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Comparing deliantra/server/common/map.C (file contents):
Revision 1.35 by root, Sun Dec 10 01:16:27 2006 UTC vs.
Revision 1.56 by root, Sat Dec 30 10:16:10 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 28#include <unistd.h>
31#endif /* win32 */
32 29
33#include "path.h" 30#include "path.h"
34
35
36/*
37 * Returns the maptile which has a name matching the given argument.
38 * return NULL if no match is found.
39 */
40
41maptile *
42has_been_loaded (const char *name)
43{
44 maptile *map;
45
46 if (!name || !*name)
47 return 0;
48 for (map = first_map; map; map = map->next)
49 if (!strcmp (name, map->path))
50 break;
51 return (map);
52}
53 31
54/* 32/*
55 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
56 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
57 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
58 * it really should be called create_mapname 36 * it really should be called create_mapname
59 */ 37 */
60
61const char * 38const char *
62create_pathname (const char *name) 39create_pathname (const char *name)
63{ 40{
64 static char buf[MAX_BUF]; 41 static char buf[MAX_BUF];
65 42
74} 51}
75 52
76/* 53/*
77 * same as create_pathname, but for the overlay maps. 54 * same as create_pathname, but for the overlay maps.
78 */ 55 */
79
80const char * 56const char *
81create_overlay_pathname (const char *name) 57create_overlay_pathname (const char *name)
82{ 58{
83 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
84 60
93} 69}
94 70
95/* 71/*
96 * same as create_pathname, but for the template maps. 72 * same as create_pathname, but for the template maps.
97 */ 73 */
98
99const char * 74const char *
100create_template_pathname (const char *name) 75create_template_pathname (const char *name)
101{ 76{
102 static char buf[MAX_BUF]; 77 static char buf[MAX_BUF];
103 78
134 else 109 else
135 *t = *s; 110 *t = *s;
136 *t = 0; 111 *t = 0;
137 return (buf); 112 return (buf);
138} 113}
139
140 114
141/* 115/*
142 * This function checks if a file with the given path exists. 116 * This function checks if a file with the given path exists.
143 * -1 is returned if it fails, otherwise the mode of the file 117 * -1 is returned if it fails, otherwise the mode of the file
144 * is returned. 118 * is returned.
151 * the rest of the code only cares that the file is readable. 125 * the rest of the code only cares that the file is readable.
152 * when the editor goes away, the call to stat should probably be 126 * when the editor goes away, the call to stat should probably be
153 * replaced by an access instead (similar to the windows one, but 127 * replaced by an access instead (similar to the windows one, but
154 * that seems to be missing the prepend_dir processing 128 * that seems to be missing the prepend_dir processing
155 */ 129 */
156
157int 130int
158check_path (const char *name, int prepend_dir) 131check_path (const char *name, int prepend_dir)
159{ 132{
160 char buf[MAX_BUF]; 133 char buf[MAX_BUF];
161 134
162#ifndef WIN32
163 char *endbuf; 135 char *endbuf;
164 struct stat statbuf; 136 struct stat statbuf;
165 int mode = 0; 137 int mode = 0;
166#endif
167 138
168 if (prepend_dir) 139 if (prepend_dir)
169 strcpy (buf, create_pathname (name)); 140 strcpy (buf, create_pathname (name));
170 else 141 else
171 strcpy (buf, name); 142 strcpy (buf, name);
172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
173 return (_access (buf, 0));
174#else
175 143
176 /* old method (strchr(buf, '\0')) seemd very odd to me - 144 /* old method (strchr(buf, '\0')) seemd very odd to me -
177 * this method should be equivalant and is clearer. 145 * this method should be equivalant and is clearer.
178 * Can not use strcat because we need to cycle through 146 * Can not use strcat because we need to cycle through
179 * all the names. 147 * all the names.
192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 160 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 161 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
194 mode |= 2; 162 mode |= 2;
195 163
196 return (mode); 164 return (mode);
197#endif
198}
199
200/*
201 * Prints out debug-information about a map.
202 * Dumping these at llevError doesn't seem right, but is
203 * necessary to make sure the information is in fact logged.
204 */
205
206void
207dump_map (const maptile *m)
208{
209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
211
212 if (m->msg != NULL)
213 LOG (llevError, "Message:\n%s", m->msg);
214
215 if (m->maplore != NULL)
216 LOG (llevError, "Lore:\n%s", m->maplore);
217
218 if (m->tmpname != NULL)
219 LOG (llevError, "Tmpname: %s\n", m->tmpname);
220
221 LOG (llevError, "Difficulty: %d\n", m->difficulty);
222 LOG (llevError, "Darkness: %d\n", m->darkness);
223}
224
225/*
226 * Prints out debug-information about all maps.
227 * This basically just goes through all the maps and calls
228 * dump_map on each one.
229 */
230
231void
232dump_all_maps (void)
233{
234 maptile *m;
235
236 for (m = first_map; m != NULL; m = m->next)
237 {
238 dump_map (m);
239 }
240} 165}
241 166
242/* This rolls up wall, blocks_magic, blocks_view, etc, all into 167/* This rolls up wall, blocks_magic, blocks_view, etc, all into
243 * one function that just returns a P_.. value (see map.h) 168 * one function that just returns a P_.. value (see map.h)
244 * it will also do map translation for tiled maps, returning 169 * it will also do map translation for tiled maps, returning
248 * is needed. The case of not passing values is if we're just 173 * is needed. The case of not passing values is if we're just
249 * checking for the existence of something on those spaces, but 174 * checking for the existence of something on those spaces, but
250 * don't expect to insert/remove anything from those spaces. 175 * don't expect to insert/remove anything from those spaces.
251 */ 176 */
252int 177int
253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 178get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 179{
255 sint16 newx, newy; 180 sint16 newx = x;
256 int retval = 0; 181 sint16 newy = y;
257 maptile *mp;
258 182
259 if (out_of_map (oldmap, x, y)) 183 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
184
185 if (!mp)
260 return P_OUT_OF_MAP; 186 return P_OUT_OF_MAP;
261 newx = x;
262 newy = y;
263 mp = get_map_from_coord (oldmap, &newx, &newy);
264 if (mp != oldmap)
265 retval |= P_NEW_MAP;
266 if (newmap)
267 *newmap = mp;
268 if (nx)
269 *nx = newx;
270 if (ny)
271 *ny = newy;
272 187
273 retval |= mp->spaces[newx + mp->width * newy].flags; 188 if (newmap) *newmap = mp;
189 if (nx) *nx = newx;
190 if (ny) *ny = newy;
274 191
275 return retval; 192 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
276} 193}
277 194
278/* 195/*
279 * Returns true if the given coordinate is blocked except by the 196 * Returns true if the given coordinate is blocked except by the
280 * object passed is not blocking. This is used with 197 * object passed is not blocking. This is used with
303 } 220 }
304 221
305 /* Save some cycles - instead of calling get_map_flags(), just get the value 222 /* Save some cycles - instead of calling get_map_flags(), just get the value
306 * directly. 223 * directly.
307 */ 224 */
308 mflags = m->spaces[sx + m->width * sy].flags; 225 mflags = m->at (sx, sy).flags ();
309 226
310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 227 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
311 228
312 /* If space is currently not blocked by anything, no need to 229 /* If space is currently not blocked by anything, no need to
313 * go further. Not true for players - all sorts of special 230 * go further. Not true for players - all sorts of special
332 /* We basically go through the stack of objects, and if there is 249 /* We basically go through the stack of objects, and if there is
333 * some other object that has NO_PASS or FLAG_ALIVE set, return 250 * some other object that has NO_PASS or FLAG_ALIVE set, return
334 * true. If we get through the entire stack, that must mean 251 * true. If we get through the entire stack, that must mean
335 * ob is blocking it, so return 0. 252 * ob is blocking it, so return 0.
336 */ 253 */
337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 254 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
338 { 255 {
339 256
340 /* This must be before the checks below. Code for inventory checkers. */ 257 /* This must be before the checks below. Code for inventory checkers. */
341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 258 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 { 259 {
406 * 323 *
407 * Note this used to be arch_blocked, but with new movement 324 * Note this used to be arch_blocked, but with new movement
408 * code, we need to have actual object to check its move_type 325 * code, we need to have actual object to check its move_type
409 * against the move_block values. 326 * against the move_block values.
410 */ 327 */
411
412int 328int
413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 329ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{ 330{
415 archetype *tmp; 331 archetype *tmp;
416 int flag; 332 int flag;
422 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 338 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
423 if (flag & P_OUT_OF_MAP) 339 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP; 340 return P_OUT_OF_MAP;
425 341
426 /* don't have object, so don't know what types would block */ 342 /* don't have object, so don't know what types would block */
427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 343 return m1->at (sx, sy).move_block;
428 } 344 }
429 345
430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 346 for (tmp = ob->arch; tmp; tmp = tmp->more)
431 { 347 {
432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 348 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
433 349
434 if (flag & P_OUT_OF_MAP) 350 if (flag & P_OUT_OF_MAP)
435 return P_OUT_OF_MAP; 351 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE) 352 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE; 353 return P_IS_ALIVE;
438 354
355 mapspace &ms = m1->at (sx, sy);
356
439 /* find_first_free_spot() calls this function. However, often 357 /* find_first_free_spot() calls this function. However, often
440 * ob doesn't have any move type (when used to place exits) 358 * ob doesn't have any move type (when used to place exits)
441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 359 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
442 */ 360 */
443 361
444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 362 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
445 continue; 363 continue;
446 364
447 /* Note it is intentional that we check ob - the movement type of the 365 /* Note it is intentional that we check ob - the movement type of the
448 * head of the object should correspond for the entire object. 366 * head of the object should correspond for the entire object.
449 */ 367 */
450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 368 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
451 return AB_NO_PASS; 369 return P_NO_PASS;
452
453 } 370 }
371
454 return 0; 372 return 0;
455} 373}
456 374
457/* When the map is loaded, load_object does not actually insert objects 375/* When the map is loaded, load_object does not actually insert objects
458 * into inventory, but just links them. What this does is go through 376 * into inventory, but just links them. What this does is go through
459 * and insert them properly. 377 * and insert them properly.
460 * The object 'container' is the object that contains the inventory. 378 * The object 'container' is the object that contains the inventory.
461 * This is needed so that we can update the containers weight. 379 * This is needed so that we can update the containers weight.
462 */ 380 */
463
464void 381void
465fix_container (object *container) 382fix_container (object *container)
466{ 383{
467 object *tmp = container->inv, *next; 384 object *tmp = container->inv, *next;
468 385
469 container->inv = NULL; 386 container->inv = 0;
470 while (tmp != NULL) 387 while (tmp)
471 { 388 {
472 next = tmp->below; 389 next = tmp->below;
473 if (tmp->inv) 390 if (tmp->inv)
474 fix_container (tmp); 391 fix_container (tmp);
392
475 (void) insert_ob_in_ob (tmp, container); 393 insert_ob_in_ob (tmp, container);
476 tmp = next; 394 tmp = next;
477 } 395 }
396
478 /* sum_weight will go through and calculate what all the containers are 397 /* sum_weight will go through and calculate what all the containers are
479 * carrying. 398 * carrying.
