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Comparing deliantra/server/common/map.C (file contents):
Revision 1.16 by root, Wed Aug 30 16:30:37 2006 UTC vs.
Revision 1.27 by root, Fri Sep 8 12:56:42 2006 UTC

1/* 1/*
2 * static char *rcsid_map_c = 2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.16 2006/08/30 16:30:37 root Exp $"; 3 * "$Id: map.C,v 1.27 2006/09/08 12:56:42 root Exp $";
4 */ 4 */
5 5
6/* 6/*
7 CrossFire, A Multiplayer game for X-windows 7 CrossFire, A Multiplayer game for X-windows
8 8
155{ 155{
156 char buf[MAX_BUF]; 156 char buf[MAX_BUF];
157#ifndef WIN32 157#ifndef WIN32
158 char *endbuf; 158 char *endbuf;
159 struct stat statbuf; 159 struct stat statbuf;
160 int mode = 0, i; 160 int mode = 0;
161#endif 161#endif
162 162
163 if (prepend_dir) 163 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 164 strcpy (buf, create_pathname(name));
165 else 165 else
482 op->x += tmp->x; 482 op->x += tmp->x;
483 op->y += tmp->y; 483 op->y += tmp->y;
484 op->head = tmp; 484 op->head = tmp;
485 op->map = m; 485 op->map = m;
486 last->more = op; 486 last->more = op;
487 if (tmp->name != op->name) {
488 if (op->name) free_string(op->name);
489 op->name = add_string(tmp->name); 487 op->name = tmp->name;
490 }
491 if (tmp->title != op->title) {
492 if (op->title) free_string(op->title);
493 op->title = add_string(tmp->title); 488 op->title = tmp->title;
494 }
495 /* we could link all the parts onto tmp, and then just 489 /* we could link all the parts onto tmp, and then just
496 * call insert_ob_in_map once, but the effect is the same, 490 * call insert_ob_in_map once, but the effect is the same,
497 * as insert_ob_in_map will call itself with each part, and 491 * as insert_ob_in_map will call itself with each part, and
498 * the coding is simpler to just to it here with each part. 492 * the coding is simpler to just to it here with each part.
499 */ 493 */
500 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON);
501 } /* for at = tmp->arch->more */ 495 } /* for at = tmp->arch->more */
502 } /* for objects on this space */ 496 } /* for objects on this space */
503} 497}
504 498
505
506
507/* 499/*
508 * Loads (ands parses) the objects into a given map from the specified 500 * Loads (ands parses) the objects into a given map from the specified
509 * file pointer. 501 * file pointer.
510 * mapflags is the same as we get with load_original_map 502 * mapflags is the same as we get with load_original_map
511 */ 503 */
512 504void
513void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 505load_objects (mapstruct *m, object_thawer &fp, int mapflags)
514 int i,j,bufstate=LO_NEWFILE; 506{
507 int i, j;
515 int unique; 508 int unique;
516 object *op, *prev=NULL,*last_more=NULL, *otmp; 509 object *op, *prev = NULL, *last_more = NULL, *otmp;
517 510
518 op=get_object(); 511 op = get_object ();
519 op->map = m; /* To handle buttons correctly */ 512 op->map = m; /* To handle buttons correctly */
520 513
521 while((i = load_object (fp, op, bufstate, mapflags))) { 514 while ((i = load_object (fp, op, mapflags)))
522 /* Since the loading of the map header does not load an object 515 {
523 * anymore, we need to pass LO_NEWFILE for the first object loaded,
524 * and then switch to LO_REPEAT for faster loading.
525 */
526 bufstate = LO_REPEAT;
527
528 /* if the archetype for the object is null, means that we 516 /* if the archetype for the object is null, means that we
529 * got an invalid object. Don't do anything with it - the game 517 * got an invalid object. Don't do anything with it - the game
530 * or editor will not be able to do anything with it either. 518 * or editor will not be able to do anything with it either.
