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Comparing deliantra/server/common/map.C (file contents):
Revision 1.24 by root, Mon Sep 4 16:46:32 2006 UTC vs.
Revision 1.39 by root, Tue Dec 12 20:53:02 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.24 2006/09/04 16:46:32 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40 33
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 34/*
44 * Returns the mapstruct which has a name matching the given argument. 35 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 36 * return NULL if no match is found.
46 */ 37 */
47 38
39maptile *
48mapstruct *has_been_loaded (const char *name) { 40has_been_loaded (const char *name)
49 mapstruct *map; 41{
42 maptile *map;
50 43
51 if (!name || !*name) 44 if (!name || !*name)
52 return 0; 45 return 0;
53 for (map = first_map; map; map = map->next) 46 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 47 if (!strcmp (name, map->path))
55 break; 48 break;
56 return (map); 49 return (map);
57} 50}
58 51
59/* 52/*
60 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 55 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 56 * it really should be called create_mapname
64 */ 57 */
65 58
59const char *
66const char *create_pathname (const char *name) { 60create_pathname (const char *name)
61{
67 static char buf[MAX_BUF]; 62 static char buf[MAX_BUF];
68 63
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 65 * someplace else in the code? msw 2-17-97
71 */ 66 */
72 if (*name == '/') 67 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 69 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 71 return (buf);
77} 72}
78 73
79/* 74/*
80 * same as create_pathname, but for the overlay maps. 75 * same as create_pathname, but for the overlay maps.
81 */ 76 */
82 77
78const char *
83const char *create_overlay_pathname (const char *name) { 79create_overlay_pathname (const char *name)
80{
84 static char buf[MAX_BUF]; 81 static char buf[MAX_BUF];
85 82
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 84 * someplace else in the code? msw 2-17-97
88 */ 85 */
89 if (*name == '/') 86 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 88 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 90 return (buf);
94} 91}
95 92
96/* 93/*
97 * same as create_pathname, but for the template maps. 94 * same as create_pathname, but for the template maps.
98 */ 95 */
99 96
97const char *
100const char *create_template_pathname (const char *name) { 98create_template_pathname (const char *name)
99{
101 static char buf[MAX_BUF]; 100 static char buf[MAX_BUF];
102 101
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 103 * someplace else in the code? msw 2-17-97
105 */ 104 */
106 if (*name == '/') 105 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 107 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 109 return (buf);
111} 110}
112 111
113/* 112/*
114 * This makes absolute path to the itemfile where unique objects 113 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 114 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 115 * files than full directory structure, but if this is problem it can
117 * be changed. 116 * be changed.
118 */ 117 */
118static const char *
119static const char *create_items_path (const char *s) { 119create_items_path (const char *s)
120{
120 static char buf[MAX_BUF]; 121 static char buf[MAX_BUF];
121 char *t; 122 char *t;
122 123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 130 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 131 *t = '@';
131 else 132 else
132 *t = *s; 133 *t = *s;
133 *t = 0; 134 *t = 0;
134 return (buf); 135 return (buf);
135} 136}
136 137
137 138
138/* 139/*
139 * This function checks if a file with the given path exists. 140 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 150 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 151 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 152 * that seems to be missing the prepend_dir processing
152 */ 153 */
153 154
155int
154int check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
155{ 157{
156 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
157#ifndef WIN32 159
158 char *endbuf; 160 char *endbuf;
159 struct stat statbuf; 161 struct stat statbuf;
160 int mode = 0, i; 162 int mode = 0;
161#endif
162 163
163 if (prepend_dir) 164 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 165 strcpy (buf, create_pathname (name));
165 else 166 else
166 strcpy(buf, name); 167 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 168
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
174 * all the names. 172 * all the names.
175 */ 173 */
176 endbuf = buf + strlen(buf); 174 endbuf = buf + strlen (buf);
177 175
178 if (stat (buf, &statbuf)) 176 if (stat (buf, &statbuf))
179 return -1; 177 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 178 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 179 return (-1);
182 180
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 181 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 182 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 183 mode |= 4;
187 184
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 187 mode |= 2;
192 188
193 return (mode); 189 return (mode);
194#endif
195} 190}
196 191
197/* 192/*
198 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
201 */ 196 */
202 197
203void dump_map(const mapstruct *m) { 198void
199dump_map (const maptile *m)
200{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 203
209 if(m->msg!=NULL) 204 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
211 206
212 if(m->maplore!=NULL) 207 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 208 LOG (llevError, "Lore:\n%s", m->maplore);
214 209
215 if(m->tmpname!=NULL) 210 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 212
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 214 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 215}
221 216
222/* 217/*
223 * Prints out debug-information about all maps. 218 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 219 * This basically just goes through all the maps and calls
225 * dump_map on each one. 220 * dump_map on each one.
226 */ 221 */
227 222
223void
228void dump_all_maps(void) { 224dump_all_maps (void)
229 mapstruct *m; 225{
226 maptile *m;
227
230 for(m=first_map;m!=NULL;m=m->next) { 228 for (m = first_map; m != NULL; m = m->next)
229 {
231 dump_map(m); 230 dump_map (m);
232 } 231 }
233} 232}
234 233
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 234/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 235 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 236 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 239 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 240 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 241 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 242 * don't expect to insert/remove anything from those spaces.
244 */ 243 */
244int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
246{ 246{
247 sint16 newx, newy; 247 sint16 newx, newy;
248 int retval=0; 248 int retval = 0;
249 mapstruct *mp; 249 maptile *mp;
250 250
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
252 newx = x; 253 newx = x;
253 newy = y; 254 newy = y;
254 mp = get_map_from_coord(oldmap, &newx, &newy); 255 mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap) 256 if (mp != oldmap)
256 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
257 if (newmap) *newmap = mp; 258 if (newmap)
259 *newmap = mp;
260 if (nx)
258 if (nx) *nx = newx; 261 *nx = newx;
262 if (ny)
259 if (ny) *ny = newy; 263 *ny = newy;
264
260 retval |= mp->spaces[newx + mp->width * newy].flags; 265 retval |= mp->spaces[newx + mp->width * newy].flags;
261 266
262 if (retval & P_SAFE)
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval; 267 return retval;
266} 268}
267
268 269
269/* 270/*
270 * Returns true if the given coordinate is blocked except by the 271 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 272 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 273 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 277 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 278 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 279 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 280 * by the caller.
280 */ 281 */
281 282int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 283blocked_link (object *ob, maptile *m, int sx, int sy)
284{
283 object *tmp; 285 object *tmp;
284 int mflags, blocked; 286 int mflags, blocked;
285 287
286 /* Make sure the coordinates are valid - they should be, as caller should 288 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 289 * have already checked this.
288 */ 290 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 291 if (OUT_OF_REAL_MAP (m, sx, sy))
292 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 293 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 294 return 1;
292 } 295 }
293 296
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 297 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 298 * directly.
296 */ 299 */
297 mflags = m->spaces[sx + m->width * sy].flags; 300 mflags = m->spaces[sx + m->width * sy].flags;
298 301
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 303
301 /* If space is currently not blocked by anything, no need to 304 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 305 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 306 * things we need to do for players.
304 */ 307 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 308 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
309 return 0;
306 310
307 /* if there isn't anytyhing alive on this space, and this space isn't 311 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 312 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 313 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 314 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 315 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 316 * let the player through (inventory checkers for example)
313 */ 317 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 318 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
319 return 0;
315 320
316 if(ob->head != NULL) 321 if (ob->head != NULL)
317 ob=ob->head; 322 ob = ob->head;
318 323
319 /* We basically go through the stack of objects, and if there is 324 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 325 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 326 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 327 * ob is blocking it, so return 0.
323 */ 328 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
330 {
325 331
326 /* This must be before the checks below. Code for inventory checkers. */ 332 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 {
328 /* If last_sp is set, the player/monster needs an object, 335 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 336 * so we check for it. If they don't have it, they can't
330 * pass through this space. 337 * pass through this space.
331 */ 338 */
332 if (tmp->last_sp) { 339 if (tmp->last_sp)
340 {
333 if (check_inv_recursive(ob,tmp)==NULL) 341 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 342 return 1;
335 else 343 else
336 continue; 344 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 345 }
346 } /* if check_inv */
347 else { 346 else
347 {
348 /* In this case, the player must not have the object -
349 * if they do, they can't pass through.
350 */
351 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
352 return 1;
353 else
354 continue;
355 }
356 } /* if check_inv */
357 else
358 {
348 /* Broke apart a big nasty if into several here to make 359 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 360 * this more readable. first check - if the space blocks
350 * movement, can't move here. 361 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 362 * second - if a monster, can't move there, unles it is a
352 * hidden dm 363 * hidden dm
353 */ 364 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 365 if (OB_MOVE_BLOCK (ob, tmp))
366 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 367 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 368 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 369 return 1;
358 } 370 }
359 371
360 } 372 }
361 return 0; 373 return 0;
362} 374}
363 375
364 376
365/* 377/*
366 * Returns true if the given object can't fit in the given spot. 378 * Returns true if the given object can't fit in the given spot.
387 * Note this used to be arch_blocked, but with new movement 399 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 400 * code, we need to have actual object to check its move_type
389 * against the move_block values. 401 * against the move_block values.
390 */ 402 */
391 403
404int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{
393 archetype *tmp; 407 archetype *tmp;
394 int flag; 408 int flag;
395 mapstruct *m1; 409 maptile *m1;
396 sint16 sx, sy; 410 sint16 sx, sy;
397 411
398 if(ob==NULL) { 412 if (ob == NULL)
413 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 414 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 415 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP;
401 417
402 /* don't have object, so don't know what types would block */ 418 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
404 } 420 }
405 421
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
423 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 425
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 426 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 427 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE;
411 430
412 /* find_first_free_spot() calls this function. However, often 431 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 432 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 434 */
416 435
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
437 continue;
418 438
419 /* Note it is intentional that we check ob - the movement type of the 439 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 440 * head of the object should correspond for the entire object.
421 */ 441 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
423 return AB_NO_PASS; 443 return AB_NO_PASS;
424 444
425 } 445 }
426 return 0; 446 return 0;
427} 447}
428 448
429/* When the map is loaded, load_object does not actually insert objects 449/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 450 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 451 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 452 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 453 * This is needed so that we can update the containers weight.
434 */ 454 */
435 455
456void
436void fix_container(object *container) 457fix_container (object *container)
437{ 458{
438 object *tmp=container->inv, *next; 459 object *tmp = container->inv, *next;
439 460
440 container->inv=NULL; 461 container->inv = NULL;
441 while (tmp!=NULL) { 462 while (tmp != NULL)
463 {
442 next = tmp->below; 464 next = tmp->below;
443 if (tmp->inv) 465 if (tmp->inv)
444 fix_container(tmp); 466 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 467 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 468 tmp = next;
447 } 469 }
448 /* sum_weight will go through and calculate what all the containers are 470 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 471 * carrying.
450 */ 472 */
451 sum_weight(container); 473 sum_weight (container);
452} 474}
453 475
454/* link_multipart_objects go through all the objects on the map looking 476/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 477 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 478 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 479 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 480 * the more sections and not re-add sections for them.
459 */ 481 */
460 482
461static void link_multipart_objects(mapstruct *m) 483static void
484link_multipart_objects (maptile *m)
462{ 485{
463 int x,y; 486 int x, y;
464 object *tmp, *op, *last, *above; 487 object *tmp, *op, *last, *above;
465 archetype *at; 488 archetype *at;
466 489
467 for(x=0;x<MAP_WIDTH(m);x++) 490 for (x = 0; x < MAP_WIDTH (m); x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 491 for (y = 0; y < MAP_HEIGHT (m); y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
493 {
470 above=tmp->above; 494 above = tmp->above;
471 495
472 /* already multipart - don't do anything more */ 496 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 497 if (tmp->head || tmp->more)
498 continue;
474 499
475 /* If there is nothing more to this object, this for loop 500 /* If there is nothing more to this object, this for loop
476 * won't do anything. 501 * won't do anything.
477 */ 502 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 503 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
504 {
479 op = arch_to_object(at); 505 op = arch_to_object (at);
480 506
481 /* update x,y coordinates */ 507 /* update x,y coordinates */
482 op->x += tmp->x; 508 op->x += tmp->x;
483 op->y += tmp->y; 509 op->y += tmp->y;
484 op->head = tmp; 510 op->head = tmp;
485 op->map = m; 511 op->map = m;
486 last->more = op; 512 last->more = op;
487 op->name = tmp->name; 513 op->name = tmp->name;
488 op->title = tmp->title; 514 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just 515 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same, 516 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and 517 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part. 518 * the coding is simpler to just to it here with each part.
493 */ 519 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 520 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 521 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 522 } /* for objects on this space */
497} 523}
498 524
499/* 525/*
500 * Loads (ands parses) the objects into a given map from the specified 526 * Loads (ands parses) the objects into a given map from the specified
501 * file pointer. 527 * file pointer.
502 * mapflags is the same as we get with load_original_map 528 * mapflags is the same as we get with load_original_map
503 */ 529 */
504void 530void
505load_objects (mapstruct *m, object_thawer &fp, int mapflags) 531load_objects (maptile *m, object_thawer & fp, int mapflags)
506{ 532{
507 int i, j; 533 int i, j;
508 int unique; 534 int unique;
509 object *op, *prev = NULL, *last_more = NULL, *otmp; 535 object *op, *prev = NULL, *last_more = NULL, *otmp;
510 536
517 * got an invalid object. Don't do anything with it - the game 543 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 544 * or editor will not be able to do anything with it either.