480 */ 399 */
481 sum_weight (container); 400 sum_weight (container);
482} 401}
485 * for objects whose arch says they are multipart yet according to the 404 * for objects whose arch says they are multipart yet according to the
486 * info we have, they only have the head (as would be expected when 405 * info we have, they only have the head (as would be expected when
487 * they are saved). We do have to look for the old maps that did save 406 * they are saved). We do have to look for the old maps that did save
488 * the more sections and not re-add sections for them. 407 * the more sections and not re-add sections for them.
489 */ 408 */
490 409void
491static void 410maptile::link_multipart_objects ()
492link_multipart_objects (maptile *m)
493{ 411{
494 int x, y; 412 if (!spaces)
495 object *tmp, *op, *last, *above; 413 return;
496 archetype *at;
497 414
498 for (x = 0; x < MAP_WIDTH (m); x++) 415 for (mapspace *ms = spaces + size (); ms-- > spaces; )
499 for (y = 0; y < MAP_HEIGHT (m); y++) 416 for (object *tmp = ms->bot; tmp; )
500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
501 { 417 {
502 above = tmp->above; 418 object *above = tmp->above;
503 419
504 /* already multipart - don't do anything more */ 420 /* already multipart - don't do anything more */
505 if (tmp->head || tmp->more) 421 if (!tmp->head && !tmp->more)
506 continue; 422 {
507
508 /* If there is nothing more to this object, this for loop 423 /* If there is nothing more to this object, this for loop
509 * won't do anything. 424 * won't do anything.
510 */ 425 */
511 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 426 archetype *at;
427 object *last, *op;
428 for (at = tmp->arch->more, last = tmp;
429 at;
430 at = at->more, last = op)
512 { 431 {
513 op = arch_to_object (at); 432 op = arch_to_object (at);
514 433
515 /* update x,y coordinates */ 434 /* update x,y coordinates */
516 op->x += tmp->x; 435 op->x += tmp->x;
517 op->y += tmp->y; 436 op->y += tmp->y;
518 op->head = tmp; 437 op->head = tmp;
519 op->map = m; 438 op->map = this;
520 last->more = op; 439 last->more = op;
521 op->name = tmp->name; 440 op->name = tmp->name;
522 op->title = tmp->title; 441 op->title = tmp->title;
442
523 /* we could link all the parts onto tmp, and then just 443 /* we could link all the parts onto tmp, and then just
524 * call insert_ob_in_map once, but the effect is the same, 444 * call insert_ob_in_map once, but the effect is the same,
525 * as insert_ob_in_map will call itself with each part, and 445 * as insert_ob_in_map will call itself with each part, and
526 * the coding is simpler to just to it here with each part. 446 * the coding is simpler to just to it here with each part.
527 */ 447 */
528 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 448 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
529 } /* for at = tmp->arch->more */ 449 }
530 } /* for objects on this space */ 450 }
451
452 tmp = above;
453 }
531} 454}
532 455
533/* 456/*
534 * Loads (ands parses) the objects into a given map from the specified 457 * Loads (ands parses) the objects into a given map from the specified
535 * file pointer. 458 * file pointer.
536 * mapflags is the same as we get with load_original_map 459 * mapflags is the same as we get with load_original_map
537 */ 460 */
538void 461bool
539load_objects (maptile *m, object_thawer & fp, int mapflags) 462maptile::load_objects (object_thawer &thawer)
540{ 463{
541 int i, j;
542 int unique; 464 int unique;
543 object *op, *prev = NULL, *last_more = NULL, *otmp; 465 object *op, *prev = NULL, *last_more = NULL, *otmp;
544 466
545 op = get_object (); 467 op = object::create ();
546 op->map = m; /* To handle buttons correctly */ 468 op->map = this; /* To handle buttons correctly */
547 469
548 while ((i = load_object (fp, op, mapflags))) 470 while (int i = load_object (thawer, op, 0))
549 { 471 {
550 /* if the archetype for the object is null, means that we 472 /* if the archetype for the object is null, means that we
551 * got an invalid object. Don't do anything with it - the game 473 * got an invalid object. Don't do anything with it - the game
552 * or editor will not be able to do anything with it either. 474 * or editor will not be able to do anything with it either.
553 */ 475 */
555 { 477 {
556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 478 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
557 continue; 479 continue;
558 } 480 }
559 481
560
561 switch (i) 482 switch (i)
562 { 483 {
563 case LL_NORMAL: 484 case LL_NORMAL:
564 /* if we are loading an overlay, put the floors on the bottom */
565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
567 else
568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 485 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
569 486
570 if (op->inv) 487 if (op->inv)
571 sum_weight (op); 488 sum_weight (op);
572 489
573 prev = op, last_more = op; 490 prev = op, last_more = op;
574 break; 491 break;
575 492
576 case LL_MORE: 493 case LL_MORE:
577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 494 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
578 op->head = prev, last_more->more = op, last_more = op; 495 op->head = prev, last_more->more = op, last_more = op;
579 break; 496 break;
580 } 497 }
581 498
582 if (mapflags & MAP_STYLE)
583 remove_from_active_list (op);
584
585 op = get_object (); 499 op = object::create ();
586 op->map = m; 500 op->map = this;
587 } 501 }
588 502
503 op->destroy ();
504
505#if 0
589 for (i = 0; i < m->width; i++) 506 for (i = 0; i < width; i++)
590 {
591 for (j = 0; j < m->height; j++) 507 for (j = 0; j < height; j++)
592 {
593 unique = 0;
594 /* check for unique items, or unique squares */
595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
596 {
597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
598 unique = 1;
599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
601 }
602 }
603 }
604
605 free_object (op);
606 link_multipart_objects (m);
607}
608
609/* This saves all the objects on the map in a non destructive fashion.
610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
611 * and we only save the head of multi part objects - this is needed
612 * in order to do map tiling properly.
613 */
614void
615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
616{
617 int i, j = 0, unique = 0;
618 object *op;
619
620 /* first pass - save one-part objects */
621 for (i = 0; i < MAP_WIDTH (m); i++)
622 for (j = 0; j < MAP_HEIGHT (m); j++)
623 { 508 {
624 unique = 0; 509 unique = 0;
510 /* check for unique items, or unique squares */
625 for (op = get_map_ob (m, i, j); op; op = op->above) 511 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
626 { 512 {
627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 513 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
628 unique = 1; 514 unique = 1;
629 515
630 if (op->type == PLAYER) 516 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
631 { 517 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
632 LOG (llevDebug, "Player on map that is being saved\n");
633 continue;
634 } 518 }
519 }
520#endif
635 521
636 if (op->head || op->owner) 522 return true;
523}
524
525void
526maptile::activate ()
527{
528 if (!spaces)
529 return;
530
531 for (mapspace *ms = spaces + size (); ms-- > spaces; )
532 for (object *op = ms->bot; op; op = op->above)
533 op->activate (1);
534}
535
536void
537maptile::deactivate ()
538{
539 if (!spaces)
540 return;
541
542 for (mapspace *ms = spaces + size (); ms-- > spaces; )
543 for (object *op = ms->bot; op; op = op->above)
544 op->deactivate (1);
545}
546
547bool
548maptile::save_objects (object_freezer &freezer, int flags)
549{
550 if (flags & IO_HEADER)
551 save_header (freezer);
552
553 if (!spaces)
554 return false;
555
556 for (int i = 0; i < size (); ++i)
557 {
558 int unique = 0;
559 for (object *op = spaces [i].bot; op; op = op->above)
560 {
561 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
562 unique = 1;
563
564 if (!op->can_map_save ())
637 continue; 565 continue;
638 566
639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 567 if (unique || op->flag [FLAG_UNIQUE])
640 save_object (fp2, op, 3); 568 {
641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 569 if (flags & IO_UNIQUES)
642 save_object (fp, op, 3); 570 save_object (freezer, op, 1);
571 }
572 else if (flags & IO_OBJECTS)
573 save_object (freezer, op, 1);
574 }
575 }
643 576
644 } /* for this space */ 577 return true;
645 } /* for this j */ 578}
579
580bool
581maptile::load_objects (const char *path, bool skip_header)
582{
583 object_thawer thawer (path);
584
585 if (!thawer)
586 return false;
587
588 if (skip_header)
589 for (;;)
590 {
591 keyword kw = thawer.get_kv ();
592
593 if (kw == KW_end)
594 break;
595
596 thawer.skip_kv (kw);
597 }
598
599 return load_objects (thawer);
600}
601
602bool
603maptile::save_objects (const char *path, int flags)
604{
605 object_freezer freezer;
606
607 if (!save_objects (freezer, flags))
608 return false;
609
610 return freezer.save (path);
646} 611}
647 612
648maptile::maptile () 613maptile::maptile ()
649{ 614{
650 in_memory = MAP_SWAPPED; 615 in_memory = MAP_SWAPPED;
616
651 /* The maps used to pick up default x and y values from the 617 /* The maps used to pick up default x and y values from the
652 * map archetype. Mimic that behaviour. 618 * map archetype. Mimic that behaviour.
653 */ 619 */
654 MAP_WIDTH (this) = 16; 620 width = 16;
655 MAP_HEIGHT (this) = 16; 621 height = 16;
656 MAP_RESET_TIMEOUT (this) = 0; 622 reset_timeout = 0;
657 MAP_TIMEOUT (this) = 300; 623 timeout = 300;
658 MAP_ENTER_X (this) = 0; 624 enter_x = 0;
659 MAP_ENTER_Y (this) = 0; 625 enter_y = 0;
660 /*set part to -1 indicating conversion to weather map not yet done */
661 MAP_WORLDPARTX (this) = -1;
662 MAP_WORLDPARTY (this) = -1;
663} 626}
664 627
665/* 628maptile::maptile (int w, int h)
666 * Allocates, initialises, and returns a pointer to a maptile.
667 * Modified to no longer take a path option which was not being
668 * used anyways. MSW 2001-07-01
669 */
670maptile *
671get_linked_map (void)
672{ 629{
673 maptile *mp, *map = new maptile; 630 in_memory = MAP_SWAPPED;
674 631
675 for (mp = first_map; mp && mp->next; mp = mp->next); 632 width = w;
633 height = h;
634 reset_timeout = 0;
635 timeout = 300;
636 enter_x = 0;
637 enter_y = 0;
676 638
677 if (mp == NULL) 639 alloc ();
678 first_map = map;
679 else
680 mp->next = map;
681
682 return map;
683} 640}
684 641
685/* 642/*
686 * Allocates the arrays contained in a maptile. 643 * Allocates the arrays contained in a maptile.
687 * This basically allocates the dynamic array of spaces for the 644 * This basically allocates the dynamic array of spaces for the
688 * map. 645 * map.
