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Comparing deliantra/server/common/map.C (file contents):
Revision 1.41 by root, Tue Dec 12 22:37:05 2006 UTC vs.
Revision 1.61 by root, Sun Dec 31 17:17:22 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33
34/*
35 * Returns the maptile which has a name matching the given argument.
36 * return NULL if no match is found.
37 */
38
39maptile *
40has_been_loaded (const char *name)
41{
42 maptile *map;
43
44 if (!name || !*name)
45 return 0;
46 for (map = first_map; map; map = map->next)
47 if (!strcmp (name, map->path))
48 break;
49 return (map);
50}
51 31
52/* 32/*
53 * This makes a path absolute outside the world of Crossfire. 33 * This makes a path absolute outside the world of Crossfire.
54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 34 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
55 * and returns the pointer to a static array containing the result. 35 * and returns the pointer to a static array containing the result.
56 * it really should be called create_mapname 36 * it really should be called create_mapname
57 */ 37 */
58
59const char * 38const char *
60create_pathname (const char *name) 39create_pathname (const char *name)
61{ 40{
62 static char buf[MAX_BUF]; 41 static char buf[MAX_BUF];
63 42
72} 51}
73 52
74/* 53/*
75 * same as create_pathname, but for the overlay maps. 54 * same as create_pathname, but for the overlay maps.
76 */ 55 */
77
78const char * 56const char *
79create_overlay_pathname (const char *name) 57create_overlay_pathname (const char *name)
80{ 58{
81 static char buf[MAX_BUF]; 59 static char buf[MAX_BUF];
82 60
91} 69}
92 70
93/* 71/*
94 * same as create_pathname, but for the template maps. 72 * same as create_pathname, but for the template maps.
95 */ 73 */
96
97const char * 74const char *
98create_template_pathname (const char *name) 75create_template_pathname (const char *name)
99{ 76{
100 static char buf[MAX_BUF]; 77 static char buf[MAX_BUF];
101 78
132 else 109 else
133 *t = *s; 110 *t = *s;
134 *t = 0; 111 *t = 0;
135 return (buf); 112 return (buf);
136} 113}
137
138 114
139/* 115/*
140 * This function checks if a file with the given path exists. 116 * This function checks if a file with the given path exists.
141 * -1 is returned if it fails, otherwise the mode of the file 117 * -1 is returned if it fails, otherwise the mode of the file
142 * is returned. 118 * is returned.
149 * the rest of the code only cares that the file is readable. 125 * the rest of the code only cares that the file is readable.
150 * when the editor goes away, the call to stat should probably be 126 * when the editor goes away, the call to stat should probably be
151 * replaced by an access instead (similar to the windows one, but 127 * replaced by an access instead (similar to the windows one, but
152 * that seems to be missing the prepend_dir processing 128 * that seems to be missing the prepend_dir processing
153 */ 129 */
154
155int 130int
156check_path (const char *name, int prepend_dir) 131check_path (const char *name, int prepend_dir)
157{ 132{
158 char buf[MAX_BUF]; 133 char buf[MAX_BUF];
159 134
185 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) || 160 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
186 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH)) 161 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
187 mode |= 2; 162 mode |= 2;
188 163
189 return (mode); 164 return (mode);
190}
191
192/*
193 * Prints out debug-information about a map.
194 * Dumping these at llevError doesn't seem right, but is
195 * necessary to make sure the information is in fact logged.
196 */
197
198void
199dump_map (const maptile *m)
200{
201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
203
204 if (m->msg != NULL)
205 LOG (llevError, "Message:\n%s", m->msg);
206
207 if (m->maplore != NULL)
208 LOG (llevError, "Lore:\n%s", m->maplore);
209
210 if (m->tmpname != NULL)
211 LOG (llevError, "Tmpname: %s\n", m->tmpname);
212
213 LOG (llevError, "Difficulty: %d\n", m->difficulty);
214 LOG (llevError, "Darkness: %d\n", m->darkness);
215}
216
217/*
218 * Prints out debug-information about all maps.
219 * This basically just goes through all the maps and calls
220 * dump_map on each one.
221 */
222
223void
224dump_all_maps (void)
225{
226 maptile *m;
227
228 for (m = first_map; m != NULL; m = m->next)
229 {
230 dump_map (m);
231 }
232} 165}
233 166
234/* This rolls up wall, blocks_magic, blocks_view, etc, all into 167/* This rolls up wall, blocks_magic, blocks_view, etc, all into
235 * one function that just returns a P_.. value (see map.h) 168 * one function that just returns a P_.. value (see map.h)
236 * it will also do map translation for tiled maps, returning 169 * it will also do map translation for tiled maps, returning
240 * is needed. The case of not passing values is if we're just 173 * is needed. The case of not passing values is if we're just
241 * checking for the existence of something on those spaces, but 174 * checking for the existence of something on those spaces, but
242 * don't expect to insert/remove anything from those spaces. 175 * don't expect to insert/remove anything from those spaces.
243 */ 176 */
244int 177int
245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 178get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 179{
247 sint16 newx, newy; 180 sint16 newx = x;
248 int retval = 0; 181 sint16 newy = y;
249 maptile *mp;
250 182
251 if (out_of_map (oldmap, x, y)) 183 maptile *mp = get_map_from_coord (oldmap, &newx, &newy);
184
185 if (!mp)
252 return P_OUT_OF_MAP; 186 return P_OUT_OF_MAP;
253 newx = x;
254 newy = y;
255 mp = get_map_from_coord (oldmap, &newx, &newy);
256 if (mp != oldmap)
257 retval |= P_NEW_MAP;
258 if (newmap)
259 *newmap = mp;
260 if (nx)
261 *nx = newx;
262 if (ny)
263 *ny = newy;
264 187
265 retval |= mp->spaces[newx + mp->width * newy].flags; 188 if (newmap) *newmap = mp;
189 if (nx) *nx = newx;
190 if (ny) *ny = newy;
266 191
267 return retval; 192 return mp->at (newx, newy).flags () | (mp != oldmap ? P_NEW_MAP : 0);
268} 193}
269 194
270/* 195/*
271 * Returns true if the given coordinate is blocked except by the 196 * Returns true if the given coordinate is blocked except by the
272 * object passed is not blocking. This is used with 197 * object passed is not blocking. This is used with
295 } 220 }
296 221
297 /* Save some cycles - instead of calling get_map_flags(), just get the value 222 /* Save some cycles - instead of calling get_map_flags(), just get the value
298 * directly. 223 * directly.
