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Comparing deliantra/server/common/map.C (file contents):
Revision 1.34 by root, Sun Dec 3 02:04:57 2006 UTC vs.
Revision 1.52 by root, Tue Dec 26 20:04:09 2006 UTC

24 24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 29#include <unistd.h>
31#endif /* win32 */
32 30
33#include "path.h" 31#include "path.h"
34
35 32
36/* 33/*
37 * Returns the maptile which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
38 * return NULL if no match is found. 35 * return NULL if no match is found.
39 */ 36 */
40
41maptile * 37maptile *
42has_been_loaded (const char *name) 38has_been_loaded (const char *name)
43{ 39{
44 maptile *map; 40 maptile *map;
45 41
46 if (!name || !*name) 42 if (!name || !*name)
47 return 0; 43 return 0;
44
48 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
49 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
50 break; 47 break;
48
51 return (map); 49 return (map);
52} 50}
53 51
54/* 52/*
55 * This makes a path absolute outside the world of Crossfire. 53 * This makes a path absolute outside the world of Crossfire.
157int 155int
158check_path (const char *name, int prepend_dir) 156check_path (const char *name, int prepend_dir)
159{ 157{
160 char buf[MAX_BUF]; 158 char buf[MAX_BUF];
161 159
162#ifndef WIN32
163 char *endbuf; 160 char *endbuf;
164 struct stat statbuf; 161 struct stat statbuf;
165 int mode = 0; 162 int mode = 0;
166#endif
167 163
168 if (prepend_dir) 164 if (prepend_dir)
169 strcpy (buf, create_pathname (name)); 165 strcpy (buf, create_pathname (name));
170 else 166 else
171 strcpy (buf, name); 167 strcpy (buf, name);
172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
173 return (_access (buf, 0));
174#else
175 168
176 /* old method (strchr(buf, '\0')) seemd very odd to me - 169 /* old method (strchr(buf, '\0')) seemd very odd to me -
177 * this method should be equivalant and is clearer. 170 * this method should be equivalant and is clearer.
178 * Can not use strcat because we need to cycle through 171 * Can not use strcat because we need to cycle through
179 * all the names. 172 * all the names.
192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
194 mode |= 2; 187 mode |= 2;
195 188
196 return (mode); 189 return (mode);
197#endif
198} 190}
199 191
200/* 192/*
201 * Prints out debug-information about a map. 193 * Prints out debug-information about a map.
202 * Dumping these at llevError doesn't seem right, but is 194 * Dumping these at llevError doesn't seem right, but is
205 197
206void 198void
207dump_map (const maptile *m) 199dump_map (const maptile *m)
208{ 200{
209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
211 203
212 if (m->msg != NULL) 204 if (m->msg != NULL)
213 LOG (llevError, "Message:\n%s", m->msg); 205 LOG (llevError, "Message:\n%s", m->msg);
214 206
215 if (m->maplore != NULL) 207 if (m->maplore != NULL)
231void 223void
232dump_all_maps (void) 224dump_all_maps (void)
233{ 225{
234 maptile *m; 226 maptile *m;
235 227
236 for (m = first_map; m != NULL; m = m->next) 228 for (m = first_map; m; m = m->next)
237 {
238 dump_map (m); 229 dump_map (m);
239 }
240} 230}
241 231
242/* This rolls up wall, blocks_magic, blocks_view, etc, all into 232/* This rolls up wall, blocks_magic, blocks_view, etc, all into
243 * one function that just returns a P_.. value (see map.h) 233 * one function that just returns a P_.. value (see map.h)
244 * it will also do map translation for tiled maps, returning 234 * it will also do map translation for tiled maps, returning
248 * is needed. The case of not passing values is if we're just 238 * is needed. The case of not passing values is if we're just
249 * checking for the existence of something on those spaces, but 239 * checking for the existence of something on those spaces, but
250 * don't expect to insert/remove anything from those spaces. 240 * don't expect to insert/remove anything from those spaces.
251 */ 241 */
252int 242int
253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 243get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 244{
255 sint16 newx, newy; 245 sint16 newx, newy;
256 int retval = 0; 246 int retval = 0;
257 maptile *mp; 247 maptile *mp;
258 248
259 if (out_of_map (oldmap, x, y))
260 return P_OUT_OF_MAP;
261 newx = x; 249 newx = x;
262 newy = y; 250 newy = y;
251
263 mp = get_map_from_coord (oldmap, &newx, &newy); 252 mp = get_map_from_coord (oldmap, &newx, &newy);
253
254 if (!mp)
255 return P_OUT_OF_MAP;
256
264 if (mp != oldmap) 257 if (mp != oldmap)
265 retval |= P_NEW_MAP; 258 retval |= P_NEW_MAP;
266 if (newmap)
267 *newmap = mp;
268 if (nx)
269 *nx = newx;
270 if (ny)
271 *ny = newy;
272 259
273 retval |= mp->spaces[newx + mp->width * newy].flags; 260 if (newmap) *newmap = mp;
261 if (nx) *nx = newx;
262 if (ny) *ny = newy;
274 263
275 return retval; 264 return retval | mp->at (newx, newy).flags ();
276} 265}
277 266
278/* 267/*
279 * Returns true if the given coordinate is blocked except by the 268 * Returns true if the given coordinate is blocked except by the
280 * object passed is not blocking. This is used with 269 * object passed is not blocking. This is used with
303 } 292 }
304 293
305 /* Save some cycles - instead of calling get_map_flags(), just get the value 294 /* Save some cycles - instead of calling get_map_flags(), just get the value
306 * directly. 295 * directly.
307 */ 296 */
308 mflags = m->spaces[sx + m->width * sy].flags; 297 mflags = m->at (sx, sy).flags ();
309 298
310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 299 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
311 300
312 /* If space is currently not blocked by anything, no need to 301 /* If space is currently not blocked by anything, no need to
313 * go further. Not true for players - all sorts of special 302 * go further. Not true for players - all sorts of special
332 /* We basically go through the stack of objects, and if there is 321 /* We basically go through the stack of objects, and if there is
333 * some other object that has NO_PASS or FLAG_ALIVE set, return 322 * some other object that has NO_PASS or FLAG_ALIVE set, return
334 * true. If we get through the entire stack, that must mean 323 * true. If we get through the entire stack, that must mean
335 * ob is blocking it, so return 0. 324 * ob is blocking it, so return 0.
336 */ 325 */
337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 326 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
338 { 327 {
339 328
340 /* This must be before the checks below. Code for inventory checkers. */ 329 /* This must be before the checks below. Code for inventory checkers. */
341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 330 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 { 331 {
406 * 395 *
407 * Note this used to be arch_blocked, but with new movement 396 * Note this used to be arch_blocked, but with new movement
408 * code, we need to have actual object to check its move_type 397 * code, we need to have actual object to check its move_type
409 * against the move_block values. 398 * against the move_block values.
410 */ 399 */
411
412int 400int
413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 401ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{ 402{
415 archetype *tmp; 403 archetype *tmp;
416 int flag; 404 int flag;
422 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 410 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
423 if (flag & P_OUT_OF_MAP) 411 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP; 412 return P_OUT_OF_MAP;
425 413
426 /* don't have object, so don't know what types would block */ 414 /* don't have object, so don't know what types would block */
427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 415 return m1->at (sx, sy).move_block;
428 } 416 }
429 417
430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 418 for (tmp = ob->arch; tmp; tmp = tmp->more)
431 { 419 {
432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 420 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
433 421
434 if (flag & P_OUT_OF_MAP) 422 if (flag & P_OUT_OF_MAP)
435 return P_OUT_OF_MAP; 423 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE) 424 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE; 425 return P_IS_ALIVE;
438 426
427 mapspace &ms = m1->at (sx, sy);
428
429
439 /* find_first_free_spot() calls this function. However, often 430 /* find_first_free_spot() calls this function. However, often
440 * ob doesn't have any move type (when used to place exits) 431 * ob doesn't have any move type (when used to place exits)
441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 432 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
442 */ 433 */
443 434
444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 435 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
445 continue; 436 continue;
446 437
447 /* Note it is intentional that we check ob - the movement type of the 438 /* Note it is intentional that we check ob - the movement type of the
448 * head of the object should correspond for the entire object. 439 * head of the object should correspond for the entire object.
