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Comparing deliantra/server/common/map.C (file contents):
Revision 1.27 by root, Fri Sep 8 12:56:42 2006 UTC vs.
Revision 1.54 by root, Wed Dec 27 13:13:46 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.27 2006/09/08 12:56:42 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28
29 23
30#include <global.h> 24#include <global.h>
31#include <funcpoint.h> 25#include <funcpoint.h>
32 26
33#include <loader.h> 27#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 28#include <unistd.h>
36#endif /* win32 */
37 29
38#include "path.h" 30#include "path.h"
39 31
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 32/*
44 * Returns the mapstruct which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 34 * return NULL if no match is found.
46 */ 35 */
47 36maptile *
48mapstruct *has_been_loaded (const char *name) { 37has_been_loaded (const char *name)
49 mapstruct *map; 38{
50
51 if (!name || !*name) 39 if (!name || !*name)
52 return 0; 40 return 0;
53 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
54 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
55 break;
56 return (map); 44 return map;
45
46 return 0;
57} 47}
58 48
59/* 49/*
60 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 52 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 53 * it really should be called create_mapname
64 */ 54 */
65 55
56const char *
66const char *create_pathname (const char *name) { 57create_pathname (const char *name)
58{
67 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
68 60
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 61 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 62 * someplace else in the code? msw 2-17-97
71 */ 63 */
72 if (*name == '/') 64 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 65 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 66 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 67 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 68 return (buf);
77} 69}
78 70
79/* 71/*
80 * same as create_pathname, but for the overlay maps. 72 * same as create_pathname, but for the overlay maps.
81 */ 73 */
82 74
75const char *
83const char *create_overlay_pathname (const char *name) { 76create_overlay_pathname (const char *name)
77{
84 static char buf[MAX_BUF]; 78 static char buf[MAX_BUF];
85 79
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 80 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 81 * someplace else in the code? msw 2-17-97
88 */ 82 */
89 if (*name == '/') 83 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 84 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 85 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 86 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 87 return (buf);
94} 88}
95 89
96/* 90/*
97 * same as create_pathname, but for the template maps. 91 * same as create_pathname, but for the template maps.
98 */ 92 */
99 93
94const char *
100const char *create_template_pathname (const char *name) { 95create_template_pathname (const char *name)
96{
101 static char buf[MAX_BUF]; 97 static char buf[MAX_BUF];
102 98
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 99 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 100 * someplace else in the code? msw 2-17-97
105 */ 101 */
106 if (*name == '/') 102 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 103 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 104 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 105 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 106 return (buf);
111} 107}
112 108
113/* 109/*
114 * This makes absolute path to the itemfile where unique objects 110 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 111 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 112 * files than full directory structure, but if this is problem it can
117 * be changed. 113 * be changed.
118 */ 114 */
115static const char *
119static const char *create_items_path (const char *s) { 116create_items_path (const char *s)
117{
120 static char buf[MAX_BUF]; 118 static char buf[MAX_BUF];
121 char *t; 119 char *t;
122 120
121 if (*s == '/')
122 s++;
123
124 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
125
126 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 127 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 128 *t = '@';
131 else 129 else
132 *t = *s; 130 *t = *s;
133 *t = 0; 131 *t = 0;
134 return (buf); 132 return (buf);
135} 133}
136 134
137 135
138/* 136/*
139 * This function checks if a file with the given path exists. 137 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 147 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 148 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 149 * that seems to be missing the prepend_dir processing
152 */ 150 */
153 151
152int
154int check_path (const char *name, int prepend_dir) 153check_path (const char *name, int prepend_dir)
155{ 154{
156 char buf[MAX_BUF]; 155 char buf[MAX_BUF];
157#ifndef WIN32 156
158 char *endbuf; 157 char *endbuf;
159 struct stat statbuf; 158 struct stat statbuf;
160 int mode = 0; 159 int mode = 0;
161#endif
162 160
163 if (prepend_dir) 161 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 162 strcpy (buf, create_pathname (name));
165 else 163 else
166 strcpy(buf, name); 164 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 165
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 166 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 167 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 168 * Can not use strcat because we need to cycle through
174 * all the names. 169 * all the names.
175 */ 170 */
176 endbuf = buf + strlen(buf); 171 endbuf = buf + strlen (buf);
177 172
178 if (stat (buf, &statbuf)) 173 if (stat (buf, &statbuf))
179 return -1; 174 return -1;
180 if (!S_ISREG (statbuf.st_mode)) 175 if (!S_ISREG (statbuf.st_mode))
181 return (-1); 176 return (-1);
182 177
183 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 178 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
184 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 179 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
185 (statbuf.st_mode & S_IROTH))
186 mode |= 4; 180 mode |= 4;
187 181
188 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 182 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
189 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 183 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
190 (statbuf.st_mode & S_IWOTH))
191 mode |= 2; 184 mode |= 2;
192 185
193 return (mode); 186 return (mode);
194#endif
195} 187}
196 188
197/* 189/*
198 * Prints out debug-information about a map. 190 * Prints out debug-information about a map.
199 * Dumping these at llevError doesn't seem right, but is 191 * Dumping these at llevError doesn't seem right, but is
200 * necessary to make sure the information is in fact logged. 192 * necessary to make sure the information is in fact logged.
201 */ 193 */
202 194
203void dump_map(const mapstruct *m) { 195void
196dump_map (const maptile *m)
197{
204 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
205 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
206 MAP_WIDTH(m), MAP_HEIGHT(m),
207 MAP_ENTER_X(m), MAP_ENTER_Y(m));
208 200
209 if(m->msg!=NULL) 201 if (m->msg != NULL)
210 LOG(llevError,"Message:\n%s",m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
211 203
212 if(m->maplore!=NULL) 204 if (m->maplore != NULL)
213 LOG(llevError,"Lore:\n%s",m->maplore); 205 LOG (llevError, "Lore:\n%s", m->maplore);
214 206
215 if(m->tmpname!=NULL) 207 if (m->tmpname != NULL)
216 LOG(llevError,"Tmpname: %s\n",m->tmpname); 208 LOG (llevError, "Tmpname: %s\n", m->tmpname);
217 209
218 LOG(llevError,"Difficulty: %d\n",m->difficulty); 210 LOG (llevError, "Difficulty: %d\n", m->difficulty);
219 LOG(llevError,"Darkness: %d\n",m->darkness); 211 LOG (llevError, "Darkness: %d\n", m->darkness);
220} 212}
221 213
222/* 214/*
223 * Prints out debug-information about all maps. 215 * Prints out debug-information about all maps.
224 * This basically just goes through all the maps and calls 216 * This basically just goes through all the maps and calls
225 * dump_map on each one. 217 * dump_map on each one.
226 */ 218 */
227 219
220void
228void dump_all_maps(void) { 221dump_all_maps (void)
229 mapstruct *m; 222{
230 for(m=first_map;m!=NULL;m=m->next) { 223 for_all_maps (m)
231 dump_map(m); 224 dump_map (m);
232 }
233} 225}
234 226
235/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
236 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
237 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
240 * by a P_NEW_MAP value, another call to get_map_from_coord 232 * by a P_NEW_MAP value, another call to get_map_from_coord
241 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
242 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
243 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
244 */ 236 */
237int
245int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 239{
247 sint16 newx, newy; 240 sint16 newx, newy;
248 int retval=0; 241 int retval = 0;
249 mapstruct *mp; 242 maptile *mp;
250 243
251 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
252 newx = x; 244 newx = x;
253 newy = y; 245 newy = y;
246
254 mp = get_map_from_coord(oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
255 if (mp != oldmap) 252 if (mp != oldmap)
256 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
254
257 if (newmap) *newmap = mp; 255 if (newmap) *newmap = mp;
258 if (nx) *nx = newx; 256 if (nx) *nx = newx;
259 if (ny) *ny = newy; 257 if (ny) *ny = newy;
260 retval |= mp->spaces[newx + mp->width * newy].flags;
261 258
262 if (retval & P_SAFE) 259 return retval | mp->at (newx, newy).flags ();
263 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
264
265 return retval;
266} 260}
267
268 261
269/* 262/*
270 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
271 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
272 * multipart monsters - if we want to see if a 2x2 monster 265 * multipart monsters - if we want to see if a 2x2 monster
276 * monster. 269 * monster.
277 * m, x, y are the target map/coordinates - needed for map tiling. 270 * m, x, y are the target map/coordinates - needed for map tiling.
278 * the coordinates & map passed in should have been updated for tiling 271 * the coordinates & map passed in should have been updated for tiling
279 * by the caller. 272 * by the caller.
280 */ 273 */
281 274int
282int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 275blocked_link (object *ob, maptile *m, int sx, int sy)
276{
283 object *tmp; 277 object *tmp;
284 int mflags, blocked; 278 int mflags, blocked;
285 279
286 /* Make sure the coordinates are valid - they should be, as caller should 280 /* Make sure the coordinates are valid - they should be, as caller should
287 * have already checked this. 281 * have already checked this.
288 */ 282 */
289 if (OUT_OF_REAL_MAP(m, sx, sy)) { 283 if (OUT_OF_REAL_MAP (m, sx, sy))
284 {
290 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 285 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
291 return 1; 286 return 1;
292 } 287 }
293 288
294 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
295 * directly. 290 * directly.
296 */ 291 */
297 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
298 293
299 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
300 295
301 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
302 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
303 * things we need to do for players. 298 * things we need to do for players.
304 */ 299 */
305 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 300 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
301 return 0;
306 302
307 /* if there isn't anytyhing alive on this space, and this space isn't 303 /* if there isn't anytyhing alive on this space, and this space isn't
308 * otherwise blocked, we can return now. Only if there is a living 304 * otherwise blocked, we can return now. Only if there is a living
309 * creature do we need to investigate if it is part of this creature 305 * creature do we need to investigate if it is part of this creature
310 * or another. Likewise, only if something is blocking us do we 306 * or another. Likewise, only if something is blocking us do we
311 * need to investigate if there is a special circumstance that would 307 * need to investigate if there is a special circumstance that would
312 * let the player through (inventory checkers for example) 308 * let the player through (inventory checkers for example)
313 */ 309 */
314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 310 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
311 return 0;
315 312
316 if(ob->head != NULL) 313 if (ob->head != NULL)
317 ob=ob->head; 314 ob = ob->head;
318 315
319 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
320 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
321 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
322 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
323 */ 320 */
324 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
322 {
325 323
326 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
327 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
326 {
328 /* If last_sp is set, the player/monster needs an object, 327 /* If last_sp is set, the player/monster needs an object,
329 * so we check for it. If they don't have it, they can't 328 * so we check for it. If they don't have it, they can't
330 * pass through this space. 329 * pass through this space.
331 */ 330 */
332 if (tmp->last_sp) { 331 if (tmp->last_sp)
332 {
333 if (check_inv_recursive(ob,tmp)==NULL) 333 if (check_inv_recursive (ob, tmp) == NULL)
334 return 1; 334 return 1;
335 else 335 else
336 continue; 336 continue;
337 } else {
338 /* In this case, the player must not have the object -
339 * if they do, they can't pass through.
340 */
341 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
342 return 1;
343 else
344 continue;
345 } 337 }
346 } /* if check_inv */
347 else { 338 else
339 {
340 /* In this case, the player must not have the object -
341 * if they do, they can't pass through.
342 */
343 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
344 return 1;
345 else
346 continue;
347 }
348 } /* if check_inv */
349 else
350 {
348 /* Broke apart a big nasty if into several here to make 351 /* Broke apart a big nasty if into several here to make
349 * this more readable. first check - if the space blocks 352 * this more readable. first check - if the space blocks
350 * movement, can't move here. 353 * movement, can't move here.
351 * second - if a monster, can't move there, unles it is a 354 * second - if a monster, can't move there, unles it is a
352 * hidden dm 355 * hidden dm
353 */ 356 */
354 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 357 if (OB_MOVE_BLOCK (ob, tmp))
358 return 1;
355 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 359 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
356 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 360 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
357 return 1; 361 return 1;
358 } 362 }
359 363
360 } 364 }
361 return 0; 365 return 0;
362} 366}
363 367
364 368
365/* 369/*
366 * Returns true if the given object can't fit in the given spot. 370 * Returns true if the given object can't fit in the given spot.
386 * 390 *
387 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
388 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
389 * against the move_block values. 393 * against the move_block values.
390 */ 394 */
391 395int
392int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
397{
393 archetype *tmp; 398 archetype *tmp;
394 int flag; 399 int flag;
395 mapstruct *m1; 400 maptile *m1;
396 sint16 sx, sy; 401 sint16 sx, sy;
397 402
398 if(ob==NULL) { 403 if (ob == NULL)
404 {
399 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
400 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 406 if (flag & P_OUT_OF_MAP)
407 return P_OUT_OF_MAP;
401 408
402 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
403 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
404 } 411 }
405 412
406 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
414 {
407 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
408 416
409 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 417 if (flag & P_OUT_OF_MAP)
410 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 418 return P_OUT_OF_MAP;
419 if (flag & P_IS_ALIVE)
420 return P_IS_ALIVE;
411 421
422 mapspace &ms = m1->at (sx, sy);
423
424
412 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
413 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
414 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
415 */ 428 */
416 429
417 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
431 continue;
418 432
419 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
420 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
421 */ 435 */
422 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
423 return AB_NO_PASS; 437 return P_NO_PASS;
424
425 } 438 }
439
426 return 0; 440 return 0;
427} 441}
428 442
429/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
430 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
431 * and insert them properly. 445 * and insert them properly.
