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Comparing deliantra/server/common/map.C (file contents):
Revision 1.27 by root, Fri Sep 8 12:56:42 2006 UTC vs.
Revision 1.35 by root, Sun Dec 10 01:16:27 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.27 2006/09/08 12:56:42 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */ 29#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 30# include <unistd.h>
36#endif /* win32 */ 31#endif /* win32 */
37 32
38#include "path.h" 33#include "path.h"
39 34
40 35
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 36/*
44 * Returns the mapstruct which has a name matching the given argument. 37 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 38 * return NULL if no match is found.
46 */ 39 */
47 40
41maptile *
48mapstruct *has_been_loaded (const char *name) { 42has_been_loaded (const char *name)
49 mapstruct *map; 43{
44 maptile *map;
50 45
51 if (!name || !*name) 46 if (!name || !*name)
52 return 0; 47 return 0;
53 for (map = first_map; map; map = map->next) 48 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 49 if (!strcmp (name, map->path))
55 break; 50 break;
56 return (map); 51 return (map);
57} 52}
58 53
59/* 54/*
60 * This makes a path absolute outside the world of Crossfire. 55 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 56 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 57 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 58 * it really should be called create_mapname
64 */ 59 */
65 60
61const char *
66const char *create_pathname (const char *name) { 62create_pathname (const char *name)
63{
67 static char buf[MAX_BUF]; 64 static char buf[MAX_BUF];
68 65
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 66 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 67 * someplace else in the code? msw 2-17-97
71 */ 68 */
72 if (*name == '/') 69 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 71 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 72 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 73 return (buf);
77} 74}
78 75
79/* 76/*
80 * same as create_pathname, but for the overlay maps. 77 * same as create_pathname, but for the overlay maps.
81 */ 78 */
82 79
80const char *
83const char *create_overlay_pathname (const char *name) { 81create_overlay_pathname (const char *name)
82{
84 static char buf[MAX_BUF]; 83 static char buf[MAX_BUF];
85 84
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 85 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 86 * someplace else in the code? msw 2-17-97
88 */ 87 */
89 if (*name == '/') 88 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 90 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 91 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 92 return (buf);
94} 93}
95 94
96/* 95/*
97 * same as create_pathname, but for the template maps. 96 * same as create_pathname, but for the template maps.
98 */ 97 */
99 98
99const char *
100const char *create_template_pathname (const char *name) { 100create_template_pathname (const char *name)
101{
101 static char buf[MAX_BUF]; 102 static char buf[MAX_BUF];
102 103
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 104 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 105 * someplace else in the code? msw 2-17-97
105 */ 106 */
106 if (*name == '/') 107 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 109 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 110 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 111 return (buf);
111} 112}
112 113
113/* 114/*
114 * This makes absolute path to the itemfile where unique objects 115 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 116 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 117 * files than full directory structure, but if this is problem it can
117 * be changed. 118 * be changed.
118 */ 119 */
120static const char *
119static const char *create_items_path (const char *s) { 121create_items_path (const char *s)
122{
120 static char buf[MAX_BUF]; 123 static char buf[MAX_BUF];
121 char *t; 124 char *t;
122 125
126 if (*s == '/')
127 s++;
128
129 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
130
131 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 132 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 133 *t = '@';
131 else 134 else
132 *t = *s; 135 *t = *s;
133 *t = 0; 136 *t = 0;
134 return (buf); 137 return (buf);
135} 138}
136 139
137 140
138/* 141/*
139 * This function checks if a file with the given path exists. 142 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 152 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 153 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 154 * that seems to be missing the prepend_dir processing
152 */ 155 */
153 156
157int
154int check_path (const char *name, int prepend_dir) 158check_path (const char *name, int prepend_dir)
155{ 159{
156 char buf[MAX_BUF]; 160 char buf[MAX_BUF];
161
157#ifndef WIN32 162#ifndef WIN32
158 char *endbuf; 163 char *endbuf;
159 struct stat statbuf; 164 struct stat statbuf;
160 int mode = 0; 165 int mode = 0;
161#endif 166#endif
162 167
163 if (prepend_dir) 168 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 169 strcpy (buf, create_pathname (name));
165 else 170 else
166 strcpy(buf, name); 171 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */ 172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0)); 173 return (_access (buf, 0));
169#else 174#else
170 175
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 176 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 177 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 178 * Can not use strcat because we need to cycle through
174 * all the names. 179 * all the names.
175 */ 180 */
176 endbuf = buf + strlen(buf); 181 endbuf = buf + strlen (buf);
177 182
178 if (stat (buf, &statbuf)) 183 if (stat (buf, &statbuf))
179 return -1; 184 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 185 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 186 return (-1);
182 187
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 188 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 189 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 190 mode |= 4;
187 191
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 194 mode |= 2;
192 195
193 return (mode); 196 return (mode);
194#endif 197#endif
195} 198}
196 199
197/* 200/*
198 * Prints out debug-information about a map. 201 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 202 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 203 * necessary to make sure the information is in fact logged.
201 */ 204 */
202 205
203void dump_map(const mapstruct *m) { 206void
207dump_map (const maptile *m)
208{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 211
209 if(m->msg!=NULL) 212 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 213 LOG (llevError, "Message:\n%s", m->msg);
211 214
212 if(m->maplore!=NULL) 215 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 216 LOG (llevError, "Lore:\n%s", m->maplore);
214 217
215 if(m->tmpname!=NULL) 218 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 219 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 220
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 221 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 222 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 223}
221 224
222/* 225/*
223 * Prints out debug-information about all maps. 226 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 227 * This basically just goes through all the maps and calls
225 * dump_map on each one. 228 * dump_map on each one.
226 */ 229 */
227 230
231void
228void dump_all_maps(void) { 232dump_all_maps (void)
229 mapstruct *m; 233{
234 maptile *m;
235
230 for(m=first_map;m!=NULL;m=m->next) { 236 for (m = first_map; m != NULL; m = m->next)
237 {
231 dump_map(m); 238 dump_map (m);
232 } 239 }
233} 240}
234 241
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 242/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 243 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 244 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 247 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 248 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 249 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 250 * don't expect to insert/remove anything from those spaces.
244 */ 251 */
252int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
246{ 254{
247 sint16 newx, newy; 255 sint16 newx, newy;
248 int retval=0; 256 int retval = 0;
249 mapstruct *mp; 257 maptile *mp;
250 258
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 259 if (out_of_map (oldmap, x, y))
260 return P_OUT_OF_MAP;
252 newx = x; 261 newx = x;
253 newy = y; 262 newy = y;
254 mp = get_map_from_coord(oldmap, &newx, &newy); 263 mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap) 264 if (mp != oldmap)
256 retval |= P_NEW_MAP; 265 retval |= P_NEW_MAP;
257 if (newmap) *newmap = mp; 266 if (newmap)
267 *newmap = mp;
268 if (nx)
258 if (nx) *nx = newx; 269 *nx = newx;
270 if (ny)
259 if (ny) *ny = newy; 271 *ny = newy;
272
260 retval |= mp->spaces[newx + mp->width * newy].flags; 273 retval |= mp->spaces[newx + mp->width * newy].flags;
261 274
262 if (retval & P_SAFE)
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval; 275 return retval;
266} 276}
267
268 277
269/* 278/*
270 * Returns true if the given coordinate is blocked except by the 279 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 280 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 281 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 285 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 286 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 287 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 288 * by the caller.
280 */ 289 */
281 290int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 291blocked_link (object *ob, maptile *m, int sx, int sy)
292{
283 object *tmp; 293 object *tmp;
284 int mflags, blocked; 294 int mflags, blocked;
285 295
286 /* Make sure the coordinates are valid - they should be, as caller should 296 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 297 * have already checked this.
288 */ 298 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 299 if (OUT_OF_REAL_MAP (m, sx, sy))
300 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 301 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 302 return 1;
292 } 303 }
293 304
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 305 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 306 * directly.
296 */ 307 */
297 mflags = m->spaces[sx + m->width * sy].flags; 308 mflags = m->spaces[sx + m->width * sy].flags;
298 309
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 311
301 /* If space is currently not blocked by anything, no need to 312 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 313 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 314 * things we need to do for players.
304 */ 315 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 316 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
317 return 0;
306 318
307 /* if there isn't anytyhing alive on this space, and this space isn't 319 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 320 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 321 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 322 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 323 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 324 * let the player through (inventory checkers for example)
313 */ 325 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 326 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
327 return 0;
315 328
316 if(ob->head != NULL) 329 if (ob->head != NULL)
317 ob=ob->head; 330 ob = ob->head;
318 331
319 /* We basically go through the stack of objects, and if there is 332 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 333 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 334 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 335 * ob is blocking it, so return 0.
323 */ 336 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
338 {
325 339
326 /* This must be before the checks below. Code for inventory checkers. */ 340 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 {
328 /* If last_sp is set, the player/monster needs an object, 343 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 344 * so we check for it. If they don't have it, they can't
330 * pass through this space. 345 * pass through this space.
331 */ 346 */
332 if (tmp->last_sp) { 347 if (tmp->last_sp)
348 {
333 if (check_inv_recursive(ob,tmp)==NULL) 349 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 350 return 1;
335 else 351 else
336 continue; 352 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 353 }
346 } /* if check_inv */
347 else { 354 else
355 {
356 /* In this case, the player must not have the object -
357 * if they do, they can't pass through.
358 */
359 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
360 return 1;
361 else
362 continue;
363 }
364 } /* if check_inv */
365 else
366 {
348 /* Broke apart a big nasty if into several here to make 367 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 368 * this more readable. first check - if the space blocks
350 * movement, can't move here. 369 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 370 * second - if a monster, can't move there, unles it is a
352 * hidden dm 371 * hidden dm
353 */ 372 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 373 if (OB_MOVE_BLOCK (ob, tmp))
374 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 375 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 376 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 377 return 1;
358 } 378 }
359 379
360 } 380 }
361 return 0; 381 return 0;
362} 382}
363 383
364 384
365/* 385/*
366 * Returns true if the given object can't fit in the given spot. 386 * Returns true if the given object can't fit in the given spot.
387 * Note this used to be arch_blocked, but with new movement 407 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 408 * code, we need to have actual object to check its move_type
389 * against the move_block values. 409 * against the move_block values.
390 */ 410 */
391 411
412int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{
393 archetype *tmp; 415 archetype *tmp;
394 int flag; 416 int flag;
395 mapstruct *m1; 417 maptile *m1;
396 sint16 sx, sy; 418 sint16 sx, sy;
397 419
398 if(ob==NULL) { 420 if (ob == NULL)
421 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 422 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 423 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP;
401 425
402 /* don't have object, so don't know what types would block */ 426 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
404 } 428 }
405 429
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
431 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 433
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 434 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 435 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE;
411 438
412 /* find_first_free_spot() calls this function. However, often 439 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 440 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 442 */
416 443
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
445 continue;
418 446
419 /* Note it is intentional that we check ob - the movement type of the 447 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 448 * head of the object should correspond for the entire object.
421 */ 449 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
423 return AB_NO_PASS; 451 return AB_NO_PASS;
424 452
425 } 453 }
426 return 0; 454 return 0;
427} 455}
428 456
429/* When the map is loaded, load_object does not actually insert objects 457/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 458 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 459 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 460 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 461 * This is needed so that we can update the containers weight.
434 */ 462 */
435 463
464void
436void fix_container(object *container) 465fix_container (object *container)
437{ 466{
438 object *tmp=container->inv, *next; 467 object *tmp = container->inv, *next;
439 468
440 container->inv=NULL; 469 container->inv = NULL;
441 while (tmp!=NULL) { 470 while (tmp != NULL)
471 {
442 next = tmp->below; 472 next = tmp->below;
443 if (tmp->inv) 473 if (tmp->inv)
444 fix_container(tmp); 474 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 475 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 476 tmp = next;
447 } 477 }
448 /* sum_weight will go through and calculate what all the containers are 478 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 479 * carrying.
450 */ 480 */
451 sum_weight(container); 481 sum_weight (container);
452} 482}
453 483
454/* link_multipart_objects go through all the objects on the map looking 484/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 485 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 486 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 487 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 488 * the more sections and not re-add sections for them.
459 */ 489 */
460 490
461static void link_multipart_objects(mapstruct *m) 491static void
492link_multipart_objects (maptile *m)
462{ 493{
463 int x,y; 494 int x, y;
464 object *tmp, *op, *last, *above; 495 object *tmp, *op, *last, *above;
465 archetype *at; 496 archetype *at;
466 497
467 for(x=0;x<MAP_WIDTH(m);x++) 498 for (x = 0; x < MAP_WIDTH (m); x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 499 for (y = 0; y < MAP_HEIGHT (m); y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
501 {
470 above=tmp->above; 502 above = tmp->above;
471 503
472 /* already multipart - don't do anything more */ 504 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 505 if (tmp->head || tmp->more)
506 continue;
474 507
475 /* If there is nothing more to this object, this for loop 508 /* If there is nothing more to this object, this for loop
476 * won't do anything. 509 * won't do anything.
477 */ 510 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 511 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
512 {
479 op = arch_to_object(at); 513 op = arch_to_object (at);
480 514
481 /* update x,y coordinates */ 515 /* update x,y coordinates */
482 op->x += tmp->x; 516 op->x += tmp->x;
483 op->y += tmp->y; 517 op->y += tmp->y;
484 op->head = tmp; 518 op->head = tmp;
485 op->map = m; 519 op->map = m;
486 last->more = op; 520 last->more = op;
487 op->name = tmp->name; 521 op->name = tmp->name;
488 op->title = tmp->title; 522 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just 523 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same, 524 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and 525 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part. 526 * the coding is simpler to just to it here with each part.
