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Comparing deliantra/server/common/map.C (file contents):
Revision 1.31 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.70 by root, Thu Jan 4 20:29:45 2007 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 28#include <unistd.h>
31#endif /* win32 */
32 29
33#include "path.h" 30#include "path.h"
34
35
36extern int nrofallocobjects, nroffreeobjects;
37
38/*
39 * Returns the maptile which has a name matching the given argument.
40 * return NULL if no match is found.
41 */
42
43maptile *
44has_been_loaded (const char *name)
45{
46 maptile *map;
47
48 if (!name || !*name)
49 return 0;
50 for (map = first_map; map; map = map->next)
51 if (!strcmp (name, map->path))
52 break;
53 return (map);
54}
55 31
56/* 32/*
57 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
58 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
59 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
60 * it really should be called create_mapname 36 * it really should be called create_mapname
61 */ 37 */
62
63const char * 38const char *
64create_pathname (const char *name) 39create_pathname (const char *name)
65{ 40{
66 static char buf[MAX_BUF]; 41 static char buf[8192];
67
68 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
69 * someplace else in the code? msw 2-17-97
70 */
71 if (*name == '/')
72 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
73 else
74 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
75 return (buf); 43 return buf;
76} 44}
77
78/*
79 * same as create_pathname, but for the overlay maps.
80 */
81
82const char *
83create_overlay_pathname (const char *name)
84{
85 static char buf[MAX_BUF];
86
87 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
88 * someplace else in the code? msw 2-17-97
89 */
90 if (*name == '/')
91 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
92 else
93 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
94 return (buf);
95}
96
97/*
98 * same as create_pathname, but for the template maps.
99 */
100
101const char *
102create_template_pathname (const char *name)
103{
104 static char buf[MAX_BUF];
105
106 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
107 * someplace else in the code? msw 2-17-97
108 */
109 if (*name == '/')
110 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
111 else
112 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
113 return (buf);
114}
115
116/*
117 * This makes absolute path to the itemfile where unique objects
118 * will be saved. Converts '/' to '@'. I think it's essier maintain
119 * files than full directory structure, but if this is problem it can
120 * be changed.
121 */
122static const char *
123create_items_path (const char *s)
124{
125 static char buf[MAX_BUF];
126 char *t;
127
128 if (*s == '/')
129 s++;
130
131 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
132
133 for (t = buf + strlen (buf); *s; s++, t++)
134 if (*s == '/')
135 *t = '@';
136 else
137 *t = *s;
138 *t = 0;
139 return (buf);
140}
141
142 45
143/* 46/*
144 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
145 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
146 * is returned. 49 * is returned.
153 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
154 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
155 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
156 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
157 */ 60 */
158
159int 61int
160check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
161{ 63{
162 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
163 65
164#ifndef WIN32
165 char *endbuf; 66 char *endbuf;
166 struct stat statbuf; 67 struct stat statbuf;
167 int mode = 0; 68 int mode = 0;
168#endif
169 69
170 if (prepend_dir) 70 if (prepend_dir)
171 strcpy (buf, create_pathname (name)); 71 strcpy (buf, create_pathname (name));
172 else 72 else
173 strcpy (buf, name); 73 strcpy (buf, name);
174#ifdef WIN32 /* ***win32: check this sucker in windows style. */
175 return (_access (buf, 0));
176#else
177 74
178 /* old method (strchr(buf, '\0')) seemd very odd to me - 75 /* old method (strchr(buf, '\0')) seemd very odd to me -
179 * this method should be equivalant and is clearer. 76 * this method should be equivalant and is clearer.
180 * Can not use strcat because we need to cycle through 77 * Can not use strcat because we need to cycle through
181 * all the names. 78 * all the names.
194 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
195 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
196 mode |= 2; 93 mode |= 2;
197 94
198 return (mode); 95 return (mode);
199#endif
200}
201
202/*
203 * Prints out debug-information about a map.
204 * Dumping these at llevError doesn't seem right, but is
205 * necessary to make sure the information is in fact logged.
206 */
207
208void
209dump_map (const maptile *m)
210{
211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
213
214 if (m->msg != NULL)
215 LOG (llevError, "Message:\n%s", m->msg);
216
217 if (m->maplore != NULL)
218 LOG (llevError, "Lore:\n%s", m->maplore);
219
220 if (m->tmpname != NULL)
221 LOG (llevError, "Tmpname: %s\n", m->tmpname);
222
223 LOG (llevError, "Difficulty: %d\n", m->difficulty);
224 LOG (llevError, "Darkness: %d\n", m->darkness);
225}
226
227/*
228 * Prints out debug-information about all maps.
229 * This basically just goes through all the maps and calls
230 * dump_map on each one.
231 */
232
233void
234dump_all_maps (void)
235{
236 maptile *m;
237
238 for (m = first_map; m != NULL; m = m->next)
239 {
240 dump_map (m);
241 }
242} 96}
243 97
244/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
245 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
246 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
250 * is needed. The case of not passing values is if we're just 104 * is needed. The case of not passing values is if we're just
251 * checking for the existence of something on those spaces, but 105 * checking for the existence of something on those spaces, but
252 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
253 */ 107 */
254int 108int
255get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
256{ 110{
257 sint16 newx, newy; 111 sint16 newx = x;
258 int retval = 0; 112 sint16 newy = y;
259 maptile *mp;
260 113
261 if (out_of_map (oldmap, x, y)) 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
115
116 if (!mp)
262 return P_OUT_OF_MAP; 117 return P_OUT_OF_MAP;
263 newx = x;
264 newy = y;
265 mp = get_map_from_coord (oldmap, &newx, &newy);
266 if (mp != oldmap)
267 retval |= P_NEW_MAP;
268 if (newmap)
269 *newmap = mp;
270 if (nx)
271 *nx = newx;
272 if (ny)
273 *ny = newy;
274 118
275 retval |= mp->spaces[newx + mp->width * newy].flags; 119 if (newmap) *newmap = mp;
120 if (nx) *nx = newx;
121 if (ny) *ny = newy;
276 122
277 return retval; 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
278} 124}
279
280 125
281/* 126/*
282 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
283 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
284 * multipart monsters - if we want to see if a 2x2 monster 129 * multipart monsters - if we want to see if a 2x2 monster
288 * monster. 133 * monster.
289 * m, x, y are the target map/coordinates - needed for map tiling. 134 * m, x, y are the target map/coordinates - needed for map tiling.
290 * the coordinates & map passed in should have been updated for tiling 135 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 136 * by the caller.
292 */ 137 */
293
294int 138int
295blocked_link (object *ob, maptile *m, int sx, int sy) 139blocked_link (object *ob, maptile *m, int sx, int sy)
296{ 140{
297 object *tmp; 141 object *tmp;
298 int mflags, blocked; 142 int mflags, blocked;
307 } 151 }
308 152
309 /* Save some cycles - instead of calling get_map_flags(), just get the value 153 /* Save some cycles - instead of calling get_map_flags(), just get the value
310 * directly. 154 * directly.
311 */ 155 */
312 mflags = m->spaces[sx + m->width * sy].flags; 156 mflags = m->at (sx, sy).flags ();
313 157
314 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 158 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
315 159
316 /* If space is currently not blocked by anything, no need to 160 /* If space is currently not blocked by anything, no need to
317 * go further. Not true for players - all sorts of special 161 * go further. Not true for players - all sorts of special
336 /* We basically go through the stack of objects, and if there is 180 /* We basically go through the stack of objects, and if there is
337 * some other object that has NO_PASS or FLAG_ALIVE set, return 181 * some other object that has NO_PASS or FLAG_ALIVE set, return
338 * true. If we get through the entire stack, that must mean 182 * true. If we get through the entire stack, that must mean
339 * ob is blocking it, so return 0. 183 * ob is blocking it, so return 0.
340 */ 184 */
341 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 185 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
342 { 186 {
343 187
344 /* This must be before the checks below. Code for inventory checkers. */ 188 /* This must be before the checks below. Code for inventory checkers. */
345 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 189 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
346 { 190 {
410 * 254 *
411 * Note this used to be arch_blocked, but with new movement 255 * Note this used to be arch_blocked, but with new movement
412 * code, we need to have actual object to check its move_type 256 * code, we need to have actual object to check its move_type
413 * against the move_block values. 257 * against the move_block values.
414 */ 258 */
415
416int 259int
417ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 260ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
418{ 261{
419 archetype *tmp; 262 archetype *tmp;
420 int flag; 263 int flag;
421 maptile *m1; 264 maptile *m1;
422 sint16 sx, sy; 265 sint16 sx, sy;
423 266
424 if (ob == NULL) 267 if (!ob)
425 { 268 {
426 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
427 if (flag & P_OUT_OF_MAP) 270 if (flag & P_OUT_OF_MAP)
428 return P_OUT_OF_MAP; 271 return P_OUT_OF_MAP;
429 272
430 /* don't have object, so don't know what types would block */ 273 /* don't have object, so don't know what types would block */
431 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 274 return m1->at (sx, sy).move_block;
432 } 275 }
433 276
434 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 277 for (tmp = ob->arch; tmp; tmp = tmp->more)
435 { 278 {
436 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 279 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
437 280
438 if (flag & P_OUT_OF_MAP) 281 if (flag & P_OUT_OF_MAP)
439 return P_OUT_OF_MAP; 282 return P_OUT_OF_MAP;
440 if (flag & P_IS_ALIVE) 283 if (flag & P_IS_ALIVE)
441 return P_IS_ALIVE; 284 return P_IS_ALIVE;
442 285
286 mapspace &ms = m1->at (sx, sy);
287
443 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
444 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
445 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
446 */ 291 */
447 292
448 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 293 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
449 continue; 294 continue;
450 295
451 /* Note it is intentional that we check ob - the movement type of the 296 /* Note it is intentional that we check ob - the movement type of the
452 * head of the object should correspond for the entire object. 297 * head of the object should correspond for the entire object.
453 */ 298 */
454 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 299 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
455 return AB_NO_PASS; 300 return P_NO_PASS;
456
457 } 301 }
302
458 return 0; 303 return 0;
459} 304}
460 305
461/* When the map is loaded, load_object does not actually insert objects 306/* When the map is loaded, load_object does not actually insert objects
462 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
463 * and insert them properly. 308 * and insert them properly.
464 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
465 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
466 */ 311 */
467
468void 312void
469fix_container (object *container) 313fix_container (object *container)
470{ 314{
471 object *tmp = container->inv, *next; 315 object *tmp = container->inv, *next;
472 316
473 container->inv = NULL; 317 container->inv = 0;
474 while (tmp != NULL) 318 while (tmp)
475 { 319 {
476 next = tmp->below; 320 next = tmp->below;
477 if (tmp->inv) 321 if (tmp->inv)
478 fix_container (tmp); 322 fix_container (tmp);
323
479 (void) insert_ob_in_ob (tmp, container); 324 insert_ob_in_ob (tmp, container);
480 tmp = next; 325 tmp = next;
481 } 326 }
327
482 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
483 * carrying. 329 * carrying.
