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Comparing deliantra/server/common/map.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:00 2006 UTC vs.
Revision 1.35 by root, Sun Dec 10 01:16:27 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.1 2006/08/13 17:16:00 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */ 29#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 30# include <unistd.h>
36#endif /* win32 */ 31#endif /* win32 */
37 32
38#include "path.h" 33#include "path.h"
39 34
40 35
41extern int nrofallocobjects,nroffreeobjects;
42
43void (*load_original_map_callback)(mapstruct *map);
44void (*load_temporary_map_callback)(mapstruct *map);
45void (*clean_temporary_map_callback)(mapstruct *map);
46
47/* 36/*
48 * Returns the mapstruct which has a name matching the given argument. 37 * Returns the maptile which has a name matching the given argument.
49 * return NULL if no match is found. 38 * return NULL if no match is found.
50 */ 39 */
51 40
41maptile *
52mapstruct *has_been_loaded (const char *name) { 42has_been_loaded (const char *name)
53 mapstruct *map; 43{
44 maptile *map;
54 45
55 if (!name || !*name) 46 if (!name || !*name)
56 return 0; 47 return 0;
57 for (map = first_map; map; map = map->next) 48 for (map = first_map; map; map = map->next)
58 if (!strcmp (name, map->path)) 49 if (!strcmp (name, map->path))
59 break; 50 break;
60 return (map); 51 return (map);
61} 52}
62 53
63/* 54/*
64 * This makes a path absolute outside the world of Crossfire. 55 * This makes a path absolute outside the world of Crossfire.
65 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 56 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
66 * and returns the pointer to a static array containing the result. 57 * and returns the pointer to a static array containing the result.
67 * it really should be called create_mapname 58 * it really should be called create_mapname
68 */ 59 */
69 60
61const char *
70const char *create_pathname (const char *name) { 62create_pathname (const char *name)
63{
71 static char buf[MAX_BUF]; 64 static char buf[MAX_BUF];
72 65
73 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 66 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
74 * someplace else in the code? msw 2-17-97 67 * someplace else in the code? msw 2-17-97
75 */ 68 */
76 if (*name == '/') 69 if (*name == '/')
77 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
78 else 71 else
79 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 72 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
80 return (buf); 73 return (buf);
81} 74}
82 75
83/* 76/*
84 * same as create_pathname, but for the overlay maps. 77 * same as create_pathname, but for the overlay maps.
85 */ 78 */
86 79
80const char *
87const char *create_overlay_pathname (const char *name) { 81create_overlay_pathname (const char *name)
82{
88 static char buf[MAX_BUF]; 83 static char buf[MAX_BUF];
89 84
90 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 85 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
91 * someplace else in the code? msw 2-17-97 86 * someplace else in the code? msw 2-17-97
92 */ 87 */
93 if (*name == '/') 88 if (*name == '/')
94 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
95 else 90 else
96 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 91 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
97 return (buf); 92 return (buf);
98} 93}
99 94
100/* 95/*
101 * same as create_pathname, but for the template maps. 96 * same as create_pathname, but for the template maps.
102 */ 97 */
103 98
99const char *
104const char *create_template_pathname (const char *name) { 100create_template_pathname (const char *name)
101{
105 static char buf[MAX_BUF]; 102 static char buf[MAX_BUF];
106 103
107 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 104 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
108 * someplace else in the code? msw 2-17-97 105 * someplace else in the code? msw 2-17-97
109 */ 106 */
110 if (*name == '/') 107 if (*name == '/')
111 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
112 else 109 else
113 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 110 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
114 return (buf); 111 return (buf);
115} 112}
116 113
117/* 114/*
118 * This makes absolute path to the itemfile where unique objects 115 * This makes absolute path to the itemfile where unique objects
119 * will be saved. Converts '/' to '@'. I think it's essier maintain 116 * will be saved. Converts '/' to '@'. I think it's essier maintain
120 * files than full directory structure, but if this is problem it can 117 * files than full directory structure, but if this is problem it can
121 * be changed. 118 * be changed.
122 */ 119 */
120static const char *
123static const char *create_items_path (const char *s) { 121create_items_path (const char *s)
122{
124 static char buf[MAX_BUF]; 123 static char buf[MAX_BUF];
125 char *t; 124 char *t;
126 125
126 if (*s == '/')
127 s++;
128
129 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
130
131 for (t = buf + strlen (buf); *s; s++, t++)
127 if (*s == '/') 132 if (*s == '/')
128 s++;
129
130 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
131
132 for (t=buf+strlen(buf); *s; s++,t++)
133 if (*s == '/')
134 *t = '@'; 133 *t = '@';
135 else 134 else
136 *t = *s; 135 *t = *s;
137 *t = 0; 136 *t = 0;
138 return (buf); 137 return (buf);
139} 138}
140 139
141 140
142/* 141/*
143 * This function checks if a file with the given path exists. 142 * This function checks if a file with the given path exists.
153 * when the editor goes away, the call to stat should probably be 152 * when the editor goes away, the call to stat should probably be
154 * replaced by an access instead (similar to the windows one, but 153 * replaced by an access instead (similar to the windows one, but
155 * that seems to be missing the prepend_dir processing 154 * that seems to be missing the prepend_dir processing
156 */ 155 */
157 156
157int
158int check_path (const char *name, int prepend_dir) 158check_path (const char *name, int prepend_dir)
159{ 159{
160 char buf[MAX_BUF]; 160 char buf[MAX_BUF];
161
161#ifndef WIN32 162#ifndef WIN32
162 char *endbuf; 163 char *endbuf;
163 struct stat statbuf; 164 struct stat statbuf;
164 int mode = 0, i; 165 int mode = 0;
165#endif 166#endif
166 167
167 if (prepend_dir) 168 if (prepend_dir)
168 strcpy (buf, create_pathname(name)); 169 strcpy (buf, create_pathname (name));
169 else 170 else
170 strcpy(buf, name); 171 strcpy (buf, name);
171#ifdef WIN32 /* ***win32: check this sucker in windows style. */ 172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
172 return(_access(buf,0)); 173 return (_access (buf, 0));
173#else 174#else
174 175
175 /* old method (strchr(buf, '\0')) seemd very odd to me - 176 /* old method (strchr(buf, '\0')) seemd very odd to me -
176 * this method should be equivalant and is clearer. 177 * this method should be equivalant and is clearer.
177 * Can not use strcat because we need to cycle through 178 * Can not use strcat because we need to cycle through
178 * all the names. 179 * all the names.
179 */ 180 */
180 endbuf = buf + strlen(buf); 181 endbuf = buf + strlen (buf);
181 182
182 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
183 if (uncomp[i][0])
184 strcpy(endbuf, uncomp[i][0]);
185 else
186 *endbuf = '\0';
187 if (!stat (buf, &statbuf)) 183 if (stat (buf, &statbuf))
188 break;
189 }
190 if (i == NROF_COMPRESS_METHODS)
191 return (-1); 184 return -1;
192 if (!S_ISREG (statbuf.st_mode)) 185 if (!S_ISREG (statbuf.st_mode))
193 return (-1); 186 return (-1);
194 187
195 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 188 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
196 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 189 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
197 (statbuf.st_mode & S_IROTH))
198 mode |= 4; 190 mode |= 4;
199 191
200 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
201 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
202 (statbuf.st_mode & S_IWOTH))
203 mode |= 2; 194 mode |= 2;
204 195
205 return (mode); 196 return (mode);
206#endif 197#endif
207} 198}
208 199
209/* 200/*
210 * Prints out debug-information about a map. 201 * Prints out debug-information about a map.
211 * Dumping these at llevError doesn't seem right, but is 202 * Dumping these at llevError doesn't seem right, but is
212 * necessary to make sure the information is in fact logged. 203 * necessary to make sure the information is in fact logged.
213 */ 204 */
214 205
215void dump_map(const mapstruct *m) { 206void
207dump_map (const maptile *m)
208{
216 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
217 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
218 MAP_WIDTH(m), MAP_HEIGHT(m),
219 MAP_ENTER_X(m), MAP_ENTER_Y(m));
220 211
221 if(m->msg!=NULL) 212 if (m->msg != NULL)
222 LOG(llevError,"Message:\n%s",m->msg); 213 LOG (llevError, "Message:\n%s", m->msg);
223 214
224 if(m->maplore!=NULL) 215 if (m->maplore != NULL)
225 LOG(llevError,"Lore:\n%s",m->maplore); 216 LOG (llevError, "Lore:\n%s", m->maplore);
226 217
227 if(m->tmpname!=NULL) 218 if (m->tmpname != NULL)
228 LOG(llevError,"Tmpname: %s\n",m->tmpname); 219 LOG (llevError, "Tmpname: %s\n", m->tmpname);
229 220
230 LOG(llevError,"Difficulty: %d\n",m->difficulty); 221 LOG (llevError, "Difficulty: %d\n", m->difficulty);
231 LOG(llevError,"Darkness: %d\n",m->darkness); 222 LOG (llevError, "Darkness: %d\n", m->darkness);
232} 223}
233 224
234/* 225/*
235 * Prints out debug-information about all maps. 226 * Prints out debug-information about all maps.
236 * This basically just goes through all the maps and calls 227 * This basically just goes through all the maps and calls
237 * dump_map on each one. 228 * dump_map on each one.
238 */ 229 */
239 230
231void
240void dump_all_maps(void) { 232dump_all_maps (void)
241 mapstruct *m; 233{
234 maptile *m;
235
242 for(m=first_map;m!=NULL;m=m->next) { 236 for (m = first_map; m != NULL; m = m->next)
237 {
243 dump_map(m); 238 dump_map (m);
244 } 239 }
245} 240}
246 241
247/* This rolls up wall, blocks_magic, blocks_view, etc, all into 242/* This rolls up wall, blocks_magic, blocks_view, etc, all into
248 * one function that just returns a P_.. value (see map.h) 243 * one function that just returns a P_.. value (see map.h)
249 * it will also do map translation for tiled maps, returning 244 * it will also do map translation for tiled maps, returning
252 * by a P_NEW_MAP value, another call to get_map_from_coord 247 * by a P_NEW_MAP value, another call to get_map_from_coord
253 * is needed. The case of not passing values is if we're just 248 * is needed. The case of not passing values is if we're just
254 * checking for the existence of something on those spaces, but 249 * checking for the existence of something on those spaces, but
255 * don't expect to insert/remove anything from those spaces. 250 * don't expect to insert/remove anything from those spaces.
256 */ 251 */
252int
257int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
258{ 254{
259 sint16 newx, newy; 255 sint16 newx, newy;
260 int retval=0; 256 int retval = 0;
261 mapstruct *mp; 257 maptile *mp;
262 258
263 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 259 if (out_of_map (oldmap, x, y))
260 return P_OUT_OF_MAP;
264 newx = x; 261 newx = x;
265 newy = y; 262 newy = y;
266 mp = get_map_from_coord(oldmap, &newx, &newy); 263 mp = get_map_from_coord (oldmap, &newx, &newy);
267 if (mp != oldmap) 264 if (mp != oldmap)
268 retval |= P_NEW_MAP; 265 retval |= P_NEW_MAP;
269 if (newmap) *newmap = mp; 266 if (newmap)
267 *newmap = mp;
268 if (nx)
270 if (nx) *nx = newx; 269 *nx = newx;
270 if (ny)
271 if (ny) *ny = newy; 271 *ny = newy;
272
272 retval |= mp->spaces[newx + mp->width * newy].flags; 273 retval |= mp->spaces[newx + mp->width * newy].flags;
274
273 return retval; 275 return retval;
274} 276}
275
276 277
277/* 278/*
278 * Returns true if the given coordinate is blocked except by the 279 * Returns true if the given coordinate is blocked except by the
279 * object passed is not blocking. This is used with 280 * object passed is not blocking. This is used with
280 * multipart monsters - if we want to see if a 2x2 monster 281 * multipart monsters - if we want to see if a 2x2 monster
284 * monster. 285 * monster.
285 * m, x, y are the target map/coordinates - needed for map tiling. 286 * m, x, y are the target map/coordinates - needed for map tiling.
286 * the coordinates & map passed in should have been updated for tiling 287 * the coordinates & map passed in should have been updated for tiling
287 * by the caller. 288 * by the caller.
288 */ 289 */
289 290int
290int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 291blocked_link (object *ob, maptile *m, int sx, int sy)
292{
291 object *tmp; 293 object *tmp;
292 int mflags, blocked; 294 int mflags, blocked;
293 295
294 /* Make sure the coordinates are valid - they should be, as caller should 296 /* Make sure the coordinates are valid - they should be, as caller should
295 * have already checked this. 297 * have already checked this.
296 */ 298 */
297 if (OUT_OF_REAL_MAP(m, sx, sy)) { 299 if (OUT_OF_REAL_MAP (m, sx, sy))
300 {
298 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 301 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
299 return 1; 302 return 1;
300 } 303 }
301 304
302 /* Save some cycles - instead of calling get_map_flags(), just get the value 305 /* Save some cycles - instead of calling get_map_flags(), just get the value
303 * directly. 306 * directly.
304 */ 307 */
305 mflags = m->spaces[sx + m->width * sy].flags; 308 mflags = m->spaces[sx + m->width * sy].flags;
306 309
307 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
308 311
309 /* If space is currently not blocked by anything, no need to 312 /* If space is currently not blocked by anything, no need to
310 * go further. Not true for players - all sorts of special 313 * go further. Not true for players - all sorts of special
311 * things we need to do for players. 314 * things we need to do for players.
312 */ 315 */
313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 316 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
314
315 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example)
321 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0;
323
324 if(ob->head != NULL)
325 ob=ob->head;
326
327 /* We basically go through the stack of objects, and if there is
328 * some other object that has NO_PASS or FLAG_ALIVE set, return
329 * true. If we get through the entire stack, that must mean
330 * ob is blocking it, so return 0.
331 */
332 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) {
333
334 /* This must be before the checks below. Code for inventory checkers. */
335 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) {
336 /* If last_sp is set, the player/monster needs an object,
337 * so we check for it. If they don't have it, they can't
338 * pass through this space.
339 */
340 if (tmp->last_sp) {
341 if (check_inv_recursive(ob,tmp)==NULL)
342 return 1;
343 else
344 continue;
345 } else {
346 /* In this case, the player must not have the object -
347 * if they do, they can't pass through.
348 */
349 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
350 return 1;
351 else
352 continue;
353 }
354 } /* if check_inv */
355 else {
356 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks
358 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a
360 * hidden dm
361 */
362 if (OB_MOVE_BLOCK(ob, tmp)) return 1;
363 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden))
365 return 1;
366 }
367
368 }
369 return 0; 317 return 0;
318
319 /* if there isn't anytyhing alive on this space, and this space isn't
320 * otherwise blocked, we can return now. Only if there is a living
321 * creature do we need to investigate if it is part of this creature
322 * or another. Likewise, only if something is blocking us do we
323 * need to investigate if there is a special circumstance that would
324 * let the player through (inventory checkers for example)
325 */
326 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
327 return 0;
328
329 if (ob->head != NULL)
330 ob = ob->head;
331
332 /* We basically go through the stack of objects, and if there is
333 * some other object that has NO_PASS or FLAG_ALIVE set, return
334 * true. If we get through the entire stack, that must mean
335 * ob is blocking it, so return 0.
336 */
337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
338 {
339
340 /* This must be before the checks below. Code for inventory checkers. */
341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 {
343 /* If last_sp is set, the player/monster needs an object,
344 * so we check for it. If they don't have it, they can't
345 * pass through this space.