689 */ 646 */
690void 647void
691maptile::allocate () 648maptile::alloc ()
692{ 649{
693 in_memory = MAP_IN_MEMORY;
694
695 /* Log this condition and free the storage. We could I suppose
696 * realloc, but if the caller is presuming the data will be intact,
697 * that is their poor assumption.
698 */
699 if (spaces) 650 if (spaces)
700 {
701 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
702 free (spaces);
703 }
704
705 spaces = (MapSpace *)
706 calloc (1, width * height * sizeof (MapSpace));
707
708 if (!spaces)
709 fatal (OUT_OF_MEMORY);
710}
711
712/* Create and returns a map of the specific size. Used
713 * in random map code and the editor.
714 */
715maptile *
716get_empty_map (int sizex, int sizey)
717{
718 maptile *m = get_linked_map ();
719
720 m->width = sizex;
721 m->height = sizey;
722 m->in_memory = MAP_SWAPPED;
723 m->allocate ();
724
725 return m; 651 return;
652
653 spaces = salloc0<mapspace> (size ());
726} 654}
727 655
728/* Takes a string from a map definition and outputs a pointer to the array of shopitems 656/* Takes a string from a map definition and outputs a pointer to the array of shopitems
729 * corresponding to that string. Memory is allocated for this, it must be freed 657 * corresponding to that string. Memory is allocated for this, it must be freed
730 * at a later date. 658 * at a later date.
731 * Called by parse_map_headers below. 659 * Called by parse_map_headers below.
732 */ 660 */
733
734static shopitems * 661static shopitems *
735parse_shop_string (const char *input_string) 662parse_shop_string (const char *input_string)
736{ 663{
737 char *shop_string, *p, *q, *next_semicolon, *next_colon; 664 char *shop_string, *p, *q, *next_semicolon, *next_colon;
738 shopitems *items = NULL; 665 shopitems *items = NULL;
739 int i = 0, number_of_entries = 0; 666 int i = 0, number_of_entries = 0;
740 const typedata *current_type; 667 const typedata *current_type;
741 668
742 shop_string = strdup_local (input_string); 669 shop_string = strdup (input_string);
743 p = shop_string; 670 p = shop_string;
744 /* first we'll count the entries, we'll need that for allocating the array shortly */ 671 /* first we'll count the entries, we'll need that for allocating the array shortly */
745 while (p) 672 while (p)
746 { 673 {
747 p = strchr (p, ';'); 674 p = strchr (p, ';');
748 number_of_entries++; 675 number_of_entries++;
749 if (p) 676 if (p)
750 p++; 677 p++;
751 } 678 }
679
752 p = shop_string; 680 p = shop_string;
753 strip_endline (p); 681 strip_endline (p);
754 items = new shopitems[number_of_entries + 1]; 682 items = new shopitems[number_of_entries + 1];
755 for (i = 0; i < number_of_entries; i++) 683 for (i = 0; i < number_of_entries; i++)
756 { 684 {
757 if (!p) 685 if (!p)
758 { 686 {
759 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 687 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
760 break; 688 break;
761 } 689 }
690
762 next_semicolon = strchr (p, ';'); 691 next_semicolon = strchr (p, ';');
763 next_colon = strchr (p, ':'); 692 next_colon = strchr (p, ':');
764 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 693 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
765 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 694 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
766 items[i].strength = atoi (strchr (p, ':') + 1); 695 items[i].strength = atoi (strchr (p, ':') + 1);
793 * the next entry while we're at it, better print a warning 722 * the next entry while we're at it, better print a warning
794 */ 723 */
795 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 724 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
796 } 725 }
797 } 726 }
727
798 items[i].index = number_of_entries; 728 items[i].index = number_of_entries;
799 if (next_semicolon) 729 if (next_semicolon)
800 p = ++next_semicolon; 730 p = ++next_semicolon;
801 else 731 else
802 p = NULL; 732 p = NULL;
803 } 733 }
734
804 free (shop_string); 735 free (shop_string);
805 return items; 736 return items;
806} 737}
807 738
808/* opposite of parse string, this puts the string that was originally fed in to 739/* opposite of parse string, this puts the string that was originally fed in to
817 for (i = 0; i < m->shopitems[0].index; i++) 748 for (i = 0; i < m->shopitems[0].index; i++)
818 { 749 {
819 if (m->shopitems[i].typenum) 750 if (m->shopitems[i].typenum)
820 { 751 {
821 if (m->shopitems[i].strength) 752 if (m->shopitems[i].strength)
822 {
823 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 753 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
824 }
825 else 754 else
826 sprintf (tmp, "%s;", m->shopitems[i].name); 755 sprintf (tmp, "%s;", m->shopitems[i].name);
827 } 756 }
828 else 757 else
829 { 758 {
830 if (m->shopitems[i].strength) 759 if (m->shopitems[i].strength)
831 {
832 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 760 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
833 }
834 else 761 else
835 sprintf (tmp, "*"); 762 sprintf (tmp, "*");
836 } 763 }
764
837 strcat (output_string, tmp); 765 strcat (output_string, tmp);
838 } 766 }
839} 767}
840 768
841/* This loads the header information of the map. The header 769/* This loads the header information of the map. The header
846 * put all the stuff in the map object so that names actually make 774 * put all the stuff in the map object so that names actually make
847 * sense. 775 * sense.
848 * This could be done in lex (like the object loader), but I think 776 * This could be done in lex (like the object loader), but I think
849 * currently, there are few enough fields this is not a big deal. 777 * currently, there are few enough fields this is not a big deal.
850 * MSW 2001-07-01 778 * MSW 2001-07-01
851 * return 0 on success, 1 on failure.
852 */ 779 */
853 780bool
854static int 781maptile::load_header (object_thawer &thawer)
855load_map_header (object_thawer & fp, maptile *m)
856{ 782{
857 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
858 int msgpos = 0; 784 int msgpos = 0;
859 int maplorepos = 0; 785 int maplorepos = 0;
860 786
861 while (fgets (buf, HUGE_BUF, fp) != NULL) 787 for (;;)
862 { 788 {
863 buf[HUGE_BUF - 1] = 0; 789 keyword kw = thawer.get_kv ();
864 key = buf; 790
865 while (isspace (*key)) 791 switch (kw)
866 key++;
867 if (*key == 0)
868 continue; /* empty line */
869 value = strchr (key, ' ');
870 if (!value)
871 { 792 {
872 end = strchr (key, '\n'); 793 case KW_EOF:
873 if (end != NULL) 794 LOG (llevError, "%s: end of file while reading map header, aborting header load.", &path);
795 return false;
796
797 case KW_end:
798 return true;
799
800 case KW_msg:
801 thawer.get_ml (KW_endmsg, msg);
874 { 802 break;
875 *end = 0; 803
804 case KW_lore: // CF+ extension
805 thawer.get_ml (KW_endlore, maplore);
876 } 806 break;
807
808 case KW_maplore:
809 thawer.get_ml (KW_endmaplore, maplore);
810 break;
811
812 case KW_arch:
813 if (strcmp (thawer.get_str (), "map"))
814 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
815 break;
816
817 case KW_oid:
818 thawer.get (this, thawer.get_sint32 ());
819 break;
820
821 case KW_file_format_version: break; // nop
822
823 case KW_name: thawer.get (name); break;
824 case KW_attach: thawer.get (attach); break;
825 case KW_reset_time: thawer.get (reset_time); break;
826 case KW_shopgreed: thawer.get (shopgreed); break;
827 case KW_shopmin: thawer.get (shopmin); break;
828 case KW_shopmax: thawer.get (shopmax); break;
829 case KW_shoprace: thawer.get (shoprace); break;
830 case KW_outdoor: thawer.get (outdoor); break;
831 case KW_temp: thawer.get (temp); break;
832 case KW_pressure: thawer.get (pressure); break;
833 case KW_humid: thawer.get (humid); break;
834 case KW_windspeed: thawer.get (windspeed); break;
835 case KW_winddir: thawer.get (winddir); break;
836 case KW_sky: thawer.get (sky); break;
837
838 case KW_per_player: thawer.get (per_player); break;
839 case KW_per_party: thawer.get (per_party); break;
840
841 case KW_region: get_region_by_name (thawer.get_str ()); break;
842 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
843
844 // old names new names
845 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
846 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
847 case KW_x: case KW_width: thawer.get (width); break;
848 case KW_y: case KW_height: thawer.get (height); break;
849 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
850 case KW_value: case KW_swap_time: thawer.get (timeout); break;
851 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
852 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
853 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
854
855 case KW_tile_path_1: thawer.get (tile_path [0]); break;
856 case KW_tile_path_2: thawer.get (tile_path [1]); break;
857 case KW_tile_path_3: thawer.get (tile_path [2]); break;
858 case KW_tile_path_4: thawer.get (tile_path [3]); break;
859
860 default:
861 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
862 break;
877 } 863 }
878 else
879 {
880 *value = 0;
881 value++;
882 end = strchr (value, '\n');
883 while (isspace (*value))
884 {
885 value++;
886 if (*value == '\0' || value == end)
887 {
888 /* Nothing but spaces. */
889 value = NULL;
890 break;
891 }
892 }
893 }
894
895 if (!end)
896 {
897 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
898 return 1;
899 }
900
901 /* key is the field name, value is what it should be set
902 * to. We've already done the work to null terminate key,
903 * and strip off any leading spaces for both of these.
904 * We have not touched the newline at the end of the line -
905 * these are needed for some values. the end pointer
906 * points to the first of the newlines.
907 * value could be NULL! It would be easy enough to just point
908 * this to "" to prevent cores, but that would let more errors slide
909 * through.
910 *
911 * First check for entries that do not use the value parameter, then
912 * validate that value is given and check for the remaining entries
913 * that use the parameter.
914 */
915
916 if (!strcmp (key, "msg"))
917 {
918 while (fgets (buf, HUGE_BUF, fp) != NULL)
919 {
920 if (!strcmp (buf, "endmsg\n"))
921 break;
922 else
923 {
924 /* slightly more efficient than strcat */
925 strcpy (msgbuf + msgpos, buf);
926 msgpos += strlen (buf);
927 }
928 }
929 /* There are lots of maps that have empty messages (eg, msg/endmsg
930 * with nothing between). There is no reason in those cases to
931 * keep the empty message. Also, msgbuf contains garbage data
932 * when msgpos is zero, so copying it results in crashes
933 */
934 if (msgpos != 0)
935 m->msg = strdup_local (msgbuf);
936 }
937 else if (!strcmp (key, "maplore"))
938 {
939 while (fgets (buf, HUGE_BUF, fp) != NULL)
940 {
941 if (!strcmp (buf, "endmaplore\n"))
942 break;
943 else
944 {
945 /* slightly more efficient than strcat */
946 strcpy (maplorebuf + maplorepos, buf);
947 maplorepos += strlen (buf);
948 }
949 }
950 if (maplorepos != 0)
951 m->maplore = strdup_local (maplorebuf);
952 }
953 else if (!strcmp (key, "end"))
954 {
955 break;
956 }
957 else if (value == NULL)
958 {
959 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
960 }
961 else if (!strcmp (key, "arch"))
962 {
963 /* This is an oddity, but not something we care about much. */
964 if (strcmp (value, "map\n"))
965 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
966 }
967 else if (!strcmp (key, "name"))
968 {
969 *end = 0;
970 m->name = strdup_local (value);
971 }
972 /* first strcmp value on these are old names supported
973 * for compatibility reasons. The new values (second) are
974 * what really should be used.
