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Comparing deliantra/server/common/map.C (file contents):
Revision 1.40 by root, Tue Dec 12 21:39:56 2006 UTC vs.
Revision 1.74 by root, Sun Jan 14 23:35:03 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
3 3
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 5 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 Copyright (C) 1992 Frank Tore Johansen
6 7
7 This program is free software; you can redistribute it and/or modify 8 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 it under the terms of the GNU General Public License as published by
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 23*/
23 24
24
25#include <global.h> 25#include <global.h>
26#include <funcpoint.h> 26#include <funcpoint.h>
27 27
28#include <loader.h> 28#include <loader.h>
29#include <unistd.h> 29#include <unistd.h>
30 30
31#include "path.h" 31#include "path.h"
32
33
34/*
35 * Returns the maptile which has a name matching the given argument.
36 * return NULL if no match is found.
37 */
38
39maptile *
40has_been_loaded (const char *name)
41{
42 maptile *map;
43
44 if (!name || !*name)
45 return 0;
46 for (map = first_map; map; map = map->next)
47 if (!strcmp (name, map->path))
48 break;
49 return (map);
50}
51 32
52/* 33/*
53 * This makes a path absolute outside the world of Crossfire. 34 * This makes a path absolute outside the world of Crossfire.
54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 35 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
55 * and returns the pointer to a static array containing the result. 36 * and returns the pointer to a static array containing the result.
56 * it really should be called create_mapname 37 * it really should be called create_mapname
57 */ 38 */
58
59const char * 39const char *
60create_pathname (const char *name) 40create_pathname (const char *name)
61{ 41{
62 static char buf[MAX_BUF]; 42 static char buf[8192];
63
64 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
65 * someplace else in the code? msw 2-17-97
66 */
67 if (*name == '/')
68 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
69 else
70 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 43 snprintf (buf, sizeof (buf), "%s/%s/%s", settings.datadir, settings.mapdir, name);
71 return (buf); 44 return buf;
72} 45}
73
74/*
75 * same as create_pathname, but for the overlay maps.
76 */
77
78const char *
79create_overlay_pathname (const char *name)
80{
81 static char buf[MAX_BUF];
82
83 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
84 * someplace else in the code? msw 2-17-97
85 */
86 if (*name == '/')
87 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
88 else
89 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
90 return (buf);
91}
92
93/*
94 * same as create_pathname, but for the template maps.
95 */
96
97const char *
98create_template_pathname (const char *name)
99{
100 static char buf[MAX_BUF];
101
102 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
103 * someplace else in the code? msw 2-17-97
104 */
105 if (*name == '/')
106 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
107 else
108 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
109 return (buf);
110}
111
112/*
113 * This makes absolute path to the itemfile where unique objects
114 * will be saved. Converts '/' to '@'. I think it's essier maintain
115 * files than full directory structure, but if this is problem it can
116 * be changed.
117 */
118static const char *
119create_items_path (const char *s)
120{
121 static char buf[MAX_BUF];
122 char *t;
123
124 if (*s == '/')
125 s++;
126
127 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
128
129 for (t = buf + strlen (buf); *s; s++, t++)
130 if (*s == '/')
131 *t = '@';
132 else
133 *t = *s;
134 *t = 0;
135 return (buf);
136}
137
138 46
139/* 47/*
140 * This function checks if a file with the given path exists. 48 * This function checks if a file with the given path exists.
141 * -1 is returned if it fails, otherwise the mode of the file 49 * -1 is returned if it fails, otherwise the mode of the file
142 * is returned. 50 * is returned.
149 * the rest of the code only cares that the file is readable. 57 * the rest of the code only cares that the file is readable.
150 * when the editor goes away, the call to stat should probably be 58 * when the editor goes away, the call to stat should probably be
151 * replaced by an access instead (similar to the windows one, but 59 * replaced by an access instead (similar to the windows one, but
152 * that seems to be missing the prepend_dir processing 60 * that seems to be missing the prepend_dir processing
153 */ 61 */
154
155int 62int
156check_path (const char *name, int prepend_dir) 63check_path (const char *name, int prepend_dir)
157{ 64{
158 char buf[MAX_BUF]; 65 char buf[MAX_BUF];
159 66
185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 92 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 93 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
187 mode |= 2; 94 mode |= 2;
188 95
189 return (mode); 96 return (mode);
190}
191
192/*
193 * Prints out debug-information about a map.
194 * Dumping these at llevError doesn't seem right, but is
195 * necessary to make sure the information is in fact logged.
196 */
197
198void
199dump_map (const maptile *m)
200{
201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
203
204 if (m->msg != NULL)
205 LOG (llevError, "Message:\n%s", m->msg);
206
207 if (m->maplore != NULL)
208 LOG (llevError, "Lore:\n%s", m->maplore);
209
210 if (m->tmpname != NULL)
211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
212
213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
214 LOG (llevError, "Darkness: %d\n", m->darkness);
215}
216
217/*
218 * Prints out debug-information about all maps.
219 * This basically just goes through all the maps and calls
220 * dump_map on each one.
221 */
222
223void
224dump_all_maps (void)
225{
226 maptile *m;
227
228 for (m = first_map; m != NULL; m = m->next)
229 {
230 dump_map (m);
231 }
232} 97}
233 98
234/* This rolls up wall, blocks_magic, blocks_view, etc, all into 99/* This rolls up wall, blocks_magic, blocks_view, etc, all into
235 * one function that just returns a P_.. value (see map.h) 100 * one function that just returns a P_.. value (see map.h)
236 * it will also do map translation for tiled maps, returning 101 * it will also do map translation for tiled maps, returning
240 * is needed. The case of not passing values is if we're just 105 * is needed. The case of not passing values is if we're just
241 * checking for the existence of something on those spaces, but 106 * checking for the existence of something on those spaces, but
242 * don't expect to insert/remove anything from those spaces. 107 * don't expect to insert/remove anything from those spaces.
243 */ 108 */
244int 109int
245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 110get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 111{
247 sint16 newx, newy; 112 sint16 newx = x;
248 int retval = 0; 113 sint16 newy = y;
249 maptile *mp;
250 114
251 if (out_of_map (oldmap, x, y)) 115 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
116
117 if (!mp)
252 return P_OUT_OF_MAP; 118 return P_OUT_OF_MAP;
253 newx = x;
254 newy = y;
255 mp = get_map_from_coord (oldmap, &newx, &newy);
256 if (mp != oldmap)
257 retval |= P_NEW_MAP;
258 if (newmap)
259 *newmap = mp;
260 if (nx)
261 *nx = newx;
262 if (ny)
263 *ny = newy;
264 119
265 retval |= mp->spaces[newx + mp->width * newy].flags; 120 if (newmap) *newmap = mp;
121 if (nx) *nx = newx;
122 if (ny) *ny = newy;
266 123
267 return retval; 124 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
268} 125}
269 126
270/* 127/*
271 * Returns true if the given coordinate is blocked except by the 128 * Returns true if the given coordinate is blocked except by the
272 * object passed is not blocking. This is used with 129 * object passed is not blocking. This is used with
295 } 152 }
296 153
297 /* Save some cycles - instead of calling get_map_flags(), just get the value 154 /* Save some cycles - instead of calling get_map_flags(), just get the value
298 * directly. 155 * directly.
299 */ 156 */
300 mflags = m->spaces[sx + m->width * sy].flags; 157 mflags = m->at (sx, sy).flags ();
301 158
302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 159 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
303 160
304 /* If space is currently not blocked by anything, no need to 161 /* If space is currently not blocked by anything, no need to
305 * go further. Not true for players - all sorts of special 162 * go further. Not true for players - all sorts of special
324 /* We basically go through the stack of objects, and if there is 181 /* We basically go through the stack of objects, and if there is
325 * some other object that has NO_PASS or FLAG_ALIVE set, return 182 * some other object that has NO_PASS or FLAG_ALIVE set, return
326 * true. If we get through the entire stack, that must mean 183 * true. If we get through the entire stack, that must mean
327 * ob is blocking it, so return 0. 184 * ob is blocking it, so return 0.
328 */ 185 */
329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 186 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
330 { 187 {
331 188
332 /* This must be before the checks below. Code for inventory checkers. */ 189 /* This must be before the checks below. Code for inventory checkers. */
333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 190 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 { 191 {
398 * 255 *
399 * Note this used to be arch_blocked, but with new movement 256 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 257 * code, we need to have actual object to check its move_type
401 * against the move_block values. 258 * against the move_block values.
402 */ 259 */
403
404int 260int
405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 261ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{ 262{
407 archetype *tmp; 263 archetype *tmp;
408 int flag; 264 int flag;
409 maptile *m1; 265 maptile *m1;
410 sint16 sx, sy; 266 sint16 sx, sy;
411 267
412 if (ob == NULL) 268 if (!ob)
413 { 269 {
414 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 270 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
415 if (flag & P_OUT_OF_MAP) 271 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP; 272 return P_OUT_OF_MAP;
417 273
418 /* don't have object, so don't know what types would block */ 274 /* don't have object, so don't know what types would block */
419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 275 return m1->at (sx, sy).move_block;
420 } 276 }
421 277
422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 278 for (tmp = ob->arch; tmp; tmp = tmp->more)
423 { 279 {
424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 280 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
425 281
426 if (flag & P_OUT_OF_MAP) 282 if (flag & P_OUT_OF_MAP)
427 return P_OUT_OF_MAP; 283 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE) 284 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE; 285 return P_IS_ALIVE;
430 286
287 mapspace &ms = m1->at (sx, sy);
288
431 /* find_first_free_spot() calls this function. However, often 289 /* find_first_free_spot() calls this function. However, often
432 * ob doesn't have any move type (when used to place exits) 290 * ob doesn't have any move type (when used to place exits)
433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 291 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
434 */ 292 */
435 293
436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 294 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
437 continue; 295 continue;
438 296
439 /* Note it is intentional that we check ob - the movement type of the 297 /* Note it is intentional that we check ob - the movement type of the
440 * head of the object should correspond for the entire object. 298 * head of the object should correspond for the entire object.
441 */ 299 */
442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 300 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
443 return AB_NO_PASS; 301 return P_NO_PASS;
444
445 } 302 }
303
446 return 0; 304 return 0;
447} 305}
448 306
449/* When the map is loaded, load_object does not actually insert objects 307/* When the map is loaded, load_object does not actually insert objects
450 * into inventory, but just links them. What this does is go through 308 * into inventory, but just links them. What this does is go through
451 * and insert them properly. 309 * and insert them properly.
452 * The object 'container' is the object that contains the inventory. 310 * The object 'container' is the object that contains the inventory.
453 * This is needed so that we can update the containers weight. 311 * This is needed so that we can update the containers weight.
454 */ 312 */
455
456void 313void
457fix_container (object *container) 314fix_container (object *container)
458{ 315{
459 object *tmp = container->inv, *next; 316 object *tmp = container->inv, *next;
460 317
461 container->inv = NULL; 318 container->inv = 0;
462 while (tmp != NULL) 319 while (tmp)
463 { 320 {
464 next = tmp->below; 321 next = tmp->below;
465 if (tmp->inv) 322 if (tmp->inv)
466 fix_container (tmp); 323 fix_container (tmp);
324
467 (void) insert_ob_in_ob (tmp, container); 325 insert_ob_in_ob (tmp, container);
468 tmp = next; 326 tmp = next;
469 } 327 }
328
470 /* sum_weight will go through and calculate what all the containers are 329 /* sum_weight will go through and calculate what all the containers are
471 * carrying. 330 * carrying.