346 */
347 if (tmp->last_sp)
348 {
349 if (check_inv_recursive (ob, tmp) == NULL)
350 return 1;
351 else
352 continue;
353 }
354 else
355 {
356 /* In this case, the player must not have the object -
357 * if they do, they can't pass through.
358 */
359 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
360 return 1;
361 else
362 continue;
363 }
364 } /* if check_inv */
365 else
366 {
367 /* Broke apart a big nasty if into several here to make
368 * this more readable. first check - if the space blocks
369 * movement, can't move here.
370 * second - if a monster, can't move there, unles it is a
371 * hidden dm
372 */
373 if (OB_MOVE_BLOCK (ob, tmp))
374 return 1;
375 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
376 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
377 return 1;
378 }
379
380 }
381 return 0;
370} 382}
371 383
372 384
373/* 385/*
374 * Returns true if the given object can't fit in the given spot. 386 * Returns true if the given object can't fit in the given spot.
395 * Note this used to be arch_blocked, but with new movement 407 * Note this used to be arch_blocked, but with new movement
396 * code, we need to have actual object to check its move_type 408 * code, we need to have actual object to check its move_type
397 * against the move_block values. 409 * against the move_block values.
398 */ 410 */
399 411
412int
400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{
401 archetype *tmp; 415 archetype *tmp;
402 int flag; 416 int flag;
403 mapstruct *m1; 417 maptile *m1;
404 sint16 sx, sy; 418 sint16 sx, sy;
405 419
406 if(ob==NULL) { 420 if (ob == NULL)
421 {
407 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 422 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
408 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 423 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP;
409 425
410 /* don't have object, so don't know what types would block */ 426 /* don't have object, so don't know what types would block */
411 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
412 } 428 }
413 429
414 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
431 {
415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
416 433
417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 434 if (flag & P_OUT_OF_MAP)
418 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 435 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE;
419 438
420 /* find_first_free_spot() calls this function. However, often 439 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits) 440 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */ 442 */
424 443
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
445 continue;
426 446
427 /* Note it is intentional that we check ob - the movement type of the 447 /* Note it is intentional that we check ob - the movement type of the
428 * head of the object should correspond for the entire object. 448 * head of the object should correspond for the entire object.
429 */ 449 */
430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
431 return AB_NO_PASS; 451 return AB_NO_PASS;
432 452
433 } 453 }
434 return 0; 454 return 0;
435} 455}
436 456
437/* When the map is loaded, load_object does not actually insert objects 457/* When the map is loaded, load_object does not actually insert objects
438 * into inventory, but just links them. What this does is go through 458 * into inventory, but just links them. What this does is go through
439 * and insert them properly. 459 * and insert them properly.
440 * The object 'container' is the object that contains the inventory. 460 * The object 'container' is the object that contains the inventory.
441 * This is needed so that we can update the containers weight. 461 * This is needed so that we can update the containers weight.
442 */ 462 */
443 463
464void
444void fix_container(object *container) 465fix_container (object *container)
445{ 466{
446 object *tmp=container->inv, *next; 467 object *tmp = container->inv, *next;
447 468
448 container->inv=NULL; 469 container->inv = NULL;
449 while (tmp!=NULL) { 470 while (tmp != NULL)
471 {
450 next = tmp->below; 472 next = tmp->below;
451 if (tmp->inv) 473 if (tmp->inv)
452 fix_container(tmp); 474 fix_container (tmp);
453 (void) insert_ob_in_ob(tmp,container); 475 (void) insert_ob_in_ob (tmp, container);
454 tmp = next; 476 tmp = next;
455 } 477 }
456 /* sum_weight will go through and calculate what all the containers are 478 /* sum_weight will go through and calculate what all the containers are
457 * carrying. 479 * carrying.
458 */ 480 */
459 sum_weight(container); 481 sum_weight (container);
460} 482}
461 483
462/* link_multipart_objects go through all the objects on the map looking 484/* link_multipart_objects go through all the objects on the map looking
463 * for objects whose arch says they are multipart yet according to the 485 * for objects whose arch says they are multipart yet according to the
464 * info we have, they only have the head (as would be expected when 486 * info we have, they only have the head (as would be expected when
465 * they are saved). We do have to look for the old maps that did save 487 * they are saved). We do have to look for the old maps that did save
466 * the more sections and not re-add sections for them. 488 * the more sections and not re-add sections for them.
467 */ 489 */
468 490
469static void link_multipart_objects(mapstruct *m) 491static void
492link_multipart_objects (maptile *m)
470{ 493{
471 int x,y; 494 int x, y;
472 object *tmp, *op, *last, *above; 495 object *tmp, *op, *last, *above;
473 archetype *at; 496 archetype *at;
474 497
475 for(x=0;x<MAP_WIDTH(m);x++) 498 for (x = 0; x < MAP_WIDTH (m); x++)
476 for(y=0;y<MAP_HEIGHT(m);y++) 499 for (y = 0; y < MAP_HEIGHT (m); y++)
477 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
478 above=tmp->above; 501 {
502 above = tmp->above;
479 503
480 /* already multipart - don't do anything more */ 504 /* already multipart - don't do anything more */
481 if (tmp->head || tmp->more) continue; 505 if (tmp->head || tmp->more)
506 continue;
482 507
483 /* If there is nothing more to this object, this for loop 508 /* If there is nothing more to this object, this for loop
484 * won't do anything. 509 * won't do anything.
485 */ 510 */
486 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 511 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
512 {
487 op = arch_to_object(at); 513 op = arch_to_object (at);
488 514
489 /* update x,y coordinates */ 515 /* update x,y coordinates */
490 op->x += tmp->x; 516 op->x += tmp->x;
491 op->y += tmp->y; 517 op->y += tmp->y;
492 op->head = tmp; 518 op->head = tmp;
493 op->map = m; 519 op->map = m;
494 last->more = op; 520 last->more = op;
495 if (tmp->name != op->name) { 521 op->name = tmp->name;
496 if (op->name) free_string(op->name); 522 op->title = tmp->title;
497 op->name = add_string(tmp->name);
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title);
502 }
503 /* we could link all the parts onto tmp, and then just 523 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same, 524 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and 525 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part. 526 * the coding is simpler to just to it here with each part.
507 */ 527 */
508 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 528 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
509 } /* for at = tmp->arch->more */ 529 } /* for at = tmp->arch->more */
510 } /* for objects on this space */ 530 } /* for objects on this space */
511} 531}
512
513
514 532
515/* 533/*
516 * Loads (ands parses) the objects into a given map from the specified 534 * Loads (ands parses) the objects into a given map from the specified
517 * file pointer. 535 * file pointer.
518 * mapflags is the same as we get with load_original_map 536 * mapflags is the same as we get with load_original_map
519 */ 537 */
520 538void
521void load_objects (mapstruct *m, FILE *fp, int mapflags) { 539load_objects (maptile *m, object_thawer & fp, int mapflags)
522 int i,j,bufstate=LO_NEWFILE; 540{
541 int i, j;
523 int unique; 542 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 543 object *op, *prev = NULL, *last_more = NULL, *otmp;
525 544
526 op=get_object(); 545 op = get_object ();
527 op->map = m; /* To handle buttons correctly */ 546 op->map = m; /* To handle buttons correctly */
528 547
529 while((i=load_object(fp,op,bufstate, mapflags))) { 548 while ((i = load_object (fp, op, mapflags)))
530 /* Since the loading of the map header does not load an object 549 {
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 550 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 551 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 552 * or editor will not be able to do anything with it either.
539 */ 553 */
540 if (op->arch==NULL) { 554 if (op->arch == NULL)
555 {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
542 continue; 557 continue;
543 } 558 }
544 559
545 560
546 switch(i) { 561 switch (i)
562 {
547 case LL_NORMAL: 563 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */ 564 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || 565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
550 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else 567 else
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 569
555 if (op->inv) 570 if (op->inv)
556 sum_weight(op); 571 sum_weight (op);
557 572
558 prev=op,last_more=op; 573 prev = op, last_more = op;
559 break; 574 break;
560 575
561 case LL_MORE: 576 case LL_MORE:
562 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head=prev,last_more->more=op,last_more=op; 578 op->head = prev, last_more->more = op, last_more = op;
564 break; 579 break;
565 } 580 }
581
566 if (mapflags & MAP_STYLE) { 582 if (mapflags & MAP_STYLE)
567 remove_from_active_list(op); 583 remove_from_active_list (op);
568 } 584
569 op=get_object(); 585 op = get_object ();
570 op->map = m; 586 op->map = m;
571 } 587 }
588
572 for (i=0;i<m->width;i++){ 589 for (i = 0; i < m->width; i++)
590 {
573 for (j=0;j<m->height;j++){ 591 for (j = 0; j < m->height; j++)
592 {
574 unique =0; 593 unique = 0;
575 /* check for unique items, or unique squares */ 594 /* check for unique items, or unique squares */
576 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
596 {
577 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
578 unique = 1; 598 unique = 1;
579 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
580 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
601 }
602 }
581 } 603 }
582 } 604
583 }
584 free_object(op); 605 free_object (op);
585 link_multipart_objects(m); 606 link_multipart_objects (m);
586} 607}
587 608
588/* This saves all the objects on the map in a non destructive fashion. 609/* This saves all the objects on the map in a non destructive fashion.
589 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
590 * and we only save the head of multi part objects - this is needed 611 * and we only save the head of multi part objects - this is needed
591 * in order to do map tiling properly. 612 * in order to do map tiling properly.
592 */ 613 */
593void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { 614void
615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
616{
594 int i, j = 0,unique=0; 617 int i, j = 0, unique = 0;
595 object *op; 618 object *op;
619
596 /* first pass - save one-part objects */ 620 /* first pass - save one-part objects */
597 for(i = 0; i < MAP_WIDTH(m); i++) 621 for (i = 0; i < MAP_WIDTH (m); i++)
598 for (j = 0; j < MAP_HEIGHT(m); j++) { 622 for (j = 0; j < MAP_HEIGHT (m); j++)
623 {
599 unique=0; 624 unique = 0;
600 for(op = get_map_ob (m, i, j); op; op = op->above) { 625 for (op = get_map_ob (m, i, j); op; op = op->above)
626 {
601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
602 unique=1; 628 unique = 1;
603 629
604 if(op->type == PLAYER) { 630 if (op->type == PLAYER)
631 {
605 LOG(llevDebug, "Player on map that is being saved\n"); 632 LOG (llevDebug, "Player on map that is being saved\n");
606 continue; 633 continue;
607 } 634 }
608 635
609 if (op->head || op->owner) 636 if (op->head || op->owner)
610 continue; 637 continue;
611 638
612 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
613 save_object( fp2 , op, 3); 640 save_object (fp2, op, 3);
614 else 641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
615 if (flag == 0 || 642 save_object (fp, op, 3);
616 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
617 !QUERY_FLAG(op, FLAG_UNPAID))))
618 save_object(fp, op, 3);
619 643
620 } /* for this space */ 644 } /* for this space */
621 } /* for this j */ 645 } /* for this j */
646}
647
648maptile::maptile ()
649{
650 in_memory = MAP_SWAPPED;
651 /* The maps used to pick up default x and y values from the
652 * map archetype. Mimic that behaviour.
653 */
654 MAP_WIDTH (this) = 16;
655 MAP_HEIGHT (this) = 16;
656 MAP_RESET_TIMEOUT (this) = 0;
657 MAP_TIMEOUT (this) = 300;
658 MAP_ENTER_X (this) = 0;
659 MAP_ENTER_Y (this) = 0;
660 /*set part to -1 indicating conversion to weather map not yet done */
661 MAP_WORLDPARTX (this) = -1;
662 MAP_WORLDPARTY (this) = -1;
622} 663}
623 664
624/* 665/*
625 * Allocates, initialises, and returns a pointer to a mapstruct. 666 * Allocates, initialises, and returns a pointer to a maptile.
626 * Modified to no longer take a path option which was not being 667 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01 668 * used anyways. MSW 2001-07-01
628 */ 669 */
670maptile *
671get_linked_map (void)
672{
673 maptile *mp, *map = new maptile;
629 674
630mapstruct *get_linked_map(void) {
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
632 mapstruct *mp;
633
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 675 for (mp = first_map; mp && mp->next; mp = mp->next);
676
638 if(mp==NULL) 677 if (mp == NULL)
639 first_map=map; 678 first_map = map;
640 else 679 else
641 mp->next=map; 680 mp->next = map;
642 681
643 map->in_memory=MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH(map)=16;
648 MAP_HEIGHT(map)=16;
649 MAP_RESET_TIMEOUT(map)=0;
650 MAP_TIMEOUT(map)=300;
651 MAP_ENTER_X(map)=0;
652 MAP_ENTER_Y(map)=0;
653 /*set part to -1 indicating conversion to weather map not yet done*/
654 MAP_WORLDPARTX(map)=-1;
655 MAP_WORLDPARTY(map)=-1;
656 return map; 682 return map;
657} 683}
658 684
659/* 685/*
660 * Allocates the arrays contained in a mapstruct. 686 * Allocates the arrays contained in a maptile.
661 * This basically allocates the dynamic array of spaces for the 687 * This basically allocates the dynamic array of spaces for the
662 * map. 688 * map.
663 */ 689 */
664 690void
665void allocate_map(mapstruct *m) { 691maptile::allocate ()
692{
666 m->in_memory = MAP_IN_MEMORY; 693 in_memory = MAP_IN_MEMORY;
694
667 /* Log this condition and free the storage. We could I suppose 695 /* Log this condition and free the storage. We could I suppose
668 * realloc, but if the caller is presuming the data will be intact, 696 * realloc, but if the caller is presuming the data will be intact,
669 * that is their poor assumption. 697 * that is their poor assumption.
670 */ 698 */
671 if (m->spaces) { 699 if (spaces)
700 {
672 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 701 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
673 free(m->spaces); 702 free (spaces);
674 } 703 }
675 704
676 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 705 spaces = (MapSpace *)
706 calloc (1, width * height * sizeof (MapSpace));
677 707
678 if(m->spaces==NULL) 708 if (!spaces)
679 fatal(OUT_OF_MEMORY); 709 fatal (OUT_OF_MEMORY);
680} 710}
681 711
682/* Create and returns a map of the specific size. Used 712/* Create and returns a map of the specific size. Used
683 * in random map code and the editor. 713 * in random map code and the editor.
684 */ 714 */
715maptile *
685mapstruct *get_empty_map(int sizex, int sizey) { 716get_empty_map (int sizex, int sizey)
717{
686 mapstruct *m = get_linked_map(); 718 maptile *m = get_linked_map ();
719
687 m->width = sizex; 720 m->width = sizex;
688 m->height = sizey; 721 m->height = sizey;
689 m->in_memory = MAP_SWAPPED; 722 m->in_memory = MAP_SWAPPED;
690 allocate_map(m); 723 m->allocate ();
724
691 return m; 725 return m;
692} 726}
693 727
694/* Takes a string from a map definition and outputs a pointer to the array of shopitems 728/* Takes a string from a map definition and outputs a pointer to the array of shopitems
695 * corresponding to that string. Memory is allocated for this, it must be freed 729 * corresponding to that string. Memory is allocated for this, it must be freed
696 * at a later date. 730 * at a later date.
697 * Called by parse_map_headers below. 731 * Called by parse_map_headers below.
