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Comparing deliantra/server/common/map.C (file contents):
Revision 1.36 by root, Mon Dec 11 02:41:25 2006 UTC vs.
Revision 1.61 by root, Sun Dec 31 17:17:22 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 28#include <unistd.h>
31#endif /* win32 */
32 29
33#include "path.h" 30#include "path.h"
34
35
36/*
37 * Returns the maptile which has a name matching the given argument.
38 * return NULL if no match is found.
39 */
40
41maptile *
42has_been_loaded (const char *name)
43{
44 maptile *map;
45
46 if (!name || !*name)
47 return 0;
48 for (map = first_map; map; map = map->next)
49 if (!strcmp (name, map->path))
50 break;
51 return (map);
52}
53 31
54/* 32/*
55 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
56 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
57 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
58 * it really should be called create_mapname 36 * it really should be called create_mapname
59 */ 37 */
60
61const char * 38const char *
62create_pathname (const char *name) 39create_pathname (const char *name)
63{ 40{
64 static char buf[MAX_BUF]; 41 static char buf[MAX_BUF];
65 42
74} 51}
75 52
76/* 53/*
77 * same as create_pathname, but for the overlay maps. 54 * same as create_pathname, but for the overlay maps.
78 */ 55 */
79
80const char * 56const char *
81create_overlay_pathname (const char *name) 57create_overlay_pathname (const char *name)
82{ 58{
83 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
84 60
93} 69}
94 70
95/* 71/*
96 * same as create_pathname, but for the template maps. 72 * same as create_pathname, but for the template maps.
97 */ 73 */
98
99const char * 74const char *
100create_template_pathname (const char *name) 75create_template_pathname (const char *name)
101{ 76{
102 static char buf[MAX_BUF]; 77 static char buf[MAX_BUF];
103 78
134 else 109 else
135 *t = *s; 110 *t = *s;
136 *t = 0; 111 *t = 0;
137 return (buf); 112 return (buf);
138} 113}
139
140 114
141/* 115/*
142 * This function checks if a file with the given path exists. 116 * This function checks if a file with the given path exists.
143 * -1 is returned if it fails, otherwise the mode of the file 117 * -1 is returned if it fails, otherwise the mode of the file
144 * is returned. 118 * is returned.
151 * the rest of the code only cares that the file is readable. 125 * the rest of the code only cares that the file is readable.
152 * when the editor goes away, the call to stat should probably be 126 * when the editor goes away, the call to stat should probably be
153 * replaced by an access instead (similar to the windows one, but 127 * replaced by an access instead (similar to the windows one, but
154 * that seems to be missing the prepend_dir processing 128 * that seems to be missing the prepend_dir processing
155 */ 129 */
156
157int 130int
158check_path (const char *name, int prepend_dir) 131check_path (const char *name, int prepend_dir)
159{ 132{
160 char buf[MAX_BUF]; 133 char buf[MAX_BUF];
161 134
162#ifndef WIN32
163 char *endbuf; 135 char *endbuf;
164 struct stat statbuf; 136 struct stat statbuf;
165 int mode = 0; 137 int mode = 0;
166#endif
167 138
168 if (prepend_dir) 139 if (prepend_dir)
169 strcpy (buf, create_pathname (name)); 140 strcpy (buf, create_pathname (name));
170 else 141 else
171 strcpy (buf, name); 142 strcpy (buf, name);
172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
173 return (_access (buf, 0));
174#else
175 143
176 /* old method (strchr(buf, '\0')) seemd very odd to me - 144 /* old method (strchr(buf, '\0')) seemd very odd to me -
177 * this method should be equivalant and is clearer. 145 * this method should be equivalant and is clearer.
178 * Can not use strcat because we need to cycle through 146 * Can not use strcat because we need to cycle through
179 * all the names. 147 * all the names.
192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 160 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 161 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
194 mode |= 2; 162 mode |= 2;
195 163
196 return (mode); 164 return (mode);
197#endif
198}
199
200/*
201 * Prints out debug-information about a map.
202 * Dumping these at llevError doesn't seem right, but is
203 * necessary to make sure the information is in fact logged.
204 */
205
206void
207dump_map (const maptile *m)
208{
209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
211
212 if (m->msg != NULL)
213 LOG (llevError, "Message:\n%s", m->msg);
214
215 if (m->maplore != NULL)
216 LOG (llevError, "Lore:\n%s", m->maplore);
217
218 if (m->tmpname != NULL)
219 LOG (llevError, "Tmpname: %s\n", m->tmpname);
220
221 LOG (llevError, "Difficulty: %d\n", m->difficulty);
222 LOG (llevError, "Darkness: %d\n", m->darkness);
223}
224
225/*
226 * Prints out debug-information about all maps.
227 * This basically just goes through all the maps and calls
228 * dump_map on each one.
229 */
230
231void
232dump_all_maps (void)
233{
234 maptile *m;
235
236 for (m = first_map; m != NULL; m = m->next)
237 {
238 dump_map (m);
239 }
240} 165}
241 166
242/* This rolls up wall, blocks_magic, blocks_view, etc, all into 167/* This rolls up wall, blocks_magic, blocks_view, etc, all into
243 * one function that just returns a P_.. value (see map.h) 168 * one function that just returns a P_.. value (see map.h)
244 * it will also do map translation for tiled maps, returning 169 * it will also do map translation for tiled maps, returning
248 * is needed. The case of not passing values is if we're just 173 * is needed. The case of not passing values is if we're just
249 * checking for the existence of something on those spaces, but 174 * checking for the existence of something on those spaces, but
250 * don't expect to insert/remove anything from those spaces. 175 * don't expect to insert/remove anything from those spaces.
251 */ 176 */
252int 177int
253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 178get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 179{
255 sint16 newx, newy; 180 sint16 newx = x;
256 int retval = 0; 181 sint16 newy = y;
257 maptile *mp;
258 182
259 if (out_of_map (oldmap, x, y)) 183 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
184
185 if (!mp)
260 return P_OUT_OF_MAP; 186 return P_OUT_OF_MAP;
261 newx = x;
262 newy = y;
263 mp = get_map_from_coord (oldmap, &newx, &newy);
264 if (mp != oldmap)
265 retval |= P_NEW_MAP;
266 if (newmap)
267 *newmap = mp;
268 if (nx)
269 *nx = newx;
270 if (ny)
271 *ny = newy;
272 187
273 retval |= mp->spaces[newx + mp->width * newy].flags; 188 if (newmap) *newmap = mp;
189 if (nx) *nx = newx;
190 if (ny) *ny = newy;
274 191
275 return retval; 192 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
276} 193}
277 194
278/* 195/*
279 * Returns true if the given coordinate is blocked except by the 196 * Returns true if the given coordinate is blocked except by the
280 * object passed is not blocking. This is used with 197 * object passed is not blocking. This is used with
303 } 220 }
304 221
305 /* Save some cycles - instead of calling get_map_flags(), just get the value 222 /* Save some cycles - instead of calling get_map_flags(), just get the value
306 * directly. 223 * directly.
307 */ 224 */
308 mflags = m->spaces[sx + m->width * sy].flags; 225 mflags = m->at (sx, sy).flags ();
309 226
310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 227 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
311 228
312 /* If space is currently not blocked by anything, no need to 229 /* If space is currently not blocked by anything, no need to
313 * go further. Not true for players - all sorts of special 230 * go further. Not true for players - all sorts of special
332 /* We basically go through the stack of objects, and if there is 249 /* We basically go through the stack of objects, and if there is
333 * some other object that has NO_PASS or FLAG_ALIVE set, return 250 * some other object that has NO_PASS or FLAG_ALIVE set, return
334 * true. If we get through the entire stack, that must mean 251 * true. If we get through the entire stack, that must mean
335 * ob is blocking it, so return 0. 252 * ob is blocking it, so return 0.
336 */ 253 */
337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 254 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
338 { 255 {
339 256
340 /* This must be before the checks below. Code for inventory checkers. */ 257 /* This must be before the checks below. Code for inventory checkers. */
341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 258 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 { 259 {
406 * 323 *
407 * Note this used to be arch_blocked, but with new movement 324 * Note this used to be arch_blocked, but with new movement
408 * code, we need to have actual object to check its move_type 325 * code, we need to have actual object to check its move_type
409 * against the move_block values. 326 * against the move_block values.
410 */ 327 */
411
412int 328int
413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 329ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{ 330{
415 archetype *tmp; 331 archetype *tmp;
416 int flag; 332 int flag;
417 maptile *m1; 333 maptile *m1;
418 sint16 sx, sy; 334 sint16 sx, sy;
419 335
420 if (ob == NULL) 336 if (!ob)
421 { 337 {
422 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 338 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
423 if (flag & P_OUT_OF_MAP) 339 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP; 340 return P_OUT_OF_MAP;
425 341
426 /* don't have object, so don't know what types would block */ 342 /* don't have object, so don't know what types would block */
427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 343 return m1->at (sx, sy).move_block;
428 } 344 }
429 345
430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 346 for (tmp = ob->arch; tmp; tmp = tmp->more)
431 { 347 {
432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 348 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
433 349
434 if (flag & P_OUT_OF_MAP) 350 if (flag & P_OUT_OF_MAP)
435 return P_OUT_OF_MAP; 351 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE) 352 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE; 353 return P_IS_ALIVE;
438 354
355 mapspace &ms = m1->at (sx, sy);
356
439 /* find_first_free_spot() calls this function. However, often 357 /* find_first_free_spot() calls this function. However, often
440 * ob doesn't have any move type (when used to place exits) 358 * ob doesn't have any move type (when used to place exits)
441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 359 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
442 */ 360 */
443 361
444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 362 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
445 continue; 363 continue;
446 364
447 /* Note it is intentional that we check ob - the movement type of the 365 /* Note it is intentional that we check ob - the movement type of the
448 * head of the object should correspond for the entire object. 366 * head of the object should correspond for the entire object.
449 */ 367 */
450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 368 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
451 return AB_NO_PASS; 369 return P_NO_PASS;
452
453 } 370 }
371
454 return 0; 372 return 0;
455} 373}
456 374
457/* When the map is loaded, load_object does not actually insert objects 375/* When the map is loaded, load_object does not actually insert objects
458 * into inventory, but just links them. What this does is go through 376 * into inventory, but just links them. What this does is go through
459 * and insert them properly. 377 * and insert them properly.
460 * The object 'container' is the object that contains the inventory. 378 * The object 'container' is the object that contains the inventory.
461 * This is needed so that we can update the containers weight. 379 * This is needed so that we can update the containers weight.
