1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
|
|
4 | * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * Copyright (©) 2001-2003,2007 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 2001-2003 Mark Wedel & Crossfire Development Team |
6 | * Copyright (©) 1992,2007 Frank Tore Johansen |
7 | * Copyright (©) 1992 Frank Tore Johansen |
7 | * |
8 | * |
8 | * Deliantra is free software: you can redistribute it and/or modify |
9 | * Deliantra is free software: you can redistribute it and/or modify it under |
9 | * it under the terms of the GNU General Public License as published by |
10 | * the terms of the Affero GNU General Public License as published by the |
10 | * the Free Software Foundation, either version 3 of the License, or |
11 | * Free Software Foundation, either version 3 of the License, or (at your |
11 | * (at your option) any later version. |
12 | * option) any later version. |
12 | * |
13 | * |
13 | * This program is distributed in the hope that it will be useful, |
14 | * This program is distributed in the hope that it will be useful, |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
16 | * GNU General Public License for more details. |
17 | * GNU General Public License for more details. |
17 | * |
18 | * |
18 | * You should have received a copy of the GNU General Public License |
19 | * You should have received a copy of the Affero GNU General Public License |
19 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
20 | * and the GNU General Public License along with this program. If not, see |
|
|
21 | * <http://www.gnu.org/licenses/>. |
20 | * |
22 | * |
21 | * The authors can be reached via e-mail to <support@deliantra.net> |
23 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
24 | */ |
23 | |
25 | |
24 | #include <unistd.h> |
26 | #include <unistd.h> |
25 | |
27 | |
26 | #include "global.h" |
28 | #include "global.h" |
27 | #include "loader.h" |
|
|
28 | #include "path.h" |
29 | #include "path.h" |
|
|
30 | |
|
|
31 | //+GPL |
29 | |
32 | |
30 | sint8 maptile::outdoor_darkness; |
33 | sint8 maptile::outdoor_darkness; |
31 | |
34 | |
32 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
35 | /* This rolls up wall, blocks_magic, blocks_view, etc, all into |
33 | * one function that just returns a P_.. value (see map.h) |
36 | * one function that just returns a P_.. value (see map.h) |
… | |
… | |
57 | return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0); |
60 | return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0); |
58 | } |
61 | } |
59 | |
62 | |
60 | /* |
63 | /* |
61 | * Returns true if the given coordinate is blocked except by the |
64 | * Returns true if the given coordinate is blocked except by the |
62 | * object passed is not blocking. This is used with |
65 | * object passed is not blocking. This is used with |
63 | * multipart monsters - if we want to see if a 2x2 monster |
66 | * multipart monsters - if we want to see if a 2x2 monster |
64 | * can move 1 space to the left, we don't want its own area |
67 | * can move 1 space to the left, we don't want its own area |
65 | * to block it from moving there. |
68 | * to block it from moving there. |
66 | * Returns TRUE if the space is blocked by something other than the |
69 | * Returns TRUE if the space is blocked by something other than the |
67 | * monster. |
70 | * monster. |
… | |
… | |
70 | * by the caller. |
73 | * by the caller. |
71 | */ |
74 | */ |
72 | int |
75 | int |
73 | blocked_link (object *ob, maptile *m, int sx, int sy) |
76 | blocked_link (object *ob, maptile *m, int sx, int sy) |
74 | { |
77 | { |
75 | object *tmp; |
|
|
76 | int mflags, blocked; |
|
|
77 | |
|
|
78 | /* Make sure the coordinates are valid - they should be, as caller should |
78 | /* Make sure the coordinates are valid - they should be, as caller should |
79 | * have already checked this. |
79 | * have already checked this. |
80 | */ |
80 | */ |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
81 | if (OUT_OF_REAL_MAP (m, sx, sy)) |
82 | { |
82 | { |
83 | LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
83 | LOG (llevError | logBacktrace, "blocked_link: Passed map, x, y coordinates outside of map\n"); |
84 | return 1; |
84 | return 1; |
85 | } |
85 | } |
86 | |
86 | |
87 | /* Save some cycles - instead of calling get_map_flags(), just get the value |
87 | mapspace &ms = m->at (sx, sy); |
88 | * directly. |
|
|
89 | */ |
|
|
90 | mflags = m->at (sx, sy).flags (); |
|
|
91 | |
88 | |
92 | blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); |
89 | int mflags = ms.flags (); |
|
|
90 | int blocked = ms.move_block; |
93 | |
91 | |
94 | /* If space is currently not blocked by anything, no need to |
92 | /* If space is currently not blocked by anything, no need to |
95 | * go further. Not true for players - all sorts of special |
93 | * go further. Not true for players - all sorts of special |
96 | * things we need to do for players. |
94 | * things we need to do for players. |
97 | */ |
95 | */ |
98 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0)) |
96 | if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && blocked == 0) |
99 | return 0; |
97 | return 0; |
100 | |
98 | |
101 | /* if there isn't anytyhing alive on this space, and this space isn't |
99 | /* if there isn't anything alive on this space, and this space isn't |
102 | * otherwise blocked, we can return now. Only if there is a living |
100 | * otherwise blocked, we can return now. Only if there is a living |
103 | * creature do we need to investigate if it is part of this creature |
101 | * creature do we need to investigate if it is part of this creature |
104 | * or another. Likewise, only if something is blocking us do we |
102 | * or another. Likewise, only if something is blocking us do we |
105 | * need to investigate if there is a special circumstance that would |
103 | * need to investigate if there is a special circumstance that would |
106 | * let the player through (inventory checkers for example) |
104 | * let the player through (inventory checkers for example) |
… | |
… | |
113 | /* We basically go through the stack of objects, and if there is |
111 | /* We basically go through the stack of objects, and if there is |
114 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
112 | * some other object that has NO_PASS or FLAG_ALIVE set, return |
115 | * true. If we get through the entire stack, that must mean |
113 | * true. If we get through the entire stack, that must mean |
116 | * ob is blocking it, so return 0. |
114 | * ob is blocking it, so return 0. |
117 | */ |
115 | */ |
118 | for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above) |
116 | for (object *tmp = ms.top; tmp; tmp = tmp->below) |
119 | { |
117 | { |
120 | |
118 | if (OB_MOVE_BLOCK (ob, tmp)) |
121 | /* This must be before the checks below. Code for inventory checkers. */ |
|
|
122 | if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) |
|
|
123 | { |
119 | { |
124 | /* If last_sp is set, the player/monster needs an object, |
120 | if (INVOKE_OBJECT (BLOCKED_MOVE, tmp, ob)) |
125 | * so we check for it. If they don't have it, they can't |
121 | if (RESULT_INT (0)) |
126 | * pass through this space. |
122 | return 1; |
127 | */ |
123 | else |
128 | if (tmp->last_sp) |
124 | continue; |
|
|
125 | |
|
|
126 | if (tmp->type == CHECK_INV) |
129 | { |
127 | { |
130 | if (check_inv_recursive (ob, tmp) == NULL) |
128 | bool have = check_inv_recursive (ob, tmp); |
|
|
129 | |
|
|
130 | // last_sp set means we block if we don't have. |
|
|
131 | if (logical_xor (have, tmp->last_sp)) |
131 | return 1; |
132 | return 1; |
132 | else |
133 | } |
133 | continue; |
134 | else if (tmp->type == T_MATCH) |
|
|
135 | { |
|
|
136 | // T_MATCH allows "entrance" iff the match is true |
|
|
137 | // == blocks if the match fails |
|
|
138 | |
|
|
139 | // we could have used an INVOKE_OBJECT, but decided against it, as we |
|
|
140 | // assume that T_MATCH is relatively common. |
|
|
141 | if (!match (tmp->slaying, ob, tmp, ob)) |
|
|
142 | return 1; |
134 | } |
143 | } |
135 | else |
144 | else |
136 | { |
145 | return 1; // unconditional block |
137 | /* In this case, the player must not have the object - |
146 | |
138 | * if they do, they can't pass through. |
|
|
139 | */ |
|
|
140 | if (check_inv_recursive (ob, tmp) != NULL) /* player has object */ |
|
|
141 | return 1; |
|
|
142 | else |
|
|
143 | continue; |
|
|
144 | } |
|
|
145 | } /* if check_inv */ |
|
|
146 | else |
147 | } else { |
147 | { |
148 | // space does not block the ob, directly, but |
148 | /* Broke apart a big nasty if into several here to make |
149 | // anything alive that is not a door still |
149 | * this more readable. first check - if the space blocks |
150 | // blocks anything |
150 | * movement, can't move here. |
|
|
151 | * second - if a monster, can't move there, unless it is a |
|
|
152 | * hidden dm |
|
|
153 | */ |
|
|
154 | if (OB_MOVE_BLOCK (ob, tmp)) |
|
|
155 | return 1; |
|
|
156 | |
151 | |
157 | if (tmp->flag [FLAG_ALIVE] |
152 | if (tmp->flag [FLAG_ALIVE] |
158 | && tmp->head_ () != ob |
|
|
159 | && tmp != ob |
|
|
160 | && tmp->type != DOOR |
153 | && tmp->type != DOOR |
161 | && !(tmp->flag [FLAG_WIZ] && tmp->contr->hidden)) |
154 | && tmp->head_ () != ob) //TODO: maybe move these check up? |
162 | return 1; |
155 | return 1; |
163 | } |
156 | } |
164 | |
|
|
165 | } |
157 | } |
|
|
158 | |
166 | return 0; |
159 | return 0; |
167 | } |
160 | } |
168 | |
161 | |
169 | /* |
162 | /* |
170 | * Returns qthe blocking object if the given object can't fit in the given |
163 | * Returns the blocking object if the given object can't fit in the given |
171 | * spot. This is meant for multi space objects - for single space objecs, |
164 | * spot. This is meant for multi space objects - for single space objecs, |
172 | * just calling get_map_blocked and checking that against movement type |
165 | * just calling get_map_blocked and checking that against movement type |
173 | * of object. This function goes through all the parts of the multipart |