449 */ 440 */
450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 441 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
451 return AB_NO_PASS; 442 return P_NO_PASS;
452
453 } 443 }
444
454 return 0; 445 return 0;
455} 446}
456 447
457/* When the map is loaded, load_object does not actually insert objects 448/* When the map is loaded, load_object does not actually insert objects
458 * into inventory, but just links them. What this does is go through 449 * into inventory, but just links them. What this does is go through
493{ 484{
494 int x, y; 485 int x, y;
495 object *tmp, *op, *last, *above; 486 object *tmp, *op, *last, *above;
496 archetype *at; 487 archetype *at;
497 488
498 for (x = 0; x < MAP_WIDTH (m); x++) 489 for (x = 0; x < m->width; x++)
499 for (y = 0; y < MAP_HEIGHT (m); y++) 490 for (y = 0; y < m->height; y++)
500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 491 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
501 { 492 {
502 above = tmp->above; 493 above = tmp->above;
503 494
504 /* already multipart - don't do anything more */ 495 /* already multipart - don't do anything more */
505 if (tmp->head || tmp->more) 496 if (tmp->head || tmp->more)
540{ 531{
541 int i, j; 532 int i, j;
542 int unique; 533 int unique;
543 object *op, *prev = NULL, *last_more = NULL, *otmp; 534 object *op, *prev = NULL, *last_more = NULL, *otmp;
544 535
545 op = get_object (); 536 op = object::create ();
546 op->map = m; /* To handle buttons correctly */ 537 op->map = m; /* To handle buttons correctly */
547 538
548 while ((i = load_object (fp, op, mapflags))) 539 while ((i = load_object (fp, op, mapflags)))
549 { 540 {
550 /* if the archetype for the object is null, means that we 541 /* if the archetype for the object is null, means that we
555 { 546 {
556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 547 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
557 continue; 548 continue;
558 } 549 }
559 550
560
561 switch (i) 551 switch (i)
562 { 552 {
563 case LL_NORMAL: 553 case LL_NORMAL:
564 /* if we are loading an overlay, put the floors on the bottom */ 554 /* if we are loading an overlay, put the floors on the bottom */
565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 555 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 556 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
567 else 557 else
568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
569 559
570 if (op->inv) 560 if (op->inv)
571 sum_weight (op); 561 sum_weight (op);
572 562
573 prev = op, last_more = op; 563 prev = op, last_more = op;
574 break; 564 break;
575 565
576 case LL_MORE: 566 case LL_MORE:
577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 567 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
578 op->head = prev, last_more->more = op, last_more = op; 568 op->head = prev, last_more->more = op, last_more = op;
579 break; 569 break;
580 } 570 }
581 571
582 if (mapflags & MAP_STYLE) 572 if (mapflags & MAP_STYLE)
583 remove_from_active_list (op); 573 remove_from_active_list (op);
584 574
585 op = get_object (); 575 op = object::create ();
586 op->map = m; 576 op->map = m;
587 } 577 }
588 578
589 for (i = 0; i < m->width; i++) 579 for (i = 0; i < m->width; i++)
590 { 580 {
591 for (j = 0; j < m->height; j++) 581 for (j = 0; j < m->height; j++)
592 { 582 {
593 unique = 0; 583 unique = 0;
594 /* check for unique items, or unique squares */ 584 /* check for unique items, or unique squares */
595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 585 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
596 { 586 {
597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 587 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
598 unique = 1; 588 unique = 1;
589
599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 590 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL); 591 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
601 } 592 }
602 } 593 }
603 } 594 }
604 595
605 free_object (op); 596 op->destroy ();
606 link_multipart_objects (m); 597 link_multipart_objects (m);
607} 598}
608 599
609/* This saves all the objects on the map in a non destructive fashion. 600/* This saves all the objects on the map in a non destructive fashion.
610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 601 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
611 * and we only save the head of multi part objects - this is needed 602 * and we only save the head of multi part objects - this is needed
612 * in order to do map tiling properly. 603 * in order to do map tiling properly.
613 */ 604 */
614void 605void
615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 606save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
616{ 607{
617 int i, j = 0, unique = 0; 608 int i, j = 0, unique = 0;
618 object *op; 609 object *op;
619 610
620 /* first pass - save one-part objects */ 611 /* first pass - save one-part objects */
621 for (i = 0; i < MAP_WIDTH (m); i++) 612 for (i = 0; i < m->width; i++)
622 for (j = 0; j < MAP_HEIGHT (m); j++) 613 for (j = 0; j < m->height; j++)
623 { 614 {
624 unique = 0; 615 unique = 0;
616
625 for (op = get_map_ob (m, i, j); op; op = op->above) 617 for (op = m->at (i, j).bot; op; op = op->above)
626 { 618 {
627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
628 unique = 1; 620 unique = 1;
629 621
630 if (op->type == PLAYER) 622 if (op->type == PLAYER)
631 {
632 LOG (llevDebug, "Player on map that is being saved\n");
633 continue; 623 continue;
634 }
635 624
636 if (op->head || op->owner) 625 if (op->head || op->owner)
637 continue; 626 continue;
638 627
639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 628 if (unique || op->flag [FLAG_UNIQUE])
640 save_object (fp2, op, 3); 629 save_object (fp2, op, 1);
641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 630 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
642 save_object (fp, op, 3); 631 save_object (fp, op, 1);
643 632 }
644 } /* for this space */ 633 }
645 } /* for this j */
646} 634}
647 635
648maptile::maptile () 636maptile::maptile ()
649{ 637{
650 in_memory = MAP_SWAPPED; 638 in_memory = MAP_SWAPPED;
651 /* The maps used to pick up default x and y values from the 639 /* The maps used to pick up default x and y values from the
652 * map archetype. Mimic that behaviour. 640 * map archetype. Mimic that behaviour.
653 */ 641 */
654 MAP_WIDTH (this) = 16; 642 this->width = 16;
655 MAP_HEIGHT (this) = 16; 643 this->height = 16;
656 MAP_RESET_TIMEOUT (this) = 0; 644 this->reset_timeout = 0;
657 MAP_TIMEOUT (this) = 300; 645 this->timeout = 300;
658 MAP_ENTER_X (this) = 0; 646 this->enter_x = 0;
659 MAP_ENTER_Y (this) = 0; 647 this->enter_y = 0;
660 /*set part to -1 indicating conversion to weather map not yet done */ 648 /*set part to -1 indicating conversion to weather map not yet done */
661 MAP_WORLDPARTX (this) = -1; 649 this->worldpartx = -1;
662 MAP_WORLDPARTY (this) = -1; 650 this->worldparty = -1;
663} 651}
664 652
665/* 653/*
666 * Allocates, initialises, and returns a pointer to a maptile. 654 * Allocates, initialises, and returns a pointer to a maptile.
