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Comparing deliantra/server/common/map.C (file contents):
Revision 1.30 by root, Thu Sep 14 22:33:59 2006 UTC vs.
Revision 1.31 by root, Sat Sep 16 22:24:12 2006 UTC

34 34
35 35
36extern int nrofallocobjects, nroffreeobjects; 36extern int nrofallocobjects, nroffreeobjects;
37 37
38/* 38/*
39 * Returns the mapstruct which has a name matching the given argument. 39 * Returns the maptile which has a name matching the given argument.
40 * return NULL if no match is found. 40 * return NULL if no match is found.
41 */ 41 */
42 42
43mapstruct * 43maptile *
44has_been_loaded (const char *name) 44has_been_loaded (const char *name)
45{ 45{
46 mapstruct *map; 46 maptile *map;
47 47
48 if (!name || !*name) 48 if (!name || !*name)
49 return 0; 49 return 0;
50 for (map = first_map; map; map = map->next) 50 for (map = first_map; map; map = map->next)
51 if (!strcmp (name, map->path)) 51 if (!strcmp (name, map->path))
204 * Dumping these at llevError doesn't seem right, but is 204 * Dumping these at llevError doesn't seem right, but is
205 * necessary to make sure the information is in fact logged. 205 * necessary to make sure the information is in fact logged.
206 */ 206 */
207 207
208void 208void
209dump_map (const mapstruct *m) 209dump_map (const maptile *m)
210{ 210{
211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
213 213
214 if (m->msg != NULL) 214 if (m->msg != NULL)
231 */ 231 */
232 232
233void 233void
234dump_all_maps (void) 234dump_all_maps (void)
235{ 235{
236 mapstruct *m; 236 maptile *m;
237 237
238 for (m = first_map; m != NULL; m = m->next) 238 for (m = first_map; m != NULL; m = m->next)
239 { 239 {
240 dump_map (m); 240 dump_map (m);
241 } 241 }
250 * is needed. The case of not passing values is if we're just 250 * is needed. The case of not passing values is if we're just
251 * checking for the existence of something on those spaces, but 251 * checking for the existence of something on those spaces, but
252 * don't expect to insert/remove anything from those spaces. 252 * don't expect to insert/remove anything from those spaces.
253 */ 253 */
254int 254int
255get_map_flags (mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 255get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
256{ 256{
257 sint16 newx, newy; 257 sint16 newx, newy;
258 int retval = 0; 258 int retval = 0;
259 mapstruct *mp; 259 maptile *mp;
260 260
261 if (out_of_map (oldmap, x, y)) 261 if (out_of_map (oldmap, x, y))
262 return P_OUT_OF_MAP; 262 return P_OUT_OF_MAP;
263 newx = x; 263 newx = x;
264 newy = y; 264 newy = y;
290 * the coordinates & map passed in should have been updated for tiling 290 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 291 * by the caller.
292 */ 292 */
293 293
294int 294int
295blocked_link (object *ob, mapstruct *m, int sx, int sy) 295blocked_link (object *ob, maptile *m, int sx, int sy)
296{ 296{
297 object *tmp; 297 object *tmp;
298 int mflags, blocked; 298 int mflags, blocked;
299 299
300 /* Make sure the coordinates are valid - they should be, as caller should 300 /* Make sure the coordinates are valid - they should be, as caller should
412 * code, we need to have actual object to check its move_type 412 * code, we need to have actual object to check its move_type
413 * against the move_block values. 413 * against the move_block values.
414 */ 414 */
415 415
416int 416int
417ob_blocked (const object *ob, mapstruct *m, sint16 x, sint16 y) 417ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
418{ 418{
419 archetype *tmp; 419 archetype *tmp;
420 int flag; 420 int flag;
421 mapstruct *m1; 421 maptile *m1;
422 sint16 sx, sy; 422 sint16 sx, sy;
423 423
424 if (ob == NULL) 424 if (ob == NULL)
425 { 425 {
426 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 426 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
491 * they are saved). We do have to look for the old maps that did save 491 * they are saved). We do have to look for the old maps that did save
492 * the more sections and not re-add sections for them. 492 * the more sections and not re-add sections for them.