519 */ 545 */
520 if (op->arch == NULL) 546 if (op->arch == NULL)
521 { 547 {
522 LOG (llevDebug, "Discarding object without arch: %s\n", 548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
523 op->name ? (const char *) op->name : "(null)");
524 continue; 549 continue;
525 } 550 }
526 551
527 552
528 switch (i) 553 switch (i)
529 { 554 {
530 case LL_NORMAL: 555 case LL_NORMAL:
531 /* if we are loading an overlay, put the floors on the bottom */ 556 /* if we are loading an overlay, put the floors on the bottom */
532 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
533 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
534 insert_ob_in_map (op, m, op, 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
535 INS_NO_MERGE | INS_NO_WALK_ON |
536 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
537 else 559 else
538 insert_ob_in_map (op, m, op, 560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
539 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
540 INS_MAP_LOAD);
541 561
542 if (op->inv) 562 if (op->inv)
543 sum_weight (op); 563 sum_weight (op);
544 564
545 prev = op, last_more = op; 565 prev = op, last_more = op;
546 break; 566 break;
547 567
548 case LL_MORE: 568 case LL_MORE:
549 insert_ob_in_map (op, m, op, 569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
550 INS_NO_MERGE | INS_NO_WALK_ON |
551 INS_ABOVE_FLOOR_ONLY);
552 op->head = prev, last_more->more = op, last_more = op; 570 op->head = prev, last_more->more = op, last_more = op;
553 break; 571 break;
554 } 572 }
555 573
556 if (mapflags & MAP_STYLE) 574 if (mapflags & MAP_STYLE)
557 remove_from_active_list (op); 575 remove_from_active_list (op);
558 576
566 { 584 {
567 unique = 0; 585 unique = 0;
568 /* check for unique items, or unique squares */ 586 /* check for unique items, or unique squares */
569 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
570 { 588 {
571 if (QUERY_FLAG (otmp, FLAG_UNIQUE) 589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
572 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
573 unique = 1; 590 unique = 1;
574 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
575 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 592 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
576 } 593 }
577 } 594 }
578 } 595 }
579 596
580 free_object (op); 597 op->destroy (0);
581 link_multipart_objects (m); 598 link_multipart_objects (m);
582} 599}
583 600
584/* This saves all the objects on the map in a non destructive fashion. 601/* This saves all the objects on the map in a non destructive fashion.
585 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
586 * and we only save the head of multi part objects - this is needed 603 * and we only save the head of multi part objects - this is needed
587 * in order to do map tiling properly. 604 * in order to do map tiling properly.
588 */ 605 */
606void
589void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 607save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
608{
590 int i, j = 0,unique=0; 609 int i, j = 0, unique = 0;
591 object *op; 610 object *op;
611
592 /* first pass - save one-part objects */ 612 /* first pass - save one-part objects */
593 for(i = 0; i < MAP_WIDTH(m); i++) 613 for (i = 0; i < MAP_WIDTH (m); i++)
594 for (j = 0; j < MAP_HEIGHT(m); j++) { 614 for (j = 0; j < MAP_HEIGHT (m); j++)
615 {
595 unique=0; 616 unique = 0;
596 for(op = get_map_ob (m, i, j); op; op = op->above) { 617 for (op = get_map_ob (m, i, j); op; op = op->above)
618 {
597 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 619 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
598 unique=1; 620 unique = 1;
599 621
600 if(op->type == PLAYER) { 622 if (op->type == PLAYER)
623 {
601 LOG(llevDebug, "Player on map that is being saved\n"); 624 LOG (llevDebug, "Player on map that is being saved\n");
602 continue; 625 continue;
603 } 626 }
604 627
605 if (op->head || op->owner) 628 if (op->head || op->owner)
606 continue; 629 continue;
607 630
608 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 631 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
609 save_object (fp2, op, 3); 632 save_object (fp2, op, 3);
610 else 633 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
611 if (flag == 0 ||
612 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
613 !QUERY_FLAG(op, FLAG_UNPAID))))
614 save_object(fp, op, 3); 634 save_object (fp, op, 3);
615 635
616 } /* for this space */ 636 } /* for this space */
617 } /* for this j */ 637 } /* for this j */
638}
639
640maptile::maptile ()
641{
642 in_memory = MAP_SWAPPED;
643 /* The maps used to pick up default x and y values from the
644 * map archetype. Mimic that behaviour.
645 */
646 MAP_WIDTH (this) = 16;
647 MAP_HEIGHT (this) = 16;
648 MAP_RESET_TIMEOUT (this) = 0;
649 MAP_TIMEOUT (this) = 300;
650 MAP_ENTER_X (this) = 0;
651 MAP_ENTER_Y (this) = 0;
652 /*set part to -1 indicating conversion to weather map not yet done */
653 MAP_WORLDPARTX (this) = -1;
654 MAP_WORLDPARTY (this) = -1;
618} 655}
619 656
620/* 657/*
621 * Allocates, initialises, and returns a pointer to a mapstruct. 658 * Allocates, initialises, and returns a pointer to a maptile.
622 * Modified to no longer take a path option which was not being 659 * Modified to no longer take a path option which was not being
623 * used anyways. MSW 2001-07-01 660 * used anyways. MSW 2001-07-01
624 */ 661 */
662maptile *
663get_linked_map (void)
664{
665 maptile *mp, *map = new maptile;
625 666
626mapstruct *get_linked_map(void) {
627 mapstruct *map = new mapstruct;
628 mapstruct *mp;
629
630 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 667 for (mp = first_map; mp && mp->next; mp = mp->next);
668
631 if(mp==NULL) 669 if (mp == NULL)
632 first_map=map; 670 first_map = map;
633 else 671 else
634 mp->next=map; 672 mp->next = map;
635 673
636 map->in_memory=MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 MAP_WIDTH(map)=16;
641 MAP_HEIGHT(map)=16;
642 MAP_RESET_TIMEOUT(map)=0;
643 MAP_TIMEOUT(map)=300;
644 MAP_ENTER_X(map)=0;
645 MAP_ENTER_Y(map)=0;
646 /*set part to -1 indicating conversion to weather map not yet done*/
647 MAP_WORLDPARTX(map)=-1;
648 MAP_WORLDPARTY(map)=-1;
649 return map; 674 return map;
650} 675}
651 676
652/* 677/*
653 * Allocates the arrays contained in a mapstruct. 678 * Allocates the arrays contained in a maptile.
654 * This basically allocates the dynamic array of spaces for the 679 * This basically allocates the dynamic array of spaces for the
655 * map. 680 * map.
656 */ 681 */
657 682void
658void allocate_map(mapstruct *m) { 683maptile::allocate ()
684{
659 m->in_memory = MAP_IN_MEMORY; 685 in_memory = MAP_IN_MEMORY;
686
660 /* Log this condition and free the storage. We could I suppose 687 /* Log this condition and free the storage. We could I suppose
661 * realloc, but if the caller is presuming the data will be intact, 688 * realloc, but if the caller is presuming the data will be intact,
662 * that is their poor assumption. 689 * that is their poor assumption.
663 */ 690 */
664 if (m->spaces) { 691 if (spaces)
692 {
665 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 693 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
666 free(m->spaces); 694 free (spaces);
667 } 695 }
668 696
669 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 697 spaces = (MapSpace *)
698 calloc (1, width * height * sizeof (MapSpace));
670 699
671 if(m->spaces==NULL) 700 if (!spaces)
672 fatal(OUT_OF_MEMORY); 701 fatal (OUT_OF_MEMORY);
673} 702}
674 703
675/* Create and returns a map of the specific size. Used 704/* Create and returns a map of the specific size. Used
676 * in random map code and the editor. 705 * in random map code and the editor.
677 */ 706 */
707maptile *
678mapstruct *get_empty_map(int sizex, int sizey) { 708get_empty_map (int sizex, int sizey)
709{
679 mapstruct *m = get_linked_map(); 710 maptile *m = get_linked_map ();
711
680 m->width = sizex; 712 m->width = sizex;
681 m->height = sizey; 713 m->height = sizey;
682 m->in_memory = MAP_SWAPPED; 714 m->in_memory = MAP_SWAPPED;
683 allocate_map(m); 715 m->allocate ();
716
684 return m; 717 return m;
685} 718}
686 719
687/* Takes a string from a map definition and outputs a pointer to the array of shopitems 720/* Takes a string from a map definition and outputs a pointer to the array of shopitems
688 * corresponding to that string. Memory is allocated for this, it must be freed 721 * corresponding to that string. Memory is allocated for this, it must be freed
689 * at a later date. 722 * at a later date.
690 * Called by parse_map_headers below. 723 * Called by parse_map_headers below.
691 */ 724 */
692 725
726static shopitems *
693static shopitems *parse_shop_string (const char *input_string) { 727parse_shop_string (const char *input_string)
728{
694 char *shop_string, *p, *q, *next_semicolon, *next_colon; 729 char *shop_string, *p, *q, *next_semicolon, *next_colon;
695 shopitems *items=NULL; 730 shopitems *items = NULL;
696 int i=0, number_of_entries=0; 731 int i = 0, number_of_entries = 0;
697 const typedata *current_type; 732 const typedata *current_type;
698 733
699 shop_string=strdup_local(input_string); 734 shop_string = strdup_local (input_string);
700 p=shop_string; 735 p = shop_string;
701 /* first we'll count the entries, we'll need that for allocating the array shortly */ 736 /* first we'll count the entries, we'll need that for allocating the array shortly */
702 while (p) { 737 while (p)
738 {
703 p=strchr(p, ';'); 739 p = strchr (p, ';');
704 number_of_entries++; 740 number_of_entries++;
705 if (p) p++; 741 if (p)
742 p++;
706 } 743 }
707 p=shop_string; 744 p = shop_string;
708 strip_endline(p); 745 strip_endline (p);
709 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 746 items = new shopitems[number_of_entries + 1];
710 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
711 for (i=0; i<number_of_entries; i++) { 747 for (i = 0; i < number_of_entries; i++)
748 {
712 if (!p) { 749 if (!p)
750 {
713 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 751 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
714 break; 752 break;
715 } 753 }
716 next_semicolon=strchr(p, ';'); 754 next_semicolon = strchr (p, ';');
717 next_colon=strchr(p, ':'); 755 next_colon = strchr (p, ':');
718 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
719 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
720 items[i].strength=atoi(strchr(p,':')+1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
759
760 if (isdigit (*p) || *p == '*')
721 761 {
722 if (isdigit(*p) || *p=='*') {
723 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 762 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
724 current_type=get_typedata(items[i].typenum); 763 current_type = get_typedata (items[i].typenum);
725 if (current_type) { 764 if (current_type)
765 {
726 items[i].name=current_type->name; 766 items[i].name = current_type->name;
727 items[i].name_pl=current_type->name_pl; 767 items[i].name_pl = current_type->name_pl;
728 }
729 }
730 else { /*we have a named type, let's figure out what it is */
731 q=strpbrk(p,";:");
732 if (q) *q='\0';
733
734 current_type=get_typedata_by_name(p);
735 if (current_type) {
736 items[i].name=current_type->name;
737 items[i].typenum=current_type->number;
738 items[i].name_pl=current_type->name_pl;
739 } 768 }
740 else { /* oh uh, something's wrong, let's free up this one, and try 769 }
741 * the next entry while we're at it, better print a warning 770 else
742 */ 771 { /*we have a named type, let's figure out what it is */
743 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 772 q = strpbrk (p, ";:");
744 p, input_string); 773 if (q)
774 *q = '\0';
775
776 current_type = get_typedata_by_name (p);
777 if (current_type)
778 {
779 items[i].name = current_type->name;
780 items[i].typenum = current_type->number;
781 items[i].name_pl = current_type->name_pl;
745 } 782 }
783 else
784 { /* oh uh, something's wrong, let's free up this one, and try
785 * the next entry while we're at it, better print a warning
786 */
787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
746 } 788 }
789 }
747 items[i].index=number_of_entries; 790 items[i].index = number_of_entries;
748 if (next_semicolon) p=++next_semicolon; 791 if (next_semicolon)
792 p = ++next_semicolon;
793 else
749 else p=NULL; 794 p = NULL;
750 } 795 }
751 free(shop_string); 796 free (shop_string);
752 return items; 797 return items;
753} 798}
754 799
755/* opposite of parse string, this puts the string that was originally fed in to 800/* opposite of parse string, this puts the string that was originally fed in to
756 * the map (or something equivilent) into output_string. */ 801 * the map (or something equivilent) into output_string. */
802static void
757static void print_shop_string(mapstruct *m, char *output_string) { 803print_shop_string (maptile *m, char *output_string)
804{
758 int i; 805 int i;
759 char tmp[MAX_BUF]; 806 char tmp[MAX_BUF];
807
760 strcpy(output_string, ""); 808 strcpy (output_string, "");
761 for (i=0; i< m->shopitems[0].index; i++) { 809 for (i = 0; i < m->shopitems[0].index; i++)
810 {
762 if (m->shopitems[i].typenum) { 811 if (m->shopitems[i].typenum)
812 {
763 if (m->shopitems[i].strength) { 813 if (m->shopitems[i].strength)
814 {
764 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 815 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
765 } 816 }
817 else
766 else sprintf(tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
819 }
820 else
767 } 821 {
768 else {
769 if (m->shopitems[i].strength) { 822 if (m->shopitems[i].strength)
823 {
770 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 824 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
771 } 825 }
826 else
772 else sprintf(tmp, "*"); 827 sprintf (tmp, "*");
773 } 828 }
774 strcat(output_string, tmp); 829 strcat (output_string, tmp);
775 } 830 }
776} 831}
777 832
778/* This loads the header information of the map. The header 833/* This loads the header information of the map. The header
779 * contains things like difficulty, size, timeout, etc. 834 * contains things like difficulty, size, timeout, etc.