531 */ 519 */
532 if (op->arch==NULL) { 520 if (op->arch == NULL)
521 {
533 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 522 LOG (llevDebug, "Discarding object without arch: %s\n",
523 op->name ? (const char *) op->name : "(null)");
534 continue; 524 continue;
525 }
526
527
528 switch (i)
535 } 529 {
536
537
538 switch(i) {
539 case LL_NORMAL: 530 case LL_NORMAL:
540 /* if we are loading an overlay, put the floors on the bottom */ 531 /* if we are loading an overlay, put the floors on the bottom */
541 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || 532 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
542 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 533 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
543 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 534 insert_ob_in_map (op, m, op,
535 INS_NO_MERGE | INS_NO_WALK_ON |
536 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
544 else 537 else
545 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 538 insert_ob_in_map (op, m, op,
539 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
540 INS_MAP_LOAD);
546 541
547 if (op->inv) 542 if (op->inv)
548 sum_weight(op); 543 sum_weight (op);
549 544
550 prev=op,last_more=op; 545 prev = op, last_more = op;
551 break; 546 break;
552 547
553 case LL_MORE: 548 case LL_MORE:
554 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 549 insert_ob_in_map (op, m, op,
550 INS_NO_MERGE | INS_NO_WALK_ON |
551 INS_ABOVE_FLOOR_ONLY);
555 op->head=prev,last_more->more=op,last_more=op; 552 op->head = prev, last_more->more = op, last_more = op;
556 break; 553 break;
557 } 554 }
555
558 if (mapflags & MAP_STYLE) { 556 if (mapflags & MAP_STYLE)
559 remove_from_active_list(op); 557 remove_from_active_list (op);
560 } 558
561 op=get_object(); 559 op = get_object ();
562 op->map = m; 560 op->map = m;
563 } 561 }
562
564 for (i=0;i<m->width;i++){ 563 for (i = 0; i < m->width; i++)
564 {
565 for (j=0;j<m->height;j++){ 565 for (j = 0; j < m->height; j++)
566 {
566 unique =0; 567 unique = 0;
567 /* check for unique items, or unique squares */ 568 /* check for unique items, or unique squares */
568 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 569 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
569 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 570 {
571 if (QUERY_FLAG (otmp, FLAG_UNIQUE)
572 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
570 unique = 1; 573 unique = 1;
571 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 574 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
572 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 575 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
573 } 576 }
574 } 577 }
575 } 578 }
579
576 free_object(op); 580 free_object (op);
577 link_multipart_objects(m); 581 link_multipart_objects (m);
578} 582}
579 583
580/* This saves all the objects on the map in a non destructive fashion. 584/* This saves all the objects on the map in a non destructive fashion.
581 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 585 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
582 * and we only save the head of multi part objects - this is needed 586 * and we only save the head of multi part objects - this is needed
618 * Modified to no longer take a path option which was not being 622 * Modified to no longer take a path option which was not being
619 * used anyways. MSW 2001-07-01 623 * used anyways. MSW 2001-07-01
620 */ 624 */
621 625
622mapstruct *get_linked_map(void) { 626mapstruct *get_linked_map(void) {
623 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct)); 627 mapstruct *map = new mapstruct;
624 mapstruct *mp; 628 mapstruct *mp;
625
626 if(map==NULL)
627 fatal(OUT_OF_MEMORY);
628 629
629 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 630 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
630 if(mp==NULL) 631 if(mp==NULL)
631 first_map=map; 632 first_map=map;
632 else 633 else
703 number_of_entries++; 704 number_of_entries++;
704 if (p) p++; 705 if (p) p++;
705 } 706 }
706 p=shop_string; 707 p=shop_string;
707 strip_endline(p); 708 strip_endline(p);
708 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 709 items = new shopitems [number_of_entries + 1];
709 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
710 for (i=0; i<number_of_entries; i++) { 710 for (i=0; i<number_of_entries; i++) {
711 if (!p) { 711 if (!p) {
712 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 712 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
713 break; 713 break;
714 } 714 }
815 value = NULL; 815 value = NULL;
816 break; 816 break;
817 } 817 }
818 } 818 }
819 } 819 }
820
820 if (!end) { 821 if (!end) {
821 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 822 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n",
822 buf); 823 buf);
823 return 1; 824 return 1;
824 } 825 }
825
826 826
827 /* key is the field name, value is what it should be set 827 /* key is the field name, value is what it should be set
828 * to. We've already done the work to null terminate key, 828 * to. We've already done the work to null terminate key,
829 * and strip off any leading spaces for both of these. 829 * and strip off any leading spaces for both of these.