432 * The object 'container' is the object that contains the inventory. 446 * The object 'container' is the object that contains the inventory.
433 * This is needed so that we can update the containers weight. 447 * This is needed so that we can update the containers weight.
434 */ 448 */
435 449
450void
436void fix_container(object *container) 451fix_container (object *container)
437{ 452{
438 object *tmp=container->inv, *next; 453 object *tmp = container->inv, *next;
439 454
440 container->inv=NULL; 455 container->inv = NULL;
441 while (tmp!=NULL) { 456 while (tmp != NULL)
457 {
442 next = tmp->below; 458 next = tmp->below;
443 if (tmp->inv) 459 if (tmp->inv)
444 fix_container(tmp); 460 fix_container (tmp);
445 (void) insert_ob_in_ob(tmp,container); 461 (void) insert_ob_in_ob (tmp, container);
446 tmp = next; 462 tmp = next;
447 } 463 }
448 /* sum_weight will go through and calculate what all the containers are 464 /* sum_weight will go through and calculate what all the containers are
449 * carrying. 465 * carrying.
450 */ 466 */
451 sum_weight(container); 467 sum_weight (container);
452} 468}
453 469
454/* link_multipart_objects go through all the objects on the map looking 470/* link_multipart_objects go through all the objects on the map looking
455 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
456 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
457 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
458 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
459 */ 475 */
460 476static void
461static void link_multipart_objects(mapstruct *m) 477link_multipart_objects (maptile *m)
462{ 478{
463 int x,y; 479 int x, y;
464 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
465 archetype *at; 481 archetype *at;
466 482
467 for(x=0;x<MAP_WIDTH(m);x++) 483 for (x = 0; x < m->width; x++)
468 for(y=0;y<MAP_HEIGHT(m);y++) 484 for (y = 0; y < m->height; y++)
469 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
486 {
470 above=tmp->above; 487 above = tmp->above;
471 488
472 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
473 if (tmp->head || tmp->more) continue; 490 if (tmp->head || tmp->more)
491 continue;
474 492
475 /* If there is nothing more to this object, this for loop 493 /* If there is nothing more to this object, this for loop
476 * won't do anything. 494 * won't do anything.
477 */ 495 */
478 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 496 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
497 {
479 op = arch_to_object(at); 498 op = arch_to_object (at);
480 499
481 /* update x,y coordinates */ 500 /* update x,y coordinates */
482 op->x += tmp->x; 501 op->x += tmp->x;
483 op->y += tmp->y; 502 op->y += tmp->y;
484 op->head = tmp; 503 op->head = tmp;
485 op->map = m; 504 op->map = m;
486 last->more = op; 505 last->more = op;
487 op->name = tmp->name; 506 op->name = tmp->name;
488 op->title = tmp->title; 507 op->title = tmp->title;
489 /* we could link all the parts onto tmp, and then just 508 /* we could link all the parts onto tmp, and then just
490 * call insert_ob_in_map once, but the effect is the same, 509 * call insert_ob_in_map once, but the effect is the same,
491 * as insert_ob_in_map will call itself with each part, and 510 * as insert_ob_in_map will call itself with each part, and
492 * the coding is simpler to just to it here with each part. 511 * the coding is simpler to just to it here with each part.
493 */ 512 */
494 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 513 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
495 } /* for at = tmp->arch->more */ 514 } /* for at = tmp->arch->more */
496 } /* for objects on this space */ 515 } /* for objects on this space */
497} 516}
498 517
499/* 518/*
500 * Loads (ands parses) the objects into a given map from the specified 519 * Loads (ands parses) the objects into a given map from the specified
501 * file pointer. 520 * file pointer.
502 * mapflags is the same as we get with load_original_map 521 * mapflags is the same as we get with load_original_map
503 */ 522 */
504void 523void
505load_objects (mapstruct *m, object_thawer &fp, int mapflags) 524load_objects (maptile *m, object_thawer & fp, int mapflags)
506{ 525{
507 int i, j; 526 int i, j;
508 int unique; 527 int unique;
509 object *op, *prev = NULL, *last_more = NULL, *otmp; 528 object *op, *prev = NULL, *last_more = NULL, *otmp;
510 529
511 op = get_object (); 530 op = object::create ();
512 op->map = m; /* To handle buttons correctly */ 531 op->map = m; /* To handle buttons correctly */
513 532
514 while ((i = load_object (fp, op, mapflags))) 533 while ((i = load_object (fp, op, mapflags)))
515 { 534 {
516 /* if the archetype for the object is null, means that we 535 /* if the archetype for the object is null, means that we
517 * got an invalid object. Don't do anything with it - the game 536 * got an invalid object. Don't do anything with it - the game
518 * or editor will not be able to do anything with it either. 537 * or editor will not be able to do anything with it either.
519 */ 538 */
520 if (op->arch == NULL) 539 if (op->arch == NULL)
521 { 540 {
522 LOG (llevDebug, "Discarding object without arch: %s\n", 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
523 op->name ? (const char *) op->name : "(null)");
524 continue; 542 continue;
525 } 543 }
526
527 544
528 switch (i) 545 switch (i)
529 { 546 {
530 case LL_NORMAL: 547 case LL_NORMAL:
531 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
532 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) ||
533 QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
534 insert_ob_in_map (op, m, op, 550 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
535 INS_NO_MERGE | INS_NO_WALK_ON |
536 INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
537 else 551 else
538 insert_ob_in_map (op, m, op, 552 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
539 INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP |
540 INS_MAP_LOAD);
541 553
542 if (op->inv) 554 if (op->inv)
543 sum_weight (op); 555 sum_weight (op);
544 556
545 prev = op, last_more = op; 557 prev = op, last_more = op;
546 break; 558 break;
547 559
548 case LL_MORE: 560 case LL_MORE:
549 insert_ob_in_map (op, m, op, 561 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
550 INS_NO_MERGE | INS_NO_WALK_ON |
551 INS_ABOVE_FLOOR_ONLY);
552 op->head = prev, last_more->more = op, last_more = op; 562 op->head = prev, last_more->more = op, last_more = op;
553 break; 563 break;
554 } 564 }
555 565
556 if (mapflags & MAP_STYLE) 566 if (mapflags & MAP_STYLE)
557 remove_from_active_list (op); 567 remove_from_active_list (op);
558 568
559 op = get_object (); 569 op = object::create ();
560 op->map = m; 570 op->map = m;
561 } 571 }
562 572
563 for (i = 0; i < m->width; i++) 573 for (i = 0; i < m->width; i++)
564 { 574 {
565 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
566 { 576 {
567 unique = 0; 577 unique = 0;
568 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
569 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
570 { 580 {
571 if (QUERY_FLAG (otmp, FLAG_UNIQUE) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
572 || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
573 unique = 1; 582 unique = 1;
583
574 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
575 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 585 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
576 } 586 }
577 } 587 }
578 } 588 }
579 589
580 free_object (op); 590 op->destroy ();
581 link_multipart_objects (m); 591 link_multipart_objects (m);
582} 592}
583 593
584/* This saves all the objects on the map in a non destructive fashion. 594/* This saves all the objects on the map in a non destructive fashion.
585 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
586 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
587 * in order to do map tiling properly. 597 * in order to do map tiling properly.
588 */ 598 */
599void
589void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
601{
590 int i, j = 0,unique=0; 602 int i, j = 0, unique = 0;
591 object *op; 603 object *op;
604
592 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
593 for(i = 0; i < MAP_WIDTH(m); i++) 606 for (i = 0; i < m->width; i++)
594 for (j = 0; j < MAP_HEIGHT(m); j++) { 607 for (j = 0; j < m->height; j++)
608 {
609 unique = 0;
610
611 for (op = m->at (i, j).bot; op; op = op->above)
612 {
613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
595 unique=0; 614 unique = 1;
596 for(op = get_map_ob (m, i, j); op; op = op->above) {
597 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
598 unique=1;
599 615
600 if(op->type == PLAYER) { 616 if (!op->can_map_save ())
601 LOG(llevDebug, "Player on map that is being saved\n");
602 continue;
603 }
604
605 if (op->head || op->owner)
606 continue; 617 continue;
607 618
608 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
609 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
610 else 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
611 if (flag == 0 ||
612 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
613 !QUERY_FLAG(op, FLAG_UNPAID))))
614 save_object(fp, op, 3); 622 save_object (fp, op, 1);
623 }
624 }
625}
615 626
616 } /* for this space */ 627maptile::maptile ()
617 } /* for this j */ 628{
629 in_memory = MAP_SWAPPED;
630
631 /* The maps used to pick up default x and y values from the
632 * map archetype. Mimic that behaviour.
633 */
634 width = 16;
635 height = 16;
636 reset_timeout = 0;
637 timeout = 300;
638 enter_x = 0;
639 enter_y = 0;
640 /*set part to -1 indicating conversion to weather map not yet done */
641 worldpartx = -1;
642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 for_all_maps (m)
659 if (m->next = this)
660 {
661 m->next = next;
662 break;
663 }
618} 664}
619 665
620/* 666/*
621 * Allocates, initialises, and returns a pointer to a mapstruct. 667 * Allocates, initialises, and returns a pointer to a maptile.
622 * Modified to no longer take a path option which was not being 668 * Modified to no longer take a path option which was not being
623 * used anyways. MSW 2001-07-01 669 * used anyways. MSW 2001-07-01
624 */ 670 */
625 671maptile *
626mapstruct *get_linked_map(void) { 672get_linked_map (void)
627 mapstruct *map = new mapstruct; 673{
628 mapstruct *mp; 674 maptile *map = new maptile;
629 675 map->link ();
630 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next);
631 if(mp==NULL)
632 first_map=map;
633 else
634 mp->next=map;
635
636 map->in_memory=MAP_SWAPPED;
637 /* The maps used to pick up default x and y values from the
638 * map archetype. Mimic that behaviour.
639 */
640 MAP_WIDTH(map)=16;
641 MAP_HEIGHT(map)=16;
642 MAP_RESET_TIMEOUT(map)=0;
643 MAP_TIMEOUT(map)=300;
644 MAP_ENTER_X(map)=0;
645 MAP_ENTER_Y(map)=0;
646 /*set part to -1 indicating conversion to weather map not yet done*/
647 MAP_WORLDPARTX(map)=-1;
648 MAP_WORLDPARTY(map)=-1;
649 return map; 676 return map;
650} 677}
651 678
652/* 679/*
653 * Allocates the arrays contained in a mapstruct. 680 * Allocates the arrays contained in a maptile.
654 * This basically allocates the dynamic array of spaces for the 681 * This basically allocates the dynamic array of spaces for the
655 * map. 682 * map.
656 */ 683 */
657 684void
658void allocate_map(mapstruct *m) { 685maptile::allocate ()
686{
659 m->in_memory = MAP_IN_MEMORY; 687 in_memory = MAP_IN_MEMORY;
688
660 /* Log this condition and free the storage. We could I suppose 689 /* Log this condition and free the storage. We could I suppose
661 * realloc, but if the caller is presuming the data will be intact, 690 * realloc, but if the caller is presuming the data will be intact,
662 * that is their poor assumption. 691 * that is their poor assumption.
663 */ 692 */
664 if (m->spaces) { 693 if (spaces)
694 {
665 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 695 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
666 free(m->spaces); 696 sfree (spaces, size ());
667 } 697 }
668 698
669 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 699 spaces = salloc0<mapspace> (size ());
670
671 if(m->spaces==NULL)
672 fatal(OUT_OF_MEMORY);
673} 700}
674 701
675/* Create and returns a map of the specific size. Used 702/* Create and returns a map of the specific size. Used
676 * in random map code and the editor. 703 * in random map code and the editor.
677 */ 704 */
705maptile *
678mapstruct *get_empty_map(int sizex, int sizey) { 706get_empty_map (int sizex, int sizey)
707{
679 mapstruct *m = get_linked_map(); 708 maptile *m = get_linked_map ();
709
680 m->width = sizex; 710 m->width = sizex;
681 m->height = sizey; 711 m->height = sizey;
682 m->in_memory = MAP_SWAPPED; 712 m->in_memory = MAP_SWAPPED;
683 allocate_map(m); 713 m->allocate ();
714
684 return m; 715 return m;
685} 716}
686 717
687/* Takes a string from a map definition and outputs a pointer to the array of shopitems 718/* Takes a string from a map definition and outputs a pointer to the array of shopitems
688 * corresponding to that string. Memory is allocated for this, it must be freed 719 * corresponding to that string. Memory is allocated for this, it must be freed
689 * at a later date. 720 * at a later date.
690 * Called by parse_map_headers below. 721 * Called by parse_map_headers below.