786 * currently, there are few enough fields this is not a big deal. 841 * currently, there are few enough fields this is not a big deal.
787 * MSW 2001-07-01 842 * MSW 2001-07-01
788 * return 0 on success, 1 on failure. 843 * return 0 on success, 1 on failure.
789 */ 844 */
790 845
846static int
791static int load_map_header(object_thawer &fp, mapstruct *m) 847load_map_header (object_thawer & fp, maptile *m)
792{ 848{
793 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 849 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
794 int msgpos=0; 850 int msgpos = 0;
795 int maplorepos=0; 851 int maplorepos = 0;
796 852
797 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 853 while (fgets (buf, HUGE_BUF, fp) != NULL)
854 {
798 buf[HUGE_BUF-1] = 0; 855 buf[HUGE_BUF - 1] = 0;
799 key = buf; 856 key = buf;
857
800 while (isspace(*key)) key++; 858 while (isspace (*key))
801 if (*key == 0) continue; /* empty line */ 859 key++;
860
861 if (*key == 0)
862 continue; /* empty line */
863
802 value = strchr(key, ' '); 864 value = strchr (key, ' ');
865
803 if (!value) { 866 if (!value)
867 {
804 end = strchr(key, '\n'); 868 if ((end = strchr (key, '\n')))
805 if (end != NULL) {
806 *end = 0; 869 *end = 0;
807 } 870 }
808 } else { 871 else
872 {
809 *value = 0; 873 *value = 0;
810 value++; 874 value++;
811 end = strchr(value, '\n'); 875 end = strchr (value, '\n');
876
812 while (isspace(*value)) { 877 while (isspace (*value))
878 {
813 value++; 879 value++;
880
814 if (*value == '\0' || value == end) { 881 if (*value == '\0' || value == end)
882 {
815 /* Nothing but spaces. */ 883 /* Nothing but spaces. */
816 value = NULL; 884 value = NULL;
817 break; 885 break;
818 } 886 }
819 } 887 }
820 } 888 }
821 889
822 if (!end) { 890 if (!end)
891 {
823 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 892 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
824 buf);
825 return 1; 893 return 1;
826 } 894 }
827 895
828 /* key is the field name, value is what it should be set 896 /* key is the field name, value is what it should be set
829 * to. We've already done the work to null terminate key, 897 * to. We've already done the work to null terminate key,
830 * and strip off any leading spaces for both of these. 898 * and strip off any leading spaces for both of these.
831 * We have not touched the newline at the end of the line - 899 * We have not touched the newline at the end of the line -
832 * these are needed for some values. the end pointer 900 * these are needed for some values. the end pointer
833 * points to the first of the newlines. 901 * points to the first of the newlines.
834 * value could be NULL! It would be easy enough to just point 902 * value could be NULL! It would be easy enough to just point
835 * this to "" to prevent cores, but that would let more errors slide 903 * this to "" to prevent cores, but that would let more errors slide
836 * through. 904 * through.
837 * 905 *
838 * First check for entries that do not use the value parameter, then 906 * First check for entries that do not use the value parameter, then
839 * validate that value is given and check for the remaining entries 907 * validate that value is given and check for the remaining entries
840 * that use the parameter. 908 * that use the parameter.
841 */ 909 */
842 910
843 if (!strcmp(key,"msg")) { 911 if (!strcmp (key, "msg"))
912 {
844 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 913 while (fgets (buf, HUGE_BUF, fp) != NULL)
914 {
845 if (!strcmp(buf,"endmsg\n")) break; 915 if (!strcmp (buf, "endmsg\n"))
916 break;
846 else { 917 else
918 {
847 /* slightly more efficient than strcat */ 919 /* slightly more efficient than strcat */
848 strcpy(msgbuf+msgpos, buf); 920 strcpy (msgbuf + msgpos, buf);
849 msgpos += strlen(buf); 921 msgpos += strlen (buf);
850 } 922 }
851 } 923 }
852 /* There are lots of maps that have empty messages (eg, msg/endmsg 924 /* There are lots of maps that have empty messages (eg, msg/endmsg
853 * with nothing between). There is no reason in those cases to 925 * with nothing between). There is no reason in those cases to
854 * keep the empty message. Also, msgbuf contains garbage data 926 * keep the empty message. Also, msgbuf contains garbage data
855 * when msgpos is zero, so copying it results in crashes 927 * when msgpos is zero, so copying it results in crashes
856 */ 928 */
857 if (msgpos != 0) 929 if (msgpos != 0)
858 m->msg = strdup_local(msgbuf); 930 m->msg = strdup_local (msgbuf);
859 } 931 }
860 else if (!strcmp(key,"maplore")) { 932 else if (!strcmp (key, "maplore"))
933 {
861 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 934 while (fgets (buf, HUGE_BUF, fp) != NULL)
935 {
862 if (!strcmp(buf,"endmaplore\n")) break; 936 if (!strcmp (buf, "endmaplore\n"))
937 break;
863 else { 938 else
939 {
864 /* slightly more efficient than strcat */ 940 /* slightly more efficient than strcat */
865 strcpy(maplorebuf+maplorepos, buf); 941 strcpy (maplorebuf + maplorepos, buf);
866 maplorepos += strlen(buf); 942 maplorepos += strlen (buf);
867 } 943 }
868 } 944 }
869 if (maplorepos != 0) 945 if (maplorepos != 0)
870 m->maplore = strdup_local(maplorebuf); 946 m->maplore = strdup_local (maplorebuf);
871 } 947 }
872 else if (!strcmp(key,"end")) { 948 else if (!strcmp (key, "end"))
949 {
873 break; 950 break;
874 } 951 }
875 else if (value == NULL) { 952 else if (value == NULL)
953 {
876 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 954 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
877 } 955 }
878 else if (!strcmp(key, "arch")) { 956 else if (!strcmp (key, "arch"))
957 {
879 /* This is an oddity, but not something we care about much. */ 958 /* This is an oddity, but not something we care about much. */
880 if (strcmp(value,"map\n")) 959 if (strcmp (value, "map\n"))
881 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
882 } 961 }
883 else if (!strcmp(key,"name")) { 962 else if (!strcmp (key, "name"))
963 {
884 *end=0; 964 *end = 0;
885 m->name = strdup_local(value); 965 m->name = strdup_local (value);
886 } 966 }
887 /* first strcmp value on these are old names supported 967 /* first strcmp value on these are old names supported
888 * for compatibility reasons. The new values (second) are 968 * for compatibility reasons. The new values (second) are
889 * what really should be used. 969 * what really should be used.
890 */ 970 */
891 else if (!strcmp(key,"oid")) { 971 else if (!strcmp (key, "oid"))
972 {
892 fp.get (m, atoi(value)); 973 fp.get (m, atoi (value));
974 }
893 } else if (!strcmp(key, "attach")) { 975 else if (!strcmp (key, "attach"))
976 {
894 m->attach = value; 977 m->attach = value;
978 }
895 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 979 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
980 {
896 m->enter_x = atoi(value); 981 m->enter_x = atoi (value);
982 }
897 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 983 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
984 {
898 m->enter_y = atoi(value); 985 m->enter_y = atoi (value);
986 }
899 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 987 else if (!strcmp (key, "x") || !strcmp (key, "width"))
988 {
900 m->width = atoi(value); 989 m->width = atoi (value);
990 }
901 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 991 else if (!strcmp (key, "y") || !strcmp (key, "height"))
992 {
902 m->height = atoi(value); 993 m->height = atoi (value);
994 }
903 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 995 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
996 {
904 m->reset_timeout = atoi(value); 997 m->reset_timeout = atoi (value);
998 }
905 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 999 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1000 {
906 m->timeout = atoi(value); 1001 m->timeout = atoi (value);
1002 }
907 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 1003 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1004 {
908 m->difficulty = atoi(value); 1005 m->difficulty = atoi (value);
1006 }
909 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 1007 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1008 {
910 m->darkness = atoi(value); 1009 m->darkness = atoi (value);
1010 }
911 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 1011 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1012 {
912 m->fixed_resettime = atoi(value); 1013 m->fixed_resettime = atoi (value);
1014 }
913 } else if (!strcmp(key,"unique")) { 1015 else if (!strcmp (key, "unique"))
1016 {
914 m->unique = atoi(value); 1017 m->unique = atoi (value);
1018 }
915 } else if (!strcmp(key,"template")) { 1019 else if (!strcmp (key, "template"))
1020 {
916 m->templatemap = atoi(value); 1021 m->templatemap = atoi (value);
1022 }
917 } else if (!strcmp(key,"region")) { 1023 else if (!strcmp (key, "region"))
1024 {
918 m->region = get_region_by_name(value); 1025 m->region = get_region_by_name (value);
1026 }
919 } else if (!strcmp(key,"shopitems")) { 1027 else if (!strcmp (key, "shopitems"))
1028 {
920 *end=0; 1029 *end = 0;
921 m->shopitems = parse_shop_string(value); 1030 m->shopitems = parse_shop_string (value);
1031 }
922 } else if (!strcmp(key,"shopgreed")) { 1032 else if (!strcmp (key, "shopgreed"))
1033 {
923 m->shopgreed = atof(value); 1034 m->shopgreed = atof (value);
1035 }
924 } else if (!strcmp(key,"shopmin")) { 1036 else if (!strcmp (key, "shopmin"))
1037 {
925 m->shopmin = atol(value); 1038 m->shopmin = atol (value);
1039 }
926 } else if (!strcmp(key,"shopmax")) { 1040 else if (!strcmp (key, "shopmax"))
1041 {
927 m->shopmax = atol(value); 1042 m->shopmax = atol (value);
1043 }
928 } else if (!strcmp(key,"shoprace")) { 1044 else if (!strcmp (key, "shoprace"))
1045 {
929 *end=0; 1046 *end = 0;
930 m->shoprace = strdup_local(value); 1047 m->shoprace = strdup_local (value);
1048 }
931 } else if (!strcmp(key,"outdoor")) { 1049 else if (!strcmp (key, "outdoor"))
1050 {
932 m->outdoor = atoi(value); 1051 m->outdoor = atoi (value);
1052 }
933 } else if (!strcmp(key, "temp")) { 1053 else if (!strcmp (key, "temp"))
1054 {
934 m->temp = atoi(value); 1055 m->temp = atoi (value);
1056 }
935 } else if (!strcmp(key, "pressure")) { 1057 else if (!strcmp (key, "pressure"))
1058 {
936 m->pressure = atoi(value); 1059 m->pressure = atoi (value);
1060 }
937 } else if (!strcmp(key, "humid")) { 1061 else if (!strcmp (key, "humid"))
1062 {
938 m->humid = atoi(value); 1063 m->humid = atoi (value);
1064 }
939 } else if (!strcmp(key, "windspeed")) { 1065 else if (!strcmp (key, "windspeed"))
1066 {
940 m->windspeed = atoi(value); 1067 m->windspeed = atoi (value);
1068 }
941 } else if (!strcmp(key, "winddir")) { 1069 else if (!strcmp (key, "winddir"))
1070 {
942 m->winddir = atoi(value); 1071 m->winddir = atoi (value);
1072 }
943 } else if (!strcmp(key, "sky")) { 1073 else if (!strcmp (key, "sky"))
1074 {
944 m->sky = atoi(value); 1075 m->sky = atoi (value);
1076 }
945 } else if (!strcmp(key, "nosmooth")) { 1077 else if (!strcmp (key, "nosmooth"))
1078 {
946 m->nosmooth = atoi(value); 1079 m->nosmooth = atoi (value);
947 } 1080 }
948 else if (!strncmp(key,"tile_path_", 10)) { 1081 else if (!strncmp (key, "tile_path_", 10))
1082 {
949 int tile=atoi(key+10); 1083 int tile = atoi (key + 10);
950 1084
951 if (tile<1 || tile>4) { 1085 if (tile < 1 || tile > 4)
1086 {
952 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1087 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
953 tile, m->path); 1088 }
954 } else { 1089 else
1090 {
955 char *path; 1091 char *path;
956 1092
957 *end = 0; 1093 *end = 0;
958 1094
959 if (m->tile_path[tile-1]) { 1095 if (m->tile_path[tile - 1])
1096 {
960 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1097 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
961 tile, m->path);
962 free(m->tile_path[tile-1]); 1098 free (m->tile_path[tile - 1]);
963 m->tile_path[tile-1] = NULL; 1099 m->tile_path[tile - 1] = NULL;
964 } 1100 }
965 1101
966 if (check_path(value, 1) != -1) { 1102 if (check_path (value, 1) != -1)
1103 {
967 /* The unadorned path works. */ 1104 /* The unadorned path works. */
968 path = value; 1105 path = value;
1106 }
969 } else { 1107 else
1108 {
970 /* Try again; it could be a relative exit. */ 1109 /* Try again; it could be a relative exit. */
971 1110
972 path = path_combine_and_normalize(m->path, value); 1111 path = path_combine_and_normalize (m->path, value);
973 1112
974 if (check_path(path, 1) == -1) { 1113 if (check_path (path, 1) == -1)
1114 {
975 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1115 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
976 path = NULL; 1116 path = NULL;
977 } 1117 }
978 } 1118 }
979 1119
980 if (editor) { 1120 if (editor)
1121 {
981 /* Use the value as in the file. */ 1122 /* Use the value as in the file. */
982 m->tile_path[tile-1] = strdup_local(value); 1123 m->tile_path[tile - 1] = strdup_local (value);
983 } else if (path != NULL) {
984 /* Use the normalized value. */
985 m->tile_path[tile-1] = strdup_local(path);
986 } 1124 }
1125 else if (path != NULL)
1126 {
1127 /* Use the normalized value. */
1128 m->tile_path[tile - 1] = strdup_local (path);
1129 }
987 } /* end if tile direction (in)valid */ 1130 } /* end if tile direction (in)valid */
1131 }
1132 else
988 } 1133 {
989 else {
990 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1134 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
991 } 1135 }
992 } 1136 }
993 if (!key || strcmp(key,"end")) { 1137 if (!key || strcmp (key, "end"))
1138 {
994 LOG(llevError,"Got premature eof on map header!\n"); 1139 LOG (llevError, "Got premature eof on map header!\n");
995 return 1; 1140 return 1;
996 } 1141 }
997 return 0; 1142 return 0;
998} 1143}
999 1144
1000/* 1145/*
1001 * Opens the file "filename" and reads information about the map 1146 * Opens the file "filename" and reads information about the map
1002 * from the given file, and stores it in a newly allocated 1147 * from the given file, and stores it in a newly allocated
1003 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1148 * maptile. A pointer to this structure is returned, or NULL on failure.