830 * We have not touched the newline at the end of the line - 830 * We have not touched the newline at the end of the line -
888 * what really should be used. 888 * what really should be used.
889 */ 889 */
890 else if (!strcmp(key,"oid")) { 890 else if (!strcmp(key,"oid")) {
891 fp.get (m, atoi(value)); 891 fp.get (m, atoi(value));
892 } else if (!strcmp(key, "attach")) { 892 } else if (!strcmp(key, "attach")) {
893 m->attach = add_string (value); 893 m->attach = value;
894 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 894 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) {
895 m->enter_x = atoi(value); 895 m->enter_x = atoi(value);
896 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 896 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) {
897 m->enter_y = atoi(value); 897 m->enter_y = atoi(value);
898 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 898 } else if (!strcmp(key,"x") || !strcmp(key, "width")) {
1010 1010
1011mapstruct *load_original_map(const char *filename, int flags) { 1011mapstruct *load_original_map(const char *filename, int flags) {
1012 mapstruct *m; 1012 mapstruct *m;
1013 char pathname[MAX_BUF]; 1013 char pathname[MAX_BUF];
1014 1014
1015 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1016 if (flags & MAP_PLAYER_UNIQUE) 1015 if (flags & MAP_PLAYER_UNIQUE)
1017 strcpy(pathname, filename); 1016 strcpy(pathname, filename);
1018 else if (flags & MAP_OVERLAY) 1017 else if (flags & MAP_OVERLAY)
1019 strcpy(pathname, create_overlay_pathname(filename)); 1018 strcpy(pathname, create_overlay_pathname(filename));
1020 else 1019 else
1021 strcpy(pathname, create_pathname(filename)); 1020 strcpy(pathname, create_pathname(filename));
1022 1021
1022 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1023
1023 object_thawer thawer (pathname); 1024 object_thawer thawer (pathname);
1024 1025
1025 if (!thawer) 1026 if (!thawer)
1026 return 0; 1027 return 0;
1027 1028
1053 * Return the map object we load into (this can change from the passed 1054 * Return the map object we load into (this can change from the passed
1054 * option if we can't find the original map) 1055 * option if we can't find the original map)
1055 */ 1056 */
1056 1057
1057static mapstruct *load_temporary_map(mapstruct *m) { 1058static mapstruct *load_temporary_map(mapstruct *m) {
1058 int comp;
1059 char buf[MAX_BUF]; 1059 char buf[MAX_BUF];
1060 1060
1061 if (!m->tmpname) { 1061 if (!m->tmpname) {
1062 LOG(llevError, "No temporary filename for map %s\n", m->path); 1062 LOG(llevError, "No temporary filename for map %s\n", m->path);
1063 strcpy(buf, m->path); 1063 strcpy(buf, m->path);
1179 return; 1179 return;
1180 1180
1181 m->in_memory=MAP_LOADING; 1181 m->in_memory=MAP_LOADING;
1182 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1182 if (m->tmpname == NULL) /* if we have loaded unique items from */
1183 delete_unique_items(m); /* original map before, don't duplicate them */ 1183 delete_unique_items(m); /* original map before, don't duplicate them */
1184 load_object(thawer, NULL, LO_NOREAD,0);
1185 load_objects (m, thawer, 0); 1184 load_objects (m, thawer, 0);
1186 1185
1187 m->in_memory=MAP_IN_MEMORY; 1186 m->in_memory=MAP_IN_MEMORY;
1188} 1187}
1189 1188
1198 */ 1197 */
1199 1198
1200int 1199int
1201new_save_map (mapstruct * m, int flag) 1200new_save_map (mapstruct * m, int flag)
1202{ 1201{
1203 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1202 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1204 int i; 1203 int i;
1205 1204
1206 if (flag && !*m->path) 1205 if (flag && !*m->path)
1207 { 1206 {
1208 LOG (llevError, "Tried to save map without path.\n"); 1207 LOG (llevError, "Tried to save map without path.\n");
1225 } 1224 }
1226 else 1225 else
1227 { 1226 {
1228 if (!m->tmpname) 1227 if (!m->tmpname)