462 */ 380 */
463
464void 381void
465fix_container (object *container) 382fix_container (object *container)
466{ 383{
467 object *tmp = container->inv, *next; 384 object *tmp = container->inv, *next;
468 385
469 container->inv = NULL; 386 container->inv = 0;
470 while (tmp != NULL) 387 while (tmp)
471 { 388 {
472 next = tmp->below; 389 next = tmp->below;
473 if (tmp->inv) 390 if (tmp->inv)
474 fix_container (tmp); 391 fix_container (tmp);
392
475 (void) insert_ob_in_ob (tmp, container); 393 insert_ob_in_ob (tmp, container);
476 tmp = next; 394 tmp = next;
477 } 395 }
396
478 /* sum_weight will go through and calculate what all the containers are 397 /* sum_weight will go through and calculate what all the containers are
479 * carrying. 398 * carrying.
480 */ 399 */
481 sum_weight (container); 400 sum_weight (container);
482} 401}
485 * for objects whose arch says they are multipart yet according to the 404 * for objects whose arch says they are multipart yet according to the
486 * info we have, they only have the head (as would be expected when 405 * info we have, they only have the head (as would be expected when
487 * they are saved). We do have to look for the old maps that did save 406 * they are saved). We do have to look for the old maps that did save
488 * the more sections and not re-add sections for them. 407 * the more sections and not re-add sections for them.
489 */ 408 */
490 409void
491static void 410maptile::link_multipart_objects ()
492link_multipart_objects (maptile *m)
493{ 411{
494 int x, y; 412 if (!spaces)
495 object *tmp, *op, *last, *above; 413 return;
496 archetype *at;
497 414
498 for (x = 0; x < MAP_WIDTH (m); x++) 415 for (mapspace *ms = spaces + size (); ms-- > spaces; )
499 for (y = 0; y < MAP_HEIGHT (m); y++) 416 for (object *tmp = ms->bot; tmp; )
500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
501 { 417 {
502 above = tmp->above; 418 object *above = tmp->above;
503 419
504 /* already multipart - don't do anything more */ 420 /* already multipart - don't do anything more */
505 if (tmp->head || tmp->more) 421 if (!tmp->head && !tmp->more)
506 continue; 422 {
507
508 /* If there is nothing more to this object, this for loop 423 /* If there is nothing more to this object, this for loop
509 * won't do anything. 424 * won't do anything.
510 */ 425 */
511 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 426 archetype *at;
427 object *last, *op;
428 for (at = tmp->arch->more, last = tmp;
429 at;
430 at = at->more, last = op)
512 { 431 {
513 op = arch_to_object (at); 432 op = arch_to_object (at);
514 433
515 /* update x,y coordinates */ 434 /* update x,y coordinates */
516 op->x += tmp->x; 435 op->x += tmp->x;
517 op->y += tmp->y; 436 op->y += tmp->y;
518 op->head = tmp; 437 op->head = tmp;
519 op->map = m; 438 op->map = this;
520 last->more = op; 439 last->more = op;
521 op->name = tmp->name; 440 op->name = tmp->name;
522 op->title = tmp->title; 441 op->title = tmp->title;
442
523 /* we could link all the parts onto tmp, and then just 443 /* we could link all the parts onto tmp, and then just
524 * call insert_ob_in_map once, but the effect is the same, 444 * call insert_ob_in_map once, but the effect is the same,
525 * as insert_ob_in_map will call itself with each part, and 445 * as insert_ob_in_map will call itself with each part, and
526 * the coding is simpler to just to it here with each part. 446 * the coding is simpler to just to it here with each part.
527 */ 447 */
528 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 448 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
529 } /* for at = tmp->arch->more */ 449 }
530 } /* for objects on this space */ 450 }
451
452 tmp = above;
453 }
531} 454}
532 455
533/* 456/*
534 * Loads (ands parses) the objects into a given map from the specified 457 * Loads (ands parses) the objects into a given map from the specified
535 * file pointer. 458 * file pointer.
536 * mapflags is the same as we get with load_original_map 459 * mapflags is the same as we get with load_original_map
537 */ 460 */
538void 461bool
539load_objects (maptile *m, object_thawer & fp, int mapflags) 462maptile::load_objects (object_thawer &thawer)
540{ 463{
541 int i, j;
542 int unique; 464 int unique;
543 object *op, *prev = NULL, *last_more = NULL, *otmp; 465 object *op, *prev = NULL, *last_more = NULL, *otmp;
544 466
545 op = get_object (); 467 op = object::create ();
546 op->map = m; /* To handle buttons correctly */ 468 op->map = this; /* To handle buttons correctly */
547 469
548 while ((i = load_object (fp, op, mapflags))) 470 while (int i = load_object (thawer, op, 0))
549 { 471 {
550 /* if the archetype for the object is null, means that we 472 /* if the archetype for the object is null, means that we
551 * got an invalid object. Don't do anything with it - the game 473 * got an invalid object. Don't do anything with it - the game
552 * or editor will not be able to do anything with it either. 474 * or editor will not be able to do anything with it either.
553 */ 475 */
555 { 477 {
556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 478 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
557 continue; 479 continue;
558 } 480 }
559 481
560
561 switch (i) 482 switch (i)
562 { 483 {
563 case LL_NORMAL: 484 case LL_NORMAL:
564 /* if we are loading an overlay, put the floors on the bottom */
565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
567 else
568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 485 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
569 486
570 if (op->inv) 487 if (op->inv)
571 sum_weight (op); 488 sum_weight (op);
572 489
573 prev = op, last_more = op; 490 prev = op, last_more = op;
574 break; 491 break;
575 492
576 case LL_MORE: 493 case LL_MORE:
577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 494 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
578 op->head = prev, last_more->more = op, last_more = op; 495 op->head = prev, last_more->more = op, last_more = op;
579 break; 496 break;
580 } 497 }
581 498
582 if (mapflags & MAP_STYLE)
583 remove_from_active_list (op);
584
585 op = get_object (); 499 op = object::create ();
586 op->map = m; 500 op->map = this;
587 } 501 }
588 502
503 op->destroy ();
504
505#if 0
589 for (i = 0; i < m->width; i++) 506 for (i = 0; i < width; i++)
590 {
591 for (j = 0; j < m->height; j++) 507 for (j = 0; j < height; j++)
592 {
593 unique = 0;
594 /* check for unique items, or unique squares */
595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
596 {
597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
598 unique = 1;
599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
601 }
602 }
603 }
604
605 free_object (op);
606 link_multipart_objects (m);
607}
608
609/* This saves all the objects on the map in a non destructive fashion.
610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
611 * and we only save the head of multi part objects - this is needed
612 * in order to do map tiling properly.
613 */
614void
615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
616{
617 int i, j = 0, unique = 0;
618 object *op;
619
620 /* first pass - save one-part objects */
621 for (i = 0; i < MAP_WIDTH (m); i++)
622 for (j = 0; j < MAP_HEIGHT (m); j++)
623 { 508 {
624 unique = 0; 509 unique = 0;
510 /* check for unique items, or unique squares */
625 for (op = get_map_ob (m, i, j); op; op = op->above) 511 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
626 { 512 {
627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 513 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
628 unique = 1; 514 unique = 1;
629 515
630 if (op->type == PLAYER) 516 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
631 { 517 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
632 LOG (llevDebug, "Player on map that is being saved\n");
633 continue;
634 } 518 }
519 }
520#endif
635 521
636 if (op->head || op->owner) 522 return true;
523}
524
525void
526maptile::activate ()
527{
528 if (!spaces)
529 return;
530
531 for (mapspace *ms = spaces + size (); ms-- > spaces; )
532 for (object *op = ms->bot; op; op = op->above)
533 op->activate_recursive ();
534}
535
536void
537maptile::deactivate ()
538{
539 if (!spaces)
540 return;
541
542 for (mapspace *ms = spaces + size (); ms-- > spaces; )
543 for (object *op = ms->bot; op; op = op->above)
544 op->deactivate_recursive ();
545}
546
547bool
548maptile::save_objects (object_freezer &freezer, int flags)
549{
550 if (flags & IO_HEADER)
551 save_header (freezer);
552
553 if (!spaces)
554 return false;
555
556 for (int i = 0; i < size (); ++i)
557 {
558 int unique = 0;
559 for (object *op = spaces [i].bot; op; op = op->above)
560 {
561 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
562 unique = 1;
563
564 if (!op->can_map_save ())
637 continue; 565 continue;
638 566
639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 567 if (unique || op->flag [FLAG_UNIQUE])
640 save_object (fp2, op, 3); 568 {
641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 569 if (flags & IO_UNIQUES)
642 save_object (fp, op, 3); 570 save_object (freezer, op, 1);
571 }
572 else if (flags & IO_OBJECTS)
573 save_object (freezer, op, 1);
574 }
575 }
643 576
644 } /* for this space */ 577 return true;
645 } /* for this j */ 578}
579
580bool
581maptile::load_objects (const char *path, bool skip_header)
582{
583 object_thawer thawer (path);
584
585 if (!thawer)
586 return false;
587
588 if (skip_header)
589 for (;;)
590 {
591 keyword kw = thawer.get_kv ();
592
593 if (kw == KW_end)
594 break;
595
596 thawer.skip_kv (kw);
597 }
598
599 return load_objects (thawer);
600}
601
602bool
603maptile::save_objects (const char *path, int flags)
604{
605 object_freezer freezer;
606
607 if (!save_objects (freezer, flags))
608 return false;
609
610 return freezer.save (path);
646} 611}
647 612
648maptile::maptile () 613maptile::maptile ()
649{ 614{
650 in_memory = MAP_SWAPPED; 615 in_memory = MAP_SWAPPED;
616
651 /* The maps used to pick up default x and y values from the 617 /* The maps used to pick up default x and y values from the
652 * map archetype. Mimic that behaviour. 618 * map archetype. Mimic that behaviour.
653 */ 619 */
654 MAP_WIDTH (this) = 16; 620 width = 16;
655 MAP_HEIGHT (this) = 16; 621 height = 16;
656 MAP_RESET_TIMEOUT (this) = 0; 622 reset_timeout = 0;
657 MAP_TIMEOUT (this) = 300; 623 timeout = 300;
658 MAP_ENTER_X (this) = 0; 624 enter_x = 0;
659 MAP_ENTER_Y (this) = 0; 625 enter_y = 0;
660 /*set part to -1 indicating conversion to weather map not yet done */
661 MAP_WORLDPARTX (this) = -1;
662 MAP_WORLDPARTY (this) = -1;
663} 626}
664 627
665/* 628maptile::maptile (int w, int h)
666 * Allocates, initialises, and returns a pointer to a maptile.
667 * Modified to no longer take a path option which was not being
668 * used anyways. MSW 2001-07-01
669 */
670maptile *
671get_linked_map (void)
672{ 629{
673 maptile *mp, *map = new maptile; 630 in_memory = MAP_SWAPPED;
674 631
675 for (mp = first_map; mp && mp->next; mp = mp->next); 632 width = w;
633 height = h;
634 reset_timeout = 0;
635 timeout = 300;
636 enter_x = 0;
637 enter_y = 0;
676 638
677 if (mp == NULL) 639 alloc ();
678 first_map = map;
679 else
680 mp->next = map;
681
682 return map;
683} 640}
684 641
685/* 642/*
686 * Allocates the arrays contained in a maptile. 643 * Allocates the arrays contained in a maptile.
