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Comparing deliantra/server/common/map.C (file contents):
Revision 1.5 by elmex, Sun Aug 20 20:57:34 2006 UTC vs.
Revision 1.36 by root, Mon Dec 11 02:41:25 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.5 2006/08/20 20:57:34 elmex Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */ 29#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 30# include <unistd.h>
36#endif /* win32 */ 31#endif /* win32 */
37 32
38#include "path.h" 33#include "path.h"
39 34
40 35
41extern int nrofallocobjects,nroffreeobjects;
42
43void (*load_original_map_callback)(mapstruct *map);
44void (*load_temporary_map_callback)(mapstruct *map);
45void (*clean_temporary_map_callback)(mapstruct *map);
46
47/* 36/*
48 * Returns the mapstruct which has a name matching the given argument. 37 * Returns the maptile which has a name matching the given argument.
49 * return NULL if no match is found. 38 * return NULL if no match is found.
50 */ 39 */
51 40
41maptile *
52mapstruct *has_been_loaded (const char *name) { 42has_been_loaded (const char *name)
53 mapstruct *map; 43{
44 maptile *map;
54 45
55 if (!name || !*name) 46 if (!name || !*name)
56 return 0; 47 return 0;
57 for (map = first_map; map; map = map->next) 48 for (map = first_map; map; map = map->next)
58 if (!strcmp (name, map->path)) 49 if (!strcmp (name, map->path))
59 break; 50 break;
60 return (map); 51 return (map);
61} 52}
62 53
63/* 54/*
64 * This makes a path absolute outside the world of Crossfire. 55 * This makes a path absolute outside the world of Crossfire.
65 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 56 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
66 * and returns the pointer to a static array containing the result. 57 * and returns the pointer to a static array containing the result.
67 * it really should be called create_mapname 58 * it really should be called create_mapname
68 */ 59 */
69 60
61const char *
70const char *create_pathname (const char *name) { 62create_pathname (const char *name)
63{
71 static char buf[MAX_BUF]; 64 static char buf[MAX_BUF];
72 65
73 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 66 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
74 * someplace else in the code? msw 2-17-97 67 * someplace else in the code? msw 2-17-97
75 */ 68 */
76 if (*name == '/') 69 if (*name == '/')
77 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 70 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
78 else 71 else
79 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 72 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
80 return (buf); 73 return (buf);
81} 74}
82 75
83/* 76/*
84 * same as create_pathname, but for the overlay maps. 77 * same as create_pathname, but for the overlay maps.
85 */ 78 */
86 79
80const char *
87const char *create_overlay_pathname (const char *name) { 81create_overlay_pathname (const char *name)
82{
88 static char buf[MAX_BUF]; 83 static char buf[MAX_BUF];
89 84
90 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 85 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
91 * someplace else in the code? msw 2-17-97 86 * someplace else in the code? msw 2-17-97
92 */ 87 */
93 if (*name == '/') 88 if (*name == '/')
94 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 89 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
95 else 90 else
96 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 91 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
97 return (buf); 92 return (buf);
98} 93}
99 94
100/* 95/*
101 * same as create_pathname, but for the template maps. 96 * same as create_pathname, but for the template maps.
102 */ 97 */
103 98
99const char *
104const char *create_template_pathname (const char *name) { 100create_template_pathname (const char *name)
101{
105 static char buf[MAX_BUF]; 102 static char buf[MAX_BUF];
106 103
107 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 104 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
108 * someplace else in the code? msw 2-17-97 105 * someplace else in the code? msw 2-17-97
109 */ 106 */
110 if (*name == '/') 107 if (*name == '/')
111 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 108 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
112 else 109 else
113 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 110 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
114 return (buf); 111 return (buf);
115} 112}
116 113
117/* 114/*
118 * This makes absolute path to the itemfile where unique objects 115 * This makes absolute path to the itemfile where unique objects
119 * will be saved. Converts '/' to '@'. I think it's essier maintain 116 * will be saved. Converts '/' to '@'. I think it's essier maintain
120 * files than full directory structure, but if this is problem it can 117 * files than full directory structure, but if this is problem it can
121 * be changed. 118 * be changed.
122 */ 119 */
120static const char *
123static const char *create_items_path (const char *s) { 121create_items_path (const char *s)
122{
124 static char buf[MAX_BUF]; 123 static char buf[MAX_BUF];
125 char *t; 124 char *t;
126 125
126 if (*s == '/')
127 s++;
128
129 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
130
131 for (t = buf + strlen (buf); *s; s++, t++)
127 if (*s == '/') 132 if (*s == '/')
128 s++;
129
130 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
131
132 for (t=buf+strlen(buf); *s; s++,t++)
133 if (*s == '/')
134 *t = '@'; 133 *t = '@';
135 else 134 else
136 *t = *s; 135 *t = *s;
137 *t = 0; 136 *t = 0;
138 return (buf); 137 return (buf);
139} 138}
140 139
141 140
142/* 141/*
143 * This function checks if a file with the given path exists. 142 * This function checks if a file with the given path exists.
153 * when the editor goes away, the call to stat should probably be 152 * when the editor goes away, the call to stat should probably be
154 * replaced by an access instead (similar to the windows one, but 153 * replaced by an access instead (similar to the windows one, but
155 * that seems to be missing the prepend_dir processing 154 * that seems to be missing the prepend_dir processing
156 */ 155 */
157 156
157int
158int check_path (const char *name, int prepend_dir) 158check_path (const char *name, int prepend_dir)
159{ 159{
160 char buf[MAX_BUF]; 160 char buf[MAX_BUF];
161
161#ifndef WIN32 162#ifndef WIN32
162 char *endbuf; 163 char *endbuf;
163 struct stat statbuf; 164 struct stat statbuf;
164 int mode = 0, i; 165 int mode = 0;
165#endif 166#endif
166 167
167 if (prepend_dir) 168 if (prepend_dir)
168 strcpy (buf, create_pathname(name)); 169 strcpy (buf, create_pathname (name));
169 else 170 else
170 strcpy(buf, name); 171 strcpy (buf, name);
171#ifdef WIN32 /* ***win32: check this sucker in windows style. */ 172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
172 return(_access(buf,0)); 173 return (_access (buf, 0));
173#else 174#else
174 175
175 /* old method (strchr(buf, '\0')) seemd very odd to me - 176 /* old method (strchr(buf, '\0')) seemd very odd to me -
176 * this method should be equivalant and is clearer. 177 * this method should be equivalant and is clearer.
177 * Can not use strcat because we need to cycle through 178 * Can not use strcat because we need to cycle through
178 * all the names. 179 * all the names.
179 */ 180 */
180 endbuf = buf + strlen(buf); 181 endbuf = buf + strlen (buf);
181 182
182 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
183 if (uncomp[i][0])
184 strcpy(endbuf, uncomp[i][0]);
185 else
186 *endbuf = '\0';
187 if (!stat (buf, &statbuf)) 183 if (stat (buf, &statbuf))
188 break;
189 }
190 if (i == NROF_COMPRESS_METHODS)
191 return (-1); 184 return -1;
192 if (!S_ISREG (statbuf.st_mode)) 185 if (!S_ISREG (statbuf.st_mode))
193 return (-1); 186 return (-1);
194 187
195 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 188 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
196 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 189 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
197 (statbuf.st_mode & S_IROTH))
198 mode |= 4; 190 mode |= 4;
199 191
200 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
201 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
202 (statbuf.st_mode & S_IWOTH))
203 mode |= 2; 194 mode |= 2;
204 195
205 return (mode); 196 return (mode);
206#endif 197#endif
207} 198}
208 199
209/* 200/*
210 * Prints out debug-information about a map. 201 * Prints out debug-information about a map.
211 * Dumping these at llevError doesn't seem right, but is 202 * Dumping these at llevError doesn't seem right, but is
212 * necessary to make sure the information is in fact logged. 203 * necessary to make sure the information is in fact logged.
213 */ 204 */
214 205
215void dump_map(const mapstruct *m) { 206void
207dump_map (const maptile *m)
208{
216 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
217 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
218 MAP_WIDTH(m), MAP_HEIGHT(m),
219 MAP_ENTER_X(m), MAP_ENTER_Y(m));
220 211
221 if(m->msg!=NULL) 212 if (m->msg != NULL)
222 LOG(llevError,"Message:\n%s",m->msg); 213 LOG (llevError, "Message:\n%s", m->msg);
223 214
224 if(m->maplore!=NULL) 215 if (m->maplore != NULL)
225 LOG(llevError,"Lore:\n%s",m->maplore); 216 LOG (llevError, "Lore:\n%s", m->maplore);
226 217
227 if(m->tmpname!=NULL) 218 if (m->tmpname != NULL)
228 LOG(llevError,"Tmpname: %s\n",m->tmpname); 219 LOG (llevError, "Tmpname: %s\n", m->tmpname);
229 220
230 LOG(llevError,"Difficulty: %d\n",m->difficulty); 221 LOG (llevError, "Difficulty: %d\n", m->difficulty);
231 LOG(llevError,"Darkness: %d\n",m->darkness); 222 LOG (llevError, "Darkness: %d\n", m->darkness);
232} 223}
233 224
234/* 225/*
235 * Prints out debug-information about all maps. 226 * Prints out debug-information about all maps.
236 * This basically just goes through all the maps and calls 227 * This basically just goes through all the maps and calls
237 * dump_map on each one. 228 * dump_map on each one.
238 */ 229 */
239 230
231void
240void dump_all_maps(void) { 232dump_all_maps (void)
241 mapstruct *m; 233{
234 maptile *m;
235
242 for(m=first_map;m!=NULL;m=m->next) { 236 for (m = first_map; m != NULL; m = m->next)
237 {
243 dump_map(m); 238 dump_map (m);
244 } 239 }
245} 240}
246 241
247/* This rolls up wall, blocks_magic, blocks_view, etc, all into 242/* This rolls up wall, blocks_magic, blocks_view, etc, all into
248 * one function that just returns a P_.. value (see map.h) 243 * one function that just returns a P_.. value (see map.h)
249 * it will also do map translation for tiled maps, returning 244 * it will also do map translation for tiled maps, returning
252 * by a P_NEW_MAP value, another call to get_map_from_coord 247 * by a P_NEW_MAP value, another call to get_map_from_coord
253 * is needed. The case of not passing values is if we're just 248 * is needed. The case of not passing values is if we're just
254 * checking for the existence of something on those spaces, but 249 * checking for the existence of something on those spaces, but
255 * don't expect to insert/remove anything from those spaces. 250 * don't expect to insert/remove anything from those spaces.
256 */ 251 */
252int
257int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny)
258{ 254{
259 sint16 newx, newy; 255 sint16 newx, newy;
260 int retval=0; 256 int retval = 0;
261 mapstruct *mp; 257 maptile *mp;
262 258
263 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP; 259 if (out_of_map (oldmap, x, y))
260 return P_OUT_OF_MAP;
264 newx = x; 261 newx = x;
265 newy = y; 262 newy = y;
266 mp = get_map_from_coord(oldmap, &newx, &newy); 263 mp = get_map_from_coord (oldmap, &newx, &newy);
267 if (mp != oldmap) 264 if (mp != oldmap)
268 retval |= P_NEW_MAP; 265 retval |= P_NEW_MAP;
269 if (newmap) *newmap = mp; 266 if (newmap)
267 *newmap = mp;
268 if (nx)
270 if (nx) *nx = newx; 269 *nx = newx;
270 if (ny)
271 if (ny) *ny = newy; 271 *ny = newy;
272
272 retval |= mp->spaces[newx + mp->width * newy].flags; 273 retval |= mp->spaces[newx + mp->width * newy].flags;
273 274
274 if (retval & P_SAFE)
275 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
276
277 return retval; 275 return retval;
278} 276}
279
280 277
281/* 278/*
282 * Returns true if the given coordinate is blocked except by the 279 * Returns true if the given coordinate is blocked except by the
283 * object passed is not blocking. This is used with 280 * object passed is not blocking. This is used with
284 * multipart monsters - if we want to see if a 2x2 monster 281 * multipart monsters - if we want to see if a 2x2 monster
288 * monster. 285 * monster.
289 * m, x, y are the target map/coordinates - needed for map tiling. 286 * m, x, y are the target map/coordinates - needed for map tiling.
290 * the coordinates & map passed in should have been updated for tiling 287 * the coordinates & map passed in should have been updated for tiling
291 * by the caller. 288 * by the caller.
292 */ 289 */
293 290int
294int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 291blocked_link (object *ob, maptile *m, int sx, int sy)
292{
295 object *tmp; 293 object *tmp;
296 int mflags, blocked; 294 int mflags, blocked;
297 295
298 /* Make sure the coordinates are valid - they should be, as caller should 296 /* Make sure the coordinates are valid - they should be, as caller should
299 * have already checked this. 297 * have already checked this.
300 */ 298 */
301 if (OUT_OF_REAL_MAP(m, sx, sy)) { 299 if (OUT_OF_REAL_MAP (m, sx, sy))
300 {
302 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 301 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
303 return 1; 302 return 1;
304 } 303 }
305 304
306 /* Save some cycles - instead of calling get_map_flags(), just get the value 305 /* Save some cycles - instead of calling get_map_flags(), just get the value
307 * directly. 306 * directly.
308 */ 307 */
309 mflags = m->spaces[sx + m->width * sy].flags; 308 mflags = m->spaces[sx + m->width * sy].flags;
310 309
311 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
312 311
313 /* If space is currently not blocked by anything, no need to 312 /* If space is currently not blocked by anything, no need to
314 * go further. Not true for players - all sorts of special 313 * go further. Not true for players - all sorts of special
315 * things we need to do for players. 314 * things we need to do for players.
316 */ 315 */
317 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 316 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
318
319 /* if there isn't anytyhing alive on this space, and this space isn't
320 * otherwise blocked, we can return now. Only if there is a living
321 * creature do we need to investigate if it is part of this creature
322 * or another. Likewise, only if something is blocking us do we
323 * need to investigate if there is a special circumstance that would
324 * let the player through (inventory checkers for example)
325 */
326 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0;
327
328 if(ob->head != NULL)
329 ob=ob->head;
330
331 /* We basically go through the stack of objects, and if there is
332 * some other object that has NO_PASS or FLAG_ALIVE set, return
333 * true. If we get through the entire stack, that must mean
334 * ob is blocking it, so return 0.
335 */
336 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) {
337
338 /* This must be before the checks below. Code for inventory checkers. */
339 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) {
340 /* If last_sp is set, the player/monster needs an object,
341 * so we check for it. If they don't have it, they can't
342 * pass through this space.
343 */
344 if (tmp->last_sp) {
345 if (check_inv_recursive(ob,tmp)==NULL)
346 return 1;
347 else
348 continue;
349 } else {
350 /* In this case, the player must not have the object -
351 * if they do, they can't pass through.
352 */
353 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
354 return 1;
355 else
356 continue;
357 }
358 } /* if check_inv */
359 else {
360 /* Broke apart a big nasty if into several here to make
361 * this more readable. first check - if the space blocks
362 * movement, can't move here.
363 * second - if a monster, can't move there, unles it is a
364 * hidden dm
365 */
366 if (OB_MOVE_BLOCK(ob, tmp)) return 1;
367 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
368 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden))
369 return 1;
370 }
371
372 }
373 return 0; 317 return 0;
318
319 /* if there isn't anytyhing alive on this space, and this space isn't
320 * otherwise blocked, we can return now. Only if there is a living
321 * creature do we need to investigate if it is part of this creature
322 * or another. Likewise, only if something is blocking us do we
323 * need to investigate if there is a special circumstance that would
324 * let the player through (inventory checkers for example)
325 */
326 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
327 return 0;
328
329 if (ob->head != NULL)
330 ob = ob->head;
331
332 /* We basically go through the stack of objects, and if there is
333 * some other object that has NO_PASS or FLAG_ALIVE set, return
334 * true. If we get through the entire stack, that must mean
335 * ob is blocking it, so return 0.
336 */
337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above)
338 {
339
340 /* This must be before the checks below. Code for inventory checkers. */
341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 {
343 /* If last_sp is set, the player/monster needs an object,
344 * so we check for it. If they don't have it, they can't
345 * pass through this space.
