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Comparing deliantra/server/common/map.C (file contents):
Revision 1.32 by root, Thu Oct 5 16:50:06 2006 UTC vs.
Revision 1.55 by root, Wed Dec 27 18:09:48 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 28#include <unistd.h>
31#endif /* win32 */
32 29
33#include "path.h" 30#include "path.h"
34
35
36extern int nrofallocobjects, nroffreeobjects;
37 31
38/* 32/*
39 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
40 * return NULL if no match is found. 34 * return NULL if no match is found.
41 */ 35 */
42
43maptile * 36maptile *
44has_been_loaded (const char *name) 37has_been_loaded (const char *name)
45{ 38{
46 maptile *map;
47
48 if (!name || !*name) 39 if (!name || !*name)
49 return 0; 40 return 0;
50 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
51 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
52 break;
53 return (map); 44 return map;
45
46 return 0;
54} 47}
55 48
56/* 49/*
57 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
58 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
159int 152int
160check_path (const char *name, int prepend_dir) 153check_path (const char *name, int prepend_dir)
161{ 154{
162 char buf[MAX_BUF]; 155 char buf[MAX_BUF];
163 156
164#ifndef WIN32
165 char *endbuf; 157 char *endbuf;
166 struct stat statbuf; 158 struct stat statbuf;
167 int mode = 0; 159 int mode = 0;
168#endif
169 160
170 if (prepend_dir) 161 if (prepend_dir)
171 strcpy (buf, create_pathname (name)); 162 strcpy (buf, create_pathname (name));
172 else 163 else
173 strcpy (buf, name); 164 strcpy (buf, name);
174#ifdef WIN32 /* ***win32: check this sucker in windows style. */
175 return (_access (buf, 0));
176#else
177 165
178 /* old method (strchr(buf, '\0')) seemd very odd to me - 166 /* old method (strchr(buf, '\0')) seemd very odd to me -
179 * this method should be equivalant and is clearer. 167 * this method should be equivalant and is clearer.
180 * Can not use strcat because we need to cycle through 168 * Can not use strcat because we need to cycle through
181 * all the names. 169 * all the names.
194 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 182 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
195 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 183 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
196 mode |= 2; 184 mode |= 2;
197 185
198 return (mode); 186 return (mode);
199#endif
200} 187}
201 188
202/* 189/*
203 * Prints out debug-information about a map. 190 * Prints out debug-information about a map.
204 * Dumping these at llevError doesn't seem right, but is 191 * Dumping these at llevError doesn't seem right, but is
207 194
208void 195void
209dump_map (const maptile *m) 196dump_map (const maptile *m)
210{ 197{
211 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
212 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
213 200
214 if (m->msg != NULL) 201 if (m->msg != NULL)
215 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
216 203
217 if (m->maplore != NULL) 204 if (m->maplore != NULL)
231 */ 218 */
232 219
233void 220void
234dump_all_maps (void) 221dump_all_maps (void)
235{ 222{
236 maptile *m; 223 for_all_maps (m)
237
238 for (m = first_map; m != NULL; m = m->next)
239 {
240 dump_map (m); 224 dump_map (m);
241 }
242} 225}
243 226
244/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
245 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
246 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
250 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
251 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
252 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
253 */ 236 */
254int 237int
255get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
256{ 239{
257 sint16 newx, newy; 240 sint16 newx, newy;
258 int retval = 0; 241 int retval = 0;
259 maptile *mp; 242 maptile *mp;
260 243
261 if (out_of_map (oldmap, x, y))
262 return P_OUT_OF_MAP;
263 newx = x; 244 newx = x;
264 newy = y; 245 newy = y;
246
265 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
266 if (mp != oldmap) 252 if (mp != oldmap)
267 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
268 if (newmap)
269 *newmap = mp;
270 if (nx)
271 *nx = newx;
272 if (ny)
273 *ny = newy;
274 254
275 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
276 258
277 return retval; 259 return retval | mp->at (newx, newy).flags ();
278} 260}
279 261
280/* 262/*
281 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
282 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
305 } 287 }
306 288
307 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
308 * directly. 290 * directly.
309 */ 291 */
310 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
311 293
312 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
313 295
314 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
315 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
334 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
335 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
336 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
337 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
338 */ 320 */
339 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
340 { 322 {
341 323
342 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
343 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
344 { 326 {
408 * 390 *
409 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
410 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
411 * against the move_block values. 393 * against the move_block values.
412 */ 394 */
413
414int 395int
415ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
416{ 397{
417 archetype *tmp; 398 archetype *tmp;
418 int flag; 399 int flag;
424 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
425 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
426 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
427 408
428 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
429 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
430 } 411 }
431 412
432 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
433 { 414 {
434 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
435 416
436 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
437 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
438 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
439 return P_IS_ALIVE; 420 return P_IS_ALIVE;
440 421
422 mapspace &ms = m1->at (sx, sy);
423
424
441 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
442 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
443 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
444 */ 428 */
445 429
446 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
447 continue; 431 continue;
448 432
449 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
450 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
451 */ 435 */
452 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
453 return AB_NO_PASS; 437 return P_NO_PASS;
454
455 } 438 }
439
456 return 0; 440 return 0;
457} 441}
458 442
459/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
460 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
487 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
488 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
489 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
490 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
491 */ 475 */
492
493static void 476static void
494link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
495{ 478{
496 int x, y; 479 int x, y;
497 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
498 archetype *at; 481 archetype *at;
499 482
500 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
501 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
502 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
503 { 486 {
504 above = tmp->above; 487 above = tmp->above;
505 488
506 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
507 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
542{ 525{
543 int i, j; 526 int i, j;
544 int unique; 527 int unique;
545 object *op, *prev = NULL, *last_more = NULL, *otmp; 528 object *op, *prev = NULL, *last_more = NULL, *otmp;
546 529
547 op = get_object (); 530 op = object::create ();
548 op->map = m; /* To handle buttons correctly */ 531 op->map = m; /* To handle buttons correctly */
549 532
550 while ((i = load_object (fp, op, mapflags))) 533 while ((i = load_object (fp, op, mapflags)))
551 { 534 {
552 /* if the archetype for the object is null, means that we 535 /* if the archetype for the object is null, means that we
557 { 540 {
558 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
559 continue; 542 continue;
560 } 543 }
561 544
562
563 switch (i) 545 switch (i)
564 { 546 {
565 case LL_NORMAL: 547 case LL_NORMAL:
566 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
567 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 550 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
569 else 551 else
570 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 552 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
571 553
572 if (op->inv) 554 if (op->inv)
573 sum_weight (op); 555 sum_weight (op);
574 556
575 prev = op, last_more = op; 557 prev = op, last_more = op;
576 break; 558 break;
577 559
578 case LL_MORE: 560 case LL_MORE:
579 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 561 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
580 op->head = prev, last_more->more = op, last_more = op; 562 op->head = prev, last_more->more = op, last_more = op;
581 break; 563 break;
582 } 564 }
583 565
584 if (mapflags & MAP_STYLE) 566 if (mapflags & MAP_STYLE)
585 remove_from_active_list (op); 567 remove_from_active_list (op);
586 568
587 op = get_object (); 569 op = object::create ();
588 op->map = m; 570 op->map = m;
589 } 571 }
590 572
591 for (i = 0; i < m->width; i++) 573 for (i = 0; i < m->width; i++)
592 { 574 {
593 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
594 { 576 {
595 unique = 0; 577 unique = 0;
596 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
597 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
598 { 580 {
599 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
600 unique = 1; 582 unique = 1;
583
601 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
602 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 585 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
603 } 586 }
604 } 587 }
605 } 588 }
606 589
607 free_object (op); 590 op->destroy ();
608 link_multipart_objects (m); 591 link_multipart_objects (m);
609} 592}
610 593
611/* This saves all the objects on the map in a non destructive fashion. 594/* This saves all the objects on the map in a non destructive fashion.
612 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
613 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
614 * in order to do map tiling properly. 597 * in order to do map tiling properly.