698 */ 732 */
699 733
734static shopitems *
700static shopitems *parse_shop_string (const char *input_string) { 735parse_shop_string (const char *input_string)
736{
701 char *shop_string, *p, *q, *next_semicolon, *next_colon; 737 char *shop_string, *p, *q, *next_semicolon, *next_colon;
702 shopitems *items=NULL; 738 shopitems *items = NULL;
703 int i=0, number_of_entries=0; 739 int i = 0, number_of_entries = 0;
704 const typedata *current_type; 740 const typedata *current_type;
705 741
706 shop_string=strdup_local(input_string); 742 shop_string = strdup_local (input_string);
707 p=shop_string; 743 p = shop_string;
708 /* first we'll count the entries, we'll need that for allocating the array shortly */ 744 /* first we'll count the entries, we'll need that for allocating the array shortly */
709 while (p) { 745 while (p)
746 {
710 p=strchr(p, ';'); 747 p = strchr (p, ';');
711 number_of_entries++; 748 number_of_entries++;
712 if (p) p++; 749 if (p)
750 p++;
713 } 751 }
714 p=shop_string; 752 p = shop_string;
715 strip_endline(p); 753 strip_endline (p);
716 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 754 items = new shopitems[number_of_entries + 1];
717 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
718 for (i=0; i<number_of_entries; i++) { 755 for (i = 0; i < number_of_entries; i++)
719 if (!p) { 756 {
757 if (!p)
758 {
720 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 759 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
721 break; 760 break;
722 } 761 }
723 next_semicolon=strchr(p, ';'); 762 next_semicolon = strchr (p, ';');
724 next_colon=strchr(p, ':'); 763 next_colon = strchr (p, ':');
725 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 764 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
726 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 765 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
727 items[i].strength=atoi(strchr(p,':')+1); 766 items[i].strength = atoi (strchr (p, ':') + 1);
728 767
729 if (isdigit(*p) || *p=='*') { 768 if (isdigit (*p) || *p == '*')
769 {
730 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 770 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
731 current_type=get_typedata(items[i].typenum); 771 current_type = get_typedata (items[i].typenum);
732 if (current_type) { 772 if (current_type)
773 {
733 items[i].name=current_type->name; 774 items[i].name = current_type->name;
734 items[i].name_pl=current_type->name_pl; 775 items[i].name_pl = current_type->name_pl;
735 } 776 }
736 } 777 }
778 else
737 else { /*we have a named type, let's figure out what it is */ 779 { /*we have a named type, let's figure out what it is */
738 q=strpbrk(p,";:"); 780 q = strpbrk (p, ";:");
739 if (q) *q='\0'; 781 if (q)
740 782 *q = '\0';
783
741 current_type=get_typedata_by_name(p); 784 current_type = get_typedata_by_name (p);
742 if (current_type) { 785 if (current_type)
786 {
743 items[i].name=current_type->name; 787 items[i].name = current_type->name;
744 items[i].typenum=current_type->number; 788 items[i].typenum = current_type->number;
745 items[i].name_pl=current_type->name_pl; 789 items[i].name_pl = current_type->name_pl;
790 }
791 else
792 { /* oh uh, something's wrong, let's free up this one, and try
793 * the next entry while we're at it, better print a warning
794 */
795 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
796 }
797 }
798 items[i].index = number_of_entries;
799 if (next_semicolon)
800 p = ++next_semicolon;
801 else
802 p = NULL;
746 } 803 }
747 else { /* oh uh, something's wrong, let's free up this one, and try
748 * the next entry while we're at it, better print a warning
749 */
750 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
751 p, input_string);
752 }
753 }
754 items[i].index=number_of_entries;
755 if (next_semicolon) p=++next_semicolon;
756 else p=NULL;
757 }
758 free(shop_string); 804 free (shop_string);
759 return items; 805 return items;
760} 806}
761 807
762/* opposite of parse string, this puts the string that was originally fed in to 808/* opposite of parse string, this puts the string that was originally fed in to
763 * the map (or something equivilent) into output_string. */ 809 * the map (or something equivilent) into output_string. */
810static void
764static void print_shop_string(mapstruct *m, char *output_string) { 811print_shop_string (maptile *m, char *output_string)
812{
765 int i; 813 int i;
766 char tmp[MAX_BUF]; 814 char tmp[MAX_BUF];
815
767 strcpy(output_string, ""); 816 strcpy (output_string, "");
768 for (i=0; i< m->shopitems[0].index; i++) { 817 for (i = 0; i < m->shopitems[0].index; i++)
818 {
769 if (m->shopitems[i].typenum) { 819 if (m->shopitems[i].typenum)
820 {
770 if (m->shopitems[i].strength) { 821 if (m->shopitems[i].strength)
822 {
771 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 823 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
772 } 824 }
825 else
773 else sprintf(tmp, "%s;", m->shopitems[i].name); 826 sprintf (tmp, "%s;", m->shopitems[i].name);
774 } 827 }
775 else { 828 else
829 {
776 if (m->shopitems[i].strength) { 830 if (m->shopitems[i].strength)
831 {
777 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 832 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
778 } 833 }
779 else sprintf(tmp, "*"); 834 else
780 } 835 sprintf (tmp, "*");
836 }
781 strcat(output_string, tmp); 837 strcat (output_string, tmp);
782 } 838 }
783} 839}
784 840
785/* This loads the header information of the map. The header 841/* This loads the header information of the map. The header
786 * contains things like difficulty, size, timeout, etc. 842 * contains things like difficulty, size, timeout, etc.
793 * currently, there are few enough fields this is not a big deal. 849 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 850 * MSW 2001-07-01
795 * return 0 on success, 1 on failure. 851 * return 0 on success, 1 on failure.
796 */ 852 */
797 853
798static int load_map_header(FILE *fp, mapstruct *m) 854static int
855load_map_header (object_thawer & fp, maptile *m)
799{ 856{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 857 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
801 int msgpos=0; 858 int msgpos = 0;
802 int maplorepos=0; 859 int maplorepos = 0;
803 860
804 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 861 while (fgets (buf, HUGE_BUF, fp) != NULL)
862 {
805 buf[HUGE_BUF-1] = 0; 863 buf[HUGE_BUF - 1] = 0;
806 key = buf; 864 key = buf;
807 while (isspace(*key)) key++; 865 while (isspace (*key))
808 if (*key == 0) continue; /* empty line */ 866 key++;
867 if (*key == 0)
868 continue; /* empty line */
809 value = strchr(key, ' '); 869 value = strchr (key, ' ');
810 if (!value) { 870 if (!value)
871 {
811 end = strchr(key, '\n'); 872 end = strchr (key, '\n');
812 if (end != NULL) { 873 if (end != NULL)
813 *end = 0; 874 {
814 } 875 *end = 0;
815 } else { 876 }
877 }
878 else
879 {
816 *value = 0; 880 *value = 0;
817 value++; 881 value++;
818 end = strchr(value, '\n'); 882 end = strchr (value, '\n');
819 while (isspace(*value)) { 883 while (isspace (*value))
820 value++; 884 {
885 value++;
821 if (*value == '\0' || value == end) { 886 if (*value == '\0' || value == end)
887 {
822 /* Nothing but spaces. */ 888 /* Nothing but spaces. */
823 value = NULL; 889 value = NULL;
824 break; 890 break;
825 } 891 }
826 } 892 }
827 } 893 }
828 if (!end) { 894
895 if (!end)
896 {
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 897 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
830 buf);
831 return 1; 898 return 1;
832 } 899 }
833
834 900
835 /* key is the field name, value is what it should be set 901 /* key is the field name, value is what it should be set
836 * to. We've already done the work to null terminate key, 902 * to. We've already done the work to null terminate key,
837 * and strip off any leading spaces for both of these. 903 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line - 904 * We have not touched the newline at the end of the line -
839 * these are needed for some values. the end pointer 905 * these are needed for some values. the end pointer
840 * points to the first of the newlines. 906 * points to the first of the newlines.
841 * value could be NULL! It would be easy enough to just point 907 * value could be NULL! It would be easy enough to just point
842 * this to "" to prevent cores, but that would let more errors slide 908 * this to "" to prevent cores, but that would let more errors slide
843 * through. 909 * through.
844 * 910 *
845 * First check for entries that do not use the value parameter, then 911 * First check for entries that do not use the value parameter, then
846 * validate that value is given and check for the remaining entries 912 * validate that value is given and check for the remaining entries
847 * that use the parameter. 913 * that use the parameter.
848 */ 914 */
849 915
850 if (!strcmp(key,"msg")) { 916 if (!strcmp (key, "msg"))
917 {
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 918 while (fgets (buf, HUGE_BUF, fp) != NULL)
852 if (!strcmp(buf,"endmsg\n")) break; 919 {
853 else { 920 if (!strcmp (buf, "endmsg\n"))
921 break;
922 else
923 {
854 /* slightly more efficient than strcat */ 924 /* slightly more efficient than strcat */
855 strcpy(msgbuf+msgpos, buf); 925 strcpy (msgbuf + msgpos, buf);
856 msgpos += strlen(buf); 926 msgpos += strlen (buf);
857 } 927 }
858 } 928 }
859 /* There are lots of maps that have empty messages (eg, msg/endmsg 929 /* There are lots of maps that have empty messages (eg, msg/endmsg
860 * with nothing between). There is no reason in those cases to 930 * with nothing between). There is no reason in those cases to
861 * keep the empty message. Also, msgbuf contains garbage data 931 * keep the empty message. Also, msgbuf contains garbage data
862 * when msgpos is zero, so copying it results in crashes 932 * when msgpos is zero, so copying it results in crashes
863 */ 933 */
864 if (msgpos != 0) 934 if (msgpos != 0)
865 m->msg = strdup_local(msgbuf); 935 m->msg = strdup_local (msgbuf);
866 } 936 }
867 else if (!strcmp(key,"maplore")) { 937 else if (!strcmp (key, "maplore"))
938 {
868 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 939 while (fgets (buf, HUGE_BUF, fp) != NULL)
869 if (!strcmp(buf,"endmaplore\n")) break; 940 {
870 else { 941 if (!strcmp (buf, "endmaplore\n"))
942 break;
943 else
944 {
871 /* slightly more efficient than strcat */ 945 /* slightly more efficient than strcat */
872 strcpy(maplorebuf+maplorepos, buf); 946 strcpy (maplorebuf + maplorepos, buf);
873 maplorepos += strlen(buf); 947 maplorepos += strlen (buf);
874 } 948 }
875 } 949 }
876 if (maplorepos != 0) 950 if (maplorepos != 0)
877 m->maplore = strdup_local(maplorebuf); 951 m->maplore = strdup_local (maplorebuf);
878 } 952 }
879 else if (!strcmp(key,"end")) { 953 else if (!strcmp (key, "end"))
880 break; 954 {
881 } 955 break;
956 }
882 else if (value == NULL) { 957 else if (value == NULL)
958 {
883 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 959 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
884 } 960 }
885 else if (!strcmp(key, "arch")) { 961 else if (!strcmp (key, "arch"))
962 {
886 /* This is an oddity, but not something we care about much. */ 963 /* This is an oddity, but not something we care about much. */
887 if (strcmp(value,"map\n")) 964 if (strcmp (value, "map\n"))
888 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 965 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
889 } 966 }
890 else if (!strcmp(key,"name")) { 967 else if (!strcmp (key, "name"))
891 *end=0; 968 {
969 *end = 0;
892 m->name = strdup_local(value); 970 m->name = strdup_local (value);
893 } 971 }
894 /* first strcmp value on these are old names supported 972 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are 973 * for compatibility reasons. The new values (second) are
896 * what really should be used. 974 * what really should be used.