687 * This basically allocates the dynamic array of spaces for the 644 * This basically allocates the dynamic array of spaces for the
688 * map. 645 * map.
689 */ 646 */
690void 647void
691maptile::allocate () 648maptile::alloc ()
692{ 649{
693 in_memory = MAP_IN_MEMORY;
694
695 /* Log this condition and free the storage. We could I suppose
696 * realloc, but if the caller is presuming the data will be intact,
697 * that is their poor assumption.
698 */
699 if (spaces) 650 if (spaces)
700 {
701 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
702 free (spaces);
703 }
704
705 spaces = (MapSpace *)
706 calloc (1, width * height * sizeof (MapSpace));
707
708 if (!spaces)
709 fatal (OUT_OF_MEMORY);
710}
711
712/* Create and returns a map of the specific size. Used
713 * in random map code and the editor.
714 */
715maptile *
716get_empty_map (int sizex, int sizey)
717{
718 maptile *m = get_linked_map ();
719
720 m->width = sizex;
721 m->height = sizey;
722 m->in_memory = MAP_SWAPPED;
723 m->allocate ();
724
725 return m; 651 return;
652
653 spaces = salloc0<mapspace> (size ());
726} 654}
727 655
728/* Takes a string from a map definition and outputs a pointer to the array of shopitems 656/* Takes a string from a map definition and outputs a pointer to the array of shopitems
729 * corresponding to that string. Memory is allocated for this, it must be freed 657 * corresponding to that string. Memory is allocated for this, it must be freed
730 * at a later date. 658 * at a later date.
731 * Called by parse_map_headers below. 659 * Called by parse_map_headers below.
732 */ 660 */
733
734static shopitems * 661static shopitems *
735parse_shop_string (const char *input_string) 662parse_shop_string (const char *input_string)
736{ 663{
737 char *shop_string, *p, *q, *next_semicolon, *next_colon; 664 char *shop_string, *p, *q, *next_semicolon, *next_colon;
738 shopitems *items = NULL; 665 shopitems *items = NULL;
739 int i = 0, number_of_entries = 0; 666 int i = 0, number_of_entries = 0;
740 const typedata *current_type; 667 const typedata *current_type;
741 668
742 shop_string = strdup_local (input_string); 669 shop_string = strdup (input_string);
743 p = shop_string; 670 p = shop_string;
744 /* first we'll count the entries, we'll need that for allocating the array shortly */ 671 /* first we'll count the entries, we'll need that for allocating the array shortly */
745 while (p) 672 while (p)
746 { 673 {
747 p = strchr (p, ';'); 674 p = strchr (p, ';');
748 number_of_entries++; 675 number_of_entries++;
749 if (p) 676 if (p)
750 p++; 677 p++;
751 } 678 }
679
752 p = shop_string; 680 p = shop_string;
753 strip_endline (p); 681 strip_endline (p);
754 items = new shopitems[number_of_entries + 1]; 682 items = new shopitems[number_of_entries + 1];
755 for (i = 0; i < number_of_entries; i++) 683 for (i = 0; i < number_of_entries; i++)
756 { 684 {
757 if (!p) 685 if (!p)
758 { 686 {
759 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 687 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
760 break; 688 break;
761 } 689 }
690
762 next_semicolon = strchr (p, ';'); 691 next_semicolon = strchr (p, ';');
763 next_colon = strchr (p, ':'); 692 next_colon = strchr (p, ':');
764 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 693 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
765 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 694 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
766 items[i].strength = atoi (strchr (p, ':') + 1); 695 items[i].strength = atoi (strchr (p, ':') + 1);
793 * the next entry while we're at it, better print a warning 722 * the next entry while we're at it, better print a warning
794 */ 723 */
795 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 724 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
796 } 725 }
797 } 726 }
727
798 items[i].index = number_of_entries; 728 items[i].index = number_of_entries;
799 if (next_semicolon) 729 if (next_semicolon)
800 p = ++next_semicolon; 730 p = ++next_semicolon;
801 else 731 else
802 p = NULL; 732 p = NULL;
803 } 733 }
734
804 free (shop_string); 735 free (shop_string);
805 return items; 736 return items;
806} 737}
807 738
808/* opposite of parse string, this puts the string that was originally fed in to 739/* opposite of parse string, this puts the string that was originally fed in to
817 for (i = 0; i < m->shopitems[0].index; i++) 748 for (i = 0; i < m->shopitems[0].index; i++)
818 { 749 {
819 if (m->shopitems[i].typenum) 750 if (m->shopitems[i].typenum)
820 { 751 {
821 if (m->shopitems[i].strength) 752 if (m->shopitems[i].strength)
822 {
823 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 753 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
824 }
825 else 754 else
826 sprintf (tmp, "%s;", m->shopitems[i].name); 755 sprintf (tmp, "%s;", m->shopitems[i].name);
827 } 756 }
828 else 757 else
829 { 758 {
830 if (m->shopitems[i].strength) 759 if (m->shopitems[i].strength)
831 {
832 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 760 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
833 }
834 else 761 else
835 sprintf (tmp, "*"); 762 sprintf (tmp, "*");
836 } 763 }
764
837 strcat (output_string, tmp); 765 strcat (output_string, tmp);
838 } 766 }
839} 767}
840 768
841/* This loads the header information of the map. The header 769/* This loads the header information of the map. The header
846 * put all the stuff in the map object so that names actually make 774 * put all the stuff in the map object so that names actually make
847 * sense. 775 * sense.
848 * This could be done in lex (like the object loader), but I think 776 * This could be done in lex (like the object loader), but I think
849 * currently, there are few enough fields this is not a big deal. 777 * currently, there are few enough fields this is not a big deal.
850 * MSW 2001-07-01 778 * MSW 2001-07-01
851 * return 0 on success, 1 on failure.
852 */ 779 */
853 780bool
854static int 781maptile::load_header (object_thawer &thawer)
855load_map_header (object_thawer & fp, maptile *m)
856{ 782{
857 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
858 int msgpos = 0; 784 int msgpos = 0;
859 int maplorepos = 0; 785 int maplorepos = 0;
860 786
861 while (fgets (buf, HUGE_BUF, fp) != NULL) 787 for (;;)
862 { 788 {
863 buf[HUGE_BUF - 1] = 0; 789 keyword kw = thawer.get_kv ();
864 key = buf;
865 790
866 while (isspace (*key)) 791 switch (kw)
867 key++;
868
869 if (*key == 0)
870 continue; /* empty line */
871
872 value = strchr (key, ' ');
873
874 if (!value)
875 { 792 {
876 if (end = strchr (key, '\n')) 793 case KW_EOF:
877 *end = 0; 794 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
795 return false;
796
797 case KW_end:
798 return true;
799
800 case KW_msg:
801 thawer.get_ml (KW_endmsg, msg);
802 break;
803
804 case KW_lore: // CF+ extension
805 thawer.get_ml (KW_endlore, maplore);
806 break;
807
808 case KW_maplore:
809 thawer.get_ml (KW_endmaplore, maplore);
810 break;
811
812 case KW_arch:
813 if (strcmp (thawer.get_str (), "map"))
814 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
815 break;
816
817 case KW_oid:
818 thawer.get (this, thawer.get_sint32 ());
819 break;
820
821 case KW_file_format_version: break; // nop
822
823 case KW_name: thawer.get (name); break;
824 case KW_attach: thawer.get (attach); break;
825 case KW_reset_time: thawer.get (reset_time); break;
826 case KW_shopgreed: thawer.get (shopgreed); break;
827 case KW_shopmin: thawer.get (shopmin); break;
828 case KW_shopmax: thawer.get (shopmax); break;
829 case KW_shoprace: thawer.get (shoprace); break;
830 case KW_outdoor: thawer.get (outdoor); break;
831 case KW_temp: thawer.get (temp); break;
832 case KW_pressure: thawer.get (pressure); break;
833 case KW_humid: thawer.get (humid); break;
834 case KW_windspeed: thawer.get (windspeed); break;
835 case KW_winddir: thawer.get (winddir); break;
836 case KW_sky: thawer.get (sky); break;
837
838 case KW_per_player: thawer.get (per_player); break;
839 case KW_per_party: thawer.get (per_party); break;
840
841 case KW_region: get_region_by_name (thawer.get_str ()); break;
842 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
843
844 // old names new names
845 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
846 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
847 case KW_x: case KW_width: thawer.get (width); break;
848 case KW_y: case KW_height: thawer.get (height); break;
849 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
850 case KW_value: case KW_swap_time: thawer.get (timeout); break;
851 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
852 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
853 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
854
855 case KW_tile_path_1: thawer.get (tile_path [0]); break;
856 case KW_tile_path_2: thawer.get (tile_path [1]); break;
857 case KW_tile_path_3: thawer.get (tile_path [2]); break;
858 case KW_tile_path_4: thawer.get (tile_path [3]); break;
859
860 default:
861 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
862 break;
878 } 863 }
879 else
880 {
881 *value = 0;
882 value++;
883 end = strchr (value, '\n');
884
885 while (isspace (*value))
886 {
887 value++;
888
889 if (*value == '\0' || value == end)
890 {
891 /* Nothing but spaces. */
892 value = NULL;
893 break;
894 }
895 }
896 }
897
898 if (!end)
899 {
900 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
901 return 1;
902 }
903
904 /* key is the field name, value is what it should be set
905 * to. We've already done the work to null terminate key,
906 * and strip off any leading spaces for both of these.
907 * We have not touched the newline at the end of the line -
908 * these are needed for some values. the end pointer
909 * points to the first of the newlines.
910 * value could be NULL! It would be easy enough to just point
911 * this to "" to prevent cores, but that would let more errors slide
912 * through.
913 *
914 * First check for entries that do not use the value parameter, then
915 * validate that value is given and check for the remaining entries
916 * that use the parameter.
917 */
918
919 if (!strcmp (key, "msg"))
920 {
921 while (fgets (buf, HUGE_BUF, fp) != NULL)
922 {
923 if (!strcmp (buf, "endmsg\n"))
924 break;
925 else
926 {
927 /* slightly more efficient than strcat */
928 strcpy (msgbuf + msgpos, buf);
929 msgpos += strlen (buf);
930 }
931 }
932 /* There are lots of maps that have empty messages (eg, msg/endmsg
933 * with nothing between). There is no reason in those cases to
934 * keep the empty message. Also, msgbuf contains garbage data
935 * when msgpos is zero, so copying it results in crashes
936 */
937 if (msgpos != 0)
938 m->msg = strdup_local (msgbuf);
939 }
940 else if (!strcmp (key, "maplore"))
941 {
942 while (fgets (buf, HUGE_BUF, fp) != NULL)
943 {
944 if (!strcmp (buf, "endmaplore\n"))
945 break;
946 else
947 {
948 /* slightly more efficient than strcat */
949 strcpy (maplorebuf + maplorepos, buf);
950 maplorepos += strlen (buf);
951 }
952 }
953 if (maplorepos != 0)
954 m->maplore = strdup_local (maplorebuf);
955 }
956 else if (!strcmp (key, "end"))
957 {
958 break;
959 }
960 else if (value == NULL)
961 {
962 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
963 }
964 else if (!strcmp (key, "arch"))
965 {
966 /* This is an oddity, but not something we care about much. */
967 if (strcmp (value, "map\n"))
968 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
969 }
970 else if (!strcmp (key, "name"))
971 {
972 *end = 0;
973 m->name = strdup_local (value);
974 }
975 /* first strcmp value on these are old names supported
976 * for compatibility reasons. The new values (second) are
977 * what really should be used.