346 */
347 if (tmp->last_sp)
348 {
349 if (check_inv_recursive (ob, tmp) == NULL)
350 return 1;
351 else
352 continue;
353 }
354 else
355 {
356 /* In this case, the player must not have the object -
357 * if they do, they can't pass through.
358 */
359 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
360 return 1;
361 else
362 continue;
363 }
364 } /* if check_inv */
365 else
366 {
367 /* Broke apart a big nasty if into several here to make
368 * this more readable. first check - if the space blocks
369 * movement, can't move here.
370 * second - if a monster, can't move there, unles it is a
371 * hidden dm
372 */
373 if (OB_MOVE_BLOCK (ob, tmp))
374 return 1;
375 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
376 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
377 return 1;
378 }
379
380 }
381 return 0;
374} 382}
375 383
376 384
377/* 385/*
378 * Returns true if the given object can't fit in the given spot. 386 * Returns true if the given object can't fit in the given spot.
399 * Note this used to be arch_blocked, but with new movement 407 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 408 * code, we need to have actual object to check its move_type
401 * against the move_block values. 409 * against the move_block values.
402 */ 410 */
403 411
412int
404int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{
405 archetype *tmp; 415 archetype *tmp;
406 int flag; 416 int flag;
407 mapstruct *m1; 417 maptile *m1;
408 sint16 sx, sy; 418 sint16 sx, sy;
409 419
410 if(ob==NULL) { 420 if (ob == NULL)
421 {
411 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 422 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
412 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 423 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP;
413 425
414 /* don't have object, so don't know what types would block */ 426 /* don't have object, so don't know what types would block */
415 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
416 } 428 }
417 429
418 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
431 {
419 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
420 433
421 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 434 if (flag & P_OUT_OF_MAP)
422 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 435 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE;
423 438
424 /* find_first_free_spot() calls this function. However, often 439 /* find_first_free_spot() calls this function. However, often
425 * ob doesn't have any move type (when used to place exits) 440 * ob doesn't have any move type (when used to place exits)
426 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
427 */ 442 */
428 443
429 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
445 continue;
430 446
431 /* Note it is intentional that we check ob - the movement type of the 447 /* Note it is intentional that we check ob - the movement type of the
432 * head of the object should correspond for the entire object. 448 * head of the object should correspond for the entire object.
433 */ 449 */
434 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
435 return AB_NO_PASS; 451 return AB_NO_PASS;
436 452
437 } 453 }
438 return 0; 454 return 0;
439} 455}
440 456
441/* When the map is loaded, load_object does not actually insert objects 457/* When the map is loaded, load_object does not actually insert objects
442 * into inventory, but just links them. What this does is go through 458 * into inventory, but just links them. What this does is go through
443 * and insert them properly. 459 * and insert them properly.
444 * The object 'container' is the object that contains the inventory. 460 * The object 'container' is the object that contains the inventory.
445 * This is needed so that we can update the containers weight. 461 * This is needed so that we can update the containers weight.
446 */ 462 */
447 463
464void
448void fix_container(object *container) 465fix_container (object *container)
449{ 466{
450 object *tmp=container->inv, *next; 467 object *tmp = container->inv, *next;
451 468
452 container->inv=NULL; 469 container->inv = NULL;
453 while (tmp!=NULL) { 470 while (tmp != NULL)
471 {
454 next = tmp->below; 472 next = tmp->below;
455 if (tmp->inv) 473 if (tmp->inv)
456 fix_container(tmp); 474 fix_container (tmp);
457 (void) insert_ob_in_ob(tmp,container); 475 (void) insert_ob_in_ob (tmp, container);
458 tmp = next; 476 tmp = next;
459 } 477 }
460 /* sum_weight will go through and calculate what all the containers are 478 /* sum_weight will go through and calculate what all the containers are
461 * carrying. 479 * carrying.
462 */ 480 */
463 sum_weight(container); 481 sum_weight (container);
464} 482}
465 483
466/* link_multipart_objects go through all the objects on the map looking 484/* link_multipart_objects go through all the objects on the map looking
467 * for objects whose arch says they are multipart yet according to the 485 * for objects whose arch says they are multipart yet according to the
468 * info we have, they only have the head (as would be expected when 486 * info we have, they only have the head (as would be expected when
469 * they are saved). We do have to look for the old maps that did save 487 * they are saved). We do have to look for the old maps that did save
470 * the more sections and not re-add sections for them. 488 * the more sections and not re-add sections for them.
471 */ 489 */
472 490
473static void link_multipart_objects(mapstruct *m) 491static void
492link_multipart_objects (maptile *m)
474{ 493{
475 int x,y; 494 int x, y;
476 object *tmp, *op, *last, *above; 495 object *tmp, *op, *last, *above;
477 archetype *at; 496 archetype *at;
478 497
479 for(x=0;x<MAP_WIDTH(m);x++) 498 for (x = 0; x < MAP_WIDTH (m); x++)
480 for(y=0;y<MAP_HEIGHT(m);y++) 499 for (y = 0; y < MAP_HEIGHT (m); y++)
481 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
482 above=tmp->above; 501 {
502 above = tmp->above;
483 503
484 /* already multipart - don't do anything more */ 504 /* already multipart - don't do anything more */
485 if (tmp->head || tmp->more) continue; 505 if (tmp->head || tmp->more)
506 continue;
486 507
487 /* If there is nothing more to this object, this for loop 508 /* If there is nothing more to this object, this for loop
488 * won't do anything. 509 * won't do anything.
489 */ 510 */
490 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 511 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
512 {
491 op = arch_to_object(at); 513 op = arch_to_object (at);
492 514
493 /* update x,y coordinates */ 515 /* update x,y coordinates */
494 op->x += tmp->x; 516 op->x += tmp->x;
495 op->y += tmp->y; 517 op->y += tmp->y;
496 op->head = tmp; 518 op->head = tmp;
497 op->map = m; 519 op->map = m;
498 last->more = op; 520 last->more = op;
499 if (tmp->name != op->name) { 521 op->name = tmp->name;
500 if (op->name) free_string(op->name); 522 op->title = tmp->title;
501 op->name = add_string(tmp->name);
502 }
503 if (tmp->title != op->title) {
504 if (op->title) free_string(op->title);
505 op->title = add_string(tmp->title);
506 }
507 /* we could link all the parts onto tmp, and then just 523 /* we could link all the parts onto tmp, and then just
508 * call insert_ob_in_map once, but the effect is the same, 524 * call insert_ob_in_map once, but the effect is the same,
509 * as insert_ob_in_map will call itself with each part, and 525 * as insert_ob_in_map will call itself with each part, and
510 * the coding is simpler to just to it here with each part. 526 * the coding is simpler to just to it here with each part.
511 */ 527 */
512 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 528 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
513 } /* for at = tmp->arch->more */ 529 } /* for at = tmp->arch->more */
514 } /* for objects on this space */ 530 } /* for objects on this space */
515} 531}
516
517
518 532
519/* 533/*
520 * Loads (ands parses) the objects into a given map from the specified 534 * Loads (ands parses) the objects into a given map from the specified
521 * file pointer. 535 * file pointer.
522 * mapflags is the same as we get with load_original_map 536 * mapflags is the same as we get with load_original_map
523 */ 537 */
524 538void
525void load_objects (mapstruct *m, FILE *fp, int mapflags) { 539load_objects (maptile *m, object_thawer & fp, int mapflags)
526 int i,j,bufstate=LO_NEWFILE; 540{
541 int i, j;
527 int unique; 542 int unique;
528 object *op, *prev=NULL,*last_more=NULL, *otmp; 543 object *op, *prev = NULL, *last_more = NULL, *otmp;
529 544
530 op=get_object(); 545 op = get_object ();
531 op->map = m; /* To handle buttons correctly */ 546 op->map = m; /* To handle buttons correctly */
532 547
533 while((i=load_object(fp,op,bufstate, mapflags))) { 548 while ((i = load_object (fp, op, mapflags)))
534 /* Since the loading of the map header does not load an object 549 {
535 * anymore, we need to pass LO_NEWFILE for the first object loaded,
536 * and then switch to LO_REPEAT for faster loading.
537 */
538 bufstate = LO_REPEAT;
539
540 /* if the archetype for the object is null, means that we 550 /* if the archetype for the object is null, means that we
541 * got an invalid object. Don't do anything with it - the game 551 * got an invalid object. Don't do anything with it - the game
542 * or editor will not be able to do anything with it either. 552 * or editor will not be able to do anything with it either.
543 */ 553 */
544 if (op->arch==NULL) { 554 if (op->arch == NULL)
555 {
545 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
546 continue; 557 continue;
547 } 558 }
548 559
549 560
550 switch(i) { 561 switch (i)
562 {
551 case LL_NORMAL: 563 case LL_NORMAL:
552 /* if we are loading an overlay, put the floors on the bottom */ 564 /* if we are loading an overlay, put the floors on the bottom */
553 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) || 565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
554 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
555 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
556 else 567 else
557 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
558 569
559 if (op->inv) 570 if (op->inv)
560 sum_weight(op); 571 sum_weight (op);
561 572
562 prev=op,last_more=op; 573 prev = op, last_more = op;
563 break; 574 break;
564 575
565 case LL_MORE: 576 case LL_MORE:
566 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
567 op->head=prev,last_more->more=op,last_more=op; 578 op->head = prev, last_more->more = op, last_more = op;
568 break; 579 break;
569 } 580 }
581
570 if (mapflags & MAP_STYLE) { 582 if (mapflags & MAP_STYLE)
571 remove_from_active_list(op); 583 remove_from_active_list (op);
572 } 584
573 op=get_object(); 585 op = get_object ();
574 op->map = m; 586 op->map = m;
575 } 587 }
588
576 for (i=0;i<m->width;i++){ 589 for (i = 0; i < m->width; i++)
590 {
577 for (j=0;j<m->height;j++){ 591 for (j = 0; j < m->height; j++)
592 {
578 unique =0; 593 unique = 0;
579 /* check for unique items, or unique squares */ 594 /* check for unique items, or unique squares */
580 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
596 {
581 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
582 unique = 1; 598 unique = 1;
583 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
584 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
601 }
602 }
585 } 603 }
586 } 604
587 }
588 free_object(op); 605 free_object (op);
589 link_multipart_objects(m); 606 link_multipart_objects (m);
590} 607}
591 608
592/* This saves all the objects on the map in a non destructive fashion. 609/* This saves all the objects on the map in a non destructive fashion.
593 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
594 * and we only save the head of multi part objects - this is needed 611 * and we only save the head of multi part objects - this is needed
595 * in order to do map tiling properly. 612 * in order to do map tiling properly.
596 */ 613 */
597void save_objects (mapstruct *m, FILE *fp, FILE *fp2, int flag) { 614void
615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
616{
598 int i, j = 0,unique=0; 617 int i, j = 0, unique = 0;
599 object *op; 618 object *op;
619
600 /* first pass - save one-part objects */ 620 /* first pass - save one-part objects */
601 for(i = 0; i < MAP_WIDTH(m); i++) 621 for (i = 0; i < MAP_WIDTH (m); i++)
602 for (j = 0; j < MAP_HEIGHT(m); j++) { 622 for (j = 0; j < MAP_HEIGHT (m); j++)
623 {
603 unique=0; 624 unique = 0;
604 for(op = get_map_ob (m, i, j); op; op = op->above) { 625 for (op = get_map_ob (m, i, j); op; op = op->above)
626 {
605 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
606 unique=1; 628 unique = 1;
607 629
608 if(op->type == PLAYER) { 630 if (op->type == PLAYER)
631 {
609 LOG(llevDebug, "Player on map that is being saved\n"); 632 LOG (llevDebug, "Player on map that is being saved\n");
610 continue; 633 continue;
611 } 634 }
612 635
613 if (op->head || op->owner) 636 if (op->head || op->owner)
614 continue; 637 continue;
615 638
616 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
617 save_object( fp2 , op, 3); 640 save_object (fp2, op, 3);
618 else 641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
619 if (flag == 0 || 642 save_object (fp, op, 3);
620 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
621 !QUERY_FLAG(op, FLAG_UNPAID))))
622 save_object(fp, op, 3);
623 643
624 } /* for this space */ 644 } /* for this space */
625 } /* for this j */ 645 } /* for this j */
646}
647
648maptile::maptile ()
649{
650 in_memory = MAP_SWAPPED;
651 /* The maps used to pick up default x and y values from the
652 * map archetype. Mimic that behaviour.
653 */
654 MAP_WIDTH (this) = 16;
655 MAP_HEIGHT (this) = 16;
656 MAP_RESET_TIMEOUT (this) = 0;
657 MAP_TIMEOUT (this) = 300;
658 MAP_ENTER_X (this) = 0;
659 MAP_ENTER_Y (this) = 0;
660 /*set part to -1 indicating conversion to weather map not yet done */
661 MAP_WORLDPARTX (this) = -1;
662 MAP_WORLDPARTY (this) = -1;
626} 663}
627 664
628/* 665/*
629 * Allocates, initialises, and returns a pointer to a mapstruct. 666 * Allocates, initialises, and returns a pointer to a maptile.
630 * Modified to no longer take a path option which was not being 667 * Modified to no longer take a path option which was not being
631 * used anyways. MSW 2001-07-01 668 * used anyways. MSW 2001-07-01
632 */ 669 */
670maptile *
671get_linked_map (void)
672{
673 maptile *mp, *map = new maptile;
633 674
634mapstruct *get_linked_map(void) {
635 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
636 mapstruct *mp;
637
638 if(map==NULL)
639 fatal(OUT_OF_MEMORY);
640
641 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 675 for (mp = first_map; mp && mp->next; mp = mp->next);
676
642 if(mp==NULL) 677 if (mp == NULL)
643 first_map=map; 678 first_map = map;
644 else 679 else
645 mp->next=map; 680 mp->next = map;
646 681
647 map->in_memory=MAP_SWAPPED;
648 /* The maps used to pick up default x and y values from the
649 * map archetype. Mimic that behaviour.
650 */
651 MAP_WIDTH(map)=16;
652 MAP_HEIGHT(map)=16;
653 MAP_RESET_TIMEOUT(map)=0;
654 MAP_TIMEOUT(map)=300;
655 MAP_ENTER_X(map)=0;
656 MAP_ENTER_Y(map)=0;
657 /*set part to -1 indicating conversion to weather map not yet done*/
658 MAP_WORLDPARTX(map)=-1;
659 MAP_WORLDPARTY(map)=-1;
660 return map; 682 return map;
661} 683}
662 684
663/* 685/*
664 * Allocates the arrays contained in a mapstruct. 686 * Allocates the arrays contained in a maptile.
665 * This basically allocates the dynamic array of spaces for the 687 * This basically allocates the dynamic array of spaces for the
666 * map. 688 * map.
667 */ 689 */
668 690void
669void allocate_map(mapstruct *m) { 691maptile::allocate ()
692{
670 m->in_memory = MAP_IN_MEMORY; 693 in_memory = MAP_IN_MEMORY;
694
671 /* Log this condition and free the storage. We could I suppose 695 /* Log this condition and free the storage. We could I suppose
672 * realloc, but if the caller is presuming the data will be intact, 696 * realloc, but if the caller is presuming the data will be intact,
673 * that is their poor assumption. 697 * that is their poor assumption.
674 */ 698 */
675 if (m->spaces) { 699 if (spaces)
700 {
676 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 701 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
677 free(m->spaces); 702 free (spaces);
678 } 703 }
679 704
680 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 705 spaces = (MapSpace *)
706 calloc (1, width * height * sizeof (MapSpace));
681 707
682 if(m->spaces==NULL) 708 if (!spaces)
683 fatal(OUT_OF_MEMORY); 709 fatal (OUT_OF_MEMORY);
684} 710}
685 711
686/* Create and returns a map of the specific size. Used 712/* Create and returns a map of the specific size. Used
687 * in random map code and the editor. 713 * in random map code and the editor.