897 */ 975 */
976 else if (!strcmp (key, "oid"))
977 {
978 fp.get (m, atoi (value));
979 }
980 else if (!strcmp (key, "attach"))
981 {
982 m->attach = value;
983 }
898 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 984 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
985 {
899 m->enter_x = atoi(value); 986 m->enter_x = atoi (value);
987 }
900 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 988 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
989 {
901 m->enter_y = atoi(value); 990 m->enter_y = atoi (value);
991 }
902 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 992 else if (!strcmp (key, "x") || !strcmp (key, "width"))
993 {
903 m->width = atoi(value); 994 m->width = atoi (value);
995 }
904 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 996 else if (!strcmp (key, "y") || !strcmp (key, "height"))
997 {
905 m->height = atoi(value); 998 m->height = atoi (value);
999 }
906 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 1000 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1001 {
907 m->reset_timeout = atoi(value); 1002 m->reset_timeout = atoi (value);
1003 }
908 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 1004 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1005 {
909 m->timeout = atoi(value); 1006 m->timeout = atoi (value);
1007 }
910 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 1008 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1009 {
911 m->difficulty = atoi(value); 1010 m->difficulty = atoi (value);
1011 }
912 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 1012 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1013 {
913 m->darkness = atoi(value); 1014 m->darkness = atoi (value);
1015 }
914 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 1016 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1017 {
915 m->fixed_resettime = atoi(value); 1018 m->fixed_resettime = atoi (value);
1019 }
916 } else if (!strcmp(key,"unique")) { 1020 else if (!strcmp (key, "unique"))
1021 {
917 m->unique = atoi(value); 1022 m->unique = atoi (value);
1023 }
918 } else if (!strcmp(key,"template")) { 1024 else if (!strcmp (key, "template"))
1025 {
919 m->templatemap = atoi(value); 1026 m->templatemap = atoi (value);
1027 }
920 } else if (!strcmp(key,"region")) { 1028 else if (!strcmp (key, "region"))
1029 {
921 m->region = get_region_by_name(value); 1030 m->region = get_region_by_name (value);
1031 }
922 } else if (!strcmp(key,"shopitems")) { 1032 else if (!strcmp (key, "shopitems"))
923 *end=0; 1033 {
1034 *end = 0;
924 m->shopitems = parse_shop_string(value); 1035 m->shopitems = parse_shop_string (value);
1036 }
925 } else if (!strcmp(key,"shopgreed")) { 1037 else if (!strcmp (key, "shopgreed"))
1038 {
926 m->shopgreed = atof(value); 1039 m->shopgreed = atof (value);
1040 }
927 } else if (!strcmp(key,"shopmin")) { 1041 else if (!strcmp (key, "shopmin"))
1042 {
928 m->shopmin = atol(value); 1043 m->shopmin = atol (value);
1044 }
929 } else if (!strcmp(key,"shopmax")) { 1045 else if (!strcmp (key, "shopmax"))
1046 {
930 m->shopmax = atol(value); 1047 m->shopmax = atol (value);
1048 }
931 } else if (!strcmp(key,"shoprace")) { 1049 else if (!strcmp (key, "shoprace"))
932 *end=0; 1050 {
1051 *end = 0;
933 m->shoprace = strdup_local(value); 1052 m->shoprace = strdup_local (value);
1053 }
934 } else if (!strcmp(key,"outdoor")) { 1054 else if (!strcmp (key, "outdoor"))
1055 {
935 m->outdoor = atoi(value); 1056 m->outdoor = atoi (value);
1057 }
936 } else if (!strcmp(key, "temp")) { 1058 else if (!strcmp (key, "temp"))
1059 {
937 m->temp = atoi(value); 1060 m->temp = atoi (value);
1061 }
938 } else if (!strcmp(key, "pressure")) { 1062 else if (!strcmp (key, "pressure"))
1063 {
939 m->pressure = atoi(value); 1064 m->pressure = atoi (value);
1065 }
940 } else if (!strcmp(key, "humid")) { 1066 else if (!strcmp (key, "humid"))
1067 {
941 m->humid = atoi(value); 1068 m->humid = atoi (value);
1069 }
942 } else if (!strcmp(key, "windspeed")) { 1070 else if (!strcmp (key, "windspeed"))
1071 {
943 m->windspeed = atoi(value); 1072 m->windspeed = atoi (value);
1073 }
944 } else if (!strcmp(key, "winddir")) { 1074 else if (!strcmp (key, "winddir"))
1075 {
945 m->winddir = atoi(value); 1076 m->winddir = atoi (value);
1077 }
946 } else if (!strcmp(key, "sky")) { 1078 else if (!strcmp (key, "sky"))
1079 {
947 m->sky = atoi(value); 1080 m->sky = atoi (value);
1081 }
948 } else if (!strcmp(key, "nosmooth")) { 1082 else if (!strcmp (key, "nosmooth"))
1083 {
949 m->nosmooth = atoi(value); 1084 m->nosmooth = atoi (value);
950 } 1085 }
951 else if (!strncmp(key,"tile_path_", 10)) { 1086 else if (!strncmp (key, "tile_path_", 10))
1087 {
952 int tile=atoi(key+10); 1088 int tile = atoi (key + 10);
953 1089
954 if (tile<1 || tile>4) { 1090 if (tile < 1 || tile > 4)
1091 {
955 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1092 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
956 tile, m->path); 1093 }
957 } else { 1094 else
1095 {
958 char *path; 1096 char *path;
959 1097
960 *end = 0; 1098 *end = 0;
961 1099
962 if (m->tile_path[tile-1]) { 1100 if (m->tile_path[tile - 1])
1101 {
963 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1102 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
964 tile, m->path);
965 free(m->tile_path[tile-1]); 1103 free (m->tile_path[tile - 1]);
966 m->tile_path[tile-1] = NULL; 1104 m->tile_path[tile - 1] = NULL;
967 } 1105 }
968 1106
969 if (check_path(value, 1) != -1) { 1107 if (check_path (value, 1) != -1)
1108 {
970 /* The unadorned path works. */ 1109 /* The unadorned path works. */
971 path = value; 1110 path = value;
972 } else { 1111 }
1112 else
1113 {
973 /* Try again; it could be a relative exit. */ 1114 /* Try again; it could be a relative exit. */
974 1115
975 path = path_combine_and_normalize(m->path, value); 1116 path = path_combine_and_normalize (m->path, value);
976 1117
977 if (check_path(path, 1) == -1) { 1118 if (check_path (path, 1) == -1)
1119 {
978 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1120 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
979 path = NULL; 1121 path = NULL;
980 } 1122 }
981 } 1123 }
982 1124
983 if (editor) { 1125 if (editor)
1126 {
984 /* Use the value as in the file. */ 1127 /* Use the value as in the file. */
985 m->tile_path[tile-1] = strdup_local(value); 1128 m->tile_path[tile - 1] = strdup_local (value);
986 } else if (path != NULL) { 1129 }
1130 else if (path != NULL)
1131 {
987 /* Use the normalized value. */ 1132 /* Use the normalized value. */
988 m->tile_path[tile-1] = strdup_local(path); 1133 m->tile_path[tile - 1] = strdup_local (path);
989 } 1134 }
990 } /* end if tile direction (in)valid */ 1135 } /* end if tile direction (in)valid */
991 } 1136 }
992 else { 1137 else
1138 {
993 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1139 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
994 } 1140 }
995 } 1141 }
996 if (!key || strcmp(key,"end")) { 1142 if (!key || strcmp (key, "end"))
1143 {
997 LOG(llevError,"Got premature eof on map header!\n"); 1144 LOG (llevError, "Got premature eof on map header!\n");
998 return 1; 1145 return 1;
999 } 1146 }
1000 return 0; 1147 return 0;
1001} 1148}
1002 1149
1003/* 1150/*
1004 * Opens the file "filename" and reads information about the map 1151 * Opens the file "filename" and reads information about the map
1005 * from the given file, and stores it in a newly allocated 1152 * from the given file, and stores it in a newly allocated
1006 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1153 * maptile. A pointer to this structure is returned, or NULL on failure.
1007 * flags correspond to those in map.h. Main ones used are 1154 * flags correspond to those in map.h. Main ones used are
1008 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1155 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1009 * MAP_BLOCK, in which case we block on this load. This happens in all 1156 * MAP_BLOCK, in which case we block on this load. This happens in all
1010 * cases, no matter if this flag is set or not. 1157 * cases, no matter if this flag is set or not.
1011 * MAP_STYLE: style map - don't add active objects, don't add to server 1158 * MAP_STYLE: style map - don't add active objects, don't add to server
1012 * managed map list. 1159 * managed map list.
1013 */ 1160 */
1014 1161
1162maptile *
1015mapstruct *load_original_map(const char *filename, int flags) { 1163load_original_map (const char *filename, int flags)
1016 FILE *fp; 1164{
1017 mapstruct *m; 1165 maptile *m;
1018 int comp;
1019 char pathname[MAX_BUF]; 1166 char pathname[MAX_BUF];
1020 1167
1021 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1022 if (flags & MAP_PLAYER_UNIQUE) 1168 if (flags & MAP_PLAYER_UNIQUE)
1023 strcpy(pathname, filename); 1169 strcpy (pathname, filename);
1024 else if (flags & MAP_OVERLAY) 1170 else if (flags & MAP_OVERLAY)
1025 strcpy(pathname, create_overlay_pathname(filename)); 1171 strcpy (pathname, create_overlay_pathname (filename));
1026 else 1172 else
1027 strcpy(pathname, create_pathname(filename)); 1173 strcpy (pathname, create_pathname (filename));
1028 1174
1029 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1175 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1030 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1031 return (NULL);
1032 }
1033 1176
1177 object_thawer thawer (pathname);
1178
1179 if (!thawer)
1180 return 0;
1181
1034 m = get_linked_map(); 1182 m = get_linked_map ();
1035 1183
1036 strcpy (m->path, filename); 1184 strcpy (m->path, filename);
1037 if (load_map_header(fp, m)) { 1185 if (load_map_header (thawer, m))
1186 {
1038 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1187 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1039 filename, flags);
1040 delete_map(m); 1188 delete_map (m);
1041 return NULL; 1189 return NULL;
1042 } 1190 }
1043 1191
1044 allocate_map(m); 1192 m->allocate ();
1045 m->compressed = comp;
1046 1193
1047 m->in_memory=MAP_LOADING; 1194 m->in_memory = MAP_LOADING;
1048 load_objects (m, fp, flags & (MAP_BLOCK|MAP_STYLE)); 1195 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1049 close_and_delete(fp, comp); 1196
1050 m->in_memory=MAP_IN_MEMORY; 1197 m->in_memory = MAP_IN_MEMORY;
1051 if (!MAP_DIFFICULTY(m)) 1198 if (!MAP_DIFFICULTY (m))
1052 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1199 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1053 set_map_reset_time(m); 1200 set_map_reset_time (m);
1054 if (load_original_map_callback) 1201 m->instantiate ();
1055 load_original_map_callback(m);
1056 return (m); 1202 return (m);
1057} 1203}
1058 1204
1059/* 1205/*
1060 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1061 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1062 * option if we can't find the original map) 1208 * option if we can't find the original map)
1063 */ 1209 */
1064 1210
1065static mapstruct *load_temporary_map(mapstruct *m) { 1211static maptile *
1066 FILE *fp; 1212load_temporary_map (maptile *m)
1067 int comp; 1213{
1068 char buf[MAX_BUF]; 1214 char buf[MAX_BUF];
1069 1215
1070 if (!m->tmpname) { 1216 if (!m->tmpname)
1217 {
1071 LOG(llevError, "No temporary filename for map %s\n", m->path); 1218 LOG (llevError, "No temporary filename for map %s\n", m->path);
1072 strcpy(buf, m->path); 1219 strcpy (buf, m->path);
1073 delete_map(m); 1220 delete_map (m);
1074 m = load_original_map(buf, 0); 1221 m = load_original_map (buf, 0);
1075 if(m==NULL) return NULL; 1222 if (m == NULL)
1223 return NULL;
1076 fix_auto_apply(m); /* Chests which open as default */ 1224 fix_auto_apply (m); /* Chests which open as default */
1077 return m; 1225 return m;
1226 }
1227
1228 object_thawer thawer (m->tmpname);
1229
1230 if (!thawer)
1078 } 1231 {
1079
1080 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1081 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1082 strcpy(buf, m->path); 1232 strcpy (buf, m->path);
1083 delete_map(m); 1233 delete_map (m);
1084 m = load_original_map(buf, 0); 1234 m = load_original_map (buf, 0);
1085 if(m==NULL) return NULL; 1235 if (!m)
1236 return NULL;
1086 fix_auto_apply(m); /* Chests which open as default */ 1237 fix_auto_apply (m); /* Chests which open as default */
1087 return m; 1238 return m;
1088 }
1089 1239 }
1090 1240
1091 if (load_map_header(fp, m)) { 1241 if (load_map_header (thawer, m))
1242 {
1092 LOG(llevError,"Error loading map header for %s (%s)\n", 1243 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1093 m->path, m->tmpname);
1094 delete_map(m); 1244 delete_map (m);
1095 m = load_original_map(m->path, 0); 1245 m = load_original_map (m->path, 0);
1096 return NULL; 1246 return NULL;
1097 } 1247 }
1098 m->compressed = comp;
1099 allocate_map(m);
1100 1248
1249 m->allocate ();
1250
1101 m->in_memory=MAP_LOADING; 1251 m->in_memory = MAP_LOADING;
1102 load_objects (m, fp, 0); 1252 load_objects (m, thawer, 0);
1103 close_and_delete(fp, comp); 1253
1104 m->in_memory=MAP_IN_MEMORY; 1254 m->in_memory = MAP_IN_MEMORY;
1105 if (load_temporary_map_callback) 1255 INVOKE_MAP (SWAPIN, m);
1106 load_temporary_map_callback(m);
1107 return m; 1256 return m;
1108} 1257}
1109 1258
1110/* 1259/*
1111 * Loads a map, which has been loaded earlier, from file. 1260 * Loads a map, which has been loaded earlier, from file.
1112 * Return the map object we load into (this can change from the passed 1261 * Return the map object we load into (this can change from the passed
1113 * option if we can't find the original map) 1262 * option if we can't find the original map)
1114 */ 1263 */
1115 1264
1265maptile *
1116mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1266load_overlay_map (const char *filename, maptile *m)
1117 FILE *fp; 1267{
1118 int comp;
1119 char pathname[MAX_BUF]; 1268 char pathname[MAX_BUF];
1120 1269
1121 strcpy(pathname, create_overlay_pathname(filename)); 1270 strcpy (pathname, create_overlay_pathname (filename));
1122 1271
1123 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1272 object_thawer thawer (pathname);
1124/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1125 return m;
1126 }
1127
1128 if (load_map_header(fp, m)) {
1129 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1130 m->path, pathname);
1131 delete_map(m);
1132 m = load_original_map(m->path, 0);
1133 return NULL;
1134 }
1135 m->compressed = comp;
1136 /*allocate_map(m);*/
1137 1273
1138 m->in_memory=MAP_LOADING; 1274 if (!thawer)
1139 load_objects (m, fp, MAP_OVERLAY);
1140 close_and_delete(fp, comp);
1141 m->in_memory=MAP_IN_MEMORY;
1142 return m; 1275 return m;
1276
1277 if (load_map_header (thawer, m))
1278 {
1279 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1280 delete_map (m);
1281 m = load_original_map (m->path, 0);
1282 return NULL;
1283 }
1284 /*m->allocate ();*/
1285
1286 m->in_memory = MAP_LOADING;
1287 load_objects (m, thawer, MAP_OVERLAY);
1288
1289 m->in_memory = MAP_IN_MEMORY;
1290 return m;
1143} 1291}
1144 1292
1145/****************************************************************************** 1293/******************************************************************************
1146 * This is the start of unique map handling code 1294 * This is the start of unique map handling code
1147 *****************************************************************************/ 1295 *****************************************************************************/
1148 1296
1149/* This goes through map 'm' and removed any unique items on the map. */ 1297/* This goes through map 'm' and removed any unique items on the map. */
1150static void delete_unique_items(mapstruct *m) 1298static void
1299delete_unique_items (maptile *m)
1151{ 1300{
1152 int i,j,unique; 1301 int i, j, unique;
1153 object *op, *next; 1302 object *op, *next;
1154 1303
1155 for(i=0; i<MAP_WIDTH(m); i++) 1304 for (i = 0; i < MAP_WIDTH (m); i++)
1156 for(j=0; j<MAP_HEIGHT(m); j++) { 1305 for (j = 0; j < MAP_HEIGHT (m); j++)
1306 {
1157 unique=0; 1307 unique = 0;
1158 for (op=get_map_ob(m, i, j); op; op=next) { 1308 for (op = get_map_ob (m, i, j); op; op = next)
1159 next = op->above; 1309 {
1310 next = op->above;
1160 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1311 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1161 unique=1; 1312 unique = 1;
1162 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1313 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1163 clean_object(op); 1314 {
1315 clean_object (op);
1164 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1316 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1165 remove_button_link(op); 1317 remove_button_link (op);
1166 remove_ob(op); 1318 remove_ob (op);
1167 free_object(op); 1319 free_object (op);
1168 } 1320 }
1321 }
1169 } 1322 }
1170 }
1171} 1323}
1172 1324
1173 1325
1174/* 1326/*
1175 * Loads unique objects from file(s) into the map which is in memory 1327 * Loads unique objects from file(s) into the map which is in memory
1176 * m is the map to load unique items into. 1328 * m is the map to load unique items into.
1177 */ 1329 */
1178static void load_unique_objects(mapstruct *m) { 1330static void
1179 FILE *fp; 1331load_unique_objects (maptile *m)
1332{
1180 int comp,count; 1333 int count;
1181 char firstname[MAX_BUF]; 1334 char firstname[MAX_BUF];
1182 1335
1183 for (count=0; count<10; count++) { 1336 for (count = 0; count < 10; count++)
1337 {
1184 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1338 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1185 if (!access(firstname, R_OK)) break; 1339 if (!access (firstname, R_OK))
1340 break;
1186 } 1341 }
1187 /* If we get here, we did not find any map */ 1342 /* If we get here, we did not find any map */
1188 if (count==10) return; 1343 if (count == 10)
1344 return;
1189 1345
1190 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { 1346 object_thawer thawer (firstname);
1191 /* There is no expectation that every map will have unique items, but this
1192 * is debug output, so leave it in.
1193 */
1194 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1195 return;
1196 }
1197 1347
1348 if (!thawer)
1349 return;
1350
1198 m->in_memory=MAP_LOADING; 1351 m->in_memory = MAP_LOADING;
1199 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1352 if (m->tmpname == NULL) /* if we have loaded unique items from */
1200 delete_unique_items(m); /* original map before, don't duplicate them */ 1353 delete_unique_items (m); /* original map before, don't duplicate them */
1201 load_object(fp, NULL, LO_NOREAD,0);
1202 load_objects (m, fp, 0); 1354 load_objects (m, thawer, 0);
1203 close_and_delete(fp, comp); 1355
1204 m->in_memory=MAP_IN_MEMORY; 1356 m->in_memory = MAP_IN_MEMORY;
1205} 1357}
1206 1358
1207 1359
1208/* 1360/*
1209 * Saves a map to file. If flag is set, it is saved into the same 1361 * Saves a map to file. If flag is set, it is saved into the same
1210 * file it was (originally) loaded from. Otherwise a temporary 1362 * file it was (originally) loaded from. Otherwise a temporary
1211 * filename will be genarated, and the file will be stored there. 1363 * filename will be genarated, and the file will be stored there.
