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Comparing deliantra/server/common/map.C (file contents):
Revision 1.36 by root, Mon Dec 11 02:41:25 2006 UTC vs.
Revision 1.68 by root, Thu Jan 4 16:19:31 2007 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#ifndef WIN32 /* ---win32 exclude header */
30# include <unistd.h> 28#include <unistd.h>
31#endif /* win32 */
32 29
33#include "path.h" 30#include "path.h"
34
35
36/*
37 * Returns the maptile which has a name matching the given argument.
38 * return NULL if no match is found.
39 */
40
41maptile *
42has_been_loaded (const char *name)
43{
44 maptile *map;
45
46 if (!name || !*name)
47 return 0;
48 for (map = first_map; map; map = map->next)
49 if (!strcmp (name, map->path))
50 break;
51 return (map);
52}
53 31
54/* 32/*
55 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
56 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
57 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
58 * it really should be called create_mapname 36 * it really should be called create_mapname
59 */ 37 */
60
61const char * 38const char *
62create_pathname (const char *name) 39create_pathname (const char *name)
63{ 40{
64 static char buf[MAX_BUF]; 41 static char buf[8192];
65
66 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
67 * someplace else in the code? msw 2-17-97
68 */
69 if (*name == '/')
70 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
71 else
72 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 42 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
73 return (buf); 43 return buf;
74} 44}
75
76/*
77 * same as create_pathname, but for the overlay maps.
78 */
79
80const char *
81create_overlay_pathname (const char *name)
82{
83 static char buf[MAX_BUF];
84
85 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
86 * someplace else in the code? msw 2-17-97
87 */
88 if (*name == '/')
89 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
90 else
91 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
92 return (buf);
93}
94
95/*
96 * same as create_pathname, but for the template maps.
97 */
98
99const char *
100create_template_pathname (const char *name)
101{
102 static char buf[MAX_BUF];
103
104 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
105 * someplace else in the code? msw 2-17-97
106 */
107 if (*name == '/')
108 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
109 else
110 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
111 return (buf);
112}
113
114/*
115 * This makes absolute path to the itemfile where unique objects
116 * will be saved. Converts '/' to '@'. I think it's essier maintain
117 * files than full directory structure, but if this is problem it can
118 * be changed.
119 */
120static const char *
121create_items_path (const char *s)
122{
123 static char buf[MAX_BUF];
124 char *t;
125
126 if (*s == '/')
127 s++;
128
129 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
130
131 for (t = buf + strlen (buf); *s; s++, t++)
132 if (*s == '/')
133 *t = '@';
134 else
135 *t = *s;
136 *t = 0;
137 return (buf);
138}
139
140 45
141/* 46/*
142 * This function checks if a file with the given path exists. 47 * This function checks if a file with the given path exists.
143 * -1 is returned if it fails, otherwise the mode of the file 48 * -1 is returned if it fails, otherwise the mode of the file
144 * is returned. 49 * is returned.
151 * the rest of the code only cares that the file is readable. 56 * the rest of the code only cares that the file is readable.
152 * when the editor goes away, the call to stat should probably be 57 * when the editor goes away, the call to stat should probably be
153 * replaced by an access instead (similar to the windows one, but 58 * replaced by an access instead (similar to the windows one, but
154 * that seems to be missing the prepend_dir processing 59 * that seems to be missing the prepend_dir processing
155 */ 60 */
156
157int 61int
158check_path (const char *name, int prepend_dir) 62check_path (const char *name, int prepend_dir)
159{ 63{
160 char buf[MAX_BUF]; 64 char buf[MAX_BUF];
161 65
162#ifndef WIN32
163 char *endbuf; 66 char *endbuf;
164 struct stat statbuf; 67 struct stat statbuf;
165 int mode = 0; 68 int mode = 0;
166#endif
167 69
168 if (prepend_dir) 70 if (prepend_dir)
169 strcpy (buf, create_pathname (name)); 71 strcpy (buf, create_pathname (name));
170 else 72 else
171 strcpy (buf, name); 73 strcpy (buf, name);
172#ifdef WIN32 /* ***win32: check this sucker in windows style. */
173 return (_access (buf, 0));
174#else
175 74
176 /* old method (strchr(buf, '\0')) seemd very odd to me - 75 /* old method (strchr(buf, '\0')) seemd very odd to me -
177 * this method should be equivalant and is clearer. 76 * this method should be equivalant and is clearer.
178 * Can not use strcat because we need to cycle through 77 * Can not use strcat because we need to cycle through
179 * all the names. 78 * all the names.
192 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 91 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
193 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 92 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
194 mode |= 2; 93 mode |= 2;
195 94
196 return (mode); 95 return (mode);
197#endif
198}
199
200/*
201 * Prints out debug-information about a map.
202 * Dumping these at llevError doesn't seem right, but is
203 * necessary to make sure the information is in fact logged.
204 */
205
206void
207dump_map (const maptile *m)
208{
209 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
210 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
211
212 if (m->msg != NULL)
213 LOG (llevError, "Message:\n%s", m->msg);
214
215 if (m->maplore != NULL)
216 LOG (llevError, "Lore:\n%s", m->maplore);
217
218 if (m->tmpname != NULL)
219 LOG (llevError, "Tmpname: %s\n", m->tmpname);
220
221 LOG (llevError, "Difficulty: %d\n", m->difficulty);
222 LOG (llevError, "Darkness: %d\n", m->darkness);
223}
224
225/*
226 * Prints out debug-information about all maps.
227 * This basically just goes through all the maps and calls
228 * dump_map on each one.
229 */
230
231void
232dump_all_maps (void)
233{
234 maptile *m;
235
236 for (m = first_map; m != NULL; m = m->next)
237 {
238 dump_map (m);
239 }
240} 96}
241 97
242/* This rolls up wall, blocks_magic, blocks_view, etc, all into 98/* This rolls up wall, blocks_magic, blocks_view, etc, all into
243 * one function that just returns a P_.. value (see map.h) 99 * one function that just returns a P_.. value (see map.h)
244 * it will also do map translation for tiled maps, returning 100 * it will also do map translation for tiled maps, returning
248 * is needed. The case of not passing values is if we're just 104 * is needed. The case of not passing values is if we're just
249 * checking for the existence of something on those spaces, but 105 * checking for the existence of something on those spaces, but
250 * don't expect to insert/remove anything from those spaces. 106 * don't expect to insert/remove anything from those spaces.
251 */ 107 */
252int 108int
253get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 109get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 110{
255 sint16 newx, newy; 111 sint16 newx = x;
256 int retval = 0; 112 sint16 newy = y;
257 maptile *mp;
258 113
259 if (out_of_map (oldmap, x, y)) 114 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
115
116 if (!mp)
260 return P_OUT_OF_MAP; 117 return P_OUT_OF_MAP;
261 newx = x;
262 newy = y;
263 mp = get_map_from_coord (oldmap, &newx, &newy);
264 if (mp != oldmap)
265 retval |= P_NEW_MAP;
266 if (newmap)
267 *newmap = mp;
268 if (nx)
269 *nx = newx;
270 if (ny)
271 *ny = newy;
272 118
273 retval |= mp->spaces[newx + mp->width * newy].flags; 119 if (newmap) *newmap = mp;
120 if (nx) *nx = newx;
121 if (ny) *ny = newy;
274 122
275 return retval; 123 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
276} 124}
277 125
278/* 126/*
279 * Returns true if the given coordinate is blocked except by the 127 * Returns true if the given coordinate is blocked except by the
280 * object passed is not blocking. This is used with 128 * object passed is not blocking. This is used with
303 } 151 }
304 152
305 /* Save some cycles - instead of calling get_map_flags(), just get the value 153 /* Save some cycles - instead of calling get_map_flags(), just get the value
306 * directly. 154 * directly.
307 */ 155 */
308 mflags = m->spaces[sx + m->width * sy].flags; 156 mflags = m->at (sx, sy).flags ();
309 157
310 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 158 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
311 159
312 /* If space is currently not blocked by anything, no need to 160 /* If space is currently not blocked by anything, no need to
313 * go further. Not true for players - all sorts of special 161 * go further. Not true for players - all sorts of special
332 /* We basically go through the stack of objects, and if there is 180 /* We basically go through the stack of objects, and if there is
333 * some other object that has NO_PASS or FLAG_ALIVE set, return 181 * some other object that has NO_PASS or FLAG_ALIVE set, return
334 * true. If we get through the entire stack, that must mean 182 * true. If we get through the entire stack, that must mean
335 * ob is blocking it, so return 0. 183 * ob is blocking it, so return 0.
336 */ 184 */
337 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 185 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
338 { 186 {
339 187
340 /* This must be before the checks below. Code for inventory checkers. */ 188 /* This must be before the checks below. Code for inventory checkers. */
341 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 189 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
342 { 190 {
406 * 254 *
407 * Note this used to be arch_blocked, but with new movement 255 * Note this used to be arch_blocked, but with new movement
408 * code, we need to have actual object to check its move_type 256 * code, we need to have actual object to check its move_type
409 * against the move_block values. 257 * against the move_block values.
410 */ 258 */
411
412int 259int
413ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 260ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
414{ 261{
415 archetype *tmp; 262 archetype *tmp;
416 int flag; 263 int flag;
417 maptile *m1; 264 maptile *m1;
418 sint16 sx, sy; 265 sint16 sx, sy;
419 266
420 if (ob == NULL) 267 if (!ob)
421 { 268 {
422 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 269 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
423 if (flag & P_OUT_OF_MAP) 270 if (flag & P_OUT_OF_MAP)
424 return P_OUT_OF_MAP; 271 return P_OUT_OF_MAP;
425 272
426 /* don't have object, so don't know what types would block */ 273 /* don't have object, so don't know what types would block */
427 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 274 return m1->at (sx, sy).move_block;
428 } 275 }
429 276
430 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 277 for (tmp = ob->arch; tmp; tmp = tmp->more)
431 { 278 {
432 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 279 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
433 280
434 if (flag & P_OUT_OF_MAP) 281 if (flag & P_OUT_OF_MAP)
435 return P_OUT_OF_MAP; 282 return P_OUT_OF_MAP;
436 if (flag & P_IS_ALIVE) 283 if (flag & P_IS_ALIVE)
437 return P_IS_ALIVE; 284 return P_IS_ALIVE;
438 285
286 mapspace &ms = m1->at (sx, sy);
287
439 /* find_first_free_spot() calls this function. However, often 288 /* find_first_free_spot() calls this function. However, often
440 * ob doesn't have any move type (when used to place exits) 289 * ob doesn't have any move type (when used to place exits)
441 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 290 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
442 */ 291 */
443 292
444 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 293 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
445 continue; 294 continue;
446 295
447 /* Note it is intentional that we check ob - the movement type of the 296 /* Note it is intentional that we check ob - the movement type of the
448 * head of the object should correspond for the entire object. 297 * head of the object should correspond for the entire object.
449 */ 298 */
450 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 299 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
451 return AB_NO_PASS; 300 return P_NO_PASS;
452
453 } 301 }
302
454 return 0; 303 return 0;
455} 304}
456 305
457/* When the map is loaded, load_object does not actually insert objects 306/* When the map is loaded, load_object does not actually insert objects
458 * into inventory, but just links them. What this does is go through 307 * into inventory, but just links them. What this does is go through
459 * and insert them properly. 308 * and insert them properly.
