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Comparing deliantra/server/common/map.C (file contents):
Revision 1.27 by root, Fri Sep 8 12:56:42 2006 UTC vs.
Revision 1.40 by root, Tue Dec 12 21:39:56 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.27 2006/09/08 12:56:42 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40 33
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 34/*
44 * Returns the mapstruct which has a name matching the given argument. 35 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 36 * return NULL if no match is found.
46 */ 37 */
47 38
39maptile *
48mapstruct *has_been_loaded (const char *name) { 40has_been_loaded (const char *name)
49 mapstruct *map; 41{
42 maptile *map;
50 43
51 if (!name || !*name) 44 if (!name || !*name)
52 return 0; 45 return 0;
53 for (map = first_map; map; map = map->next) 46 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 47 if (!strcmp (name, map->path))
55 break; 48 break;
56 return (map); 49 return (map);
57} 50}
58 51
59/* 52/*
60 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 55 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 56 * it really should be called create_mapname
64 */ 57 */
65 58
59const char *
66const char *create_pathname (const char *name) { 60create_pathname (const char *name)
61{
67 static char buf[MAX_BUF]; 62 static char buf[MAX_BUF];
68 63
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 65 * someplace else in the code? msw 2-17-97
71 */ 66 */
72 if (*name == '/') 67 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 69 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 71 return (buf);
77} 72}
78 73
79/* 74/*
80 * same as create_pathname, but for the overlay maps. 75 * same as create_pathname, but for the overlay maps.
81 */ 76 */
82 77
78const char *
83const char *create_overlay_pathname (const char *name) { 79create_overlay_pathname (const char *name)
80{
84 static char buf[MAX_BUF]; 81 static char buf[MAX_BUF];
85 82
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 84 * someplace else in the code? msw 2-17-97
88 */ 85 */
89 if (*name == '/') 86 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 88 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 90 return (buf);
94} 91}
95 92
96/* 93/*
97 * same as create_pathname, but for the template maps. 94 * same as create_pathname, but for the template maps.
98 */ 95 */
99 96
97const char *
100const char *create_template_pathname (const char *name) { 98create_template_pathname (const char *name)
99{
101 static char buf[MAX_BUF]; 100 static char buf[MAX_BUF];
102 101
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 103 * someplace else in the code? msw 2-17-97
105 */ 104 */
106 if (*name == '/') 105 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 107 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 109 return (buf);
111} 110}
112 111
113/* 112/*
114 * This makes absolute path to the itemfile where unique objects 113 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 114 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 115 * files than full directory structure, but if this is problem it can
117 * be changed. 116 * be changed.
118 */ 117 */
118static const char *
119static const char *create_items_path (const char *s) { 119create_items_path (const char *s)
120{
120 static char buf[MAX_BUF]; 121 static char buf[MAX_BUF];
121 char *t; 122 char *t;
122 123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 130 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 131 *t = '@';
131 else 132 else
132 *t = *s; 133 *t = *s;
133 *t = 0; 134 *t = 0;
134 return (buf); 135 return (buf);
135} 136}
136 137
137 138
138/* 139/*
139 * This function checks if a file with the given path exists. 140 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 150 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 151 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 152 * that seems to be missing the prepend_dir processing
152 */ 153 */
153 154
155int
154int check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
155{ 157{
156 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
157#ifndef WIN32 159
158 char *endbuf; 160 char *endbuf;
159 struct stat statbuf; 161 struct stat statbuf;
160 int mode = 0; 162 int mode = 0;
161#endif
162 163
163 if (prepend_dir) 164 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 165 strcpy (buf, create_pathname (name));
165 else 166 else
166 strcpy(buf, name); 167 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 168
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
174 * all the names. 172 * all the names.
175 */ 173 */
176 endbuf = buf + strlen(buf); 174 endbuf = buf + strlen (buf);
177 175
178 if (stat (buf, &statbuf)) 176 if (stat (buf, &statbuf))
179 return -1; 177 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 178 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 179 return (-1);
182 180
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 181 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 182 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 183 mode |= 4;
187 184
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 187 mode |= 2;
192 188
193 return (mode); 189 return (mode);
194#endif
195} 190}
196 191
197/* 192/*
198 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 195 * necessary to make sure the information is in fact logged.
201 */ 196 */
202 197
203void dump_map(const mapstruct *m) { 198void
199dump_map (const maptile *m)
200{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 203
209 if(m->msg!=NULL) 204 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
211 206
212 if(m->maplore!=NULL) 207 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 208 LOG (llevError, "Lore:\n%s", m->maplore);
214 209
215 if(m->tmpname!=NULL) 210 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 212
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 214 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 215}
221 216
222/* 217/*
223 * Prints out debug-information about all maps. 218 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 219 * This basically just goes through all the maps and calls
225 * dump_map on each one. 220 * dump_map on each one.
226 */ 221 */
227 222
223void
228void dump_all_maps(void) { 224dump_all_maps (void)
229 mapstruct *m; 225{
226 maptile *m;
227
230 for(m=first_map;m!=NULL;m=m->next) { 228 for (m = first_map; m != NULL; m = m->next)
229 {
231 dump_map(m); 230 dump_map (m);
232 } 231 }
233} 232}
234 233
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 234/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 235 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 236 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 239 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 240 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 241 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 242 * don't expect to insert/remove anything from those spaces.
244 */ 243 */
244int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
246{ 246{
247 sint16 newx, newy; 247 sint16 newx, newy;
248 int retval=0; 248 int retval = 0;
249 mapstruct *mp; 249 maptile *mp;
250 250
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
252 newx = x; 253 newx = x;
253 newy = y; 254 newy = y;
254 mp = get_map_from_coord(oldmap, &newx, &newy); 255 mp = get_map_from_coord (oldmap, &newx, &newy);
255 if (mp != oldmap) 256 if (mp != oldmap)
256 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
257 if (newmap) *newmap = mp; 258 if (newmap)
259 *newmap = mp;
260 if (nx)
258 if (nx) *nx = newx; 261 *nx = newx;
262 if (ny)
259 if (ny) *ny = newy; 263 *ny = newy;
264
260 retval |= mp->spaces[newx + mp->width * newy].flags; 265 retval |= mp->spaces[newx + mp->width * newy].flags;
261 266
262 if (retval & P_SAFE)
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval; 267 return retval;
266} 268}
267
268 269
269/* 270/*
270 * Returns true if the given coordinate is blocked except by the 271 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 272 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 273 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 277 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 278 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 279 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 280 * by the caller.
280 */ 281 */
281 282int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 283blocked_link (object *ob, maptile *m, int sx, int sy)
284{
283 object *tmp; 285 object *tmp;
284 int mflags, blocked; 286 int mflags, blocked;
285 287
286 /* Make sure the coordinates are valid - they should be, as caller should 288 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 289 * have already checked this.
288 */ 290 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 291 if (OUT_OF_REAL_MAP (m, sx, sy))
292 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 293 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 294 return 1;
292 } 295 }
293 296
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 297 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 298 * directly.
296 */ 299 */
297 mflags = m->spaces[sx + m->width * sy].flags; 300 mflags = m->spaces[sx + m->width * sy].flags;
298 301
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 303
301 /* If space is currently not blocked by anything, no need to 304 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 305 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 306 * things we need to do for players.
304 */ 307 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 308 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
309 return 0;
306 310
307 /* if there isn't anytyhing alive on this space, and this space isn't 311 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 312 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 313 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 314 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 315 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 316 * let the player through (inventory checkers for example)
313 */ 317 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 318 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
319 return 0;
315 320
316 if(ob->head != NULL) 321 if (ob->head != NULL)
317 ob=ob->head; 322 ob = ob->head;
318 323
319 /* We basically go through the stack of objects, and if there is 324 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 325 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 326 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 327 * ob is blocking it, so return 0.
323 */ 328 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
330 {
325 331
326 /* This must be before the checks below. Code for inventory checkers. */ 332 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 {
328 /* If last_sp is set, the player/monster needs an object, 335 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 336 * so we check for it. If they don't have it, they can't
330 * pass through this space. 337 * pass through this space.
331 */ 338 */
332 if (tmp->last_sp) { 339 if (tmp->last_sp)
340 {
333 if (check_inv_recursive(ob,tmp)==NULL) 341 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 342 return 1;
335 else 343 else
336 continue; 344 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 345 }
346 } /* if check_inv */
347 else { 346 else
347 {
348 /* In this case, the player must not have the object -
349 * if they do, they can't pass through.
350 */
351 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
352 return 1;
353 else
354 continue;
355 }
356 } /* if check_inv */
357 else
358 {
348 /* Broke apart a big nasty if into several here to make 359 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 360 * this more readable. first check - if the space blocks
350 * movement, can't move here. 361 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 362 * second - if a monster, can't move there, unles it is a
352 * hidden dm 363 * hidden dm
353 */ 364 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 365 if (OB_MOVE_BLOCK (ob, tmp))
366 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 367 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 368 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 369 return 1;
358 } 370 }
359 371
360 } 372 }
361 return 0; 373 return 0;
362} 374}
363 375
364 376
365/* 377/*
366 * Returns true if the given object can't fit in the given spot. 378 * Returns true if the given object can't fit in the given spot.
387 * Note this used to be arch_blocked, but with new movement 399 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 400 * code, we need to have actual object to check its move_type
389 * against the move_block values. 401 * against the move_block values.
390 */ 402 */
391 403
404int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{
393 archetype *tmp; 407 archetype *tmp;
394 int flag; 408 int flag;
395 mapstruct *m1; 409 maptile *m1;
396 sint16 sx, sy; 410 sint16 sx, sy;
397 411
398 if(ob==NULL) { 412 if (ob == NULL)
413 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 414 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 415 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP;
401 417
402 /* don't have object, so don't know what types would block */ 418 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
404 } 420 }
405 421
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
423 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 425
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 426 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 427 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE;
411 430
412 /* find_first_free_spot() calls this function. However, often 431 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 432 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 434 */
416 435
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
437 continue;
418 438
419 /* Note it is intentional that we check ob - the movement type of the 439 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 440 * head of the object should correspond for the entire object.
421 */ 441 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
423 return AB_NO_PASS; 443 return AB_NO_PASS;
424 444
425 } 445 }
426 return 0; 446 return 0;
427} 447}
428 448
429/* When the map is loaded, load_object does not actually insert objects 449/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 450 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 451 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 452 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 453 * This is needed so that we can update the containers weight.
434 */ 454 */
435 455
456void
436void fix_container(object *container) 457fix_container (object *container)
437{ 458{
438 object *tmp=container->inv, *next; 459 object *tmp = container->inv, *next;
439 460
440 container->inv=NULL; 461 container->inv = NULL;
441 while (tmp!=NULL) { 462 while (tmp != NULL)
463 {
442 next = tmp->below; 464 next = tmp->below;
443 if (tmp->inv) 465 if (tmp->inv)
444 fix_container(tmp); 466 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 467 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 468 tmp = next;
447 } 469 }
448 /* sum_weight will go through and calculate what all the containers are 470 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 471 * carrying.
450 */ 472 */
451 sum_weight(container); 473 sum_weight (container);
452} 474}
453 475
454/* link_multipart_objects go through all the objects on the map looking 476/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 477 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 478 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 479 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 480 * the more sections and not re-add sections for them.
459 */ 481 */
460 482
461static void link_multipart_objects(mapstruct *m) 483static void
484link_multipart_objects (maptile *m)
462{ 485{
463 int x,y; 486 int x, y;
464 object *tmp, *op, *last, *above; 487 object *tmp, *op, *last, *above;
465 archetype *at; 488 archetype *at;
466 489
467 for(x=0;x<MAP_WIDTH(m);x++) 490 for (x = 0; x < MAP_WIDTH (m); x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 491 for (y = 0; y < MAP_HEIGHT (m); y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
493 {
470 above=tmp->above; 494 above = tmp->above;
471 495
472 /* already multipart - don't do anything more */ 496 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 497 if (tmp->head || tmp->more)
498 continue;
474 499
475 /* If there is nothing more to this object, this for loop 500 /* If there is nothing more to this object, this for loop
476 * won't do anything. 501 * won't do anything.
477 */ 502 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 503 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
504 {
479 op = arch_to_object(at); 505 op = arch_to_object (at);
480 506
481 /* update x,y coordinates */ 507 /* update x,y coordinates */
482 op->x += tmp->x; 508 op->x += tmp->x;
483 op->y += tmp->y; 509 op->y += tmp->y;
484 op->head = tmp; 510 op->head = tmp;
485 op->map = m; 511 op->map = m;
486 last->more = op; 512 last->more = op;
487 op->name = tmp->name; 513 op->name = tmp->name;
488 op->title = tmp->title; 514 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just 515 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same, 516 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and 517 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part. 518 * the coding is simpler to just to it here with each part.
493 */ 519 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 520 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 521 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 522 } /* for objects on this space */
497} 523}
498 524
499/* 525/*
500 * Loads (ands parses) the objects into a given map from the specified 526 * Loads (ands parses) the objects into a given map from the specified
501 * file pointer. 527 * file pointer.
502 * mapflags is the same as we get with load_original_map 528 * mapflags is the same as we get with load_original_map
503 */ 529 */
504void 530void
505load_objects (mapstruct *m, object_thawer &fp, int mapflags) 531load_objects (maptile *m, object_thawer & fp, int mapflags)
506{ 532{
507 int i, j; 533 int i, j;
508 int unique; 534 int unique;
509 object *op, *prev = NULL, *last_more = NULL, *otmp; 535 object *op, *prev = NULL, *last_more = NULL, *otmp;
510 536
511 op = get_object (); 537 op = object::create ();
512 op->map = m; /* To handle buttons correctly */ 538 op->map = m; /* To handle buttons correctly */
513 539
514 while ((i = load_object (fp, op, mapflags))) 540 while ((i = load_object (fp, op, mapflags)))
515 { 541 {
516 /* if the archetype for the object is null, means that we 542 /* if the archetype for the object is null, means that we
517 * got an invalid object. Don't do anything with it - the game 543 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 544 * or editor will not be able to do anything with it either.