472 */ 331 */
473 sum_weight (container); 332 sum_weight (container);
333}
334
335void
336maptile::set_object_flag (int flag, int value)
337{
338 if (!spaces)
339 return;
340
341 for (mapspace *ms = spaces + size (); ms-- > spaces; )
342 for (object *tmp = ms->bot; tmp; tmp = tmp->above)
343 tmp->flag [flag] = value;
474} 344}
475 345
476/* link_multipart_objects go through all the objects on the map looking 346/* link_multipart_objects go through all the objects on the map looking
477 * for objects whose arch says they are multipart yet according to the 347 * for objects whose arch says they are multipart yet according to the
478 * info we have, they only have the head (as would be expected when 348 * info we have, they only have the head (as would be expected when
479 * they are saved). We do have to look for the old maps that did save 349 * they are saved). We do have to look for the old maps that did save
480 * the more sections and not re-add sections for them. 350 * the more sections and not re-add sections for them.
481 */ 351 */
482 352void
483static void 353maptile::link_multipart_objects ()
484link_multipart_objects (maptile *m)
485{ 354{
486 int x, y; 355 if (!spaces)
487 object *tmp, *op, *last, *above; 356 return;
488 archetype *at;
489 357
490 for (x = 0; x < MAP_WIDTH (m); x++) 358 for (mapspace *ms = spaces + size (); ms-- > spaces; )
491 for (y = 0; y < MAP_HEIGHT (m); y++) 359 for (object *tmp = ms->bot; tmp; )
492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
493 { 360 {
494 above = tmp->above; 361 object *above = tmp->above;
495 362
496 /* already multipart - don't do anything more */ 363 /* already multipart - don't do anything more */
497 if (tmp->head || tmp->more) 364 if (!tmp->head && !tmp->more)
498 continue; 365 {
499
500 /* If there is nothing more to this object, this for loop 366 /* If there is nothing more to this object, this for loop
501 * won't do anything. 367 * won't do anything.
502 */ 368 */
503 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 369 archetype *at;
370 object *last, *op;
371 for (at = tmp->arch->more, last = tmp;
372 at;
373 at = at->more, last = op)
504 { 374 {
505 op = arch_to_object (at); 375 op = arch_to_object (at);
506 376
507 /* update x,y coordinates */ 377 /* update x,y coordinates */
508 op->x += tmp->x; 378 op->x += tmp->x;
509 op->y += tmp->y; 379 op->y += tmp->y;
510 op->head = tmp; 380 op->head = tmp;
511 op->map = m; 381 op->map = this;
512 last->more = op; 382 last->more = op;
513 op->name = tmp->name; 383 op->name = tmp->name;
514 op->title = tmp->title; 384 op->title = tmp->title;
385
515 /* we could link all the parts onto tmp, and then just 386 /* we could link all the parts onto tmp, and then just
516 * call insert_ob_in_map once, but the effect is the same, 387 * call insert_ob_in_map once, but the effect is the same,
517 * as insert_ob_in_map will call itself with each part, and 388 * as insert_ob_in_map will call itself with each part, and
518 * the coding is simpler to just to it here with each part. 389 * the coding is simpler to just to it here with each part.
519 */ 390 */
520 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 391 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
521 } /* for at = tmp->arch->more */ 392 }
522 } /* for objects on this space */ 393 }
394
395 tmp = above;
396 }
523} 397}
524 398
525/* 399/*
526 * Loads (ands parses) the objects into a given map from the specified 400 * Loads (ands parses) the objects into a given map from the specified
527 * file pointer. 401 * file pointer.
528 * mapflags is the same as we get with load_original_map 402 * mapflags is the same as we get with load_original_map
529 */ 403 */
530void 404bool
531load_objects (maptile *m, object_thawer & fp, int mapflags) 405maptile::_load_objects (object_thawer &thawer)
532{ 406{
533 int i, j;
534 int unique; 407 int unique;
535 object *op, *prev = NULL, *last_more = NULL, *otmp; 408 object *op, *prev = NULL, *last_more = NULL, *otmp;
536 409
537 op = object::create (); 410 op = object::create ();
538 op->map = m; /* To handle buttons correctly */ 411 op->map = this; /* To handle buttons correctly */
539 412
540 while ((i = load_object (fp, op, mapflags))) 413 while (int i = load_object (thawer, op, 0))
541 { 414 {
542 /* if the archetype for the object is null, means that we 415 /* if the archetype for the object is null, means that we
543 * got an invalid object. Don't do anything with it - the game 416 * got an invalid object. Don't do anything with it - the game
544 * or editor will not be able to do anything with it either. 417 * or editor will not be able to do anything with it either.
545 */ 418 */
547 { 420 {
548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 421 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
549 continue; 422 continue;
550 } 423 }
551 424
552
553 switch (i) 425 switch (i)
554 { 426 {
555 case LL_NORMAL: 427 case LL_NORMAL:
556 /* if we are loading an overlay, put the floors on the bottom */
557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
559 else
560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 428 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
561 429
562 if (op->inv) 430 if (op->inv)
563 sum_weight (op); 431 sum_weight (op);
564 432
565 prev = op, last_more = op; 433 prev = op, last_more = op;
566 break; 434 break;
567 435
568 case LL_MORE: 436 case LL_MORE:
569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 437 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
570 op->head = prev, last_more->more = op, last_more = op; 438 op->head = prev, last_more->more = op, last_more = op;
571 break; 439 break;
572 } 440 }
573 441
574 if (mapflags & MAP_STYLE)
575 remove_from_active_list (op);
576
577 op = object::create (); 442 op = object::create ();
578 op->map = m; 443 op->map = this;
579 }
580
581 for (i = 0; i < m->width; i++)
582 {
583 for (j = 0; j < m->height; j++)
584 {
585 unique = 0;
586 /* check for unique items, or unique squares */
587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
588 {
589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
590 unique = 1;
591 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
592 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
593 }
594 }
595 } 444 }
596 445
597 op->destroy (); 446 op->destroy ();
598 link_multipart_objects (m);
599}
600 447
601/* This saves all the objects on the map in a non destructive fashion. 448#if 0
602 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 449 for (i = 0; i < width; i++)
603 * and we only save the head of multi part objects - this is needed 450 for (j = 0; j < height; j++)
604 * in order to do map tiling properly.
605 */
606void
607save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
608{
609 int i, j = 0, unique = 0;
610 object *op;
611
612 /* first pass - save one-part objects */
613 for (i = 0; i < MAP_WIDTH (m); i++)
614 for (j = 0; j < MAP_HEIGHT (m); j++)
615 { 451 {
616 unique = 0; 452 unique = 0;
453 /* check for unique items, or unique squares */
617 for (op = get_map_ob (m, i, j); op; op = op->above) 454 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
618 { 455 {
619 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 456 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
620 unique = 1; 457 unique = 1;
621 458
622 if (op->type == PLAYER) 459 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
623 { 460 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
624 LOG (llevDebug, "Player on map that is being saved\n");
625 continue;
626 } 461 }
462 }
463#endif
627 464
628 if (op->head || op->owner) 465 return true;
466}
467
468void
469maptile::activate ()
470{
471 if (!spaces)
472 return;
473
474 for (mapspace *ms = spaces + size (); ms-- > spaces; )
475 for (object *op = ms->bot; op; op = op->above)
476 op->activate_recursive ();
477}
478
479void
480maptile::deactivate ()
481{
482 if (!spaces)
483 return;
484
485 for (mapspace *ms = spaces + size (); ms-- > spaces; )
486 for (object *op = ms->bot; op; op = op->above)
487 op->deactivate_recursive ();
488}
489
490bool
491maptile::_save_objects (object_freezer &freezer, int flags)
492{
493 static int cede_count = 0;
494
495 if (flags & IO_HEADER)
496 _save_header (freezer);
497
498 if (!spaces)
499 return false;
500
501 for (int i = 0; i < size (); ++i)
502 {
503#if 0 // temporarily disabled for improved(?) stability, schmorp #TODO#d#//D
504 if (cede_count >= 500)
505 {
506 cede_count = 0;
507 coroapi::cede ();
508 }
509#endif
510
511 int unique = 0;
512 for (object *op = spaces [i].bot; op; op = op->above)
513 {
514 // count per-object, but cede only when modification-safe
515 cede_count++;
516
517 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
518 unique = 1;
519
520 if (!op->can_map_save ())
629 continue; 521 continue;
630 522
631 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 523 if (unique || op->flag [FLAG_UNIQUE])
632 save_object (fp2, op, 3); 524 {
633 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 525 if (flags & IO_UNIQUES)
634 save_object (fp, op, 3); 526 save_object (freezer, op, 1);
527 }
528 else if (flags & IO_OBJECTS)
529 save_object (freezer, op, 1);
530 }
531 }
635 532
636 } /* for this space */ 533 return true;
637 } /* for this j */ 534}
535
536bool
537maptile::_load_objects (const char *path, bool skip_header)
538{
539 object_thawer thawer (path);
540
541 if (!thawer)
542 return false;
543
544 if (skip_header)
545 for (;;)
546 {
547 keyword kw = thawer.get_kv ();
548
549 if (kw == KW_end)
550 break;
551
552 thawer.skip_kv (kw);
553 }
554
555 return _load_objects (thawer);
556}
557
558bool
559maptile::_save_objects (const char *path, int flags)
560{
561 object_freezer freezer;
562
563 if (!_save_objects (freezer, flags))
564 return false;
565
566 return freezer.save (path);
638} 567}
639 568
640maptile::maptile () 569maptile::maptile ()
641{ 570{
642 in_memory = MAP_SWAPPED; 571 in_memory = MAP_SWAPPED;
572
643 /* The maps used to pick up default x and y values from the 573 /* The maps used to pick up default x and y values from the
644 * map archetype. Mimic that behaviour. 574 * map archetype. Mimic that behaviour.
645 */ 575 */
646 MAP_WIDTH (this) = 16; 576 width = 16;
647 MAP_HEIGHT (this) = 16; 577 height = 16;
648 MAP_RESET_TIMEOUT (this) = 0; 578 reset_timeout = 0;
649 MAP_TIMEOUT (this) = 300; 579 timeout = 300;
650 MAP_ENTER_X (this) = 0; 580 enter_x = 0;
651 MAP_ENTER_Y (this) = 0; 581 enter_y = 0;
652 /*set part to -1 indicating conversion to weather map not yet done */
653 MAP_WORLDPARTX (this) = -1;
654 MAP_WORLDPARTY (this) = -1;
655} 582}
656 583
657/* 584maptile::maptile (int w, int h)
658 * Allocates, initialises, and returns a pointer to a maptile.
659 * Modified to no longer take a path option which was not being
660 * used anyways. MSW 2001-07-01
661 */
662maptile *
663get_linked_map (void)
664{ 585{
665 maptile *mp, *map = new maptile; 586 in_memory = MAP_SWAPPED;
666 587
667 for (mp = first_map; mp && mp->next; mp = mp->next); 588 width = w;
589 height = h;
590 reset_timeout = 0;
591 timeout = 300;
592 enter_x = 0;
593 enter_y = 0;
668 594
669 if (mp == NULL) 595 alloc ();
670 first_map = map;
671 else
672 mp->next = map;
673
674 return map;
675} 596}
676 597
677/* 598/*
678 * Allocates the arrays contained in a maptile. 599 * Allocates the arrays contained in a maptile.