484 */ 330 */
485 sum_weight (container); 331 sum_weight (container);
332}
333
334void
335maptile::set_object_flag (int flag, int value)
336{
337 if (!spaces)
338 return;
339
340 for (mapspace *ms = spaces + size (); ms-- > spaces; )
341 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
342 tmp->flag [flag] = value;
486} 343}
487 344
488/* link_multipart_objects go through all the objects on the map looking 345/* link_multipart_objects go through all the objects on the map looking
489 * for objects whose arch says they are multipart yet according to the 346 * for objects whose arch says they are multipart yet according to the
490 * info we have, they only have the head (as would be expected when 347 * info we have, they only have the head (as would be expected when
491 * they are saved). We do have to look for the old maps that did save 348 * they are saved). We do have to look for the old maps that did save
492 * the more sections and not re-add sections for them. 349 * the more sections and not re-add sections for them.
493 */ 350 */
494 351void
495static void 352maptile::link_multipart_objects ()
496link_multipart_objects (maptile *m)
497{ 353{
498 int x, y; 354 if (!spaces)
499 object *tmp, *op, *last, *above; 355 return;
500 archetype *at;
501 356
502 for (x = 0; x < MAP_WIDTH (m); x++) 357 for (mapspace *ms = spaces + size (); ms-- > spaces; )
503 for (y = 0; y < MAP_HEIGHT (m); y++) 358 for (object *tmp = ms->bot; tmp; )
504 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
505 { 359 {
506 above = tmp->above; 360 object *above = tmp->above;
507 361
508 /* already multipart - don't do anything more */ 362 /* already multipart - don't do anything more */
509 if (tmp->head || tmp->more) 363 if (!tmp->head && !tmp->more)
510 continue; 364 {
511
512 /* If there is nothing more to this object, this for loop 365 /* If there is nothing more to this object, this for loop
513 * won't do anything. 366 * won't do anything.
514 */ 367 */
515 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 368 archetype *at;
369 object *last, *op;
370 for (at = tmp->arch->more, last = tmp;
371 at;
372 at = at->more, last = op)
516 { 373 {
517 op = arch_to_object (at); 374 op = arch_to_object (at);
518 375
519 /* update x,y coordinates */ 376 /* update x,y coordinates */
520 op->x += tmp->x; 377 op->x += tmp->x;
521 op->y += tmp->y; 378 op->y += tmp->y;
522 op->head = tmp; 379 op->head = tmp;
523 op->map = m; 380 op->map = this;
524 last->more = op; 381 last->more = op;
525 op->name = tmp->name; 382 op->name = tmp->name;
526 op->title = tmp->title; 383 op->title = tmp->title;
384
527 /* we could link all the parts onto tmp, and then just 385 /* we could link all the parts onto tmp, and then just
528 * call insert_ob_in_map once, but the effect is the same, 386 * call insert_ob_in_map once, but the effect is the same,
529 * as insert_ob_in_map will call itself with each part, and 387 * as insert_ob_in_map will call itself with each part, and
530 * the coding is simpler to just to it here with each part. 388 * the coding is simpler to just to it here with each part.
531 */ 389 */
532 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 390 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
533 } /* for at = tmp->arch->more */ 391 }
534 } /* for objects on this space */ 392 }
393
394 tmp = above;
395 }
535} 396}
536 397
537/* 398/*
538 * Loads (ands parses) the objects into a given map from the specified 399 * Loads (ands parses) the objects into a given map from the specified
539 * file pointer. 400 * file pointer.
540 * mapflags is the same as we get with load_original_map 401 * mapflags is the same as we get with load_original_map
541 */ 402 */
542void 403bool
543load_objects (maptile *m, object_thawer & fp, int mapflags) 404maptile::load_objects (object_thawer &thawer)
544{ 405{
545 int i, j;
546 int unique; 406 int unique;
547 object *op, *prev = NULL, *last_more = NULL, *otmp; 407 object *op, *prev = NULL, *last_more = NULL, *otmp;
548 408
549 op = get_object (); 409 op = object::create ();
550 op->map = m; /* To handle buttons correctly */ 410 op->map = this; /* To handle buttons correctly */
551 411
552 while ((i = load_object (fp, op, mapflags))) 412 while (int i = load_object (thawer, op, 0))
553 { 413 {
554 /* if the archetype for the object is null, means that we 414 /* if the archetype for the object is null, means that we
555 * got an invalid object. Don't do anything with it - the game 415 * got an invalid object. Don't do anything with it - the game
556 * or editor will not be able to do anything with it either. 416 * or editor will not be able to do anything with it either.
557 */ 417 */
559 { 419 {
560 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 420 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
561 continue; 421 continue;
562 } 422 }
563 423
564
565 switch (i) 424 switch (i)
566 { 425 {
567 case LL_NORMAL: 426 case LL_NORMAL:
568 /* if we are loading an overlay, put the floors on the bottom */
569 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
570 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
571 else
572 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 427 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
573 428
574 if (op->inv) 429 if (op->inv)
575 sum_weight (op); 430 sum_weight (op);
576 431
577 prev = op, last_more = op; 432 prev = op, last_more = op;
578 break; 433 break;
579 434
580 case LL_MORE: 435 case LL_MORE:
581 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 436 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
582 op->head = prev, last_more->more = op, last_more = op; 437 op->head = prev, last_more->more = op, last_more = op;
583 break; 438 break;
584 } 439 }
585 440
586 if (mapflags & MAP_STYLE)
587 remove_from_active_list (op);
588
589 op = get_object (); 441 op = object::create ();
590 op->map = m; 442 op->map = this;
591 } 443 }
592 444
445 op->destroy ();
446
447#if 0
593 for (i = 0; i < m->width; i++) 448 for (i = 0; i < width; i++)
594 {
595 for (j = 0; j < m->height; j++) 449 for (j = 0; j < height; j++)
596 {
597 unique = 0;
598 /* check for unique items, or unique squares */
599 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
600 {
601 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
602 unique = 1;
603 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
604 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
605 }
606 }
607 }
608
609 free_object (op);
610 link_multipart_objects (m);
611}
612
613/* This saves all the objects on the map in a non destructive fashion.
614 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
615 * and we only save the head of multi part objects - this is needed
616 * in order to do map tiling properly.
617 */
618void
619save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
620{
621 int i, j = 0, unique = 0;
622 object *op;
623
624 /* first pass - save one-part objects */
625 for (i = 0; i < MAP_WIDTH (m); i++)
626 for (j = 0; j < MAP_HEIGHT (m); j++)
627 { 450 {
628 unique = 0; 451 unique = 0;
452 /* check for unique items, or unique squares */
629 for (op = get_map_ob (m, i, j); op; op = op->above) 453 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
630 { 454 {
631 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 455 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
632 unique = 1; 456 unique = 1;
633 457
634 if (op->type == PLAYER) 458 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
635 { 459 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
636 LOG (llevDebug, "Player on map that is being saved\n");
637 continue;
638 } 460 }
461 }
462#endif
639 463
640 if (op->head || op->owner) 464 return true;
465}
466
467void
468maptile::activate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->activate_recursive ();
476}
477
478void
479maptile::deactivate ()
480{
481 if (!spaces)
482 return;
483
484 for (mapspace *ms = spaces + size (); ms-- > spaces; )
485 for (object *op = ms->bot; op; op = op->above)
486 op->deactivate_recursive ();
487}
488
489bool
490maptile::save_objects (object_freezer &freezer, int flags)
491{
492 static int cede_count = 0;
493
494 if (flags & IO_HEADER)
495 save_header (freezer);
496
497 if (!spaces)
498 return false;
499
500 for (int i = 0; i < size (); ++i)
501 {
502 if (cede_count >= 500)
503 {
504 cede_count = 0;
505 coroapi::cede ();
506 }
507
508 int unique = 0;
509 for (object *op = spaces [i].bot; op; op = op->above)
510 {
511 // count per-object, but cede only when modification-safe
512 cede_count++;
513
514 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
515 unique = 1;
516
517 if (!op->can_map_save ())
641 continue; 518 continue;
642 519
643 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 520 if (unique || op->flag [FLAG_UNIQUE])
644 save_object (fp2, op, 3); 521 {
645 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 522 if (flags & IO_UNIQUES)
646 save_object (fp, op, 3); 523 save_object (freezer, op, 1);
524 }
525 else if (flags & IO_OBJECTS)
526 save_object (freezer, op, 1);
527 }
528 }
647 529
648 } /* for this space */ 530 return true;
649 } /* for this j */
650} 531}
651 532
652/* 533bool
653 * Allocates, initialises, and returns a pointer to a maptile. 534maptile::load_objects (const char *path, bool skip_header)
654 * Modified to no longer take a path option which was not being
655 * used anyways. MSW 2001-07-01
656 */
657
658maptile *
659get_linked_map (void)
660{ 535{
661 maptile *map = new maptile; 536 object_thawer thawer (path);
662 maptile *mp;
663 537
664 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next); 538 if (!thawer)
665 if (mp == NULL) 539 return false;
666 first_map = map;
667 else
668 mp->next = map;
669 540
541 if (skip_header)
542 for (;;)
543 {
544 keyword kw = thawer.get_kv ();
545
546 if (kw == KW_end)
547 break;
548
549 thawer.skip_kv (kw);
550 }
551
552 return load_objects (thawer);
553}
554
555bool
556maptile::save_objects (const char *path, int flags)
557{
558 object_freezer freezer;
559
560 if (!save_objects (freezer, flags))
561 return false;
562
563 return freezer.save (path);
564}
565
566maptile::maptile ()
567{
670 map->in_memory = MAP_SWAPPED; 568 in_memory = MAP_SWAPPED;
569
671 /* The maps used to pick up default x and y values from the 570 /* The maps used to pick up default x and y values from the
672 * map archetype. Mimic that behaviour. 571 * map archetype. Mimic that behaviour.
673 */ 572 */
674 MAP_WIDTH (map) = 16; 573 width = 16;
675 MAP_HEIGHT (map) = 16; 574 height = 16;
676 MAP_RESET_TIMEOUT (map) = 0; 575 reset_timeout = 0;
677 MAP_TIMEOUT (map) = 300; 576 timeout = 300;
678 MAP_ENTER_X (map) = 0; 577 enter_x = 0;
679 MAP_ENTER_Y (map) = 0; 578 enter_y = 0;
680 /*set part to -1 indicating conversion to weather map not yet done */ 579}
681 MAP_WORLDPARTX (map) = -1; 580
682 MAP_WORLDPARTY (map) = -1; 581maptile::maptile (int w, int h)
683 return map; 582{
583 in_memory = MAP_SWAPPED;
584
585 width = w;
586 height = h;
587 reset_timeout = 0;
588 timeout = 300;
589 enter_x = 0;
590 enter_y = 0;
591
592 alloc ();
684} 593}
685 594
686/* 595/*
687 * Allocates the arrays contained in a maptile. 596 * Allocates the arrays contained in a maptile.
688 * This basically allocates the dynamic array of spaces for the 597 * This basically allocates the dynamic array of spaces for the
689 * map. 598 * map.