493 */ 493 */
494 494
495static void 495static void
496link_multipart_objects (mapstruct *m) 496link_multipart_objects (maptile *m)
497{ 497{
498 int x, y; 498 int x, y;
499 object *tmp, *op, *last, *above; 499 object *tmp, *op, *last, *above;
500 archetype *at; 500 archetype *at;
501 501
538 * Loads (ands parses) the objects into a given map from the specified 538 * Loads (ands parses) the objects into a given map from the specified
539 * file pointer. 539 * file pointer.
540 * mapflags is the same as we get with load_original_map 540 * mapflags is the same as we get with load_original_map
541 */ 541 */
542void 542void
543load_objects (mapstruct *m, object_thawer & fp, int mapflags) 543load_objects (maptile *m, object_thawer & fp, int mapflags)
544{ 544{
545 int i, j; 545 int i, j;
546 int unique; 546 int unique;
547 object *op, *prev = NULL, *last_more = NULL, *otmp; 547 object *op, *prev = NULL, *last_more = NULL, *otmp;
548 548
614 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 614 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
615 * and we only save the head of multi part objects - this is needed 615 * and we only save the head of multi part objects - this is needed
616 * in order to do map tiling properly. 616 * in order to do map tiling properly.
617 */ 617 */
618void 618void
619save_objects (mapstruct *m, object_freezer & fp, object_freezer & fp2, int flag) 619save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
620{ 620{
621 int i, j = 0, unique = 0; 621 int i, j = 0, unique = 0;
622 object *op; 622 object *op;
623 623
624 /* first pass - save one-part objects */ 624 /* first pass - save one-part objects */
648 } /* for this space */ 648 } /* for this space */
649 } /* for this j */ 649 } /* for this j */
650} 650}
651 651
652/* 652/*
653 * Allocates, initialises, and returns a pointer to a mapstruct. 653 * Allocates, initialises, and returns a pointer to a maptile.
654 * Modified to no longer take a path option which was not being 654 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01 655 * used anyways. MSW 2001-07-01
656 */ 656 */
657 657
658mapstruct * 658maptile *
659get_linked_map (void) 659get_linked_map (void)
660{ 660{
661 mapstruct *map = new mapstruct; 661 maptile *map = new maptile;
662 mapstruct *mp; 662 maptile *mp;
663 663
664 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 664 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next);
665 if (mp == NULL) 665 if (mp == NULL)
666 first_map = map; 666 first_map = map;
667 else 667 else
682 MAP_WORLDPARTY (map) = -1; 682 MAP_WORLDPARTY (map) = -1;
683 return map; 683 return map;
684} 684}
685 685
686/* 686/*
687 * Allocates the arrays contained in a mapstruct. 687 * Allocates the arrays contained in a maptile.
688 * This basically allocates the dynamic array of spaces for the 688 * This basically allocates the dynamic array of spaces for the
689 * map. 689 * map.
690 */ 690 */
691 691
692void 692void
693allocate_map (mapstruct *m) 693allocate_map (maptile *m)
694{ 694{
695 m->in_memory = MAP_IN_MEMORY; 695 m->in_memory = MAP_IN_MEMORY;
696 /* Log this condition and free the storage. We could I suppose 696 /* Log this condition and free the storage. We could I suppose
697 * realloc, but if the caller is presuming the data will be intact, 697 * realloc, but if the caller is presuming the data will be intact,
698 * that is their poor assumption. 698 * that is their poor assumption.
710} 710}
711 711
712/* Create and returns a map of the specific size. Used 712/* Create and returns a map of the specific size. Used
713 * in random map code and the editor. 713 * in random map code and the editor.