679 * This basically allocates the dynamic array of spaces for the 600 * This basically allocates the dynamic array of spaces for the
680 * map. 601 * map.
681 */ 602 */
682void 603void
683maptile::allocate () 604maptile::alloc ()
684{ 605{
685 in_memory = MAP_IN_MEMORY;
686
687 /* Log this condition and free the storage. We could I suppose
688 * realloc, but if the caller is presuming the data will be intact,
689 * that is their poor assumption.
690 */
691 if (spaces) 606 if (spaces)
692 {
693 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
694 free (spaces);
695 }
696
697 spaces = (MapSpace *)
698 calloc (1, width * height * sizeof (MapSpace));
699
700 if (!spaces)
701 fatal (OUT_OF_MEMORY);
702}
703
704/* Create and returns a map of the specific size. Used
705 * in random map code and the editor.
706 */
707maptile *
708get_empty_map (int sizex, int sizey)
709{
710 maptile *m = get_linked_map ();
711
712 m->width = sizex;
713 m->height = sizey;
714 m->in_memory = MAP_SWAPPED;
715 m->allocate ();
716
717 return m; 607 return;
608
609 spaces = salloc0<mapspace> (size ());
718} 610}
719 611
720/* Takes a string from a map definition and outputs a pointer to the array of shopitems 612/* Takes a string from a map definition and outputs a pointer to the array of shopitems
721 * corresponding to that string. Memory is allocated for this, it must be freed 613 * corresponding to that string. Memory is allocated for this, it must be freed
722 * at a later date. 614 * at a later date.
723 * Called by parse_map_headers below. 615 * Called by parse_map_headers below.
724 */ 616 */
725
726static shopitems * 617static shopitems *
727parse_shop_string (const char *input_string) 618parse_shop_string (const char *input_string)
728{ 619{
729 char *shop_string, *p, *q, *next_semicolon, *next_colon; 620 char *shop_string, *p, *q, *next_semicolon, *next_colon;
730 shopitems *items = NULL; 621 shopitems *items = NULL;
731 int i = 0, number_of_entries = 0; 622 int i = 0, number_of_entries = 0;
732 const typedata *current_type; 623 const typedata *current_type;
733 624
734 shop_string = strdup_local (input_string); 625 shop_string = strdup (input_string);
735 p = shop_string; 626 p = shop_string;
736 /* first we'll count the entries, we'll need that for allocating the array shortly */ 627 /* first we'll count the entries, we'll need that for allocating the array shortly */
737 while (p) 628 while (p)
738 { 629 {
739 p = strchr (p, ';'); 630 p = strchr (p, ';');
740 number_of_entries++; 631 number_of_entries++;
741 if (p) 632 if (p)
742 p++; 633 p++;
743 } 634 }
635
744 p = shop_string; 636 p = shop_string;
745 strip_endline (p); 637 strip_endline (p);
746 items = new shopitems[number_of_entries + 1]; 638 items = new shopitems[number_of_entries + 1];
747 for (i = 0; i < number_of_entries; i++) 639 for (i = 0; i < number_of_entries; i++)
748 { 640 {
749 if (!p) 641 if (!p)
750 { 642 {
751 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 643 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
752 break; 644 break;
753 } 645 }
646
754 next_semicolon = strchr (p, ';'); 647 next_semicolon = strchr (p, ';');
755 next_colon = strchr (p, ':'); 648 next_colon = strchr (p, ':');
756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 649 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
757 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 650 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
758 items[i].strength = atoi (strchr (p, ':') + 1); 651 items[i].strength = atoi (strchr (p, ':') + 1);
785 * the next entry while we're at it, better print a warning 678 * the next entry while we're at it, better print a warning
786 */ 679 */
787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 680 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
788 } 681 }
789 } 682 }
683
790 items[i].index = number_of_entries; 684 items[i].index = number_of_entries;
791 if (next_semicolon) 685 if (next_semicolon)
792 p = ++next_semicolon; 686 p = ++next_semicolon;
793 else 687 else
794 p = NULL; 688 p = NULL;
795 } 689 }
690
796 free (shop_string); 691 free (shop_string);
797 return items; 692 return items;
798} 693}
799 694
800/* opposite of parse string, this puts the string that was originally fed in to 695/* opposite of parse string, this puts the string that was originally fed in to
809 for (i = 0; i < m->shopitems[0].index; i++) 704 for (i = 0; i < m->shopitems[0].index; i++)
810 { 705 {
811 if (m->shopitems[i].typenum) 706 if (m->shopitems[i].typenum)
812 { 707 {
813 if (m->shopitems[i].strength) 708 if (m->shopitems[i].strength)
814 {
815 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 709 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
816 }
817 else 710 else
818 sprintf (tmp, "%s;", m->shopitems[i].name); 711 sprintf (tmp, "%s;", m->shopitems[i].name);
819 } 712 }
820 else 713 else
821 { 714 {
822 if (m->shopitems[i].strength) 715 if (m->shopitems[i].strength)
823 {
824 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 716 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
825 }
826 else 717 else
827 sprintf (tmp, "*"); 718 sprintf (tmp, "*");
828 } 719 }
720
829 strcat (output_string, tmp); 721 strcat (output_string, tmp);
830 } 722 }
831} 723}
832 724
833/* This loads the header information of the map. The header 725/* This loads the header information of the map. The header
838 * put all the stuff in the map object so that names actually make 730 * put all the stuff in the map object so that names actually make
839 * sense. 731 * sense.
840 * This could be done in lex (like the object loader), but I think 732 * This could be done in lex (like the object loader), but I think
841 * currently, there are few enough fields this is not a big deal. 733 * currently, there are few enough fields this is not a big deal.
842 * MSW 2001-07-01 734 * MSW 2001-07-01
843 * return 0 on success, 1 on failure.
844 */ 735 */
845 736bool
846static int 737maptile::_load_header (object_thawer &thawer)
847load_map_header (object_thawer & fp, maptile *m)
848{ 738{
849 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 739 for (;;)
850 int msgpos = 0;
851 int maplorepos = 0;
852
853 while (fgets (buf, HUGE_BUF, fp) != NULL)
854 { 740 {
855 buf[HUGE_BUF - 1] = 0; 741 keyword kw = thawer.get_kv ();
856 key = buf;
857 742
858 while (isspace (*key)) 743 switch (kw)
859 key++;
860
861 if (*key == 0)
862 continue; /* empty line */
863
864 value = strchr (key, ' ');
865
866 if (!value)
867 { 744 {
868 if ((end = strchr (key, '\n'))) 745 case KW_EOF:
869 *end = 0; 746 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
747 return false;
748
749 case KW_end:
750 return true;
751
752 default:
753 case KW_ERROR:
754 LOG (llevError, "%s: skipping errornous line (%s) while reading map header.\n", &path, thawer.last_keyword);
755 break;
756
757 case KW_msg:
758 thawer.get_ml (KW_endmsg, msg);
759 break;
760
761 case KW_lore: // CF+ extension
762 thawer.get_ml (KW_endlore, maplore);
763 break;
764
765 case KW_maplore:
766 thawer.get_ml (KW_endmaplore, maplore);
767 break;
768
769 case KW_arch:
770 if (strcmp (thawer.get_str (), "map"))
771 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
772 break;
773
774 case KW_oid:
775 thawer.get (this, thawer.get_sint32 ());
776 break;
777
778 case KW_file_format_version: break; // nop
779
780 case KW_name: thawer.get (name); break;
781 case KW_attach: thawer.get (attach); break;
782 case KW_reset_time: thawer.get (reset_time); break;
783 case KW_shopgreed: thawer.get (shopgreed); break;
784 case KW_shopmin: thawer.get (shopmin); break;
785 case KW_shopmax: thawer.get (shopmax); break;
786 case KW_shoprace: thawer.get (shoprace); break;
787 case KW_outdoor: thawer.get (outdoor); break;
788 case KW_temp: thawer.get (temp); break;
789 case KW_pressure: thawer.get (pressure); break;
790 case KW_humid: thawer.get (humid); break;
791 case KW_windspeed: thawer.get (windspeed); break;
792 case KW_winddir: thawer.get (winddir); break;
793 case KW_sky: thawer.get (sky); break;
794
795 case KW_per_player: thawer.get (per_player); break;
796 case KW_per_party: thawer.get (per_party); break;
797
798 case KW_region: get_region_by_name (thawer.get_str ()); break;
799 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
800
801 // old names new names
802 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
803 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
804 case KW_x: case KW_width: thawer.get (width); break;
805 case KW_y: case KW_height: thawer.get (height); break;
806 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
807 case KW_value: case KW_swap_time: thawer.get (timeout); break;
808 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
809 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
810 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
811
812 case KW_tile_path_1: thawer.get (tile_path [0]); break;
813 case KW_tile_path_2: thawer.get (tile_path [1]); break;
814 case KW_tile_path_3: thawer.get (tile_path [2]); break;
815 case KW_tile_path_4: thawer.get (tile_path [3]); break;
870 } 816 }
871 else
872 {
873 *value = 0;
874 value++;
875 end = strchr (value, '\n');
876
877 while (isspace (*value))
878 {
879 value++;
880
881 if (*value == '\0' || value == end)
882 {
883 /* Nothing but spaces. */
884 value = NULL;
885 break;
886 }
887 }
888 }
889
890 if (!end)
891 {
892 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
893 return 1;
894 }
895
896 /* key is the field name, value is what it should be set
897 * to. We've already done the work to null terminate key,
898 * and strip off any leading spaces for both of these.
899 * We have not touched the newline at the end of the line -
900 * these are needed for some values. the end pointer
901 * points to the first of the newlines.
902 * value could be NULL! It would be easy enough to just point
903 * this to "" to prevent cores, but that would let more errors slide
904 * through.
905 *
906 * First check for entries that do not use the value parameter, then
907 * validate that value is given and check for the remaining entries
908 * that use the parameter.
909 */
910
911 if (!strcmp (key, "msg"))
912 {
913 while (fgets (buf, HUGE_BUF, fp) != NULL)
914 {
915 if (!strcmp (buf, "endmsg\n"))
916 break;
917 else
918 {
919 /* slightly more efficient than strcat */
920 strcpy (msgbuf + msgpos, buf);
921 msgpos += strlen (buf);
922 }
923 }
924 /* There are lots of maps that have empty messages (eg, msg/endmsg
925 * with nothing between). There is no reason in those cases to
926 * keep the empty message. Also, msgbuf contains garbage data
927 * when msgpos is zero, so copying it results in crashes
928 */
929 if (msgpos != 0)
930 m->msg = strdup_local (msgbuf);
931 }
932 else if (!strcmp (key, "maplore"))
933 {
934 while (fgets (buf, HUGE_BUF, fp) != NULL)
935 {
936 if (!strcmp (buf, "endmaplore\n"))
937 break;
938 else
939 {
940 /* slightly more efficient than strcat */
941 strcpy (maplorebuf + maplorepos, buf);
942 maplorepos += strlen (buf);
943 }
944 }
945 if (maplorepos != 0)
946 m->maplore = strdup_local (maplorebuf);
947 }
948 else if (!strcmp (key, "end"))
949 {
950 break;
951 }
952 else if (value == NULL)
953 {
954 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
955 }
956 else if (!strcmp (key, "arch"))
957 {
958 /* This is an oddity, but not something we care about much. */
959 if (strcmp (value, "map\n"))
960 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
961 }
962 else if (!strcmp (key, "name"))
963 {
964 *end = 0;
965 m->name = strdup_local (value);
966 }
967 /* first strcmp value on these are old names supported
968 * for compatibility reasons. The new values (second) are
969 * what really should be used.