1229 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1228 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1229
1230 strcpy (filename, m->tmpname); 1230 strcpy (filename, m->tmpname);
1231 } 1231 }
1232 1232
1233 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1233 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1234 m->in_memory = MAP_SAVING; 1234 m->in_memory = MAP_SAVING;
1235 1235
1236 object_freezer fp (filename); 1236 object_freezer freezer;
1237 1237
1238 /* legacy */ 1238 /* legacy */
1239 fprintf (fp, "arch map\n"); 1239 fprintf (freezer, "arch map\n");
1240 if (m->name) 1240 if (m->name)
1241 fprintf (fp, "name %s\n", m->name); 1241 fprintf (freezer, "name %s\n", m->name);
1242 if (!flag) 1242 if (!flag)
1243 fprintf (fp, "swap_time %d\n", m->swap_time); 1243 fprintf (freezer, "swap_time %d\n", m->swap_time);
1244 if (m->reset_timeout) 1244 if (m->reset_timeout)
1245 fprintf (fp, "reset_timeout %d\n", m->reset_timeout); 1245 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1246 if (m->fixed_resettime) 1246 if (m->fixed_resettime)
1247 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 1247 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1248 /* we unfortunately have no idea if this is a value the creator set 1248 /* we unfortunately have no idea if this is a value the creator set
1249 * or a difficulty value we generated when the map was first loaded 1249 * or a difficulty value we generated when the map was first loaded
1250 */ 1250 */
1251 if (m->difficulty) 1251 if (m->difficulty)
1252 fprintf (fp, "difficulty %d\n", m->difficulty); 1252 fprintf (freezer, "difficulty %d\n", m->difficulty);
1253 if (m->region) 1253 if (m->region)
1254 fprintf (fp, "region %s\n", m->region->name); 1254 fprintf (freezer, "region %s\n", m->region->name);
1255 if (m->shopitems) 1255 if (m->shopitems)
1256 { 1256 {
1257 print_shop_string (m, shop); 1257 print_shop_string (m, shop);
1258 fprintf (fp, "shopitems %s\n", shop); 1258 fprintf (freezer, "shopitems %s\n", shop);
1259 } 1259 }
1260 if (m->shopgreed) 1260 if (m->shopgreed)
1261 fprintf (fp, "shopgreed %f\n", m->shopgreed); 1261 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1262#ifndef WIN32 1262#ifndef WIN32
1263 if (m->shopmin) 1263 if (m->shopmin)
1264 fprintf (fp, "shopmin %llu\n", m->shopmin); 1264 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1265 if (m->shopmax) 1265 if (m->shopmax)
1266 fprintf (fp, "shopmax %llu\n", m->shopmax); 1266 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1267#else 1267#else
1268 if (m->shopmin) 1268 if (m->shopmin)
1269 fprintf (fp, "shopmin %I64u\n", m->shopmin); 1269 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1270 if (m->shopmax) 1270 if (m->shopmax)
1271 fprintf (fp, "shopmax %I64u\n", m->shopmax); 1271 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1272#endif 1272#endif
1273 if (m->shoprace) 1273 if (m->shoprace)
1274 fprintf (fp, "shoprace %s\n", m->shoprace); 1274 fprintf (freezer, "shoprace %s\n", m->shoprace);
1275 if (m->darkness) 1275 if (m->darkness)
1276 fprintf (fp, "darkness %d\n", m->darkness); 1276 fprintf (freezer, "darkness %d\n", m->darkness);
1277 if (m->width) 1277 if (m->width)
1278 fprintf (fp, "width %d\n", m->width); 1278 fprintf (freezer, "width %d\n", m->width);
1279 if (m->height) 1279 if (m->height)
1280 fprintf (fp, "height %d\n", m->height); 1280 fprintf (freezer, "height %d\n", m->height);
1281 if (m->enter_x) 1281 if (m->enter_x)
1282 fprintf (fp, "enter_x %d\n", m->enter_x); 1282 fprintf (freezer, "enter_x %d\n", m->enter_x);
1283 if (m->enter_y) 1283 if (m->enter_y)
1284 fprintf (fp, "enter_y %d\n", m->enter_y); 1284 fprintf (freezer, "enter_y %d\n", m->enter_y);
1285 if (m->msg) 1285 if (m->msg)
1286 fprintf (fp, "msg\n%sendmsg\n", m->msg); 1286 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1287 if (m->maplore) 1287 if (m->maplore)
