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Comparing deliantra/server/common/map.C (file contents):
Revision 1.31 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.63 by root, Mon Jan 1 00:41:02 2007 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 28#include <unistd.h>
31#endif /* win32 */
32 29
33#include "path.h" 30#include "path.h"
34
35
36extern int nrofallocobjects, nroffreeobjects;
37
38/*
39 * Returns the maptile which has a name matching the given argument.
40 * return NULL if no match is found.
41 */
42
43maptile *
44has_been_loaded (const char *name)
45{
46 maptile *map;
47
48 if (!name || !*name)
49 return 0;
50 for (map = first_map; map; map = map->next)
51 if (!strcmp (name, map->path))
52 break;
53 return (map);
54}
55 31
56/* 32/*
57 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
58 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
59 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
60 * it really should be called create_mapname 36 * it really should be called create_mapname
61 */ 37 */
62
63const char * 38const char *
64create_pathname (const char *name) 39create_pathname (const char *name)
65{ 40{
66 static char buf[MAX_BUF]; 41 static char buf[8192];
67
68 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
69 * someplace else in the code? msw 2-17-97
70 */
71 if (*name == '/')
72 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
73 else
74 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
75 return (buf); 43 return buf;
76} 44}
77
78/*
79 * same as create_pathname, but for the overlay maps.
80 */
81
82const char *
83create_overlay_pathname (const char *name)
84{
85 static char buf[MAX_BUF];
86
87 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
88 * someplace else in the code? msw 2-17-97
89 */
90 if (*name == '/')
91 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
92 else
93 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
94 return (buf);
95}
96
97/*
98 * same as create_pathname, but for the template maps.
99 */
100
101const char *
102create_template_pathname (const char *name)
103{
104 static char buf[MAX_BUF];
105
106 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
107 * someplace else in the code? msw 2-17-97
108 */
109 if (*name == '/')
110 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
111 else
112 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
113 return (buf);
114}
115
116/*
117 * This makes absolute path to the itemfile where unique objects
118 * will be saved. Converts '/' to '@'. I think it's essier maintain
119 * files than full directory structure, but if this is problem it can
120 * be changed.
121 */
122static const char *
123create_items_path (const char *s)
124{
125 static char buf[MAX_BUF];
126 char *t;
127
128 if (*s == '/')
129 s++;
130
131 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
132
133 for (t = buf + strlen (buf); *s; s++, t++)
134 if (*s == '/')
135 *t = '@';
136 else
137 *t = *s;
138 *t = 0;
139 return (buf);
140}
141
142 45
143/* 46/*
144 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
145 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
146 * is returned. 49 * is returned.
153 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
154 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
155 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
156 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
157 */ 60 */
158
159int 61int
160check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
161{ 63{
162 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
163 65
164#ifndef WIN32
165 char *endbuf; 66 char *endbuf;
166 struct stat statbuf; 67 struct stat statbuf;
167 int mode = 0; 68 int mode = 0;
168#endif
169 69
170 if (prepend_dir) 70 if (prepend_dir)
171 strcpy (buf, create_pathname (name)); 71 strcpy (buf, create_pathname (name));
172 else 72 else
173 strcpy (buf, name); 73 strcpy (buf, name);
174#ifdef WIN32 /* ***win32: check this sucker in windows style. */
175 return (_access (buf, 0));
176#else
177 74
178 /* old method (strchr(buf, '\0')) seemd very odd to me - 75 /* old method (strchr(buf, '\0')) seemd very odd to me -
179 * this method should be equivalant and is clearer. 76 * this method should be equivalant and is clearer.
180 * Can not use strcat because we need to cycle through 77 * Can not use strcat because we need to cycle through
181 * all the names. 78 * all the names.
194 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
195 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
196 mode |= 2; 93 mode |= 2;
197 94
198 return (mode); 95 return (mode);
199#endif
200}
201
202/*
203 * Prints out debug-information about a map.
204 * Dumping these at llevError doesn't seem right, but is
205 * necessary to make sure the information is in fact logged.
206 */
207
208void
209dump_map (const maptile *m)
210{
211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
213
214 if (m->msg != NULL)
215 LOG (llevError, "Message:\n%s", m->msg);
216
217 if (m->maplore != NULL)
218 LOG (llevError, "Lore:\n%s", m->maplore);
219
220 if (m->tmpname != NULL)
221 LOG (llevError, "Tmpname: %s\n", m->tmpname);
222
223 LOG (llevError, "Difficulty: %d\n", m->difficulty);
224 LOG (llevError, "Darkness: %d\n", m->darkness);
225}
226
227/*
228 * Prints out debug-information about all maps.
229 * This basically just goes through all the maps and calls
230 * dump_map on each one.
231 */
232
233void
234dump_all_maps (void)
235{
236 maptile *m;
237
238 for (m = first_map; m != NULL; m = m->next)
239 {
240 dump_map (m);
241 }
242} 96}
243 97
244/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
245 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
246 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
250 * is needed. The case of not passing values is if we're just 104 * is needed. The case of not passing values is if we're just
251 * checking for the existence of something on those spaces, but 105 * checking for the existence of something on those spaces, but
252 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
253 */ 107 */
254int 108int
255get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
256{ 110{
257 sint16 newx, newy; 111 sint16 newx = x;
258 int retval = 0; 112 sint16 newy = y;
259 maptile *mp;
260 113
261 if (out_of_map (oldmap, x, y)) 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
115
116 if (!mp)
262 return P_OUT_OF_MAP; 117 return P_OUT_OF_MAP;
263 newx = x;
264 newy = y;
265 mp = get_map_from_coord (oldmap, &newx, &newy);
266 if (mp != oldmap)
267 retval |= P_NEW_MAP;
268 if (newmap)
269 *newmap = mp;
270 if (nx)
271 *nx = newx;
272 if (ny)
273 *ny = newy;
274 118
275 retval |= mp->spaces[newx + mp->width * newy].flags; 119 if (newmap) *newmap = mp;
120 if (nx) *nx = newx;
121 if (ny) *ny = newy;
276 122
277 return retval; 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
278} 124}
279
280 125
281/* 126/*
282 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
283 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
284 * multipart monsters - if we want to see if a 2x2 monster 129 * multipart monsters - if we want to see if a 2x2 monster
288 * monster. 133 * monster.
289 * m, x, y are the target map/coordinates - needed for map tiling. 134 * m, x, y are the target map/coordinates - needed for map tiling.
290 * the coordinates & map passed in should have been updated for tiling 135 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 136 * by the caller.
292 */ 137 */
293
294int 138int
295blocked_link (object *ob, maptile *m, int sx, int sy) 139blocked_link (object *ob, maptile *m, int sx, int sy)
296{ 140{
297 object *tmp; 141 object *tmp;
298 int mflags, blocked; 142 int mflags, blocked;
307 } 151 }
308 152
309 /* Save some cycles - instead of calling get_map_flags(), just get the value 153 /* Save some cycles - instead of calling get_map_flags(), just get the value
310 * directly. 154 * directly.
311 */ 155 */
312 mflags = m->spaces[sx + m->width * sy].flags; 156 mflags = m->at (sx, sy).flags ();
313 157
314 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 158 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
315 159
316 /* If space is currently not blocked by anything, no need to 160 /* If space is currently not blocked by anything, no need to
317 * go further. Not true for players - all sorts of special 161 * go further. Not true for players - all sorts of special
336 /* We basically go through the stack of objects, and if there is 180 /* We basically go through the stack of objects, and if there is
337 * some other object that has NO_PASS or FLAG_ALIVE set, return 181 * some other object that has NO_PASS or FLAG_ALIVE set, return
338 * true. If we get through the entire stack, that must mean 182 * true. If we get through the entire stack, that must mean
339 * ob is blocking it, so return 0. 183 * ob is blocking it, so return 0.
340 */ 184 */
341 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 185 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
342 { 186 {
343 187
344 /* This must be before the checks below. Code for inventory checkers. */ 188 /* This must be before the checks below. Code for inventory checkers. */
345 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 189 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
346 { 190 {
410 * 254 *
411 * Note this used to be arch_blocked, but with new movement 255 * Note this used to be arch_blocked, but with new movement
412 * code, we need to have actual object to check its move_type 256 * code, we need to have actual object to check its move_type
413 * against the move_block values. 257 * against the move_block values.
414 */ 258 */
415
416int 259int
417ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 260ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
418{ 261{
419 archetype *tmp; 262 archetype *tmp;
420 int flag; 263 int flag;
421 maptile *m1; 264 maptile *m1;
422 sint16 sx, sy; 265 sint16 sx, sy;
423 266
424 if (ob == NULL) 267 if (!ob)
425 { 268 {
426 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
427 if (flag & P_OUT_OF_MAP) 270 if (flag & P_OUT_OF_MAP)
428 return P_OUT_OF_MAP; 271 return P_OUT_OF_MAP;
429 272
430 /* don't have object, so don't know what types would block */ 273 /* don't have object, so don't know what types would block */
431 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 274 return m1->at (sx, sy).move_block;
432 } 275 }
433 276
434 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 277 for (tmp = ob->arch; tmp; tmp = tmp->more)
435 { 278 {
436 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 279 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
437 280
438 if (flag & P_OUT_OF_MAP) 281 if (flag & P_OUT_OF_MAP)
439 return P_OUT_OF_MAP; 282 return P_OUT_OF_MAP;
440 if (flag & P_IS_ALIVE) 283 if (flag & P_IS_ALIVE)
441 return P_IS_ALIVE; 284 return P_IS_ALIVE;
442 285
286 mapspace &ms = m1->at (sx, sy);
287
443 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
444 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
445 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
446 */ 291 */
447 292
448 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 293 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
449 continue; 294 continue;
450 295
451 /* Note it is intentional that we check ob - the movement type of the 296 /* Note it is intentional that we check ob - the movement type of the
452 * head of the object should correspond for the entire object. 297 * head of the object should correspond for the entire object.
453 */ 298 */
454 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 299 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
455 return AB_NO_PASS; 300 return P_NO_PASS;
456
457 } 301 }
302
458 return 0; 303 return 0;
459} 304}
460 305
461/* When the map is loaded, load_object does not actually insert objects 306/* When the map is loaded, load_object does not actually insert objects
462 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
463 * and insert them properly. 308 * and insert them properly.
464 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
465 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
466 */ 311 */
467
468void 312void
469fix_container (object *container) 313fix_container (object *container)
470{ 314{
471 object *tmp = container->inv, *next; 315 object *tmp = container->inv, *next;
472 316
473 container->inv = NULL; 317 container->inv = 0;
474 while (tmp != NULL) 318 while (tmp)
475 { 319 {
476 next = tmp->below; 320 next = tmp->below;
477 if (tmp->inv) 321 if (tmp->inv)
478 fix_container (tmp); 322 fix_container (tmp);
323
479 (void) insert_ob_in_ob (tmp, container); 324 insert_ob_in_ob (tmp, container);
480 tmp = next; 325 tmp = next;
481 } 326 }
327
482 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
483 * carrying. 329 * carrying.