970 */
971 else if (!strcmp (key, "oid"))
972 {
973 fp.get (m, atoi (value));
974 }
975 else if (!strcmp (key, "attach"))
976 {
977 m->attach = value;
978 }
979 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
980 {
981 m->enter_x = atoi (value);
982 }
983 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
984 {
985 m->enter_y = atoi (value);
986 }
987 else if (!strcmp (key, "x") || !strcmp (key, "width"))
988 {
989 m->width = atoi (value);
990 }
991 else if (!strcmp (key, "y") || !strcmp (key, "height"))
992 {
993 m->height = atoi (value);
994 }
995 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
996 {
997 m->reset_timeout = atoi (value);
998 }
999 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
1000 {
1001 m->timeout = atoi (value);
1002 }
1003 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
1004 {
1005 m->difficulty = atoi (value);
1006 }
1007 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
1008 {
1009 m->darkness = atoi (value);
1010 }
1011 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
1012 {
1013 m->fixed_resettime = atoi (value);
1014 }
1015 else if (!strcmp (key, "unique"))
1016 {
1017 m->unique = atoi (value);
1018 }
1019 else if (!strcmp (key, "template"))
1020 {
1021 m->templatemap = atoi (value);
1022 }
1023 else if (!strcmp (key, "region"))
1024 {
1025 m->region = get_region_by_name (value);
1026 }
1027 else if (!strcmp (key, "shopitems"))
1028 {
1029 *end = 0;
1030 m->shopitems = parse_shop_string (value);
1031 }
1032 else if (!strcmp (key, "shopgreed"))
1033 {
1034 m->shopgreed = atof (value);
1035 }
1036 else if (!strcmp (key, "shopmin"))
1037 {
1038 m->shopmin = atol (value);
1039 }
1040 else if (!strcmp (key, "shopmax"))
1041 {
1042 m->shopmax = atol (value);
1043 }
1044 else if (!strcmp (key, "shoprace"))
1045 {
1046 *end = 0;
1047 m->shoprace = strdup_local (value);
1048 }
1049 else if (!strcmp (key, "outdoor"))
1050 {
1051 m->outdoor = atoi (value);
1052 }
1053 else if (!strcmp (key, "temp"))
1054 {
1055 m->temp = atoi (value);
1056 }
1057 else if (!strcmp (key, "pressure"))
1058 {
1059 m->pressure = atoi (value);
1060 }
1061 else if (!strcmp (key, "humid"))
1062 {
1063 m->humid = atoi (value);
1064 }
1065 else if (!strcmp (key, "windspeed"))
1066 {
1067 m->windspeed = atoi (value);
1068 }
1069 else if (!strcmp (key, "winddir"))
1070 {
1071 m->winddir = atoi (value);
1072 }
1073 else if (!strcmp (key, "sky"))
1074 {
1075 m->sky = atoi (value);
1076 }
1077 else if (!strcmp (key, "nosmooth"))
1078 {
1079 m->nosmooth = atoi (value);
1080 }
1081 else if (!strncmp (key, "tile_path_", 10))
1082 {
1083 int tile = atoi (key + 10);
1084
1085 if (tile < 1 || tile > 4)
1086 {
1087 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1088 }
1089 else
1090 {
1091 char *path;
1092
1093 *end = 0;
1094
1095 if (m->tile_path[tile - 1])
1096 {
1097 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1098 free (m->tile_path[tile - 1]);
1099 m->tile_path[tile - 1] = NULL;
1100 }
1101
1102 if (check_path (value, 1) != -1)
1103 {
1104 /* The unadorned path works. */
1105 path = value;
1106 }
1107 else
1108 {
1109 /* Try again; it could be a relative exit. */
1110
1111 path = path_combine_and_normalize (m->path, value);
1112
1113 if (check_path (path, 1) == -1)
1114 {
1115 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1116 path = NULL;
1117 }
1118 }
1119
1120 if (editor)
1121 {
1122 /* Use the value as in the file. */
1123 m->tile_path[tile - 1] = strdup_local (value);
1124 }
1125 else if (path != NULL)
1126 {
1127 /* Use the normalized value. */
1128 m->tile_path[tile - 1] = strdup_local (path);
1129 }
1130 } /* end if tile direction (in)valid */
1131 }
1132 else
1133 {
1134 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1135 }
1136 }
1137 if (!key || strcmp (key, "end"))
1138 { 817 }
1139 LOG (llevError, "Got premature eof on map header!\n");
1140 return 1;
1141 }
1142 return 0;
1143}
1144 818
1145/* 819 abort ();
1146 * Opens the file "filename" and reads information about the map 820}
1147 * from the given file, and stores it in a newly allocated
1148 * maptile. A pointer to this structure is returned, or NULL on failure.
1149 * flags correspond to those in map.h. Main ones used are
1150 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1151 * MAP_BLOCK, in which case we block on this load. This happens in all
1152 * cases, no matter if this flag is set or not.
1153 * MAP_STYLE: style map - don't add active objects, don't add to server
1154 * managed map list.
1155 */
1156 821
1157maptile * 822bool
1158load_original_map (const char *filename, int flags) 823maptile::_load_header (const char *path)
1159{ 824{
1160 maptile *m;
1161 char pathname[MAX_BUF];
1162
1163 if (flags & MAP_PLAYER_UNIQUE)
1164 strcpy (pathname, filename);
1165 else if (flags & MAP_OVERLAY)
1166 strcpy (pathname, create_overlay_pathname (filename));
1167 else
1168 strcpy (pathname, create_pathname (filename));
1169
1170 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1171
1172 object_thawer thawer (pathname); 825 object_thawer thawer (path);
1173 826
1174 if (!thawer) 827 if (!thawer)
1175 return 0; 828 return false;
1176 829
1177 m = get_linked_map (); 830 return _load_header (thawer);
1178
1179 strcpy (m->path, filename);
1180 if (load_map_header (thawer, m))
1181 {
1182 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1183 delete_map (m);
1184 return NULL;
1185 }
1186
1187 m->allocate ();
1188
1189 m->in_memory = MAP_LOADING;
1190 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1191
1192 m->in_memory = MAP_IN_MEMORY;
1193 if (!MAP_DIFFICULTY (m))
1194 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1195 set_map_reset_time (m);
1196 m->instantiate ();
1197 return (m);
1198}
1199
1200/*
1201 * Loads a map, which has been loaded earlier, from file.
1202 * Return the map object we load into (this can change from the passed
1203 * option if we can't find the original map)
1204 */
1205
1206static maptile *
1207load_temporary_map (maptile *m)
1208{
1209 char buf[MAX_BUF];
1210
1211 if (!m->tmpname)
1212 {
1213 LOG (llevError, "No temporary filename for map %s\n", m->path);
1214 strcpy (buf, m->path);
1215 delete_map (m);
1216 m = load_original_map (buf, 0);
1217 if (m == NULL)
1218 return NULL;
1219 fix_auto_apply (m); /* Chests which open as default */
1220 return m;
1221 }
1222
1223 object_thawer thawer (m->tmpname);
1224
1225 if (!thawer)
1226 {
1227 strcpy (buf, m->path);
1228 delete_map (m);
1229 m = load_original_map (buf, 0);
1230 if (!m)
1231 return NULL;
1232 fix_auto_apply (m); /* Chests which open as default */
1233 return m;
1234 }
1235
1236 if (load_map_header (thawer, m))
1237 {
1238 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1239 delete_map (m);
1240 m = load_original_map (m->path, 0);
1241 return NULL;
1242 }
1243
1244 m->allocate ();
1245
1246 m->in_memory = MAP_LOADING;
1247 load_objects (m, thawer, 0);
1248
1249 m->in_memory = MAP_IN_MEMORY;
1250 INVOKE_MAP (SWAPIN, m);
1251 return m;
1252}
1253
1254/*
1255 * Loads a map, which has been loaded earlier, from file.
1256 * Return the map object we load into (this can change from the passed
1257 * option if we can't find the original map)
1258 */
1259
1260maptile *
1261load_overlay_map (const char *filename, maptile *m)
1262{
1263 char pathname[MAX_BUF];
1264
1265 strcpy (pathname, create_overlay_pathname (filename));
1266
1267 object_thawer thawer (pathname);
1268
1269 if (!thawer)
1270 return m;
1271
1272 if (load_map_header (thawer, m))
1273 {
1274 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1275 delete_map (m);
1276 m = load_original_map (m->path, 0);
1277 return NULL;
1278 }
1279 /*m->allocate ();*/
1280
1281 m->in_memory = MAP_LOADING;
1282 load_objects (m, thawer, MAP_OVERLAY);
1283
1284 m->in_memory = MAP_IN_MEMORY;
1285 return m;
1286} 831}
1287 832
1288/****************************************************************************** 833/******************************************************************************
1289 * This is the start of unique map handling code 834 * This is the start of unique map handling code
1290 *****************************************************************************/ 835 *****************************************************************************/
1291 836
1292/* This goes through map 'm' and removed any unique items on the map. */ 837/* This goes through the maptile and removed any unique items on the map. */
1293static void 838void
1294delete_unique_items (maptile *m) 839maptile::clear_unique_items ()
1295{ 840{
1296 int i, j, unique; 841 for (int i = 0; i < size (); ++i)
1297 object *op, *next; 842 {
843 int unique = 0;
844 for (object *op = spaces [i].bot; op; )
845 {
846 object *above = op->above;
1298 847
1299 for (i = 0; i < MAP_WIDTH (m); i++) 848 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1300 for (j = 0; j < MAP_HEIGHT (m); j++) 849 unique = 1;
850
851 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
852 {
853 op->destroy_inv (false);
854 op->destroy ();
855 }
856
857 op = above;
858 }
859 }
860}
861
862bool
863maptile::_save_header (object_freezer &freezer)
864{
865#define MAP_OUT(k) freezer.put (KW_ ## k, k)
866#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
867
868 MAP_OUT2 (arch, "map");
869
870 if (name) MAP_OUT (name);
871 MAP_OUT (swap_time);
872 MAP_OUT (reset_time);
873 MAP_OUT (reset_timeout);
874 MAP_OUT (fixed_resettime);
875 MAP_OUT (difficulty);
876
877 if (region) MAP_OUT2 (region, region->name);
878
879 if (shopitems)
880 {
881 char shop[MAX_BUF];
882 print_shop_string (this, shop);
883 MAP_OUT2 (shopitems, shop);
884 }
885
886 MAP_OUT (shopgreed);
887 MAP_OUT (shopmin);
888 MAP_OUT (shopmax);
889 if (shoprace) MAP_OUT (shoprace);
890 MAP_OUT (darkness);
891 MAP_OUT (width);
892 MAP_OUT (height);
893 MAP_OUT (enter_x);
894 MAP_OUT (enter_y);
895
896 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
897 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
898
899 MAP_OUT (outdoor);
900 MAP_OUT (temp);
901 MAP_OUT (pressure);
902 MAP_OUT (humid);
903 MAP_OUT (windspeed);
904 MAP_OUT (winddir);
905 MAP_OUT (sky);
906
907 MAP_OUT (per_player);
908 MAP_OUT (per_party);
909
910 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
911 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
912 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
913 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
914
915 freezer.put (this);
916 freezer.put (KW_end);
917
918 return true;
919}
920
921bool
922maptile::_save_header (const char *path)
923{
924 object_freezer freezer;
925
926 if (!_save_header (freezer))
927 return false;
928
929 return freezer.save (path);
930}
931
932/*
933 * Remove and free all objects in the given map.