1288 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); 1288 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1289 if (m->unique) 1289 if (m->unique)
1290 fprintf (fp, "unique %d\n", m->unique); 1290 fprintf (freezer, "unique %d\n", m->unique);
1291 if (m->templatemap) 1291 if (m->templatemap)
1292 fprintf (fp, "template %d\n", m->templatemap); 1292 fprintf (freezer, "template %d\n", m->templatemap);
1293 if (m->outdoor) 1293 if (m->outdoor)
1294 fprintf (fp, "outdoor %d\n", m->outdoor); 1294 fprintf (freezer, "outdoor %d\n", m->outdoor);
1295 if (m->temp) 1295 if (m->temp)
1296 fprintf (fp, "temp %d\n", m->temp); 1296 fprintf (freezer, "temp %d\n", m->temp);
1297 if (m->pressure) 1297 if (m->pressure)
1298 fprintf (fp, "pressure %d\n", m->pressure); 1298 fprintf (freezer, "pressure %d\n", m->pressure);
1299 if (m->humid) 1299 if (m->humid)
1300 fprintf (fp, "humid %d\n", m->humid); 1300 fprintf (freezer, "humid %d\n", m->humid);
1301 if (m->windspeed) 1301 if (m->windspeed)
1302 fprintf (fp, "windspeed %d\n", m->windspeed); 1302 fprintf (freezer, "windspeed %d\n", m->windspeed);
1303 if (m->winddir) 1303 if (m->winddir)
1304 fprintf (fp, "winddir %d\n", m->winddir); 1304 fprintf (freezer, "winddir %d\n", m->winddir);
1305 if (m->sky) 1305 if (m->sky)
1306 fprintf (fp, "sky %d\n", m->sky); 1306 fprintf (freezer, "sky %d\n", m->sky);
1307 if (m->nosmooth) 1307 if (m->nosmooth)
1308 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1308 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1309 1309
1310 /* Save any tiling information, except on overlays */ 1310 /* Save any tiling information, except on overlays */
1311 if (flag != 2) 1311 if (flag != 2)
1312 for (i = 0; i < 4; i++) 1312 for (i = 0; i < 4; i++)
1313 if (m->tile_path[i]) 1313 if (m->tile_path[i])
1314 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1314 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1315 1315
1316 fp.put (m); 1316 freezer.put (m);
1317 fprintf (fp, "end\n"); 1317 fprintf (freezer, "end\n");
1318 1318
1319 /* In the game save unique items in the different file, but 1319 /* In the game save unique items in the different file, but
1320 * in the editor save them to the normal map file. 1320 * in the editor save them to the normal map file.
1321 * If unique map, save files in the proper destination (set by 1321 * If unique map, save files in the proper destination (set by
1322 * player) 1322 * player)
1323 */ 1323 */
1324 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) 1324 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1325 { 1325 {
1326 object_freezer unique;
1327
1328 if (flag == 2)
1329 save_objects (m, freezer, unique, 2);
1330 else
1331 save_objects (m, freezer, unique, 0);
1332
1326 sprintf (buf, "%s.v00", create_items_path (m->path)); 1333 sprintf (buf, "%s.v00", create_items_path (m->path));
1327 1334
1328 object_freezer fp2 (buf); 1335 unique.save (buf);
1329
1330 if (flag == 2)
1331 save_objects (m, fp, fp2, 2);
1332 else
1333 save_objects (m, fp, fp2, 0);
1334 } 1336 }
1335 else 1337 else
1336 { /* save same file when not playing, like in editor */ 1338 { /* save same file when not playing, like in editor */
1337 save_objects (m, fp, fp, 0); 1339 save_objects (m, freezer, freezer, 0);
1338 } 1340 }
1341
1342 freezer.save (filename);
1339 1343
1340 return 0; 1344 return 0;
1341} 1345}
1342 1346
1343 1347
1388 clean_object(op); 1392 clean_object(op);
1389 remove_ob(op); 1393 remove_ob(op);
1390 free_object(op); 1394 free_object(op);
1391 } 1395 }
1392 } 1396 }
1393#ifdef MANY_CORES
1394 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1395 * an item on that map was not saved - look for that condition and die as appropriate -
1396 * this leaves more of the map data intact for better debugging.