690 */ 599 */
691
692void 600void
693allocate_map (maptile *m) 601maptile::alloc ()
694{ 602{
695 m->in_memory = MAP_IN_MEMORY;
696 /* Log this condition and free the storage. We could I suppose
697 * realloc, but if the caller is presuming the data will be intact,
698 * that is their poor assumption.
699 */
700 if (m->spaces) 603 if (spaces)
701 {
702 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path);
703 free (m->spaces);
704 }
705
706 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace));
707
708 if (m->spaces == NULL)
709 fatal (OUT_OF_MEMORY);
710}
711
712/* Create and returns a map of the specific size. Used
713 * in random map code and the editor.
714 */
715maptile *
716get_empty_map (int sizex, int sizey)
717{
718 maptile *m = get_linked_map ();
719
720 m->width = sizex;
721 m->height = sizey;
722 m->in_memory = MAP_SWAPPED;
723 allocate_map (m);
724 return m; 604 return;
605
606 spaces = salloc0<mapspace> (size ());
725} 607}
726 608
727/* Takes a string from a map definition and outputs a pointer to the array of shopitems 609/* Takes a string from a map definition and outputs a pointer to the array of shopitems
728 * corresponding to that string. Memory is allocated for this, it must be freed 610 * corresponding to that string. Memory is allocated for this, it must be freed
729 * at a later date. 611 * at a later date.
730 * Called by parse_map_headers below. 612 * Called by parse_map_headers below.
731 */ 613 */
732
733static shopitems * 614static shopitems *
734parse_shop_string (const char *input_string) 615parse_shop_string (const char *input_string)
735{ 616{
736 char *shop_string, *p, *q, *next_semicolon, *next_colon; 617 char *shop_string, *p, *q, *next_semicolon, *next_colon;
737 shopitems *items = NULL; 618 shopitems *items = NULL;
738 int i = 0, number_of_entries = 0; 619 int i = 0, number_of_entries = 0;
739 const typedata *current_type; 620 const typedata *current_type;
740 621
741 shop_string = strdup_local (input_string); 622 shop_string = strdup (input_string);
742 p = shop_string; 623 p = shop_string;
743 /* first we'll count the entries, we'll need that for allocating the array shortly */ 624 /* first we'll count the entries, we'll need that for allocating the array shortly */
744 while (p) 625 while (p)
745 { 626 {
746 p = strchr (p, ';'); 627 p = strchr (p, ';');
747 number_of_entries++; 628 number_of_entries++;
748 if (p) 629 if (p)
749 p++; 630 p++;
750 } 631 }
632
751 p = shop_string; 633 p = shop_string;
752 strip_endline (p); 634 strip_endline (p);
753 items = new shopitems[number_of_entries + 1]; 635 items = new shopitems[number_of_entries + 1];
754 for (i = 0; i < number_of_entries; i++) 636 for (i = 0; i < number_of_entries; i++)
755 { 637 {
756 if (!p) 638 if (!p)
757 { 639 {
758 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 640 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
759 break; 641 break;
760 } 642 }
643
761 next_semicolon = strchr (p, ';'); 644 next_semicolon = strchr (p, ';');
762 next_colon = strchr (p, ':'); 645 next_colon = strchr (p, ':');
763 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 646 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
764 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 647 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
765 items[i].strength = atoi (strchr (p, ':') + 1); 648 items[i].strength = atoi (strchr (p, ':') + 1);
792 * the next entry while we're at it, better print a warning 675 * the next entry while we're at it, better print a warning
793 */ 676 */
794 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 677 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
795 } 678 }
796 } 679 }
680
797 items[i].index = number_of_entries; 681 items[i].index = number_of_entries;
798 if (next_semicolon) 682 if (next_semicolon)
799 p = ++next_semicolon; 683 p = ++next_semicolon;
800 else 684 else
801 p = NULL; 685 p = NULL;
802 } 686 }
687
803 free (shop_string); 688 free (shop_string);
804 return items; 689 return items;
805} 690}
806 691
807/* opposite of parse string, this puts the string that was originally fed in to 692/* opposite of parse string, this puts the string that was originally fed in to
816 for (i = 0; i < m->shopitems[0].index; i++) 701 for (i = 0; i < m->shopitems[0].index; i++)
817 { 702 {
818 if (m->shopitems[i].typenum) 703 if (m->shopitems[i].typenum)
819 { 704 {
820 if (m->shopitems[i].strength) 705 if (m->shopitems[i].strength)
821 {
822 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 706 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
823 }
824 else 707 else
825 sprintf (tmp, "%s;", m->shopitems[i].name); 708 sprintf (tmp, "%s;", m->shopitems[i].name);
826 } 709 }
827 else 710 else
828 { 711 {
829 if (m->shopitems[i].strength) 712 if (m->shopitems[i].strength)
830 {
831 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 713 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
832 }
833 else 714 else
834 sprintf (tmp, "*"); 715 sprintf (tmp, "*");
835 } 716 }
717
836 strcat (output_string, tmp); 718 strcat (output_string, tmp);
837 } 719 }
838} 720}
839 721
840/* This loads the header information of the map. The header 722/* This loads the header information of the map. The header
845 * put all the stuff in the map object so that names actually make 727 * put all the stuff in the map object so that names actually make
846 * sense. 728 * sense.
847 * This could be done in lex (like the object loader), but I think 729 * This could be done in lex (like the object loader), but I think
848 * currently, there are few enough fields this is not a big deal. 730 * currently, there are few enough fields this is not a big deal.
849 * MSW 2001-07-01 731 * MSW 2001-07-01
850 * return 0 on success, 1 on failure.
851 */ 732 */
852 733bool
853static int 734maptile::load_header (object_thawer &thawer)
854load_map_header (object_thawer & fp, maptile *m)
855{ 735{
856 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 736 for (;;)
857 int msgpos = 0;
858 int maplorepos = 0;
859
860 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
861 { 737 {
862 buf[HUGE_BUF - 1] = 0; 738 keyword kw = thawer.get_kv ();
863 key = buf; 739
864 while (isspace (*key)) 740 switch (kw)
865 key++;
866 if (*key == 0)
867 continue; /* empty line */
868 value = strchr (key, ' ');
869 if (!value)
870 { 741 {
871 end = strchr (key, '\n'); 742 case KW_EOF:
872 if (end != NULL) 743 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
744 return false;
745
746 case KW_end:
747 return true;
748
749 default:
750 case KW_ERROR:
751 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
873 { 752 break;
874 *end = 0; 753
754 case KW_msg:
755 thawer.get_ml (KW_endmsg, msg);
875 } 756 break;
757
758 case KW_lore: // CF+ extension
759 thawer.get_ml (KW_endlore, maplore);
760 break;
761
762 case KW_maplore:
763 thawer.get_ml (KW_endmaplore, maplore);
764 break;
765
766 case KW_arch:
767 if (strcmp (thawer.get_str (), "map"))
768 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
769 break;
770
771 case KW_oid:
772 thawer.get (this, thawer.get_sint32 ());
773 break;
774
775 case KW_file_format_version: break; // nop
776
777 case KW_name: thawer.get (name); break;
778 case KW_attach: thawer.get (attach); break;
779 case KW_reset_time: thawer.get (reset_time); break;
780 case KW_shopgreed: thawer.get (shopgreed); break;
781 case KW_shopmin: thawer.get (shopmin); break;
782 case KW_shopmax: thawer.get (shopmax); break;
783 case KW_shoprace: thawer.get (shoprace); break;
784 case KW_outdoor: thawer.get (outdoor); break;
785 case KW_temp: thawer.get (temp); break;
786 case KW_pressure: thawer.get (pressure); break;
787 case KW_humid: thawer.get (humid); break;
788 case KW_windspeed: thawer.get (windspeed); break;
789 case KW_winddir: thawer.get (winddir); break;
790 case KW_sky: thawer.get (sky); break;
791
792 case KW_per_player: thawer.get (per_player); break;
793 case KW_per_party: thawer.get (per_party); break;
794
795 case KW_region: get_region_by_name (thawer.get_str ()); break;
796 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
797
798 // old names new names
799 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
800 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
801 case KW_x: case KW_width: thawer.get (width); break;
802 case KW_y: case KW_height: thawer.get (height); break;
803 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
804 case KW_value: case KW_swap_time: thawer.get (timeout); break;
805 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
806 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
807 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
808
809 case KW_tile_path_1: thawer.get (tile_path [0]); break;
810 case KW_tile_path_2: thawer.get (tile_path [1]); break;
811 case KW_tile_path_3: thawer.get (tile_path [2]); break;
812 case KW_tile_path_4: thawer.get (tile_path [3]); break;
876 } 813 }
877 else
878 {
879 *value = 0;
880 value++;
881 end = strchr (value, '\n');
882 while (isspace (*value))
883 {
884 value++;
885 if (*value == '\0' || value == end)
886 {
887 /* Nothing but spaces. */
888 value = NULL;
889 break;
890 }
891 }
892 }
893
894 if (!end)
895 {
896 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
897 return 1;
898 }
899
900 /* key is the field name, value is what it should be set
901 * to. We've already done the work to null terminate key,
902 * and strip off any leading spaces for both of these.
903 * We have not touched the newline at the end of the line -
904 * these are needed for some values. the end pointer
905 * points to the first of the newlines.
906 * value could be NULL! It would be easy enough to just point
907 * this to "" to prevent cores, but that would let more errors slide
908 * through.
909 *
910 * First check for entries that do not use the value parameter, then
911 * validate that value is given and check for the remaining entries
912 * that use the parameter.
913 */
914
915 if (!strcmp (key, "msg"))
916 {
917 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
918 {
919 if (!strcmp (buf, "endmsg\n"))
920 break;
921 else
922 {
923 /* slightly more efficient than strcat */
924 strcpy (msgbuf + msgpos, buf);
925 msgpos += strlen (buf);
926 }
927 }
928 /* There are lots of maps that have empty messages (eg, msg/endmsg
929 * with nothing between). There is no reason in those cases to
930 * keep the empty message. Also, msgbuf contains garbage data
931 * when msgpos is zero, so copying it results in crashes
932 */
933 if (msgpos != 0)
934 m->msg = strdup_local (msgbuf);
935 }
936 else if (!strcmp (key, "maplore"))
937 {
938 while (fgets (buf, HUGE_BUF - 1, fp) != NULL)
939 {
940 if (!strcmp (buf, "endmaplore\n"))
941 break;
942 else
943 {
944 /* slightly more efficient than strcat */
945 strcpy (maplorebuf + maplorepos, buf);
946 maplorepos += strlen (buf);
947 }
948 }
949 if (maplorepos != 0)
950 m->maplore = strdup_local (maplorebuf);
951 }
952 else if (!strcmp (key, "end"))
953 {
954 break;
955 }
956 else if (value == NULL)
957 {
958 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
959 }
960 else if (!strcmp (key, "arch"))
961 {
962 /* This is an oddity, but not something we care about much. */
963 if (strcmp (value, "map\n"))
964 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
965 }
966 else if (!strcmp (key, "name"))
967 {
968 *end = 0;
969 m->name = strdup_local (value);
970 }
971 /* first strcmp value on these are old names supported
972 * for compatibility reasons. The new values (second) are
973 * what really should be used.