166 | * of object. This function goes through all the parts of the multipart |
174 | * object and makes sure they can be inserted. |
167 | * object and makes sure they can be inserted. |
175 | * |
168 | * |
… | |
… | |
222 | } |
215 | } |
223 | |
216 | |
224 | return 0; |
217 | return 0; |
225 | } |
218 | } |
226 | |
219 | |
227 | /* When the map is loaded, load_object does not actually insert objects |
220 | //-GPL |
228 | * into inventory, but just links them. What this does is go through |
|
|
229 | * and insert them properly. |
|
|
230 | * The object 'container' is the object that contains the inventory. |
|
|
231 | * This is needed so that we can update the containers weight. |
|
|
232 | */ |
|
|
233 | void |
|
|
234 | fix_container (object *container) |
|
|
235 | { |
|
|
236 | object *tmp = container->inv, *next; |
|
|
237 | |
|
|
238 | container->inv = 0; |
|
|
239 | while (tmp) |
|
|
240 | { |
|
|
241 | next = tmp->below; |
|
|
242 | if (tmp->inv) |
|
|
243 | fix_container (tmp); |
|
|
244 | |
|
|
245 | insert_ob_in_ob (tmp, container); |
|
|
246 | tmp = next; |
|
|
247 | } |
|
|
248 | |
|
|
249 | // go through and calculate what all the containers are carrying. |
|
|
250 | //TODO: remove |
|
|
251 | container->update_weight (); |
|
|
252 | } |
|
|
253 | |
221 | |
254 | void |
222 | void |
255 | maptile::set_object_flag (int flag, int value) |
223 | maptile::set_object_flag (int flag, int value) |
256 | { |
224 | { |
257 | if (!spaces) |
225 | if (!spaces) |
… | |
… | |
272 | |
240 | |
273 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
241 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
274 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
242 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
275 | INVOKE_OBJECT (RESET, tmp); |
243 | INVOKE_OBJECT (RESET, tmp); |
276 | } |
244 | } |
|
|
245 | |
|
|
246 | void |
|
|
247 | maptile::post_load () |
|
|
248 | { |
|
|
249 | #if 0 |
|
|
250 | if (!spaces) |
|
|
251 | return; |
|
|
252 | |
|
|
253 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
|
|
254 | for (object *tmp = ms->bot; tmp; tmp = tmp->above) |
|
|
255 | ; // nop |
|
|
256 | #endif |
|
|
257 | } |
|
|
258 | |
|
|
259 | //+GPL |
277 | |
260 | |
278 | /* link_multipart_objects go through all the objects on the map looking |
261 | /* link_multipart_objects go through all the objects on the map looking |
279 | * for objects whose arch says they are multipart yet according to the |
262 | * for objects whose arch says they are multipart yet according to the |
280 | * info we have, they only have the head (as would be expected when |
263 | * info we have, they only have the head (as would be expected when |
281 | * they are saved). |
264 | * they are saved). |
… | |
… | |
309 | op = op->above; |
292 | op = op->above; |
310 | } |
293 | } |
311 | } |
294 | } |
312 | } |
295 | } |
313 | |
296 | |
|
|
297 | //-GPL |
|
|
298 | |
314 | /* |
299 | /* |
315 | * Loads (ands parses) the objects into a given map from the specified |
300 | * Loads (ands parses) the objects into a given map from the specified |
316 | * file pointer. |
301 | * file pointer. |
317 | */ |
302 | */ |
318 | bool |
303 | bool |
… | |
… | |
327 | case KW_arch: |
312 | case KW_arch: |
328 | if (object *op = object::read (f, this)) |
313 | if (object *op = object::read (f, this)) |
329 | { |
314 | { |
330 | // TODO: why? |
315 | // TODO: why? |
331 | if (op->inv) |
316 | if (op->inv) |
|
|
317 | { |
|
|
318 | op->carrying = 0; |
332 | op->update_weight (); |
319 | op->update_weight (); |
|
|
320 | } |
333 | |
321 | |
334 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
322 | if (IN_RANGE_EXC (op->x, 0, width) && IN_RANGE_EXC (op->y, 0, height)) |
335 | { |
323 | { |
336 | // we insert manually because |
324 | // we insert manually because |
337 | // a) its way faster |
325 | // a) its way faster |
338 | // b) we remove manually, too, and there are good reasons for that |
326 | // b) we remove manually, too, and there are good reasons for that |
339 | // c) its correct |
327 | // c) it's correct |
340 | mapspace &ms = at (op->x, op->y); |
328 | mapspace &ms = at (op->x, op->y); |
341 | |
329 | |
342 | op->flag [FLAG_REMOVED] = false; |
330 | op->flag [FLAG_REMOVED] = false; |
343 | |
331 | |
344 | op->above = 0; |
332 | op->above = 0; |
345 | op->below = ms.top; |
333 | op->below = ms.top; |
346 | |
334 | |
347 | if (ms.top) |
|
|
348 | ms.top->above = op; |
335 | *(ms.top ? &ms.top->above : &ms.bot) = op; |
349 | else |
|
|
350 | ms.bot = op; |
|
|
351 | |
336 | |
352 | ms.top = op; |
337 | ms.top = op; |
353 | ms.flags_ = 0; |
338 | ms.flags_ = 0; |
354 | } |
339 | } |
355 | else |
340 | else |
… | |
… | |
377 | } |
362 | } |
378 | |
363 | |
379 | void |
364 | void |
380 | maptile::activate () |
365 | maptile::activate () |
381 | { |
366 | { |
382 | if (spaces) |
367 | if (state != MAP_INACTIVE) |
|
|
368 | return; |
|
|
369 | |
383 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
370 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
384 | for (object *op = ms->bot; op; op = op->above) |
371 | for (object *op = ms->bot; op; op = op->above) |
385 | op->activate_recursive (); |
372 | op->activate_recursive (); |
|
|
373 | |
|
|
374 | state = MAP_ACTIVE; |
|
|
375 | |
|
|
376 | activate_physics (); |
386 | } |
377 | } |
387 | |
378 | |
388 | void |
379 | void |
389 | maptile::deactivate () |
380 | maptile::deactivate () |
390 | { |
381 | { |
391 | if (spaces) |
382 | if (state != MAP_ACTIVE) |
|
|
383 | return; |
|
|
384 | |
392 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
385 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
393 | for (object *op = ms->bot; op; op = op->above) |
386 | for (object *op = ms->bot; op; op = op->above) |
394 | op->deactivate_recursive (); |
387 | op->deactivate_recursive (); |
|
|
388 | |
|
|
389 | state = MAP_INACTIVE; |
395 | } |
390 | } |
396 | |
391 | |
397 | bool |
392 | bool |
398 | maptile::_save_objects (object_freezer &f, int flags) |
393 | maptile::_save_objects (object_freezer &f, int flags) |
399 | { |
394 | { |
… | |
… | |
411 | |
406 | |
412 | for (object *op = spaces [i].bot; op; op = op->above) |
407 | for (object *op = spaces [i].bot; op; op = op->above) |
413 | { |
408 | { |
414 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
409 | unique |= op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR]; |
415 | |
410 | |
416 | if (expect_false (!op->can_map_save ())) |
411 | if (ecb_expect_false (!op->can_map_save ())) |
417 | continue; |
412 | continue; |
418 | |
413 | |
419 | if (expect_false (unique || op->flag [FLAG_UNIQUE])) |
414 | if (ecb_expect_false (unique || op->flag [FLAG_UNIQUE])) |
420 | { |
415 | { |
421 | if (flags & IO_UNIQUES) |
416 | if (flags & IO_UNIQUES) |
422 | op->write (f); |
417 | op->write (f); |
423 | } |
418 | } |
424 | else if (expect_true (flags & IO_OBJECTS)) |
419 | else if (ecb_expect_true (flags & IO_OBJECTS)) |
425 | op->write (f); |
420 | op->write (f); |
426 | } |
421 | } |
427 | } |
422 | } |
428 | |
423 | |
429 | coroapi::cede_to_tick (); |
424 | coroapi::cede_to_tick (); |
… | |
… | |
440 | return false; |
435 | return false; |
441 | |
436 | |
442 | return freezer.save (path); |
437 | return freezer.save (path); |
443 | } |
438 | } |
444 | |
439 | |
445 | maptile::maptile () |
440 | void |
|
|
441 | maptile::init () |
446 | { |
442 | { |
447 | in_memory = MAP_SWAPPED; |
443 | state = MAP_SWAPPED; |
448 | |
444 | |
449 | /* The maps used to pick up default x and y values from the |
445 | /* The maps used to pick up default x and y values from the |
450 | * map archetype. Mimic that behaviour. |
446 | * map archetype. Mimic that behaviour. |
451 | */ |
447 | */ |
452 | width = 16; |
448 | width = 16; |
453 | height = 16; |
449 | height = 16; |
454 | timeout = 300; |
450 | timeout = 300; |
455 | max_nrof = 1000; // 1000 items of anything |
451 | max_items = MAX_ITEM_PER_ACTION; |
456 | max_volume = 2000000; // 2m³ |
452 | max_volume = 2000000; // 2m³ |
457 | } |
|
|
458 | |
|
|
459 | maptile::maptile (int w, int h) |
|
|
460 | { |
|
|
461 | in_memory = MAP_SWAPPED; |
|
|
462 | |
|
|
463 | width = w; |
|
|
464 | height = h; |
|
|
465 | reset_timeout = 0; |
453 | reset_timeout = 0; |
466 | timeout = 300; |
|
|
467 | enter_x = 0; |
454 | enter_x = 0; |
468 | enter_y = 0; |
455 | enter_y = 0; |
|
|
456 | } |
|
|
457 | |
|
|
458 | maptile::maptile () |
|
|
459 | { |
|
|
460 | init (); |
|
|
461 | } |
|
|
462 | |
|
|
463 | maptile::maptile (int w, int h) |
|
|
464 | { |
|
|
465 | init (); |
|
|
466 | |
|
|
467 | width = w; |
|
|
468 | height = h; |
469 | |
469 | |
470 | alloc (); |
470 | alloc (); |
471 | } |
471 | } |
472 | |
472 | |
473 | /* |
473 | /* |
… | |
… | |
482 | return; |
482 | return; |
483 | |
483 | |
484 | spaces = salloc0<mapspace> (size ()); |
484 | spaces = salloc0<mapspace> (size ()); |
485 | } |
485 | } |
486 | |
486 | |
|
|
487 | //+GPL |
|
|
488 | |
487 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
489 | /* Takes a string from a map definition and outputs a pointer to the array of shopitems |
488 | * corresponding to that string. Memory is allocated for this, it must be freed |
490 | * corresponding to that string. Memory is allocated for this, it must be freed |
489 | * at a later date. |
491 | * at a later date. |
490 | * Called by parse_map_headers below. |
492 | * Called by parse_map_headers below. |
491 | */ |
493 | */ |
492 | static shopitems * |
494 | static shopitems * |
493 | parse_shop_string (const char *input_string) |
495 | parse_shop_string (const char *input_string) |
… | |
… | |
542 | *q = '\0'; |
544 | *q = '\0'; |
543 | |
545 | |
544 | current_type = get_typedata_by_name (p); |
546 | current_type = get_typedata_by_name (p); |
545 | if (current_type) |
547 | if (current_type) |
546 | { |
548 | { |
547 | items[i].name = current_type->name; |
549 | items[i].name = current_type->name; |
548 | items[i].typenum = current_type->number; |
550 | items[i].typenum = current_type->number; |
549 | items[i].name_pl = current_type->name_pl; |
551 | items[i].name_pl = current_type->name_pl; |
550 | } |