460 * The object 'container' is the object that contains the inventory. 309 * The object 'container' is the object that contains the inventory.
461 * This is needed so that we can update the containers weight. 310 * This is needed so that we can update the containers weight.
462 */ 311 */
463
464void 312void
465fix_container (object *container) 313fix_container (object *container)
466{ 314{
467 object *tmp = container->inv, *next; 315 object *tmp = container->inv, *next;
468 316
469 container->inv = NULL; 317 container->inv = 0;
470 while (tmp != NULL) 318 while (tmp)
471 { 319 {
472 next = tmp->below; 320 next = tmp->below;
473 if (tmp->inv) 321 if (tmp->inv)
474 fix_container (tmp); 322 fix_container (tmp);
323
475 (void) insert_ob_in_ob (tmp, container); 324 insert_ob_in_ob (tmp, container);
476 tmp = next; 325 tmp = next;
477 } 326 }
327
478 /* sum_weight will go through and calculate what all the containers are 328 /* sum_weight will go through and calculate what all the containers are
479 * carrying. 329 * carrying.
480 */ 330 */
481 sum_weight (container); 331 sum_weight (container);
332}
333
334void
335maptile::set_object_flag (int flag, int value)
336{
337 if (!spaces)
338 return;
339
340 for (mapspace *ms = spaces + size (); ms-- > spaces; )
341 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
342 tmp->flag [flag] = value;
482} 343}
483 344
484/* link_multipart_objects go through all the objects on the map looking 345/* link_multipart_objects go through all the objects on the map looking
485 * for objects whose arch says they are multipart yet according to the 346 * for objects whose arch says they are multipart yet according to the
486 * info we have, they only have the head (as would be expected when 347 * info we have, they only have the head (as would be expected when
487 * they are saved). We do have to look for the old maps that did save 348 * they are saved). We do have to look for the old maps that did save
488 * the more sections and not re-add sections for them. 349 * the more sections and not re-add sections for them.
489 */ 350 */
490 351void
491static void 352maptile::link_multipart_objects ()
492link_multipart_objects (maptile *m)
493{ 353{
494 int x, y; 354 if (!spaces)
495 object *tmp, *op, *last, *above; 355 return;
496 archetype *at;
497 356
498 for (x = 0; x < MAP_WIDTH (m); x++) 357 for (mapspace *ms = spaces + size (); ms-- > spaces; )
499 for (y = 0; y < MAP_HEIGHT (m); y++) 358 for (object *tmp = ms->bot; tmp; )
500 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
501 { 359 {
502 above = tmp->above; 360 object *above = tmp->above;
503 361
504 /* already multipart - don't do anything more */ 362 /* already multipart - don't do anything more */
505 if (tmp->head || tmp->more) 363 if (!tmp->head && !tmp->more)
506 continue; 364 {
507
508 /* If there is nothing more to this object, this for loop 365 /* If there is nothing more to this object, this for loop
509 * won't do anything. 366 * won't do anything.
510 */ 367 */
511 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 368 archetype *at;
369 object *last, *op;
370 for (at = tmp->arch->more, last = tmp;
371 at;
372 at = at->more, last = op)
512 { 373 {
513 op = arch_to_object (at); 374 op = arch_to_object (at);
514 375
515 /* update x,y coordinates */ 376 /* update x,y coordinates */
516 op->x += tmp->x; 377 op->x += tmp->x;
517 op->y += tmp->y; 378 op->y += tmp->y;
518 op->head = tmp; 379 op->head = tmp;
519 op->map = m; 380 op->map = this;
520 last->more = op; 381 last->more = op;
521 op->name = tmp->name; 382 op->name = tmp->name;
522 op->title = tmp->title; 383 op->title = tmp->title;
384
523 /* we could link all the parts onto tmp, and then just 385 /* we could link all the parts onto tmp, and then just
524 * call insert_ob_in_map once, but the effect is the same, 386 * call insert_ob_in_map once, but the effect is the same,
525 * as insert_ob_in_map will call itself with each part, and 387 * as insert_ob_in_map will call itself with each part, and
526 * the coding is simpler to just to it here with each part. 388 * the coding is simpler to just to it here with each part.
527 */ 389 */
528 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 390 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
529 } /* for at = tmp->arch->more */ 391 }
530 } /* for objects on this space */ 392 }
393
394 tmp = above;
395 }
531} 396}
532 397
533/* 398/*
534 * Loads (ands parses) the objects into a given map from the specified 399 * Loads (ands parses) the objects into a given map from the specified
535 * file pointer. 400 * file pointer.
536 * mapflags is the same as we get with load_original_map 401 * mapflags is the same as we get with load_original_map
537 */ 402 */
538void 403bool
539load_objects (maptile *m, object_thawer & fp, int mapflags) 404maptile::load_objects (object_thawer &thawer)
540{ 405{
541 int i, j;
542 int unique; 406 int unique;
543 object *op, *prev = NULL, *last_more = NULL, *otmp; 407 object *op, *prev = NULL, *last_more = NULL, *otmp;
544 408
545 op = get_object (); 409 op = object::create ();
546 op->map = m; /* To handle buttons correctly */ 410 op->map = this; /* To handle buttons correctly */
547 411
548 while ((i = load_object (fp, op, mapflags))) 412 while (int i = load_object (thawer, op, 0))
549 { 413 {
550 /* if the archetype for the object is null, means that we 414 /* if the archetype for the object is null, means that we
551 * got an invalid object. Don't do anything with it - the game 415 * got an invalid object. Don't do anything with it - the game
552 * or editor will not be able to do anything with it either. 416 * or editor will not be able to do anything with it either.
553 */ 417 */
555 { 419 {
556 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 420 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
557 continue; 421 continue;
558 } 422 }
559 423
560
561 switch (i) 424 switch (i)
562 { 425 {
563 case LL_NORMAL: 426 case LL_NORMAL:
564 /* if we are loading an overlay, put the floors on the bottom */
565 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
566 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
567 else
568 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 427 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
569 428
570 if (op->inv) 429 if (op->inv)
571 sum_weight (op); 430 sum_weight (op);
572 431
573 prev = op, last_more = op; 432 prev = op, last_more = op;
574 break; 433 break;
575 434
576 case LL_MORE: 435 case LL_MORE:
577 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 436 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
578 op->head = prev, last_more->more = op, last_more = op; 437 op->head = prev, last_more->more = op, last_more = op;
579 break; 438 break;
580 } 439 }
581 440
582 if (mapflags & MAP_STYLE)
583 remove_from_active_list (op);
584
585 op = get_object (); 441 op = object::create ();
586 op->map = m; 442 op->map = this;
587 } 443 }
588 444
445 op->destroy ();
446
447#if 0
589 for (i = 0; i < m->width; i++) 448 for (i = 0; i < width; i++)
590 {
591 for (j = 0; j < m->height; j++) 449 for (j = 0; j < height; j++)
592 {
593 unique = 0;
594 /* check for unique items, or unique squares */
595 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
596 {
597 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
598 unique = 1;
599 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
600 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
601 }
602 }
603 }
604
605 free_object (op);
606 link_multipart_objects (m);
607}
608
609/* This saves all the objects on the map in a non destructive fashion.
610 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
611 * and we only save the head of multi part objects - this is needed
612 * in order to do map tiling properly.
613 */
614void
615save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
616{
617 int i, j = 0, unique = 0;
618 object *op;
619
620 /* first pass - save one-part objects */
621 for (i = 0; i < MAP_WIDTH (m); i++)
622 for (j = 0; j < MAP_HEIGHT (m); j++)
623 { 450 {
624 unique = 0; 451 unique = 0;
452 /* check for unique items, or unique squares */
625 for (op = get_map_ob (m, i, j); op; op = op->above) 453 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
626 { 454 {
627 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 455 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
628 unique = 1; 456 unique = 1;
629 457
630 if (op->type == PLAYER) 458 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
631 { 459 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
632 LOG (llevDebug, "Player on map that is being saved\n");
633 continue;
634 } 460 }
461 }
462#endif
635 463
636 if (op->head || op->owner) 464 return true;
465}
466
467void
468maptile::activate ()
469{
470 if (!spaces)
471 return;
472
473 for (mapspace *ms = spaces + size (); ms-- > spaces; )
474 for (object *op = ms->bot; op; op = op->above)
475 op->activate_recursive ();
476}
477
478void
479maptile::deactivate ()
480{
481 if (!spaces)
482 return;
483
484 for (mapspace *ms = spaces + size (); ms-- > spaces; )
485 for (object *op = ms->bot; op; op = op->above)
486 op->deactivate_recursive ();
487}
488
489bool
490maptile::save_objects (object_freezer &freezer, int flags)
491{
492 static int cede_count = 0;
493
494 if (flags & IO_HEADER)
495 save_header (freezer);
496
497 if (!spaces)
498 return false;
499
500 for (int i = 0; i < size (); ++i)
501 {
502 if (cede_count >= 500)
503 {
504 cede_count = 0;
505 coroapi::cede ();
506 }
507
508 int unique = 0;
509 for (object *op = spaces [i].bot; op; op = op->above)
510 {
511 // count per-object, but cede only when modification-safe
512 cede_count++;
513
514 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
515 unique = 1;
516
517 if (!op->can_map_save ())
637 continue; 518 continue;
638 519
639 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 520 if (unique || op->flag [FLAG_UNIQUE])
640 save_object (fp2, op, 3); 521 {
641 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 522 if (flags & IO_UNIQUES)
642 save_object (fp, op, 3); 523 save_object (freezer, op, 1);
524 }
525 else if (flags & IO_OBJECTS)
526 save_object (freezer, op, 1);
527 }
528 }
643 529
644 } /* for this space */ 530 return true;
645 } /* for this j */ 531}
532
533bool
534maptile::load_objects (const char *path, bool skip_header)
535{
536 object_thawer thawer (path);
537
538 if (!thawer)
539 return false;
540
541 if (skip_header)
542 for (;;)
543 {
544 keyword kw = thawer.get_kv ();
545
546 if (kw == KW_end)
547 break;
548
549 thawer.skip_kv (kw);
550 }
551
552 return load_objects (thawer);
553}
554
555bool
556maptile::save_objects (const char *path, int flags)
557{
558 object_freezer freezer;
559
560 if (!save_objects (freezer, flags))
561 return false;
562
563 return freezer.save (path);
646} 564}
647 565
648maptile::maptile () 566maptile::maptile ()
649{ 567{
650 in_memory = MAP_SWAPPED; 568 in_memory = MAP_SWAPPED;
569
651 /* The maps used to pick up default x and y values from the 570 /* The maps used to pick up default x and y values from the
652 * map archetype. Mimic that behaviour. 571 * map archetype. Mimic that behaviour.
653 */ 572 */
654 MAP_WIDTH (this) = 16; 573 width = 16;
655 MAP_HEIGHT (this) = 16; 574 height = 16;
656 MAP_RESET_TIMEOUT (this) = 0; 575 reset_timeout = 0;
657 MAP_TIMEOUT (this) = 300; 576 timeout = 300;
658 MAP_ENTER_X (this) = 0; 577 enter_x = 0;
659 MAP_ENTER_Y (this) = 0; 578 enter_y = 0;
660 /*set part to -1 indicating conversion to weather map not yet done */
661 MAP_WORLDPARTX (this) = -1;
662 MAP_WORLDPARTY (this) = -1;
663} 579}
664 580
665/* 581maptile::maptile (int w, int h)
666 * Allocates, initialises, and returns a pointer to a maptile.