519 */ 545 */
520 if (op->arch == NULL) 546 if (op->arch == NULL)
521 { 547 {
522 LOG (llevDebug, "Discarding object without arch: %s\n", 548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
523 op->name ? (const char *) op->name : "(null)");
524 continue; 549 continue;
525 } 550 }
526 551
527 552
528 switch (i) 553 switch (i)
529 { 554 {
530 case LL_NORMAL: 555 case LL_NORMAL:
531 /* if we are loading an overlay, put the floors on the bottom */ 556 /* if we are loading an overlay, put the floors on the bottom */
532 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
533 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
534 insert_ob_in_map (op, m, op, 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
535 INS_NO_MERGE | INS_NO_WALK_ON |
536 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
537 else 559 else
538 insert_ob_in_map (op, m, op, 560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
539 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
540 INS_MAP_LOAD);
541 561
542 if (op->inv) 562 if (op->inv)
543 sum_weight (op); 563 sum_weight (op);
544 564
545 prev = op, last_more = op; 565 prev = op, last_more = op;
546 break; 566 break;
547 567
548 case LL_MORE: 568 case LL_MORE:
549 insert_ob_in_map (op, m, op, 569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
550 INS_NO_MERGE | INS_NO_WALK_ON |
551 INS_ABOVE_FLOOR_ONLY);
552 op->head = prev, last_more->more = op, last_more = op; 570 op->head = prev, last_more->more = op, last_more = op;
553 break; 571 break;
554 } 572 }
555 573
556 if (mapflags & MAP_STYLE) 574 if (mapflags & MAP_STYLE)
557 remove_from_active_list (op); 575 remove_from_active_list (op);
558 576
559 op = get_object (); 577 op = object::create ();
560 op->map = m; 578 op->map = m;
561 } 579 }
562 580
563 for (i = 0; i < m->width; i++) 581 for (i = 0; i < m->width; i++)
564 { 582 {
566 { 584 {
567 unique = 0; 585 unique = 0;
568 /* check for unique items, or unique squares */ 586 /* check for unique items, or unique squares */
569 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
570 { 588 {
571 if (QUERY_FLAG (otmp, FLAG_UNIQUE) 589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
572 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
573 unique = 1; 590 unique = 1;
574 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
575 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 592 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
576 } 593 }
577 } 594 }
578 } 595 }
579 596
580 free_object (op); 597 op->destroy ();
581 link_multipart_objects (m); 598 link_multipart_objects (m);
582} 599}
583 600
584/* This saves all the objects on the map in a non destructive fashion. 601/* This saves all the objects on the map in a non destructive fashion.
585 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
586 * and we only save the head of multi part objects - this is needed 603 * and we only save the head of multi part objects - this is needed
587 * in order to do map tiling properly. 604 * in order to do map tiling properly.
588 */ 605 */
606void
589void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 607save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
608{
590 int i, j = 0,unique=0; 609 int i, j = 0, unique = 0;
591 object *op; 610 object *op;
611
592 /* first pass - save one-part objects */ 612 /* first pass - save one-part objects */
593 for(i = 0; i < MAP_WIDTH(m); i++) 613 for (i = 0; i < MAP_WIDTH (m); i++)
594 for (j = 0; j < MAP_HEIGHT(m); j++) { 614 for (j = 0; j < MAP_HEIGHT (m); j++)
615 {
595 unique=0; 616 unique = 0;
596 for(op = get_map_ob (m, i, j); op; op = op->above) { 617 for (op = get_map_ob (m, i, j); op; op = op->above)
618 {
597 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 619 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
598 unique=1; 620 unique = 1;
599 621
600 if(op->type == PLAYER) { 622 if (op->type == PLAYER)
623 {
601 LOG(llevDebug, "Player on map that is being saved\n"); 624 LOG (llevDebug, "Player on map that is being saved\n");
602 continue; 625 continue;
603 } 626 }
604 627
605 if (op->head || op->owner) 628 if (op->head || op->owner)
606 continue; 629 continue;
607 630
608 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 631 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
609 save_object (fp2, op, 3); 632 save_object (fp2, op, 3);
610 else 633 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
611 if (flag == 0 ||
612 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
613 !QUERY_FLAG(op, FLAG_UNPAID))))
614 save_object(fp, op, 3); 634 save_object (fp, op, 3);
615 635
616 } /* for this space */ 636 } /* for this space */
617 } /* for this j */ 637 } /* for this j */
638}
639
640maptile::maptile ()
641{
642 in_memory = MAP_SWAPPED;
643 /* The maps used to pick up default x and y values from the
644 * map archetype. Mimic that behaviour.
645 */
646 MAP_WIDTH (this) = 16;
647 MAP_HEIGHT (this) = 16;
648 MAP_RESET_TIMEOUT (this) = 0;
649 MAP_TIMEOUT (this) = 300;
650 MAP_ENTER_X (this) = 0;
651 MAP_ENTER_Y (this) = 0;
652 /*set part to -1 indicating conversion to weather map not yet done */
653 MAP_WORLDPARTX (this) = -1;
654 MAP_WORLDPARTY (this) = -1;
618} 655}
619 656
620/* 657/*
621 * Allocates, initialises, and returns a pointer to a mapstruct. 658 * Allocates, initialises, and returns a pointer to a maptile.
622 * Modified to no longer take a path option which was not being 659 * Modified to no longer take a path option which was not being
623 * used anyways. MSW 2001-07-01 660 * used anyways. MSW 2001-07-01
624 */ 661 */
662maptile *
663get_linked_map (void)
664{
665 maptile *mp, *map = new maptile;
625 666
626mapstruct *get_linked_map(void) {
627 mapstruct *map = new mapstruct;
628 mapstruct *mp;
629
630 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 667 for (mp = first_map; mp && mp->next; mp = mp->next);
668
631 if(mp==NULL) 669 if (mp == NULL)
632 first_map=map; 670 first_map = map;
633 else 671 else
634 mp->next=map; 672 mp->next = map;
635 673
636 map->in_memory=MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 MAP_WIDTH(map)=16;
641 MAP_HEIGHT(map)=16;
642 MAP_RESET_TIMEOUT(map)=0;
643 MAP_TIMEOUT(map)=300;
644 MAP_ENTER_X(map)=0;
645 MAP_ENTER_Y(map)=0;
646 /*set part to -1 indicating conversion to weather map not yet done*/
647 MAP_WORLDPARTX(map)=-1;
648 MAP_WORLDPARTY(map)=-1;
649 return map; 674 return map;
650} 675}
651 676
652/* 677/*
653 * Allocates the arrays contained in a mapstruct. 678 * Allocates the arrays contained in a maptile.
654 * This basically allocates the dynamic array of spaces for the 679 * This basically allocates the dynamic array of spaces for the
655 * map. 680 * map.
656 */ 681 */
657 682void
658void allocate_map(mapstruct *m) { 683maptile::allocate ()
684{
659 m->in_memory = MAP_IN_MEMORY; 685 in_memory = MAP_IN_MEMORY;
686
660 /* Log this condition and free the storage. We could I suppose 687 /* Log this condition and free the storage. We could I suppose
661 * realloc, but if the caller is presuming the data will be intact, 688 * realloc, but if the caller is presuming the data will be intact,
662 * that is their poor assumption. 689 * that is their poor assumption.
663 */ 690 */
664 if (m->spaces) { 691 if (spaces)
692 {
665 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 693 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
666 free(m->spaces); 694 free (spaces);
667 } 695 }
668 696
669 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 697 spaces = (MapSpace *)
698 calloc (1, width * height * sizeof (MapSpace));
670 699
671 if(m->spaces==NULL) 700 if (!spaces)
672 fatal(OUT_OF_MEMORY); 701 fatal (OUT_OF_MEMORY);
673} 702}
674 703
675/* Create and returns a map of the specific size. Used 704/* Create and returns a map of the specific size. Used
676 * in random map code and the editor. 705 * in random map code and the editor.
677 */ 706 */
707maptile *
678mapstruct *get_empty_map(int sizex, int sizey) { 708get_empty_map (int sizex, int sizey)
709{
679 mapstruct *m = get_linked_map(); 710 maptile *m = get_linked_map ();
711
680 m->width = sizex; 712 m->width = sizex;
681 m->height = sizey; 713 m->height = sizey;
682 m->in_memory = MAP_SWAPPED; 714 m->in_memory = MAP_SWAPPED;
683 allocate_map(m); 715 m->allocate ();
716
684 return m; 717 return m;
685} 718}
686 719
687/* Takes a string from a map definition and outputs a pointer to the array of shopitems 720/* Takes a string from a map definition and outputs a pointer to the array of shopitems
688 * corresponding to that string. Memory is allocated for this, it must be freed 721 * corresponding to that string. Memory is allocated for this, it must be freed
689 * at a later date. 722 * at a later date.
690 * Called by parse_map_headers below. 723 * Called by parse_map_headers below.
691 */ 724 */
692 725
726static shopitems *
693static shopitems *parse_shop_string (const char *input_string) { 727parse_shop_string (const char *input_string)
728{
694 char *shop_string, *p, *q, *next_semicolon, *next_colon; 729 char *shop_string, *p, *q, *next_semicolon, *next_colon;
695 shopitems *items=NULL; 730 shopitems *items = NULL;
696 int i=0, number_of_entries=0; 731 int i = 0, number_of_entries = 0;
697 const typedata *current_type; 732 const typedata *current_type;
698 733
699 shop_string=strdup_local(input_string); 734 shop_string = strdup_local (input_string);
700 p=shop_string; 735 p = shop_string;
701 /* first we'll count the entries, we'll need that for allocating the array shortly */ 736 /* first we'll count the entries, we'll need that for allocating the array shortly */
702 while (p) { 737 while (p)
738 {
703 p=strchr(p, ';'); 739 p = strchr (p, ';');
704 number_of_entries++; 740 number_of_entries++;
705 if (p) p++; 741 if (p)
742 p++;
706 } 743 }
707 p=shop_string; 744 p = shop_string;
708 strip_endline(p); 745 strip_endline (p);
709 items = new shopitems [number_of_entries + 1]; 746 items = new shopitems[number_of_entries + 1];
710 for (i=0; i<number_of_entries; i++) { 747 for (i = 0; i < number_of_entries; i++)
748 {
711 if (!p) { 749 if (!p)
750 {
712 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 751 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
713 break; 752 break;
714 } 753 }
715 next_semicolon=strchr(p, ';'); 754 next_semicolon = strchr (p, ';');
716 next_colon=strchr(p, ':'); 755 next_colon = strchr (p, ':');
717 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
718 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
719 items[i].strength=atoi(strchr(p,':')+1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
759
760 if (isdigit (*p) || *p == '*')
720 761 {
721 if (isdigit(*p) || *p=='*') {
722 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 762 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
723 current_type=get_typedata(items[i].typenum); 763 current_type = get_typedata (items[i].typenum);
724 if (current_type) { 764 if (current_type)
765 {
725 items[i].name=current_type->name; 766 items[i].name = current_type->name;
726 items[i].name_pl=current_type->name_pl; 767 items[i].name_pl = current_type->name_pl;
727 }
728 }
729 else { /*we have a named type, let's figure out what it is */
730 q=strpbrk(p,";:");
731 if (q) *q='\0';
732
733 current_type=get_typedata_by_name(p);
734 if (current_type) {
735 items[i].name=current_type->name;
736 items[i].typenum=current_type->number;
737 items[i].name_pl=current_type->name_pl;
738 } 768 }
739 else { /* oh uh, something's wrong, let's free up this one, and try 769 }
740 * the next entry while we're at it, better print a warning 770 else
741 */ 771 { /*we have a named type, let's figure out what it is */
742 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 772 q = strpbrk (p, ";:");
743 p, input_string); 773 if (q)
774 *q = '\0';
775
776 current_type = get_typedata_by_name (p);
777 if (current_type)
778 {
779 items[i].name = current_type->name;
780 items[i].typenum = current_type->number;
781 items[i].name_pl = current_type->name_pl;
744 } 782 }
783 else
784 { /* oh uh, something's wrong, let's free up this one, and try
785 * the next entry while we're at it, better print a warning
786 */
787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
745 } 788 }
789 }
746 items[i].index=number_of_entries; 790 items[i].index = number_of_entries;
747 if (next_semicolon) p=++next_semicolon; 791 if (next_semicolon)
792 p = ++next_semicolon;
793 else
748 else p=NULL; 794 p = NULL;
749 } 795 }
750 free(shop_string); 796 free (shop_string);
751 return items; 797 return items;
752} 798}
753 799
754/* opposite of parse string, this puts the string that was originally fed in to 800/* opposite of parse string, this puts the string that was originally fed in to
755 * the map (or something equivilent) into output_string. */ 801 * the map (or something equivilent) into output_string. */
802static void
756static void print_shop_string(mapstruct *m, char *output_string) { 803print_shop_string (maptile *m, char *output_string)
804{
757 int i; 805 int i;
758 char tmp[MAX_BUF]; 806 char tmp[MAX_BUF];
807
759 strcpy(output_string, ""); 808 strcpy (output_string, "");
760 for (i=0; i< m->shopitems[0].index; i++) { 809 for (i = 0; i < m->shopitems[0].index; i++)
810 {
761 if (m->shopitems[i].typenum) { 811 if (m->shopitems[i].typenum)
812 {
762 if (m->shopitems[i].strength) { 813 if (m->shopitems[i].strength)
814 {
763 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 815 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
764 } 816 }
817 else
765 else sprintf(tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
819 }
820 else
766 } 821 {
767 else {
768 if (m->shopitems[i].strength) { 822 if (m->shopitems[i].strength)
823 {
769 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 824 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
770 } 825 }
826 else
771 else sprintf(tmp, "*"); 827 sprintf (tmp, "*");
772 } 828 }
773 strcat(output_string, tmp); 829 strcat (output_string, tmp);
774 } 830 }
775} 831}
776 832
777/* This loads the header information of the map. The header 833/* This loads the header information of the map. The header
778 * contains things like difficulty, size, timeout, etc. 834 * contains things like difficulty, size, timeout, etc.