1212 * The temporary filename will be stored in the mapstructure. 1364 * The temporary filename will be stored in the maptileure.
1213 * If the map is unique, we also save to the filename in the map 1365 * If the map is unique, we also save to the filename in the map
1214 * (this should have been updated when first loaded) 1366 * (this should have been updated when first loaded)
1215 */ 1367 */
1216 1368
1369int
1217int new_save_map(mapstruct *m, int flag) { 1370new_save_map (maptile *m, int flag)
1218 FILE *fp, *fp2; 1371{
1219 char filename[MAX_BUF],buf[MAX_BUF], shop[MAX_BUF]; 1372 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1220 int i; 1373 int i;
1221 1374
1222 if (flag && !*m->path) { 1375 if (flag && !*m->path)
1376 {
1223 LOG(llevError,"Tried to save map without path.\n"); 1377 LOG (llevError, "Tried to save map without path.\n");
1224 return -1; 1378 return -1;
1225 }
1226 1379 }
1380
1227 if (flag || (m->unique) || (m->templatemap)) { 1381 if (flag || (m->unique) || (m->templatemap))
1228 if (!m->unique && !m->templatemap) { /* flag is set */ 1382 {
1383 if (!m->unique && !m->templatemap)
1384 { /* flag is set */
1229 if (flag == 2) 1385 if (flag == 2)
1230 strcpy(filename, create_overlay_pathname(m->path)); 1386 strcpy (filename, create_overlay_pathname (m->path));
1231 else 1387 else
1232 strcpy (filename, create_pathname (m->path)); 1388 strcpy (filename, create_pathname (m->path));
1233 } else 1389 }
1390 else
1234 strcpy (filename, m->path); 1391 strcpy (filename, m->path);
1235 1392
1236 /* If the compression suffix already exists on the filename, don't
1237 * put it on again. This nasty looking strcmp checks to see if the
1238 * compression suffix is at the end of the filename already.
1239 */
1240 if (m->compressed &&
1241 strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])),
1242 uncomp[m->compressed][0]))
1243 strcat(filename, uncomp[m->compressed][0]);
1244 make_path_to_file(filename); 1393 make_path_to_file (filename);
1245 } else { 1394 }
1395 else
1396 {
1246 if (!m->tmpname) 1397 if (!m->tmpname)
1247 m->tmpname = tempnam_local(settings.tmpdir,NULL); 1398 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1399
1248 strcpy(filename, m->tmpname); 1400 strcpy (filename, m->tmpname);
1249 } 1401 }
1402
1250 LOG(llevDebug,"Saving map %s\n",m->path); 1403 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1251 m->in_memory = MAP_SAVING; 1404 m->in_memory = MAP_SAVING;
1252 1405
1253 unlink (filename); // do not overwrite backups if done via hardlinks 1406 object_freezer freezer;
1254 1407
1255 /* Compress if it isn't a temporary save. Do compress if unique */
1256 if (m->compressed && (m->unique || m->templatemap || flag)) {
1257 char buf[MAX_BUF];
1258 strcpy(buf, uncomp[m->compressed][2]);
1259 strcat(buf, " > ");
1260 strcat(buf, filename);
1261 fp = popen(buf, "w");
1262 } else
1263 fp = fopen(filename, "w");
1264
1265 if(fp == NULL) {
1266 LOG(llevError, "Cannot write %s: %s\n", filename, strerror_local(errno));
1267 return -1;
1268 }
1269
1270 /* legacy */ 1408 /* legacy */
1271 fprintf(fp,"arch map\n"); 1409 fprintf (freezer, "arch map\n");
1410 if (m->name)
1272 if (m->name) fprintf(fp,"name %s\n", m->name); 1411 fprintf (freezer, "name %s\n", m->name);
1412 if (!flag)
1273 if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time); 1413 fprintf (freezer, "swap_time %d\n", m->swap_time);
1414 if (m->reset_timeout)
1274 if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout); 1415 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1416 if (m->fixed_resettime)
1275 if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime); 1417 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1276 /* we unfortunately have no idea if this is a value the creator set 1418 /* we unfortunately have no idea if this is a value the creator set
1277 * or a difficulty value we generated when the map was first loaded 1419 * or a difficulty value we generated when the map was first loaded
1278 */ 1420 */
1421 if (m->difficulty)
1279 if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty); 1422 fprintf (freezer, "difficulty %d\n", m->difficulty);
1423 if (m->region)
1280 if (m->region) fprintf(fp,"region %s\n", m->region->name); 1424 fprintf (freezer, "region %s\n", m->region->name);
1281 if (m->shopitems) { 1425 if (m->shopitems)
1426 {
1282 print_shop_string(m, shop); 1427 print_shop_string (m, shop);
1283 fprintf(fp,"shopitems %s\n", shop); 1428 fprintf (freezer, "shopitems %s\n", shop);
1284 } 1429 }
1430 if (m->shopgreed)
1285 if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed); 1431 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1286#ifndef WIN32 1432#ifndef WIN32
1433 if (m->shopmin)
1287 if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin); 1434 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1435 if (m->shopmax)
1288 if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax); 1436 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1289#else 1437#else
1438 if (m->shopmin)
1290 if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin); 1439 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1440 if (m->shopmax)
1291 if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax); 1441 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1292#endif 1442#endif
1443 if (m->shoprace)
1293 if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace); 1444 fprintf (freezer, "shoprace %s\n", m->shoprace);
1445 if (m->darkness)
1294 if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness); 1446 fprintf (freezer, "darkness %d\n", m->darkness);
1447 if (m->width)
1295 if (m->width) fprintf(fp,"width %d\n", m->width); 1448 fprintf (freezer, "width %d\n", m->width);
1449 if (m->height)
1296 if (m->height) fprintf(fp,"height %d\n", m->height); 1450 fprintf (freezer, "height %d\n", m->height);
1451 if (m->enter_x)
1297 if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x); 1452 fprintf (freezer, "enter_x %d\n", m->enter_x);
1453 if (m->enter_y)
1298 if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y); 1454 fprintf (freezer, "enter_y %d\n", m->enter_y);
1455 if (m->msg)
1299 if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg); 1456 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1457 if (m->maplore)
1300 if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore); 1458 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1459 if (m->unique)
1301 if (m->unique) fprintf(fp,"unique %d\n", m->unique); 1460 fprintf (freezer, "unique %d\n", m->unique);
1461 if (m->templatemap)
1302 if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap); 1462 fprintf (freezer, "template %d\n", m->templatemap);
1463 if (m->outdoor)
1303 if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor); 1464 fprintf (freezer, "outdoor %d\n", m->outdoor);
1465 if (m->temp)
1304 if (m->temp) fprintf(fp, "temp %d\n", m->temp); 1466 fprintf (freezer, "temp %d\n", m->temp);
1467 if (m->pressure)
1305 if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure); 1468 fprintf (freezer, "pressure %d\n", m->pressure);
1469 if (m->humid)
1306 if (m->humid) fprintf(fp, "humid %d\n", m->humid); 1470 fprintf (freezer, "humid %d\n", m->humid);
1471 if (m->windspeed)
1307 if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed); 1472 fprintf (freezer, "windspeed %d\n", m->windspeed);
1473 if (m->winddir)
1308 if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir); 1474 fprintf (freezer, "winddir %d\n", m->winddir);
1475 if (m->sky)
1309 if (m->sky) fprintf(fp, "sky %d\n", m->sky); 1476 fprintf (freezer, "sky %d\n", m->sky);
1477 if (m->nosmooth)
1310 if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth); 1478 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1311 1479
1312 /* Save any tiling information, except on overlays */ 1480 /* Save any tiling information, except on overlays */
1313 if (flag != 2) 1481 if (flag != 2)
1314 for (i=0; i<4; i++) 1482 for (i = 0; i < 4; i++)
1315 if (m->tile_path[i]) 1483 if (m->tile_path[i])
1316 fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]); 1484 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1317 1485
1486 freezer.put (m);
1318 fprintf(fp,"end\n"); 1487 fprintf (freezer, "end\n");
1319 1488
1320 /* In the game save unique items in the different file, but 1489 /* In the game save unique items in the different file, but
1321 * in the editor save them to the normal map file. 1490 * in the editor save them to the normal map file.
1322 * If unique map, save files in the proper destination (set by 1491 * If unique map, save files in the proper destination (set by
1323 * player) 1492 * player)
1324 */ 1493 */
1325 fp2 = fp; /* save unique items into fp2 */
1326 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { 1494 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1495 {
1496 object_freezer unique;
1497
1498 if (flag == 2)
1499 save_objects (m, freezer, unique, 2);
1500 else
1501 save_objects (m, freezer, unique, 0);
1502
1327 sprintf (buf,"%s.v00",create_items_path (m->path)); 1503 sprintf (buf, "%s.v00", create_items_path (m->path));
1328 if ((fp2 = fopen (buf, "w")) == NULL) { 1504
1329 LOG(llevError, "Can't open unique items file %s\n", buf); 1505 unique.save (buf);
1330 }
1331 if (flag == 2)
1332 save_objects(m, fp, fp2, 2);
1333 else
1334 save_objects (m, fp, fp2, 0);
1335 if (fp2 != NULL) {
1336 if (ftell (fp2) == 0) {
1337 fclose (fp2);
1338 unlink (buf);
1339 } else {
1340 fclose (fp2);
1341 chmod (buf, SAVE_MODE);
1342 } 1506 }
1343 }
1344 } else { /* save same file when not playing, like in editor */
1345 save_objects(m, fp, fp, 0);
1346 }
1347
1348 if (m->compressed && (m->unique || m->templatemap || flag))
1349 pclose(fp);
1350 else 1507 else
1351 fclose(fp); 1508 { /* save same file when not playing, like in editor */
1509 save_objects (m, freezer, freezer, 0);
1510 }
1352 1511
1353 chmod (filename, SAVE_MODE); 1512 freezer.save (filename);
1513
1354 return 0; 1514 return 0;
1355} 1515}
1356 1516
1357 1517
1358/* 1518/*
1359 * Remove and free all objects in the inventory of the given object. 1519 * Remove and free all objects in the inventory of the given object.
1360 * object.c ? 1520 * object.c ?
1361 */ 1521 */
1362 1522
1523void
1363void clean_object(object *op) 1524clean_object (object *op)
1364{ 1525{
1365 object *tmp, *next; 1526 object *tmp, *next;
1366 1527
1367 for(tmp = op->inv; tmp; tmp = next) 1528 for (tmp = op->inv; tmp; tmp = next)
1368 { 1529 {
1369 next = tmp->below; 1530 next = tmp->below;
1370 clean_object(tmp); 1531 clean_object (tmp);
1371 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1532 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1372 remove_button_link(tmp); 1533 remove_button_link (tmp);
1373 remove_ob(tmp); 1534 remove_ob (tmp);
1374 free_object(tmp); 1535 free_object (tmp);
1375 } 1536 }
1376} 1537}
1377 1538
1378/* 1539/*
1379 * Remove and free all objects in the given map. 1540 * Remove and free all objects in the given map.
1380 */ 1541 */
1381 1542
1543void
1382void free_all_objects(mapstruct *m) { 1544free_all_objects (maptile *m)
1545{
1383 int i,j; 1546 int i, j;
1384 object *op; 1547 object *op;
1385 1548
1386 for(i=0;i<MAP_WIDTH(m);i++) 1549 for (i = 0; i < MAP_WIDTH (m); i++)
1387 for(j=0;j<MAP_HEIGHT(m);j++) { 1550 for (j = 0; j < MAP_HEIGHT (m); j++)
1551 {
1388 object *previous_obj=NULL; 1552 object *previous_obj = NULL;
1553
1389 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1554 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1390 if (op==previous_obj) { 1555 {
1556 if (op == previous_obj)
1557 {
1391 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1558 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1392 break; 1559 break;
1393 } 1560 }
1394 previous_obj=op; 1561 previous_obj = op;
1395 if(op->head!=NULL) 1562 if (op->head != NULL)
1396 op = op->head; 1563 op = op->head;
1397 1564
1398 /* If the map isn't in memory, free_object will remove and 1565 /* If the map isn't in memory, free_object will remove and
1399 * free objects in op's inventory. So let it do the job. 1566 * free objects in op's inventory. So let it do the job.
1400 */ 1567 */
1401 if (m->in_memory==MAP_IN_MEMORY) 1568 if (m->in_memory == MAP_IN_MEMORY)
1402 clean_object(op); 1569 clean_object (op);
1403 remove_ob(op); 1570 remove_ob (op);
1404 free_object(op); 1571 free_object (op);
1405 } 1572 }
1406 }
1407#ifdef MANY_CORES
1408 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1409 * an item on that map was not saved - look for that condition and die as appropriate -
1410 * this leaves more of the map data intact for better debugging.
1411 */
1412 for (op=objects; op!=NULL; op=op->next) {
1413 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1414 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1415 abort();
1416 }
1417 } 1573 }
1418#endif
1419} 1574}
1420 1575
1421/* 1576/*
1422 * Frees everything allocated by the given mapstructure. 1577 * Frees everything allocated by the given maptileure.
1423 * don't free tmpname - our caller is left to do that 1578 * don't free tmpname - our caller is left to do that
1424 */ 1579 */
1425 1580
1581void
1426void free_map(mapstruct *m,int flag) { 1582free_map (maptile *m, int flag)
1583{
1427 int i; 1584 int i;
1428 1585
1429 if (!m->in_memory) { 1586 if (!m->in_memory)
1587 {
1430 LOG(llevError,"Trying to free freed map.\n"); 1588 LOG (llevError, "Trying to free freed map.\n");
1431 return; 1589 return;
1432 } 1590 }
1433 if (flag && m->spaces) free_all_objects(m); 1591 if (flag && m->spaces)
1592 free_all_objects (m);
1593 if (m->name)
1434 if (m->name) FREE_AND_CLEAR(m->name); 1594 FREE_AND_CLEAR (m->name);
1595 if (m->spaces)
1435 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1596 FREE_AND_CLEAR (m->spaces);
1597 if (m->msg)
1436 if (m->msg) FREE_AND_CLEAR(m->msg); 1598 FREE_AND_CLEAR (m->msg);
1599 if (m->maplore)
1437 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1600 FREE_AND_CLEAR (m->maplore);
1438 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1601 if (m->shopitems)
1602 delete[]m->shopitems;
1603 m->shopitems = 0;
1604 if (m->shoprace)
1439 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1605 FREE_AND_CLEAR (m->shoprace);
1440 if (m->buttons) 1606 if (m->buttons)
1441 free_objectlinkpt(m->buttons); 1607 free_objectlinkpt (m->buttons);
1442 m->buttons = NULL; 1608 m->buttons = NULL;
1443 for (i=0; i<4; i++) { 1609 for (i = 0; i < 4; i++)
1444 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1610 {
1611 if (m->tile_path[i])
1612 FREE_AND_CLEAR (m->tile_path[i]);
1445 m->tile_map[i] = NULL; 1613 m->tile_map[i] = NULL;
1446 } 1614 }
1447 m->in_memory = MAP_SWAPPED; 1615 m->in_memory = MAP_SWAPPED;
1448} 1616}
1449 1617
1450/* 1618/*
1451 * function: vanish mapstruct 1619 * function: vanish maptile
1452 * m : pointer to mapstruct, if NULL no action 1620 * m : pointer to maptile, if NULL no action
1453 * this deletes all the data on the map (freeing pointers) 1621 * this deletes all the data on the map (freeing pointers)
1454 * and then removes this map from the global linked list of maps. 1622 * and then removes this map from the global linked list of maps.