667 * Modified to no longer take a path option which was not being 655 * Modified to no longer take a path option which was not being
700 { 688 {
701 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 689 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
702 free (spaces); 690 free (spaces);
703 } 691 }
704 692
705 spaces = (MapSpace *) 693 spaces = (mapspace *)
706 calloc (1, width * height * sizeof (MapSpace)); 694 calloc (1, width * height * sizeof (mapspace));
707 695
708 if (!spaces) 696 if (!spaces)
709 fatal (OUT_OF_MEMORY); 697 fatal (OUT_OF_MEMORY);
710} 698}
711 699
737 char *shop_string, *p, *q, *next_semicolon, *next_colon; 725 char *shop_string, *p, *q, *next_semicolon, *next_colon;
738 shopitems *items = NULL; 726 shopitems *items = NULL;
739 int i = 0, number_of_entries = 0; 727 int i = 0, number_of_entries = 0;
740 const typedata *current_type; 728 const typedata *current_type;
741 729
742 shop_string = strdup_local (input_string); 730 shop_string = strdup (input_string);
743 p = shop_string; 731 p = shop_string;
744 /* first we'll count the entries, we'll need that for allocating the array shortly */ 732 /* first we'll count the entries, we'll need that for allocating the array shortly */
745 while (p) 733 while (p)
746 { 734 {
747 p = strchr (p, ';'); 735 p = strchr (p, ';');
856{ 844{
857 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 845 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
858 int msgpos = 0; 846 int msgpos = 0;
859 int maplorepos = 0; 847 int maplorepos = 0;
860 848
861 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 849 while (fgets (buf, HUGE_BUF, fp) != NULL)
862 { 850 {
863 buf[HUGE_BUF - 1] = 0; 851 buf[HUGE_BUF - 1] = 0;
864 key = buf; 852 key = buf;
853
865 while (isspace (*key)) 854 while (isspace (*key))
866 key++; 855 key++;
856
867 if (*key == 0) 857 if (*key == 0)
868 continue; /* empty line */ 858 continue; /* empty line */
859
869 value = strchr (key, ' '); 860 value = strchr (key, ' ');
861
870 if (!value) 862 if (!value)
871 { 863 {
872 end = strchr (key, '\n'); 864 if ((end = strchr (key, '\n')))
873 if (end != NULL)
874 {
875 *end = 0; 865 *end = 0;
876 }
877 } 866 }
878 else 867 else
879 { 868 {
880 *value = 0; 869 *value = 0;
881 value++; 870 value++;
882 end = strchr (value, '\n'); 871 end = strchr (value, '\n');
872
883 while (isspace (*value)) 873 while (isspace (*value))
884 { 874 {
885 value++; 875 value++;
876
886 if (*value == '\0' || value == end) 877 if (*value == '\0' || value == end)
887 { 878 {
888 /* Nothing but spaces. */ 879 /* Nothing but spaces. */
889 value = NULL; 880 value = NULL;
890 break; 881 break;
913 * that use the parameter. 904 * that use the parameter.
914 */ 905 */
915 906
916 if (!strcmp (key, "msg")) 907 if (!strcmp (key, "msg"))
917 { 908 {
918 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 909 while (fgets (buf, HUGE_BUF, fp) != NULL)
919 { 910 {
920 if (!strcmp (buf, "endmsg\n")) 911 if (!strcmp (buf, "endmsg\n"))
921 break; 912 break;
922 else 913 else
923 { 914 {
930 * with nothing between). There is no reason in those cases to 921 * with nothing between). There is no reason in those cases to
931 * keep the empty message. Also, msgbuf contains garbage data 922 * keep the empty message. Also, msgbuf contains garbage data
932 * when msgpos is zero, so copying it results in crashes 923 * when msgpos is zero, so copying it results in crashes
933 */ 924 */
934 if (msgpos != 0) 925 if (msgpos != 0)
935 m->msg = strdup_local (msgbuf); 926 m->msg = strdup (msgbuf);
936 } 927 }
937 else if (!strcmp (key, "maplore")) 928 else if (!strcmp (key, "maplore"))
938 { 929 {
939 while (fgets (buf, HUGE_BUF - 1, fp) != NULL) 930 while (fgets (buf, HUGE_BUF, fp) != NULL)
940 { 931 {
941 if (!strcmp (buf, "endmaplore\n")) 932 if (!strcmp (buf, "endmaplore\n"))
942 break; 933 break;
943 else 934 else
944 { 935 {
946 strcpy (maplorebuf + maplorepos, buf); 937 strcpy (maplorebuf + maplorepos, buf);
947 maplorepos += strlen (buf); 938 maplorepos += strlen (buf);
948 } 939 }
949 } 940 }
950 if (maplorepos != 0) 941 if (maplorepos != 0)
951 m->maplore = strdup_local (maplorebuf); 942 m->maplore = strdup (maplorebuf);
952 } 943 }
953 else if (!strcmp (key, "end")) 944 else if (!strcmp (key, "end"))
954 { 945 {
955 break; 946 break;
956 } 947 }
965 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value); 956 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
966 } 957 }
967 else if (!strcmp (key, "name")) 958 else if (!strcmp (key, "name"))
968 { 959 {
969 *end = 0; 960 *end = 0;
970 m->name = strdup_local (value); 961 m->name = strdup (value);
971 } 962 }
972 /* first strcmp value on these are old names supported 963 /* first strcmp value on these are old names supported
973 * for compatibility reasons. The new values (second) are 964 * for compatibility reasons. The new values (second) are
974 * what really should be used. 965 * what really should be used.
975 */ 966 */
976 else if (!strcmp (key, "oid")) 967 else if (!strcmp (key, "oid"))
977 {
978 fp.get (m, atoi (value)); 968 fp.get (m, atoi (value));
979 }
980 else if (!strcmp (key, "attach")) 969 else if (!strcmp (key, "attach"))
981 {
982 m->attach = value; 970 m->attach = value;
983 }
984 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x")) 971 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
985 {
986 m->enter_x = atoi (value); 972 m->enter_x = atoi (value);
987 }
988 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y")) 973 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
989 {
990 m->enter_y = atoi (value); 974 m->enter_y = atoi (value);
991 }
992 else if (!strcmp (key, "x") || !strcmp (key, "width")) 975 else if (!strcmp (key, "x") || !strcmp (key, "width"))
993 {
994 m->width = atoi (value); 976 m->width = atoi (value);
995 }
996 else if (!strcmp (key, "y") || !strcmp (key, "height")) 977 else if (!strcmp (key, "y") || !strcmp (key, "height"))
997 {
998 m->height = atoi (value); 978 m->height = atoi (value);
999 }
1000 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout")) 979 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1001 {
1002 m->reset_timeout = atoi (value); 980 m->reset_timeout = atoi (value);
1003 }
1004 else if (!strcmp (key, "value") || !strcmp (key, "swap_time")) 981 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1005 {
1006 m->timeout = atoi (value); 982 m->timeout = atoi (value);
1007 }
1008 else if (!strcmp (key, "level") || !strcmp (key, "difficulty")) 983 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1009 { 984 m->difficulty = clamp (atoi (value), 1, settings.max_level);
1010 m->difficulty = atoi (value);
1011 }
1012 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness")) 985 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1013 {
1014 m->darkness = atoi (value); 986 m->darkness = atoi (value);
1015 }
1016 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime")) 987 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1017 {
1018 m->fixed_resettime = atoi (value); 988 m->fixed_resettime = atoi (value);
1019 }
1020 else if (!strcmp (key, "unique")) 989 else if (!strcmp (key, "unique"))
1021 {
1022 m->unique = atoi (value); 990 m->unique = atoi (value);
1023 }
1024 else if (!strcmp (key, "template")) 991 else if (!strcmp (key, "template"))
1025 {
1026 m->templatemap = atoi (value); 992 m->templatemap = atoi (value);
1027 }
1028 else if (!strcmp (key, "region")) 993 else if (!strcmp (key, "region"))
1029 {