1004 * flags correspond to those in map.h. Main ones used are 1149 * flags correspond to those in map.h. Main ones used are
1005 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1150 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1006 * MAP_BLOCK, in which case we block on this load. This happens in all 1151 * MAP_BLOCK, in which case we block on this load. This happens in all
1007 * cases, no matter if this flag is set or not. 1152 * cases, no matter if this flag is set or not.
1008 * MAP_STYLE: style map - don't add active objects, don't add to server 1153 * MAP_STYLE: style map - don't add active objects, don't add to server
1009 * managed map list. 1154 * managed map list.
1010 */ 1155 */
1011 1156
1157maptile *
1012mapstruct *load_original_map(const char *filename, int flags) { 1158load_original_map (const char *filename, int flags)
1013 mapstruct *m; 1159{
1160 maptile *m;
1014 char pathname[MAX_BUF]; 1161 char pathname[MAX_BUF];
1015 1162
1016 if (flags & MAP_PLAYER_UNIQUE) 1163 if (flags & MAP_PLAYER_UNIQUE)
1017 strcpy(pathname, filename); 1164 strcpy (pathname, filename);
1018 else if (flags & MAP_OVERLAY) 1165 else if (flags & MAP_OVERLAY)
1019 strcpy(pathname, create_overlay_pathname(filename)); 1166 strcpy (pathname, create_overlay_pathname (filename));
1020 else 1167 else
1021 strcpy(pathname, create_pathname(filename)); 1168 strcpy (pathname, create_pathname (filename));
1022 1169
1023 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 1170 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1024 1171
1025 object_thawer thawer (pathname); 1172 object_thawer thawer (pathname);
1026 1173
1027 if (!thawer) 1174 if (!thawer)
1028 return 0; 1175 return 0;
1029 1176
1030 m = get_linked_map(); 1177 m = get_linked_map ();
1031 1178
1032 strcpy (m->path, filename); 1179 strcpy (m->path, filename);
1033 if (load_map_header(thawer, m)) { 1180 if (load_map_header (thawer, m))
1181 {
1034 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1182 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1035 filename, flags);
1036 delete_map(m); 1183 delete_map (m);
1037 return NULL; 1184 return NULL;
1038 } 1185 }
1039 1186
1040 allocate_map(m); 1187 m->allocate ();
1041 1188
1042 m->in_memory=MAP_LOADING; 1189 m->in_memory = MAP_LOADING;
1043 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1190 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1044 1191
1045 m->in_memory=MAP_IN_MEMORY; 1192 m->in_memory = MAP_IN_MEMORY;
1046 if (!MAP_DIFFICULTY(m)) 1193 if (!MAP_DIFFICULTY (m))
1047 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1194 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1048 set_map_reset_time(m); 1195 set_map_reset_time (m);
1049 m->instantiate (); 1196 m->instantiate ();
1050 return (m); 1197 return (m);
1051} 1198}
1052 1199
1053/* 1200/*
1054 * Loads a map, which has been loaded earlier, from file. 1201 * Loads a map, which has been loaded earlier, from file.
1055 * Return the map object we load into (this can change from the passed 1202 * Return the map object we load into (this can change from the passed
1056 * option if we can't find the original map) 1203 * option if we can't find the original map)
1057 */ 1204 */
1058 1205
1059static mapstruct *load_temporary_map(mapstruct *m) { 1206static maptile *
1060 int comp; 1207load_temporary_map (maptile *m)
1208{
1061 char buf[MAX_BUF]; 1209 char buf[MAX_BUF];
1062 1210
1063 if (!m->tmpname) { 1211 if (!m->tmpname)
1212 {
1064 LOG(llevError, "No temporary filename for map %s\n", m->path); 1213 LOG (llevError, "No temporary filename for map %s\n", m->path);
1065 strcpy(buf, m->path);
1066 delete_map(m);
1067 m = load_original_map(buf, 0);
1068 if(m==NULL) return NULL;
1069 fix_auto_apply(m); /* Chests which open as default */
1070 return m;
1071 }
1072
1073 object_thawer thawer (m->tmpname);
1074
1075 if (!thawer)
1076 {
1077 strcpy (buf, m->path); 1214 strcpy (buf, m->path);
1078 delete_map (m); 1215 delete_map (m);
1079 m = load_original_map (buf, 0); 1216 m = load_original_map (buf, 0);
1080 if (!m) return NULL; 1217 if (m == NULL)
1081 fix_auto_apply (m); /* Chests which open as default */
1082 return m;
1083 }
1084
1085 if (load_map_header(thawer, m)) {
1086 LOG(llevError,"Error loading map header for %s (%s)\n",
1087 m->path, m->tmpname);
1088 delete_map(m);
1089 m = load_original_map(m->path, 0);
1090 return NULL; 1218 return NULL;
1219 fix_auto_apply (m); /* Chests which open as default */
1220 return m;
1221 }
1222
1223 object_thawer thawer (m->tmpname);
1224
1225 if (!thawer)
1091 } 1226 {
1092 allocate_map(m); 1227 strcpy (buf, m->path);
1228 delete_map (m);
1229 m = load_original_map (buf, 0);
1230 if (!m)
1231 return NULL;
1232 fix_auto_apply (m); /* Chests which open as default */
1233 return m;
1234 }
1093 1235
1236 if (load_map_header (thawer, m))
1237 {
1238 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1239 delete_map (m);
1240 m = load_original_map (m->path, 0);
1241 return NULL;
1242 }
1243
1244 m->allocate ();
1245
1094 m->in_memory=MAP_LOADING; 1246 m->in_memory = MAP_LOADING;
1095 load_objects (m, thawer, 0); 1247 load_objects (m, thawer, 0);
1096 1248
1097 m->in_memory=MAP_IN_MEMORY; 1249 m->in_memory = MAP_IN_MEMORY;
1098 INVOKE_MAP (SWAPIN, m); 1250 INVOKE_MAP (SWAPIN, m);
1099 return m; 1251 return m;
1100} 1252}
1101 1253
1102/* 1254/*
1103 * Loads a map, which has been loaded earlier, from file. 1255 * Loads a map, which has been loaded earlier, from file.
1104 * Return the map object we load into (this can change from the passed 1256 * Return the map object we load into (this can change from the passed
1105 * option if we can't find the original map) 1257 * option if we can't find the original map)
1106 */ 1258 */
1107 1259
1260maptile *
1108mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1261load_overlay_map (const char *filename, maptile *m)
1262{
1109 char pathname[MAX_BUF]; 1263 char pathname[MAX_BUF];
1110 1264
1111 strcpy(pathname, create_overlay_pathname(filename)); 1265 strcpy (pathname, create_overlay_pathname (filename));
1112 1266
1113 object_thawer thawer (pathname); 1267 object_thawer thawer (pathname);
1114 1268
1115 if (!thawer) 1269 if (!thawer)
1116 return m;
1117
1118 if (load_map_header(thawer, m)) {
1119 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1120 m->path, pathname);
1121 delete_map(m);
1122 m = load_original_map(m->path, 0);
1123 return NULL;
1124 }
1125 /*allocate_map(m);*/
1126
1127 m->in_memory=MAP_LOADING;
1128 load_objects (m, thawer, MAP_OVERLAY);
1129
1130 m->in_memory=MAP_IN_MEMORY;
1131 return m; 1270 return m;
1271
1272 if (load_map_header (thawer, m))
1273 {
1274 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1275 delete_map (m);
1276 m = load_original_map (m->path, 0);
1277 return NULL;
1278 }
1279 /*m->allocate ();*/
1280
1281 m->in_memory = MAP_LOADING;
1282 load_objects (m, thawer, MAP_OVERLAY);
1283
1284 m->in_memory = MAP_IN_MEMORY;
1285 return m;
1132} 1286}
1133 1287
1134/****************************************************************************** 1288/******************************************************************************
1135 * This is the start of unique map handling code 1289 * This is the start of unique map handling code
1136 *****************************************************************************/ 1290 *****************************************************************************/
1137 1291
1138/* This goes through map 'm' and removed any unique items on the map. */ 1292/* This goes through map 'm' and removed any unique items on the map. */
1139static void delete_unique_items(mapstruct *m) 1293static void
1294delete_unique_items (maptile *m)
1140{ 1295{
1141 int i,j,unique; 1296 int i, j, unique;
1142 object *op, *next; 1297 object *op, *next;
1143 1298
1144 for(i=0; i<MAP_WIDTH(m); i++) 1299 for (i = 0; i < MAP_WIDTH (m); i++)
1145 for(j=0; j<MAP_HEIGHT(m); j++) { 1300 for (j = 0; j < MAP_HEIGHT (m); j++)
1301 {
1146 unique=0; 1302 unique = 0;
1147 for (op=get_map_ob(m, i, j); op; op=next) { 1303 for (op = get_map_ob (m, i, j); op; op = next)
1304 {
1148 next = op->above; 1305 next = op->above;
1149 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1306 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1150 unique=1; 1307 unique = 1;
1151 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1308 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1309 {
1152 clean_object(op); 1310 clean_object (op);
1153 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1311 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1154 remove_button_link(op); 1312 remove_button_link (op);
1155 remove_ob(op); 1313 op->remove ();
1156 free_object(op); 1314 op->destroy (0);
1157 } 1315 }
1158 } 1316 }
1159 } 1317 }
1160} 1318}
1161 1319
1162 1320
1163/* 1321/*
1164 * Loads unique objects from file(s) into the map which is in memory 1322 * Loads unique objects from file(s) into the map which is in memory
1165 * m is the map to load unique items into. 1323 * m is the map to load unique items into.
1166 */ 1324 */
1167static void load_unique_objects(mapstruct *m) { 1325static void
1326load_unique_objects (maptile *m)
1327{
1168 int count; 1328 int count;
1169 char firstname[MAX_BUF]; 1329 char firstname[MAX_BUF];
1170 1330
1171 for (count=0; count<10; count++) { 1331 for (count = 0; count < 10; count++)
1332 {
1172 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1333 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1173 if (!access(firstname, R_OK)) break; 1334 if (!access (firstname, R_OK))
1335 break;
1174 } 1336 }
1175 /* If we get here, we did not find any map */ 1337 /* If we get here, we did not find any map */
1176 if (count==10) return; 1338 if (count == 10)
1339 return;
1177 1340
1178 object_thawer thawer (firstname); 1341 object_thawer thawer (firstname);
1179 1342
1180 if (!thawer) 1343 if (!thawer)
1181 return; 1344 return;
1182 1345
1183 m->in_memory=MAP_LOADING; 1346 m->in_memory = MAP_LOADING;
1184 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1347 if (m->tmpname == NULL) /* if we have loaded unique items from */
1185 delete_unique_items(m); /* original map before, don't duplicate them */ 1348 delete_unique_items (m); /* original map before, don't duplicate them */
1186 load_objects (m, thawer, 0); 1349 load_objects (m, thawer, 0);
1187 1350
1188 m->in_memory=MAP_IN_MEMORY; 1351 m->in_memory = MAP_IN_MEMORY;
1189} 1352}
1190 1353
1191 1354
1192/* 1355/*
1193 * Saves a map to file. If flag is set, it is saved into the same 1356 * Saves a map to file. If flag is set, it is saved into the same
1194 * file it was (originally) loaded from. Otherwise a temporary 1357 * file it was (originally) loaded from. Otherwise a temporary
1195 * filename will be genarated, and the file will be stored there. 1358 * filename will be genarated, and the file will be stored there.
1196 * The temporary filename will be stored in the mapstructure. 1359 * The temporary filename will be stored in the maptileure.