1455 */ 1623 */
1456 1624
1457void delete_map(mapstruct *m) { 1625void
1626delete_map (maptile *m)
1627{
1458 mapstruct *tmp, *last; 1628 maptile *tmp, *last;
1459 int i; 1629 int i;
1460 1630
1461 if (!m) 1631 if (!m)
1462 return; 1632 return;
1633
1634 m->clear ();
1635
1463 if (m->in_memory == MAP_IN_MEMORY) { 1636 if (m->in_memory == MAP_IN_MEMORY)
1637 {
1464 /* change to MAP_SAVING, even though we are not, 1638 /* change to MAP_SAVING, even though we are not,
1465 * so that remove_ob doesn't do as much work. 1639 * so that remove_ob doesn't do as much work.
1466 */ 1640 */
1467 m->in_memory = MAP_SAVING; 1641 m->in_memory = MAP_SAVING;
1468 free_map (m, 1); 1642 free_map (m, 1);
1469 } 1643 }
1470 /* move this out of free_map, since tmpname can still be needed if 1644 /* move this out of free_map, since tmpname can still be needed if
1471 * the map is swapped out. 1645 * the map is swapped out.
1472 */ 1646 */
1473 if (m->tmpname) { 1647 if (m->tmpname)
1648 {
1474 free(m->tmpname); 1649 free (m->tmpname);
1475 m->tmpname=NULL; 1650 m->tmpname = NULL;
1476 } 1651 }
1477 last = NULL; 1652 last = NULL;
1478 /* We need to look through all the maps and see if any maps 1653 /* We need to look through all the maps and see if any maps
1479 * are pointing at this one for tiling information. Since 1654 * are pointing at this one for tiling information. Since
1480 * tiling can be assymetric, we just can not look to see which 1655 * tiling can be assymetric, we just can not look to see which
1481 * maps this map tiles with and clears those. 1656 * maps this map tiles with and clears those.
1482 */ 1657 */
1483 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1658 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1484 if (tmp->next == m) last = tmp; 1659 {
1660 if (tmp->next == m)
1661 last = tmp;
1485 1662
1486 /* This should hopefully get unrolled on a decent compiler */ 1663 /* This should hopefully get unrolled on a decent compiler */
1487 for (i=0; i<4; i++) 1664 for (i = 0; i < 4; i++)
1488 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1665 if (tmp->tile_map[i] == m)
1666 tmp->tile_map[i] = NULL;
1489 } 1667 }
1490 1668
1491 /* If last is null, then this should be the first map in the list */ 1669 /* If last is null, then this should be the first map in the list */
1492 if (!last) { 1670 if (!last)
1671 {
1493 if (m == first_map) 1672 if (m == first_map)
1494 first_map = m->next; 1673 first_map = m->next;
1495 else 1674 else
1496 /* m->path is a static char, so should hopefully still have 1675 /* m->path is a static char, so should hopefully still have
1497 * some useful data in it. 1676 * some useful data in it.
1498 */ 1677 */
1499 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1678 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1500 m->path);
1501 } 1679 }
1502 else 1680 else
1503 last->next = m->next; 1681 last->next = m->next;
1504 1682
1505 free (m); 1683 delete m;
1506} 1684}
1507 1685
1508 1686
1509 1687
1510/* 1688/*
1517 * dont do any more name translation on it. 1695 * dont do any more name translation on it.
1518 * 1696 *
1519 * Returns a pointer to the given map. 1697 * Returns a pointer to the given map.
1520 */ 1698 */
1521 1699
1700maptile *
1522mapstruct *ready_map_name(const char *name, int flags) { 1701ready_map_name (const char *name, int flags)
1523 mapstruct *m; 1702{
1703 maptile *m;
1524 1704
1525 if (!name) 1705 if (!name)
1526 return (NULL); 1706 return (NULL);
1527 1707
1528 /* Have we been at this level before? */ 1708 /* Have we been at this level before? */
1529 m = has_been_loaded (name); 1709 m = has_been_loaded (name);
1530 1710
1531 /* Map is good to go, so just return it */ 1711 /* Map is good to go, so just return it */
1532 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1712 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1533 return m;
1534 } 1713 {
1714 return m;
1715 }
1535 1716
1536 /* unique maps always get loaded from their original location, and never 1717 /* unique maps always get loaded from their original location, and never
1537 * a temp location. Likewise, if map_flush is set, or we have never loaded 1718 * a temp location. Likewise, if map_flush is set, or we have never loaded
1538 * this map, load it now. I removed the reset checking from here - 1719 * this map, load it now. I removed the reset checking from here -
1539 * it seems the probability of a player trying to enter a map that should 1720 * it seems the probability of a player trying to enter a map that should
1540 * reset but hasn't yet is quite low, and removing that makes this function 1721 * reset but hasn't yet is quite low, and removing that makes this function
1541 * a bit cleaner (and players probably shouldn't rely on exact timing for 1722 * a bit cleaner (and players probably shouldn't rely on exact timing for
1542 * resets in any case - if they really care, they should use the 'maps command. 1723 * resets in any case - if they really care, they should use the 'maps command.
1543 */ 1724 */
1544 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1725 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1726 {
1545 1727
1546 /* first visit or time to reset */ 1728 /* first visit or time to reset */
1547 if (m) { 1729 if (m)
1730 {
1548 clean_tmp_map(m); /* Doesn't make much difference */ 1731 clean_tmp_map (m); /* Doesn't make much difference */
1549 delete_map(m); 1732 delete_map (m);
1550 } 1733 }
1551 1734
1552 /* create and load a map */ 1735 /* create and load a map */
1553 if (flags & MAP_PLAYER_UNIQUE) 1736 if (flags & MAP_PLAYER_UNIQUE)
1554 LOG(llevDebug, "Trying to load map %s.\n", name); 1737 LOG (llevDebug, "Trying to load map %s.\n", name);
1555 else 1738 else
1556 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1739 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1557 1740
1741 //eval_pv ("$x = Event::time", 1);//D
1558 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1742 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1559 return (NULL); 1743 return (NULL);
1744 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1560 1745
1561 fix_auto_apply(m); /* Chests which open as default */ 1746 fix_auto_apply (m); /* Chests which open as default */
1562 1747
1563 /* If a player unique map, no extra unique object file to load. 1748 /* If a player unique map, no extra unique object file to load.
1564 * if from the editor, likewise. 1749 * if from the editor, likewise.
1565 */ 1750 */
1566 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1751 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1567 load_unique_objects(m); 1752 load_unique_objects (m);
1568 1753
1569 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1754 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1755 {
1570 m=load_overlay_map(name, m); 1756 m = load_overlay_map (name, m);
1571 if (m==NULL) 1757 if (m == NULL)
1572 return NULL; 1758 return NULL;
1573 } 1759 }
1574 1760
1575 } else { 1761 if (flags & MAP_PLAYER_UNIQUE)
1762 INVOKE_MAP (SWAPIN, m);
1763
1764 }
1765 else
1766 {
1576 /* If in this loop, we found a temporary map, so load it up. */ 1767 /* If in this loop, we found a temporary map, so load it up. */
1577 1768
1578 m=load_temporary_map (m); 1769 m = load_temporary_map (m);
1770 if (m == NULL)
1579 if(m==NULL) return NULL; 1771 return NULL;
1580 load_unique_objects(m); 1772 load_unique_objects (m);
1581 1773
1582 clean_tmp_map(m); 1774 clean_tmp_map (m);
1583 m->in_memory = MAP_IN_MEMORY; 1775 m->in_memory = MAP_IN_MEMORY;
1584 /* tempnam() on sun systems (probably others) uses malloc 1776 /* tempnam() on sun systems (probably others) uses malloc
1585 * to allocated space for the string. Free it here. 1777 * to allocated space for the string. Free it here.
1586 * In some cases, load_temporary_map above won't find the 1778 * In some cases, load_temporary_map above won't find the
1587 * temporary map, and so has reloaded a new map. If that 1779 * temporary map, and so has reloaded a new map. If that
1588 * is the case, tmpname is now null 1780 * is the case, tmpname is now null
1589 */ 1781 */
1590 if (m->tmpname) free(m->tmpname); 1782 if (m->tmpname)
1783 free (m->tmpname);
1591 m->tmpname = NULL; 1784 m->tmpname = NULL;
1592 /* It's going to be saved anew anyway */ 1785 /* It's going to be saved anew anyway */
1593 } 1786 }
1594 1787
1595 /* Below here is stuff common to both first time loaded maps and 1788 /* Below here is stuff common to both first time loaded maps and
1596 * temp maps. 1789 * temp maps.
1597 */ 1790 */
1598 1791
1599 decay_objects(m); /* start the decay */ 1792 decay_objects (m); /* start the decay */
1600 /* In case other objects press some buttons down */ 1793 /* In case other objects press some buttons down */
1601 update_buttons(m); 1794 update_buttons (m);
1602 if (m->outdoor) 1795 if (m->outdoor)
1603 set_darkness_map(m); 1796 set_darkness_map (m);
1604 /* run the weather over this map */ 1797 /* run the weather over this map */
1605 weather_effect(name); 1798 weather_effect (name);
1606 return m; 1799 return m;
1607} 1800}
1608 1801
1609 1802
1610/* 1803/*
1611 * This routine is supposed to find out the difficulty of the map. 1804 * This routine is supposed to find out the difficulty of the map.
1616 * in the map is zero, then use this routine. Maps should really 1809 * in the map is zero, then use this routine. Maps should really
1617 * have a difficulty set than using this function - human calculation 1810 * have a difficulty set than using this function - human calculation
1618 * is much better than this functions guesswork. 1811 * is much better than this functions guesswork.
1619 */ 1812 */
1620 1813
1814int
1621int calculate_difficulty(mapstruct *m) { 1815calculate_difficulty (maptile *m)
1816{
1622 object *op; 1817 object *op;
1623 archetype *at; 1818 archetype *at;
1624 int x, y, i, diff; 1819 int x, y, i;
1625 long monster_cnt = 0; 1820 long monster_cnt = 0;
1626 double avgexp = 0; 1821 double avgexp = 0;
1627 sint64 total_exp = 0; 1822 sint64 total_exp = 0;
1628 1823
1629 if (MAP_DIFFICULTY (m)) 1824 if (MAP_DIFFICULTY (m))
1630 { 1825 {
1631 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1826 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1632 return MAP_DIFFICULTY (m); 1827 return MAP_DIFFICULTY (m);
1633 } 1828 }
1634 1829
1635 for(x = 0; x < MAP_WIDTH(m); x++) 1830 for (x = 0; x < MAP_WIDTH (m); x++)
1636 for(y = 0; y < MAP_HEIGHT(m); y++) 1831 for (y = 0; y < MAP_HEIGHT (m); y++)
1637 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1832 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1638 { 1833 {
1639 if(QUERY_FLAG (op, FLAG_MONSTER)) 1834 if (QUERY_FLAG (op, FLAG_MONSTER))
1640 { 1835 {
1641 total_exp += op->stats.exp; 1836 total_exp += op->stats.exp;
1642 monster_cnt++; 1837 monster_cnt++;
1643 } 1838 }
1644 1839
1645 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1840 if (QUERY_FLAG (op, FLAG_GENERATOR))
1646 { 1841 {
1647 total_exp += op->stats.exp; 1842 total_exp += op->stats.exp;
1648 at = type_to_archetype(GENERATE_TYPE (op)); 1843 at = type_to_archetype (GENERATE_TYPE (op));
1649 1844
1650 if(at != NULL) 1845 if (at != NULL)
1651 total_exp += at->clone.stats.exp * 8; 1846 total_exp += at->clone.stats.exp * 8;
1652 1847
1653 monster_cnt++; 1848 monster_cnt++;
1654 } 1849 }
1655 } 1850 }
1666 } 1861 }
1667 1862
1668 return 1; 1863 return 1;
1669} 1864}
1670 1865
1671void clean_tmp_map(mapstruct *m) { 1866void
1867clean_tmp_map (maptile *m)
1868{
1672 if(m->tmpname == NULL) 1869 if (m->tmpname == NULL)
1673 return; 1870 return;
1674 if (clean_temporary_map_callback) 1871 INVOKE_MAP (CLEAN, m);
1675 clean_temporary_map_callback (m);
1676 (void) unlink(m->tmpname); 1872 (void) unlink (m->tmpname);
1677} 1873}
1678 1874
1875void
1679void free_all_maps(void) 1876free_all_maps (void)
1680{ 1877{
1681 int real_maps=0; 1878 int real_maps = 0;
1682 1879
1683 while (first_map) { 1880 while (first_map)
1881 {
1684 /* I think some of the callers above before it gets here set this to be 1882 /* I think some of the callers above before it gets here set this to be
1685 * saving, but we still want to free this data 1883 * saving, but we still want to free this data
1686 */ 1884 */
1687 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1885 if (first_map->in_memory == MAP_SAVING)
1886 first_map->in_memory = MAP_IN_MEMORY;
1688 delete_map(first_map); 1887 delete_map (first_map);
1689 real_maps++; 1888 real_maps++;
1690 } 1889 }
1691 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1890 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1692} 1891}
1693 1892
1694/* change_map_light() - used to change map light level (darkness) 1893/* change_map_light() - used to change map light level (darkness)
1695 * up or down. Returns true if successful. It should now be 1894 * up or down. Returns true if successful. It should now be
1696 * possible to change a value by more than 1. 1895 * possible to change a value by more than 1.
1697 * Move this from los.c to map.c since this is more related 1896 * Move this from los.c to map.c since this is more related
1698 * to maps than los. 1897 * to maps than los.
1699 * postive values make it darker, negative make it brighter 1898 * postive values make it darker, negative make it brighter
1700 */ 1899 */
1701 1900
1901int
1702int change_map_light(mapstruct *m, int change) { 1902change_map_light (maptile *m, int change)
1903{
1703 int new_level = m->darkness + change; 1904 int new_level = m->darkness + change;
1704 1905
1705 /* Nothing to do */ 1906 /* Nothing to do */
1706 if(!change || (new_level <= 0 && m->darkness == 0) || 1907 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1707 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1908 {
1708 return 0; 1909 return 0;
1709 } 1910 }
1710 1911
1711 /* inform all players on the map */ 1912 /* inform all players on the map */
1712 if (change>0) 1913 if (change > 0)
1713 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1914 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1714 else 1915 else
1715 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1916 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1716 1917
1717 /* Do extra checking. since m->darkness is a unsigned value, 1918 /* Do extra checking. since m->darkness is a unsigned value,
1718 * we need to be extra careful about negative values. 1919 * we need to be extra careful about negative values.