552 | } |
551 | else |
553 | else |
552 | { /* oh uh, something's wrong, let's free up this one, and try |
554 | { /* oh uh, something's wrong, let's free up this one, and try |
553 | * the next entry while we're at it, better print a warning |
555 | * the next entry while we're at it, better print a warning |
554 | */ |
556 | */ |
555 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
557 | LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); |
556 | } |
558 | } |
557 | } |
559 | } |
558 | |
560 | |
… | |
… | |
567 | return items; |
569 | return items; |
568 | } |
570 | } |
569 | |
571 | |
570 | /* opposite of parse string, this puts the string that was originally fed in to |
572 | /* opposite of parse string, this puts the string that was originally fed in to |
571 | * the map (or something equivilent) into output_string. */ |
573 | * the map (or something equivilent) into output_string. */ |
572 | static void |
574 | static const char * |
573 | print_shop_string (maptile *m, char *output_string) |
575 | print_shop_string (maptile *m) |
574 | { |
576 | { |
575 | int i; |
577 | static dynbuf_text buf; buf.clear (); |
576 | char tmp[MAX_BUF]; |
578 | bool first = true; |
577 | |
579 | |
578 | strcpy (output_string, ""); |
|
|
579 | for (i = 0; i < m->shopitems[0].index; i++) |
580 | for (int i = 0; i < m->shopitems[0].index; i++) |
580 | { |
581 | { |
|
|
582 | if (!first) |
|
|
583 | buf << ';'; |
|
|
584 | |
|
|
585 | first = false; |
|
|
586 | |
581 | if (m->shopitems[i].typenum) |
587 | if (m->shopitems[i].typenum) |
582 | { |
588 | { |
583 | if (m->shopitems[i].strength) |
589 | if (m->shopitems[i].strength) |
584 | sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); |
590 | buf.printf ("%s:%d", m->shopitems[i].name, m->shopitems[i].strength); |
585 | else |
591 | else |
586 | sprintf (tmp, "%s;", m->shopitems[i].name); |
592 | buf.printf ("%s", m->shopitems[i].name); |
587 | } |
593 | } |
588 | else |
594 | else |
589 | { |
595 | { |
590 | if (m->shopitems[i].strength) |
596 | if (m->shopitems[i].strength) |
591 | sprintf (tmp, "*:%d;", m->shopitems[i].strength); |
597 | buf.printf ("*:%d", m->shopitems[i].strength); |
592 | else |
598 | else |
593 | sprintf (tmp, "*"); |
599 | buf.printf ("*"); |
594 | } |
600 | } |
595 | |
|
|
596 | strcat (output_string, tmp); |
|
|
597 | } |
601 | } |
|
|
602 | |
|
|
603 | return buf; |
598 | } |
604 | } |
|
|
605 | |
|
|
606 | //-GPL |
599 | |
607 | |
600 | /* This loads the header information of the map. The header |
608 | /* This loads the header information of the map. The header |
601 | * contains things like difficulty, size, timeout, etc. |
609 | * contains things like difficulty, size, timeout, etc. |
602 | * this used to be stored in the map object, but with the |
610 | * this used to be stored in the map object, but with the |
603 | * addition of tiling, fields beyond that easily named in an |
611 | * addition of tiling, fields beyond that easily named in an |
… | |
… | |
617 | { |
625 | { |
618 | case KW_msg: |
626 | case KW_msg: |
619 | thawer.get_ml (KW_endmsg, msg); |
627 | thawer.get_ml (KW_endmsg, msg); |
620 | break; |
628 | break; |
621 | |
629 | |
622 | case KW_lore: // CF+ extension |
630 | case KW_lore: // deliantra extension |
623 | thawer.get_ml (KW_endlore, maplore); |
631 | thawer.get_ml (KW_endlore, maplore); |
624 | break; |
632 | break; |
625 | |
633 | |
626 | case KW_maplore: |
634 | case KW_maplore: |
627 | thawer.get_ml (KW_endmaplore, maplore); |
635 | thawer.get_ml (KW_endmaplore, maplore); |
… | |
… | |
644 | case KW_shopgreed: thawer.get (shopgreed); break; |
652 | case KW_shopgreed: thawer.get (shopgreed); break; |
645 | case KW_shopmin: thawer.get (shopmin); break; |
653 | case KW_shopmin: thawer.get (shopmin); break; |
646 | case KW_shopmax: thawer.get (shopmax); break; |
654 | case KW_shopmax: thawer.get (shopmax); break; |
647 | case KW_shoprace: thawer.get (shoprace); break; |
655 | case KW_shoprace: thawer.get (shoprace); break; |
648 | case KW_outdoor: thawer.get (outdoor); break; |
656 | case KW_outdoor: thawer.get (outdoor); break; |
649 | case KW_temp: thawer.get (temp); break; |
|
|
650 | case KW_pressure: thawer.get (pressure); break; |
|
|
651 | case KW_humid: thawer.get (humid); break; |
|
|
652 | case KW_windspeed: thawer.get (windspeed); break; |
|
|
653 | case KW_winddir: thawer.get (winddir); break; |
|
|
654 | case KW_sky: thawer.get (sky); break; |
|
|
655 | |
657 | |
656 | case KW_per_player: thawer.get (per_player); break; |
658 | case KW_per_player: thawer.get (per_player); break; |
657 | case KW_per_party: thawer.get (per_party); break; |
659 | case KW_per_party: thawer.get (per_party); break; |
658 | case KW_no_reset: thawer.get (no_reset); break; |
660 | case KW_no_reset: thawer.get (no_reset); break; |
659 | case KW_no_drop: thawer.get (no_drop); break; |
661 | case KW_no_drop: thawer.get (no_drop); break; |
660 | |
662 | |
661 | case KW_region: default_region = region::find (thawer.get_str ()); break; |
663 | case KW_region: thawer.get (default_region); break; |
662 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
664 | case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break; |
663 | |
665 | |
664 | // old names new names |
666 | // old names new names |
665 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
667 | case KW_hp: case KW_enter_x: thawer.get (enter_x); break; |
666 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
668 | case KW_sp: case KW_enter_y: thawer.get (enter_y); break; |
… | |
… | |
670 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
672 | case KW_value: case KW_swap_time: thawer.get (timeout); break; |
671 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
673 | case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break; |
672 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
674 | case KW_invisible: case KW_darkness: thawer.get (darkness); break; |
673 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
675 | case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break; |
674 | |
676 | |
675 | case KW_tile_path_1: thawer.get (tile_path [0]); break; |
677 | case KW_tile_path_1: thawer.get (tile_path [TILE_NORTH]); break; |
676 | case KW_tile_path_2: thawer.get (tile_path [1]); break; |
678 | case KW_tile_path_2: thawer.get (tile_path [TILE_EAST ]); break; |
677 | case KW_tile_path_3: thawer.get (tile_path [2]); break; |
679 | case KW_tile_path_3: thawer.get (tile_path [TILE_SOUTH]); break; |
678 | case KW_tile_path_4: thawer.get (tile_path [3]); break; |
680 | case KW_tile_path_4: thawer.get (tile_path [TILE_WEST ]); break; |
|
|
681 | case KW_tile_path_5: thawer.get (tile_path [TILE_UP ]); break; |
|
|
682 | case KW_tile_path_6: thawer.get (tile_path [TILE_DOWN ]); break; |
679 | |
683 | |
680 | case KW_ERROR: |
684 | case KW_ERROR: |
681 | set_key_text (thawer.kw_str, thawer.value); |
685 | set_key_text (thawer.kw_str, thawer.value); |
682 | break; |
686 | break; |
683 | |
687 | |
684 | case KW_end: |
688 | case KW_end: |
685 | thawer.next (); |
689 | thawer.next (); |
686 | return true; |
690 | return true; |
687 | |
691 | |
688 | default: |
692 | default: |
689 | if (!thawer.parse_error ("map", 0)) |
693 | if (!thawer.parse_error ("map")) |
690 | return false; |
694 | return false; |
691 | break; |
695 | break; |
692 | } |
696 | } |
693 | |
697 | |
694 | thawer.next (); |
698 | thawer.next (); |
695 | } |
699 | } |
696 | |
700 | |
697 | abort (); |
701 | abort (); |
698 | } |
702 | } |
|
|
703 | |
|
|
704 | //+GPL |
699 | |
705 | |
700 | /****************************************************************************** |
706 | /****************************************************************************** |
701 | * This is the start of unique map handling code |
707 | * This is the start of unique map handling code |
702 | *****************************************************************************/ |
708 | *****************************************************************************/ |
703 | |
709 | |
… | |
… | |
710 | int unique = 0; |
716 | int unique = 0; |
711 | for (object *op = spaces [i].bot; op; ) |
717 | for (object *op = spaces [i].bot; op; ) |
712 | { |
718 | { |
713 | object *above = op->above; |
719 | object *above = op->above; |
714 | |
720 | |
715 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
721 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
716 | unique = 1; |
722 | unique = 1; |
717 | |
723 | |
718 | if (op->head_ () == op && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) |
724 | if (op->head_ () == op && (op->flag [FLAG_UNIQUE] || unique)) |
719 | op->destroy (); |
725 | op->destroy (); |
720 | |
726 | |
721 | op = above; |
727 | op = above; |
722 | } |
728 | } |
723 | } |
729 | } |
724 | } |
730 | } |
725 | |
731 | |
|
|
732 | //-GPL |
|
|
733 | |
726 | bool |
734 | bool |
727 | maptile::_save_header (object_freezer &freezer) |
735 | maptile::_save_header (object_freezer &freezer) |
728 | { |
736 | { |
729 | #define MAP_OUT(k) freezer.put (KW_ ## k, k) |
737 | #define MAP_OUT(k) freezer.put (KW(k), k) |
730 | #define MAP_OUT2(k,v) freezer.put (KW_ ## k, v) |
738 | #define MAP_OUT2(k,v) freezer.put (KW(k), v) |
731 | |
739 | |
732 | MAP_OUT2 (arch, "map"); |
740 | MAP_OUT2 (arch, CS(map)); |
733 | |
741 | |
734 | if (name) MAP_OUT (name); |
742 | if (name) MAP_OUT (name); |
735 | MAP_OUT (swap_time); |
743 | MAP_OUT (swap_time); |
736 | MAP_OUT (reset_time); |
744 | MAP_OUT (reset_time); |
737 | MAP_OUT (reset_timeout); |
745 | MAP_OUT (reset_timeout); |
738 | MAP_OUT (fixed_resettime); |
746 | MAP_OUT (fixed_resettime); |
739 | MAP_OUT (no_reset); |
747 | MAP_OUT (no_reset); |
740 | MAP_OUT (no_drop); |
748 | MAP_OUT (no_drop); |
741 | MAP_OUT (difficulty); |
749 | MAP_OUT (difficulty); |
742 | |
|
|
743 | if (default_region) MAP_OUT2 (region, default_region->name); |
750 | if (default_region) MAP_OUT2 (region, default_region->name); |
744 | |
751 | |
745 | if (shopitems) |
752 | if (shopitems) MAP_OUT2 (shopitems, print_shop_string (this)); |
746 | { |
|
|
747 | char shop[MAX_BUF]; |
|