484 */ 330 */
485 sum_weight (container); 331 sum_weight (container);
486} 332}
489 * for objects whose arch says they are multipart yet according to the 335 * for objects whose arch says they are multipart yet according to the
490 * info we have, they only have the head (as would be expected when 336 * info we have, they only have the head (as would be expected when
491 * they are saved). We do have to look for the old maps that did save 337 * they are saved). We do have to look for the old maps that did save
492 * the more sections and not re-add sections for them. 338 * the more sections and not re-add sections for them.
493 */ 339 */
494 340void
495static void 341maptile::link_multipart_objects ()
496link_multipart_objects (maptile *m)
497{ 342{
498 int x, y; 343 if (!spaces)
499 object *tmp, *op, *last, *above; 344 return;
500 archetype *at;
501 345
502 for (x = 0; x < MAP_WIDTH (m); x++) 346 for (mapspace *ms = spaces + size (); ms-- > spaces; )
503 for (y = 0; y < MAP_HEIGHT (m); y++) 347 for (object *tmp = ms->bot; tmp; )
504 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
505 { 348 {
506 above = tmp->above; 349 object *above = tmp->above;
507 350
508 /* already multipart - don't do anything more */ 351 /* already multipart - don't do anything more */
509 if (tmp->head || tmp->more) 352 if (!tmp->head && !tmp->more)
510 continue; 353 {
511
512 /* If there is nothing more to this object, this for loop 354 /* If there is nothing more to this object, this for loop
513 * won't do anything. 355 * won't do anything.
514 */ 356 */
515 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 357 archetype *at;
358 object *last, *op;
359 for (at = tmp->arch->more, last = tmp;
360 at;
361 at = at->more, last = op)
516 { 362 {
517 op = arch_to_object (at); 363 op = arch_to_object (at);
518 364
519 /* update x,y coordinates */ 365 /* update x,y coordinates */
520 op->x += tmp->x; 366 op->x += tmp->x;
521 op->y += tmp->y; 367 op->y += tmp->y;
522 op->head = tmp; 368 op->head = tmp;
523 op->map = m; 369 op->map = this;
524 last->more = op; 370 last->more = op;
525 op->name = tmp->name; 371 op->name = tmp->name;
526 op->title = tmp->title; 372 op->title = tmp->title;
373
527 /* we could link all the parts onto tmp, and then just 374 /* we could link all the parts onto tmp, and then just
528 * call insert_ob_in_map once, but the effect is the same, 375 * call insert_ob_in_map once, but the effect is the same,
529 * as insert_ob_in_map will call itself with each part, and 376 * as insert_ob_in_map will call itself with each part, and
530 * the coding is simpler to just to it here with each part. 377 * the coding is simpler to just to it here with each part.
531 */ 378 */
532 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 379 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
533 } /* for at = tmp->arch->more */ 380 }
534 } /* for objects on this space */ 381 }
382
383 tmp = above;
384 }
535} 385}
536 386
537/* 387/*
538 * Loads (ands parses) the objects into a given map from the specified 388 * Loads (ands parses) the objects into a given map from the specified
539 * file pointer. 389 * file pointer.
540 * mapflags is the same as we get with load_original_map 390 * mapflags is the same as we get with load_original_map
541 */ 391 */
542void 392bool
543load_objects (maptile *m, object_thawer & fp, int mapflags) 393maptile::load_objects (object_thawer &thawer)
544{ 394{
545 int i, j;
546 int unique; 395 int unique;
547 object *op, *prev = NULL, *last_more = NULL, *otmp; 396 object *op, *prev = NULL, *last_more = NULL, *otmp;
548 397
549 op = get_object (); 398 op = object::create ();
550 op->map = m; /* To handle buttons correctly */ 399 op->map = this; /* To handle buttons correctly */
551 400
552 while ((i = load_object (fp, op, mapflags))) 401 while (int i = load_object (thawer, op, 0))
553 { 402 {
554 /* if the archetype for the object is null, means that we 403 /* if the archetype for the object is null, means that we
555 * got an invalid object. Don't do anything with it - the game 404 * got an invalid object. Don't do anything with it - the game
556 * or editor will not be able to do anything with it either. 405 * or editor will not be able to do anything with it either.
557 */ 406 */
559 { 408 {
560 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 409 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
561 continue; 410 continue;
562 } 411 }
563 412
564
565 switch (i) 413 switch (i)
566 { 414 {
567 case LL_NORMAL: 415 case LL_NORMAL:
568 /* if we are loading an overlay, put the floors on the bottom */
569 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
570 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
571 else
572 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 416 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
573 417
574 if (op->inv) 418 if (op->inv)
575 sum_weight (op); 419 sum_weight (op);
576 420
577 prev = op, last_more = op; 421 prev = op, last_more = op;
578 break; 422 break;
579 423
580 case LL_MORE: 424 case LL_MORE:
581 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 425 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
582 op->head = prev, last_more->more = op, last_more = op; 426 op->head = prev, last_more->more = op, last_more = op;
583 break; 427 break;
584 } 428 }
585 429
586 if (mapflags & MAP_STYLE)
587 remove_from_active_list (op);
588
589 op = get_object (); 430 op = object::create ();
590 op->map = m; 431 op->map = this;
591 } 432 }
592 433
434 op->destroy ();
435
436#if 0
593 for (i = 0; i < m->width; i++) 437 for (i = 0; i < width; i++)
594 {
595 for (j = 0; j < m->height; j++) 438 for (j = 0; j < height; j++)
596 {
597 unique = 0;
598 /* check for unique items, or unique squares */
599 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
600 {
601 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
602 unique = 1;
603 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
604 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
605 }
606 }
607 }
608
609 free_object (op);
610 link_multipart_objects (m);
611}
612
613/* This saves all the objects on the map in a non destructive fashion.
614 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
615 * and we only save the head of multi part objects - this is needed
616 * in order to do map tiling properly.
617 */
618void
619save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
620{
621 int i, j = 0, unique = 0;
622 object *op;
623
624 /* first pass - save one-part objects */
625 for (i = 0; i < MAP_WIDTH (m); i++)
626 for (j = 0; j < MAP_HEIGHT (m); j++)
627 { 439 {
628 unique = 0; 440 unique = 0;
441 /* check for unique items, or unique squares */
629 for (op = get_map_ob (m, i, j); op; op = op->above) 442 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
630 { 443 {
631 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 444 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
632 unique = 1; 445 unique = 1;
633 446
634 if (op->type == PLAYER) 447 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
635 { 448 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
636 LOG (llevDebug, "Player on map that is being saved\n");
637 continue;
638 } 449 }
450 }
451#endif
639 452
640 if (op->head || op->owner) 453 return true;
454}
455
456void
457maptile::activate ()
458{
459 if (!spaces)
460 return;
461
462 for (mapspace *ms = spaces + size (); ms-- > spaces; )
463 for (object *op = ms->bot; op; op = op->above)
464 op->activate_recursive ();
465}
466
467void
468maptile::deactivate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->deactivate_recursive ();
476}
477
478bool
479maptile::save_objects (object_freezer &freezer, int flags)
480{
481 if (flags & IO_HEADER)
482 save_header (freezer);
483
484 if (!spaces)
485 return false;
486
487 for (int i = 0; i < size (); ++i)
488 {
489 int unique = 0;
490 for (object *op = spaces [i].bot; op; op = op->above)
491 {
492 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
493 unique = 1;
494
495 if (!op->can_map_save ())
641 continue; 496 continue;
642 497
643 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 498 if (unique || op->flag [FLAG_UNIQUE])
644 save_object (fp2, op, 3); 499 {
645 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 500 if (flags & IO_UNIQUES)
646 save_object (fp, op, 3); 501 save_object (freezer, op, 1);
502 }
503 else if (flags & IO_OBJECTS)
504 save_object (freezer, op, 1);
505 }
506 }
647 507
648 } /* for this space */ 508 return true;
649 } /* for this j */
650} 509}
651 510
652/* 511bool
653 * Allocates, initialises, and returns a pointer to a maptile. 512maptile::load_objects (const char *path, bool skip_header)
654 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01
656 */
657
658maptile *
659get_linked_map (void)
660{ 513{
661 maptile *map = new maptile; 514 object_thawer thawer (path);
662 maptile *mp;
663 515
664 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 516 if (!thawer)
665 if (mp == NULL) 517 return false;
666 first_map = map;
667 else
668 mp->next = map;
669 518
519 if (skip_header)
520 for (;;)
521 {
522 keyword kw = thawer.get_kv ();
523
524 if (kw == KW_end)
525 break;
526
527 thawer.skip_kv (kw);
528 }
529
530 return load_objects (thawer);
531}
532
533bool
534maptile::save_objects (const char *path, int flags)
535{
536 object_freezer freezer;
537
538 if (!save_objects (freezer, flags))
539 return false;
540
541 return freezer.save (path);
542}
543
544maptile::maptile ()
545{
670 map->in_memory = MAP_SWAPPED; 546 in_memory = MAP_SWAPPED;
547
671 /* The maps used to pick up default x and y values from the 548 /* The maps used to pick up default x and y values from the
672 * map archetype. Mimic that behaviour. 549 * map archetype. Mimic that behaviour.
673 */ 550 */
674 MAP_WIDTH (map) = 16; 551 width = 16;
675 MAP_HEIGHT (map) = 16; 552 height = 16;
676 MAP_RESET_TIMEOUT (map) = 0; 553 reset_timeout = 0;
677 MAP_TIMEOUT (map) = 300; 554 timeout = 300;
678 MAP_ENTER_X (map) = 0; 555 enter_x = 0;
679 MAP_ENTER_Y (map) = 0; 556 enter_y = 0;
680 /*set part to -1 indicating conversion to weather map not yet done */ 557}
681 MAP_WORLDPARTX (map) = -1; 558
682 MAP_WORLDPARTY (map) = -1; 559maptile::maptile (int w, int h)
683 return map; 560{
561 in_memory = MAP_SWAPPED;
562
563 width = w;
564 height = h;
565 reset_timeout = 0;
566 timeout = 300;
567 enter_x = 0;
568 enter_y = 0;
569
570 alloc ();
684} 571}
685 572
686/* 573/*
687 * Allocates the arrays contained in a maptile. 574 * Allocates the arrays contained in a maptile.
688 * This basically allocates the dynamic array of spaces for the 575 * This basically allocates the dynamic array of spaces for the
689 * map. 576 * map.