667 * Modified to no longer take a path option which was not being
668 * used anyways. MSW 2001-07-01
669 */
670maptile *
671get_linked_map (void)
672{ 582{
673 maptile *mp, *map = new maptile; 583 in_memory = MAP_SWAPPED;
674 584
675 for (mp = first_map; mp && mp->next; mp = mp->next); 585 width = w;
586 height = h;
587 reset_timeout = 0;
588 timeout = 300;
589 enter_x = 0;
590 enter_y = 0;
676 591
677 if (mp == NULL) 592 alloc ();
678 first_map = map;
679 else
680 mp->next = map;
681
682 return map;
683} 593}
684 594
685/* 595/*
686 * Allocates the arrays contained in a maptile. 596 * Allocates the arrays contained in a maptile.
687 * This basically allocates the dynamic array of spaces for the 597 * This basically allocates the dynamic array of spaces for the
688 * map. 598 * map.
689 */ 599 */
690void 600void
691maptile::allocate () 601maptile::alloc ()
692{ 602{
693 in_memory = MAP_IN_MEMORY;
694
695 /* Log this condition and free the storage. We could I suppose
696 * realloc, but if the caller is presuming the data will be intact,
697 * that is their poor assumption.
698 */
699 if (spaces) 603 if (spaces)
700 {
701 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
702 free (spaces);
703 }
704
705 spaces = (MapSpace *)
706 calloc (1, width * height * sizeof (MapSpace));
707
708 if (!spaces)
709 fatal (OUT_OF_MEMORY);
710}
711
712/* Create and returns a map of the specific size. Used
713 * in random map code and the editor.
714 */
715maptile *
716get_empty_map (int sizex, int sizey)
717{
718 maptile *m = get_linked_map ();
719
720 m->width = sizex;
721 m->height = sizey;
722 m->in_memory = MAP_SWAPPED;
723 m->allocate ();
724
725 return m; 604 return;
605
606 spaces = salloc0<mapspace> (size ());
726} 607}
727 608
728/* Takes a string from a map definition and outputs a pointer to the array of shopitems 609/* Takes a string from a map definition and outputs a pointer to the array of shopitems
729 * corresponding to that string. Memory is allocated for this, it must be freed 610 * corresponding to that string. Memory is allocated for this, it must be freed
730 * at a later date. 611 * at a later date.
731 * Called by parse_map_headers below. 612 * Called by parse_map_headers below.
732 */ 613 */
733
734static shopitems * 614static shopitems *
735parse_shop_string (const char *input_string) 615parse_shop_string (const char *input_string)
736{ 616{
737 char *shop_string, *p, *q, *next_semicolon, *next_colon; 617 char *shop_string, *p, *q, *next_semicolon, *next_colon;
738 shopitems *items = NULL; 618 shopitems *items = NULL;
739 int i = 0, number_of_entries = 0; 619 int i = 0, number_of_entries = 0;
740 const typedata *current_type; 620 const typedata *current_type;
741 621
742 shop_string = strdup_local (input_string); 622 shop_string = strdup (input_string);
743 p = shop_string; 623 p = shop_string;
744 /* first we'll count the entries, we'll need that for allocating the array shortly */ 624 /* first we'll count the entries, we'll need that for allocating the array shortly */
745 while (p) 625 while (p)
746 { 626 {
747 p = strchr (p, ';'); 627 p = strchr (p, ';');
748 number_of_entries++; 628 number_of_entries++;
749 if (p) 629 if (p)
750 p++; 630 p++;
751 } 631 }
632
752 p = shop_string; 633 p = shop_string;
753 strip_endline (p); 634 strip_endline (p);
754 items = new shopitems[number_of_entries + 1]; 635 items = new shopitems[number_of_entries + 1];
755 for (i = 0; i < number_of_entries; i++) 636 for (i = 0; i < number_of_entries; i++)
756 { 637 {
757 if (!p) 638 if (!p)
758 { 639 {
759 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 640 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
760 break; 641 break;
761 } 642 }
643
762 next_semicolon = strchr (p, ';'); 644 next_semicolon = strchr (p, ';');
763 next_colon = strchr (p, ':'); 645 next_colon = strchr (p, ':');
764 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 646 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
765 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 647 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
766 items[i].strength = atoi (strchr (p, ':') + 1); 648 items[i].strength = atoi (strchr (p, ':') + 1);
793 * the next entry while we're at it, better print a warning 675 * the next entry while we're at it, better print a warning
794 */ 676 */
795 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 677 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
796 } 678 }
797 } 679 }
680
798 items[i].index = number_of_entries; 681 items[i].index = number_of_entries;
799 if (next_semicolon) 682 if (next_semicolon)
800 p = ++next_semicolon; 683 p = ++next_semicolon;
801 else 684 else
802 p = NULL; 685 p = NULL;
803 } 686 }
687
804 free (shop_string); 688 free (shop_string);
805 return items; 689 return items;
806} 690}
807 691
808/* opposite of parse string, this puts the string that was originally fed in to 692/* opposite of parse string, this puts the string that was originally fed in to
817 for (i = 0; i < m->shopitems[0].index; i++) 701 for (i = 0; i < m->shopitems[0].index; i++)
818 { 702 {
819 if (m->shopitems[i].typenum) 703 if (m->shopitems[i].typenum)
820 { 704 {
821 if (m->shopitems[i].strength) 705 if (m->shopitems[i].strength)
822 {
823 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 706 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
824 }
825 else 707 else
826 sprintf (tmp, "%s;", m->shopitems[i].name); 708 sprintf (tmp, "%s;", m->shopitems[i].name);
827 } 709 }
828 else 710 else
829 { 711 {
830 if (m->shopitems[i].strength) 712 if (m->shopitems[i].strength)
831 {
832 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 713 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
833 }
834 else 714 else
835 sprintf (tmp, "*"); 715 sprintf (tmp, "*");
836 } 716 }
717
837 strcat (output_string, tmp); 718 strcat (output_string, tmp);
838 } 719 }
839} 720}
840 721
841/* This loads the header information of the map. The header 722/* This loads the header information of the map. The header
846 * put all the stuff in the map object so that names actually make 727 * put all the stuff in the map object so that names actually make
847 * sense. 728 * sense.
848 * This could be done in lex (like the object loader), but I think 729 * This could be done in lex (like the object loader), but I think
849 * currently, there are few enough fields this is not a big deal. 730 * currently, there are few enough fields this is not a big deal.
850 * MSW 2001-07-01 731 * MSW 2001-07-01
851 * return 0 on success, 1 on failure.
852 */ 732 */
853 733bool
854static int 734maptile::load_header (object_thawer &thawer)
855load_map_header (object_thawer & fp, maptile *m)
856{ 735{
857 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 736 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
858 int msgpos = 0; 737 int msgpos = 0;
859 int maplorepos = 0; 738 int maplorepos = 0;
860 739
861 while (fgets (buf, HUGE_BUF, fp) != NULL) 740 for (;;)
862 { 741 {
863 buf[HUGE_BUF - 1] = 0; 742 keyword kw = thawer.get_kv ();
864 key = buf;
865 743
866 while (isspace (*key)) 744 switch (kw)
867 key++;
868
869 if (*key == 0)
870 continue; /* empty line */
871
872 value = strchr (key, ' ');
873
874 if (!value)
875 { 745 {
876 if (end = strchr (key, '\n')) 746 case KW_EOF:
877 *end = 0; 747 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
748 return false;
749
750 case KW_end:
751 return true;
752
753 case KW_msg:
754 thawer.get_ml (KW_endmsg, msg);
755 break;
756
757 case KW_lore: // CF+ extension
758 thawer.get_ml (KW_endlore, maplore);
759 break;
760
761 case KW_maplore:
762 thawer.get_ml (KW_endmaplore, maplore);
763 break;
764
765 case KW_arch:
766 if (strcmp (thawer.get_str (), "map"))
767 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
768 break;
769
770 case KW_oid:
771 thawer.get (this, thawer.get_sint32 ());
772 break;
773
774 case KW_file_format_version: break; // nop
775
776 case KW_name: thawer.get (name); break;
777 case KW_attach: thawer.get (attach); break;
778 case KW_reset_time: thawer.get (reset_time); break;
779 case KW_shopgreed: thawer.get (shopgreed); break;
780 case KW_shopmin: thawer.get (shopmin); break;
781 case KW_shopmax: thawer.get (shopmax); break;
782 case KW_shoprace: thawer.get (shoprace); break;
783 case KW_outdoor: thawer.get (outdoor); break;
784 case KW_temp: thawer.get (temp); break;
785 case KW_pressure: thawer.get (pressure); break;
786 case KW_humid: thawer.get (humid); break;
787 case KW_windspeed: thawer.get (windspeed); break;
788 case KW_winddir: thawer.get (winddir); break;
789 case KW_sky: thawer.get (sky); break;
790
791 case KW_per_player: thawer.get (per_player); break;
792 case KW_per_party: thawer.get (per_party); break;
793
794 case KW_region: get_region_by_name (thawer.get_str ()); break;
795 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
796
797 // old names new names
798 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
799 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
800 case KW_x: case KW_width: thawer.get (width); break;
801 case KW_y: case KW_height: thawer.get (height); break;
802 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
803 case KW_value: case KW_swap_time: thawer.get (timeout); break;
804 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
805 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
806 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
807
808 case KW_tile_path_1: thawer.get (tile_path [0]); break;
809 case KW_tile_path_2: thawer.get (tile_path [1]); break;
810 case KW_tile_path_3: thawer.get (tile_path [2]); break;
811 case KW_tile_path_4: thawer.get (tile_path [3]); break;
812
813 default:
814 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
815 break;
878 } 816 }
879 else
880 {
881 *value = 0;
882 value++;
883 end = strchr (value, '\n');
884
885 while (isspace (*value))
886 {
887 value++;
888
889 if (*value == '\0' || value == end)
890 {
891 /* Nothing but spaces. */
892 value = NULL;
893 break;
894 }
895 }
896 }
897
898 if (!end)
899 {
900 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
901 return 1;
902 }
903
904 /* key is the field name, value is what it should be set
905 * to. We've already done the work to null terminate key,
906 * and strip off any leading spaces for both of these.
907 * We have not touched the newline at the end of the line -
908 * these are needed for some values. the end pointer
909 * points to the first of the newlines.
910 * value could be NULL! It would be easy enough to just point
911 * this to "" to prevent cores, but that would let more errors slide
912 * through.
913 *
914 * First check for entries that do not use the value parameter, then
915 * validate that value is given and check for the remaining entries
916 * that use the parameter.