|
748 | print_shop_string (this, shop); |
|
|
749 | MAP_OUT2 (shopitems, shop); |
|
|
750 | } |
|
|
751 | |
|
|
752 | MAP_OUT (shopgreed); |
753 | MAP_OUT (shopgreed); |
753 | MAP_OUT (shopmin); |
754 | MAP_OUT (shopmin); |
754 | MAP_OUT (shopmax); |
755 | MAP_OUT (shopmax); |
755 | if (shoprace) MAP_OUT (shoprace); |
756 | if (shoprace) MAP_OUT (shoprace); |
756 | MAP_OUT (darkness); |
757 | |
757 | MAP_OUT (width); |
758 | MAP_OUT (width); |
758 | MAP_OUT (height); |
759 | MAP_OUT (height); |
759 | MAP_OUT (enter_x); |
760 | MAP_OUT (enter_x); |
760 | MAP_OUT (enter_y); |
761 | MAP_OUT (enter_y); |
761 | |
762 | MAP_OUT (darkness); |
762 | if (msg) freezer.put (KW_msg , KW_endmsg , msg); |
|
|
763 | if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore); |
|
|
764 | |
|
|
765 | MAP_OUT (outdoor); |
763 | MAP_OUT (outdoor); |
766 | MAP_OUT (temp); |
764 | |
767 | MAP_OUT (pressure); |
765 | if (msg) freezer.put (KW(msg) , KW(endmsg) , msg); |
768 | MAP_OUT (humid); |
766 | if (maplore) freezer.put (KW(maplore), KW(endmaplore), maplore); |
769 | MAP_OUT (windspeed); |
|
|
770 | MAP_OUT (winddir); |
|
|
771 | MAP_OUT (sky); |
|
|
772 | |
767 | |
773 | MAP_OUT (per_player); |
768 | MAP_OUT (per_player); |
774 | MAP_OUT (per_party); |
769 | MAP_OUT (per_party); |
775 | |
770 | |
776 | if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]); |
771 | if (tile_path [TILE_NORTH]) MAP_OUT2 (tile_path_1, tile_path [TILE_NORTH]); |
777 | if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]); |
772 | if (tile_path [TILE_EAST ]) MAP_OUT2 (tile_path_2, tile_path [TILE_EAST ]); |
778 | if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]); |
773 | if (tile_path [TILE_SOUTH]) MAP_OUT2 (tile_path_3, tile_path [TILE_SOUTH]); |
779 | if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]); |
774 | if (tile_path [TILE_WEST ]) MAP_OUT2 (tile_path_4, tile_path [TILE_WEST ]); |
|
|
775 | if (tile_path [TILE_UP ]) MAP_OUT2 (tile_path_5, tile_path [TILE_UP ]); |
|
|
776 | if (tile_path [TILE_DOWN ]) MAP_OUT2 (tile_path_6, tile_path [TILE_DOWN ]); |
780 | |
777 | |
781 | freezer.put (this); |
778 | freezer.put (this); |
782 | freezer.put (KW_end); |
779 | freezer.put (KW(end)); |
783 | |
780 | |
784 | return true; |
781 | return true; |
785 | } |
782 | } |
786 | |
783 | |
787 | bool |
784 | bool |
… | |
… | |
792 | if (!_save_header (freezer)) |
789 | if (!_save_header (freezer)) |
793 | return false; |
790 | return false; |
794 | |
791 | |
795 | return freezer.save (path); |
792 | return freezer.save (path); |
796 | } |
793 | } |
|
|
794 | |
|
|
795 | //+GPL |
797 | |
796 | |
798 | /* |
797 | /* |
799 | * Remove and free all objects in the given map. |
798 | * Remove and free all objects in the given map. |
800 | */ |
799 | */ |
801 | void |
800 | void |
… | |
… | |
839 | msg = 0; |
838 | msg = 0; |
840 | maplore = 0; |
839 | maplore = 0; |
841 | shoprace = 0; |
840 | shoprace = 0; |
842 | delete [] shopitems, shopitems = 0; |
841 | delete [] shopitems, shopitems = 0; |
843 | |
842 | |
844 | for (int i = 0; i < 4; i++) |
843 | for (int i = 0; i < ecb_array_length (tile_path); i++) |
845 | tile_path [i] = 0; |
844 | tile_path [i] = 0; |
846 | } |
845 | } |
847 | |
846 | |
848 | maptile::~maptile () |
847 | maptile::~maptile () |
849 | { |
848 | { |
… | |
… | |
856 | /* We need to look through all the maps and see if any maps |
855 | /* We need to look through all the maps and see if any maps |
857 | * are pointing at this one for tiling information. Since |
856 | * are pointing at this one for tiling information. Since |
858 | * tiling can be asymetric, we just can not look to see which |
857 | * tiling can be asymetric, we just can not look to see which |
859 | * maps this map tiles with and clears those. |
858 | * maps this map tiles with and clears those. |
860 | */ |
859 | */ |
861 | for (int i = 0; i < 4; i++) |
860 | for (int i = 0; i < ecb_array_length (tile_path); i++) |
862 | if (tile_map[i] == m) |
861 | if (tile_map[i] == m) |
863 | tile_map[i] = 0; |
862 | tile_map[i] = 0; |
864 | } |
863 | } |
865 | |
864 | |
866 | void |
865 | void |
… | |
… | |
870 | |
869 | |
871 | clear (); |
870 | clear (); |
872 | } |
871 | } |
873 | |
872 | |
874 | /* decay and destroy perishable items in a map */ |
873 | /* decay and destroy perishable items in a map */ |
|
|
874 | // TODO: should be done regularly, not on map load? |
875 | void |
875 | void |
876 | maptile::do_decay_objects () |
876 | maptile::do_decay_objects () |
877 | { |
877 | { |
878 | if (!spaces) |
878 | if (!spaces) |
879 | return; |
879 | return; |
… | |
… | |
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
881 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
882 | for (object *above, *op = ms->bot; op; op = above) |
882 | for (object *above, *op = ms->bot; op; op = above) |
883 | { |
883 | { |
884 | above = op->above; |
884 | above = op->above; |
885 | |
885 | |
|
|
886 | // do not decay anything above unique floor tiles (yet :) |
|
|
887 | if (op->flag [FLAG_IS_FLOOR] && op->flag [FLAG_UNIQUE]) |
|
|
888 | break; |
|
|
889 | |
886 | bool destroy = 0; |
890 | bool destroy = 0; |
887 | |
891 | |
888 | // do not decay anything above unique floor tiles (yet :) |
892 | if (op->flag [FLAG_IS_FLOOR] |
889 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) |
893 | || op->flag [FLAG_OBJ_ORIGINAL] |
890 | break; |
894 | || op->flag [FLAG_UNIQUE] |
891 | |
895 | || op->flag [FLAG_OVERLAY_FLOOR] |
892 | if (QUERY_FLAG (op, FLAG_IS_FLOOR) |
896 | || op->flag [FLAG_UNPAID] |
893 | || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) |
|
|
894 | || QUERY_FLAG (op, FLAG_UNIQUE) |
|
|
895 | || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) |
|
|
896 | || QUERY_FLAG (op, FLAG_UNPAID) |
|
|
897 | || op->is_alive ()) |
897 | || op->is_alive ()) |
898 | ; // do not decay |
898 | ; // do not decay |
899 | else if (op->is_weapon ()) |
899 | else if (op->is_weapon ()) |
900 | { |
900 | { |
901 | op->stats.dam--; |
901 | op->stats.dam--; |
… | |
… | |
926 | || mat & M_LIQUID |
926 | || mat & M_LIQUID |
927 | || (mat & M_IRON && rndm (1, 5) == 1) |
927 | || (mat & M_IRON && rndm (1, 5) == 1) |
928 | || (mat & M_GLASS && rndm (1, 2) == 1) |
928 | || (mat & M_GLASS && rndm (1, 2) == 1) |
929 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
929 | || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1) |
930 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
930 | || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1) |
931 | || (mat & M_ICE && temp > 32)) |
931 | //|| (mat & M_ICE && temp > 32) |
|
|
932 | ) |
932 | destroy = 1; |
933 | destroy = 1; |
933 | } |
934 | } |
934 | |
935 | |
935 | /* adjust overall chance below */ |
936 | /* adjust overall chance below */ |
936 | if (destroy && rndm (0, 1)) |
937 | if (destroy && rndm (0, 1)) |
937 | op->destroy (); |
938 | op->destroy (); |
938 | } |
|
|
939 | } |
|
|
940 | |
|
|
941 | /* |
|
|
942 | * Updates every button on the map (by calling update_button() for them). |
|
|
943 | */ |
|
|
944 | void |
|
|
945 | maptile::update_buttons () |
|
|
946 | { |
|
|
947 | for (oblinkpt *obp = buttons; obp; obp = obp->next) |
|
|
948 | for (objectlink *ol = obp->link; ol; ol = ol->next) |
|
|
949 | { |
|
|
950 | if (!ol->ob) |
|
|
951 | { |
|
|
952 | LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n", |
|
|
953 | ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value); |
|
|
954 | continue; |
|
|
955 | } |
|
|
956 | |
|
|
957 | if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL) |
|
|
958 | { |
|
|
959 | update_button (ol->ob); |
|
|
960 | break; |
|
|
961 | } |
|
|
962 | } |
939 | } |
963 | } |
940 | } |
964 | |
941 | |
965 | /* |
942 | /* |
966 | * This routine is supposed to find out the difficulty of the map. |
943 | * This routine is supposed to find out the difficulty of the map. |
967 | * difficulty does not have a lot to do with character level, |
944 | * difficulty does not have a lot to do with character level, |
968 | * but does have a lot to do with treasure on the map. |
945 | * but does have a lot to do with treasure on the map. |
969 | * |
946 | * |
970 | * Difficulty can now be set by the map creature. If the value stored |
947 | * Difficulty can now be set by the map creator. If the value stored |
971 | * in the map is zero, then use this routine. Maps should really |
948 | * in the map is zero, then use this routine. Maps should really |
972 | * have a difficulty set than using this function - human calculation |
949 | * have a difficulty set rather than using this function - human calculation |
973 | * is much better than this functions guesswork. |
950 | * is much better than this function's guesswork. |
974 | */ |
951 | */ |
975 | int |
952 | int |
976 | maptile::estimate_difficulty () const |
953 | maptile::estimate_difficulty () const |
977 | { |
954 | { |
978 | long monster_cnt = 0; |
955 | long monster_cnt = 0; |
… | |
… | |
980 | sint64 total_exp = 0; |
957 | sint64 total_exp = 0; |
981 | |
958 | |
982 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
959 | for (mapspace *ms = spaces + size (); ms-- > spaces; ) |
983 | for (object *op = ms->bot; op; op = op->above) |
960 | for (object *op = ms->bot; op; op = op->above) |
984 | { |
961 | { |
985 | if (QUERY_FLAG (op, FLAG_MONSTER)) |
962 | if (op->flag [FLAG_MONSTER]) |
986 | { |
963 | { |
987 | total_exp += op->stats.exp; |
964 | total_exp += op->stats.exp; |
988 | monster_cnt++; |
965 | monster_cnt++; |
989 | } |
966 | } |
990 | |
967 | |
991 | if (QUERY_FLAG (op, FLAG_GENERATOR)) |
968 | if (op->flag [FLAG_GENERATOR]) |
992 | { |
969 | { |
993 | total_exp += op->stats.exp; |
970 | total_exp += op->stats.exp; |
994 | |
971 | |
995 | if (archetype *at = op->other_arch) |
972 | if (archetype *at = op->other_arch) |
996 | { |
973 | { |
… | |
… | |
1023 | * postive values make it darker, negative make it brighter |
1000 | * postive values make it darker, negative make it brighter |
1024 | */ |
1001 | */ |
1025 | int |
1002 | int |
1026 | maptile::change_map_light (int change) |
1003 | maptile::change_map_light (int change) |