690 */ 577 */
691
692void 578void
693allocate_map (maptile *m) 579maptile::alloc ()
694{ 580{
695 m->in_memory = MAP_IN_MEMORY;
696 /* Log this condition and free the storage. We could I suppose
697 * realloc, but if the caller is presuming the data will be intact,
698 * that is their poor assumption.
699 */
700 if (m->spaces) 581 if (spaces)
701 {
702 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path);
703 free (m->spaces);
704 }
705
706 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace));
707
708 if (m->spaces == NULL)
709 fatal (OUT_OF_MEMORY);
710}
711
712/* Create and returns a map of the specific size. Used
713 * in random map code and the editor.
714 */
715maptile *
716get_empty_map (int sizex, int sizey)
717{
718 maptile *m = get_linked_map ();
719
720 m->width = sizex;
721 m->height = sizey;
722 m->in_memory = MAP_SWAPPED;
723 allocate_map (m);
724 return m; 582 return;
583
584 spaces = salloc0<mapspace> (size ());
725} 585}
726 586
727/* Takes a string from a map definition and outputs a pointer to the array of shopitems 587/* Takes a string from a map definition and outputs a pointer to the array of shopitems
728 * corresponding to that string. Memory is allocated for this, it must be freed 588 * corresponding to that string. Memory is allocated for this, it must be freed
729 * at a later date. 589 * at a later date.
730 * Called by parse_map_headers below. 590 * Called by parse_map_headers below.
731 */ 591 */
732
733static shopitems * 592static shopitems *
734parse_shop_string (const char *input_string) 593parse_shop_string (const char *input_string)
735{ 594{
736 char *shop_string, *p, *q, *next_semicolon, *next_colon; 595 char *shop_string, *p, *q, *next_semicolon, *next_colon;
737 shopitems *items = NULL; 596 shopitems *items = NULL;
738 int i = 0, number_of_entries = 0; 597 int i = 0, number_of_entries = 0;
739 const typedata *current_type; 598 const typedata *current_type;
740 599
741 shop_string = strdup_local (input_string); 600 shop_string = strdup (input_string);
742 p = shop_string; 601 p = shop_string;
743 /* first we'll count the entries, we'll need that for allocating the array shortly */ 602 /* first we'll count the entries, we'll need that for allocating the array shortly */
744 while (p) 603 while (p)
745 { 604 {
746 p = strchr (p, ';'); 605 p = strchr (p, ';');
747 number_of_entries++; 606 number_of_entries++;
748 if (p) 607 if (p)
749 p++; 608 p++;
750 } 609 }
610
751 p = shop_string; 611 p = shop_string;
752 strip_endline (p); 612 strip_endline (p);
753 items = new shopitems[number_of_entries + 1]; 613 items = new shopitems[number_of_entries + 1];
754 for (i = 0; i < number_of_entries; i++) 614 for (i = 0; i < number_of_entries; i++)
755 { 615 {
756 if (!p) 616 if (!p)
757 { 617 {
758 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 618 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
759 break; 619 break;
760 } 620 }
621
761 next_semicolon = strchr (p, ';'); 622 next_semicolon = strchr (p, ';');
762 next_colon = strchr (p, ':'); 623 next_colon = strchr (p, ':');
763 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 624 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
764 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 625 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
765 items[i].strength = atoi (strchr (p, ':') + 1); 626 items[i].strength = atoi (strchr (p, ':') + 1);
792 * the next entry while we're at it, better print a warning 653 * the next entry while we're at it, better print a warning
793 */ 654 */
794 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 655 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
795 } 656 }
796 } 657 }
658
797 items[i].index = number_of_entries; 659 items[i].index = number_of_entries;
798 if (next_semicolon) 660 if (next_semicolon)
799 p = ++next_semicolon; 661 p = ++next_semicolon;
800 else 662 else
801 p = NULL; 663 p = NULL;
802 } 664 }
665
803 free (shop_string); 666 free (shop_string);
804 return items; 667 return items;
805} 668}
806 669
807/* opposite of parse string, this puts the string that was originally fed in to 670/* opposite of parse string, this puts the string that was originally fed in to
816 for (i = 0; i < m->shopitems[0].index; i++) 679 for (i = 0; i < m->shopitems[0].index; i++)
817 { 680 {
818 if (m->shopitems[i].typenum) 681 if (m->shopitems[i].typenum)
819 { 682 {
820 if (m->shopitems[i].strength) 683 if (m->shopitems[i].strength)
821 {
822 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 684 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
823 }
824 else 685 else
825 sprintf (tmp, "%s;", m->shopitems[i].name); 686 sprintf (tmp, "%s;", m->shopitems[i].name);
826 } 687 }
827 else 688 else
828 { 689 {
829 if (m->shopitems[i].strength) 690 if (m->shopitems[i].strength)
830 {
831 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 691 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
832 }
833 else 692 else
834 sprintf (tmp, "*"); 693 sprintf (tmp, "*");
835 } 694 }
695
836 strcat (output_string, tmp); 696 strcat (output_string, tmp);
837 } 697 }
838} 698}
839 699
840/* This loads the header information of the map. The header 700/* This loads the header information of the map. The header
845 * put all the stuff in the map object so that names actually make 705 * put all the stuff in the map object so that names actually make
846 * sense. 706 * sense.
847 * This could be done in lex (like the object loader), but I think 707 * This could be done in lex (like the object loader), but I think
848 * currently, there are few enough fields this is not a big deal. 708 * currently, there are few enough fields this is not a big deal.
849 * MSW 2001-07-01 709 * MSW 2001-07-01
850 * return 0 on success, 1 on failure.
851 */ 710 */
852 711bool
853static int 712maptile::load_header (object_thawer &thawer)
854load_map_header (object_thawer & fp, maptile *m)
855{ 713{
856 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 714 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
857 int msgpos = 0; 715 int msgpos = 0;
858 int maplorepos = 0; 716 int maplorepos = 0;
859 717
860 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 718 for (;;)
861 { 719 {
862 buf[HUGE_BUF - 1] = 0; 720 keyword kw = thawer.get_kv ();
863 key = buf; 721
864 while (isspace (*key)) 722 switch (kw)
865 key++;
866 if (*key == 0)
867 continue; /* empty line */
868 value = strchr (key, ' ');
869 if (!value)
870 { 723 {
871 end = strchr (key, '\n'); 724 case KW_EOF:
872 if (end != NULL) 725 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
726 return false;
727
728 case KW_end:
729 return true;
730
731 case KW_msg:
732 thawer.get_ml (KW_endmsg, msg);
873 { 733 break;
874 *end = 0; 734
735 case KW_lore: // CF+ extension
736 thawer.get_ml (KW_endlore, maplore);
875 } 737 break;
738
739 case KW_maplore:
740 thawer.get_ml (KW_endmaplore, maplore);
741 break;
742
743 case KW_arch:
744 if (strcmp (thawer.get_str (), "map"))
745 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
746 break;
747
748 case KW_oid:
749 thawer.get (this, thawer.get_sint32 ());
750 break;
751
752 case KW_file_format_version: break; // nop
753
754 case KW_name: thawer.get (name); break;
755 case KW_attach: thawer.get (attach); break;
756 case KW_reset_time: thawer.get (reset_time); break;
757 case KW_shopgreed: thawer.get (shopgreed); break;
758 case KW_shopmin: thawer.get (shopmin); break;
759 case KW_shopmax: thawer.get (shopmax); break;
760 case KW_shoprace: thawer.get (shoprace); break;
761 case KW_outdoor: thawer.get (outdoor); break;
762 case KW_temp: thawer.get (temp); break;
763 case KW_pressure: thawer.get (pressure); break;
764 case KW_humid: thawer.get (humid); break;
765 case KW_windspeed: thawer.get (windspeed); break;
766 case KW_winddir: thawer.get (winddir); break;
767 case KW_sky: thawer.get (sky); break;
768
769 case KW_per_player: thawer.get (per_player); break;
770 case KW_per_party: thawer.get (per_party); break;
771
772 case KW_region: get_region_by_name (thawer.get_str ()); break;
773 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
774
775 // old names new names
776 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
777 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
778 case KW_x: case KW_width: thawer.get (width); break;
779 case KW_y: case KW_height: thawer.get (height); break;
780 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
781 case KW_value: case KW_swap_time: thawer.get (timeout); break;
782 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
783 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
784 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
785
786 case KW_tile_path_1: thawer.get (tile_path [0]); break;
787 case KW_tile_path_2: thawer.get (tile_path [1]); break;
788 case KW_tile_path_3: thawer.get (tile_path [2]); break;
789 case KW_tile_path_4: thawer.get (tile_path [3]); break;
790
791 default:
792 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
793 break;
876 } 794 }
877 else
878 {
879 *value = 0;
880 value++;
881 end = strchr (value, '\n');
882 while (isspace (*value))
883 {
884 value++;
885 if (*value == '\0' || value == end)
886 {
887 /* Nothing but spaces. */
888 value = NULL;
889 break;
890 }
891 }
892 }
893
894 if (!end)
895 {
896 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
897 return 1;
898 }
899
900 /* key is the field name, value is what it should be set
901 * to. We've already done the work to null terminate key,
902 * and strip off any leading spaces for both of these.
903 * We have not touched the newline at the end of the line -
904 * these are needed for some values. the end pointer
905 * points to the first of the newlines.
906 * value could be NULL! It would be easy enough to just point
907 * this to "" to prevent cores, but that would let more errors slide
908 * through.
909 *
910 * First check for entries that do not use the value parameter, then
911 * validate that value is given and check for the remaining entries
912 * that use the parameter.
913 */
914
915 if (!strcmp (key, "msg"))
916 {
917 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
918 {
919 if (!strcmp (buf, "endmsg\n"))
920 break;
921 else
922 {
923 /* slightly more efficient than strcat */
924 strcpy (msgbuf + msgpos, buf);
925 msgpos += strlen (buf);
926 }
927 }
928 /* There are lots of maps that have empty messages (eg, msg/endmsg
929 * with nothing between). There is no reason in those cases to
930 * keep the empty message. Also, msgbuf contains garbage data
931 * when msgpos is zero, so copying it results in crashes
932 */
933 if (msgpos != 0)
934 m->msg = strdup_local (msgbuf);
935 }
936 else if (!strcmp (key, "maplore"))
937 {
938 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
939 {
940 if (!strcmp (buf, "endmaplore\n"))
941 break;
942 else
943 {
944 /* slightly more efficient than strcat */
945 strcpy (maplorebuf + maplorepos, buf);
946 maplorepos += strlen (buf);
947 }
948 }
949 if (maplorepos != 0)
950 m->maplore = strdup_local (maplorebuf);
951 }
952 else if (!strcmp (key, "end"))
953 {
954 break;
955 }
956 else if (value == NULL)
957 {
958 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
959 }
960 else if (!strcmp (key, "arch"))
961 {
962 /* This is an oddity, but not something we care about much. */
963 if (strcmp (value, "map\n"))
964 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
965 }
966 else if (!strcmp (key, "name"))
967 {
968 *end = 0;
969 m->name = strdup_local (value);
970 }
971 /* first strcmp value on these are old names supported
972 * for compatibility reasons. The new values (second) are
973 * what really should be used.