493 */ 527 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 528 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 529 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 530 } /* for objects on this space */
497} 531}
498 532
499/* 533/*
500 * Loads (ands parses) the objects into a given map from the specified 534 * Loads (ands parses) the objects into a given map from the specified
501 * file pointer. 535 * file pointer.
502 * mapflags is the same as we get with load_original_map 536 * mapflags is the same as we get with load_original_map
503 */ 537 */
504void 538void
505load_objects (mapstruct *m, object_thawer &fp, int mapflags) 539load_objects (maptile *m, object_thawer & fp, int mapflags)
506{ 540{
507 int i, j; 541 int i, j;
508 int unique; 542 int unique;
509 object *op, *prev = NULL, *last_more = NULL, *otmp; 543 object *op, *prev = NULL, *last_more = NULL, *otmp;
510 544
517 * got an invalid object. Don't do anything with it - the game 551 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 552 * or editor will not be able to do anything with it either.
519 */ 553 */
520 if (op->arch == NULL) 554 if (op->arch == NULL)
521 { 555 {
522 LOG (llevDebug, "Discarding object without arch: %s\n", 556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
523 op->name ? (const char *) op->name : "(null)");
524 continue; 557 continue;
525 } 558 }
526 559
527 560
528 switch (i) 561 switch (i)
529 { 562 {
530 case LL_NORMAL: 563 case LL_NORMAL:
531 /* if we are loading an overlay, put the floors on the bottom */ 564 /* if we are loading an overlay, put the floors on the bottom */
532 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
533 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
534 insert_ob_in_map (op, m, op, 566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
535 INS_NO_MERGE | INS_NO_WALK_ON |
536 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
537 else 567 else
538 insert_ob_in_map (op, m, op, 568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
539 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
540 INS_MAP_LOAD);
541 569
542 if (op->inv) 570 if (op->inv)
543 sum_weight (op); 571 sum_weight (op);
544 572
545 prev = op, last_more = op; 573 prev = op, last_more = op;
546 break; 574 break;
547 575
548 case LL_MORE: 576 case LL_MORE:
549 insert_ob_in_map (op, m, op, 577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
550 INS_NO_MERGE | INS_NO_WALK_ON |
551 INS_ABOVE_FLOOR_ONLY);
552 op->head = prev, last_more->more = op, last_more = op; 578 op->head = prev, last_more->more = op, last_more = op;
553 break; 579 break;
554 } 580 }
555 581
556 if (mapflags & MAP_STYLE) 582 if (mapflags & MAP_STYLE)
557 remove_from_active_list (op); 583 remove_from_active_list (op);
558 584
566 { 592 {
567 unique = 0; 593 unique = 0;
568 /* check for unique items, or unique squares */ 594 /* check for unique items, or unique squares */
569 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
570 { 596 {
571 if (QUERY_FLAG (otmp, FLAG_UNIQUE) 597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
572 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
573 unique = 1; 598 unique = 1;
574 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
575 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
576 } 601 }
577 } 602 }
584/* This saves all the objects on the map in a non destructive fashion. 609/* This saves all the objects on the map in a non destructive fashion.
585 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
586 * and we only save the head of multi part objects - this is needed 611 * and we only save the head of multi part objects - this is needed
587 * in order to do map tiling properly. 612 * in order to do map tiling properly.
588 */ 613 */
614void
589void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
616{
590 int i, j = 0,unique=0; 617 int i, j = 0, unique = 0;
591 object *op; 618 object *op;
619
592 /* first pass - save one-part objects */ 620 /* first pass - save one-part objects */
593 for(i = 0; i < MAP_WIDTH(m); i++) 621 for (i = 0; i < MAP_WIDTH (m); i++)
594 for (j = 0; j < MAP_HEIGHT(m); j++) { 622 for (j = 0; j < MAP_HEIGHT (m); j++)
623 {
595 unique=0; 624 unique = 0;
596 for(op = get_map_ob (m, i, j); op; op = op->above) { 625 for (op = get_map_ob (m, i, j); op; op = op->above)
626 {
597 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
598 unique=1; 628 unique = 1;
599 629
600 if(op->type == PLAYER) { 630 if (op->type == PLAYER)
631 {
601 LOG(llevDebug, "Player on map that is being saved\n"); 632 LOG (llevDebug, "Player on map that is being saved\n");
602 continue; 633 continue;
603 } 634 }
604 635
605 if (op->head || op->owner) 636 if (op->head || op->owner)
606 continue; 637 continue;
607 638
608 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
609 save_object (fp2, op, 3); 640 save_object (fp2, op, 3);
610 else 641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
611 if (flag == 0 ||
612 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
613 !QUERY_FLAG(op, FLAG_UNPAID))))
614 save_object(fp, op, 3); 642 save_object (fp, op, 3);
615 643
616 } /* for this space */ 644 } /* for this space */
617 } /* for this j */ 645 } /* for this j */
646}
647
648maptile::maptile ()
649{
650 in_memory = MAP_SWAPPED;
651 /* The maps used to pick up default x and y values from the
652 * map archetype. Mimic that behaviour.
653 */
654 MAP_WIDTH (this) = 16;
655 MAP_HEIGHT (this) = 16;
656 MAP_RESET_TIMEOUT (this) = 0;
657 MAP_TIMEOUT (this) = 300;
658 MAP_ENTER_X (this) = 0;
659 MAP_ENTER_Y (this) = 0;
660 /*set part to -1 indicating conversion to weather map not yet done */
661 MAP_WORLDPARTX (this) = -1;
662 MAP_WORLDPARTY (this) = -1;
618} 663}
619 664
620/* 665/*
621 * Allocates, initialises, and returns a pointer to a mapstruct. 666 * Allocates, initialises, and returns a pointer to a maptile.
622 * Modified to no longer take a path option which was not being 667 * Modified to no longer take a path option which was not being
623 * used anyways. MSW 2001-07-01 668 * used anyways. MSW 2001-07-01
624 */ 669 */
670maptile *
671get_linked_map (void)
672{
673 maptile *mp, *map = new maptile;
625 674
626mapstruct *get_linked_map(void) {
627 mapstruct *map = new mapstruct;
628 mapstruct *mp;
629
630 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 675 for (mp = first_map; mp && mp->next; mp = mp->next);
676
631 if(mp==NULL) 677 if (mp == NULL)
632 first_map=map; 678 first_map = map;
633 else 679 else
634 mp->next=map; 680 mp->next = map;
635 681
636 map->in_memory=MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 MAP_WIDTH(map)=16;
641 MAP_HEIGHT(map)=16;
642 MAP_RESET_TIMEOUT(map)=0;
643 MAP_TIMEOUT(map)=300;
644 MAP_ENTER_X(map)=0;
645 MAP_ENTER_Y(map)=0;
646 /*set part to -1 indicating conversion to weather map not yet done*/
647 MAP_WORLDPARTX(map)=-1;
648 MAP_WORLDPARTY(map)=-1;
649 return map; 682 return map;
650} 683}
651 684
652/* 685/*
653 * Allocates the arrays contained in a mapstruct. 686 * Allocates the arrays contained in a maptile.
654 * This basically allocates the dynamic array of spaces for the 687 * This basically allocates the dynamic array of spaces for the
655 * map. 688 * map.
656 */ 689 */
657 690void
658void allocate_map(mapstruct *m) { 691maptile::allocate ()
692{
659 m->in_memory = MAP_IN_MEMORY; 693 in_memory = MAP_IN_MEMORY;
694
660 /* Log this condition and free the storage. We could I suppose 695 /* Log this condition and free the storage. We could I suppose
661 * realloc, but if the caller is presuming the data will be intact, 696 * realloc, but if the caller is presuming the data will be intact,
662 * that is their poor assumption. 697 * that is their poor assumption.
663 */ 698 */
664 if (m->spaces) { 699 if (spaces)
700 {
665 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 701 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
666 free(m->spaces); 702 free (spaces);
667 } 703 }
668 704
669 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 705 spaces = (MapSpace *)
706 calloc (1, width * height * sizeof (MapSpace));
670 707
671 if(m->spaces==NULL) 708 if (!spaces)
672 fatal(OUT_OF_MEMORY); 709 fatal (OUT_OF_MEMORY);
673} 710}
674 711
675/* Create and returns a map of the specific size. Used 712/* Create and returns a map of the specific size. Used
676 * in random map code and the editor. 713 * in random map code and the editor.
677 */ 714 */
715maptile *
678mapstruct *get_empty_map(int sizex, int sizey) { 716get_empty_map (int sizex, int sizey)
717{
679 mapstruct *m = get_linked_map(); 718 maptile *m = get_linked_map ();
719
680 m->width = sizex; 720 m->width = sizex;
681 m->height = sizey; 721 m->height = sizey;
682 m->in_memory = MAP_SWAPPED; 722 m->in_memory = MAP_SWAPPED;
683 allocate_map(m); 723 m->allocate ();
724
684 return m; 725 return m;
685} 726}
686 727
687/* Takes a string from a map definition and outputs a pointer to the array of shopitems 728/* Takes a string from a map definition and outputs a pointer to the array of shopitems
688 * corresponding to that string. Memory is allocated for this, it must be freed 729 * corresponding to that string. Memory is allocated for this, it must be freed
689 * at a later date. 730 * at a later date.
690 * Called by parse_map_headers below. 731 * Called by parse_map_headers below.
691 */ 732 */
692 733
734static shopitems *
693static shopitems *parse_shop_string (const char *input_string) { 735parse_shop_string (const char *input_string)
736{
694 char *shop_string, *p, *q, *next_semicolon, *next_colon; 737 char *shop_string, *p, *q, *next_semicolon, *next_colon;
695 shopitems *items=NULL; 738 shopitems *items = NULL;
696 int i=0, number_of_entries=0; 739 int i = 0, number_of_entries = 0;
697 const typedata *current_type; 740 const typedata *current_type;
698 741
699 shop_string=strdup_local(input_string); 742 shop_string = strdup_local (input_string);
700 p=shop_string; 743 p = shop_string;
701 /* first we'll count the entries, we'll need that for allocating the array shortly */ 744 /* first we'll count the entries, we'll need that for allocating the array shortly */
702 while (p) { 745 while (p)
746 {
703 p=strchr(p, ';'); 747 p = strchr (p, ';');
704 number_of_entries++; 748 number_of_entries++;
705 if (p) p++; 749 if (p)
750 p++;
706 } 751 }
707 p=shop_string; 752 p = shop_string;
708 strip_endline(p); 753 strip_endline (p);
709 items = new shopitems [number_of_entries + 1]; 754 items = new shopitems[number_of_entries + 1];
710 for (i=0; i<number_of_entries; i++) { 755 for (i = 0; i < number_of_entries; i++)
756 {
711 if (!p) { 757 if (!p)
758 {
712 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 759 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
713 break; 760 break;
714 } 761 }
715 next_semicolon=strchr(p, ';'); 762 next_semicolon = strchr (p, ';');
716 next_colon=strchr(p, ':'); 763 next_colon = strchr (p, ':');
717 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 764 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
718 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 765 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
719 items[i].strength=atoi(strchr(p,':')+1); 766 items[i].strength = atoi (strchr (p, ':') + 1);
767
768 if (isdigit (*p) || *p == '*')
720 769 {
721 if (isdigit(*p) || *p=='*') {
722 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 770 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
723 current_type=get_typedata(items[i].typenum); 771 current_type = get_typedata (items[i].typenum);
724 if (current_type) { 772 if (current_type)
773 {
725 items[i].name=current_type->name; 774 items[i].name = current_type->name;
726 items[i].name_pl=current_type->name_pl; 775 items[i].name_pl = current_type->name_pl;
727 }
728 }
729 else { /*we have a named type, let's figure out what it is */
730 q=strpbrk(p,";:");
731 if (q) *q='\0';
732
733 current_type=get_typedata_by_name(p);
734 if (current_type) {
735 items[i].name=current_type->name;
736 items[i].typenum=current_type->number;
737 items[i].name_pl=current_type->name_pl;
738 } 776 }
739 else { /* oh uh, something's wrong, let's free up this one, and try 777 }
740 * the next entry while we're at it, better print a warning 778 else
741 */ 779 { /*we have a named type, let's figure out what it is */
742 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 780 q = strpbrk (p, ";:");
743 p, input_string); 781 if (q)
782 *q = '\0';
783
784 current_type = get_typedata_by_name (p);
785 if (current_type)
786 {
787 items[i].name = current_type->name;
788 items[i].typenum = current_type->number;
789 items[i].name_pl = current_type->name_pl;
744 } 790 }
791 else
792 { /* oh uh, something's wrong, let's free up this one, and try
793 * the next entry while we're at it, better print a warning
794 */
795 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
745 } 796 }
797 }
746 items[i].index=number_of_entries; 798 items[i].index = number_of_entries;
747 if (next_semicolon) p=++next_semicolon; 799 if (next_semicolon)
800 p = ++next_semicolon;
801 else
748 else p=NULL; 802 p = NULL;
749 } 803 }
750 free(shop_string); 804 free (shop_string);
751 return items; 805 return items;
752} 806}
753 807
754/* opposite of parse string, this puts the string that was originally fed in to 808/* opposite of parse string, this puts the string that was originally fed in to
755 * the map (or something equivilent) into output_string. */ 809 * the map (or something equivilent) into output_string. */
810static void
756static void print_shop_string(mapstruct *m, char *output_string) { 811print_shop_string (maptile *m, char *output_string)
812{
757 int i; 813 int i;
758 char tmp[MAX_BUF]; 814 char tmp[MAX_BUF];
815
759 strcpy(output_string, ""); 816 strcpy (output_string, "");
760 for (i=0; i< m->shopitems[0].index; i++) { 817 for (i = 0; i < m->shopitems[0].index; i++)
818 {
761 if (m->shopitems[i].typenum) { 819 if (m->shopitems[i].typenum)
820 {
762 if (m->shopitems[i].strength) { 821 if (m->shopitems[i].strength)
822 {
763 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 823 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
764 } 824 }
825 else
765 else sprintf(tmp, "%s;", m->shopitems[i].name); 826 sprintf (tmp, "%s;", m->shopitems[i].name);
827 }
828 else
766 } 829 {
767 else {
768 if (m->shopitems[i].strength) { 830 if (m->shopitems[i].strength)
831 {
769 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 832 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
770 } 833 }
834 else
771 else sprintf(tmp, "*"); 835 sprintf (tmp, "*");
772 } 836 }
773 strcat(output_string, tmp); 837 strcat (output_string, tmp);
774 } 838 }
775} 839}
776 840
777/* This loads the header information of the map. The header 841/* This loads the header information of the map. The header
778 * contains things like difficulty, size, timeout, etc. 842 * contains things like difficulty, size, timeout, etc.