615 */ 598 */
616void 599void
617save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
618{ 601{
619 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
620 object *op; 603 object *op;
621 604
622 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
623 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
624 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
625 { 608 {
626 unique = 0; 609 unique = 0;
610
627 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
628 { 612 {
629 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
630 unique = 1; 614 unique = 1;
631 615
632 if (op->type == PLAYER) 616 if (!op->can_map_save ())
633 {
634 LOG (llevDebug, "Player on map that is being saved\n");
635 continue;
636 }
637
638 if (op->head || op->owner)
639 continue; 617 continue;
640 618
641 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
642 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
643 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
644 save_object (fp, op, 3); 622 save_object (fp, op, 1);
623 }
624 }
625}
645 626
646 } /* for this space */ 627maptile::maptile ()
647 } /* for this j */ 628{
629 in_memory = MAP_SWAPPED;
630
631 /* The maps used to pick up default x and y values from the
632 * map archetype. Mimic that behaviour.
633 */
634 width = 16;
635 height = 16;
636 reset_timeout = 0;
637 timeout = 300;
638 enter_x = 0;
639 enter_y = 0;
640 /*set part to -1 indicating conversion to weather map not yet done */
641 worldpartx = -1;
642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 {
659 for_all_maps (m)
660 if (m->next = this)
661 {
662 m->next = next;
663 return;
664 }
665
666 LOG (llevError, "maptile::unlink() map not on list: %s\n", path);
667 }
648} 668}
649 669
650/* 670/*
651 * Allocates, initialises, and returns a pointer to a maptile. 671 * Allocates, initialises, and returns a pointer to a maptile.
652 * Modified to no longer take a path option which was not being 672 * Modified to no longer take a path option which was not being
653 * used anyways. MSW 2001-07-01 673 * used anyways. MSW 2001-07-01
654 */ 674 */
655
656maptile * 675maptile *
657get_linked_map (void) 676get_linked_map (void)
658{ 677{
659 maptile *map = new maptile; 678 maptile *map = new maptile;
660 maptile *mp; 679 map->link ();
661
662 for (mp = first_map; mp != NULL && mp->next != NULL; mp = mp->next);
663 if (mp == NULL)
664 first_map = map;
665 else
666 mp->next = map;
667
668 map->in_memory = MAP_SWAPPED;
669 /* The maps used to pick up default x and y values from the
670 * map archetype. Mimic that behaviour.
671 */
672 MAP_WIDTH (map) = 16;
673 MAP_HEIGHT (map) = 16;
674 MAP_RESET_TIMEOUT (map) = 0;
675 MAP_TIMEOUT (map) = 300;
676 MAP_ENTER_X (map) = 0;
677 MAP_ENTER_Y (map) = 0;
678 /*set part to -1 indicating conversion to weather map not yet done */
679 MAP_WORLDPARTX (map) = -1;
680 MAP_WORLDPARTY (map) = -1;
681 return map; 680 return map;
682} 681}
683 682
684/* 683/*
685 * Allocates the arrays contained in a maptile. 684 * Allocates the arrays contained in a maptile.
686 * This basically allocates the dynamic array of spaces for the 685 * This basically allocates the dynamic array of spaces for the
687 * map. 686 * map.
688 */ 687 */
689
690void 688void
691allocate_map (maptile *m) 689maptile::allocate ()
692{ 690{
693 m->in_memory = MAP_IN_MEMORY; 691 in_memory = MAP_IN_MEMORY;
692
694 /* Log this condition and free the storage. We could I suppose 693 /* Log this condition and free the storage. We could I suppose
695 * realloc, but if the caller is presuming the data will be intact, 694 * realloc, but if the caller is presuming the data will be intact,
696 * that is their poor assumption. 695 * that is their poor assumption.
697 */ 696 */
698 if (m->spaces) 697 if (spaces)
699 { 698 {
700 LOG (llevError, "allocate_map called with already allocated map (%s)\n", m->path); 699 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
701 free (m->spaces); 700 sfree (spaces, size ());
702 } 701 }
703 702
704 m->spaces = (MapSpace *) calloc (1, MAP_WIDTH (m) * MAP_HEIGHT (m) * sizeof (MapSpace)); 703 spaces = salloc0<mapspace> (size ());
705
706 if (m->spaces == NULL)
707 fatal (OUT_OF_MEMORY);
708} 704}
709 705
710/* Create and returns a map of the specific size. Used 706/* Create and returns a map of the specific size. Used
711 * in random map code and the editor. 707 * in random map code and the editor.
712 */ 708 */
713maptile * 709maptile *
714get_empty_map (int sizex, int sizey) 710get_empty_map (int sizex, int sizey)
715{ 711{
716 maptile *m = get_linked_map (); 712 maptile *m = get_linked_map ();
717 713
718 m->width = sizex; 714 m->width = sizex;
719 m->height = sizey; 715 m->height = sizey;
720 m->in_memory = MAP_SWAPPED; 716 m->in_memory = MAP_SWAPPED;
717
721 allocate_map (m); 718 m->allocate ();
719
722 return m; 720 return m;
723} 721}
724 722
725/* Takes a string from a map definition and outputs a pointer to the array of shopitems 723/* Takes a string from a map definition and outputs a pointer to the array of shopitems
726 * corresponding to that string. Memory is allocated for this, it must be freed 724 * corresponding to that string. Memory is allocated for this, it must be freed
727 * at a later date. 725 * at a later date.
728 * Called by parse_map_headers below. 726 * Called by parse_map_headers below.
729 */ 727 */
730
731static shopitems * 728static shopitems *
732parse_shop_string (const char *input_string) 729parse_shop_string (const char *input_string)
733{ 730{
734 char *shop_string, *p, *q, *next_semicolon, *next_colon; 731 char *shop_string, *p, *q, *next_semicolon, *next_colon;
735 shopitems *items = NULL; 732 shopitems *items = NULL;
736 int i = 0, number_of_entries = 0; 733 int i = 0, number_of_entries = 0;
737 const typedata *current_type; 734 const typedata *current_type;
738 735
739 shop_string = strdup_local (input_string); 736 shop_string = strdup (input_string);
740 p = shop_string; 737 p = shop_string;
741 /* first we'll count the entries, we'll need that for allocating the array shortly */ 738 /* first we'll count the entries, we'll need that for allocating the array shortly */
742 while (p) 739 while (p)
743 { 740 {
744 p = strchr (p, ';'); 741 p = strchr (p, ';');
745 number_of_entries++; 742 number_of_entries++;
746 if (p) 743 if (p)
747 p++; 744 p++;
748 } 745 }
746
749 p = shop_string; 747 p = shop_string;
750 strip_endline (p); 748 strip_endline (p);
751 items = new shopitems[number_of_entries + 1]; 749 items = new shopitems[number_of_entries + 1];
752 for (i = 0; i < number_of_entries; i++) 750 for (i = 0; i < number_of_entries; i++)
753 { 751 {
754 if (!p) 752 if (!p)
755 { 753 {
756 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 754 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
757 break; 755 break;
758 } 756 }
757
759 next_semicolon = strchr (p, ';'); 758 next_semicolon = strchr (p, ';');
760 next_colon = strchr (p, ':'); 759 next_colon = strchr (p, ':');
761 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 760 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
762 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 761 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
763 items[i].strength = atoi (strchr (p, ':') + 1); 762 items[i].strength = atoi (strchr (p, ':') + 1);
790 * the next entry while we're at it, better print a warning 789 * the next entry while we're at it, better print a warning
791 */ 790 */
792 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 791 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
793 } 792 }
794 } 793 }
794
795 items[i].index = number_of_entries; 795 items[i].index = number_of_entries;
796 if (next_semicolon) 796 if (next_semicolon)
797 p = ++next_semicolon; 797 p = ++next_semicolon;
798 else 798 else
799 p = NULL; 799 p = NULL;
800 } 800 }
801
801 free (shop_string); 802 free (shop_string);
802 return items; 803 return items;
803} 804}
804 805
805/* opposite of parse string, this puts the string that was originally fed in to 806/* opposite of parse string, this puts the string that was originally fed in to
814 for (i = 0; i < m->shopitems[0].index; i++) 815 for (i = 0; i < m->shopitems[0].index; i++)
815 { 816 {
816 if (m->shopitems[i].typenum) 817 if (m->shopitems[i].typenum)
817 { 818 {
818 if (m->shopitems[i].strength) 819 if (m->shopitems[i].strength)
819 {
820 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 820 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
821 }
822 else 821 else
823 sprintf (tmp, "%s;", m->shopitems[i].name); 822 sprintf (tmp, "%s;", m->shopitems[i].name);
824 } 823 }
825 else 824 else
826 { 825 {
827 if (m->shopitems[i].strength) 826 if (m->shopitems[i].strength)
828 {
829 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 827 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
830 }
831 else 828 else
832 sprintf (tmp, "*"); 829 sprintf (tmp, "*");
833 } 830 }
831
834 strcat (output_string, tmp); 832 strcat (output_string, tmp);
835 } 833 }
836} 834}
837 835
838/* This loads the header information of the map. The header 836/* This loads the header information of the map. The header
853{ 851{
854 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 852 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
855 int msgpos = 0; 853 int msgpos = 0;
856 int maplorepos = 0; 854 int maplorepos = 0;
857 855
858 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 856 while (fgets (buf, HUGE_BUF, fp) != NULL)
859 { 857 {
860 buf[HUGE_BUF - 1] = 0; 858 buf[HUGE_BUF - 1] = 0;
861 key = buf; 859 key = buf;
860
862 while (isspace (*key)) 861 while (isspace (*key))
863 key++; 862 key++;
863
864 if (*key == 0) 864 if (*key == 0)
865 continue; /* empty line */ 865 continue; /* empty line */
866
866 value = strchr (key, ' '); 867 value = strchr (key, ' ');
868
867 if (!value) 869 if (!value)
868 { 870 {
869 end = strchr (key, '\n'); 871 if ((end = strchr (key, '\n')))
870 if (end != NULL)
871 {
872 *end = 0; 872 *end = 0;
873 }
874 } 873 }
875 else 874 else
876 { 875 {
877 *value = 0; 876 *value = 0;
878 value++; 877 value++;
879 end = strchr (value, '\n'); 878 end = strchr (value, '\n');
879
880 while (isspace (*value)) 880 while (isspace (*value))
881 { 881 {
882 value++; 882 value++;
883
883 if (*value == '\0' || value == end) 884 if (*value == '\0' || value == end)
884 { 885 {
885 /* Nothing but spaces. */ 886 /* Nothing but spaces. */
886 value = NULL; 887 value = NULL;
887 break; 888 break;
910 * that use the parameter. 911 * that use the parameter.