1030 m->region = get_region_by_name (value); 994 m->region = get_region_by_name (value);
1031 }
1032 else if (!strcmp (key, "shopitems")) 995 else if (!strcmp (key, "shopitems"))
1033 { 996 {
1034 *end = 0; 997 *end = 0;
1035 m->shopitems = parse_shop_string (value); 998 m->shopitems = parse_shop_string (value);
1036 } 999 }
1037 else if (!strcmp (key, "shopgreed")) 1000 else if (!strcmp (key, "shopgreed"))
1038 {
1039 m->shopgreed = atof (value); 1001 m->shopgreed = atof (value);
1040 }
1041 else if (!strcmp (key, "shopmin")) 1002 else if (!strcmp (key, "shopmin"))
1042 {
1043 m->shopmin = atol (value); 1003 m->shopmin = atol (value);
1044 }
1045 else if (!strcmp (key, "shopmax")) 1004 else if (!strcmp (key, "shopmax"))
1046 {
1047 m->shopmax = atol (value); 1005 m->shopmax = atol (value);
1048 }
1049 else if (!strcmp (key, "shoprace")) 1006 else if (!strcmp (key, "shoprace"))
1050 { 1007 {
1051 *end = 0; 1008 *end = 0;
1052 m->shoprace = strdup_local (value); 1009 m->shoprace = strdup (value);
1053 } 1010 }
1054 else if (!strcmp (key, "outdoor")) 1011 else if (!strcmp (key, "outdoor"))
1055 {
1056 m->outdoor = atoi (value); 1012 m->outdoor = atoi (value);
1057 }
1058 else if (!strcmp (key, "temp")) 1013 else if (!strcmp (key, "temp"))
1059 {
1060 m->temp = atoi (value); 1014 m->temp = atoi (value);
1061 }
1062 else if (!strcmp (key, "pressure")) 1015 else if (!strcmp (key, "pressure"))
1063 {
1064 m->pressure = atoi (value); 1016 m->pressure = atoi (value);
1065 }
1066 else if (!strcmp (key, "humid")) 1017 else if (!strcmp (key, "humid"))
1067 {
1068 m->humid = atoi (value); 1018 m->humid = atoi (value);
1069 }
1070 else if (!strcmp (key, "windspeed")) 1019 else if (!strcmp (key, "windspeed"))
1071 {
1072 m->windspeed = atoi (value); 1020 m->windspeed = atoi (value);
1073 }
1074 else if (!strcmp (key, "winddir")) 1021 else if (!strcmp (key, "winddir"))
1075 {
1076 m->winddir = atoi (value); 1022 m->winddir = atoi (value);
1077 }
1078 else if (!strcmp (key, "sky")) 1023 else if (!strcmp (key, "sky"))
1079 {
1080 m->sky = atoi (value); 1024 m->sky = atoi (value);
1081 }
1082 else if (!strcmp (key, "nosmooth")) 1025 else if (!strcmp (key, "nosmooth"))
1083 {
1084 m->nosmooth = atoi (value); 1026 m->nosmooth = atoi (value);
1085 }
1086 else if (!strncmp (key, "tile_path_", 10)) 1027 else if (!strncmp (key, "tile_path_", 10))
1087 { 1028 {
1088 int tile = atoi (key + 10); 1029 int tile = atoi (key + 10);
1089 1030
1090 if (tile < 1 || tile > 4) 1031 if (tile < 1 || tile > 4)
1123 } 1064 }
1124 1065
1125 if (editor) 1066 if (editor)
1126 { 1067 {
1127 /* Use the value as in the file. */ 1068 /* Use the value as in the file. */
1128 m->tile_path[tile - 1] = strdup_local (value); 1069 m->tile_path[tile - 1] = strdup (value);
1129 } 1070 }
1130 else if (path != NULL) 1071 else if (path != NULL)
1131 { 1072 {
1132 /* Use the normalized value. */ 1073 /* Use the normalized value. */
1133 m->tile_path[tile - 1] = strdup_local (path); 1074 m->tile_path[tile - 1] = strdup (path);
1134 } 1075 }
1135 } /* end if tile direction (in)valid */ 1076 } /* end if tile direction (in)valid */
1136 } 1077 }
1137 else 1078 else
1138 {
1139 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value); 1079 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1140 }
1141 } 1080 }
1081
1142 if (!key || strcmp (key, "end")) 1082 if (!key || strcmp (key, "end"))
1143 { 1083 {
1144 LOG (llevError, "Got premature eof on map header!\n"); 1084 LOG (llevError, "Got premature eof on map header!\n");
1145 return 1; 1085 return 1;
1146 } 1086 }
1087
1147 return 0; 1088 return 0;
1148} 1089}
1149 1090
1150/* 1091/*
1151 * Opens the file "filename" and reads information about the map 1092 * Opens the file "filename" and reads information about the map
1184 strcpy (m->path, filename); 1125 strcpy (m->path, filename);
1185 if (load_map_header (thawer, m)) 1126 if (load_map_header (thawer, m))
1186 { 1127 {
1187 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1128 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1188 delete_map (m); 1129 delete_map (m);
1189 return NULL; 1130 return 0;
1190 } 1131 }
1191 1132
1192 m->allocate (); 1133 m->allocate ();
1193 1134
1194 m->in_memory = MAP_LOADING; 1135 m->in_memory = MAP_LOADING;
1195 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1136 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1196 1137
1197 m->in_memory = MAP_IN_MEMORY; 1138 m->in_memory = MAP_IN_MEMORY;
1198 if (!MAP_DIFFICULTY (m)) 1139 if (!m->difficulty)
1199 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1140 m->difficulty = calculate_difficulty (m);
1200 set_map_reset_time (m); 1141 set_map_reset_time (m);
1201 m->instantiate (); 1142 m->instantiate ();
1202 return (m); 1143 return (m);
1203} 1144}
1204 1145
1277 if (load_map_header (thawer, m)) 1218 if (load_map_header (thawer, m))
1278 { 1219 {
1279 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1220 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1280 delete_map (m); 1221 delete_map (m);
1281 m = load_original_map (m->path, 0); 1222 m = load_original_map (m->path, 0);
1282 return NULL; 1223 return 0;
1283 } 1224 }
1284 /*m->allocate ();*/ 1225 /*m->allocate ();*/
1285 1226
1286 m->in_memory = MAP_LOADING; 1227 m->in_memory = MAP_LOADING;
1287 load_objects (m, thawer, MAP_OVERLAY); 1228 load_objects (m, thawer, MAP_OVERLAY);
1299delete_unique_items (maptile *m) 1240delete_unique_items (maptile *m)
1300{ 1241{
1301 int i, j, unique; 1242 int i, j, unique;
1302 object *op, *next; 1243 object *op, *next;
1303 1244
1304 for (i = 0; i < MAP_WIDTH (m); i++) 1245 for (i = 0; i < m->width; i++)
1305 for (j = 0; j < MAP_HEIGHT (m); j++) 1246 for (j = 0; j < m->height; j++)
1306 { 1247 {
1307 unique = 0; 1248 unique = 0;
1249
1308 for (op = get_map_ob (m, i, j); op; op = next) 1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1309 { 1251 {
1310 next = op->above; 1252 next = op->above;
1253
1311 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1254 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1312 unique = 1; 1255 unique = 1;
1256
1313 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1257 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1314 { 1258 {
1315 clean_object (op); 1259 op->destroy_inv (false);
1316 if (QUERY_FLAG (op, FLAG_IS_LINKED)) 1260 op->destroy ();
1317 remove_button_link (op);
1318 remove_ob (op);
1319 free_object (op);
1320 } 1261 }
1321 } 1262 }
1322 } 1263 }
1323} 1264}
1324 1265
1349 return; 1290 return;
1350 1291
1351 m->in_memory = MAP_LOADING; 1292 m->in_memory = MAP_LOADING;
1352 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1293 if (m->tmpname == NULL) /* if we have loaded unique items from */
1353 delete_unique_items (m); /* original map before, don't duplicate them */ 1294 delete_unique_items (m); /* original map before, don't duplicate them */
1295
1354 load_objects (m, thawer, 0); 1296 load_objects (m, thawer, 0);
1355 1297
1356 m->in_memory = MAP_IN_MEMORY; 1298 m->in_memory = MAP_IN_MEMORY;
1357} 1299}
1358
1359 1300
1360/* 1301/*
1361 * Saves a map to file. If flag is set, it is saved into the same 1302 * Saves a map to file. If flag is set, it is saved into the same
1362 * file it was (originally) loaded from. Otherwise a temporary 1303 * file it was (originally) loaded from. Otherwise a temporary
1363 * filename will be genarated, and the file will be stored there. 1304 * filename will be genarated, and the file will be stored there.