917 */
918
919 if (!strcmp (key, "msg"))
920 {
921 while (fgets (buf, HUGE_BUF, fp) != NULL)
922 {
923 if (!strcmp (buf, "endmsg\n"))
924 break;
925 else
926 {
927 /* slightly more efficient than strcat */
928 strcpy (msgbuf + msgpos, buf);
929 msgpos += strlen (buf);
930 }
931 }
932 /* There are lots of maps that have empty messages (eg, msg/endmsg
933 * with nothing between). There is no reason in those cases to
934 * keep the empty message. Also, msgbuf contains garbage data
935 * when msgpos is zero, so copying it results in crashes
936 */
937 if (msgpos != 0)
938 m->msg = strdup_local (msgbuf);
939 }
940 else if (!strcmp (key, "maplore"))
941 {
942 while (fgets (buf, HUGE_BUF, fp) != NULL)
943 {
944 if (!strcmp (buf, "endmaplore\n"))
945 break;
946 else
947 {
948 /* slightly more efficient than strcat */
949 strcpy (maplorebuf + maplorepos, buf);
950 maplorepos += strlen (buf);
951 }
952 }
953 if (maplorepos != 0)
954 m->maplore = strdup_local (maplorebuf);
955 }
956 else if (!strcmp (key, "end"))
957 {
958 break;
959 }
960 else if (value == NULL)
961 {
962 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
963 }
964 else if (!strcmp (key, "arch"))
965 {
966 /* This is an oddity, but not something we care about much. */
967 if (strcmp (value, "map\n"))
968 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
969 }
970 else if (!strcmp (key, "name"))
971 {
972 *end = 0;
973 m->name = strdup_local (value);
974 }
975 /* first strcmp value on these are old names supported
976 * for compatibility reasons. The new values (second) are
977 * what really should be used.
978 */
979 else if (!strcmp (key, "oid"))
980 {
981 fp.get (m, atoi (value));
982 }
983 else if (!strcmp (key, "attach"))
984 {
985 m->attach = value;
986 }
987 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
988 {
989 m->enter_x = atoi (value);
990 }
991 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
992 {
993 m->enter_y = atoi (value);
994 }
995 else if (!strcmp (key, "x") || !strcmp (key, "width"))
996 {
997 m->width = atoi (value);
998 }
999 else if (!strcmp (key, "y") || !strcmp (key, "height"))
1000 {
1001 m->height = atoi (value);
1002 }
1003 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
1004 {
1005 m->reset_timeout = atoi (value);
1006 }
1007 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1008 {
1009 m->timeout = atoi (value);
1010 }
1011 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1012 {
1013 m->difficulty = atoi (value);
1014 }
1015 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1016 {
1017 m->darkness = atoi (value);
1018 }
1019 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1020 {
1021 m->fixed_resettime = atoi (value);
1022 }
1023 else if (!strcmp (key, "unique"))
1024 {
1025 m->unique = atoi (value);
1026 }
1027 else if (!strcmp (key, "template"))
1028 {
1029 m->templatemap = atoi (value);
1030 }
1031 else if (!strcmp (key, "region"))
1032 {
1033 m->region = get_region_by_name (value);
1034 }
1035 else if (!strcmp (key, "shopitems"))
1036 {
1037 *end = 0;
1038 m->shopitems = parse_shop_string (value);
1039 }
1040 else if (!strcmp (key, "shopgreed"))
1041 {
1042 m->shopgreed = atof (value);
1043 }
1044 else if (!strcmp (key, "shopmin"))
1045 {
1046 m->shopmin = atol (value);
1047 }
1048 else if (!strcmp (key, "shopmax"))
1049 {
1050 m->shopmax = atol (value);
1051 }
1052 else if (!strcmp (key, "shoprace"))
1053 {
1054 *end = 0;
1055 m->shoprace = strdup_local (value);
1056 }
1057 else if (!strcmp (key, "outdoor"))
1058 {
1059 m->outdoor = atoi (value);
1060 }
1061 else if (!strcmp (key, "temp"))
1062 {
1063 m->temp = atoi (value);
1064 }
1065 else if (!strcmp (key, "pressure"))
1066 {
1067 m->pressure = atoi (value);
1068 }
1069 else if (!strcmp (key, "humid"))
1070 {
1071 m->humid = atoi (value);
1072 }
1073 else if (!strcmp (key, "windspeed"))
1074 {
1075 m->windspeed = atoi (value);
1076 }
1077 else if (!strcmp (key, "winddir"))
1078 {
1079 m->winddir = atoi (value);
1080 }
1081 else if (!strcmp (key, "sky"))
1082 {
1083 m->sky = atoi (value);
1084 }
1085 else if (!strcmp (key, "nosmooth"))
1086 {
1087 m->nosmooth = atoi (value);
1088 }
1089 else if (!strncmp (key, "tile_path_", 10))
1090 {
1091 int tile = atoi (key + 10);
1092
1093 if (tile < 1 || tile > 4)
1094 {
1095 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1096 }
1097 else
1098 {
1099 char *path;
1100
1101 *end = 0;
1102
1103 if (m->tile_path[tile - 1])
1104 {
1105 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1106 free (m->tile_path[tile - 1]);
1107 m->tile_path[tile - 1] = NULL;
1108 }
1109
1110 if (check_path (value, 1) != -1)
1111 {
1112 /* The unadorned path works. */
1113 path = value;
1114 }
1115 else
1116 {
1117 /* Try again; it could be a relative exit. */
1118
1119 path = path_combine_and_normalize (m->path, value);
1120
1121 if (check_path (path, 1) == -1)
1122 {
1123 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1124 path = NULL;
1125 }
1126 }
1127
1128 if (editor)
1129 {
1130 /* Use the value as in the file. */
1131 m->tile_path[tile - 1] = strdup_local (value);
1132 }
1133 else if (path != NULL)
1134 {
1135 /* Use the normalized value. */
1136 m->tile_path[tile - 1] = strdup_local (path);
1137 }
1138 } /* end if tile direction (in)valid */
1139 }
1140 else
1141 {
1142 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1143 }
1144 }
1145 if (!key || strcmp (key, "end"))
1146 { 817 }
1147 LOG (llevError, "Got premature eof on map header!\n");
1148 return 1;
1149 }
1150 return 0;
1151}
1152 818
1153/* 819 abort ();
1154 * Opens the file "filename" and reads information about the map 820}
1155 * from the given file, and stores it in a newly allocated
1156 * maptile. A pointer to this structure is returned, or NULL on failure.
1157 * flags correspond to those in map.h. Main ones used are
1158 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1159 * MAP_BLOCK, in which case we block on this load. This happens in all
1160 * cases, no matter if this flag is set or not.
1161 * MAP_STYLE: style map - don't add active objects, don't add to server
1162 * managed map list.
1163 */
1164 821
1165maptile * 822bool
1166load_original_map (const char *filename, int flags) 823maptile::load_header (const char *path)
1167{ 824{
1168 maptile *m;
1169 char pathname[MAX_BUF];
1170
1171 if (flags & MAP_PLAYER_UNIQUE)
1172 strcpy (pathname, filename);
1173 else if (flags & MAP_OVERLAY)
1174 strcpy (pathname, create_overlay_pathname (filename));
1175 else
1176 strcpy (pathname, create_pathname (filename));
1177
1178 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1179
1180 object_thawer thawer (pathname); 825 object_thawer thawer (path);
1181 826
1182 if (!thawer) 827 if (!thawer)
1183 return 0; 828 return false;
1184 829
1185 m = get_linked_map (); 830 return load_header (thawer);
1186
1187 strcpy (m->path, filename);
1188 if (load_map_header (thawer, m))
1189 {
1190 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1191 delete_map (m);
1192 return NULL;
1193 }
1194
1195 m->allocate ();
1196
1197 m->in_memory = MAP_LOADING;
1198 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1199
1200 m->in_memory = MAP_IN_MEMORY;
1201 if (!MAP_DIFFICULTY (m))
1202 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1203 set_map_reset_time (m);
1204 m->instantiate ();
1205 return (m);
1206}
1207
1208/*
1209 * Loads a map, which has been loaded earlier, from file.
1210 * Return the map object we load into (this can change from the passed
1211 * option if we can't find the original map)
1212 */
1213
1214static maptile *
1215load_temporary_map (maptile *m)
1216{
1217 char buf[MAX_BUF];
1218
1219 if (!m->tmpname)
1220 {
1221 LOG (llevError, "No temporary filename for map %s\n", m->path);
1222 strcpy (buf, m->path);
1223 delete_map (m);
1224 m = load_original_map (buf, 0);
1225 if (m == NULL)
1226 return NULL;
1227 fix_auto_apply (m); /* Chests which open as default */
1228 return m;
1229 }
1230
1231 object_thawer thawer (m->tmpname);
1232
1233 if (!thawer)
1234 {
1235 strcpy (buf, m->path);
1236 delete_map (m);
1237 m = load_original_map (buf, 0);
1238 if (!m)
1239 return NULL;
1240 fix_auto_apply (m); /* Chests which open as default */
1241 return m;
1242 }
1243
1244 if (load_map_header (thawer, m))
1245 {
1246 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1247 delete_map (m);
1248 m = load_original_map (m->path, 0);
1249 return NULL;
1250 }
1251
1252 m->allocate ();
1253
1254 m->in_memory = MAP_LOADING;
1255 load_objects (m, thawer, 0);
1256
1257 m->in_memory = MAP_IN_MEMORY;
1258 INVOKE_MAP (SWAPIN, m);
1259 return m;
1260}
1261
1262/*
1263 * Loads a map, which has been loaded earlier, from file.
1264 * Return the map object we load into (this can change from the passed
1265 * option if we can't find the original map)
1266 */
1267
1268maptile *
1269load_overlay_map (const char *filename, maptile *m)
1270{
1271 char pathname[MAX_BUF];
1272
1273 strcpy (pathname, create_overlay_pathname (filename));
1274
1275 object_thawer thawer (pathname);
1276
1277 if (!thawer)
1278 return m;
1279
1280 if (load_map_header (thawer, m))
1281 {
1282 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1283 delete_map (m);
1284 m = load_original_map (m->path, 0);
1285 return NULL;
1286 }
1287 /*m->allocate ();*/
1288
1289 m->in_memory = MAP_LOADING;
1290 load_objects (m, thawer, MAP_OVERLAY);
1291
1292 m->in_memory = MAP_IN_MEMORY;
1293 return m;
1294} 831}
1295 832
1296/****************************************************************************** 833/******************************************************************************
1297 * This is the start of unique map handling code 834 * This is the start of unique map handling code
1298 *****************************************************************************/ 835 *****************************************************************************/
1299 836
1300/* This goes through map 'm' and removed any unique items on the map. */ 837/* This goes through the maptile and removed any unique items on the map. */
1301static void 838void
1302delete_unique_items (maptile *m) 839maptile::clear_unique_items ()
1303{ 840{
1304 int i, j, unique; 841 for (int i = 0; i < size (); ++i)
1305 object *op, *next; 842 {
843 int unique = 0;
844 for (object *op = spaces [i].bot; op; )
845 {
846 object *above = op->above;
1306 847
1307 for (i = 0; i < MAP_WIDTH (m); i++) 848 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1308 for (j = 0; j < MAP_HEIGHT (m); j++) 849 unique = 1;
850
851 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
852 {
853 op->destroy_inv (false);
854 op->destroy ();
855 }
856
857 op = above;
858 }
859 }
860}
861
862bool
863maptile::save_header (object_freezer &freezer)
864{
865#define MAP_OUT(k) freezer.put (KW_ ## k, k)
866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
867
868 MAP_OUT2 (arch, "map");
869
870 if (name) MAP_OUT (name);
871 MAP_OUT (swap_time);
872 MAP_OUT (reset_time);
873 MAP_OUT (reset_timeout);
874 MAP_OUT (fixed_resettime);
875 MAP_OUT (difficulty);
876
877 if (region) MAP_OUT2 (region, region->name);
878
879 if (shopitems)
880 {
881 char shop[MAX_BUF];
882 print_shop_string (this, shop);
883 MAP_OUT2 (shopitems, shop);
884 }
885
886 MAP_OUT (shopgreed);
887 MAP_OUT (shopmin);
888 MAP_OUT (shopmax);
889 if (shoprace) MAP_OUT (shoprace);
890 MAP_OUT (darkness);
891 MAP_OUT (width);
892 MAP_OUT (height);
893 MAP_OUT (enter_x);
894 MAP_OUT (enter_y);
895
896 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
897 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
898
899 MAP_OUT (outdoor);
900 MAP_OUT (temp);
901 MAP_OUT (pressure);
902 MAP_OUT (humid);
903 MAP_OUT (windspeed);
904 MAP_OUT (winddir);
905 MAP_OUT (sky);
906
907 MAP_OUT (per_player);
908 MAP_OUT (per_party);
909
910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
914
915 freezer.put (this);
916 freezer.put (KW_end);
917
918 return true;
919}
920
921bool
922maptile::save_header (const char *path)
923{
924 object_freezer freezer;
925
926 if (!save_header (freezer))
927 return false;
928
929 return freezer.save (path);
930}
931
932/*
933 * Remove and free all objects in the given map.