911 */ 912 */
912 913
913 if (!strcmp (key, "msg")) 914 if (!strcmp (key, "msg"))
914 { 915 {
915 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 916 while (fgets (buf, HUGE_BUF, fp) != NULL)
916 { 917 {
917 if (!strcmp (buf, "endmsg\n")) 918 if (!strcmp (buf, "endmsg\n"))
918 break; 919 break;
919 else 920 else
920 { 921 {
927 * with nothing between). There is no reason in those cases to 928 * with nothing between). There is no reason in those cases to
928 * keep the empty message. Also, msgbuf contains garbage data 929 * keep the empty message. Also, msgbuf contains garbage data
929 * when msgpos is zero, so copying it results in crashes 930 * when msgpos is zero, so copying it results in crashes
930 */ 931 */
931 if (msgpos != 0) 932 if (msgpos != 0)
932 m->msg = strdup_local (msgbuf); 933 m->msg = strdup (msgbuf);
933 } 934 }
934 else if (!strcmp (key, "maplore")) 935 else if (!strcmp (key, "maplore"))
935 { 936 {
936 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 937 while (fgets (buf, HUGE_BUF, fp) != NULL)
937 { 938 {
938 if (!strcmp (buf, "endmaplore\n")) 939 if (!strcmp (buf, "endmaplore\n"))
939 break; 940 break;
940 else 941 else
941 { 942 {
943 strcpy (maplorebuf + maplorepos, buf); 944 strcpy (maplorebuf + maplorepos, buf);
944 maplorepos += strlen (buf); 945 maplorepos += strlen (buf);
945 } 946 }
946 } 947 }
947 if (maplorepos != 0) 948 if (maplorepos != 0)
948 m->maplore = strdup_local (maplorebuf); 949 m->maplore = strdup (maplorebuf);
949 } 950 }
950 else if (!strcmp (key, "end")) 951 else if (!strcmp (key, "end"))
951 { 952 {
952 break; 953 break;
953 } 954 }
962 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 963 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
963 } 964 }
964 else if (!strcmp (key, "name")) 965 else if (!strcmp (key, "name"))
965 { 966 {
966 *end = 0; 967 *end = 0;
967 m->name = strdup_local (value); 968 m->name = strdup (value);
968 } 969 }
969 /* first strcmp value on these are old names supported 970 /* first strcmp value on these are old names supported
970 * for compatibility reasons. The new values (second) are 971 * for compatibility reasons. The new values (second) are
971 * what really should be used. 972 * what really should be used.
972 */ 973 */
973 else if (!strcmp (key, "oid")) 974 else if (!strcmp (key, "oid"))
974 {
975 fp.get (m, atoi (value)); 975 fp.get (m, atoi (value));
976 }
977 else if (!strcmp (key, "attach")) 976 else if (!strcmp (key, "attach"))
978 {
979 m->attach = value; 977 m->attach = value;
980 }
981 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 978 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
982 {
983 m->enter_x = atoi (value); 979 m->enter_x = atoi (value);
984 }
985 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 980 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
986 {
987 m->enter_y = atoi (value); 981 m->enter_y = atoi (value);
988 }
989 else if (!strcmp (key, "x") || !strcmp (key, "width")) 982 else if (!strcmp (key, "x") || !strcmp (key, "width"))
990 {
991 m->width = atoi (value); 983 m->width = atoi (value);
992 }
993 else if (!strcmp (key, "y") || !strcmp (key, "height")) 984 else if (!strcmp (key, "y") || !strcmp (key, "height"))
994 {
995 m->height = atoi (value); 985 m->height = atoi (value);
996 }
997 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 986 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
998 {
999 m->reset_timeout = atoi (value); 987 m->reset_timeout = atoi (value);
1000 }
1001 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 988 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1002 {
1003 m->timeout = atoi (value); 989 m->timeout = atoi (value);
1004 }
1005 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 990 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1006 { 991 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1007 m->difficulty = atoi (value);
1008 }
1009 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 992 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1010 {
1011 m->darkness = atoi (value); 993 m->darkness = atoi (value);
1012 }
1013 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 994 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1014 {
1015 m->fixed_resettime = atoi (value); 995 m->fixed_resettime = atoi (value);
1016 }
1017 else if (!strcmp (key, "unique")) 996 else if (!strcmp (key, "unique"))
1018 {
1019 m->unique = atoi (value); 997 m->unique = atoi (value);
1020 }
1021 else if (!strcmp (key, "template")) 998 else if (!strcmp (key, "template"))
1022 {
1023 m->templatemap = atoi (value); 999 m->templatemap = atoi (value);
1024 }
1025 else if (!strcmp (key, "region")) 1000 else if (!strcmp (key, "region"))
1026 {
1027 m->region = get_region_by_name (value); 1001 m->region = get_region_by_name (value);
1028 }
1029 else if (!strcmp (key, "shopitems")) 1002 else if (!strcmp (key, "shopitems"))
1030 { 1003 {
1031 *end = 0; 1004 *end = 0;
1032 m->shopitems = parse_shop_string (value); 1005 m->shopitems = parse_shop_string (value);
1033 } 1006 }
1034 else if (!strcmp (key, "shopgreed")) 1007 else if (!strcmp (key, "shopgreed"))
1035 {
1036 m->shopgreed = atof (value); 1008 m->shopgreed = atof (value);
1037 }
1038 else if (!strcmp (key, "shopmin")) 1009 else if (!strcmp (key, "shopmin"))
1039 {
1040 m->shopmin = atol (value); 1010 m->shopmin = atol (value);
1041 }
1042 else if (!strcmp (key, "shopmax")) 1011 else if (!strcmp (key, "shopmax"))
1043 {
1044 m->shopmax = atol (value); 1012 m->shopmax = atol (value);
1045 }
1046 else if (!strcmp (key, "shoprace")) 1013 else if (!strcmp (key, "shoprace"))
1047 { 1014 {
1048 *end = 0; 1015 *end = 0;
1049 m->shoprace = strdup_local (value); 1016 m->shoprace = strdup (value);
1050 } 1017 }
1051 else if (!strcmp (key, "outdoor")) 1018 else if (!strcmp (key, "outdoor"))
1052 {
1053 m->outdoor = atoi (value); 1019 m->outdoor = atoi (value);
1054 }
1055 else if (!strcmp (key, "temp")) 1020 else if (!strcmp (key, "temp"))
1056 {
1057 m->temp = atoi (value); 1021 m->temp = atoi (value);
1058 }
1059 else if (!strcmp (key, "pressure")) 1022 else if (!strcmp (key, "pressure"))
1060 {
1061 m->pressure = atoi (value); 1023 m->pressure = atoi (value);
1062 }
1063 else if (!strcmp (key, "humid")) 1024 else if (!strcmp (key, "humid"))
1064 {
1065 m->humid = atoi (value); 1025 m->humid = atoi (value);
1066 }
1067 else if (!strcmp (key, "windspeed")) 1026 else if (!strcmp (key, "windspeed"))
1068 {
1069 m->windspeed = atoi (value); 1027 m->windspeed = atoi (value);
1070 }
1071 else if (!strcmp (key, "winddir")) 1028 else if (!strcmp (key, "winddir"))
1072 {
1073 m->winddir = atoi (value); 1029 m->winddir = atoi (value);
1074 }
1075 else if (!strcmp (key, "sky")) 1030 else if (!strcmp (key, "sky"))
1076 {
1077 m->sky = atoi (value); 1031 m->sky = atoi (value);
1078 }
1079 else if (!strcmp (key, "nosmooth")) 1032 else if (!strcmp (key, "nosmooth"))
1080 {
1081 m->nosmooth = atoi (value); 1033 m->nosmooth = atoi (value);