978 */
979 else if (!strcmp (key, "oid"))
980 {
981 fp.get (m, atoi (value));
982 }
983 else if (!strcmp (key, "attach"))
984 {
985 m->attach = value;
986 }
987 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
988 {
989 m->enter_x = atoi (value);
990 }
991 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
992 {
993 m->enter_y = atoi (value);
994 }
995 else if (!strcmp (key, "x") || !strcmp (key, "width"))
996 {
997 m->width = atoi (value);
998 }
999 else if (!strcmp (key, "y") || !strcmp (key, "height"))
1000 {
1001 m->height = atoi (value);
1002 }
1003 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1004 {
1005 m->reset_timeout = atoi (value);
1006 }
1007 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1008 {
1009 m->timeout = atoi (value);
1010 }
1011 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1012 {
1013 m->difficulty = atoi (value);
1014 }
1015 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1016 {
1017 m->darkness = atoi (value);
1018 }
1019 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1020 {
1021 m->fixed_resettime = atoi (value);
1022 }
1023 else if (!strcmp (key, "unique"))
1024 {
1025 m->unique = atoi (value);
1026 }
1027 else if (!strcmp (key, "template"))
1028 {
1029 m->templatemap = atoi (value);
1030 }
1031 else if (!strcmp (key, "region"))
1032 {
1033 m->region = get_region_by_name (value);
1034 }
1035 else if (!strcmp (key, "shopitems"))
1036 {
1037 *end = 0;
1038 m->shopitems = parse_shop_string (value);
1039 }
1040 else if (!strcmp (key, "shopgreed"))
1041 {
1042 m->shopgreed = atof (value);
1043 }
1044 else if (!strcmp (key, "shopmin"))
1045 {
1046 m->shopmin = atol (value);
1047 }
1048 else if (!strcmp (key, "shopmax"))
1049 {
1050 m->shopmax = atol (value);
1051 }
1052 else if (!strcmp (key, "shoprace"))
1053 {
1054 *end = 0;
1055 m->shoprace = strdup_local (value);
1056 }
1057 else if (!strcmp (key, "outdoor"))
1058 {
1059 m->outdoor = atoi (value);
1060 }
1061 else if (!strcmp (key, "temp"))
1062 {
1063 m->temp = atoi (value);
1064 }
1065 else if (!strcmp (key, "pressure"))
1066 {
1067 m->pressure = atoi (value);
1068 }
1069 else if (!strcmp (key, "humid"))
1070 {
1071 m->humid = atoi (value);
1072 }
1073 else if (!strcmp (key, "windspeed"))
1074 {
1075 m->windspeed = atoi (value);
1076 }
1077 else if (!strcmp (key, "winddir"))
1078 {
1079 m->winddir = atoi (value);
1080 }
1081 else if (!strcmp (key, "sky"))
1082 {
1083 m->sky = atoi (value);
1084 }
1085 else if (!strcmp (key, "nosmooth"))
1086 {
1087 m->nosmooth = atoi (value);
1088 }
1089 else if (!strncmp (key, "tile_path_", 10))
1090 {
1091 int tile = atoi (key + 10);
1092
1093 if (tile < 1 || tile > 4)
1094 {
1095 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1096 }
1097 else
1098 {
1099 char *path;
1100
1101 *end = 0;
1102
1103 if (m->tile_path[tile - 1])
1104 {
1105 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1106 free (m->tile_path[tile - 1]);
1107 m->tile_path[tile - 1] = NULL;
1108 }
1109
1110 if (check_path (value, 1) != -1)
1111 {
1112 /* The unadorned path works. */
1113 path = value;
1114 }
1115 else
1116 {
1117 /* Try again; it could be a relative exit. */
1118
1119 path = path_combine_and_normalize (m->path, value);
1120
1121 if (check_path (path, 1) == -1)
1122 {
1123 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1124 path = NULL;
1125 }
1126 }
1127
1128 if (editor)
1129 {
1130 /* Use the value as in the file. */
1131 m->tile_path[tile - 1] = strdup_local (value);
1132 }
1133 else if (path != NULL)
1134 {
1135 /* Use the normalized value. */
1136 m->tile_path[tile - 1] = strdup_local (path);
1137 }
1138 } /* end if tile direction (in)valid */
1139 }
1140 else
1141 {
1142 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1143 }
1144 }
1145 if (!key || strcmp (key, "end"))
1146 { 864 }
1147 LOG (llevError, "Got premature eof on map header!\n");
1148 return 1;
1149 }
1150 return 0;
1151}
1152 865
1153/* 866 abort ();
1154 * Opens the file "filename" and reads information about the map 867}
1155 * from the given file, and stores it in a newly allocated
1156 * maptile. A pointer to this structure is returned, or NULL on failure.
1157 * flags correspond to those in map.h. Main ones used are
1158 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1159 * MAP_BLOCK, in which case we block on this load. This happens in all
1160 * cases, no matter if this flag is set or not.
1161 * MAP_STYLE: style map - don't add active objects, don't add to server
1162 * managed map list.
1163 */
1164 868
1165maptile * 869bool
1166load_original_map (const char *filename, int flags) 870maptile::load_header (const char *path)
1167{ 871{
1168 maptile *m;
1169 char pathname[MAX_BUF];
1170
1171 if (flags & MAP_PLAYER_UNIQUE)
1172 strcpy (pathname, filename);
1173 else if (flags & MAP_OVERLAY)
1174 strcpy (pathname, create_overlay_pathname (filename));
1175 else
1176 strcpy (pathname, create_pathname (filename));
1177
1178 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1179
1180 object_thawer thawer (pathname); 872 object_thawer thawer (path);
1181 873
1182 if (!thawer) 874 if (!thawer)
1183 return 0; 875 return false;
1184 876
1185 m = get_linked_map (); 877 return load_header (thawer);
1186
1187 strcpy (m->path, filename);
1188 if (load_map_header (thawer, m))
1189 {
1190 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1191 delete_map (m);
1192 return NULL;
1193 }
1194
1195 m->allocate ();
1196
1197 m->in_memory = MAP_LOADING;
1198 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1199
1200 m->in_memory = MAP_IN_MEMORY;
1201 if (!MAP_DIFFICULTY (m))
1202 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1203 set_map_reset_time (m);
1204 m->instantiate ();
1205 return (m);
1206}
1207
1208/*
1209 * Loads a map, which has been loaded earlier, from file.
1210 * Return the map object we load into (this can change from the passed
1211 * option if we can't find the original map)
1212 */
1213
1214static maptile *
1215load_temporary_map (maptile *m)
1216{
1217 char buf[MAX_BUF];
1218
1219 if (!m->tmpname)
1220 {
1221 LOG (llevError, "No temporary filename for map %s\n", m->path);
1222 strcpy (buf, m->path);
1223 delete_map (m);
1224 m = load_original_map (buf, 0);
1225 if (m == NULL)
1226 return NULL;
1227 fix_auto_apply (m); /* Chests which open as default */
1228 return m;
1229 }
1230
1231 object_thawer thawer (m->tmpname);
1232
1233 if (!thawer)
1234 {
1235 strcpy (buf, m->path);
1236 delete_map (m);
1237 m = load_original_map (buf, 0);
1238 if (!m)
1239 return NULL;
1240 fix_auto_apply (m); /* Chests which open as default */
1241 return m;
1242 }
1243
1244 if (load_map_header (thawer, m))
1245 {
1246 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1247 delete_map (m);
1248 m = load_original_map (m->path, 0);
1249 return NULL;
1250 }
1251
1252 m->allocate ();
1253
1254 m->in_memory = MAP_LOADING;
1255 load_objects (m, thawer, 0);
1256
1257 m->in_memory = MAP_IN_MEMORY;
1258 INVOKE_MAP (SWAPIN, m);
1259 return m;
1260}
1261
1262/*
1263 * Loads a map, which has been loaded earlier, from file.
1264 * Return the map object we load into (this can change from the passed
1265 * option if we can't find the original map)
1266 */
1267
1268maptile *
1269load_overlay_map (const char *filename, maptile *m)
1270{
1271 char pathname[MAX_BUF];
1272
1273 strcpy (pathname, create_overlay_pathname (filename));
1274
1275 object_thawer thawer (pathname);
1276
1277 if (!thawer)
1278 return m;
1279
1280 if (load_map_header (thawer, m))
1281 {
1282 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1283 delete_map (m);
1284 m = load_original_map (m->path, 0);
1285 return NULL;
1286 }
1287 /*m->allocate ();*/
1288
1289 m->in_memory = MAP_LOADING;
1290 load_objects (m, thawer, MAP_OVERLAY);
1291
1292 m->in_memory = MAP_IN_MEMORY;
1293 return m;
1294} 878}
1295 879
1296/****************************************************************************** 880/******************************************************************************
1297 * This is the start of unique map handling code 881 * This is the start of unique map handling code
1298 *****************************************************************************/ 882 *****************************************************************************/
1299 883
1300/* This goes through map 'm' and removed any unique items on the map. */ 884/* This goes through the maptile and removed any unique items on the map. */
1301static void 885void
1302delete_unique_items (maptile *m) 886maptile::clear_unique_items ()
1303{ 887{
1304 int i, j, unique; 888 for (int i = 0; i < size (); ++i)
1305 object *op, *next; 889 {
890 int unique = 0;
891 for (object *op = spaces [i].bot; op; )
892 {
893 object *above = op->above;
1306 894
1307 for (i = 0; i < MAP_WIDTH (m); i++) 895 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1308 for (j = 0; j < MAP_HEIGHT (m); j++) 896 unique = 1;
897
898 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
899 {
900 op->destroy_inv (false);
901 op->destroy ();
902 }
903
904 op = above;
905 }
906 }
907}
908
909bool
910maptile::save_header (object_freezer &freezer)
911{
912#define MAP_OUT(k) freezer.put (KW_ ## k, k)
913#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
914
915 MAP_OUT2 (arch, "map");
916
917 if (name) MAP_OUT (name);
918 MAP_OUT (swap_time);
919 MAP_OUT (reset_time);
920 MAP_OUT (reset_timeout);
921 MAP_OUT (fixed_resettime);
922 MAP_OUT (difficulty);
923
924 if (region) MAP_OUT2 (region, region->name);
925
926 if (shopitems)
927 {
928 char shop[MAX_BUF];
929 print_shop_string (this, shop);
930 MAP_OUT2 (shopitems, shop);
931 }
932
933 MAP_OUT (shopgreed);
934 MAP_OUT (shopmin);
935 MAP_OUT (shopmax);
936 if (shoprace) MAP_OUT (shoprace);
937 MAP_OUT (darkness);
938 MAP_OUT (width);
939 MAP_OUT (height);
940 MAP_OUT (enter_x);
941 MAP_OUT (enter_y);
942
943 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
944 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
945
946 MAP_OUT (outdoor);
947 MAP_OUT (temp);
948 MAP_OUT (pressure);
949 MAP_OUT (humid);
950 MAP_OUT (windspeed);
951 MAP_OUT (winddir);
952 MAP_OUT (sky);
953
954 MAP_OUT (per_player);
955 MAP_OUT (per_party);
956
957 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
958 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
959 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
960 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
961
962 freezer.put (KW_end);
963
964 return true;
965}
966
967bool
968maptile::save_header (const char *path)
969{
970 object_freezer freezer;
971
972 if (!save_header (freezer))
973 return false;
974
975 return freezer.save (path);
976}
977
978/*
979 * Remove and free all objects in the given map.
