile::split_to_tiles (int x0, int y0, int x1, int y1) |
1776 | maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1) |
1705 | { |
1777 | { |
1706 | static dynbuf buf (sizeof (maprect) * 8, sizeof (maprect) * 8); |
|
|
1707 | buf.clear (); |
1778 | buf.clear (); |
1708 | |
1779 | |
1709 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1780 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
1710 | |
1781 | |
1711 | // add end marker |
1782 | // add end marker |