1719 * In general, the checks below are only needed if change 1920 * In general, the checks below are only needed if change
1720 * is not +/-1 1921 * is not +/-1
1721 */ 1922 */
1722 if (new_level < 0) m->darkness = 0; 1923 if (new_level < 0)
1723 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1924 m->darkness = 0;
1925 else if (new_level >= MAX_DARKNESS)
1926 m->darkness = MAX_DARKNESS;
1927 else
1724 else m->darkness=new_level; 1928 m->darkness = new_level;
1725 1929
1726 /* All clients need to get re-updated for the change */ 1930 /* All clients need to get re-updated for the change */
1727 update_all_map_los(m); 1931 update_all_map_los (m);
1728 return 1; 1932 return 1;
1729} 1933}
1730 1934
1731 1935
1732/* 1936/*
1733 * This function updates various attributes about a specific space 1937 * This function updates various attributes about a specific space
1734 * on the map (what it looks like, whether it blocks magic, 1938 * on the map (what it looks like, whether it blocks magic,
1735 * has a living creatures, prevents people from passing 1939 * has a living creatures, prevents people from passing
1736 * through, etc) 1940 * through, etc)
1737 */ 1941 */
1942void
1738void update_position (mapstruct *m, int x, int y) { 1943update_position (maptile *m, int x, int y)
1944{
1739 object *tmp, *last = NULL; 1945 object *tmp, *last = NULL;
1740 uint8 flags = 0, oldflags, light=0, anywhere=0; 1946 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1741 New_Face *top,*floor, *middle; 1947 New_Face *top, *floor, *middle;
1742 object *top_obj, *floor_obj, *middle_obj; 1948 object *top_obj, *floor_obj, *middle_obj;
1743 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1949 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1744 1950
1745 oldflags = GET_MAP_FLAGS(m,x,y); 1951 oldflags = GET_MAP_FLAGS (m, x, y);
1746 if (!(oldflags & P_NEED_UPDATE)) { 1952 if (!(oldflags & P_NEED_UPDATE))
1953 {
1747 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1954 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1748 m->path, x, y); 1955 return;
1749 return;
1750 } 1956 }
1751 1957
1752 middle=blank_face; 1958 middle = blank_face;
1753 top=blank_face; 1959 top = blank_face;
1754 floor=blank_face; 1960 floor = blank_face;
1755 1961
1756 middle_obj = NULL; 1962 middle_obj = NULL;
1757 top_obj = NULL; 1963 top_obj = NULL;
1758 floor_obj = NULL; 1964 floor_obj = NULL;
1759 1965
1760 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1966 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1967 {
1761 1968
1762 /* This could be made additive I guess (two lights better than 1969 /* This could be made additive I guess (two lights better than
1763 * one). But if so, it shouldn't be a simple additive - 2 1970 * one). But if so, it shouldn't be a simple additive - 2
1764 * light bulbs do not illuminate twice as far as once since 1971 * light bulbs do not illuminate twice as far as once since
1765 * it is a disapation factor that is squared (or is it cubed?) 1972 * it is a disapation factor that is squared (or is it cubed?)
1766 */ 1973 */
1767 if (tmp->glow_radius > light) light = tmp->glow_radius; 1974 if (tmp->glow_radius > light)
1975 light = tmp->glow_radius;
1768 1976
1769 /* This call is needed in order to update objects the player 1977 /* This call is needed in order to update objects the player
1770 * is standing in that have animations (ie, grass, fire, etc). 1978 * is standing in that have animations (ie, grass, fire, etc).
1771 * However, it also causes the look window to be re-drawn 1979 * However, it also causes the look window to be re-drawn
1772 * 3 times each time the player moves, because many of the 1980 * 3 times each time the player moves, because many of the
1773 * functions the move_player calls eventualy call this. 1981 * functions the move_player calls eventualy call this.
1774 * 1982 *
1775 * Always put the player down for drawing. 1983 * Always put the player down for drawing.
1776 */ 1984 */
1777 if (!tmp->invisible) { 1985 if (!tmp->invisible)
1986 {
1778 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1987 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1779 top = tmp->face; 1988 {
1780 top_obj = tmp; 1989 top = tmp->face;
1781 } 1990 top_obj = tmp;
1991 }
1782 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1992 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1993 {
1783 /* If we got a floor, that means middle and top were below it, 1994 /* If we got a floor, that means middle and top were below it,
1784 * so should not be visible, so we clear them. 1995 * so should not be visible, so we clear them.
1785 */ 1996 */
1786 middle=blank_face; 1997 middle = blank_face;
1787 top=blank_face; 1998 top = blank_face;
1788 floor = tmp->face; 1999 floor = tmp->face;
1789 floor_obj = tmp; 2000 floor_obj = tmp;
1790 } 2001 }
1791 /* Flag anywhere have high priority */ 2002 /* Flag anywhere have high priority */
1792 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 2003 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1793 middle = tmp->face; 2004 {
2005 middle = tmp->face;
1794 2006
1795 middle_obj = tmp; 2007 middle_obj = tmp;
1796 anywhere =1; 2008 anywhere = 1;
1797 } 2009 }
1798 /* Find the highest visible face around. If equal 2010 /* Find the highest visible face around. If equal
1799 * visibilities, we still want the one nearer to the 2011 * visibilities, we still want the one nearer to the
1800 * top 2012 * top
1801 */ 2013 */
1802 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 2014 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
2015 {
1803 middle = tmp->face; 2016 middle = tmp->face;
1804 middle_obj = tmp; 2017 middle_obj = tmp;
1805 } 2018 }
1806 } 2019 }
1807 if (tmp==tmp->above) { 2020 if (tmp == tmp->above)
2021 {
1808 LOG(llevError, "Error in structure of map\n"); 2022 LOG (llevError, "Error in structure of map\n");
1809 exit (-1); 2023 exit (-1);
1810 }
1811 2024 }
2025
1812 move_slow |= tmp->move_slow; 2026 move_slow |= tmp->move_slow;
1813 move_block |= tmp->move_block; 2027 move_block |= tmp->move_block;
1814 move_on |= tmp->move_on; 2028 move_on |= tmp->move_on;
1815 move_off |= tmp->move_off; 2029 move_off |= tmp->move_off;
1816 move_allow |= tmp->move_allow; 2030 move_allow |= tmp->move_allow;
1817 2031
1818 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 2032 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1819 flags |= P_IS_ALIVE; 2033 flags |= P_IS_ALIVE;
1820 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 2034 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1821 flags |= P_NO_MAGIC; 2035 flags |= P_NO_MAGIC;
1822 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 2036 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1823 flags |= P_NO_CLERIC; 2037 flags |= P_NO_CLERIC;
2038 if (tmp->type == SAFE_GROUND)
2039 flags |= P_SAFE;
1824 2040
1825 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 2041 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1826 flags |= P_BLOCKSVIEW; 2042 flags |= P_BLOCKSVIEW;
1827 } /* for stack of objects */ 2043 } /* for stack of objects */
1828 2044
1829 /* we don't want to rely on this function to have accurate flags, but 2045 /* we don't want to rely on this function to have accurate flags, but
1830 * since we're already doing the work, we calculate them here. 2046 * since we're already doing the work, we calculate them here.
1831 * if they don't match, logic is broken someplace. 2047 * if they don't match, logic is broken someplace.
1832 */ 2048 */
1833 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2049 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1834 (!(oldflags & P_NO_ERROR))) { 2050 {
1835 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2051 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1836 m->path, x, y,
1837 (oldflags & ~P_NEED_UPDATE), flags); 2052 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1838 } 2053 }
1839 SET_MAP_FLAGS(m, x, y, flags); 2054 SET_MAP_FLAGS (m, x, y, flags);
1840 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2055 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1841 SET_MAP_MOVE_ON(m, x, y, move_on); 2056 SET_MAP_MOVE_ON (m, x, y, move_on);
1842 SET_MAP_MOVE_OFF(m, x, y, move_off); 2057 SET_MAP_MOVE_OFF (m, x, y, move_off);
1843 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2058 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1844 2059
1845 /* At this point, we have a floor face (if there is a floor), 2060 /* At this point, we have a floor face (if there is a floor),
1846 * and the floor is set - we are not going to touch it at 2061 * and the floor is set - we are not going to touch it at
1847 * this point. 2062 * this point.
1848 * middle contains the highest visibility face. 2063 * middle contains the highest visibility face.
1849 * top contains a player/monster face, if there is one. 2064 * top contains a player/monster face, if there is one.
1850 * 2065 *
1851 * We now need to fill in top.face and/or middle.face. 2066 * We now need to fill in top.face and/or middle.face.
1852 */ 2067 */
1853 2068
1854 /* If the top face also happens to be high visibility, re-do our 2069 /* If the top face also happens to be high visibility, re-do our
1855 * middle face. This should not happen, as we already have the 2070 * middle face. This should not happen, as we already have the
1856 * else statement above so middle should not get set. OTOH, it 2071 * else statement above so middle should not get set. OTOH, it
1857 * may be possible for the faces to match but be different objects. 2072 * may be possible for the faces to match but be different objects.
1858 */ 2073 */
1859 if (top == middle) middle=blank_face; 2074 if (top == middle)
2075 middle = blank_face;
1860 2076
1861 /* There are three posibilities at this point: 2077 /* There are three posibilities at this point:
1862 * 1) top face is set, need middle to be set. 2078 * 1) top face is set, need middle to be set.
1863 * 2) middle is set, need to set top. 2079 * 2) middle is set, need to set top.
1864 * 3) neither middle or top is set - need to set both. 2080 * 3) neither middle or top is set - need to set both.
1865 */ 2081 */
1866 2082
1867 for (tmp=last; tmp; tmp=tmp->below) { 2083 for (tmp = last; tmp; tmp = tmp->below)
2084 {
1868 /* Once we get to a floor, stop, since we already have a floor object */ 2085 /* Once we get to a floor, stop, since we already have a floor object */
1869 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2086 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2087 break;
1870 2088
1871 /* If two top faces are already set, quit processing */ 2089 /* If two top faces are already set, quit processing */
1872 if ((top != blank_face) && (middle != blank_face)) break; 2090 if ((top != blank_face) && (middle != blank_face))
2091 break;
1873 2092
1874 /* Only show visible faces, unless its the editor - show all */ 2093 /* Only show visible faces, unless its the editor - show all */
1875 if (!tmp->invisible || editor) { 2094 if (!tmp->invisible || editor)
2095 {
1876 /* Fill in top if needed */ 2096 /* Fill in top if needed */
1877 if (top == blank_face) { 2097 if (top == blank_face)
1878 top = tmp->face; 2098 {
1879 top_obj = tmp; 2099 top = tmp->face;
1880 if (top == middle) middle=blank_face; 2100 top_obj = tmp;
1881 } else { 2101 if (top == middle)
2102 middle = blank_face;
2103 }
2104 else
2105 {
1882 /* top is already set - we should only get here if 2106 /* top is already set - we should only get here if
1883 * middle is not set 2107 * middle is not set
1884 * 2108 *
1885 * Set the middle face and break out, since there is nothing 2109 * Set the middle face and break out, since there is nothing
1886 * more to fill in. We don't check visiblity here, since 2110 * more to fill in. We don't check visiblity here, since
1887 * 2111 *
1888 */ 2112 */
1889 if (tmp->face != top ) { 2113 if (tmp->face != top)
1890 middle = tmp->face; 2114 {
1891 middle_obj = tmp; 2115 middle = tmp->face;
1892 break; 2116 middle_obj = tmp;
1893 } 2117 break;
2118 }
2119 }
2120 }
1894 } 2121 }
1895 } 2122 if (middle == floor)
1896 } 2123 middle = blank_face;
1897 if (middle == floor) middle = blank_face; 2124 if (top == middle)
1898 if (top == middle) middle = blank_face; 2125 middle = blank_face;
1899 SET_MAP_FACE(m,x,y,top,0); 2126 SET_MAP_FACE (m, x, y, top, 0);
1900 if(top != blank_face) 2127 if (top != blank_face)
1901 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2128 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1902 else 2129 else
1903 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2130 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1904 SET_MAP_FACE(m,x,y,middle,1); 2131 SET_MAP_FACE (m, x, y, middle, 1);
1905 if(middle != blank_face) 2132 if (middle != blank_face)
1906 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2133 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1907 else 2134 else
1908 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2135 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1909 SET_MAP_FACE(m,x,y,floor,2); 2136 SET_MAP_FACE (m, x, y, floor, 2);
1910 if(floor != blank_face) 2137 if (floor != blank_face)
1911 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2138 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1912 else 2139 else
1913 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2140 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1914 SET_MAP_LIGHT(m,x,y,light); 2141 SET_MAP_LIGHT (m, x, y, light);
1915} 2142}
1916 2143
1917 2144
2145void
1918void set_map_reset_time(mapstruct *map) { 2146set_map_reset_time (maptile *map)
2147{
1919 int timeout; 2148 int timeout;
1920 2149
1921 timeout = MAP_RESET_TIMEOUT(map); 2150 timeout = MAP_RESET_TIMEOUT (map);
1922 if (timeout <= 0) 2151 if (timeout <= 0)
1923 timeout = MAP_DEFAULTRESET; 2152 timeout = MAP_DEFAULTRESET;
1924 if (timeout >= MAP_MAXRESET) 2153 if (timeout >= MAP_MAXRESET)
1925 timeout = MAP_MAXRESET; 2154 timeout = MAP_MAXRESET;
1926 MAP_WHEN_RESET(map) = seconds()+timeout; 2155 MAP_WHEN_RESET (map) = seconds () + timeout;
1927} 2156}
1928 2157
1929/* this updates the orig_map->tile_map[tile_num] value after loading 2158/* this updates the orig_map->tile_map[tile_num] value after loading
1930 * the map. It also takes care of linking back the freshly loaded 2159 * the map. It also takes care of linking back the freshly loaded
1931 * maps tile_map values if it tiles back to this one. It returns 2160 * maps tile_map values if it tiles back to this one. It returns
1932 * the value of orig_map->tile_map[tile_num]. It really only does this 2161 * the value of orig_map->tile_map[tile_num]. It really only does this
1933 * so that it is easier for calling functions to verify success. 2162 * so that it is easier for calling functions to verify success.
1934 */ 2163 */
1935 2164
2165static maptile *
1936static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2166load_and_link_tiled_map (maptile *orig_map, int tile_num)
1937{ 2167{
1938 int dest_tile = (tile_num +2) % 4; 2168 int dest_tile = (tile_num + 2) % 4;
1939 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2169 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1940 2170
1941 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2171 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1942 2172
1943 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2173 /* need to do a strcmp here as the orig_map->path is not a shared string */
1944 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2174 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1945 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1946 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2175 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1947 2176
1948 return orig_map->tile_map[tile_num]; 2177 return orig_map->tile_map[tile_num];
1949} 2178}
1950 2179
1951/* this returns TRUE if the coordinates (x,y) are out of 2180/* this returns TRUE if the coordinates (x,y) are out of
1952 * map m. This function also takes into account any 2181 * map m. This function also takes into account any
1953 * tiling considerations, loading adjacant maps as needed. 2182 * tiling considerations, loading adjacant maps as needed.
1956 * This function will recursively call itself for the 2185 * This function will recursively call itself for the
1957 * tiled maps. 2186 * tiled maps.
1958 * 2187 *
1959 * 2188 *
1960 */ 2189 */
2190int
1961int out_of_map(mapstruct *m, int x, int y) 2191out_of_map (maptile *m, int x, int y)
1962{ 2192{
1963 2193
1964 /* If we get passed a null map, this is obviously the 2194 /* If we get passed a null map, this is obviously the
1965 * case. This generally shouldn't happen, but if the 2195 * case. This generally shouldn't happen, but if the
1966 * map loads fail below, it could happen. 2196 * map loads fail below, it could happen.