1027 | { |
1004 | { |
1028 | int new_level = darkness + change; |
|
|
1029 | |
|
|
1030 | /* Nothing to do */ |
1005 | /* Nothing to do */ |
1031 | if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS)) |
1006 | if (!change) |
1032 | return 0; |
1007 | return 0; |
1033 | |
1008 | |
1034 | /* inform all players on the map */ |
1009 | /* inform all players on the map */ |
1035 | if (change > 0) |
1010 | if (change > 0) |
1036 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1011 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker."); |
1037 | else |
1012 | else |
1038 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1013 | new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter."); |
1039 | |
1014 | |
1040 | /* Do extra checking. since darkness is a unsigned value, |
1015 | darkness = clamp (darkness + change, -MAX_DARKNESS, MAX_DARKNESS); |
1041 | * we need to be extra careful about negative values. |
|
|
1042 | * In general, the checks below are only needed if change |
|
|
1043 | * is not +/-1 |
|
|
1044 | */ |
|
|
1045 | if (new_level < 0) |
|
|
1046 | darkness = 0; |
|
|
1047 | else if (new_level >= MAX_DARKNESS) |
|
|
1048 | darkness = MAX_DARKNESS; |
|
|
1049 | else |
|
|
1050 | darkness = new_level; |
|
|
1051 | |
1016 | |
1052 | /* All clients need to get re-updated for the change */ |
1017 | /* All clients need to get re-updated for the change */ |
1053 | update_all_map_los (this); |
1018 | update_all_map_los (this); |
1054 | |
1019 | |
1055 | return 1; |
1020 | return 1; |
1056 | } |
1021 | } |
1057 | |
1022 | |
1058 | /* |
1023 | /* |
1059 | * This function updates various attributes about a specific space |
1024 | * This function updates various attributes about a specific space |
1060 | * on the map (what it looks like, whether it blocks magic, |
1025 | * on the map (what it looks like, whether it blocks magic, |
1061 | * has a living creatures, prevents people from passing |
1026 | * has a living creatures, prevents people from passing |
1062 | * through, etc) |
1027 | * through, etc) |
1063 | */ |
1028 | */ |
1064 | void |
1029 | void |
1065 | mapspace::update_ () |
1030 | mapspace::update_ () |
1066 | { |
1031 | { |
1067 | object *last = 0; |
1032 | object *last = 0; |
1068 | uint8 flags = P_UPTODATE, anywhere = 0; |
1033 | uint8 flags = P_UPTODATE; |
1069 | sint8 light = 0; |
1034 | sint8 light = 0; |
1070 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
1035 | MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; |
|
|
1036 | uint64_t volume = 0; |
|
|
1037 | uint32_t items = 0; |
|
|
1038 | object *anywhere = 0; |
|
|
1039 | uint8_t middle_visibility = 0; |
1071 | |
1040 | |
1072 | //object *middle = 0; |
1041 | //object *middle = 0; |
1073 | //object *top = 0; |
1042 | //object *top = 0; |
1074 | //object *floor = 0; |
1043 | //object *floor = 0; |
1075 | // this seems to generate better code than using locals, above |
1044 | // this seems to generate better code than using locals, above |
1076 | object *&top = faces_obj[0] = 0; |
1045 | object *&top = faces_obj[0] = 0; |
1077 | object *&middle = faces_obj[1] = 0; |
1046 | object *&middle = faces_obj[1] = 0; |
1078 | object *&floor = faces_obj[2] = 0; |
1047 | object *&floor = faces_obj[2] = 0; |
|
|
1048 | |
|
|
1049 | object::flags_t allflags; // all flags of all objects or'ed together |
1079 | |
1050 | |
1080 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1051 | for (object *tmp = bot; tmp; last = tmp, tmp = tmp->above) |
1081 | { |
1052 | { |
1082 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1053 | // Lights are additive, up to MAX_LIGHT_RADIUS, see los.C) |
1083 | light += tmp->glow_radius; |
1054 | light += tmp->glow_radius; |
… | |
… | |
1088 | * 3 times each time the player moves, because many of the |
1059 | * 3 times each time the player moves, because many of the |
1089 | * functions the move_player calls eventualy call this. |
1060 | * functions the move_player calls eventualy call this. |
1090 | * |
1061 | * |
1091 | * Always put the player down for drawing. |
1062 | * Always put the player down for drawing. |
1092 | */ |
1063 | */ |
1093 | if (!tmp->invisible) |
1064 | if (ecb_expect_true (!tmp->invisible)) |
1094 | { |
1065 | { |
1095 | if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER))) |
1066 | if (ecb_expect_false (tmp->type == PLAYER || tmp->flag [FLAG_MONSTER])) |
1096 | top = tmp; |
1067 | top = tmp; |
1097 | else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1068 | else if (ecb_expect_false (tmp->flag [FLAG_IS_FLOOR])) |
1098 | { |
1069 | { |
1099 | /* If we got a floor, that means middle and top were below it, |
1070 | /* If we got a floor, that means middle and top were below it, |
1100 | * so should not be visible, so we clear them. |
1071 | * so should not be visible, so we clear them. |
1101 | */ |
1072 | */ |
1102 | middle = 0; |
1073 | middle = 0; |
1103 | top = 0; |
1074 | top = 0; |
1104 | floor = tmp; |
1075 | floor = tmp; |
|
|
1076 | volume = 0; |
|
|
1077 | items = 0; |
1105 | } |
1078 | } |
1106 | /* Flag anywhere have high priority */ |
1079 | else |
1107 | else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE)) |
|
|
1108 | { |
1080 | { |
|
|
1081 | if (ecb_expect_true (!tmp->flag [FLAG_NO_PICK])) |
|
|
1082 | { |
|
|
1083 | ++items; |
|
|
1084 | volume += tmp->volume (); |
|
|
1085 | } |
|
|
1086 | |
|
|
1087 | /* Flag anywhere have high priority */ |
|
|
1088 | if (ecb_expect_false (tmp->flag [FLAG_SEE_ANYWHERE])) |
|
|
1089 | anywhere = tmp; |
|
|
1090 | |
|
|
1091 | /* Find the highest visible face around. If equal |
|
|
1092 | * visibilities, we still want the one nearer to the |
|
|
1093 | * top |
|
|
1094 | */ |
|
|
1095 | if (ecb_expect_false (::faces [tmp->face].visibility >= middle_visibility)) |
|
|
1096 | { |
|
|
1097 | middle_visibility = ::faces [tmp->face].visibility; |
1109 | middle = tmp; |
1098 | middle = tmp; |
1110 | anywhere = 1; |
1099 | } |
1111 | } |
1100 | } |
1112 | |
|
|
1113 | /* Find the highest visible face around. If equal |
|
|
1114 | * visibilities, we still want the one nearer to the |
|
|
1115 | * top |
|
|
1116 | */ |
|
|
1117 | else if (!middle || (::faces [tmp->face].visibility > ::faces [middle->face].visibility && !anywhere)) |
|
|
1118 | middle = tmp; |
|
|
1119 | } |
|
|
1120 | |
|
|
1121 | if (tmp == tmp->above) |
|
|
1122 | { |
|
|
1123 | LOG (llevError, "Error in structure of map\n"); |
|
|
1124 | exit (-1); |
|
|
1125 | } |
1101 | } |
1126 | |
1102 | |
1127 | move_slow |= tmp->move_slow; |
1103 | move_slow |= tmp->move_slow; |
1128 | move_block |= tmp->move_block; |
1104 | move_block |= tmp->move_block; |
1129 | move_on |= tmp->move_on; |
1105 | move_on |= tmp->move_on; |
1130 | move_off |= tmp->move_off; |
1106 | move_off |= tmp->move_off; |
1131 | move_allow |= tmp->move_allow; |
1107 | move_allow |= tmp->move_allow; |
1132 | |
1108 | |
1133 | if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW; |
1109 | allflags |= tmp->flag; |
1134 | if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC; |
1110 | |
1135 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1111 | if (tmp->type == PLAYER) flags |= P_PLAYER; |
1136 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1112 | if (tmp->type == SAFE_GROUND) flags |= P_SAFE; |
1137 | if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE; |
|
|
1138 | if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC; |
|
|
1139 | } |
1113 | } |
|
|
1114 | |
|
|
1115 | // FLAG_SEE_ANYWHERE takes precedence |
|
|
1116 | if (anywhere) |
|
|
1117 | middle = anywhere; |
|
|
1118 | |
|
|
1119 | // ORing all flags together and checking them here is much faster |
|
|
1120 | if (allflags [FLAG_BLOCKSVIEW]) flags |= P_BLOCKSVIEW; |
|
|
1121 | if (allflags [FLAG_NO_MAGIC] ) flags |= P_NO_MAGIC; |
|
|
1122 | if (allflags [FLAG_ALIVE] ) flags |= P_IS_ALIVE; |
|
|
1123 | if (allflags [FLAG_DAMNED] ) flags |= P_NO_CLERIC; |
1140 | |
1124 | |
1141 | this->light = min (light, MAX_LIGHT_RADIUS); |
1125 | this->light = min (light, MAX_LIGHT_RADIUS); |
1142 | this->flags_ = flags; |
1126 | this->flags_ = flags; |
1143 | this->move_block = move_block & ~move_allow; |
1127 | this->move_block = move_block & ~move_allow; |
1144 | this->move_on = move_on; |
1128 | this->move_on = move_on; |
1145 | this->move_off = move_off; |
1129 | this->move_off = move_off; |
1146 | this->move_slow = move_slow; |
1130 | this->move_slow = move_slow; |
|
|
1131 | this->volume_ = (volume + 1023) / 1024; |
|
|
1132 | this->items_ = upos_min (items, 65535); // assume nrof <= 2**31 |
1147 | |
1133 | |
1148 | /* At this point, we have a floor face (if there is a floor), |
1134 | /* At this point, we have a floor face (if there is a floor), |
1149 | * and the floor is set - we are not going to touch it at |
1135 | * and the floor is set - we are not going to touch it at |
1150 | * this point. |
1136 | * this point. |
1151 | * middle contains the highest visibility face. |
1137 | * middle contains the highest visibility face. |
1152 | * top contains a player/monster face, if there is one. |
1138 | * top contains a player/monster face, if there is one. |
1153 | * |
1139 | * |
1154 | * We now need to fill in top.face and/or middle.face. |
1140 | * We now need to fill in top.face and/or middle.face. |
1155 | */ |
1141 | */ |
1156 | |
1142 | |
1157 | /* If the top face also happens to be high visibility, re-do our |
1143 | /* If the top face also happens to be high visibility, re-do our |
1158 | * middle face. This should not happen, as we already have the |
1144 | * middle face. This should not happen, as we already have the |
1159 | * else statement above so middle should not get set. OTOH, it |
1145 | * else statement above so middle should not get set. OTOH, it |
1160 | * may be possible for the faces to match but be different objects. |
1146 | * may be possible for the faces to match but be different objects. |
1161 | */ |
1147 | */ |
1162 | if (top == middle) |
1148 | if (top == middle) |
1163 | middle = 0; |
1149 | middle = 0; |
1164 | |
1150 | |
… | |
… | |
1169 | */ |
1155 | */ |