975 */
976 else if (!strcmp (key, "oid"))
977 {
978 fp.get (m, atoi (value));
979 }
980 else if (!strcmp (key, "attach"))
981 {
982 m->attach = value;
983 }
984 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
985 {
986 m->enter_x = atoi (value);
987 }
988 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
989 {
990 m->enter_y = atoi (value);
991 }
992 else if (!strcmp (key, "x") || !strcmp (key, "width"))
993 {
994 m->width = atoi (value);
995 }
996 else if (!strcmp (key, "y") || !strcmp (key, "height"))
997 {
998 m->height = atoi (value);
999 }
1000 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1001 {
1002 m->reset_timeout = atoi (value);
1003 }
1004 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1005 {
1006 m->timeout = atoi (value);
1007 }
1008 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1009 {
1010 m->difficulty = atoi (value);
1011 }
1012 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1013 {
1014 m->darkness = atoi (value);
1015 }
1016 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1017 {
1018 m->fixed_resettime = atoi (value);
1019 }
1020 else if (!strcmp (key, "unique"))
1021 {
1022 m->unique = atoi (value);
1023 }
1024 else if (!strcmp (key, "template"))
1025 {
1026 m->templatemap = atoi (value);
1027 }
1028 else if (!strcmp (key, "region"))
1029 {
1030 m->region = get_region_by_name (value);
1031 }
1032 else if (!strcmp (key, "shopitems"))
1033 {
1034 *end = 0;
1035 m->shopitems = parse_shop_string (value);
1036 }
1037 else if (!strcmp (key, "shopgreed"))
1038 {
1039 m->shopgreed = atof (value);
1040 }
1041 else if (!strcmp (key, "shopmin"))
1042 {
1043 m->shopmin = atol (value);
1044 }
1045 else if (!strcmp (key, "shopmax"))
1046 {
1047 m->shopmax = atol (value);
1048 }
1049 else if (!strcmp (key, "shoprace"))
1050 {
1051 *end = 0;
1052 m->shoprace = strdup_local (value);
1053 }
1054 else if (!strcmp (key, "outdoor"))
1055 {
1056 m->outdoor = atoi (value);
1057 }
1058 else if (!strcmp (key, "temp"))
1059 {
1060 m->temp = atoi (value);
1061 }
1062 else if (!strcmp (key, "pressure"))
1063 {
1064 m->pressure = atoi (value);
1065 }
1066 else if (!strcmp (key, "humid"))
1067 {
1068 m->humid = atoi (value);
1069 }
1070 else if (!strcmp (key, "windspeed"))
1071 {
1072 m->windspeed = atoi (value);
1073 }
1074 else if (!strcmp (key, "winddir"))
1075 {
1076 m->winddir = atoi (value);
1077 }
1078 else if (!strcmp (key, "sky"))
1079 {
1080 m->sky = atoi (value);
1081 }
1082 else if (!strcmp (key, "nosmooth"))
1083 {
1084 m->nosmooth = atoi (value);
1085 }
1086 else if (!strncmp (key, "tile_path_", 10))
1087 {
1088 int tile = atoi (key + 10);
1089
1090 if (tile < 1 || tile > 4)
1091 {
1092 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1093 }
1094 else
1095 {
1096 char *path;
1097
1098 *end = 0;
1099
1100 if (m->tile_path[tile - 1])
1101 {
1102 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1103 free (m->tile_path[tile - 1]);
1104 m->tile_path[tile - 1] = NULL;
1105 }
1106
1107 if (check_path (value, 1) != -1)
1108 {
1109 /* The unadorned path works. */
1110 path = value;
1111 }
1112 else
1113 {
1114 /* Try again; it could be a relative exit. */
1115
1116 path = path_combine_and_normalize (m->path, value);
1117
1118 if (check_path (path, 1) == -1)
1119 {
1120 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1121 path = NULL;
1122 }
1123 }
1124
1125 if (editor)
1126 {
1127 /* Use the value as in the file. */
1128 m->tile_path[tile - 1] = strdup_local (value);
1129 }
1130 else if (path != NULL)
1131 {
1132 /* Use the normalized value. */
1133 m->tile_path[tile - 1] = strdup_local (path);
1134 }
1135 } /* end if tile direction (in)valid */
1136 }
1137 else
1138 {
1139 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1140 }
1141 }
1142 if (!key || strcmp (key, "end"))
1143 { 864 }
1144 LOG (llevError, "Got premature eof on map header!\n");
1145 return 1;
1146 }
1147 return 0;
1148}
1149 865
1150/* 866 abort ();
1151 * Opens the file "filename" and reads information about the map 867}
1152 * from the given file, and stores it in a newly allocated
1153 * maptile. A pointer to this structure is returned, or NULL on failure.
1154 * flags correspond to those in map.h. Main ones used are
1155 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1156 * MAP_BLOCK, in which case we block on this load. This happens in all
1157 * cases, no matter if this flag is set or not.
1158 * MAP_STYLE: style map - don't add active objects, don't add to server
1159 * managed map list.
1160 */
1161 868
1162maptile * 869bool
1163load_original_map (const char *filename, int flags) 870maptile::load_header (const char *path)
1164{ 871{
1165 maptile *m;
1166 char pathname[MAX_BUF];
1167
1168 if (flags & MAP_PLAYER_UNIQUE)
1169 strcpy (pathname, filename);
1170 else if (flags & MAP_OVERLAY)
1171 strcpy (pathname, create_overlay_pathname (filename));
1172 else
1173 strcpy (pathname, create_pathname (filename));
1174
1175 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1176
1177 object_thawer thawer (pathname); 872 object_thawer thawer (path);
1178 873
1179 if (!thawer) 874 if (!thawer)
1180 return 0; 875 return false;
1181 876
1182 m = get_linked_map (); 877 return load_header (thawer);
1183
1184 strcpy (m->path, filename);
1185 if (load_map_header (thawer, m))
1186 {
1187 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1188 delete_map (m);
1189 return NULL;
1190 }
1191
1192 m->allocate ();
1193
1194 m->in_memory = MAP_LOADING;
1195 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1196
1197 m->in_memory = MAP_IN_MEMORY;
1198 if (!MAP_DIFFICULTY (m))
1199 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1200 set_map_reset_time (m);
1201 m->instantiate ();
1202 return (m);
1203}
1204
1205/*
1206 * Loads a map, which has been loaded earlier, from file.
1207 * Return the map object we load into (this can change from the passed
1208 * option if we can't find the original map)
1209 */
1210
1211static maptile *
1212load_temporary_map (maptile *m)
1213{
1214 char buf[MAX_BUF];
1215
1216 if (!m->tmpname)
1217 {
1218 LOG (llevError, "No temporary filename for map %s\n", m->path);
1219 strcpy (buf, m->path);
1220 delete_map (m);
1221 m = load_original_map (buf, 0);
1222 if (m == NULL)
1223 return NULL;
1224 fix_auto_apply (m); /* Chests which open as default */
1225 return m;
1226 }
1227
1228 object_thawer thawer (m->tmpname);
1229
1230 if (!thawer)
1231 {
1232 strcpy (buf, m->path);
1233 delete_map (m);
1234 m = load_original_map (buf, 0);
1235 if (!m)
1236 return NULL;
1237 fix_auto_apply (m); /* Chests which open as default */
1238 return m;
1239 }
1240
1241 if (load_map_header (thawer, m))
1242 {
1243 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1244 delete_map (m);
1245 m = load_original_map (m->path, 0);
1246 return NULL;
1247 }
1248
1249 m->allocate ();
1250
1251 m->in_memory = MAP_LOADING;
1252 load_objects (m, thawer, 0);
1253
1254 m->in_memory = MAP_IN_MEMORY;
1255 INVOKE_MAP (SWAPIN, m);
1256 return m;
1257}
1258
1259/*
1260 * Loads a map, which has been loaded earlier, from file.
1261 * Return the map object we load into (this can change from the passed
1262 * option if we can't find the original map)
1263 */
1264
1265maptile *
1266load_overlay_map (const char *filename, maptile *m)
1267{
1268 char pathname[MAX_BUF];
1269
1270 strcpy (pathname, create_overlay_pathname (filename));
1271
1272 object_thawer thawer (pathname);
1273
1274 if (!thawer)
1275 return m;
1276
1277 if (load_map_header (thawer, m))
1278 {
1279 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1280 delete_map (m);
1281 m = load_original_map (m->path, 0);
1282 return NULL;
1283 }
1284 /*m->allocate ();*/
1285
1286 m->in_memory = MAP_LOADING;
1287 load_objects (m, thawer, MAP_OVERLAY);
1288
1289 m->in_memory = MAP_IN_MEMORY;
1290 return m;
1291} 878}
1292 879
1293/****************************************************************************** 880/******************************************************************************
1294 * This is the start of unique map handling code 881 * This is the start of unique map handling code
1295 *****************************************************************************/ 882 *****************************************************************************/
1296 883
1297/* This goes through map 'm' and removed any unique items on the map. */ 884/* This goes through the maptile and removed any unique items on the map. */
1298static void 885void
1299delete_unique_items (maptile *m) 886maptile::clear_unique_items ()
1300{ 887{
1301 int i, j, unique; 888 for (int i = 0; i < size (); ++i)
1302 object *op, *next; 889 {
890 int unique = 0;
891 for (object *op = spaces [i].bot; op; )
892 {
893 object *above = op->above;
1303 894
1304 for (i = 0; i < MAP_WIDTH (m); i++) 895 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1305 for (j = 0; j < MAP_HEIGHT (m); j++) 896 unique = 1;
897
898 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
899 {
900 op->destroy_inv (false);
901 op->destroy ();
902 }
903
904 op = above;
905 }
906 }
907}
908
909bool
910maptile::save_header (object_freezer &freezer)
911{
912#define MAP_OUT(k) freezer.put (KW_ ## k, k)
913#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
914
915 MAP_OUT2 (arch, "map");
916
917 if (name) MAP_OUT (name);
918 MAP_OUT (swap_time);
919 MAP_OUT (reset_time);
920 MAP_OUT (reset_timeout);
921 MAP_OUT (fixed_resettime);
922 MAP_OUT (difficulty);
923
924 if (region) MAP_OUT2 (region, region->name);
925
926 if (shopitems)
927 {
928 char shop[MAX_BUF];
929 print_shop_string (this, shop);
930 MAP_OUT2 (shopitems, shop);
931 }
932
933 MAP_OUT (shopgreed);
934 MAP_OUT (shopmin);
935 MAP_OUT (shopmax);
936 if (shoprace) MAP_OUT (shoprace);
937 MAP_OUT (darkness);
938 MAP_OUT (width);
939 MAP_OUT (height);
940 MAP_OUT (enter_x);
941 MAP_OUT (enter_y);
942
943 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
944 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
945
946 MAP_OUT (outdoor);
947 MAP_OUT (temp);
948 MAP_OUT (pressure);
949 MAP_OUT (humid);
950 MAP_OUT (windspeed);
951 MAP_OUT (winddir);
952 MAP_OUT (sky);
953
954 MAP_OUT (per_player);
955 MAP_OUT (per_party);
956
957 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
958 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
959 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
960 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
961
962 MAP_OUT2 (end, 0);
963
964 return true;
965}
966
967bool
968maptile::save_header (const char *path)
969{
970 object_freezer freezer;
971
972 if (!save_header (freezer))
973 return false;
974
975 return freezer.save (path);
976}
977
978/*
979 * Remove and free all objects in the given map.