1364 * The temporary filename will be stored in the maptileure. 1305 * The temporary filename will be stored in the maptileure.
1365 * If the map is unique, we also save to the filename in the map 1306 * If the map is unique, we also save to the filename in the map
1366 * (this should have been updated when first loaded) 1307 * (this should have been updated when first loaded)
1367 */ 1308 */
1368
1369int 1309int
1370new_save_map (maptile *m, int flag) 1310new_save_map (maptile *m, int flag)
1371{ 1311{
1372 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1312 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1373 int i; 1313 int i;
1393 make_path_to_file (filename); 1333 make_path_to_file (filename);
1394 } 1334 }
1395 else 1335 else
1396 { 1336 {
1397 if (!m->tmpname) 1337 if (!m->tmpname)
1398 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1338 m->tmpname = tempnam (settings.tmpdir, NULL);
1399 1339
1400 strcpy (filename, m->tmpname); 1340 strcpy (filename, m->tmpname);
1401 } 1341 }
1402 1342
1403 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1343 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1427 print_shop_string (m, shop); 1367 print_shop_string (m, shop);
1428 fprintf (freezer, "shopitems %s\n", shop); 1368 fprintf (freezer, "shopitems %s\n", shop);
1429 } 1369 }
1430 if (m->shopgreed) 1370 if (m->shopgreed)
1431 fprintf (freezer, "shopgreed %f\n", m->shopgreed); 1371 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1432#ifndef WIN32
1433 if (m->shopmin) 1372 if (m->shopmin)
1434 fprintf (freezer, "shopmin %llu\n", m->shopmin); 1373 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1435 if (m->shopmax) 1374 if (m->shopmax)
1436 fprintf (freezer, "shopmax %llu\n", m->shopmax); 1375 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1437#else
1438 if (m->shopmin)
1439 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1440 if (m->shopmax)
1441 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1442#endif
1443 if (m->shoprace) 1376 if (m->shoprace)
1444 fprintf (freezer, "shoprace %s\n", m->shoprace); 1377 fprintf (freezer, "shoprace %s\n", m->shoprace);
1445 if (m->darkness) 1378 if (m->darkness)
1446 fprintf (freezer, "darkness %d\n", m->darkness); 1379 fprintf (freezer, "darkness %d\n", m->darkness);
1447 if (m->width) 1380 if (m->width)
1512 freezer.save (filename); 1445 freezer.save (filename);
1513 1446
1514 return 0; 1447 return 0;
1515} 1448}
1516 1449
1517
1518/*
1519 * Remove and free all objects in the inventory of the given object.
1520 * object.c ?
1521 */
1522
1523void
1524clean_object (object *op)
1525{
1526 object *tmp, *next;
1527
1528 for (tmp = op->inv; tmp; tmp = next)
1529 {
1530 next = tmp->below;
1531 clean_object (tmp);
1532 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1533 remove_button_link (tmp);
1534 remove_ob (tmp);
1535 free_object (tmp);
1536 }
1537}
1538
1539/* 1450/*
1540 * Remove and free all objects in the given map. 1451 * Remove and free all objects in the given map.
1541 */ 1452 */
1542
1543void 1453void
1544free_all_objects (maptile *m) 1454free_all_objects (maptile *m)
1545{ 1455{
1546 int i, j; 1456 if (!m->spaces)
1547 object *op; 1457 return;
1548 1458
1549 for (i = 0; i < MAP_WIDTH (m); i++) 1459 for (int i = 0; i < m->width; i++)
1550 for (j = 0; j < MAP_HEIGHT (m); j++) 1460 for (int j = 0; j < m->height; j++)
1551 { 1461 {
1552 object *previous_obj = NULL; 1462 mapspace &ms = m->at (i, j);
1553 1463
1554 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1464 while (object *op = ms.bot)
1555 { 1465 {
1556 if (op == previous_obj)
1557 {
1558 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1559 break;
1560 }
1561 previous_obj = op;
1562 if (op->head != NULL) 1466 if (op->head)
1563 op = op->head; 1467 op = op->head;
1564 1468
1565 /* If the map isn't in memory, free_object will remove and 1469 op->destroy_inv (false);
1566 * free objects in op's inventory. So let it do the job. 1470 op->destroy ();
1567 */
1568 if (m->in_memory == MAP_IN_MEMORY)
1569 clean_object (op);
1570 remove_ob (op);
1571 free_object (op);
1572 } 1471 }
1573 } 1472 }
1574} 1473}
1575 1474
1576/* 1475/*
1577 * Frees everything allocated by the given maptileure. 1476 * Frees everything allocated by the given maptileure.
1578 * don't free tmpname - our caller is left to do that 1477 * don't free tmpname - our caller is left to do that
1579 */ 1478 */
1580
1581void 1479void
1582free_map (maptile *m, int flag) 1480free_map (maptile *m, int flag)
1583{ 1481{
1584 int i; 1482 if (!m->in_memory) //TODO: makes no sense to me?
1585
1586 if (!m->in_memory)
1587 {
1588 LOG (llevError, "Trying to free freed map.\n");
1589 return; 1483 return;
1590 } 1484
1485 m->in_memory = MAP_SAVING;
1486
1487 // TODO: use new/delete
1488
1591 if (flag && m->spaces) 1489 if (flag && m->spaces)
1592 free_all_objects (m); 1490 free_all_objects (m);
1593 if (m->name) 1491
1594 FREE_AND_CLEAR (m->name); 1492 free (m->name), m->name = 0;
1595 if (m->spaces) 1493 free (m->spaces), m->spaces = 0;
1596 FREE_AND_CLEAR (m->spaces); 1494 free (m->msg), m->msg = 0;
1597 if (m->msg) 1495 free (m->maplore), m->maplore = 0;
1598 FREE_AND_CLEAR (m->msg); 1496 free (m->shoprace), m->shoprace = 0;
1599 if (m->maplore) 1497 delete [] m->shopitems, m->shopitems = 0;
1600 FREE_AND_CLEAR (m->maplore); 1498
1601 if (m->shopitems)
1602 delete[]m->shopitems;
1603 m->shopitems = 0;
1604 if (m->shoprace)
1605 FREE_AND_CLEAR (m->shoprace);
1606 if (m->buttons) 1499 if (m->buttons)
1607 free_objectlinkpt (m->buttons); 1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1608 m->buttons = NULL; 1501
1609 for (i = 0; i < 4; i++) 1502 for (int i = 0; i < 4; i++)
1610 { 1503 {
1611 if (m->tile_path[i]) 1504 if (m->tile_path[i])
1612 FREE_AND_CLEAR (m->tile_path[i]); 1505 free (m->tile_path[i]), m->tile_path[i] = 0;
1506
1613 m->tile_map[i] = NULL; 1507 m->tile_map[i] = 0;
1614 } 1508 }
1509
1615 m->in_memory = MAP_SWAPPED; 1510 m->in_memory = MAP_SWAPPED;
1616} 1511}
1617 1512
1618/* 1513maptile::~maptile ()
1619 * function: vanish maptile 1514{
1620 * m : pointer to maptile, if NULL no action 1515 free_map (this, 1);
1621 * this deletes all the data on the map (freeing pointers) 1516 free (tmpname);
1622 * and then removes this map from the global linked list of maps. 1517}
1518
1519void
1520maptile::do_destroy ()
1521{
1522 attachable::do_destroy ();
1523
1524 free_all_objects (this);
1525
1526 /* We need to look through all the maps and see if any maps
1527 * are pointing at this one for tiling information. Since
1528 * tiling can be asymetric, we just can not look to see which
1529 * maps this map tiles with and clears those.