785 * currently, there are few enough fields this is not a big deal. 849 * currently, there are few enough fields this is not a big deal.
786 * MSW 2001-07-01 850 * MSW 2001-07-01
787 * return 0 on success, 1 on failure. 851 * return 0 on success, 1 on failure.
788 */ 852 */
789 853
854static int
790static int load_map_header(object_thawer &fp, mapstruct *m) 855load_map_header (object_thawer & fp, maptile *m)
791{ 856{
792 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 857 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
793 int msgpos=0; 858 int msgpos = 0;
794 int maplorepos=0; 859 int maplorepos = 0;
795 860
796 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 861 while (fgets (buf, HUGE_BUF, fp) != NULL)
862 {
797 buf[HUGE_BUF-1] = 0; 863 buf[HUGE_BUF - 1] = 0;
798 key = buf; 864 key = buf;
799 while (isspace(*key)) key++; 865 while (isspace (*key))
800 if (*key == 0) continue; /* empty line */ 866 key++;
867 if (*key == 0)
868 continue; /* empty line */
801 value = strchr(key, ' '); 869 value = strchr (key, ' ');
802 if (!value) { 870 if (!value)
871 {
803 end = strchr(key, '\n'); 872 end = strchr (key, '\n');
804 if (end != NULL) { 873 if (end != NULL)
874 {
805 *end = 0; 875 *end = 0;
806 } 876 }
877 }
807 } else { 878 else
879 {
808 *value = 0; 880 *value = 0;
809 value++; 881 value++;
810 end = strchr(value, '\n'); 882 end = strchr (value, '\n');
811 while (isspace(*value)) { 883 while (isspace (*value))
884 {
812 value++; 885 value++;
813 if (*value == '\0' || value == end) { 886 if (*value == '\0' || value == end)
887 {
814 /* Nothing but spaces. */ 888 /* Nothing but spaces. */
815 value = NULL; 889 value = NULL;
816 break; 890 break;
817 } 891 }
818 } 892 }
819 } 893 }
820 894
821 if (!end) { 895 if (!end)
896 {
822 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 897 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
823 buf);
824 return 1; 898 return 1;
825 } 899 }
826 900
827 /* key is the field name, value is what it should be set 901 /* key is the field name, value is what it should be set
828 * to. We've already done the work to null terminate key, 902 * to. We've already done the work to null terminate key,
829 * and strip off any leading spaces for both of these. 903 * and strip off any leading spaces for both of these.
830 * We have not touched the newline at the end of the line - 904 * We have not touched the newline at the end of the line -
831 * these are needed for some values. the end pointer 905 * these are needed for some values. the end pointer
832 * points to the first of the newlines. 906 * points to the first of the newlines.
833 * value could be NULL! It would be easy enough to just point 907 * value could be NULL! It would be easy enough to just point
834 * this to "" to prevent cores, but that would let more errors slide 908 * this to "" to prevent cores, but that would let more errors slide
835 * through. 909 * through.
836 * 910 *
837 * First check for entries that do not use the value parameter, then 911 * First check for entries that do not use the value parameter, then
838 * validate that value is given and check for the remaining entries 912 * validate that value is given and check for the remaining entries
839 * that use the parameter. 913 * that use the parameter.
840 */ 914 */
841 915
842 if (!strcmp(key,"msg")) { 916 if (!strcmp (key, "msg"))
917 {
843 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 918 while (fgets (buf, HUGE_BUF, fp) != NULL)
919 {
844 if (!strcmp(buf,"endmsg\n")) break; 920 if (!strcmp (buf, "endmsg\n"))
921 break;
845 else { 922 else
923 {
846 /* slightly more efficient than strcat */ 924 /* slightly more efficient than strcat */
847 strcpy(msgbuf+msgpos, buf); 925 strcpy (msgbuf + msgpos, buf);
848 msgpos += strlen(buf); 926 msgpos += strlen (buf);
849 } 927 }
850 } 928 }
851 /* There are lots of maps that have empty messages (eg, msg/endmsg 929 /* There are lots of maps that have empty messages (eg, msg/endmsg
852 * with nothing between). There is no reason in those cases to 930 * with nothing between). There is no reason in those cases to
853 * keep the empty message. Also, msgbuf contains garbage data 931 * keep the empty message. Also, msgbuf contains garbage data
854 * when msgpos is zero, so copying it results in crashes 932 * when msgpos is zero, so copying it results in crashes
855 */ 933 */
856 if (msgpos != 0) 934 if (msgpos != 0)
857 m->msg = strdup_local(msgbuf); 935 m->msg = strdup_local (msgbuf);
858 } 936 }
859 else if (!strcmp(key,"maplore")) { 937 else if (!strcmp (key, "maplore"))
938 {
860 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 939 while (fgets (buf, HUGE_BUF, fp) != NULL)
940 {
861 if (!strcmp(buf,"endmaplore\n")) break; 941 if (!strcmp (buf, "endmaplore\n"))
942 break;
862 else { 943 else
944 {
863 /* slightly more efficient than strcat */ 945 /* slightly more efficient than strcat */
864 strcpy(maplorebuf+maplorepos, buf); 946 strcpy (maplorebuf + maplorepos, buf);
865 maplorepos += strlen(buf); 947 maplorepos += strlen (buf);
866 } 948 }
867 } 949 }
868 if (maplorepos != 0) 950 if (maplorepos != 0)
869 m->maplore = strdup_local(maplorebuf); 951 m->maplore = strdup_local (maplorebuf);
870 } 952 }
871 else if (!strcmp(key,"end")) { 953 else if (!strcmp (key, "end"))
954 {
872 break; 955 break;
873 } 956 }
874 else if (value == NULL) { 957 else if (value == NULL)
958 {
875 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 959 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
876 } 960 }
877 else if (!strcmp(key, "arch")) { 961 else if (!strcmp (key, "arch"))
962 {
878 /* This is an oddity, but not something we care about much. */ 963 /* This is an oddity, but not something we care about much. */
879 if (strcmp(value,"map\n")) 964 if (strcmp (value, "map\n"))
880 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 965 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
881 } 966 }
882 else if (!strcmp(key,"name")) { 967 else if (!strcmp (key, "name"))
968 {
883 *end=0; 969 *end = 0;
884 m->name = strdup_local(value); 970 m->name = strdup_local (value);
885 } 971 }
886 /* first strcmp value on these are old names supported 972 /* first strcmp value on these are old names supported
887 * for compatibility reasons. The new values (second) are 973 * for compatibility reasons. The new values (second) are
888 * what really should be used. 974 * what really should be used.
889 */ 975 */
890 else if (!strcmp(key,"oid")) { 976 else if (!strcmp (key, "oid"))
977 {
891 fp.get (m, atoi(value)); 978 fp.get (m, atoi (value));
979 }
892 } else if (!strcmp(key, "attach")) { 980 else if (!strcmp (key, "attach"))
981 {
893 m->attach = value; 982 m->attach = value;
983 }
894 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 984 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
985 {
895 m->enter_x = atoi(value); 986 m->enter_x = atoi (value);
987 }
896 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 988 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
989 {
897 m->enter_y = atoi(value); 990 m->enter_y = atoi (value);
991 }
898 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 992 else if (!strcmp (key, "x") || !strcmp (key, "width"))
993 {
899 m->width = atoi(value); 994 m->width = atoi (value);
995 }
900 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 996 else if (!strcmp (key, "y") || !strcmp (key, "height"))
997 {
901 m->height = atoi(value); 998 m->height = atoi (value);
999 }
902 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 1000 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1001 {
903 m->reset_timeout = atoi(value); 1002 m->reset_timeout = atoi (value);
1003 }
904 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 1004 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1005 {
905 m->timeout = atoi(value); 1006 m->timeout = atoi (value);
1007 }
906 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 1008 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1009 {
907 m->difficulty = atoi(value); 1010 m->difficulty = atoi (value);
1011 }
908 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 1012 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1013 {
909 m->darkness = atoi(value); 1014 m->darkness = atoi (value);
1015 }
910 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 1016 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1017 {
911 m->fixed_resettime = atoi(value); 1018 m->fixed_resettime = atoi (value);
1019 }
912 } else if (!strcmp(key,"unique")) { 1020 else if (!strcmp (key, "unique"))
1021 {
913 m->unique = atoi(value); 1022 m->unique = atoi (value);
1023 }
914 } else if (!strcmp(key,"template")) { 1024 else if (!strcmp (key, "template"))
1025 {
915 m->templatemap = atoi(value); 1026 m->templatemap = atoi (value);
1027 }
916 } else if (!strcmp(key,"region")) { 1028 else if (!strcmp (key, "region"))
1029 {
917 m->region = get_region_by_name(value); 1030 m->region = get_region_by_name (value);
1031 }
918 } else if (!strcmp(key,"shopitems")) { 1032 else if (!strcmp (key, "shopitems"))
1033 {
919 *end=0; 1034 *end = 0;
920 m->shopitems = parse_shop_string(value); 1035 m->shopitems = parse_shop_string (value);
1036 }
921 } else if (!strcmp(key,"shopgreed")) { 1037 else if (!strcmp (key, "shopgreed"))
1038 {
922 m->shopgreed = atof(value); 1039 m->shopgreed = atof (value);
1040 }
923 } else if (!strcmp(key,"shopmin")) { 1041 else if (!strcmp (key, "shopmin"))
1042 {
924 m->shopmin = atol(value); 1043 m->shopmin = atol (value);
1044 }
925 } else if (!strcmp(key,"shopmax")) { 1045 else if (!strcmp (key, "shopmax"))
1046 {
926 m->shopmax = atol(value); 1047 m->shopmax = atol (value);
1048 }
927 } else if (!strcmp(key,"shoprace")) { 1049 else if (!strcmp (key, "shoprace"))
1050 {
928 *end=0; 1051 *end = 0;
929 m->shoprace = strdup_local(value); 1052 m->shoprace = strdup_local (value);
1053 }
930 } else if (!strcmp(key,"outdoor")) { 1054 else if (!strcmp (key, "outdoor"))
1055 {
931 m->outdoor = atoi(value); 1056 m->outdoor = atoi (value);
1057 }
932 } else if (!strcmp(key, "temp")) { 1058 else if (!strcmp (key, "temp"))
1059 {
933 m->temp = atoi(value); 1060 m->temp = atoi (value);
1061 }
934 } else if (!strcmp(key, "pressure")) { 1062 else if (!strcmp (key, "pressure"))
1063 {
935 m->pressure = atoi(value); 1064 m->pressure = atoi (value);
1065 }
936 } else if (!strcmp(key, "humid")) { 1066 else if (!strcmp (key, "humid"))
1067 {
937 m->humid = atoi(value); 1068 m->humid = atoi (value);
1069 }
938 } else if (!strcmp(key, "windspeed")) { 1070 else if (!strcmp (key, "windspeed"))
1071 {
939 m->windspeed = atoi(value); 1072 m->windspeed = atoi (value);
1073 }
940 } else if (!strcmp(key, "winddir")) { 1074 else if (!strcmp (key, "winddir"))
1075 {
941 m->winddir = atoi(value); 1076 m->winddir = atoi (value);
1077 }
942 } else if (!strcmp(key, "sky")) { 1078 else if (!strcmp (key, "sky"))
1079 {
943 m->sky = atoi(value); 1080 m->sky = atoi (value);
1081 }
944 } else if (!strcmp(key, "nosmooth")) { 1082 else if (!strcmp (key, "nosmooth"))
1083 {
945 m->nosmooth = atoi(value); 1084 m->nosmooth = atoi (value);
946 } 1085 }
947 else if (!strncmp(key,"tile_path_", 10)) { 1086 else if (!strncmp (key, "tile_path_", 10))
1087 {
948 int tile=atoi(key+10); 1088 int tile = atoi (key + 10);
949 1089
950 if (tile<1 || tile>4) { 1090 if (tile < 1 || tile > 4)
1091 {
951 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1092 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
952 tile, m->path); 1093 }
953 } else { 1094 else
1095 {
954 char *path; 1096 char *path;
955 1097
956 *end = 0; 1098 *end = 0;
957 1099
958 if (m->tile_path[tile-1]) { 1100 if (m->tile_path[tile - 1])
1101 {
959 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1102 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
960 tile, m->path);
961 free(m->tile_path[tile-1]); 1103 free (m->tile_path[tile - 1]);
962 m->tile_path[tile-1] = NULL; 1104 m->tile_path[tile - 1] = NULL;
963 } 1105 }
964 1106
965 if (check_path(value, 1) != -1) { 1107 if (check_path (value, 1) != -1)
1108 {
966 /* The unadorned path works. */ 1109 /* The unadorned path works. */
967 path = value; 1110 path = value;
1111 }
968 } else { 1112 else
1113 {
969 /* Try again; it could be a relative exit. */ 1114 /* Try again; it could be a relative exit. */
970 1115
971 path = path_combine_and_normalize(m->path, value); 1116 path = path_combine_and_normalize (m->path, value);
972 1117
973 if (check_path(path, 1) == -1) { 1118 if (check_path (path, 1) == -1)
1119 {
974 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1120 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
975 path = NULL; 1121 path = NULL;
976 } 1122 }
977 } 1123 }
978 1124
979 if (editor) { 1125 if (editor)
1126 {
980 /* Use the value as in the file. */ 1127 /* Use the value as in the file. */
981 m->tile_path[tile-1] = strdup_local(value); 1128 m->tile_path[tile - 1] = strdup_local (value);
982 } else if (path != NULL) {
983 /* Use the normalized value. */
984 m->tile_path[tile-1] = strdup_local(path);
985 } 1129 }
1130 else if (path != NULL)
1131 {
1132 /* Use the normalized value. */
1133 m->tile_path[tile - 1] = strdup_local (path);
1134 }
986 } /* end if tile direction (in)valid */ 1135 } /* end if tile direction (in)valid */
1136 }
1137 else
987 } 1138 {
988 else {
989 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1139 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
990 } 1140 }
991 } 1141 }
992 if (!key || strcmp(key,"end")) { 1142 if (!key || strcmp (key, "end"))
1143 {
993 LOG(llevError,"Got premature eof on map header!\n"); 1144 LOG (llevError, "Got premature eof on map header!\n");
994 return 1; 1145 return 1;
995 } 1146 }
996 return 0; 1147 return 0;
997} 1148}
998 1149
999/* 1150/*
1000 * Opens the file "filename" and reads information about the map 1151 * Opens the file "filename" and reads information about the map
1001 * from the given file, and stores it in a newly allocated 1152 * from the given file, and stores it in a newly allocated
1002 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1153 * maptile. A pointer to this structure is returned, or NULL on failure.