1082 }
1083 else if (!strncmp (key, "tile_path_", 10)) 1034 else if (!strncmp (key, "tile_path_", 10))
1084 { 1035 {
1085 int tile = atoi (key + 10); 1036 int tile = atoi (key + 10);
1086 1037
1087 if (tile < 1 || tile > 4) 1038 if (tile < 1 || tile > 4)
1120 } 1071 }
1121 1072
1122 if (editor) 1073 if (editor)
1123 { 1074 {
1124 /* Use the value as in the file. */ 1075 /* Use the value as in the file. */
1125 m->tile_path[tile - 1] = strdup_local (value); 1076 m->tile_path[tile - 1] = strdup (value);
1126 } 1077 }
1127 else if (path != NULL) 1078 else if (path != NULL)
1128 { 1079 {
1129 /* Use the normalized value. */ 1080 /* Use the normalized value. */
1130 m->tile_path[tile - 1] = strdup_local (path); 1081 m->tile_path[tile - 1] = strdup (path);
1131 } 1082 }
1132 } /* end if tile direction (in)valid */ 1083 } /* end if tile direction (in)valid */
1133 } 1084 }
1134 else 1085 else
1135 {
1136 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1086 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1137 }
1138 } 1087 }
1088
1139 if (!key || strcmp (key, "end")) 1089 if (!key || strcmp (key, "end"))
1140 { 1090 {
1141 LOG (llevError, "Got premature eof on map header!\n"); 1091 LOG (llevError, "Got premature eof on map header!\n");
1142 return 1; 1092 return 1;
1143 } 1093 }
1094
1144 return 0; 1095 return 0;
1145} 1096}
1146 1097
1147/* 1098/*
1148 * Opens the file "filename" and reads information about the map 1099 * Opens the file "filename" and reads information about the map
1153 * MAP_BLOCK, in which case we block on this load. This happens in all 1104 * MAP_BLOCK, in which case we block on this load. This happens in all
1154 * cases, no matter if this flag is set or not. 1105 * cases, no matter if this flag is set or not.
1155 * MAP_STYLE: style map - don't add active objects, don't add to server 1106 * MAP_STYLE: style map - don't add active objects, don't add to server
1156 * managed map list. 1107 * managed map list.
1157 */ 1108 */
1158
1159maptile * 1109maptile *
1160load_original_map (const char *filename, int flags) 1110load_original_map (const char *filename, int flags)
1161{ 1111{
1162 maptile *m; 1112 maptile *m;
1163 char pathname[MAX_BUF]; 1113 char pathname[MAX_BUF];
1181 strcpy (m->path, filename); 1131 strcpy (m->path, filename);
1182 if (load_map_header (thawer, m)) 1132 if (load_map_header (thawer, m))
1183 { 1133 {
1184 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1134 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1185 delete_map (m); 1135 delete_map (m);
1186 return NULL; 1136 return 0;
1187 } 1137 }
1188 1138
1189 allocate_map (m); 1139 m->allocate ();
1190 1140
1191 m->in_memory = MAP_LOADING; 1141 m->in_memory = MAP_LOADING;
1192 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1142 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1193 1143
1194 m->in_memory = MAP_IN_MEMORY; 1144 m->in_memory = MAP_IN_MEMORY;
1195 if (!MAP_DIFFICULTY (m)) 1145 if (!m->difficulty)
1196 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1146 m->difficulty = calculate_difficulty (m);
1197 set_map_reset_time (m); 1147 set_map_reset_time (m);
1198 m->instantiate (); 1148 m->instantiate ();
1199 return (m); 1149 return (m);
1200} 1150}
1201 1151
1202/* 1152/*
1203 * Loads a map, which has been loaded earlier, from file. 1153 * Loads a map, which has been loaded earlier, from file.
1204 * Return the map object we load into (this can change from the passed 1154 * Return the map object we load into (this can change from the passed
1205 * option if we can't find the original map) 1155 * option if we can't find the original map)
1206 */ 1156 */
1207
1208static maptile * 1157static maptile *
1209load_temporary_map (maptile *m) 1158load_temporary_map (maptile *m)
1210{ 1159{
1211 char buf[MAX_BUF]; 1160 char buf[MAX_BUF];
1212 1161
1240 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname); 1189 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1241 delete_map (m); 1190 delete_map (m);
1242 m = load_original_map (m->path, 0); 1191 m = load_original_map (m->path, 0);
1243 return NULL; 1192 return NULL;
1244 } 1193 }
1194
1245 allocate_map (m); 1195 m->allocate ();
1246 1196
1247 m->in_memory = MAP_LOADING; 1197 m->in_memory = MAP_LOADING;
1248 load_objects (m, thawer, 0); 1198 load_objects (m, thawer, 0);
1249 1199
1250 m->in_memory = MAP_IN_MEMORY; 1200 m->in_memory = MAP_IN_MEMORY;
1255/* 1205/*
1256 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1257 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1258 * option if we can't find the original map) 1208 * option if we can't find the original map)
1259 */ 1209 */
1260
1261maptile * 1210maptile *
1262load_overlay_map (const char *filename, maptile *m) 1211load_overlay_map (const char *filename, maptile *m)
1263{ 1212{
1264 char pathname[MAX_BUF]; 1213 char pathname[MAX_BUF];
1265 1214
1273 if (load_map_header (thawer, m)) 1222 if (load_map_header (thawer, m))
1274 { 1223 {
1275 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1224 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1276 delete_map (m); 1225 delete_map (m);
1277 m = load_original_map (m->path, 0); 1226 m = load_original_map (m->path, 0);
1278 return NULL; 1227 return 0;
1279 } 1228 }
1280 /*allocate_map(m); */ 1229 /*m->allocate ();*/
1281 1230
1282 m->in_memory = MAP_LOADING; 1231 m->in_memory = MAP_LOADING;
1283 load_objects (m, thawer, MAP_OVERLAY); 1232 load_objects (m, thawer, MAP_OVERLAY);
1284 1233
1285 m->in_memory = MAP_IN_MEMORY; 1234 m->in_memory = MAP_IN_MEMORY;
1295delete_unique_items (maptile *m) 1244delete_unique_items (maptile *m)
1296{ 1245{
1297 int i, j, unique; 1246 int i, j, unique;
1298 object *op, *next; 1247 object *op, *next;
1299 1248
1300 for (i = 0; i < MAP_WIDTH (m); i++) 1249 for (i = 0; i < m->width; i++)
1301 for (j = 0; j < MAP_HEIGHT (m); j++) 1250 for (j = 0; j < m->height; j++)
1302 { 1251 {
1303 unique = 0; 1252 unique = 0;
1253
1304 for (op = get_map_ob (m, i, j); op; op = next) 1254 for (op = GET_MAP_OB (m, i, j); op; op = next)
1305 { 1255 {
1306 next = op->above; 1256 next = op->above;
1257
1307 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1258 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1308 unique = 1; 1259 unique = 1;
1260
1309 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1261 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1310 { 1262 {
1311 clean_object (op); 1263 op->destroy_inv (false);
1312 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1264 op->destroy ();
1313 remove_button_link (op);
1314 remove_ob (op);
1315 free_object (op);
1316 } 1265 }
1317 } 1266 }
1318 } 1267 }
1319} 1268}
1320 1269
1321
1322/* 1270/*
1323 * Loads unique objects from file(s) into the map which is in memory 1271 * Loads unique objects from file(s) into the map which is in memory
1324 * m is the map to load unique items into. 1272 * m is the map to load unique items into.