1197 * If the map is unique, we also save to the filename in the map 1360 * If the map is unique, we also save to the filename in the map
1198 * (this should have been updated when first loaded) 1361 * (this should have been updated when first loaded)
1199 */ 1362 */
1200 1363
1201int 1364int
1202new_save_map (mapstruct * m, int flag) 1365new_save_map (maptile *m, int flag)
1203{ 1366{
1204 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1367 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1205 int i; 1368 int i;
1206 1369
1207 if (flag && !*m->path) 1370 if (flag && !*m->path)
1208 { 1371 {
1209 LOG (llevError, "Tried to save map without path.\n"); 1372 LOG (llevError, "Tried to save map without path.\n");
1211 } 1374 }
1212 1375
1213 if (flag || (m->unique) || (m->templatemap)) 1376 if (flag || (m->unique) || (m->templatemap))
1214 { 1377 {
1215 if (!m->unique && !m->templatemap) 1378 if (!m->unique && !m->templatemap)
1216 { /* flag is set */ 1379 { /* flag is set */
1217 if (flag == 2) 1380 if (flag == 2)
1218 strcpy (filename, create_overlay_pathname (m->path)); 1381 strcpy (filename, create_overlay_pathname (m->path));
1219 else 1382 else
1220 strcpy (filename, create_pathname (m->path)); 1383 strcpy (filename, create_pathname (m->path));
1221 } 1384 }
1259 print_shop_string (m, shop); 1422 print_shop_string (m, shop);
1260 fprintf (freezer, "shopitems %s\n", shop); 1423 fprintf (freezer, "shopitems %s\n", shop);
1261 } 1424 }
1262 if (m->shopgreed) 1425 if (m->shopgreed)
1263 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1426 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1264#ifndef WIN32
1265 if (m->shopmin) 1427 if (m->shopmin)
1266 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1428 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1267 if (m->shopmax) 1429 if (m->shopmax)
1268 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1430 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1269#else
1270 if (m->shopmin)
1271 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1272 if (m->shopmax)
1273 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1274#endif
1275 if (m->shoprace) 1431 if (m->shoprace)
1276 fprintf (freezer, "shoprace %s\n", m->shoprace); 1432 fprintf (freezer, "shoprace %s\n", m->shoprace);
1277 if (m->darkness) 1433 if (m->darkness)
1278 fprintf (freezer, "darkness %d\n", m->darkness); 1434 fprintf (freezer, "darkness %d\n", m->darkness);
1279 if (m->width) 1435 if (m->width)
1335 sprintf (buf, "%s.v00", create_items_path (m->path)); 1491 sprintf (buf, "%s.v00", create_items_path (m->path));
1336 1492
1337 unique.save (buf); 1493 unique.save (buf);
1338 } 1494 }
1339 else 1495 else
1340 { /* save same file when not playing, like in editor */ 1496 { /* save same file when not playing, like in editor */
1341 save_objects (m, freezer, freezer, 0); 1497 save_objects (m, freezer, freezer, 0);
1342 } 1498 }
1343 1499
1344 freezer.save (filename); 1500 freezer.save (filename);
1345 1501
1350/* 1506/*
1351 * Remove and free all objects in the inventory of the given object. 1507 * Remove and free all objects in the inventory of the given object.
1352 * object.c ? 1508 * object.c ?
1353 */ 1509 */
1354 1510
1511void
1355void clean_object(object *op) 1512clean_object (object *op)
1356{ 1513{
1357 object *tmp, *next; 1514 object *tmp, *next;
1358 1515
1359 for(tmp = op->inv; tmp; tmp = next) 1516 for (tmp = op->inv; tmp; tmp = next)
1360 { 1517 {
1361 next = tmp->below; 1518 next = tmp->below;
1362 clean_object(tmp); 1519 clean_object (tmp);
1363 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1520 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1364 remove_button_link(tmp); 1521 remove_button_link (tmp);
1365 remove_ob(tmp); 1522 tmp->remove ();
1366 free_object(tmp); 1523 tmp->destroy (0);
1367 } 1524 }
1368} 1525}
1369 1526
1370/* 1527/*
1371 * Remove and free all objects in the given map. 1528 * Remove and free all objects in the given map.
1372 */ 1529 */
1373 1530
1531void
1374void free_all_objects(mapstruct *m) { 1532free_all_objects (maptile *m)
1533{
1375 int i,j; 1534 int i, j;
1376 object *op; 1535 object *op;
1377 1536
1378 for(i=0;i<MAP_WIDTH(m);i++) 1537 for (i = 0; i < MAP_WIDTH (m); i++)
1379 for(j=0;j<MAP_HEIGHT(m);j++) { 1538 for (j = 0; j < MAP_HEIGHT (m); j++)
1539 {
1380 object *previous_obj=NULL; 1540 object *previous_obj = NULL;
1541
1381 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1542 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1543 {
1382 if (op==previous_obj) { 1544 if (op == previous_obj)
1545 {
1383 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1546 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1384 break; 1547 break;
1385 } 1548 }
1386 previous_obj=op; 1549 previous_obj = op;
1387 if(op->head!=NULL) 1550 if (op->head != NULL)
1388 op = op->head; 1551 op = op->head;
1389 1552
1390 /* If the map isn't in memory, free_object will remove and 1553 /* If the map isn't in memory, free_object will remove and
1391 * free objects in op's inventory. So let it do the job. 1554 * free objects in op's inventory. So let it do the job.
1392 */ 1555 */
1393 if (m->in_memory==MAP_IN_MEMORY) 1556 if (m->in_memory == MAP_IN_MEMORY)
1394 clean_object(op); 1557 clean_object (op);
1395 remove_ob(op); 1558 op->remove ();
1396 free_object(op); 1559 op->destroy (0);
1397 } 1560 }
1398 } 1561 }
1399} 1562}
1400 1563
1401/* 1564/*
1402 * Frees everything allocated by the given mapstructure. 1565 * Frees everything allocated by the given maptileure.
1403 * don't free tmpname - our caller is left to do that 1566 * don't free tmpname - our caller is left to do that
1404 */ 1567 */
1405 1568
1569void
1406void free_map(mapstruct *m,int flag) { 1570free_map (maptile *m, int flag)
1571{
1407 int i; 1572 int i;
1408 1573
1409 if (!m->in_memory) { 1574 if (!m->in_memory)
1575 {
1410 LOG(llevError,"Trying to free freed map.\n"); 1576 LOG (llevError, "Trying to free freed map.\n");
1411 return; 1577 return;
1412 } 1578 }
1413 if (flag && m->spaces) free_all_objects(m); 1579 if (flag && m->spaces)
1580 free_all_objects (m);
1581 if (m->name)
1414 if (m->name) FREE_AND_CLEAR(m->name); 1582 FREE_AND_CLEAR (m->name);
1583 if (m->spaces)
1415 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1584 FREE_AND_CLEAR (m->spaces);
1585 if (m->msg)
1416 if (m->msg) FREE_AND_CLEAR(m->msg); 1586 FREE_AND_CLEAR (m->msg);
1587 if (m->maplore)
1417 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1588 FREE_AND_CLEAR (m->maplore);
1418 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1589 if (m->shopitems)
1590 delete[]m->shopitems;
1591 m->shopitems = 0;
1592 if (m->shoprace)
1419 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1593 FREE_AND_CLEAR (m->shoprace);
1420 if (m->buttons) 1594 if (m->buttons)
1421 free_objectlinkpt(m->buttons); 1595 free_objectlinkpt (m->buttons);
1422 m->buttons = NULL; 1596 m->buttons = NULL;
1423 for (i=0; i<4; i++) { 1597 for (i = 0; i < 4; i++)
1598 {
1599 if (m->tile_path[i])
1424 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1600 FREE_AND_CLEAR (m->tile_path[i]);
1425 m->tile_map[i] = NULL; 1601 m->tile_map[i] = NULL;
1426 } 1602 }
1427 m->in_memory = MAP_SWAPPED; 1603 m->in_memory = MAP_SWAPPED;
1428} 1604}
1429 1605
1430/* 1606/*
1431 * function: vanish mapstruct 1607 * function: vanish maptile
1432 * m : pointer to mapstruct, if NULL no action 1608 * m : pointer to maptile, if NULL no action
1433 * this deletes all the data on the map (freeing pointers) 1609 * this deletes all the data on the map (freeing pointers)
1434 * and then removes this map from the global linked list of maps. 1610 * and then removes this map from the global linked list of maps.
1435 */ 1611 */
1436 1612
1437void delete_map(mapstruct *m) { 1613void
1614delete_map (maptile *m)
1615{
1438 mapstruct *tmp, *last; 1616 maptile *tmp, *last;
1439 int i; 1617 int i;
1440 1618
1441 if (!m) 1619 if (!m)
1442 return; 1620 return;
1443 1621
1444 m->clear (); 1622 m->clear ();
1445 1623
1446 if (m->in_memory == MAP_IN_MEMORY) { 1624 if (m->in_memory == MAP_IN_MEMORY)
1625 {
1447 /* change to MAP_SAVING, even though we are not, 1626 /* change to MAP_SAVING, even though we are not,
1448 * so that remove_ob doesn't do as much work. 1627 * so that remove_ob doesn't do as much work.
1628 */
1629 m->in_memory = MAP_SAVING;
1630 free_map (m, 1);
1631 }
1632 /* move this out of free_map, since tmpname can still be needed if
1633 * the map is swapped out.
1634 */
1635 if (m->tmpname)
1636 {
1637 free (m->tmpname);
1638 m->tmpname = NULL;
1639 }
1640 last = NULL;
1641 /* We need to look through all the maps and see if any maps
1642 * are pointing at this one for tiling information. Since
1643 * tiling can be assymetric, we just can not look to see which
1644 * maps this map tiles with and clears those.
1645 */
1646 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1647 {
1648 if (tmp->next == m)
1649 last = tmp;
1650
1651 /* This should hopefully get unrolled on a decent compiler */
1652 for (i = 0; i < 4; i++)
1653 if (tmp->tile_map[i] == m)
1654 tmp->tile_map[i] = NULL;
1655 }
1656
1657 /* If last is null, then this should be the first map in the list */
1658 if (!last)
1659 {
1660 if (m == first_map)
1661 first_map = m->next;
1662 else
1663 /* m->path is a static char, so should hopefully still have
1664 * some useful data in it.
1449 */ 1665 */
1450 m->in_memory = MAP_SAVING;
1451 free_map (m, 1);
1452 }
1453 /* move this out of free_map, since tmpname can still be needed if
1454 * the map is swapped out.
1455 */
1456 if (m->tmpname) {
1457 free(m->tmpname);
1458 m->tmpname=NULL;
1459 }
1460 last = NULL;
1461 /* We need to look through all the maps and see if any maps
1462 * are pointing at this one for tiling information. Since
1463 * tiling can be assymetric, we just can not look to see which
1464 * maps this map tiles with and clears those.
1465 */
1466 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1467 if (tmp->next == m) last = tmp;
1468
1469 /* This should hopefully get unrolled on a decent compiler */
1470 for (i=0; i<4; i++)
1471 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1472 }
1473
1474 /* If last is null, then this should be the first map in the list */
1475 if (!last) {
1476 if (m == first_map)
1477 first_map = m->next;
1478 else
1479 /* m->path is a static char, so should hopefully still have
1480 * some useful data in it.
1481 */
1482 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1666 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1483 m->path);
1484 } 1667 }
1485 else 1668 else
1486 last->next = m->next; 1669 last->next = m->next;
1487 1670
1488 delete m; 1671 delete m;
1489} 1672}
1490 1673
1491 1674
1492 1675
1493/* 1676/*
1500 * dont do any more name translation on it. 1683 * dont do any more name translation on it.
1501 * 1684 *
1502 * Returns a pointer to the given map. 1685 * Returns a pointer to the given map.
1503 */ 1686 */
1504 1687
1688maptile *
1505mapstruct *ready_map_name(const char *name, int flags) { 1689ready_map_name (const char *name, int flags)
1506 mapstruct *m; 1690{
1691 maptile *m;
1507 1692
1508 if (!name) 1693 if (!name)
1509 return (NULL); 1694 return (NULL);
1510 1695
1511 /* Have we been at this level before? */ 1696 /* Have we been at this level before? */
1512 m = has_been_loaded (name); 1697 m = has_been_loaded (name);
1513 1698
1514 /* Map is good to go, so just return it */ 1699 /* Map is good to go, so just return it */
1515 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1700 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1701 {
1516 return m; 1702 return m;
1517 } 1703 }
1518 1704
1519 /* unique maps always get loaded from their original location, and never 1705 /* unique maps always get loaded from their original location, and never
1520 * a temp location. Likewise, if map_flush is set, or we have never loaded 1706 * a temp location. Likewise, if map_flush is set, or we have never loaded
1521 * this map, load it now. I removed the reset checking from here - 1707 * this map, load it now. I removed the reset checking from here -
1522 * it seems the probability of a player trying to enter a map that should 1708 * it seems the probability of a player trying to enter a map that should
1523 * reset but hasn't yet is quite low, and removing that makes this function 1709 * reset but hasn't yet is quite low, and removing that makes this function
1524 * a bit cleaner (and players probably shouldn't rely on exact timing for 1710 * a bit cleaner (and players probably shouldn't rely on exact timing for
1525 * resets in any case - if they really care, they should use the 'maps command. 1711 * resets in any case - if they really care, they should use the 'maps command.
1526 */ 1712 */
1527 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1713 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1714 {
1528 1715
1529 /* first visit or time to reset */ 1716 /* first visit or time to reset */
1530 if (m) { 1717 if (m)
1718 {
1531 clean_tmp_map(m); /* Doesn't make much difference */ 1719 clean_tmp_map (m); /* Doesn't make much difference */
1532 delete_map(m); 1720 delete_map (m);
1533 } 1721 }
1534 1722
1535 /* create and load a map */ 1723 /* create and load a map */
1536 if (flags & MAP_PLAYER_UNIQUE) 1724 if (flags & MAP_PLAYER_UNIQUE)
1537 LOG(llevDebug, "Trying to load map %s.\n", name); 1725 LOG (llevDebug, "Trying to load map %s.\n", name);
1538 else 1726 else
1539 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1727 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1540 1728
1541 //0.427459955215454 /var/crossfire/players/Saladon/_scorn_apartment_apartments
1542 //0.414906024932861
1543 //0.427063941955566
1544 eval_pv ("$x = Event::time", 1);//D 1729 //eval_pv ("$x = Event::time", 1);//D
1545 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1730 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1546 return (NULL); 1731 return (NULL);
1547 eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D 1732 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1548 1733
1549 fix_auto_apply(m); /* Chests which open as default */ 1734 fix_auto_apply (m); /* Chests which open as default */
1550 1735
1551 /* If a player unique map, no extra unique object file to load. 1736 /* If a player unique map, no extra unique object file to load.