934 */
935void
936maptile::clear ()
937{
938 if (!spaces)
939 return;
940
941 for (mapspace *ms = spaces + size (); ms-- > spaces; )
942 while (object *op = ms->bot)
1301 { 943 {
1302 unique = 0; 944 if (op->head)
945 op = op->head;
1303 946
1304 for (op = get_map_ob (m, i, j); op; op = next) 947 op->destroy_inv (false);
948 op->destroy ();
949 }
950
951 sfree (spaces, size ()), spaces = 0;
952
953 if (buttons)
954 free_objectlinkpt (buttons), buttons = 0;
955}
956
957void
958maptile::clear_header ()
959{
960 name = 0;
961 msg = 0;
962 maplore = 0;
963 shoprace = 0;
964 delete [] shopitems, shopitems = 0;
965
966 for (int i = 0; i < 4; i++)
967 tile_path [i] = 0;
968}
969
970maptile::~maptile ()
971{
972 assert (destroyed ());
973}
974
975void
976maptile::clear_links_to (maptile *m)
977{
978 /* We need to look through all the maps and see if any maps
979 * are pointing at this one for tiling information. Since
980 * tiling can be asymetric, we just can not look to see which
981 * maps this map tiles with and clears those.
982 */
983 for (int i = 0; i < 4; i++)
984 if (tile_map[i] == m)
985 tile_map[i] = 0;
986}
987
988void
989maptile::do_destroy ()
990{
991 attachable::do_destroy ();
992
993 clear ();
994}
995
996/*
997 * Updates every button on the map (by calling update_button() for them).
998 */
999void
1000maptile::update_buttons ()
1001{
1002 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1003 for (objectlink *ol = obp->link; ol; ol = ol->next)
1004 {
1005 if (!ol->ob)
1305 { 1006 {
1306 next = op->above; 1007 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1307 1008 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1308 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1009 continue;
1309 unique = 1;
1310
1311 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1312 {
1313 clean_object (op);
1314
1315 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1316 remove_button_link (op);
1317
1318 op->destroy ();
1319 } 1010 }
1011
1012 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1013 {
1014 update_button (ol->ob);
1015 break;
1320 } 1016 }
1321 } 1017 }
1322} 1018}
1323
1324
1325/*
1326 * Loads unique objects from file(s) into the map which is in memory
1327 * m is the map to load unique items into.
1328 */
1329static void
1330load_unique_objects (maptile *m)
1331{
1332 int count;
1333 char firstname[MAX_BUF];
1334
1335 for (count = 0; count < 10; count++)
1336 {
1337 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1338 if (!access (firstname, R_OK))
1339 break;
1340 }
1341 /* If we get here, we did not find any map */
1342 if (count == 10)
1343 return;
1344
1345 object_thawer thawer (firstname);
1346
1347 if (!thawer)
1348 return;
1349
1350 m->in_memory = MAP_LOADING;
1351 if (m->tmpname == NULL) /* if we have loaded unique items from */
1352 delete_unique_items (m); /* original map before, don't duplicate them */
1353 load_objects (m, thawer, 0);
1354
1355 m->in_memory = MAP_IN_MEMORY;
1356}
1357
1358
1359/*
1360 * Saves a map to file. If flag is set, it is saved into the same
1361 * file it was (originally) loaded from. Otherwise a temporary
1362 * filename will be genarated, and the file will be stored there.
1363 * The temporary filename will be stored in the maptileure.
1364 * If the map is unique, we also save to the filename in the map
1365 * (this should have been updated when first loaded)
1366 */
1367
1368int
1369new_save_map (maptile *m, int flag)
1370{
1371 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1372 int i;
1373
1374 if (flag && !*m->path)
1375 {
1376 LOG (llevError, "Tried to save map without path.\n");
1377 return -1;
1378 }
1379
1380 if (flag || (m->unique) || (m->templatemap))
1381 {
1382 if (!m->unique && !m->templatemap)
1383 { /* flag is set */
1384 if (flag == 2)
1385 strcpy (filename, create_overlay_pathname (m->path));
1386 else
1387 strcpy (filename, create_pathname (m->path));
1388 }
1389 else
1390 strcpy (filename, m->path);
1391
1392 make_path_to_file (filename);
1393 }
1394 else
1395 {
1396 if (!m->tmpname)
1397 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1398
1399 strcpy (filename, m->tmpname);
1400 }
1401
1402 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1403 m->in_memory = MAP_SAVING;
1404
1405 object_freezer freezer;
1406
1407 /* legacy */
1408 fprintf (freezer, "arch map\n");
1409 if (m->name)
1410 fprintf (freezer, "name %s\n", m->name);
1411 if (!flag)
1412 fprintf (freezer, "swap_time %d\n", m->swap_time);
1413 if (m->reset_timeout)
1414 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1415 if (m->fixed_resettime)
1416 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1417 /* we unfortunately have no idea if this is a value the creator set
1418 * or a difficulty value we generated when the map was first loaded
1419 */
1420 if (m->difficulty)
1421 fprintf (freezer, "difficulty %d\n", m->difficulty);
1422 if (m->region)
1423 fprintf (freezer, "region %s\n", m->region->name);
1424 if (m->shopitems)
1425 {
1426 print_shop_string (m, shop);
1427 fprintf (freezer, "shopitems %s\n", shop);
1428 }
1429 if (m->shopgreed)
1430 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1431 if (m->shopmin)
1432 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1433 if (m->shopmax)
1434 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1435 if (m->shoprace)
1436 fprintf (freezer, "shoprace %s\n", m->shoprace);
1437 if (m->darkness)
1438 fprintf (freezer, "darkness %d\n", m->darkness);
1439 if (m->width)
1440 fprintf (freezer, "width %d\n", m->width);
1441 if (m->height)
1442 fprintf (freezer, "height %d\n", m->height);
1443 if (m->enter_x)
1444 fprintf (freezer, "enter_x %d\n", m->enter_x);
1445 if (m->enter_y)
1446 fprintf (freezer, "enter_y %d\n", m->enter_y);
1447 if (m->msg)
1448 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1449 if (m->maplore)
1450 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1451 if (m->unique)
1452 fprintf (freezer, "unique %d\n", m->unique);
1453 if (m->templatemap)
1454 fprintf (freezer, "template %d\n", m->templatemap);
1455 if (m->outdoor)
1456 fprintf (freezer, "outdoor %d\n", m->outdoor);
1457 if (m->temp)
1458 fprintf (freezer, "temp %d\n", m->temp);
1459 if (m->pressure)
1460 fprintf (freezer, "pressure %d\n", m->pressure);
1461 if (m->humid)
1462 fprintf (freezer, "humid %d\n", m->humid);
1463 if (m->windspeed)
1464 fprintf (freezer, "windspeed %d\n", m->windspeed);
1465 if (m->winddir)
1466 fprintf (freezer, "winddir %d\n", m->winddir);
1467 if (m->sky)
1468 fprintf (freezer, "sky %d\n", m->sky);
1469 if (m->nosmooth)
1470 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1471
1472 /* Save any tiling information, except on overlays */
1473 if (flag != 2)
1474 for (i = 0; i < 4; i++)
1475 if (m->tile_path[i])
1476 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1477
1478 freezer.put (m);
1479 fprintf (freezer, "end\n");
1480
1481 /* In the game save unique items in the different file, but
1482 * in the editor save them to the normal map file.
1483 * If unique map, save files in the proper destination (set by
1484 * player)
1485 */
1486 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1487 {
1488 object_freezer unique;
1489
1490 if (flag == 2)
1491 save_objects (m, freezer, unique, 2);
1492 else
1493 save_objects (m, freezer, unique, 0);
1494
1495 sprintf (buf, "%s.v00", create_items_path (m->path));
1496
1497 unique.save (buf);
1498 }
1499 else
1500 { /* save same file when not playing, like in editor */
1501 save_objects (m, freezer, freezer, 0);
1502 }
1503
1504 freezer.save (filename);
1505
1506 return 0;
1507}
1508
1509
1510/*
1511 * Remove and free all objects in the inventory of the given object.
1512 * object.c ?
1513 */
1514
1515void
1516clean_object (object *op)
1517{
1518 object *tmp, *next;
1519
1520 for (tmp = op->inv; tmp; tmp = next)
1521 {
1522 next = tmp->below;
1523
1524 clean_object (tmp);
1525 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1526 remove_button_link (tmp);
1527
1528 tmp->destroy ();
1529 }
1530}
1531
1532/*
1533 * Remove and free all objects in the given map.
1534 */
1535
1536void
1537free_all_objects (maptile *m)
1538{
1539 int i, j;
1540 object *op;
1541
1542 for (i = 0; i < MAP_WIDTH (m); i++)
1543 for (j = 0; j < MAP_HEIGHT (m); j++)
1544 {
1545 object *previous_obj = NULL;
1546
1547 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1548 {
1549 if (op == previous_obj)
1550 {
1551 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1552 break;
1553 }
1554
1555 previous_obj = op;
1556
1557 if (op->head != NULL)
1558 op = op->head;
1559
1560 /* If the map isn't in memory, free_object will remove and
1561 * free objects in op's inventory. So let it do the job.
1562 */
1563 if (m->in_memory == MAP_IN_MEMORY)
1564 clean_object (op);
1565
1566 op->destroy ();
1567 }
1568 }
1569}
1570
1571/*
1572 * Frees everything allocated by the given maptileure.
1573 * don't free tmpname - our caller is left to do that
1574 */
1575
1576void
1577free_map (maptile *m, int flag)
1578{
1579 int i;
1580
1581 if (!m->in_memory)
1582 {
1583 LOG (llevError, "Trying to free freed map.\n");
1584 return;
1585 }
1586 if (flag && m->spaces)
1587 free_all_objects (m);
1588 if (m->name)
1589 FREE_AND_CLEAR (m->name);
1590 if (m->spaces)
1591 FREE_AND_CLEAR (m->spaces);
1592 if (m->msg)
1593 FREE_AND_CLEAR (m->msg);
1594 if (m->maplore)
1595 FREE_AND_CLEAR (m->maplore);
1596 if (m->shopitems)
1597 delete[]m->shopitems;
1598 m->shopitems = 0;
1599 if (m->shoprace)
1600 FREE_AND_CLEAR (m->shoprace);
1601 if (m->buttons)
1602 free_objectlinkpt (m->buttons);
1603 m->buttons = NULL;
1604 for (i = 0; i < 4; i++)
1605 {
1606 if (m->tile_path[i])
1607 FREE_AND_CLEAR (m->tile_path[i]);
1608 m->tile_map[i] = NULL;
1609 }
1610 m->in_memory = MAP_SWAPPED;
1611}
1612
1613/*
1614 * function: vanish maptile
1615 * m : pointer to maptile, if NULL no action
1616 * this deletes all the data on the map (freeing pointers)
1617 * and then removes this map from the global linked list of maps.