299 */ 224 */
300 mflags = m->spaces[sx + m->width * sy].flags; 225 mflags = m->at (sx, sy).flags ();
301 226
302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 227 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
303 228
304 /* If space is currently not blocked by anything, no need to 229 /* If space is currently not blocked by anything, no need to
305 * go further. Not true for players - all sorts of special 230 * go further. Not true for players - all sorts of special
324 /* We basically go through the stack of objects, and if there is 249 /* We basically go through the stack of objects, and if there is
325 * some other object that has NO_PASS or FLAG_ALIVE set, return 250 * some other object that has NO_PASS or FLAG_ALIVE set, return
326 * true. If we get through the entire stack, that must mean 251 * true. If we get through the entire stack, that must mean
327 * ob is blocking it, so return 0. 252 * ob is blocking it, so return 0.
328 */ 253 */
329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 254 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
330 { 255 {
331 256
332 /* This must be before the checks below. Code for inventory checkers. */ 257 /* This must be before the checks below. Code for inventory checkers. */
333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 258 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 { 259 {
398 * 323 *
399 * Note this used to be arch_blocked, but with new movement 324 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 325 * code, we need to have actual object to check its move_type
401 * against the move_block values. 326 * against the move_block values.
402 */ 327 */
403
404int 328int
405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 329ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{ 330{
407 archetype *tmp; 331 archetype *tmp;
408 int flag; 332 int flag;
409 maptile *m1; 333 maptile *m1;
410 sint16 sx, sy; 334 sint16 sx, sy;
411 335
412 if (ob == NULL) 336 if (!ob)
413 { 337 {
414 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 338 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
415 if (flag & P_OUT_OF_MAP) 339 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP; 340 return P_OUT_OF_MAP;
417 341
418 /* don't have object, so don't know what types would block */ 342 /* don't have object, so don't know what types would block */
419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 343 return m1->at (sx, sy).move_block;
420 } 344 }
421 345
422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 346 for (tmp = ob->arch; tmp; tmp = tmp->more)
423 { 347 {
424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 348 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
425 349
426 if (flag & P_OUT_OF_MAP) 350 if (flag & P_OUT_OF_MAP)
427 return P_OUT_OF_MAP; 351 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE) 352 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE; 353 return P_IS_ALIVE;
430 354
355 mapspace &ms = m1->at (sx, sy);
356
431 /* find_first_free_spot() calls this function. However, often 357 /* find_first_free_spot() calls this function. However, often
432 * ob doesn't have any move type (when used to place exits) 358 * ob doesn't have any move type (when used to place exits)
433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 359 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
434 */ 360 */
435 361
436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 362 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
437 continue; 363 continue;
438 364
439 /* Note it is intentional that we check ob - the movement type of the 365 /* Note it is intentional that we check ob - the movement type of the
440 * head of the object should correspond for the entire object. 366 * head of the object should correspond for the entire object.
441 */ 367 */
442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 368 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
443 return AB_NO_PASS; 369 return P_NO_PASS;
444
445 } 370 }
371
446 return 0; 372 return 0;
447} 373}
448 374
449/* When the map is loaded, load_object does not actually insert objects 375/* When the map is loaded, load_object does not actually insert objects
450 * into inventory, but just links them. What this does is go through 376 * into inventory, but just links them. What this does is go through
451 * and insert them properly. 377 * and insert them properly.
452 * The object 'container' is the object that contains the inventory. 378 * The object 'container' is the object that contains the inventory.
453 * This is needed so that we can update the containers weight. 379 * This is needed so that we can update the containers weight.
454 */ 380 */
455
456void 381void
457fix_container (object *container) 382fix_container (object *container)
458{ 383{
459 object *tmp = container->inv, *next; 384 object *tmp = container->inv, *next;
460 385
461 container->inv = NULL; 386 container->inv = 0;
462 while (tmp != NULL) 387 while (tmp)
463 { 388 {
464 next = tmp->below; 389 next = tmp->below;
465 if (tmp->inv) 390 if (tmp->inv)
466 fix_container (tmp); 391 fix_container (tmp);
392
467 (void) insert_ob_in_ob (tmp, container); 393 insert_ob_in_ob (tmp, container);
468 tmp = next; 394 tmp = next;
469 } 395 }
396
470 /* sum_weight will go through and calculate what all the containers are 397 /* sum_weight will go through and calculate what all the containers are
471 * carrying. 398 * carrying.
472 */ 399 */
473 sum_weight (container); 400 sum_weight (container);
474} 401}
477 * for objects whose arch says they are multipart yet according to the 404 * for objects whose arch says they are multipart yet according to the
478 * info we have, they only have the head (as would be expected when 405 * info we have, they only have the head (as would be expected when
479 * they are saved). We do have to look for the old maps that did save 406 * they are saved). We do have to look for the old maps that did save
480 * the more sections and not re-add sections for them. 407 * the more sections and not re-add sections for them.
481 */ 408 */
482 409void
483static void 410maptile::link_multipart_objects ()
484link_multipart_objects (maptile *m)
485{ 411{
486 int x, y; 412 if (!spaces)
487 object *tmp, *op, *last, *above; 413 return;
488 archetype *at;
489 414
490 for (x = 0; x < MAP_WIDTH (m); x++) 415 for (mapspace *ms = spaces + size (); ms-- > spaces; )
491 for (y = 0; y < MAP_HEIGHT (m); y++) 416 for (object *tmp = ms->bot; tmp; )
492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above)
493 { 417 {
494 above = tmp->above; 418 object *above = tmp->above;
495 419
496 /* already multipart - don't do anything more */ 420 /* already multipart - don't do anything more */
497 if (tmp->head || tmp->more) 421 if (!tmp->head && !tmp->more)
498 continue; 422 {
499
500 /* If there is nothing more to this object, this for loop 423 /* If there is nothing more to this object, this for loop
501 * won't do anything. 424 * won't do anything.
502 */ 425 */
503 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op) 426 archetype *at;
427 object *last, *op;
428 for (at = tmp->arch->more, last = tmp;
429 at;
430 at = at->more, last = op)
504 { 431 {
505 op = arch_to_object (at); 432 op = arch_to_object (at);
506 433
507 /* update x,y coordinates */ 434 /* update x,y coordinates */
508 op->x += tmp->x; 435 op->x += tmp->x;
509 op->y += tmp->y; 436 op->y += tmp->y;
510 op->head = tmp; 437 op->head = tmp;
511 op->map = m; 438 op->map = this;
512 last->more = op; 439 last->more = op;
513 op->name = tmp->name; 440 op->name = tmp->name;
514 op->title = tmp->title; 441 op->title = tmp->title;
442
515 /* we could link all the parts onto tmp, and then just 443 /* we could link all the parts onto tmp, and then just
516 * call insert_ob_in_map once, but the effect is the same, 444 * call insert_ob_in_map once, but the effect is the same,
517 * as insert_ob_in_map will call itself with each part, and 445 * as insert_ob_in_map will call itself with each part, and
518 * the coding is simpler to just to it here with each part. 446 * the coding is simpler to just to it here with each part.