1003 * flags correspond to those in map.h. Main ones used are 1154 * flags correspond to those in map.h. Main ones used are
1004 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1155 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1005 * MAP_BLOCK, in which case we block on this load. This happens in all 1156 * MAP_BLOCK, in which case we block on this load. This happens in all
1006 * cases, no matter if this flag is set or not. 1157 * cases, no matter if this flag is set or not.
1007 * MAP_STYLE: style map - don't add active objects, don't add to server 1158 * MAP_STYLE: style map - don't add active objects, don't add to server
1008 * managed map list. 1159 * managed map list.
1009 */ 1160 */
1010 1161
1162maptile *
1011mapstruct *load_original_map(const char *filename, int flags) { 1163load_original_map (const char *filename, int flags)
1012 mapstruct *m; 1164{
1165 maptile *m;
1013 char pathname[MAX_BUF]; 1166 char pathname[MAX_BUF];
1014 1167
1015 if (flags & MAP_PLAYER_UNIQUE) 1168 if (flags & MAP_PLAYER_UNIQUE)
1016 strcpy(pathname, filename); 1169 strcpy (pathname, filename);
1017 else if (flags & MAP_OVERLAY) 1170 else if (flags & MAP_OVERLAY)
1018 strcpy(pathname, create_overlay_pathname(filename)); 1171 strcpy (pathname, create_overlay_pathname (filename));
1019 else 1172 else
1020 strcpy(pathname, create_pathname(filename)); 1173 strcpy (pathname, create_pathname (filename));
1021 1174
1022 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 1175 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1023 1176
1024 object_thawer thawer (pathname); 1177 object_thawer thawer (pathname);
1025 1178
1026 if (!thawer) 1179 if (!thawer)
1027 return 0; 1180 return 0;
1028 1181
1029 m = get_linked_map(); 1182 m = get_linked_map ();
1030 1183
1031 strcpy (m->path, filename); 1184 strcpy (m->path, filename);
1032 if (load_map_header(thawer, m)) { 1185 if (load_map_header (thawer, m))
1186 {
1033 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1187 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1034 filename, flags);
1035 delete_map(m); 1188 delete_map (m);
1036 return NULL; 1189 return NULL;
1037 } 1190 }
1038 1191
1039 allocate_map(m); 1192 m->allocate ();
1040 1193
1041 m->in_memory=MAP_LOADING; 1194 m->in_memory = MAP_LOADING;
1042 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1195 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1043 1196
1044 m->in_memory=MAP_IN_MEMORY; 1197 m->in_memory = MAP_IN_MEMORY;
1045 if (!MAP_DIFFICULTY(m)) 1198 if (!MAP_DIFFICULTY (m))
1046 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1199 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1047 set_map_reset_time(m); 1200 set_map_reset_time (m);
1048 m->instantiate (); 1201 m->instantiate ();
1049 return (m); 1202 return (m);
1050} 1203}
1051 1204
1052/* 1205/*
1053 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1054 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1055 * option if we can't find the original map) 1208 * option if we can't find the original map)
1056 */ 1209 */
1057 1210
1058static mapstruct *load_temporary_map(mapstruct *m) { 1211static maptile *
1212load_temporary_map (maptile *m)
1213{
1059 char buf[MAX_BUF]; 1214 char buf[MAX_BUF];
1060 1215
1061 if (!m->tmpname) { 1216 if (!m->tmpname)
1217 {
1062 LOG(llevError, "No temporary filename for map %s\n", m->path); 1218 LOG (llevError, "No temporary filename for map %s\n", m->path);
1063 strcpy(buf, m->path);
1064 delete_map(m);
1065 m = load_original_map(buf, 0);
1066 if(m==NULL) return NULL;
1067 fix_auto_apply(m); /* Chests which open as default */
1068 return m;
1069 }
1070
1071 object_thawer thawer (m->tmpname);
1072
1073 if (!thawer)
1074 {
1075 strcpy (buf, m->path); 1219 strcpy (buf, m->path);
1076 delete_map (m); 1220 delete_map (m);
1077 m = load_original_map (buf, 0); 1221 m = load_original_map (buf, 0);
1078 if (!m) return NULL; 1222 if (m == NULL)
1079 fix_auto_apply (m); /* Chests which open as default */
1080 return m;
1081 }
1082
1083 if (load_map_header(thawer, m)) {
1084 LOG(llevError,"Error loading map header for %s (%s)\n",
1085 m->path, m->tmpname);
1086 delete_map(m);
1087 m = load_original_map(m->path, 0);
1088 return NULL; 1223 return NULL;
1224 fix_auto_apply (m); /* Chests which open as default */
1225 return m;
1226 }
1227
1228 object_thawer thawer (m->tmpname);
1229
1230 if (!thawer)
1089 } 1231 {
1090 allocate_map(m); 1232 strcpy (buf, m->path);
1233 delete_map (m);
1234 m = load_original_map (buf, 0);
1235 if (!m)
1236 return NULL;
1237 fix_auto_apply (m); /* Chests which open as default */
1238 return m;
1239 }
1091 1240
1241 if (load_map_header (thawer, m))
1242 {
1243 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1244 delete_map (m);
1245 m = load_original_map (m->path, 0);
1246 return NULL;
1247 }
1248
1249 m->allocate ();
1250
1092 m->in_memory=MAP_LOADING; 1251 m->in_memory = MAP_LOADING;
1093 load_objects (m, thawer, 0); 1252 load_objects (m, thawer, 0);
1094 1253
1095 m->in_memory=MAP_IN_MEMORY; 1254 m->in_memory = MAP_IN_MEMORY;
1096 INVOKE_MAP (SWAPIN, m); 1255 INVOKE_MAP (SWAPIN, m);
1097 return m; 1256 return m;
1098} 1257}
1099 1258
1100/* 1259/*
1101 * Loads a map, which has been loaded earlier, from file. 1260 * Loads a map, which has been loaded earlier, from file.
1102 * Return the map object we load into (this can change from the passed 1261 * Return the map object we load into (this can change from the passed
1103 * option if we can't find the original map) 1262 * option if we can't find the original map)
1104 */ 1263 */
1105 1264
1265maptile *
1106mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1266load_overlay_map (const char *filename, maptile *m)
1267{
1107 char pathname[MAX_BUF]; 1268 char pathname[MAX_BUF];
1108 1269
1109 strcpy(pathname, create_overlay_pathname(filename)); 1270 strcpy (pathname, create_overlay_pathname (filename));
1110 1271
1111 object_thawer thawer (pathname); 1272 object_thawer thawer (pathname);
1112 1273
1113 if (!thawer) 1274 if (!thawer)
1114 return m;
1115
1116 if (load_map_header(thawer, m)) {
1117 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1118 m->path, pathname);
1119 delete_map(m);
1120 m = load_original_map(m->path, 0);
1121 return NULL;
1122 }
1123 /*allocate_map(m);*/
1124
1125 m->in_memory=MAP_LOADING;
1126 load_objects (m, thawer, MAP_OVERLAY);
1127
1128 m->in_memory=MAP_IN_MEMORY;
1129 return m; 1275 return m;
1276
1277 if (load_map_header (thawer, m))
1278 {
1279 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1280 delete_map (m);
1281 m = load_original_map (m->path, 0);
1282 return NULL;
1283 }
1284 /*m->allocate ();*/
1285
1286 m->in_memory = MAP_LOADING;
1287 load_objects (m, thawer, MAP_OVERLAY);
1288
1289 m->in_memory = MAP_IN_MEMORY;
1290 return m;
1130} 1291}
1131 1292
1132/****************************************************************************** 1293/******************************************************************************
1133 * This is the start of unique map handling code 1294 * This is the start of unique map handling code
1134 *****************************************************************************/ 1295 *****************************************************************************/
1135 1296
1136/* This goes through map 'm' and removed any unique items on the map. */ 1297/* This goes through map 'm' and removed any unique items on the map. */
1137static void delete_unique_items(mapstruct *m) 1298static void
1299delete_unique_items (maptile *m)
1138{ 1300{
1139 int i,j,unique; 1301 int i, j, unique;
1140 object *op, *next; 1302 object *op, *next;
1141 1303
1142 for(i=0; i<MAP_WIDTH(m); i++) 1304 for (i = 0; i < MAP_WIDTH (m); i++)
1143 for(j=0; j<MAP_HEIGHT(m); j++) { 1305 for (j = 0; j < MAP_HEIGHT (m); j++)
1306 {
1144 unique=0; 1307 unique = 0;
1145 for (op=get_map_ob(m, i, j); op; op=next) { 1308 for (op = get_map_ob (m, i, j); op; op = next)
1309 {
1146 next = op->above; 1310 next = op->above;
1147 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1311 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1148 unique=1; 1312 unique = 1;
1149 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1313 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1314 {
1150 clean_object(op); 1315 clean_object (op);
1151 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1316 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1152 remove_button_link(op); 1317 remove_button_link (op);
1153 remove_ob(op); 1318 remove_ob (op);
1154 free_object(op); 1319 free_object (op);
1155 } 1320 }
1156 } 1321 }
1157 } 1322 }
1158} 1323}
1159 1324
1160 1325
1161/* 1326/*
1162 * Loads unique objects from file(s) into the map which is in memory 1327 * Loads unique objects from file(s) into the map which is in memory
1163 * m is the map to load unique items into. 1328 * m is the map to load unique items into.
1164 */ 1329 */
1165static void load_unique_objects(mapstruct *m) { 1330static void
1331load_unique_objects (maptile *m)
1332{
1166 int count; 1333 int count;
1167 char firstname[MAX_BUF]; 1334 char firstname[MAX_BUF];
1168 1335
1169 for (count=0; count<10; count++) { 1336 for (count = 0; count < 10; count++)
1337 {
1170 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1338 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1171 if (!access(firstname, R_OK)) break; 1339 if (!access (firstname, R_OK))
1340 break;
1172 } 1341 }
1173 /* If we get here, we did not find any map */ 1342 /* If we get here, we did not find any map */
1174 if (count==10) return; 1343 if (count == 10)
1344 return;
1175 1345
1176 object_thawer thawer (firstname); 1346 object_thawer thawer (firstname);
1177 1347
1178 if (!thawer) 1348 if (!thawer)
1179 return; 1349 return;
1180 1350
1181 m->in_memory=MAP_LOADING; 1351 m->in_memory = MAP_LOADING;
1182 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1352 if (m->tmpname == NULL) /* if we have loaded unique items from */
1183 delete_unique_items(m); /* original map before, don't duplicate them */ 1353 delete_unique_items (m); /* original map before, don't duplicate them */
1184 load_objects (m, thawer, 0); 1354 load_objects (m, thawer, 0);
1185 1355
1186 m->in_memory=MAP_IN_MEMORY; 1356 m->in_memory = MAP_IN_MEMORY;
1187} 1357}
1188 1358
1189 1359
1190/* 1360/*
1191 * Saves a map to file. If flag is set, it is saved into the same 1361 * Saves a map to file. If flag is set, it is saved into the same
1192 * file it was (originally) loaded from. Otherwise a temporary 1362 * file it was (originally) loaded from. Otherwise a temporary
1193 * filename will be genarated, and the file will be stored there. 1363 * filename will be genarated, and the file will be stored there.