785 * currently, there are few enough fields this is not a big deal. 841 * currently, there are few enough fields this is not a big deal.
786 * MSW 2001-07-01 842 * MSW 2001-07-01
787 * return 0 on success, 1 on failure. 843 * return 0 on success, 1 on failure.
788 */ 844 */
789 845
846static int
790static int load_map_header(object_thawer &fp, mapstruct *m) 847load_map_header (object_thawer & fp, maptile *m)
791{ 848{
792 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 849 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
793 int msgpos=0; 850 int msgpos = 0;
794 int maplorepos=0; 851 int maplorepos = 0;
795 852
796 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 853 while (fgets (buf, HUGE_BUF, fp) != NULL)
854 {
797 buf[HUGE_BUF-1] = 0; 855 buf[HUGE_BUF - 1] = 0;
798 key = buf; 856 key = buf;
857
799 while (isspace(*key)) key++; 858 while (isspace (*key))
800 if (*key == 0) continue; /* empty line */ 859 key++;
860
861 if (*key == 0)
862 continue; /* empty line */
863
801 value = strchr(key, ' '); 864 value = strchr (key, ' ');
865
802 if (!value) { 866 if (!value)
867 {
803 end = strchr(key, '\n'); 868 if ((end = strchr (key, '\n')))
804 if (end != NULL) {
805 *end = 0; 869 *end = 0;
806 } 870 }
807 } else { 871 else
872 {
808 *value = 0; 873 *value = 0;
809 value++; 874 value++;
810 end = strchr(value, '\n'); 875 end = strchr (value, '\n');
876
811 while (isspace(*value)) { 877 while (isspace (*value))
878 {
812 value++; 879 value++;
880
813 if (*value == '\0' || value == end) { 881 if (*value == '\0' || value == end)
882 {
814 /* Nothing but spaces. */ 883 /* Nothing but spaces. */
815 value = NULL; 884 value = NULL;
816 break; 885 break;
817 } 886 }
818 } 887 }
819 } 888 }
820 889
821 if (!end) { 890 if (!end)
891 {
822 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 892 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
823 buf);
824 return 1; 893 return 1;
825 } 894 }
826 895
827 /* key is the field name, value is what it should be set 896 /* key is the field name, value is what it should be set
828 * to. We've already done the work to null terminate key, 897 * to. We've already done the work to null terminate key,
829 * and strip off any leading spaces for both of these. 898 * and strip off any leading spaces for both of these.
830 * We have not touched the newline at the end of the line - 899 * We have not touched the newline at the end of the line -
831 * these are needed for some values. the end pointer 900 * these are needed for some values. the end pointer
832 * points to the first of the newlines. 901 * points to the first of the newlines.
833 * value could be NULL! It would be easy enough to just point 902 * value could be NULL! It would be easy enough to just point
834 * this to "" to prevent cores, but that would let more errors slide 903 * this to "" to prevent cores, but that would let more errors slide
835 * through. 904 * through.
836 * 905 *
837 * First check for entries that do not use the value parameter, then 906 * First check for entries that do not use the value parameter, then
838 * validate that value is given and check for the remaining entries 907 * validate that value is given and check for the remaining entries
839 * that use the parameter. 908 * that use the parameter.
840 */ 909 */
841 910
842 if (!strcmp(key,"msg")) { 911 if (!strcmp (key, "msg"))
912 {
843 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 913 while (fgets (buf, HUGE_BUF, fp) != NULL)
914 {
844 if (!strcmp(buf,"endmsg\n")) break; 915 if (!strcmp (buf, "endmsg\n"))
916 break;
845 else { 917 else
918 {
846 /* slightly more efficient than strcat */ 919 /* slightly more efficient than strcat */
847 strcpy(msgbuf+msgpos, buf); 920 strcpy (msgbuf + msgpos, buf);
848 msgpos += strlen(buf); 921 msgpos += strlen (buf);
849 } 922 }
850 } 923 }
851 /* There are lots of maps that have empty messages (eg, msg/endmsg 924 /* There are lots of maps that have empty messages (eg, msg/endmsg
852 * with nothing between). There is no reason in those cases to 925 * with nothing between). There is no reason in those cases to
853 * keep the empty message. Also, msgbuf contains garbage data 926 * keep the empty message. Also, msgbuf contains garbage data
854 * when msgpos is zero, so copying it results in crashes 927 * when msgpos is zero, so copying it results in crashes
855 */ 928 */
856 if (msgpos != 0) 929 if (msgpos != 0)
857 m->msg = strdup_local(msgbuf); 930 m->msg = strdup_local (msgbuf);
858 } 931 }
859 else if (!strcmp(key,"maplore")) { 932 else if (!strcmp (key, "maplore"))
933 {
860 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 934 while (fgets (buf, HUGE_BUF, fp) != NULL)
935 {
861 if (!strcmp(buf,"endmaplore\n")) break; 936 if (!strcmp (buf, "endmaplore\n"))
937 break;
862 else { 938 else
939 {
863 /* slightly more efficient than strcat */ 940 /* slightly more efficient than strcat */
864 strcpy(maplorebuf+maplorepos, buf); 941 strcpy (maplorebuf + maplorepos, buf);
865 maplorepos += strlen(buf); 942 maplorepos += strlen (buf);
866 } 943 }
867 } 944 }
868 if (maplorepos != 0) 945 if (maplorepos != 0)
869 m->maplore = strdup_local(maplorebuf); 946 m->maplore = strdup_local (maplorebuf);
870 } 947 }
871 else if (!strcmp(key,"end")) { 948 else if (!strcmp (key, "end"))
949 {
872 break; 950 break;
873 } 951 }
874 else if (value == NULL) { 952 else if (value == NULL)
953 {
875 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 954 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
876 } 955 }
877 else if (!strcmp(key, "arch")) { 956 else if (!strcmp (key, "arch"))
957 {
878 /* This is an oddity, but not something we care about much. */ 958 /* This is an oddity, but not something we care about much. */
879 if (strcmp(value,"map\n")) 959 if (strcmp (value, "map\n"))
880 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
881 } 961 }
882 else if (!strcmp(key,"name")) { 962 else if (!strcmp (key, "name"))
963 {
883 *end=0; 964 *end = 0;
884 m->name = strdup_local(value); 965 m->name = strdup_local (value);
885 } 966 }
886 /* first strcmp value on these are old names supported 967 /* first strcmp value on these are old names supported
887 * for compatibility reasons. The new values (second) are 968 * for compatibility reasons. The new values (second) are
888 * what really should be used. 969 * what really should be used.
889 */ 970 */
890 else if (!strcmp(key,"oid")) { 971 else if (!strcmp (key, "oid"))
972 {
891 fp.get (m, atoi(value)); 973 fp.get (m, atoi (value));
974 }
892 } else if (!strcmp(key, "attach")) { 975 else if (!strcmp (key, "attach"))
976 {
893 m->attach = value; 977 m->attach = value;
978 }
894 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 979 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
980 {
895 m->enter_x = atoi(value); 981 m->enter_x = atoi (value);
982 }
896 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 983 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
984 {
897 m->enter_y = atoi(value); 985 m->enter_y = atoi (value);
986 }
898 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 987 else if (!strcmp (key, "x") || !strcmp (key, "width"))
988 {
899 m->width = atoi(value); 989 m->width = atoi (value);
990 }
900 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 991 else if (!strcmp (key, "y") || !strcmp (key, "height"))
992 {
901 m->height = atoi(value); 993 m->height = atoi (value);
994 }
902 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 995 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
996 {
903 m->reset_timeout = atoi(value); 997 m->reset_timeout = atoi (value);
998 }
904 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 999 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1000 {
905 m->timeout = atoi(value); 1001 m->timeout = atoi (value);
1002 }
906 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 1003 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1004 {
907 m->difficulty = atoi(value); 1005 m->difficulty = atoi (value);
1006 }
908 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 1007 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1008 {
909 m->darkness = atoi(value); 1009 m->darkness = atoi (value);
1010 }
910 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 1011 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1012 {
911 m->fixed_resettime = atoi(value); 1013 m->fixed_resettime = atoi (value);
1014 }
912 } else if (!strcmp(key,"unique")) { 1015 else if (!strcmp (key, "unique"))
1016 {
913 m->unique = atoi(value); 1017 m->unique = atoi (value);
1018 }
914 } else if (!strcmp(key,"template")) { 1019 else if (!strcmp (key, "template"))
1020 {
915 m->templatemap = atoi(value); 1021 m->templatemap = atoi (value);
1022 }
916 } else if (!strcmp(key,"region")) { 1023 else if (!strcmp (key, "region"))
1024 {
917 m->region = get_region_by_name(value); 1025 m->region = get_region_by_name (value);
1026 }
918 } else if (!strcmp(key,"shopitems")) { 1027 else if (!strcmp (key, "shopitems"))
1028 {
919 *end=0; 1029 *end = 0;
920 m->shopitems = parse_shop_string(value); 1030 m->shopitems = parse_shop_string (value);
1031 }
921 } else if (!strcmp(key,"shopgreed")) { 1032 else if (!strcmp (key, "shopgreed"))
1033 {
922 m->shopgreed = atof(value); 1034 m->shopgreed = atof (value);
1035 }
923 } else if (!strcmp(key,"shopmin")) { 1036 else if (!strcmp (key, "shopmin"))
1037 {
924 m->shopmin = atol(value); 1038 m->shopmin = atol (value);
1039 }
925 } else if (!strcmp(key,"shopmax")) { 1040 else if (!strcmp (key, "shopmax"))
1041 {
926 m->shopmax = atol(value); 1042 m->shopmax = atol (value);
1043 }
927 } else if (!strcmp(key,"shoprace")) { 1044 else if (!strcmp (key, "shoprace"))
1045 {
928 *end=0; 1046 *end = 0;
929 m->shoprace = strdup_local(value); 1047 m->shoprace = strdup_local (value);
1048 }
930 } else if (!strcmp(key,"outdoor")) { 1049 else if (!strcmp (key, "outdoor"))
1050 {
931 m->outdoor = atoi(value); 1051 m->outdoor = atoi (value);
1052 }
932 } else if (!strcmp(key, "temp")) { 1053 else if (!strcmp (key, "temp"))
1054 {
933 m->temp = atoi(value); 1055 m->temp = atoi (value);
1056 }
934 } else if (!strcmp(key, "pressure")) { 1057 else if (!strcmp (key, "pressure"))
1058 {
935 m->pressure = atoi(value); 1059 m->pressure = atoi (value);
1060 }
936 } else if (!strcmp(key, "humid")) { 1061 else if (!strcmp (key, "humid"))
1062 {
937 m->humid = atoi(value); 1063 m->humid = atoi (value);
1064 }
938 } else if (!strcmp(key, "windspeed")) { 1065 else if (!strcmp (key, "windspeed"))
1066 {
939 m->windspeed = atoi(value); 1067 m->windspeed = atoi (value);
1068 }
940 } else if (!strcmp(key, "winddir")) { 1069 else if (!strcmp (key, "winddir"))
1070 {
941 m->winddir = atoi(value); 1071 m->winddir = atoi (value);
1072 }
942 } else if (!strcmp(key, "sky")) { 1073 else if (!strcmp (key, "sky"))
1074 {
943 m->sky = atoi(value); 1075 m->sky = atoi (value);
1076 }
944 } else if (!strcmp(key, "nosmooth")) { 1077 else if (!strcmp (key, "nosmooth"))
1078 {
945 m->nosmooth = atoi(value); 1079 m->nosmooth = atoi (value);
946 } 1080 }
947 else if (!strncmp(key,"tile_path_", 10)) { 1081 else if (!strncmp (key, "tile_path_", 10))
1082 {
948 int tile=atoi(key+10); 1083 int tile = atoi (key + 10);
949 1084
950 if (tile<1 || tile>4) { 1085 if (tile < 1 || tile > 4)
1086 {
951 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1087 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
952 tile, m->path); 1088 }
953 } else { 1089 else
1090 {
954 char *path; 1091 char *path;
955 1092
956 *end = 0; 1093 *end = 0;
957 1094
958 if (m->tile_path[tile-1]) { 1095 if (m->tile_path[tile - 1])
1096 {
959 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1097 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
960 tile, m->path);
961 free(m->tile_path[tile-1]); 1098 free (m->tile_path[tile - 1]);
962 m->tile_path[tile-1] = NULL; 1099 m->tile_path[tile - 1] = NULL;
963 } 1100 }
964 1101
965 if (check_path(value, 1) != -1) { 1102 if (check_path (value, 1) != -1)
1103 {
966 /* The unadorned path works. */ 1104 /* The unadorned path works. */
967 path = value; 1105 path = value;
1106 }
968 } else { 1107 else
1108 {
969 /* Try again; it could be a relative exit. */ 1109 /* Try again; it could be a relative exit. */
970 1110
971 path = path_combine_and_normalize(m->path, value); 1111 path = path_combine_and_normalize (m->path, value);
972 1112
973 if (check_path(path, 1) == -1) { 1113 if (check_path (path, 1) == -1)
1114 {
974 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1115 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
975 path = NULL; 1116 path = NULL;
976 } 1117 }
977 } 1118 }
978 1119
979 if (editor) { 1120 if (editor)
1121 {
980 /* Use the value as in the file. */ 1122 /* Use the value as in the file. */
981 m->tile_path[tile-1] = strdup_local(value); 1123 m->tile_path[tile - 1] = strdup_local (value);
982 } else if (path != NULL) {
983 /* Use the normalized value. */
984 m->tile_path[tile-1] = strdup_local(path);
985 } 1124 }
1125 else if (path != NULL)
1126 {
1127 /* Use the normalized value. */
1128 m->tile_path[tile - 1] = strdup_local (path);
1129 }
986 } /* end if tile direction (in)valid */ 1130 } /* end if tile direction (in)valid */
1131 }
1132 else
987 } 1133 {
988 else {
989 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1134 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
990 } 1135 }
991 } 1136 }
992 if (!key || strcmp(key,"end")) { 1137 if (!key || strcmp (key, "end"))
1138 {
993 LOG(llevError,"Got premature eof on map header!\n"); 1139 LOG (llevError, "Got premature eof on map header!\n");
994 return 1; 1140 return 1;
995 } 1141 }
996 return 0; 1142 return 0;
997} 1143}
998 1144
999/* 1145/*
1000 * Opens the file "filename" and reads information about the map 1146 * Opens the file "filename" and reads information about the map
1001 * from the given file, and stores it in a newly allocated 1147 * from the given file, and stores it in a newly allocated
1002 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1148 * maptile. A pointer to this structure is returned, or NULL on failure.