519 */ 447 */
520 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON); 448 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
521 } /* for at = tmp->arch->more */ 449 }
522 } /* for objects on this space */ 450 }
451
452 tmp = above;
453 }
523} 454}
524 455
525/* 456/*
526 * Loads (ands parses) the objects into a given map from the specified 457 * Loads (ands parses) the objects into a given map from the specified
527 * file pointer. 458 * file pointer.
528 * mapflags is the same as we get with load_original_map 459 * mapflags is the same as we get with load_original_map
529 */ 460 */
530void 461bool
531load_objects (maptile *m, object_thawer & fp, int mapflags) 462maptile::load_objects (object_thawer &thawer)
532{ 463{
533 int i, j;
534 int unique; 464 int unique;
535 object *op, *prev = NULL, *last_more = NULL, *otmp; 465 object *op, *prev = NULL, *last_more = NULL, *otmp;
536 466
537 op = object::create (); 467 op = object::create ();
538 op->map = m; /* To handle buttons correctly */ 468 op->map = this; /* To handle buttons correctly */
539 469
540 while ((i = load_object (fp, op, mapflags))) 470 while (int i = load_object (thawer, op, 0))
541 { 471 {
542 /* if the archetype for the object is null, means that we 472 /* if the archetype for the object is null, means that we
543 * got an invalid object. Don't do anything with it - the game 473 * got an invalid object. Don't do anything with it - the game
544 * or editor will not be able to do anything with it either. 474 * or editor will not be able to do anything with it either.
545 */ 475 */
547 { 477 {
548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 478 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
549 continue; 479 continue;
550 } 480 }
551 481
552
553 switch (i) 482 switch (i)
554 { 483 {
555 case LL_NORMAL: 484 case LL_NORMAL:
556 /* if we are loading an overlay, put the floors on the bottom */
557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
558 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
559 else
560 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 485 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
561 486
562 if (op->inv) 487 if (op->inv)
563 sum_weight (op); 488 sum_weight (op);
564 489
565 prev = op, last_more = op; 490 prev = op, last_more = op;
566 break; 491 break;
567 492
568 case LL_MORE: 493 case LL_MORE:
569 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 494 insert_ob_in_map (op, this, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
570 op->head = prev, last_more->more = op, last_more = op; 495 op->head = prev, last_more->more = op, last_more = op;
571 break; 496 break;
572 } 497 }
573 498
574 if (mapflags & MAP_STYLE)
575 remove_from_active_list (op);
576
577 op = object::create (); 499 op = object::create ();
578 op->map = m; 500 op->map = this;
579 }
580
581 for (i = 0; i < m->width; i++)
582 {
583 for (j = 0; j < m->height; j++)
584 {
585 unique = 0;
586 /* check for unique items, or unique squares */
587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above)
588 {
589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
590 unique = 1;
591
592 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
593 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
594 }
595 }
596 } 501 }
597 502
598 op->destroy (); 503 op->destroy ();
599 link_multipart_objects (m);
600}
601 504
602/* This saves all the objects on the map in a non destructive fashion. 505#if 0
603 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 506 for (i = 0; i < width; i++)
604 * and we only save the head of multi part objects - this is needed 507 for (j = 0; j < height; j++)
605 * in order to do map tiling properly.
606 */
607void
608save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
609{
610 int i, j = 0, unique = 0;
611 object *op;
612
613 /* first pass - save one-part objects */
614 for (i = 0; i < MAP_WIDTH (m); i++)
615 for (j = 0; j < MAP_HEIGHT (m); j++)
616 { 508 {
617 unique = 0; 509 unique = 0;
510 /* check for unique items, or unique squares */
618 for (op = get_map_ob (m, i, j); op; op = op->above) 511 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
619 { 512 {
620 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 513 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
621 unique = 1; 514 unique = 1;
622 515
623 if (op->type == PLAYER) 516 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
624 { 517 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
625 LOG (llevDebug, "Player on map that is being saved\n");
626 continue;
627 } 518 }
519 }
520#endif
628 521
629 if (op->head || op->owner) 522 return true;
523}
524
525void
526maptile::activate ()
527{
528 if (!spaces)
529 return;
530
531 for (mapspace *ms = spaces + size (); ms-- > spaces; )
532 for (object *op = ms->bot; op; op = op->above)
533 op->activate_recursive ();
534}
535
536void
537maptile::deactivate ()
538{
539 if (!spaces)
540 return;
541
542 for (mapspace *ms = spaces + size (); ms-- > spaces; )
543 for (object *op = ms->bot; op; op = op->above)
544 op->deactivate_recursive ();
545}
546
547bool
548maptile::save_objects (object_freezer &freezer, int flags)
549{
550 if (flags & IO_HEADER)
551 save_header (freezer);
552
553 if (!spaces)
554 return false;
555
556 for (int i = 0; i < size (); ++i)
557 {
558 int unique = 0;
559 for (object *op = spaces [i].bot; op; op = op->above)
560 {
561 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
562 unique = 1;
563
564 if (!op->can_map_save ())
630 continue; 565 continue;
631 566
632 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 567 if (unique || op->flag [FLAG_UNIQUE])
633 save_object (fp2, op, 3); 568 {
634 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 569 if (flags & IO_UNIQUES)
635 save_object (fp, op, 3); 570 save_object (freezer, op, 1);
571 }
572 else if (flags & IO_OBJECTS)
573 save_object (freezer, op, 1);
574 }
575 }
636 576
637 } /* for this space */ 577 return true;
638 } /* for this j */ 578}
579
580bool
581maptile::load_objects (const char *path, bool skip_header)
582{
583 object_thawer thawer (path);
584
585 if (!thawer)
586 return false;
587
588 if (skip_header)
589 for (;;)
590 {
591 keyword kw = thawer.get_kv ();
592
593 if (kw == KW_end)
594 break;
595
596 thawer.skip_kv (kw);
597 }
598
599 return load_objects (thawer);
600}
601
602bool
603maptile::save_objects (const char *path, int flags)
604{
605 object_freezer freezer;
606
607 if (!save_objects (freezer, flags))
608 return false;
609
610 return freezer.save (path);
639} 611}
640 612
641maptile::maptile () 613maptile::maptile ()
642{ 614{
643 in_memory = MAP_SWAPPED; 615 in_memory = MAP_SWAPPED;
616
644 /* The maps used to pick up default x and y values from the 617 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour. 618 * map archetype. Mimic that behaviour.