691 */ 722 */
692 723
724static shopitems *
693static shopitems *parse_shop_string (const char *input_string) { 725parse_shop_string (const char *input_string)
726{
694 char *shop_string, *p, *q, *next_semicolon, *next_colon; 727 char *shop_string, *p, *q, *next_semicolon, *next_colon;
695 shopitems *items=NULL; 728 shopitems *items = NULL;
696 int i=0, number_of_entries=0; 729 int i = 0, number_of_entries = 0;
697 const typedata *current_type; 730 const typedata *current_type;
698 731
699 shop_string=strdup_local(input_string); 732 shop_string = strdup (input_string);
700 p=shop_string; 733 p = shop_string;
701 /* first we'll count the entries, we'll need that for allocating the array shortly */ 734 /* first we'll count the entries, we'll need that for allocating the array shortly */
702 while (p) { 735 while (p)
736 {
703 p=strchr(p, ';'); 737 p = strchr (p, ';');
704 number_of_entries++; 738 number_of_entries++;
705 if (p) p++; 739 if (p)
740 p++;
706 } 741 }
742
707 p=shop_string; 743 p = shop_string;
708 strip_endline(p); 744 strip_endline (p);
709 items = new shopitems [number_of_entries + 1]; 745 items = new shopitems[number_of_entries + 1];
710 for (i=0; i<number_of_entries; i++) { 746 for (i = 0; i < number_of_entries; i++)
747 {
711 if (!p) { 748 if (!p)
749 {
712 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 750 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
713 break; 751 break;
714 } 752 }
753
715 next_semicolon=strchr(p, ';'); 754 next_semicolon = strchr (p, ';');
716 next_colon=strchr(p, ':'); 755 next_colon = strchr (p, ':');
717 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
718 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
719 items[i].strength=atoi(strchr(p,':')+1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
759
760 if (isdigit (*p) || *p == '*')
720 761 {
721 if (isdigit(*p) || *p=='*') {
722 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 762 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
723 current_type=get_typedata(items[i].typenum); 763 current_type = get_typedata (items[i].typenum);
724 if (current_type) { 764 if (current_type)
765 {
725 items[i].name=current_type->name; 766 items[i].name = current_type->name;
726 items[i].name_pl=current_type->name_pl; 767 items[i].name_pl = current_type->name_pl;
727 }
728 }
729 else { /*we have a named type, let's figure out what it is */
730 q=strpbrk(p,";:");
731 if (q) *q='\0';
732
733 current_type=get_typedata_by_name(p);
734 if (current_type) {
735 items[i].name=current_type->name;
736 items[i].typenum=current_type->number;
737 items[i].name_pl=current_type->name_pl;
738 } 768 }
739 else { /* oh uh, something's wrong, let's free up this one, and try 769 }
740 * the next entry while we're at it, better print a warning 770 else
741 */ 771 { /*we have a named type, let's figure out what it is */
742 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 772 q = strpbrk (p, ";:");
743 p, input_string); 773 if (q)
774 *q = '\0';
775
776 current_type = get_typedata_by_name (p);
777 if (current_type)
778 {
779 items[i].name = current_type->name;
780 items[i].typenum = current_type->number;
781 items[i].name_pl = current_type->name_pl;
744 } 782 }
783 else
784 { /* oh uh, something's wrong, let's free up this one, and try
785 * the next entry while we're at it, better print a warning
786 */
787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
745 } 788 }
789 }
790
746 items[i].index=number_of_entries; 791 items[i].index = number_of_entries;
747 if (next_semicolon) p=++next_semicolon; 792 if (next_semicolon)
793 p = ++next_semicolon;
794 else
748 else p=NULL; 795 p = NULL;
749 } 796 }
797
750 free(shop_string); 798 free (shop_string);
751 return items; 799 return items;
752} 800}
753 801
754/* opposite of parse string, this puts the string that was originally fed in to 802/* opposite of parse string, this puts the string that was originally fed in to
755 * the map (or something equivilent) into output_string. */ 803 * the map (or something equivilent) into output_string. */
804static void
756static void print_shop_string(mapstruct *m, char *output_string) { 805print_shop_string (maptile *m, char *output_string)
806{
757 int i; 807 int i;
758 char tmp[MAX_BUF]; 808 char tmp[MAX_BUF];
809
759 strcpy(output_string, ""); 810 strcpy (output_string, "");
760 for (i=0; i< m->shopitems[0].index; i++) { 811 for (i = 0; i < m->shopitems[0].index; i++)
812 {
761 if (m->shopitems[i].typenum) { 813 if (m->shopitems[i].typenum)
814 {
762 if (m->shopitems[i].strength) { 815 if (m->shopitems[i].strength)
763 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
764 } 817 else
765 else sprintf(tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
819 }
820 else
766 } 821 {
767 else {
768 if (m->shopitems[i].strength) { 822 if (m->shopitems[i].strength)
769 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 823 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
770 } 824 else
771 else sprintf(tmp, "*"); 825 sprintf (tmp, "*");
772 } 826 }
827
773 strcat(output_string, tmp); 828 strcat (output_string, tmp);
774 } 829 }
775} 830}
776 831
777/* This loads the header information of the map. The header 832/* This loads the header information of the map. The header
778 * contains things like difficulty, size, timeout, etc. 833 * contains things like difficulty, size, timeout, etc.
785 * currently, there are few enough fields this is not a big deal. 840 * currently, there are few enough fields this is not a big deal.
786 * MSW 2001-07-01 841 * MSW 2001-07-01
787 * return 0 on success, 1 on failure. 842 * return 0 on success, 1 on failure.
788 */ 843 */
789 844
845static int
790static int load_map_header(object_thawer &fp, mapstruct *m) 846load_map_header (object_thawer & fp, maptile *m)
791{ 847{
792 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 848 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
793 int msgpos=0; 849 int msgpos = 0;
794 int maplorepos=0; 850 int maplorepos = 0;
795 851
796 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 852 while (fgets (buf, HUGE_BUF, fp) != NULL)
853 {
797 buf[HUGE_BUF-1] = 0; 854 buf[HUGE_BUF - 1] = 0;
798 key = buf; 855 key = buf;
856
799 while (isspace(*key)) key++; 857 while (isspace (*key))
800 if (*key == 0) continue; /* empty line */ 858 key++;
859
860 if (*key == 0)
861 continue; /* empty line */
862
801 value = strchr(key, ' '); 863 value = strchr (key, ' ');
864
802 if (!value) { 865 if (!value)
866 {
803 end = strchr(key, '\n'); 867 if ((end = strchr (key, '\n')))
804 if (end != NULL) {
805 *end = 0; 868 *end = 0;
806 } 869 }
807 } else { 870 else
871 {
808 *value = 0; 872 *value = 0;
809 value++; 873 value++;
810 end = strchr(value, '\n'); 874 end = strchr (value, '\n');
875
811 while (isspace(*value)) { 876 while (isspace (*value))
877 {
812 value++; 878 value++;
879
813 if (*value == '\0' || value == end) { 880 if (*value == '\0' || value == end)
881 {
814 /* Nothing but spaces. */ 882 /* Nothing but spaces. */
815 value = NULL; 883 value = NULL;
816 break; 884 break;
817 } 885 }
818 } 886 }
819 } 887 }
820 888
821 if (!end) { 889 if (!end)
890 {
822 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 891 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
823 buf);
824 return 1; 892 return 1;
825 } 893 }
826 894
827 /* key is the field name, value is what it should be set 895 /* key is the field name, value is what it should be set
828 * to. We've already done the work to null terminate key, 896 * to. We've already done the work to null terminate key,
829 * and strip off any leading spaces for both of these. 897 * and strip off any leading spaces for both of these.
830 * We have not touched the newline at the end of the line - 898 * We have not touched the newline at the end of the line -
831 * these are needed for some values. the end pointer 899 * these are needed for some values. the end pointer
832 * points to the first of the newlines. 900 * points to the first of the newlines.
833 * value could be NULL! It would be easy enough to just point 901 * value could be NULL! It would be easy enough to just point
834 * this to "" to prevent cores, but that would let more errors slide 902 * this to "" to prevent cores, but that would let more errors slide
835 * through. 903 * through.
836 * 904 *
837 * First check for entries that do not use the value parameter, then 905 * First check for entries that do not use the value parameter, then
838 * validate that value is given and check for the remaining entries 906 * validate that value is given and check for the remaining entries
839 * that use the parameter. 907 * that use the parameter.
840 */ 908 */
841 909
842 if (!strcmp(key,"msg")) { 910 if (!strcmp (key, "msg"))
911 {
843 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 912 while (fgets (buf, HUGE_BUF, fp) != NULL)
913 {
844 if (!strcmp(buf,"endmsg\n")) break; 914 if (!strcmp (buf, "endmsg\n"))
915 break;
845 else { 916 else
917 {
846 /* slightly more efficient than strcat */ 918 /* slightly more efficient than strcat */
847 strcpy(msgbuf+msgpos, buf); 919 strcpy (msgbuf + msgpos, buf);
848 msgpos += strlen(buf); 920 msgpos += strlen (buf);
849 } 921 }
850 } 922 }
851 /* There are lots of maps that have empty messages (eg, msg/endmsg 923 /* There are lots of maps that have empty messages (eg, msg/endmsg
852 * with nothing between). There is no reason in those cases to 924 * with nothing between). There is no reason in those cases to
853 * keep the empty message. Also, msgbuf contains garbage data 925 * keep the empty message. Also, msgbuf contains garbage data
854 * when msgpos is zero, so copying it results in crashes 926 * when msgpos is zero, so copying it results in crashes
855 */ 927 */
856 if (msgpos != 0) 928 if (msgpos != 0)
857 m->msg = strdup_local(msgbuf); 929 m->msg = strdup (msgbuf);
858 } 930 }
859 else if (!strcmp(key,"maplore")) { 931 else if (!strcmp (key, "maplore"))
932 {
860 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 933 while (fgets (buf, HUGE_BUF, fp) != NULL)
934 {
861 if (!strcmp(buf,"endmaplore\n")) break; 935 if (!strcmp (buf, "endmaplore\n"))
936 break;
862 else { 937 else
938 {
863 /* slightly more efficient than strcat */ 939 /* slightly more efficient than strcat */
864 strcpy(maplorebuf+maplorepos, buf); 940 strcpy (maplorebuf + maplorepos, buf);
865 maplorepos += strlen(buf); 941 maplorepos += strlen (buf);
866 } 942 }
867 } 943 }
868 if (maplorepos != 0) 944 if (maplorepos != 0)
869 m->maplore = strdup_local(maplorebuf); 945 m->maplore = strdup (maplorebuf);
870 } 946 }
871 else if (!strcmp(key,"end")) { 947 else if (!strcmp (key, "end"))
948 {
872 break; 949 break;
873 } 950 }
874 else if (value == NULL) { 951 else if (value == NULL)
952 {
875 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 953 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
876 } 954 }
877 else if (!strcmp(key, "arch")) { 955 else if (!strcmp (key, "arch"))
956 {
878 /* This is an oddity, but not something we care about much. */ 957 /* This is an oddity, but not something we care about much. */
879 if (strcmp(value,"map\n")) 958 if (strcmp (value, "map\n"))
880 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 959 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
881 } 960 }
882 else if (!strcmp(key,"name")) { 961 else if (!strcmp (key, "name"))
962 {
883 *end=0; 963 *end = 0;
884 m->name = strdup_local(value); 964 m->name = strdup (value);
885 } 965 }
886 /* first strcmp value on these are old names supported 966 /* first strcmp value on these are old names supported
887 * for compatibility reasons. The new values (second) are 967 * for compatibility reasons. The new values (second) are
888 * what really should be used. 968 * what really should be used.