1170 | |
1156 | |
1171 | for (object *tmp = last; tmp; tmp = tmp->below) |
1157 | for (object *tmp = last; tmp; tmp = tmp->below) |
1172 | { |
1158 | { |
1173 | /* Once we get to a floor, stop, since we already have a floor object */ |
1159 | /* Once we get to a floor, stop, since we already have a floor object */ |
1174 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR)) |
1160 | if (tmp->flag [FLAG_IS_FLOOR]) |
1175 | break; |
1161 | break; |
1176 | |
1162 | |
1177 | /* If two top faces are already set, quit processing */ |
1163 | /* If two top faces are already set, quit processing */ |
1178 | if (top && middle) |
1164 | if (top && middle) |
1179 | break; |
1165 | break; |
… | |
… | |
1193 | /* top is already set - we should only get here if |
1179 | /* top is already set - we should only get here if |
1194 | * middle is not set |
1180 | * middle is not set |
1195 | * |
1181 | * |
1196 | * Set the middle face and break out, since there is nothing |
1182 | * Set the middle face and break out, since there is nothing |
1197 | * more to fill in. We don't check visiblity here, since |
1183 | * more to fill in. We don't check visiblity here, since |
1198 | * |
1184 | * |
1199 | */ |
1185 | */ |
1200 | if (tmp != top) |
1186 | if (tmp != top) |
1201 | { |
1187 | { |
1202 | middle = tmp; |
1188 | middle = tmp; |
1203 | break; |
1189 | break; |
… | |
… | |
1210 | middle = 0; |
1196 | middle = 0; |
1211 | |
1197 | |
1212 | if (top == middle) |
1198 | if (top == middle) |
1213 | middle = 0; |
1199 | middle = 0; |
1214 | |
1200 | |
|
|
1201 | // set lower map transparent floor flag if applicable |
|
|
1202 | if (floor && floor->flag [FLAG_IS_TRANSPARENT_FLOOR] && !middle && !top) |
|
|
1203 | { |
|
|
1204 | floor->set_anim_frame (0); |
|
|
1205 | |
|
|
1206 | if (maptile *m = floor->map->tile_map [TILE_DOWN]) |
|
|
1207 | { |
|
|
1208 | mapspace &ms = m->at (floor->x, floor->y); |
|
|
1209 | ms.update (); |
|
|
1210 | |
|
|
1211 | if (object *floor2 = ms.faces_obj [2]) |
|
|
1212 | if (!floor2->flag [FLAG_IS_TRANSPARENT_FLOOR]) |
|
|
1213 | { |
|
|
1214 | floor->set_anim_frame (1); |
|
|
1215 | top = floor; |
|
|
1216 | middle = ms.faces_obj [0]; |
|
|
1217 | floor = floor2; |
|
|
1218 | } |
|
|
1219 | |
|
|
1220 | ms.pflags |= PF_VIS_UP; |
|
|
1221 | } |
|
|
1222 | } |
|
|
1223 | |
1215 | #if 0 |
1224 | #if 0 |
1216 | faces_obj [0] = top; |
1225 | faces_obj [0] = top; |
1217 | faces_obj [1] = middle; |
1226 | faces_obj [1] = middle; |
1218 | faces_obj [2] = floor; |
1227 | faces_obj [2] = floor; |
1219 | #endif |
1228 | #endif |
1220 | } |
1229 | } |
1221 | |
1230 | |
1222 | uint64 |
1231 | void |
1223 | mapspace::volume () const |
1232 | mapspace::update_up () |
1224 | { |
1233 | { |
1225 | uint64 vol = 0; |
1234 | // invalidate up |
1226 | |
1235 | if (!(pflags & PF_VIS_UP)) |
1227 | for (object *op = top; op && !op->flag [FLAG_NO_PICK]; op = op->below) |
|
|
1228 | vol += op->volume (); |
|
|
1229 | |
|
|
1230 | return vol; |
1236 | return; |
1231 | } |
|
|
1232 | |
1237 | |
1233 | bool |
1238 | pflags &= ~PF_VIS_UP; |
|
|
1239 | |
|
|
1240 | if (bot) |
|
|
1241 | if (maptile *m = bot->map->tile_map [TILE_UP]) |
|
|
1242 | m->at (bot->x, bot->y).invalidate (); |
|
|
1243 | } |
|
|
1244 | |
|
|
1245 | maptile * |
1234 | maptile::tile_available (int dir, bool load) |
1246 | maptile::tile_available (int dir, bool load) |
1235 | { |
1247 | { |
|
|
1248 | // map is there and we don't need to load it OR it's loaded => return what we have |
|
|
1249 | if (tile_map [dir] && (!load || tile_map [dir]->linkable ())) |
|
|
1250 | return tile_map [dir]; |
|
|
1251 | |
1236 | if (!tile_path[dir]) |
1252 | if (tile_path [dir]) |
1237 | return 0; |
1253 | { |
1238 | |
1254 | // well, try to locate it then, if possible - maybe it's there already |
1239 | if (tile_map[dir] && (!load || tile_map[dir]->in_memory == MAP_ACTIVE)) |
1255 | // this is the ONLY place in the server that links maps with each other, |
1240 | return 1; |
1256 | // so any kind of inter-map stuff has to be initiated here. |
1241 | |
|
|
1242 | if ((tile_map[dir] = find_async (tile_path[dir], this, load))) |
1257 | if (maptile *m = find_async (tile_path [dir], this, load)) |
1243 | return 1; |
1258 | { |
|
|
1259 | bool mismatch = false; |
|
|
1260 | |
|
|
1261 | if (dir == TILE_NORTH || dir == TILE_SOUTH || dir == TILE_UP || dir == TILE_DOWN) |
|
|
1262 | if (width != m->width) |
|
|
1263 | mismatch = true; |
|
|
1264 | |
|
|
1265 | if (dir == TILE_EAST || dir == TILE_WEST || dir == TILE_UP || dir == TILE_DOWN) |
|
|
1266 | if (height != m->height) |
|
|
1267 | mismatch = true; |
|
|
1268 | |
|
|
1269 | if (mismatch) |
|
|
1270 | { |
|
|
1271 | LOG (llevError, "tile dimension mismatch for direction %d from %s to %s\n", |
|
|
1272 | dir, &path, &m->path); |
|
|
1273 | m = 0; |
|
|
1274 | } |
|
|
1275 | else if (0)//D |
|
|
1276 | { |
|
|
1277 | // as an optimisation, link us against the other map if the other map |
|
|
1278 | // has us as neighbour, which is very common, but not guaranteed. |
|
|
1279 | int dir2 = REVERSE_TILE_DIR (dir); |
|
|
1280 | |
|
|
1281 | if (m->tile_path [dir2] == path) |
|
|
1282 | m->tile_map [dir2] = this; |
|
|
1283 | } |
|
|
1284 | |
|
|
1285 | |
|
|
1286 | return tile_map [dir] = m; |
|
|
1287 | } |
|
|
1288 | } |
1244 | |
1289 | |
1245 | return 0; |
1290 | return 0; |
1246 | } |
1291 | } |
1247 | |
1292 | |
1248 | /* this returns TRUE if the coordinates (x,y) are out of |
1293 | /* this returns TRUE if the coordinates (x,y) are out of |
1249 | * map m. This function also takes into account any |
1294 | * map m. This function also takes into account any |
1250 | * tiling considerations, loading adjacant maps as needed. |
1295 | * tiling considerations, loading adjacant maps as needed. |
1251 | * This is the function should always be used when it |
1296 | * This is the function should always be used when it |
1252 | * necessary to check for valid coordinates. |
1297 | * necessary to check for valid coordinates. |
1253 | * This function will recursively call itself for the |
1298 | * This function will recursively call itself for the |
1254 | * tiled maps. |
1299 | * tiled maps. |
1255 | */ |
1300 | */ |
1256 | int |
1301 | int |
1257 | out_of_map (maptile *m, int x, int y) |
1302 | out_of_map (maptile *m, int x, int y) |
1258 | { |
1303 | { |
… | |
… | |
1263 | if (!m) |
1308 | if (!m) |
1264 | return 0; |
1309 | return 0; |
1265 | |
1310 | |
1266 | if (x < 0) |
1311 | if (x < 0) |
1267 | { |
1312 | { |
1268 | if (!m->tile_available (3)) |
1313 | if (!m->tile_available (TILE_WEST)) |
1269 | return 1; |
1314 | return 1; |
1270 | |
1315 | |
1271 | return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y); |
1316 | return out_of_map (m->tile_map [TILE_WEST], x + m->tile_map [TILE_WEST]->width, y); |
1272 | } |
1317 | } |
1273 | |
1318 | |
1274 | if (x >= m->width) |
1319 | if (x >= m->width) |
1275 | { |
1320 | { |
1276 | if (!m->tile_available (1)) |
1321 | if (!m->tile_available (TILE_EAST)) |
1277 | return 1; |
1322 | return 1; |
1278 | |
1323 | |
1279 | return out_of_map (m->tile_map[1], x - m->width, y); |
1324 | return out_of_map (m->tile_map [TILE_EAST], x - m->width, y); |
1280 | } |
1325 | } |
1281 | |
1326 | |
1282 | if (y < 0) |
1327 | if (y < 0) |
1283 | { |
1328 | { |
1284 | if (!m->tile_available (0)) |
1329 | if (!m->tile_available (TILE_NORTH)) |
1285 | return 1; |
1330 | return 1; |
1286 | |
1331 | |
1287 | return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height); |
1332 | return out_of_map (m->tile_map [TILE_NORTH], x, y + m->tile_map [TILE_NORTH]->height); |
1288 | } |
1333 | } |
1289 | |
1334 | |
1290 | if (y >= m->height) |
1335 | if (y >= m->height) |
1291 | { |
1336 | { |
1292 | if (!m->tile_available (2)) |
1337 | if (!m->tile_available (TILE_SOUTH)) |
1293 | return 1; |
1338 | return 1; |
1294 | |
1339 | |
1295 | return out_of_map (m->tile_map[2], x, y - m->height); |
1340 | return out_of_map (m->tile_map [TILE_SOUTH], x, y - m->height); |
1296 | } |
1341 | } |
1297 | |
1342 | |
1298 | /* Simple case - coordinates are within this local |
1343 | /* Simple case - coordinates are within this local |
1299 | * map. |
1344 | * map. |
1300 | */ |
1345 | */ |
… | |
… | |
1302 | } |
1347 | } |
1303 | |
1348 | |
1304 | /* This is basically the same as out_of_map above, but |
1349 | /* This is basically the same as out_of_map above, but |
1305 | * instead we return NULL if no map is valid (coordinates |
1350 | * instead we return NULL if no map is valid (coordinates |
1306 | * out of bounds and no tiled map), otherwise it returns |
1351 | * out of bounds and no tiled map), otherwise it returns |
1307 | * the map as that the coordinates are really on, and |
1352 | * the map as that the coordinates are really on, and |
1308 | * updates x and y to be the localised coordinates. |
1353 | * updates x and y to be the localised coordinates. |
1309 | * Using this is more efficient of calling out_of_map |
1354 | * Using this is more efficient of calling out_of_map |
1310 | * and then figuring out what the real map is |
1355 | * and then figuring out what the real map is |
1311 | */ |
1356 | */ |
1312 | maptile * |
1357 | maptile * |
1313 | maptile::xy_find (sint16 &x, sint16 &y) |
1358 | maptile::xy_find (sint16 &x, sint16 &y) |
1314 | { |
1359 | { |
1315 | if (x < 0) |
1360 | if (x < 0) |
1316 | { |
1361 | { |
1317 | if (!tile_available (3)) |
1362 | if (!tile_available (TILE_WEST)) |
1318 | return 0; |
1363 | return 0; |
1319 | |
1364 | |
1320 | x += tile_map[3]->width; |
1365 | x += tile_map [TILE_WEST]->width; |
1321 | return tile_map[3]->xy_find (x, y); |
1366 | return tile_map [TILE_WEST]->xy_find (x, y); |
1322 | } |
1367 | } |
1323 | |
1368 | |
1324 | if (x >= width) |
1369 | if (x >= width) |
1325 | { |
1370 | { |
1326 | if (!tile_available (1)) |
1371 | if (!tile_available (TILE_EAST)) |
1327 | return 0; |
1372 | return 0; |
1328 | |
1373 | |
1329 | x -= width; |
1374 | x -= width; |
1330 | return tile_map[1]->xy_find (x, y); |
1375 | return tile_map [TILE_EAST]->xy_find (x, y); |
1331 | } |