646 */ 619 */
647 MAP_WIDTH (this) = 16; 620 width = 16;
648 MAP_HEIGHT (this) = 16; 621 height = 16;
649 MAP_RESET_TIMEOUT (this) = 0; 622 reset_timeout = 0;
650 MAP_TIMEOUT (this) = 300; 623 timeout = 300;
651 MAP_ENTER_X (this) = 0; 624 enter_x = 0;
652 MAP_ENTER_Y (this) = 0; 625 enter_y = 0;
653 /*set part to -1 indicating conversion to weather map not yet done */
654 MAP_WORLDPARTX (this) = -1;
655 MAP_WORLDPARTY (this) = -1;
656} 626}
657 627
658/* 628maptile::maptile (int w, int h)
659 * Allocates, initialises, and returns a pointer to a maptile.
660 * Modified to no longer take a path option which was not being
661 * used anyways. MSW 2001-07-01
662 */
663maptile *
664get_linked_map (void)
665{ 629{
666 maptile *mp, *map = new maptile; 630 in_memory = MAP_SWAPPED;
667 631
668 for (mp = first_map; mp && mp->next; mp = mp->next); 632 width = w;
633 height = h;
634 reset_timeout = 0;
635 timeout = 300;
636 enter_x = 0;
637 enter_y = 0;
669 638
670 if (mp == NULL) 639 alloc ();
671 first_map = map;
672 else
673 mp->next = map;
674
675 return map;
676} 640}
677 641
678/* 642/*
679 * Allocates the arrays contained in a maptile. 643 * Allocates the arrays contained in a maptile.
680 * This basically allocates the dynamic array of spaces for the 644 * This basically allocates the dynamic array of spaces for the
681 * map. 645 * map.
682 */ 646 */
683void 647void
684maptile::allocate () 648maptile::alloc ()
685{ 649{
686 in_memory = MAP_IN_MEMORY;
687
688 /* Log this condition and free the storage. We could I suppose
689 * realloc, but if the caller is presuming the data will be intact,
690 * that is their poor assumption.
691 */
692 if (spaces) 650 if (spaces)
693 {
694 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
695 free (spaces);
696 }
697
698 spaces = (MapSpace *)
699 calloc (1, width * height * sizeof (MapSpace));
700
701 if (!spaces)
702 fatal (OUT_OF_MEMORY);
703}
704
705/* Create and returns a map of the specific size. Used
706 * in random map code and the editor.
707 */
708maptile *
709get_empty_map (int sizex, int sizey)
710{
711 maptile *m = get_linked_map ();
712
713 m->width = sizex;
714 m->height = sizey;
715 m->in_memory = MAP_SWAPPED;
716 m->allocate ();
717
718 return m; 651 return;
652
653 spaces = salloc0<mapspace> (size ());
719} 654}
720 655
721/* Takes a string from a map definition and outputs a pointer to the array of shopitems 656/* Takes a string from a map definition and outputs a pointer to the array of shopitems
722 * corresponding to that string. Memory is allocated for this, it must be freed 657 * corresponding to that string. Memory is allocated for this, it must be freed
723 * at a later date. 658 * at a later date.
724 * Called by parse_map_headers below. 659 * Called by parse_map_headers below.
725 */ 660 */
726
727static shopitems * 661static shopitems *
728parse_shop_string (const char *input_string) 662parse_shop_string (const char *input_string)
729{ 663{
730 char *shop_string, *p, *q, *next_semicolon, *next_colon; 664 char *shop_string, *p, *q, *next_semicolon, *next_colon;
731 shopitems *items = NULL; 665 shopitems *items = NULL;
732 int i = 0, number_of_entries = 0; 666 int i = 0, number_of_entries = 0;
733 const typedata *current_type; 667 const typedata *current_type;
734 668
735 shop_string = strdup_local (input_string); 669 shop_string = strdup (input_string);
736 p = shop_string; 670 p = shop_string;
737 /* first we'll count the entries, we'll need that for allocating the array shortly */ 671 /* first we'll count the entries, we'll need that for allocating the array shortly */
738 while (p) 672 while (p)
739 { 673 {
740 p = strchr (p, ';'); 674 p = strchr (p, ';');
741 number_of_entries++; 675 number_of_entries++;
742 if (p) 676 if (p)
743 p++; 677 p++;
744 } 678 }
679
745 p = shop_string; 680 p = shop_string;
746 strip_endline (p); 681 strip_endline (p);
747 items = new shopitems[number_of_entries + 1]; 682 items = new shopitems[number_of_entries + 1];
748 for (i = 0; i < number_of_entries; i++) 683 for (i = 0; i < number_of_entries; i++)
749 { 684 {
750 if (!p) 685 if (!p)
751 { 686 {
752 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 687 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
753 break; 688 break;
754 } 689 }
690
755 next_semicolon = strchr (p, ';'); 691 next_semicolon = strchr (p, ';');
756 next_colon = strchr (p, ':'); 692 next_colon = strchr (p, ':');
757 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 693 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
758 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 694 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
759 items[i].strength = atoi (strchr (p, ':') + 1); 695 items[i].strength = atoi (strchr (p, ':') + 1);
786 * the next entry while we're at it, better print a warning 722 * the next entry while we're at it, better print a warning
787 */ 723 */
788 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 724 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
789 } 725 }
790 } 726 }
727
791 items[i].index = number_of_entries; 728 items[i].index = number_of_entries;
792 if (next_semicolon) 729 if (next_semicolon)
793 p = ++next_semicolon; 730 p = ++next_semicolon;
794 else 731 else
795 p = NULL; 732 p = NULL;
796 } 733 }
734
797 free (shop_string); 735 free (shop_string);
798 return items; 736 return items;
799} 737}
800 738
801/* opposite of parse string, this puts the string that was originally fed in to 739/* opposite of parse string, this puts the string that was originally fed in to
810 for (i = 0; i < m->shopitems[0].index; i++) 748 for (i = 0; i < m->shopitems[0].index; i++)
811 { 749 {
812 if (m->shopitems[i].typenum) 750 if (m->shopitems[i].typenum)
813 { 751 {
814 if (m->shopitems[i].strength) 752 if (m->shopitems[i].strength)
815 {
816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 753 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
817 }
818 else 754 else
819 sprintf (tmp, "%s;", m->shopitems[i].name); 755 sprintf (tmp, "%s;", m->shopitems[i].name);
820 } 756 }
821 else 757 else
822 { 758 {
823 if (m->shopitems[i].strength) 759 if (m->shopitems[i].strength)
824 {
825 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 760 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
826 }
827 else 761 else
828 sprintf (tmp, "*"); 762 sprintf (tmp, "*");
829 } 763 }
764
830 strcat (output_string, tmp); 765 strcat (output_string, tmp);
831 } 766 }
832} 767}
833 768
834/* This loads the header information of the map. The header 769/* This loads the header information of the map. The header
839 * put all the stuff in the map object so that names actually make 774 * put all the stuff in the map object so that names actually make
840 * sense. 775 * sense.