934 */
935void
936maptile::clear ()
937{
938 if (!spaces)
939 return;
940
941 for (mapspace *ms = spaces + size (); ms-- > spaces; )
942 while (object *op = ms->bot)
1309 { 943 {
1310 unique = 0; 944 if (op->head)
1311 for (op = get_map_ob (m, i, j); op; op = next) 945 op = op->head;
946
947 op->destroy_inv (false);
948 op->destroy ();
949 }
950
951 sfree (spaces, size ()), spaces = 0;
952
953 if (buttons)
954 free_objectlinkpt (buttons), buttons = 0;
955}
956
957void
958maptile::clear_header ()
959{
960 name = 0;
961 msg = 0;
962 maplore = 0;
963 shoprace = 0;
964 delete [] shopitems, shopitems = 0;
965
966 for (int i = 0; i < 4; i++)
967 tile_path [i] = 0;
968}
969
970maptile::~maptile ()
971{
972 assert (destroyed ());
973}
974
975void
976maptile::clear_links_to (maptile *m)
977{
978 /* We need to look through all the maps and see if any maps
979 * are pointing at this one for tiling information. Since
980 * tiling can be asymetric, we just can not look to see which
981 * maps this map tiles with and clears those.
982 */
983 for (int i = 0; i < 4; i++)
984 if (tile_map[i] == m)
985 tile_map[i] = 0;
986}
987
988void
989maptile::do_destroy ()
990{
991 attachable::do_destroy ();
992
993 clear ();
994}
995
996/*
997 * Updates every button on the map (by calling update_button() for them).
998 */
999void
1000maptile::update_buttons ()
1001{
1002 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1003 for (objectlink *ol = obp->link; ol; ol = ol->next)
1004 {
1005 if (!ol->ob)
1312 { 1006 {
1313 next = op->above; 1007 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1314 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1008 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1315 unique = 1; 1009 continue;
1316 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1317 {
1318 clean_object (op);
1319 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1320 remove_button_link (op);
1321 remove_ob (op);
1322 free_object (op);
1323 } 1010 }
1011
1012 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1013 {
1014 update_button (ol->ob);
1015 break;
1324 } 1016 }
1325 } 1017 }
1326} 1018}
1327
1328
1329/*
1330 * Loads unique objects from file(s) into the map which is in memory
1331 * m is the map to load unique items into.
1332 */
1333static void
1334load_unique_objects (maptile *m)
1335{
1336 int count;
1337 char firstname[MAX_BUF];
1338
1339 for (count = 0; count < 10; count++)
1340 {
1341 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1342 if (!access (firstname, R_OK))
1343 break;
1344 }
1345 /* If we get here, we did not find any map */
1346 if (count == 10)
1347 return;
1348
1349 object_thawer thawer (firstname);
1350
1351 if (!thawer)
1352 return;
1353
1354 m->in_memory = MAP_LOADING;
1355 if (m->tmpname == NULL) /* if we have loaded unique items from */
1356 delete_unique_items (m); /* original map before, don't duplicate them */
1357 load_objects (m, thawer, 0);
1358
1359 m->in_memory = MAP_IN_MEMORY;
1360}
1361
1362
1363/*
1364 * Saves a map to file. If flag is set, it is saved into the same
1365 * file it was (originally) loaded from. Otherwise a temporary
1366 * filename will be genarated, and the file will be stored there.
1367 * The temporary filename will be stored in the maptileure.
1368 * If the map is unique, we also save to the filename in the map
1369 * (this should have been updated when first loaded)
1370 */
1371
1372int
1373new_save_map (maptile *m, int flag)
1374{
1375 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1376 int i;
1377
1378 if (flag && !*m->path)
1379 {
1380 LOG (llevError, "Tried to save map without path.\n");
1381 return -1;
1382 }
1383
1384 if (flag || (m->unique) || (m->templatemap))
1385 {
1386 if (!m->unique && !m->templatemap)
1387 { /* flag is set */
1388 if (flag == 2)
1389 strcpy (filename, create_overlay_pathname (m->path));
1390 else
1391 strcpy (filename, create_pathname (m->path));
1392 }
1393 else
1394 strcpy (filename, m->path);
1395
1396 make_path_to_file (filename);
1397 }
1398 else
1399 {
1400 if (!m->tmpname)
1401 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1402
1403 strcpy (filename, m->tmpname);
1404 }
1405
1406 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1407 m->in_memory = MAP_SAVING;
1408
1409 object_freezer freezer;
1410
1411 /* legacy */
1412 fprintf (freezer, "arch map\n");
1413 if (m->name)
1414 fprintf (freezer, "name %s\n", m->name);
1415 if (!flag)
1416 fprintf (freezer, "swap_time %d\n", m->swap_time);
1417 if (m->reset_timeout)
1418 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1419 if (m->fixed_resettime)
1420 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1421 /* we unfortunately have no idea if this is a value the creator set
1422 * or a difficulty value we generated when the map was first loaded
1423 */
1424 if (m->difficulty)
1425 fprintf (freezer, "difficulty %d\n", m->difficulty);
1426 if (m->region)
1427 fprintf (freezer, "region %s\n", m->region->name);
1428 if (m->shopitems)
1429 {
1430 print_shop_string (m, shop);
1431 fprintf (freezer, "shopitems %s\n", shop);
1432 }
1433 if (m->shopgreed)
1434 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1435#ifndef WIN32
1436 if (m->shopmin)
1437 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1438 if (m->shopmax)
1439 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1440#else
1441 if (m->shopmin)
1442 fprintf (freezer, "shopmin %I64u\n", m->shopmin);
1443 if (m->shopmax)
1444 fprintf (freezer, "shopmax %I64u\n", m->shopmax);
1445#endif
1446 if (m->shoprace)
1447 fprintf (freezer, "shoprace %s\n", m->shoprace);
1448 if (m->darkness)
1449 fprintf (freezer, "darkness %d\n", m->darkness);
1450 if (m->width)
1451 fprintf (freezer, "width %d\n", m->width);
1452 if (m->height)
1453 fprintf (freezer, "height %d\n", m->height);
1454 if (m->enter_x)
1455 fprintf (freezer, "enter_x %d\n", m->enter_x);
1456 if (m->enter_y)
1457 fprintf (freezer, "enter_y %d\n", m->enter_y);
1458 if (m->msg)
1459 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1460 if (m->maplore)
1461 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1462 if (m->unique)
1463 fprintf (freezer, "unique %d\n", m->unique);
1464 if (m->templatemap)
1465 fprintf (freezer, "template %d\n", m->templatemap);
1466 if (m->outdoor)
1467 fprintf (freezer, "outdoor %d\n", m->outdoor);
1468 if (m->temp)
1469 fprintf (freezer, "temp %d\n", m->temp);
1470 if (m->pressure)
1471 fprintf (freezer, "pressure %d\n", m->pressure);
1472 if (m->humid)
1473 fprintf (freezer, "humid %d\n", m->humid);
1474 if (m->windspeed)
1475 fprintf (freezer, "windspeed %d\n", m->windspeed);
1476 if (m->winddir)
1477 fprintf (freezer, "winddir %d\n", m->winddir);
1478 if (m->sky)
1479 fprintf (freezer, "sky %d\n", m->sky);
1480 if (m->nosmooth)
1481 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1482
1483 /* Save any tiling information, except on overlays */
1484 if (flag != 2)
1485 for (i = 0; i < 4; i++)
1486 if (m->tile_path[i])
1487 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1488
1489 freezer.put (m);
1490 fprintf (freezer, "end\n");
1491
1492 /* In the game save unique items in the different file, but
1493 * in the editor save them to the normal map file.
1494 * If unique map, save files in the proper destination (set by
1495 * player)
1496 */
1497 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1498 {
1499 object_freezer unique;
1500
1501 if (flag == 2)
1502 save_objects (m, freezer, unique, 2);
1503 else
1504 save_objects (m, freezer, unique, 0);
1505
1506 sprintf (buf, "%s.v00", create_items_path (m->path));
1507
1508 unique.save (buf);
1509 }
1510 else
1511 { /* save same file when not playing, like in editor */
1512 save_objects (m, freezer, freezer, 0);
1513 }
1514
1515 freezer.save (filename);
1516
1517 return 0;
1518}
1519
1520
1521/*
1522 * Remove and free all objects in the inventory of the given object.
1523 * object.c ?
1524 */
1525
1526void
1527clean_object (object *op)
1528{
1529 object *tmp, *next;
1530
1531 for (tmp = op->inv; tmp; tmp = next)
1532 {
1533 next = tmp->below;
1534 clean_object (tmp);
1535 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1536 remove_button_link (tmp);
1537 remove_ob (tmp);
1538 free_object (tmp);
1539 }
1540}
1541
1542/*
1543 * Remove and free all objects in the given map.
1544 */
1545
1546void
1547free_all_objects (maptile *m)
1548{
1549 int i, j;
1550 object *op;
1551
1552 for (i = 0; i < MAP_WIDTH (m); i++)
1553 for (j = 0; j < MAP_HEIGHT (m); j++)
1554 {
1555 object *previous_obj = NULL;
1556
1557 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1558 {
1559 if (op == previous_obj)
1560 {
1561 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1562 break;
1563 }
1564 previous_obj = op;
1565 if (op->head != NULL)
1566 op = op->head;
1567
1568 /* If the map isn't in memory, free_object will remove and
1569 * free objects in op's inventory. So let it do the job.
1570 */
1571 if (m->in_memory == MAP_IN_MEMORY)
1572 clean_object (op);
1573 remove_ob (op);
1574 free_object (op);
1575 }
1576 }
1577}
1578
1579/*
1580 * Frees everything allocated by the given maptileure.