974 */
975 else if (!strcmp (key, "oid"))
976 {
977 fp.get (m, atoi (value));
978 }
979 else if (!strcmp (key, "attach"))
980 {
981 m->attach = value;
982 }
983 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
984 {
985 m->enter_x = atoi (value);
986 }
987 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
988 {
989 m->enter_y = atoi (value);
990 }
991 else if (!strcmp (key, "x") || !strcmp (key, "width"))
992 {
993 m->width = atoi (value);
994 }
995 else if (!strcmp (key, "y") || !strcmp (key, "height"))
996 {
997 m->height = atoi (value);
998 }
999 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1000 {
1001 m->reset_timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1004 {
1005 m->timeout = atoi (value);
1006 }
1007 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1008 {
1009 m->difficulty = atoi (value);
1010 }
1011 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1012 {
1013 m->darkness = atoi (value);
1014 }
1015 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1016 {
1017 m->fixed_resettime = atoi (value);
1018 }
1019 else if (!strcmp (key, "unique"))
1020 {
1021 m->unique = atoi (value);
1022 }
1023 else if (!strcmp (key, "template"))
1024 {
1025 m->templatemap = atoi (value);
1026 }
1027 else if (!strcmp (key, "region"))
1028 {
1029 m->region = get_region_by_name (value);
1030 }
1031 else if (!strcmp (key, "shopitems"))
1032 {
1033 *end = 0;
1034 m->shopitems = parse_shop_string (value);
1035 }
1036 else if (!strcmp (key, "shopgreed"))
1037 {
1038 m->shopgreed = atof (value);
1039 }
1040 else if (!strcmp (key, "shopmin"))
1041 {
1042 m->shopmin = atol (value);
1043 }
1044 else if (!strcmp (key, "shopmax"))
1045 {
1046 m->shopmax = atol (value);
1047 }
1048 else if (!strcmp (key, "shoprace"))
1049 {
1050 *end = 0;
1051 m->shoprace = strdup_local (value);
1052 }
1053 else if (!strcmp (key, "outdoor"))
1054 {
1055 m->outdoor = atoi (value);
1056 }
1057 else if (!strcmp (key, "temp"))
1058 {
1059 m->temp = atoi (value);
1060 }
1061 else if (!strcmp (key, "pressure"))
1062 {
1063 m->pressure = atoi (value);
1064 }
1065 else if (!strcmp (key, "humid"))
1066 {
1067 m->humid = atoi (value);
1068 }
1069 else if (!strcmp (key, "windspeed"))
1070 {
1071 m->windspeed = atoi (value);
1072 }
1073 else if (!strcmp (key, "winddir"))
1074 {
1075 m->winddir = atoi (value);
1076 }
1077 else if (!strcmp (key, "sky"))
1078 {
1079 m->sky = atoi (value);
1080 }
1081 else if (!strcmp (key, "nosmooth"))
1082 {
1083 m->nosmooth = atoi (value);
1084 }
1085 else if (!strncmp (key, "tile_path_", 10))
1086 {
1087 int tile = atoi (key + 10);
1088
1089 if (tile < 1 || tile > 4)
1090 {
1091 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1092 }
1093 else
1094 {
1095 char *path;
1096
1097 *end = 0;
1098
1099 if (m->tile_path[tile - 1])
1100 {
1101 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1102 free (m->tile_path[tile - 1]);
1103 m->tile_path[tile - 1] = NULL;
1104 }
1105
1106 if (check_path (value, 1) != -1)
1107 {
1108 /* The unadorned path works. */
1109 path = value;
1110 }
1111 else
1112 {
1113 /* Try again; it could be a relative exit. */
1114
1115 path = path_combine_and_normalize (m->path, value);
1116
1117 if (check_path (path, 1) == -1)
1118 {
1119 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1120 path = NULL;
1121 }
1122 }
1123
1124 if (editor)
1125 {
1126 /* Use the value as in the file. */
1127 m->tile_path[tile - 1] = strdup_local (value);
1128 }
1129 else if (path != NULL)
1130 {
1131 /* Use the normalized value. */
1132 m->tile_path[tile - 1] = strdup_local (path);
1133 }
1134 } /* end if tile direction (in)valid */
1135 }
1136 else
1137 {
1138 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1139 }
1140 }
1141 if (!key || strcmp (key, "end"))
1142 { 814 }
1143 LOG (llevError, "Got premature eof on map header!\n");
1144 return 1;
1145 }
1146 return 0;
1147}
1148 815
1149/* 816 abort ();
1150 * Opens the file "filename" and reads information about the map 817}
1151 * from the given file, and stores it in a newly allocated
1152 * maptile. A pointer to this structure is returned, or NULL on failure.
1153 * flags correspond to those in map.h. Main ones used are
1154 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1155 * MAP_BLOCK, in which case we block on this load. This happens in all
1156 * cases, no matter if this flag is set or not.
1157 * MAP_STYLE: style map - don't add active objects, don't add to server
1158 * managed map list.
1159 */
1160 818
1161maptile * 819bool
1162load_original_map (const char *filename, int flags) 820maptile::load_header (const char *path)
1163{ 821{
1164 maptile *m;
1165 char pathname[MAX_BUF];
1166
1167 if (flags & MAP_PLAYER_UNIQUE)
1168 strcpy (pathname, filename);
1169 else if (flags & MAP_OVERLAY)
1170 strcpy (pathname, create_overlay_pathname (filename));
1171 else
1172 strcpy (pathname, create_pathname (filename));
1173
1174 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1175
1176 object_thawer thawer (pathname); 822 object_thawer thawer (path);
1177 823
1178 if (!thawer) 824 if (!thawer)
1179 return 0; 825 return false;
1180 826
1181 m = get_linked_map (); 827 return load_header (thawer);
1182
1183 strcpy (m->path, filename);
1184 if (load_map_header (thawer, m))
1185 {
1186 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1187 delete_map (m);
1188 return NULL;
1189 }
1190
1191 allocate_map (m);
1192
1193 m->in_memory = MAP_LOADING;
1194 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1195
1196 m->in_memory = MAP_IN_MEMORY;
1197 if (!MAP_DIFFICULTY (m))
1198 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1199 set_map_reset_time (m);
1200 m->instantiate ();
1201 return (m);
1202}
1203
1204/*
1205 * Loads a map, which has been loaded earlier, from file.
1206 * Return the map object we load into (this can change from the passed
1207 * option if we can't find the original map)
1208 */
1209
1210static maptile *
1211load_temporary_map (maptile *m)
1212{
1213 char buf[MAX_BUF];
1214
1215 if (!m->tmpname)
1216 {
1217 LOG (llevError, "No temporary filename for map %s\n", m->path);
1218 strcpy (buf, m->path);
1219 delete_map (m);
1220 m = load_original_map (buf, 0);
1221 if (m == NULL)
1222 return NULL;
1223 fix_auto_apply (m); /* Chests which open as default */
1224 return m;
1225 }
1226
1227 object_thawer thawer (m->tmpname);
1228
1229 if (!thawer)
1230 {
1231 strcpy (buf, m->path);
1232 delete_map (m);
1233 m = load_original_map (buf, 0);
1234 if (!m)
1235 return NULL;
1236 fix_auto_apply (m); /* Chests which open as default */
1237 return m;
1238 }
1239
1240 if (load_map_header (thawer, m))
1241 {
1242 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1243 delete_map (m);
1244 m = load_original_map (m->path, 0);
1245 return NULL;
1246 }
1247 allocate_map (m);
1248
1249 m->in_memory = MAP_LOADING;
1250 load_objects (m, thawer, 0);
1251
1252 m->in_memory = MAP_IN_MEMORY;
1253 INVOKE_MAP (SWAPIN, m);
1254 return m;
1255}
1256
1257/*
1258 * Loads a map, which has been loaded earlier, from file.
1259 * Return the map object we load into (this can change from the passed
1260 * option if we can't find the original map)
1261 */
1262
1263maptile *
1264load_overlay_map (const char *filename, maptile *m)
1265{
1266 char pathname[MAX_BUF];
1267
1268 strcpy (pathname, create_overlay_pathname (filename));
1269
1270 object_thawer thawer (pathname);
1271
1272 if (!thawer)
1273 return m;
1274
1275 if (load_map_header (thawer, m))
1276 {
1277 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1278 delete_map (m);
1279 m = load_original_map (m->path, 0);
1280 return NULL;
1281 }
1282 /*allocate_map(m); */
1283
1284 m->in_memory = MAP_LOADING;
1285 load_objects (m, thawer, MAP_OVERLAY);
1286
1287 m->in_memory = MAP_IN_MEMORY;
1288 return m;
1289} 828}
1290 829
1291/****************************************************************************** 830/******************************************************************************
1292 * This is the start of unique map handling code 831 * This is the start of unique map handling code
1293 *****************************************************************************/ 832 *****************************************************************************/
1294 833
1295/* This goes through map 'm' and removed any unique items on the map. */ 834/* This goes through the maptile and removed any unique items on the map. */
1296static void 835void
1297delete_unique_items (maptile *m) 836maptile::clear_unique_items ()
1298{ 837{
1299 int i, j, unique; 838 for (int i = 0; i < size (); ++i)
1300 object *op, *next; 839 {
840 int unique = 0;
841 for (object *op = spaces [i].bot; op; )
842 {
843 object *above = op->above;
1301 844
1302 for (i = 0; i < MAP_WIDTH (m); i++) 845 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1303 for (j = 0; j < MAP_HEIGHT (m); j++) 846 unique = 1;
847
848 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
849 {
850 op->destroy_inv (false);
851 op->destroy ();
852 }
853
854 op = above;
855 }
856 }
857}
858
859bool
860maptile::save_header (object_freezer &freezer)
861{
862#define MAP_OUT(k) freezer.put (KW_ ## k, k)
863#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
864
865 MAP_OUT2 (arch, "map");
866
867 if (name) MAP_OUT (name);
868 MAP_OUT (swap_time);
869 MAP_OUT (reset_time);
870 MAP_OUT (reset_timeout);
871 MAP_OUT (fixed_resettime);
872 MAP_OUT (difficulty);
873
874 if (region) MAP_OUT2 (region, region->name);
875
876 if (shopitems)
877 {
878 char shop[MAX_BUF];
879 print_shop_string (this, shop);
880 MAP_OUT2 (shopitems, shop);
881 }
882
883 MAP_OUT (shopgreed);
884 MAP_OUT (shopmin);
885 MAP_OUT (shopmax);
886 if (shoprace) MAP_OUT (shoprace);
887 MAP_OUT (darkness);
888 MAP_OUT (width);
889 MAP_OUT (height);
890 MAP_OUT (enter_x);
891 MAP_OUT (enter_y);
892
893 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
894 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
895
896 MAP_OUT (outdoor);
897 MAP_OUT (temp);
898 MAP_OUT (pressure);
899 MAP_OUT (humid);
900 MAP_OUT (windspeed);
901 MAP_OUT (winddir);
902 MAP_OUT (sky);
903
904 MAP_OUT (per_player);
905 MAP_OUT (per_party);
906
907 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
908 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
909 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
910 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
911
912 freezer.put (this);
913 freezer.put (KW_end);
914
915 return true;
916}
917
918bool
919maptile::save_header (const char *path)
920{
921 object_freezer freezer;
922
923 if (!save_header (freezer))
924 return false;
925
926 return freezer.save (path);
927}
928
929/*
930 * Remove and free all objects in the given map.