1623 */ 1530 */
1531 //TODO: non-euclidean-tiling MUST GO
1532 for (maptile *m = first_map; m; m = m->next)
1533 for (int i = 0; i < 4; i++)
1534 if (m->tile_map[i] == this)
1535 m->tile_map[i] = 0;
1624 1536
1537 if (first_map == this)
1538 first_map = next;
1539 else
1540 for (maptile *m = first_map; m; m = m->next)
1541 if (m->next = this)
1542 {
1543 m->next = next;
1544 break;
1545 }
1546}
1547
1548//TODO: must go
1625void 1549void
1626delete_map (maptile *m) 1550delete_map (maptile *m)
1627{ 1551{
1628 maptile *tmp, *last;
1629 int i;
1630
1631 if (!m) 1552 if (m)
1632 return; 1553 m->destroy ();
1633
1634 m->clear ();
1635
1636 if (m->in_memory == MAP_IN_MEMORY)
1637 {
1638 /* change to MAP_SAVING, even though we are not,
1639 * so that remove_ob doesn't do as much work.
1640 */
1641 m->in_memory = MAP_SAVING;
1642 free_map (m, 1);
1643 }
1644 /* move this out of free_map, since tmpname can still be needed if
1645 * the map is swapped out.
1646 */
1647 if (m->tmpname)
1648 {
1649 free (m->tmpname);
1650 m->tmpname = NULL;
1651 }
1652 last = NULL;
1653 /* We need to look through all the maps and see if any maps
1654 * are pointing at this one for tiling information. Since
1655 * tiling can be assymetric, we just can not look to see which
1656 * maps this map tiles with and clears those.
1657 */
1658 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1659 {
1660 if (tmp->next == m)
1661 last = tmp;
1662
1663 /* This should hopefully get unrolled on a decent compiler */
1664 for (i = 0; i < 4; i++)
1665 if (tmp->tile_map[i] == m)
1666 tmp->tile_map[i] = NULL;
1667 }
1668
1669 /* If last is null, then this should be the first map in the list */
1670 if (!last)
1671 {
1672 if (m == first_map)
1673 first_map = m->next;
1674 else
1675 /* m->path is a static char, so should hopefully still have
1676 * some useful data in it.
1677 */
1678 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1679 }
1680 else
1681 last->next = m->next;
1682
1683 delete m;
1684} 1554}
1685
1686
1687 1555
1688/* 1556/*
1689 * Makes sure the given map is loaded and swapped in. 1557 * Makes sure the given map is loaded and swapped in.
1690 * name is path name of the map. 1558 * name is path name of the map.
1691 * flags meaning: 1559 * flags meaning:
1694 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1562 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1695 * dont do any more name translation on it. 1563 * dont do any more name translation on it.
1696 * 1564 *
1697 * Returns a pointer to the given map. 1565 * Returns a pointer to the given map.
1698 */ 1566 */
1699
1700maptile * 1567maptile *
1701ready_map_name (const char *name, int flags) 1568ready_map_name (const char *name, int flags)
1702{ 1569{
1703 maptile *m;
1704
1705 if (!name) 1570 if (!name)
1706 return (NULL); 1571 return 0;
1707 1572
1708 /* Have we been at this level before? */ 1573 /* Have we been at this level before? */
1709 m = has_been_loaded (name); 1574 maptile *m = has_been_loaded (name);
1710 1575
1711 /* Map is good to go, so just return it */ 1576 /* Map is good to go, so just return it */
1712 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1577 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1713 {
1714 return m; 1578 return m;
1715 }
1716 1579
1717 /* unique maps always get loaded from their original location, and never 1580 /* unique maps always get loaded from their original location, and never
1718 * a temp location. Likewise, if map_flush is set, or we have never loaded 1581 * a temp location. Likewise, if map_flush is set, or we have never loaded
1719 * this map, load it now. I removed the reset checking from here - 1582 * this map, load it now. I removed the reset checking from here -
1720 * it seems the probability of a player trying to enter a map that should 1583 * it seems the probability of a player trying to enter a map that should
1722 * a bit cleaner (and players probably shouldn't rely on exact timing for 1585 * a bit cleaner (and players probably shouldn't rely on exact timing for
1723 * resets in any case - if they really care, they should use the 'maps command. 1586 * resets in any case - if they really care, they should use the 'maps command.
1724 */ 1587 */
1725 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1588 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1726 { 1589 {
1727
1728 /* first visit or time to reset */ 1590 /* first visit or time to reset */
1729 if (m) 1591 if (m)
1730 { 1592 {
1731 clean_tmp_map (m); /* Doesn't make much difference */ 1593 clean_tmp_map (m); /* Doesn't make much difference */
1732 delete_map (m); 1594 delete_map (m);
1819 int x, y, i; 1681 int x, y, i;
1820 long monster_cnt = 0; 1682 long monster_cnt = 0;
1821 double avgexp = 0; 1683 double avgexp = 0;
1822 sint64 total_exp = 0; 1684 sint64 total_exp = 0;
1823 1685
1824 if (MAP_DIFFICULTY (m)) 1686 if (m->difficulty)
1825 { 1687 {
1826 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1688 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1827 return MAP_DIFFICULTY (m); 1689 return m->difficulty;
1828 } 1690 }
1829 1691
1830 for (x = 0; x < MAP_WIDTH (m); x++) 1692 for (x = 0; x < m->width; x++)
1831 for (y = 0; y < MAP_HEIGHT (m); y++) 1693 for (y = 0; y < m->height; y++)
1832 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1694 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1833 { 1695 {
1834 if (QUERY_FLAG (op, FLAG_MONSTER)) 1696 if (QUERY_FLAG (op, FLAG_MONSTER))
1835 { 1697 {
1836 total_exp += op->stats.exp; 1698 total_exp += op->stats.exp;
1837 monster_cnt++; 1699 monster_cnt++;
1930 /* All clients need to get re-updated for the change */ 1792 /* All clients need to get re-updated for the change */
1931 update_all_map_los (m); 1793 update_all_map_los (m);
1932 return 1; 1794 return 1;
1933} 1795}
1934 1796
1935
1936/* 1797/*
1937 * This function updates various attributes about a specific space 1798 * This function updates various attributes about a specific space
1938 * on the map (what it looks like, whether it blocks magic, 1799 * on the map (what it looks like, whether it blocks magic,
1939 * has a living creatures, prevents people from passing 1800 * has a living creatures, prevents people from passing
1940 * through, etc) 1801 * through, etc)
1941 */ 1802 */
1942void 1803void
1943update_position (maptile *m, int x, int y) 1804mapspace::update_ ()
1944{ 1805{
1945 object *tmp, *last = NULL; 1806 object *tmp, *last = 0;
1946 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1807 uint8 flags = 0, light = 0, anywhere = 0;
1947 New_Face *top, *floor, *middle; 1808 New_Face *top, *floor, *middle;
1948 object *top_obj, *floor_obj, *middle_obj; 1809 object *top_obj, *floor_obj, *middle_obj;
1949 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1810 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1950 1811
1951 oldflags = GET_MAP_FLAGS (m, x, y);
1952 if (!(oldflags & P_NEED_UPDATE))
1953 {
1954 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1955 return;
1956 }
1957
1958 middle = blank_face; 1812 middle = blank_face;
1959 top = blank_face; 1813 top = blank_face;
1960 floor = blank_face; 1814 floor = blank_face;
1961 1815
1962 middle_obj = NULL; 1816 middle_obj = 0;
1963 top_obj = NULL; 1817 top_obj = 0;
1964 floor_obj = NULL; 1818 floor_obj = 0;
1965 1819
1966 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1820 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1967 { 1821 {
1968
1969 /* This could be made additive I guess (two lights better than 1822 /* This could be made additive I guess (two lights better than
1970 * one). But if so, it shouldn't be a simple additive - 2 1823 * one). But if so, it shouldn't be a simple additive - 2
1971 * light bulbs do not illuminate twice as far as once since 1824 * light bulbs do not illuminate twice as far as once since
1972 * it is a disapation factor that is squared (or is it cubed?) 1825 * it is a dissapation factor that is cubed.