1376 | } |
1332 | |
1377 | |
1333 | if (y < 0) |
1378 | if (y < 0) |
1334 | { |
1379 | { |
1335 | if (!tile_available (0)) |
1380 | if (!tile_available (TILE_NORTH)) |
1336 | return 0; |
1381 | return 0; |
1337 | |
1382 | |
1338 | y += tile_map[0]->height; |
1383 | y += tile_map [TILE_NORTH]->height; |
1339 | return tile_map[0]->xy_find (x, y); |
1384 | return tile_map [TILE_NORTH]->xy_find (x, y); |
1340 | } |
1385 | } |
1341 | |
1386 | |
1342 | if (y >= height) |
1387 | if (y >= height) |
1343 | { |
1388 | { |
1344 | if (!tile_available (2)) |
1389 | if (!tile_available (TILE_SOUTH)) |
1345 | return 0; |
1390 | return 0; |
1346 | |
1391 | |
1347 | y -= height; |
1392 | y -= height; |
1348 | return tile_map[2]->xy_find (x, y); |
1393 | return tile_map [TILE_SOUTH]->xy_find (x, y); |
1349 | } |
1394 | } |
1350 | |
1395 | |
1351 | /* Simple case - coordinates are within this local |
1396 | /* Simple case - coordinates are within this local |
1352 | * map. |
1397 | * map. |
1353 | */ |
1398 | */ |
… | |
… | |
1357 | /** |
1402 | /** |
1358 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1403 | * Return whether map2 is adjacent to map1. If so, store the distance from |
1359 | * map1 to map2 in dx/dy. |
1404 | * map1 to map2 in dx/dy. |
1360 | */ |
1405 | */ |
1361 | int |
1406 | int |
1362 | adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) |
1407 | adjacent_map (maptile *map1, maptile *map2, int *dx, int *dy) |
1363 | { |
1408 | { |
1364 | if (!map1 || !map2) |
1409 | if (!map1 || !map2) |
1365 | return 0; |
1410 | return 0; |
1366 | |
1411 | |
1367 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
1412 | //TODO: this doesn't actually check correctly when intermediate maps are not loaded |
… | |
… | |
1369 | if (map1 == map2) |
1414 | if (map1 == map2) |
1370 | { |
1415 | { |
1371 | *dx = 0; |
1416 | *dx = 0; |
1372 | *dy = 0; |
1417 | *dy = 0; |
1373 | } |
1418 | } |
1374 | else if (map1->tile_map[0] == map2) |
1419 | else if (map1->tile_available (TILE_NORTH, false) == map2) |
1375 | { /* up */ |
1420 | { |
1376 | *dx = 0; |
1421 | *dx = 0; |
1377 | *dy = -map2->height; |
1422 | *dy = -map2->height; |
1378 | } |
1423 | } |
1379 | else if (map1->tile_map[1] == map2) |
1424 | else if (map1->tile_available (TILE_EAST , false) == map2) |
1380 | { /* right */ |
1425 | { |
1381 | *dx = map1->width; |
1426 | *dx = map1->width; |
1382 | *dy = 0; |
1427 | *dy = 0; |
1383 | } |
1428 | } |
1384 | else if (map1->tile_map[2] == map2) |
1429 | else if (map1->tile_available (TILE_SOUTH, false) == map2) |
1385 | { /* down */ |
1430 | { |
1386 | *dx = 0; |
1431 | *dx = 0; |
1387 | *dy = map1->height; |
1432 | *dy = map1->height; |
1388 | } |
1433 | } |
1389 | else if (map1->tile_map[3] == map2) |
1434 | else if (map1->tile_available (TILE_WEST , false) == map2) |
1390 | { /* left */ |
1435 | { |
1391 | *dx = -map2->width; |
1436 | *dx = -map2->width; |
1392 | *dy = 0; |
1437 | *dy = 0; |
1393 | } |
1438 | } |
1394 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) |
1439 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_EAST , false) == map2) |
1395 | { /* up right */ |
1440 | { /* up right */ |
1396 | *dx = map1->tile_map[0]->width; |
1441 | *dx = +map1->tile_map[TILE_NORTH]->width; |
1397 | *dy = -map1->tile_map[0]->height; |
1442 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1398 | } |
1443 | } |
1399 | else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) |
1444 | else if (map1->tile_map[TILE_NORTH] && map1->tile_map[TILE_NORTH]->tile_available (TILE_WEST , false) == map2) |
1400 | { /* up left */ |
1445 | { /* up left */ |
1401 | *dx = -map2->width; |
1446 | *dx = -map2->width; |
1402 | *dy = -map1->tile_map[0]->height; |
1447 | *dy = -map1->tile_map[TILE_NORTH]->height; |
1403 | } |
1448 | } |
1404 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) |
1449 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_NORTH, false) == map2) |
1405 | { /* right up */ |
1450 | { /* right up */ |
1406 | *dx = map1->width; |
1451 | *dx = +map1->width; |
1407 | *dy = -map2->height; |
1452 | *dy = -map2->height; |
1408 | } |
1453 | } |
1409 | else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) |
1454 | else if (map1->tile_map[TILE_EAST ] && map1->tile_map[TILE_EAST ]->tile_available (TILE_SOUTH, false) == map2) |
1410 | { /* right down */ |
1455 | { /* right down */ |
1411 | *dx = map1->width; |
1456 | *dx = +map1->width; |
1412 | *dy = map1->tile_map[1]->height; |
1457 | *dy = +map1->tile_map[TILE_EAST]->height; |
1413 | } |
1458 | } |
1414 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) |
1459 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_EAST , false) == map2) |
1415 | { /* down right */ |
1460 | { /* down right */ |
1416 | *dx = map1->tile_map[2]->width; |
1461 | *dx = +map1->tile_map[TILE_SOUTH]->width; |
1417 | *dy = map1->height; |
1462 | *dy = +map1->height; |
1418 | } |
1463 | } |
1419 | else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) |
1464 | else if (map1->tile_map[TILE_SOUTH] && map1->tile_map[TILE_SOUTH]->tile_available (TILE_WEST , false) == map2) |
1420 | { /* down left */ |
1465 | { /* down left */ |
1421 | *dx = -map2->width; |
1466 | *dx = -map2->width; |
1422 | *dy = map1->height; |
1467 | *dy = +map1->height; |
1423 | } |
1468 | } |
1424 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) |
1469 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_NORTH, false) == map2) |
1425 | { /* left up */ |
1470 | { /* left up */ |
1426 | *dx = -map1->tile_map[3]->width; |
1471 | *dx = -map1->tile_map[TILE_WEST]->width; |
1427 | *dy = -map2->height; |
1472 | *dy = -map2->height; |
1428 | } |
1473 | } |
1429 | else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) |
1474 | else if (map1->tile_map[TILE_WEST ] && map1->tile_map[TILE_WEST ]->tile_available (TILE_SOUTH, false) == map2) |
1430 | { /* left down */ |
1475 | { /* left down */ |
1431 | *dx = -map1->tile_map[3]->width; |
1476 | *dx = -map1->tile_map[TILE_WEST]->width; |
1432 | *dy = map1->tile_map[3]->height; |
1477 | *dy = +map1->tile_map[TILE_WEST]->height; |
1433 | } |
1478 | } |
1434 | else |
1479 | else |
1435 | return 0; |
1480 | return 0; |
1436 | |
1481 | |
1437 | return 1; |
1482 | return 1; |
… | |
… | |
1460 | * so you just can not look the the map coordinates and get the |
1505 | * so you just can not look the the map coordinates and get the |
1461 | * righte value. distance_x/y are distance away, which |
1506 | * righte value. distance_x/y are distance away, which |
1462 | * can be negative. direction is the crossfire direction scheme |
1507 | * can be negative. direction is the crossfire direction scheme |
1463 | * that the creature should head. part is the part of the |
1508 | * that the creature should head. part is the part of the |
1464 | * monster that is closest. |
1509 | * monster that is closest. |
1465 | * |
1510 | * |
1466 | * get_rangevector looks at op1 and op2, and fills in the |
1511 | * get_rangevector looks at op1 and op2, and fills in the |
1467 | * structure for op1 to get to op2. |
1512 | * structure for op1 to get to op2. |
1468 | * We already trust that the caller has verified that the |
1513 | * We already trust that the caller has verified that the |
1469 | * two objects are at least on adjacent maps. If not, |
1514 | * two objects are at least on adjacent maps. If not, |
1470 | * results are not likely to be what is desired. |
1515 | * results are not likely to be what is desired. |
… | |
… | |
1473 | * |
1518 | * |
1474 | * currently, the only flag supported (0x1) is don't translate for |
1519 | * currently, the only flag supported (0x1) is don't translate for |
1475 | * closest body part of 'op1' |
1520 | * closest body part of 'op1' |
1476 | */ |
1521 | */ |
1477 | void |
1522 | void |
1478 | get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) |
1523 | get_rangevector (object *op1, object *op2, rv_vector *retval, int flags) |
1479 | { |
1524 | { |
1480 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1525 | if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) |
1481 | { |
1526 | { |
1482 | /* be conservative and fill in _some_ data */ |
1527 | /* be conservative and fill in _some_ data */ |
1483 | retval->distance = 10000; |
1528 | retval->distance = 10000; |
1484 | retval->distance_x = 10000; |
1529 | retval->distance_x = 10000; |
1485 | retval->distance_y = 10000; |
1530 | retval->distance_y = 10000; |
1486 | retval->direction = 0; |
1531 | retval->direction = 0; |
1487 | retval->part = 0; |
1532 | retval->part = 0; |
1488 | } |
1533 | } |
1489 | else |
1534 | else |
1490 | { |
1535 | { |
1491 | object *best; |
|
|
1492 | |
|
|
1493 | retval->distance_x += op2->x - op1->x; |
1536 | retval->distance_x += op2->x - op1->x; |
1494 | retval->distance_y += op2->y - op1->y; |
1537 | retval->distance_y += op2->y - op1->y; |
1495 | |
1538 | |
1496 | best = op1; |
1539 | object *best = op1; |
|
|
1540 | |
1497 | /* If this is multipart, find the closest part now */ |
1541 | /* If this is multipart, find the closest part now */ |
1498 | if (!(flags & 0x1) && op1->more) |
1542 | if (!(flags & 1) && op1->more) |
1499 | { |
1543 | { |
1500 | int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi; |
1544 | int best_distance = idistance (retval->distance_x, retval->distance_y); |
1501 | |
1545 | |
1502 | /* we just take the offset of the piece to head to figure |
1546 | /* we just take the offset of the piece to head to figure |
1503 | * distance instead of doing all that work above again |
1547 | * distance instead of doing all that work above again |
1504 | * since the distance fields we set above are positive in the |
1548 | * since the distance fields we set above are positive in the |
1505 | * same axis as is used for multipart objects, the simply arithmetic |
1549 | * same axis as is used for multipart objects, the simply arithmetic |
1506 | * below works. |
1550 | * below works. |
1507 | */ |
1551 | */ |
1508 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1552 | for (object *tmp = op1->more; tmp; tmp = tmp->more) |
1509 | { |
1553 | { |