841 * This could be done in lex (like the object loader), but I think 776 * This could be done in lex (like the object loader), but I think
842 * currently, there are few enough fields this is not a big deal. 777 * currently, there are few enough fields this is not a big deal.
843 * MSW 2001-07-01 778 * MSW 2001-07-01
844 * return 0 on success, 1 on failure.
845 */ 779 */
846 780bool
847static int 781maptile::load_header (object_thawer &thawer)
848load_map_header (object_thawer & fp, maptile *m)
849{ 782{
850 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end; 783 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
851 int msgpos = 0; 784 int msgpos = 0;
852 int maplorepos = 0; 785 int maplorepos = 0;
853 786
854 while (fgets (buf, HUGE_BUF, fp) != NULL) 787 for (;;)
855 { 788 {
856 buf[HUGE_BUF - 1] = 0; 789 keyword kw = thawer.get_kv ();
857 key = buf;
858 790
859 while (isspace (*key)) 791 switch (kw)
860 key++;
861
862 if (*key == 0)
863 continue; /* empty line */
864
865 value = strchr (key, ' ');
866
867 if (!value)
868 { 792 {
869 if ((end = strchr (key, '\n'))) 793 case KW_EOF:
870 *end = 0; 794 LOG (llevError, "%s: end of file while reading map header, aborting header load.\n", &path);
795 return false;
796
797 case KW_end:
798 return true;
799
800 case KW_msg:
801 thawer.get_ml (KW_endmsg, msg);
802 break;
803
804 case KW_lore: // CF+ extension
805 thawer.get_ml (KW_endlore, maplore);
806 break;
807
808 case KW_maplore:
809 thawer.get_ml (KW_endmaplore, maplore);
810 break;
811
812 case KW_arch:
813 if (strcmp (thawer.get_str (), "map"))
814 LOG (llevError, "%s: loading map and got a non 'arch map' line (arch %s), skipping.\n", &path, thawer.get_str ());
815 break;
816
817 case KW_oid:
818 thawer.get (this, thawer.get_sint32 ());
819 break;
820
821 case KW_file_format_version: break; // nop
822
823 case KW_name: thawer.get (name); break;
824 case KW_attach: thawer.get (attach); break;
825 case KW_reset_time: thawer.get (reset_time); break;
826 case KW_shopgreed: thawer.get (shopgreed); break;
827 case KW_shopmin: thawer.get (shopmin); break;
828 case KW_shopmax: thawer.get (shopmax); break;
829 case KW_shoprace: thawer.get (shoprace); break;
830 case KW_outdoor: thawer.get (outdoor); break;
831 case KW_temp: thawer.get (temp); break;
832 case KW_pressure: thawer.get (pressure); break;
833 case KW_humid: thawer.get (humid); break;
834 case KW_windspeed: thawer.get (windspeed); break;
835 case KW_winddir: thawer.get (winddir); break;
836 case KW_sky: thawer.get (sky); break;
837
838 case KW_per_player: thawer.get (per_player); break;
839 case KW_per_party: thawer.get (per_party); break;
840
841 case KW_region: get_region_by_name (thawer.get_str ()); break;
842 case KW_shopitems: shopitems = parse_shop_string (thawer.get_str ()); break;
843
844 // old names new names
845 case KW_hp: case KW_enter_x: thawer.get (enter_x); break;
846 case KW_sp: case KW_enter_y: thawer.get (enter_y); break;
847 case KW_x: case KW_width: thawer.get (width); break;
848 case KW_y: case KW_height: thawer.get (height); break;
849 case KW_weight: case KW_reset_timeout: thawer.get (reset_timeout); break;
850 case KW_value: case KW_swap_time: thawer.get (timeout); break;
851 case KW_level: case KW_difficulty: thawer.get (difficulty); difficulty = clamp (difficulty, 1, settings.max_level); break;
852 case KW_invisible: case KW_darkness: thawer.get (darkness); break;
853 case KW_stand_still: case KW_fixed_resettime: thawer.get (fixed_resettime); break;
854
855 case KW_tile_path_1: thawer.get (tile_path [0]); break;
856 case KW_tile_path_2: thawer.get (tile_path [1]); break;
857 case KW_tile_path_3: thawer.get (tile_path [2]); break;
858 case KW_tile_path_4: thawer.get (tile_path [3]); break;
859
860 default:
861 LOG (llevError, "%s: skipping unknown key in map header: %s\n", &path, keyword_str [kw]);
862 break;
871 } 863 }
872 else
873 {
874 *value = 0;
875 value++;
876 end = strchr (value, '\n');
877
878 while (isspace (*value))
879 {
880 value++;
881
882 if (*value == '\0' || value == end)
883 {
884 /* Nothing but spaces. */
885 value = NULL;
886 break;
887 }
888 }
889 }
890
891 if (!end)
892 {
893 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
894 return 1;
895 }
896
897 /* key is the field name, value is what it should be set
898 * to. We've already done the work to null terminate key,
899 * and strip off any leading spaces for both of these.
900 * We have not touched the newline at the end of the line -
901 * these are needed for some values. the end pointer
902 * points to the first of the newlines.
903 * value could be NULL! It would be easy enough to just point
904 * this to "" to prevent cores, but that would let more errors slide
905 * through.
906 *
907 * First check for entries that do not use the value parameter, then
908 * validate that value is given and check for the remaining entries
909 * that use the parameter.