1618 */
1619
1620void
1621delete_map (maptile *m)
1622{
1623 maptile *tmp, *last;
1624 int i;
1625
1626 if (!m)
1627 return;
1628
1629 m->clear ();
1630
1631 if (m->in_memory == MAP_IN_MEMORY)
1632 {
1633 /* change to MAP_SAVING, even though we are not,
1634 * so that remove_ob doesn't do as much work.
1635 */
1636 m->in_memory = MAP_SAVING;
1637 free_map (m, 1);
1638 }
1639 /* move this out of free_map, since tmpname can still be needed if
1640 * the map is swapped out.
1641 */
1642 if (m->tmpname)
1643 {
1644 free (m->tmpname);
1645 m->tmpname = NULL;
1646 }
1647 last = NULL;
1648 /* We need to look through all the maps and see if any maps
1649 * are pointing at this one for tiling information. Since
1650 * tiling can be assymetric, we just can not look to see which
1651 * maps this map tiles with and clears those.
1652 */
1653 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1654 {
1655 if (tmp->next == m)
1656 last = tmp;
1657
1658 /* This should hopefully get unrolled on a decent compiler */
1659 for (i = 0; i < 4; i++)
1660 if (tmp->tile_map[i] == m)
1661 tmp->tile_map[i] = NULL;
1662 }
1663
1664 /* If last is null, then this should be the first map in the list */
1665 if (!last)
1666 {
1667 if (m == first_map)
1668 first_map = m->next;
1669 else
1670 /* m->path is a static char, so should hopefully still have
1671 * some useful data in it.
1672 */
1673 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1674 }
1675 else
1676 last->next = m->next;
1677
1678 delete m;
1679}
1680
1681
1682
1683/*
1684 * Makes sure the given map is loaded and swapped in.
1685 * name is path name of the map.
1686 * flags meaning:
1687 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1688 * and don't do unique items or the like.
1689 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1690 * dont do any more name translation on it.
1691 *
1692 * Returns a pointer to the given map.
1693 */
1694
1695maptile *
1696ready_map_name (const char *name, int flags)
1697{
1698 maptile *m;
1699
1700 if (!name)
1701 return (NULL);
1702
1703 /* Have we been at this level before? */
1704 m = has_been_loaded (name);
1705
1706 /* Map is good to go, so just return it */
1707 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1708 {
1709 return m;
1710 }
1711
1712 /* unique maps always get loaded from their original location, and never
1713 * a temp location. Likewise, if map_flush is set, or we have never loaded
1714 * this map, load it now. I removed the reset checking from here -
1715 * it seems the probability of a player trying to enter a map that should
1716 * reset but hasn't yet is quite low, and removing that makes this function
1717 * a bit cleaner (and players probably shouldn't rely on exact timing for
1718 * resets in any case - if they really care, they should use the 'maps command.
1719 */
1720 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1721 {
1722
1723 /* first visit or time to reset */
1724 if (m)
1725 {
1726 clean_tmp_map (m); /* Doesn't make much difference */
1727 delete_map (m);
1728 }
1729
1730 /* create and load a map */
1731 if (flags & MAP_PLAYER_UNIQUE)
1732 LOG (llevDebug, "Trying to load map %s.\n", name);
1733 else
1734 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1735
1736 //eval_pv ("$x = Event::time", 1);//D
1737 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1738 return (NULL);
1739 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1740
1741 fix_auto_apply (m); /* Chests which open as default */
1742
1743 /* If a player unique map, no extra unique object file to load.
1744 * if from the editor, likewise.
1745 */
1746 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1747 load_unique_objects (m);
1748
1749 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1750 {
1751 m = load_overlay_map (name, m);
1752 if (m == NULL)
1753 return NULL;
1754 }
1755
1756 if (flags & MAP_PLAYER_UNIQUE)
1757 INVOKE_MAP (SWAPIN, m);
1758
1759 }
1760 else
1761 {
1762 /* If in this loop, we found a temporary map, so load it up. */
1763
1764 m = load_temporary_map (m);
1765 if (m == NULL)
1766 return NULL;
1767 load_unique_objects (m);
1768
1769 clean_tmp_map (m);
1770 m->in_memory = MAP_IN_MEMORY;
1771 /* tempnam() on sun systems (probably others) uses malloc
1772 * to allocated space for the string. Free it here.
1773 * In some cases, load_temporary_map above won't find the
1774 * temporary map, and so has reloaded a new map. If that
1775 * is the case, tmpname is now null
1776 */
1777 if (m->tmpname)
1778 free (m->tmpname);
1779 m->tmpname = NULL;
1780 /* It's going to be saved anew anyway */
1781 }
1782
1783 /* Below here is stuff common to both first time loaded maps and
1784 * temp maps.
1785 */
1786
1787 decay_objects (m); /* start the decay */
1788 /* In case other objects press some buttons down */
1789 update_buttons (m);
1790 if (m->outdoor)
1791 set_darkness_map (m);
1792 /* run the weather over this map */
1793 weather_effect (name);
1794 return m;
1795}
1796
1797 1019
1798/* 1020/*
1799 * This routine is supposed to find out the difficulty of the map. 1021 * This routine is supposed to find out the difficulty of the map.
1800 * difficulty does not have a lot to do with character level, 1022 * difficulty does not have a lot to do with character level,
1801 * but does have a lot to do with treasure on the map. 1023 * but does have a lot to do with treasure on the map.
1803 * Difficulty can now be set by the map creature. If the value stored 1025 * Difficulty can now be set by the map creature. If the value stored
1804 * in the map is zero, then use this routine. Maps should really 1026 * in the map is zero, then use this routine. Maps should really
1805 * have a difficulty set than using this function - human calculation 1027 * have a difficulty set than using this function - human calculation
1806 * is much better than this functions guesswork. 1028 * is much better than this functions guesswork.
1807 */ 1029 */
1808
1809int 1030int
1810calculate_difficulty (maptile *m) 1031maptile::estimate_difficulty () const
1811{ 1032{
1812 object *op;
1813 archetype *at;
1814 int x, y, i;
1815 long monster_cnt = 0; 1033 long monster_cnt = 0;
1816 double avgexp = 0; 1034 double avgexp = 0;
1817 sint64 total_exp = 0; 1035 sint64 total_exp = 0;
1818 1036
1819 if (MAP_DIFFICULTY (m)) 1037 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1820 { 1038 for (object *op = ms->bot; op; op = op->above)
1821 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1822 return MAP_DIFFICULTY (m);
1823 }
1824
1825 for (x = 0; x < MAP_WIDTH (m); x++)
1826 for (y = 0; y < MAP_HEIGHT (m); y++)
1827 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1828 { 1039 {
1829 if (QUERY_FLAG (op, FLAG_MONSTER)) 1040 if (QUERY_FLAG (op, FLAG_MONSTER))
1830 { 1041 {
1831 total_exp += op->stats.exp; 1042 total_exp += op->stats.exp;
1832 monster_cnt++; 1043 monster_cnt++;
1833 } 1044 }
1834 1045
1835 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1046 if (QUERY_FLAG (op, FLAG_GENERATOR))
1836 { 1047 {
1837 total_exp += op->stats.exp; 1048 total_exp += op->stats.exp;
1049
1838 at = type_to_archetype (GENERATE_TYPE (op)); 1050 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1839
1840 if (at != NULL)
1841 total_exp += at->clone.stats.exp * 8; 1051 total_exp += at->clone.stats.exp * 8;
1842 1052
1843 monster_cnt++; 1053 monster_cnt++;
1844 } 1054 }
1845 } 1055 }
1846 1056
1847 avgexp = (double) total_exp / monster_cnt; 1057 avgexp = (double) total_exp / monster_cnt;
1848 1058
1849 for (i = 1; i <= settings.max_level; i++) 1059 for (int i = 1; i <= settings.max_level; i++)
1850 {
1851 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1060 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1852 {
1853 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1854 return i; 1061 return i;
1855 }
1856 }
1857 1062
1858 return 1; 1063 return 1;
1859}
1860
1861void
1862clean_tmp_map (maptile *m)
1863{
1864 if (m->tmpname == NULL)
1865 return;
1866 INVOKE_MAP (CLEAN, m);
1867 (void) unlink (m->tmpname);
1868}
1869
1870void
1871free_all_maps (void)
1872{
1873 int real_maps = 0;
1874
1875 while (first_map)
1876 {
1877 /* I think some of the callers above before it gets here set this to be
1878 * saving, but we still want to free this data
1879 */
1880 if (first_map->in_memory == MAP_SAVING)
1881 first_map->in_memory = MAP_IN_MEMORY;
1882 delete_map (first_map);
1883 real_maps++;
1884 }
1885 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1886} 1064}
1887 1065
1888/* change_map_light() - used to change map light level (darkness) 1066/* change_map_light() - used to change map light level (darkness)
1889 * up or down. Returns true if successful. It should now be 1067 * up or down. Returns true if successful. It should now be
1890 * possible to change a value by more than 1. 1068 * possible to change a value by more than 1.
1891 * Move this from los.c to map.c since this is more related 1069 * Move this from los.c to map.c since this is more related
1892 * to maps than los. 1070 * to maps than los.
1893 * postive values make it darker, negative make it brighter 1071 * postive values make it darker, negative make it brighter
1894 */ 1072 */
1895
1896int 1073int
1897change_map_light (maptile *m, int change) 1074maptile::change_map_light (int change)
1898{ 1075{
1899 int new_level = m->darkness + change; 1076 int new_level = darkness + change;
1900 1077
1901 /* Nothing to do */ 1078 /* Nothing to do */
1902 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1079 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1903 {
1904 return 0; 1080 return 0;
1905 }
1906 1081
1907 /* inform all players on the map */ 1082 /* inform all players on the map */
1908 if (change > 0) 1083 if (change > 0)
1909 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1084 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1910 else 1085 else
1911 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1086 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1912 1087
1913 /* Do extra checking. since m->darkness is a unsigned value, 1088 /* Do extra checking. since darkness is a unsigned value,
1914 * we need to be extra careful about negative values. 1089 * we need to be extra careful about negative values.