974 */
975 else if (!strcmp (key, "oid"))
976 {
977 fp.get (m, atoi (value));
978 }
979 else if (!strcmp (key, "attach"))
980 {
981 m->attach = value;
982 }
983 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
984 {
985 m->enter_x = atoi (value);
986 }
987 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
988 {
989 m->enter_y = atoi (value);
990 }
991 else if (!strcmp (key, "x") || !strcmp (key, "width"))
992 {
993 m->width = atoi (value);
994 }
995 else if (!strcmp (key, "y") || !strcmp (key, "height"))
996 {
997 m->height = atoi (value);
998 }
999 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1000 {
1001 m->reset_timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1004 {
1005 m->timeout = atoi (value);
1006 }
1007 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1008 {
1009 m->difficulty = atoi (value);
1010 }
1011 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1012 {
1013 m->darkness = atoi (value);
1014 }
1015 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1016 {
1017 m->fixed_resettime = atoi (value);
1018 }
1019 else if (!strcmp (key, "unique"))
1020 {
1021 m->unique = atoi (value);
1022 }
1023 else if (!strcmp (key, "template"))
1024 {
1025 m->templatemap = atoi (value);
1026 }
1027 else if (!strcmp (key, "region"))
1028 {
1029 m->region = get_region_by_name (value);
1030 }
1031 else if (!strcmp (key, "shopitems"))
1032 {
1033 *end = 0;
1034 m->shopitems = parse_shop_string (value);
1035 }
1036 else if (!strcmp (key, "shopgreed"))
1037 {
1038 m->shopgreed = atof (value);
1039 }
1040 else if (!strcmp (key, "shopmin"))
1041 {
1042 m->shopmin = atol (value);
1043 }
1044 else if (!strcmp (key, "shopmax"))
1045 {
1046 m->shopmax = atol (value);
1047 }
1048 else if (!strcmp (key, "shoprace"))
1049 {
1050 *end = 0;
1051 m->shoprace = strdup_local (value);
1052 }
1053 else if (!strcmp (key, "outdoor"))
1054 {
1055 m->outdoor = atoi (value);
1056 }
1057 else if (!strcmp (key, "temp"))
1058 {
1059 m->temp = atoi (value);
1060 }
1061 else if (!strcmp (key, "pressure"))
1062 {
1063 m->pressure = atoi (value);
1064 }
1065 else if (!strcmp (key, "humid"))
1066 {
1067 m->humid = atoi (value);
1068 }
1069 else if (!strcmp (key, "windspeed"))
1070 {
1071 m->windspeed = atoi (value);
1072 }
1073 else if (!strcmp (key, "winddir"))
1074 {
1075 m->winddir = atoi (value);
1076 }
1077 else if (!strcmp (key, "sky"))
1078 {
1079 m->sky = atoi (value);
1080 }
1081 else if (!strcmp (key, "nosmooth"))
1082 {
1083 m->nosmooth = atoi (value);
1084 }
1085 else if (!strncmp (key, "tile_path_", 10))
1086 {
1087 int tile = atoi (key + 10);
1088
1089 if (tile < 1 || tile > 4)
1090 {
1091 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1092 }
1093 else
1094 {
1095 char *path;
1096
1097 *end = 0;
1098
1099 if (m->tile_path[tile - 1])
1100 {
1101 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1102 free (m->tile_path[tile - 1]);
1103 m->tile_path[tile - 1] = NULL;
1104 }
1105
1106 if (check_path (value, 1) != -1)
1107 {
1108 /* The unadorned path works. */
1109 path = value;
1110 }
1111 else
1112 {
1113 /* Try again; it could be a relative exit. */
1114
1115 path = path_combine_and_normalize (m->path, value);
1116
1117 if (check_path (path, 1) == -1)
1118 {
1119 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1120 path = NULL;
1121 }
1122 }
1123
1124 if (editor)
1125 {
1126 /* Use the value as in the file. */
1127 m->tile_path[tile - 1] = strdup_local (value);
1128 }
1129 else if (path != NULL)
1130 {
1131 /* Use the normalized value. */
1132 m->tile_path[tile - 1] = strdup_local (path);
1133 }
1134 } /* end if tile direction (in)valid */
1135 }
1136 else
1137 {
1138 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1139 }
1140 }
1141 if (!key || strcmp (key, "end"))
1142 { 795 }
1143 LOG (llevError, "Got premature eof on map header!\n");
1144 return 1;
1145 }
1146 return 0;
1147}
1148 796
1149/* 797 abort ();
1150 * Opens the file "filename" and reads information about the map 798}
1151 * from the given file, and stores it in a newly allocated
1152 * maptile. A pointer to this structure is returned, or NULL on failure.
1153 * flags correspond to those in map.h. Main ones used are
1154 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1155 * MAP_BLOCK, in which case we block on this load. This happens in all
1156 * cases, no matter if this flag is set or not.
1157 * MAP_STYLE: style map - don't add active objects, don't add to server
1158 * managed map list.
1159 */
1160 799
1161maptile * 800bool
1162load_original_map (const char *filename, int flags) 801maptile::load_header (const char *path)
1163{ 802{
1164 maptile *m;
1165 char pathname[MAX_BUF];
1166
1167 if (flags & MAP_PLAYER_UNIQUE)
1168 strcpy (pathname, filename);
1169 else if (flags & MAP_OVERLAY)
1170 strcpy (pathname, create_overlay_pathname (filename));
1171 else
1172 strcpy (pathname, create_pathname (filename));
1173
1174 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1175
1176 object_thawer thawer (pathname); 803 object_thawer thawer (path);
1177 804
1178 if (!thawer) 805 if (!thawer)
1179 return 0; 806 return false;
1180 807
1181 m = get_linked_map (); 808 return load_header (thawer);
1182
1183 strcpy (m->path, filename);
1184 if (load_map_header (thawer, m))
1185 {
1186 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1187 delete_map (m);
1188 return NULL;
1189 }
1190
1191 allocate_map (m);
1192
1193 m->in_memory = MAP_LOADING;
1194 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1195
1196 m->in_memory = MAP_IN_MEMORY;
1197 if (!MAP_DIFFICULTY (m))
1198 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1199 set_map_reset_time (m);
1200 m->instantiate ();
1201 return (m);
1202}
1203
1204/*
1205 * Loads a map, which has been loaded earlier, from file.
1206 * Return the map object we load into (this can change from the passed
1207 * option if we can't find the original map)
1208 */
1209
1210static maptile *
1211load_temporary_map (maptile *m)
1212{
1213 char buf[MAX_BUF];
1214
1215 if (!m->tmpname)
1216 {
1217 LOG (llevError, "No temporary filename for map %s\n", m->path);
1218 strcpy (buf, m->path);
1219 delete_map (m);
1220 m = load_original_map (buf, 0);
1221 if (m == NULL)
1222 return NULL;
1223 fix_auto_apply (m); /* Chests which open as default */
1224 return m;
1225 }
1226
1227 object_thawer thawer (m->tmpname);
1228
1229 if (!thawer)
1230 {
1231 strcpy (buf, m->path);
1232 delete_map (m);
1233 m = load_original_map (buf, 0);
1234 if (!m)
1235 return NULL;
1236 fix_auto_apply (m); /* Chests which open as default */
1237 return m;
1238 }
1239
1240 if (load_map_header (thawer, m))
1241 {
1242 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1243 delete_map (m);
1244 m = load_original_map (m->path, 0);
1245 return NULL;
1246 }
1247 allocate_map (m);
1248
1249 m->in_memory = MAP_LOADING;
1250 load_objects (m, thawer, 0);
1251
1252 m->in_memory = MAP_IN_MEMORY;
1253 INVOKE_MAP (SWAPIN, m);
1254 return m;
1255}
1256
1257/*
1258 * Loads a map, which has been loaded earlier, from file.
1259 * Return the map object we load into (this can change from the passed
1260 * option if we can't find the original map)
1261 */
1262
1263maptile *
1264load_overlay_map (const char *filename, maptile *m)
1265{
1266 char pathname[MAX_BUF];
1267
1268 strcpy (pathname, create_overlay_pathname (filename));
1269
1270 object_thawer thawer (pathname);
1271
1272 if (!thawer)
1273 return m;
1274
1275 if (load_map_header (thawer, m))
1276 {
1277 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1278 delete_map (m);
1279 m = load_original_map (m->path, 0);
1280 return NULL;
1281 }
1282 /*allocate_map(m); */
1283
1284 m->in_memory = MAP_LOADING;
1285 load_objects (m, thawer, MAP_OVERLAY);
1286
1287 m->in_memory = MAP_IN_MEMORY;
1288 return m;
1289} 809}
1290 810
1291/****************************************************************************** 811/******************************************************************************
1292 * This is the start of unique map handling code 812 * This is the start of unique map handling code
1293 *****************************************************************************/ 813 *****************************************************************************/
1294 814
1295/* This goes through map 'm' and removed any unique items on the map. */ 815/* This goes through the maptile and removed any unique items on the map. */
1296static void 816void
1297delete_unique_items (maptile *m) 817maptile::clear_unique_items ()
1298{ 818{
1299 int i, j, unique; 819 for (int i = 0; i < size (); ++i)
1300 object *op, *next; 820 {
821 int unique = 0;
822 for (object *op = spaces [i].bot; op; )
823 {
824 object *above = op->above;
1301 825
1302 for (i = 0; i < MAP_WIDTH (m); i++) 826 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1303 for (j = 0; j < MAP_HEIGHT (m); j++) 827 unique = 1;
828
829 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
830 {
831 op->destroy_inv (false);
832 op->destroy ();
833 }
834
835 op = above;
836 }
837 }
838}
839
840bool
841maptile::save_header (object_freezer &freezer)
842{
843#define MAP_OUT(k) freezer.put (KW_ ## k, k)
844#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
845
846 MAP_OUT2 (arch, "map");
847
848 if (name) MAP_OUT (name);
849 MAP_OUT (swap_time);
850 MAP_OUT (reset_time);
851 MAP_OUT (reset_timeout);
852 MAP_OUT (fixed_resettime);
853 MAP_OUT (difficulty);
854
855 if (region) MAP_OUT2 (region, region->name);
856
857 if (shopitems)
858 {
859 char shop[MAX_BUF];
860 print_shop_string (this, shop);
861 MAP_OUT2 (shopitems, shop);
862 }
863
864 MAP_OUT (shopgreed);
865 MAP_OUT (shopmin);
866 MAP_OUT (shopmax);
867 if (shoprace) MAP_OUT (shoprace);
868 MAP_OUT (darkness);
869 MAP_OUT (width);
870 MAP_OUT (height);
871 MAP_OUT (enter_x);
872 MAP_OUT (enter_y);
873
874 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
875 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
876
877 MAP_OUT (outdoor);
878 MAP_OUT (temp);
879 MAP_OUT (pressure);
880 MAP_OUT (humid);
881 MAP_OUT (windspeed);
882 MAP_OUT (winddir);
883 MAP_OUT (sky);
884
885 MAP_OUT (per_player);
886 MAP_OUT (per_party);
887
888 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
889 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
890 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
891 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
892
893 freezer.put (this);
894 freezer.put (KW_end);
895
896 return true;
897}
898
899bool
900maptile::save_header (const char *path)
901{
902 object_freezer freezer;
903
904 if (!save_header (freezer))
905 return false;
906
907 return freezer.save (path);
908}
909
910/*
911 * Remove and free all objects in the given map.