1194 * The temporary filename will be stored in the mapstructure. 1364 * The temporary filename will be stored in the maptileure.
1195 * If the map is unique, we also save to the filename in the map 1365 * If the map is unique, we also save to the filename in the map
1196 * (this should have been updated when first loaded) 1366 * (this should have been updated when first loaded)
1197 */ 1367 */
1198 1368
1199int 1369int
1200new_save_map (mapstruct * m, int flag) 1370new_save_map (maptile *m, int flag)
1201{ 1371{
1202 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1372 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1203 int i; 1373 int i;
1204 1374
1205 if (flag && !*m->path) 1375 if (flag && !*m->path)
1209 } 1379 }
1210 1380
1211 if (flag || (m->unique) || (m->templatemap)) 1381 if (flag || (m->unique) || (m->templatemap))
1212 { 1382 {
1213 if (!m->unique && !m->templatemap) 1383 if (!m->unique && !m->templatemap)
1214 { /* flag is set */ 1384 { /* flag is set */
1215 if (flag == 2) 1385 if (flag == 2)
1216 strcpy (filename, create_overlay_pathname (m->path)); 1386 strcpy (filename, create_overlay_pathname (m->path));
1217 else 1387 else
1218 strcpy (filename, create_pathname (m->path)); 1388 strcpy (filename, create_pathname (m->path));
1219 } 1389 }
1333 sprintf (buf, "%s.v00", create_items_path (m->path)); 1503 sprintf (buf, "%s.v00", create_items_path (m->path));
1334 1504
1335 unique.save (buf); 1505 unique.save (buf);
1336 } 1506 }
1337 else 1507 else
1338 { /* save same file when not playing, like in editor */ 1508 { /* save same file when not playing, like in editor */
1339 save_objects (m, freezer, freezer, 0); 1509 save_objects (m, freezer, freezer, 0);
1340 } 1510 }
1341 1511
1342 freezer.save (filename); 1512 freezer.save (filename);
1343 1513
1348/* 1518/*
1349 * Remove and free all objects in the inventory of the given object. 1519 * Remove and free all objects in the inventory of the given object.
1350 * object.c ? 1520 * object.c ?
1351 */ 1521 */
1352 1522
1523void
1353void clean_object(object *op) 1524clean_object (object *op)
1354{ 1525{
1355 object *tmp, *next; 1526 object *tmp, *next;
1356 1527
1357 for(tmp = op->inv; tmp; tmp = next) 1528 for (tmp = op->inv; tmp; tmp = next)
1358 { 1529 {
1359 next = tmp->below; 1530 next = tmp->below;
1360 clean_object(tmp); 1531 clean_object (tmp);
1361 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1532 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1362 remove_button_link(tmp); 1533 remove_button_link (tmp);
1363 remove_ob(tmp); 1534 remove_ob (tmp);
1364 free_object(tmp); 1535 free_object (tmp);
1365 } 1536 }
1366} 1537}
1367 1538
1368/* 1539/*
1369 * Remove and free all objects in the given map. 1540 * Remove and free all objects in the given map.
1370 */ 1541 */
1371 1542
1543void
1372void free_all_objects(mapstruct *m) { 1544free_all_objects (maptile *m)
1545{
1373 int i,j; 1546 int i, j;
1374 object *op; 1547 object *op;
1375 1548
1376 for(i=0;i<MAP_WIDTH(m);i++) 1549 for (i = 0; i < MAP_WIDTH (m); i++)
1377 for(j=0;j<MAP_HEIGHT(m);j++) { 1550 for (j = 0; j < MAP_HEIGHT (m); j++)
1551 {
1378 object *previous_obj=NULL; 1552 object *previous_obj = NULL;
1553
1379 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1554 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1555 {
1380 if (op==previous_obj) { 1556 if (op == previous_obj)
1557 {
1381 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1558 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1382 break; 1559 break;
1383 } 1560 }
1384 previous_obj=op; 1561 previous_obj = op;
1385 if(op->head!=NULL) 1562 if (op->head != NULL)
1386 op = op->head; 1563 op = op->head;
1387 1564
1388 /* If the map isn't in memory, free_object will remove and 1565 /* If the map isn't in memory, free_object will remove and
1389 * free objects in op's inventory. So let it do the job. 1566 * free objects in op's inventory. So let it do the job.
1390 */ 1567 */
1391 if (m->in_memory==MAP_IN_MEMORY) 1568 if (m->in_memory == MAP_IN_MEMORY)
1392 clean_object(op); 1569 clean_object (op);
1393 remove_ob(op); 1570 remove_ob (op);
1394 free_object(op); 1571 free_object (op);
1395 } 1572 }
1396 } 1573 }
1397} 1574}
1398 1575
1399/* 1576/*
1400 * Frees everything allocated by the given mapstructure. 1577 * Frees everything allocated by the given maptileure.
1401 * don't free tmpname - our caller is left to do that 1578 * don't free tmpname - our caller is left to do that
1402 */ 1579 */
1403 1580
1581void
1404void free_map(mapstruct *m,int flag) { 1582free_map (maptile *m, int flag)
1583{
1405 int i; 1584 int i;
1406 1585
1407 if (!m->in_memory) { 1586 if (!m->in_memory)
1587 {
1408 LOG(llevError,"Trying to free freed map.\n"); 1588 LOG (llevError, "Trying to free freed map.\n");
1409 return; 1589 return;
1410 } 1590 }
1411 if (flag && m->spaces) free_all_objects(m); 1591 if (flag && m->spaces)
1592 free_all_objects (m);
1593 if (m->name)
1412 if (m->name) FREE_AND_CLEAR(m->name); 1594 FREE_AND_CLEAR (m->name);
1595 if (m->spaces)
1413 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1596 FREE_AND_CLEAR (m->spaces);
1597 if (m->msg)
1414 if (m->msg) FREE_AND_CLEAR(m->msg); 1598 FREE_AND_CLEAR (m->msg);
1599 if (m->maplore)
1415 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1600 FREE_AND_CLEAR (m->maplore);
1416 if (m->shopitems) delete [] m->shopitems; m->shopitems = 0; 1601 if (m->shopitems)
1602 delete[]m->shopitems;
1603 m->shopitems = 0;
1604 if (m->shoprace)
1417 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1605 FREE_AND_CLEAR (m->shoprace);
1418 if (m->buttons) 1606 if (m->buttons)
1419 free_objectlinkpt(m->buttons); 1607 free_objectlinkpt (m->buttons);
1420 m->buttons = NULL; 1608 m->buttons = NULL;
1421 for (i=0; i<4; i++) { 1609 for (i = 0; i < 4; i++)
1610 {
1611 if (m->tile_path[i])
1422 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1612 FREE_AND_CLEAR (m->tile_path[i]);
1423 m->tile_map[i] = NULL; 1613 m->tile_map[i] = NULL;
1424 } 1614 }
1425 m->in_memory = MAP_SWAPPED; 1615 m->in_memory = MAP_SWAPPED;
1426} 1616}
1427 1617
1428/* 1618/*
1429 * function: vanish mapstruct 1619 * function: vanish maptile
1430 * m : pointer to mapstruct, if NULL no action 1620 * m : pointer to maptile, if NULL no action
1431 * this deletes all the data on the map (freeing pointers) 1621 * this deletes all the data on the map (freeing pointers)
1432 * and then removes this map from the global linked list of maps. 1622 * and then removes this map from the global linked list of maps.
1433 */ 1623 */
1434 1624
1435void delete_map(mapstruct *m) { 1625void
1626delete_map (maptile *m)
1627{
1436 mapstruct *tmp, *last; 1628 maptile *tmp, *last;
1437 int i; 1629 int i;
1438 1630
1439 if (!m) 1631 if (!m)
1440 return; 1632 return;
1441 1633
1442 m->clear (); 1634 m->clear ();
1443 1635
1444 if (m->in_memory == MAP_IN_MEMORY) { 1636 if (m->in_memory == MAP_IN_MEMORY)
1637 {
1445 /* change to MAP_SAVING, even though we are not, 1638 /* change to MAP_SAVING, even though we are not,
1446 * so that remove_ob doesn't do as much work. 1639 * so that remove_ob doesn't do as much work.
1640 */
1641 m->in_memory = MAP_SAVING;
1642 free_map (m, 1);
1643 }
1644 /* move this out of free_map, since tmpname can still be needed if
1645 * the map is swapped out.
1646 */
1647 if (m->tmpname)
1648 {
1649 free (m->tmpname);
1650 m->tmpname = NULL;
1651 }
1652 last = NULL;
1653 /* We need to look through all the maps and see if any maps
1654 * are pointing at this one for tiling information. Since
1655 * tiling can be assymetric, we just can not look to see which
1656 * maps this map tiles with and clears those.
1657 */
1658 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1659 {
1660 if (tmp->next == m)
1661 last = tmp;
1662
1663 /* This should hopefully get unrolled on a decent compiler */
1664 for (i = 0; i < 4; i++)
1665 if (tmp->tile_map[i] == m)
1666 tmp->tile_map[i] = NULL;
1667 }
1668
1669 /* If last is null, then this should be the first map in the list */
1670 if (!last)
1671 {
1672 if (m == first_map)
1673 first_map = m->next;
1674 else
1675 /* m->path is a static char, so should hopefully still have
1676 * some useful data in it.
1447 */ 1677 */
1448 m->in_memory = MAP_SAVING;
1449 free_map (m, 1);
1450 }
1451 /* move this out of free_map, since tmpname can still be needed if
1452 * the map is swapped out.
1453 */
1454 if (m->tmpname) {
1455 free(m->tmpname);
1456 m->tmpname=NULL;
1457 }
1458 last = NULL;
1459 /* We need to look through all the maps and see if any maps
1460 * are pointing at this one for tiling information. Since
1461 * tiling can be assymetric, we just can not look to see which
1462 * maps this map tiles with and clears those.
1463 */
1464 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1465 if (tmp->next == m) last = tmp;
1466
1467 /* This should hopefully get unrolled on a decent compiler */
1468 for (i=0; i<4; i++)
1469 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1470 }
1471
1472 /* If last is null, then this should be the first map in the list */
1473 if (!last) {
1474 if (m == first_map)
1475 first_map = m->next;
1476 else
1477 /* m->path is a static char, so should hopefully still have
1478 * some useful data in it.
1479 */
1480 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1678 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1481 m->path);
1482 } 1679 }
1483 else 1680 else
1484 last->next = m->next; 1681 last->next = m->next;
1485 1682
1486 delete m; 1683 delete m;
1487} 1684}
1488 1685
1489 1686
1490 1687
1491/* 1688/*
1498 * dont do any more name translation on it. 1695 * dont do any more name translation on it.
1499 * 1696 *
1500 * Returns a pointer to the given map. 1697 * Returns a pointer to the given map.
1501 */ 1698 */
1502 1699
1700maptile *
1503mapstruct *ready_map_name(const char *name, int flags) { 1701ready_map_name (const char *name, int flags)
1504 mapstruct *m; 1702{
1703 maptile *m;
1505 1704
1506 if (!name) 1705 if (!name)
1507 return (NULL); 1706 return (NULL);
1508 1707
1509 /* Have we been at this level before? */ 1708 /* Have we been at this level before? */
1510 m = has_been_loaded (name); 1709 m = has_been_loaded (name);
1511 1710
1512 /* Map is good to go, so just return it */ 1711 /* Map is good to go, so just return it */
1513 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1712 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1713 {
1514 return m; 1714 return m;
1515 } 1715 }
1516 1716
1517 /* unique maps always get loaded from their original location, and never 1717 /* unique maps always get loaded from their original location, and never
1518 * a temp location. Likewise, if map_flush is set, or we have never loaded 1718 * a temp location. Likewise, if map_flush is set, or we have never loaded
1519 * this map, load it now. I removed the reset checking from here - 1719 * this map, load it now. I removed the reset checking from here -
1520 * it seems the probability of a player trying to enter a map that should 1720 * it seems the probability of a player trying to enter a map that should
1521 * reset but hasn't yet is quite low, and removing that makes this function 1721 * reset but hasn't yet is quite low, and removing that makes this function
1522 * a bit cleaner (and players probably shouldn't rely on exact timing for 1722 * a bit cleaner (and players probably shouldn't rely on exact timing for
1523 * resets in any case - if they really care, they should use the 'maps command. 1723 * resets in any case - if they really care, they should use the 'maps command.
1524 */ 1724 */
1525 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1725 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1726 {
1526 1727
1527 /* first visit or time to reset */ 1728 /* first visit or time to reset */
1528 if (m) { 1729 if (m)
1730 {
1529 clean_tmp_map(m); /* Doesn't make much difference */ 1731 clean_tmp_map (m); /* Doesn't make much difference */
1530 delete_map(m); 1732 delete_map (m);
1531 } 1733 }
1532 1734
1533 /* create and load a map */ 1735 /* create and load a map */
1534 if (flags & MAP_PLAYER_UNIQUE) 1736 if (flags & MAP_PLAYER_UNIQUE)
1535 LOG(llevDebug, "Trying to load map %s.\n", name); 1737 LOG (llevDebug, "Trying to load map %s.\n", name);
1536 else 1738 else
1537 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1739 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1538 1740
1539 //eval_pv ("$x = Event::time", 1);//D 1741 //eval_pv ("$x = Event::time", 1);//D
1540 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1742 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1541 return (NULL); 1743 return (NULL);
1542 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D 1744 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1543 1745
1544 fix_auto_apply(m); /* Chests which open as default */ 1746 fix_auto_apply (m); /* Chests which open as default */
1545 1747
1546 /* If a player unique map, no extra unique object file to load. 1748 /* If a player unique map, no extra unique object file to load.