931 */
932void
933maptile::clear ()
934{
935 if (!spaces)
936 return;
937
938 for (mapspace *ms = spaces + size (); ms-- > spaces; )
939 while (object *op = ms->bot)
1304 { 940 {
1305 unique = 0; 941 if (op->head)
1306 for (op = get_map_ob (m, i, j); op; op = next) 942 op = op->head;
943
944 op->destroy_inv (false);
945 op->destroy ();
946 }
947
948 sfree (spaces, size ()), spaces = 0;
949
950 if (buttons)
951 free_objectlinkpt (buttons), buttons = 0;
952}
953
954void
955maptile::clear_header ()
956{
957 name = 0;
958 msg = 0;
959 maplore = 0;
960 shoprace = 0;
961 delete [] shopitems, shopitems = 0;
962
963 for (int i = 0; i < 4; i++)
964 tile_path [i] = 0;
965}
966
967maptile::~maptile ()
968{
969 assert (destroyed ());
970}
971
972void
973maptile::clear_links_to (maptile *m)
974{
975 /* We need to look through all the maps and see if any maps
976 * are pointing at this one for tiling information. Since
977 * tiling can be asymetric, we just can not look to see which
978 * maps this map tiles with and clears those.
979 */
980 for (int i = 0; i < 4; i++)
981 if (tile_map[i] == m)
982 tile_map[i] = 0;
983}
984
985void
986maptile::do_destroy ()
987{
988 attachable::do_destroy ();
989
990 clear ();
991}
992
993/*
994 * Updates every button on the map (by calling update_button() for them).
995 */
996void
997maptile::update_buttons ()
998{
999 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1000 for (objectlink *ol = obp->link; ol; ol = ol->next)
1001 {
1002 if (!ol->ob)
1307 { 1003 {
1308 next = op->above; 1004 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1309 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1005 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1310 unique = 1; 1006 continue;
1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1312 {
1313 clean_object (op);
1314 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1315 remove_button_link (op);
1316 remove_ob (op);
1317 free_object (op);
1318 } 1007 }
1008
1009 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1010 {
1011 update_button (ol->ob);
1012 break;
1319 } 1013 }
1320 } 1014 }
1321} 1015}
1322
1323
1324/*
1325 * Loads unique objects from file(s) into the map which is in memory
1326 * m is the map to load unique items into.
1327 */
1328static void
1329load_unique_objects (maptile *m)
1330{
1331 int count;
1332 char firstname[MAX_BUF];
1333
1334 for (count = 0; count < 10; count++)
1335 {
1336 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1337 if (!access (firstname, R_OK))
1338 break;
1339 }
1340 /* If we get here, we did not find any map */
1341 if (count == 10)
1342 return;
1343
1344 object_thawer thawer (firstname);
1345
1346 if (!thawer)
1347 return;
1348
1349 m->in_memory = MAP_LOADING;
1350 if (m->tmpname == NULL) /* if we have loaded unique items from */
1351 delete_unique_items (m); /* original map before, don't duplicate them */
1352 load_objects (m, thawer, 0);
1353
1354 m->in_memory = MAP_IN_MEMORY;
1355}
1356
1357
1358/*
1359 * Saves a map to file. If flag is set, it is saved into the same
1360 * file it was (originally) loaded from. Otherwise a temporary
1361 * filename will be genarated, and the file will be stored there.
1362 * The temporary filename will be stored in the maptileure.
1363 * If the map is unique, we also save to the filename in the map
1364 * (this should have been updated when first loaded)
1365 */
1366
1367int
1368new_save_map (maptile *m, int flag)
1369{
1370 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1371 int i;
1372
1373 if (flag && !*m->path)
1374 {
1375 LOG (llevError, "Tried to save map without path.\n");
1376 return -1;
1377 }
1378
1379 if (flag || (m->unique) || (m->templatemap))
1380 {
1381 if (!m->unique && !m->templatemap)
1382 { /* flag is set */
1383 if (flag == 2)
1384 strcpy (filename, create_overlay_pathname (m->path));
1385 else
1386 strcpy (filename, create_pathname (m->path));
1387 }
1388 else
1389 strcpy (filename, m->path);
1390
1391 make_path_to_file (filename);
1392 }
1393 else
1394 {
1395 if (!m->tmpname)
1396 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1397
1398 strcpy (filename, m->tmpname);
1399 }
1400
1401 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1402 m->in_memory = MAP_SAVING;
1403
1404 object_freezer freezer;
1405
1406 /* legacy */
1407 fprintf (freezer, "arch map\n");
1408 if (m->name)
1409 fprintf (freezer, "name %s\n", m->name);
1410 if (!flag)
1411 fprintf (freezer, "swap_time %d\n", m->swap_time);
1412 if (m->reset_timeout)
1413 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1414 if (m->fixed_resettime)
1415 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1416 /* we unfortunately have no idea if this is a value the creator set
1417 * or a difficulty value we generated when the map was first loaded
1418 */
1419 if (m->difficulty)
1420 fprintf (freezer, "difficulty %d\n", m->difficulty);
1421 if (m->region)
1422 fprintf (freezer, "region %s\n", m->region->name);
1423 if (m->shopitems)
1424 {
1425 print_shop_string (m, shop);
1426 fprintf (freezer, "shopitems %s\n", shop);
1427 }
1428 if (m->shopgreed)
1429 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1430#ifndef WIN32
1431 if (m->shopmin)
1432 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1433 if (m->shopmax)
1434 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1435#else
1436 if (m->shopmin)
1437 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1438 if (m->shopmax)
1439 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1440#endif
1441 if (m->shoprace)
1442 fprintf (freezer, "shoprace %s\n", m->shoprace);
1443 if (m->darkness)
1444 fprintf (freezer, "darkness %d\n", m->darkness);
1445 if (m->width)
1446 fprintf (freezer, "width %d\n", m->width);
1447 if (m->height)
1448 fprintf (freezer, "height %d\n", m->height);
1449 if (m->enter_x)
1450 fprintf (freezer, "enter_x %d\n", m->enter_x);
1451 if (m->enter_y)
1452 fprintf (freezer, "enter_y %d\n", m->enter_y);
1453 if (m->msg)
1454 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1455 if (m->maplore)
1456 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1457 if (m->unique)
1458 fprintf (freezer, "unique %d\n", m->unique);
1459 if (m->templatemap)
1460 fprintf (freezer, "template %d\n", m->templatemap);
1461 if (m->outdoor)
1462 fprintf (freezer, "outdoor %d\n", m->outdoor);
1463 if (m->temp)
1464 fprintf (freezer, "temp %d\n", m->temp);
1465 if (m->pressure)
1466 fprintf (freezer, "pressure %d\n", m->pressure);
1467 if (m->humid)
1468 fprintf (freezer, "humid %d\n", m->humid);
1469 if (m->windspeed)
1470 fprintf (freezer, "windspeed %d\n", m->windspeed);
1471 if (m->winddir)
1472 fprintf (freezer, "winddir %d\n", m->winddir);
1473 if (m->sky)
1474 fprintf (freezer, "sky %d\n", m->sky);
1475 if (m->nosmooth)
1476 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1477
1478 /* Save any tiling information, except on overlays */
1479 if (flag != 2)
1480 for (i = 0; i < 4; i++)
1481 if (m->tile_path[i])
1482 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1483
1484 freezer.put (m);
1485 fprintf (freezer, "end\n");
1486
1487 /* In the game save unique items in the different file, but
1488 * in the editor save them to the normal map file.
1489 * If unique map, save files in the proper destination (set by
1490 * player)
1491 */
1492 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1493 {
1494 object_freezer unique;
1495
1496 if (flag == 2)
1497 save_objects (m, freezer, unique, 2);
1498 else
1499 save_objects (m, freezer, unique, 0);
1500
1501 sprintf (buf, "%s.v00", create_items_path (m->path));
1502
1503 unique.save (buf);
1504 }
1505 else
1506 { /* save same file when not playing, like in editor */
1507 save_objects (m, freezer, freezer, 0);
1508 }
1509
1510 freezer.save (filename);
1511
1512 return 0;
1513}
1514
1515
1516/*
1517 * Remove and free all objects in the inventory of the given object.
1518 * object.c ?
1519 */
1520
1521void
1522clean_object (object *op)
1523{
1524 object *tmp, *next;
1525
1526 for (tmp = op->inv; tmp; tmp = next)
1527 {
1528 next = tmp->below;
1529 clean_object (tmp);
1530 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1531 remove_button_link (tmp);
1532 remove_ob (tmp);
1533 free_object (tmp);
1534 }
1535}
1536
1537/*
1538 * Remove and free all objects in the given map.
1539 */
1540
1541void
1542free_all_objects (maptile *m)
1543{
1544 int i, j;
1545 object *op;
1546
1547 for (i = 0; i < MAP_WIDTH (m); i++)
1548 for (j = 0; j < MAP_HEIGHT (m); j++)
1549 {
1550 object *previous_obj = NULL;
1551
1552 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1553 {
1554 if (op == previous_obj)
1555 {
1556 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1557 break;
1558 }
1559 previous_obj = op;
1560 if (op->head != NULL)
1561 op = op->head;
1562
1563 /* If the map isn't in memory, free_object will remove and
1564 * free objects in op's inventory. So let it do the job.
1565 */
1566 if (m->in_memory == MAP_IN_MEMORY)
1567 clean_object (op);
1568 remove_ob (op);
1569 free_object (op);
1570 }
1571 }
1572}
1573
1574/*
1575 * Frees everything allocated by the given maptileure.
1576 * don't free tmpname - our caller is left to do that
1577 */
1578
1579void
1580free_map (maptile *m, int flag)
1581{
1582 int i;
1583
1584 if (!m->in_memory)
1585 {
1586 LOG (llevError, "Trying to free freed map.\n");
1587 return;
1588 }
1589 if (flag && m->spaces)
1590 free_all_objects (m);
1591 if (m->name)
1592 FREE_AND_CLEAR (m->name);
1593 if (m->spaces)
1594 FREE_AND_CLEAR (m->spaces);
1595 if (m->msg)
1596 FREE_AND_CLEAR (m->msg);
1597 if (m->maplore)
1598 FREE_AND_CLEAR (m->maplore);
1599 if (m->shopitems)
1600 delete[]m->shopitems;
1601 m->shopitems = 0;
1602 if (m->shoprace)
1603 FREE_AND_CLEAR (m->shoprace);
1604 if (m->buttons)
1605 free_objectlinkpt (m->buttons);
1606 m->buttons = NULL;
1607 for (i = 0; i < 4; i++)
1608 {
1609 if (m->tile_path[i])
1610 FREE_AND_CLEAR (m->tile_path[i]);
1611 m->tile_map[i] = NULL;
1612 }
1613 m->in_memory = MAP_SWAPPED;
1614}
1615
1616/*
1617 * function: vanish maptile
1618 * m : pointer to maptile, if NULL no action
1619 * this deletes all the data on the map (freeing pointers)
1620 * and then removes this map from the global linked list of maps.