1581 * don't free tmpname - our caller is left to do that
1582 */
1583
1584void
1585free_map (maptile *m, int flag)
1586{
1587 int i;
1588
1589 if (!m->in_memory)
1590 {
1591 LOG (llevError, "Trying to free freed map.\n");
1592 return;
1593 }
1594 if (flag && m->spaces)
1595 free_all_objects (m);
1596 if (m->name)
1597 FREE_AND_CLEAR (m->name);
1598 if (m->spaces)
1599 FREE_AND_CLEAR (m->spaces);
1600 if (m->msg)
1601 FREE_AND_CLEAR (m->msg);
1602 if (m->maplore)
1603 FREE_AND_CLEAR (m->maplore);
1604 if (m->shopitems)
1605 delete[]m->shopitems;
1606 m->shopitems = 0;
1607 if (m->shoprace)
1608 FREE_AND_CLEAR (m->shoprace);
1609 if (m->buttons)
1610 free_objectlinkpt (m->buttons);
1611 m->buttons = NULL;
1612 for (i = 0; i < 4; i++)
1613 {
1614 if (m->tile_path[i])
1615 FREE_AND_CLEAR (m->tile_path[i]);
1616 m->tile_map[i] = NULL;
1617 }
1618 m->in_memory = MAP_SWAPPED;
1619}
1620
1621/*
1622 * function: vanish maptile
1623 * m : pointer to maptile, if NULL no action
1624 * this deletes all the data on the map (freeing pointers)
1625 * and then removes this map from the global linked list of maps.
1626 */
1627
1628void
1629delete_map (maptile *m)
1630{
1631 maptile *tmp, *last;
1632 int i;
1633
1634 if (!m)
1635 return;
1636
1637 m->clear ();
1638
1639 if (m->in_memory == MAP_IN_MEMORY)
1640 {
1641 /* change to MAP_SAVING, even though we are not,
1642 * so that remove_ob doesn't do as much work.
1643 */
1644 m->in_memory = MAP_SAVING;
1645 free_map (m, 1);
1646 }
1647 /* move this out of free_map, since tmpname can still be needed if
1648 * the map is swapped out.
1649 */
1650 if (m->tmpname)
1651 {
1652 free (m->tmpname);
1653 m->tmpname = NULL;
1654 }
1655 last = NULL;
1656 /* We need to look through all the maps and see if any maps
1657 * are pointing at this one for tiling information. Since
1658 * tiling can be assymetric, we just can not look to see which
1659 * maps this map tiles with and clears those.
1660 */
1661 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1662 {
1663 if (tmp->next == m)
1664 last = tmp;
1665
1666 /* This should hopefully get unrolled on a decent compiler */
1667 for (i = 0; i < 4; i++)
1668 if (tmp->tile_map[i] == m)
1669 tmp->tile_map[i] = NULL;
1670 }
1671
1672 /* If last is null, then this should be the first map in the list */
1673 if (!last)
1674 {
1675 if (m == first_map)
1676 first_map = m->next;
1677 else
1678 /* m->path is a static char, so should hopefully still have
1679 * some useful data in it.
1680 */
1681 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1682 }
1683 else
1684 last->next = m->next;
1685
1686 delete m;
1687}
1688
1689
1690
1691/*
1692 * Makes sure the given map is loaded and swapped in.
1693 * name is path name of the map.
1694 * flags meaning:
1695 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1696 * and don't do unique items or the like.
1697 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1698 * dont do any more name translation on it.
1699 *
1700 * Returns a pointer to the given map.
1701 */
1702
1703maptile *
1704ready_map_name (const char *name, int flags)
1705{
1706 maptile *m;
1707
1708 if (!name)
1709 return (NULL);
1710
1711 /* Have we been at this level before? */
1712 m = has_been_loaded (name);
1713
1714 /* Map is good to go, so just return it */
1715 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1716 {
1717 return m;
1718 }
1719
1720 /* unique maps always get loaded from their original location, and never
1721 * a temp location. Likewise, if map_flush is set, or we have never loaded
1722 * this map, load it now. I removed the reset checking from here -
1723 * it seems the probability of a player trying to enter a map that should
1724 * reset but hasn't yet is quite low, and removing that makes this function
1725 * a bit cleaner (and players probably shouldn't rely on exact timing for
1726 * resets in any case - if they really care, they should use the 'maps command.
1727 */
1728 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1729 {
1730
1731 /* first visit or time to reset */
1732 if (m)
1733 {
1734 clean_tmp_map (m); /* Doesn't make much difference */
1735 delete_map (m);
1736 }
1737
1738 /* create and load a map */
1739 if (flags & MAP_PLAYER_UNIQUE)
1740 LOG (llevDebug, "Trying to load map %s.\n", name);
1741 else
1742 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1743
1744 //eval_pv ("$x = Event::time", 1);//D
1745 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1746 return (NULL);
1747 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1748
1749 fix_auto_apply (m); /* Chests which open as default */
1750
1751 /* If a player unique map, no extra unique object file to load.
1752 * if from the editor, likewise.
1753 */
1754 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1755 load_unique_objects (m);
1756
1757 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1758 {
1759 m = load_overlay_map (name, m);
1760 if (m == NULL)
1761 return NULL;
1762 }
1763
1764 if (flags & MAP_PLAYER_UNIQUE)
1765 INVOKE_MAP (SWAPIN, m);
1766
1767 }
1768 else
1769 {
1770 /* If in this loop, we found a temporary map, so load it up. */
1771
1772 m = load_temporary_map (m);
1773 if (m == NULL)
1774 return NULL;
1775 load_unique_objects (m);
1776
1777 clean_tmp_map (m);
1778 m->in_memory = MAP_IN_MEMORY;
1779 /* tempnam() on sun systems (probably others) uses malloc
1780 * to allocated space for the string. Free it here.
1781 * In some cases, load_temporary_map above won't find the
1782 * temporary map, and so has reloaded a new map. If that
1783 * is the case, tmpname is now null
1784 */
1785 if (m->tmpname)
1786 free (m->tmpname);
1787 m->tmpname = NULL;
1788 /* It's going to be saved anew anyway */
1789 }
1790
1791 /* Below here is stuff common to both first time loaded maps and
1792 * temp maps.
1793 */
1794
1795 decay_objects (m); /* start the decay */
1796 /* In case other objects press some buttons down */
1797 update_buttons (m);
1798 if (m->outdoor)
1799 set_darkness_map (m);
1800 /* run the weather over this map */
1801 weather_effect (name);
1802 return m;
1803}
1804
1805 1019
1806/* 1020/*
1807 * This routine is supposed to find out the difficulty of the map. 1021 * This routine is supposed to find out the difficulty of the map.
1808 * difficulty does not have a lot to do with character level, 1022 * difficulty does not have a lot to do with character level,
1809 * but does have a lot to do with treasure on the map. 1023 * but does have a lot to do with treasure on the map.
1811 * Difficulty can now be set by the map creature. If the value stored 1025 * Difficulty can now be set by the map creature. If the value stored
1812 * in the map is zero, then use this routine. Maps should really 1026 * in the map is zero, then use this routine. Maps should really
1813 * have a difficulty set than using this function - human calculation 1027 * have a difficulty set than using this function - human calculation
1814 * is much better than this functions guesswork. 1028 * is much better than this functions guesswork.
1815 */ 1029 */
1816
1817int 1030int
1818calculate_difficulty (maptile *m) 1031maptile::estimate_difficulty () const
1819{ 1032{
1820 object *op;
1821 archetype *at;
1822 int x, y, i;
1823 long monster_cnt = 0; 1033 long monster_cnt = 0;
1824 double avgexp = 0; 1034 double avgexp = 0;
1825 sint64 total_exp = 0; 1035 sint64 total_exp = 0;
1826 1036
1827 if (MAP_DIFFICULTY (m)) 1037 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1828 { 1038 for (object *op = ms->bot; op; op = op->above)
1829 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1830 return MAP_DIFFICULTY (m);
1831 }
1832
1833 for (x = 0; x < MAP_WIDTH (m); x++)
1834 for (y = 0; y < MAP_HEIGHT (m); y++)
1835 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1836 { 1039 {
1837 if (QUERY_FLAG (op, FLAG_MONSTER)) 1040 if (QUERY_FLAG (op, FLAG_MONSTER))
1838 { 1041 {
1839 total_exp += op->stats.exp; 1042 total_exp += op->stats.exp;
1840 monster_cnt++; 1043 monster_cnt++;
1841 } 1044 }
1842 1045
1843 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1046 if (QUERY_FLAG (op, FLAG_GENERATOR))
1844 { 1047 {
1845 total_exp += op->stats.exp; 1048 total_exp += op->stats.exp;
1049
1846 at = type_to_archetype (GENERATE_TYPE (op)); 1050 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1847
1848 if (at != NULL)
1849 total_exp += at->clone.stats.exp * 8; 1051 total_exp += at->clone.stats.exp * 8;
1850 1052
1851 monster_cnt++; 1053 monster_cnt++;
1852 } 1054 }
1853 } 1055 }
1854 1056
1855 avgexp = (double) total_exp / monster_cnt; 1057 avgexp = (double) total_exp / monster_cnt;
1856 1058
1857 for (i = 1; i <= settings.max_level; i++) 1059 for (int i = 1; i <= settings.max_level; i++)
1858 {
1859 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1060 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1860 {
1861 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1862 return i; 1061 return i;
1863 }
1864 }
1865 1062
1866 return 1; 1063 return 1;
1867}
1868
1869void
1870clean_tmp_map (maptile *m)
1871{
1872 if (m->tmpname == NULL)
1873 return;
1874 INVOKE_MAP (CLEAN, m);
1875 (void) unlink (m->tmpname);
1876}
1877
1878void
1879free_all_maps (void)
1880{
1881 int real_maps = 0;
1882
1883 while (first_map)
1884 {
1885 /* I think some of the callers above before it gets here set this to be
1886 * saving, but we still want to free this data
1887 */
1888 if (first_map->in_memory == MAP_SAVING)
1889 first_map->in_memory = MAP_IN_MEMORY;
1890 delete_map (first_map);
1891 real_maps++;
1892 }
1893 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1894} 1064}
1895 1065
1896/* change_map_light() - used to change map light level (darkness) 1066/* change_map_light() - used to change map light level (darkness)
1897 * up or down. Returns true if successful. It should now be 1067 * up or down. Returns true if successful. It should now be
1898 * possible to change a value by more than 1. 1068 * possible to change a value by more than 1.
1899 * Move this from los.c to map.c since this is more related 1069 * Move this from los.c to map.c since this is more related
1900 * to maps than los. 1070 * to maps than los.
1901 * postive values make it darker, negative make it brighter 1071 * postive values make it darker, negative make it brighter
1902 */ 1072 */
1903
1904int 1073int
1905change_map_light (maptile *m, int change) 1074maptile::change_map_light (int change)
1906{ 1075{
1907 int new_level = m->darkness + change; 1076 int new_level = darkness + change;
1908 1077
1909 /* Nothing to do */ 1078 /* Nothing to do */
1910 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1079 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1911 {
1912 return 0; 1080 return 0;
1913 }
1914 1081
1915 /* inform all players on the map */ 1082 /* inform all players on the map */
1916 if (change > 0) 1083 if (change > 0)
1917 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1918 else 1085 else
1919 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1086 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1920 1087
1921 /* Do extra checking. since m->darkness is a unsigned value, 1088 /* Do extra checking. since darkness is a unsigned value,
1922 * we need to be extra careful about negative values. 1089 * we need to be extra careful about negative values.