1003 * flags correspond to those in map.h. Main ones used are 1149 * flags correspond to those in map.h. Main ones used are
1004 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1150 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1005 * MAP_BLOCK, in which case we block on this load. This happens in all 1151 * MAP_BLOCK, in which case we block on this load. This happens in all
1006 * cases, no matter if this flag is set or not. 1152 * cases, no matter if this flag is set or not.
1007 * MAP_STYLE: style map - don't add active objects, don't add to server 1153 * MAP_STYLE: style map - don't add active objects, don't add to server
1008 * managed map list. 1154 * managed map list.
1009 */ 1155 */
1010 1156
1157maptile *
1011mapstruct *load_original_map(const char *filename, int flags) { 1158load_original_map (const char *filename, int flags)
1012 mapstruct *m; 1159{
1160 maptile *m;
1013 char pathname[MAX_BUF]; 1161 char pathname[MAX_BUF];
1014 1162
1015 if (flags & MAP_PLAYER_UNIQUE) 1163 if (flags & MAP_PLAYER_UNIQUE)
1016 strcpy(pathname, filename); 1164 strcpy (pathname, filename);
1017 else if (flags & MAP_OVERLAY) 1165 else if (flags & MAP_OVERLAY)
1018 strcpy(pathname, create_overlay_pathname(filename)); 1166 strcpy (pathname, create_overlay_pathname (filename));
1019 else 1167 else
1020 strcpy(pathname, create_pathname(filename)); 1168 strcpy (pathname, create_pathname (filename));
1021 1169
1022 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 1170 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1023 1171
1024 object_thawer thawer (pathname); 1172 object_thawer thawer (pathname);
1025 1173
1026 if (!thawer) 1174 if (!thawer)
1027 return 0; 1175 return 0;
1028 1176
1029 m = get_linked_map(); 1177 m = get_linked_map ();
1030 1178
1031 strcpy (m->path, filename); 1179 strcpy (m->path, filename);
1032 if (load_map_header(thawer, m)) { 1180 if (load_map_header (thawer, m))
1181 {
1033 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1182 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1034 filename, flags);
1035 delete_map(m); 1183 delete_map (m);
1036 return NULL; 1184 return NULL;
1037 } 1185 }
1038 1186
1039 allocate_map(m); 1187 m->allocate ();
1040 1188
1041 m->in_memory=MAP_LOADING; 1189 m->in_memory = MAP_LOADING;
1042 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1190 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1043 1191
1044 m->in_memory=MAP_IN_MEMORY; 1192 m->in_memory = MAP_IN_MEMORY;
1045 if (!MAP_DIFFICULTY(m)) 1193 if (!MAP_DIFFICULTY (m))
1046 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1194 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1047 set_map_reset_time(m); 1195 set_map_reset_time (m);
1048 m->instantiate (); 1196 m->instantiate ();
1049 return (m); 1197 return (m);
1050} 1198}
1051 1199
1052/* 1200/*
1053 * Loads a map, which has been loaded earlier, from file. 1201 * Loads a map, which has been loaded earlier, from file.
1054 * Return the map object we load into (this can change from the passed 1202 * Return the map object we load into (this can change from the passed
1055 * option if we can't find the original map) 1203 * option if we can't find the original map)
1056 */ 1204 */
1057 1205
1058static mapstruct *load_temporary_map(mapstruct *m) { 1206static maptile *
1207load_temporary_map (maptile *m)
1208{
1059 char buf[MAX_BUF]; 1209 char buf[MAX_BUF];
1060 1210
1061 if (!m->tmpname) { 1211 if (!m->tmpname)
1212 {
1062 LOG(llevError, "No temporary filename for map %s\n", m->path); 1213 LOG (llevError, "No temporary filename for map %s\n", m->path);
1063 strcpy(buf, m->path);
1064 delete_map(m);
1065 m = load_original_map(buf, 0);
1066 if(m==NULL) return NULL;
1067 fix_auto_apply(m); /* Chests which open as default */
1068 return m;
1069 }
1070
1071 object_thawer thawer (m->tmpname);
1072
1073 if (!thawer)
1074 {
1075 strcpy (buf, m->path); 1214 strcpy (buf, m->path);
1076 delete_map (m); 1215 delete_map (m);
1077 m = load_original_map (buf, 0); 1216 m = load_original_map (buf, 0);
1078 if (!m) return NULL; 1217 if (m == NULL)
1079 fix_auto_apply (m); /* Chests which open as default */
1080 return m;
1081 }
1082
1083 if (load_map_header(thawer, m)) {
1084 LOG(llevError,"Error loading map header for %s (%s)\n",
1085 m->path, m->tmpname);
1086 delete_map(m);
1087 m = load_original_map(m->path, 0);
1088 return NULL; 1218 return NULL;
1219 fix_auto_apply (m); /* Chests which open as default */
1220 return m;
1221 }
1222
1223 object_thawer thawer (m->tmpname);
1224
1225 if (!thawer)
1089 } 1226 {
1090 allocate_map(m); 1227 strcpy (buf, m->path);
1228 delete_map (m);
1229 m = load_original_map (buf, 0);
1230 if (!m)
1231 return NULL;
1232 fix_auto_apply (m); /* Chests which open as default */
1233 return m;
1234 }
1091 1235
1236 if (load_map_header (thawer, m))
1237 {
1238 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1239 delete_map (m);
1240 m = load_original_map (m->path, 0);
1241 return NULL;
1242 }
1243
1244 m->allocate ();
1245
1092 m->in_memory=MAP_LOADING; 1246 m->in_memory = MAP_LOADING;
1093 load_objects (m, thawer, 0); 1247 load_objects (m, thawer, 0);
1094 1248
1095 m->in_memory=MAP_IN_MEMORY; 1249 m->in_memory = MAP_IN_MEMORY;
1096 INVOKE_MAP (SWAPIN, m); 1250 INVOKE_MAP (SWAPIN, m);
1097 return m; 1251 return m;
1098} 1252}
1099 1253
1100/* 1254/*
1101 * Loads a map, which has been loaded earlier, from file. 1255 * Loads a map, which has been loaded earlier, from file.
1102 * Return the map object we load into (this can change from the passed 1256 * Return the map object we load into (this can change from the passed
1103 * option if we can't find the original map) 1257 * option if we can't find the original map)
1104 */ 1258 */
1105 1259
1260maptile *
1106mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1261load_overlay_map (const char *filename, maptile *m)
1262{
1107 char pathname[MAX_BUF]; 1263 char pathname[MAX_BUF];
1108 1264
1109 strcpy(pathname, create_overlay_pathname(filename)); 1265 strcpy (pathname, create_overlay_pathname (filename));
1110 1266
1111 object_thawer thawer (pathname); 1267 object_thawer thawer (pathname);
1112 1268
1113 if (!thawer) 1269 if (!thawer)
1114 return m;
1115
1116 if (load_map_header(thawer, m)) {
1117 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1118 m->path, pathname);
1119 delete_map(m);
1120 m = load_original_map(m->path, 0);
1121 return NULL;
1122 }
1123 /*allocate_map(m);*/
1124
1125 m->in_memory=MAP_LOADING;
1126 load_objects (m, thawer, MAP_OVERLAY);
1127
1128 m->in_memory=MAP_IN_MEMORY;
1129 return m; 1270 return m;
1271
1272 if (load_map_header (thawer, m))
1273 {
1274 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1275 delete_map (m);
1276 m = load_original_map (m->path, 0);
1277 return NULL;
1278 }
1279 /*m->allocate ();*/
1280
1281 m->in_memory = MAP_LOADING;
1282 load_objects (m, thawer, MAP_OVERLAY);
1283
1284 m->in_memory = MAP_IN_MEMORY;
1285 return m;
1130} 1286}
1131 1287
1132/****************************************************************************** 1288/******************************************************************************
1133 * This is the start of unique map handling code 1289 * This is the start of unique map handling code
1134 *****************************************************************************/ 1290 *****************************************************************************/
1135 1291
1136/* This goes through map 'm' and removed any unique items on the map. */ 1292/* This goes through map 'm' and removed any unique items on the map. */
1137static void delete_unique_items(mapstruct *m) 1293static void
1294delete_unique_items (maptile *m)
1138{ 1295{
1139 int i,j,unique; 1296 int i, j, unique;
1140 object *op, *next; 1297 object *op, *next;
1141 1298
1142 for(i=0; i<MAP_WIDTH(m); i++) 1299 for (i = 0; i < MAP_WIDTH (m); i++)
1143 for(j=0; j<MAP_HEIGHT(m); j++) { 1300 for (j = 0; j < MAP_HEIGHT (m); j++)
1301 {
1144 unique=0; 1302 unique = 0;
1303
1145 for (op=get_map_ob(m, i, j); op; op=next) { 1304 for (op = get_map_ob (m, i, j); op; op = next)
1305 {
1146 next = op->above; 1306 next = op->above;
1307
1147 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1308 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1148 unique=1; 1309 unique = 1;
1310
1149 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1312 {
1150 clean_object(op); 1313 clean_object (op);
1314
1151 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1315 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1152 remove_button_link(op); 1316 remove_button_link (op);
1153 remove_ob(op); 1317
1154 free_object(op); 1318 op->destroy ();
1155 } 1319 }
1156 } 1320 }
1157 } 1321 }
1158} 1322}
1159 1323
1160 1324
1161/* 1325/*
1162 * Loads unique objects from file(s) into the map which is in memory 1326 * Loads unique objects from file(s) into the map which is in memory
1163 * m is the map to load unique items into. 1327 * m is the map to load unique items into.
1164 */ 1328 */
1165static void load_unique_objects(mapstruct *m) { 1329static void
1330load_unique_objects (maptile *m)
1331{
1166 int count; 1332 int count;
1167 char firstname[MAX_BUF]; 1333 char firstname[MAX_BUF];
1168 1334
1169 for (count=0; count<10; count++) { 1335 for (count = 0; count < 10; count++)
1336 {
1170 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1337 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1171 if (!access(firstname, R_OK)) break; 1338 if (!access (firstname, R_OK))
1339 break;
1172 } 1340 }
1173 /* If we get here, we did not find any map */ 1341 /* If we get here, we did not find any map */
1174 if (count==10) return; 1342 if (count == 10)
1343 return;
1175 1344
1176 object_thawer thawer (firstname); 1345 object_thawer thawer (firstname);
1177 1346
1178 if (!thawer) 1347 if (!thawer)
1179 return; 1348 return;
1180 1349
1181 m->in_memory=MAP_LOADING; 1350 m->in_memory = MAP_LOADING;
1182 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1351 if (m->tmpname == NULL) /* if we have loaded unique items from */
1183 delete_unique_items(m); /* original map before, don't duplicate them */ 1352 delete_unique_items (m); /* original map before, don't duplicate them */
1184 load_objects (m, thawer, 0); 1353 load_objects (m, thawer, 0);
1185 1354
1186 m->in_memory=MAP_IN_MEMORY; 1355 m->in_memory = MAP_IN_MEMORY;
1187} 1356}
1188 1357
1189 1358
1190/* 1359/*
1191 * Saves a map to file. If flag is set, it is saved into the same 1360 * Saves a map to file. If flag is set, it is saved into the same
1192 * file it was (originally) loaded from. Otherwise a temporary 1361 * file it was (originally) loaded from. Otherwise a temporary
1193 * filename will be genarated, and the file will be stored there. 1362 * filename will be genarated, and the file will be stored there.
1194 * The temporary filename will be stored in the mapstructure. 1363 * The temporary filename will be stored in the maptileure.