1621 */
1622
1623void
1624delete_map (maptile *m)
1625{
1626 maptile *tmp, *last;
1627 int i;
1628
1629 if (!m)
1630 return;
1631
1632 m->clear ();
1633
1634 if (m->in_memory == MAP_IN_MEMORY)
1635 {
1636 /* change to MAP_SAVING, even though we are not,
1637 * so that remove_ob doesn't do as much work.
1638 */
1639 m->in_memory = MAP_SAVING;
1640 free_map (m, 1);
1641 }
1642 /* move this out of free_map, since tmpname can still be needed if
1643 * the map is swapped out.
1644 */
1645 if (m->tmpname)
1646 {
1647 free (m->tmpname);
1648 m->tmpname = NULL;
1649 }
1650 last = NULL;
1651 /* We need to look through all the maps and see if any maps
1652 * are pointing at this one for tiling information. Since
1653 * tiling can be assymetric, we just can not look to see which
1654 * maps this map tiles with and clears those.
1655 */
1656 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1657 {
1658 if (tmp->next == m)
1659 last = tmp;
1660
1661 /* This should hopefully get unrolled on a decent compiler */
1662 for (i = 0; i < 4; i++)
1663 if (tmp->tile_map[i] == m)
1664 tmp->tile_map[i] = NULL;
1665 }
1666
1667 /* If last is null, then this should be the first map in the list */
1668 if (!last)
1669 {
1670 if (m == first_map)
1671 first_map = m->next;
1672 else
1673 /* m->path is a static char, so should hopefully still have
1674 * some useful data in it.
1675 */
1676 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1677 }
1678 else
1679 last->next = m->next;
1680
1681 delete m;
1682}
1683
1684
1685
1686/*
1687 * Makes sure the given map is loaded and swapped in.
1688 * name is path name of the map.
1689 * flags meaning:
1690 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1691 * and don't do unique items or the like.
1692 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1693 * dont do any more name translation on it.
1694 *
1695 * Returns a pointer to the given map.
1696 */
1697
1698maptile *
1699ready_map_name (const char *name, int flags)
1700{
1701 maptile *m;
1702
1703 if (!name)
1704 return (NULL);
1705
1706 /* Have we been at this level before? */
1707 m = has_been_loaded (name);
1708
1709 /* Map is good to go, so just return it */
1710 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1711 {
1712 return m;
1713 }
1714
1715 /* unique maps always get loaded from their original location, and never
1716 * a temp location. Likewise, if map_flush is set, or we have never loaded
1717 * this map, load it now. I removed the reset checking from here -
1718 * it seems the probability of a player trying to enter a map that should
1719 * reset but hasn't yet is quite low, and removing that makes this function
1720 * a bit cleaner (and players probably shouldn't rely on exact timing for
1721 * resets in any case - if they really care, they should use the 'maps command.
1722 */
1723 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1724 {
1725
1726 /* first visit or time to reset */
1727 if (m)
1728 {
1729 clean_tmp_map (m); /* Doesn't make much difference */
1730 delete_map (m);
1731 }
1732
1733 /* create and load a map */
1734 if (flags & MAP_PLAYER_UNIQUE)
1735 LOG (llevDebug, "Trying to load map %s.\n", name);
1736 else
1737 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1738
1739 //eval_pv ("$x = Event::time", 1);//D
1740 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1741 return (NULL);
1742 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1743
1744 fix_auto_apply (m); /* Chests which open as default */
1745
1746 /* If a player unique map, no extra unique object file to load.
1747 * if from the editor, likewise.
1748 */
1749 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1750 load_unique_objects (m);
1751
1752 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1753 {
1754 m = load_overlay_map (name, m);
1755 if (m == NULL)
1756 return NULL;
1757 }
1758
1759 if (flags & MAP_PLAYER_UNIQUE)
1760 INVOKE_MAP (SWAPIN, m);
1761
1762 }
1763 else
1764 {
1765 /* If in this loop, we found a temporary map, so load it up. */
1766
1767 m = load_temporary_map (m);
1768 if (m == NULL)
1769 return NULL;
1770 load_unique_objects (m);
1771
1772 clean_tmp_map (m);
1773 m->in_memory = MAP_IN_MEMORY;
1774 /* tempnam() on sun systems (probably others) uses malloc
1775 * to allocated space for the string. Free it here.
1776 * In some cases, load_temporary_map above won't find the
1777 * temporary map, and so has reloaded a new map. If that
1778 * is the case, tmpname is now null
1779 */
1780 if (m->tmpname)
1781 free (m->tmpname);
1782 m->tmpname = NULL;
1783 /* It's going to be saved anew anyway */
1784 }
1785
1786 /* Below here is stuff common to both first time loaded maps and
1787 * temp maps.
1788 */
1789
1790 decay_objects (m); /* start the decay */
1791 /* In case other objects press some buttons down */
1792 update_buttons (m);
1793 if (m->outdoor)
1794 set_darkness_map (m);
1795 /* run the weather over this map */
1796 weather_effect (name);
1797 return m;
1798}
1799
1800 1016
1801/* 1017/*
1802 * This routine is supposed to find out the difficulty of the map. 1018 * This routine is supposed to find out the difficulty of the map.
1803 * difficulty does not have a lot to do with character level, 1019 * difficulty does not have a lot to do with character level,
1804 * but does have a lot to do with treasure on the map. 1020 * but does have a lot to do with treasure on the map.
1806 * Difficulty can now be set by the map creature. If the value stored 1022 * Difficulty can now be set by the map creature. If the value stored
1807 * in the map is zero, then use this routine. Maps should really 1023 * in the map is zero, then use this routine. Maps should really
1808 * have a difficulty set than using this function - human calculation 1024 * have a difficulty set than using this function - human calculation
1809 * is much better than this functions guesswork. 1025 * is much better than this functions guesswork.
1810 */ 1026 */
1811
1812int 1027int
1813calculate_difficulty (maptile *m) 1028maptile::estimate_difficulty () const
1814{ 1029{
1815 object *op;
1816 archetype *at;
1817 int x, y, i;
1818 long monster_cnt = 0; 1030 long monster_cnt = 0;
1819 double avgexp = 0; 1031 double avgexp = 0;
1820 sint64 total_exp = 0; 1032 sint64 total_exp = 0;
1821 1033
1822 if (MAP_DIFFICULTY (m)) 1034 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1823 { 1035 for (object *op = ms->bot; op; op = op->above)
1824 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1825 return MAP_DIFFICULTY (m);
1826 }
1827
1828 for (x = 0; x < MAP_WIDTH (m); x++)
1829 for (y = 0; y < MAP_HEIGHT (m); y++)
1830 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1831 { 1036 {
1832 if (QUERY_FLAG (op, FLAG_MONSTER)) 1037 if (QUERY_FLAG (op, FLAG_MONSTER))
1833 { 1038 {
1834 total_exp += op->stats.exp; 1039 total_exp += op->stats.exp;
1835 monster_cnt++; 1040 monster_cnt++;
1836 } 1041 }
1837 1042
1838 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1043 if (QUERY_FLAG (op, FLAG_GENERATOR))
1839 { 1044 {
1840 total_exp += op->stats.exp; 1045 total_exp += op->stats.exp;
1046
1841 at = type_to_archetype (GENERATE_TYPE (op)); 1047 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1842
1843 if (at != NULL)
1844 total_exp += at->clone.stats.exp * 8; 1048 total_exp += at->clone.stats.exp * 8;
1845 1049
1846 monster_cnt++; 1050 monster_cnt++;
1847 } 1051 }
1848 } 1052 }
1849 1053
1850 avgexp = (double) total_exp / monster_cnt; 1054 avgexp = (double) total_exp / monster_cnt;
1851 1055
1852 for (i = 1; i <= settings.max_level; i++) 1056 for (int i = 1; i <= settings.max_level; i++)
1853 {
1854 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1057 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1855 {
1856 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1857 return i; 1058 return i;
1858 }
1859 }
1860 1059
1861 return 1; 1060 return 1;
1862}
1863
1864void
1865clean_tmp_map (maptile *m)
1866{
1867 if (m->tmpname == NULL)
1868 return;
1869 INVOKE_MAP (CLEAN, m);
1870 (void) unlink (m->tmpname);
1871}
1872
1873void
1874free_all_maps (void)
1875{
1876 int real_maps = 0;
1877
1878 while (first_map)
1879 {
1880 /* I think some of the callers above before it gets here set this to be
1881 * saving, but we still want to free this data
1882 */
1883 if (first_map->in_memory == MAP_SAVING)
1884 first_map->in_memory = MAP_IN_MEMORY;
1885 delete_map (first_map);
1886 real_maps++;
1887 }
1888 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1889} 1061}
1890 1062
1891/* change_map_light() - used to change map light level (darkness) 1063/* change_map_light() - used to change map light level (darkness)
1892 * up or down. Returns true if successful. It should now be 1064 * up or down. Returns true if successful. It should now be
1893 * possible to change a value by more than 1. 1065 * possible to change a value by more than 1.
1894 * Move this from los.c to map.c since this is more related 1066 * Move this from los.c to map.c since this is more related
1895 * to maps than los. 1067 * to maps than los.
1896 * postive values make it darker, negative make it brighter 1068 * postive values make it darker, negative make it brighter
1897 */ 1069 */
1898
1899int 1070int
1900change_map_light (maptile *m, int change) 1071maptile::change_map_light (int change)
1901{ 1072{
1902 int new_level = m->darkness + change; 1073 int new_level = darkness + change;
1903 1074
1904 /* Nothing to do */ 1075 /* Nothing to do */
1905 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1076 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1906 {
1907 return 0; 1077 return 0;
1908 }
1909 1078
1910 /* inform all players on the map */ 1079 /* inform all players on the map */
1911 if (change > 0) 1080 if (change > 0)
1912 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1081 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1913 else 1082 else
1914 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1083 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1915 1084
1916 /* Do extra checking. since m->darkness is a unsigned value, 1085 /* Do extra checking. since darkness is a unsigned value,
1917 * we need to be extra careful about negative values. 1086 * we need to be extra careful about negative values.