688 */ 714 */
715maptile *
689mapstruct *get_empty_map(int sizex, int sizey) { 716get_empty_map (int sizex, int sizey)
717{
690 mapstruct *m = get_linked_map(); 718 maptile *m = get_linked_map ();
719
691 m->width = sizex; 720 m->width = sizex;
692 m->height = sizey; 721 m->height = sizey;
693 m->in_memory = MAP_SWAPPED; 722 m->in_memory = MAP_SWAPPED;
694 allocate_map(m); 723 m->allocate ();
724
695 return m; 725 return m;
696} 726}
697 727
698/* Takes a string from a map definition and outputs a pointer to the array of shopitems 728/* Takes a string from a map definition and outputs a pointer to the array of shopitems
699 * corresponding to that string. Memory is allocated for this, it must be freed 729 * corresponding to that string. Memory is allocated for this, it must be freed
700 * at a later date. 730 * at a later date.
701 * Called by parse_map_headers below. 731 * Called by parse_map_headers below.
702 */ 732 */
703 733
734static shopitems *
704static shopitems *parse_shop_string (const char *input_string) { 735parse_shop_string (const char *input_string)
736{
705 char *shop_string, *p, *q, *next_semicolon, *next_colon; 737 char *shop_string, *p, *q, *next_semicolon, *next_colon;
706 shopitems *items=NULL; 738 shopitems *items = NULL;
707 int i=0, number_of_entries=0; 739 int i = 0, number_of_entries = 0;
708 const typedata *current_type; 740 const typedata *current_type;
709 741
710 shop_string=strdup_local(input_string); 742 shop_string = strdup_local (input_string);
711 p=shop_string; 743 p = shop_string;
712 /* first we'll count the entries, we'll need that for allocating the array shortly */ 744 /* first we'll count the entries, we'll need that for allocating the array shortly */
713 while (p) { 745 while (p)
746 {
714 p=strchr(p, ';'); 747 p = strchr (p, ';');
715 number_of_entries++; 748 number_of_entries++;
716 if (p) p++; 749 if (p)
750 p++;
717 } 751 }
718 p=shop_string; 752 p = shop_string;
719 strip_endline(p); 753 strip_endline (p);
720 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 754 items = new shopitems[number_of_entries + 1];
721 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
722 for (i=0; i<number_of_entries; i++) { 755 for (i = 0; i < number_of_entries; i++)
723 if (!p) { 756 {
757 if (!p)
758 {
724 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 759 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
725 break; 760 break;
726 } 761 }
727 next_semicolon=strchr(p, ';'); 762 next_semicolon = strchr (p, ';');
728 next_colon=strchr(p, ':'); 763 next_colon = strchr (p, ':');
729 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 764 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
730 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 765 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
731 items[i].strength=atoi(strchr(p,':')+1); 766 items[i].strength = atoi (strchr (p, ':') + 1);
732 767
733 if (isdigit(*p) || *p=='*') { 768 if (isdigit (*p) || *p == '*')
769 {
734 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 770 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
735 current_type=get_typedata(items[i].typenum); 771 current_type = get_typedata (items[i].typenum);
736 if (current_type) { 772 if (current_type)
773 {
737 items[i].name=current_type->name; 774 items[i].name = current_type->name;
738 items[i].name_pl=current_type->name_pl; 775 items[i].name_pl = current_type->name_pl;
739 } 776 }
740 } 777 }
778 else
741 else { /*we have a named type, let's figure out what it is */ 779 { /*we have a named type, let's figure out what it is */
742 q=strpbrk(p,";:"); 780 q = strpbrk (p, ";:");
743 if (q) *q='\0'; 781 if (q)
744 782 *q = '\0';
783
745 current_type=get_typedata_by_name(p); 784 current_type = get_typedata_by_name (p);
746 if (current_type) { 785 if (current_type)
786 {
747 items[i].name=current_type->name; 787 items[i].name = current_type->name;
748 items[i].typenum=current_type->number; 788 items[i].typenum = current_type->number;
749 items[i].name_pl=current_type->name_pl; 789 items[i].name_pl = current_type->name_pl;
790 }
791 else
792 { /* oh uh, something's wrong, let's free up this one, and try
793 * the next entry while we're at it, better print a warning
794 */
795 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
796 }
797 }
798 items[i].index = number_of_entries;
799 if (next_semicolon)
800 p = ++next_semicolon;
801 else
802 p = NULL;
750 } 803 }
751 else { /* oh uh, something's wrong, let's free up this one, and try
752 * the next entry while we're at it, better print a warning
753 */
754 LOG(llevError, "invalid type %s defined in shopitems in string %s\n",
755 p, input_string);
756 }
757 }
758 items[i].index=number_of_entries;
759 if (next_semicolon) p=++next_semicolon;
760 else p=NULL;
761 }
762 free(shop_string); 804 free (shop_string);
763 return items; 805 return items;
764} 806}
765 807
766/* opposite of parse string, this puts the string that was originally fed in to 808/* opposite of parse string, this puts the string that was originally fed in to
767 * the map (or something equivilent) into output_string. */ 809 * the map (or something equivilent) into output_string. */
810static void
768static void print_shop_string(mapstruct *m, char *output_string) { 811print_shop_string (maptile *m, char *output_string)
812{
769 int i; 813 int i;
770 char tmp[MAX_BUF]; 814 char tmp[MAX_BUF];
815
771 strcpy(output_string, ""); 816 strcpy (output_string, "");
772 for (i=0; i< m->shopitems[0].index; i++) { 817 for (i = 0; i < m->shopitems[0].index; i++)
818 {
773 if (m->shopitems[i].typenum) { 819 if (m->shopitems[i].typenum)
820 {
774 if (m->shopitems[i].strength) { 821 if (m->shopitems[i].strength)
822 {
775 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 823 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
776 } 824 }
825 else
777 else sprintf(tmp, "%s;", m->shopitems[i].name); 826 sprintf (tmp, "%s;", m->shopitems[i].name);
778 } 827 }
779 else { 828 else
829 {
780 if (m->shopitems[i].strength) { 830 if (m->shopitems[i].strength)
831 {
781 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 832 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
782 } 833 }
783 else sprintf(tmp, "*"); 834 else
784 } 835 sprintf (tmp, "*");
836 }
785 strcat(output_string, tmp); 837 strcat (output_string, tmp);
786 } 838 }
787} 839}
788 840
789/* This loads the header information of the map. The header 841/* This loads the header information of the map. The header
790 * contains things like difficulty, size, timeout, etc. 842 * contains things like difficulty, size, timeout, etc.
797 * currently, there are few enough fields this is not a big deal. 849 * currently, there are few enough fields this is not a big deal.
798 * MSW 2001-07-01 850 * MSW 2001-07-01
799 * return 0 on success, 1 on failure. 851 * return 0 on success, 1 on failure.
800 */ 852 */
801 853
802static int load_map_header(FILE *fp, mapstruct *m) 854static int
855load_map_header (object_thawer & fp, maptile *m)
803{ 856{
804 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 857 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
805 int msgpos=0; 858 int msgpos = 0;
806 int maplorepos=0; 859 int maplorepos = 0;
807 860
808 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 861 while (fgets (buf, HUGE_BUF, fp) != NULL)
862 {
809 buf[HUGE_BUF-1] = 0; 863 buf[HUGE_BUF - 1] = 0;
810 key = buf; 864 key = buf;
811 while (isspace(*key)) key++; 865
812 if (*key == 0) continue; /* empty line */ 866 while (isspace (*key))
867 key++;
868
869 if (*key == 0)
870 continue; /* empty line */
871
813 value = strchr(key, ' '); 872 value = strchr (key, ' ');
814 if (!value) { 873
815 end = strchr(key, '\n'); 874 if (!value)
816 if (end != NULL) { 875 {
817 *end = 0; 876 if (end = strchr (key, '\n'))
818 } 877 *end = 0;
819 } else { 878 }
879 else
880 {
820 *value = 0; 881 *value = 0;
821 value++; 882 value++;
822 end = strchr(value, '\n'); 883 end = strchr (value, '\n');
884
823 while (isspace(*value)) { 885 while (isspace (*value))
824 value++; 886 {
887 value++;
888
825 if (*value == '\0' || value == end) { 889 if (*value == '\0' || value == end)
890 {
826 /* Nothing but spaces. */ 891 /* Nothing but spaces. */
827 value = NULL; 892 value = NULL;
828 break; 893 break;
829 } 894 }
830 } 895 }
831 } 896 }
832 if (!end) { 897
898 if (!end)
899 {
833 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 900 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
834 buf);
835 return 1; 901 return 1;
836 } 902 }
837
838 903
839 /* key is the field name, value is what it should be set 904 /* key is the field name, value is what it should be set
840 * to. We've already done the work to null terminate key, 905 * to. We've already done the work to null terminate key,
841 * and strip off any leading spaces for both of these. 906 * and strip off any leading spaces for both of these.
842 * We have not touched the newline at the end of the line - 907 * We have not touched the newline at the end of the line -
843 * these are needed for some values. the end pointer 908 * these are needed for some values. the end pointer
844 * points to the first of the newlines. 909 * points to the first of the newlines.
845 * value could be NULL! It would be easy enough to just point 910 * value could be NULL! It would be easy enough to just point
846 * this to "" to prevent cores, but that would let more errors slide 911 * this to "" to prevent cores, but that would let more errors slide
847 * through. 912 * through.
848 * 913 *
849 * First check for entries that do not use the value parameter, then 914 * First check for entries that do not use the value parameter, then
850 * validate that value is given and check for the remaining entries 915 * validate that value is given and check for the remaining entries
851 * that use the parameter. 916 * that use the parameter.
852 */ 917 */
853 918
854 if (!strcmp(key,"msg")) { 919 if (!strcmp (key, "msg"))
920 {
855 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 921 while (fgets (buf, HUGE_BUF, fp) != NULL)
856 if (!strcmp(buf,"endmsg\n")) break; 922 {
857 else { 923 if (!strcmp (buf, "endmsg\n"))
924 break;
925 else
926 {
858 /* slightly more efficient than strcat */ 927 /* slightly more efficient than strcat */
859 strcpy(msgbuf+msgpos, buf); 928 strcpy (msgbuf + msgpos, buf);
860 msgpos += strlen(buf); 929 msgpos += strlen (buf);
861 } 930 }
862 } 931 }
863 /* There are lots of maps that have empty messages (eg, msg/endmsg 932 /* There are lots of maps that have empty messages (eg, msg/endmsg
864 * with nothing between). There is no reason in those cases to 933 * with nothing between). There is no reason in those cases to
865 * keep the empty message. Also, msgbuf contains garbage data 934 * keep the empty message. Also, msgbuf contains garbage data
866 * when msgpos is zero, so copying it results in crashes 935 * when msgpos is zero, so copying it results in crashes
867 */ 936 */
868 if (msgpos != 0) 937 if (msgpos != 0)
869 m->msg = strdup_local(msgbuf); 938 m->msg = strdup_local (msgbuf);
870 } 939 }
871 else if (!strcmp(key,"maplore")) { 940 else if (!strcmp (key, "maplore"))
941 {
872 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 942 while (fgets (buf, HUGE_BUF, fp) != NULL)
873 if (!strcmp(buf,"endmaplore\n")) break; 943 {
874 else { 944 if (!strcmp (buf, "endmaplore\n"))
945 break;
946 else
947 {
875 /* slightly more efficient than strcat */ 948 /* slightly more efficient than strcat */
876 strcpy(maplorebuf+maplorepos, buf); 949 strcpy (maplorebuf + maplorepos, buf);
877 maplorepos += strlen(buf); 950 maplorepos += strlen (buf);
878 } 951 }
879 } 952 }
880 if (maplorepos != 0) 953 if (maplorepos != 0)
881 m->maplore = strdup_local(maplorebuf); 954 m->maplore = strdup_local (maplorebuf);
882 } 955 }
883 else if (!strcmp(key,"end")) { 956 else if (!strcmp (key, "end"))
884 break; 957 {
885 } 958 break;
959 }
886 else if (value == NULL) { 960 else if (value == NULL)
961 {
887 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 962 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
888 } 963 }
889 else if (!strcmp(key, "arch")) { 964 else if (!strcmp (key, "arch"))
965 {
890 /* This is an oddity, but not something we care about much. */ 966 /* This is an oddity, but not something we care about much. */
891 if (strcmp(value,"map\n")) 967 if (strcmp (value, "map\n"))
892 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 968 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
893 } 969 }
894 else if (!strcmp(key,"name")) { 970 else if (!strcmp (key, "name"))
895 *end=0; 971 {
972 *end = 0;
896 m->name = strdup_local(value); 973 m->name = strdup_local (value);
897 } 974 }
898 /* first strcmp value on these are old names supported 975 /* first strcmp value on these are old names supported
899 * for compatibility reasons. The new values (second) are 976 * for compatibility reasons. The new values (second) are
900 * what really should be used. 977 * what really should be used.