910 */
911
912 if (!strcmp (key, "msg"))
913 {
914 while (fgets (buf, HUGE_BUF, fp) != NULL)
915 {
916 if (!strcmp (buf, "endmsg\n"))
917 break;
918 else
919 {
920 /* slightly more efficient than strcat */
921 strcpy (msgbuf + msgpos, buf);
922 msgpos += strlen (buf);
923 }
924 }
925 /* There are lots of maps that have empty messages (eg, msg/endmsg
926 * with nothing between). There is no reason in those cases to
927 * keep the empty message. Also, msgbuf contains garbage data
928 * when msgpos is zero, so copying it results in crashes
929 */
930 if (msgpos != 0)
931 m->msg = strdup_local (msgbuf);
932 }
933 else if (!strcmp (key, "maplore"))
934 {
935 while (fgets (buf, HUGE_BUF, fp) != NULL)
936 {
937 if (!strcmp (buf, "endmaplore\n"))
938 break;
939 else
940 {
941 /* slightly more efficient than strcat */
942 strcpy (maplorebuf + maplorepos, buf);
943 maplorepos += strlen (buf);
944 }
945 }
946 if (maplorepos != 0)
947 m->maplore = strdup_local (maplorebuf);
948 }
949 else if (!strcmp (key, "end"))
950 {
951 break;
952 }
953 else if (value == NULL)
954 {
955 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
956 }
957 else if (!strcmp (key, "arch"))
958 {
959 /* This is an oddity, but not something we care about much. */
960 if (strcmp (value, "map\n"))
961 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
962 }
963 else if (!strcmp (key, "name"))
964 {
965 *end = 0;
966 m->name = strdup_local (value);
967 }
968 /* first strcmp value on these are old names supported
969 * for compatibility reasons. The new values (second) are
970 * what really should be used.
971 */
972 else if (!strcmp (key, "oid"))
973 fp.get (m, atoi (value));
974 else if (!strcmp (key, "attach"))
975 m->attach = value;
976 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
977 m->enter_x = atoi (value);
978 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
979 m->enter_y = atoi (value);
980 else if (!strcmp (key, "x") || !strcmp (key, "width"))
981 m->width = atoi (value);
982 else if (!strcmp (key, "y") || !strcmp (key, "height"))
983 m->height = atoi (value);
984 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
985 m->reset_timeout = atoi (value);
986 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
987 m->timeout = atoi (value);
988 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
989 m->difficulty = clamp (atoi (value), 1, settings.max_level);
990 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
991 m->darkness = atoi (value);
992 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
993 m->fixed_resettime = atoi (value);
994 else if (!strcmp (key, "unique"))
995 m->unique = atoi (value);
996 else if (!strcmp (key, "template"))
997 m->templatemap = atoi (value);
998 else if (!strcmp (key, "region"))
999 m->region = get_region_by_name (value);
1000 else if (!strcmp (key, "shopitems"))
1001 {
1002 *end = 0;
1003 m->shopitems = parse_shop_string (value);
1004 }
1005 else if (!strcmp (key, "shopgreed"))
1006 m->shopgreed = atof (value);
1007 else if (!strcmp (key, "shopmin"))
1008 m->shopmin = atol (value);
1009 else if (!strcmp (key, "shopmax"))
1010 m->shopmax = atol (value);
1011 else if (!strcmp (key, "shoprace"))
1012 {
1013 *end = 0;
1014 m->shoprace = strdup_local (value);
1015 }
1016 else if (!strcmp (key, "outdoor"))
1017 m->outdoor = atoi (value);
1018 else if (!strcmp (key, "temp"))
1019 m->temp = atoi (value);
1020 else if (!strcmp (key, "pressure"))
1021 m->pressure = atoi (value);
1022 else if (!strcmp (key, "humid"))
1023 m->humid = atoi (value);
1024 else if (!strcmp (key, "windspeed"))
1025 m->windspeed = atoi (value);
1026 else if (!strcmp (key, "winddir"))
1027 m->winddir = atoi (value);
1028 else if (!strcmp (key, "sky"))
1029 m->sky = atoi (value);
1030 else if (!strcmp (key, "nosmooth"))
1031 m->nosmooth = atoi (value);
1032 else if (!strncmp (key, "tile_path_", 10))
1033 {
1034 int tile = atoi (key + 10);
1035
1036 if (tile < 1 || tile > 4)
1037 {
1038 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
1039 }
1040 else
1041 {
1042 char *path;
1043
1044 *end = 0;
1045
1046 if (m->tile_path[tile - 1])
1047 {
1048 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
1049 free (m->tile_path[tile - 1]);
1050 m->tile_path[tile - 1] = NULL;
1051 }
1052
1053 if (check_path (value, 1) != -1)
1054 {
1055 /* The unadorned path works. */
1056 path = value;
1057 }
1058 else
1059 {
1060 /* Try again; it could be a relative exit. */
1061
1062 path = path_combine_and_normalize (m->path, value);
1063
1064 if (check_path (path, 1) == -1)
1065 {
1066 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
1067 path = NULL;
1068 }
1069 }
1070
1071 if (editor)
1072 {
1073 /* Use the value as in the file. */
1074 m->tile_path[tile - 1] = strdup_local (value);
1075 }
1076 else if (path != NULL)
1077 {
1078 /* Use the normalized value. */
1079 m->tile_path[tile - 1] = strdup_local (path);
1080 }
1081 } /* end if tile direction (in)valid */
1082 }
1083 else
1084 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1085 }
1086
1087 if (!key || strcmp (key, "end"))
1088 { 864 }
1089 LOG (llevError, "Got premature eof on map header!\n");
1090 return 1;
1091 }
1092 865
1093 return 0; 866 abort ();
1094} 867}
1095 868
1096/* 869bool
1097 * Opens the file "filename" and reads information about the map 870maptile::load_header (const char *path)
1098 * from the given file, and stores it in a newly allocated
1099 * maptile. A pointer to this structure is returned, or NULL on failure.
1100 * flags correspond to those in map.h. Main ones used are
1101 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1102 * MAP_BLOCK, in which case we block on this load. This happens in all
1103 * cases, no matter if this flag is set or not.
1104 * MAP_STYLE: style map - don't add active objects, don't add to server
1105 * managed map list.
1106 */
1107
1108maptile *
1109load_original_map (const char *filename, int flags)
1110{ 871{
1111 maptile *m;
1112 char pathname[MAX_BUF];
1113
1114 if (flags & MAP_PLAYER_UNIQUE)
1115 strcpy (pathname, filename);
1116 else if (flags & MAP_OVERLAY)
1117 strcpy (pathname, create_overlay_pathname (filename));
1118 else
1119 strcpy (pathname, create_pathname (filename));
1120
1121 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1122
1123 object_thawer thawer (pathname); 872 object_thawer thawer (path);
1124 873
1125 if (!thawer) 874 if (!thawer)
1126 return 0; 875 return false;
1127 876
1128 m = get_linked_map (); 877 return load_header (thawer);
1129
1130 strcpy (m->path, filename);
1131 if (load_map_header (thawer, m))
1132 {
1133 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1134 delete_map (m);
1135 return NULL;
1136 }
1137
1138 m->allocate ();
1139
1140 m->in_memory = MAP_LOADING;
1141 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1142
1143 m->in_memory = MAP_IN_MEMORY;
1144 if (!MAP_DIFFICULTY (m))
1145 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1146 set_map_reset_time (m);
1147 m->instantiate ();
1148 return (m);
1149}
1150
1151/*
1152 * Loads a map, which has been loaded earlier, from file.