912 */
913void
914maptile::clear ()
915{
916 if (!spaces)
917 return;
918
919 for (mapspace *ms = spaces + size (); ms-- > spaces; )
920 while (object *op = ms->bot)
1304 { 921 {
1305 unique = 0; 922 if (op->head)
1306 for (op = get_map_ob (m, i, j); op; op = next) 923 op = op->head;
924
925 op->destroy_inv (false);
926 op->destroy ();
927 }
928
929 sfree (spaces, size ()), spaces = 0;
930
931 if (buttons)
932 free_objectlinkpt (buttons), buttons = 0;
933}
934
935void
936maptile::clear_header ()
937{
938 name = 0;
939 msg = 0;
940 maplore = 0;
941 shoprace = 0;
942 delete [] shopitems, shopitems = 0;
943
944 for (int i = 0; i < 4; i++)
945 tile_path [i] = 0;
946}
947
948maptile::~maptile ()
949{
950 assert (destroyed ());
951}
952
953void
954maptile::clear_links_to (maptile *m)
955{
956 /* We need to look through all the maps and see if any maps
957 * are pointing at this one for tiling information. Since
958 * tiling can be asymetric, we just can not look to see which
959 * maps this map tiles with and clears those.
960 */
961 for (int i = 0; i < 4; i++)
962 if (tile_map[i] == m)
963 tile_map[i] = 0;
964}
965
966void
967maptile::do_destroy ()
968{
969 attachable::do_destroy ();
970
971 clear ();
972}
973
974/*
975 * Updates every button on the map (by calling update_button() for them).
976 */
977void
978maptile::update_buttons ()
979{
980 for (oblinkpt *obp = buttons; obp; obp = obp->next)
981 for (objectlink *ol = obp->link; ol; ol = ol->next)
982 {
983 if (!ol->ob)
1307 { 984 {
1308 next = op->above; 985 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1309 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 986 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1310 unique = 1; 987 continue;
1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1312 {
1313 clean_object (op);
1314 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1315 remove_button_link (op);
1316 remove_ob (op);
1317 free_object (op);
1318 } 988 }
989
990 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
991 {
992 update_button (ol->ob);
993 break;
1319 } 994 }
1320 } 995 }
1321} 996}
1322
1323
1324/*
1325 * Loads unique objects from file(s) into the map which is in memory
1326 * m is the map to load unique items into.
1327 */
1328static void
1329load_unique_objects (maptile *m)
1330{
1331 int count;
1332 char firstname[MAX_BUF];
1333
1334 for (count = 0; count < 10; count++)
1335 {
1336 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1337 if (!access (firstname, R_OK))
1338 break;
1339 }
1340 /* If we get here, we did not find any map */
1341 if (count == 10)
1342 return;
1343
1344 object_thawer thawer (firstname);
1345
1346 if (!thawer)
1347 return;
1348
1349 m->in_memory = MAP_LOADING;
1350 if (m->tmpname == NULL) /* if we have loaded unique items from */
1351 delete_unique_items (m); /* original map before, don't duplicate them */
1352 load_objects (m, thawer, 0);
1353
1354 m->in_memory = MAP_IN_MEMORY;
1355}
1356
1357
1358/*
1359 * Saves a map to file. If flag is set, it is saved into the same
1360 * file it was (originally) loaded from. Otherwise a temporary
1361 * filename will be genarated, and the file will be stored there.
1362 * The temporary filename will be stored in the maptileure.
1363 * If the map is unique, we also save to the filename in the map
1364 * (this should have been updated when first loaded)
1365 */
1366
1367int
1368new_save_map (maptile *m, int flag)
1369{
1370 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1371 int i;
1372
1373 if (flag && !*m->path)
1374 {
1375 LOG (llevError, "Tried to save map without path.\n");
1376 return -1;
1377 }
1378
1379 if (flag || (m->unique) || (m->templatemap))
1380 {
1381 if (!m->unique && !m->templatemap)
1382 { /* flag is set */
1383 if (flag == 2)
1384 strcpy (filename, create_overlay_pathname (m->path));
1385 else
1386 strcpy (filename, create_pathname (m->path));
1387 }
1388 else
1389 strcpy (filename, m->path);
1390
1391 make_path_to_file (filename);
1392 }
1393 else
1394 {
1395 if (!m->tmpname)
1396 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1397
1398 strcpy (filename, m->tmpname);
1399 }
1400
1401 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1402 m->in_memory = MAP_SAVING;
1403
1404 object_freezer freezer;
1405
1406 /* legacy */
1407 fprintf (freezer, "arch map\n");
1408 if (m->name)
1409 fprintf (freezer, "name %s\n", m->name);
1410 if (!flag)
1411 fprintf (freezer, "swap_time %d\n", m->swap_time);
1412 if (m->reset_timeout)
1413 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1414 if (m->fixed_resettime)
1415 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1416 /* we unfortunately have no idea if this is a value the creator set
1417 * or a difficulty value we generated when the map was first loaded
1418 */
1419 if (m->difficulty)
1420 fprintf (freezer, "difficulty %d\n", m->difficulty);
1421 if (m->region)
1422 fprintf (freezer, "region %s\n", m->region->name);
1423 if (m->shopitems)
1424 {
1425 print_shop_string (m, shop);
1426 fprintf (freezer, "shopitems %s\n", shop);
1427 }
1428 if (m->shopgreed)
1429 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1430#ifndef WIN32
1431 if (m->shopmin)
1432 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1433 if (m->shopmax)
1434 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1435#else
1436 if (m->shopmin)
1437 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1438 if (m->shopmax)
1439 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1440#endif
1441 if (m->shoprace)
1442 fprintf (freezer, "shoprace %s\n", m->shoprace);
1443 if (m->darkness)
1444 fprintf (freezer, "darkness %d\n", m->darkness);
1445 if (m->width)
1446 fprintf (freezer, "width %d\n", m->width);
1447 if (m->height)
1448 fprintf (freezer, "height %d\n", m->height);
1449 if (m->enter_x)
1450 fprintf (freezer, "enter_x %d\n", m->enter_x);
1451 if (m->enter_y)
1452 fprintf (freezer, "enter_y %d\n", m->enter_y);
1453 if (m->msg)
1454 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1455 if (m->maplore)
1456 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1457 if (m->unique)
1458 fprintf (freezer, "unique %d\n", m->unique);
1459 if (m->templatemap)
1460 fprintf (freezer, "template %d\n", m->templatemap);
1461 if (m->outdoor)
1462 fprintf (freezer, "outdoor %d\n", m->outdoor);
1463 if (m->temp)
1464 fprintf (freezer, "temp %d\n", m->temp);
1465 if (m->pressure)
1466 fprintf (freezer, "pressure %d\n", m->pressure);
1467 if (m->humid)
1468 fprintf (freezer, "humid %d\n", m->humid);
1469 if (m->windspeed)
1470 fprintf (freezer, "windspeed %d\n", m->windspeed);
1471 if (m->winddir)
1472 fprintf (freezer, "winddir %d\n", m->winddir);
1473 if (m->sky)
1474 fprintf (freezer, "sky %d\n", m->sky);
1475 if (m->nosmooth)
1476 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1477
1478 /* Save any tiling information, except on overlays */
1479 if (flag != 2)
1480 for (i = 0; i < 4; i++)
1481 if (m->tile_path[i])
1482 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1483
1484 freezer.put (m);
1485 fprintf (freezer, "end\n");
1486
1487 /* In the game save unique items in the different file, but
1488 * in the editor save them to the normal map file.
1489 * If unique map, save files in the proper destination (set by
1490 * player)
1491 */
1492 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1493 {
1494 object_freezer unique;
1495
1496 if (flag == 2)
1497 save_objects (m, freezer, unique, 2);
1498 else
1499 save_objects (m, freezer, unique, 0);
1500
1501 sprintf (buf, "%s.v00", create_items_path (m->path));
1502
1503 unique.save (buf);
1504 }
1505 else
1506 { /* save same file when not playing, like in editor */
1507 save_objects (m, freezer, freezer, 0);
1508 }
1509
1510 freezer.save (filename);
1511
1512 return 0;
1513}
1514
1515
1516/*
1517 * Remove and free all objects in the inventory of the given object.
1518 * object.c ?
1519 */
1520
1521void
1522clean_object (object *op)
1523{
1524 object *tmp, *next;
1525
1526 for (tmp = op->inv; tmp; tmp = next)
1527 {
1528 next = tmp->below;
1529 clean_object (tmp);
1530 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1531 remove_button_link (tmp);
1532 remove_ob (tmp);
1533 free_object (tmp);
1534 }
1535}
1536
1537/*
1538 * Remove and free all objects in the given map.
1539 */
1540
1541void
1542free_all_objects (maptile *m)
1543{
1544 int i, j;
1545 object *op;
1546
1547 for (i = 0; i < MAP_WIDTH (m); i++)
1548 for (j = 0; j < MAP_HEIGHT (m); j++)
1549 {
1550 object *previous_obj = NULL;
1551
1552 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1553 {
1554 if (op == previous_obj)
1555 {
1556 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1557 break;
1558 }
1559 previous_obj = op;
1560 if (op->head != NULL)
1561 op = op->head;
1562
1563 /* If the map isn't in memory, free_object will remove and
1564 * free objects in op's inventory. So let it do the job.
1565 */
1566 if (m->in_memory == MAP_IN_MEMORY)
1567 clean_object (op);
1568 remove_ob (op);
1569 free_object (op);
1570 }
1571 }
1572}
1573
1574/*
1575 * Frees everything allocated by the given maptileure.