1973 */ 1826 */
1974 if (tmp->glow_radius > light) 1827 if (tmp->glow_radius > light)
1975 light = tmp->glow_radius; 1828 light = tmp->glow_radius;
1976 1829
1977 /* This call is needed in order to update objects the player 1830 /* This call is needed in order to update objects the player
2015 { 1868 {
2016 middle = tmp->face; 1869 middle = tmp->face;
2017 middle_obj = tmp; 1870 middle_obj = tmp;
2018 } 1871 }
2019 } 1872 }
1873
2020 if (tmp == tmp->above) 1874 if (tmp == tmp->above)
2021 { 1875 {
2022 LOG (llevError, "Error in structure of map\n"); 1876 LOG (llevError, "Error in structure of map\n");
2023 exit (-1); 1877 exit (-1);
2024 } 1878 }
2025 1879
2026 move_slow |= tmp->move_slow; 1880 move_slow |= tmp->move_slow;
2027 move_block |= tmp->move_block; 1881 move_block |= tmp->move_block;
2028 move_on |= tmp->move_on; 1882 move_on |= tmp->move_on;
2029 move_off |= tmp->move_off; 1883 move_off |= tmp->move_off;
2030 move_allow |= tmp->move_allow; 1884 move_allow |= tmp->move_allow;
2031 1885
2032 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2033 flags |= P_IS_ALIVE;
2034 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2035 flags |= P_NO_MAGIC;
2036 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2037 flags |= P_NO_CLERIC;
2038 if (tmp->type == SAFE_GROUND)
2039 flags |= P_SAFE;
2040
2041 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1886 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2042 flags |= P_BLOCKSVIEW; 1887 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2043 } /* for stack of objects */ 1888 if (tmp->type == PLAYER) flags |= P_PLAYER;
2044 1889 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2045 /* we don't want to rely on this function to have accurate flags, but 1890 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2046 * since we're already doing the work, we calculate them here. 1891 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2047 * if they don't match, logic is broken someplace.
2048 */
2049 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2050 { 1892 }
2051 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1893
2052 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1894 this->light = light;
2053 } 1895 this->flags_ = flags;
2054 SET_MAP_FLAGS (m, x, y, flags); 1896 this->move_block = move_block & ~move_allow;
2055 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1897 this->move_on = move_on;
2056 SET_MAP_MOVE_ON (m, x, y, move_on); 1898 this->move_off = move_off;
2057 SET_MAP_MOVE_OFF (m, x, y, move_off); 1899 this->move_slow = move_slow;
2058 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2059 1900
2060 /* At this point, we have a floor face (if there is a floor), 1901 /* At this point, we have a floor face (if there is a floor),
2061 * and the floor is set - we are not going to touch it at 1902 * and the floor is set - we are not going to touch it at
2062 * this point. 1903 * this point.
2063 * middle contains the highest visibility face. 1904 * middle contains the highest visibility face.
2117 break; 1958 break;
2118 } 1959 }
2119 } 1960 }
2120 } 1961 }
2121 } 1962 }
1963
2122 if (middle == floor) 1964 if (middle == floor)
2123 middle = blank_face; 1965 middle = blank_face;
1966
2124 if (top == middle) 1967 if (top == middle)
2125 middle = blank_face; 1968 middle = blank_face;
2126 SET_MAP_FACE (m, x, y, top, 0);
2127 if (top != blank_face)
2128 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2129 else
2130 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2131 SET_MAP_FACE (m, x, y, middle, 1);
2132 if (middle != blank_face)
2133 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2134 else
2135 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2136 SET_MAP_FACE (m, x, y, floor, 2);
2137 if (floor != blank_face)
2138 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2139 else
2140 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2141 SET_MAP_LIGHT (m, x, y, light);
2142}
2143 1969
1970 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1971 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1972 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1973}
2144 1974
2145void 1975void
2146set_map_reset_time (maptile *map) 1976set_map_reset_time (maptile *map)
2147{ 1977{
2148 int timeout; 1978 int timeout;
2149 1979
2150 timeout = MAP_RESET_TIMEOUT (map); 1980 timeout = map->reset_timeout;
2151 if (timeout <= 0) 1981 if (timeout <= 0)
2152 timeout = MAP_DEFAULTRESET; 1982 timeout = MAP_DEFAULTRESET;
2153 if (timeout >= MAP_MAXRESET) 1983 if (timeout >= MAP_MAXRESET)
2154 timeout = MAP_MAXRESET; 1984 timeout = MAP_MAXRESET;
2155 MAP_WHEN_RESET (map) = seconds () + timeout; 1985 map->reset_time = time (0) + timeout;
2156} 1986}
2157 1987
2158/* this updates the orig_map->tile_map[tile_num] value after loading 1988/* this updates the orig_map->tile_map[tile_num] value after loading
2159 * the map. It also takes care of linking back the freshly loaded 1989 * the map. It also takes care of linking back the freshly loaded
2160 * maps tile_map values if it tiles back to this one. It returns 1990 * maps tile_map values if it tiles back to this one. It returns
2188 * 2018 *
2189 */ 2019 */
2190int 2020int
2191out_of_map (maptile *m, int x, int y) 2021out_of_map (maptile *m, int x, int y)
2192{ 2022{
2193
2194 /* If we get passed a null map, this is obviously the 2023 /* If we get passed a null map, this is obviously the
2195 * case. This generally shouldn't happen, but if the 2024 * case. This generally shouldn't happen, but if the
2196 * map loads fail below, it could happen. 2025 * map loads fail below, it could happen.
2197 */ 2026 */
2198 if (!m) 2027 if (!m)
2200 2029
2201 if (x < 0) 2030 if (x < 0)
2202 { 2031 {
2203 if (!m->tile_path[3]) 2032 if (!m->tile_path[3])
2204 return 1; 2033 return 1;
2034
2205 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2035 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2206 {
2207 load_and_link_tiled_map (m, 3); 2036 load_and_link_tiled_map (m, 3);
2208 } 2037
2209 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2038 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2210 } 2039 }
2211 if (x >= MAP_WIDTH (m)) 2040
2041 if (x >= m->width)
2212 { 2042 {
2213 if (!m->tile_path[1]) 2043 if (!m->tile_path[1])
2214 return 1; 2044 return 1;
2045
2215 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2046 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2216 {
2217 load_and_link_tiled_map (m, 1); 2047 load_and_link_tiled_map (m, 1);
2218 } 2048
2219 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2049 return (out_of_map (m->tile_map[1], x - m->width, y));
2220 } 2050 }
2051
2221 if (y < 0) 2052 if (y < 0)
2222 { 2053 {
2223 if (!m->tile_path[0]) 2054 if (!m->tile_path[0])
2224 return 1; 2055 return 1;
2056
2225 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2057 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2226 {
2227 load_and_link_tiled_map (m, 0); 2058 load_and_link_tiled_map (m, 0);
2228 } 2059
2229 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2060 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2230 } 2061 }
2231 if (y >= MAP_HEIGHT (m)) 2062
2063 if (y >= m->height)
2232 { 2064 {
2233 if (!m->tile_path[2]) 2065 if (!m->tile_path[2])
2234 return 1; 2066 return 1;
2067
2235 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2068 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2236 {
2237 load_and_link_tiled_map (m, 2); 2069 load_and_link_tiled_map (m, 2);
2238 } 2070
2239 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2071 return (out_of_map (m->tile_map[2], x, y - m->height));
2240 } 2072 }
2241 2073
2242 /* Simple case - coordinates are within this local 2074 /* Simple case - coordinates are within this local
2243 * map. 2075 * map.