1923 * In general, the checks below are only needed if change 1090 * In general, the checks below are only needed if change
1924 * is not +/-1 1091 * is not +/-1
1925 */ 1092 */
1926 if (new_level < 0) 1093 if (new_level < 0)
1927 m->darkness = 0; 1094 darkness = 0;
1928 else if (new_level >= MAX_DARKNESS) 1095 else if (new_level >= MAX_DARKNESS)
1929 m->darkness = MAX_DARKNESS; 1096 darkness = MAX_DARKNESS;
1930 else 1097 else
1931 m->darkness = new_level; 1098 darkness = new_level;
1932 1099
1933 /* All clients need to get re-updated for the change */ 1100 /* All clients need to get re-updated for the change */
1934 update_all_map_los (m); 1101 update_all_map_los (this);
1935 return 1; 1102 return 1;
1936} 1103}
1937
1938 1104
1939/* 1105/*
1940 * This function updates various attributes about a specific space 1106 * This function updates various attributes about a specific space
1941 * on the map (what it looks like, whether it blocks magic, 1107 * on the map (what it looks like, whether it blocks magic,
1942 * has a living creatures, prevents people from passing 1108 * has a living creatures, prevents people from passing
1943 * through, etc) 1109 * through, etc)
1944 */ 1110 */
1945void 1111void
1946update_position (maptile *m, int x, int y) 1112mapspace::update_ ()
1947{ 1113{
1948 object *tmp, *last = NULL; 1114 object *tmp, *last = 0;
1949 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1115 uint8 flags = 0, light = 0, anywhere = 0;
1950 New_Face *top, *floor, *middle; 1116 New_Face *top, *floor, *middle;
1951 object *top_obj, *floor_obj, *middle_obj; 1117 object *top_obj, *floor_obj, *middle_obj;
1952 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1118 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1953 1119
1954 oldflags = GET_MAP_FLAGS (m, x, y);
1955 if (!(oldflags & P_NEED_UPDATE))
1956 {
1957 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1958 return;
1959 }
1960
1961 middle = blank_face; 1120 middle = blank_face;
1962 top = blank_face; 1121 top = blank_face;
1963 floor = blank_face; 1122 floor = blank_face;
1964 1123
1965 middle_obj = NULL; 1124 middle_obj = 0;
1966 top_obj = NULL; 1125 top_obj = 0;
1967 floor_obj = NULL; 1126 floor_obj = 0;
1968 1127
1969 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1128 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1970 { 1129 {
1971
1972 /* This could be made additive I guess (two lights better than 1130 /* This could be made additive I guess (two lights better than
1973 * one). But if so, it shouldn't be a simple additive - 2 1131 * one). But if so, it shouldn't be a simple additive - 2
1974 * light bulbs do not illuminate twice as far as once since 1132 * light bulbs do not illuminate twice as far as once since
1975 * it is a disapation factor that is squared (or is it cubed?) 1133 * it is a dissapation factor that is cubed.
1976 */ 1134 */
1977 if (tmp->glow_radius > light) 1135 if (tmp->glow_radius > light)
1978 light = tmp->glow_radius; 1136 light = tmp->glow_radius;
1979 1137
1980 /* This call is needed in order to update objects the player 1138 /* This call is needed in order to update objects the player
2018 { 1176 {
2019 middle = tmp->face; 1177 middle = tmp->face;
2020 middle_obj = tmp; 1178 middle_obj = tmp;
2021 } 1179 }
2022 } 1180 }
1181
2023 if (tmp == tmp->above) 1182 if (tmp == tmp->above)
2024 { 1183 {
2025 LOG (llevError, "Error in structure of map\n"); 1184 LOG (llevError, "Error in structure of map\n");
2026 exit (-1); 1185 exit (-1);
2027 } 1186 }
2028 1187
2029 move_slow |= tmp->move_slow; 1188 move_slow |= tmp->move_slow;
2030 move_block |= tmp->move_block; 1189 move_block |= tmp->move_block;
2031 move_on |= tmp->move_on; 1190 move_on |= tmp->move_on;
2032 move_off |= tmp->move_off; 1191 move_off |= tmp->move_off;
2033 move_allow |= tmp->move_allow; 1192 move_allow |= tmp->move_allow;
2034 1193
2035 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2036 flags |= P_IS_ALIVE;
2037 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2038 flags |= P_NO_MAGIC;
2039 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2040 flags |= P_NO_CLERIC;
2041 if (tmp->type == SAFE_GROUND)
2042 flags |= P_SAFE;
2043
2044 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1194 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2045 flags |= P_BLOCKSVIEW; 1195 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2046 } /* for stack of objects */ 1196 if (tmp->type == PLAYER) flags |= P_PLAYER;
2047 1197 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2048 /* we don't want to rely on this function to have accurate flags, but 1198 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2049 * since we're already doing the work, we calculate them here. 1199 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2050 * if they don't match, logic is broken someplace.
2051 */
2052 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2053 { 1200 }
2054 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1201
2055 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1202 this->light = light;
2056 } 1203 this->flags_ = flags;
2057 SET_MAP_FLAGS (m, x, y, flags); 1204 this->move_block = move_block & ~move_allow;
2058 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1205 this->move_on = move_on;
2059 SET_MAP_MOVE_ON (m, x, y, move_on); 1206 this->move_off = move_off;
2060 SET_MAP_MOVE_OFF (m, x, y, move_off); 1207 this->move_slow = move_slow;
2061 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2062 1208
2063 /* At this point, we have a floor face (if there is a floor), 1209 /* At this point, we have a floor face (if there is a floor),
2064 * and the floor is set - we are not going to touch it at 1210 * and the floor is set - we are not going to touch it at
2065 * this point. 1211 * this point.
2066 * middle contains the highest visibility face. 1212 * middle contains the highest visibility face.
2091 1237
2092 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
2093 if ((top != blank_face) && (middle != blank_face)) 1239 if ((top != blank_face) && (middle != blank_face))
2094 break; 1240 break;
2095 1241
2096 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces */
2097 if (!tmp->invisible || editor) 1243 if (!tmp->invisible)
2098 { 1244 {
2099 /* Fill in top if needed */ 1245 /* Fill in top if needed */
2100 if (top == blank_face) 1246 if (top == blank_face)
2101 { 1247 {
2102 top = tmp->face; 1248 top = tmp->face;
2120 break; 1266 break;
2121 } 1267 }
2122 } 1268 }
2123 } 1269 }
2124 } 1270 }
1271
2125 if (middle == floor) 1272 if (middle == floor)
2126 middle = blank_face; 1273 middle = blank_face;
1274
2127 if (top == middle) 1275 if (top == middle)
2128 middle = blank_face; 1276 middle = blank_face;
2129 SET_MAP_FACE (m, x, y, top, 0);
2130 if (top != blank_face)
2131 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2132 else
2133 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2134 SET_MAP_FACE (m, x, y, middle, 1);
2135 if (middle != blank_face)
2136 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2137 else
2138 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2139 SET_MAP_FACE (m, x, y, floor, 2);
2140 if (floor != blank_face)
2141 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2142 else
2143 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2144 SET_MAP_LIGHT (m, x, y, light);
2145}
2146 1277
2147 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2148void 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2149set_map_reset_time (maptile *map) 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2150{
2151 int timeout;
2152
2153 timeout = MAP_RESET_TIMEOUT (map);
2154 if (timeout <= 0)
2155 timeout = MAP_DEFAULTRESET;
2156 if (timeout >= MAP_MAXRESET)
2157 timeout = MAP_MAXRESET;
2158 MAP_WHEN_RESET (map) = seconds () + timeout;
2159} 1281}
2160 1282
2161/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after finding
2162 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly found
2163 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
2164 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num].
2165 * so that it is easier for calling functions to verify success.
2166 */ 1287 */
2167
2168static maptile * 1288static inline maptile *
2169load_and_link_tiled_map (maptile *orig_map, int tile_num) 1289find_and_link (maptile *orig_map, int tile_num)
2170{ 1290{
1291 maptile *mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1292
1293 if (!mp)
1294 {
1295 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1296 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1297 &orig_map->tile_path[tile_num], &orig_map->path);
1298 mp = new maptile (1, 1);
1299 mp->alloc ();
1300 mp->in_memory = MAP_IN_MEMORY;
1301 }
1302
2171 int dest_tile = (tile_num + 2) % 4; 1303 int dest_tile = (tile_num + 2) % 4;
2172 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2173 1304
2174 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1305 orig_map->tile_map[tile_num] = mp;
2175 1306
2176 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1307 // optimisation: back-link map to origin map if euclidean
2177 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1308 //TODO: non-euclidean maps MUST GO
1309 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2178 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1310 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2179 1311
2180 return orig_map->tile_map[tile_num]; 1312 return mp;
1313}
1314
1315static inline void
1316load_and_link (maptile *orig_map, int tile_num)
1317{
1318 find_and_link (orig_map, tile_num)->load_sync ();
2181} 1319}
2182 1320
2183/* this returns TRUE if the coordinates (x,y) are out of 1321/* this returns TRUE if the coordinates (x,y) are out of
2184 * map m. This function also takes into account any 1322 * map m. This function also takes into account any
2185 * tiling considerations, loading adjacant maps as needed. 1323 * tiling considerations, loading adjacant maps as needed.
2186 * This is the function should always be used when it 1324 * This is the function should always be used when it
2187 * necessary to check for valid coordinates. 1325 * necessary to check for valid coordinates.
2188 * This function will recursively call itself for the 1326 * This function will recursively call itself for the
2189 * tiled maps. 1327 * tiled maps.
2190 *
2191 *
2192 */ 1328 */
2193int 1329int
2194out_of_map (maptile *m, int x, int y) 1330out_of_map (maptile *m, int x, int y)
2195{ 1331{
2196
2197 /* If we get passed a null map, this is obviously the 1332 /* If we get passed a null map, this is obviously the
2198 * case. This generally shouldn't happen, but if the 1333 * case. This generally shouldn't happen, but if the
2199 * map loads fail below, it could happen. 1334 * map loads fail below, it could happen.