1153 * Return the map object we load into (this can change from the passed
1154 * option if we can't find the original map)
1155 */
1156
1157static maptile *
1158load_temporary_map (maptile *m)
1159{
1160 char buf[MAX_BUF];
1161
1162 if (!m->tmpname)
1163 {
1164 LOG (llevError, "No temporary filename for map %s\n", m->path);
1165 strcpy (buf, m->path);
1166 delete_map (m);
1167 m = load_original_map (buf, 0);
1168 if (m == NULL)
1169 return NULL;
1170 fix_auto_apply (m); /* Chests which open as default */
1171 return m;
1172 }
1173
1174 object_thawer thawer (m->tmpname);
1175
1176 if (!thawer)
1177 {
1178 strcpy (buf, m->path);
1179 delete_map (m);
1180 m = load_original_map (buf, 0);
1181 if (!m)
1182 return NULL;
1183 fix_auto_apply (m); /* Chests which open as default */
1184 return m;
1185 }
1186
1187 if (load_map_header (thawer, m))
1188 {
1189 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1190 delete_map (m);
1191 m = load_original_map (m->path, 0);
1192 return NULL;
1193 }
1194
1195 m->allocate ();
1196
1197 m->in_memory = MAP_LOADING;
1198 load_objects (m, thawer, 0);
1199
1200 m->in_memory = MAP_IN_MEMORY;
1201 INVOKE_MAP (SWAPIN, m);
1202 return m;
1203}
1204
1205/*
1206 * Loads a map, which has been loaded earlier, from file.
1207 * Return the map object we load into (this can change from the passed
1208 * option if we can't find the original map)
1209 */
1210
1211maptile *
1212load_overlay_map (const char *filename, maptile *m)
1213{
1214 char pathname[MAX_BUF];
1215
1216 strcpy (pathname, create_overlay_pathname (filename));
1217
1218 object_thawer thawer (pathname);
1219
1220 if (!thawer)
1221 return m;
1222
1223 if (load_map_header (thawer, m))
1224 {
1225 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1226 delete_map (m);
1227 m = load_original_map (m->path, 0);
1228 return NULL;
1229 }
1230 /*m->allocate ();*/
1231
1232 m->in_memory = MAP_LOADING;
1233 load_objects (m, thawer, MAP_OVERLAY);
1234
1235 m->in_memory = MAP_IN_MEMORY;
1236 return m;
1237} 878}
1238 879
1239/****************************************************************************** 880/******************************************************************************
1240 * This is the start of unique map handling code 881 * This is the start of unique map handling code
1241 *****************************************************************************/ 882 *****************************************************************************/
1242 883
1243/* This goes through map 'm' and removed any unique items on the map. */ 884/* This goes through the maptile and removed any unique items on the map. */
1244static void 885void
1245delete_unique_items (maptile *m) 886maptile::clear_unique_items ()
1246{ 887{
1247 int i, j, unique; 888 for (int i = 0; i < size (); ++i)
1248 object *op, *next; 889 {
890 int unique = 0;
891 for (object *op = spaces [i].bot; op; )
892 {
893 object *above = op->above;
1249 894
1250 for (i = 0; i < MAP_WIDTH (m); i++) 895 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1251 for (j = 0; j < MAP_HEIGHT (m); j++) 896 unique = 1;
897
898 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
899 {
900 op->destroy_inv (false);
901 op->destroy ();
902 }
903
904 op = above;
905 }
906 }
907}
908
909bool
910maptile::save_header (object_freezer &freezer)
911{
912#define MAP_OUT(k) freezer.put (KW_ ## k, k)
913#define MAP_OUT2(k,v) freezer.put (KW_ ## k, v)
914
915 MAP_OUT2 (arch, "map");
916
917 if (name) MAP_OUT (name);
918 MAP_OUT (swap_time);
919 MAP_OUT (reset_time);
920 MAP_OUT (reset_timeout);
921 MAP_OUT (fixed_resettime);
922 MAP_OUT (difficulty);
923
924 if (region) MAP_OUT2 (region, region->name);
925
926 if (shopitems)
927 {
928 char shop[MAX_BUF];
929 print_shop_string (this, shop);
930 MAP_OUT2 (shopitems, shop);
931 }
932
933 MAP_OUT (shopgreed);
934 MAP_OUT (shopmin);
935 MAP_OUT (shopmax);
936 if (shoprace) MAP_OUT (shoprace);
937 MAP_OUT (darkness);
938 MAP_OUT (width);
939 MAP_OUT (height);
940 MAP_OUT (enter_x);
941 MAP_OUT (enter_y);
942
943 if (msg) freezer.put (KW_msg , KW_endmsg , msg);
944 if (maplore) freezer.put (KW_maplore, KW_endmaplore, maplore);
945
946 MAP_OUT (outdoor);
947 MAP_OUT (temp);
948 MAP_OUT (pressure);
949 MAP_OUT (humid);
950 MAP_OUT (windspeed);
951 MAP_OUT (winddir);
952 MAP_OUT (sky);
953
954 MAP_OUT (per_player);
955 MAP_OUT (per_party);
956
957 if (tile_path [0]) MAP_OUT2 (tile_path_1, tile_path [0]);
958 if (tile_path [1]) MAP_OUT2 (tile_path_2, tile_path [1]);
959 if (tile_path [2]) MAP_OUT2 (tile_path_3, tile_path [2]);
960 if (tile_path [3]) MAP_OUT2 (tile_path_4, tile_path [3]);
961
962 freezer.put (KW_end);
963
964 return true;
965}
966
967bool
968maptile::save_header (const char *path)
969{
970 object_freezer freezer;
971
972 if (!save_header (freezer))
973 return false;
974
975 return freezer.save (path);
976}
977
978/*
979 * Remove and free all objects in the given map.