1325 */ 1273 */
1326static void 1274static void
1345 return; 1293 return;
1346 1294
1347 m->in_memory = MAP_LOADING; 1295 m->in_memory = MAP_LOADING;
1348 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1296 if (m->tmpname == NULL) /* if we have loaded unique items from */
1349 delete_unique_items (m); /* original map before, don't duplicate them */ 1297 delete_unique_items (m); /* original map before, don't duplicate them */
1298
1350 load_objects (m, thawer, 0); 1299 load_objects (m, thawer, 0);
1351 1300
1352 m->in_memory = MAP_IN_MEMORY; 1301 m->in_memory = MAP_IN_MEMORY;
1353} 1302}
1354
1355 1303
1356/* 1304/*
1357 * Saves a map to file. If flag is set, it is saved into the same 1305 * Saves a map to file. If flag is set, it is saved into the same
1358 * file it was (originally) loaded from. Otherwise a temporary 1306 * file it was (originally) loaded from. Otherwise a temporary
1359 * filename will be genarated, and the file will be stored there. 1307 * filename will be genarated, and the file will be stored there.
1360 * The temporary filename will be stored in the maptileure. 1308 * The temporary filename will be stored in the maptileure.
1361 * If the map is unique, we also save to the filename in the map 1309 * If the map is unique, we also save to the filename in the map
1362 * (this should have been updated when first loaded) 1310 * (this should have been updated when first loaded)
1363 */ 1311 */
1364
1365int 1312int
1366new_save_map (maptile *m, int flag) 1313new_save_map (maptile *m, int flag)
1367{ 1314{
1368 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1315 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1369 int i; 1316 int i;
1389 make_path_to_file (filename); 1336 make_path_to_file (filename);
1390 } 1337 }
1391 else 1338 else
1392 { 1339 {
1393 if (!m->tmpname) 1340 if (!m->tmpname)
1394 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1341 m->tmpname = tempnam (settings.tmpdir, NULL);
1395 1342
1396 strcpy (filename, m->tmpname); 1343 strcpy (filename, m->tmpname);
1397 } 1344 }
1398 1345
1399 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1346 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1423 print_shop_string (m, shop); 1370 print_shop_string (m, shop);
1424 fprintf (freezer, "shopitems %s\n", shop); 1371 fprintf (freezer, "shopitems %s\n", shop);
1425 } 1372 }
1426 if (m->shopgreed) 1373 if (m->shopgreed)
1427 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1374 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1428#ifndef WIN32
1429 if (m->shopmin) 1375 if (m->shopmin)
1430 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1376 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1431 if (m->shopmax) 1377 if (m->shopmax)
1432 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1378 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1433#else
1434 if (m->shopmin)
1435 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1436 if (m->shopmax)
1437 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1438#endif
1439 if (m->shoprace) 1379 if (m->shoprace)
1440 fprintf (freezer, "shoprace %s\n", m->shoprace); 1380 fprintf (freezer, "shoprace %s\n", m->shoprace);
1441 if (m->darkness) 1381 if (m->darkness)
1442 fprintf (freezer, "darkness %d\n", m->darkness); 1382 fprintf (freezer, "darkness %d\n", m->darkness);
1443 if (m->width) 1383 if (m->width)
1508 freezer.save (filename); 1448 freezer.save (filename);
1509 1449
1510 return 0; 1450 return 0;
1511} 1451}
1512 1452
1513
1514/*
1515 * Remove and free all objects in the inventory of the given object.
1516 * object.c ?
1517 */
1518
1519void
1520clean_object (object *op)
1521{
1522 object *tmp, *next;
1523
1524 for (tmp = op->inv; tmp; tmp = next)
1525 {
1526 next = tmp->below;
1527 clean_object (tmp);
1528 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1529 remove_button_link (tmp);
1530 remove_ob (tmp);
1531 free_object (tmp);
1532 }
1533}
1534
1535/* 1453/*
1536 * Remove and free all objects in the given map. 1454 * Remove and free all objects in the given map.
1537 */ 1455 */
1538
1539void 1456void
1540free_all_objects (maptile *m) 1457free_all_objects (maptile *m)
1541{ 1458{
1542 int i, j; 1459 if (!m->spaces)
1543 object *op; 1460 return;
1544 1461
1545 for (i = 0; i < MAP_WIDTH (m); i++) 1462 for (int i = 0; i < m->width; i++)
1546 for (j = 0; j < MAP_HEIGHT (m); j++) 1463 for (int j = 0; j < m->height; j++)
1547 { 1464 {
1548 object *previous_obj = NULL; 1465 mapspace &ms = m->at (i, j);
1549 1466
1550 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1467 while (object *op = ms.bot)
1551 { 1468 {
1552 if (op == previous_obj)
1553 {
1554 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1555 break;
1556 }
1557 previous_obj = op;
1558 if (op->head != NULL) 1469 if (op->head)
1559 op = op->head; 1470 op = op->head;
1560 1471
1561 /* If the map isn't in memory, free_object will remove and 1472 op->destroy_inv (false);
1562 * free objects in op's inventory. So let it do the job. 1473 op->destroy ();
1563 */
1564 if (m->in_memory == MAP_IN_MEMORY)
1565 clean_object (op);
1566 remove_ob (op);
1567 free_object (op);
1568 } 1474 }
1569 } 1475 }
1570} 1476}
1571 1477
1572/* 1478/*
1573 * Frees everything allocated by the given maptileure. 1479 * Frees everything allocated by the given maptileure.
1574 * don't free tmpname - our caller is left to do that 1480 * don't free tmpname - our caller is left to do that
1575 */ 1481 */
1576
1577void 1482void
1578free_map (maptile *m, int flag) 1483free_map (maptile *m, int flag)
1579{ 1484{
1580 int i; 1485 if (!m->in_memory) //TODO: makes no sense to me?
1581
1582 if (!m->in_memory)
1583 {
1584 LOG (llevError, "Trying to free freed map.\n");
1585 return; 1486 return;
1586 } 1487
1488 m->in_memory = MAP_SAVING;
1489
1490 // TODO: use new/delete
1491
1587 if (flag && m->spaces) 1492 if (flag && m->spaces)
1588 free_all_objects (m); 1493 free_all_objects (m);
1589 if (m->name) 1494
1590 FREE_AND_CLEAR (m->name); 1495 sfree (m->spaces, m->size ()), m->spaces = 0;
1591 if (m->spaces) 1496
1592 FREE_AND_CLEAR (m->spaces); 1497 free (m->name), m->name = 0;
1593 if (m->msg) 1498 free (m->msg), m->msg = 0;
1594 FREE_AND_CLEAR (m->msg); 1499 free (m->maplore), m->maplore = 0;
1595 if (m->maplore) 1500 free (m->shoprace), m->shoprace = 0;
1596 FREE_AND_CLEAR (m->maplore); 1501 delete [] m->shopitems, m->shopitems = 0;
1597 if (m->shopitems) 1502
1598 delete[]m->shopitems;
1599 m->shopitems = 0;
1600 if (m->shoprace)
1601 FREE_AND_CLEAR (m->shoprace);
1602 if (m->buttons) 1503 if (m->buttons)
1603 free_objectlinkpt (m->buttons); 1504 free_objectlinkpt (m->buttons), m->buttons = 0;
1604 m->buttons = NULL; 1505
1605 for (i = 0; i < 4; i++) 1506 for (int i = 0; i < 4; i++)
1606 { 1507 free (m->tile_path[i]), m->tile_path[i] = 0;
1607 if (m->tile_path[i]) 1508
1608 FREE_AND_CLEAR (m->tile_path[i]);
1609 m->tile_map[i] = NULL;
1610 }
1611 m->in_memory = MAP_SWAPPED; 1509 m->in_memory = MAP_SWAPPED;
1612} 1510}
1613 1511
1614/* 1512maptile::~maptile ()
1615 * function: vanish maptile 1513{
1616 * m : pointer to maptile, if NULL no action 1514 assert (destroyed ());
1617 * this deletes all the data on the map (freeing pointers) 1515}
1618 * and then removes this map from the global linked list of maps. 1516
1517void
1518maptile::do_destroy ()
1519{
1520 attachable::do_destroy ();
1521
1522 unlink ();
1523
1524 free_map (this, 1);
1525 free (tmpname), tmpname = 0;
1526
1527 /* We need to look through all the maps and see if any maps
1528 * are pointing at this one for tiling information. Since
1529 * tiling can be asymetric, we just can not look to see which
1530 * maps this map tiles with and clears those.