1547 * if from the editor, likewise. 1749 * if from the editor, likewise.
1548 */ 1750 */
1549 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1751 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1550 load_unique_objects(m); 1752 load_unique_objects (m);
1551 1753
1552 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1754 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1755 {
1553 m=load_overlay_map(name, m); 1756 m = load_overlay_map (name, m);
1554 if (m==NULL) 1757 if (m == NULL)
1555 return NULL; 1758 return NULL;
1556 } 1759 }
1557 1760
1558 if (flags & MAP_PLAYER_UNIQUE) 1761 if (flags & MAP_PLAYER_UNIQUE)
1559 INVOKE_MAP (SWAPIN, m); 1762 INVOKE_MAP (SWAPIN, m);
1560 1763
1561 } else { 1764 }
1765 else
1766 {
1562 /* If in this loop, we found a temporary map, so load it up. */ 1767 /* If in this loop, we found a temporary map, so load it up. */
1563 1768
1564 m=load_temporary_map (m); 1769 m = load_temporary_map (m);
1770 if (m == NULL)
1565 if(m==NULL) return NULL; 1771 return NULL;
1566 load_unique_objects(m); 1772 load_unique_objects (m);
1567 1773
1568 clean_tmp_map(m); 1774 clean_tmp_map (m);
1569 m->in_memory = MAP_IN_MEMORY; 1775 m->in_memory = MAP_IN_MEMORY;
1570 /* tempnam() on sun systems (probably others) uses malloc 1776 /* tempnam() on sun systems (probably others) uses malloc
1571 * to allocated space for the string. Free it here. 1777 * to allocated space for the string. Free it here.
1572 * In some cases, load_temporary_map above won't find the 1778 * In some cases, load_temporary_map above won't find the
1573 * temporary map, and so has reloaded a new map. If that 1779 * temporary map, and so has reloaded a new map. If that
1574 * is the case, tmpname is now null 1780 * is the case, tmpname is now null
1575 */ 1781 */
1576 if (m->tmpname) free(m->tmpname); 1782 if (m->tmpname)
1783 free (m->tmpname);
1577 m->tmpname = NULL; 1784 m->tmpname = NULL;
1578 /* It's going to be saved anew anyway */ 1785 /* It's going to be saved anew anyway */
1579 } 1786 }
1580 1787
1581 /* Below here is stuff common to both first time loaded maps and 1788 /* Below here is stuff common to both first time loaded maps and
1582 * temp maps. 1789 * temp maps.
1583 */ 1790 */
1584 1791
1585 decay_objects(m); /* start the decay */ 1792 decay_objects (m); /* start the decay */
1586 /* In case other objects press some buttons down */ 1793 /* In case other objects press some buttons down */
1587 update_buttons(m); 1794 update_buttons (m);
1588 if (m->outdoor) 1795 if (m->outdoor)
1589 set_darkness_map(m); 1796 set_darkness_map (m);
1590 /* run the weather over this map */ 1797 /* run the weather over this map */
1591 weather_effect(name); 1798 weather_effect (name);
1592 return m; 1799 return m;
1593} 1800}
1594 1801
1595 1802
1596/* 1803/*
1597 * This routine is supposed to find out the difficulty of the map. 1804 * This routine is supposed to find out the difficulty of the map.
1602 * in the map is zero, then use this routine. Maps should really 1809 * in the map is zero, then use this routine. Maps should really
1603 * have a difficulty set than using this function - human calculation 1810 * have a difficulty set than using this function - human calculation
1604 * is much better than this functions guesswork. 1811 * is much better than this functions guesswork.
1605 */ 1812 */
1606 1813
1814int
1607int calculate_difficulty(mapstruct *m) { 1815calculate_difficulty (maptile *m)
1816{
1608 object *op; 1817 object *op;
1609 archetype *at; 1818 archetype *at;
1610 int x, y, i; 1819 int x, y, i;
1611 long monster_cnt = 0; 1820 long monster_cnt = 0;
1612 double avgexp = 0; 1821 double avgexp = 0;
1613 sint64 total_exp = 0; 1822 sint64 total_exp = 0;
1614 1823
1615 if (MAP_DIFFICULTY (m)) 1824 if (MAP_DIFFICULTY (m))
1616 { 1825 {
1617 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1826 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1618 return MAP_DIFFICULTY (m); 1827 return MAP_DIFFICULTY (m);
1619 } 1828 }
1620 1829
1621 for(x = 0; x < MAP_WIDTH(m); x++) 1830 for (x = 0; x < MAP_WIDTH (m); x++)
1622 for(y = 0; y < MAP_HEIGHT(m); y++) 1831 for (y = 0; y < MAP_HEIGHT (m); y++)
1623 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1832 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1624 { 1833 {
1625 if(QUERY_FLAG (op, FLAG_MONSTER)) 1834 if (QUERY_FLAG (op, FLAG_MONSTER))
1626 { 1835 {
1627 total_exp += op->stats.exp; 1836 total_exp += op->stats.exp;
1628 monster_cnt++; 1837 monster_cnt++;
1629 } 1838 }
1630 1839
1631 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1840 if (QUERY_FLAG (op, FLAG_GENERATOR))
1632 { 1841 {
1633 total_exp += op->stats.exp; 1842 total_exp += op->stats.exp;
1634 at = type_to_archetype(GENERATE_TYPE (op)); 1843 at = type_to_archetype (GENERATE_TYPE (op));
1635 1844
1636 if(at != NULL) 1845 if (at != NULL)
1637 total_exp += at->clone.stats.exp * 8; 1846 total_exp += at->clone.stats.exp * 8;
1638 1847
1639 monster_cnt++; 1848 monster_cnt++;
1640 } 1849 }
1641 } 1850 }
1652 } 1861 }
1653 1862
1654 return 1; 1863 return 1;
1655} 1864}
1656 1865
1657void clean_tmp_map(mapstruct *m) { 1866void
1867clean_tmp_map (maptile *m)
1868{
1658 if(m->tmpname == NULL) 1869 if (m->tmpname == NULL)
1659 return; 1870 return;
1660 INVOKE_MAP (CLEAN, m); 1871 INVOKE_MAP (CLEAN, m);
1661 (void) unlink(m->tmpname); 1872 (void) unlink (m->tmpname);
1662} 1873}
1663 1874
1875void
1664void free_all_maps(void) 1876free_all_maps (void)
1665{ 1877{
1666 int real_maps=0; 1878 int real_maps = 0;
1667 1879
1668 while (first_map) { 1880 while (first_map)
1881 {
1669 /* I think some of the callers above before it gets here set this to be 1882 /* I think some of the callers above before it gets here set this to be
1670 * saving, but we still want to free this data 1883 * saving, but we still want to free this data
1671 */ 1884 */
1672 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1885 if (first_map->in_memory == MAP_SAVING)
1886 first_map->in_memory = MAP_IN_MEMORY;
1673 delete_map(first_map); 1887 delete_map (first_map);
1674 real_maps++; 1888 real_maps++;
1675 } 1889 }
1676 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1890 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1677} 1891}
1678 1892
1679/* change_map_light() - used to change map light level (darkness) 1893/* change_map_light() - used to change map light level (darkness)
1680 * up or down. Returns true if successful. It should now be 1894 * up or down. Returns true if successful. It should now be
1681 * possible to change a value by more than 1. 1895 * possible to change a value by more than 1.
1682 * Move this from los.c to map.c since this is more related 1896 * Move this from los.c to map.c since this is more related
1683 * to maps than los. 1897 * to maps than los.
1684 * postive values make it darker, negative make it brighter 1898 * postive values make it darker, negative make it brighter
1685 */ 1899 */
1686 1900
1901int
1687int change_map_light(mapstruct *m, int change) { 1902change_map_light (maptile *m, int change)
1903{
1688 int new_level = m->darkness + change; 1904 int new_level = m->darkness + change;
1689 1905
1690 /* Nothing to do */ 1906 /* Nothing to do */
1691 if(!change || (new_level <= 0 && m->darkness == 0) || 1907 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1692 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1908 {
1693 return 0; 1909 return 0;
1694 } 1910 }
1695 1911
1696 /* inform all players on the map */ 1912 /* inform all players on the map */
1697 if (change>0) 1913 if (change > 0)
1698 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1914 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1699 else 1915 else
1700 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1916 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1701 1917
1702 /* Do extra checking. since m->darkness is a unsigned value, 1918 /* Do extra checking. since m->darkness is a unsigned value,
1703 * we need to be extra careful about negative values. 1919 * we need to be extra careful about negative values.
1704 * In general, the checks below are only needed if change 1920 * In general, the checks below are only needed if change
1705 * is not +/-1 1921 * is not +/-1
1706 */ 1922 */
1707 if (new_level < 0) m->darkness = 0; 1923 if (new_level < 0)
1708 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1924 m->darkness = 0;
1925 else if (new_level >= MAX_DARKNESS)
1926 m->darkness = MAX_DARKNESS;
1927 else
1709 else m->darkness=new_level; 1928 m->darkness = new_level;
1710 1929
1711 /* All clients need to get re-updated for the change */ 1930 /* All clients need to get re-updated for the change */
1712 update_all_map_los(m); 1931 update_all_map_los (m);
1713 return 1; 1932 return 1;
1714} 1933}
1715 1934
1716 1935
1717/* 1936/*
1718 * This function updates various attributes about a specific space 1937 * This function updates various attributes about a specific space
1719 * on the map (what it looks like, whether it blocks magic, 1938 * on the map (what it looks like, whether it blocks magic,
1720 * has a living creatures, prevents people from passing 1939 * has a living creatures, prevents people from passing
1721 * through, etc) 1940 * through, etc)
1722 */ 1941 */
1942void
1723void update_position (mapstruct *m, int x, int y) { 1943update_position (maptile *m, int x, int y)
1944{
1724 object *tmp, *last = NULL; 1945 object *tmp, *last = NULL;
1725 uint8 flags = 0, oldflags, light=0, anywhere=0; 1946 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1726 New_Face *top,*floor, *middle; 1947 New_Face *top, *floor, *middle;
1727 object *top_obj, *floor_obj, *middle_obj; 1948 object *top_obj, *floor_obj, *middle_obj;
1728 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1949 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1729 1950
1730 oldflags = GET_MAP_FLAGS(m,x,y); 1951 oldflags = GET_MAP_FLAGS (m, x, y);
1731 if (!(oldflags & P_NEED_UPDATE)) { 1952 if (!(oldflags & P_NEED_UPDATE))
1953 {
1732 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1954 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1733 m->path, x, y);
1734 return; 1955 return;
1735 } 1956 }
1736 1957
1737 middle=blank_face; 1958 middle = blank_face;
1738 top=blank_face; 1959 top = blank_face;
1739 floor=blank_face; 1960 floor = blank_face;
1740 1961
1741 middle_obj = NULL; 1962 middle_obj = NULL;
1742 top_obj = NULL; 1963 top_obj = NULL;
1743 floor_obj = NULL; 1964 floor_obj = NULL;
1744 1965
1745 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1966 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1967 {
1746 1968
1747 /* This could be made additive I guess (two lights better than 1969 /* This could be made additive I guess (two lights better than
1748 * one). But if so, it shouldn't be a simple additive - 2 1970 * one). But if so, it shouldn't be a simple additive - 2
1749 * light bulbs do not illuminate twice as far as once since 1971 * light bulbs do not illuminate twice as far as once since
1750 * it is a disapation factor that is squared (or is it cubed?) 1972 * it is a disapation factor that is squared (or is it cubed?)
1751 */ 1973 */
1752 if (tmp->glow_radius > light) light = tmp->glow_radius; 1974 if (tmp->glow_radius > light)
1975 light = tmp->glow_radius;
1753 1976
1754 /* This call is needed in order to update objects the player 1977 /* This call is needed in order to update objects the player
1755 * is standing in that have animations (ie, grass, fire, etc). 1978 * is standing in that have animations (ie, grass, fire, etc).
1756 * However, it also causes the look window to be re-drawn 1979 * However, it also causes the look window to be re-drawn
1757 * 3 times each time the player moves, because many of the 1980 * 3 times each time the player moves, because many of the
1758 * functions the move_player calls eventualy call this. 1981 * functions the move_player calls eventualy call this.
1759 * 1982 *
1760 * Always put the player down for drawing. 1983 * Always put the player down for drawing.
1761 */ 1984 */
1762 if (!tmp->invisible) { 1985 if (!tmp->invisible)
1986 {
1763 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1987 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1988 {
1764 top = tmp->face; 1989 top = tmp->face;
1765 top_obj = tmp; 1990 top_obj = tmp;
1766 } 1991 }
1767 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1992 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1993 {
1768 /* If we got a floor, that means middle and top were below it, 1994 /* If we got a floor, that means middle and top were below it,
1769 * so should not be visible, so we clear them. 1995 * so should not be visible, so we clear them.