901 */ 978 */
979 else if (!strcmp (key, "oid"))
980 {
981 fp.get (m, atoi (value));
982 }
983 else if (!strcmp (key, "attach"))
984 {
985 m->attach = value;
986 }
902 else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 987 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
988 {
903 m->enter_x = atoi(value); 989 m->enter_x = atoi (value);
990 }
904 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 991 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
992 {
905 m->enter_y = atoi(value); 993 m->enter_y = atoi (value);
994 }
906 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 995 else if (!strcmp (key, "x") || !strcmp (key, "width"))
996 {
907 m->width = atoi(value); 997 m->width = atoi (value);
998 }
908 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 999 else if (!strcmp (key, "y") || !strcmp (key, "height"))
1000 {
909 m->height = atoi(value); 1001 m->height = atoi (value);
1002 }
910 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 1003 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1004 {
911 m->reset_timeout = atoi(value); 1005 m->reset_timeout = atoi (value);
1006 }
912 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 1007 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1008 {
913 m->timeout = atoi(value); 1009 m->timeout = atoi (value);
1010 }
914 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 1011 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1012 {
915 m->difficulty = atoi(value); 1013 m->difficulty = atoi (value);
1014 }
916 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 1015 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1016 {
917 m->darkness = atoi(value); 1017 m->darkness = atoi (value);
1018 }
918 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 1019 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1020 {
919 m->fixed_resettime = atoi(value); 1021 m->fixed_resettime = atoi (value);
1022 }
920 } else if (!strcmp(key,"unique")) { 1023 else if (!strcmp (key, "unique"))
1024 {
921 m->unique = atoi(value); 1025 m->unique = atoi (value);
1026 }
922 } else if (!strcmp(key,"template")) { 1027 else if (!strcmp (key, "template"))
1028 {
923 m->templatemap = atoi(value); 1029 m->templatemap = atoi (value);
1030 }
924 } else if (!strcmp(key,"region")) { 1031 else if (!strcmp (key, "region"))
1032 {
925 m->region = get_region_by_name(value); 1033 m->region = get_region_by_name (value);
1034 }
926 } else if (!strcmp(key,"shopitems")) { 1035 else if (!strcmp (key, "shopitems"))
927 *end=0; 1036 {
1037 *end = 0;
928 m->shopitems = parse_shop_string(value); 1038 m->shopitems = parse_shop_string (value);
1039 }
929 } else if (!strcmp(key,"shopgreed")) { 1040 else if (!strcmp (key, "shopgreed"))
1041 {
930 m->shopgreed = atof(value); 1042 m->shopgreed = atof (value);
1043 }
931 } else if (!strcmp(key,"shopmin")) { 1044 else if (!strcmp (key, "shopmin"))
1045 {
932 m->shopmin = atol(value); 1046 m->shopmin = atol (value);
1047 }
933 } else if (!strcmp(key,"shopmax")) { 1048 else if (!strcmp (key, "shopmax"))
1049 {
934 m->shopmax = atol(value); 1050 m->shopmax = atol (value);
1051 }
935 } else if (!strcmp(key,"shoprace")) { 1052 else if (!strcmp (key, "shoprace"))
936 *end=0; 1053 {
1054 *end = 0;
937 m->shoprace = strdup_local(value); 1055 m->shoprace = strdup_local (value);
1056 }
938 } else if (!strcmp(key,"outdoor")) { 1057 else if (!strcmp (key, "outdoor"))
1058 {
939 m->outdoor = atoi(value); 1059 m->outdoor = atoi (value);
1060 }
940 } else if (!strcmp(key, "temp")) { 1061 else if (!strcmp (key, "temp"))
1062 {
941 m->temp = atoi(value); 1063 m->temp = atoi (value);
1064 }
942 } else if (!strcmp(key, "pressure")) { 1065 else if (!strcmp (key, "pressure"))
1066 {
943 m->pressure = atoi(value); 1067 m->pressure = atoi (value);
1068 }
944 } else if (!strcmp(key, "humid")) { 1069 else if (!strcmp (key, "humid"))
1070 {
945 m->humid = atoi(value); 1071 m->humid = atoi (value);
1072 }
946 } else if (!strcmp(key, "windspeed")) { 1073 else if (!strcmp (key, "windspeed"))
1074 {
947 m->windspeed = atoi(value); 1075 m->windspeed = atoi (value);
1076 }
948 } else if (!strcmp(key, "winddir")) { 1077 else if (!strcmp (key, "winddir"))
1078 {
949 m->winddir = atoi(value); 1079 m->winddir = atoi (value);
1080 }
950 } else if (!strcmp(key, "sky")) { 1081 else if (!strcmp (key, "sky"))
1082 {
951 m->sky = atoi(value); 1083 m->sky = atoi (value);
1084 }
952 } else if (!strcmp(key, "nosmooth")) { 1085 else if (!strcmp (key, "nosmooth"))
1086 {
953 m->nosmooth = atoi(value); 1087 m->nosmooth = atoi (value);
954 } else if (!strcmp(key, "safe_map")) { 1088 }
955 m->safe_map = atoi(value);
956 }
957 else if (!strncmp(key,"tile_path_", 10)) { 1089 else if (!strncmp (key, "tile_path_", 10))
1090 {
958 int tile=atoi(key+10); 1091 int tile = atoi (key + 10);
959 1092
960 if (tile<1 || tile>4) { 1093 if (tile < 1 || tile > 4)
1094 {
961 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1095 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
962 tile, m->path); 1096 }
963 } else { 1097 else
1098 {
964 char *path; 1099 char *path;
965 1100
966 *end = 0; 1101 *end = 0;
967 1102
968 if (m->tile_path[tile-1]) { 1103 if (m->tile_path[tile - 1])
1104 {
969 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1105 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
970 tile, m->path);
971 free(m->tile_path[tile-1]); 1106 free (m->tile_path[tile - 1]);
972 m->tile_path[tile-1] = NULL; 1107 m->tile_path[tile - 1] = NULL;
973 } 1108 }
974 1109
975 if (check_path(value, 1) != -1) { 1110 if (check_path (value, 1) != -1)
1111 {
976 /* The unadorned path works. */ 1112 /* The unadorned path works. */
977 path = value; 1113 path = value;
978 } else { 1114 }
1115 else
1116 {
979 /* Try again; it could be a relative exit. */ 1117 /* Try again; it could be a relative exit. */
980 1118
981 path = path_combine_and_normalize(m->path, value); 1119 path = path_combine_and_normalize (m->path, value);
982 1120
983 if (check_path(path, 1) == -1) { 1121 if (check_path (path, 1) == -1)
1122 {
984 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1123 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
985 path = NULL; 1124 path = NULL;
986 } 1125 }
987 } 1126 }
988 1127
989 if (editor) { 1128 if (editor)
1129 {
990 /* Use the value as in the file. */ 1130 /* Use the value as in the file. */
991 m->tile_path[tile-1] = strdup_local(value); 1131 m->tile_path[tile - 1] = strdup_local (value);
992 } else if (path != NULL) { 1132 }
1133 else if (path != NULL)
1134 {
993 /* Use the normalized value. */ 1135 /* Use the normalized value. */
994 m->tile_path[tile-1] = strdup_local(path); 1136 m->tile_path[tile - 1] = strdup_local (path);
995 } 1137 }
996 } /* end if tile direction (in)valid */ 1138 } /* end if tile direction (in)valid */
997 } 1139 }
998 else { 1140 else
1141 {
999 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1142 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1000 } 1143 }
1001 } 1144 }
1002 if (!key || strcmp(key,"end")) { 1145 if (!key || strcmp (key, "end"))
1146 {
1003 LOG(llevError,"Got premature eof on map header!\n"); 1147 LOG (llevError, "Got premature eof on map header!\n");
1004 return 1; 1148 return 1;
1005 } 1149 }
1006 return 0; 1150 return 0;
1007} 1151}
1008 1152
1009/* 1153/*
1010 * Opens the file "filename" and reads information about the map 1154 * Opens the file "filename" and reads information about the map
1011 * from the given file, and stores it in a newly allocated 1155 * from the given file, and stores it in a newly allocated
1012 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1156 * maptile. A pointer to this structure is returned, or NULL on failure.
1013 * flags correspond to those in map.h. Main ones used are 1157 * flags correspond to those in map.h. Main ones used are
1014 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1158 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1015 * MAP_BLOCK, in which case we block on this load. This happens in all 1159 * MAP_BLOCK, in which case we block on this load. This happens in all
1016 * cases, no matter if this flag is set or not. 1160 * cases, no matter if this flag is set or not.
1017 * MAP_STYLE: style map - don't add active objects, don't add to server 1161 * MAP_STYLE: style map - don't add active objects, don't add to server
1018 * managed map list. 1162 * managed map list.
1019 */ 1163 */
1020 1164
1165maptile *
1021mapstruct *load_original_map(const char *filename, int flags) { 1166load_original_map (const char *filename, int flags)
1022 FILE *fp; 1167{
1023 mapstruct *m; 1168 maptile *m;
1024 int comp;
1025 char pathname[MAX_BUF]; 1169 char pathname[MAX_BUF];
1026 1170
1027 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1028 if (flags & MAP_PLAYER_UNIQUE) 1171 if (flags & MAP_PLAYER_UNIQUE)
1029 strcpy(pathname, filename); 1172 strcpy (pathname, filename);
1030 else if (flags & MAP_OVERLAY) 1173 else if (flags & MAP_OVERLAY)
1031 strcpy(pathname, create_overlay_pathname(filename)); 1174 strcpy (pathname, create_overlay_pathname (filename));
1032 else 1175 else
1033 strcpy(pathname, create_pathname(filename)); 1176 strcpy (pathname, create_pathname (filename));
1034 1177
1035 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1178 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1036 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1037 return (NULL);
1038 }
1039 1179
1180 object_thawer thawer (pathname);
1181
1182 if (!thawer)
1183 return 0;
1184
1040 m = get_linked_map(); 1185 m = get_linked_map ();
1041 1186
1042 strcpy (m->path, filename); 1187 strcpy (m->path, filename);
1043 if (load_map_header(fp, m)) { 1188 if (load_map_header (thawer, m))
1189 {
1044 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1190 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1045 filename, flags);
1046 delete_map(m); 1191 delete_map (m);
1047 return NULL; 1192 return NULL;
1048 } 1193 }
1049 1194
1050 allocate_map(m); 1195 m->allocate ();
1051 m->compressed = comp;
1052 1196
1053 m->in_memory=MAP_LOADING; 1197 m->in_memory = MAP_LOADING;
1054 load_objects (m, fp, flags & (MAP_BLOCK|MAP_STYLE)); 1198 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1055 close_and_delete(fp, comp); 1199
1056 m->in_memory=MAP_IN_MEMORY; 1200 m->in_memory = MAP_IN_MEMORY;
1057 if (!MAP_DIFFICULTY(m)) 1201 if (!MAP_DIFFICULTY (m))
1058 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1202 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1059 set_map_reset_time(m); 1203 set_map_reset_time (m);
1060 if (load_original_map_callback) 1204 m->instantiate ();
1061 load_original_map_callback(m);
1062 return (m); 1205 return (m);
1063} 1206}
1064 1207
1065/* 1208/*
1066 * Loads a map, which has been loaded earlier, from file. 1209 * Loads a map, which has been loaded earlier, from file.
1067 * Return the map object we load into (this can change from the passed 1210 * Return the map object we load into (this can change from the passed
1068 * option if we can't find the original map) 1211 * option if we can't find the original map)
1069 */ 1212 */
1070 1213
1071static mapstruct *load_temporary_map(mapstruct *m) { 1214static maptile *
1072 FILE *fp; 1215load_temporary_map (maptile *m)
1073 int comp; 1216{
1074 char buf[MAX_BUF]; 1217 char buf[MAX_BUF];
1075 1218
1076 if (!m->tmpname) { 1219 if (!m->tmpname)
1220 {
1077 LOG(llevError, "No temporary filename for map %s\n", m->path); 1221 LOG (llevError, "No temporary filename for map %s\n", m->path);
1078 strcpy(buf, m->path); 1222 strcpy (buf, m->path);
1079 delete_map(m); 1223 delete_map (m);
1080 m = load_original_map(buf, 0); 1224 m = load_original_map (buf, 0);
1081 if(m==NULL) return NULL; 1225 if (m == NULL)
1226 return NULL;
1082 fix_auto_apply(m); /* Chests which open as default */ 1227 fix_auto_apply (m); /* Chests which open as default */
1083 return m; 1228 return m;
1229 }
1230
1231 object_thawer thawer (m->tmpname);
1232
1233 if (!thawer)
1084 } 1234 {
1085
1086 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1087 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1088 strcpy(buf, m->path); 1235 strcpy (buf, m->path);
1089 delete_map(m); 1236 delete_map (m);
1090 m = load_original_map(buf, 0); 1237 m = load_original_map (buf, 0);
1091 if(m==NULL) return NULL; 1238 if (!m)
1239 return NULL;
1092 fix_auto_apply(m); /* Chests which open as default */ 1240 fix_auto_apply (m); /* Chests which open as default */
1093 return m; 1241 return m;
1094 }
1095 1242 }
1096 1243
1097 if (load_map_header(fp, m)) { 1244 if (load_map_header (thawer, m))
1245 {
1098 LOG(llevError,"Error loading map header for %s (%s)\n", 1246 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1099 m->path, m->tmpname);
1100 delete_map(m); 1247 delete_map (m);
1101 m = load_original_map(m->path, 0); 1248 m = load_original_map (m->path, 0);
1102 return NULL; 1249 return NULL;
1103 } 1250 }
1104 m->compressed = comp;
1105 allocate_map(m);
1106 1251
1252 m->allocate ();
1253
1107 m->in_memory=MAP_LOADING; 1254 m->in_memory = MAP_LOADING;
1108 load_objects (m, fp, 0); 1255 load_objects (m, thawer, 0);
1109 close_and_delete(fp, comp); 1256
1110 m->in_memory=MAP_IN_MEMORY; 1257 m->in_memory = MAP_IN_MEMORY;
1111 if (load_temporary_map_callback) 1258 INVOKE_MAP (SWAPIN, m);
1112 load_temporary_map_callback(m);
1113 return m; 1259 return m;
1114} 1260}
1115 1261
1116/* 1262/*
1117 * Loads a map, which has been loaded earlier, from file. 1263 * Loads a map, which has been loaded earlier, from file.
1118 * Return the map object we load into (this can change from the passed 1264 * Return the map object we load into (this can change from the passed
1119 * option if we can't find the original map) 1265 * option if we can't find the original map)
1120 */ 1266 */
1121 1267
1268maptile *
1122mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1269load_overlay_map (const char *filename, maptile *m)
1123 FILE *fp; 1270{
1124 int comp;
1125 char pathname[MAX_BUF]; 1271 char pathname[MAX_BUF];
1126 1272
1127 strcpy(pathname, create_overlay_pathname(filename)); 1273 strcpy (pathname, create_overlay_pathname (filename));
1128 1274
1129 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1275 object_thawer thawer (pathname);
1130/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1131 return m;
1132 }
1133
1134 if (load_map_header(fp, m)) {
1135 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1136 m->path, pathname);
1137 delete_map(m);
1138 m = load_original_map(m->path, 0);
1139 return NULL;
1140 }
1141 m->compressed = comp;
1142 /*allocate_map(m);*/
1143 1276
1144 m->in_memory=MAP_LOADING; 1277 if (!thawer)
1145 load_objects (m, fp, MAP_OVERLAY);
1146 close_and_delete(fp, comp);
1147 m->in_memory=MAP_IN_MEMORY;
1148 return m; 1278 return m;
1279
1280 if (load_map_header (thawer, m))
1281 {
1282 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1283 delete_map (m);
1284 m = load_original_map (m->path, 0);
1285 return NULL;
1286 }
1287 /*m->allocate ();*/
1288
1289 m->in_memory = MAP_LOADING;
1290 load_objects (m, thawer, MAP_OVERLAY);
1291
1292 m->in_memory = MAP_IN_MEMORY;
1293 return m;
1149} 1294}
1150 1295
1151/****************************************************************************** 1296/******************************************************************************
1152 * This is the start of unique map handling code 1297 * This is the start of unique map handling code
1153 *****************************************************************************/ 1298 *****************************************************************************/
1154 1299
1155/* This goes through map 'm' and removed any unique items on the map. */ 1300/* This goes through map 'm' and removed any unique items on the map. */
1156static void delete_unique_items(mapstruct *m) 1301static void
1302delete_unique_items (maptile *m)
1157{ 1303{
1158 int i,j,unique; 1304 int i, j, unique;
1159 object *op, *next; 1305 object *op, *next;
1160 1306
1161 for(i=0; i<MAP_WIDTH(m); i++) 1307 for (i = 0; i < MAP_WIDTH (m); i++)
1162 for(j=0; j<MAP_HEIGHT(m); j++) { 1308 for (j = 0; j < MAP_HEIGHT (m); j++)
1309 {
1163 unique=0; 1310 unique = 0;
1164 for (op=get_map_ob(m, i, j); op; op=next) { 1311 for (op = get_map_ob (m, i, j); op; op = next)
1165 next = op->above; 1312 {
1313 next = op->above;
1166 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1314 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1167 unique=1; 1315 unique = 1;
1168 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1316 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1169 clean_object(op); 1317 {
1318 clean_object (op);
1170 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1319 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1171 remove_button_link(op); 1320 remove_button_link (op);
1172 remove_ob(op); 1321 remove_ob (op);
1173 free_object(op); 1322 free_object (op);
1174 } 1323 }
1324 }
1175 } 1325 }
1176 }
1177} 1326}
1178 1327
1179 1328
1180/* 1329/*
1181 * Loads unique objects from file(s) into the map which is in memory 1330 * Loads unique objects from file(s) into the map which is in memory
1182 * m is the map to load unique items into. 1331 * m is the map to load unique items into.
1183 */ 1332 */
1184static void load_unique_objects(mapstruct *m) { 1333static void
1185 FILE *fp; 1334load_unique_objects (maptile *m)
1335{
1186 int comp,count; 1336 int count;
1187 char firstname[MAX_BUF]; 1337 char firstname[MAX_BUF];
1188 1338
1189 for (count=0; count<10; count++) { 1339 for (count = 0; count < 10; count++)
1340 {
1190 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1341 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1191 if (!access(firstname, R_OK)) break; 1342 if (!access (firstname, R_OK))
1343 break;
1192 } 1344 }
1193 /* If we get here, we did not find any map */ 1345 /* If we get here, we did not find any map */
1194 if (count==10) return; 1346 if (count == 10)
1347 return;
1195 1348
1196 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) { 1349 object_thawer thawer (firstname);
1197 /* There is no expectation that every map will have unique items, but this
1198 * is debug output, so leave it in.
1199 */
1200 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1201 return;
1202 }
1203 1350
1351 if (!thawer)
1352 return;
1353
1204 m->in_memory=MAP_LOADING; 1354 m->in_memory = MAP_LOADING;
1205 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1355 if (m->tmpname == NULL) /* if we have loaded unique items from */
1206 delete_unique_items(m); /* original map before, don't duplicate them */ 1356 delete_unique_items (m); /* original map before, don't duplicate them */
1207 load_object(fp, NULL, LO_NOREAD,0);
1208 load_objects (m, fp, 0); 1357 load_objects (m, thawer, 0);
1209 close_and_delete(fp, comp); 1358
1210 m->in_memory=MAP_IN_MEMORY; 1359 m->in_memory = MAP_IN_MEMORY;
1211} 1360}
1212 1361
1213 1362
1214/* 1363/*
1215 * Saves a map to file. If flag is set, it is saved into the same 1364 * Saves a map to file. If flag is set, it is saved into the same
1216 * file it was (originally) loaded from. Otherwise a temporary 1365 * file it was (originally) loaded from. Otherwise a temporary
1217 * filename will be genarated, and the file will be stored there. 1366 * filename will be genarated, and the file will be stored there.