980 */
981void
982maptile::clear ()
983{
984 if (!spaces)
985 return;
986
987 for (mapspace *ms = spaces + size (); ms-- > spaces; )
988 while (object *op = ms->bot)
1309 { 989 {
1310 unique = 0; 990 if (op->head)
1311 for (op = get_map_ob (m, i, j); op; op = next) 991 op = op->head;
992
993 op->destroy_inv (false);
994 op->destroy ();
995 }
996
997 sfree (spaces, size ()), spaces = 0;
998
999 if (buttons)
1000 free_objectlinkpt (buttons), buttons = 0;
1001}
1002
1003void
1004maptile::clear_header ()
1005{
1006 name = 0;
1007 msg = 0;
1008 maplore = 0;
1009 shoprace = 0;
1010 delete [] shopitems, shopitems = 0;
1011
1012 for (int i = 0; i < 4; i++)
1013 tile_path [i] = 0;
1014}
1015
1016maptile::~maptile ()
1017{
1018 assert (destroyed ());
1019}
1020
1021void
1022maptile::clear_links_to (maptile *m)
1023{
1024 /* We need to look through all the maps and see if any maps
1025 * are pointing at this one for tiling information. Since
1026 * tiling can be asymetric, we just can not look to see which
1027 * maps this map tiles with and clears those.
1028 */
1029 for (int i = 0; i < 4; i++)
1030 if (tile_map[i] == m)
1031 tile_map[i] = 0;
1032}
1033
1034void
1035maptile::do_destroy ()
1036{
1037 attachable::do_destroy ();
1038
1039 clear ();
1040}
1041
1042/*
1043 * Updates every button on the map (by calling update_button() for them).
1044 */
1045void
1046maptile::update_buttons ()
1047{
1048 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1049 for (objectlink *ol = obp->link; ol; ol = ol->next)
1050 {
1051 if (!ol->ob)
1312 { 1052 {
1313 next = op->above; 1053 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1314 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1054 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1315 unique = 1; 1055 continue;
1316 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1317 {
1318 clean_object (op);
1319 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1320 remove_button_link (op);
1321 remove_ob (op);
1322 free_object (op);
1323 } 1056 }
1057
1058 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1059 {
1060 update_button (ol->ob);
1061 break;
1324 } 1062 }
1325 } 1063 }
1326} 1064}
1327
1328
1329/*
1330 * Loads unique objects from file(s) into the map which is in memory
1331 * m is the map to load unique items into.
1332 */
1333static void
1334load_unique_objects (maptile *m)
1335{
1336 int count;
1337 char firstname[MAX_BUF];
1338
1339 for (count = 0; count < 10; count++)
1340 {
1341 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1342 if (!access (firstname, R_OK))
1343 break;
1344 }
1345 /* If we get here, we did not find any map */
1346 if (count == 10)
1347 return;
1348
1349 object_thawer thawer (firstname);
1350
1351 if (!thawer)
1352 return;
1353
1354 m->in_memory = MAP_LOADING;
1355 if (m->tmpname == NULL) /* if we have loaded unique items from */
1356 delete_unique_items (m); /* original map before, don't duplicate them */
1357 load_objects (m, thawer, 0);
1358
1359 m->in_memory = MAP_IN_MEMORY;
1360}
1361
1362
1363/*
1364 * Saves a map to file. If flag is set, it is saved into the same
1365 * file it was (originally) loaded from. Otherwise a temporary
1366 * filename will be genarated, and the file will be stored there.
1367 * The temporary filename will be stored in the maptileure.
1368 * If the map is unique, we also save to the filename in the map
1369 * (this should have been updated when first loaded)
1370 */
1371
1372int
1373new_save_map (maptile *m, int flag)
1374{
1375 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1376 int i;
1377
1378 if (flag && !*m->path)
1379 {
1380 LOG (llevError, "Tried to save map without path.\n");
1381 return -1;
1382 }
1383
1384 if (flag || (m->unique) || (m->templatemap))
1385 {
1386 if (!m->unique && !m->templatemap)
1387 { /* flag is set */
1388 if (flag == 2)
1389 strcpy (filename, create_overlay_pathname (m->path));
1390 else
1391 strcpy (filename, create_pathname (m->path));
1392 }
1393 else
1394 strcpy (filename, m->path);
1395
1396 make_path_to_file (filename);
1397 }
1398 else
1399 {
1400 if (!m->tmpname)
1401 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1402
1403 strcpy (filename, m->tmpname);
1404 }
1405
1406 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1407 m->in_memory = MAP_SAVING;
1408
1409 object_freezer freezer;
1410
1411 /* legacy */
1412 fprintf (freezer, "arch map\n");
1413 if (m->name)
1414 fprintf (freezer, "name %s\n", m->name);
1415 if (!flag)
1416 fprintf (freezer, "swap_time %d\n", m->swap_time);
1417 if (m->reset_timeout)
1418 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1419 if (m->fixed_resettime)
1420 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1421 /* we unfortunately have no idea if this is a value the creator set
1422 * or a difficulty value we generated when the map was first loaded
1423 */
1424 if (m->difficulty)
1425 fprintf (freezer, "difficulty %d\n", m->difficulty);
1426 if (m->region)
1427 fprintf (freezer, "region %s\n", m->region->name);
1428 if (m->shopitems)
1429 {
1430 print_shop_string (m, shop);
1431 fprintf (freezer, "shopitems %s\n", shop);
1432 }
1433 if (m->shopgreed)
1434 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1435#ifndef WIN32
1436 if (m->shopmin)
1437 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1438 if (m->shopmax)
1439 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1440#else
1441 if (m->shopmin)
1442 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1443 if (m->shopmax)
1444 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1445#endif
1446 if (m->shoprace)
1447 fprintf (freezer, "shoprace %s\n", m->shoprace);
1448 if (m->darkness)
1449 fprintf (freezer, "darkness %d\n", m->darkness);
1450 if (m->width)
1451 fprintf (freezer, "width %d\n", m->width);
1452 if (m->height)
1453 fprintf (freezer, "height %d\n", m->height);
1454 if (m->enter_x)
1455 fprintf (freezer, "enter_x %d\n", m->enter_x);
1456 if (m->enter_y)
1457 fprintf (freezer, "enter_y %d\n", m->enter_y);
1458 if (m->msg)
1459 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1460 if (m->maplore)
1461 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1462 if (m->unique)
1463 fprintf (freezer, "unique %d\n", m->unique);
1464 if (m->templatemap)
1465 fprintf (freezer, "template %d\n", m->templatemap);
1466 if (m->outdoor)
1467 fprintf (freezer, "outdoor %d\n", m->outdoor);
1468 if (m->temp)
1469 fprintf (freezer, "temp %d\n", m->temp);
1470 if (m->pressure)
1471 fprintf (freezer, "pressure %d\n", m->pressure);
1472 if (m->humid)
1473 fprintf (freezer, "humid %d\n", m->humid);
1474 if (m->windspeed)
1475 fprintf (freezer, "windspeed %d\n", m->windspeed);
1476 if (m->winddir)
1477 fprintf (freezer, "winddir %d\n", m->winddir);
1478 if (m->sky)
1479 fprintf (freezer, "sky %d\n", m->sky);
1480 if (m->nosmooth)
1481 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1482
1483 /* Save any tiling information, except on overlays */
1484 if (flag != 2)
1485 for (i = 0; i < 4; i++)
1486 if (m->tile_path[i])
1487 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1488
1489 freezer.put (m);
1490 fprintf (freezer, "end\n");
1491
1492 /* In the game save unique items in the different file, but
1493 * in the editor save them to the normal map file.
1494 * If unique map, save files in the proper destination (set by
1495 * player)
1496 */
1497 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1498 {
1499 object_freezer unique;
1500
1501 if (flag == 2)
1502 save_objects (m, freezer, unique, 2);
1503 else
1504 save_objects (m, freezer, unique, 0);
1505
1506 sprintf (buf, "%s.v00", create_items_path (m->path));
1507
1508 unique.save (buf);
1509 }
1510 else
1511 { /* save same file when not playing, like in editor */
1512 save_objects (m, freezer, freezer, 0);
1513 }
1514
1515 freezer.save (filename);
1516
1517 return 0;
1518}
1519
1520
1521/*
1522 * Remove and free all objects in the inventory of the given object.
1523 * object.c ?
1524 */
1525
1526void
1527clean_object (object *op)
1528{
1529 object *tmp, *next;
1530
1531 for (tmp = op->inv; tmp; tmp = next)
1532 {
1533 next = tmp->below;
1534 clean_object (tmp);
1535 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1536 remove_button_link (tmp);
1537 remove_ob (tmp);
1538 free_object (tmp);
1539 }
1540}
1541
1542/*
1543 * Remove and free all objects in the given map.
1544 */
1545
1546void
1547free_all_objects (maptile *m)
1548{
1549 int i, j;
1550 object *op;
1551
1552 for (i = 0; i < MAP_WIDTH (m); i++)
1553 for (j = 0; j < MAP_HEIGHT (m); j++)
1554 {
1555 object *previous_obj = NULL;
1556
1557 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1558 {
1559 if (op == previous_obj)
1560 {
1561 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1562 break;
1563 }
1564 previous_obj = op;
1565 if (op->head != NULL)
1566 op = op->head;
1567
1568 /* If the map isn't in memory, free_object will remove and
1569 * free objects in op's inventory. So let it do the job.
1570 */
1571 if (m->in_memory == MAP_IN_MEMORY)
1572 clean_object (op);
1573 remove_ob (op);
1574 free_object (op);
1575 }
1576 }
1577}
1578
1579/*
1580 * Frees everything allocated by the given maptileure.