1619 */ 1531 */
1532 //TODO: non-euclidean-tiling MUST GO
1533 for_all_maps (m)
1534 for (int i = 0; i < 4; i++)
1535 if (m->tile_map[i] == this)
1536 m->tile_map[i] = 0;
1537}
1620 1538
1539//TODO: must go
1621void 1540void
1622delete_map (maptile *m) 1541delete_map (maptile *m)
1623{ 1542{
1624 maptile *tmp, *last;
1625 int i;
1626
1627 if (!m) 1543 if (m)
1628 return; 1544 m->destroy ();
1629
1630 m->clear ();
1631
1632 if (m->in_memory == MAP_IN_MEMORY)
1633 {
1634 /* change to MAP_SAVING, even though we are not,
1635 * so that remove_ob doesn't do as much work.
1636 */
1637 m->in_memory = MAP_SAVING;
1638 free_map (m, 1);
1639 }
1640 /* move this out of free_map, since tmpname can still be needed if
1641 * the map is swapped out.
1642 */
1643 if (m->tmpname)
1644 {
1645 free (m->tmpname);
1646 m->tmpname = NULL;
1647 }
1648 last = NULL;
1649 /* We need to look through all the maps and see if any maps
1650 * are pointing at this one for tiling information. Since
1651 * tiling can be assymetric, we just can not look to see which
1652 * maps this map tiles with and clears those.
1653 */
1654 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1655 {
1656 if (tmp->next == m)
1657 last = tmp;
1658
1659 /* This should hopefully get unrolled on a decent compiler */
1660 for (i = 0; i < 4; i++)
1661 if (tmp->tile_map[i] == m)
1662 tmp->tile_map[i] = NULL;
1663 }
1664
1665 /* If last is null, then this should be the first map in the list */
1666 if (!last)
1667 {
1668 if (m == first_map)
1669 first_map = m->next;
1670 else
1671 /* m->path is a static char, so should hopefully still have
1672 * some useful data in it.
1673 */
1674 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1675 }
1676 else
1677 last->next = m->next;
1678
1679 delete m;
1680} 1545}
1681
1682
1683 1546
1684/* 1547/*
1685 * Makes sure the given map is loaded and swapped in. 1548 * Makes sure the given map is loaded and swapped in.
1686 * name is path name of the map. 1549 * name is path name of the map.
1687 * flags meaning: 1550 * flags meaning:
1690 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1553 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1691 * dont do any more name translation on it. 1554 * dont do any more name translation on it.
1692 * 1555 *
1693 * Returns a pointer to the given map. 1556 * Returns a pointer to the given map.
1694 */ 1557 */
1695
1696maptile * 1558maptile *
1697ready_map_name (const char *name, int flags) 1559ready_map_name (const char *name, int flags)
1698{ 1560{
1699 maptile *m;
1700
1701 if (!name) 1561 if (!name)
1702 return (NULL); 1562 return 0;
1703 1563
1704 /* Have we been at this level before? */ 1564 /* Have we been at this level before? */
1705 m = has_been_loaded (name); 1565 maptile *m = has_been_loaded (name);
1706 1566
1707 /* Map is good to go, so just return it */ 1567 /* Map is good to go, so just return it */
1708 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1568 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1709 {
1710 return m; 1569 return m;
1711 }
1712 1570
1713 /* unique maps always get loaded from their original location, and never 1571 /* unique maps always get loaded from their original location, and never
1714 * a temp location. Likewise, if map_flush is set, or we have never loaded 1572 * a temp location. Likewise, if map_flush is set, or we have never loaded
1715 * this map, load it now. I removed the reset checking from here - 1573 * this map, load it now. I removed the reset checking from here -
1716 * it seems the probability of a player trying to enter a map that should 1574 * it seems the probability of a player trying to enter a map that should
1718 * a bit cleaner (and players probably shouldn't rely on exact timing for 1576 * a bit cleaner (and players probably shouldn't rely on exact timing for
1719 * resets in any case - if they really care, they should use the 'maps command. 1577 * resets in any case - if they really care, they should use the 'maps command.
1720 */ 1578 */
1721 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1579 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1722 { 1580 {
1723
1724 /* first visit or time to reset */ 1581 /* first visit or time to reset */
1725 if (m) 1582 if (m)
1726 { 1583 {
1727 clean_tmp_map (m); /* Doesn't make much difference */ 1584 clean_tmp_map (m); /* Doesn't make much difference */
1728 delete_map (m); 1585 delete_map (m);
1732 if (flags & MAP_PLAYER_UNIQUE) 1589 if (flags & MAP_PLAYER_UNIQUE)
1733 LOG (llevDebug, "Trying to load map %s.\n", name); 1590 LOG (llevDebug, "Trying to load map %s.\n", name);
1734 else 1591 else
1735 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1592 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1736 1593
1737 //eval_pv ("$x = Event::time", 1);//D
1738 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1594 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1739 return (NULL); 1595 return (NULL);
1740 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1741 1596
1742 fix_auto_apply (m); /* Chests which open as default */ 1597 fix_auto_apply (m); /* Chests which open as default */
1743 1598
1744 /* If a player unique map, no extra unique object file to load. 1599 /* If a player unique map, no extra unique object file to load.
1745 * if from the editor, likewise. 1600 * if from the editor, likewise.
1815 int x, y, i; 1670 int x, y, i;
1816 long monster_cnt = 0; 1671 long monster_cnt = 0;
1817 double avgexp = 0; 1672 double avgexp = 0;
1818 sint64 total_exp = 0; 1673 sint64 total_exp = 0;
1819 1674
1820 if (MAP_DIFFICULTY (m)) 1675 if (m->difficulty)
1821 { 1676 {
1822 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1677 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1823 return MAP_DIFFICULTY (m); 1678 return m->difficulty;
1824 } 1679 }
1825 1680
1826 for (x = 0; x < MAP_WIDTH (m); x++) 1681 for (x = 0; x < m->width; x++)
1827 for (y = 0; y < MAP_HEIGHT (m); y++) 1682 for (y = 0; y < m->height; y++)
1828 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1683 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1829 { 1684 {
1830 if (QUERY_FLAG (op, FLAG_MONSTER)) 1685 if (QUERY_FLAG (op, FLAG_MONSTER))
1831 { 1686 {
1832 total_exp += op->stats.exp; 1687 total_exp += op->stats.exp;
1833 monster_cnt++; 1688 monster_cnt++;
1881 if (first_map->in_memory == MAP_SAVING) 1736 if (first_map->in_memory == MAP_SAVING)
1882 first_map->in_memory = MAP_IN_MEMORY; 1737 first_map->in_memory = MAP_IN_MEMORY;
1883 delete_map (first_map); 1738 delete_map (first_map);
1884 real_maps++; 1739 real_maps++;
1885 } 1740 }
1741
1886 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1742 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1887} 1743}
1888 1744
1889/* change_map_light() - used to change map light level (darkness) 1745/* change_map_light() - used to change map light level (darkness)
1890 * up or down. Returns true if successful. It should now be 1746 * up or down. Returns true if successful. It should now be
1926 /* All clients need to get re-updated for the change */ 1782 /* All clients need to get re-updated for the change */
1927 update_all_map_los (m); 1783 update_all_map_los (m);
1928 return 1; 1784 return 1;
1929} 1785}
1930 1786
1931
1932/* 1787/*
1933 * This function updates various attributes about a specific space 1788 * This function updates various attributes about a specific space
1934 * on the map (what it looks like, whether it blocks magic, 1789 * on the map (what it looks like, whether it blocks magic,
1935 * has a living creatures, prevents people from passing 1790 * has a living creatures, prevents people from passing
1936 * through, etc) 1791 * through, etc)
1937 */ 1792 */
1938void 1793void
1939update_position (maptile *m, int x, int y) 1794mapspace::update_ ()
1940{ 1795{
1941 object *tmp, *last = NULL; 1796 object *tmp, *last = 0;
1942 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1797 uint8 flags = 0, light = 0, anywhere = 0;
1943 New_Face *top, *floor, *middle; 1798 New_Face *top, *floor, *middle;
1944 object *top_obj, *floor_obj, *middle_obj; 1799 object *top_obj, *floor_obj, *middle_obj;
1945 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1800 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1946 1801
1947 oldflags = GET_MAP_FLAGS (m, x, y);
1948 if (!(oldflags & P_NEED_UPDATE))
1949 {
1950 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1951 return;
1952 }
1953
1954 middle = blank_face; 1802 middle = blank_face;
1955 top = blank_face; 1803 top = blank_face;
1956 floor = blank_face; 1804 floor = blank_face;
1957 1805
1958 middle_obj = NULL; 1806 middle_obj = 0;
1959 top_obj = NULL; 1807 top_obj = 0;
1960 floor_obj = NULL; 1808 floor_obj = 0;
1961 1809
1962 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1810 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1963 { 1811 {
1964
1965 /* This could be made additive I guess (two lights better than 1812 /* This could be made additive I guess (two lights better than
1966 * one). But if so, it shouldn't be a simple additive - 2 1813 * one). But if so, it shouldn't be a simple additive - 2
1967 * light bulbs do not illuminate twice as far as once since 1814 * light bulbs do not illuminate twice as far as once since
1968 * it is a disapation factor that is squared (or is it cubed?) 1815 * it is a dissapation factor that is cubed.