714 */ 714 */
715mapstruct * 715maptile *
716get_empty_map (int sizex, int sizey) 716get_empty_map (int sizex, int sizey)
717{ 717{
718 mapstruct *m = get_linked_map (); 718 maptile *m = get_linked_map ();
719 719
720 m->width = sizex; 720 m->width = sizex;
721 m->height = sizey; 721 m->height = sizey;
722 m->in_memory = MAP_SWAPPED; 722 m->in_memory = MAP_SWAPPED;
723 allocate_map (m); 723 allocate_map (m);
805} 805}
806 806
807/* opposite of parse string, this puts the string that was originally fed in to 807/* opposite of parse string, this puts the string that was originally fed in to
808 * the map (or something equivilent) into output_string. */ 808 * the map (or something equivilent) into output_string. */
809static void 809static void
810print_shop_string (mapstruct *m, char *output_string) 810print_shop_string (maptile *m, char *output_string)
811{ 811{
812 int i; 812 int i;
813 char tmp[MAX_BUF]; 813 char tmp[MAX_BUF];
814 814
815 strcpy (output_string, ""); 815 strcpy (output_string, "");
849 * MSW 2001-07-01 849 * MSW 2001-07-01
850 * return 0 on success, 1 on failure. 850 * return 0 on success, 1 on failure.
851 */ 851 */
852 852
853static int 853static int
854load_map_header (object_thawer & fp, mapstruct *m) 854load_map_header (object_thawer & fp, maptile *m)
855{ 855{
856 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 856 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
857 int msgpos = 0; 857 int msgpos = 0;
858 int maplorepos = 0; 858 int maplorepos = 0;
859 859
1147} 1147}
1148 1148
1149/* 1149/*
1150 * Opens the file "filename" and reads information about the map 1150 * Opens the file "filename" and reads information about the map
1151 * from the given file, and stores it in a newly allocated 1151 * from the given file, and stores it in a newly allocated
1152 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1152 * maptile. A pointer to this structure is returned, or NULL on failure.
1153 * flags correspond to those in map.h. Main ones used are 1153 * flags correspond to those in map.h. Main ones used are
1154 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1154 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1155 * MAP_BLOCK, in which case we block on this load. This happens in all 1155 * MAP_BLOCK, in which case we block on this load. This happens in all
1156 * cases, no matter if this flag is set or not. 1156 * cases, no matter if this flag is set or not.
1157 * MAP_STYLE: style map - don't add active objects, don't add to server 1157 * MAP_STYLE: style map - don't add active objects, don't add to server
1158 * managed map list. 1158 * managed map list.
1159 */ 1159 */
1160 1160
1161mapstruct * 1161maptile *
1162load_original_map (const char *filename, int flags) 1162load_original_map (const char *filename, int flags)
1163{ 1163{
1164 mapstruct *m; 1164 maptile *m;
1165 char pathname[MAX_BUF]; 1165 char pathname[MAX_BUF];
1166 1166
1167 if (flags & MAP_PLAYER_UNIQUE) 1167 if (flags & MAP_PLAYER_UNIQUE)
1168 strcpy (pathname, filename); 1168 strcpy (pathname, filename);
1169 else if (flags & MAP_OVERLAY) 1169 else if (flags & MAP_OVERLAY)
1205 * Loads a map, which has been loaded earlier, from file. 1205 * Loads a map, which has been loaded earlier, from file.
1206 * Return the map object we load into (this can change from the passed 1206 * Return the map object we load into (this can change from the passed
1207 * option if we can't find the original map) 1207 * option if we can't find the original map)
1208 */ 1208 */
1209 1209
1210static mapstruct * 1210static maptile *
1211load_temporary_map (mapstruct *m) 1211load_temporary_map (maptile *m)
1212{ 1212{
1213 char buf[MAX_BUF]; 1213 char buf[MAX_BUF];
1214 1214
1215 if (!m->tmpname) 1215 if (!m->tmpname)
1216 { 1216 {
1258 * Loads a map, which has been loaded earlier, from file. 1258 * Loads a map, which has been loaded earlier, from file.