889 */ 969 */
890 else if (!strcmp(key,"oid")) { 970 else if (!strcmp (key, "oid"))
891 fp.get (m, atoi(value)); 971 fp.get (m, atoi (value));
892 } else if (!strcmp(key, "attach")) { 972 else if (!strcmp (key, "attach"))
893 m->attach = value; 973 m->attach = value;
894 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 974 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
895 m->enter_x = atoi(value); 975 m->enter_x = atoi (value);
896 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 976 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
897 m->enter_y = atoi(value); 977 m->enter_y = atoi (value);
898 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 978 else if (!strcmp (key, "x") || !strcmp (key, "width"))
899 m->width = atoi(value); 979 m->width = atoi (value);
900 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 980 else if (!strcmp (key, "y") || !strcmp (key, "height"))
901 m->height = atoi(value); 981 m->height = atoi (value);
902 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 982 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
903 m->reset_timeout = atoi(value); 983 m->reset_timeout = atoi (value);
904 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 984 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
905 m->timeout = atoi(value); 985 m->timeout = atoi (value);
906 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 986 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
907 m->difficulty = atoi(value); 987 m->difficulty = clamp (atoi (value), 1, settings.max_level);
908 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 988 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
909 m->darkness = atoi(value); 989 m->darkness = atoi (value);
910 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 990 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
911 m->fixed_resettime = atoi(value); 991 m->fixed_resettime = atoi (value);
912 } else if (!strcmp(key,"unique")) { 992 else if (!strcmp (key, "unique"))
913 m->unique = atoi(value); 993 m->unique = atoi (value);
914 } else if (!strcmp(key,"template")) { 994 else if (!strcmp (key, "template"))
915 m->templatemap = atoi(value); 995 m->templatemap = atoi (value);
916 } else if (!strcmp(key,"region")) { 996 else if (!strcmp (key, "region"))
917 m->region = get_region_by_name(value); 997 m->region = get_region_by_name (value);
918 } else if (!strcmp(key,"shopitems")) { 998 else if (!strcmp (key, "shopitems"))
999 {
919 *end=0; 1000 *end = 0;
920 m->shopitems = parse_shop_string(value); 1001 m->shopitems = parse_shop_string (value);
1002 }
921 } else if (!strcmp(key,"shopgreed")) { 1003 else if (!strcmp (key, "shopgreed"))
922 m->shopgreed = atof(value); 1004 m->shopgreed = atof (value);
923 } else if (!strcmp(key,"shopmin")) { 1005 else if (!strcmp (key, "shopmin"))
924 m->shopmin = atol(value); 1006 m->shopmin = atol (value);
925 } else if (!strcmp(key,"shopmax")) { 1007 else if (!strcmp (key, "shopmax"))
926 m->shopmax = atol(value); 1008 m->shopmax = atol (value);
927 } else if (!strcmp(key,"shoprace")) { 1009 else if (!strcmp (key, "shoprace"))
1010 {
928 *end=0; 1011 *end = 0;
929 m->shoprace = strdup_local(value); 1012 m->shoprace = strdup (value);
1013 }
930 } else if (!strcmp(key,"outdoor")) { 1014 else if (!strcmp (key, "outdoor"))
931 m->outdoor = atoi(value); 1015 m->outdoor = atoi (value);
932 } else if (!strcmp(key, "temp")) { 1016 else if (!strcmp (key, "temp"))
933 m->temp = atoi(value); 1017 m->temp = atoi (value);
934 } else if (!strcmp(key, "pressure")) { 1018 else if (!strcmp (key, "pressure"))
935 m->pressure = atoi(value); 1019 m->pressure = atoi (value);
936 } else if (!strcmp(key, "humid")) { 1020 else if (!strcmp (key, "humid"))
937 m->humid = atoi(value); 1021 m->humid = atoi (value);
938 } else if (!strcmp(key, "windspeed")) { 1022 else if (!strcmp (key, "windspeed"))
939 m->windspeed = atoi(value); 1023 m->windspeed = atoi (value);
940 } else if (!strcmp(key, "winddir")) { 1024 else if (!strcmp (key, "winddir"))
941 m->winddir = atoi(value); 1025 m->winddir = atoi (value);
942 } else if (!strcmp(key, "sky")) { 1026 else if (!strcmp (key, "sky"))
943 m->sky = atoi(value); 1027 m->sky = atoi (value);
944 } else if (!strcmp(key, "nosmooth")) { 1028 else if (!strcmp (key, "nosmooth"))
945 m->nosmooth = atoi(value); 1029 m->nosmooth = atoi (value);
946 }
947 else if (!strncmp(key,"tile_path_", 10)) { 1030 else if (!strncmp (key, "tile_path_", 10))
1031 {
948 int tile=atoi(key+10); 1032 int tile = atoi (key + 10);
949 1033
950 if (tile<1 || tile>4) { 1034 if (tile < 1 || tile > 4)
1035 {
951 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1036 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
952 tile, m->path); 1037 }
953 } else { 1038 else
1039 {
954 char *path; 1040 char *path;
955 1041
956 *end = 0; 1042 *end = 0;
957 1043
958 if (m->tile_path[tile-1]) { 1044 if (m->tile_path[tile - 1])
1045 {
959 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1046 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
960 tile, m->path);
961 free(m->tile_path[tile-1]); 1047 free (m->tile_path[tile - 1]);
962 m->tile_path[tile-1] = NULL; 1048 m->tile_path[tile - 1] = NULL;
963 } 1049 }
964 1050
965 if (check_path(value, 1) != -1) { 1051 if (check_path (value, 1) != -1)
1052 {
966 /* The unadorned path works. */ 1053 /* The unadorned path works. */
967 path = value; 1054 path = value;
1055 }
968 } else { 1056 else
1057 {
969 /* Try again; it could be a relative exit. */ 1058 /* Try again; it could be a relative exit. */
970 1059
971 path = path_combine_and_normalize(m->path, value); 1060 path = path_combine_and_normalize (m->path, value);
972 1061
973 if (check_path(path, 1) == -1) { 1062 if (check_path (path, 1) == -1)
1063 {
974 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1064 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
975 path = NULL; 1065 path = NULL;
976 } 1066 }
977 } 1067 }
978 1068
979 if (editor) { 1069 if (editor)
1070 {
980 /* Use the value as in the file. */ 1071 /* Use the value as in the file. */
981 m->tile_path[tile-1] = strdup_local(value); 1072 m->tile_path[tile - 1] = strdup (value);
982 } else if (path != NULL) {
983 /* Use the normalized value. */
984 m->tile_path[tile-1] = strdup_local(path);
985 } 1073 }
1074 else if (path != NULL)
1075 {
1076 /* Use the normalized value. */
1077 m->tile_path[tile - 1] = strdup (path);
1078 }
986 } /* end if tile direction (in)valid */ 1079 } /* end if tile direction (in)valid */
987 } 1080 }
988 else { 1081 else
989 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1082 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
990 }
991 } 1083 }
1084
992 if (!key || strcmp(key,"end")) { 1085 if (!key || strcmp (key, "end"))
1086 {
993 LOG(llevError,"Got premature eof on map header!\n"); 1087 LOG (llevError, "Got premature eof on map header!\n");
994 return 1; 1088 return 1;
995 } 1089 }
1090
996 return 0; 1091 return 0;
997} 1092}
998 1093
999/* 1094/*
1000 * Opens the file "filename" and reads information about the map 1095 * Opens the file "filename" and reads information about the map
1001 * from the given file, and stores it in a newly allocated 1096 * from the given file, and stores it in a newly allocated
1002 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1097 * maptile. A pointer to this structure is returned, or NULL on failure.
1003 * flags correspond to those in map.h. Main ones used are 1098 * flags correspond to those in map.h. Main ones used are
1004 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1099 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1005 * MAP_BLOCK, in which case we block on this load. This happens in all 1100 * MAP_BLOCK, in which case we block on this load. This happens in all
1006 * cases, no matter if this flag is set or not. 1101 * cases, no matter if this flag is set or not.
1007 * MAP_STYLE: style map - don't add active objects, don't add to server 1102 * MAP_STYLE: style map - don't add active objects, don't add to server
1008 * managed map list. 1103 * managed map list.
1009 */ 1104 */
1010 1105maptile *
1011mapstruct *load_original_map(const char *filename, int flags) { 1106load_original_map (const char *filename, int flags)
1012 mapstruct *m; 1107{
1108 maptile *m;
1013 char pathname[MAX_BUF]; 1109 char pathname[MAX_BUF];
1014 1110
1015 if (flags & MAP_PLAYER_UNIQUE) 1111 if (flags & MAP_PLAYER_UNIQUE)
1016 strcpy(pathname, filename); 1112 strcpy (pathname, filename);
1017 else if (flags & MAP_OVERLAY) 1113 else if (flags & MAP_OVERLAY)
1018 strcpy(pathname, create_overlay_pathname(filename)); 1114 strcpy (pathname, create_overlay_pathname (filename));
1019 else 1115 else
1020 strcpy(pathname, create_pathname(filename)); 1116 strcpy (pathname, create_pathname (filename));
1021 1117
1022 LOG(llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname); 1118 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1023 1119
1024 object_thawer thawer (pathname); 1120 object_thawer thawer (pathname);
1025 1121
1026 if (!thawer) 1122 if (!thawer)
1123 return 0;
1124
1125 m = get_linked_map ();
1126
1127 strcpy (m->path, filename);
1128 if (load_map_header (thawer, m))
1129 {
1130 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1131 delete_map (m);
1027 return 0; 1132 return 0;
1028
1029 m = get_linked_map();
1030
1031 strcpy (m->path, filename);
1032 if (load_map_header(thawer, m)) {
1033 LOG(llevError,"Error loading map header for %s, flags=%d\n",
1034 filename, flags);
1035 delete_map(m);
1036 return NULL;
1037 } 1133 }
1038 1134
1039 allocate_map(m); 1135 m->allocate ();
1040 1136
1041 m->in_memory=MAP_LOADING; 1137 m->in_memory = MAP_LOADING;
1042 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1138 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1043 1139
1044 m->in_memory=MAP_IN_MEMORY; 1140 m->in_memory = MAP_IN_MEMORY;
1045 if (!MAP_DIFFICULTY(m)) 1141 if (!m->difficulty)
1046 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1142 m->difficulty = calculate_difficulty (m);
1047 set_map_reset_time(m); 1143 set_map_reset_time (m);
1048 m->instantiate (); 1144 m->instantiate ();
1049 return (m); 1145 return (m);
1050} 1146}
1051 1147
1052/* 1148/*
1053 * Loads a map, which has been loaded earlier, from file. 1149 * Loads a map, which has been loaded earlier, from file.
1054 * Return the map object we load into (this can change from the passed 1150 * Return the map object we load into (this can change from the passed
1055 * option if we can't find the original map) 1151 * option if we can't find the original map)
1056 */ 1152 */
1057 1153static maptile *
1058static mapstruct *load_temporary_map(mapstruct *m) { 1154load_temporary_map (maptile *m)
1155{
1059 char buf[MAX_BUF]; 1156 char buf[MAX_BUF];
1060 1157
1061 if (!m->tmpname) { 1158 if (!m->tmpname)
1159 {
1062 LOG(llevError, "No temporary filename for map %s\n", m->path); 1160 LOG (llevError, "No temporary filename for map %s\n", m->path);
1063 strcpy(buf, m->path);
1064 delete_map(m);
1065 m = load_original_map(buf, 0);
1066 if(m==NULL) return NULL;
1067 fix_auto_apply(m); /* Chests which open as default */
1068 return m;
1069 }
1070
1071 object_thawer thawer (m->tmpname);
1072
1073 if (!thawer)
1074 {
1075 strcpy (buf, m->path); 1161 strcpy (buf, m->path);
1076 delete_map (m); 1162 delete_map (m);
1077 m = load_original_map (buf, 0); 1163 m = load_original_map (buf, 0);
1078 if (!m) return NULL; 1164 if (m == NULL)
1079 fix_auto_apply (m); /* Chests which open as default */
1080 return m;
1081 }
1082
1083 if (load_map_header(thawer, m)) {
1084 LOG(llevError,"Error loading map header for %s (%s)\n",
1085 m->path, m->tmpname);
1086 delete_map(m);
1087 m = load_original_map(m->path, 0);
1088 return NULL; 1165 return NULL;
1166 fix_auto_apply (m); /* Chests which open as default */
1167 return m;
1168 }
1169
1170 object_thawer thawer (m->tmpname);
1171
1172 if (!thawer)
1089 } 1173 {
1090 allocate_map(m); 1174 strcpy (buf, m->path);
1175 delete_map (m);
1176 m = load_original_map (buf, 0);
1177 if (!m)
1178 return NULL;
1179 fix_auto_apply (m); /* Chests which open as default */
1180 return m;
1181 }
1091 1182
1183 if (load_map_header (thawer, m))
1184 {
1185 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1186 delete_map (m);
1187 m = load_original_map (m->path, 0);
1188 return NULL;
1189 }
1190
1191 m->allocate ();
1192
1092 m->in_memory=MAP_LOADING; 1193 m->in_memory = MAP_LOADING;
1093 load_objects (m, thawer, 0); 1194 load_objects (m, thawer, 0);
1094 1195
1095 m->in_memory=MAP_IN_MEMORY; 1196 m->in_memory = MAP_IN_MEMORY;
1096 INVOKE_MAP (SWAPIN, m); 1197 INVOKE_MAP (SWAPIN, m);
1097 return m; 1198 return m;
1098} 1199}
1099 1200
1100/* 1201/*
1101 * Loads a map, which has been loaded earlier, from file. 1202 * Loads a map, which has been loaded earlier, from file.
1102 * Return the map object we load into (this can change from the passed 1203 * Return the map object we load into (this can change from the passed
1103 * option if we can't find the original map) 1204 * option if we can't find the original map)
1104 */ 1205 */
1105 1206maptile *
1106mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1207load_overlay_map (const char *filename, maptile *m)
1208{
1107 char pathname[MAX_BUF]; 1209 char pathname[MAX_BUF];
1108 1210
1109 strcpy(pathname, create_overlay_pathname(filename)); 1211 strcpy (pathname, create_overlay_pathname (filename));
1110 1212
1111 object_thawer thawer (pathname); 1213 object_thawer thawer (pathname);
1112 1214
1113 if (!thawer) 1215 if (!thawer)
1114 return m;
1115
1116 if (load_map_header(thawer, m)) {
1117 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1118 m->path, pathname);
1119 delete_map(m);
1120 m = load_original_map(m->path, 0);
1121 return NULL;
1122 }
1123 /*allocate_map(m);*/
1124
1125 m->in_memory=MAP_LOADING;
1126 load_objects (m, thawer, MAP_OVERLAY);
1127
1128 m->in_memory=MAP_IN_MEMORY;
1129 return m; 1216 return m;
1217
1218 if (load_map_header (thawer, m))
1219 {
1220 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1221 delete_map (m);
1222 m = load_original_map (m->path, 0);
1223 return 0;
1224 }
1225 /*m->allocate ();*/
1226
1227 m->in_memory = MAP_LOADING;
1228 load_objects (m, thawer, MAP_OVERLAY);
1229
1230 m->in_memory = MAP_IN_MEMORY;
1231 return m;
1130} 1232}
1131 1233
1132/****************************************************************************** 1234/******************************************************************************
1133 * This is the start of unique map handling code 1235 * This is the start of unique map handling code
1134 *****************************************************************************/ 1236 *****************************************************************************/
1135 1237
1136/* This goes through map 'm' and removed any unique items on the map. */ 1238/* This goes through map 'm' and removed any unique items on the map. */
1137static void delete_unique_items(mapstruct *m) 1239static void
1240delete_unique_items (maptile *m)
1138{ 1241{
1139 int i,j,unique; 1242 int i, j, unique;
1140 object *op, *next; 1243 object *op, *next;
1141 1244
1142 for(i=0; i<MAP_WIDTH(m); i++) 1245 for (i = 0; i < m->width; i++)
1143 for(j=0; j<MAP_HEIGHT(m); j++) { 1246 for (j = 0; j < m->height; j++)
1247 {
1144 unique=0; 1248 unique = 0;
1249
1145 for (op=get_map_ob(m, i, j); op; op=next) { 1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1251 {
1146 next = op->above; 1252 next = op->above;
1253
1147 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1254 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1148 unique=1; 1255 unique = 1;
1256
1149 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1257 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1150 clean_object(op); 1258 {
1151 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1259 op->destroy_inv (false);
1152 remove_button_link(op); 1260 op->destroy ();
1153 remove_ob(op);
1154 free_object(op);
1155 } 1261 }
1156 } 1262 }
1157 } 1263 }
1158} 1264}
1159
1160 1265
1161/* 1266/*
1162 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1163 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1164 */ 1269 */
1165static void load_unique_objects(mapstruct *m) { 1270static void
1271load_unique_objects (maptile *m)
1272{
1166 int count; 1273 int count;
1167 char firstname[MAX_BUF]; 1274 char firstname[MAX_BUF];
1168 1275
1169 for (count=0; count<10; count++) { 1276 for (count = 0; count < 10; count++)
1277 {
1170 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1278 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1171 if (!access(firstname, R_OK)) break; 1279 if (!access (firstname, R_OK))
1280 break;
1172 } 1281 }
1173 /* If we get here, we did not find any map */ 1282 /* If we get here, we did not find any map */
1174 if (count==10) return; 1283 if (count == 10)
1284 return;
1175 1285
1176 object_thawer thawer (firstname); 1286 object_thawer thawer (firstname);
1177 1287
1178 if (!thawer) 1288 if (!thawer)
1179 return; 1289 return;
1180 1290
1181 m->in_memory=MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1182 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1183 delete_unique_items(m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1184 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1185 1296
1186 m->in_memory=MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1187} 1298}
1188
1189 1299
1190/* 1300/*
1191 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1192 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1193 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1194 * The temporary filename will be stored in the mapstructure. 1304 * The temporary filename will be stored in the maptileure.