1195 * If the map is unique, we also save to the filename in the map 1364 * If the map is unique, we also save to the filename in the map
1196 * (this should have been updated when first loaded) 1365 * (this should have been updated when first loaded)
1197 */ 1366 */
1198 1367
1199int 1368int
1200new_save_map (mapstruct * m, int flag) 1369new_save_map (maptile *m, int flag)
1201{ 1370{
1202 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1371 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1203 int i; 1372 int i;
1204 1373
1205 if (flag && !*m->path) 1374 if (flag && !*m->path)
1209 } 1378 }
1210 1379
1211 if (flag || (m->unique) || (m->templatemap)) 1380 if (flag || (m->unique) || (m->templatemap))
1212 { 1381 {
1213 if (!m->unique && !m->templatemap) 1382 if (!m->unique && !m->templatemap)
1214 { /* flag is set */ 1383 { /* flag is set */
1215 if (flag == 2) 1384 if (flag == 2)
1216 strcpy (filename, create_overlay_pathname (m->path)); 1385 strcpy (filename, create_overlay_pathname (m->path));
1217 else 1386 else
1218 strcpy (filename, create_pathname (m->path)); 1387 strcpy (filename, create_pathname (m->path));
1219 } 1388 }
1257 print_shop_string (m, shop); 1426 print_shop_string (m, shop);
1258 fprintf (freezer, "shopitems %s\n", shop); 1427 fprintf (freezer, "shopitems %s\n", shop);
1259 } 1428 }
1260 if (m->shopgreed) 1429 if (m->shopgreed)
1261 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1430 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1262#ifndef WIN32
1263 if (m->shopmin) 1431 if (m->shopmin)
1264 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1432 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1265 if (m->shopmax) 1433 if (m->shopmax)
1266 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1434 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1267#else
1268 if (m->shopmin)
1269 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1270 if (m->shopmax)
1271 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1272#endif
1273 if (m->shoprace) 1435 if (m->shoprace)
1274 fprintf (freezer, "shoprace %s\n", m->shoprace); 1436 fprintf (freezer, "shoprace %s\n", m->shoprace);
1275 if (m->darkness) 1437 if (m->darkness)
1276 fprintf (freezer, "darkness %d\n", m->darkness); 1438 fprintf (freezer, "darkness %d\n", m->darkness);
1277 if (m->width) 1439 if (m->width)
1333 sprintf (buf, "%s.v00", create_items_path (m->path)); 1495 sprintf (buf, "%s.v00", create_items_path (m->path));
1334 1496
1335 unique.save (buf); 1497 unique.save (buf);
1336 } 1498 }
1337 else 1499 else
1338 { /* save same file when not playing, like in editor */ 1500 { /* save same file when not playing, like in editor */
1339 save_objects (m, freezer, freezer, 0); 1501 save_objects (m, freezer, freezer, 0);
1340 } 1502 }
1341 1503
1342 freezer.save (filename); 1504 freezer.save (filename);
1343 1505
1348/* 1510/*
1349 * Remove and free all objects in the inventory of the given object. 1511 * Remove and free all objects in the inventory of the given object.
1350 * object.c ? 1512 * object.c ?
1351 */ 1513 */
1352 1514
1515void
1353void clean_object(object *op) 1516clean_object (object *op)
1354{ 1517{
1355 object *tmp, *next; 1518 object *tmp, *next;
1356 1519
1357 for(tmp = op->inv; tmp; tmp = next) 1520 for (tmp = op->inv; tmp; tmp = next)
1358 { 1521 {
1359 next = tmp->below; 1522 next = tmp->below;
1523
1360 clean_object(tmp); 1524 clean_object (tmp);
1361 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1525 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1362 remove_button_link(tmp); 1526 remove_button_link (tmp);
1363 remove_ob(tmp); 1527
1364 free_object(tmp); 1528 tmp->destroy ();
1365 } 1529 }
1366} 1530}
1367 1531
1368/* 1532/*
1369 * Remove and free all objects in the given map. 1533 * Remove and free all objects in the given map.
1370 */ 1534 */
1371 1535
1536void
1372void free_all_objects(mapstruct *m) { 1537free_all_objects (maptile *m)
1538{
1373 int i,j; 1539 int i, j;
1374 object *op; 1540 object *op;
1375 1541
1376 for(i=0;i<MAP_WIDTH(m);i++) 1542 for (i = 0; i < MAP_WIDTH (m); i++)
1377 for(j=0;j<MAP_HEIGHT(m);j++) { 1543 for (j = 0; j < MAP_HEIGHT (m); j++)
1544 {
1378 object *previous_obj=NULL; 1545 object *previous_obj = NULL;
1546
1379 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1547 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1548 {
1380 if (op==previous_obj) { 1549 if (op == previous_obj)
1550 {
1381 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1551 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1382 break; 1552 break;
1383 } 1553 }
1554
1384 previous_obj=op; 1555 previous_obj = op;
1556
1385 if(op->head!=NULL) 1557 if (op->head != NULL)
1386 op = op->head; 1558 op = op->head;
1387 1559
1388 /* If the map isn't in memory, free_object will remove and 1560 /* If the map isn't in memory, free_object will remove and
1389 * free objects in op's inventory. So let it do the job. 1561 * free objects in op's inventory. So let it do the job.
1390 */ 1562 */
1391 if (m->in_memory==MAP_IN_MEMORY) 1563 if (m->in_memory == MAP_IN_MEMORY)
1392 clean_object(op); 1564 clean_object (op);
1393 remove_ob(op); 1565
1394 free_object(op); 1566 op->destroy ();
1395 } 1567 }
1396 } 1568 }
1397} 1569}
1398 1570
1399/* 1571/*
1400 * Frees everything allocated by the given mapstructure. 1572 * Frees everything allocated by the given maptileure.
1401 * don't free tmpname - our caller is left to do that 1573 * don't free tmpname - our caller is left to do that
1402 */ 1574 */
1403 1575
1576void
1404void free_map(mapstruct *m,int flag) { 1577free_map (maptile *m, int flag)
1578{
1405 int i; 1579 int i;
1406 1580
1407 if (!m->in_memory) { 1581 if (!m->in_memory)
1582 {
1408 LOG(llevError,"Trying to free freed map.\n"); 1583 LOG (llevError, "Trying to free freed map.\n");
1409 return; 1584 return;
1410 } 1585 }
1411 if (flag && m->spaces) free_all_objects(m); 1586 if (flag && m->spaces)
1587 free_all_objects (m);
1588 if (m->name)
1412 if (m->name) FREE_AND_CLEAR(m->name); 1589 FREE_AND_CLEAR (m->name);
1590 if (m->spaces)
1413 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1591 FREE_AND_CLEAR (m->spaces);
1592 if (m->msg)
1414 if (m->msg) FREE_AND_CLEAR(m->msg); 1593 FREE_AND_CLEAR (m->msg);
1594 if (m->maplore)
1415 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1595 FREE_AND_CLEAR (m->maplore);
1416 if (m->shopitems) delete [] m->shopitems; m->shopitems = 0; 1596 if (m->shopitems)
1597 delete[]m->shopitems;
1598 m->shopitems = 0;
1599 if (m->shoprace)
1417 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1600 FREE_AND_CLEAR (m->shoprace);
1418 if (m->buttons) 1601 if (m->buttons)
1419 free_objectlinkpt(m->buttons); 1602 free_objectlinkpt (m->buttons);
1420 m->buttons = NULL; 1603 m->buttons = NULL;
1421 for (i=0; i<4; i++) { 1604 for (i = 0; i < 4; i++)
1605 {
1606 if (m->tile_path[i])
1422 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1607 FREE_AND_CLEAR (m->tile_path[i]);
1423 m->tile_map[i] = NULL; 1608 m->tile_map[i] = NULL;
1424 } 1609 }
1425 m->in_memory = MAP_SWAPPED; 1610 m->in_memory = MAP_SWAPPED;
1426} 1611}
1427 1612
1428/* 1613/*
1429 * function: vanish mapstruct 1614 * function: vanish maptile
1430 * m : pointer to mapstruct, if NULL no action 1615 * m : pointer to maptile, if NULL no action
1431 * this deletes all the data on the map (freeing pointers) 1616 * this deletes all the data on the map (freeing pointers)
1432 * and then removes this map from the global linked list of maps. 1617 * and then removes this map from the global linked list of maps.
1433 */ 1618 */
1434 1619
1435void delete_map(mapstruct *m) { 1620void
1621delete_map (maptile *m)
1622{
1436 mapstruct *tmp, *last; 1623 maptile *tmp, *last;
1437 int i; 1624 int i;
1438 1625
1439 if (!m) 1626 if (!m)
1440 return; 1627 return;
1441 1628
1442 m->clear (); 1629 m->clear ();
1443 1630
1444 if (m->in_memory == MAP_IN_MEMORY) { 1631 if (m->in_memory == MAP_IN_MEMORY)
1632 {
1445 /* change to MAP_SAVING, even though we are not, 1633 /* change to MAP_SAVING, even though we are not,
1446 * so that remove_ob doesn't do as much work. 1634 * so that remove_ob doesn't do as much work.
1635 */
1636 m->in_memory = MAP_SAVING;
1637 free_map (m, 1);
1638 }
1639 /* move this out of free_map, since tmpname can still be needed if
1640 * the map is swapped out.
1641 */
1642 if (m->tmpname)
1643 {
1644 free (m->tmpname);
1645 m->tmpname = NULL;
1646 }
1647 last = NULL;
1648 /* We need to look through all the maps and see if any maps
1649 * are pointing at this one for tiling information. Since
1650 * tiling can be assymetric, we just can not look to see which
1651 * maps this map tiles with and clears those.
1652 */
1653 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1654 {
1655 if (tmp->next == m)
1656 last = tmp;
1657
1658 /* This should hopefully get unrolled on a decent compiler */
1659 for (i = 0; i < 4; i++)
1660 if (tmp->tile_map[i] == m)
1661 tmp->tile_map[i] = NULL;
1662 }
1663
1664 /* If last is null, then this should be the first map in the list */
1665 if (!last)
1666 {
1667 if (m == first_map)
1668 first_map = m->next;
1669 else
1670 /* m->path is a static char, so should hopefully still have
1671 * some useful data in it.
1447 */ 1672 */
1448 m->in_memory = MAP_SAVING;
1449 free_map (m, 1);
1450 }
1451 /* move this out of free_map, since tmpname can still be needed if
1452 * the map is swapped out.
1453 */
1454 if (m->tmpname) {
1455 free(m->tmpname);
1456 m->tmpname=NULL;
1457 }
1458 last = NULL;
1459 /* We need to look through all the maps and see if any maps
1460 * are pointing at this one for tiling information. Since
1461 * tiling can be assymetric, we just can not look to see which
1462 * maps this map tiles with and clears those.
1463 */
1464 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1465 if (tmp->next == m) last = tmp;
1466
1467 /* This should hopefully get unrolled on a decent compiler */
1468 for (i=0; i<4; i++)
1469 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1470 }
1471
1472 /* If last is null, then this should be the first map in the list */
1473 if (!last) {
1474 if (m == first_map)
1475 first_map = m->next;
1476 else
1477 /* m->path is a static char, so should hopefully still have
1478 * some useful data in it.
1479 */
1480 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1673 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1481 m->path);
1482 } 1674 }
1483 else 1675 else
1484 last->next = m->next; 1676 last->next = m->next;
1485 1677
1486 delete m; 1678 delete m;
1487} 1679}
1488 1680
1489 1681
1490 1682
1491/* 1683/*
1498 * dont do any more name translation on it. 1690 * dont do any more name translation on it.
1499 * 1691 *
1500 * Returns a pointer to the given map. 1692 * Returns a pointer to the given map.
1501 */ 1693 */
1502 1694
1695maptile *
1503mapstruct *ready_map_name(const char *name, int flags) { 1696ready_map_name (const char *name, int flags)
1504 mapstruct *m; 1697{
1698 maptile *m;
1505 1699
1506 if (!name) 1700 if (!name)
1507 return (NULL); 1701 return (NULL);
1508 1702
1509 /* Have we been at this level before? */ 1703 /* Have we been at this level before? */
1510 m = has_been_loaded (name); 1704 m = has_been_loaded (name);
1511 1705
1512 /* Map is good to go, so just return it */ 1706 /* Map is good to go, so just return it */
1513 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1707 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1708 {
1514 return m; 1709 return m;
1515 } 1710 }
1516 1711
1517 /* unique maps always get loaded from their original location, and never 1712 /* unique maps always get loaded from their original location, and never
1518 * a temp location. Likewise, if map_flush is set, or we have never loaded 1713 * a temp location. Likewise, if map_flush is set, or we have never loaded
1519 * this map, load it now. I removed the reset checking from here - 1714 * this map, load it now. I removed the reset checking from here -
1520 * it seems the probability of a player trying to enter a map that should 1715 * it seems the probability of a player trying to enter a map that should
1521 * reset but hasn't yet is quite low, and removing that makes this function 1716 * reset but hasn't yet is quite low, and removing that makes this function
1522 * a bit cleaner (and players probably shouldn't rely on exact timing for 1717 * a bit cleaner (and players probably shouldn't rely on exact timing for
1523 * resets in any case - if they really care, they should use the 'maps command. 1718 * resets in any case - if they really care, they should use the 'maps command.