1552 * if from the editor, likewise. 1737 * if from the editor, likewise.
1553 */ 1738 */
1554 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1739 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1555 load_unique_objects(m); 1740 load_unique_objects (m);
1556 1741
1557 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1742 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1743 {
1558 m=load_overlay_map(name, m); 1744 m = load_overlay_map (name, m);
1559 if (m==NULL) 1745 if (m == NULL)
1560 return NULL; 1746 return NULL;
1561 } 1747 }
1562 1748
1563 if (flags & MAP_PLAYER_UNIQUE) 1749 if (flags & MAP_PLAYER_UNIQUE)
1564 INVOKE_MAP (SWAPIN, m); 1750 INVOKE_MAP (SWAPIN, m);
1565 1751
1566 } else { 1752 }
1753 else
1754 {
1567 /* If in this loop, we found a temporary map, so load it up. */ 1755 /* If in this loop, we found a temporary map, so load it up. */
1568 1756
1569 m=load_temporary_map (m); 1757 m = load_temporary_map (m);
1758 if (m == NULL)
1570 if(m==NULL) return NULL; 1759 return NULL;
1571 load_unique_objects(m); 1760 load_unique_objects (m);
1572 1761
1573 clean_tmp_map(m); 1762 clean_tmp_map (m);
1574 m->in_memory = MAP_IN_MEMORY; 1763 m->in_memory = MAP_IN_MEMORY;
1575 /* tempnam() on sun systems (probably others) uses malloc 1764 /* tempnam() on sun systems (probably others) uses malloc
1576 * to allocated space for the string. Free it here. 1765 * to allocated space for the string. Free it here.
1577 * In some cases, load_temporary_map above won't find the 1766 * In some cases, load_temporary_map above won't find the
1578 * temporary map, and so has reloaded a new map. If that 1767 * temporary map, and so has reloaded a new map. If that
1579 * is the case, tmpname is now null 1768 * is the case, tmpname is now null
1580 */ 1769 */
1581 if (m->tmpname) free(m->tmpname); 1770 if (m->tmpname)
1771 free (m->tmpname);
1582 m->tmpname = NULL; 1772 m->tmpname = NULL;
1583 /* It's going to be saved anew anyway */ 1773 /* It's going to be saved anew anyway */
1584 } 1774 }
1585 1775
1586 /* Below here is stuff common to both first time loaded maps and 1776 /* Below here is stuff common to both first time loaded maps and
1587 * temp maps. 1777 * temp maps.
1588 */ 1778 */
1589 1779
1590 decay_objects(m); /* start the decay */ 1780 decay_objects (m); /* start the decay */
1591 /* In case other objects press some buttons down */ 1781 /* In case other objects press some buttons down */
1592 update_buttons(m); 1782 update_buttons (m);
1593 if (m->outdoor) 1783 if (m->outdoor)
1594 set_darkness_map(m); 1784 set_darkness_map (m);
1595 /* run the weather over this map */ 1785 /* run the weather over this map */
1596 weather_effect(name); 1786 weather_effect (name);
1597 return m; 1787 return m;
1598} 1788}
1599 1789
1600 1790
1601/* 1791/*
1602 * This routine is supposed to find out the difficulty of the map. 1792 * This routine is supposed to find out the difficulty of the map.
1607 * in the map is zero, then use this routine. Maps should really 1797 * in the map is zero, then use this routine. Maps should really
1608 * have a difficulty set than using this function - human calculation 1798 * have a difficulty set than using this function - human calculation
1609 * is much better than this functions guesswork. 1799 * is much better than this functions guesswork.
1610 */ 1800 */
1611 1801
1802int
1612int calculate_difficulty(mapstruct *m) { 1803calculate_difficulty (maptile *m)
1804{
1613 object *op; 1805 object *op;
1614 archetype *at; 1806 archetype *at;
1615 int x, y, i, diff; 1807 int x, y, i;
1616 long monster_cnt = 0; 1808 long monster_cnt = 0;
1617 double avgexp = 0; 1809 double avgexp = 0;
1618 sint64 total_exp = 0; 1810 sint64 total_exp = 0;
1619 1811
1620 if (MAP_DIFFICULTY (m)) 1812 if (MAP_DIFFICULTY (m))
1621 { 1813 {
1622 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1814 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1623 return MAP_DIFFICULTY (m); 1815 return MAP_DIFFICULTY (m);
1624 } 1816 }
1625 1817
1626 for(x = 0; x < MAP_WIDTH(m); x++) 1818 for (x = 0; x < MAP_WIDTH (m); x++)
1627 for(y = 0; y < MAP_HEIGHT(m); y++) 1819 for (y = 0; y < MAP_HEIGHT (m); y++)
1628 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1820 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1629 { 1821 {
1630 if(QUERY_FLAG (op, FLAG_MONSTER)) 1822 if (QUERY_FLAG (op, FLAG_MONSTER))
1631 { 1823 {
1632 total_exp += op->stats.exp; 1824 total_exp += op->stats.exp;
1633 monster_cnt++; 1825 monster_cnt++;
1634 } 1826 }
1635 1827
1636 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1828 if (QUERY_FLAG (op, FLAG_GENERATOR))
1637 { 1829 {
1638 total_exp += op->stats.exp; 1830 total_exp += op->stats.exp;
1639 at = type_to_archetype(GENERATE_TYPE (op)); 1831 at = type_to_archetype (GENERATE_TYPE (op));
1640 1832
1641 if(at != NULL) 1833 if (at != NULL)
1642 total_exp += at->clone.stats.exp * 8; 1834 total_exp += at->clone.stats.exp * 8;
1643 1835
1644 monster_cnt++; 1836 monster_cnt++;
1645 } 1837 }
1646 } 1838 }
1657 } 1849 }
1658 1850
1659 return 1; 1851 return 1;
1660} 1852}
1661 1853
1662void clean_tmp_map(mapstruct *m) { 1854void
1855clean_tmp_map (maptile *m)
1856{
1663 if(m->tmpname == NULL) 1857 if (m->tmpname == NULL)
1664 return; 1858 return;
1665 INVOKE_MAP (CLEAN, m); 1859 INVOKE_MAP (CLEAN, m);
1666 (void) unlink(m->tmpname); 1860 (void) unlink (m->tmpname);
1667} 1861}
1668 1862
1863void
1669void free_all_maps(void) 1864free_all_maps (void)
1670{ 1865{
1671 int real_maps=0; 1866 int real_maps = 0;
1672 1867
1673 while (first_map) { 1868 while (first_map)
1869 {
1674 /* I think some of the callers above before it gets here set this to be 1870 /* I think some of the callers above before it gets here set this to be
1675 * saving, but we still want to free this data 1871 * saving, but we still want to free this data
1676 */ 1872 */
1677 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1873 if (first_map->in_memory == MAP_SAVING)
1874 first_map->in_memory = MAP_IN_MEMORY;
1678 delete_map(first_map); 1875 delete_map (first_map);
1679 real_maps++; 1876 real_maps++;
1680 } 1877 }
1681 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1878 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1682} 1879}
1683 1880
1684/* change_map_light() - used to change map light level (darkness) 1881/* change_map_light() - used to change map light level (darkness)
1685 * up or down. Returns true if successful. It should now be 1882 * up or down. Returns true if successful. It should now be
1686 * possible to change a value by more than 1. 1883 * possible to change a value by more than 1.
1687 * Move this from los.c to map.c since this is more related 1884 * Move this from los.c to map.c since this is more related
1688 * to maps than los. 1885 * to maps than los.
1689 * postive values make it darker, negative make it brighter 1886 * postive values make it darker, negative make it brighter
1690 */ 1887 */
1691 1888
1889int
1692int change_map_light(mapstruct *m, int change) { 1890change_map_light (maptile *m, int change)
1891{
1693 int new_level = m->darkness + change; 1892 int new_level = m->darkness + change;
1694 1893
1695 /* Nothing to do */ 1894 /* Nothing to do */
1696 if(!change || (new_level <= 0 && m->darkness == 0) || 1895 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1697 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1896 {
1698 return 0; 1897 return 0;
1699 } 1898 }
1700 1899
1701 /* inform all players on the map */ 1900 /* inform all players on the map */
1702 if (change>0) 1901 if (change > 0)
1703 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1902 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1704 else 1903 else
1705 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1904 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1706 1905
1707 /* Do extra checking. since m->darkness is a unsigned value, 1906 /* Do extra checking. since m->darkness is a unsigned value,
1708 * we need to be extra careful about negative values. 1907 * we need to be extra careful about negative values.
1709 * In general, the checks below are only needed if change 1908 * In general, the checks below are only needed if change
1710 * is not +/-1 1909 * is not +/-1
1711 */ 1910 */
1712 if (new_level < 0) m->darkness = 0; 1911 if (new_level < 0)
1713 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1912 m->darkness = 0;
1913 else if (new_level >= MAX_DARKNESS)
1914 m->darkness = MAX_DARKNESS;
1915 else
1714 else m->darkness=new_level; 1916 m->darkness = new_level;
1715 1917
1716 /* All clients need to get re-updated for the change */ 1918 /* All clients need to get re-updated for the change */
1717 update_all_map_los(m); 1919 update_all_map_los (m);
1718 return 1; 1920 return 1;
1719} 1921}
1720 1922
1721 1923
1722/* 1924/*
1723 * This function updates various attributes about a specific space 1925 * This function updates various attributes about a specific space
1724 * on the map (what it looks like, whether it blocks magic, 1926 * on the map (what it looks like, whether it blocks magic,
1725 * has a living creatures, prevents people from passing 1927 * has a living creatures, prevents people from passing
1726 * through, etc) 1928 * through, etc)
1727 */ 1929 */
1930void
1728void update_position (mapstruct *m, int x, int y) { 1931update_position (maptile *m, int x, int y)
1932{
1729 object *tmp, *last = NULL; 1933 object *tmp, *last = NULL;
1730 uint8 flags = 0, oldflags, light=0, anywhere=0; 1934 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1731 New_Face *top,*floor, *middle; 1935 New_Face *top, *floor, *middle;
1732 object *top_obj, *floor_obj, *middle_obj; 1936 object *top_obj, *floor_obj, *middle_obj;
1733 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1937 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1734 1938
1735 oldflags = GET_MAP_FLAGS(m,x,y); 1939 oldflags = GET_MAP_FLAGS (m, x, y);
1736 if (!(oldflags & P_NEED_UPDATE)) { 1940 if (!(oldflags & P_NEED_UPDATE))
1941 {
1737 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1942 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1738 m->path, x, y);
1739 return; 1943 return;
1740 } 1944 }
1741 1945
1742 middle=blank_face; 1946 middle = blank_face;
1743 top=blank_face; 1947 top = blank_face;
1744 floor=blank_face; 1948 floor = blank_face;
1745 1949
1746 middle_obj = NULL; 1950 middle_obj = NULL;
1747 top_obj = NULL; 1951 top_obj = NULL;
1748 floor_obj = NULL; 1952 floor_obj = NULL;
1749 1953
1750 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1954 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1955 {
1751 1956
1752 /* This could be made additive I guess (two lights better than 1957 /* This could be made additive I guess (two lights better than
1753 * one). But if so, it shouldn't be a simple additive - 2 1958 * one). But if so, it shouldn't be a simple additive - 2
1754 * light bulbs do not illuminate twice as far as once since 1959 * light bulbs do not illuminate twice as far as once since
1755 * it is a disapation factor that is squared (or is it cubed?) 1960 * it is a disapation factor that is squared (or is it cubed?)
1756 */ 1961 */
1757 if (tmp->glow_radius > light) light = tmp->glow_radius; 1962 if (tmp->glow_radius > light)
1963 light = tmp->glow_radius;
1758 1964
1759 /* This call is needed in order to update objects the player 1965 /* This call is needed in order to update objects the player
1760 * is standing in that have animations (ie, grass, fire, etc). 1966 * is standing in that have animations (ie, grass, fire, etc).
1761 * However, it also causes the look window to be re-drawn 1967 * However, it also causes the look window to be re-drawn
1762 * 3 times each time the player moves, because many of the 1968 * 3 times each time the player moves, because many of the
1763 * functions the move_player calls eventualy call this. 1969 * functions the move_player calls eventualy call this.
1764 * 1970 *
1765 * Always put the player down for drawing. 1971 * Always put the player down for drawing.
1766 */ 1972 */
1767 if (!tmp->invisible) { 1973 if (!tmp->invisible)
1974 {
1768 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1975 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1976 {
1769 top = tmp->face; 1977 top = tmp->face;
1770 top_obj = tmp; 1978 top_obj = tmp;
1771 } 1979 }
1772 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1980 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1981 {
1773 /* If we got a floor, that means middle and top were below it, 1982 /* If we got a floor, that means middle and top were below it,
1774 * so should not be visible, so we clear them. 1983 * so should not be visible, so we clear them.