1915 * In general, the checks below are only needed if change 1090 * In general, the checks below are only needed if change
1916 * is not +/-1 1091 * is not +/-1
1917 */ 1092 */
1918 if (new_level < 0) 1093 if (new_level < 0)
1919 m->darkness = 0; 1094 darkness = 0;
1920 else if (new_level >= MAX_DARKNESS) 1095 else if (new_level >= MAX_DARKNESS)
1921 m->darkness = MAX_DARKNESS; 1096 darkness = MAX_DARKNESS;
1922 else 1097 else
1923 m->darkness = new_level; 1098 darkness = new_level;
1924 1099
1925 /* All clients need to get re-updated for the change */ 1100 /* All clients need to get re-updated for the change */
1926 update_all_map_los (m); 1101 update_all_map_los (this);
1927 return 1; 1102 return 1;
1928} 1103}
1929
1930 1104
1931/* 1105/*
1932 * This function updates various attributes about a specific space 1106 * This function updates various attributes about a specific space
1933 * on the map (what it looks like, whether it blocks magic, 1107 * on the map (what it looks like, whether it blocks magic,
1934 * has a living creatures, prevents people from passing 1108 * has a living creatures, prevents people from passing
1935 * through, etc) 1109 * through, etc)
1936 */ 1110 */
1937void 1111void
1938update_position (maptile *m, int x, int y) 1112mapspace::update_ ()
1939{ 1113{
1940 object *tmp, *last = NULL; 1114 object *tmp, *last = 0;
1941 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1115 uint8 flags = P_UPTODATE, light = 0, anywhere = 0;
1942 New_Face *top, *floor, *middle; 1116 New_Face *top, *floor, *middle;
1943 object *top_obj, *floor_obj, *middle_obj; 1117 object *top_obj, *floor_obj, *middle_obj;
1944 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1118 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1945 1119
1946 oldflags = GET_MAP_FLAGS (m, x, y);
1947 if (!(oldflags & P_NEED_UPDATE))
1948 {
1949 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1950 return;
1951 }
1952
1953 middle = blank_face; 1120 middle = blank_face;
1954 top = blank_face; 1121 top = blank_face;
1955 floor = blank_face; 1122 floor = blank_face;
1956 1123
1957 middle_obj = NULL; 1124 middle_obj = 0;
1958 top_obj = NULL; 1125 top_obj = 0;
1959 floor_obj = NULL; 1126 floor_obj = 0;
1960 1127
1961 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1128 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1962 { 1129 {
1963
1964 /* This could be made additive I guess (two lights better than 1130 /* This could be made additive I guess (two lights better than
1965 * one). But if so, it shouldn't be a simple additive - 2 1131 * one). But if so, it shouldn't be a simple additive - 2
1966 * light bulbs do not illuminate twice as far as once since 1132 * light bulbs do not illuminate twice as far as once since
1967 * it is a disapation factor that is squared (or is it cubed?) 1133 * it is a dissapation factor that is cubed.
1968 */ 1134 */
1969 if (tmp->glow_radius > light) 1135 if (tmp->glow_radius > light)
1970 light = tmp->glow_radius; 1136 light = tmp->glow_radius;
1971 1137
1972 /* This call is needed in order to update objects the player 1138 /* This call is needed in order to update objects the player
2010 { 1176 {
2011 middle = tmp->face; 1177 middle = tmp->face;
2012 middle_obj = tmp; 1178 middle_obj = tmp;
2013 } 1179 }
2014 } 1180 }
1181
2015 if (tmp == tmp->above) 1182 if (tmp == tmp->above)
2016 { 1183 {
2017 LOG (llevError, "Error in structure of map\n"); 1184 LOG (llevError, "Error in structure of map\n");
2018 exit (-1); 1185 exit (-1);
2019 } 1186 }
2020 1187
2021 move_slow |= tmp->move_slow; 1188 move_slow |= tmp->move_slow;
2022 move_block |= tmp->move_block; 1189 move_block |= tmp->move_block;
2023 move_on |= tmp->move_on; 1190 move_on |= tmp->move_on;
2024 move_off |= tmp->move_off; 1191 move_off |= tmp->move_off;
2025 move_allow |= tmp->move_allow; 1192 move_allow |= tmp->move_allow;
2026 1193
2027 if (QUERY_FLAG (tmp, FLAG_ALIVE))
2028 flags |= P_IS_ALIVE;
2029 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
2030 flags |= P_NO_MAGIC;
2031 if (QUERY_FLAG (tmp, FLAG_DAMNED))
2032 flags |= P_NO_CLERIC;
2033 if (tmp->type == SAFE_GROUND)
2034 flags |= P_SAFE;
2035
2036 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1194 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2037 flags |= P_BLOCKSVIEW; 1195 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2038 } /* for stack of objects */ 1196 if (tmp->type == PLAYER) flags |= P_PLAYER;
2039 1197 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2040 /* we don't want to rely on this function to have accurate flags, but 1198 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2041 * since we're already doing the work, we calculate them here. 1199 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2042 * if they don't match, logic is broken someplace.
2043 */
2044 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2045 { 1200 }
2046 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1201
2047 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1202 this->light = light;
2048 } 1203 this->flags_ = flags;
2049 SET_MAP_FLAGS (m, x, y, flags); 1204 this->move_block = move_block & ~move_allow;
2050 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1205 this->move_on = move_on;
2051 SET_MAP_MOVE_ON (m, x, y, move_on); 1206 this->move_off = move_off;
2052 SET_MAP_MOVE_OFF (m, x, y, move_off); 1207 this->move_slow = move_slow;
2053 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2054 1208
2055 /* At this point, we have a floor face (if there is a floor), 1209 /* At this point, we have a floor face (if there is a floor),
2056 * and the floor is set - we are not going to touch it at 1210 * and the floor is set - we are not going to touch it at
2057 * this point. 1211 * this point.
2058 * middle contains the highest visibility face. 1212 * middle contains the highest visibility face.
2083 1237
2084 /* If two top faces are already set, quit processing */ 1238 /* If two top faces are already set, quit processing */
2085 if ((top != blank_face) && (middle != blank_face)) 1239 if ((top != blank_face) && (middle != blank_face))
2086 break; 1240 break;
2087 1241
2088 /* Only show visible faces, unless its the editor - show all */ 1242 /* Only show visible faces */
2089 if (!tmp->invisible || editor) 1243 if (!tmp->invisible)
2090 { 1244 {
2091 /* Fill in top if needed */ 1245 /* Fill in top if needed */
2092 if (top == blank_face) 1246 if (top == blank_face)
2093 { 1247 {
2094 top = tmp->face; 1248 top = tmp->face;
2112 break; 1266 break;
2113 } 1267 }
2114 } 1268 }
2115 } 1269 }
2116 } 1270 }
1271
2117 if (middle == floor) 1272 if (middle == floor)
2118 middle = blank_face; 1273 middle = blank_face;
1274
2119 if (top == middle) 1275 if (top == middle)
2120 middle = blank_face; 1276 middle = blank_face;
2121 SET_MAP_FACE (m, x, y, top, 0);
2122 if (top != blank_face)
2123 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2124 else
2125 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2126 SET_MAP_FACE (m, x, y, middle, 1);
2127 if (middle != blank_face)
2128 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2129 else
2130 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2131 SET_MAP_FACE (m, x, y, floor, 2);
2132 if (floor != blank_face)
2133 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2134 else
2135 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2136 SET_MAP_LIGHT (m, x, y, light);
2137}
2138 1277
2139 1278 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2140void 1279 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2141set_map_reset_time (maptile *map) 1280 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2142{
2143 int timeout;
2144
2145 timeout = MAP_RESET_TIMEOUT (map);
2146 if (timeout <= 0)
2147 timeout = MAP_DEFAULTRESET;
2148 if (timeout >= MAP_MAXRESET)
2149 timeout = MAP_MAXRESET;
2150 MAP_WHEN_RESET (map) = seconds () + timeout;
2151} 1281}
2152 1282
2153/* this updates the orig_map->tile_map[tile_num] value after loading 1283/* this updates the orig_map->tile_map[tile_num] value after finding
2154 * the map. It also takes care of linking back the freshly loaded 1284 * the map. It also takes care of linking back the freshly found
2155 * maps tile_map values if it tiles back to this one. It returns 1285 * maps tile_map values if it tiles back to this one. It returns
2156 * the value of orig_map->tile_map[tile_num]. It really only does this 1286 * the value of orig_map->tile_map[tile_num].
2157 * so that it is easier for calling functions to verify success.
2158 */ 1287 */
2159
2160static maptile * 1288static inline maptile *
2161load_and_link_tiled_map (maptile *orig_map, int tile_num) 1289find_and_link (maptile *orig_map, int tile_num)
2162{ 1290{
1291 maptile *mp = orig_map->tile_map [tile_num];
1292
1293 if (!mp)
1294 {
1295 mp = orig_map->find_sync (orig_map->tile_path [tile_num], orig_map);
1296
1297 if (!mp)
1298 {
1299 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1300 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1301 &orig_map->tile_path[tile_num], &orig_map->path);
1302 mp = new maptile (1, 1);
1303 mp->alloc ();
1304 mp->in_memory = MAP_IN_MEMORY;
1305 }
1306 }
1307
2163 int dest_tile = (tile_num + 2) % 4; 1308 int dest_tile = (tile_num + 2) % 4;
2164 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2165 1309
2166 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1310 orig_map->tile_map [tile_num] = mp;
2167 1311
2168 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1312 // optimisation: back-link map to origin map if euclidean
2169 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1313 //TODO: non-euclidean maps MUST GO
1314 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2170 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1315 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2171 1316
2172 return orig_map->tile_map[tile_num]; 1317 return mp;
1318}
1319
1320static inline void
1321load_and_link (maptile *orig_map, int tile_num)
1322{
1323 find_and_link (orig_map, tile_num)->load_sync ();
2173} 1324}
2174 1325
2175/* this returns TRUE if the coordinates (x,y) are out of 1326/* this returns TRUE if the coordinates (x,y) are out of
2176 * map m. This function also takes into account any 1327 * map m. This function also takes into account any
2177 * tiling considerations, loading adjacant maps as needed. 1328 * tiling considerations, loading adjacant maps as needed.
2178 * This is the function should always be used when it 1329 * This is the function should always be used when it
2179 * necessary to check for valid coordinates. 1330 * necessary to check for valid coordinates.
2180 * This function will recursively call itself for the 1331 * This function will recursively call itself for the
2181 * tiled maps. 1332 * tiled maps.
2182 *
2183 *
2184 */ 1333 */
2185int 1334int
2186out_of_map (maptile *m, int x, int y) 1335out_of_map (maptile *m, int x, int y)
2187{ 1336{
2188
2189 /* If we get passed a null map, this is obviously the 1337 /* If we get passed a null map, this is obviously the
2190 * case. This generally shouldn't happen, but if the 1338 * case. This generally shouldn't happen, but if the
2191 * map loads fail below, it could happen. 1339 * map loads fail below, it could happen.