1524 */ 1719 */
1525 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1720 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1721 {
1526 1722
1527 /* first visit or time to reset */ 1723 /* first visit or time to reset */
1528 if (m) { 1724 if (m)
1725 {
1529 clean_tmp_map(m); /* Doesn't make much difference */ 1726 clean_tmp_map (m); /* Doesn't make much difference */
1530 delete_map(m); 1727 delete_map (m);
1531 } 1728 }
1532 1729
1533 /* create and load a map */ 1730 /* create and load a map */
1534 if (flags & MAP_PLAYER_UNIQUE) 1731 if (flags & MAP_PLAYER_UNIQUE)
1535 LOG(llevDebug, "Trying to load map %s.\n", name); 1732 LOG (llevDebug, "Trying to load map %s.\n", name);
1536 else 1733 else
1537 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1734 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1538 1735
1539 //eval_pv ("$x = Event::time", 1);//D 1736 //eval_pv ("$x = Event::time", 1);//D
1540 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1737 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1541 return (NULL); 1738 return (NULL);
1542 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D 1739 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1543 1740
1544 fix_auto_apply(m); /* Chests which open as default */ 1741 fix_auto_apply (m); /* Chests which open as default */
1545 1742
1546 /* If a player unique map, no extra unique object file to load. 1743 /* If a player unique map, no extra unique object file to load.
1547 * if from the editor, likewise. 1744 * if from the editor, likewise.
1548 */ 1745 */
1549 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1746 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1550 load_unique_objects(m); 1747 load_unique_objects (m);
1551 1748
1552 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1749 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1750 {
1553 m=load_overlay_map(name, m); 1751 m = load_overlay_map (name, m);
1554 if (m==NULL) 1752 if (m == NULL)
1555 return NULL; 1753 return NULL;
1556 } 1754 }
1557 1755
1558 if (flags & MAP_PLAYER_UNIQUE) 1756 if (flags & MAP_PLAYER_UNIQUE)
1559 INVOKE_MAP (SWAPIN, m); 1757 INVOKE_MAP (SWAPIN, m);
1560 1758
1561 } else { 1759 }
1760 else
1761 {
1562 /* If in this loop, we found a temporary map, so load it up. */ 1762 /* If in this loop, we found a temporary map, so load it up. */
1563 1763
1564 m=load_temporary_map (m); 1764 m = load_temporary_map (m);
1765 if (m == NULL)
1565 if(m==NULL) return NULL; 1766 return NULL;
1566 load_unique_objects(m); 1767 load_unique_objects (m);
1567 1768
1568 clean_tmp_map(m); 1769 clean_tmp_map (m);
1569 m->in_memory = MAP_IN_MEMORY; 1770 m->in_memory = MAP_IN_MEMORY;
1570 /* tempnam() on sun systems (probably others) uses malloc 1771 /* tempnam() on sun systems (probably others) uses malloc
1571 * to allocated space for the string. Free it here. 1772 * to allocated space for the string. Free it here.
1572 * In some cases, load_temporary_map above won't find the 1773 * In some cases, load_temporary_map above won't find the
1573 * temporary map, and so has reloaded a new map. If that 1774 * temporary map, and so has reloaded a new map. If that
1574 * is the case, tmpname is now null 1775 * is the case, tmpname is now null
1575 */ 1776 */
1576 if (m->tmpname) free(m->tmpname); 1777 if (m->tmpname)
1778 free (m->tmpname);
1577 m->tmpname = NULL; 1779 m->tmpname = NULL;
1578 /* It's going to be saved anew anyway */ 1780 /* It's going to be saved anew anyway */
1579 } 1781 }
1580 1782
1581 /* Below here is stuff common to both first time loaded maps and 1783 /* Below here is stuff common to both first time loaded maps and
1582 * temp maps. 1784 * temp maps.
1583 */ 1785 */
1584 1786
1585 decay_objects(m); /* start the decay */ 1787 decay_objects (m); /* start the decay */
1586 /* In case other objects press some buttons down */ 1788 /* In case other objects press some buttons down */
1587 update_buttons(m); 1789 update_buttons (m);
1588 if (m->outdoor) 1790 if (m->outdoor)
1589 set_darkness_map(m); 1791 set_darkness_map (m);
1590 /* run the weather over this map */ 1792 /* run the weather over this map */
1591 weather_effect(name); 1793 weather_effect (name);
1592 return m; 1794 return m;
1593} 1795}
1594 1796
1595 1797
1596/* 1798/*
1597 * This routine is supposed to find out the difficulty of the map. 1799 * This routine is supposed to find out the difficulty of the map.
1602 * in the map is zero, then use this routine. Maps should really 1804 * in the map is zero, then use this routine. Maps should really
1603 * have a difficulty set than using this function - human calculation 1805 * have a difficulty set than using this function - human calculation
1604 * is much better than this functions guesswork. 1806 * is much better than this functions guesswork.
1605 */ 1807 */
1606 1808
1809int
1607int calculate_difficulty(mapstruct *m) { 1810calculate_difficulty (maptile *m)
1811{
1608 object *op; 1812 object *op;
1609 archetype *at; 1813 archetype *at;
1610 int x, y, i; 1814 int x, y, i;
1611 long monster_cnt = 0; 1815 long monster_cnt = 0;
1612 double avgexp = 0; 1816 double avgexp = 0;
1613 sint64 total_exp = 0; 1817 sint64 total_exp = 0;
1614 1818
1615 if (MAP_DIFFICULTY (m)) 1819 if (MAP_DIFFICULTY (m))
1616 { 1820 {
1617 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1821 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1618 return MAP_DIFFICULTY (m); 1822 return MAP_DIFFICULTY (m);
1619 } 1823 }
1620 1824
1621 for(x = 0; x < MAP_WIDTH(m); x++) 1825 for (x = 0; x < MAP_WIDTH (m); x++)
1622 for(y = 0; y < MAP_HEIGHT(m); y++) 1826 for (y = 0; y < MAP_HEIGHT (m); y++)
1623 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1827 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1624 { 1828 {
1625 if(QUERY_FLAG (op, FLAG_MONSTER)) 1829 if (QUERY_FLAG (op, FLAG_MONSTER))
1626 { 1830 {
1627 total_exp += op->stats.exp; 1831 total_exp += op->stats.exp;
1628 monster_cnt++; 1832 monster_cnt++;
1629 } 1833 }
1630 1834
1631 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1835 if (QUERY_FLAG (op, FLAG_GENERATOR))
1632 { 1836 {
1633 total_exp += op->stats.exp; 1837 total_exp += op->stats.exp;
1634 at = type_to_archetype(GENERATE_TYPE (op)); 1838 at = type_to_archetype (GENERATE_TYPE (op));
1635 1839
1636 if(at != NULL) 1840 if (at != NULL)
1637 total_exp += at->clone.stats.exp * 8; 1841 total_exp += at->clone.stats.exp * 8;
1638 1842
1639 monster_cnt++; 1843 monster_cnt++;
1640 } 1844 }
1641 } 1845 }
1652 } 1856 }
1653 1857
1654 return 1; 1858 return 1;
1655} 1859}
1656 1860
1657void clean_tmp_map(mapstruct *m) { 1861void
1862clean_tmp_map (maptile *m)
1863{
1658 if(m->tmpname == NULL) 1864 if (m->tmpname == NULL)
1659 return; 1865 return;
1660 INVOKE_MAP (CLEAN, m); 1866 INVOKE_MAP (CLEAN, m);
1661 (void) unlink(m->tmpname); 1867 (void) unlink (m->tmpname);
1662} 1868}
1663 1869
1870void
1664void free_all_maps(void) 1871free_all_maps (void)
1665{ 1872{
1666 int real_maps=0; 1873 int real_maps = 0;
1667 1874
1668 while (first_map) { 1875 while (first_map)
1876 {
1669 /* I think some of the callers above before it gets here set this to be 1877 /* I think some of the callers above before it gets here set this to be
1670 * saving, but we still want to free this data 1878 * saving, but we still want to free this data
1671 */ 1879 */
1672 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1880 if (first_map->in_memory == MAP_SAVING)
1881 first_map->in_memory = MAP_IN_MEMORY;
1673 delete_map(first_map); 1882 delete_map (first_map);
1674 real_maps++; 1883 real_maps++;
1675 } 1884 }
1676 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1885 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1677} 1886}
1678 1887
1679/* change_map_light() - used to change map light level (darkness) 1888/* change_map_light() - used to change map light level (darkness)
1680 * up or down. Returns true if successful. It should now be 1889 * up or down. Returns true if successful. It should now be
1681 * possible to change a value by more than 1. 1890 * possible to change a value by more than 1.
1682 * Move this from los.c to map.c since this is more related 1891 * Move this from los.c to map.c since this is more related
1683 * to maps than los. 1892 * to maps than los.
1684 * postive values make it darker, negative make it brighter 1893 * postive values make it darker, negative make it brighter
1685 */ 1894 */
1686 1895
1896int
1687int change_map_light(mapstruct *m, int change) { 1897change_map_light (maptile *m, int change)
1898{
1688 int new_level = m->darkness + change; 1899 int new_level = m->darkness + change;
1689 1900
1690 /* Nothing to do */ 1901 /* Nothing to do */
1691 if(!change || (new_level <= 0 && m->darkness == 0) || 1902 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1692 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1903 {
1693 return 0; 1904 return 0;
1694 } 1905 }
1695 1906
1696 /* inform all players on the map */ 1907 /* inform all players on the map */
1697 if (change>0) 1908 if (change > 0)
1698 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1909 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1699 else 1910 else
1700 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1911 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1701 1912
1702 /* Do extra checking. since m->darkness is a unsigned value, 1913 /* Do extra checking. since m->darkness is a unsigned value,
1703 * we need to be extra careful about negative values. 1914 * we need to be extra careful about negative values.
1704 * In general, the checks below are only needed if change 1915 * In general, the checks below are only needed if change
1705 * is not +/-1 1916 * is not +/-1
1706 */ 1917 */
1707 if (new_level < 0) m->darkness = 0; 1918 if (new_level < 0)
1708 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1919 m->darkness = 0;
1920 else if (new_level >= MAX_DARKNESS)
1921 m->darkness = MAX_DARKNESS;
1922 else
1709 else m->darkness=new_level; 1923 m->darkness = new_level;
1710 1924
1711 /* All clients need to get re-updated for the change */ 1925 /* All clients need to get re-updated for the change */
1712 update_all_map_los(m); 1926 update_all_map_los (m);
1713 return 1; 1927 return 1;
1714} 1928}
1715 1929
1716 1930
1717/* 1931/*
1718 * This function updates various attributes about a specific space 1932 * This function updates various attributes about a specific space
1719 * on the map (what it looks like, whether it blocks magic, 1933 * on the map (what it looks like, whether it blocks magic,
1720 * has a living creatures, prevents people from passing 1934 * has a living creatures, prevents people from passing
1721 * through, etc) 1935 * through, etc)
1722 */ 1936 */
1937void
1723void update_position (mapstruct *m, int x, int y) { 1938update_position (maptile *m, int x, int y)
1939{
1724 object *tmp, *last = NULL; 1940 object *tmp, *last = NULL;
1725 uint8 flags = 0, oldflags, light=0, anywhere=0; 1941 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1726 New_Face *top,*floor, *middle; 1942 New_Face *top, *floor, *middle;
1727 object *top_obj, *floor_obj, *middle_obj; 1943 object *top_obj, *floor_obj, *middle_obj;
1728 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1944 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1729 1945
1730 oldflags = GET_MAP_FLAGS(m,x,y); 1946 oldflags = GET_MAP_FLAGS (m, x, y);
1731 if (!(oldflags & P_NEED_UPDATE)) { 1947 if (!(oldflags & P_NEED_UPDATE))
1948 {
1732 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1949 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1733 m->path, x, y);
1734 return; 1950 return;
1735 } 1951 }
1736 1952
1737 middle=blank_face; 1953 middle = blank_face;
1738 top=blank_face; 1954 top = blank_face;
1739 floor=blank_face; 1955 floor = blank_face;
1740 1956
1741 middle_obj = NULL; 1957 middle_obj = NULL;
1742 top_obj = NULL; 1958 top_obj = NULL;
1743 floor_obj = NULL; 1959 floor_obj = NULL;
1744 1960
1745 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1961 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1962 {
1746 1963
1747 /* This could be made additive I guess (two lights better than 1964 /* This could be made additive I guess (two lights better than
1748 * one). But if so, it shouldn't be a simple additive - 2 1965 * one). But if so, it shouldn't be a simple additive - 2
1749 * light bulbs do not illuminate twice as far as once since 1966 * light bulbs do not illuminate twice as far as once since
1750 * it is a disapation factor that is squared (or is it cubed?) 1967 * it is a disapation factor that is squared (or is it cubed?)
1751 */ 1968 */
1752 if (tmp->glow_radius > light) light = tmp->glow_radius; 1969 if (tmp->glow_radius > light)
1970 light = tmp->glow_radius;
1753 1971
1754 /* This call is needed in order to update objects the player 1972 /* This call is needed in order to update objects the player
1755 * is standing in that have animations (ie, grass, fire, etc). 1973 * is standing in that have animations (ie, grass, fire, etc).
1756 * However, it also causes the look window to be re-drawn 1974 * However, it also causes the look window to be re-drawn
1757 * 3 times each time the player moves, because many of the 1975 * 3 times each time the player moves, because many of the
1758 * functions the move_player calls eventualy call this. 1976 * functions the move_player calls eventualy call this.
1759 * 1977 *
1760 * Always put the player down for drawing. 1978 * Always put the player down for drawing.
1761 */ 1979 */
1762 if (!tmp->invisible) { 1980 if (!tmp->invisible)
1981 {
1763 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1982 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1983 {
1764 top = tmp->face; 1984 top = tmp->face;
1765 top_obj = tmp; 1985 top_obj = tmp;
1766 } 1986 }
1767 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1987 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1988 {
1768 /* If we got a floor, that means middle and top were below it, 1989 /* If we got a floor, that means middle and top were below it,
1769 * so should not be visible, so we clear them. 1990 * so should not be visible, so we clear them.