1218 * The temporary filename will be stored in the mapstructure. 1367 * The temporary filename will be stored in the maptileure.
1219 * If the map is unique, we also save to the filename in the map 1368 * If the map is unique, we also save to the filename in the map
1220 * (this should have been updated when first loaded) 1369 * (this should have been updated when first loaded)
1221 */ 1370 */
1222 1371
1372int
1223int new_save_map(mapstruct *m, int flag) { 1373new_save_map (maptile *m, int flag)
1224 FILE *fp, *fp2; 1374{
1225 char filename[MAX_BUF],buf[MAX_BUF], shop[MAX_BUF]; 1375 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1226 int i; 1376 int i;
1227 1377
1228 if (flag && !*m->path) { 1378 if (flag && !*m->path)
1379 {
1229 LOG(llevError,"Tried to save map without path.\n"); 1380 LOG (llevError, "Tried to save map without path.\n");
1230 return -1; 1381 return -1;
1231 }
1232 1382 }
1383
1233 if (flag || (m->unique) || (m->templatemap)) { 1384 if (flag || (m->unique) || (m->templatemap))
1234 if (!m->unique && !m->templatemap) { /* flag is set */ 1385 {
1386 if (!m->unique && !m->templatemap)
1387 { /* flag is set */
1235 if (flag == 2) 1388 if (flag == 2)
1236 strcpy(filename, create_overlay_pathname(m->path)); 1389 strcpy (filename, create_overlay_pathname (m->path));
1237 else 1390 else
1238 strcpy (filename, create_pathname (m->path)); 1391 strcpy (filename, create_pathname (m->path));
1239 } else 1392 }
1393 else
1240 strcpy (filename, m->path); 1394 strcpy (filename, m->path);
1241 1395
1242 /* If the compression suffix already exists on the filename, don't
1243 * put it on again. This nasty looking strcmp checks to see if the
1244 * compression suffix is at the end of the filename already.
1245 */
1246 if (m->compressed &&
1247 strcmp((filename + strlen(filename)-strlen(uncomp[m->compressed][0])),
1248 uncomp[m->compressed][0]))
1249 strcat(filename, uncomp[m->compressed][0]);
1250 make_path_to_file(filename); 1396 make_path_to_file (filename);
1251 } else { 1397 }
1398 else
1399 {
1252 if (!m->tmpname) 1400 if (!m->tmpname)
1253 m->tmpname = tempnam_local(settings.tmpdir,NULL); 1401 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1402
1254 strcpy(filename, m->tmpname); 1403 strcpy (filename, m->tmpname);
1255 } 1404 }
1405
1256 LOG(llevDebug,"Saving map %s\n",m->path); 1406 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1257 m->in_memory = MAP_SAVING; 1407 m->in_memory = MAP_SAVING;
1258 1408
1259 unlink (filename); // do not overwrite backups if done via hardlinks 1409 object_freezer freezer;
1260 1410
1261 /* Compress if it isn't a temporary save. Do compress if unique */
1262 if (m->compressed && (m->unique || m->templatemap || flag)) {
1263 char buf[MAX_BUF];
1264 strcpy(buf, uncomp[m->compressed][2]);
1265 strcat(buf, " > ");
1266 strcat(buf, filename);
1267 fp = popen(buf, "w");
1268 } else
1269 fp = fopen(filename, "w");
1270
1271 if(fp == NULL) {
1272 LOG(llevError, "Cannot write %s: %s\n", filename, strerror_local(errno));
1273 return -1;
1274 }
1275
1276 /* legacy */ 1411 /* legacy */
1277 fprintf(fp,"arch map\n"); 1412 fprintf (freezer, "arch map\n");
1413 if (m->name)
1278 if (m->name) fprintf(fp,"name %s\n", m->name); 1414 fprintf (freezer, "name %s\n", m->name);
1415 if (!flag)
1279 if (!flag) fprintf(fp,"swap_time %d\n", m->swap_time); 1416 fprintf (freezer, "swap_time %d\n", m->swap_time);
1417 if (m->reset_timeout)
1280 if (m->reset_timeout) fprintf(fp,"reset_timeout %d\n", m->reset_timeout); 1418 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1419 if (m->fixed_resettime)
1281 if (m->fixed_resettime) fprintf(fp,"fixed_resettime %d\n", m->fixed_resettime); 1420 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1282 /* we unfortunately have no idea if this is a value the creator set 1421 /* we unfortunately have no idea if this is a value the creator set
1283 * or a difficulty value we generated when the map was first loaded 1422 * or a difficulty value we generated when the map was first loaded
1284 */ 1423 */
1424 if (m->difficulty)
1285 if (m->difficulty) fprintf(fp,"difficulty %d\n", m->difficulty); 1425 fprintf (freezer, "difficulty %d\n", m->difficulty);
1426 if (m->region)
1286 if (m->region) fprintf(fp,"region %s\n", m->region->name); 1427 fprintf (freezer, "region %s\n", m->region->name);
1287 if (m->shopitems) { 1428 if (m->shopitems)
1429 {
1288 print_shop_string(m, shop); 1430 print_shop_string (m, shop);
1289 fprintf(fp,"shopitems %s\n", shop); 1431 fprintf (freezer, "shopitems %s\n", shop);
1290 } 1432 }
1433 if (m->shopgreed)
1291 if (m->shopgreed) fprintf(fp,"shopgreed %f\n", m->shopgreed); 1434 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1292#ifndef WIN32 1435#ifndef WIN32
1436 if (m->shopmin)
1293 if (m->shopmin) fprintf(fp,"shopmin %llu\n", m->shopmin); 1437 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1438 if (m->shopmax)
1294 if (m->shopmax) fprintf(fp,"shopmax %llu\n", m->shopmax); 1439 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1295#else 1440#else
1441 if (m->shopmin)
1296 if (m->shopmin) fprintf(fp,"shopmin %I64u\n", m->shopmin); 1442 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1443 if (m->shopmax)
1297 if (m->shopmax) fprintf(fp,"shopmax %I64u\n", m->shopmax); 1444 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1298#endif 1445#endif
1446 if (m->shoprace)
1299 if (m->shoprace) fprintf(fp,"shoprace %s\n", m->shoprace); 1447 fprintf (freezer, "shoprace %s\n", m->shoprace);
1448 if (m->darkness)
1300 if (m->darkness) fprintf(fp,"darkness %d\n", m->darkness); 1449 fprintf (freezer, "darkness %d\n", m->darkness);
1450 if (m->width)
1301 if (m->width) fprintf(fp,"width %d\n", m->width); 1451 fprintf (freezer, "width %d\n", m->width);
1452 if (m->height)
1302 if (m->height) fprintf(fp,"height %d\n", m->height); 1453 fprintf (freezer, "height %d\n", m->height);
1454 if (m->enter_x)
1303 if (m->enter_x) fprintf(fp,"enter_x %d\n", m->enter_x); 1455 fprintf (freezer, "enter_x %d\n", m->enter_x);
1456 if (m->enter_y)
1304 if (m->enter_y) fprintf(fp,"enter_y %d\n", m->enter_y); 1457 fprintf (freezer, "enter_y %d\n", m->enter_y);
1458 if (m->msg)
1305 if (m->msg) fprintf(fp,"msg\n%sendmsg\n", m->msg); 1459 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1460 if (m->maplore)
1306 if (m->maplore) fprintf(fp,"maplore\n%sendmaplore\n", m->maplore); 1461 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1462 if (m->unique)
1307 if (m->unique) fprintf(fp,"unique %d\n", m->unique); 1463 fprintf (freezer, "unique %d\n", m->unique);
1464 if (m->templatemap)
1308 if (m->templatemap) fprintf(fp,"template %d\n", m->templatemap); 1465 fprintf (freezer, "template %d\n", m->templatemap);
1466 if (m->outdoor)
1309 if (m->outdoor) fprintf(fp,"outdoor %d\n", m->outdoor); 1467 fprintf (freezer, "outdoor %d\n", m->outdoor);
1468 if (m->temp)
1310 if (m->temp) fprintf(fp, "temp %d\n", m->temp); 1469 fprintf (freezer, "temp %d\n", m->temp);
1470 if (m->pressure)
1311 if (m->pressure) fprintf(fp, "pressure %d\n", m->pressure); 1471 fprintf (freezer, "pressure %d\n", m->pressure);
1472 if (m->humid)
1312 if (m->humid) fprintf(fp, "humid %d\n", m->humid); 1473 fprintf (freezer, "humid %d\n", m->humid);
1474 if (m->windspeed)
1313 if (m->windspeed) fprintf(fp, "windspeed %d\n", m->windspeed); 1475 fprintf (freezer, "windspeed %d\n", m->windspeed);
1476 if (m->winddir)
1314 if (m->winddir) fprintf(fp, "winddir %d\n", m->winddir); 1477 fprintf (freezer, "winddir %d\n", m->winddir);
1478 if (m->sky)
1315 if (m->sky) fprintf(fp, "sky %d\n", m->sky); 1479 fprintf (freezer, "sky %d\n", m->sky);
1480 if (m->nosmooth)
1316 if (m->nosmooth) fprintf(fp, "nosmooth %d\n", m->nosmooth); 1481 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1317 if (m->safe_map) fprintf(fp, "safe_map %d\n", m->safe_map);
1318 1482
1319 /* Save any tiling information, except on overlays */ 1483 /* Save any tiling information, except on overlays */
1320 if (flag != 2) 1484 if (flag != 2)
1321 for (i=0; i<4; i++) 1485 for (i = 0; i < 4; i++)
1322 if (m->tile_path[i]) 1486 if (m->tile_path[i])
1323 fprintf(fp,"tile_path_%d %s\n", i+1, m->tile_path[i]); 1487 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1324 1488
1489 freezer.put (m);
1325 fprintf(fp,"end\n"); 1490 fprintf (freezer, "end\n");
1326 1491
1327 /* In the game save unique items in the different file, but 1492 /* In the game save unique items in the different file, but
1328 * in the editor save them to the normal map file. 1493 * in the editor save them to the normal map file.
1329 * If unique map, save files in the proper destination (set by 1494 * If unique map, save files in the proper destination (set by
1330 * player) 1495 * player)
1331 */ 1496 */
1332 fp2 = fp; /* save unique items into fp2 */
1333 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) { 1497 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1498 {
1499 object_freezer unique;
1500
1501 if (flag == 2)
1502 save_objects (m, freezer, unique, 2);
1503 else
1504 save_objects (m, freezer, unique, 0);
1505
1334 sprintf (buf,"%s.v00",create_items_path (m->path)); 1506 sprintf (buf, "%s.v00", create_items_path (m->path));
1335 unlink (buf); // unlink here too, so that we have backups when using hard links 1507
1336 if ((fp2 = fopen (buf, "w")) == NULL) { 1508 unique.save (buf);
1337 LOG(llevError, "Can't open unique items file %s\n", buf);
1338 }
1339 if (flag == 2)
1340 save_objects(m, fp, fp2, 2);
1341 else
1342 save_objects (m, fp, fp2, 0);
1343 if (fp2 != NULL) {
1344 if (ftell (fp2) == 0) {
1345 fclose (fp2);
1346 unlink (buf);
1347 } else {
1348 fclose (fp2);
1349 chmod (buf, SAVE_MODE);
1350 } 1509 }
1351 }
1352 } else { /* save same file when not playing, like in editor */
1353 save_objects(m, fp, fp, 0);
1354 }
1355
1356 if (m->compressed && (m->unique || m->templatemap || flag))
1357 pclose(fp);
1358 else 1510 else
1359 fclose(fp); 1511 { /* save same file when not playing, like in editor */
1512 save_objects (m, freezer, freezer, 0);
1513 }
1360 1514
1361 chmod (filename, SAVE_MODE); 1515 freezer.save (filename);
1516
1362 return 0; 1517 return 0;
1363} 1518}
1364 1519
1365 1520
1366/* 1521/*
1367 * Remove and free all objects in the inventory of the given object. 1522 * Remove and free all objects in the inventory of the given object.
1368 * object.c ? 1523 * object.c ?
1369 */ 1524 */
1370 1525
1526void
1371void clean_object(object *op) 1527clean_object (object *op)
1372{ 1528{
1373 object *tmp, *next; 1529 object *tmp, *next;
1374 1530
1375 for(tmp = op->inv; tmp; tmp = next) 1531 for (tmp = op->inv; tmp; tmp = next)
1376 { 1532 {
1377 next = tmp->below; 1533 next = tmp->below;
1378 clean_object(tmp); 1534 clean_object (tmp);
1379 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1535 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1380 remove_button_link(tmp); 1536 remove_button_link (tmp);
1381 remove_ob(tmp); 1537 remove_ob (tmp);
1382 free_object(tmp); 1538 free_object (tmp);
1383 } 1539 }
1384} 1540}
1385 1541
1386/* 1542/*
1387 * Remove and free all objects in the given map. 1543 * Remove and free all objects in the given map.
1388 */ 1544 */
1389 1545
1546void
1390void free_all_objects(mapstruct *m) { 1547free_all_objects (maptile *m)
1548{
1391 int i,j; 1549 int i, j;
1392 object *op; 1550 object *op;
1393 1551
1394 for(i=0;i<MAP_WIDTH(m);i++) 1552 for (i = 0; i < MAP_WIDTH (m); i++)
1395 for(j=0;j<MAP_HEIGHT(m);j++) { 1553 for (j = 0; j < MAP_HEIGHT (m); j++)
1554 {
1396 object *previous_obj=NULL; 1555 object *previous_obj = NULL;
1556
1397 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1557 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1398 if (op==previous_obj) { 1558 {
1559 if (op == previous_obj)
1560 {
1399 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1561 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1400 break; 1562 break;
1401 } 1563 }
1402 previous_obj=op; 1564 previous_obj = op;
1403 if(op->head!=NULL) 1565 if (op->head != NULL)
1404 op = op->head; 1566 op = op->head;
1405 1567
1406 /* If the map isn't in memory, free_object will remove and 1568 /* If the map isn't in memory, free_object will remove and
1407 * free objects in op's inventory. So let it do the job. 1569 * free objects in op's inventory. So let it do the job.
1408 */ 1570 */
1409 if (m->in_memory==MAP_IN_MEMORY) 1571 if (m->in_memory == MAP_IN_MEMORY)
1410 clean_object(op); 1572 clean_object (op);
1411 remove_ob(op); 1573 remove_ob (op);
1412 free_object(op); 1574 free_object (op);
1413 } 1575 }
1414 }
1415#ifdef MANY_CORES
1416 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1417 * an item on that map was not saved - look for that condition and die as appropriate -
1418 * this leaves more of the map data intact for better debugging.
1419 */
1420 for (op=objects; op!=NULL; op=op->next) {
1421 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1422 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1423 abort();
1424 }
1425 } 1576 }
1426#endif
1427} 1577}
1428 1578
1429/* 1579/*
1430 * Frees everything allocated by the given mapstructure. 1580 * Frees everything allocated by the given maptileure.