1967 */ 2197 */
1968 if (!m) return 0; 2198 if (!m)
1969
1970 if (x<0) {
1971 if (!m->tile_path[3]) return 1;
1972 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1973 load_and_link_tiled_map(m, 3);
1974 }
1975 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1976 }
1977 if (x>=MAP_WIDTH(m)) {
1978 if (!m->tile_path[1]) return 1;
1979 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1980 load_and_link_tiled_map(m, 1);
1981 }
1982 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1983 }
1984 if (y<0) {
1985 if (!m->tile_path[0]) return 1;
1986 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1987 load_and_link_tiled_map(m, 0);
1988 }
1989 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
1990 }
1991 if (y>=MAP_HEIGHT(m)) {
1992 if (!m->tile_path[2]) return 1;
1993 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
1994 load_and_link_tiled_map(m, 2);
1995 }
1996 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
1997 }
1998
1999 /* Simple case - coordinates are within this local
2000 * map.
2001 */
2002 return 0; 2199 return 0;
2200
2201 if (x < 0)
2202 {
2203 if (!m->tile_path[3])
2204 return 1;
2205 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2206 {
2207 load_and_link_tiled_map (m, 3);
2208 }
2209 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2210 }
2211 if (x >= MAP_WIDTH (m))
2212 {
2213 if (!m->tile_path[1])
2214 return 1;
2215 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2216 {
2217 load_and_link_tiled_map (m, 1);
2218 }
2219 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2220 }
2221 if (y < 0)
2222 {
2223 if (!m->tile_path[0])
2224 return 1;
2225 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2226 {
2227 load_and_link_tiled_map (m, 0);
2228 }
2229 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2230 }
2231 if (y >= MAP_HEIGHT (m))
2232 {
2233 if (!m->tile_path[2])
2234 return 1;
2235 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2236 {
2237 load_and_link_tiled_map (m, 2);
2238 }
2239 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2240 }
2241
2242 /* Simple case - coordinates are within this local
2243 * map.
2244 */
2245 return 0;
2003} 2246}
2004 2247
2005/* This is basically the same as out_of_map above, but 2248/* This is basically the same as out_of_map above, but
2006 * instead we return NULL if no map is valid (coordinates 2249 * instead we return NULL if no map is valid (coordinates
2007 * out of bounds and no tiled map), otherwise it returns 2250 * out of bounds and no tiled map), otherwise it returns
2008 * the map as that the coordinates are really on, and 2251 * the map as that the coordinates are really on, and
2009 * updates x and y to be the localized coordinates. 2252 * updates x and y to be the localized coordinates.
2010 * Using this is more efficient of calling out_of_map 2253 * Using this is more efficient of calling out_of_map
2011 * and then figuring out what the real map is 2254 * and then figuring out what the real map is
2012 */ 2255 */
2256maptile *
2013mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2257get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2014{ 2258{
2015 2259
2016 if (*x<0) { 2260 if (*x < 0)
2017 if (!m->tile_path[3]) return NULL; 2261 {
2262 if (!m->tile_path[3])
2263 return NULL;
2018 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2264 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2019 load_and_link_tiled_map(m, 3); 2265 load_and_link_tiled_map (m, 3);
2020 2266
2021 *x += MAP_WIDTH(m->tile_map[3]); 2267 *x += MAP_WIDTH (m->tile_map[3]);
2022 return (get_map_from_coord(m->tile_map[3], x, y)); 2268 return (get_map_from_coord (m->tile_map[3], x, y));
2023 } 2269 }
2024 if (*x>=MAP_WIDTH(m)) { 2270 if (*x >= MAP_WIDTH (m))
2025 if (!m->tile_path[1]) return NULL; 2271 {
2272 if (!m->tile_path[1])
2273 return NULL;
2026 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2274 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2027 load_and_link_tiled_map(m, 1); 2275 load_and_link_tiled_map (m, 1);
2028 2276
2029 *x -= MAP_WIDTH(m); 2277 *x -= MAP_WIDTH (m);
2030 return (get_map_from_coord(m->tile_map[1], x, y)); 2278 return (get_map_from_coord (m->tile_map[1], x, y));
2279 }
2280 if (*y < 0)
2031 } 2281 {
2032 if (*y<0) { 2282 if (!m->tile_path[0])
2033 if (!m->tile_path[0]) return NULL; 2283 return NULL;
2034 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2284 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2035 load_and_link_tiled_map(m, 0); 2285 load_and_link_tiled_map (m, 0);
2036 2286
2037 *y += MAP_HEIGHT(m->tile_map[0]); 2287 *y += MAP_HEIGHT (m->tile_map[0]);
2038 return (get_map_from_coord(m->tile_map[0], x, y)); 2288 return (get_map_from_coord (m->tile_map[0], x, y));
2039 } 2289 }
2040 if (*y>=MAP_HEIGHT(m)) { 2290 if (*y >= MAP_HEIGHT (m))
2041 if (!m->tile_path[2]) return NULL; 2291 {
2292 if (!m->tile_path[2])
2293 return NULL;
2042 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2294 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2043 load_and_link_tiled_map(m, 2); 2295 load_and_link_tiled_map (m, 2);
2044 2296
2045 *y -= MAP_HEIGHT(m); 2297 *y -= MAP_HEIGHT (m);
2046 return (get_map_from_coord(m->tile_map[2], x, y)); 2298 return (get_map_from_coord (m->tile_map[2], x, y));
2047 } 2299 }
2048 2300
2049 /* Simple case - coordinates are within this local 2301 /* Simple case - coordinates are within this local
2050 * map. 2302 * map.
2051 */ 2303 */
2052 2304
2053 return m; 2305 return m;
2054} 2306}
2055 2307
2056/** 2308/**
2057 * Return whether map2 is adjacent to map1. If so, store the distance from 2309 * Return whether map2 is adjacent to map1. If so, store the distance from
2058 * map1 to map2 in dx/dy. 2310 * map1 to map2 in dx/dy.
2059 */ 2311 */
2312static int
2060static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2313adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2314{
2061 if (!map1 || !map2) 2315 if (!map1 || !map2)
2062 return 0; 2316 return 0;
2063 2317
2064 if (map1 == map2) { 2318 if (map1 == map2)
2319 {
2065 *dx = 0; 2320 *dx = 0;
2066 *dy = 0; 2321 *dy = 0;
2067 2322
2323 }
2068 } else if (map1->tile_map[0] == map2) { /* up */ 2324 else if (map1->tile_map[0] == map2)
2325 { /* up */
2069 *dx = 0; 2326 *dx = 0;
2070 *dy = -MAP_HEIGHT(map2); 2327 *dy = -MAP_HEIGHT (map2);
2328 }
2071 } else if (map1->tile_map[1] == map2) { /* right */ 2329 else if (map1->tile_map[1] == map2)
2330 { /* right */
2072 *dx = MAP_WIDTH(map1); 2331 *dx = MAP_WIDTH (map1);
2073 *dy = 0; 2332 *dy = 0;
2333 }
2074 } else if (map1->tile_map[2] == map2) { /* down */ 2334 else if (map1->tile_map[2] == map2)
2335 { /* down */
2075 *dx = 0; 2336 *dx = 0;
2076 *dy = MAP_HEIGHT(map1); 2337 *dy = MAP_HEIGHT (map1);
2338 }
2077 } else if (map1->tile_map[3] == map2) { /* left */ 2339 else if (map1->tile_map[3] == map2)
2340 { /* left */
2078 *dx = -MAP_WIDTH(map2); 2341 *dx = -MAP_WIDTH (map2);
2079 *dy = 0; 2342 *dy = 0;
2080 2343
2344 }
2081 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2345 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2346 { /* up right */
2082 *dx = MAP_WIDTH(map1->tile_map[0]); 2347 *dx = MAP_WIDTH (map1->tile_map[0]);
2083 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2348 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2349 }
2084 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2350 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2351 { /* up left */
2085 *dx = -MAP_WIDTH(map2); 2352 *dx = -MAP_WIDTH (map2);
2086 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2353 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2354 }
2087 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2355 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2356 { /* right up */
2088 *dx = MAP_WIDTH(map1); 2357 *dx = MAP_WIDTH (map1);
2089 *dy = -MAP_HEIGHT(map2); 2358 *dy = -MAP_HEIGHT (map2);
2359 }
2090 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2360 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2361 { /* right down */
2091 *dx = MAP_WIDTH(map1); 2362 *dx = MAP_WIDTH (map1);
2092 *dy = MAP_HEIGHT(map1->tile_map[1]); 2363 *dy = MAP_HEIGHT (map1->tile_map[1]);
2364 }
2093 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2365 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2366 { /* down right */
2094 *dx = MAP_WIDTH(map1->tile_map[2]); 2367 *dx = MAP_WIDTH (map1->tile_map[2]);
2095 *dy = MAP_HEIGHT(map1); 2368 *dy = MAP_HEIGHT (map1);
2369 }
2096 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2370 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2371 { /* down left */
2097 *dx = -MAP_WIDTH(map2); 2372 *dx = -MAP_WIDTH (map2);
2098 *dy = MAP_HEIGHT(map1); 2373 *dy = MAP_HEIGHT (map1);
2374 }
2099 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2375 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2376 { /* left up */
2100 *dx = -MAP_WIDTH(map1->tile_map[3]); 2377 *dx = -MAP_WIDTH (map1->tile_map[3]);
2101 *dy = -MAP_HEIGHT(map2); 2378 *dy = -MAP_HEIGHT (map2);
2379 }
2102 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2380 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2381 { /* left down */
2103 *dx = -MAP_WIDTH(map1->tile_map[3]); 2382 *dx = -MAP_WIDTH (map1->tile_map[3]);
2104 *dy = MAP_HEIGHT(map1->tile_map[3]); 2383 *dy = MAP_HEIGHT (map1->tile_map[3]);
2105 2384
2106 } else { /* not "adjacent" enough */ 2385 }
2386 else
2387 { /* not "adjacent" enough */
2107 return 0; 2388 return 0;
2108 } 2389 }
2109 2390
2110 return 1; 2391 return 1;
2111} 2392}
2112 2393
2113/* From map.c 2394/* From map.c
2114 * This is used by get_player to determine where the other 2395 * This is used by get_player to determine where the other
2115 * creature is. get_rangevector takes into account map tiling, 2396 * creature is. get_rangevector takes into account map tiling,
2129 * 2410 *
2130 * currently, the only flag supported (0x1) is don't translate for 2411 * currently, the only flag supported (0x1) is don't translate for
2131 * closest body part of 'op1' 2412 * closest body part of 'op1'
2132 */ 2413 */
2133 2414
2415void
2134void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2416get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2417{
2135 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2418 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2419 {
2136 /* be conservative and fill in _some_ data */ 2420 /* be conservative and fill in _some_ data */
2137 retval->distance = 100000; 2421 retval->distance = 100000;
2138 retval->distance_x = 32767; 2422 retval->distance_x = 32767;
2139 retval->distance_y = 32767; 2423 retval->distance_y = 32767;
2140 retval->direction = 0; 2424 retval->direction = 0;
2141 retval->part = 0; 2425 retval->part = 0;
2142 } else { 2426 }
2427 else
2428 {
2143 object *best; 2429 object *best;
2144 2430
2145 retval->distance_x += op2->x-op1->x; 2431 retval->distance_x += op2->x - op1->x;
2146 retval->distance_y += op2->y-op1->y; 2432 retval->distance_y += op2->y - op1->y;
2147 2433
2148 best = op1; 2434 best = op1;
2149 /* If this is multipart, find the closest part now */ 2435 /* If this is multipart, find the closest part now */
2150 if (!(flags&0x1) && op1->more) { 2436 if (!(flags & 0x1) && op1->more)
2437 {
2151 object *tmp; 2438 object *tmp;
2152 int best_distance = retval->distance_x*retval->distance_x+ 2439 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2153 retval->distance_y*retval->distance_y, tmpi;
2154 2440
2155 /* we just take the offset of the piece to head to figure 2441 /* we just take the offset of the piece to head to figure
2156 * distance instead of doing all that work above again 2442 * distance instead of doing all that work above again
2157 * since the distance fields we set above are positive in the 2443 * since the distance fields we set above are positive in the
2158 * same axis as is used for multipart objects, the simply arithmetic 2444 * same axis as is used for multipart objects, the simply arithmetic
2159 * below works. 2445 * below works.
2160 */ 2446 */
2161 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2447 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2448 {
2162 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2449 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2163 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2450 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2164 if (tmpi < best_distance) { 2451 if (tmpi < best_distance)
2452 {
2165 best_distance = tmpi; 2453 best_distance = tmpi;
2166 best = tmp; 2454 best = tmp;
2167 } 2455 }
2168 } 2456 }
2169 if (best != op1) { 2457 if (best != op1)
2458 {
2170 retval->distance_x += op1->x-best->x; 2459 retval->distance_x += op1->x - best->x;
2171 retval->distance_y += op1->y-best->y; 2460 retval->distance_y += op1->y - best->y;
2172 } 2461 }
2173 } 2462 }
2174 retval->part = best; 2463 retval->part = best;
2175 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2464 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2176 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2465 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2177 } 2466 }
2178} 2467}
2179 2468
2180/* this is basically the same as get_rangevector above, but instead of 2469/* this is basically the same as get_rangevector above, but instead of
2181 * the first parameter being an object, it instead is the map 2470 * the first parameter being an object, it instead is the map
2186 * be more consistant with the above function and also in case they are needed 2475 * be more consistant with the above function and also in case they are needed
2187 * for something in the future. Also, since no object is pasted, the best 2476 * for something in the future. Also, since no object is pasted, the best
2188 * field of the rv_vector is set to NULL. 2477 * field of the rv_vector is set to NULL.
2189 */ 2478 */
2190 2479
2480void
2191void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2481get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2482{
2192 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2483 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2484 {
2193 /* be conservative and fill in _some_ data */ 2485 /* be conservative and fill in _some_ data */
2194 retval->distance = 100000; 2486 retval->distance = 100000;
2195 retval->distance_x = 32767; 2487 retval->distance_x = 32767;
2196 retval->distance_y = 32767; 2488 retval->distance_y = 32767;
2197 retval->direction = 0; 2489 retval->direction = 0;
2198 retval->part = 0; 2490 retval->part = 0;
2199 } else { 2491 }
2492 else
2493 {
2200 retval->distance_x += op2->x-x; 2494 retval->distance_x += op2->x - x;
2201 retval->distance_y += op2->y-y; 2495 retval->distance_y += op2->y - y;
2202 2496
2203 retval->part = NULL; 2497 retval->part = NULL;
2204 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2498 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2205 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2499 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2206 } 2500 }
2207} 2501}
2208 2502
2209/* Returns true of op1 and op2 are effectively on the same map 2503/* Returns true of op1 and op2 are effectively on the same map
2210 * (as related to map tiling). Note that this looks for a path from 2504 * (as related to map tiling). Note that this looks for a path from
2212 * to op1, this will still return false. 2506 * to op1, this will still return false.
2213 * Note we only look one map out to keep the processing simple 2507 * Note we only look one map out to keep the processing simple
2214 * and efficient. This could probably be a macro. 2508 * and efficient. This could probably be a macro.
2215 * MSW 2001-08-05 2509 * MSW 2001-08-05
2216 */ 2510 */
2511int
2217int on_same_map(const object *op1, const object *op2) { 2512on_same_map (const object *op1, const object *op2)
2513{
2218 int dx, dy; 2514 int dx, dy;
2219 2515
2220 return adjacent_map(op1->map, op2->map, &dx, &dy); 2516 return adjacent_map (op1->map, op2->map, &dx, &dy);
2221} 2517}

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