1576 * don't free tmpname - our caller is left to do that
1577 */
1578
1579void
1580free_map (maptile *m, int flag)
1581{
1582 int i;
1583
1584 if (!m->in_memory)
1585 {
1586 LOG (llevError, "Trying to free freed map.\n");
1587 return;
1588 }
1589 if (flag && m->spaces)
1590 free_all_objects (m);
1591 if (m->name)
1592 FREE_AND_CLEAR (m->name);
1593 if (m->spaces)
1594 FREE_AND_CLEAR (m->spaces);
1595 if (m->msg)
1596 FREE_AND_CLEAR (m->msg);
1597 if (m->maplore)
1598 FREE_AND_CLEAR (m->maplore);
1599 if (m->shopitems)
1600 delete[]m->shopitems;
1601 m->shopitems = 0;
1602 if (m->shoprace)
1603 FREE_AND_CLEAR (m->shoprace);
1604 if (m->buttons)
1605 free_objectlinkpt (m->buttons);
1606 m->buttons = NULL;
1607 for (i = 0; i < 4; i++)
1608 {
1609 if (m->tile_path[i])
1610 FREE_AND_CLEAR (m->tile_path[i]);
1611 m->tile_map[i] = NULL;
1612 }
1613 m->in_memory = MAP_SWAPPED;
1614}
1615
1616/*
1617 * function: vanish maptile
1618 * m : pointer to maptile, if NULL no action
1619 * this deletes all the data on the map (freeing pointers)
1620 * and then removes this map from the global linked list of maps.
1621 */
1622
1623void
1624delete_map (maptile *m)
1625{
1626 maptile *tmp, *last;
1627 int i;
1628
1629 if (!m)
1630 return;
1631
1632 m->clear ();
1633
1634 if (m->in_memory == MAP_IN_MEMORY)
1635 {
1636 /* change to MAP_SAVING, even though we are not,
1637 * so that remove_ob doesn't do as much work.
1638 */
1639 m->in_memory = MAP_SAVING;
1640 free_map (m, 1);
1641 }
1642 /* move this out of free_map, since tmpname can still be needed if
1643 * the map is swapped out.
1644 */
1645 if (m->tmpname)
1646 {
1647 free (m->tmpname);
1648 m->tmpname = NULL;
1649 }
1650 last = NULL;
1651 /* We need to look through all the maps and see if any maps
1652 * are pointing at this one for tiling information. Since
1653 * tiling can be assymetric, we just can not look to see which
1654 * maps this map tiles with and clears those.
1655 */
1656 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1657 {
1658 if (tmp->next == m)
1659 last = tmp;
1660
1661 /* This should hopefully get unrolled on a decent compiler */
1662 for (i = 0; i < 4; i++)
1663 if (tmp->tile_map[i] == m)
1664 tmp->tile_map[i] = NULL;
1665 }
1666
1667 /* If last is null, then this should be the first map in the list */
1668 if (!last)
1669 {
1670 if (m == first_map)
1671 first_map = m->next;
1672 else
1673 /* m->path is a static char, so should hopefully still have
1674 * some useful data in it.
1675 */
1676 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1677 }
1678 else
1679 last->next = m->next;
1680
1681 delete m;
1682}
1683
1684
1685
1686/*
1687 * Makes sure the given map is loaded and swapped in.
1688 * name is path name of the map.
1689 * flags meaning:
1690 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1691 * and don't do unique items or the like.
1692 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1693 * dont do any more name translation on it.
1694 *
1695 * Returns a pointer to the given map.
1696 */
1697
1698maptile *
1699ready_map_name (const char *name, int flags)
1700{
1701 maptile *m;
1702
1703 if (!name)
1704 return (NULL);
1705
1706 /* Have we been at this level before? */
1707 m = has_been_loaded (name);
1708
1709 /* Map is good to go, so just return it */
1710 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1711 {
1712 return m;
1713 }
1714
1715 /* unique maps always get loaded from their original location, and never
1716 * a temp location. Likewise, if map_flush is set, or we have never loaded
1717 * this map, load it now. I removed the reset checking from here -
1718 * it seems the probability of a player trying to enter a map that should
1719 * reset but hasn't yet is quite low, and removing that makes this function
1720 * a bit cleaner (and players probably shouldn't rely on exact timing for
1721 * resets in any case - if they really care, they should use the 'maps command.
1722 */
1723 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1724 {
1725
1726 /* first visit or time to reset */
1727 if (m)
1728 {
1729 clean_tmp_map (m); /* Doesn't make much difference */
1730 delete_map (m);
1731 }
1732
1733 /* create and load a map */
1734 if (flags & MAP_PLAYER_UNIQUE)
1735 LOG (llevDebug, "Trying to load map %s.\n", name);
1736 else
1737 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1738
1739 //eval_pv ("$x = Event::time", 1);//D
1740 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1741 return (NULL);
1742 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1743
1744 fix_auto_apply (m); /* Chests which open as default */
1745
1746 /* If a player unique map, no extra unique object file to load.
1747 * if from the editor, likewise.
1748 */
1749 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1750 load_unique_objects (m);
1751
1752 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1753 {
1754 m = load_overlay_map (name, m);
1755 if (m == NULL)
1756 return NULL;
1757 }
1758
1759 if (flags & MAP_PLAYER_UNIQUE)
1760 INVOKE_MAP (SWAPIN, m);
1761
1762 }
1763 else
1764 {
1765 /* If in this loop, we found a temporary map, so load it up. */
1766
1767 m = load_temporary_map (m);
1768 if (m == NULL)
1769 return NULL;
1770 load_unique_objects (m);
1771
1772 clean_tmp_map (m);
1773 m->in_memory = MAP_IN_MEMORY;
1774 /* tempnam() on sun systems (probably others) uses malloc
1775 * to allocated space for the string. Free it here.
1776 * In some cases, load_temporary_map above won't find the
1777 * temporary map, and so has reloaded a new map. If that
1778 * is the case, tmpname is now null
1779 */
1780 if (m->tmpname)
1781 free (m->tmpname);
1782 m->tmpname = NULL;
1783 /* It's going to be saved anew anyway */
1784 }
1785
1786 /* Below here is stuff common to both first time loaded maps and
1787 * temp maps.
1788 */
1789
1790 decay_objects (m); /* start the decay */
1791 /* In case other objects press some buttons down */
1792 update_buttons (m);
1793 if (m->outdoor)
1794 set_darkness_map (m);
1795 /* run the weather over this map */
1796 weather_effect (name);
1797 return m;
1798}
1799
1800 997
1801/* 998/*
1802 * This routine is supposed to find out the difficulty of the map. 999 * This routine is supposed to find out the difficulty of the map.
1803 * difficulty does not have a lot to do with character level, 1000 * difficulty does not have a lot to do with character level,
1804 * but does have a lot to do with treasure on the map. 1001 * but does have a lot to do with treasure on the map.
1806 * Difficulty can now be set by the map creature. If the value stored 1003 * Difficulty can now be set by the map creature. If the value stored
1807 * in the map is zero, then use this routine. Maps should really 1004 * in the map is zero, then use this routine. Maps should really
1808 * have a difficulty set than using this function - human calculation 1005 * have a difficulty set than using this function - human calculation
1809 * is much better than this functions guesswork. 1006 * is much better than this functions guesswork.
1810 */ 1007 */
1811
1812int 1008int
1813calculate_difficulty (maptile *m) 1009maptile::estimate_difficulty () const
1814{ 1010{
1815 object *op;
1816 archetype *at;
1817 int x, y, i;
1818 long monster_cnt = 0; 1011 long monster_cnt = 0;
1819 double avgexp = 0; 1012 double avgexp = 0;
1820 sint64 total_exp = 0; 1013 sint64 total_exp = 0;
1821 1014
1822 if (MAP_DIFFICULTY (m)) 1015 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1823 { 1016 for (object *op = ms->bot; op; op = op->above)
1824 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1825 return MAP_DIFFICULTY (m);
1826 }
1827
1828 for (x = 0; x < MAP_WIDTH (m); x++)
1829 for (y = 0; y < MAP_HEIGHT (m); y++)
1830 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1831 { 1017 {
1832 if (QUERY_FLAG (op, FLAG_MONSTER)) 1018 if (QUERY_FLAG (op, FLAG_MONSTER))
1833 { 1019 {
1834 total_exp += op->stats.exp; 1020 total_exp += op->stats.exp;
1835 monster_cnt++; 1021 monster_cnt++;
1836 } 1022 }
1837 1023
1838 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1024 if (QUERY_FLAG (op, FLAG_GENERATOR))
1839 { 1025 {
1840 total_exp += op->stats.exp; 1026 total_exp += op->stats.exp;
1027
1841 at = type_to_archetype (GENERATE_TYPE (op)); 1028 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1842
1843 if (at != NULL)
1844 total_exp += at->clone.stats.exp * 8; 1029 total_exp += at->clone.stats.exp * 8;
1845 1030
1846 monster_cnt++; 1031 monster_cnt++;
1847 } 1032 }
1848 } 1033 }
1849 1034
1850 avgexp = (double) total_exp / monster_cnt; 1035 avgexp = (double) total_exp / monster_cnt;
1851 1036
1852 for (i = 1; i <= settings.max_level; i++) 1037 for (int i = 1; i <= settings.max_level; i++)
1853 {
1854 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1038 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1855 {
1856 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1857 return i; 1039 return i;
1858 }
1859 }
1860 1040
1861 return 1; 1041 return 1;
1862}
1863
1864void
1865clean_tmp_map (maptile *m)
1866{
1867 if (m->tmpname == NULL)
1868 return;
1869 INVOKE_MAP (CLEAN, m);
1870 (void) unlink (m->tmpname);
1871}
1872
1873void
1874free_all_maps (void)
1875{
1876 int real_maps = 0;
1877
1878 while (first_map)
1879 {
1880 /* I think some of the callers above before it gets here set this to be
1881 * saving, but we still want to free this data
1882 */
1883 if (first_map->in_memory == MAP_SAVING)
1884 first_map->in_memory = MAP_IN_MEMORY;
1885 delete_map (first_map);
1886 real_maps++;
1887 }
1888 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1889} 1042}
1890 1043
1891/* change_map_light() - used to change map light level (darkness) 1044/* change_map_light() - used to change map light level (darkness)
1892 * up or down. Returns true if successful. It should now be 1045 * up or down. Returns true if successful. It should now be
1893 * possible to change a value by more than 1. 1046 * possible to change a value by more than 1.
1894 * Move this from los.c to map.c since this is more related 1047 * Move this from los.c to map.c since this is more related
1895 * to maps than los. 1048 * to maps than los.