1775 */ 1984 */
1776 middle=blank_face; 1985 middle = blank_face;
1777 top=blank_face; 1986 top = blank_face;
1778 floor = tmp->face; 1987 floor = tmp->face;
1779 floor_obj = tmp; 1988 floor_obj = tmp;
1780 } 1989 }
1781 /* Flag anywhere have high priority */ 1990 /* Flag anywhere have high priority */
1782 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1991 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1992 {
1783 middle = tmp->face; 1993 middle = tmp->face;
1784 1994
1785 middle_obj = tmp; 1995 middle_obj = tmp;
1786 anywhere =1; 1996 anywhere = 1;
1787 } 1997 }
1788 /* Find the highest visible face around. If equal 1998 /* Find the highest visible face around. If equal
1789 * visibilities, we still want the one nearer to the 1999 * visibilities, we still want the one nearer to the
1790 * top 2000 * top
1791 */ 2001 */
1792 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 2002 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
2003 {
1793 middle = tmp->face; 2004 middle = tmp->face;
1794 middle_obj = tmp; 2005 middle_obj = tmp;
1795 } 2006 }
1796 } 2007 }
1797 if (tmp==tmp->above) { 2008 if (tmp == tmp->above)
2009 {
1798 LOG(llevError, "Error in structure of map\n"); 2010 LOG (llevError, "Error in structure of map\n");
1799 exit (-1); 2011 exit (-1);
1800 }
1801 2012 }
2013
1802 move_slow |= tmp->move_slow; 2014 move_slow |= tmp->move_slow;
1803 move_block |= tmp->move_block; 2015 move_block |= tmp->move_block;
1804 move_on |= tmp->move_on; 2016 move_on |= tmp->move_on;
1805 move_off |= tmp->move_off; 2017 move_off |= tmp->move_off;
1806 move_allow |= tmp->move_allow; 2018 move_allow |= tmp->move_allow;
1807 2019
1808 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 2020 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1809 flags |= P_IS_ALIVE; 2021 flags |= P_IS_ALIVE;
1810 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 2022 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1811 flags |= P_NO_MAGIC; 2023 flags |= P_NO_MAGIC;
1812 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 2024 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1813 flags |= P_NO_CLERIC; 2025 flags |= P_NO_CLERIC;
1814 if (tmp->type == SAFE_GROUND) 2026 if (tmp->type == SAFE_GROUND)
1815 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; 2027 flags |= P_SAFE;
1816 2028
1817 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 2029 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1818 flags |= P_BLOCKSVIEW; 2030 flags |= P_BLOCKSVIEW;
1819 } /* for stack of objects */ 2031 } /* for stack of objects */
1820 2032
1821 /* we don't want to rely on this function to have accurate flags, but 2033 /* we don't want to rely on this function to have accurate flags, but
1822 * since we're already doing the work, we calculate them here. 2034 * since we're already doing the work, we calculate them here.
1823 * if they don't match, logic is broken someplace. 2035 * if they don't match, logic is broken someplace.
1824 */ 2036 */
1825 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2037 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1826 (!(oldflags & P_NO_ERROR))) { 2038 {
1827 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2039 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1828 m->path, x, y,
1829 (oldflags & ~P_NEED_UPDATE), flags); 2040 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1830 } 2041 }
1831 SET_MAP_FLAGS(m, x, y, flags); 2042 SET_MAP_FLAGS (m, x, y, flags);
1832 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2043 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1833 SET_MAP_MOVE_ON(m, x, y, move_on); 2044 SET_MAP_MOVE_ON (m, x, y, move_on);
1834 SET_MAP_MOVE_OFF(m, x, y, move_off); 2045 SET_MAP_MOVE_OFF (m, x, y, move_off);
1835 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2046 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1836 2047
1837 /* At this point, we have a floor face (if there is a floor), 2048 /* At this point, we have a floor face (if there is a floor),
1838 * and the floor is set - we are not going to touch it at 2049 * and the floor is set - we are not going to touch it at
1839 * this point. 2050 * this point.
1840 * middle contains the highest visibility face. 2051 * middle contains the highest visibility face.
1841 * top contains a player/monster face, if there is one. 2052 * top contains a player/monster face, if there is one.
1842 * 2053 *
1843 * We now need to fill in top.face and/or middle.face. 2054 * We now need to fill in top.face and/or middle.face.
1844 */ 2055 */
1845 2056
1846 /* If the top face also happens to be high visibility, re-do our 2057 /* If the top face also happens to be high visibility, re-do our
1847 * middle face. This should not happen, as we already have the 2058 * middle face. This should not happen, as we already have the
1848 * else statement above so middle should not get set. OTOH, it 2059 * else statement above so middle should not get set. OTOH, it
1849 * may be possible for the faces to match but be different objects. 2060 * may be possible for the faces to match but be different objects.
1850 */ 2061 */
1851 if (top == middle) middle=blank_face; 2062 if (top == middle)
2063 middle = blank_face;
1852 2064
1853 /* There are three posibilities at this point: 2065 /* There are three posibilities at this point:
1854 * 1) top face is set, need middle to be set. 2066 * 1) top face is set, need middle to be set.
1855 * 2) middle is set, need to set top. 2067 * 2) middle is set, need to set top.
1856 * 3) neither middle or top is set - need to set both. 2068 * 3) neither middle or top is set - need to set both.
1857 */ 2069 */
1858 2070
1859 for (tmp=last; tmp; tmp=tmp->below) { 2071 for (tmp = last; tmp; tmp = tmp->below)
2072 {
1860 /* Once we get to a floor, stop, since we already have a floor object */ 2073 /* Once we get to a floor, stop, since we already have a floor object */
1861 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2074 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2075 break;
1862 2076
1863 /* If two top faces are already set, quit processing */ 2077 /* If two top faces are already set, quit processing */
1864 if ((top != blank_face) && (middle != blank_face)) break; 2078 if ((top != blank_face) && (middle != blank_face))
2079 break;
1865 2080
1866 /* Only show visible faces, unless its the editor - show all */ 2081 /* Only show visible faces, unless its the editor - show all */
1867 if (!tmp->invisible || editor) { 2082 if (!tmp->invisible || editor)
2083 {
1868 /* Fill in top if needed */ 2084 /* Fill in top if needed */
1869 if (top == blank_face) { 2085 if (top == blank_face)
2086 {
1870 top = tmp->face; 2087 top = tmp->face;
1871 top_obj = tmp; 2088 top_obj = tmp;
2089 if (top == middle)
1872 if (top == middle) middle=blank_face; 2090 middle = blank_face;
2091 }
1873 } else { 2092 else
2093 {
1874 /* top is already set - we should only get here if 2094 /* top is already set - we should only get here if
1875 * middle is not set 2095 * middle is not set
1876 * 2096 *
1877 * Set the middle face and break out, since there is nothing 2097 * Set the middle face and break out, since there is nothing
1878 * more to fill in. We don't check visiblity here, since 2098 * more to fill in. We don't check visiblity here, since
1879 * 2099 *
1880 */ 2100 */
1881 if (tmp->face != top ) { 2101 if (tmp->face != top)
2102 {
1882 middle = tmp->face; 2103 middle = tmp->face;
1883 middle_obj = tmp; 2104 middle_obj = tmp;
1884 break; 2105 break;
1885 } 2106 }
1886 } 2107 }
1887 } 2108 }
1888 } 2109 }
1889 if (middle == floor) middle = blank_face; 2110 if (middle == floor)
1890 if (top == middle) middle = blank_face; 2111 middle = blank_face;
2112 if (top == middle)
2113 middle = blank_face;
1891 SET_MAP_FACE(m,x,y,top,0); 2114 SET_MAP_FACE (m, x, y, top, 0);
1892 if(top != blank_face) 2115 if (top != blank_face)
1893 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2116 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1894 else 2117 else
1895 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2118 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1896 SET_MAP_FACE(m,x,y,middle,1); 2119 SET_MAP_FACE (m, x, y, middle, 1);
1897 if(middle != blank_face) 2120 if (middle != blank_face)
1898 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2121 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1899 else 2122 else
1900 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2123 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1901 SET_MAP_FACE(m,x,y,floor,2); 2124 SET_MAP_FACE (m, x, y, floor, 2);
1902 if(floor != blank_face) 2125 if (floor != blank_face)
1903 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2126 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1904 else 2127 else
1905 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2128 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1906 SET_MAP_LIGHT(m,x,y,light); 2129 SET_MAP_LIGHT (m, x, y, light);
1907} 2130}
1908 2131
1909 2132
2133void
1910void set_map_reset_time(mapstruct *map) { 2134set_map_reset_time (maptile *map)
2135{
1911 int timeout; 2136 int timeout;
1912 2137
1913 timeout = MAP_RESET_TIMEOUT(map); 2138 timeout = MAP_RESET_TIMEOUT (map);
1914 if (timeout <= 0) 2139 if (timeout <= 0)
1915 timeout = MAP_DEFAULTRESET; 2140 timeout = MAP_DEFAULTRESET;
1916 if (timeout >= MAP_MAXRESET) 2141 if (timeout >= MAP_MAXRESET)
1917 timeout = MAP_MAXRESET; 2142 timeout = MAP_MAXRESET;
1918 MAP_WHEN_RESET(map) = seconds()+timeout; 2143 MAP_WHEN_RESET (map) = seconds () + timeout;
1919} 2144}
1920 2145
1921/* this updates the orig_map->tile_map[tile_num] value after loading 2146/* this updates the orig_map->tile_map[tile_num] value after loading
1922 * the map. It also takes care of linking back the freshly loaded 2147 * the map. It also takes care of linking back the freshly loaded
1923 * maps tile_map values if it tiles back to this one. It returns 2148 * maps tile_map values if it tiles back to this one. It returns
1924 * the value of orig_map->tile_map[tile_num]. It really only does this 2149 * the value of orig_map->tile_map[tile_num]. It really only does this
1925 * so that it is easier for calling functions to verify success. 2150 * so that it is easier for calling functions to verify success.
1926 */ 2151 */
1927 2152
2153static maptile *
1928static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2154load_and_link_tiled_map (maptile *orig_map, int tile_num)
1929{ 2155{
1930 int dest_tile = (tile_num +2) % 4; 2156 int dest_tile = (tile_num + 2) % 4;
1931 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2157 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1932 2158
1933 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2159 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1934 2160
1935 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2161 /* need to do a strcmp here as the orig_map->path is not a shared string */
1936 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2162 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1937 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1938 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2163 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1939 2164
1940 return orig_map->tile_map[tile_num]; 2165 return orig_map->tile_map[tile_num];
1941} 2166}
1942 2167
1943/* this returns TRUE if the coordinates (x,y) are out of 2168/* this returns TRUE if the coordinates (x,y) are out of
1944 * map m. This function also takes into account any 2169 * map m. This function also takes into account any
1945 * tiling considerations, loading adjacant maps as needed. 2170 * tiling considerations, loading adjacant maps as needed.
1948 * This function will recursively call itself for the 2173 * This function will recursively call itself for the
1949 * tiled maps. 2174 * tiled maps.
1950 * 2175 *
1951 * 2176 *
1952 */ 2177 */
2178int
1953int out_of_map(mapstruct *m, int x, int y) 2179out_of_map (maptile *m, int x, int y)
1954{ 2180{
1955 2181
1956 /* If we get passed a null map, this is obviously the 2182 /* If we get passed a null map, this is obviously the
1957 * case. This generally shouldn't happen, but if the 2183 * case. This generally shouldn't happen, but if the
1958 * map loads fail below, it could happen. 2184 * map loads fail below, it could happen.
1959 */ 2185 */
1960 if (!m) return 0; 2186 if (!m)
1961
1962 if (x<0) {
1963 if (!m->tile_path[3]) return 1;
1964 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1965 load_and_link_tiled_map(m, 3);
1966 }
1967 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1968 }
1969 if (x>=MAP_WIDTH(m)) {
1970 if (!m->tile_path[1]) return 1;
1971 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1972 load_and_link_tiled_map(m, 1);
1973 }
1974 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1975 }
1976 if (y<0) {
1977 if (!m->tile_path[0]) return 1;
1978 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1979 load_and_link_tiled_map(m, 0);
1980 }
1981 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1982 }
1983 if (y>=MAP_HEIGHT(m)) {
1984 if (!m->tile_path[2]) return 1;
1985 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1986 load_and_link_tiled_map(m, 2);
1987 }
1988 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1989 }
1990
1991 /* Simple case - coordinates are within this local
1992 * map.
1993 */
1994 return 0; 2187 return 0;
2188
2189 if (x < 0)
2190 {
2191 if (!m->tile_path[3])
2192 return 1;
2193 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2194 {
2195 load_and_link_tiled_map (m, 3);
2196 }
2197 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2198 }
2199 if (x >= MAP_WIDTH (m))
2200 {
2201 if (!m->tile_path[1])
2202 return 1;
2203 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2204 {
2205 load_and_link_tiled_map (m, 1);
2206 }
2207 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2208 }
2209 if (y < 0)
2210 {
2211 if (!m->tile_path[0])
2212 return 1;
2213 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2214 {
2215 load_and_link_tiled_map (m, 0);
2216 }
2217 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2218 }
2219 if (y >= MAP_HEIGHT (m))
2220 {
2221 if (!m->tile_path[2])
2222 return 1;
2223 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2224 {
2225 load_and_link_tiled_map (m, 2);
2226 }
2227 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2228 }
2229
2230 /* Simple case - coordinates are within this local
2231 * map.