1770 */ 1991 */
1771 middle=blank_face; 1992 middle = blank_face;
1772 top=blank_face; 1993 top = blank_face;
1773 floor = tmp->face; 1994 floor = tmp->face;
1774 floor_obj = tmp; 1995 floor_obj = tmp;
1775 } 1996 }
1776 /* Flag anywhere have high priority */ 1997 /* Flag anywhere have high priority */
1777 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1998 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1999 {
1778 middle = tmp->face; 2000 middle = tmp->face;
1779 2001
1780 middle_obj = tmp; 2002 middle_obj = tmp;
1781 anywhere =1; 2003 anywhere = 1;
1782 } 2004 }
1783 /* Find the highest visible face around. If equal 2005 /* Find the highest visible face around. If equal
1784 * visibilities, we still want the one nearer to the 2006 * visibilities, we still want the one nearer to the
1785 * top 2007 * top
1786 */ 2008 */
1787 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 2009 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
2010 {
1788 middle = tmp->face; 2011 middle = tmp->face;
1789 middle_obj = tmp; 2012 middle_obj = tmp;
1790 } 2013 }
1791 } 2014 }
1792 if (tmp==tmp->above) { 2015 if (tmp == tmp->above)
2016 {
1793 LOG(llevError, "Error in structure of map\n"); 2017 LOG (llevError, "Error in structure of map\n");
1794 exit (-1); 2018 exit (-1);
1795 }
1796 2019 }
2020
1797 move_slow |= tmp->move_slow; 2021 move_slow |= tmp->move_slow;
1798 move_block |= tmp->move_block; 2022 move_block |= tmp->move_block;
1799 move_on |= tmp->move_on; 2023 move_on |= tmp->move_on;
1800 move_off |= tmp->move_off; 2024 move_off |= tmp->move_off;
1801 move_allow |= tmp->move_allow; 2025 move_allow |= tmp->move_allow;
1802 2026
1803 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 2027 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1804 flags |= P_IS_ALIVE; 2028 flags |= P_IS_ALIVE;
1805 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 2029 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1806 flags |= P_NO_MAGIC; 2030 flags |= P_NO_MAGIC;
1807 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 2031 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1808 flags |= P_NO_CLERIC; 2032 flags |= P_NO_CLERIC;
1809 if (tmp->type == SAFE_GROUND) 2033 if (tmp->type == SAFE_GROUND)
1810 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC; 2034 flags |= P_SAFE;
1811 2035
1812 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 2036 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1813 flags |= P_BLOCKSVIEW; 2037 flags |= P_BLOCKSVIEW;
1814 } /* for stack of objects */ 2038 } /* for stack of objects */
1815 2039
1816 /* we don't want to rely on this function to have accurate flags, but 2040 /* we don't want to rely on this function to have accurate flags, but
1817 * since we're already doing the work, we calculate them here. 2041 * since we're already doing the work, we calculate them here.
1818 * if they don't match, logic is broken someplace. 2042 * if they don't match, logic is broken someplace.
1819 */ 2043 */
1820 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2044 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1821 (!(oldflags & P_NO_ERROR))) { 2045 {
1822 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2046 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1823 m->path, x, y,
1824 (oldflags & ~P_NEED_UPDATE), flags); 2047 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1825 } 2048 }
1826 SET_MAP_FLAGS(m, x, y, flags); 2049 SET_MAP_FLAGS (m, x, y, flags);
1827 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2050 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1828 SET_MAP_MOVE_ON(m, x, y, move_on); 2051 SET_MAP_MOVE_ON (m, x, y, move_on);
1829 SET_MAP_MOVE_OFF(m, x, y, move_off); 2052 SET_MAP_MOVE_OFF (m, x, y, move_off);
1830 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2053 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1831 2054
1832 /* At this point, we have a floor face (if there is a floor), 2055 /* At this point, we have a floor face (if there is a floor),
1833 * and the floor is set - we are not going to touch it at 2056 * and the floor is set - we are not going to touch it at
1834 * this point. 2057 * this point.
1835 * middle contains the highest visibility face. 2058 * middle contains the highest visibility face.
1836 * top contains a player/monster face, if there is one. 2059 * top contains a player/monster face, if there is one.
1837 * 2060 *
1838 * We now need to fill in top.face and/or middle.face. 2061 * We now need to fill in top.face and/or middle.face.
1839 */ 2062 */
1840 2063
1841 /* If the top face also happens to be high visibility, re-do our 2064 /* If the top face also happens to be high visibility, re-do our
1842 * middle face. This should not happen, as we already have the 2065 * middle face. This should not happen, as we already have the
1843 * else statement above so middle should not get set. OTOH, it 2066 * else statement above so middle should not get set. OTOH, it
1844 * may be possible for the faces to match but be different objects. 2067 * may be possible for the faces to match but be different objects.
1845 */ 2068 */
1846 if (top == middle) middle=blank_face; 2069 if (top == middle)
2070 middle = blank_face;
1847 2071
1848 /* There are three posibilities at this point: 2072 /* There are three posibilities at this point:
1849 * 1) top face is set, need middle to be set. 2073 * 1) top face is set, need middle to be set.
1850 * 2) middle is set, need to set top. 2074 * 2) middle is set, need to set top.
1851 * 3) neither middle or top is set - need to set both. 2075 * 3) neither middle or top is set - need to set both.
1852 */ 2076 */
1853 2077
1854 for (tmp=last; tmp; tmp=tmp->below) { 2078 for (tmp = last; tmp; tmp = tmp->below)
2079 {
1855 /* Once we get to a floor, stop, since we already have a floor object */ 2080 /* Once we get to a floor, stop, since we already have a floor object */
1856 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2081 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2082 break;
1857 2083
1858 /* If two top faces are already set, quit processing */ 2084 /* If two top faces are already set, quit processing */
1859 if ((top != blank_face) && (middle != blank_face)) break; 2085 if ((top != blank_face) && (middle != blank_face))
2086 break;
1860 2087
1861 /* Only show visible faces, unless its the editor - show all */ 2088 /* Only show visible faces, unless its the editor - show all */
1862 if (!tmp->invisible || editor) { 2089 if (!tmp->invisible || editor)
2090 {
1863 /* Fill in top if needed */ 2091 /* Fill in top if needed */
1864 if (top == blank_face) { 2092 if (top == blank_face)
2093 {
1865 top = tmp->face; 2094 top = tmp->face;
1866 top_obj = tmp; 2095 top_obj = tmp;
2096 if (top == middle)
1867 if (top == middle) middle=blank_face; 2097 middle = blank_face;
2098 }
1868 } else { 2099 else
2100 {
1869 /* top is already set - we should only get here if 2101 /* top is already set - we should only get here if
1870 * middle is not set 2102 * middle is not set
1871 * 2103 *
1872 * Set the middle face and break out, since there is nothing 2104 * Set the middle face and break out, since there is nothing
1873 * more to fill in. We don't check visiblity here, since 2105 * more to fill in. We don't check visiblity here, since
1874 * 2106 *
1875 */ 2107 */
1876 if (tmp->face != top ) { 2108 if (tmp->face != top)
2109 {
1877 middle = tmp->face; 2110 middle = tmp->face;
1878 middle_obj = tmp; 2111 middle_obj = tmp;
1879 break; 2112 break;
1880 } 2113 }
1881 } 2114 }
1882 } 2115 }
1883 } 2116 }
1884 if (middle == floor) middle = blank_face; 2117 if (middle == floor)
1885 if (top == middle) middle = blank_face; 2118 middle = blank_face;
2119 if (top == middle)
2120 middle = blank_face;
1886 SET_MAP_FACE(m,x,y,top,0); 2121 SET_MAP_FACE (m, x, y, top, 0);
1887 if(top != blank_face) 2122 if (top != blank_face)
1888 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2123 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1889 else 2124 else
1890 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2125 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1891 SET_MAP_FACE(m,x,y,middle,1); 2126 SET_MAP_FACE (m, x, y, middle, 1);
1892 if(middle != blank_face) 2127 if (middle != blank_face)
1893 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2128 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1894 else 2129 else
1895 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2130 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1896 SET_MAP_FACE(m,x,y,floor,2); 2131 SET_MAP_FACE (m, x, y, floor, 2);
1897 if(floor != blank_face) 2132 if (floor != blank_face)
1898 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2133 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1899 else 2134 else
1900 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2135 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1901 SET_MAP_LIGHT(m,x,y,light); 2136 SET_MAP_LIGHT (m, x, y, light);
1902} 2137}
1903 2138
1904 2139
2140void
1905void set_map_reset_time(mapstruct *map) { 2141set_map_reset_time (maptile *map)
2142{
1906 int timeout; 2143 int timeout;
1907 2144
1908 timeout = MAP_RESET_TIMEOUT(map); 2145 timeout = MAP_RESET_TIMEOUT (map);
1909 if (timeout <= 0) 2146 if (timeout <= 0)
1910 timeout = MAP_DEFAULTRESET; 2147 timeout = MAP_DEFAULTRESET;
1911 if (timeout >= MAP_MAXRESET) 2148 if (timeout >= MAP_MAXRESET)
1912 timeout = MAP_MAXRESET; 2149 timeout = MAP_MAXRESET;
1913 MAP_WHEN_RESET(map) = seconds()+timeout; 2150 MAP_WHEN_RESET (map) = seconds () + timeout;
1914} 2151}
1915 2152
1916/* this updates the orig_map->tile_map[tile_num] value after loading 2153/* this updates the orig_map->tile_map[tile_num] value after loading
1917 * the map. It also takes care of linking back the freshly loaded 2154 * the map. It also takes care of linking back the freshly loaded
1918 * maps tile_map values if it tiles back to this one. It returns 2155 * maps tile_map values if it tiles back to this one. It returns
1919 * the value of orig_map->tile_map[tile_num]. It really only does this 2156 * the value of orig_map->tile_map[tile_num]. It really only does this
1920 * so that it is easier for calling functions to verify success. 2157 * so that it is easier for calling functions to verify success.
1921 */ 2158 */
1922 2159
2160static maptile *
1923static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2161load_and_link_tiled_map (maptile *orig_map, int tile_num)
1924{ 2162{
1925 int dest_tile = (tile_num +2) % 4; 2163 int dest_tile = (tile_num + 2) % 4;
1926 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2164 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1927 2165
1928 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2166 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1929 2167
1930 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2168 /* need to do a strcmp here as the orig_map->path is not a shared string */
1931 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2169 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1932 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1933 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2170 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1934 2171
1935 return orig_map->tile_map[tile_num]; 2172 return orig_map->tile_map[tile_num];
1936} 2173}
1937 2174
1938/* this returns TRUE if the coordinates (x,y) are out of 2175/* this returns TRUE if the coordinates (x,y) are out of
1939 * map m. This function also takes into account any 2176 * map m. This function also takes into account any
1940 * tiling considerations, loading adjacant maps as needed. 2177 * tiling considerations, loading adjacant maps as needed.
1943 * This function will recursively call itself for the 2180 * This function will recursively call itself for the
1944 * tiled maps. 2181 * tiled maps.
1945 * 2182 *
1946 * 2183 *
1947 */ 2184 */
2185int
1948int out_of_map(mapstruct *m, int x, int y) 2186out_of_map (maptile *m, int x, int y)
1949{ 2187{
1950 2188
1951 /* If we get passed a null map, this is obviously the 2189 /* If we get passed a null map, this is obviously the
1952 * case. This generally shouldn't happen, but if the 2190 * case. This generally shouldn't happen, but if the
1953 * map loads fail below, it could happen. 2191 * map loads fail below, it could happen.
1954 */ 2192 */
1955 if (!m) return 0; 2193 if (!m)
1956
1957 if (x<0) {
1958 if (!m->tile_path[3]) return 1;
1959 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1960 load_and_link_tiled_map(m, 3);
1961 }
1962 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1963 }
1964 if (x>=MAP_WIDTH(m)) {
1965 if (!m->tile_path[1]) return 1;
1966 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1967 load_and_link_tiled_map(m, 1);
1968 }
1969 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1970 }
1971 if (y<0) {
1972 if (!m->tile_path[0]) return 1;
1973 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1974 load_and_link_tiled_map(m, 0);
1975 }
1976 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1977 }
1978 if (y>=MAP_HEIGHT(m)) {
1979 if (!m->tile_path[2]) return 1;
1980 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1981 load_and_link_tiled_map(m, 2);
1982 }
1983 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1984 }
1985
1986 /* Simple case - coordinates are within this local
1987 * map.
1988 */
1989 return 0; 2194 return 0;
2195
2196 if (x < 0)
2197 {
2198 if (!m->tile_path[3])
2199 return 1;
2200 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2201 {
2202 load_and_link_tiled_map (m, 3);
2203 }
2204 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2205 }
2206 if (x >= MAP_WIDTH (m))
2207 {
2208 if (!m->tile_path[1])
2209 return 1;
2210 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2211 {
2212 load_and_link_tiled_map (m, 1);
2213 }
2214 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2215 }
2216 if (y < 0)
2217 {
2218 if (!m->tile_path[0])
2219 return 1;
2220 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2221 {
2222 load_and_link_tiled_map (m, 0);
2223 }
2224 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2225 }
2226 if (y >= MAP_HEIGHT (m))
2227 {
2228 if (!m->tile_path[2])
2229 return 1;
2230 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2231 {
2232 load_and_link_tiled_map (m, 2);
2233 }
2234 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2235 }
2236
2237 /* Simple case - coordinates are within this local
2238 * map.