1770 */ 1996 */
1771 middle=blank_face; 1997 middle = blank_face;
1772 top=blank_face; 1998 top = blank_face;
1773 floor = tmp->face; 1999 floor = tmp->face;
1774 floor_obj = tmp; 2000 floor_obj = tmp;
1775 } 2001 }
1776 /* Flag anywhere have high priority */ 2002 /* Flag anywhere have high priority */
1777 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 2003 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
2004 {
1778 middle = tmp->face; 2005 middle = tmp->face;
1779 2006
1780 middle_obj = tmp; 2007 middle_obj = tmp;
1781 anywhere =1; 2008 anywhere = 1;
1782 } 2009 }
1783 /* Find the highest visible face around. If equal 2010 /* Find the highest visible face around. If equal
1784 * visibilities, we still want the one nearer to the 2011 * visibilities, we still want the one nearer to the
1785 * top 2012 * top
1786 */ 2013 */
1787 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 2014 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
2015 {
1788 middle = tmp->face; 2016 middle = tmp->face;
1789 middle_obj = tmp; 2017 middle_obj = tmp;
1790 } 2018 }
1791 } 2019 }
1792 if (tmp==tmp->above) { 2020 if (tmp == tmp->above)
2021 {
1793 LOG(llevError, "Error in structure of map\n"); 2022 LOG (llevError, "Error in structure of map\n");
1794 exit (-1); 2023 exit (-1);
1795 }
1796 2024 }
2025
1797 move_slow |= tmp->move_slow; 2026 move_slow |= tmp->move_slow;
1798 move_block |= tmp->move_block; 2027 move_block |= tmp->move_block;
1799 move_on |= tmp->move_on; 2028 move_on |= tmp->move_on;
1800 move_off |= tmp->move_off; 2029 move_off |= tmp->move_off;
1801 move_allow |= tmp->move_allow; 2030 move_allow |= tmp->move_allow;
1802 2031
1803 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 2032 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1804 flags |= P_IS_ALIVE; 2033 flags |= P_IS_ALIVE;
1805 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 2034 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1806 flags |= P_NO_MAGIC; 2035 flags |= P_NO_MAGIC;
1807 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 2036 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1808 flags |= P_NO_CLERIC; 2037 flags |= P_NO_CLERIC;
1809 if (tmp->type == SAFE_GROUND) 2038 if (tmp->type == SAFE_GROUND)
1810 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; 2039 flags |= P_SAFE;
1811 2040
1812 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 2041 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1813 flags |= P_BLOCKSVIEW; 2042 flags |= P_BLOCKSVIEW;
1814 } /* for stack of objects */ 2043 } /* for stack of objects */
1815 2044
1816 /* we don't want to rely on this function to have accurate flags, but 2045 /* we don't want to rely on this function to have accurate flags, but
1817 * since we're already doing the work, we calculate them here. 2046 * since we're already doing the work, we calculate them here.
1818 * if they don't match, logic is broken someplace. 2047 * if they don't match, logic is broken someplace.
1819 */ 2048 */
1820 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2049 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1821 (!(oldflags & P_NO_ERROR))) { 2050 {
1822 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2051 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1823 m->path, x, y,
1824 (oldflags & ~P_NEED_UPDATE), flags); 2052 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1825 } 2053 }
1826 SET_MAP_FLAGS(m, x, y, flags); 2054 SET_MAP_FLAGS (m, x, y, flags);
1827 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2055 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1828 SET_MAP_MOVE_ON(m, x, y, move_on); 2056 SET_MAP_MOVE_ON (m, x, y, move_on);
1829 SET_MAP_MOVE_OFF(m, x, y, move_off); 2057 SET_MAP_MOVE_OFF (m, x, y, move_off);
1830 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2058 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1831 2059
1832 /* At this point, we have a floor face (if there is a floor), 2060 /* At this point, we have a floor face (if there is a floor),
1833 * and the floor is set - we are not going to touch it at 2061 * and the floor is set - we are not going to touch it at
1834 * this point. 2062 * this point.
1835 * middle contains the highest visibility face. 2063 * middle contains the highest visibility face.
1836 * top contains a player/monster face, if there is one. 2064 * top contains a player/monster face, if there is one.
1837 * 2065 *
1838 * We now need to fill in top.face and/or middle.face. 2066 * We now need to fill in top.face and/or middle.face.
1839 */ 2067 */
1840 2068
1841 /* If the top face also happens to be high visibility, re-do our 2069 /* If the top face also happens to be high visibility, re-do our
1842 * middle face. This should not happen, as we already have the 2070 * middle face. This should not happen, as we already have the
1843 * else statement above so middle should not get set. OTOH, it 2071 * else statement above so middle should not get set. OTOH, it
1844 * may be possible for the faces to match but be different objects. 2072 * may be possible for the faces to match but be different objects.
1845 */ 2073 */
1846 if (top == middle) middle=blank_face; 2074 if (top == middle)
2075 middle = blank_face;
1847 2076
1848 /* There are three posibilities at this point: 2077 /* There are three posibilities at this point:
1849 * 1) top face is set, need middle to be set. 2078 * 1) top face is set, need middle to be set.
1850 * 2) middle is set, need to set top. 2079 * 2) middle is set, need to set top.
1851 * 3) neither middle or top is set - need to set both. 2080 * 3) neither middle or top is set - need to set both.
1852 */ 2081 */
1853 2082
1854 for (tmp=last; tmp; tmp=tmp->below) { 2083 for (tmp = last; tmp; tmp = tmp->below)
2084 {
1855 /* Once we get to a floor, stop, since we already have a floor object */ 2085 /* Once we get to a floor, stop, since we already have a floor object */
1856 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2086 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2087 break;
1857 2088
1858 /* If two top faces are already set, quit processing */ 2089 /* If two top faces are already set, quit processing */
1859 if ((top != blank_face) && (middle != blank_face)) break; 2090 if ((top != blank_face) && (middle != blank_face))
2091 break;
1860 2092
1861 /* Only show visible faces, unless its the editor - show all */ 2093 /* Only show visible faces, unless its the editor - show all */
1862 if (!tmp->invisible || editor) { 2094 if (!tmp->invisible || editor)
2095 {
1863 /* Fill in top if needed */ 2096 /* Fill in top if needed */
1864 if (top == blank_face) { 2097 if (top == blank_face)
2098 {
1865 top = tmp->face; 2099 top = tmp->face;
1866 top_obj = tmp; 2100 top_obj = tmp;
2101 if (top == middle)
1867 if (top == middle) middle=blank_face; 2102 middle = blank_face;
2103 }
1868 } else { 2104 else
2105 {
1869 /* top is already set - we should only get here if 2106 /* top is already set - we should only get here if
1870 * middle is not set 2107 * middle is not set
1871 * 2108 *
1872 * Set the middle face and break out, since there is nothing 2109 * Set the middle face and break out, since there is nothing
1873 * more to fill in. We don't check visiblity here, since 2110 * more to fill in. We don't check visiblity here, since
1874 * 2111 *
1875 */ 2112 */
1876 if (tmp->face != top ) { 2113 if (tmp->face != top)
2114 {
1877 middle = tmp->face; 2115 middle = tmp->face;
1878 middle_obj = tmp; 2116 middle_obj = tmp;
1879 break; 2117 break;
1880 } 2118 }
1881 } 2119 }
1882 } 2120 }
1883 } 2121 }
1884 if (middle == floor) middle = blank_face; 2122 if (middle == floor)
1885 if (top == middle) middle = blank_face; 2123 middle = blank_face;
2124 if (top == middle)
2125 middle = blank_face;
1886 SET_MAP_FACE(m,x,y,top,0); 2126 SET_MAP_FACE (m, x, y, top, 0);
1887 if(top != blank_face) 2127 if (top != blank_face)
1888 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2128 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1889 else 2129 else
1890 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2130 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1891 SET_MAP_FACE(m,x,y,middle,1); 2131 SET_MAP_FACE (m, x, y, middle, 1);
1892 if(middle != blank_face) 2132 if (middle != blank_face)
1893 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2133 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1894 else 2134 else
1895 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2135 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1896 SET_MAP_FACE(m,x,y,floor,2); 2136 SET_MAP_FACE (m, x, y, floor, 2);
1897 if(floor != blank_face) 2137 if (floor != blank_face)
1898 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2138 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1899 else 2139 else
1900 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2140 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1901 SET_MAP_LIGHT(m,x,y,light); 2141 SET_MAP_LIGHT (m, x, y, light);
1902} 2142}
1903 2143
1904 2144
2145void
1905void set_map_reset_time(mapstruct *map) { 2146set_map_reset_time (maptile *map)
2147{
1906 int timeout; 2148 int timeout;
1907 2149
1908 timeout = MAP_RESET_TIMEOUT(map); 2150 timeout = MAP_RESET_TIMEOUT (map);
1909 if (timeout <= 0) 2151 if (timeout <= 0)
1910 timeout = MAP_DEFAULTRESET; 2152 timeout = MAP_DEFAULTRESET;
1911 if (timeout >= MAP_MAXRESET) 2153 if (timeout >= MAP_MAXRESET)
1912 timeout = MAP_MAXRESET; 2154 timeout = MAP_MAXRESET;
1913 MAP_WHEN_RESET(map) = seconds()+timeout; 2155 MAP_WHEN_RESET (map) = seconds () + timeout;
1914} 2156}
1915 2157
1916/* this updates the orig_map->tile_map[tile_num] value after loading 2158/* this updates the orig_map->tile_map[tile_num] value after loading
1917 * the map. It also takes care of linking back the freshly loaded 2159 * the map. It also takes care of linking back the freshly loaded
1918 * maps tile_map values if it tiles back to this one. It returns 2160 * maps tile_map values if it tiles back to this one. It returns
1919 * the value of orig_map->tile_map[tile_num]. It really only does this 2161 * the value of orig_map->tile_map[tile_num]. It really only does this
1920 * so that it is easier for calling functions to verify success. 2162 * so that it is easier for calling functions to verify success.
1921 */ 2163 */
1922 2164
2165static maptile *
1923static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2166load_and_link_tiled_map (maptile *orig_map, int tile_num)
1924{ 2167{
1925 int dest_tile = (tile_num +2) % 4; 2168 int dest_tile = (tile_num + 2) % 4;
1926 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2169 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1927 2170
1928 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2171 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1929 2172
1930 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2173 /* need to do a strcmp here as the orig_map->path is not a shared string */
1931 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2174 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1932 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1933 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2175 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1934 2176
1935 return orig_map->tile_map[tile_num]; 2177 return orig_map->tile_map[tile_num];
1936} 2178}
1937 2179
1938/* this returns TRUE if the coordinates (x,y) are out of 2180/* this returns TRUE if the coordinates (x,y) are out of
1939 * map m. This function also takes into account any 2181 * map m. This function also takes into account any
1940 * tiling considerations, loading adjacant maps as needed. 2182 * tiling considerations, loading adjacant maps as needed.
1943 * This function will recursively call itself for the 2185 * This function will recursively call itself for the
1944 * tiled maps. 2186 * tiled maps.
1945 * 2187 *
1946 * 2188 *
1947 */ 2189 */
2190int
1948int out_of_map(mapstruct *m, int x, int y) 2191out_of_map (maptile *m, int x, int y)
1949{ 2192{
1950 2193
1951 /* If we get passed a null map, this is obviously the 2194 /* If we get passed a null map, this is obviously the
1952 * case. This generally shouldn't happen, but if the 2195 * case. This generally shouldn't happen, but if the
1953 * map loads fail below, it could happen. 2196 * map loads fail below, it could happen.
1954 */ 2197 */
1955 if (!m) return 0; 2198 if (!m)
1956
1957 if (x<0) {
1958 if (!m->tile_path[3]) return 1;
1959 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1960 load_and_link_tiled_map(m, 3);
1961 }
1962 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1963 }
1964 if (x>=MAP_WIDTH(m)) {
1965 if (!m->tile_path[1]) return 1;
1966 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1967 load_and_link_tiled_map(m, 1);
1968 }
1969 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1970 }
1971 if (y<0) {
1972 if (!m->tile_path[0]) return 1;
1973 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1974 load_and_link_tiled_map(m, 0);
1975 }
1976 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1977 }
1978 if (y>=MAP_HEIGHT(m)) {
1979 if (!m->tile_path[2]) return 1;
1980 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1981 load_and_link_tiled_map(m, 2);
1982 }
1983 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1984 }
1985
1986 /* Simple case - coordinates are within this local
1987 * map.
1988 */
1989 return 0; 2199 return 0;
2200
2201 if (x < 0)
2202 {
2203 if (!m->tile_path[3])
2204 return 1;
2205 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2206 {
2207 load_and_link_tiled_map (m, 3);
2208 }
2209 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2210 }
2211 if (x >= MAP_WIDTH (m))
2212 {
2213 if (!m->tile_path[1])
2214 return 1;
2215 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2216 {
2217 load_and_link_tiled_map (m, 1);
2218 }
2219 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2220 }
2221 if (y < 0)
2222 {
2223 if (!m->tile_path[0])
2224 return 1;
2225 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2226 {
2227 load_and_link_tiled_map (m, 0);
2228 }
2229 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2230 }
2231 if (y >= MAP_HEIGHT (m))
2232 {
2233 if (!m->tile_path[2])
2234 return 1;
2235 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2236 {
2237 load_and_link_tiled_map (m, 2);
2238 }
2239 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2240 }
2241
2242 /* Simple case - coordinates are within this local
2243 * map.