1195 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1196 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1197 */ 1307 */
1198
1199int 1308int
1200new_save_map (mapstruct * m, int flag) 1309new_save_map (maptile *m, int flag)
1201{ 1310{
1202 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1203 int i; 1312 int i;
1204 1313
1205 if (flag && !*m->path) 1314 if (flag && !*m->path)
1209 } 1318 }
1210 1319
1211 if (flag || (m->unique) || (m->templatemap)) 1320 if (flag || (m->unique) || (m->templatemap))
1212 { 1321 {
1213 if (!m->unique && !m->templatemap) 1322 if (!m->unique && !m->templatemap)
1214 { /* flag is set */ 1323 { /* flag is set */
1215 if (flag == 2) 1324 if (flag == 2)
1216 strcpy (filename, create_overlay_pathname (m->path)); 1325 strcpy (filename, create_overlay_pathname (m->path));
1217 else 1326 else
1218 strcpy (filename, create_pathname (m->path)); 1327 strcpy (filename, create_pathname (m->path));
1219 } 1328 }
1223 make_path_to_file (filename); 1332 make_path_to_file (filename);
1224 } 1333 }
1225 else 1334 else
1226 { 1335 {
1227 if (!m->tmpname) 1336 if (!m->tmpname)
1228 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1337 m->tmpname = tempnam (settings.tmpdir, NULL);
1229 1338
1230 strcpy (filename, m->tmpname); 1339 strcpy (filename, m->tmpname);
1231 } 1340 }
1232 1341
1233 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1342 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1257 print_shop_string (m, shop); 1366 print_shop_string (m, shop);
1258 fprintf (freezer, "shopitems %s\n", shop); 1367 fprintf (freezer, "shopitems %s\n", shop);
1259 } 1368 }
1260 if (m->shopgreed) 1369 if (m->shopgreed)
1261 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1370 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1262#ifndef WIN32
1263 if (m->shopmin) 1371 if (m->shopmin)
1264 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1372 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1265 if (m->shopmax) 1373 if (m->shopmax)
1266 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1374 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1267#else
1268 if (m->shopmin)
1269 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1270 if (m->shopmax)
1271 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1272#endif
1273 if (m->shoprace) 1375 if (m->shoprace)
1274 fprintf (freezer, "shoprace %s\n", m->shoprace); 1376 fprintf (freezer, "shoprace %s\n", m->shoprace);
1275 if (m->darkness) 1377 if (m->darkness)
1276 fprintf (freezer, "darkness %d\n", m->darkness); 1378 fprintf (freezer, "darkness %d\n", m->darkness);
1277 if (m->width) 1379 if (m->width)
1333 sprintf (buf, "%s.v00", create_items_path (m->path)); 1435 sprintf (buf, "%s.v00", create_items_path (m->path));
1334 1436
1335 unique.save (buf); 1437 unique.save (buf);
1336 } 1438 }
1337 else 1439 else
1338 { /* save same file when not playing, like in editor */ 1440 { /* save same file when not playing, like in editor */
1339 save_objects (m, freezer, freezer, 0); 1441 save_objects (m, freezer, freezer, 0);
1340 } 1442 }
1341 1443
1342 freezer.save (filename); 1444 freezer.save (filename);
1343 1445
1344 return 0; 1446 return 0;
1345}
1346
1347
1348/*
1349 * Remove and free all objects in the inventory of the given object.
1350 * object.c ?
1351 */
1352
1353void clean_object(object *op)
1354{
1355 object *tmp, *next;
1356
1357 for(tmp = op->inv; tmp; tmp = next)
1358 {
1359 next = tmp->below;
1360 clean_object(tmp);
1361 if (QUERY_FLAG(tmp, FLAG_IS_LINKED))
1362 remove_button_link(tmp);
1363 remove_ob(tmp);
1364 free_object(tmp);
1365 }
1366} 1447}
1367 1448
1368/* 1449/*
1369 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1370 */ 1451 */
1371 1452void
1372void free_all_objects(mapstruct *m) { 1453free_all_objects (maptile *m)
1373 int i,j; 1454{
1374 object *op; 1455 if (!m->spaces)
1456 return;
1375 1457
1376 for(i=0;i<MAP_WIDTH(m);i++) 1458 for (int i = 0; i < m->width; i++)
1377 for(j=0;j<MAP_HEIGHT(m);j++) { 1459 for (int j = 0; j < m->height; j++)
1378 object *previous_obj=NULL; 1460 {
1379 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1461 mapspace &ms = m->at (i, j);
1380 if (op==previous_obj) { 1462
1381 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1463 while (object *op = ms.bot)
1382 break; 1464 {
1383 }
1384 previous_obj=op;
1385 if(op->head!=NULL) 1465 if (op->head)
1386 op = op->head; 1466 op = op->head;
1387 1467
1388 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1389 * free objects in op's inventory. So let it do the job. 1469 op->destroy ();
1390 */
1391 if (m->in_memory==MAP_IN_MEMORY)
1392 clean_object(op);
1393 remove_ob(op);
1394 free_object(op);
1395 } 1470 }
1396 } 1471 }
1397} 1472}
1398 1473
1399/* 1474/*
1400 * Frees everything allocated by the given mapstructure. 1475 * Frees everything allocated by the given maptileure.
1401 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1402 */ 1477 */
1403 1478void
1404void free_map(mapstruct *m,int flag) { 1479free_map (maptile *m, int flag)
1405 int i; 1480{
1406 1481 if (!m->in_memory) //TODO: makes no sense to me?
1407 if (!m->in_memory) {
1408 LOG(llevError,"Trying to free freed map.\n");
1409 return; 1482 return;
1410 } 1483
1411 if (flag && m->spaces) free_all_objects(m); 1484 m->in_memory = MAP_SAVING;
1412 if (m->name) FREE_AND_CLEAR(m->name); 1485
1413 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1486 // TODO: use new/delete
1414 if (m->msg) FREE_AND_CLEAR(m->msg); 1487
1415 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1488 if (flag && m->spaces)
1416 if (m->shopitems) delete [] m->shopitems; m->shopitems = 0; 1489 free_all_objects (m);
1417 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1490
1491 sfree (m->spaces, m->size ()), m->spaces = 0;
1492
1493 free (m->name), m->name = 0;
1494 free (m->msg), m->msg = 0;
1495 free (m->maplore), m->maplore = 0;
1496 free (m->shoprace), m->shoprace = 0;
1497 delete [] m->shopitems, m->shopitems = 0;
1498
1418 if (m->buttons) 1499 if (m->buttons)
1419 free_objectlinkpt(m->buttons); 1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1420 m->buttons = NULL; 1501
1421 for (i=0; i<4; i++) { 1502 for (int i = 0; i < 4; i++)
1422 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1503 free (m->tile_path[i]), m->tile_path[i] = 0;
1423 m->tile_map[i] = NULL; 1504
1424 }
1425 m->in_memory = MAP_SWAPPED; 1505 m->in_memory = MAP_SWAPPED;
1426} 1506}
1427 1507
1428/* 1508maptile::~maptile ()
1429 * function: vanish mapstruct 1509{
1430 * m : pointer to mapstruct, if NULL no action 1510 assert (destroyed ());
1431 * this deletes all the data on the map (freeing pointers) 1511}
1432 * and then removes this map from the global linked list of maps.
1433 */
1434 1512
1435void delete_map(mapstruct *m) { 1513void
1436 mapstruct *tmp, *last; 1514maptile::do_destroy ()
1437 int i; 1515{
1516 attachable::do_destroy ();
1438 1517
1439 if (!m) 1518 unlink ();
1440 return;
1441 1519
1442 m->clear ();
1443
1444 if (m->in_memory == MAP_IN_MEMORY) {
1445 /* change to MAP_SAVING, even though we are not,
1446 * so that remove_ob doesn't do as much work.
1447 */
1448 m->in_memory = MAP_SAVING;
1449 free_map (m, 1); 1520 free_map (this, 1);
1450 } 1521 free (tmpname), tmpname = 0;
1451 /* move this out of free_map, since tmpname can still be needed if 1522
1452 * the map is swapped out.
1453 */
1454 if (m->tmpname) {
1455 free(m->tmpname);
1456 m->tmpname=NULL;
1457 }
1458 last = NULL;
1459 /* We need to look through all the maps and see if any maps 1523 /* We need to look through all the maps and see if any maps
1460 * are pointing at this one for tiling information. Since 1524 * are pointing at this one for tiling information. Since
1461 * tiling can be assymetric, we just can not look to see which 1525 * tiling can be asymetric, we just can not look to see which
1462 * maps this map tiles with and clears those. 1526 * maps this map tiles with and clears those.
1463 */ 1527 */
1464 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1528 //TODO: non-euclidean-tiling MUST GO
1465 if (tmp->next == m) last = tmp; 1529 for_all_maps (m)
1466
1467 /* This should hopefully get unrolled on a decent compiler */
1468 for (i=0; i<4; i++) 1530 for (int i = 0; i < 4; i++)
1469 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1531 if (m->tile_map[i] == this)
1470 } 1532 m->tile_map[i] = 0;
1471
1472 /* If last is null, then this should be the first map in the list */
1473 if (!last) {
1474 if (m == first_map)
1475 first_map = m->next;
1476 else
1477 /* m->path is a static char, so should hopefully still have
1478 * some useful data in it.
1479 */
1480 LOG(llevError,"delete_map: Unable to find map %s in list\n",
1481 m->path);
1482 }
1483 else
1484 last->next = m->next;
1485
1486 delete m;
1487} 1533}
1488 1534
1489 1535//TODO: must go
1536void
1537delete_map (maptile *m)
1538{
1539 if (m)
1540 m->destroy ();
1541}
1490 1542
1491/* 1543/*
1492 * Makes sure the given map is loaded and swapped in. 1544 * Makes sure the given map is loaded and swapped in.
1493 * name is path name of the map. 1545 * name is path name of the map.
1494 * flags meaning: 1546 * flags meaning:
1497 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1549 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1498 * dont do any more name translation on it. 1550 * dont do any more name translation on it.
1499 * 1551 *
1500 * Returns a pointer to the given map. 1552 * Returns a pointer to the given map.
1501 */ 1553 */
1502 1554maptile *
1503mapstruct *ready_map_name(const char *name, int flags) { 1555ready_map_name (const char *name, int flags)
1504 mapstruct *m; 1556{
1505
1506 if (!name) 1557 if (!name)
1507 return (NULL); 1558 return 0;
1508 1559
1509 /* Have we been at this level before? */ 1560 /* Have we been at this level before? */
1510 m = has_been_loaded (name); 1561 maptile *m = has_been_loaded (name);
1511 1562
1512 /* Map is good to go, so just return it */ 1563 /* Map is good to go, so just return it */
1513 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1564 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1514 return m;
1515 }
1516
1517 /* unique maps always get loaded from their original location, and never
1518 * a temp location. Likewise, if map_flush is set, or we have never loaded
1519 * this map, load it now. I removed the reset checking from here -
1520 * it seems the probability of a player trying to enter a map that should
1521 * reset but hasn't yet is quite low, and removing that makes this function
1522 * a bit cleaner (and players probably shouldn't rely on exact timing for
1523 * resets in any case - if they really care, they should use the 'maps command.