2232 */
2233 return 0;
1995} 2234}
1996 2235
1997/* This is basically the same as out_of_map above, but 2236/* This is basically the same as out_of_map above, but
1998 * instead we return NULL if no map is valid (coordinates 2237 * instead we return NULL if no map is valid (coordinates
1999 * out of bounds and no tiled map), otherwise it returns 2238 * out of bounds and no tiled map), otherwise it returns
2000 * the map as that the coordinates are really on, and 2239 * the map as that the coordinates are really on, and
2001 * updates x and y to be the localized coordinates. 2240 * updates x and y to be the localized coordinates.
2002 * Using this is more efficient of calling out_of_map 2241 * Using this is more efficient of calling out_of_map
2003 * and then figuring out what the real map is 2242 * and then figuring out what the real map is
2004 */ 2243 */
2244maptile *
2005mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2245get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2006{ 2246{
2007 2247
2008 if (*x<0) { 2248 if (*x < 0)
2249 {
2009 if (!m->tile_path[3]) return NULL; 2250 if (!m->tile_path[3])
2251 return NULL;
2010 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2252 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2011 load_and_link_tiled_map(m, 3); 2253 load_and_link_tiled_map (m, 3);
2012 2254
2013 *x += MAP_WIDTH(m->tile_map[3]); 2255 *x += MAP_WIDTH (m->tile_map[3]);
2014 return (get_map_from_coord(m->tile_map[3], x, y)); 2256 return (get_map_from_coord (m->tile_map[3], x, y));
2015 } 2257 }
2016 if (*x>=MAP_WIDTH(m)) { 2258 if (*x >= MAP_WIDTH (m))
2259 {
2017 if (!m->tile_path[1]) return NULL; 2260 if (!m->tile_path[1])
2261 return NULL;
2018 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2262 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2019 load_and_link_tiled_map(m, 1); 2263 load_and_link_tiled_map (m, 1);
2020 2264
2021 *x -= MAP_WIDTH(m); 2265 *x -= MAP_WIDTH (m);
2022 return (get_map_from_coord(m->tile_map[1], x, y)); 2266 return (get_map_from_coord (m->tile_map[1], x, y));
2267 }
2268 if (*y < 0)
2023 } 2269 {
2024 if (*y<0) {
2025 if (!m->tile_path[0]) return NULL; 2270 if (!m->tile_path[0])
2271 return NULL;
2026 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2272 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2027 load_and_link_tiled_map(m, 0); 2273 load_and_link_tiled_map (m, 0);
2028 2274
2029 *y += MAP_HEIGHT(m->tile_map[0]); 2275 *y += MAP_HEIGHT (m->tile_map[0]);
2030 return (get_map_from_coord(m->tile_map[0], x, y)); 2276 return (get_map_from_coord (m->tile_map[0], x, y));
2031 } 2277 }
2032 if (*y>=MAP_HEIGHT(m)) { 2278 if (*y >= MAP_HEIGHT (m))
2279 {
2033 if (!m->tile_path[2]) return NULL; 2280 if (!m->tile_path[2])
2281 return NULL;
2034 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2282 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2035 load_and_link_tiled_map(m, 2); 2283 load_and_link_tiled_map (m, 2);
2036 2284
2037 *y -= MAP_HEIGHT(m); 2285 *y -= MAP_HEIGHT (m);
2038 return (get_map_from_coord(m->tile_map[2], x, y)); 2286 return (get_map_from_coord (m->tile_map[2], x, y));
2039 } 2287 }
2040 2288
2041 /* Simple case - coordinates are within this local 2289 /* Simple case - coordinates are within this local
2042 * map. 2290 * map.
2043 */ 2291 */
2044 2292
2045 return m; 2293 return m;
2046} 2294}
2047 2295
2048/** 2296/**
2049 * Return whether map2 is adjacent to map1. If so, store the distance from 2297 * Return whether map2 is adjacent to map1. If so, store the distance from
2050 * map1 to map2 in dx/dy. 2298 * map1 to map2 in dx/dy.
2051 */ 2299 */
2300static int
2052static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2301adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2302{
2053 if (!map1 || !map2) 2303 if (!map1 || !map2)
2054 return 0; 2304 return 0;
2055 2305
2056 if (map1 == map2) { 2306 if (map1 == map2)
2307 {
2057 *dx = 0; 2308 *dx = 0;
2058 *dy = 0; 2309 *dy = 0;
2059 2310
2311 }
2060 } else if (map1->tile_map[0] == map2) { /* up */ 2312 else if (map1->tile_map[0] == map2)
2313 { /* up */
2061 *dx = 0; 2314 *dx = 0;
2062 *dy = -MAP_HEIGHT(map2); 2315 *dy = -MAP_HEIGHT (map2);
2316 }
2063 } else if (map1->tile_map[1] == map2) { /* right */ 2317 else if (map1->tile_map[1] == map2)
2318 { /* right */
2064 *dx = MAP_WIDTH(map1); 2319 *dx = MAP_WIDTH (map1);
2065 *dy = 0; 2320 *dy = 0;
2321 }
2066 } else if (map1->tile_map[2] == map2) { /* down */ 2322 else if (map1->tile_map[2] == map2)
2323 { /* down */
2067 *dx = 0; 2324 *dx = 0;
2068 *dy = MAP_HEIGHT(map1); 2325 *dy = MAP_HEIGHT (map1);
2326 }
2069 } else if (map1->tile_map[3] == map2) { /* left */ 2327 else if (map1->tile_map[3] == map2)
2328 { /* left */
2070 *dx = -MAP_WIDTH(map2); 2329 *dx = -MAP_WIDTH (map2);
2071 *dy = 0; 2330 *dy = 0;
2072 2331
2332 }
2073 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2333 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2334 { /* up right */
2074 *dx = MAP_WIDTH(map1->tile_map[0]); 2335 *dx = MAP_WIDTH (map1->tile_map[0]);
2075 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2336 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2337 }
2076 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2338 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2339 { /* up left */
2077 *dx = -MAP_WIDTH(map2); 2340 *dx = -MAP_WIDTH (map2);
2078 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2341 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2342 }
2079 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2343 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2344 { /* right up */
2080 *dx = MAP_WIDTH(map1); 2345 *dx = MAP_WIDTH (map1);
2081 *dy = -MAP_HEIGHT(map2); 2346 *dy = -MAP_HEIGHT (map2);
2347 }
2082 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2348 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2349 { /* right down */
2083 *dx = MAP_WIDTH(map1); 2350 *dx = MAP_WIDTH (map1);
2084 *dy = MAP_HEIGHT(map1->tile_map[1]); 2351 *dy = MAP_HEIGHT (map1->tile_map[1]);
2352 }
2085 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2353 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2354 { /* down right */
2086 *dx = MAP_WIDTH(map1->tile_map[2]); 2355 *dx = MAP_WIDTH (map1->tile_map[2]);
2087 *dy = MAP_HEIGHT(map1); 2356 *dy = MAP_HEIGHT (map1);
2357 }
2088 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2358 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2359 { /* down left */
2089 *dx = -MAP_WIDTH(map2); 2360 *dx = -MAP_WIDTH (map2);
2090 *dy = MAP_HEIGHT(map1); 2361 *dy = MAP_HEIGHT (map1);
2362 }
2091 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2363 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2364 { /* left up */
2092 *dx = -MAP_WIDTH(map1->tile_map[3]); 2365 *dx = -MAP_WIDTH (map1->tile_map[3]);
2093 *dy = -MAP_HEIGHT(map2); 2366 *dy = -MAP_HEIGHT (map2);
2367 }
2094 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2368 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2369 { /* left down */
2095 *dx = -MAP_WIDTH(map1->tile_map[3]); 2370 *dx = -MAP_WIDTH (map1->tile_map[3]);
2096 *dy = MAP_HEIGHT(map1->tile_map[3]); 2371 *dy = MAP_HEIGHT (map1->tile_map[3]);
2097 2372
2098 } else { /* not "adjacent" enough */ 2373 }
2374 else
2375 { /* not "adjacent" enough */
2099 return 0; 2376 return 0;
2100 } 2377 }
2101 2378
2102 return 1; 2379 return 1;
2103} 2380}
2104 2381
2105/* From map.c 2382/* From map.c
2106 * This is used by get_player to determine where the other 2383 * This is used by get_player to determine where the other
2107 * creature is. get_rangevector takes into account map tiling, 2384 * creature is. get_rangevector takes into account map tiling,
2121 * 2398 *
2122 * currently, the only flag supported (0x1) is don't translate for 2399 * currently, the only flag supported (0x1) is don't translate for
2123 * closest body part of 'op1' 2400 * closest body part of 'op1'
2124 */ 2401 */
2125 2402
2403void
2126void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2404get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2405{
2127 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2406 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2407 {
2128 /* be conservative and fill in _some_ data */ 2408 /* be conservative and fill in _some_ data */
2129 retval->distance = 100000; 2409 retval->distance = 100000;
2130 retval->distance_x = 32767; 2410 retval->distance_x = 32767;
2131 retval->distance_y = 32767; 2411 retval->distance_y = 32767;
2132 retval->direction = 0; 2412 retval->direction = 0;
2133 retval->part = 0; 2413 retval->part = 0;
2134 } else { 2414 }
2415 else
2416 {
2135 object *best; 2417 object *best;
2136 2418
2137 retval->distance_x += op2->x-op1->x; 2419 retval->distance_x += op2->x - op1->x;
2138 retval->distance_y += op2->y-op1->y; 2420 retval->distance_y += op2->y - op1->y;
2139 2421
2140 best = op1; 2422 best = op1;
2141 /* If this is multipart, find the closest part now */ 2423 /* If this is multipart, find the closest part now */
2142 if (!(flags&0x1) && op1->more) { 2424 if (!(flags & 0x1) && op1->more)
2425 {
2143 object *tmp; 2426 object *tmp;
2144 int best_distance = retval->distance_x*retval->distance_x+ 2427 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2145 retval->distance_y*retval->distance_y, tmpi;
2146 2428
2147 /* we just take the offset of the piece to head to figure 2429 /* we just take the offset of the piece to head to figure
2148 * distance instead of doing all that work above again 2430 * distance instead of doing all that work above again
2149 * since the distance fields we set above are positive in the 2431 * since the distance fields we set above are positive in the
2150 * same axis as is used for multipart objects, the simply arithmetic 2432 * same axis as is used for multipart objects, the simply arithmetic
2151 * below works. 2433 * below works.
2152 */ 2434 */
2153 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2435 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2436 {
2154 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2437 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2155 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2438 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2156 if (tmpi < best_distance) { 2439 if (tmpi < best_distance)
2440 {
2157 best_distance = tmpi; 2441 best_distance = tmpi;
2158 best = tmp; 2442 best = tmp;
2159 } 2443 }
2160 } 2444 }
2161 if (best != op1) { 2445 if (best != op1)
2446 {
2162 retval->distance_x += op1->x-best->x; 2447 retval->distance_x += op1->x - best->x;
2163 retval->distance_y += op1->y-best->y; 2448 retval->distance_y += op1->y - best->y;
2164 } 2449 }
2165 } 2450 }
2166 retval->part = best; 2451 retval->part = best;
2167 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2452 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2168 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2453 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2169 } 2454 }
2170} 2455}
2171 2456
2172/* this is basically the same as get_rangevector above, but instead of 2457/* this is basically the same as get_rangevector above, but instead of
2173 * the first parameter being an object, it instead is the map 2458 * the first parameter being an object, it instead is the map
2178 * be more consistant with the above function and also in case they are needed 2463 * be more consistant with the above function and also in case they are needed
2179 * for something in the future. Also, since no object is pasted, the best 2464 * for something in the future. Also, since no object is pasted, the best
2180 * field of the rv_vector is set to NULL. 2465 * field of the rv_vector is set to NULL.
2181 */ 2466 */
2182 2467
2468void
2183void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2469get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2470{
2184 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2471 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2472 {
2185 /* be conservative and fill in _some_ data */ 2473 /* be conservative and fill in _some_ data */
2186 retval->distance = 100000; 2474 retval->distance = 100000;
2187 retval->distance_x = 32767; 2475 retval->distance_x = 32767;
2188 retval->distance_y = 32767; 2476 retval->distance_y = 32767;
2189 retval->direction = 0; 2477 retval->direction = 0;
2190 retval->part = 0; 2478 retval->part = 0;
2191 } else { 2479 }
2480 else
2481 {
2192 retval->distance_x += op2->x-x; 2482 retval->distance_x += op2->x - x;
2193 retval->distance_y += op2->y-y; 2483 retval->distance_y += op2->y - y;
2194 2484
2195 retval->part = NULL; 2485 retval->part = NULL;
2196 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2486 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2197 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2487 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2198 } 2488 }
2199} 2489}
2200 2490
2201/* Returns true of op1 and op2 are effectively on the same map 2491/* Returns true of op1 and op2 are effectively on the same map
2202 * (as related to map tiling). Note that this looks for a path from 2492 * (as related to map tiling). Note that this looks for a path from
2204 * to op1, this will still return false. 2494 * to op1, this will still return false.
2205 * Note we only look one map out to keep the processing simple 2495 * Note we only look one map out to keep the processing simple
2206 * and efficient. This could probably be a macro. 2496 * and efficient. This could probably be a macro.
2207 * MSW 2001-08-05 2497 * MSW 2001-08-05
2208 */ 2498 */
2499int
2209int on_same_map(const object *op1, const object *op2) { 2500on_same_map (const object *op1, const object *op2)
2501{
2210 int dx, dy; 2502 int dx, dy;
2211 2503
2212 return adjacent_map(op1->map, op2->map, &dx, &dy); 2504 return adjacent_map (op1->map, op2->map, &dx, &dy);
2213} 2505}

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