1969 */ 1816 */
1970 if (tmp->glow_radius > light) 1817 if (tmp->glow_radius > light)
1971 light = tmp->glow_radius; 1818 light = tmp->glow_radius;
1972 1819
1973 /* This call is needed in order to update objects the player 1820 /* This call is needed in order to update objects the player
2011 { 1858 {
2012 middle = tmp->face; 1859 middle = tmp->face;
2013 middle_obj = tmp; 1860 middle_obj = tmp;
2014 } 1861 }
2015 } 1862 }
1863
2016 if (tmp == tmp->above) 1864 if (tmp == tmp->above)
2017 { 1865 {
2018 LOG (llevError, "Error in structure of map\n"); 1866 LOG (llevError, "Error in structure of map\n");
2019 exit (-1); 1867 exit (-1);
2020 } 1868 }
2021 1869
2022 move_slow |= tmp->move_slow; 1870 move_slow |= tmp->move_slow;
2023 move_block |= tmp->move_block; 1871 move_block |= tmp->move_block;
2024 move_on |= tmp->move_on; 1872 move_on |= tmp->move_on;
2025 move_off |= tmp->move_off; 1873 move_off |= tmp->move_off;
2026 move_allow |= tmp->move_allow; 1874 move_allow |= tmp->move_allow;
2027 1875
2028 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2029 flags |= P_IS_ALIVE;
2030 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2031 flags |= P_NO_MAGIC;
2032 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2033 flags |= P_NO_CLERIC;
2034 if (tmp->type == SAFE_GROUND)
2035 flags |= P_SAFE;
2036
2037 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1876 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2038 flags |= P_BLOCKSVIEW; 1877 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2039 } /* for stack of objects */ 1878 if (tmp->type == PLAYER) flags |= P_PLAYER;
2040 1879 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2041 /* we don't want to rely on this function to have accurate flags, but 1880 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2042 * since we're already doing the work, we calculate them here. 1881 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2043 * if they don't match, logic is broken someplace.
2044 */
2045 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2046 { 1882 }
2047 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1883
2048 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1884 this->light = light;
2049 } 1885 this->flags_ = flags;
2050 SET_MAP_FLAGS (m, x, y, flags); 1886 this->move_block = move_block & ~move_allow;
2051 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1887 this->move_on = move_on;
2052 SET_MAP_MOVE_ON (m, x, y, move_on); 1888 this->move_off = move_off;
2053 SET_MAP_MOVE_OFF (m, x, y, move_off); 1889 this->move_slow = move_slow;
2054 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2055 1890
2056 /* At this point, we have a floor face (if there is a floor), 1891 /* At this point, we have a floor face (if there is a floor),
2057 * and the floor is set - we are not going to touch it at 1892 * and the floor is set - we are not going to touch it at
2058 * this point. 1893 * this point.
2059 * middle contains the highest visibility face. 1894 * middle contains the highest visibility face.
2113 break; 1948 break;
2114 } 1949 }
2115 } 1950 }
2116 } 1951 }
2117 } 1952 }
1953
2118 if (middle == floor) 1954 if (middle == floor)
2119 middle = blank_face; 1955 middle = blank_face;
1956
2120 if (top == middle) 1957 if (top == middle)
2121 middle = blank_face; 1958 middle = blank_face;
2122 SET_MAP_FACE (m, x, y, top, 0);
2123 if (top != blank_face)
2124 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2125 else
2126 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2127 SET_MAP_FACE (m, x, y, middle, 1);
2128 if (middle != blank_face)
2129 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2130 else
2131 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2132 SET_MAP_FACE (m, x, y, floor, 2);
2133 if (floor != blank_face)
2134 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2135 else
2136 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2137 SET_MAP_LIGHT (m, x, y, light);
2138}
2139 1959
1960 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1961 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1962 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1963}
2140 1964
2141void 1965void
2142set_map_reset_time (maptile *map) 1966set_map_reset_time (maptile *map)
2143{ 1967{
2144 int timeout; 1968 int timeout = map->reset_timeout;
2145 1969
2146 timeout = MAP_RESET_TIMEOUT (map);
2147 if (timeout <= 0) 1970 if (timeout <= 0)
2148 timeout = MAP_DEFAULTRESET; 1971 timeout = MAP_DEFAULTRESET;
2149 if (timeout >= MAP_MAXRESET) 1972 if (timeout >= MAP_MAXRESET)
2150 timeout = MAP_MAXRESET; 1973 timeout = MAP_MAXRESET;
2151 MAP_WHEN_RESET (map) = seconds () + timeout; 1974
1975 map->reset_time = time (0) + timeout;
2152} 1976}
2153 1977
2154/* this updates the orig_map->tile_map[tile_num] value after loading 1978/* this updates the orig_map->tile_map[tile_num] value after loading
2155 * the map. It also takes care of linking back the freshly loaded 1979 * the map. It also takes care of linking back the freshly loaded
2156 * maps tile_map values if it tiles back to this one. It returns 1980 * maps tile_map values if it tiles back to this one. It returns
2184 * 2008 *
2185 */ 2009 */
2186int 2010int
2187out_of_map (maptile *m, int x, int y) 2011out_of_map (maptile *m, int x, int y)
2188{ 2012{
2189
2190 /* If we get passed a null map, this is obviously the 2013 /* If we get passed a null map, this is obviously the
2191 * case. This generally shouldn't happen, but if the 2014 * case. This generally shouldn't happen, but if the
2192 * map loads fail below, it could happen. 2015 * map loads fail below, it could happen.