2244 */ 2076 */
2258{ 2090{
2259 2091
2260 if (*x < 0) 2092 if (*x < 0)
2261 { 2093 {
2262 if (!m->tile_path[3]) 2094 if (!m->tile_path[3])
2263 return NULL; 2095 return 0;
2264 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2096 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2265 load_and_link_tiled_map (m, 3); 2097 load_and_link_tiled_map (m, 3);
2266 2098
2267 *x += MAP_WIDTH (m->tile_map[3]); 2099 *x += m->tile_map[3]->width;
2268 return (get_map_from_coord (m->tile_map[3], x, y)); 2100 return (get_map_from_coord (m->tile_map[3], x, y));
2269 } 2101 }
2270 if (*x >= MAP_WIDTH (m)) 2102
2103 if (*x >= m->width)
2271 { 2104 {
2272 if (!m->tile_path[1]) 2105 if (!m->tile_path[1])
2273 return NULL; 2106 return 0;
2107
2274 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2108 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2275 load_and_link_tiled_map (m, 1); 2109 load_and_link_tiled_map (m, 1);
2276 2110
2277 *x -= MAP_WIDTH (m); 2111 *x -= m->width;
2278 return (get_map_from_coord (m->tile_map[1], x, y)); 2112 return (get_map_from_coord (m->tile_map[1], x, y));
2279 } 2113 }
2114
2280 if (*y < 0) 2115 if (*y < 0)
2281 { 2116 {
2282 if (!m->tile_path[0]) 2117 if (!m->tile_path[0])
2283 return NULL; 2118 return 0;
2119
2284 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2120 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2285 load_and_link_tiled_map (m, 0); 2121 load_and_link_tiled_map (m, 0);
2286 2122
2287 *y += MAP_HEIGHT (m->tile_map[0]); 2123 *y += m->tile_map[0]->height;
2288 return (get_map_from_coord (m->tile_map[0], x, y)); 2124 return (get_map_from_coord (m->tile_map[0], x, y));
2289 } 2125 }
2290 if (*y >= MAP_HEIGHT (m)) 2126
2127 if (*y >= m->height)
2291 { 2128 {
2292 if (!m->tile_path[2]) 2129 if (!m->tile_path[2])
2293 return NULL; 2130 return 0;
2131
2294 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2132 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2295 load_and_link_tiled_map (m, 2); 2133 load_and_link_tiled_map (m, 2);
2296 2134
2297 *y -= MAP_HEIGHT (m); 2135 *y -= m->height;
2298 return (get_map_from_coord (m->tile_map[2], x, y)); 2136 return (get_map_from_coord (m->tile_map[2], x, y));
2299 } 2137 }
2300 2138
2301 /* Simple case - coordinates are within this local 2139 /* Simple case - coordinates are within this local
2302 * map. 2140 * map.
2322 2160
2323 } 2161 }
2324 else if (map1->tile_map[0] == map2) 2162 else if (map1->tile_map[0] == map2)
2325 { /* up */ 2163 { /* up */
2326 *dx = 0; 2164 *dx = 0;
2327 *dy = -MAP_HEIGHT (map2); 2165 *dy = -map2->height;
2328 } 2166 }
2329 else if (map1->tile_map[1] == map2) 2167 else if (map1->tile_map[1] == map2)
2330 { /* right */ 2168 { /* right */
2331 *dx = MAP_WIDTH (map1); 2169 *dx = map1->width;
2332 *dy = 0; 2170 *dy = 0;
2333 } 2171 }
2334 else if (map1->tile_map[2] == map2) 2172 else if (map1->tile_map[2] == map2)
2335 { /* down */ 2173 { /* down */
2336 *dx = 0; 2174 *dx = 0;
2337 *dy = MAP_HEIGHT (map1); 2175 *dy = map1->height;
2338 } 2176 }
2339 else if (map1->tile_map[3] == map2) 2177 else if (map1->tile_map[3] == map2)
2340 { /* left */ 2178 { /* left */
2341 *dx = -MAP_WIDTH (map2); 2179 *dx = -map2->width;
2342 *dy = 0; 2180 *dy = 0;
2343 2181
2344 } 2182 }
2345 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2183 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2346 { /* up right */ 2184 { /* up right */
2347 *dx = MAP_WIDTH (map1->tile_map[0]); 2185 *dx = map1->tile_map[0]->width;
2348 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2186 *dy = -map1->tile_map[0]->height;
2349 } 2187 }
2350 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2188 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2351 { /* up left */ 2189 { /* up left */
2352 *dx = -MAP_WIDTH (map2); 2190 *dx = -map2->width;
2353 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2191 *dy = -map1->tile_map[0]->height;
2354 } 2192 }
2355 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2193 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2356 { /* right up */ 2194 { /* right up */
2357 *dx = MAP_WIDTH (map1); 2195 *dx = map1->width;
2358 *dy = -MAP_HEIGHT (map2); 2196 *dy = -map2->height;
2359 } 2197 }
2360 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2198 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2361 { /* right down */ 2199 { /* right down */
2362 *dx = MAP_WIDTH (map1); 2200 *dx = map1->width;
2363 *dy = MAP_HEIGHT (map1->tile_map[1]); 2201 *dy = map1->tile_map[1]->height;
2364 } 2202 }
2365 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2203 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2366 { /* down right */ 2204 { /* down right */
2367 *dx = MAP_WIDTH (map1->tile_map[2]); 2205 *dx = map1->tile_map[2]->width;
2368 *dy = MAP_HEIGHT (map1); 2206 *dy = map1->height;
2369 } 2207 }
2370 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2208 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2371 { /* down left */ 2209 { /* down left */
2372 *dx = -MAP_WIDTH (map2); 2210 *dx = -map2->width;
2373 *dy = MAP_HEIGHT (map1); 2211 *dy = map1->height;
2374 } 2212 }
2375 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2213 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2376 { /* left up */ 2214 { /* left up */
2377 *dx = -MAP_WIDTH (map1->tile_map[3]); 2215 *dx = -map1->tile_map[3]->width;
2378 *dy = -MAP_HEIGHT (map2); 2216 *dy = -map2->height;
2379 } 2217 }
2380 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2218 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2381 { /* left down */ 2219 { /* left down */
2382 *dx = -MAP_WIDTH (map1->tile_map[3]); 2220 *dx = -map1->tile_map[3]->width;
2383 *dy = MAP_HEIGHT (map1->tile_map[3]); 2221 *dy = map1->tile_map[3]->height;
2384 2222
2385 } 2223 }
2386 else 2224 else
2387 { /* not "adjacent" enough */ 2225 { /* not "adjacent" enough */
2388 return 0; 2226 return 0;
2513{ 2351{
2514 int dx, dy; 2352 int dx, dy;
2515 2353
2516 return adjacent_map (op1->map, op2->map, &dx, &dy); 2354 return adjacent_map (op1->map, op2->map, &dx, &dy);
2517} 2355}
2356
2357object *
2358maptile::insert (object *op, int x, int y, object *originator, int flags)
2359{
2360 if (!op->flag [FLAG_REMOVED])
2361 op->remove ();
2362
2363 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2364}
2365

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