1259 * Return the map object we load into (this can change from the passed 1259 * Return the map object we load into (this can change from the passed
1260 * option if we can't find the original map) 1260 * option if we can't find the original map)
1261 */ 1261 */
1262 1262
1263mapstruct * 1263maptile *
1264load_overlay_map (const char *filename, mapstruct *m) 1264load_overlay_map (const char *filename, maptile *m)
1265{ 1265{
1266 char pathname[MAX_BUF]; 1266 char pathname[MAX_BUF];
1267 1267
1268 strcpy (pathname, create_overlay_pathname (filename)); 1268 strcpy (pathname, create_overlay_pathname (filename));
1269 1269
1292 * This is the start of unique map handling code 1292 * This is the start of unique map handling code
1293 *****************************************************************************/ 1293 *****************************************************************************/
1294 1294
1295/* This goes through map 'm' and removed any unique items on the map. */ 1295/* This goes through map 'm' and removed any unique items on the map. */
1296static void 1296static void
1297delete_unique_items (mapstruct *m) 1297delete_unique_items (maptile *m)
1298{ 1298{
1299 int i, j, unique; 1299 int i, j, unique;
1300 object *op, *next; 1300 object *op, *next;
1301 1301
1302 for (i = 0; i < MAP_WIDTH (m); i++) 1302 for (i = 0; i < MAP_WIDTH (m); i++)
1324/* 1324/*
1325 * Loads unique objects from file(s) into the map which is in memory 1325 * Loads unique objects from file(s) into the map which is in memory
1326 * m is the map to load unique items into. 1326 * m is the map to load unique items into.
1327 */ 1327 */
1328static void 1328static void
1329load_unique_objects (mapstruct *m) 1329load_unique_objects (maptile *m)
1330{ 1330{
1331 int count; 1331 int count;
1332 char firstname[MAX_BUF]; 1332 char firstname[MAX_BUF];
1333 1333
1334 for (count = 0; count < 10; count++) 1334 for (count = 0; count < 10; count++)
1357 1357
1358/* 1358/*
1359 * Saves a map to file. If flag is set, it is saved into the same 1359 * Saves a map to file. If flag is set, it is saved into the same
1360 * file it was (originally) loaded from. Otherwise a temporary 1360 * file it was (originally) loaded from. Otherwise a temporary
1361 * filename will be genarated, and the file will be stored there. 1361 * filename will be genarated, and the file will be stored there.
1362 * The temporary filename will be stored in the mapstructure. 1362 * The temporary filename will be stored in the maptileure.
1363 * If the map is unique, we also save to the filename in the map 1363 * If the map is unique, we also save to the filename in the map
1364 * (this should have been updated when first loaded) 1364 * (this should have been updated when first loaded)
1365 */ 1365 */
1366 1366
1367int 1367int
1368new_save_map (mapstruct *m, int flag) 1368new_save_map (maptile *m, int flag)
1369{ 1369{
1370 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1370 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1371 int i; 1371 int i;
1372 1372
1373 if (flag && !*m->path) 1373 if (flag && !*m->path)
1537/* 1537/*
1538 * Remove and free all objects in the given map. 1538 * Remove and free all objects in the given map.
1539 */ 1539 */
1540 1540
1541void 1541void
1542free_all_objects (mapstruct *m) 1542free_all_objects (maptile *m)
1543{ 1543{
1544 int i, j; 1544 int i, j;
1545 object *op; 1545 object *op;
1546 1546
1547 for (i = 0; i < MAP_WIDTH (m); i++) 1547 for (i = 0; i < MAP_WIDTH (m); i++)
1570 } 1570 }
1571 } 1571 }
1572} 1572}
1573 1573
1574/* 1574/*
1575 * Frees everything allocated by the given mapstructure. 1575 * Frees everything allocated by the given maptileure.