1896 * postive values make it darker, negative make it brighter 1049 * postive values make it darker, negative make it brighter
1897 */ 1050 */
1898
1899int 1051int
1900change_map_light (maptile *m, int change) 1052maptile::change_map_light (int change)
1901{ 1053{
1902 int new_level = m->darkness + change; 1054 int new_level = darkness + change;
1903 1055
1904 /* Nothing to do */ 1056 /* Nothing to do */
1905 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1057 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1906 {
1907 return 0; 1058 return 0;
1908 }
1909 1059
1910 /* inform all players on the map */ 1060 /* inform all players on the map */
1911 if (change > 0) 1061 if (change > 0)
1912 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1062 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1913 else 1063 else
1914 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1064 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1915 1065
1916 /* Do extra checking. since m->darkness is a unsigned value, 1066 /* Do extra checking. since darkness is a unsigned value,
1917 * we need to be extra careful about negative values. 1067 * we need to be extra careful about negative values.
1918 * In general, the checks below are only needed if change 1068 * In general, the checks below are only needed if change
1919 * is not +/-1 1069 * is not +/-1
1920 */ 1070 */
1921 if (new_level < 0) 1071 if (new_level < 0)
1922 m->darkness = 0; 1072 darkness = 0;
1923 else if (new_level >= MAX_DARKNESS) 1073 else if (new_level >= MAX_DARKNESS)
1924 m->darkness = MAX_DARKNESS; 1074 darkness = MAX_DARKNESS;
1925 else 1075 else
1926 m->darkness = new_level; 1076 darkness = new_level;
1927 1077
1928 /* All clients need to get re-updated for the change */ 1078 /* All clients need to get re-updated for the change */
1929 update_all_map_los (m); 1079 update_all_map_los (this);
1930 return 1; 1080 return 1;
1931} 1081}
1932
1933 1082
1934/* 1083/*
1935 * This function updates various attributes about a specific space 1084 * This function updates various attributes about a specific space
1936 * on the map (what it looks like, whether it blocks magic, 1085 * on the map (what it looks like, whether it blocks magic,
1937 * has a living creatures, prevents people from passing 1086 * has a living creatures, prevents people from passing
1938 * through, etc) 1087 * through, etc)
1939 */ 1088 */
1940void 1089void
1941update_position (maptile *m, int x, int y) 1090mapspace::update_ ()
1942{ 1091{
1943 object *tmp, *last = NULL; 1092 object *tmp, *last = 0;
1944 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1093 uint8 flags = 0, light = 0, anywhere = 0;
1945 New_Face *top, *floor, *middle; 1094 New_Face *top, *floor, *middle;
1946 object *top_obj, *floor_obj, *middle_obj; 1095 object *top_obj, *floor_obj, *middle_obj;
1947 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1096 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1948 1097
1949 oldflags = GET_MAP_FLAGS (m, x, y);
1950 if (!(oldflags & P_NEED_UPDATE))
1951 {
1952 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1953 return;
1954 }
1955
1956 middle = blank_face; 1098 middle = blank_face;
1957 top = blank_face; 1099 top = blank_face;
1958 floor = blank_face; 1100 floor = blank_face;
1959 1101
1960 middle_obj = NULL; 1102 middle_obj = 0;
1961 top_obj = NULL; 1103 top_obj = 0;
1962 floor_obj = NULL; 1104 floor_obj = 0;
1963 1105
1964 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1106 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1965 { 1107 {
1966
1967 /* This could be made additive I guess (two lights better than 1108 /* This could be made additive I guess (two lights better than
1968 * one). But if so, it shouldn't be a simple additive - 2 1109 * one). But if so, it shouldn't be a simple additive - 2
1969 * light bulbs do not illuminate twice as far as once since 1110 * light bulbs do not illuminate twice as far as once since
1970 * it is a disapation factor that is squared (or is it cubed?) 1111 * it is a dissapation factor that is cubed.
1971 */ 1112 */
1972 if (tmp->glow_radius > light) 1113 if (tmp->glow_radius > light)
1973 light = tmp->glow_radius; 1114 light = tmp->glow_radius;
1974 1115
1975 /* This call is needed in order to update objects the player 1116 /* This call is needed in order to update objects the player
2013 { 1154 {
2014 middle = tmp->face; 1155 middle = tmp->face;
2015 middle_obj = tmp; 1156 middle_obj = tmp;
2016 } 1157 }
2017 } 1158 }
1159
2018 if (tmp == tmp->above) 1160 if (tmp == tmp->above)
2019 { 1161 {
2020 LOG (llevError, "Error in structure of map\n"); 1162 LOG (llevError, "Error in structure of map\n");
2021 exit (-1); 1163 exit (-1);
2022 } 1164 }
2023 1165
2024 move_slow |= tmp->move_slow; 1166 move_slow |= tmp->move_slow;
2025 move_block |= tmp->move_block; 1167 move_block |= tmp->move_block;
2026 move_on |= tmp->move_on; 1168 move_on |= tmp->move_on;
2027 move_off |= tmp->move_off; 1169 move_off |= tmp->move_off;
2028 move_allow |= tmp->move_allow; 1170 move_allow |= tmp->move_allow;
2029 1171
2030 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2031 flags |= P_IS_ALIVE;
2032 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2033 flags |= P_NO_MAGIC;
2034 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2035 flags |= P_NO_CLERIC;
2036 if (tmp->type == SAFE_GROUND)
2037 flags |= P_SAFE;
2038
2039 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1172 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2040 flags |= P_BLOCKSVIEW; 1173 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2041 } /* for stack of objects */ 1174 if (tmp->type == PLAYER) flags |= P_PLAYER;
2042 1175 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2043 /* we don't want to rely on this function to have accurate flags, but 1176 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2044 * since we're already doing the work, we calculate them here. 1177 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2045 * if they don't match, logic is broken someplace.
2046 */
2047 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2048 { 1178 }
2049 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1179
2050 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1180 this->light = light;
2051 } 1181 this->flags_ = flags;
2052 SET_MAP_FLAGS (m, x, y, flags); 1182 this->move_block = move_block & ~move_allow;
2053 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1183 this->move_on = move_on;
2054 SET_MAP_MOVE_ON (m, x, y, move_on); 1184 this->move_off = move_off;
2055 SET_MAP_MOVE_OFF (m, x, y, move_off); 1185 this->move_slow = move_slow;
2056 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2057 1186
2058 /* At this point, we have a floor face (if there is a floor), 1187 /* At this point, we have a floor face (if there is a floor),
2059 * and the floor is set - we are not going to touch it at 1188 * and the floor is set - we are not going to touch it at
2060 * this point. 1189 * this point.
2061 * middle contains the highest visibility face. 1190 * middle contains the highest visibility face.
2115 break; 1244 break;
2116 } 1245 }
2117 } 1246 }
2118 } 1247 }
2119 } 1248 }
1249
2120 if (middle == floor) 1250 if (middle == floor)
2121 middle = blank_face; 1251 middle = blank_face;
1252
2122 if (top == middle) 1253 if (top == middle)
2123 middle = blank_face; 1254 middle = blank_face;
2124 SET_MAP_FACE (m, x, y, top, 0);
2125 if (top != blank_face)
2126 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2127 else
2128 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2129 SET_MAP_FACE (m, x, y, middle, 1);
2130 if (middle != blank_face)
2131 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2132 else
2133 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2134 SET_MAP_FACE (m, x, y, floor, 2);
2135 if (floor != blank_face)
2136 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2137 else
2138 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2139 SET_MAP_LIGHT (m, x, y, light);
2140}
2141 1255
2142 1256 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2143void 1257 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2144set_map_reset_time (maptile *map) 1258 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2145{
2146 int timeout;
2147
2148 timeout = MAP_RESET_TIMEOUT (map);
2149 if (timeout <= 0)
2150 timeout = MAP_DEFAULTRESET;
2151 if (timeout >= MAP_MAXRESET)
2152 timeout = MAP_MAXRESET;
2153 MAP_WHEN_RESET (map) = seconds () + timeout;
2154} 1259}
2155 1260
2156/* this updates the orig_map->tile_map[tile_num] value after loading 1261/* this updates the orig_map->tile_map[tile_num] value after loading
2157 * the map. It also takes care of linking back the freshly loaded 1262 * the map. It also takes care of linking back the freshly loaded
2158 * maps tile_map values if it tiles back to this one. It returns 1263 * maps tile_map values if it tiles back to this one. It returns
2159 * the value of orig_map->tile_map[tile_num]. It really only does this 1264 * the value of orig_map->tile_map[tile_num]. It really only does this
2160 * so that it is easier for calling functions to verify success. 1265 * so that it is easier for calling functions to verify success.
2161 */ 1266 */
2162
2163static maptile * 1267static maptile *
2164load_and_link_tiled_map (maptile *orig_map, int tile_num) 1268load_and_link_tiled_map (maptile *orig_map, int tile_num)
2165{ 1269{
1270 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1271
1272 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1273 {
1274 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1275 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1276 &orig_map->tile_path[tile_num], &orig_map->path);
1277 mp = new maptile (1, 1);
1278 mp->alloc ();
1279 mp->in_memory = MAP_IN_MEMORY;
1280 }
1281
2166 int dest_tile = (tile_num + 2) % 4; 1282 int dest_tile = (tile_num + 2) % 4;
2167 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2168 1283
2169 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1284 orig_map->tile_map[tile_num] = mp;
2170 1285
2171 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1286 // optimisation: back-link map to origin map if euclidean
2172 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1287 //TODO: non-euclidean maps MUST GO
1288 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2173 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1289 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2174 1290
2175 return orig_map->tile_map[tile_num]; 1291 return mp;
2176} 1292}
2177 1293
2178/* this returns TRUE if the coordinates (x,y) are out of 1294/* this returns TRUE if the coordinates (x,y) are out of
2179 * map m. This function also takes into account any 1295 * map m. This function also takes into account any
2180 * tiling considerations, loading adjacant maps as needed. 1296 * tiling considerations, loading adjacant maps as needed.
2181 * This is the function should always be used when it 1297 * This is the function should always be used when it
2182 * necessary to check for valid coordinates. 1298 * necessary to check for valid coordinates.
2183 * This function will recursively call itself for the 1299 * This function will recursively call itself for the
2184 * tiled maps. 1300 * tiled maps.
2185 *
2186 *
2187 */ 1301 */
2188int 1302int
2189out_of_map (maptile *m, int x, int y) 1303out_of_map (maptile *m, int x, int y)
2190{ 1304{
2191
2192 /* If we get passed a null map, this is obviously the 1305 /* If we get passed a null map, this is obviously the
2193 * case. This generally shouldn't happen, but if the 1306 * case. This generally shouldn't happen, but if the
2194 * map loads fail below, it could happen. 1307 * map loads fail below, it could happen.