980 */
981void
982maptile::clear ()
983{
984 if (!spaces)
985 return;
986
987 for (mapspace *ms = spaces + size (); ms-- > spaces; )
988 while (object *op = ms->bot)
1306 { 989 {
1307 unique = 0; 990 if (op->head)
1308 for (op = get_map_ob (m, i, j); op; op = next) 991 op = op->head;
992
993 op->destroy_inv (false);
994 op->destroy ();
995 }
996
997 sfree (spaces, size ()), spaces = 0;
998
999 if (buttons)
1000 free_objectlinkpt (buttons), buttons = 0;
1001}
1002
1003void
1004maptile::clear_header ()
1005{
1006 name = 0;
1007 msg = 0;
1008 maplore = 0;
1009 shoprace = 0;
1010 delete [] shopitems, shopitems = 0;
1011
1012 for (int i = 0; i < 4; i++)
1013 tile_path [i] = 0;
1014}
1015
1016maptile::~maptile ()
1017{
1018 assert (destroyed ());
1019}
1020
1021void
1022maptile::clear_links_to (maptile *m)
1023{
1024 /* We need to look through all the maps and see if any maps
1025 * are pointing at this one for tiling information. Since
1026 * tiling can be asymetric, we just can not look to see which
1027 * maps this map tiles with and clears those.
1028 */
1029 for (int i = 0; i < 4; i++)
1030 if (tile_map[i] == m)
1031 tile_map[i] = 0;
1032}
1033
1034void
1035maptile::do_destroy ()
1036{
1037 attachable::do_destroy ();
1038
1039 clear ();
1040}
1041
1042/*
1043 * Updates every button on the map (by calling update_button() for them).
1044 */
1045void
1046maptile::update_buttons ()
1047{
1048 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1049 for (objectlink *ol = obp->link; ol; ol = ol->next)
1050 {
1051 if (!ol->ob)
1309 { 1052 {
1310 next = op->above; 1053 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1311 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1054 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1312 unique = 1; 1055 continue;
1313 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1314 {
1315 clean_object (op);
1316 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1317 remove_button_link (op);
1318 remove_ob (op);
1319 free_object (op);
1320 } 1056 }
1057
1058 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1059 {
1060 update_button (ol->ob);
1061 break;
1321 } 1062 }
1322 } 1063 }
1323} 1064}
1324
1325
1326/*
1327 * Loads unique objects from file(s) into the map which is in memory
1328 * m is the map to load unique items into.
1329 */
1330static void
1331load_unique_objects (maptile *m)
1332{
1333 int count;
1334 char firstname[MAX_BUF];
1335
1336 for (count = 0; count < 10; count++)
1337 {
1338 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1339 if (!access (firstname, R_OK))
1340 break;
1341 }
1342 /* If we get here, we did not find any map */
1343 if (count == 10)
1344 return;
1345
1346 object_thawer thawer (firstname);
1347
1348 if (!thawer)
1349 return;
1350
1351 m->in_memory = MAP_LOADING;
1352 if (m->tmpname == NULL) /* if we have loaded unique items from */
1353 delete_unique_items (m); /* original map before, don't duplicate them */
1354 load_objects (m, thawer, 0);
1355
1356 m->in_memory = MAP_IN_MEMORY;
1357}
1358
1359
1360/*
1361 * Saves a map to file. If flag is set, it is saved into the same
1362 * file it was (originally) loaded from. Otherwise a temporary
1363 * filename will be genarated, and the file will be stored there.
1364 * The temporary filename will be stored in the maptileure.
1365 * If the map is unique, we also save to the filename in the map
1366 * (this should have been updated when first loaded)
1367 */
1368
1369int
1370new_save_map (maptile *m, int flag)
1371{
1372 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1373 int i;
1374
1375 if (flag && !*m->path)
1376 {
1377 LOG (llevError, "Tried to save map without path.\n");
1378 return -1;
1379 }
1380
1381 if (flag || (m->unique) || (m->templatemap))
1382 {
1383 if (!m->unique && !m->templatemap)
1384 { /* flag is set */
1385 if (flag == 2)
1386 strcpy (filename, create_overlay_pathname (m->path));
1387 else
1388 strcpy (filename, create_pathname (m->path));
1389 }
1390 else
1391 strcpy (filename, m->path);
1392
1393 make_path_to_file (filename);
1394 }
1395 else
1396 {
1397 if (!m->tmpname)
1398 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1399
1400 strcpy (filename, m->tmpname);
1401 }
1402
1403 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1404 m->in_memory = MAP_SAVING;
1405
1406 object_freezer freezer;
1407
1408 /* legacy */
1409 fprintf (freezer, "arch map\n");
1410 if (m->name)
1411 fprintf (freezer, "name %s\n", m->name);
1412 if (!flag)
1413 fprintf (freezer, "swap_time %d\n", m->swap_time);
1414 if (m->reset_timeout)
1415 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1416 if (m->fixed_resettime)
1417 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1418 /* we unfortunately have no idea if this is a value the creator set
1419 * or a difficulty value we generated when the map was first loaded
1420 */
1421 if (m->difficulty)
1422 fprintf (freezer, "difficulty %d\n", m->difficulty);
1423 if (m->region)
1424 fprintf (freezer, "region %s\n", m->region->name);
1425 if (m->shopitems)
1426 {
1427 print_shop_string (m, shop);
1428 fprintf (freezer, "shopitems %s\n", shop);
1429 }
1430 if (m->shopgreed)
1431 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1432#ifndef WIN32
1433 if (m->shopmin)
1434 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1435 if (m->shopmax)
1436 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1437#else
1438 if (m->shopmin)
1439 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1440 if (m->shopmax)
1441 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1442#endif
1443 if (m->shoprace)
1444 fprintf (freezer, "shoprace %s\n", m->shoprace);
1445 if (m->darkness)
1446 fprintf (freezer, "darkness %d\n", m->darkness);
1447 if (m->width)
1448 fprintf (freezer, "width %d\n", m->width);
1449 if (m->height)
1450 fprintf (freezer, "height %d\n", m->height);
1451 if (m->enter_x)
1452 fprintf (freezer, "enter_x %d\n", m->enter_x);
1453 if (m->enter_y)
1454 fprintf (freezer, "enter_y %d\n", m->enter_y);
1455 if (m->msg)
1456 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1457 if (m->maplore)
1458 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1459 if (m->unique)
1460 fprintf (freezer, "unique %d\n", m->unique);
1461 if (m->templatemap)
1462 fprintf (freezer, "template %d\n", m->templatemap);
1463 if (m->outdoor)
1464 fprintf (freezer, "outdoor %d\n", m->outdoor);
1465 if (m->temp)
1466 fprintf (freezer, "temp %d\n", m->temp);
1467 if (m->pressure)
1468 fprintf (freezer, "pressure %d\n", m->pressure);
1469 if (m->humid)
1470 fprintf (freezer, "humid %d\n", m->humid);
1471 if (m->windspeed)
1472 fprintf (freezer, "windspeed %d\n", m->windspeed);
1473 if (m->winddir)
1474 fprintf (freezer, "winddir %d\n", m->winddir);
1475 if (m->sky)
1476 fprintf (freezer, "sky %d\n", m->sky);
1477 if (m->nosmooth)
1478 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1479
1480 /* Save any tiling information, except on overlays */
1481 if (flag != 2)
1482 for (i = 0; i < 4; i++)
1483 if (m->tile_path[i])
1484 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1485
1486 freezer.put (m);
1487 fprintf (freezer, "end\n");
1488
1489 /* In the game save unique items in the different file, but
1490 * in the editor save them to the normal map file.
1491 * If unique map, save files in the proper destination (set by
1492 * player)
1493 */
1494 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1495 {
1496 object_freezer unique;
1497
1498 if (flag == 2)
1499 save_objects (m, freezer, unique, 2);
1500 else
1501 save_objects (m, freezer, unique, 0);
1502
1503 sprintf (buf, "%s.v00", create_items_path (m->path));
1504
1505 unique.save (buf);
1506 }
1507 else
1508 { /* save same file when not playing, like in editor */
1509 save_objects (m, freezer, freezer, 0);
1510 }
1511
1512 freezer.save (filename);
1513
1514 return 0;
1515}
1516
1517
1518/*
1519 * Remove and free all objects in the inventory of the given object.
1520 * object.c ?
1521 */
1522
1523void
1524clean_object (object *op)
1525{
1526 object *tmp, *next;
1527
1528 for (tmp = op->inv; tmp; tmp = next)
1529 {
1530 next = tmp->below;
1531 clean_object (tmp);
1532 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1533 remove_button_link (tmp);
1534 remove_ob (tmp);
1535 free_object (tmp);
1536 }
1537}
1538
1539/*
1540 * Remove and free all objects in the given map.
1541 */
1542
1543void
1544free_all_objects (maptile *m)
1545{
1546 int i, j;
1547 object *op;
1548
1549 for (i = 0; i < MAP_WIDTH (m); i++)
1550 for (j = 0; j < MAP_HEIGHT (m); j++)
1551 {
1552 object *previous_obj = NULL;
1553
1554 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1555 {
1556 if (op == previous_obj)
1557 {
1558 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1559 break;
1560 }
1561 previous_obj = op;
1562 if (op->head != NULL)
1563 op = op->head;
1564
1565 /* If the map isn't in memory, free_object will remove and
1566 * free objects in op's inventory. So let it do the job.
1567 */
1568 if (m->in_memory == MAP_IN_MEMORY)
1569 clean_object (op);
1570 remove_ob (op);
1571 free_object (op);
1572 }
1573 }
1574}
1575
1576/*
1577 * Frees everything allocated by the given maptileure.