1524 */
1525 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) {
1526
1527 /* first visit or time to reset */
1528 if (m) {
1529 clean_tmp_map(m); /* Doesn't make much difference */
1530 delete_map(m);
1531 }
1532
1533 /* create and load a map */
1534 if (flags & MAP_PLAYER_UNIQUE)
1535 LOG(llevDebug, "Trying to load map %s.\n", name);
1536 else
1537 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name));
1538
1539 //eval_pv ("$x = Event::time", 1);//D
1540 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE))))
1541 return (NULL);
1542 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1543
1544 fix_auto_apply(m); /* Chests which open as default */
1545
1546 /* If a player unique map, no extra unique object file to load.
1547 * if from the editor, likewise.
1548 */
1549 if (!(flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)))
1550 load_unique_objects(m);
1551
1552 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) {
1553 m=load_overlay_map(name, m);
1554 if (m==NULL)
1555 return NULL;
1556 }
1557
1558 if (flags & MAP_PLAYER_UNIQUE)
1559 INVOKE_MAP (SWAPIN, m);
1560
1561 } else {
1562 /* If in this loop, we found a temporary map, so load it up. */
1563
1564 m=load_temporary_map (m);
1565 if(m==NULL) return NULL;
1566 load_unique_objects(m);
1567
1568 clean_tmp_map(m);
1569 m->in_memory = MAP_IN_MEMORY;
1570 /* tempnam() on sun systems (probably others) uses malloc
1571 * to allocated space for the string. Free it here.
1572 * In some cases, load_temporary_map above won't find the
1573 * temporary map, and so has reloaded a new map. If that
1574 * is the case, tmpname is now null
1575 */
1576 if (m->tmpname) free(m->tmpname);
1577 m->tmpname = NULL;
1578 /* It's going to be saved anew anyway */
1579 }
1580
1581 /* Below here is stuff common to both first time loaded maps and
1582 * temp maps.
1583 */
1584
1585 decay_objects(m); /* start the decay */
1586 /* In case other objects press some buttons down */
1587 update_buttons(m);
1588 if (m->outdoor)
1589 set_darkness_map(m);
1590 /* run the weather over this map */
1591 weather_effect(name);
1592 return m; 1565 return m;
1566
1567 /* unique maps always get loaded from their original location, and never
1568 * a temp location. Likewise, if map_flush is set, or we have never loaded
1569 * this map, load it now. I removed the reset checking from here -
1570 * it seems the probability of a player trying to enter a map that should
1571 * reset but hasn't yet is quite low, and removing that makes this function
1572 * a bit cleaner (and players probably shouldn't rely on exact timing for
1573 * resets in any case - if they really care, they should use the 'maps command.
1574 */
1575 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1576 {
1577 /* first visit or time to reset */
1578 if (m)
1579 {
1580 clean_tmp_map (m); /* Doesn't make much difference */
1581 delete_map (m);
1582 }
1583
1584 /* create and load a map */
1585 if (flags & MAP_PLAYER_UNIQUE)
1586 LOG (llevDebug, "Trying to load map %s.\n", name);
1587 else
1588 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1589
1590 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1591 return (NULL);
1592
1593 fix_auto_apply (m); /* Chests which open as default */
1594
1595 /* If a player unique map, no extra unique object file to load.
1596 * if from the editor, likewise.
1597 */
1598 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1599 load_unique_objects (m);
1600
1601 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1602 {
1603 m = load_overlay_map (name, m);
1604 if (m == NULL)
1605 return NULL;
1606 }
1607
1608 if (flags & MAP_PLAYER_UNIQUE)
1609 INVOKE_MAP (SWAPIN, m);
1610
1611 }
1612 else
1613 {
1614 /* If in this loop, we found a temporary map, so load it up. */
1615
1616 m = load_temporary_map (m);
1617 if (m == NULL)
1618 return NULL;
1619 load_unique_objects (m);
1620
1621 clean_tmp_map (m);
1622 m->in_memory = MAP_IN_MEMORY;
1623 /* tempnam() on sun systems (probably others) uses malloc
1624 * to allocated space for the string. Free it here.
1625 * In some cases, load_temporary_map above won't find the
1626 * temporary map, and so has reloaded a new map. If that
1627 * is the case, tmpname is now null
1628 */
1629 if (m->tmpname)
1630 free (m->tmpname);
1631 m->tmpname = NULL;
1632 /* It's going to be saved anew anyway */
1633 }
1634
1635 /* Below here is stuff common to both first time loaded maps and
1636 * temp maps.
1637 */
1638
1639 decay_objects (m); /* start the decay */
1640 /* In case other objects press some buttons down */
1641 update_buttons (m);
1642 if (m->outdoor)
1643 set_darkness_map (m);
1644 /* run the weather over this map */
1645 weather_effect (name);
1646 return m;
1593} 1647}
1594 1648
1595 1649
1596/* 1650/*
1597 * This routine is supposed to find out the difficulty of the map. 1651 * This routine is supposed to find out the difficulty of the map.
1602 * in the map is zero, then use this routine. Maps should really 1656 * in the map is zero, then use this routine. Maps should really
1603 * have a difficulty set than using this function - human calculation 1657 * have a difficulty set than using this function - human calculation
1604 * is much better than this functions guesswork. 1658 * is much better than this functions guesswork.
1605 */ 1659 */
1606 1660
1661int
1607int calculate_difficulty(mapstruct *m) { 1662calculate_difficulty (maptile *m)
1663{
1608 object *op; 1664 object *op;
1609 archetype *at; 1665 archetype *at;
1610 int x, y, i; 1666 int x, y, i;
1611 long monster_cnt = 0; 1667 long monster_cnt = 0;
1612 double avgexp = 0; 1668 double avgexp = 0;
1613 sint64 total_exp = 0; 1669 sint64 total_exp = 0;
1614 1670
1615 if (MAP_DIFFICULTY (m)) 1671 if (m->difficulty)
1616 { 1672 {
1617 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1673 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1618 return MAP_DIFFICULTY (m); 1674 return m->difficulty;
1619 } 1675 }
1620 1676
1621 for(x = 0; x < MAP_WIDTH(m); x++) 1677 for (x = 0; x < m->width; x++)
1622 for(y = 0; y < MAP_HEIGHT(m); y++) 1678 for (y = 0; y < m->height; y++)
1623 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1679 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1624 { 1680 {
1625 if(QUERY_FLAG (op, FLAG_MONSTER)) 1681 if (QUERY_FLAG (op, FLAG_MONSTER))
1626 { 1682 {
1627 total_exp += op->stats.exp; 1683 total_exp += op->stats.exp;
1628 monster_cnt++; 1684 monster_cnt++;
1629 } 1685 }
1630 1686
1631 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1687 if (QUERY_FLAG (op, FLAG_GENERATOR))
1632 { 1688 {
1633 total_exp += op->stats.exp; 1689 total_exp += op->stats.exp;
1634 at = type_to_archetype(GENERATE_TYPE (op)); 1690 at = type_to_archetype (GENERATE_TYPE (op));
1635 1691
1636 if(at != NULL) 1692 if (at != NULL)
1637 total_exp += at->clone.stats.exp * 8; 1693 total_exp += at->clone.stats.exp * 8;
1638 1694
1639 monster_cnt++; 1695 monster_cnt++;
1640 } 1696 }
1641 } 1697 }
1652 } 1708 }
1653 1709
1654 return 1; 1710 return 1;
1655} 1711}
1656 1712
1657void clean_tmp_map(mapstruct *m) { 1713void
1714clean_tmp_map (maptile *m)
1715{
1658 if(m->tmpname == NULL) 1716 if (m->tmpname == NULL)
1659 return; 1717 return;
1660 INVOKE_MAP (CLEAN, m); 1718 INVOKE_MAP (CLEAN, m);
1661 (void) unlink(m->tmpname); 1719 (void) unlink (m->tmpname);
1662} 1720}
1663 1721
1722void
1664void free_all_maps(void) 1723free_all_maps (void)
1665{ 1724{
1666 int real_maps=0; 1725 int real_maps = 0;
1667 1726
1668 while (first_map) { 1727 while (first_map)
1728 {
1669 /* I think some of the callers above before it gets here set this to be 1729 /* I think some of the callers above before it gets here set this to be
1670 * saving, but we still want to free this data 1730 * saving, but we still want to free this data
1671 */ 1731 */
1672 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1732 if (first_map->in_memory == MAP_SAVING)
1733 first_map->in_memory = MAP_IN_MEMORY;
1673 delete_map(first_map); 1734 delete_map (first_map);
1674 real_maps++; 1735 real_maps++;
1675 } 1736 }
1737
1676 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1738 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1677} 1739}
1678 1740
1679/* change_map_light() - used to change map light level (darkness) 1741/* change_map_light() - used to change map light level (darkness)
1680 * up or down. Returns true if successful. It should now be 1742 * up or down. Returns true if successful. It should now be
1681 * possible to change a value by more than 1. 1743 * possible to change a value by more than 1.
1682 * Move this from los.c to map.c since this is more related 1744 * Move this from los.c to map.c since this is more related
1683 * to maps than los. 1745 * to maps than los.
1684 * postive values make it darker, negative make it brighter 1746 * postive values make it darker, negative make it brighter
1685 */ 1747 */
1686 1748
1749int
1687int change_map_light(mapstruct *m, int change) { 1750change_map_light (maptile *m, int change)
1751{
1688 int new_level = m->darkness + change; 1752 int new_level = m->darkness + change;
1689 1753
1690 /* Nothing to do */ 1754 /* Nothing to do */
1691 if(!change || (new_level <= 0 && m->darkness == 0) || 1755 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1692 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1756 {
1693 return 0; 1757 return 0;
1694 } 1758 }
1695 1759
1696 /* inform all players on the map */ 1760 /* inform all players on the map */
1697 if (change>0) 1761 if (change > 0)
1698 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1762 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1699 else 1763 else
1700 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1764 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1701 1765
1702 /* Do extra checking. since m->darkness is a unsigned value, 1766 /* Do extra checking. since m->darkness is a unsigned value,
1703 * we need to be extra careful about negative values. 1767 * we need to be extra careful about negative values.
1704 * In general, the checks below are only needed if change 1768 * In general, the checks below are only needed if change
1705 * is not +/-1 1769 * is not +/-1
1706 */ 1770 */
1707 if (new_level < 0) m->darkness = 0; 1771 if (new_level < 0)
1708 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1772 m->darkness = 0;
1773 else if (new_level >= MAX_DARKNESS)
1774 m->darkness = MAX_DARKNESS;
1775 else
1709 else m->darkness=new_level; 1776 m->darkness = new_level;
1710 1777
1711 /* All clients need to get re-updated for the change */ 1778 /* All clients need to get re-updated for the change */
1712 update_all_map_los(m); 1779 update_all_map_los (m);
1713 return 1; 1780 return 1;
1714} 1781}
1715
1716 1782
1717/* 1783/*
1718 * This function updates various attributes about a specific space 1784 * This function updates various attributes about a specific space
1719 * on the map (what it looks like, whether it blocks magic, 1785 * on the map (what it looks like, whether it blocks magic,
1720 * has a living creatures, prevents people from passing 1786 * has a living creatures, prevents people from passing
1721 * through, etc) 1787 * through, etc)
1722 */ 1788 */
1723void update_position (mapstruct *m, int x, int y) { 1789void
1790mapspace::update_ ()
1791{
1724 object *tmp, *last = NULL; 1792 object *tmp, *last = 0;
1725 uint8 flags = 0, oldflags, light=0, anywhere=0; 1793 uint8 flags = 0, light = 0, anywhere = 0;
1726 New_Face *top,*floor, *middle; 1794 New_Face *top, *floor, *middle;
1727 object *top_obj, *floor_obj, *middle_obj; 1795 object *top_obj, *floor_obj, *middle_obj;
1728 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1796 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1729 1797
1730 oldflags = GET_MAP_FLAGS(m,x,y);
1731 if (!(oldflags & P_NEED_UPDATE)) {
1732 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1733 m->path, x, y);
1734 return;
1735 }
1736
1737 middle=blank_face; 1798 middle = blank_face;
1738 top=blank_face; 1799 top = blank_face;
1739 floor=blank_face; 1800 floor = blank_face;
1740 1801
1741 middle_obj = NULL; 1802 middle_obj = 0;
1742 top_obj = NULL; 1803 top_obj = 0;
1743 floor_obj = NULL; 1804 floor_obj = 0;
1744 1805
1745 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1806 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1746 1807 {
1747 /* This could be made additive I guess (two lights better than 1808 /* This could be made additive I guess (two lights better than
1748 * one). But if so, it shouldn't be a simple additive - 2 1809 * one). But if so, it shouldn't be a simple additive - 2
1749 * light bulbs do not illuminate twice as far as once since 1810 * light bulbs do not illuminate twice as far as once since
1750 * it is a disapation factor that is squared (or is it cubed?) 1811 * it is a dissapation factor that is cubed.
1751 */ 1812 */
1752 if (tmp->glow_radius > light) light = tmp->glow_radius; 1813 if (tmp->glow_radius > light)
1814 light = tmp->glow_radius;
1753 1815
1754 /* This call is needed in order to update objects the player 1816 /* This call is needed in order to update objects the player
1755 * is standing in that have animations (ie, grass, fire, etc). 1817 * is standing in that have animations (ie, grass, fire, etc).
1756 * However, it also causes the look window to be re-drawn 1818 * However, it also causes the look window to be re-drawn
1757 * 3 times each time the player moves, because many of the 1819 * 3 times each time the player moves, because many of the
1758 * functions the move_player calls eventualy call this. 1820 * functions the move_player calls eventualy call this.