1397 */
1398 for (op=objects; op!=NULL; op=op->next) {
1399 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1400 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1401 abort();
1402 }
1403 }
1404#endif
1405} 1397}
1406 1398
1407/* 1399/*
1408 * Frees everything allocated by the given mapstructure. 1400 * Frees everything allocated by the given mapstructure.
1409 * don't free tmpname - our caller is left to do that 1401 * don't free tmpname - our caller is left to do that
1419 if (flag && m->spaces) free_all_objects(m); 1411 if (flag && m->spaces) free_all_objects(m);
1420 if (m->name) FREE_AND_CLEAR(m->name); 1412 if (m->name) FREE_AND_CLEAR(m->name);
1421 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1413 if (m->spaces) FREE_AND_CLEAR(m->spaces);
1422 if (m->msg) FREE_AND_CLEAR(m->msg); 1414 if (m->msg) FREE_AND_CLEAR(m->msg);
1423 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1415 if (m->maplore) FREE_AND_CLEAR(m->maplore);
1424 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1416 if (m->shopitems) delete [] m->shopitems; m->shopitems = 0;
1425 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1417 if (m->shoprace) FREE_AND_CLEAR(m->shoprace);
1426 if (m->buttons) 1418 if (m->buttons)
1427 free_objectlinkpt(m->buttons); 1419 free_objectlinkpt(m->buttons);
1428 m->buttons = NULL; 1420 m->buttons = NULL;
1429 for (i=0; i<4; i++) { 1421 for (i=0; i<4; i++) {
1489 m->path); 1481 m->path);
1490 } 1482 }
1491 else 1483 else
1492 last->next = m->next; 1484 last->next = m->next;
1493 1485
1494 free (m); 1486 delete m;
1495} 1487}
1496 1488
1497 1489
1498 1490
1499/* 1491/*
1542 if (flags & MAP_PLAYER_UNIQUE) 1534 if (flags & MAP_PLAYER_UNIQUE)
1543 LOG(llevDebug, "Trying to load map %s.\n", name); 1535 LOG(llevDebug, "Trying to load map %s.\n", name);
1544 else 1536 else
1545 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1537 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1546 1538
1539 //eval_pv ("$x = Event::time", 1);//D
1547 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1540 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1548 return (NULL); 1541 return (NULL);
1542 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1549 1543
1550 fix_auto_apply(m); /* Chests which open as default */ 1544 fix_auto_apply(m); /* Chests which open as default */
1551 1545
1552 /* If a player unique map, no extra unique object file to load. 1546 /* If a player unique map, no extra unique object file to load.
1553 * if from the editor, likewise. 1547 * if from the editor, likewise.
1554 */ 1548 */
1555 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1549 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1556 load_unique_objects(m); 1550 load_unique_objects(m);
1557 1551
1558 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1552 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1559 m=load_overlay_map(name, m); 1553 m=load_overlay_map(name, m);
1560 if (m==NULL) 1554 if (m==NULL)
1611 */ 1605 */
1612 1606
1613int calculate_difficulty(mapstruct *m) { 1607int calculate_difficulty(mapstruct *m) {
1614 object *op; 1608 object *op;
1615 archetype *at; 1609 archetype *at;
1616 int x, y, i, diff; 1610 int x, y, i;
1617 long monster_cnt = 0; 1611 long monster_cnt = 0;
1618 double avgexp = 0; 1612 double avgexp = 0;
1619 sint64 total_exp = 0; 1613 sint64 total_exp = 0;
1620 1614
1621 if (MAP_DIFFICULTY (m)) 1615 if (MAP_DIFFICULTY (m))

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