1431 * don't free tmpname - our caller is left to do that 1581 * don't free tmpname - our caller is left to do that
1432 */ 1582 */
1433 1583
1584void
1434void free_map(mapstruct *m,int flag) { 1585free_map (maptile *m, int flag)
1586{
1435 int i; 1587 int i;
1436 1588
1437 if (!m->in_memory) { 1589 if (!m->in_memory)
1590 {
1438 LOG(llevError,"Trying to free freed map.\n"); 1591 LOG (llevError, "Trying to free freed map.\n");
1439 return; 1592 return;
1440 } 1593 }
1441 if (flag && m->spaces) free_all_objects(m); 1594 if (flag && m->spaces)
1595 free_all_objects (m);
1596 if (m->name)
1442 if (m->name) FREE_AND_CLEAR(m->name); 1597 FREE_AND_CLEAR (m->name);
1598 if (m->spaces)
1443 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1599 FREE_AND_CLEAR (m->spaces);
1600 if (m->msg)
1444 if (m->msg) FREE_AND_CLEAR(m->msg); 1601 FREE_AND_CLEAR (m->msg);
1602 if (m->maplore)
1445 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1603 FREE_AND_CLEAR (m->maplore);
1446 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1604 if (m->shopitems)
1605 delete[]m->shopitems;
1606 m->shopitems = 0;
1607 if (m->shoprace)
1447 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1608 FREE_AND_CLEAR (m->shoprace);
1448 if (m->buttons) 1609 if (m->buttons)
1449 free_objectlinkpt(m->buttons); 1610 free_objectlinkpt (m->buttons);
1450 m->buttons = NULL; 1611 m->buttons = NULL;
1451 for (i=0; i<4; i++) { 1612 for (i = 0; i < 4; i++)
1452 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1613 {
1614 if (m->tile_path[i])
1615 FREE_AND_CLEAR (m->tile_path[i]);
1453 m->tile_map[i] = NULL; 1616 m->tile_map[i] = NULL;
1454 } 1617 }
1455 m->in_memory = MAP_SWAPPED; 1618 m->in_memory = MAP_SWAPPED;
1456} 1619}
1457 1620
1458/* 1621/*
1459 * function: vanish mapstruct 1622 * function: vanish maptile
1460 * m : pointer to mapstruct, if NULL no action 1623 * m : pointer to maptile, if NULL no action
1461 * this deletes all the data on the map (freeing pointers) 1624 * this deletes all the data on the map (freeing pointers)
1462 * and then removes this map from the global linked list of maps. 1625 * and then removes this map from the global linked list of maps.
1463 */ 1626 */
1464 1627
1465void delete_map(mapstruct *m) { 1628void
1629delete_map (maptile *m)
1630{
1466 mapstruct *tmp, *last; 1631 maptile *tmp, *last;
1467 int i; 1632 int i;
1468 1633
1469 if (!m) 1634 if (!m)
1470 return; 1635 return;
1636
1637 m->clear ();
1638
1471 if (m->in_memory == MAP_IN_MEMORY) { 1639 if (m->in_memory == MAP_IN_MEMORY)
1640 {
1472 /* change to MAP_SAVING, even though we are not, 1641 /* change to MAP_SAVING, even though we are not,
1473 * so that remove_ob doesn't do as much work. 1642 * so that remove_ob doesn't do as much work.
1474 */ 1643 */
1475 m->in_memory = MAP_SAVING; 1644 m->in_memory = MAP_SAVING;
1476 free_map (m, 1); 1645 free_map (m, 1);
1477 } 1646 }
1478 /* move this out of free_map, since tmpname can still be needed if 1647 /* move this out of free_map, since tmpname can still be needed if
1479 * the map is swapped out. 1648 * the map is swapped out.
1480 */ 1649 */
1481 if (m->tmpname) { 1650 if (m->tmpname)
1651 {
1482 free(m->tmpname); 1652 free (m->tmpname);
1483 m->tmpname=NULL; 1653 m->tmpname = NULL;
1484 } 1654 }
1485 last = NULL; 1655 last = NULL;
1486 /* We need to look through all the maps and see if any maps 1656 /* We need to look through all the maps and see if any maps
1487 * are pointing at this one for tiling information. Since 1657 * are pointing at this one for tiling information. Since
1488 * tiling can be assymetric, we just can not look to see which 1658 * tiling can be assymetric, we just can not look to see which
1489 * maps this map tiles with and clears those. 1659 * maps this map tiles with and clears those.
1490 */ 1660 */
1491 for (tmp = first_map; tmp != NULL; tmp = tmp->next) { 1661 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1492 if (tmp->next == m) last = tmp; 1662 {
1663 if (tmp->next == m)
1664 last = tmp;
1493 1665
1494 /* This should hopefully get unrolled on a decent compiler */ 1666 /* This should hopefully get unrolled on a decent compiler */
1495 for (i=0; i<4; i++) 1667 for (i = 0; i < 4; i++)
1496 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL; 1668 if (tmp->tile_map[i] == m)
1669 tmp->tile_map[i] = NULL;
1497 } 1670 }
1498 1671
1499 /* If last is null, then this should be the first map in the list */ 1672 /* If last is null, then this should be the first map in the list */
1500 if (!last) { 1673 if (!last)
1674 {
1501 if (m == first_map) 1675 if (m == first_map)
1502 first_map = m->next; 1676 first_map = m->next;
1503 else 1677 else
1504 /* m->path is a static char, so should hopefully still have 1678 /* m->path is a static char, so should hopefully still have
1505 * some useful data in it. 1679 * some useful data in it.
1506 */ 1680 */
1507 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1681 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1508 m->path);
1509 } 1682 }
1510 else 1683 else
1511 last->next = m->next; 1684 last->next = m->next;
1512 1685
1513 free (m); 1686 delete m;
1514} 1687}
1515 1688
1516 1689
1517 1690
1518/* 1691/*
1525 * dont do any more name translation on it. 1698 * dont do any more name translation on it.
1526 * 1699 *
1527 * Returns a pointer to the given map. 1700 * Returns a pointer to the given map.
1528 */ 1701 */
1529 1702
1703maptile *
1530mapstruct *ready_map_name(const char *name, int flags) { 1704ready_map_name (const char *name, int flags)
1531 mapstruct *m; 1705{
1706 maptile *m;
1532 1707
1533 if (!name) 1708 if (!name)
1534 return (NULL); 1709 return (NULL);
1535 1710
1536 /* Have we been at this level before? */ 1711 /* Have we been at this level before? */
1537 m = has_been_loaded (name); 1712 m = has_been_loaded (name);
1538 1713
1539 /* Map is good to go, so just return it */ 1714 /* Map is good to go, so just return it */
1540 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1715 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1541 return m;
1542 } 1716 {
1717 return m;
1718 }
1543 1719
1544 /* unique maps always get loaded from their original location, and never 1720 /* unique maps always get loaded from their original location, and never
1545 * a temp location. Likewise, if map_flush is set, or we have never loaded 1721 * a temp location. Likewise, if map_flush is set, or we have never loaded
1546 * this map, load it now. I removed the reset checking from here - 1722 * this map, load it now. I removed the reset checking from here -
1547 * it seems the probability of a player trying to enter a map that should 1723 * it seems the probability of a player trying to enter a map that should
1548 * reset but hasn't yet is quite low, and removing that makes this function 1724 * reset but hasn't yet is quite low, and removing that makes this function
1549 * a bit cleaner (and players probably shouldn't rely on exact timing for 1725 * a bit cleaner (and players probably shouldn't rely on exact timing for
1550 * resets in any case - if they really care, they should use the 'maps command. 1726 * resets in any case - if they really care, they should use the 'maps command.
1551 */ 1727 */
1552 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1728 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1729 {
1553 1730
1554 /* first visit or time to reset */ 1731 /* first visit or time to reset */
1555 if (m) { 1732 if (m)
1733 {
1556 clean_tmp_map(m); /* Doesn't make much difference */ 1734 clean_tmp_map (m); /* Doesn't make much difference */
1557 delete_map(m); 1735 delete_map (m);
1558 } 1736 }
1559 1737
1560 /* create and load a map */ 1738 /* create and load a map */
1561 if (flags & MAP_PLAYER_UNIQUE) 1739 if (flags & MAP_PLAYER_UNIQUE)
1562 LOG(llevDebug, "Trying to load map %s.\n", name); 1740 LOG (llevDebug, "Trying to load map %s.\n", name);
1563 else 1741 else
1564 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1742 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1565 1743
1744 //eval_pv ("$x = Event::time", 1);//D
1566 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1745 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1567 return (NULL); 1746 return (NULL);
1747 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1568 1748
1569 fix_auto_apply(m); /* Chests which open as default */ 1749 fix_auto_apply (m); /* Chests which open as default */
1570 1750
1571 /* If a player unique map, no extra unique object file to load. 1751 /* If a player unique map, no extra unique object file to load.
1572 * if from the editor, likewise. 1752 * if from the editor, likewise.
1573 */ 1753 */
1574 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1754 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1575 load_unique_objects(m); 1755 load_unique_objects (m);
1576 1756
1577 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1757 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1758 {
1578 m=load_overlay_map(name, m); 1759 m = load_overlay_map (name, m);
1579 if (m==NULL) 1760 if (m == NULL)
1580 return NULL; 1761 return NULL;
1581 } 1762 }
1582 1763
1583 } else { 1764 if (flags & MAP_PLAYER_UNIQUE)
1765 INVOKE_MAP (SWAPIN, m);
1766
1767 }
1768 else
1769 {
1584 /* If in this loop, we found a temporary map, so load it up. */ 1770 /* If in this loop, we found a temporary map, so load it up. */
1585 1771
1586 m=load_temporary_map (m); 1772 m = load_temporary_map (m);
1773 if (m == NULL)
1587 if(m==NULL) return NULL; 1774 return NULL;
1588 load_unique_objects(m); 1775 load_unique_objects (m);
1589 1776
1590 clean_tmp_map(m); 1777 clean_tmp_map (m);
1591 m->in_memory = MAP_IN_MEMORY; 1778 m->in_memory = MAP_IN_MEMORY;
1592 /* tempnam() on sun systems (probably others) uses malloc 1779 /* tempnam() on sun systems (probably others) uses malloc
1593 * to allocated space for the string. Free it here. 1780 * to allocated space for the string. Free it here.
1594 * In some cases, load_temporary_map above won't find the 1781 * In some cases, load_temporary_map above won't find the
1595 * temporary map, and so has reloaded a new map. If that 1782 * temporary map, and so has reloaded a new map. If that
1596 * is the case, tmpname is now null 1783 * is the case, tmpname is now null
1597 */ 1784 */
1598 if (m->tmpname) free(m->tmpname); 1785 if (m->tmpname)
1786 free (m->tmpname);
1599 m->tmpname = NULL; 1787 m->tmpname = NULL;
1600 /* It's going to be saved anew anyway */ 1788 /* It's going to be saved anew anyway */
1601 } 1789 }
1602 1790
1603 /* Below here is stuff common to both first time loaded maps and 1791 /* Below here is stuff common to both first time loaded maps and
1604 * temp maps. 1792 * temp maps.
1605 */ 1793 */
1606 1794
1607 decay_objects(m); /* start the decay */ 1795 decay_objects (m); /* start the decay */
1608 /* In case other objects press some buttons down */ 1796 /* In case other objects press some buttons down */
1609 update_buttons(m); 1797 update_buttons (m);
1610 if (m->outdoor) 1798 if (m->outdoor)
1611 set_darkness_map(m); 1799 set_darkness_map (m);
1612 /* run the weather over this map */ 1800 /* run the weather over this map */
1613 weather_effect(name); 1801 weather_effect (name);
1614 return m; 1802 return m;
1615} 1803}
1616 1804
1617 1805
1618/* 1806/*
1619 * This routine is supposed to find out the difficulty of the map. 1807 * This routine is supposed to find out the difficulty of the map.
1624 * in the map is zero, then use this routine. Maps should really 1812 * in the map is zero, then use this routine. Maps should really
1625 * have a difficulty set than using this function - human calculation 1813 * have a difficulty set than using this function - human calculation
1626 * is much better than this functions guesswork. 1814 * is much better than this functions guesswork.
1627 */ 1815 */
1628 1816
1817int
1629int calculate_difficulty(mapstruct *m) { 1818calculate_difficulty (maptile *m)
1819{
1630 object *op; 1820 object *op;
1631 archetype *at; 1821 archetype *at;
1632 int x, y, i, diff; 1822 int x, y, i;
1633 long monster_cnt = 0; 1823 long monster_cnt = 0;
1634 double avgexp = 0; 1824 double avgexp = 0;
1635 sint64 total_exp = 0; 1825 sint64 total_exp = 0;
1636 1826
1637 if (MAP_DIFFICULTY (m)) 1827 if (MAP_DIFFICULTY (m))
1638 { 1828 {
1639 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1829 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1640 return MAP_DIFFICULTY (m); 1830 return MAP_DIFFICULTY (m);
1641 } 1831 }
1642 1832
1643 for(x = 0; x < MAP_WIDTH(m); x++) 1833 for (x = 0; x < MAP_WIDTH (m); x++)
1644 for(y = 0; y < MAP_HEIGHT(m); y++) 1834 for (y = 0; y < MAP_HEIGHT (m); y++)
1645 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1835 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1646 { 1836 {
1647 if(QUERY_FLAG (op, FLAG_MONSTER)) 1837 if (QUERY_FLAG (op, FLAG_MONSTER))
1648 { 1838 {
1649 total_exp += op->stats.exp; 1839 total_exp += op->stats.exp;
1650 monster_cnt++; 1840 monster_cnt++;
1651 } 1841 }
1652 1842
1653 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1843 if (QUERY_FLAG (op, FLAG_GENERATOR))
1654 { 1844 {
1655 total_exp += op->stats.exp; 1845 total_exp += op->stats.exp;
1656 at = type_to_archetype(GENERATE_TYPE (op)); 1846 at = type_to_archetype (GENERATE_TYPE (op));
1657 1847
1658 if(at != NULL) 1848 if (at != NULL)
1659 total_exp += at->clone.stats.exp * 8; 1849 total_exp += at->clone.stats.exp * 8;
1660 1850
1661 monster_cnt++; 1851 monster_cnt++;
1662 } 1852 }
1663 } 1853 }
1674 } 1864 }
1675 1865
1676 return 1; 1866 return 1;
1677} 1867}
1678 1868
1679void clean_tmp_map(mapstruct *m) { 1869void
1870clean_tmp_map (maptile *m)
1871{
1680 if(m->tmpname == NULL) 1872 if (m->tmpname == NULL)
1681 return; 1873 return;
1682 if (clean_temporary_map_callback) 1874 INVOKE_MAP (CLEAN, m);
1683 clean_temporary_map_callback (m);
1684 (void) unlink(m->tmpname); 1875 (void) unlink (m->tmpname);
1685} 1876}
1686 1877
1878void
1687void free_all_maps(void) 1879free_all_maps (void)
1688{ 1880{
1689 int real_maps=0; 1881 int real_maps = 0;
1690 1882
1691 while (first_map) { 1883 while (first_map)
1884 {
1692 /* I think some of the callers above before it gets here set this to be 1885 /* I think some of the callers above before it gets here set this to be
1693 * saving, but we still want to free this data 1886 * saving, but we still want to free this data
1694 */ 1887 */
1695 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1888 if (first_map->in_memory == MAP_SAVING)
1889 first_map->in_memory = MAP_IN_MEMORY;
1696 delete_map(first_map); 1890 delete_map (first_map);
1697 real_maps++; 1891 real_maps++;
1698 } 1892 }
1699 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1893 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1700} 1894}
1701 1895
1702/* change_map_light() - used to change map light level (darkness) 1896/* change_map_light() - used to change map light level (darkness)
1703 * up or down. Returns true if successful. It should now be 1897 * up or down. Returns true if successful. It should now be
1704 * possible to change a value by more than 1. 1898 * possible to change a value by more than 1.
1705 * Move this from los.c to map.c since this is more related 1899 * Move this from los.c to map.c since this is more related
1706 * to maps than los. 1900 * to maps than los.
1707 * postive values make it darker, negative make it brighter 1901 * postive values make it darker, negative make it brighter
1708 */ 1902 */
1709 1903
1904int
1710int change_map_light(mapstruct *m, int change) { 1905change_map_light (maptile *m, int change)
1906{
1711 int new_level = m->darkness + change; 1907 int new_level = m->darkness + change;
1712 1908
1713 /* Nothing to do */ 1909 /* Nothing to do */
1714 if(!change || (new_level <= 0 && m->darkness == 0) || 1910 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1715 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1911 {
1716 return 0; 1912 return 0;
1717 } 1913 }
1718 1914
1719 /* inform all players on the map */ 1915 /* inform all players on the map */
1720 if (change>0) 1916 if (change > 0)
1721 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1917 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1722 else 1918 else
1723 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1919 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1724 1920
1725 /* Do extra checking. since m->darkness is a unsigned value, 1921 /* Do extra checking. since m->darkness is a unsigned value,
1726 * we need to be extra careful about negative values. 1922 * we need to be extra careful about negative values.