2200 */ 1335 */
2201 if (!m) 1336 if (!m)
2203 1338
2204 if (x < 0) 1339 if (x < 0)
2205 { 1340 {
2206 if (!m->tile_path[3]) 1341 if (!m->tile_path[3])
2207 return 1; 1342 return 1;
1343
2208 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1344 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2209 { 1345 find_and_link (m, 3);
2210 load_and_link_tiled_map (m, 3); 1346
2211 }
2212 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1347 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2213 } 1348 }
2214 if (x >= MAP_WIDTH (m)) 1349
1350 if (x >= m->width)
2215 { 1351 {
2216 if (!m->tile_path[1]) 1352 if (!m->tile_path[1])
2217 return 1; 1353 return 1;
1354
2218 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1355 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2219 { 1356 find_and_link (m, 1);
2220 load_and_link_tiled_map (m, 1); 1357
2221 }
2222 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1358 return out_of_map (m->tile_map[1], x - m->width, y);
2223 } 1359 }
1360
2224 if (y < 0) 1361 if (y < 0)
2225 { 1362 {
2226 if (!m->tile_path[0]) 1363 if (!m->tile_path[0])
2227 return 1; 1364 return 1;
1365
2228 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1366 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2229 { 1367 find_and_link (m, 0);
2230 load_and_link_tiled_map (m, 0); 1368
2231 }
2232 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1369 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2233 } 1370 }
2234 if (y >= MAP_HEIGHT (m)) 1371
1372 if (y >= m->height)
2235 { 1373 {
2236 if (!m->tile_path[2]) 1374 if (!m->tile_path[2])
2237 return 1; 1375 return 1;
1376
2238 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1377 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2239 { 1378 find_and_link (m, 2);
2240 load_and_link_tiled_map (m, 2); 1379
2241 }
2242 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1380 return out_of_map (m->tile_map[2], x, y - m->height);
2243 } 1381 }
2244 1382
2245 /* Simple case - coordinates are within this local 1383 /* Simple case - coordinates are within this local
2246 * map. 1384 * map.
2247 */ 1385 */
2250 1388
2251/* This is basically the same as out_of_map above, but 1389/* This is basically the same as out_of_map above, but
2252 * instead we return NULL if no map is valid (coordinates 1390 * instead we return NULL if no map is valid (coordinates
2253 * out of bounds and no tiled map), otherwise it returns 1391 * out of bounds and no tiled map), otherwise it returns
2254 * the map as that the coordinates are really on, and 1392 * the map as that the coordinates are really on, and
2255 * updates x and y to be the localized coordinates. 1393 * updates x and y to be the localised coordinates.
2256 * Using this is more efficient of calling out_of_map 1394 * Using this is more efficient of calling out_of_map
2257 * and then figuring out what the real map is 1395 * and then figuring out what the real map is
2258 */ 1396 */
2259maptile * 1397maptile *
2260get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1398maptile::xy_find (sint16 &x, sint16 &y)
2261{ 1399{
2262
2263 if (*x < 0) 1400 if (x < 0)
2264 { 1401 {
2265 if (!m->tile_path[3]) 1402 if (!tile_path[3])
2266 return NULL; 1403 return 0;
2267 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2268 load_and_link_tiled_map (m, 3);
2269 1404
2270 *x += MAP_WIDTH (m->tile_map[3]); 1405 find_and_link (this, 3);
2271 return (get_map_from_coord (m->tile_map[3], x, y)); 1406 x += tile_map[3]->width;
2272 } 1407 return tile_map[3]->xy_find (x, y);
2273 if (*x >= MAP_WIDTH (m))
2274 { 1408 }
1409
1410 if (x >= width)
1411 {
2275 if (!m->tile_path[1]) 1412 if (!tile_path[1])
2276 return NULL; 1413 return 0;
2277 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2278 load_and_link_tiled_map (m, 1);
2279 1414
2280 *x -= MAP_WIDTH (m); 1415 find_and_link (this, 1);
2281 return (get_map_from_coord (m->tile_map[1], x, y)); 1416 x -= width;
1417 return tile_map[1]->xy_find (x, y);
2282 } 1418 }
1419
2283 if (*y < 0) 1420 if (y < 0)
2284 { 1421 {
2285 if (!m->tile_path[0]) 1422 if (!tile_path[0])
2286 return NULL; 1423 return 0;
2287 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2288 load_and_link_tiled_map (m, 0);
2289 1424
2290 *y += MAP_HEIGHT (m->tile_map[0]); 1425 find_and_link (this, 0);
2291 return (get_map_from_coord (m->tile_map[0], x, y)); 1426 y += tile_map[0]->height;
2292 } 1427 return tile_map[0]->xy_find (x, y);
2293 if (*y >= MAP_HEIGHT (m))
2294 { 1428 }
1429
1430 if (y >= height)
1431 {
2295 if (!m->tile_path[2]) 1432 if (!tile_path[2])
2296 return NULL; 1433 return 0;
2297 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2298 load_and_link_tiled_map (m, 2);
2299 1434
2300 *y -= MAP_HEIGHT (m); 1435 find_and_link (this, 2);
2301 return (get_map_from_coord (m->tile_map[2], x, y)); 1436 y -= height;
1437 return tile_map[2]->xy_find (x, y);
2302 } 1438 }
2303 1439
2304 /* Simple case - coordinates are within this local 1440 /* Simple case - coordinates are within this local
2305 * map. 1441 * map.
2306 */ 1442 */
2307
2308 return m; 1443 return this;
2309} 1444}
2310 1445
2311/** 1446/**
2312 * Return whether map2 is adjacent to map1. If so, store the distance from 1447 * Return whether map2 is adjacent to map1. If so, store the distance from
2313 * map1 to map2 in dx/dy. 1448 * map1 to map2 in dx/dy.
2316adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1451adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2317{ 1452{
2318 if (!map1 || !map2) 1453 if (!map1 || !map2)
2319 return 0; 1454 return 0;
2320 1455
1456 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1457 //fix: compare paths instead (this is likely faster, too!)
2321 if (map1 == map2) 1458 if (map1 == map2)
2322 { 1459 {
2323 *dx = 0; 1460 *dx = 0;
2324 *dy = 0; 1461 *dy = 0;
2325
2326 } 1462 }
2327 else if (map1->tile_map[0] == map2) 1463 else if (map1->tile_map[0] == map2)
2328 { /* up */ 1464 { /* up */
2329 *dx = 0; 1465 *dx = 0;
2330 *dy = -MAP_HEIGHT (map2); 1466 *dy = -map2->height;
2331 } 1467 }
2332 else if (map1->tile_map[1] == map2) 1468 else if (map1->tile_map[1] == map2)
2333 { /* right */ 1469 { /* right */
2334 *dx = MAP_WIDTH (map1); 1470 *dx = map1->width;
2335 *dy = 0; 1471 *dy = 0;
2336 } 1472 }
2337 else if (map1->tile_map[2] == map2) 1473 else if (map1->tile_map[2] == map2)
2338 { /* down */ 1474 { /* down */
2339 *dx = 0; 1475 *dx = 0;
2340 *dy = MAP_HEIGHT (map1); 1476 *dy = map1->height;
2341 } 1477 }
2342 else if (map1->tile_map[3] == map2) 1478 else if (map1->tile_map[3] == map2)
2343 { /* left */ 1479 { /* left */
2344 *dx = -MAP_WIDTH (map2); 1480 *dx = -map2->width;
2345 *dy = 0; 1481 *dy = 0;
2346
2347 } 1482 }
2348 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1483 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2349 { /* up right */ 1484 { /* up right */
2350 *dx = MAP_WIDTH (map1->tile_map[0]); 1485 *dx = map1->tile_map[0]->width;
2351 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1486 *dy = -map1->tile_map[0]->height;
2352 } 1487 }
2353 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1488 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2354 { /* up left */ 1489 { /* up left */
2355 *dx = -MAP_WIDTH (map2); 1490 *dx = -map2->width;
2356 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1491 *dy = -map1->tile_map[0]->height;
2357 } 1492 }
2358 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1493 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2359 { /* right up */ 1494 { /* right up */
2360 *dx = MAP_WIDTH (map1); 1495 *dx = map1->width;
2361 *dy = -MAP_HEIGHT (map2); 1496 *dy = -map2->height;
2362 } 1497 }
2363 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1498 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2364 { /* right down */ 1499 { /* right down */
2365 *dx = MAP_WIDTH (map1); 1500 *dx = map1->width;
2366 *dy = MAP_HEIGHT (map1->tile_map[1]); 1501 *dy = map1->tile_map[1]->height;
2367 } 1502 }
2368 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1503 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2369 { /* down right */ 1504 { /* down right */
2370 *dx = MAP_WIDTH (map1->tile_map[2]); 1505 *dx = map1->tile_map[2]->width;
2371 *dy = MAP_HEIGHT (map1); 1506 *dy = map1->height;
2372 } 1507 }
2373 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1508 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2374 { /* down left */ 1509 { /* down left */
2375 *dx = -MAP_WIDTH (map2); 1510 *dx = -map2->width;
2376 *dy = MAP_HEIGHT (map1); 1511 *dy = map1->height;
2377 } 1512 }
2378 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1513 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2379 { /* left up */ 1514 { /* left up */
2380 *dx = -MAP_WIDTH (map1->tile_map[3]); 1515 *dx = -map1->tile_map[3]->width;
2381 *dy = -MAP_HEIGHT (map2); 1516 *dy = -map2->height;
2382 } 1517 }
2383 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1518 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2384 { /* left down */ 1519 { /* left down */
2385 *dx = -MAP_WIDTH (map1->tile_map[3]); 1520 *dx = -map1->tile_map[3]->width;
2386 *dy = MAP_HEIGHT (map1->tile_map[3]); 1521 *dy = map1->tile_map[3]->height;
2387
2388 } 1522 }
2389 else 1523 else
2390 { /* not "adjacent" enough */
2391 return 0; 1524 return 0;
2392 }
2393 1525
2394 return 1; 1526 return 1;
1527}
1528
1529maptile *
1530maptile::xy_load (sint16 &x, sint16 &y)
1531{
1532 maptile *map = xy_find (x, y);
1533
1534 if (map)
1535 map->load_sync ();
1536
1537 return map;
1538}
1539
1540maptile *
1541get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1542{
1543 return m->xy_load (*x, *y);
2395} 1544}
2396 1545
2397/* From map.c 1546/* From map.c
2398 * This is used by get_player to determine where the other 1547 * This is used by get_player to determine where the other
2399 * creature is. get_rangevector takes into account map tiling, 1548 * creature is. get_rangevector takes into account map tiling,
2412 * be unexpected 1561 * be unexpected
2413 * 1562 *
2414 * currently, the only flag supported (0x1) is don't translate for 1563 * currently, the only flag supported (0x1) is don't translate for
2415 * closest body part of 'op1' 1564 * closest body part of 'op1'
2416 */ 1565 */
2417
2418void 1566void
2419get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1567get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2420{ 1568{
2421 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1569 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2422 { 1570 {
2503 } 1651 }
2504} 1652}
2505 1653
2506/* Returns true of op1 and op2 are effectively on the same map 1654/* Returns true of op1 and op2 are effectively on the same map
2507 * (as related to map tiling). Note that this looks for a path from 1655 * (as related to map tiling). Note that this looks for a path from
2508 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1656 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2509 * to op1, this will still return false. 1657 * to op1, this will still return false.
2510 * Note we only look one map out to keep the processing simple 1658 * Note we only look one map out to keep the processing simple
2511 * and efficient. This could probably be a macro. 1659 * and efficient. This could probably be a macro.
2512 * MSW 2001-08-05 1660 * MSW 2001-08-05
2513 */ 1661 */
2516{ 1664{
2517 int dx, dy; 1665 int dx, dy;
2518 1666
2519 return adjacent_map (op1->map, op2->map, &dx, &dy); 1667 return adjacent_map (op1->map, op2->map, &dx, &dy);
2520} 1668}
1669
1670object *
1671maptile::insert (object *op, int x, int y, object *originator, int flags)
1672{
1673 if (!op->flag [FLAG_REMOVED])
1674 op->remove ();
1675
1676 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1677}
1678

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