2244 */
2245 return 0;
1990} 2246}
1991 2247
1992/* This is basically the same as out_of_map above, but 2248/* This is basically the same as out_of_map above, but
1993 * instead we return NULL if no map is valid (coordinates 2249 * instead we return NULL if no map is valid (coordinates
1994 * out of bounds and no tiled map), otherwise it returns 2250 * out of bounds and no tiled map), otherwise it returns
1995 * the map as that the coordinates are really on, and 2251 * the map as that the coordinates are really on, and
1996 * updates x and y to be the localized coordinates. 2252 * updates x and y to be the localized coordinates.
1997 * Using this is more efficient of calling out_of_map 2253 * Using this is more efficient of calling out_of_map
1998 * and then figuring out what the real map is 2254 * and then figuring out what the real map is
1999 */ 2255 */
2256maptile *
2000mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2257get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2001{ 2258{
2002 2259
2003 if (*x<0) { 2260 if (*x < 0)
2261 {
2004 if (!m->tile_path[3]) return NULL; 2262 if (!m->tile_path[3])
2263 return NULL;
2005 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2264 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2006 load_and_link_tiled_map(m, 3); 2265 load_and_link_tiled_map (m, 3);
2007 2266
2008 *x += MAP_WIDTH(m->tile_map[3]); 2267 *x += MAP_WIDTH (m->tile_map[3]);
2009 return (get_map_from_coord(m->tile_map[3], x, y)); 2268 return (get_map_from_coord (m->tile_map[3], x, y));
2010 } 2269 }
2011 if (*x>=MAP_WIDTH(m)) { 2270 if (*x >= MAP_WIDTH (m))
2271 {
2012 if (!m->tile_path[1]) return NULL; 2272 if (!m->tile_path[1])
2273 return NULL;
2013 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2274 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2014 load_and_link_tiled_map(m, 1); 2275 load_and_link_tiled_map (m, 1);
2015 2276
2016 *x -= MAP_WIDTH(m); 2277 *x -= MAP_WIDTH (m);
2017 return (get_map_from_coord(m->tile_map[1], x, y)); 2278 return (get_map_from_coord (m->tile_map[1], x, y));
2279 }
2280 if (*y < 0)
2018 } 2281 {
2019 if (*y<0) {
2020 if (!m->tile_path[0]) return NULL; 2282 if (!m->tile_path[0])
2283 return NULL;
2021 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2284 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2022 load_and_link_tiled_map(m, 0); 2285 load_and_link_tiled_map (m, 0);
2023 2286
2024 *y += MAP_HEIGHT(m->tile_map[0]); 2287 *y += MAP_HEIGHT (m->tile_map[0]);
2025 return (get_map_from_coord(m->tile_map[0], x, y)); 2288 return (get_map_from_coord (m->tile_map[0], x, y));
2026 } 2289 }
2027 if (*y>=MAP_HEIGHT(m)) { 2290 if (*y >= MAP_HEIGHT (m))
2291 {
2028 if (!m->tile_path[2]) return NULL; 2292 if (!m->tile_path[2])
2293 return NULL;
2029 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2294 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2030 load_and_link_tiled_map(m, 2); 2295 load_and_link_tiled_map (m, 2);
2031 2296
2032 *y -= MAP_HEIGHT(m); 2297 *y -= MAP_HEIGHT (m);
2033 return (get_map_from_coord(m->tile_map[2], x, y)); 2298 return (get_map_from_coord (m->tile_map[2], x, y));
2034 } 2299 }
2035 2300
2036 /* Simple case - coordinates are within this local 2301 /* Simple case - coordinates are within this local
2037 * map. 2302 * map.
2038 */ 2303 */
2039 2304
2040 return m; 2305 return m;
2041} 2306}
2042 2307
2043/** 2308/**
2044 * Return whether map2 is adjacent to map1. If so, store the distance from 2309 * Return whether map2 is adjacent to map1. If so, store the distance from
2045 * map1 to map2 in dx/dy. 2310 * map1 to map2 in dx/dy.
2046 */ 2311 */
2312static int
2047static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2313adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2314{
2048 if (!map1 || !map2) 2315 if (!map1 || !map2)
2049 return 0; 2316 return 0;
2050 2317
2051 if (map1 == map2) { 2318 if (map1 == map2)
2319 {
2052 *dx = 0; 2320 *dx = 0;
2053 *dy = 0; 2321 *dy = 0;
2054 2322
2323 }
2055 } else if (map1->tile_map[0] == map2) { /* up */ 2324 else if (map1->tile_map[0] == map2)
2325 { /* up */
2056 *dx = 0; 2326 *dx = 0;
2057 *dy = -MAP_HEIGHT(map2); 2327 *dy = -MAP_HEIGHT (map2);
2328 }
2058 } else if (map1->tile_map[1] == map2) { /* right */ 2329 else if (map1->tile_map[1] == map2)
2330 { /* right */
2059 *dx = MAP_WIDTH(map1); 2331 *dx = MAP_WIDTH (map1);
2060 *dy = 0; 2332 *dy = 0;
2333 }
2061 } else if (map1->tile_map[2] == map2) { /* down */ 2334 else if (map1->tile_map[2] == map2)
2335 { /* down */
2062 *dx = 0; 2336 *dx = 0;
2063 *dy = MAP_HEIGHT(map1); 2337 *dy = MAP_HEIGHT (map1);
2338 }
2064 } else if (map1->tile_map[3] == map2) { /* left */ 2339 else if (map1->tile_map[3] == map2)
2340 { /* left */
2065 *dx = -MAP_WIDTH(map2); 2341 *dx = -MAP_WIDTH (map2);
2066 *dy = 0; 2342 *dy = 0;
2067 2343
2344 }
2068 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2345 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2346 { /* up right */
2069 *dx = MAP_WIDTH(map1->tile_map[0]); 2347 *dx = MAP_WIDTH (map1->tile_map[0]);
2070 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2348 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2349 }
2071 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2350 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2351 { /* up left */
2072 *dx = -MAP_WIDTH(map2); 2352 *dx = -MAP_WIDTH (map2);
2073 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2353 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2354 }
2074 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2355 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2356 { /* right up */
2075 *dx = MAP_WIDTH(map1); 2357 *dx = MAP_WIDTH (map1);
2076 *dy = -MAP_HEIGHT(map2); 2358 *dy = -MAP_HEIGHT (map2);
2359 }
2077 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2360 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2361 { /* right down */
2078 *dx = MAP_WIDTH(map1); 2362 *dx = MAP_WIDTH (map1);
2079 *dy = MAP_HEIGHT(map1->tile_map[1]); 2363 *dy = MAP_HEIGHT (map1->tile_map[1]);
2364 }
2080 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2365 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2366 { /* down right */
2081 *dx = MAP_WIDTH(map1->tile_map[2]); 2367 *dx = MAP_WIDTH (map1->tile_map[2]);
2082 *dy = MAP_HEIGHT(map1); 2368 *dy = MAP_HEIGHT (map1);
2369 }
2083 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2370 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2371 { /* down left */
2084 *dx = -MAP_WIDTH(map2); 2372 *dx = -MAP_WIDTH (map2);
2085 *dy = MAP_HEIGHT(map1); 2373 *dy = MAP_HEIGHT (map1);
2374 }
2086 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2375 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2376 { /* left up */
2087 *dx = -MAP_WIDTH(map1->tile_map[3]); 2377 *dx = -MAP_WIDTH (map1->tile_map[3]);
2088 *dy = -MAP_HEIGHT(map2); 2378 *dy = -MAP_HEIGHT (map2);
2379 }
2089 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2380 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2381 { /* left down */
2090 *dx = -MAP_WIDTH(map1->tile_map[3]); 2382 *dx = -MAP_WIDTH (map1->tile_map[3]);
2091 *dy = MAP_HEIGHT(map1->tile_map[3]); 2383 *dy = MAP_HEIGHT (map1->tile_map[3]);
2092 2384
2093 } else { /* not "adjacent" enough */ 2385 }
2386 else
2387 { /* not "adjacent" enough */
2094 return 0; 2388 return 0;
2095 } 2389 }
2096 2390
2097 return 1; 2391 return 1;
2098} 2392}
2099 2393
2100/* From map.c 2394/* From map.c
2101 * This is used by get_player to determine where the other 2395 * This is used by get_player to determine where the other
2102 * creature is. get_rangevector takes into account map tiling, 2396 * creature is. get_rangevector takes into account map tiling,
2116 * 2410 *
2117 * currently, the only flag supported (0x1) is don't translate for 2411 * currently, the only flag supported (0x1) is don't translate for
2118 * closest body part of 'op1' 2412 * closest body part of 'op1'
2119 */ 2413 */
2120 2414
2415void
2121void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2416get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2417{
2122 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2418 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2419 {
2123 /* be conservative and fill in _some_ data */ 2420 /* be conservative and fill in _some_ data */
2124 retval->distance = 100000; 2421 retval->distance = 100000;
2125 retval->distance_x = 32767; 2422 retval->distance_x = 32767;
2126 retval->distance_y = 32767; 2423 retval->distance_y = 32767;
2127 retval->direction = 0; 2424 retval->direction = 0;
2128 retval->part = 0; 2425 retval->part = 0;
2129 } else { 2426 }
2427 else
2428 {
2130 object *best; 2429 object *best;
2131 2430
2132 retval->distance_x += op2->x-op1->x; 2431 retval->distance_x += op2->x - op1->x;
2133 retval->distance_y += op2->y-op1->y; 2432 retval->distance_y += op2->y - op1->y;
2134 2433
2135 best = op1; 2434 best = op1;
2136 /* If this is multipart, find the closest part now */ 2435 /* If this is multipart, find the closest part now */
2137 if (!(flags&0x1) && op1->more) { 2436 if (!(flags & 0x1) && op1->more)
2437 {
2138 object *tmp; 2438 object *tmp;
2139 int best_distance = retval->distance_x*retval->distance_x+ 2439 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2140 retval->distance_y*retval->distance_y, tmpi;
2141 2440
2142 /* we just take the offset of the piece to head to figure 2441 /* we just take the offset of the piece to head to figure
2143 * distance instead of doing all that work above again 2442 * distance instead of doing all that work above again
2144 * since the distance fields we set above are positive in the 2443 * since the distance fields we set above are positive in the
2145 * same axis as is used for multipart objects, the simply arithmetic 2444 * same axis as is used for multipart objects, the simply arithmetic
2146 * below works. 2445 * below works.
2147 */ 2446 */
2148 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2447 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2448 {
2149 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2449 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2150 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2450 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2151 if (tmpi < best_distance) { 2451 if (tmpi < best_distance)
2452 {
2152 best_distance = tmpi; 2453 best_distance = tmpi;
2153 best = tmp; 2454 best = tmp;
2154 } 2455 }
2155 } 2456 }
2156 if (best != op1) { 2457 if (best != op1)
2458 {
2157 retval->distance_x += op1->x-best->x; 2459 retval->distance_x += op1->x - best->x;
2158 retval->distance_y += op1->y-best->y; 2460 retval->distance_y += op1->y - best->y;
2159 } 2461 }
2160 } 2462 }
2161 retval->part = best; 2463 retval->part = best;
2162 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2464 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2163 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2465 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2164 } 2466 }
2165} 2467}
2166 2468
2167/* this is basically the same as get_rangevector above, but instead of 2469/* this is basically the same as get_rangevector above, but instead of
2168 * the first parameter being an object, it instead is the map 2470 * the first parameter being an object, it instead is the map
2173 * be more consistant with the above function and also in case they are needed 2475 * be more consistant with the above function and also in case they are needed
2174 * for something in the future. Also, since no object is pasted, the best 2476 * for something in the future. Also, since no object is pasted, the best
2175 * field of the rv_vector is set to NULL. 2477 * field of the rv_vector is set to NULL.
2176 */ 2478 */
2177 2479
2480void
2178void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2481get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2482{
2179 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2483 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2484 {
2180 /* be conservative and fill in _some_ data */ 2485 /* be conservative and fill in _some_ data */
2181 retval->distance = 100000; 2486 retval->distance = 100000;
2182 retval->distance_x = 32767; 2487 retval->distance_x = 32767;
2183 retval->distance_y = 32767; 2488 retval->distance_y = 32767;
2184 retval->direction = 0; 2489 retval->direction = 0;
2185 retval->part = 0; 2490 retval->part = 0;
2186 } else { 2491 }
2492 else
2493 {
2187 retval->distance_x += op2->x-x; 2494 retval->distance_x += op2->x - x;
2188 retval->distance_y += op2->y-y; 2495 retval->distance_y += op2->y - y;
2189 2496
2190 retval->part = NULL; 2497 retval->part = NULL;
2191 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2498 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2192 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2499 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2193 } 2500 }
2194} 2501}
2195 2502
2196/* Returns true of op1 and op2 are effectively on the same map 2503/* Returns true of op1 and op2 are effectively on the same map
2197 * (as related to map tiling). Note that this looks for a path from 2504 * (as related to map tiling). Note that this looks for a path from
2199 * to op1, this will still return false. 2506 * to op1, this will still return false.
2200 * Note we only look one map out to keep the processing simple 2507 * Note we only look one map out to keep the processing simple
2201 * and efficient. This could probably be a macro. 2508 * and efficient. This could probably be a macro.
2202 * MSW 2001-08-05 2509 * MSW 2001-08-05
2203 */ 2510 */
2511int
2204int on_same_map(const object *op1, const object *op2) { 2512on_same_map (const object *op1, const object *op2)
2513{
2205 int dx, dy; 2514 int dx, dy;
2206 2515
2207 return adjacent_map(op1->map, op2->map, &dx, &dy); 2516 return adjacent_map (op1->map, op2->map, &dx, &dy);
2208} 2517}

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