1510 | tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) + |
1554 | int tmpi = idistance (op1->x - tmp->x + retval->distance_x, op1->y - tmp->y + retval->distance_y); |
1511 | (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y); |
1555 | |
1512 | if (tmpi < best_distance) |
1556 | if (tmpi < best_distance) |
1513 | { |
1557 | { |
1514 | best_distance = tmpi; |
1558 | best_distance = tmpi; |
1515 | best = tmp; |
1559 | best = tmp; |
1516 | } |
1560 | } |
1517 | } |
1561 | } |
1518 | |
1562 | |
1519 | if (best != op1) |
1563 | if (best != op1) |
1520 | { |
1564 | { |
1521 | retval->distance_x += op1->x - best->x; |
1565 | retval->distance_x += op1->x - best->x; |
1522 | retval->distance_y += op1->y - best->y; |
1566 | retval->distance_y += op1->y - best->y; |
1523 | } |
1567 | } |
1524 | } |
1568 | } |
1525 | |
1569 | |
1526 | retval->part = best; |
1570 | retval->part = best; |
1527 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1571 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1528 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1572 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1529 | } |
1573 | } |
1530 | } |
1574 | } |
1531 | |
1575 | |
1532 | /* this is basically the same as get_rangevector above, but instead of |
1576 | /* this is basically the same as get_rangevector above, but instead of |
1533 | * the first parameter being an object, it instead is the map |
1577 | * the first parameter being an object, it instead is the map |
1534 | * and x,y coordinates - this is used for path to player - |
1578 | * and x,y coordinates - this is used for path to player - |
1535 | * since the object is not infact moving but we are trying to traverse |
1579 | * since the object is not infact moving but we are trying to traverse |
1536 | * the path, we need this. |
1580 | * the path, we need this. |
1537 | * flags has no meaning for this function at this time - I kept it in to |
1581 | * flags has no meaning for this function at this time - I kept it in to |
1538 | * be more consistant with the above function and also in case they are needed |
1582 | * be more consistant with the above function and also in case they are needed |
1539 | * for something in the future. Also, since no object is pasted, the best |
1583 | * for something in the future. Also, since no object is pasted, the best |
1540 | * field of the rv_vector is set to NULL. |
1584 | * field of the rv_vector is set to NULL. |
1541 | */ |
1585 | */ |
1542 | void |
1586 | void |
1543 | get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1587 | get_rangevector_from_mapcoord (maptile *m, int x, int y, const object *op2, rv_vector *retval, int flags) |
1544 | { |
1588 | { |
1545 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1589 | if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) |
1546 | { |
1590 | { |
1547 | /* be conservative and fill in _some_ data */ |
1591 | /* be conservative and fill in _some_ data */ |
1548 | retval->distance = 100000; |
1592 | retval->distance = 100000; |
1549 | retval->distance_x = 32767; |
1593 | retval->distance_x = 32767; |
1550 | retval->distance_y = 32767; |
1594 | retval->distance_y = 32767; |
1551 | retval->direction = 0; |
1595 | retval->direction = 0; |
1552 | retval->part = 0; |
1596 | retval->part = 0; |
1553 | } |
1597 | } |
1554 | else |
1598 | else |
1555 | { |
1599 | { |
1556 | retval->distance_x += op2->x - x; |
1600 | retval->distance_x += op2->x - x; |
1557 | retval->distance_y += op2->y - y; |
1601 | retval->distance_y += op2->y - y; |
1558 | |
1602 | |
1559 | retval->part = NULL; |
1603 | retval->part = 0; |
1560 | retval->distance = idistance (retval->distance_x, retval->distance_y); |
1604 | retval->distance = upos_max (abs (retval->distance_x), abs (retval->distance_y)); |
1561 | retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y); |
1605 | retval->direction = find_dir_2 (retval->distance_x, retval->distance_y); |
1562 | } |
1606 | } |
1563 | } |
1607 | } |
1564 | |
1608 | |
1565 | /* Returns true of op1 and op2 are effectively on the same map |
1609 | /* Returns true of op1 and op2 are effectively on the same map |
1566 | * (as related to map tiling). Note that this looks for a path from |
1610 | * (as related to map tiling). Note that this looks for a path from |
… | |
… | |
1576 | int dx, dy; |
1620 | int dx, dy; |
1577 | |
1621 | |
1578 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1622 | return adjacent_map (op1->map, op2->map, &dx, &dy); |
1579 | } |
1623 | } |
1580 | |
1624 | |
|
|
1625 | //-GPL |
|
|
1626 | |
1581 | object * |
1627 | object * |
1582 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1628 | maptile::insert (object *op, int x, int y, object *originator, int flags) |
1583 | { |
1629 | { |
1584 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1630 | return insert_ob_in_map_at (op, this, originator, flags, x, y); |
1585 | } |
1631 | } |
… | |
… | |
1596 | if (default_region) |
1642 | if (default_region) |
1597 | return default_region; |
1643 | return default_region; |
1598 | |
1644 | |
1599 | return ::region::default_region (); |
1645 | return ::region::default_region (); |
1600 | } |
1646 | } |
|
|
1647 | |
|
|
1648 | //+GPL |
1601 | |
1649 | |
1602 | /* picks a random object from a style map. |
1650 | /* picks a random object from a style map. |
1603 | */ |
1651 | */ |
1604 | object * |
1652 | object * |
1605 | maptile::pick_random_object (rand_gen &gen) const |
1653 | maptile::pick_random_object (rand_gen &gen) const |
… | |
… | |
1612 | */ |
1660 | */ |
1613 | for (int i = 1000; --i;) |
1661 | for (int i = 1000; --i;) |
1614 | { |
1662 | { |
1615 | object *pick = at (gen (width), gen (height)).bot; |
1663 | object *pick = at (gen (width), gen (height)).bot; |
1616 | |
1664 | |
1617 | // do not prefer big monsters just because they are big. |
1665 | // must be head: do not prefer big monsters just because they are big. |
1618 | if (pick && pick->is_head ()) |
1666 | if (pick && pick->is_head ()) |
1619 | return pick->head_ (); |
1667 | return pick; |
1620 | } |
1668 | } |
1621 | |
1669 | |
1622 | // instead of crashing in the unlikely(?) case, try to return *something* |
1670 | // instead of crashing in the unlikely(?) case, try to return *something* |
1623 | return archetype::find ("bug"); |
1671 | return archetype::find (shstr_bug); |
1624 | } |
1672 | } |
|
|
1673 | |
|
|
1674 | //-GPL |
1625 | |
1675 | |
1626 | void |
1676 | void |
1627 | maptile::play_sound (faceidx sound, int x, int y) const |
1677 | maptile::play_sound (faceidx sound, int x, int y) const |
1628 | { |
1678 | { |
1629 | if (!sound) |
1679 | if (!sound) |
… | |
… | |
1640 | if (distance <= MAX_SOUND_DISTANCE) |
1690 | if (distance <= MAX_SOUND_DISTANCE) |
1641 | ns->play_sound (sound, dx, dy); |
1691 | ns->play_sound (sound, dx, dy); |
1642 | } |
1692 | } |
1643 | } |
1693 | } |
1644 | |
1694 | |
|
|
1695 | void |
|
|
1696 | maptile::say_msg (const char *msg, int x, int y) const |
|
|
1697 | { |
|
|
1698 | for_all_players (pl) |
|
|
1699 | if (client *ns = pl->ns) |
|
|
1700 | { |
|
|
1701 | int dx = x - pl->ob->x; |
|
|
1702 | int dy = y - pl->ob->y; |
|
|
1703 | |
|
|
1704 | int distance = idistance (dx, dy); |
|
|
1705 | |
|
|
1706 | if (distance <= MAX_SOUND_DISTANCE) |
|
|
1707 | ns->send_msg (NDI_GREY | NDI_DEF, SAY_CHANNEL, msg); |
|
|
1708 | } |
|
|
1709 | } |
|
|
1710 | |
|
|
1711 | dynbuf mapwalk_buf (sizeof (maprect) * 25, sizeof (maprect) * 25); |
|
|
1712 | |
|
|
1713 | static void |
|
|
1714 | split_to_tiles (dynbuf &buf, maptile *m, int x0, int y0, int x1, int y1, int dx, int dy) |
|
|
1715 | { |
|
|
1716 | // clip to map to the left |
|
|
1717 | if (x0 < 0) |
|
|
1718 | { |
|
|
1719 | if (maptile *tile = m->tile_available (TILE_WEST, 1)) |
|
|
1720 | split_to_tiles (buf, tile, x0 + tile->width, y0, min (x1 + tile->width, tile->width), y1, dx - tile->width, dy); |
|
|
1721 | |
|
|
1722 | if (x1 < 0) // entirely to the left |
|
|
1723 | return; |
|
|
1724 | |
|
|
1725 | x0 = 0; |
|
|
1726 | } |
|
|
1727 | |
|
|
1728 | // clip to map to the right |
|
|
1729 | if (x1 > m->width) |
|
|
1730 | { |
|
|
1731 | if (maptile *tile = m->tile_available (TILE_EAST, 1)) |
|
|
1732 | split_to_tiles (buf, tile, max (x0 - m->width, 0), y0, x1 - m->width, y1, dx + m->width, dy); |
|
|
1733 | |
|
|
1734 | if (x0 >= m->width) // entirely to the right |
|
|
1735 | return; |
|
|
1736 | |
|
|
1737 | x1 = m->width; |
|
|
1738 | } |
|
|
1739 | |
|
|
1740 | // clip to map to the north |
|
|
1741 | if (y0 < 0) |
|
|
1742 | { |
|
|
1743 | if (maptile *tile = m->tile_available (TILE_NORTH, 1)) |
|
|
1744 | split_to_tiles (buf, tile, x0, y0 + tile->height, x1, min (y1 + tile->height, tile->height), dx, dy - tile->height); |
|
|
1745 | |
|
|
1746 | if (y1 < 0) // entirely to the north |
|
|
1747 | return; |
|
|
1748 | |
|
|
1749 | y0 = 0; |
|
|
1750 | } |
|
|
1751 | |
|
|
1752 | // clip to map to the south |
|
|
1753 | if (y1 > m->height) |
|
|
1754 | { |
|
|
1755 | if (maptile *tile = m->tile_available (TILE_SOUTH, 1)) |
|
|
1756 | split_to_tiles (buf, tile, x0, max (y0 - m->height, 0), x1, y1 - m->height, dx, dy + m->height); |
|
|
1757 | |
|
|
1758 | if (y0 >= m->height) // entirely to the south |
|
|
1759 | return; |
|
|
1760 | |
|
|
1761 | y1 = m->height; |
|
|
1762 | } |
|
|
1763 | |
|
|
1764 | // if we get here, the rect is within the current map |
|
|
1765 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1766 | |
|
|
1767 | r->m = m; |
|
|
1768 | r->x0 = x0; |
|
|
1769 | r->y0 = y0; |
|
|
1770 | r->x1 = x1; |
|
|
1771 | r->y1 = y1; |
|
|
1772 | r->dx = dx; |
|
|
1773 | r->dy = dy; |
|
|
1774 | } |
|
|
1775 | |
|
|
1776 | maprect * |
|
|
1777 | maptile::split_to_tiles (dynbuf &buf, int x0, int y0, int x1, int y1) |
|
|
1778 | { |
|
|
1779 | buf.clear (); |
|
|
1780 | |
|
|
1781 | ::split_to_tiles (buf, this, x0, y0, x1, y1, 0, 0); |
|
|
1782 | |
|
|
1783 | // add end marker |
|
|
1784 | maprect *r = (maprect *)buf.alloc (sizeof (maprect)); |
|
|
1785 | r->m = 0; |
|
|
1786 | |
|
|
1787 | return (maprect *)buf.linearise (); |
|
|
1788 | } |
|
|
1789 | |