2195 */ 1308 */
2196 if (!m) 1309 if (!m)
2198 1311
2199 if (x < 0) 1312 if (x < 0)
2200 { 1313 {
2201 if (!m->tile_path[3]) 1314 if (!m->tile_path[3])
2202 return 1; 1315 return 1;
1316
2203 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1317 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2204 {
2205 load_and_link_tiled_map (m, 3); 1318 load_and_link_tiled_map (m, 3);
2206 } 1319
2207 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1320 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2208 } 1321 }
2209 if (x >= MAP_WIDTH (m)) 1322
1323 if (x >= m->width)
2210 { 1324 {
2211 if (!m->tile_path[1]) 1325 if (!m->tile_path[1])
2212 return 1; 1326 return 1;
1327
2213 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1328 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2214 {
2215 load_and_link_tiled_map (m, 1); 1329 load_and_link_tiled_map (m, 1);
2216 } 1330
2217 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1331 return out_of_map (m->tile_map[1], x - m->width, y);
2218 } 1332 }
1333
2219 if (y < 0) 1334 if (y < 0)
2220 { 1335 {
2221 if (!m->tile_path[0]) 1336 if (!m->tile_path[0])
2222 return 1; 1337 return 1;
1338
2223 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1339 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2224 {
2225 load_and_link_tiled_map (m, 0); 1340 load_and_link_tiled_map (m, 0);
2226 } 1341
2227 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1342 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2228 } 1343 }
2229 if (y >= MAP_HEIGHT (m)) 1344
1345 if (y >= m->height)
2230 { 1346 {
2231 if (!m->tile_path[2]) 1347 if (!m->tile_path[2])
2232 return 1; 1348 return 1;
1349
2233 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1350 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2234 {
2235 load_and_link_tiled_map (m, 2); 1351 load_and_link_tiled_map (m, 2);
2236 } 1352
2237 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1353 return out_of_map (m->tile_map[2], x, y - m->height);
2238 } 1354 }
2239 1355
2240 /* Simple case - coordinates are within this local 1356 /* Simple case - coordinates are within this local
2241 * map. 1357 * map.
2242 */ 1358 */
2250 * updates x and y to be the localized coordinates. 1366 * updates x and y to be the localized coordinates.
2251 * Using this is more efficient of calling out_of_map 1367 * Using this is more efficient of calling out_of_map
2252 * and then figuring out what the real map is 1368 * and then figuring out what the real map is
2253 */ 1369 */
2254maptile * 1370maptile *
2255get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1371get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2256{ 1372{
2257
2258 if (*x < 0) 1373 if (*x < 0)
2259 { 1374 {
2260 if (!m->tile_path[3]) 1375 if (!m->tile_path[3])
2261 return NULL; 1376 return 0;
1377
2262 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1378 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2263 load_and_link_tiled_map (m, 3); 1379 load_and_link_tiled_map (m, 3);
2264 1380
2265 *x += MAP_WIDTH (m->tile_map[3]); 1381 *x += m->tile_map[3]->width;
2266 return (get_map_from_coord (m->tile_map[3], x, y)); 1382 return (get_map_from_coord (m->tile_map[3], x, y));
2267 } 1383 }
2268 if (*x >= MAP_WIDTH (m)) 1384
1385 if (*x >= m->width)
2269 { 1386 {
2270 if (!m->tile_path[1]) 1387 if (!m->tile_path[1])
2271 return NULL; 1388 return 0;
1389
2272 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1390 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2273 load_and_link_tiled_map (m, 1); 1391 load_and_link_tiled_map (m, 1);
2274 1392
2275 *x -= MAP_WIDTH (m); 1393 *x -= m->width;
2276 return (get_map_from_coord (m->tile_map[1], x, y)); 1394 return (get_map_from_coord (m->tile_map[1], x, y));
2277 } 1395 }
1396
2278 if (*y < 0) 1397 if (*y < 0)
2279 { 1398 {
2280 if (!m->tile_path[0]) 1399 if (!m->tile_path[0])
2281 return NULL; 1400 return 0;
1401
2282 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1402 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2283 load_and_link_tiled_map (m, 0); 1403 load_and_link_tiled_map (m, 0);
2284 1404
2285 *y += MAP_HEIGHT (m->tile_map[0]); 1405 *y += m->tile_map[0]->height;
2286 return (get_map_from_coord (m->tile_map[0], x, y)); 1406 return (get_map_from_coord (m->tile_map[0], x, y));
2287 } 1407 }
2288 if (*y >= MAP_HEIGHT (m)) 1408
1409 if (*y >= m->height)
2289 { 1410 {
2290 if (!m->tile_path[2]) 1411 if (!m->tile_path[2])
2291 return NULL; 1412 return 0;
1413
2292 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1414 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2293 load_and_link_tiled_map (m, 2); 1415 load_and_link_tiled_map (m, 2);
2294 1416
2295 *y -= MAP_HEIGHT (m); 1417 *y -= m->height;
2296 return (get_map_from_coord (m->tile_map[2], x, y)); 1418 return (get_map_from_coord (m->tile_map[2], x, y));
2297 } 1419 }
2298 1420
2299 /* Simple case - coordinates are within this local 1421 /* Simple case - coordinates are within this local
2300 * map. 1422 * map.
2301 */ 1423 */
2302
2303 return m; 1424 return m;
2304} 1425}
2305 1426
2306/** 1427/**
2307 * Return whether map2 is adjacent to map1. If so, store the distance from 1428 * Return whether map2 is adjacent to map1. If so, store the distance from
2315 1436
2316 if (map1 == map2) 1437 if (map1 == map2)
2317 { 1438 {
2318 *dx = 0; 1439 *dx = 0;
2319 *dy = 0; 1440 *dy = 0;
2320
2321 } 1441 }
2322 else if (map1->tile_map[0] == map2) 1442 else if (map1->tile_map[0] == map2)
2323 { /* up */ 1443 { /* up */
2324 *dx = 0; 1444 *dx = 0;
2325 *dy = -MAP_HEIGHT (map2); 1445 *dy = -map2->height;
2326 } 1446 }
2327 else if (map1->tile_map[1] == map2) 1447 else if (map1->tile_map[1] == map2)
2328 { /* right */ 1448 { /* right */
2329 *dx = MAP_WIDTH (map1); 1449 *dx = map1->width;
2330 *dy = 0; 1450 *dy = 0;
2331 } 1451 }
2332 else if (map1->tile_map[2] == map2) 1452 else if (map1->tile_map[2] == map2)
2333 { /* down */ 1453 { /* down */
2334 *dx = 0; 1454 *dx = 0;
2335 *dy = MAP_HEIGHT (map1); 1455 *dy = map1->height;
2336 } 1456 }
2337 else if (map1->tile_map[3] == map2) 1457 else if (map1->tile_map[3] == map2)
2338 { /* left */ 1458 { /* left */
2339 *dx = -MAP_WIDTH (map2); 1459 *dx = -map2->width;
2340 *dy = 0; 1460 *dy = 0;
2341
2342 } 1461 }
2343 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1462 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2344 { /* up right */ 1463 { /* up right */
2345 *dx = MAP_WIDTH (map1->tile_map[0]); 1464 *dx = map1->tile_map[0]->width;
2346 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1465 *dy = -map1->tile_map[0]->height;
2347 } 1466 }
2348 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1467 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2349 { /* up left */ 1468 { /* up left */
2350 *dx = -MAP_WIDTH (map2); 1469 *dx = -map2->width;
2351 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1470 *dy = -map1->tile_map[0]->height;
2352 } 1471 }
2353 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1472 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2354 { /* right up */ 1473 { /* right up */
2355 *dx = MAP_WIDTH (map1); 1474 *dx = map1->width;
2356 *dy = -MAP_HEIGHT (map2); 1475 *dy = -map2->height;
2357 } 1476 }
2358 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1477 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2359 { /* right down */ 1478 { /* right down */
2360 *dx = MAP_WIDTH (map1); 1479 *dx = map1->width;
2361 *dy = MAP_HEIGHT (map1->tile_map[1]); 1480 *dy = map1->tile_map[1]->height;
2362 } 1481 }
2363 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1482 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2364 { /* down right */ 1483 { /* down right */
2365 *dx = MAP_WIDTH (map1->tile_map[2]); 1484 *dx = map1->tile_map[2]->width;
2366 *dy = MAP_HEIGHT (map1); 1485 *dy = map1->height;
2367 } 1486 }
2368 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1487 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2369 { /* down left */ 1488 { /* down left */
2370 *dx = -MAP_WIDTH (map2); 1489 *dx = -map2->width;
2371 *dy = MAP_HEIGHT (map1); 1490 *dy = map1->height;
2372 } 1491 }
2373 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1492 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2374 { /* left up */ 1493 { /* left up */
2375 *dx = -MAP_WIDTH (map1->tile_map[3]); 1494 *dx = -map1->tile_map[3]->width;
2376 *dy = -MAP_HEIGHT (map2); 1495 *dy = -map2->height;
2377 } 1496 }
2378 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1497 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2379 { /* left down */ 1498 { /* left down */
2380 *dx = -MAP_WIDTH (map1->tile_map[3]); 1499 *dx = -map1->tile_map[3]->width;
2381 *dy = MAP_HEIGHT (map1->tile_map[3]); 1500 *dy = map1->tile_map[3]->height;
2382
2383 } 1501 }
2384 else 1502 else
2385 { /* not "adjacent" enough */
2386 return 0; 1503 return 0;
2387 }
2388 1504
2389 return 1; 1505 return 1;
2390} 1506}
2391 1507
2392/* From map.c 1508/* From map.c
2407 * be unexpected 1523 * be unexpected
2408 * 1524 *
2409 * currently, the only flag supported (0x1) is don't translate for 1525 * currently, the only flag supported (0x1) is don't translate for
2410 * closest body part of 'op1' 1526 * closest body part of 'op1'
2411 */ 1527 */
2412
2413void 1528void
2414get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1529get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2415{ 1530{
2416 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1531 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2417 { 1532 {
2498 } 1613 }
2499} 1614}
2500 1615
2501/* Returns true of op1 and op2 are effectively on the same map 1616/* Returns true of op1 and op2 are effectively on the same map
2502 * (as related to map tiling). Note that this looks for a path from 1617 * (as related to map tiling). Note that this looks for a path from
2503 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1618 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2504 * to op1, this will still return false. 1619 * to op1, this will still return false.
2505 * Note we only look one map out to keep the processing simple 1620 * Note we only look one map out to keep the processing simple
2506 * and efficient. This could probably be a macro. 1621 * and efficient. This could probably be a macro.
2507 * MSW 2001-08-05 1622 * MSW 2001-08-05
2508 */ 1623 */
2511{ 1626{
2512 int dx, dy; 1627 int dx, dy;
2513 1628
2514 return adjacent_map (op1->map, op2->map, &dx, &dy); 1629 return adjacent_map (op1->map, op2->map, &dx, &dy);
2515} 1630}
1631
1632object *
1633maptile::insert (object *op, int x, int y, object *originator, int flags)
1634{
1635 if (!op->flag [FLAG_REMOVED])
1636 op->remove ();
1637
1638 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1639}
1640

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