1918 * In general, the checks below are only needed if change 1087 * In general, the checks below are only needed if change
1919 * is not +/-1 1088 * is not +/-1
1920 */ 1089 */
1921 if (new_level < 0) 1090 if (new_level < 0)
1922 m->darkness = 0; 1091 darkness = 0;
1923 else if (new_level >= MAX_DARKNESS) 1092 else if (new_level >= MAX_DARKNESS)
1924 m->darkness = MAX_DARKNESS; 1093 darkness = MAX_DARKNESS;
1925 else 1094 else
1926 m->darkness = new_level; 1095 darkness = new_level;
1927 1096
1928 /* All clients need to get re-updated for the change */ 1097 /* All clients need to get re-updated for the change */
1929 update_all_map_los (m); 1098 update_all_map_los (this);
1930 return 1; 1099 return 1;
1931} 1100}
1932
1933 1101
1934/* 1102/*
1935 * This function updates various attributes about a specific space 1103 * This function updates various attributes about a specific space
1936 * on the map (what it looks like, whether it blocks magic, 1104 * on the map (what it looks like, whether it blocks magic,
1937 * has a living creatures, prevents people from passing 1105 * has a living creatures, prevents people from passing
1938 * through, etc) 1106 * through, etc)
1939 */ 1107 */
1940void 1108void
1941update_position (maptile *m, int x, int y) 1109mapspace::update_ ()
1942{ 1110{
1943 object *tmp, *last = NULL; 1111 object *tmp, *last = 0;
1944 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1112 uint8 flags = 0, light = 0, anywhere = 0;
1945 New_Face *top, *floor, *middle; 1113 New_Face *top, *floor, *middle;
1946 object *top_obj, *floor_obj, *middle_obj; 1114 object *top_obj, *floor_obj, *middle_obj;
1947 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1115 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1948 1116
1949 oldflags = GET_MAP_FLAGS (m, x, y);
1950 if (!(oldflags & P_NEED_UPDATE))
1951 {
1952 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1953 return;
1954 }
1955
1956 middle = blank_face; 1117 middle = blank_face;
1957 top = blank_face; 1118 top = blank_face;
1958 floor = blank_face; 1119 floor = blank_face;
1959 1120
1960 middle_obj = NULL; 1121 middle_obj = 0;
1961 top_obj = NULL; 1122 top_obj = 0;
1962 floor_obj = NULL; 1123 floor_obj = 0;
1963 1124
1964 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1125 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1965 { 1126 {
1966
1967 /* This could be made additive I guess (two lights better than 1127 /* This could be made additive I guess (two lights better than
1968 * one). But if so, it shouldn't be a simple additive - 2 1128 * one). But if so, it shouldn't be a simple additive - 2
1969 * light bulbs do not illuminate twice as far as once since 1129 * light bulbs do not illuminate twice as far as once since
1970 * it is a disapation factor that is squared (or is it cubed?) 1130 * it is a dissapation factor that is cubed.
1971 */ 1131 */
1972 if (tmp->glow_radius > light) 1132 if (tmp->glow_radius > light)
1973 light = tmp->glow_radius; 1133 light = tmp->glow_radius;
1974 1134
1975 /* This call is needed in order to update objects the player 1135 /* This call is needed in order to update objects the player
2013 { 1173 {
2014 middle = tmp->face; 1174 middle = tmp->face;
2015 middle_obj = tmp; 1175 middle_obj = tmp;
2016 } 1176 }
2017 } 1177 }
1178
2018 if (tmp == tmp->above) 1179 if (tmp == tmp->above)
2019 { 1180 {
2020 LOG (llevError, "Error in structure of map\n"); 1181 LOG (llevError, "Error in structure of map\n");
2021 exit (-1); 1182 exit (-1);
2022 } 1183 }
2023 1184
2024 move_slow |= tmp->move_slow; 1185 move_slow |= tmp->move_slow;
2025 move_block |= tmp->move_block; 1186 move_block |= tmp->move_block;
2026 move_on |= tmp->move_on; 1187 move_on |= tmp->move_on;
2027 move_off |= tmp->move_off; 1188 move_off |= tmp->move_off;
2028 move_allow |= tmp->move_allow; 1189 move_allow |= tmp->move_allow;
2029 1190
2030 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2031 flags |= P_IS_ALIVE;
2032 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2033 flags |= P_NO_MAGIC;
2034 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2035 flags |= P_NO_CLERIC;
2036 if (tmp->type == SAFE_GROUND)
2037 flags |= P_SAFE;
2038
2039 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1191 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2040 flags |= P_BLOCKSVIEW; 1192 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2041 } /* for stack of objects */ 1193 if (tmp->type == PLAYER) flags |= P_PLAYER;
2042 1194 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2043 /* we don't want to rely on this function to have accurate flags, but 1195 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2044 * since we're already doing the work, we calculate them here. 1196 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2045 * if they don't match, logic is broken someplace.
2046 */
2047 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2048 { 1197 }
2049 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1198
2050 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1199 this->light = light;
2051 } 1200 this->flags_ = flags;
2052 SET_MAP_FLAGS (m, x, y, flags); 1201 this->move_block = move_block & ~move_allow;
2053 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1202 this->move_on = move_on;
2054 SET_MAP_MOVE_ON (m, x, y, move_on); 1203 this->move_off = move_off;
2055 SET_MAP_MOVE_OFF (m, x, y, move_off); 1204 this->move_slow = move_slow;
2056 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2057 1205
2058 /* At this point, we have a floor face (if there is a floor), 1206 /* At this point, we have a floor face (if there is a floor),
2059 * and the floor is set - we are not going to touch it at 1207 * and the floor is set - we are not going to touch it at
2060 * this point. 1208 * this point.
2061 * middle contains the highest visibility face. 1209 * middle contains the highest visibility face.
2086 1234
2087 /* If two top faces are already set, quit processing */ 1235 /* If two top faces are already set, quit processing */
2088 if ((top != blank_face) && (middle != blank_face)) 1236 if ((top != blank_face) && (middle != blank_face))
2089 break; 1237 break;
2090 1238
2091 /* Only show visible faces, unless its the editor - show all */ 1239 /* Only show visible faces */
2092 if (!tmp->invisible || editor) 1240 if (!tmp->invisible)
2093 { 1241 {
2094 /* Fill in top if needed */ 1242 /* Fill in top if needed */
2095 if (top == blank_face) 1243 if (top == blank_face)
2096 { 1244 {
2097 top = tmp->face; 1245 top = tmp->face;
2115 break; 1263 break;
2116 } 1264 }
2117 } 1265 }
2118 } 1266 }
2119 } 1267 }
1268
2120 if (middle == floor) 1269 if (middle == floor)
2121 middle = blank_face; 1270 middle = blank_face;
1271
2122 if (top == middle) 1272 if (top == middle)
2123 middle = blank_face; 1273 middle = blank_face;
2124 SET_MAP_FACE (m, x, y, top, 0);
2125 if (top != blank_face)
2126 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2127 else
2128 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2129 SET_MAP_FACE (m, x, y, middle, 1);
2130 if (middle != blank_face)
2131 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2132 else
2133 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2134 SET_MAP_FACE (m, x, y, floor, 2);
2135 if (floor != blank_face)
2136 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2137 else
2138 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2139 SET_MAP_LIGHT (m, x, y, light);
2140}
2141 1274
2142 1275 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2143void 1276 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2144set_map_reset_time (maptile *map) 1277 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2145{
2146 int timeout;
2147
2148 timeout = MAP_RESET_TIMEOUT (map);
2149 if (timeout <= 0)
2150 timeout = MAP_DEFAULTRESET;
2151 if (timeout >= MAP_MAXRESET)
2152 timeout = MAP_MAXRESET;
2153 MAP_WHEN_RESET (map) = seconds () + timeout;
2154} 1278}
2155 1279
2156/* this updates the orig_map->tile_map[tile_num] value after loading 1280/* this updates the orig_map->tile_map[tile_num] value after finding
2157 * the map. It also takes care of linking back the freshly loaded 1281 * the map. It also takes care of linking back the freshly found
2158 * maps tile_map values if it tiles back to this one. It returns 1282 * maps tile_map values if it tiles back to this one. It returns
2159 * the value of orig_map->tile_map[tile_num]. It really only does this 1283 * the value of orig_map->tile_map[tile_num].
2160 * so that it is easier for calling functions to verify success.
2161 */ 1284 */
2162
2163static maptile * 1285static inline maptile *
2164load_and_link_tiled_map (maptile *orig_map, int tile_num) 1286find_and_link (maptile *orig_map, int tile_num)
2165{ 1287{
1288 maptile *mp = orig_map->tile_map [tile_num];
1289
1290 if (!mp)
1291 {
1292 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1293
1294 if (!mp)
1295 {
1296 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1297 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1298 &orig_map->tile_path[tile_num], &orig_map->path);
1299 mp = new maptile (1, 1);
1300 mp->alloc ();
1301 mp->in_memory = MAP_IN_MEMORY;
1302 }
1303 }
1304
2166 int dest_tile = (tile_num + 2) % 4; 1305 int dest_tile = (tile_num + 2) % 4;
2167 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2168 1306
2169 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1307 orig_map->tile_map [tile_num] = mp;
2170 1308
2171 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1309 // optimisation: back-link map to origin map if euclidean
2172 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1310 //TODO: non-euclidean maps MUST GO
1311 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2173 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1312 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2174 1313
2175 return orig_map->tile_map[tile_num]; 1314 return mp;
1315}
1316
1317static inline void
1318load_and_link (maptile *orig_map, int tile_num)
1319{
1320 find_and_link (orig_map, tile_num)->load_sync ();
2176} 1321}
2177 1322
2178/* this returns TRUE if the coordinates (x,y) are out of 1323/* this returns TRUE if the coordinates (x,y) are out of
2179 * map m. This function also takes into account any 1324 * map m. This function also takes into account any
2180 * tiling considerations, loading adjacant maps as needed. 1325 * tiling considerations, loading adjacant maps as needed.
2181 * This is the function should always be used when it 1326 * This is the function should always be used when it
2182 * necessary to check for valid coordinates. 1327 * necessary to check for valid coordinates.
2183 * This function will recursively call itself for the 1328 * This function will recursively call itself for the
2184 * tiled maps. 1329 * tiled maps.
2185 *
2186 *
2187 */ 1330 */
2188int 1331int
2189out_of_map (maptile *m, int x, int y) 1332out_of_map (maptile *m, int x, int y)
2190{ 1333{
2191
2192 /* If we get passed a null map, this is obviously the 1334 /* If we get passed a null map, this is obviously the
2193 * case. This generally shouldn't happen, but if the 1335 * case. This generally shouldn't happen, but if the
2194 * map loads fail below, it could happen. 1336 * map loads fail below, it could happen.
2195 */ 1337 */
2196 if (!m) 1338 if (!m)
2198 1340
2199 if (x < 0) 1341 if (x < 0)
2200 { 1342 {
2201 if (!m->tile_path[3]) 1343 if (!m->tile_path[3])
2202 return 1; 1344 return 1;
1345
2203 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1346 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2204 { 1347 find_and_link (m, 3);
2205 load_and_link_tiled_map (m, 3); 1348
2206 }
2207 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1349 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2208 } 1350 }
2209 if (x >= MAP_WIDTH (m)) 1351
1352 if (x >= m->width)
2210 { 1353 {
2211 if (!m->tile_path[1]) 1354 if (!m->tile_path[1])
2212 return 1; 1355 return 1;
1356
2213 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1357 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2214 { 1358 find_and_link (m, 1);
2215 load_and_link_tiled_map (m, 1); 1359
2216 }
2217 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1360 return out_of_map (m->tile_map[1], x - m->width, y);
2218 } 1361 }
1362
2219 if (y < 0) 1363 if (y < 0)
2220 { 1364 {
2221 if (!m->tile_path[0]) 1365 if (!m->tile_path[0])
2222 return 1; 1366 return 1;
1367
2223 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1368 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2224 { 1369 find_and_link (m, 0);
2225 load_and_link_tiled_map (m, 0); 1370
2226 }
2227 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1371 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2228 } 1372 }
2229 if (y >= MAP_HEIGHT (m)) 1373
1374 if (y >= m->height)
2230 { 1375 {
2231 if (!m->tile_path[2]) 1376 if (!m->tile_path[2])
2232 return 1; 1377 return 1;
1378
2233 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1379 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2234 { 1380 find_and_link (m, 2);
2235 load_and_link_tiled_map (m, 2); 1381
2236 }
2237 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1382 return out_of_map (m->tile_map[2], x, y - m->height);
2238 } 1383 }
2239 1384
2240 /* Simple case - coordinates are within this local 1385 /* Simple case - coordinates are within this local
2241 * map. 1386 * map.