1576 * don't free tmpname - our caller is left to do that 1576 * don't free tmpname - our caller is left to do that
1577 */ 1577 */
1578 1578
1579void 1579void
1580free_map (mapstruct *m, int flag) 1580free_map (maptile *m, int flag)
1581{ 1581{
1582 int i; 1582 int i;
1583 1583
1584 if (!m->in_memory) 1584 if (!m->in_memory)
1585 { 1585 {
1612 } 1612 }
1613 m->in_memory = MAP_SWAPPED; 1613 m->in_memory = MAP_SWAPPED;
1614} 1614}
1615 1615
1616/* 1616/*
1617 * function: vanish mapstruct 1617 * function: vanish maptile
1618 * m : pointer to mapstruct, if NULL no action 1618 * m : pointer to maptile, if NULL no action
1619 * this deletes all the data on the map (freeing pointers) 1619 * this deletes all the data on the map (freeing pointers)
1620 * and then removes this map from the global linked list of maps. 1620 * and then removes this map from the global linked list of maps.
1621 */ 1621 */
1622 1622
1623void 1623void
1624delete_map (mapstruct *m) 1624delete_map (maptile *m)
1625{ 1625{
1626 mapstruct *tmp, *last; 1626 maptile *tmp, *last;
1627 int i; 1627 int i;
1628 1628
1629 if (!m) 1629 if (!m)
1630 return; 1630 return;
1631 1631
1693 * dont do any more name translation on it. 1693 * dont do any more name translation on it.
1694 * 1694 *
1695 * Returns a pointer to the given map. 1695 * Returns a pointer to the given map.
1696 */ 1696 */
1697 1697
1698mapstruct * 1698maptile *
1699ready_map_name (const char *name, int flags) 1699ready_map_name (const char *name, int flags)
1700{ 1700{
1701 mapstruct *m; 1701 maptile *m;
1702 1702
1703 if (!name) 1703 if (!name)
1704 return (NULL); 1704 return (NULL);
1705 1705
1706 /* Have we been at this level before? */ 1706 /* Have we been at this level before? */
1808 * have a difficulty set than using this function - human calculation 1808 * have a difficulty set than using this function - human calculation
1809 * is much better than this functions guesswork. 1809 * is much better than this functions guesswork.
1810 */ 1810 */
1811 1811
1812int 1812int
1813calculate_difficulty (mapstruct *m) 1813calculate_difficulty (maptile *m)
1814{ 1814{
1815 object *op; 1815 object *op;
1816 archetype *at; 1816 archetype *at;
1817 int x, y, i; 1817 int x, y, i;
1818 long monster_cnt = 0; 1818 long monster_cnt = 0;
1860 1860
1861 return 1; 1861 return 1;
1862} 1862}
1863 1863
1864void 1864void
1865clean_tmp_map (mapstruct *m) 1865clean_tmp_map (maptile *m)
1866{ 1866{
1867 if (m->tmpname == NULL) 1867 if (m->tmpname == NULL)
1868 return; 1868 return;
1869 INVOKE_MAP (CLEAN, m); 1869 INVOKE_MAP (CLEAN, m);
1870 (void) unlink (m->tmpname); 1870 (void) unlink (m->tmpname);
1895 * to maps than los. 1895 * to maps than los.
1896 * postive values make it darker, negative make it brighter 1896 * postive values make it darker, negative make it brighter
1897 */ 1897 */
1898 1898
1899int 1899int
1900change_map_light (mapstruct *m, int change) 1900change_map_light (maptile *m, int change)
1901{ 1901{
1902 int new_level = m->darkness + change; 1902 int new_level = m->darkness + change;
1903 1903
1904 /* Nothing to do */ 1904 /* Nothing to do */
1905 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1905 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1936 * on the map (what it looks like, whether it blocks magic, 1936 * on the map (what it looks like, whether it blocks magic,
1937 * has a living creatures, prevents people from passing 1937 * has a living creatures, prevents people from passing
1938 * through, etc) 1938 * through, etc)
1939 */ 1939 */
1940void 1940void
1941update_position (mapstruct *m, int x, int y) 1941update_position (maptile *m, int x, int y)
1942{ 1942{
1943 object *tmp, *last = NULL; 1943 object *tmp, *last = NULL;
1944 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1944 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1945 New_Face *top, *floor, *middle; 1945 New_Face *top, *floor, *middle;
1946 object *top_obj, *floor_obj, *middle_obj; 1946 object *top_obj, *floor_obj, *middle_obj;
2139 SET_MAP_LIGHT (m, x, y, light); 2139 SET_MAP_LIGHT (m, x, y, light);
2140} 2140}
2141 2141
2142 2142
2143void 2143void
2144set_map_reset_time (mapstruct *map) 2144set_map_reset_time (maptile *map)
2145{ 2145{
2146 int timeout; 2146 int timeout;
2147 2147
2148 timeout = MAP_RESET_TIMEOUT (map); 2148 timeout = MAP_RESET_TIMEOUT (map);
2149 if (timeout <= 0) 2149 if (timeout <= 0)
2158 * maps tile_map values if it tiles back to this one. It returns 2158 * maps tile_map values if it tiles back to this one. It returns
2159 * the value of orig_map->tile_map[tile_num]. It really only does this 2159 * the value of orig_map->tile_map[tile_num]. It really only does this
2160 * so that it is easier for calling functions to verify success. 2160 * so that it is easier for calling functions to verify success.