1581 * don't free tmpname - our caller is left to do that
1582 */
1583
1584void
1585free_map (maptile *m, int flag)
1586{
1587 int i;
1588
1589 if (!m->in_memory)
1590 {
1591 LOG (llevError, "Trying to free freed map.\n");
1592 return;
1593 }
1594 if (flag && m->spaces)
1595 free_all_objects (m);
1596 if (m->name)
1597 FREE_AND_CLEAR (m->name);
1598 if (m->spaces)
1599 FREE_AND_CLEAR (m->spaces);
1600 if (m->msg)
1601 FREE_AND_CLEAR (m->msg);
1602 if (m->maplore)
1603 FREE_AND_CLEAR (m->maplore);
1604 if (m->shopitems)
1605 delete[]m->shopitems;
1606 m->shopitems = 0;
1607 if (m->shoprace)
1608 FREE_AND_CLEAR (m->shoprace);
1609 if (m->buttons)
1610 free_objectlinkpt (m->buttons);
1611 m->buttons = NULL;
1612 for (i = 0; i < 4; i++)
1613 {
1614 if (m->tile_path[i])
1615 FREE_AND_CLEAR (m->tile_path[i]);
1616 m->tile_map[i] = NULL;
1617 }
1618 m->in_memory = MAP_SWAPPED;
1619}
1620
1621/*
1622 * function: vanish maptile
1623 * m : pointer to maptile, if NULL no action
1624 * this deletes all the data on the map (freeing pointers)
1625 * and then removes this map from the global linked list of maps.
1626 */
1627
1628void
1629delete_map (maptile *m)
1630{
1631 maptile *tmp, *last;
1632 int i;
1633
1634 if (!m)
1635 return;
1636
1637 m->clear ();
1638
1639 if (m->in_memory == MAP_IN_MEMORY)
1640 {
1641 /* change to MAP_SAVING, even though we are not,
1642 * so that remove_ob doesn't do as much work.
1643 */
1644 m->in_memory = MAP_SAVING;
1645 free_map (m, 1);
1646 }
1647 /* move this out of free_map, since tmpname can still be needed if
1648 * the map is swapped out.
1649 */
1650 if (m->tmpname)
1651 {
1652 free (m->tmpname);
1653 m->tmpname = NULL;
1654 }
1655 last = NULL;
1656 /* We need to look through all the maps and see if any maps
1657 * are pointing at this one for tiling information. Since
1658 * tiling can be assymetric, we just can not look to see which
1659 * maps this map tiles with and clears those.
1660 */
1661 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1662 {
1663 if (tmp->next == m)
1664 last = tmp;
1665
1666 /* This should hopefully get unrolled on a decent compiler */
1667 for (i = 0; i < 4; i++)
1668 if (tmp->tile_map[i] == m)
1669 tmp->tile_map[i] = NULL;
1670 }
1671
1672 /* If last is null, then this should be the first map in the list */
1673 if (!last)
1674 {
1675 if (m == first_map)
1676 first_map = m->next;
1677 else
1678 /* m->path is a static char, so should hopefully still have
1679 * some useful data in it.
1680 */
1681 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1682 }
1683 else
1684 last->next = m->next;
1685
1686 delete m;
1687}
1688
1689
1690
1691/*
1692 * Makes sure the given map is loaded and swapped in.
1693 * name is path name of the map.
1694 * flags meaning:
1695 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1696 * and don't do unique items or the like.
1697 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1698 * dont do any more name translation on it.
1699 *
1700 * Returns a pointer to the given map.
1701 */
1702
1703maptile *
1704ready_map_name (const char *name, int flags)
1705{
1706 maptile *m;
1707
1708 if (!name)
1709 return (NULL);
1710
1711 /* Have we been at this level before? */
1712 m = has_been_loaded (name);
1713
1714 /* Map is good to go, so just return it */
1715 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1716 {
1717 return m;
1718 }
1719
1720 /* unique maps always get loaded from their original location, and never
1721 * a temp location. Likewise, if map_flush is set, or we have never loaded
1722 * this map, load it now. I removed the reset checking from here -
1723 * it seems the probability of a player trying to enter a map that should
1724 * reset but hasn't yet is quite low, and removing that makes this function
1725 * a bit cleaner (and players probably shouldn't rely on exact timing for
1726 * resets in any case - if they really care, they should use the 'maps command.
1727 */
1728 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1729 {
1730
1731 /* first visit or time to reset */
1732 if (m)
1733 {
1734 clean_tmp_map (m); /* Doesn't make much difference */
1735 delete_map (m);
1736 }
1737
1738 /* create and load a map */
1739 if (flags & MAP_PLAYER_UNIQUE)
1740 LOG (llevDebug, "Trying to load map %s.\n", name);
1741 else
1742 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1743
1744 //eval_pv ("$x = Event::time", 1);//D
1745 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1746 return (NULL);
1747 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1748
1749 fix_auto_apply (m); /* Chests which open as default */
1750
1751 /* If a player unique map, no extra unique object file to load.
1752 * if from the editor, likewise.
1753 */
1754 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1755 load_unique_objects (m);
1756
1757 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1758 {
1759 m = load_overlay_map (name, m);
1760 if (m == NULL)
1761 return NULL;
1762 }
1763
1764 if (flags & MAP_PLAYER_UNIQUE)
1765 INVOKE_MAP (SWAPIN, m);
1766
1767 }
1768 else
1769 {
1770 /* If in this loop, we found a temporary map, so load it up. */
1771
1772 m = load_temporary_map (m);
1773 if (m == NULL)
1774 return NULL;
1775 load_unique_objects (m);
1776
1777 clean_tmp_map (m);
1778 m->in_memory = MAP_IN_MEMORY;
1779 /* tempnam() on sun systems (probably others) uses malloc
1780 * to allocated space for the string. Free it here.
1781 * In some cases, load_temporary_map above won't find the
1782 * temporary map, and so has reloaded a new map. If that
1783 * is the case, tmpname is now null
1784 */
1785 if (m->tmpname)
1786 free (m->tmpname);
1787 m->tmpname = NULL;
1788 /* It's going to be saved anew anyway */
1789 }
1790
1791 /* Below here is stuff common to both first time loaded maps and
1792 * temp maps.
1793 */
1794
1795 decay_objects (m); /* start the decay */
1796 /* In case other objects press some buttons down */
1797 update_buttons (m);
1798 if (m->outdoor)
1799 set_darkness_map (m);
1800 /* run the weather over this map */
1801 weather_effect (name);
1802 return m;
1803}
1804
1805 1065
1806/* 1066/*
1807 * This routine is supposed to find out the difficulty of the map. 1067 * This routine is supposed to find out the difficulty of the map.
1808 * difficulty does not have a lot to do with character level, 1068 * difficulty does not have a lot to do with character level,
1809 * but does have a lot to do with treasure on the map. 1069 * but does have a lot to do with treasure on the map.
1811 * Difficulty can now be set by the map creature. If the value stored 1071 * Difficulty can now be set by the map creature. If the value stored
1812 * in the map is zero, then use this routine. Maps should really 1072 * in the map is zero, then use this routine. Maps should really
1813 * have a difficulty set than using this function - human calculation 1073 * have a difficulty set than using this function - human calculation
1814 * is much better than this functions guesswork. 1074 * is much better than this functions guesswork.
1815 */ 1075 */
1816
1817int 1076int
1818calculate_difficulty (maptile *m) 1077maptile::estimate_difficulty () const
1819{ 1078{
1820 object *op;
1821 archetype *at;
1822 int x, y, i;
1823 long monster_cnt = 0; 1079 long monster_cnt = 0;
1824 double avgexp = 0; 1080 double avgexp = 0;
1825 sint64 total_exp = 0; 1081 sint64 total_exp = 0;
1826 1082
1827 if (MAP_DIFFICULTY (m)) 1083 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1828 { 1084 for (object *op = ms->bot; op; op = op->above)
1829 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1830 return MAP_DIFFICULTY (m);
1831 }
1832
1833 for (x = 0; x < MAP_WIDTH (m); x++)
1834 for (y = 0; y < MAP_HEIGHT (m); y++)
1835 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1836 { 1085 {
1837 if (QUERY_FLAG (op, FLAG_MONSTER)) 1086 if (QUERY_FLAG (op, FLAG_MONSTER))
1838 { 1087 {
1839 total_exp += op->stats.exp; 1088 total_exp += op->stats.exp;
1840 monster_cnt++; 1089 monster_cnt++;
1841 } 1090 }
1842 1091
1843 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1092 if (QUERY_FLAG (op, FLAG_GENERATOR))
1844 { 1093 {
1845 total_exp += op->stats.exp; 1094 total_exp += op->stats.exp;
1095
1846 at = type_to_archetype (GENERATE_TYPE (op)); 1096 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1847
1848 if (at != NULL)
1849 total_exp += at->clone.stats.exp * 8; 1097 total_exp += at->clone.stats.exp * 8;
1850 1098
1851 monster_cnt++; 1099 monster_cnt++;
1852 } 1100 }
1853 } 1101 }
1854 1102
1855 avgexp = (double) total_exp / monster_cnt; 1103 avgexp = (double) total_exp / monster_cnt;
1856 1104
1857 for (i = 1; i <= settings.max_level; i++) 1105 for (int i = 1; i <= settings.max_level; i++)
1858 {
1859 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1106 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1860 {
1861 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1862 return i; 1107 return i;
1863 }
1864 }
1865 1108
1866 return 1; 1109 return 1;
1867}
1868
1869void
1870clean_tmp_map (maptile *m)
1871{
1872 if (m->tmpname == NULL)
1873 return;
1874 INVOKE_MAP (CLEAN, m);
1875 (void) unlink (m->tmpname);
1876}
1877
1878void
1879free_all_maps (void)
1880{
1881 int real_maps = 0;
1882
1883 while (first_map)
1884 {
1885 /* I think some of the callers above before it gets here set this to be
1886 * saving, but we still want to free this data
1887 */
1888 if (first_map->in_memory == MAP_SAVING)
1889 first_map->in_memory = MAP_IN_MEMORY;
1890 delete_map (first_map);
1891 real_maps++;
1892 }
1893 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1894} 1110}
1895 1111
1896/* change_map_light() - used to change map light level (darkness) 1112/* change_map_light() - used to change map light level (darkness)
1897 * up or down. Returns true if successful. It should now be 1113 * up or down. Returns true if successful. It should now be
1898 * possible to change a value by more than 1. 1114 * possible to change a value by more than 1.
1899 * Move this from los.c to map.c since this is more related 1115 * Move this from los.c to map.c since this is more related
1900 * to maps than los. 1116 * to maps than los.