1578 * don't free tmpname - our caller is left to do that
1579 */
1580
1581void
1582free_map (maptile *m, int flag)
1583{
1584 int i;
1585
1586 if (!m->in_memory)
1587 {
1588 LOG (llevError, "Trying to free freed map.\n");
1589 return;
1590 }
1591 if (flag && m->spaces)
1592 free_all_objects (m);
1593 if (m->name)
1594 FREE_AND_CLEAR (m->name);
1595 if (m->spaces)
1596 FREE_AND_CLEAR (m->spaces);
1597 if (m->msg)
1598 FREE_AND_CLEAR (m->msg);
1599 if (m->maplore)
1600 FREE_AND_CLEAR (m->maplore);
1601 if (m->shopitems)
1602 delete[]m->shopitems;
1603 m->shopitems = 0;
1604 if (m->shoprace)
1605 FREE_AND_CLEAR (m->shoprace);
1606 if (m->buttons)
1607 free_objectlinkpt (m->buttons);
1608 m->buttons = NULL;
1609 for (i = 0; i < 4; i++)
1610 {
1611 if (m->tile_path[i])
1612 FREE_AND_CLEAR (m->tile_path[i]);
1613 m->tile_map[i] = NULL;
1614 }
1615 m->in_memory = MAP_SWAPPED;
1616}
1617
1618/*
1619 * function: vanish maptile
1620 * m : pointer to maptile, if NULL no action
1621 * this deletes all the data on the map (freeing pointers)
1622 * and then removes this map from the global linked list of maps.
1623 */
1624
1625void
1626delete_map (maptile *m)
1627{
1628 maptile *tmp, *last;
1629 int i;
1630
1631 if (!m)
1632 return;
1633
1634 m->clear ();
1635
1636 if (m->in_memory == MAP_IN_MEMORY)
1637 {
1638 /* change to MAP_SAVING, even though we are not,
1639 * so that remove_ob doesn't do as much work.
1640 */
1641 m->in_memory = MAP_SAVING;
1642 free_map (m, 1);
1643 }
1644 /* move this out of free_map, since tmpname can still be needed if
1645 * the map is swapped out.
1646 */
1647 if (m->tmpname)
1648 {
1649 free (m->tmpname);
1650 m->tmpname = NULL;
1651 }
1652 last = NULL;
1653 /* We need to look through all the maps and see if any maps
1654 * are pointing at this one for tiling information. Since
1655 * tiling can be assymetric, we just can not look to see which
1656 * maps this map tiles with and clears those.
1657 */
1658 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1659 {
1660 if (tmp->next == m)
1661 last = tmp;
1662
1663 /* This should hopefully get unrolled on a decent compiler */
1664 for (i = 0; i < 4; i++)
1665 if (tmp->tile_map[i] == m)
1666 tmp->tile_map[i] = NULL;
1667 }
1668
1669 /* If last is null, then this should be the first map in the list */
1670 if (!last)
1671 {
1672 if (m == first_map)
1673 first_map = m->next;
1674 else
1675 /* m->path is a static char, so should hopefully still have
1676 * some useful data in it.
1677 */
1678 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1679 }
1680 else
1681 last->next = m->next;
1682
1683 delete m;
1684}
1685
1686
1687
1688/*
1689 * Makes sure the given map is loaded and swapped in.
1690 * name is path name of the map.
1691 * flags meaning:
1692 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1693 * and don't do unique items or the like.
1694 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1695 * dont do any more name translation on it.
1696 *
1697 * Returns a pointer to the given map.
1698 */
1699
1700maptile *
1701ready_map_name (const char *name, int flags)
1702{
1703 maptile *m;
1704
1705 if (!name)
1706 return (NULL);
1707
1708 /* Have we been at this level before? */
1709 m = has_been_loaded (name);
1710
1711 /* Map is good to go, so just return it */
1712 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1713 {
1714 return m;
1715 }
1716
1717 /* unique maps always get loaded from their original location, and never
1718 * a temp location. Likewise, if map_flush is set, or we have never loaded
1719 * this map, load it now. I removed the reset checking from here -
1720 * it seems the probability of a player trying to enter a map that should
1721 * reset but hasn't yet is quite low, and removing that makes this function
1722 * a bit cleaner (and players probably shouldn't rely on exact timing for
1723 * resets in any case - if they really care, they should use the 'maps command.
1724 */
1725 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1726 {
1727
1728 /* first visit or time to reset */
1729 if (m)
1730 {
1731 clean_tmp_map (m); /* Doesn't make much difference */
1732 delete_map (m);
1733 }
1734
1735 /* create and load a map */
1736 if (flags & MAP_PLAYER_UNIQUE)
1737 LOG (llevDebug, "Trying to load map %s.\n", name);
1738 else
1739 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1740
1741 //eval_pv ("$x = Event::time", 1);//D
1742 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1743 return (NULL);
1744 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1745
1746 fix_auto_apply (m); /* Chests which open as default */
1747
1748 /* If a player unique map, no extra unique object file to load.
1749 * if from the editor, likewise.
1750 */
1751 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1752 load_unique_objects (m);
1753
1754 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1755 {
1756 m = load_overlay_map (name, m);
1757 if (m == NULL)
1758 return NULL;
1759 }
1760
1761 if (flags & MAP_PLAYER_UNIQUE)
1762 INVOKE_MAP (SWAPIN, m);
1763
1764 }
1765 else
1766 {
1767 /* If in this loop, we found a temporary map, so load it up. */
1768
1769 m = load_temporary_map (m);
1770 if (m == NULL)
1771 return NULL;
1772 load_unique_objects (m);
1773
1774 clean_tmp_map (m);
1775 m->in_memory = MAP_IN_MEMORY;
1776 /* tempnam() on sun systems (probably others) uses malloc
1777 * to allocated space for the string. Free it here.
1778 * In some cases, load_temporary_map above won't find the
1779 * temporary map, and so has reloaded a new map. If that
1780 * is the case, tmpname is now null
1781 */
1782 if (m->tmpname)
1783 free (m->tmpname);
1784 m->tmpname = NULL;
1785 /* It's going to be saved anew anyway */
1786 }
1787
1788 /* Below here is stuff common to both first time loaded maps and
1789 * temp maps.
1790 */
1791
1792 decay_objects (m); /* start the decay */
1793 /* In case other objects press some buttons down */
1794 update_buttons (m);
1795 if (m->outdoor)
1796 set_darkness_map (m);
1797 /* run the weather over this map */
1798 weather_effect (name);
1799 return m;
1800}
1801
1802 1065
1803/* 1066/*
1804 * This routine is supposed to find out the difficulty of the map. 1067 * This routine is supposed to find out the difficulty of the map.
1805 * difficulty does not have a lot to do with character level, 1068 * difficulty does not have a lot to do with character level,
1806 * but does have a lot to do with treasure on the map. 1069 * but does have a lot to do with treasure on the map.
1808 * Difficulty can now be set by the map creature. If the value stored 1071 * Difficulty can now be set by the map creature. If the value stored
1809 * in the map is zero, then use this routine. Maps should really 1072 * in the map is zero, then use this routine. Maps should really
1810 * have a difficulty set than using this function - human calculation 1073 * have a difficulty set than using this function - human calculation
1811 * is much better than this functions guesswork. 1074 * is much better than this functions guesswork.
1812 */ 1075 */
1813
1814int 1076int
1815calculate_difficulty (maptile *m) 1077maptile::estimate_difficulty () const
1816{ 1078{
1817 object *op;
1818 archetype *at;
1819 int x, y, i;
1820 long monster_cnt = 0; 1079 long monster_cnt = 0;
1821 double avgexp = 0; 1080 double avgexp = 0;
1822 sint64 total_exp = 0; 1081 sint64 total_exp = 0;
1823 1082
1824 if (MAP_DIFFICULTY (m)) 1083 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1825 { 1084 for (object *op = ms->bot; op; op = op->above)
1826 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1827 return MAP_DIFFICULTY (m);
1828 }
1829
1830 for (x = 0; x < MAP_WIDTH (m); x++)
1831 for (y = 0; y < MAP_HEIGHT (m); y++)
1832 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1833 { 1085 {
1834 if (QUERY_FLAG (op, FLAG_MONSTER)) 1086 if (QUERY_FLAG (op, FLAG_MONSTER))
1835 { 1087 {
1836 total_exp += op->stats.exp; 1088 total_exp += op->stats.exp;
1837 monster_cnt++; 1089 monster_cnt++;
1838 } 1090 }
1839 1091
1840 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1092 if (QUERY_FLAG (op, FLAG_GENERATOR))
1841 { 1093 {
1842 total_exp += op->stats.exp; 1094 total_exp += op->stats.exp;
1095
1843 at = type_to_archetype (GENERATE_TYPE (op)); 1096 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1844
1845 if (at != NULL)
1846 total_exp += at->clone.stats.exp * 8; 1097 total_exp += at->clone.stats.exp * 8;
1847 1098
1848 monster_cnt++; 1099 monster_cnt++;
1849 } 1100 }
1850 } 1101 }
1851 1102
1852 avgexp = (double) total_exp / monster_cnt; 1103 avgexp = (double) total_exp / monster_cnt;
1853 1104
1854 for (i = 1; i <= settings.max_level; i++) 1105 for (int i = 1; i <= settings.max_level; i++)
1855 {
1856 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1106 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1857 {
1858 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1859 return i; 1107 return i;
1860 }
1861 }
1862 1108
1863 return 1; 1109 return 1;
1864}
1865
1866void
1867clean_tmp_map (maptile *m)
1868{
1869 if (m->tmpname == NULL)
1870 return;
1871 INVOKE_MAP (CLEAN, m);
1872 (void) unlink (m->tmpname);
1873}
1874
1875void
1876free_all_maps (void)
1877{
1878 int real_maps = 0;
1879
1880 while (first_map)
1881 {
1882 /* I think some of the callers above before it gets here set this to be
1883 * saving, but we still want to free this data
1884 */
1885 if (first_map->in_memory == MAP_SAVING)
1886 first_map->in_memory = MAP_IN_MEMORY;
1887 delete_map (first_map);
1888 real_maps++;
1889 }
1890 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1891} 1110}
1892 1111
1893/* change_map_light() - used to change map light level (darkness) 1112/* change_map_light() - used to change map light level (darkness)
1894 * up or down. Returns true if successful. It should now be 1113 * up or down. Returns true if successful. It should now be
1895 * possible to change a value by more than 1. 1114 * possible to change a value by more than 1.
1896 * Move this from los.c to map.c since this is more related 1115 * Move this from los.c to map.c since this is more related
1897 * to maps than los. 1116 * to maps than los.
