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Comparing deliantra/server/common/map.C (file contents):
Revision 1.23 by root, Mon Sep 4 15:51:24 2006 UTC vs.
Revision 1.24 by root, Mon Sep 4 16:46:32 2006 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.23 2006/09/04 15:51:24 root Exp $"; 3 * "$Id: map.C,v 1.24 2006/09/04 16:46:32 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 495 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 496 } /* for objects on this space */
497} 497}
498 498
499
500
501/* 499/*
502 * Loads (ands parses) the objects into a given map from the specified 500 * Loads (ands parses) the objects into a given map from the specified
503 * file pointer. 501 * file pointer.
504 * mapflags is the same as we get with load_original_map 502 * mapflags is the same as we get with load_original_map
505 */ 503 */
506 504void
507void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 505load_objects (mapstruct *m, object_thawer &fp, int mapflags)
506{
508 int i,j; 507 int i, j;
509 int unique; 508 int unique;
510 object *op, *prev=NULL,*last_more=NULL, *otmp; 509 object *op, *prev = NULL, *last_more = NULL, *otmp;
511 510
512 op=get_object(); 511 op = get_object ();
513 op->map = m; /* To handle buttons correctly */ 512 op->map = m; /* To handle buttons correctly */
514 513
515 while((i = load_object (fp, op, mapflags))) { 514 while ((i = load_object (fp, op, mapflags)))
515 {
516 /* if the archetype for the object is null, means that we 516 /* if the archetype for the object is null, means that we
517 * got an invalid object. Don't do anything with it - the game 517 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 518 * or editor will not be able to do anything with it either.
519 */ 519 */
520 if (op->arch==NULL) { 520 if (op->arch == NULL)
521 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?(const char *)op->name:"(null)"); 521 {
522 LOG (llevDebug, "Discarding object without arch: %s\n",
523 op->name ? (const char *) op->name : "(null)");
522 continue; 524 continue;
525 }
526
527
528 switch (i)
523 } 529 {
524
525
526 switch(i) {
527 case LL_NORMAL: 530 case LL_NORMAL:
528 /* if we are loading an overlay, put the floors on the bottom */ 531 /* if we are loading an overlay, put the floors on the bottom */
529 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || 532 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
530 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 533 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
531 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 534 insert_ob_in_map (op, m, op,
535 INS_NO_MERGE | INS_NO_WALK_ON |
536 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
532 else 537 else
533 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 538 insert_ob_in_map (op, m, op,
539 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
540 INS_MAP_LOAD);
534 541
535 if (op->inv) 542 if (op->inv)
536 sum_weight(op); 543 sum_weight (op);
537 544
538 prev=op,last_more=op; 545 prev = op, last_more = op;
539 break; 546 break;
540 547
541 case LL_MORE: 548 case LL_MORE:
542 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 549 insert_ob_in_map (op, m, op,
550 INS_NO_MERGE | INS_NO_WALK_ON |
551 INS_ABOVE_FLOOR_ONLY);
543 op->head=prev,last_more->more=op,last_more=op; 552 op->head = prev, last_more->more = op, last_more = op;
544 break; 553 break;
545 } 554 }
555
546 if (mapflags & MAP_STYLE) { 556 if (mapflags & MAP_STYLE)
547 remove_from_active_list(op); 557 remove_from_active_list (op);
548 } 558
549 op=get_object(); 559 op = get_object ();
550 op->map = m; 560 op->map = m;
551 } 561 }
562
552 for (i=0;i<m->width;i++){ 563 for (i = 0; i < m->width; i++)
564 {
553 for (j=0;j<m->height;j++){ 565 for (j = 0; j < m->height; j++)
566 {
554 unique =0; 567 unique = 0;
555 /* check for unique items, or unique squares */ 568 /* check for unique items, or unique squares */
556 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 569 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
557 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 570 {
571 if (QUERY_FLAG (otmp, FLAG_UNIQUE)
572 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
558 unique = 1; 573 unique = 1;
559 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 574 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
560 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 575 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
561 } 576 }
562 } 577 }
563 } 578 }
579
564 free_object(op); 580 free_object (op);
565 link_multipart_objects(m); 581 link_multipart_objects (m);
566} 582}
567 583
568/* This saves all the objects on the map in a non destructive fashion. 584/* This saves all the objects on the map in a non destructive fashion.
569 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 585 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
570 * and we only save the head of multi part objects - this is needed 586 * and we only save the head of multi part objects - this is needed
1533 fix_auto_apply(m); /* Chests which open as default */ 1549 fix_auto_apply(m); /* Chests which open as default */
1534 1550
1535 /* If a player unique map, no extra unique object file to load. 1551 /* If a player unique map, no extra unique object file to load.
1536 * if from the editor, likewise. 1552 * if from the editor, likewise.
1537 */ 1553 */
1538 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1554 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1539 load_unique_objects(m); 1555 load_unique_objects(m);
1540 1556
1541 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1557 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1542 m=load_overlay_map(name, m); 1558 m=load_overlay_map(name, m);
1543 if (m==NULL) 1559 if (m==NULL)

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