1901 * postive values make it darker, negative make it brighter 1117 * postive values make it darker, negative make it brighter
1902 */ 1118 */
1903
1904int 1119int
1905change_map_light (maptile *m, int change) 1120maptile::change_map_light (int change)
1906{ 1121{
1907 int new_level = m->darkness + change; 1122 int new_level = darkness + change;
1908 1123
1909 /* Nothing to do */ 1124 /* Nothing to do */
1910 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1125 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1911 {
1912 return 0; 1126 return 0;
1913 }
1914 1127
1915 /* inform all players on the map */ 1128 /* inform all players on the map */
1916 if (change > 0) 1129 if (change > 0)
1917 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1130 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1918 else 1131 else
1919 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1132 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1920 1133
1921 /* Do extra checking. since m->darkness is a unsigned value, 1134 /* Do extra checking. since darkness is a unsigned value,
1922 * we need to be extra careful about negative values. 1135 * we need to be extra careful about negative values.
1923 * In general, the checks below are only needed if change 1136 * In general, the checks below are only needed if change
1924 * is not +/-1 1137 * is not +/-1
1925 */ 1138 */
1926 if (new_level < 0) 1139 if (new_level < 0)
1927 m->darkness = 0; 1140 darkness = 0;
1928 else if (new_level >= MAX_DARKNESS) 1141 else if (new_level >= MAX_DARKNESS)
1929 m->darkness = MAX_DARKNESS; 1142 darkness = MAX_DARKNESS;
1930 else 1143 else
1931 m->darkness = new_level; 1144 darkness = new_level;
1932 1145
1933 /* All clients need to get re-updated for the change */ 1146 /* All clients need to get re-updated for the change */
1934 update_all_map_los (m); 1147 update_all_map_los (this);
1935 return 1; 1148 return 1;
1936} 1149}
1937
1938 1150
1939/* 1151/*
1940 * This function updates various attributes about a specific space 1152 * This function updates various attributes about a specific space
1941 * on the map (what it looks like, whether it blocks magic, 1153 * on the map (what it looks like, whether it blocks magic,
1942 * has a living creatures, prevents people from passing 1154 * has a living creatures, prevents people from passing
1943 * through, etc) 1155 * through, etc)
1944 */ 1156 */
1945void 1157void
1946update_position (maptile *m, int x, int y) 1158mapspace::update_ ()
1947{ 1159{
1948 object *tmp, *last = NULL; 1160 object *tmp, *last = 0;
1949 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1161 uint8 flags = 0, light = 0, anywhere = 0;
1950 New_Face *top, *floor, *middle; 1162 New_Face *top, *floor, *middle;
1951 object *top_obj, *floor_obj, *middle_obj; 1163 object *top_obj, *floor_obj, *middle_obj;
1952 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1164 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1953 1165
1954 oldflags = GET_MAP_FLAGS (m, x, y);
1955 if (!(oldflags & P_NEED_UPDATE))
1956 {
1957 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1958 return;
1959 }
1960
1961 middle = blank_face; 1166 middle = blank_face;
1962 top = blank_face; 1167 top = blank_face;
1963 floor = blank_face; 1168 floor = blank_face;
1964 1169
1965 middle_obj = NULL; 1170 middle_obj = 0;
1966 top_obj = NULL; 1171 top_obj = 0;
1967 floor_obj = NULL; 1172 floor_obj = 0;
1968 1173
1969 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1174 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1970 { 1175 {
1971
1972 /* This could be made additive I guess (two lights better than 1176 /* This could be made additive I guess (two lights better than
1973 * one). But if so, it shouldn't be a simple additive - 2 1177 * one). But if so, it shouldn't be a simple additive - 2
1974 * light bulbs do not illuminate twice as far as once since 1178 * light bulbs do not illuminate twice as far as once since
1975 * it is a disapation factor that is squared (or is it cubed?) 1179 * it is a dissapation factor that is cubed.
1976 */ 1180 */
1977 if (tmp->glow_radius > light) 1181 if (tmp->glow_radius > light)
1978 light = tmp->glow_radius; 1182 light = tmp->glow_radius;
1979 1183
1980 /* This call is needed in order to update objects the player 1184 /* This call is needed in order to update objects the player
2018 { 1222 {
2019 middle = tmp->face; 1223 middle = tmp->face;
2020 middle_obj = tmp; 1224 middle_obj = tmp;
2021 } 1225 }
2022 } 1226 }
1227
2023 if (tmp == tmp->above) 1228 if (tmp == tmp->above)
2024 { 1229 {
2025 LOG (llevError, "Error in structure of map\n"); 1230 LOG (llevError, "Error in structure of map\n");
2026 exit (-1); 1231 exit (-1);
2027 } 1232 }
2028 1233
2029 move_slow |= tmp->move_slow; 1234 move_slow |= tmp->move_slow;
2030 move_block |= tmp->move_block; 1235 move_block |= tmp->move_block;
2031 move_on |= tmp->move_on; 1236 move_on |= tmp->move_on;
2032 move_off |= tmp->move_off; 1237 move_off |= tmp->move_off;
2033 move_allow |= tmp->move_allow; 1238 move_allow |= tmp->move_allow;
2034 1239
2035 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2036 flags |= P_IS_ALIVE;
2037 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2038 flags |= P_NO_MAGIC;
2039 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2040 flags |= P_NO_CLERIC;
2041 if (tmp->type == SAFE_GROUND)
2042 flags |= P_SAFE;
2043
2044 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1240 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2045 flags |= P_BLOCKSVIEW; 1241 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2046 } /* for stack of objects */ 1242 if (tmp->type == PLAYER) flags |= P_PLAYER;
2047 1243 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2048 /* we don't want to rely on this function to have accurate flags, but 1244 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2049 * since we're already doing the work, we calculate them here. 1245 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2050 * if they don't match, logic is broken someplace.
2051 */
2052 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2053 { 1246 }
2054 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1247
2055 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1248 this->light = light;
2056 } 1249 this->flags_ = flags;
2057 SET_MAP_FLAGS (m, x, y, flags); 1250 this->move_block = move_block & ~move_allow;
2058 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1251 this->move_on = move_on;
2059 SET_MAP_MOVE_ON (m, x, y, move_on); 1252 this->move_off = move_off;
2060 SET_MAP_MOVE_OFF (m, x, y, move_off); 1253 this->move_slow = move_slow;
2061 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2062 1254
2063 /* At this point, we have a floor face (if there is a floor), 1255 /* At this point, we have a floor face (if there is a floor),
2064 * and the floor is set - we are not going to touch it at 1256 * and the floor is set - we are not going to touch it at
2065 * this point. 1257 * this point.
2066 * middle contains the highest visibility face. 1258 * middle contains the highest visibility face.
2120 break; 1312 break;
2121 } 1313 }
2122 } 1314 }
2123 } 1315 }
2124 } 1316 }
1317
2125 if (middle == floor) 1318 if (middle == floor)
2126 middle = blank_face; 1319 middle = blank_face;
1320
2127 if (top == middle) 1321 if (top == middle)
2128 middle = blank_face; 1322 middle = blank_face;
2129 SET_MAP_FACE (m, x, y, top, 0);
2130 if (top != blank_face)
2131 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2132 else
2133 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2134 SET_MAP_FACE (m, x, y, middle, 1);
2135 if (middle != blank_face)
2136 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2137 else
2138 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2139 SET_MAP_FACE (m, x, y, floor, 2);
2140 if (floor != blank_face)
2141 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2142 else
2143 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2144 SET_MAP_LIGHT (m, x, y, light);
2145}
2146 1323
2147 1324 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2148void 1325 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2149set_map_reset_time (maptile *map) 1326 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2150{
2151 int timeout;
2152
2153 timeout = MAP_RESET_TIMEOUT (map);
2154 if (timeout <= 0)
2155 timeout = MAP_DEFAULTRESET;
2156 if (timeout >= MAP_MAXRESET)
2157 timeout = MAP_MAXRESET;
2158 MAP_WHEN_RESET (map) = seconds () + timeout;
2159} 1327}
2160 1328
2161/* this updates the orig_map->tile_map[tile_num] value after loading 1329/* this updates the orig_map->tile_map[tile_num] value after loading
2162 * the map. It also takes care of linking back the freshly loaded 1330 * the map. It also takes care of linking back the freshly loaded
2163 * maps tile_map values if it tiles back to this one. It returns 1331 * maps tile_map values if it tiles back to this one. It returns
2164 * the value of orig_map->tile_map[tile_num]. It really only does this 1332 * the value of orig_map->tile_map[tile_num]. It really only does this
2165 * so that it is easier for calling functions to verify success. 1333 * so that it is easier for calling functions to verify success.
2166 */ 1334 */
2167
2168static maptile * 1335static maptile *
2169load_and_link_tiled_map (maptile *orig_map, int tile_num) 1336load_and_link_tiled_map (maptile *orig_map, int tile_num)
2170{ 1337{
1338 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1339
1340 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1341 {
1342 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1343 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1344 &orig_map->tile_path[tile_num], &orig_map->path);
1345 mp = new maptile (1, 1);
1346 mp->alloc ();
1347 mp->in_memory = MAP_IN_MEMORY;
1348 }
1349
2171 int dest_tile = (tile_num + 2) % 4; 1350 int dest_tile = (tile_num + 2) % 4;
2172 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2173 1351
2174 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1352 orig_map->tile_map[tile_num] = mp;
2175 1353
2176 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1354 // optimisation: back-link map to origin map if euclidean
2177 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1355 //TODO: non-euclidean maps MUST GO
1356 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2178 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1357 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2179 1358
2180 return orig_map->tile_map[tile_num]; 1359 return mp;
2181} 1360}
2182 1361
2183/* this returns TRUE if the coordinates (x,y) are out of 1362/* this returns TRUE if the coordinates (x,y) are out of
2184 * map m. This function also takes into account any 1363 * map m. This function also takes into account any
2185 * tiling considerations, loading adjacant maps as needed. 1364 * tiling considerations, loading adjacant maps as needed.
2186 * This is the function should always be used when it 1365 * This is the function should always be used when it
2187 * necessary to check for valid coordinates. 1366 * necessary to check for valid coordinates.
2188 * This function will recursively call itself for the 1367 * This function will recursively call itself for the
2189 * tiled maps. 1368 * tiled maps.
2190 *
2191 *
2192 */ 1369 */
2193int 1370int
2194out_of_map (maptile *m, int x, int y) 1371out_of_map (maptile *m, int x, int y)
2195{ 1372{
2196
2197 /* If we get passed a null map, this is obviously the 1373 /* If we get passed a null map, this is obviously the
2198 * case. This generally shouldn't happen, but if the 1374 * case. This generally shouldn't happen, but if the
2199 * map loads fail below, it could happen. 1375 * map loads fail below, it could happen.