2193 */ 2016 */
2194 if (!m) 2017 if (!m)
2196 2019
2197 if (x < 0) 2020 if (x < 0)
2198 { 2021 {
2199 if (!m->tile_path[3]) 2022 if (!m->tile_path[3])
2200 return 1; 2023 return 1;
2024
2201 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2025 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2202 {
2203 load_and_link_tiled_map (m, 3); 2026 load_and_link_tiled_map (m, 3);
2204 } 2027
2205 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2028 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2206 } 2029 }
2207 if (x >= MAP_WIDTH (m)) 2030
2031 if (x >= m->width)
2208 { 2032 {
2209 if (!m->tile_path[1]) 2033 if (!m->tile_path[1])
2210 return 1; 2034 return 1;
2035
2211 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2036 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2212 {
2213 load_and_link_tiled_map (m, 1); 2037 load_and_link_tiled_map (m, 1);
2214 } 2038
2215 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2039 return (out_of_map (m->tile_map[1], x - m->width, y));
2216 } 2040 }
2041
2217 if (y < 0) 2042 if (y < 0)
2218 { 2043 {
2219 if (!m->tile_path[0]) 2044 if (!m->tile_path[0])
2220 return 1; 2045 return 1;
2046
2221 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2047 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2222 {
2223 load_and_link_tiled_map (m, 0); 2048 load_and_link_tiled_map (m, 0);
2224 } 2049
2225 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2050 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2226 } 2051 }
2227 if (y >= MAP_HEIGHT (m)) 2052
2053 if (y >= m->height)
2228 { 2054 {
2229 if (!m->tile_path[2]) 2055 if (!m->tile_path[2])
2230 return 1; 2056 return 1;
2057
2231 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2058 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2232 {
2233 load_and_link_tiled_map (m, 2); 2059 load_and_link_tiled_map (m, 2);
2234 } 2060
2235 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2061 return (out_of_map (m->tile_map[2], x, y - m->height));
2236 } 2062 }
2237 2063
2238 /* Simple case - coordinates are within this local 2064 /* Simple case - coordinates are within this local
2239 * map. 2065 * map.
2240 */ 2066 */
2254{ 2080{
2255 2081
2256 if (*x < 0) 2082 if (*x < 0)
2257 { 2083 {
2258 if (!m->tile_path[3]) 2084 if (!m->tile_path[3])
2259 return NULL; 2085 return 0;
2260 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2086 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2261 load_and_link_tiled_map (m, 3); 2087 load_and_link_tiled_map (m, 3);
2262 2088
2263 *x += MAP_WIDTH (m->tile_map[3]); 2089 *x += m->tile_map[3]->width;
2264 return (get_map_from_coord (m->tile_map[3], x, y)); 2090 return (get_map_from_coord (m->tile_map[3], x, y));
2265 } 2091 }
2266 if (*x >= MAP_WIDTH (m)) 2092
2093 if (*x >= m->width)
2267 { 2094 {
2268 if (!m->tile_path[1]) 2095 if (!m->tile_path[1])
2269 return NULL; 2096 return 0;
2097
2270 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2098 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2271 load_and_link_tiled_map (m, 1); 2099 load_and_link_tiled_map (m, 1);
2272 2100
2273 *x -= MAP_WIDTH (m); 2101 *x -= m->width;
2274 return (get_map_from_coord (m->tile_map[1], x, y)); 2102 return (get_map_from_coord (m->tile_map[1], x, y));
2275 } 2103 }
2104
2276 if (*y < 0) 2105 if (*y < 0)
2277 { 2106 {
2278 if (!m->tile_path[0]) 2107 if (!m->tile_path[0])
2279 return NULL; 2108 return 0;
2109
2280 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2110 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2281 load_and_link_tiled_map (m, 0); 2111 load_and_link_tiled_map (m, 0);
2282 2112
2283 *y += MAP_HEIGHT (m->tile_map[0]); 2113 *y += m->tile_map[0]->height;
2284 return (get_map_from_coord (m->tile_map[0], x, y)); 2114 return (get_map_from_coord (m->tile_map[0], x, y));
2285 } 2115 }
2286 if (*y >= MAP_HEIGHT (m)) 2116
2117 if (*y >= m->height)
2287 { 2118 {
2288 if (!m->tile_path[2]) 2119 if (!m->tile_path[2])
2289 return NULL; 2120 return 0;
2121
2290 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2122 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2291 load_and_link_tiled_map (m, 2); 2123 load_and_link_tiled_map (m, 2);
2292 2124
2293 *y -= MAP_HEIGHT (m); 2125 *y -= m->height;
2294 return (get_map_from_coord (m->tile_map[2], x, y)); 2126 return (get_map_from_coord (m->tile_map[2], x, y));
2295 } 2127 }
2296 2128
2297 /* Simple case - coordinates are within this local 2129 /* Simple case - coordinates are within this local
2298 * map. 2130 * map.
2318 2150
2319 } 2151 }
2320 else if (map1->tile_map[0] == map2) 2152 else if (map1->tile_map[0] == map2)
2321 { /* up */ 2153 { /* up */
2322 *dx = 0; 2154 *dx = 0;
2323 *dy = -MAP_HEIGHT (map2); 2155 *dy = -map2->height;
2324 } 2156 }
2325 else if (map1->tile_map[1] == map2) 2157 else if (map1->tile_map[1] == map2)
2326 { /* right */ 2158 { /* right */
2327 *dx = MAP_WIDTH (map1); 2159 *dx = map1->width;
2328 *dy = 0; 2160 *dy = 0;
2329 } 2161 }
2330 else if (map1->tile_map[2] == map2) 2162 else if (map1->tile_map[2] == map2)
2331 { /* down */ 2163 { /* down */
2332 *dx = 0; 2164 *dx = 0;
2333 *dy = MAP_HEIGHT (map1); 2165 *dy = map1->height;
2334 } 2166 }
2335 else if (map1->tile_map[3] == map2) 2167 else if (map1->tile_map[3] == map2)
2336 { /* left */ 2168 { /* left */
2337 *dx = -MAP_WIDTH (map2); 2169 *dx = -map2->width;
2338 *dy = 0; 2170 *dy = 0;
2339 2171
2340 } 2172 }
2341 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2173 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2342 { /* up right */ 2174 { /* up right */
2343 *dx = MAP_WIDTH (map1->tile_map[0]); 2175 *dx = map1->tile_map[0]->width;
2344 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2176 *dy = -map1->tile_map[0]->height;
2345 } 2177 }
2346 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2178 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2347 { /* up left */ 2179 { /* up left */
2348 *dx = -MAP_WIDTH (map2); 2180 *dx = -map2->width;
2349 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2181 *dy = -map1->tile_map[0]->height;
2350 } 2182 }
2351 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2183 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2352 { /* right up */ 2184 { /* right up */
2353 *dx = MAP_WIDTH (map1); 2185 *dx = map1->width;
2354 *dy = -MAP_HEIGHT (map2); 2186 *dy = -map2->height;
2355 } 2187 }
2356 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2188 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2357 { /* right down */ 2189 { /* right down */
2358 *dx = MAP_WIDTH (map1); 2190 *dx = map1->width;
2359 *dy = MAP_HEIGHT (map1->tile_map[1]); 2191 *dy = map1->tile_map[1]->height;
2360 } 2192 }
2361 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2193 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2362 { /* down right */ 2194 { /* down right */
2363 *dx = MAP_WIDTH (map1->tile_map[2]); 2195 *dx = map1->tile_map[2]->width;
2364 *dy = MAP_HEIGHT (map1); 2196 *dy = map1->height;
2365 } 2197 }
2366 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2198 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2367 { /* down left */ 2199 { /* down left */
2368 *dx = -MAP_WIDTH (map2); 2200 *dx = -map2->width;
2369 *dy = MAP_HEIGHT (map1); 2201 *dy = map1->height;
2370 } 2202 }
2371 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2203 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2372 { /* left up */ 2204 { /* left up */
2373 *dx = -MAP_WIDTH (map1->tile_map[3]); 2205 *dx = -map1->tile_map[3]->width;
2374 *dy = -MAP_HEIGHT (map2); 2206 *dy = -map2->height;
2375 } 2207 }
2376 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2208 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2377 { /* left down */ 2209 { /* left down */
2378 *dx = -MAP_WIDTH (map1->tile_map[3]); 2210 *dx = -map1->tile_map[3]->width;
2379 *dy = MAP_HEIGHT (map1->tile_map[3]); 2211 *dy = map1->tile_map[3]->height;
2380 2212
2381 } 2213 }
2382 else 2214 else
2383 { /* not "adjacent" enough */ 2215 { /* not "adjacent" enough */
2384 return 0; 2216 return 0;
2509{ 2341{
2510 int dx, dy; 2342 int dx, dy;
2511 2343
2512 return adjacent_map (op1->map, op2->map, &dx, &dy); 2344 return adjacent_map (op1->map, op2->map, &dx, &dy);
2513} 2345}
2346
2347object *
2348maptile::insert (object *op, int x, int y, object *originator, int flags)
2349{
2350 if (!op->flag [FLAG_REMOVED])
2351 op->remove ();
2352
2353 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2354}
2355

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