1759 * 1821 *
1760 * Always put the player down for drawing. 1822 * Always put the player down for drawing.
1761 */ 1823 */
1762 if (!tmp->invisible) { 1824 if (!tmp->invisible)
1825 {
1763 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1826 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1827 {
1764 top = tmp->face; 1828 top = tmp->face;
1765 top_obj = tmp; 1829 top_obj = tmp;
1766 } 1830 }
1767 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1831 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1832 {
1768 /* If we got a floor, that means middle and top were below it, 1833 /* If we got a floor, that means middle and top were below it,
1769 * so should not be visible, so we clear them. 1834 * so should not be visible, so we clear them.
1770 */ 1835 */
1771 middle=blank_face; 1836 middle = blank_face;
1772 top=blank_face; 1837 top = blank_face;
1773 floor = tmp->face; 1838 floor = tmp->face;
1774 floor_obj = tmp; 1839 floor_obj = tmp;
1775 } 1840 }
1776 /* Flag anywhere have high priority */ 1841 /* Flag anywhere have high priority */
1777 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1842 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1843 {
1778 middle = tmp->face; 1844 middle = tmp->face;
1779 1845
1780 middle_obj = tmp; 1846 middle_obj = tmp;
1781 anywhere =1; 1847 anywhere = 1;
1782 } 1848 }
1783 /* Find the highest visible face around. If equal 1849 /* Find the highest visible face around. If equal
1784 * visibilities, we still want the one nearer to the 1850 * visibilities, we still want the one nearer to the
1785 * top 1851 * top
1786 */ 1852 */
1787 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1853 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1854 {
1788 middle = tmp->face; 1855 middle = tmp->face;
1789 middle_obj = tmp; 1856 middle_obj = tmp;
1790 } 1857 }
1791 } 1858 }
1859
1792 if (tmp==tmp->above) { 1860 if (tmp == tmp->above)
1861 {
1793 LOG(llevError, "Error in structure of map\n"); 1862 LOG (llevError, "Error in structure of map\n");
1794 exit (-1); 1863 exit (-1);
1795 }
1796 1864 }
1865
1797 move_slow |= tmp->move_slow; 1866 move_slow |= tmp->move_slow;
1798 move_block |= tmp->move_block; 1867 move_block |= tmp->move_block;
1799 move_on |= tmp->move_on; 1868 move_on |= tmp->move_on;
1800 move_off |= tmp->move_off; 1869 move_off |= tmp->move_off;
1801 move_allow |= tmp->move_allow; 1870 move_allow |= tmp->move_allow;
1802 1871
1803 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1804 flags |= P_IS_ALIVE;
1805 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1806 flags |= P_NO_MAGIC;
1807 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1808 flags |= P_NO_CLERIC;
1809 if (tmp->type == SAFE_GROUND)
1810 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1811
1812 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1872 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1813 flags |= P_BLOCKSVIEW; 1873 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1814 } /* for stack of objects */ 1874 if (tmp->type == PLAYER) flags |= P_PLAYER;
1815 1875 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1816 /* we don't want to rely on this function to have accurate flags, but 1876 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1817 * since we're already doing the work, we calculate them here. 1877 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1818 * if they don't match, logic is broken someplace.
1819 */
1820 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1821 (!(oldflags & P_NO_ERROR))) {
1822 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1823 m->path, x, y,
1824 (oldflags & ~P_NEED_UPDATE), flags);
1825 } 1878 }
1826 SET_MAP_FLAGS(m, x, y, flags);
1827 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1828 SET_MAP_MOVE_ON(m, x, y, move_on);
1829 SET_MAP_MOVE_OFF(m, x, y, move_off);
1830 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1831 1879
1880 this->light = light;
1881 this->flags_ = flags;
1882 this->move_block = move_block & ~move_allow;
1883 this->move_on = move_on;
1884 this->move_off = move_off;
1885 this->move_slow = move_slow;
1886
1832 /* At this point, we have a floor face (if there is a floor), 1887 /* At this point, we have a floor face (if there is a floor),
1833 * and the floor is set - we are not going to touch it at 1888 * and the floor is set - we are not going to touch it at
1834 * this point. 1889 * this point.
1835 * middle contains the highest visibility face. 1890 * middle contains the highest visibility face.
1836 * top contains a player/monster face, if there is one. 1891 * top contains a player/monster face, if there is one.
1837 * 1892 *
1838 * We now need to fill in top.face and/or middle.face. 1893 * We now need to fill in top.face and/or middle.face.
1839 */ 1894 */
1840 1895
1841 /* If the top face also happens to be high visibility, re-do our 1896 /* If the top face also happens to be high visibility, re-do our
1842 * middle face. This should not happen, as we already have the 1897 * middle face. This should not happen, as we already have the
1843 * else statement above so middle should not get set. OTOH, it 1898 * else statement above so middle should not get set. OTOH, it
1844 * may be possible for the faces to match but be different objects. 1899 * may be possible for the faces to match but be different objects.
1845 */ 1900 */
1846 if (top == middle) middle=blank_face; 1901 if (top == middle)
1902 middle = blank_face;
1847 1903
1848 /* There are three posibilities at this point: 1904 /* There are three posibilities at this point:
1849 * 1) top face is set, need middle to be set. 1905 * 1) top face is set, need middle to be set.
1850 * 2) middle is set, need to set top. 1906 * 2) middle is set, need to set top.
1851 * 3) neither middle or top is set - need to set both. 1907 * 3) neither middle or top is set - need to set both.
1852 */ 1908 */
1853 1909
1854 for (tmp=last; tmp; tmp=tmp->below) { 1910 for (tmp = last; tmp; tmp = tmp->below)
1911 {
1855 /* Once we get to a floor, stop, since we already have a floor object */ 1912 /* Once we get to a floor, stop, since we already have a floor object */
1856 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 1913 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1914 break;
1857 1915
1858 /* If two top faces are already set, quit processing */ 1916 /* If two top faces are already set, quit processing */
1859 if ((top != blank_face) && (middle != blank_face)) break; 1917 if ((top != blank_face) && (middle != blank_face))
1918 break;
1860 1919
1861 /* Only show visible faces, unless its the editor - show all */ 1920 /* Only show visible faces, unless its the editor - show all */
1862 if (!tmp->invisible || editor) { 1921 if (!tmp->invisible || editor)
1922 {
1863 /* Fill in top if needed */ 1923 /* Fill in top if needed */
1864 if (top == blank_face) { 1924 if (top == blank_face)
1925 {
1865 top = tmp->face; 1926 top = tmp->face;
1866 top_obj = tmp; 1927 top_obj = tmp;
1928 if (top == middle)
1867 if (top == middle) middle=blank_face; 1929 middle = blank_face;
1930 }
1868 } else { 1931 else
1932 {
1869 /* top is already set - we should only get here if 1933 /* top is already set - we should only get here if
1870 * middle is not set 1934 * middle is not set
1871 * 1935 *
1872 * Set the middle face and break out, since there is nothing 1936 * Set the middle face and break out, since there is nothing
1873 * more to fill in. We don't check visiblity here, since 1937 * more to fill in. We don't check visiblity here, since
1874 * 1938 *
1875 */ 1939 */
1876 if (tmp->face != top ) { 1940 if (tmp->face != top)
1941 {
1877 middle = tmp->face; 1942 middle = tmp->face;
1878 middle_obj = tmp; 1943 middle_obj = tmp;
1879 break; 1944 break;
1880 } 1945 }
1881 } 1946 }
1882 } 1947 }
1883 } 1948 }
1884 if (middle == floor) middle = blank_face; 1949
1885 if (top == middle) middle = blank_face; 1950 if (middle == floor)
1886 SET_MAP_FACE(m,x,y,top,0);
1887 if(top != blank_face)
1888 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1889 else
1890 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1891 SET_MAP_FACE(m,x,y,middle,1);
1892 if(middle != blank_face) 1951 middle = blank_face;
1893 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1894 else
1895 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1896 SET_MAP_FACE(m,x,y,floor,2);
1897 if(floor != blank_face)
1898 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1899 else
1900 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1901 SET_MAP_LIGHT(m,x,y,light);
1902}
1903 1952
1953 if (top == middle)
1954 middle = blank_face;
1904 1955
1956 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1957 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1958 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1959}
1960
1961void
1905void set_map_reset_time(mapstruct *map) { 1962set_map_reset_time (maptile *map)
1963{
1906 int timeout; 1964 int timeout;
1907 1965
1908 timeout = MAP_RESET_TIMEOUT(map); 1966 timeout = map->reset_timeout;
1909 if (timeout <= 0) 1967 if (timeout <= 0)
1910 timeout = MAP_DEFAULTRESET; 1968 timeout = MAP_DEFAULTRESET;
1911 if (timeout >= MAP_MAXRESET) 1969 if (timeout >= MAP_MAXRESET)
1912 timeout = MAP_MAXRESET; 1970 timeout = MAP_MAXRESET;
1913 MAP_WHEN_RESET(map) = seconds()+timeout; 1971 map->reset_time = time (0) + timeout;
1914} 1972}
1915 1973
1916/* this updates the orig_map->tile_map[tile_num] value after loading 1974/* this updates the orig_map->tile_map[tile_num] value after loading
1917 * the map. It also takes care of linking back the freshly loaded 1975 * the map. It also takes care of linking back the freshly loaded
1918 * maps tile_map values if it tiles back to this one. It returns 1976 * maps tile_map values if it tiles back to this one. It returns
1919 * the value of orig_map->tile_map[tile_num]. It really only does this 1977 * the value of orig_map->tile_map[tile_num]. It really only does this
1920 * so that it is easier for calling functions to verify success. 1978 * so that it is easier for calling functions to verify success.
1921 */ 1979 */
1922 1980
1981static maptile *
1923static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 1982load_and_link_tiled_map (maptile *orig_map, int tile_num)
1924{ 1983{
1925 int dest_tile = (tile_num +2) % 4; 1984 int dest_tile = (tile_num + 2) % 4;
1926 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 1985 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1927 1986
1928 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 1987 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1929 1988
1930 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1989 /* need to do a strcmp here as the orig_map->path is not a shared string */
1931 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 1990 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1932 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1933 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1991 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1934 1992
1935 return orig_map->tile_map[tile_num]; 1993 return orig_map->tile_map[tile_num];
1936} 1994}
1937 1995
1938/* this returns TRUE if the coordinates (x,y) are out of 1996/* this returns TRUE if the coordinates (x,y) are out of
1939 * map m. This function also takes into account any 1997 * map m. This function also takes into account any
1940 * tiling considerations, loading adjacant maps as needed. 1998 * tiling considerations, loading adjacant maps as needed.
1943 * This function will recursively call itself for the 2001 * This function will recursively call itself for the
1944 * tiled maps. 2002 * tiled maps.
1945 * 2003 *
1946 * 2004 *
1947 */ 2005 */
2006int
1948int out_of_map(mapstruct *m, int x, int y) 2007out_of_map (maptile *m, int x, int y)
1949{ 2008{
1950
1951 /* If we get passed a null map, this is obviously the 2009 /* If we get passed a null map, this is obviously the
1952 * case. This generally shouldn't happen, but if the 2010 * case. This generally shouldn't happen, but if the
1953 * map loads fail below, it could happen. 2011 * map loads fail below, it could happen.
1954 */ 2012 */
1955 if (!m) return 0; 2013 if (!m)
1956
1957 if (x<0) {
1958 if (!m->tile_path[3]) return 1;
1959 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1960 load_and_link_tiled_map(m, 3);
1961 }
1962 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1963 }
1964 if (x>=MAP_WIDTH(m)) {
1965 if (!m->tile_path[1]) return 1;
1966 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1967 load_and_link_tiled_map(m, 1);
1968 }
1969 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1970 }
1971 if (y<0) {
1972 if (!m->tile_path[0]) return 1;
1973 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1974 load_and_link_tiled_map(m, 0);
1975 }
1976 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1977 }
1978 if (y>=MAP_HEIGHT(m)) {
1979 if (!m->tile_path[2]) return 1;
1980 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1981 load_and_link_tiled_map(m, 2);
1982 }
1983 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1984 }
1985
1986 /* Simple case - coordinates are within this local
1987 * map.
1988 */
1989 return 0; 2014 return 0;
2015
2016 if (x < 0)
2017 {
2018 if (!m->tile_path[3])
2019 return 1;
2020
2021 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2022 load_and_link_tiled_map (m, 3);
2023
2024 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2025 }
2026
2027 if (x >= m->width)
2028 {
2029 if (!m->tile_path[1])
2030 return 1;
2031
2032 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2033 load_and_link_tiled_map (m, 1);
2034
2035 return (out_of_map (m->tile_map[1], x - m->width, y));
2036 }
2037
2038 if (y < 0)
2039 {
2040 if (!m->tile_path[0])
2041 return 1;
2042
2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2044 load_and_link_tiled_map (m, 0);
2045
2046 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2047 }
2048
2049 if (y >= m->height)
2050 {
2051 if (!m->tile_path[2])
2052 return 1;
2053
2054 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2055 load_and_link_tiled_map (m, 2);
2056
2057 return (out_of_map (m->tile_map[2], x, y - m->height));
2058 }
2059
2060 /* Simple case - coordinates are within this local
2061 * map.