2242 */ 1387 */
2245 1390
2246/* This is basically the same as out_of_map above, but 1391/* This is basically the same as out_of_map above, but
2247 * instead we return NULL if no map is valid (coordinates 1392 * instead we return NULL if no map is valid (coordinates
2248 * out of bounds and no tiled map), otherwise it returns 1393 * out of bounds and no tiled map), otherwise it returns
2249 * the map as that the coordinates are really on, and 1394 * the map as that the coordinates are really on, and
2250 * updates x and y to be the localized coordinates. 1395 * updates x and y to be the localised coordinates.
2251 * Using this is more efficient of calling out_of_map 1396 * Using this is more efficient of calling out_of_map
2252 * and then figuring out what the real map is 1397 * and then figuring out what the real map is
2253 */ 1398 */
2254maptile * 1399maptile *
2255get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1400maptile::xy_find (sint16 &x, sint16 &y)
2256{ 1401{
2257
2258 if (*x < 0) 1402 if (x < 0)
2259 { 1403 {
2260 if (!m->tile_path[3]) 1404 if (!tile_path[3])
2261 return NULL; 1405 return 0;
2262 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2263 load_and_link_tiled_map (m, 3);
2264 1406
2265 *x += MAP_WIDTH (m->tile_map[3]); 1407 find_and_link (this, 3);
2266 return (get_map_from_coord (m->tile_map[3], x, y)); 1408 x += tile_map[3]->width;
2267 } 1409 return tile_map[3]->xy_find (x, y);
2268 if (*x >= MAP_WIDTH (m))
2269 { 1410 }
1411
1412 if (x >= width)
1413 {
2270 if (!m->tile_path[1]) 1414 if (!tile_path[1])
2271 return NULL; 1415 return 0;
2272 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2273 load_and_link_tiled_map (m, 1);
2274 1416
2275 *x -= MAP_WIDTH (m); 1417 find_and_link (this, 1);
2276 return (get_map_from_coord (m->tile_map[1], x, y)); 1418 x -= width;
1419 return tile_map[1]->xy_find (x, y);
2277 } 1420 }
1421
2278 if (*y < 0) 1422 if (y < 0)
2279 { 1423 {
2280 if (!m->tile_path[0]) 1424 if (!tile_path[0])
2281 return NULL; 1425 return 0;
2282 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2283 load_and_link_tiled_map (m, 0);
2284 1426
2285 *y += MAP_HEIGHT (m->tile_map[0]); 1427 find_and_link (this, 0);
2286 return (get_map_from_coord (m->tile_map[0], x, y)); 1428 y += tile_map[0]->height;
2287 } 1429 return tile_map[0]->xy_find (x, y);
2288 if (*y >= MAP_HEIGHT (m))
2289 { 1430 }
1431
1432 if (y >= height)
1433 {
2290 if (!m->tile_path[2]) 1434 if (!tile_path[2])
2291 return NULL; 1435 return 0;
2292 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2293 load_and_link_tiled_map (m, 2);
2294 1436
2295 *y -= MAP_HEIGHT (m); 1437 find_and_link (this, 2);
2296 return (get_map_from_coord (m->tile_map[2], x, y)); 1438 y -= height;
1439 return tile_map[2]->xy_find (x, y);
2297 } 1440 }
2298 1441
2299 /* Simple case - coordinates are within this local 1442 /* Simple case - coordinates are within this local
2300 * map. 1443 * map.
2301 */ 1444 */
2302
2303 return m; 1445 return this;
2304} 1446}
2305 1447
2306/** 1448/**
2307 * Return whether map2 is adjacent to map1. If so, store the distance from 1449 * Return whether map2 is adjacent to map1. If so, store the distance from
2308 * map1 to map2 in dx/dy. 1450 * map1 to map2 in dx/dy.
2311adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1453adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2312{ 1454{
2313 if (!map1 || !map2) 1455 if (!map1 || !map2)
2314 return 0; 1456 return 0;
2315 1457
1458 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1459 //fix: compare paths instead (this is likely faster, too!)
2316 if (map1 == map2) 1460 if (map1 == map2)
2317 { 1461 {
2318 *dx = 0; 1462 *dx = 0;
2319 *dy = 0; 1463 *dy = 0;
2320
2321 } 1464 }
2322 else if (map1->tile_map[0] == map2) 1465 else if (map1->tile_map[0] == map2)
2323 { /* up */ 1466 { /* up */
2324 *dx = 0; 1467 *dx = 0;
2325 *dy = -MAP_HEIGHT (map2); 1468 *dy = -map2->height;
2326 } 1469 }
2327 else if (map1->tile_map[1] == map2) 1470 else if (map1->tile_map[1] == map2)
2328 { /* right */ 1471 { /* right */
2329 *dx = MAP_WIDTH (map1); 1472 *dx = map1->width;
2330 *dy = 0; 1473 *dy = 0;
2331 } 1474 }
2332 else if (map1->tile_map[2] == map2) 1475 else if (map1->tile_map[2] == map2)
2333 { /* down */ 1476 { /* down */
2334 *dx = 0; 1477 *dx = 0;
2335 *dy = MAP_HEIGHT (map1); 1478 *dy = map1->height;
2336 } 1479 }
2337 else if (map1->tile_map[3] == map2) 1480 else if (map1->tile_map[3] == map2)
2338 { /* left */ 1481 { /* left */
2339 *dx = -MAP_WIDTH (map2); 1482 *dx = -map2->width;
2340 *dy = 0; 1483 *dy = 0;
2341
2342 } 1484 }
2343 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1485 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2344 { /* up right */ 1486 { /* up right */
2345 *dx = MAP_WIDTH (map1->tile_map[0]); 1487 *dx = map1->tile_map[0]->width;
2346 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1488 *dy = -map1->tile_map[0]->height;
2347 } 1489 }
2348 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1490 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2349 { /* up left */ 1491 { /* up left */
2350 *dx = -MAP_WIDTH (map2); 1492 *dx = -map2->width;
2351 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1493 *dy = -map1->tile_map[0]->height;
2352 } 1494 }
2353 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1495 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2354 { /* right up */ 1496 { /* right up */
2355 *dx = MAP_WIDTH (map1); 1497 *dx = map1->width;
2356 *dy = -MAP_HEIGHT (map2); 1498 *dy = -map2->height;
2357 } 1499 }
2358 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1500 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2359 { /* right down */ 1501 { /* right down */
2360 *dx = MAP_WIDTH (map1); 1502 *dx = map1->width;
2361 *dy = MAP_HEIGHT (map1->tile_map[1]); 1503 *dy = map1->tile_map[1]->height;
2362 } 1504 }
2363 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1505 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2364 { /* down right */ 1506 { /* down right */
2365 *dx = MAP_WIDTH (map1->tile_map[2]); 1507 *dx = map1->tile_map[2]->width;
2366 *dy = MAP_HEIGHT (map1); 1508 *dy = map1->height;
2367 } 1509 }
2368 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1510 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2369 { /* down left */ 1511 { /* down left */
2370 *dx = -MAP_WIDTH (map2); 1512 *dx = -map2->width;
2371 *dy = MAP_HEIGHT (map1); 1513 *dy = map1->height;
2372 } 1514 }
2373 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1515 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2374 { /* left up */ 1516 { /* left up */
2375 *dx = -MAP_WIDTH (map1->tile_map[3]); 1517 *dx = -map1->tile_map[3]->width;
2376 *dy = -MAP_HEIGHT (map2); 1518 *dy = -map2->height;
2377 } 1519 }
2378 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1520 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2379 { /* left down */ 1521 { /* left down */
2380 *dx = -MAP_WIDTH (map1->tile_map[3]); 1522 *dx = -map1->tile_map[3]->width;
2381 *dy = MAP_HEIGHT (map1->tile_map[3]); 1523 *dy = map1->tile_map[3]->height;
2382
2383 } 1524 }
2384 else 1525 else
2385 { /* not "adjacent" enough */
2386 return 0; 1526 return 0;
2387 }
2388 1527
2389 return 1; 1528 return 1;
1529}
1530
1531maptile *
1532maptile::xy_load (sint16 &x, sint16 &y)
1533{
1534 maptile *map = xy_find (x, y);
1535
1536 if (map)
1537 map->load_sync ();
1538
1539 return map;
1540}
1541
1542maptile *
1543get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1544{
1545 return m->xy_load (*x, *y);
2390} 1546}
2391 1547
2392/* From map.c 1548/* From map.c
2393 * This is used by get_player to determine where the other 1549 * This is used by get_player to determine where the other
2394 * creature is. get_rangevector takes into account map tiling, 1550 * creature is. get_rangevector takes into account map tiling,
2407 * be unexpected 1563 * be unexpected
2408 * 1564 *
2409 * currently, the only flag supported (0x1) is don't translate for 1565 * currently, the only flag supported (0x1) is don't translate for
2410 * closest body part of 'op1' 1566 * closest body part of 'op1'
2411 */ 1567 */
2412
2413void 1568void
2414get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1569get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2415{ 1570{
2416 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1571 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2417 { 1572 {
2498 } 1653 }
2499} 1654}
2500 1655
2501/* Returns true of op1 and op2 are effectively on the same map 1656/* Returns true of op1 and op2 are effectively on the same map
2502 * (as related to map tiling). Note that this looks for a path from 1657 * (as related to map tiling). Note that this looks for a path from
2503 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1658 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2504 * to op1, this will still return false. 1659 * to op1, this will still return false.
2505 * Note we only look one map out to keep the processing simple 1660 * Note we only look one map out to keep the processing simple
2506 * and efficient. This could probably be a macro. 1661 * and efficient. This could probably be a macro.
2507 * MSW 2001-08-05 1662 * MSW 2001-08-05
2508 */ 1663 */
2511{ 1666{
2512 int dx, dy; 1667 int dx, dy;
2513 1668
2514 return adjacent_map (op1->map, op2->map, &dx, &dy); 1669 return adjacent_map (op1->map, op2->map, &dx, &dy);
2515} 1670}
1671
1672object *
1673maptile::insert (object *op, int x, int y, object *originator, int flags)
1674{
1675 if (!op->flag [FLAG_REMOVED])
1676 op->remove ();
1677
1678 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1679}
1680

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