2192 */ 1340 */
2193 if (!m) 1341 if (!m)
2195 1343
2196 if (x < 0) 1344 if (x < 0)
2197 { 1345 {
2198 if (!m->tile_path[3]) 1346 if (!m->tile_path[3])
2199 return 1; 1347 return 1;
1348
2200 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1349 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2201 { 1350 find_and_link (m, 3);
2202 load_and_link_tiled_map (m, 3); 1351
2203 }
2204 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1352 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2205 } 1353 }
2206 if (x >= MAP_WIDTH (m)) 1354
1355 if (x >= m->width)
2207 { 1356 {
2208 if (!m->tile_path[1]) 1357 if (!m->tile_path[1])
2209 return 1; 1358 return 1;
1359
2210 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1360 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2211 { 1361 find_and_link (m, 1);
2212 load_and_link_tiled_map (m, 1); 1362
2213 }
2214 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1363 return out_of_map (m->tile_map[1], x - m->width, y);
2215 } 1364 }
1365
2216 if (y < 0) 1366 if (y < 0)
2217 { 1367 {
2218 if (!m->tile_path[0]) 1368 if (!m->tile_path[0])
2219 return 1; 1369 return 1;
1370
2220 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1371 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2221 { 1372 find_and_link (m, 0);
2222 load_and_link_tiled_map (m, 0); 1373
2223 }
2224 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1374 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2225 } 1375 }
2226 if (y >= MAP_HEIGHT (m)) 1376
1377 if (y >= m->height)
2227 { 1378 {
2228 if (!m->tile_path[2]) 1379 if (!m->tile_path[2])
2229 return 1; 1380 return 1;
1381
2230 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1382 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2231 { 1383 find_and_link (m, 2);
2232 load_and_link_tiled_map (m, 2); 1384
2233 }
2234 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1385 return out_of_map (m->tile_map[2], x, y - m->height);
2235 } 1386 }
2236 1387
2237 /* Simple case - coordinates are within this local 1388 /* Simple case - coordinates are within this local
2238 * map. 1389 * map.
2239 */ 1390 */
2242 1393
2243/* This is basically the same as out_of_map above, but 1394/* This is basically the same as out_of_map above, but
2244 * instead we return NULL if no map is valid (coordinates 1395 * instead we return NULL if no map is valid (coordinates
2245 * out of bounds and no tiled map), otherwise it returns 1396 * out of bounds and no tiled map), otherwise it returns
2246 * the map as that the coordinates are really on, and 1397 * the map as that the coordinates are really on, and
2247 * updates x and y to be the localized coordinates. 1398 * updates x and y to be the localised coordinates.
2248 * Using this is more efficient of calling out_of_map 1399 * Using this is more efficient of calling out_of_map
2249 * and then figuring out what the real map is 1400 * and then figuring out what the real map is
2250 */ 1401 */
2251maptile * 1402maptile *
2252get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1403maptile::xy_find (sint16 &x, sint16 &y)
2253{ 1404{
2254
2255 if (*x < 0) 1405 if (x < 0)
2256 { 1406 {
2257 if (!m->tile_path[3]) 1407 if (!tile_path[3])
2258 return NULL; 1408 return 0;
2259 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2260 load_and_link_tiled_map (m, 3);
2261 1409
2262 *x += MAP_WIDTH (m->tile_map[3]); 1410 find_and_link (this, 3);
2263 return (get_map_from_coord (m->tile_map[3], x, y)); 1411 x += tile_map[3]->width;
2264 } 1412 return tile_map[3]->xy_find (x, y);
2265 if (*x >= MAP_WIDTH (m))
2266 { 1413 }
1414
1415 if (x >= width)
1416 {
2267 if (!m->tile_path[1]) 1417 if (!tile_path[1])
2268 return NULL; 1418 return 0;
2269 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2270 load_and_link_tiled_map (m, 1);
2271 1419
2272 *x -= MAP_WIDTH (m); 1420 find_and_link (this, 1);
2273 return (get_map_from_coord (m->tile_map[1], x, y)); 1421 x -= width;
1422 return tile_map[1]->xy_find (x, y);
2274 } 1423 }
1424
2275 if (*y < 0) 1425 if (y < 0)
2276 { 1426 {
2277 if (!m->tile_path[0]) 1427 if (!tile_path[0])
2278 return NULL; 1428 return 0;
2279 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2280 load_and_link_tiled_map (m, 0);
2281 1429
2282 *y += MAP_HEIGHT (m->tile_map[0]); 1430 find_and_link (this, 0);
2283 return (get_map_from_coord (m->tile_map[0], x, y)); 1431 y += tile_map[0]->height;
2284 } 1432 return tile_map[0]->xy_find (x, y);
2285 if (*y >= MAP_HEIGHT (m))
2286 { 1433 }
1434
1435 if (y >= height)
1436 {
2287 if (!m->tile_path[2]) 1437 if (!tile_path[2])
2288 return NULL; 1438 return 0;
2289 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2290 load_and_link_tiled_map (m, 2);
2291 1439
2292 *y -= MAP_HEIGHT (m); 1440 find_and_link (this, 2);
2293 return (get_map_from_coord (m->tile_map[2], x, y)); 1441 y -= height;
1442 return tile_map[2]->xy_find (x, y);
2294 } 1443 }
2295 1444
2296 /* Simple case - coordinates are within this local 1445 /* Simple case - coordinates are within this local
2297 * map. 1446 * map.
2298 */ 1447 */
2299
2300 return m; 1448 return this;
2301} 1449}
2302 1450
2303/** 1451/**
2304 * Return whether map2 is adjacent to map1. If so, store the distance from 1452 * Return whether map2 is adjacent to map1. If so, store the distance from
2305 * map1 to map2 in dx/dy. 1453 * map1 to map2 in dx/dy.
2308adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy) 1456adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2309{ 1457{
2310 if (!map1 || !map2) 1458 if (!map1 || !map2)
2311 return 0; 1459 return 0;
2312 1460
1461 //TODO: this doesn't actually check corretcly when intermediate maps are not loaded
1462 //fix: compare paths instead (this is likely faster, too!)
2313 if (map1 == map2) 1463 if (map1 == map2)
2314 { 1464 {
2315 *dx = 0; 1465 *dx = 0;
2316 *dy = 0; 1466 *dy = 0;
2317
2318 } 1467 }
2319 else if (map1->tile_map[0] == map2) 1468 else if (map1->tile_map[0] == map2)
2320 { /* up */ 1469 { /* up */
2321 *dx = 0; 1470 *dx = 0;
2322 *dy = -MAP_HEIGHT (map2); 1471 *dy = -map2->height;
2323 } 1472 }
2324 else if (map1->tile_map[1] == map2) 1473 else if (map1->tile_map[1] == map2)
2325 { /* right */ 1474 { /* right */
2326 *dx = MAP_WIDTH (map1); 1475 *dx = map1->width;
2327 *dy = 0; 1476 *dy = 0;
2328 } 1477 }
2329 else if (map1->tile_map[2] == map2) 1478 else if (map1->tile_map[2] == map2)
2330 { /* down */ 1479 { /* down */
2331 *dx = 0; 1480 *dx = 0;
2332 *dy = MAP_HEIGHT (map1); 1481 *dy = map1->height;
2333 } 1482 }
2334 else if (map1->tile_map[3] == map2) 1483 else if (map1->tile_map[3] == map2)
2335 { /* left */ 1484 { /* left */
2336 *dx = -MAP_WIDTH (map2); 1485 *dx = -map2->width;
2337 *dy = 0; 1486 *dy = 0;
2338
2339 } 1487 }
2340 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1488 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2341 { /* up right */ 1489 { /* up right */
2342 *dx = MAP_WIDTH (map1->tile_map[0]); 1490 *dx = map1->tile_map[0]->width;
2343 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1491 *dy = -map1->tile_map[0]->height;
2344 } 1492 }
2345 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1493 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2346 { /* up left */ 1494 { /* up left */
2347 *dx = -MAP_WIDTH (map2); 1495 *dx = -map2->width;
2348 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1496 *dy = -map1->tile_map[0]->height;
2349 } 1497 }
2350 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1498 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2351 { /* right up */ 1499 { /* right up */
2352 *dx = MAP_WIDTH (map1); 1500 *dx = map1->width;
2353 *dy = -MAP_HEIGHT (map2); 1501 *dy = -map2->height;
2354 } 1502 }
2355 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1503 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2356 { /* right down */ 1504 { /* right down */
2357 *dx = MAP_WIDTH (map1); 1505 *dx = map1->width;
2358 *dy = MAP_HEIGHT (map1->tile_map[1]); 1506 *dy = map1->tile_map[1]->height;
2359 } 1507 }
2360 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1508 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2361 { /* down right */ 1509 { /* down right */
2362 *dx = MAP_WIDTH (map1->tile_map[2]); 1510 *dx = map1->tile_map[2]->width;
2363 *dy = MAP_HEIGHT (map1); 1511 *dy = map1->height;
2364 } 1512 }
2365 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1513 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2366 { /* down left */ 1514 { /* down left */
2367 *dx = -MAP_WIDTH (map2); 1515 *dx = -map2->width;
2368 *dy = MAP_HEIGHT (map1); 1516 *dy = map1->height;
2369 } 1517 }
2370 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1518 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2371 { /* left up */ 1519 { /* left up */
2372 *dx = -MAP_WIDTH (map1->tile_map[3]); 1520 *dx = -map1->tile_map[3]->width;
2373 *dy = -MAP_HEIGHT (map2); 1521 *dy = -map2->height;
2374 } 1522 }
2375 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1523 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2376 { /* left down */ 1524 { /* left down */
2377 *dx = -MAP_WIDTH (map1->tile_map[3]); 1525 *dx = -map1->tile_map[3]->width;
2378 *dy = MAP_HEIGHT (map1->tile_map[3]); 1526 *dy = map1->tile_map[3]->height;
2379
2380 } 1527 }
2381 else 1528 else
2382 { /* not "adjacent" enough */
2383 return 0; 1529 return 0;
2384 }
2385 1530
2386 return 1; 1531 return 1;
1532}
1533
1534maptile *
1535maptile::xy_load (sint16 &x, sint16 &y)
1536{
1537 maptile *map = xy_find (x, y);
1538
1539 if (map)
1540 map->load_sync ();
1541
1542 return map;
1543}
1544
1545maptile *
1546get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
1547{
1548 return m->xy_load (*x, *y);
2387} 1549}
2388 1550
2389/* From map.c 1551/* From map.c
2390 * This is used by get_player to determine where the other 1552 * This is used by get_player to determine where the other
2391 * creature is. get_rangevector takes into account map tiling, 1553 * creature is. get_rangevector takes into account map tiling,
2404 * be unexpected 1566 * be unexpected
2405 * 1567 *
2406 * currently, the only flag supported (0x1) is don't translate for 1568 * currently, the only flag supported (0x1) is don't translate for
2407 * closest body part of 'op1' 1569 * closest body part of 'op1'
2408 */ 1570 */
2409
2410void 1571void
2411get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1572get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2412{ 1573{
2413 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1574 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2414 { 1575 {
2495 } 1656 }
2496} 1657}
2497 1658
2498/* Returns true of op1 and op2 are effectively on the same map 1659/* Returns true of op1 and op2 are effectively on the same map
2499 * (as related to map tiling). Note that this looks for a path from 1660 * (as related to map tiling). Note that this looks for a path from
2500 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1661 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2501 * to op1, this will still return false. 1662 * to op1, this will still return false.
2502 * Note we only look one map out to keep the processing simple 1663 * Note we only look one map out to keep the processing simple
2503 * and efficient. This could probably be a macro. 1664 * and efficient. This could probably be a macro.
2504 * MSW 2001-08-05 1665 * MSW 2001-08-05
2505 */ 1666 */
2508{ 1669{
2509 int dx, dy; 1670 int dx, dy;
2510 1671
2511 return adjacent_map (op1->map, op2->map, &dx, &dy); 1672 return adjacent_map (op1->map, op2->map, &dx, &dy);
2512} 1673}
1674
1675object *
1676maptile::insert (object *op, int x, int y, object *originator, int flags)
1677{
1678 if (!op->flag [FLAG_REMOVED])
1679 op->remove ();
1680
1681 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1682}
1683

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