2239 */
2240 return 0;
1990} 2241}
1991 2242
1992/* This is basically the same as out_of_map above, but 2243/* This is basically the same as out_of_map above, but
1993 * instead we return NULL if no map is valid (coordinates 2244 * instead we return NULL if no map is valid (coordinates
1994 * out of bounds and no tiled map), otherwise it returns 2245 * out of bounds and no tiled map), otherwise it returns
1995 * the map as that the coordinates are really on, and 2246 * the map as that the coordinates are really on, and
1996 * updates x and y to be the localized coordinates. 2247 * updates x and y to be the localized coordinates.
1997 * Using this is more efficient of calling out_of_map 2248 * Using this is more efficient of calling out_of_map
1998 * and then figuring out what the real map is 2249 * and then figuring out what the real map is
1999 */ 2250 */
2251maptile *
2000mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2252get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2001{ 2253{
2002 2254
2003 if (*x<0) { 2255 if (*x < 0)
2256 {
2004 if (!m->tile_path[3]) return NULL; 2257 if (!m->tile_path[3])
2258 return NULL;
2005 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2259 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2006 load_and_link_tiled_map(m, 3); 2260 load_and_link_tiled_map (m, 3);
2007 2261
2008 *x += MAP_WIDTH(m->tile_map[3]); 2262 *x += MAP_WIDTH (m->tile_map[3]);
2009 return (get_map_from_coord(m->tile_map[3], x, y)); 2263 return (get_map_from_coord (m->tile_map[3], x, y));
2010 } 2264 }
2011 if (*x>=MAP_WIDTH(m)) { 2265 if (*x >= MAP_WIDTH (m))
2266 {
2012 if (!m->tile_path[1]) return NULL; 2267 if (!m->tile_path[1])
2268 return NULL;
2013 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2269 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2014 load_and_link_tiled_map(m, 1); 2270 load_and_link_tiled_map (m, 1);
2015 2271
2016 *x -= MAP_WIDTH(m); 2272 *x -= MAP_WIDTH (m);
2017 return (get_map_from_coord(m->tile_map[1], x, y)); 2273 return (get_map_from_coord (m->tile_map[1], x, y));
2274 }
2275 if (*y < 0)
2018 } 2276 {
2019 if (*y<0) {
2020 if (!m->tile_path[0]) return NULL; 2277 if (!m->tile_path[0])
2278 return NULL;
2021 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2279 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2022 load_and_link_tiled_map(m, 0); 2280 load_and_link_tiled_map (m, 0);
2023 2281
2024 *y += MAP_HEIGHT(m->tile_map[0]); 2282 *y += MAP_HEIGHT (m->tile_map[0]);
2025 return (get_map_from_coord(m->tile_map[0], x, y)); 2283 return (get_map_from_coord (m->tile_map[0], x, y));
2026 } 2284 }
2027 if (*y>=MAP_HEIGHT(m)) { 2285 if (*y >= MAP_HEIGHT (m))
2286 {
2028 if (!m->tile_path[2]) return NULL; 2287 if (!m->tile_path[2])
2288 return NULL;
2029 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2289 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2030 load_and_link_tiled_map(m, 2); 2290 load_and_link_tiled_map (m, 2);
2031 2291
2032 *y -= MAP_HEIGHT(m); 2292 *y -= MAP_HEIGHT (m);
2033 return (get_map_from_coord(m->tile_map[2], x, y)); 2293 return (get_map_from_coord (m->tile_map[2], x, y));
2034 } 2294 }
2035 2295
2036 /* Simple case - coordinates are within this local 2296 /* Simple case - coordinates are within this local
2037 * map. 2297 * map.
2038 */ 2298 */
2039 2299
2040 return m; 2300 return m;
2041} 2301}
2042 2302
2043/** 2303/**
2044 * Return whether map2 is adjacent to map1. If so, store the distance from 2304 * Return whether map2 is adjacent to map1. If so, store the distance from
2045 * map1 to map2 in dx/dy. 2305 * map1 to map2 in dx/dy.
2046 */ 2306 */
2307static int
2047static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2308adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2309{
2048 if (!map1 || !map2) 2310 if (!map1 || !map2)
2049 return 0; 2311 return 0;
2050 2312
2051 if (map1 == map2) { 2313 if (map1 == map2)
2314 {
2052 *dx = 0; 2315 *dx = 0;
2053 *dy = 0; 2316 *dy = 0;
2054 2317
2318 }
2055 } else if (map1->tile_map[0] == map2) { /* up */ 2319 else if (map1->tile_map[0] == map2)
2320 { /* up */
2056 *dx = 0; 2321 *dx = 0;
2057 *dy = -MAP_HEIGHT(map2); 2322 *dy = -MAP_HEIGHT (map2);
2323 }
2058 } else if (map1->tile_map[1] == map2) { /* right */ 2324 else if (map1->tile_map[1] == map2)
2325 { /* right */
2059 *dx = MAP_WIDTH(map1); 2326 *dx = MAP_WIDTH (map1);
2060 *dy = 0; 2327 *dy = 0;
2328 }
2061 } else if (map1->tile_map[2] == map2) { /* down */ 2329 else if (map1->tile_map[2] == map2)
2330 { /* down */
2062 *dx = 0; 2331 *dx = 0;
2063 *dy = MAP_HEIGHT(map1); 2332 *dy = MAP_HEIGHT (map1);
2333 }
2064 } else if (map1->tile_map[3] == map2) { /* left */ 2334 else if (map1->tile_map[3] == map2)
2335 { /* left */
2065 *dx = -MAP_WIDTH(map2); 2336 *dx = -MAP_WIDTH (map2);
2066 *dy = 0; 2337 *dy = 0;
2067 2338
2339 }
2068 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2340 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2341 { /* up right */
2069 *dx = MAP_WIDTH(map1->tile_map[0]); 2342 *dx = MAP_WIDTH (map1->tile_map[0]);
2070 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2343 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2344 }
2071 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2345 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2346 { /* up left */
2072 *dx = -MAP_WIDTH(map2); 2347 *dx = -MAP_WIDTH (map2);
2073 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2348 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2349 }
2074 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2350 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2351 { /* right up */
2075 *dx = MAP_WIDTH(map1); 2352 *dx = MAP_WIDTH (map1);
2076 *dy = -MAP_HEIGHT(map2); 2353 *dy = -MAP_HEIGHT (map2);
2354 }
2077 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2355 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2356 { /* right down */
2078 *dx = MAP_WIDTH(map1); 2357 *dx = MAP_WIDTH (map1);
2079 *dy = MAP_HEIGHT(map1->tile_map[1]); 2358 *dy = MAP_HEIGHT (map1->tile_map[1]);
2359 }
2080 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2360 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2361 { /* down right */
2081 *dx = MAP_WIDTH(map1->tile_map[2]); 2362 *dx = MAP_WIDTH (map1->tile_map[2]);
2082 *dy = MAP_HEIGHT(map1); 2363 *dy = MAP_HEIGHT (map1);
2364 }
2083 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2365 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2366 { /* down left */
2084 *dx = -MAP_WIDTH(map2); 2367 *dx = -MAP_WIDTH (map2);
2085 *dy = MAP_HEIGHT(map1); 2368 *dy = MAP_HEIGHT (map1);
2369 }
2086 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2370 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2371 { /* left up */
2087 *dx = -MAP_WIDTH(map1->tile_map[3]); 2372 *dx = -MAP_WIDTH (map1->tile_map[3]);
2088 *dy = -MAP_HEIGHT(map2); 2373 *dy = -MAP_HEIGHT (map2);
2374 }
2089 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2375 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2376 { /* left down */
2090 *dx = -MAP_WIDTH(map1->tile_map[3]); 2377 *dx = -MAP_WIDTH (map1->tile_map[3]);
2091 *dy = MAP_HEIGHT(map1->tile_map[3]); 2378 *dy = MAP_HEIGHT (map1->tile_map[3]);
2092 2379
2093 } else { /* not "adjacent" enough */ 2380 }
2381 else
2382 { /* not "adjacent" enough */
2094 return 0; 2383 return 0;
2095 } 2384 }
2096 2385
2097 return 1; 2386 return 1;
2098} 2387}
2099 2388
2100/* From map.c 2389/* From map.c
2101 * This is used by get_player to determine where the other 2390 * This is used by get_player to determine where the other
2102 * creature is. get_rangevector takes into account map tiling, 2391 * creature is. get_rangevector takes into account map tiling,
2116 * 2405 *
2117 * currently, the only flag supported (0x1) is don't translate for 2406 * currently, the only flag supported (0x1) is don't translate for
2118 * closest body part of 'op1' 2407 * closest body part of 'op1'
2119 */ 2408 */
2120 2409
2410void
2121void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2411get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2412{
2122 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2413 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2414 {
2123 /* be conservative and fill in _some_ data */ 2415 /* be conservative and fill in _some_ data */
2124 retval->distance = 100000; 2416 retval->distance = 100000;
2125 retval->distance_x = 32767; 2417 retval->distance_x = 32767;
2126 retval->distance_y = 32767; 2418 retval->distance_y = 32767;
2127 retval->direction = 0; 2419 retval->direction = 0;
2128 retval->part = 0; 2420 retval->part = 0;
2129 } else { 2421 }
2422 else
2423 {
2130 object *best; 2424 object *best;
2131 2425
2132 retval->distance_x += op2->x-op1->x; 2426 retval->distance_x += op2->x - op1->x;
2133 retval->distance_y += op2->y-op1->y; 2427 retval->distance_y += op2->y - op1->y;
2134 2428
2135 best = op1; 2429 best = op1;
2136 /* If this is multipart, find the closest part now */ 2430 /* If this is multipart, find the closest part now */
2137 if (!(flags&0x1) && op1->more) { 2431 if (!(flags & 0x1) && op1->more)
2432 {
2138 object *tmp; 2433 object *tmp;
2139 int best_distance = retval->distance_x*retval->distance_x+ 2434 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2140 retval->distance_y*retval->distance_y, tmpi;
2141 2435
2142 /* we just take the offset of the piece to head to figure 2436 /* we just take the offset of the piece to head to figure
2143 * distance instead of doing all that work above again 2437 * distance instead of doing all that work above again
2144 * since the distance fields we set above are positive in the 2438 * since the distance fields we set above are positive in the
2145 * same axis as is used for multipart objects, the simply arithmetic 2439 * same axis as is used for multipart objects, the simply arithmetic
2146 * below works. 2440 * below works.
2147 */ 2441 */
2148 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2442 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2443 {
2149 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2444 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2150 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2445 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2151 if (tmpi < best_distance) { 2446 if (tmpi < best_distance)
2447 {
2152 best_distance = tmpi; 2448 best_distance = tmpi;
2153 best = tmp; 2449 best = tmp;
2154 } 2450 }
2155 } 2451 }
2156 if (best != op1) { 2452 if (best != op1)
2453 {
2157 retval->distance_x += op1->x-best->x; 2454 retval->distance_x += op1->x - best->x;
2158 retval->distance_y += op1->y-best->y; 2455 retval->distance_y += op1->y - best->y;
2159 } 2456 }
2160 } 2457 }
2161 retval->part = best; 2458 retval->part = best;
2162 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2459 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2163 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2460 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2164 } 2461 }
2165} 2462}
2166 2463
2167/* this is basically the same as get_rangevector above, but instead of 2464/* this is basically the same as get_rangevector above, but instead of
2168 * the first parameter being an object, it instead is the map 2465 * the first parameter being an object, it instead is the map
2173 * be more consistant with the above function and also in case they are needed 2470 * be more consistant with the above function and also in case they are needed
2174 * for something in the future. Also, since no object is pasted, the best 2471 * for something in the future. Also, since no object is pasted, the best
2175 * field of the rv_vector is set to NULL. 2472 * field of the rv_vector is set to NULL.
2176 */ 2473 */
2177 2474
2475void
2178void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2476get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2477{
2179 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2478 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2479 {
2180 /* be conservative and fill in _some_ data */ 2480 /* be conservative and fill in _some_ data */
2181 retval->distance = 100000; 2481 retval->distance = 100000;
2182 retval->distance_x = 32767; 2482 retval->distance_x = 32767;
2183 retval->distance_y = 32767; 2483 retval->distance_y = 32767;
2184 retval->direction = 0; 2484 retval->direction = 0;
2185 retval->part = 0; 2485 retval->part = 0;
2186 } else { 2486 }
2487 else
2488 {
2187 retval->distance_x += op2->x-x; 2489 retval->distance_x += op2->x - x;
2188 retval->distance_y += op2->y-y; 2490 retval->distance_y += op2->y - y;
2189 2491
2190 retval->part = NULL; 2492 retval->part = NULL;
2191 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2493 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2192 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2494 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2193 } 2495 }
2194} 2496}
2195 2497
2196/* Returns true of op1 and op2 are effectively on the same map 2498/* Returns true of op1 and op2 are effectively on the same map
2197 * (as related to map tiling). Note that this looks for a path from 2499 * (as related to map tiling). Note that this looks for a path from
2199 * to op1, this will still return false. 2501 * to op1, this will still return false.
2200 * Note we only look one map out to keep the processing simple 2502 * Note we only look one map out to keep the processing simple
2201 * and efficient. This could probably be a macro. 2503 * and efficient. This could probably be a macro.
2202 * MSW 2001-08-05 2504 * MSW 2001-08-05
2203 */ 2505 */
2506int
2204int on_same_map(const object *op1, const object *op2) { 2507on_same_map (const object *op1, const object *op2)
2508{
2205 int dx, dy; 2509 int dx, dy;
2206 2510
2207 return adjacent_map(op1->map, op2->map, &dx, &dy); 2511 return adjacent_map (op1->map, op2->map, &dx, &dy);
2208} 2512}

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