2062 */
2063 return 0;
1990} 2064}
1991 2065
1992/* This is basically the same as out_of_map above, but 2066/* This is basically the same as out_of_map above, but
1993 * instead we return NULL if no map is valid (coordinates 2067 * instead we return NULL if no map is valid (coordinates
1994 * out of bounds and no tiled map), otherwise it returns 2068 * out of bounds and no tiled map), otherwise it returns
1995 * the map as that the coordinates are really on, and 2069 * the map as that the coordinates are really on, and
1996 * updates x and y to be the localized coordinates. 2070 * updates x and y to be the localized coordinates.
1997 * Using this is more efficient of calling out_of_map 2071 * Using this is more efficient of calling out_of_map
1998 * and then figuring out what the real map is 2072 * and then figuring out what the real map is
1999 */ 2073 */
2074maptile *
2000mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2075get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2001{ 2076{
2002 2077
2003 if (*x<0) { 2078 if (*x < 0)
2079 {
2004 if (!m->tile_path[3]) return NULL; 2080 if (!m->tile_path[3])
2081 return 0;
2005 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2082 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2006 load_and_link_tiled_map(m, 3); 2083 load_and_link_tiled_map (m, 3);
2007 2084
2008 *x += MAP_WIDTH(m->tile_map[3]); 2085 *x += m->tile_map[3]->width;
2009 return (get_map_from_coord(m->tile_map[3], x, y)); 2086 return (get_map_from_coord (m->tile_map[3], x, y));
2087 }
2088
2089 if (*x >= m->width)
2010 } 2090 {
2011 if (*x>=MAP_WIDTH(m)) {
2012 if (!m->tile_path[1]) return NULL; 2091 if (!m->tile_path[1])
2092 return 0;
2093
2013 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2094 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2014 load_and_link_tiled_map(m, 1); 2095 load_and_link_tiled_map (m, 1);
2015 2096
2016 *x -= MAP_WIDTH(m); 2097 *x -= m->width;
2017 return (get_map_from_coord(m->tile_map[1], x, y)); 2098 return (get_map_from_coord (m->tile_map[1], x, y));
2099 }
2100
2101 if (*y < 0)
2018 } 2102 {
2019 if (*y<0) {
2020 if (!m->tile_path[0]) return NULL; 2103 if (!m->tile_path[0])
2104 return 0;
2105
2021 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2106 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2022 load_and_link_tiled_map(m, 0); 2107 load_and_link_tiled_map (m, 0);
2023 2108
2024 *y += MAP_HEIGHT(m->tile_map[0]); 2109 *y += m->tile_map[0]->height;
2025 return (get_map_from_coord(m->tile_map[0], x, y)); 2110 return (get_map_from_coord (m->tile_map[0], x, y));
2111 }
2112
2113 if (*y >= m->height)
2026 } 2114 {
2027 if (*y>=MAP_HEIGHT(m)) {
2028 if (!m->tile_path[2]) return NULL; 2115 if (!m->tile_path[2])
2116 return 0;
2117
2029 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2118 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2030 load_and_link_tiled_map(m, 2); 2119 load_and_link_tiled_map (m, 2);
2031 2120
2032 *y -= MAP_HEIGHT(m); 2121 *y -= m->height;
2033 return (get_map_from_coord(m->tile_map[2], x, y)); 2122 return (get_map_from_coord (m->tile_map[2], x, y));
2034 } 2123 }
2035 2124
2036 /* Simple case - coordinates are within this local 2125 /* Simple case - coordinates are within this local
2037 * map. 2126 * map.
2038 */ 2127 */
2039 2128
2040 return m; 2129 return m;
2041} 2130}
2042 2131
2043/** 2132/**
2044 * Return whether map2 is adjacent to map1. If so, store the distance from 2133 * Return whether map2 is adjacent to map1. If so, store the distance from
2045 * map1 to map2 in dx/dy. 2134 * map1 to map2 in dx/dy.
2046 */ 2135 */
2136static int
2047static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2137adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2138{
2048 if (!map1 || !map2) 2139 if (!map1 || !map2)
2140 return 0;
2141
2142 if (map1 == map2)
2143 {
2144 *dx = 0;
2145 *dy = 0;
2146
2147 }
2148 else if (map1->tile_map[0] == map2)
2149 { /* up */
2150 *dx = 0;
2151 *dy = -map2->height;
2152 }
2153 else if (map1->tile_map[1] == map2)
2154 { /* right */
2155 *dx = map1->width;
2156 *dy = 0;
2157 }
2158 else if (map1->tile_map[2] == map2)
2159 { /* down */
2160 *dx = 0;
2161 *dy = map1->height;
2162 }
2163 else if (map1->tile_map[3] == map2)
2164 { /* left */
2165 *dx = -map2->width;
2166 *dy = 0;
2167
2168 }
2169 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2170 { /* up right */
2171 *dx = map1->tile_map[0]->width;
2172 *dy = -map1->tile_map[0]->height;
2173 }
2174 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2175 { /* up left */
2176 *dx = -map2->width;
2177 *dy = -map1->tile_map[0]->height;
2178 }
2179 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2180 { /* right up */
2181 *dx = map1->width;
2182 *dy = -map2->height;
2183 }
2184 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2185 { /* right down */
2186 *dx = map1->width;
2187 *dy = map1->tile_map[1]->height;
2188 }
2189 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2190 { /* down right */
2191 *dx = map1->tile_map[2]->width;
2192 *dy = map1->height;
2193 }
2194 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2195 { /* down left */
2196 *dx = -map2->width;
2197 *dy = map1->height;
2198 }
2199 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2200 { /* left up */
2201 *dx = -map1->tile_map[3]->width;
2202 *dy = -map2->height;
2203 }
2204 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2205 { /* left down */
2206 *dx = -map1->tile_map[3]->width;
2207 *dy = map1->tile_map[3]->height;
2208
2209 }
2210 else
2211 { /* not "adjacent" enough */
2049 return 0; 2212 return 0;
2050
2051 if (map1 == map2) {
2052 *dx = 0;
2053 *dy = 0;
2054
2055 } else if (map1->tile_map[0] == map2) { /* up */
2056 *dx = 0;
2057 *dy = -MAP_HEIGHT(map2);
2058 } else if (map1->tile_map[1] == map2) { /* right */
2059 *dx = MAP_WIDTH(map1);
2060 *dy = 0;
2061 } else if (map1->tile_map[2] == map2) { /* down */
2062 *dx = 0;
2063 *dy = MAP_HEIGHT(map1);
2064 } else if (map1->tile_map[3] == map2) { /* left */
2065 *dx = -MAP_WIDTH(map2);
2066 *dy = 0;
2067
2068 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */
2069 *dx = MAP_WIDTH(map1->tile_map[0]);
2070 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2071 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */
2072 *dx = -MAP_WIDTH(map2);
2073 *dy = -MAP_HEIGHT(map1->tile_map[0]);
2074 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */
2075 *dx = MAP_WIDTH(map1);
2076 *dy = -MAP_HEIGHT(map2);
2077 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */
2078 *dx = MAP_WIDTH(map1);
2079 *dy = MAP_HEIGHT(map1->tile_map[1]);
2080 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */
2081 *dx = MAP_WIDTH(map1->tile_map[2]);
2082 *dy = MAP_HEIGHT(map1);
2083 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */
2084 *dx = -MAP_WIDTH(map2);
2085 *dy = MAP_HEIGHT(map1);
2086 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */
2087 *dx = -MAP_WIDTH(map1->tile_map[3]);
2088 *dy = -MAP_HEIGHT(map2);
2089 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */
2090 *dx = -MAP_WIDTH(map1->tile_map[3]);
2091 *dy = MAP_HEIGHT(map1->tile_map[3]);
2092
2093 } else { /* not "adjacent" enough */
2094 return 0;
2095 } 2213 }
2096 2214
2097 return 1; 2215 return 1;
2098} 2216}
2099 2217
2100/* From map.c 2218/* From map.c
2101 * This is used by get_player to determine where the other 2219 * This is used by get_player to determine where the other
2102 * creature is. get_rangevector takes into account map tiling, 2220 * creature is. get_rangevector takes into account map tiling,
2116 * 2234 *
2117 * currently, the only flag supported (0x1) is don't translate for 2235 * currently, the only flag supported (0x1) is don't translate for
2118 * closest body part of 'op1' 2236 * closest body part of 'op1'
2119 */ 2237 */
2120 2238
2239void
2121void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2240get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2241{
2122 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2242 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2243 {
2123 /* be conservative and fill in _some_ data */ 2244 /* be conservative and fill in _some_ data */
2124 retval->distance = 100000; 2245 retval->distance = 100000;
2125 retval->distance_x = 32767; 2246 retval->distance_x = 32767;
2126 retval->distance_y = 32767; 2247 retval->distance_y = 32767;
2127 retval->direction = 0; 2248 retval->direction = 0;
2128 retval->part = 0; 2249 retval->part = 0;
2129 } else { 2250 }
2251 else
2252 {
2130 object *best; 2253 object *best;
2131 2254
2132 retval->distance_x += op2->x-op1->x; 2255 retval->distance_x += op2->x - op1->x;
2133 retval->distance_y += op2->y-op1->y; 2256 retval->distance_y += op2->y - op1->y;
2134 2257
2135 best = op1; 2258 best = op1;
2136 /* If this is multipart, find the closest part now */ 2259 /* If this is multipart, find the closest part now */
2137 if (!(flags&0x1) && op1->more) { 2260 if (!(flags & 0x1) && op1->more)
2261 {
2138 object *tmp; 2262 object *tmp;
2139 int best_distance = retval->distance_x*retval->distance_x+ 2263 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2140 retval->distance_y*retval->distance_y, tmpi;
2141 2264
2142 /* we just take the offset of the piece to head to figure 2265 /* we just take the offset of the piece to head to figure
2143 * distance instead of doing all that work above again 2266 * distance instead of doing all that work above again
2144 * since the distance fields we set above are positive in the 2267 * since the distance fields we set above are positive in the
2145 * same axis as is used for multipart objects, the simply arithmetic 2268 * same axis as is used for multipart objects, the simply arithmetic
2146 * below works. 2269 * below works.
2147 */ 2270 */
2148 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2271 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2272 {
2149 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2273 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2150 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2274 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2151 if (tmpi < best_distance) { 2275 if (tmpi < best_distance)
2276 {
2152 best_distance = tmpi; 2277 best_distance = tmpi;
2153 best = tmp; 2278 best = tmp;
2154 } 2279 }
2155 } 2280 }
2156 if (best != op1) { 2281 if (best != op1)
2282 {
2157 retval->distance_x += op1->x-best->x; 2283 retval->distance_x += op1->x - best->x;
2158 retval->distance_y += op1->y-best->y; 2284 retval->distance_y += op1->y - best->y;
2159 } 2285 }
2160 } 2286 }
2161 retval->part = best; 2287 retval->part = best;
2162 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2288 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2163 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2289 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2164 } 2290 }
2165} 2291}
2166 2292
2167/* this is basically the same as get_rangevector above, but instead of 2293/* this is basically the same as get_rangevector above, but instead of
2168 * the first parameter being an object, it instead is the map 2294 * the first parameter being an object, it instead is the map
2173 * be more consistant with the above function and also in case they are needed 2299 * be more consistant with the above function and also in case they are needed
2174 * for something in the future. Also, since no object is pasted, the best 2300 * for something in the future. Also, since no object is pasted, the best
2175 * field of the rv_vector is set to NULL. 2301 * field of the rv_vector is set to NULL.
2176 */ 2302 */
2177 2303
2304void
2178void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2305get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2306{
2179 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2307 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2308 {
2180 /* be conservative and fill in _some_ data */ 2309 /* be conservative and fill in _some_ data */
2181 retval->distance = 100000; 2310 retval->distance = 100000;
2182 retval->distance_x = 32767; 2311 retval->distance_x = 32767;
2183 retval->distance_y = 32767; 2312 retval->distance_y = 32767;
2184 retval->direction = 0; 2313 retval->direction = 0;
2185 retval->part = 0; 2314 retval->part = 0;
2186 } else { 2315 }
2316 else
2317 {
2187 retval->distance_x += op2->x-x; 2318 retval->distance_x += op2->x - x;
2188 retval->distance_y += op2->y-y; 2319 retval->distance_y += op2->y - y;
2189 2320
2190 retval->part = NULL; 2321 retval->part = NULL;
2191 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2322 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2192 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2323 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2193 } 2324 }
2194} 2325}
2195 2326
2196/* Returns true of op1 and op2 are effectively on the same map 2327/* Returns true of op1 and op2 are effectively on the same map
2197 * (as related to map tiling). Note that this looks for a path from 2328 * (as related to map tiling). Note that this looks for a path from
2199 * to op1, this will still return false. 2330 * to op1, this will still return false.
2200 * Note we only look one map out to keep the processing simple 2331 * Note we only look one map out to keep the processing simple
2201 * and efficient. This could probably be a macro. 2332 * and efficient. This could probably be a macro.
2202 * MSW 2001-08-05 2333 * MSW 2001-08-05
2203 */ 2334 */
2335int
2204int on_same_map(const object *op1, const object *op2) { 2336on_same_map (const object *op1, const object *op2)
2337{
2205 int dx, dy; 2338 int dx, dy;
2206 2339
2207 return adjacent_map(op1->map, op2->map, &dx, &dy); 2340 return adjacent_map (op1->map, op2->map, &dx, &dy);
2208} 2341}
2342
2343object *
2344maptile::insert (object *op, int x, int y, object *originator, int flags)
2345{
2346 if (!op->flag [FLAG_REMOVED])
2347 op->remove ();
2348
2349 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2350}
2351

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