1727 * In general, the checks below are only needed if change 1923 * In general, the checks below are only needed if change
1728 * is not +/-1 1924 * is not +/-1
1729 */ 1925 */
1730 if (new_level < 0) m->darkness = 0; 1926 if (new_level < 0)
1731 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1927 m->darkness = 0;
1928 else if (new_level >= MAX_DARKNESS)
1929 m->darkness = MAX_DARKNESS;
1930 else
1732 else m->darkness=new_level; 1931 m->darkness = new_level;
1733 1932
1734 /* All clients need to get re-updated for the change */ 1933 /* All clients need to get re-updated for the change */
1735 update_all_map_los(m); 1934 update_all_map_los (m);
1736 return 1; 1935 return 1;
1737} 1936}
1738 1937
1739 1938
1740/* 1939/*
1741 * This function updates various attributes about a specific space 1940 * This function updates various attributes about a specific space
1742 * on the map (what it looks like, whether it blocks magic, 1941 * on the map (what it looks like, whether it blocks magic,
1743 * has a living creatures, prevents people from passing 1942 * has a living creatures, prevents people from passing
1744 * through, etc) 1943 * through, etc)
1745 */ 1944 */
1945void
1746void update_position (mapstruct *m, int x, int y) { 1946update_position (maptile *m, int x, int y)
1947{
1747 object *tmp, *last = NULL; 1948 object *tmp, *last = NULL;
1748 uint8 flags = 0, oldflags, light=0, anywhere=0; 1949 uint8 flags = 0, oldflags, light = 0, anywhere = 0;
1749 New_Face *top,*floor, *middle; 1950 New_Face *top, *floor, *middle;
1750 object *top_obj, *floor_obj, *middle_obj; 1951 object *top_obj, *floor_obj, *middle_obj;
1751 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1952 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1752 1953
1753 oldflags = GET_MAP_FLAGS(m,x,y); 1954 oldflags = GET_MAP_FLAGS (m, x, y);
1754 if (!(oldflags & P_NEED_UPDATE)) { 1955 if (!(oldflags & P_NEED_UPDATE))
1956 {
1755 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", 1957 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1756 m->path, x, y); 1958 return;
1757 return;
1758 } 1959 }
1759 1960
1760 middle=blank_face; 1961 middle = blank_face;
1761 top=blank_face; 1962 top = blank_face;
1762 floor=blank_face; 1963 floor = blank_face;
1763 1964
1764 middle_obj = NULL; 1965 middle_obj = NULL;
1765 top_obj = NULL; 1966 top_obj = NULL;
1766 floor_obj = NULL; 1967 floor_obj = NULL;
1767 1968
1768 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1969 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above)
1970 {
1769 1971
1770 /* This could be made additive I guess (two lights better than 1972 /* This could be made additive I guess (two lights better than
1771 * one). But if so, it shouldn't be a simple additive - 2 1973 * one). But if so, it shouldn't be a simple additive - 2
1772 * light bulbs do not illuminate twice as far as once since 1974 * light bulbs do not illuminate twice as far as once since
1773 * it is a disapation factor that is squared (or is it cubed?) 1975 * it is a disapation factor that is squared (or is it cubed?)
1774 */ 1976 */
1775 if (tmp->glow_radius > light) light = tmp->glow_radius; 1977 if (tmp->glow_radius > light)
1978 light = tmp->glow_radius;
1776 1979
1777 /* This call is needed in order to update objects the player 1980 /* This call is needed in order to update objects the player
1778 * is standing in that have animations (ie, grass, fire, etc). 1981 * is standing in that have animations (ie, grass, fire, etc).
1779 * However, it also causes the look window to be re-drawn 1982 * However, it also causes the look window to be re-drawn
1780 * 3 times each time the player moves, because many of the 1983 * 3 times each time the player moves, because many of the
1781 * functions the move_player calls eventualy call this. 1984 * functions the move_player calls eventualy call this.
1782 * 1985 *
1783 * Always put the player down for drawing. 1986 * Always put the player down for drawing.
1784 */ 1987 */
1785 if (!tmp->invisible) { 1988 if (!tmp->invisible)
1989 {
1786 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1990 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1787 top = tmp->face; 1991 {
1788 top_obj = tmp; 1992 top = tmp->face;
1789 } 1993 top_obj = tmp;
1994 }
1790 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1995 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1996 {
1791 /* If we got a floor, that means middle and top were below it, 1997 /* If we got a floor, that means middle and top were below it,
1792 * so should not be visible, so we clear them. 1998 * so should not be visible, so we clear them.
1793 */ 1999 */
1794 middle=blank_face; 2000 middle = blank_face;
1795 top=blank_face; 2001 top = blank_face;
1796 floor = tmp->face; 2002 floor = tmp->face;
1797 floor_obj = tmp; 2003 floor_obj = tmp;
1798 } 2004 }
1799 /* Flag anywhere have high priority */ 2005 /* Flag anywhere have high priority */
1800 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 2006 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1801 middle = tmp->face; 2007 {
2008 middle = tmp->face;
1802 2009
1803 middle_obj = tmp; 2010 middle_obj = tmp;
1804 anywhere =1; 2011 anywhere = 1;
1805 } 2012 }
1806 /* Find the highest visible face around. If equal 2013 /* Find the highest visible face around. If equal
1807 * visibilities, we still want the one nearer to the 2014 * visibilities, we still want the one nearer to the
1808 * top 2015 * top
1809 */ 2016 */
1810 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 2017 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
2018 {
1811 middle = tmp->face; 2019 middle = tmp->face;
1812 middle_obj = tmp; 2020 middle_obj = tmp;
1813 } 2021 }
1814 } 2022 }
1815 if (tmp==tmp->above) { 2023 if (tmp == tmp->above)
2024 {
1816 LOG(llevError, "Error in structure of map\n"); 2025 LOG (llevError, "Error in structure of map\n");
1817 exit (-1); 2026 exit (-1);
1818 }
1819 2027 }
2028
1820 move_slow |= tmp->move_slow; 2029 move_slow |= tmp->move_slow;
1821 move_block |= tmp->move_block; 2030 move_block |= tmp->move_block;
1822 move_on |= tmp->move_on; 2031 move_on |= tmp->move_on;
1823 move_off |= tmp->move_off; 2032 move_off |= tmp->move_off;
1824 move_allow |= tmp->move_allow; 2033 move_allow |= tmp->move_allow;
1825 2034
1826 if (QUERY_FLAG(tmp,FLAG_ALIVE)) 2035 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1827 flags |= P_IS_ALIVE; 2036 flags |= P_IS_ALIVE;
1828 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC)) 2037 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1829 flags |= P_NO_MAGIC; 2038 flags |= P_NO_MAGIC;
1830 if (QUERY_FLAG(tmp,FLAG_DAMNED)) 2039 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1831 flags |= P_NO_CLERIC; 2040 flags |= P_NO_CLERIC;
1832 if (tmp->type == SAFE_GROUND) 2041 if (tmp->type == SAFE_GROUND)
1833 flags |= P_SAFE; 2042 flags |= P_SAFE;
1834 2043
1835 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 2044 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW))
1836 flags |= P_BLOCKSVIEW; 2045 flags |= P_BLOCKSVIEW;
1837 } /* for stack of objects */ 2046 } /* for stack of objects */
1838 2047
1839 /* we don't want to rely on this function to have accurate flags, but 2048 /* we don't want to rely on this function to have accurate flags, but
1840 * since we're already doing the work, we calculate them here. 2049 * since we're already doing the work, we calculate them here.
1841 * if they don't match, logic is broken someplace. 2050 * if they don't match, logic is broken someplace.
1842 */ 2051 */
1843 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) && 2052 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1844 (!(oldflags & P_NO_ERROR))) { 2053 {
1845 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 2054 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1846 m->path, x, y,
1847 (oldflags & ~P_NEED_UPDATE), flags); 2055 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags);
1848 } 2056 }
1849 SET_MAP_FLAGS(m, x, y, flags); 2057 SET_MAP_FLAGS (m, x, y, flags);
1850 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow); 2058 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow);
1851 SET_MAP_MOVE_ON(m, x, y, move_on); 2059 SET_MAP_MOVE_ON (m, x, y, move_on);
1852 SET_MAP_MOVE_OFF(m, x, y, move_off); 2060 SET_MAP_MOVE_OFF (m, x, y, move_off);
1853 SET_MAP_MOVE_SLOW(m, x, y, move_slow); 2061 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
1854 2062
1855 /* At this point, we have a floor face (if there is a floor), 2063 /* At this point, we have a floor face (if there is a floor),
1856 * and the floor is set - we are not going to touch it at 2064 * and the floor is set - we are not going to touch it at
1857 * this point. 2065 * this point.
1858 * middle contains the highest visibility face. 2066 * middle contains the highest visibility face.
1859 * top contains a player/monster face, if there is one. 2067 * top contains a player/monster face, if there is one.
1860 * 2068 *
1861 * We now need to fill in top.face and/or middle.face. 2069 * We now need to fill in top.face and/or middle.face.
1862 */ 2070 */
1863 2071
1864 /* If the top face also happens to be high visibility, re-do our 2072 /* If the top face also happens to be high visibility, re-do our
1865 * middle face. This should not happen, as we already have the 2073 * middle face. This should not happen, as we already have the
1866 * else statement above so middle should not get set. OTOH, it 2074 * else statement above so middle should not get set. OTOH, it
1867 * may be possible for the faces to match but be different objects. 2075 * may be possible for the faces to match but be different objects.
1868 */ 2076 */
1869 if (top == middle) middle=blank_face; 2077 if (top == middle)
2078 middle = blank_face;
1870 2079
1871 /* There are three posibilities at this point: 2080 /* There are three posibilities at this point:
1872 * 1) top face is set, need middle to be set. 2081 * 1) top face is set, need middle to be set.
1873 * 2) middle is set, need to set top. 2082 * 2) middle is set, need to set top.
1874 * 3) neither middle or top is set - need to set both. 2083 * 3) neither middle or top is set - need to set both.
1875 */ 2084 */
1876 2085
1877 for (tmp=last; tmp; tmp=tmp->below) { 2086 for (tmp = last; tmp; tmp = tmp->below)
2087 {
1878 /* Once we get to a floor, stop, since we already have a floor object */ 2088 /* Once we get to a floor, stop, since we already have a floor object */
1879 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2089 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2090 break;
1880 2091
1881 /* If two top faces are already set, quit processing */ 2092 /* If two top faces are already set, quit processing */
1882 if ((top != blank_face) && (middle != blank_face)) break; 2093 if ((top != blank_face) && (middle != blank_face))
2094 break;
1883 2095
1884 /* Only show visible faces, unless its the editor - show all */ 2096 /* Only show visible faces, unless its the editor - show all */
1885 if (!tmp->invisible || editor) { 2097 if (!tmp->invisible || editor)
2098 {
1886 /* Fill in top if needed */ 2099 /* Fill in top if needed */
1887 if (top == blank_face) { 2100 if (top == blank_face)
1888 top = tmp->face; 2101 {
1889 top_obj = tmp; 2102 top = tmp->face;
1890 if (top == middle) middle=blank_face; 2103 top_obj = tmp;
1891 } else { 2104 if (top == middle)
2105 middle = blank_face;
2106 }
2107 else
2108 {
1892 /* top is already set - we should only get here if 2109 /* top is already set - we should only get here if
1893 * middle is not set 2110 * middle is not set
1894 * 2111 *
1895 * Set the middle face and break out, since there is nothing 2112 * Set the middle face and break out, since there is nothing
1896 * more to fill in. We don't check visiblity here, since 2113 * more to fill in. We don't check visiblity here, since
1897 * 2114 *
1898 */ 2115 */
1899 if (tmp->face != top ) { 2116 if (tmp->face != top)
1900 middle = tmp->face; 2117 {
1901 middle_obj = tmp; 2118 middle = tmp->face;
1902 break; 2119 middle_obj = tmp;
1903 } 2120 break;
2121 }
2122 }
2123 }
1904 } 2124 }
1905 } 2125 if (middle == floor)
1906 } 2126 middle = blank_face;
1907 if (middle == floor) middle = blank_face; 2127 if (top == middle)
1908 if (top == middle) middle = blank_face; 2128 middle = blank_face;
1909 SET_MAP_FACE(m,x,y,top,0); 2129 SET_MAP_FACE (m, x, y, top, 0);
1910 if(top != blank_face) 2130 if (top != blank_face)
1911 SET_MAP_FACE_OBJ(m,x,y,top_obj,0); 2131 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
1912 else 2132 else
1913 SET_MAP_FACE_OBJ(m,x,y,NULL,0); 2133 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
1914 SET_MAP_FACE(m,x,y,middle,1); 2134 SET_MAP_FACE (m, x, y, middle, 1);
1915 if(middle != blank_face) 2135 if (middle != blank_face)
1916 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1); 2136 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
1917 else 2137 else
1918 SET_MAP_FACE_OBJ(m,x,y,NULL,1); 2138 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
1919 SET_MAP_FACE(m,x,y,floor,2); 2139 SET_MAP_FACE (m, x, y, floor, 2);
1920 if(floor != blank_face) 2140 if (floor != blank_face)
1921 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2); 2141 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
1922 else 2142 else
1923 SET_MAP_FACE_OBJ(m,x,y,NULL,2); 2143 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
1924 SET_MAP_LIGHT(m,x,y,light); 2144 SET_MAP_LIGHT (m, x, y, light);
1925} 2145}
1926 2146
1927 2147
2148void
1928void set_map_reset_time(mapstruct *map) { 2149set_map_reset_time (maptile *map)
2150{
1929 int timeout; 2151 int timeout;
1930 2152
1931 timeout = MAP_RESET_TIMEOUT(map); 2153 timeout = MAP_RESET_TIMEOUT (map);
1932 if (timeout <= 0) 2154 if (timeout <= 0)
1933 timeout = MAP_DEFAULTRESET; 2155 timeout = MAP_DEFAULTRESET;
1934 if (timeout >= MAP_MAXRESET) 2156 if (timeout >= MAP_MAXRESET)
1935 timeout = MAP_MAXRESET; 2157 timeout = MAP_MAXRESET;
1936 MAP_WHEN_RESET(map) = seconds()+timeout; 2158 MAP_WHEN_RESET (map) = seconds () + timeout;
1937} 2159}
1938 2160
1939/* this updates the orig_map->tile_map[tile_num] value after loading 2161/* this updates the orig_map->tile_map[tile_num] value after loading
1940 * the map. It also takes care of linking back the freshly loaded 2162 * the map. It also takes care of linking back the freshly loaded
1941 * maps tile_map values if it tiles back to this one. It returns 2163 * maps tile_map values if it tiles back to this one. It returns
1942 * the value of orig_map->tile_map[tile_num]. It really only does this 2164 * the value of orig_map->tile_map[tile_num]. It really only does this
1943 * so that it is easier for calling functions to verify success. 2165 * so that it is easier for calling functions to verify success.
1944 */ 2166 */
1945 2167
2168static maptile *
1946static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2169load_and_link_tiled_map (maptile *orig_map, int tile_num)
1947{ 2170{
1948 int dest_tile = (tile_num +2) % 4; 2171 int dest_tile = (tile_num + 2) % 4;
1949 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2172 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1950 2173
1951 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2174 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1952 2175
1953 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2176 /* need to do a strcmp here as the orig_map->path is not a shared string */
1954 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2177 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1955 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1956 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2178 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1957 2179
1958 return orig_map->tile_map[tile_num]; 2180 return orig_map->tile_map[tile_num];
1959} 2181}
1960 2182
1961/* this returns TRUE if the coordinates (x,y) are out of 2183/* this returns TRUE if the coordinates (x,y) are out of
1962 * map m. This function also takes into account any 2184 * map m. This function also takes into account any
1963 * tiling considerations, loading adjacant maps as needed. 2185 * tiling considerations, loading adjacant maps as needed.
1966 * This function will recursively call itself for the 2188 * This function will recursively call itself for the
1967 * tiled maps. 2189 * tiled maps.