2200 */ 1376 */
2201 if (!m) 1377 if (!m)
2203 1379
2204 if (x < 0) 1380 if (x < 0)
2205 { 1381 {
2206 if (!m->tile_path[3]) 1382 if (!m->tile_path[3])
2207 return 1; 1383 return 1;
1384
2208 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1385 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2209 {
2210 load_and_link_tiled_map (m, 3); 1386 load_and_link_tiled_map (m, 3);
2211 } 1387
2212 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1388 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2213 } 1389 }
2214 if (x >= MAP_WIDTH (m)) 1390
1391 if (x >= m->width)
2215 { 1392 {
2216 if (!m->tile_path[1]) 1393 if (!m->tile_path[1])
2217 return 1; 1394 return 1;
1395
2218 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1396 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2219 {
2220 load_and_link_tiled_map (m, 1); 1397 load_and_link_tiled_map (m, 1);
2221 } 1398
2222 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1399 return out_of_map (m->tile_map[1], x - m->width, y);
2223 } 1400 }
1401
2224 if (y < 0) 1402 if (y < 0)
2225 { 1403 {
2226 if (!m->tile_path[0]) 1404 if (!m->tile_path[0])
2227 return 1; 1405 return 1;
1406
2228 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1407 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2229 {
2230 load_and_link_tiled_map (m, 0); 1408 load_and_link_tiled_map (m, 0);
2231 } 1409
2232 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1410 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2233 } 1411 }
2234 if (y >= MAP_HEIGHT (m)) 1412
1413 if (y >= m->height)
2235 { 1414 {
2236 if (!m->tile_path[2]) 1415 if (!m->tile_path[2])
2237 return 1; 1416 return 1;
1417
2238 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1418 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2239 {
2240 load_and_link_tiled_map (m, 2); 1419 load_and_link_tiled_map (m, 2);
2241 } 1420
2242 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1421 return out_of_map (m->tile_map[2], x, y - m->height);
2243 } 1422 }
2244 1423
2245 /* Simple case - coordinates are within this local 1424 /* Simple case - coordinates are within this local
2246 * map. 1425 * map.
2247 */ 1426 */
2255 * updates x and y to be the localized coordinates. 1434 * updates x and y to be the localized coordinates.
2256 * Using this is more efficient of calling out_of_map 1435 * Using this is more efficient of calling out_of_map
2257 * and then figuring out what the real map is 1436 * and then figuring out what the real map is
2258 */ 1437 */
2259maptile * 1438maptile *
2260get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1439get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2261{ 1440{
2262
2263 if (*x < 0) 1441 if (*x < 0)
2264 { 1442 {
2265 if (!m->tile_path[3]) 1443 if (!m->tile_path[3])
2266 return NULL; 1444 return 0;
1445
2267 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1446 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2268 load_and_link_tiled_map (m, 3); 1447 load_and_link_tiled_map (m, 3);
2269 1448
2270 *x += MAP_WIDTH (m->tile_map[3]); 1449 *x += m->tile_map[3]->width;
2271 return (get_map_from_coord (m->tile_map[3], x, y)); 1450 return (get_map_from_coord (m->tile_map[3], x, y));
2272 } 1451 }
2273 if (*x >= MAP_WIDTH (m)) 1452
1453 if (*x >= m->width)
2274 { 1454 {
2275 if (!m->tile_path[1]) 1455 if (!m->tile_path[1])
2276 return NULL; 1456 return 0;
1457
2277 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1458 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2278 load_and_link_tiled_map (m, 1); 1459 load_and_link_tiled_map (m, 1);
2279 1460
2280 *x -= MAP_WIDTH (m); 1461 *x -= m->width;
2281 return (get_map_from_coord (m->tile_map[1], x, y)); 1462 return (get_map_from_coord (m->tile_map[1], x, y));
2282 } 1463 }
1464
2283 if (*y < 0) 1465 if (*y < 0)
2284 { 1466 {
2285 if (!m->tile_path[0]) 1467 if (!m->tile_path[0])
2286 return NULL; 1468 return 0;
1469
2287 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1470 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2288 load_and_link_tiled_map (m, 0); 1471 load_and_link_tiled_map (m, 0);
2289 1472
2290 *y += MAP_HEIGHT (m->tile_map[0]); 1473 *y += m->tile_map[0]->height;
2291 return (get_map_from_coord (m->tile_map[0], x, y)); 1474 return (get_map_from_coord (m->tile_map[0], x, y));
2292 } 1475 }
2293 if (*y >= MAP_HEIGHT (m)) 1476
1477 if (*y >= m->height)
2294 { 1478 {
2295 if (!m->tile_path[2]) 1479 if (!m->tile_path[2])
2296 return NULL; 1480 return 0;
1481
2297 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1482 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2298 load_and_link_tiled_map (m, 2); 1483 load_and_link_tiled_map (m, 2);
2299 1484
2300 *y -= MAP_HEIGHT (m); 1485 *y -= m->height;
2301 return (get_map_from_coord (m->tile_map[2], x, y)); 1486 return (get_map_from_coord (m->tile_map[2], x, y));
2302 } 1487 }
2303 1488
2304 /* Simple case - coordinates are within this local 1489 /* Simple case - coordinates are within this local
2305 * map. 1490 * map.
2306 */ 1491 */
2307
2308 return m; 1492 return m;
2309} 1493}
2310 1494
2311/** 1495/**
2312 * Return whether map2 is adjacent to map1. If so, store the distance from 1496 * Return whether map2 is adjacent to map1. If so, store the distance from
2320 1504
2321 if (map1 == map2) 1505 if (map1 == map2)
2322 { 1506 {
2323 *dx = 0; 1507 *dx = 0;
2324 *dy = 0; 1508 *dy = 0;
2325
2326 } 1509 }
2327 else if (map1->tile_map[0] == map2) 1510 else if (map1->tile_map[0] == map2)
2328 { /* up */ 1511 { /* up */
2329 *dx = 0; 1512 *dx = 0;
2330 *dy = -MAP_HEIGHT (map2); 1513 *dy = -map2->height;
2331 } 1514 }
2332 else if (map1->tile_map[1] == map2) 1515 else if (map1->tile_map[1] == map2)
2333 { /* right */ 1516 { /* right */
2334 *dx = MAP_WIDTH (map1); 1517 *dx = map1->width;
2335 *dy = 0; 1518 *dy = 0;
2336 } 1519 }
2337 else if (map1->tile_map[2] == map2) 1520 else if (map1->tile_map[2] == map2)
2338 { /* down */ 1521 { /* down */
2339 *dx = 0; 1522 *dx = 0;
2340 *dy = MAP_HEIGHT (map1); 1523 *dy = map1->height;
2341 } 1524 }
2342 else if (map1->tile_map[3] == map2) 1525 else if (map1->tile_map[3] == map2)
2343 { /* left */ 1526 { /* left */
2344 *dx = -MAP_WIDTH (map2); 1527 *dx = -map2->width;
2345 *dy = 0; 1528 *dy = 0;
2346
2347 } 1529 }
2348 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1530 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2349 { /* up right */ 1531 { /* up right */
2350 *dx = MAP_WIDTH (map1->tile_map[0]); 1532 *dx = map1->tile_map[0]->width;
2351 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1533 *dy = -map1->tile_map[0]->height;
2352 } 1534 }
2353 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1535 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2354 { /* up left */ 1536 { /* up left */
2355 *dx = -MAP_WIDTH (map2); 1537 *dx = -map2->width;
2356 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1538 *dy = -map1->tile_map[0]->height;
2357 } 1539 }
2358 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1540 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2359 { /* right up */ 1541 { /* right up */
2360 *dx = MAP_WIDTH (map1); 1542 *dx = map1->width;
2361 *dy = -MAP_HEIGHT (map2); 1543 *dy = -map2->height;
2362 } 1544 }
2363 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1545 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2364 { /* right down */ 1546 { /* right down */
2365 *dx = MAP_WIDTH (map1); 1547 *dx = map1->width;
2366 *dy = MAP_HEIGHT (map1->tile_map[1]); 1548 *dy = map1->tile_map[1]->height;
2367 } 1549 }
2368 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1550 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2369 { /* down right */ 1551 { /* down right */
2370 *dx = MAP_WIDTH (map1->tile_map[2]); 1552 *dx = map1->tile_map[2]->width;
2371 *dy = MAP_HEIGHT (map1); 1553 *dy = map1->height;
2372 } 1554 }
2373 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1555 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2374 { /* down left */ 1556 { /* down left */
2375 *dx = -MAP_WIDTH (map2); 1557 *dx = -map2->width;
2376 *dy = MAP_HEIGHT (map1); 1558 *dy = map1->height;
2377 } 1559 }
2378 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1560 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2379 { /* left up */ 1561 { /* left up */
2380 *dx = -MAP_WIDTH (map1->tile_map[3]); 1562 *dx = -map1->tile_map[3]->width;
2381 *dy = -MAP_HEIGHT (map2); 1563 *dy = -map2->height;
2382 } 1564 }
2383 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1565 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2384 { /* left down */ 1566 { /* left down */
2385 *dx = -MAP_WIDTH (map1->tile_map[3]); 1567 *dx = -map1->tile_map[3]->width;
2386 *dy = MAP_HEIGHT (map1->tile_map[3]); 1568 *dy = map1->tile_map[3]->height;
2387
2388 } 1569 }
2389 else 1570 else
2390 { /* not "adjacent" enough */
2391 return 0; 1571 return 0;
2392 }
2393 1572
2394 return 1; 1573 return 1;
2395} 1574}
2396 1575
2397/* From map.c 1576/* From map.c
2412 * be unexpected 1591 * be unexpected
2413 * 1592 *
2414 * currently, the only flag supported (0x1) is don't translate for 1593 * currently, the only flag supported (0x1) is don't translate for
2415 * closest body part of 'op1' 1594 * closest body part of 'op1'
2416 */ 1595 */
2417
2418void 1596void
2419get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1597get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2420{ 1598{
2421 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1599 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2422 { 1600 {
2503 } 1681 }
2504} 1682}
2505 1683
2506/* Returns true of op1 and op2 are effectively on the same map 1684/* Returns true of op1 and op2 are effectively on the same map
2507 * (as related to map tiling). Note that this looks for a path from 1685 * (as related to map tiling). Note that this looks for a path from
2508 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1686 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2509 * to op1, this will still return false. 1687 * to op1, this will still return false.
2510 * Note we only look one map out to keep the processing simple 1688 * Note we only look one map out to keep the processing simple
2511 * and efficient. This could probably be a macro. 1689 * and efficient. This could probably be a macro.
2512 * MSW 2001-08-05 1690 * MSW 2001-08-05
2513 */ 1691 */
2516{ 1694{
2517 int dx, dy; 1695 int dx, dy;
2518 1696
2519 return adjacent_map (op1->map, op2->map, &dx, &dy); 1697 return adjacent_map (op1->map, op2->map, &dx, &dy);
2520} 1698}
1699
1700object *
1701maptile::insert (object *op, int x, int y, object *originator, int flags)
1702{
1703 if (!op->flag [FLAG_REMOVED])
1704 op->remove ();
1705
1706 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1707}
1708

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