1898 * postive values make it darker, negative make it brighter 1117 * postive values make it darker, negative make it brighter
1899 */ 1118 */
1900
1901int 1119int
1902change_map_light (maptile *m, int change) 1120maptile::change_map_light (int change)
1903{ 1121{
1904 int new_level = m->darkness + change; 1122 int new_level = darkness + change;
1905 1123
1906 /* Nothing to do */ 1124 /* Nothing to do */
1907 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1125 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1908 {
1909 return 0; 1126 return 0;
1910 }
1911 1127
1912 /* inform all players on the map */ 1128 /* inform all players on the map */
1913 if (change > 0) 1129 if (change > 0)
1914 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1130 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1915 else 1131 else
1916 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1132 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1917 1133
1918 /* Do extra checking. since m->darkness is a unsigned value, 1134 /* Do extra checking. since darkness is a unsigned value,
1919 * we need to be extra careful about negative values. 1135 * we need to be extra careful about negative values.
1920 * In general, the checks below are only needed if change 1136 * In general, the checks below are only needed if change
1921 * is not +/-1 1137 * is not +/-1
1922 */ 1138 */
1923 if (new_level < 0) 1139 if (new_level < 0)
1924 m->darkness = 0; 1140 darkness = 0;
1925 else if (new_level >= MAX_DARKNESS) 1141 else if (new_level >= MAX_DARKNESS)
1926 m->darkness = MAX_DARKNESS; 1142 darkness = MAX_DARKNESS;
1927 else 1143 else
1928 m->darkness = new_level; 1144 darkness = new_level;
1929 1145
1930 /* All clients need to get re-updated for the change */ 1146 /* All clients need to get re-updated for the change */
1931 update_all_map_los (m); 1147 update_all_map_los (this);
1932 return 1; 1148 return 1;
1933} 1149}
1934
1935 1150
1936/* 1151/*
1937 * This function updates various attributes about a specific space 1152 * This function updates various attributes about a specific space
1938 * on the map (what it looks like, whether it blocks magic, 1153 * on the map (what it looks like, whether it blocks magic,
1939 * has a living creatures, prevents people from passing 1154 * has a living creatures, prevents people from passing
1940 * through, etc) 1155 * through, etc)
1941 */ 1156 */
1942void 1157void
1943update_position (maptile *m, int x, int y) 1158mapspace::update_ ()
1944{ 1159{
1945 object *tmp, *last = NULL; 1160 object *tmp, *last = 0;
1946 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1161 uint8 flags = 0, light = 0, anywhere = 0;
1947 New_Face *top, *floor, *middle; 1162 New_Face *top, *floor, *middle;
1948 object *top_obj, *floor_obj, *middle_obj; 1163 object *top_obj, *floor_obj, *middle_obj;
1949 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1164 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1950 1165
1951 oldflags = GET_MAP_FLAGS (m, x, y);
1952 if (!(oldflags & P_NEED_UPDATE))
1953 {
1954 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1955 return;
1956 }
1957
1958 middle = blank_face; 1166 middle = blank_face;
1959 top = blank_face; 1167 top = blank_face;
1960 floor = blank_face; 1168 floor = blank_face;
1961 1169
1962 middle_obj = NULL; 1170 middle_obj = 0;
1963 top_obj = NULL; 1171 top_obj = 0;
1964 floor_obj = NULL; 1172 floor_obj = 0;
1965 1173
1966 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1174 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1967 { 1175 {
1968
1969 /* This could be made additive I guess (two lights better than 1176 /* This could be made additive I guess (two lights better than
1970 * one). But if so, it shouldn't be a simple additive - 2 1177 * one). But if so, it shouldn't be a simple additive - 2
1971 * light bulbs do not illuminate twice as far as once since 1178 * light bulbs do not illuminate twice as far as once since
1972 * it is a disapation factor that is squared (or is it cubed?) 1179 * it is a dissapation factor that is cubed.
1973 */ 1180 */
1974 if (tmp->glow_radius > light) 1181 if (tmp->glow_radius > light)
1975 light = tmp->glow_radius; 1182 light = tmp->glow_radius;
1976 1183
1977 /* This call is needed in order to update objects the player 1184 /* This call is needed in order to update objects the player
2015 { 1222 {
2016 middle = tmp->face; 1223 middle = tmp->face;
2017 middle_obj = tmp; 1224 middle_obj = tmp;
2018 } 1225 }
2019 } 1226 }
1227
2020 if (tmp == tmp->above) 1228 if (tmp == tmp->above)
2021 { 1229 {
2022 LOG (llevError, "Error in structure of map\n"); 1230 LOG (llevError, "Error in structure of map\n");
2023 exit (-1); 1231 exit (-1);
2024 } 1232 }
2025 1233
2026 move_slow |= tmp->move_slow; 1234 move_slow |= tmp->move_slow;
2027 move_block |= tmp->move_block; 1235 move_block |= tmp->move_block;
2028 move_on |= tmp->move_on; 1236 move_on |= tmp->move_on;
2029 move_off |= tmp->move_off; 1237 move_off |= tmp->move_off;
2030 move_allow |= tmp->move_allow; 1238 move_allow |= tmp->move_allow;
2031 1239
2032 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2033 flags |= P_IS_ALIVE;
2034 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2035 flags |= P_NO_MAGIC;
2036 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2037 flags |= P_NO_CLERIC;
2038 if (tmp->type == SAFE_GROUND)
2039 flags |= P_SAFE;
2040
2041 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1240 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2042 flags |= P_BLOCKSVIEW; 1241 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2043 } /* for stack of objects */ 1242 if (tmp->type == PLAYER) flags |= P_PLAYER;
2044 1243 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2045 /* we don't want to rely on this function to have accurate flags, but 1244 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2046 * since we're already doing the work, we calculate them here. 1245 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2047 * if they don't match, logic is broken someplace.
2048 */
2049 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2050 { 1246 }
2051 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1247
2052 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1248 this->light = light;
2053 } 1249 this->flags_ = flags;
2054 SET_MAP_FLAGS (m, x, y, flags); 1250 this->move_block = move_block & ~move_allow;
2055 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1251 this->move_on = move_on;
2056 SET_MAP_MOVE_ON (m, x, y, move_on); 1252 this->move_off = move_off;
2057 SET_MAP_MOVE_OFF (m, x, y, move_off); 1253 this->move_slow = move_slow;
2058 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2059 1254
2060 /* At this point, we have a floor face (if there is a floor), 1255 /* At this point, we have a floor face (if there is a floor),
2061 * and the floor is set - we are not going to touch it at 1256 * and the floor is set - we are not going to touch it at
2062 * this point. 1257 * this point.
2063 * middle contains the highest visibility face. 1258 * middle contains the highest visibility face.
2117 break; 1312 break;
2118 } 1313 }
2119 } 1314 }
2120 } 1315 }
2121 } 1316 }
1317
2122 if (middle == floor) 1318 if (middle == floor)
2123 middle = blank_face; 1319 middle = blank_face;
1320
2124 if (top == middle) 1321 if (top == middle)
2125 middle = blank_face; 1322 middle = blank_face;
2126 SET_MAP_FACE (m, x, y, top, 0);
2127 if (top != blank_face)
2128 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2129 else
2130 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2131 SET_MAP_FACE (m, x, y, middle, 1);
2132 if (middle != blank_face)
2133 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2134 else
2135 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2136 SET_MAP_FACE (m, x, y, floor, 2);
2137 if (floor != blank_face)
2138 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2139 else
2140 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2141 SET_MAP_LIGHT (m, x, y, light);
2142}
2143 1323
1324 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1325 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1326 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1327}
2144 1328
2145void 1329void
2146set_map_reset_time (maptile *map) 1330set_map_reset_time (maptile *map)
2147{ 1331{
2148 int timeout; 1332 int timeout = map->reset_timeout;
2149 1333
2150 timeout = MAP_RESET_TIMEOUT (map);
2151 if (timeout <= 0) 1334 if (timeout <= 0)
2152 timeout = MAP_DEFAULTRESET; 1335 timeout = MAP_DEFAULTRESET;
2153 if (timeout >= MAP_MAXRESET) 1336 if (timeout >= MAP_MAXRESET)
2154 timeout = MAP_MAXRESET; 1337 timeout = MAP_MAXRESET;
2155 MAP_WHEN_RESET (map) = seconds () + timeout; 1338
1339 map->reset_time = time (0) + timeout;
2156} 1340}
2157 1341
2158/* this updates the orig_map->tile_map[tile_num] value after loading 1342/* this updates the orig_map->tile_map[tile_num] value after loading
2159 * the map. It also takes care of linking back the freshly loaded 1343 * the map. It also takes care of linking back the freshly loaded
2160 * maps tile_map values if it tiles back to this one. It returns 1344 * maps tile_map values if it tiles back to this one. It returns
2161 * the value of orig_map->tile_map[tile_num]. It really only does this 1345 * the value of orig_map->tile_map[tile_num]. It really only does this
2162 * so that it is easier for calling functions to verify success. 1346 * so that it is easier for calling functions to verify success.
2163 */ 1347 */
2164
2165static maptile * 1348static maptile *
2166load_and_link_tiled_map (maptile *orig_map, int tile_num) 1349load_and_link_tiled_map (maptile *orig_map, int tile_num)
2167{ 1350{
1351 maptile *mp = orig_map->find_map (orig_map->tile_path[tile_num]);
1352 mp->load ();
1353
2168 int dest_tile = (tile_num + 2) % 4; 1354 int dest_tile = (tile_num + 2) % 4;
2169 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2170 1355
2171 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1356 orig_map->tile_map[tile_num] = mp;
2172 1357
2173 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1358 /* need to do a strcmp here as the orig_map->path is not a shared string */
2174 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1359 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2175 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1360 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2176 1361
2177 return orig_map->tile_map[tile_num]; 1362 return mp;
2178} 1363}
2179 1364
2180/* this returns TRUE if the coordinates (x,y) are out of 1365/* this returns TRUE if the coordinates (x,y) are out of
2181 * map m. This function also takes into account any 1366 * map m. This function also takes into account any
2182 * tiling considerations, loading adjacant maps as needed. 1367 * tiling considerations, loading adjacant maps as needed.
2183 * This is the function should always be used when it 1368 * This is the function should always be used when it
2184 * necessary to check for valid coordinates. 1369 * necessary to check for valid coordinates.
2185 * This function will recursively call itself for the 1370 * This function will recursively call itself for the
2186 * tiled maps. 1371 * tiled maps.
2187 *
2188 *
2189 */ 1372 */
2190int 1373int
2191out_of_map (maptile *m, int x, int y) 1374out_of_map (maptile *m, int x, int y)
2192{ 1375{
2193
2194 /* If we get passed a null map, this is obviously the 1376 /* If we get passed a null map, this is obviously the
2195 * case. This generally shouldn't happen, but if the 1377 * case. This generally shouldn't happen, but if the
2196 * map loads fail below, it could happen. 1378 * map loads fail below, it could happen.