1968 * 2190 *
1969 * 2191 *
1970 */ 2192 */
2193int
1971int out_of_map(mapstruct *m, int x, int y) 2194out_of_map (maptile *m, int x, int y)
1972{ 2195{
1973 2196
1974 /* If we get passed a null map, this is obviously the 2197 /* If we get passed a null map, this is obviously the
1975 * case. This generally shouldn't happen, but if the 2198 * case. This generally shouldn't happen, but if the
1976 * map loads fail below, it could happen. 2199 * map loads fail below, it could happen.
1977 */ 2200 */
1978 if (!m) return 0; 2201 if (!m)
1979
1980 if (x<0) {
1981 if (!m->tile_path[3]) return 1;
1982 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1983 load_and_link_tiled_map(m, 3);
1984 }
1985 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1986 }
1987 if (x>=MAP_WIDTH(m)) {
1988 if (!m->tile_path[1]) return 1;
1989 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1990 load_and_link_tiled_map(m, 1);
1991 }
1992 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
1993 }
1994 if (y<0) {
1995 if (!m->tile_path[0]) return 1;
1996 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
1997 load_and_link_tiled_map(m, 0);
1998 }
1999 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
2000 }
2001 if (y>=MAP_HEIGHT(m)) {
2002 if (!m->tile_path[2]) return 1;
2003 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2004 load_and_link_tiled_map(m, 2);
2005 }
2006 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2007 }
2008
2009 /* Simple case - coordinates are within this local
2010 * map.
2011 */
2012 return 0; 2202 return 0;
2203
2204 if (x < 0)
2205 {
2206 if (!m->tile_path[3])
2207 return 1;
2208 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2209 {
2210 load_and_link_tiled_map (m, 3);
2211 }
2212 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2213 }
2214 if (x >= MAP_WIDTH (m))
2215 {
2216 if (!m->tile_path[1])
2217 return 1;
2218 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2219 {
2220 load_and_link_tiled_map (m, 1);
2221 }
2222 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2223 }
2224 if (y < 0)
2225 {
2226 if (!m->tile_path[0])
2227 return 1;
2228 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2229 {
2230 load_and_link_tiled_map (m, 0);
2231 }
2232 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2233 }
2234 if (y >= MAP_HEIGHT (m))
2235 {
2236 if (!m->tile_path[2])
2237 return 1;
2238 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2239 {
2240 load_and_link_tiled_map (m, 2);
2241 }
2242 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2243 }
2244
2245 /* Simple case - coordinates are within this local
2246 * map.
2247 */
2248 return 0;
2013} 2249}
2014 2250
2015/* This is basically the same as out_of_map above, but 2251/* This is basically the same as out_of_map above, but
2016 * instead we return NULL if no map is valid (coordinates 2252 * instead we return NULL if no map is valid (coordinates
2017 * out of bounds and no tiled map), otherwise it returns 2253 * out of bounds and no tiled map), otherwise it returns
2018 * the map as that the coordinates are really on, and 2254 * the map as that the coordinates are really on, and
2019 * updates x and y to be the localized coordinates. 2255 * updates x and y to be the localized coordinates.
2020 * Using this is more efficient of calling out_of_map 2256 * Using this is more efficient of calling out_of_map
2021 * and then figuring out what the real map is 2257 * and then figuring out what the real map is
2022 */ 2258 */
2259maptile *
2023mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2260get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2024{ 2261{
2025 2262
2026 if (*x<0) { 2263 if (*x < 0)
2027 if (!m->tile_path[3]) return NULL; 2264 {
2265 if (!m->tile_path[3])
2266 return NULL;
2028 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2267 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2029 load_and_link_tiled_map(m, 3); 2268 load_and_link_tiled_map (m, 3);
2030 2269
2031 *x += MAP_WIDTH(m->tile_map[3]); 2270 *x += MAP_WIDTH (m->tile_map[3]);
2032 return (get_map_from_coord(m->tile_map[3], x, y)); 2271 return (get_map_from_coord (m->tile_map[3], x, y));
2033 } 2272 }
2034 if (*x>=MAP_WIDTH(m)) { 2273 if (*x >= MAP_WIDTH (m))
2035 if (!m->tile_path[1]) return NULL; 2274 {
2275 if (!m->tile_path[1])
2276 return NULL;
2036 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2277 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2037 load_and_link_tiled_map(m, 1); 2278 load_and_link_tiled_map (m, 1);
2038 2279
2039 *x -= MAP_WIDTH(m); 2280 *x -= MAP_WIDTH (m);
2040 return (get_map_from_coord(m->tile_map[1], x, y)); 2281 return (get_map_from_coord (m->tile_map[1], x, y));
2282 }
2283 if (*y < 0)
2041 } 2284 {
2042 if (*y<0) { 2285 if (!m->tile_path[0])
2043 if (!m->tile_path[0]) return NULL; 2286 return NULL;
2044 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2287 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2045 load_and_link_tiled_map(m, 0); 2288 load_and_link_tiled_map (m, 0);
2046 2289
2047 *y += MAP_HEIGHT(m->tile_map[0]); 2290 *y += MAP_HEIGHT (m->tile_map[0]);
2048 return (get_map_from_coord(m->tile_map[0], x, y)); 2291 return (get_map_from_coord (m->tile_map[0], x, y));
2049 } 2292 }
2050 if (*y>=MAP_HEIGHT(m)) { 2293 if (*y >= MAP_HEIGHT (m))
2051 if (!m->tile_path[2]) return NULL; 2294 {
2295 if (!m->tile_path[2])
2296 return NULL;
2052 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2297 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2053 load_and_link_tiled_map(m, 2); 2298 load_and_link_tiled_map (m, 2);
2054 2299
2055 *y -= MAP_HEIGHT(m); 2300 *y -= MAP_HEIGHT (m);
2056 return (get_map_from_coord(m->tile_map[2], x, y)); 2301 return (get_map_from_coord (m->tile_map[2], x, y));
2057 } 2302 }
2058 2303
2059 /* Simple case - coordinates are within this local 2304 /* Simple case - coordinates are within this local
2060 * map. 2305 * map.
2061 */ 2306 */
2062 2307
2063 return m; 2308 return m;
2064} 2309}
2065 2310
2066/** 2311/**
2067 * Return whether map2 is adjacent to map1. If so, store the distance from 2312 * Return whether map2 is adjacent to map1. If so, store the distance from
2068 * map1 to map2 in dx/dy. 2313 * map1 to map2 in dx/dy.
2069 */ 2314 */
2315static int
2070static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2316adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2317{
2071 if (!map1 || !map2) 2318 if (!map1 || !map2)
2072 return 0; 2319 return 0;
2073 2320
2074 if (map1 == map2) { 2321 if (map1 == map2)
2322 {
2075 *dx = 0; 2323 *dx = 0;
2076 *dy = 0; 2324 *dy = 0;
2077 2325
2326 }
2078 } else if (map1->tile_map[0] == map2) { /* up */ 2327 else if (map1->tile_map[0] == map2)
2328 { /* up */
2079 *dx = 0; 2329 *dx = 0;
2080 *dy = -MAP_HEIGHT(map2); 2330 *dy = -MAP_HEIGHT (map2);
2331 }
2081 } else if (map1->tile_map[1] == map2) { /* right */ 2332 else if (map1->tile_map[1] == map2)
2333 { /* right */
2082 *dx = MAP_WIDTH(map1); 2334 *dx = MAP_WIDTH (map1);
2083 *dy = 0; 2335 *dy = 0;
2336 }
2084 } else if (map1->tile_map[2] == map2) { /* down */ 2337 else if (map1->tile_map[2] == map2)
2338 { /* down */
2085 *dx = 0; 2339 *dx = 0;
2086 *dy = MAP_HEIGHT(map1); 2340 *dy = MAP_HEIGHT (map1);
2341 }
2087 } else if (map1->tile_map[3] == map2) { /* left */ 2342 else if (map1->tile_map[3] == map2)
2343 { /* left */
2088 *dx = -MAP_WIDTH(map2); 2344 *dx = -MAP_WIDTH (map2);
2089 *dy = 0; 2345 *dy = 0;
2090 2346
2347 }
2091 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2348 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2349 { /* up right */
2092 *dx = MAP_WIDTH(map1->tile_map[0]); 2350 *dx = MAP_WIDTH (map1->tile_map[0]);
2093 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2351 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2352 }
2094 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2353 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2354 { /* up left */
2095 *dx = -MAP_WIDTH(map2); 2355 *dx = -MAP_WIDTH (map2);
2096 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2356 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2357 }
2097 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2358 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2359 { /* right up */
2098 *dx = MAP_WIDTH(map1); 2360 *dx = MAP_WIDTH (map1);
2099 *dy = -MAP_HEIGHT(map2); 2361 *dy = -MAP_HEIGHT (map2);
2362 }
2100 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2363 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2364 { /* right down */
2101 *dx = MAP_WIDTH(map1); 2365 *dx = MAP_WIDTH (map1);
2102 *dy = MAP_HEIGHT(map1->tile_map[1]); 2366 *dy = MAP_HEIGHT (map1->tile_map[1]);
2367 }
2103 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2368 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2369 { /* down right */
2104 *dx = MAP_WIDTH(map1->tile_map[2]); 2370 *dx = MAP_WIDTH (map1->tile_map[2]);
2105 *dy = MAP_HEIGHT(map1); 2371 *dy = MAP_HEIGHT (map1);
2372 }
2106 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2373 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2374 { /* down left */
2107 *dx = -MAP_WIDTH(map2); 2375 *dx = -MAP_WIDTH (map2);
2108 *dy = MAP_HEIGHT(map1); 2376 *dy = MAP_HEIGHT (map1);
2377 }
2109 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2378 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2379 { /* left up */
2110 *dx = -MAP_WIDTH(map1->tile_map[3]); 2380 *dx = -MAP_WIDTH (map1->tile_map[3]);
2111 *dy = -MAP_HEIGHT(map2); 2381 *dy = -MAP_HEIGHT (map2);
2382 }
2112 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2383 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2384 { /* left down */
2113 *dx = -MAP_WIDTH(map1->tile_map[3]); 2385 *dx = -MAP_WIDTH (map1->tile_map[3]);
2114 *dy = MAP_HEIGHT(map1->tile_map[3]); 2386 *dy = MAP_HEIGHT (map1->tile_map[3]);
2115 2387
2116 } else { /* not "adjacent" enough */ 2388 }
2389 else
2390 { /* not "adjacent" enough */
2117 return 0; 2391 return 0;
2118 } 2392 }
2119 2393
2120 return 1; 2394 return 1;
2121} 2395}
2122 2396
2123/* From map.c 2397/* From map.c
2124 * This is used by get_player to determine where the other 2398 * This is used by get_player to determine where the other
2125 * creature is. get_rangevector takes into account map tiling, 2399 * creature is. get_rangevector takes into account map tiling,
2139 * 2413 *
2140 * currently, the only flag supported (0x1) is don't translate for 2414 * currently, the only flag supported (0x1) is don't translate for
2141 * closest body part of 'op1' 2415 * closest body part of 'op1'
2142 */ 2416 */
2143 2417
2418void
2144void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2419get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2420{
2145 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2421 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2422 {
2146 /* be conservative and fill in _some_ data */ 2423 /* be conservative and fill in _some_ data */
2147 retval->distance = 100000; 2424 retval->distance = 100000;
2148 retval->distance_x = 32767; 2425 retval->distance_x = 32767;
2149 retval->distance_y = 32767; 2426 retval->distance_y = 32767;
2150 retval->direction = 0; 2427 retval->direction = 0;
2151 retval->part = 0; 2428 retval->part = 0;
2152 } else { 2429 }
2430 else
2431 {
2153 object *best; 2432 object *best;
2154 2433
2155 retval->distance_x += op2->x-op1->x; 2434 retval->distance_x += op2->x - op1->x;
2156 retval->distance_y += op2->y-op1->y; 2435 retval->distance_y += op2->y - op1->y;
2157 2436
2158 best = op1; 2437 best = op1;
2159 /* If this is multipart, find the closest part now */ 2438 /* If this is multipart, find the closest part now */
2160 if (!(flags&0x1) && op1->more) { 2439 if (!(flags & 0x1) && op1->more)
2440 {
2161 object *tmp; 2441 object *tmp;
2162 int best_distance = retval->distance_x*retval->distance_x+ 2442 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2163 retval->distance_y*retval->distance_y, tmpi;
2164 2443
2165 /* we just take the offset of the piece to head to figure 2444 /* we just take the offset of the piece to head to figure
2166 * distance instead of doing all that work above again 2445 * distance instead of doing all that work above again
2167 * since the distance fields we set above are positive in the 2446 * since the distance fields we set above are positive in the
2168 * same axis as is used for multipart objects, the simply arithmetic 2447 * same axis as is used for multipart objects, the simply arithmetic
2169 * below works. 2448 * below works.
2170 */ 2449 */
2171 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2450 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2451 {
2172 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2452 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2173 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2453 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2174 if (tmpi < best_distance) { 2454 if (tmpi < best_distance)
2455 {
2175 best_distance = tmpi; 2456 best_distance = tmpi;
2176 best = tmp; 2457 best = tmp;
2177 } 2458 }
2178 } 2459 }
2179 if (best != op1) { 2460 if (best != op1)
2461 {
2180 retval->distance_x += op1->x-best->x; 2462 retval->distance_x += op1->x - best->x;
2181 retval->distance_y += op1->y-best->y; 2463 retval->distance_y += op1->y - best->y;
2182 } 2464 }
2183 } 2465 }
2184 retval->part = best; 2466 retval->part = best;
2185 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2467 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2186 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2468 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2187 } 2469 }
2188} 2470}
2189 2471
2190/* this is basically the same as get_rangevector above, but instead of 2472/* this is basically the same as get_rangevector above, but instead of
2191 * the first parameter being an object, it instead is the map 2473 * the first parameter being an object, it instead is the map
2196 * be more consistant with the above function and also in case they are needed 2478 * be more consistant with the above function and also in case they are needed
2197 * for something in the future. Also, since no object is pasted, the best 2479 * for something in the future. Also, since no object is pasted, the best
2198 * field of the rv_vector is set to NULL. 2480 * field of the rv_vector is set to NULL.
2199 */ 2481 */
2200 2482
2483void
2201void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2484get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2485{
2202 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2486 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2487 {
2203 /* be conservative and fill in _some_ data */ 2488 /* be conservative and fill in _some_ data */
2204 retval->distance = 100000; 2489 retval->distance = 100000;
2205 retval->distance_x = 32767; 2490 retval->distance_x = 32767;
2206 retval->distance_y = 32767; 2491 retval->distance_y = 32767;
2207 retval->direction = 0; 2492 retval->direction = 0;
2208 retval->part = 0; 2493 retval->part = 0;
2209 } else { 2494 }
2495 else
2496 {
2210 retval->distance_x += op2->x-x; 2497 retval->distance_x += op2->x - x;
2211 retval->distance_y += op2->y-y; 2498 retval->distance_y += op2->y - y;
2212 2499
2213 retval->part = NULL; 2500 retval->part = NULL;
2214 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2501 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2215 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2502 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2216 } 2503 }
2217} 2504}
2218 2505
2219/* Returns true of op1 and op2 are effectively on the same map 2506/* Returns true of op1 and op2 are effectively on the same map
2220 * (as related to map tiling). Note that this looks for a path from 2507 * (as related to map tiling). Note that this looks for a path from
2222 * to op1, this will still return false. 2509 * to op1, this will still return false.
2223 * Note we only look one map out to keep the processing simple 2510 * Note we only look one map out to keep the processing simple
2224 * and efficient. This could probably be a macro. 2511 * and efficient. This could probably be a macro.
2225 * MSW 2001-08-05 2512 * MSW 2001-08-05
2226 */ 2513 */
2514int
2227int on_same_map(const object *op1, const object *op2) { 2515on_same_map (const object *op1, const object *op2)
2516{
2228 int dx, dy; 2517 int dx, dy;
2229 2518
2230 return adjacent_map(op1->map, op2->map, &dx, &dy); 2519 return adjacent_map (op1->map, op2->map, &dx, &dy);
2231} 2520}

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