2161 */ 2161 */
2162 2162
2163static mapstruct * 2163static maptile *
2164load_and_link_tiled_map (mapstruct *orig_map, int tile_num) 2164load_and_link_tiled_map (maptile *orig_map, int tile_num)
2165{ 2165{
2166 int dest_tile = (tile_num + 2) % 4; 2166 int dest_tile = (tile_num + 2) % 4;
2167 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]); 2167 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2168 2168
2169 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 2169 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
2184 * tiled maps. 2184 * tiled maps.
2185 * 2185 *
2186 * 2186 *
2187 */ 2187 */
2188int 2188int
2189out_of_map (mapstruct *m, int x, int y) 2189out_of_map (maptile *m, int x, int y)
2190{ 2190{
2191 2191
2192 /* If we get passed a null map, this is obviously the 2192 /* If we get passed a null map, this is obviously the
2193 * case. This generally shouldn't happen, but if the 2193 * case. This generally shouldn't happen, but if the
2194 * map loads fail below, it could happen. 2194 * map loads fail below, it could happen.
2249 * the map as that the coordinates are really on, and 2249 * the map as that the coordinates are really on, and
2250 * updates x and y to be the localized coordinates. 2250 * updates x and y to be the localized coordinates.
2251 * Using this is more efficient of calling out_of_map 2251 * Using this is more efficient of calling out_of_map
2252 * and then figuring out what the real map is 2252 * and then figuring out what the real map is
2253 */ 2253 */
2254mapstruct * 2254maptile *
2255get_map_from_coord (mapstruct *m, sint16 * x, sint16 * y) 2255get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2256{ 2256{
2257 2257
2258 if (*x < 0) 2258 if (*x < 0)
2259 { 2259 {
2260 if (!m->tile_path[3]) 2260 if (!m->tile_path[3])
2306/** 2306/**
2307 * Return whether map2 is adjacent to map1. If so, store the distance from 2307 * Return whether map2 is adjacent to map1. If so, store the distance from
2308 * map1 to map2 in dx/dy. 2308 * map1 to map2 in dx/dy.
2309 */ 2309 */
2310static int 2310static int
2311adjacent_map (const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) 2311adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2312{ 2312{
2313 if (!map1 || !map2) 2313 if (!map1 || !map2)
2314 return 0; 2314 return 0;
2315 2315
2316 if (map1 == map2) 2316 if (map1 == map2)
2474 * for something in the future. Also, since no object is pasted, the best 2474 * for something in the future. Also, since no object is pasted, the best
2475 * field of the rv_vector is set to NULL. 2475 * field of the rv_vector is set to NULL.
2476 */ 2476 */
2477 2477
2478void 2478void
2479get_rangevector_from_mapcoord (const mapstruct *m, int x, int y, const object *op2, rv_vector * retval, int flags) 2479get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2480{ 2480{
2481 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y)) 2481 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2482 { 2482 {
2483 /* be conservative and fill in _some_ data */ 2483 /* be conservative and fill in _some_ data */
2484 retval->distance = 100000; 2484 retval->distance = 100000;

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