2197 */ 1379 */
2198 if (!m) 1380 if (!m)
2200 1382
2201 if (x < 0) 1383 if (x < 0)
2202 { 1384 {
2203 if (!m->tile_path[3]) 1385 if (!m->tile_path[3])
2204 return 1; 1386 return 1;
1387
2205 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1388 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2206 {
2207 load_and_link_tiled_map (m, 3); 1389 load_and_link_tiled_map (m, 3);
2208 } 1390
2209 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1391 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2210 } 1392 }
2211 if (x >= MAP_WIDTH (m)) 1393
1394 if (x >= m->width)
2212 { 1395 {
2213 if (!m->tile_path[1]) 1396 if (!m->tile_path[1])
2214 return 1; 1397 return 1;
1398
2215 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1399 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2216 {
2217 load_and_link_tiled_map (m, 1); 1400 load_and_link_tiled_map (m, 1);
2218 } 1401
2219 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1402 return out_of_map (m->tile_map[1], x - m->width, y);
2220 } 1403 }
1404
2221 if (y < 0) 1405 if (y < 0)
2222 { 1406 {
2223 if (!m->tile_path[0]) 1407 if (!m->tile_path[0])
2224 return 1; 1408 return 1;
1409
2225 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1410 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2226 {
2227 load_and_link_tiled_map (m, 0); 1411 load_and_link_tiled_map (m, 0);
2228 } 1412
2229 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1413 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2230 } 1414 }
2231 if (y >= MAP_HEIGHT (m)) 1415
1416 if (y >= m->height)
2232 { 1417 {
2233 if (!m->tile_path[2]) 1418 if (!m->tile_path[2])
2234 return 1; 1419 return 1;
1420
2235 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1421 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2236 {
2237 load_and_link_tiled_map (m, 2); 1422 load_and_link_tiled_map (m, 2);
2238 } 1423
2239 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1424 return out_of_map (m->tile_map[2], x, y - m->height);
2240 } 1425 }
2241 1426
2242 /* Simple case - coordinates are within this local 1427 /* Simple case - coordinates are within this local
2243 * map. 1428 * map.
2244 */ 1429 */
2252 * updates x and y to be the localized coordinates. 1437 * updates x and y to be the localized coordinates.
2253 * Using this is more efficient of calling out_of_map 1438 * Using this is more efficient of calling out_of_map
2254 * and then figuring out what the real map is 1439 * and then figuring out what the real map is
2255 */ 1440 */
2256maptile * 1441maptile *
2257get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1442get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2258{ 1443{
2259
2260 if (*x < 0) 1444 if (*x < 0)
2261 { 1445 {
2262 if (!m->tile_path[3]) 1446 if (!m->tile_path[3])
2263 return NULL; 1447 return 0;
1448
2264 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1449 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2265 load_and_link_tiled_map (m, 3); 1450 load_and_link_tiled_map (m, 3);
2266 1451
2267 *x += MAP_WIDTH (m->tile_map[3]); 1452 *x += m->tile_map[3]->width;
2268 return (get_map_from_coord (m->tile_map[3], x, y)); 1453 return (get_map_from_coord (m->tile_map[3], x, y));
2269 } 1454 }
2270 if (*x >= MAP_WIDTH (m)) 1455
1456 if (*x >= m->width)
2271 { 1457 {
2272 if (!m->tile_path[1]) 1458 if (!m->tile_path[1])
2273 return NULL; 1459 return 0;
1460
2274 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1461 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2275 load_and_link_tiled_map (m, 1); 1462 load_and_link_tiled_map (m, 1);
2276 1463
2277 *x -= MAP_WIDTH (m); 1464 *x -= m->width;
2278 return (get_map_from_coord (m->tile_map[1], x, y)); 1465 return (get_map_from_coord (m->tile_map[1], x, y));
2279 } 1466 }
1467
2280 if (*y < 0) 1468 if (*y < 0)
2281 { 1469 {
2282 if (!m->tile_path[0]) 1470 if (!m->tile_path[0])
2283 return NULL; 1471 return 0;
1472
2284 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1473 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2285 load_and_link_tiled_map (m, 0); 1474 load_and_link_tiled_map (m, 0);
2286 1475
2287 *y += MAP_HEIGHT (m->tile_map[0]); 1476 *y += m->tile_map[0]->height;
2288 return (get_map_from_coord (m->tile_map[0], x, y)); 1477 return (get_map_from_coord (m->tile_map[0], x, y));
2289 } 1478 }
2290 if (*y >= MAP_HEIGHT (m)) 1479
1480 if (*y >= m->height)
2291 { 1481 {
2292 if (!m->tile_path[2]) 1482 if (!m->tile_path[2])
2293 return NULL; 1483 return 0;
1484
2294 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1485 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2295 load_and_link_tiled_map (m, 2); 1486 load_and_link_tiled_map (m, 2);
2296 1487
2297 *y -= MAP_HEIGHT (m); 1488 *y -= m->height;
2298 return (get_map_from_coord (m->tile_map[2], x, y)); 1489 return (get_map_from_coord (m->tile_map[2], x, y));
2299 } 1490 }
2300 1491
2301 /* Simple case - coordinates are within this local 1492 /* Simple case - coordinates are within this local
2302 * map. 1493 * map.
2303 */ 1494 */
2304 1495
1496 m->last_access = runtime;
2305 return m; 1497 return m;
2306} 1498}
2307 1499
2308/** 1500/**
2309 * Return whether map2 is adjacent to map1. If so, store the distance from 1501 * Return whether map2 is adjacent to map1. If so, store the distance from
2317 1509
2318 if (map1 == map2) 1510 if (map1 == map2)
2319 { 1511 {
2320 *dx = 0; 1512 *dx = 0;
2321 *dy = 0; 1513 *dy = 0;
2322
2323 } 1514 }
2324 else if (map1->tile_map[0] == map2) 1515 else if (map1->tile_map[0] == map2)
2325 { /* up */ 1516 { /* up */
2326 *dx = 0; 1517 *dx = 0;
2327 *dy = -MAP_HEIGHT (map2); 1518 *dy = -map2->height;
2328 } 1519 }
2329 else if (map1->tile_map[1] == map2) 1520 else if (map1->tile_map[1] == map2)
2330 { /* right */ 1521 { /* right */
2331 *dx = MAP_WIDTH (map1); 1522 *dx = map1->width;
2332 *dy = 0; 1523 *dy = 0;
2333 } 1524 }
2334 else if (map1->tile_map[2] == map2) 1525 else if (map1->tile_map[2] == map2)
2335 { /* down */ 1526 { /* down */
2336 *dx = 0; 1527 *dx = 0;
2337 *dy = MAP_HEIGHT (map1); 1528 *dy = map1->height;
2338 } 1529 }
2339 else if (map1->tile_map[3] == map2) 1530 else if (map1->tile_map[3] == map2)
2340 { /* left */ 1531 { /* left */
2341 *dx = -MAP_WIDTH (map2); 1532 *dx = -map2->width;
2342 *dy = 0; 1533 *dy = 0;
2343
2344 } 1534 }
2345 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1535 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2346 { /* up right */ 1536 { /* up right */
2347 *dx = MAP_WIDTH (map1->tile_map[0]); 1537 *dx = map1->tile_map[0]->width;
2348 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1538 *dy = -map1->tile_map[0]->height;
2349 } 1539 }
2350 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1540 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2351 { /* up left */ 1541 { /* up left */
2352 *dx = -MAP_WIDTH (map2); 1542 *dx = -map2->width;
2353 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1543 *dy = -map1->tile_map[0]->height;
2354 } 1544 }
2355 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1545 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2356 { /* right up */ 1546 { /* right up */
2357 *dx = MAP_WIDTH (map1); 1547 *dx = map1->width;
2358 *dy = -MAP_HEIGHT (map2); 1548 *dy = -map2->height;
2359 } 1549 }
2360 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1550 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2361 { /* right down */ 1551 { /* right down */
2362 *dx = MAP_WIDTH (map1); 1552 *dx = map1->width;
2363 *dy = MAP_HEIGHT (map1->tile_map[1]); 1553 *dy = map1->tile_map[1]->height;
2364 } 1554 }
2365 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1555 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2366 { /* down right */ 1556 { /* down right */
2367 *dx = MAP_WIDTH (map1->tile_map[2]); 1557 *dx = map1->tile_map[2]->width;
2368 *dy = MAP_HEIGHT (map1); 1558 *dy = map1->height;
2369 } 1559 }
2370 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1560 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2371 { /* down left */ 1561 { /* down left */
2372 *dx = -MAP_WIDTH (map2); 1562 *dx = -map2->width;
2373 *dy = MAP_HEIGHT (map1); 1563 *dy = map1->height;
2374 } 1564 }
2375 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1565 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2376 { /* left up */ 1566 { /* left up */
2377 *dx = -MAP_WIDTH (map1->tile_map[3]); 1567 *dx = -map1->tile_map[3]->width;
2378 *dy = -MAP_HEIGHT (map2); 1568 *dy = -map2->height;
2379 } 1569 }
2380 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1570 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2381 { /* left down */ 1571 { /* left down */
2382 *dx = -MAP_WIDTH (map1->tile_map[3]); 1572 *dx = -map1->tile_map[3]->width;
2383 *dy = MAP_HEIGHT (map1->tile_map[3]); 1573 *dy = map1->tile_map[3]->height;
2384
2385 } 1574 }
2386 else 1575 else
2387 { /* not "adjacent" enough */
2388 return 0; 1576 return 0;
2389 }
2390 1577
2391 return 1; 1578 return 1;
2392} 1579}
2393 1580
2394/* From map.c 1581/* From map.c
2409 * be unexpected 1596 * be unexpected
2410 * 1597 *
2411 * currently, the only flag supported (0x1) is don't translate for 1598 * currently, the only flag supported (0x1) is don't translate for
2412 * closest body part of 'op1' 1599 * closest body part of 'op1'
2413 */ 1600 */
2414
2415void 1601void
2416get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1602get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2417{ 1603{
2418 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1604 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2419 { 1605 {
2500 } 1686 }
2501} 1687}
2502 1688
2503/* Returns true of op1 and op2 are effectively on the same map 1689/* Returns true of op1 and op2 are effectively on the same map
2504 * (as related to map tiling). Note that this looks for a path from 1690 * (as related to map tiling). Note that this looks for a path from
2505 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1691 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2506 * to op1, this will still return false. 1692 * to op1, this will still return false.
2507 * Note we only look one map out to keep the processing simple 1693 * Note we only look one map out to keep the processing simple
2508 * and efficient. This could probably be a macro. 1694 * and efficient. This could probably be a macro.
2509 * MSW 2001-08-05 1695 * MSW 2001-08-05
2510 */ 1696 */
2513{ 1699{
2514 int dx, dy; 1700 int dx, dy;
2515 1701
2516 return adjacent_map (op1->map, op2->map, &dx, &dy); 1702 return adjacent_map (op1->map, op2->map, &dx, &dy);
2517} 1703}
1704
1705object *
1706maptile::insert (object *op, int x, int y, object *originator, int flags)
1707{
1708 if (!op->flag [FLAG_REMOVED])
1709 op->remove ();
1710
1711 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1712}
1713

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