980 */
981void
982maptile::clear ()
983{
984 if (!spaces)
985 return;
986
987 for (mapspace *ms = spaces + size (); ms-- > spaces; )
988 while (object *op = ms->bot)
1252 { 989 {
1253 unique = 0; 990 if (op->head)
991 op = op->head;
1254 992
1255 for (op = get_map_ob (m, i, j); op; op = next) 993 op->destroy_inv (false);
994 op->destroy ();
995 }
996
997 sfree (spaces, size ()), spaces = 0;
998
999 if (buttons)
1000 free_objectlinkpt (buttons), buttons = 0;
1001}
1002
1003void
1004maptile::clear_header ()
1005{
1006 name = 0;
1007 msg = 0;
1008 maplore = 0;
1009 shoprace = 0;
1010 delete [] shopitems, shopitems = 0;
1011
1012 for (int i = 0; i < 4; i++)
1013 tile_path [i] = 0;
1014}
1015
1016maptile::~maptile ()
1017{
1018 assert (destroyed ());
1019}
1020
1021void
1022maptile::clear_links_to (maptile *m)
1023{
1024 /* We need to look through all the maps and see if any maps
1025 * are pointing at this one for tiling information. Since
1026 * tiling can be asymetric, we just can not look to see which
1027 * maps this map tiles with and clears those.
1028 */
1029 for (int i = 0; i < 4; i++)
1030 if (tile_map[i] == m)
1031 tile_map[i] = 0;
1032}
1033
1034void
1035maptile::do_destroy ()
1036{
1037 attachable::do_destroy ();
1038
1039 clear ();
1040}
1041
1042/*
1043 * Updates every button on the map (by calling update_button() for them).
1044 */
1045void
1046maptile::update_buttons ()
1047{
1048 for (oblinkpt *obp = buttons; obp; obp = obp->next)
1049 for (objectlink *ol = obp->link; ol; ol = ol->next)
1050 {
1051 if (!ol->ob)
1256 { 1052 {
1257 next = op->above; 1053 LOG (llevError, "Internal error in update_button (%s (%dx%d), connected %ld).\n",
1258 1054 ol->ob ? (const char *) ol->ob->name : "null", ol->ob ? ol->ob->x : -1, ol->ob ? ol->ob->y : -1, obp->value);
1259 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1055 continue;
1260 unique = 1;
1261
1262 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1263 {
1264 clean_object (op);
1265
1266 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1267 remove_button_link (op);
1268
1269 op->destroy ();
1270 } 1056 }
1057
1058 if (ol->ob->type == BUTTON || ol->ob->type == PEDESTAL)
1059 {
1060 update_button (ol->ob);
1061 break;
1271 } 1062 }
1272 } 1063 }
1273} 1064}
1274
1275
1276/*
1277 * Loads unique objects from file(s) into the map which is in memory
1278 * m is the map to load unique items into.
1279 */
1280static void
1281load_unique_objects (maptile *m)
1282{
1283 int count;
1284 char firstname[MAX_BUF];
1285
1286 for (count = 0; count < 10; count++)
1287 {
1288 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1289 if (!access (firstname, R_OK))
1290 break;
1291 }
1292 /* If we get here, we did not find any map */
1293 if (count == 10)
1294 return;
1295
1296 object_thawer thawer (firstname);
1297
1298 if (!thawer)
1299 return;
1300
1301 m->in_memory = MAP_LOADING;
1302 if (m->tmpname == NULL) /* if we have loaded unique items from */
1303 delete_unique_items (m); /* original map before, don't duplicate them */
1304 load_objects (m, thawer, 0);
1305
1306 m->in_memory = MAP_IN_MEMORY;
1307}
1308
1309
1310/*
1311 * Saves a map to file. If flag is set, it is saved into the same
1312 * file it was (originally) loaded from. Otherwise a temporary
1313 * filename will be genarated, and the file will be stored there.
1314 * The temporary filename will be stored in the maptileure.
1315 * If the map is unique, we also save to the filename in the map
1316 * (this should have been updated when first loaded)
1317 */
1318
1319int
1320new_save_map (maptile *m, int flag)
1321{
1322 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1323 int i;
1324
1325 if (flag && !*m->path)
1326 {
1327 LOG (llevError, "Tried to save map without path.\n");
1328 return -1;
1329 }
1330
1331 if (flag || (m->unique) || (m->templatemap))
1332 {
1333 if (!m->unique && !m->templatemap)
1334 { /* flag is set */
1335 if (flag == 2)
1336 strcpy (filename, create_overlay_pathname (m->path));
1337 else
1338 strcpy (filename, create_pathname (m->path));
1339 }
1340 else
1341 strcpy (filename, m->path);
1342
1343 make_path_to_file (filename);
1344 }
1345 else
1346 {
1347 if (!m->tmpname)
1348 m->tmpname = tempnam_local (settings.tmpdir, NULL);
1349
1350 strcpy (filename, m->tmpname);
1351 }
1352
1353 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1354 m->in_memory = MAP_SAVING;
1355
1356 object_freezer freezer;
1357
1358 /* legacy */
1359 fprintf (freezer, "arch map\n");
1360 if (m->name)
1361 fprintf (freezer, "name %s\n", m->name);
1362 if (!flag)
1363 fprintf (freezer, "swap_time %d\n", m->swap_time);
1364 if (m->reset_timeout)
1365 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1366 if (m->fixed_resettime)
1367 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1368 /* we unfortunately have no idea if this is a value the creator set
1369 * or a difficulty value we generated when the map was first loaded
1370 */
1371 if (m->difficulty)
1372 fprintf (freezer, "difficulty %d\n", m->difficulty);
1373 if (m->region)
1374 fprintf (freezer, "region %s\n", m->region->name);
1375 if (m->shopitems)
1376 {
1377 print_shop_string (m, shop);
1378 fprintf (freezer, "shopitems %s\n", shop);
1379 }
1380 if (m->shopgreed)
1381 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1382 if (m->shopmin)
1383 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1384 if (m->shopmax)
1385 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1386 if (m->shoprace)
1387 fprintf (freezer, "shoprace %s\n", m->shoprace);
1388 if (m->darkness)
1389 fprintf (freezer, "darkness %d\n", m->darkness);
1390 if (m->width)
1391 fprintf (freezer, "width %d\n", m->width);
1392 if (m->height)
1393 fprintf (freezer, "height %d\n", m->height);
1394 if (m->enter_x)
1395 fprintf (freezer, "enter_x %d\n", m->enter_x);
1396 if (m->enter_y)
1397 fprintf (freezer, "enter_y %d\n", m->enter_y);
1398 if (m->msg)
1399 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1400 if (m->maplore)
1401 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1402 if (m->unique)
1403 fprintf (freezer, "unique %d\n", m->unique);
1404 if (m->templatemap)
1405 fprintf (freezer, "template %d\n", m->templatemap);
1406 if (m->outdoor)
1407 fprintf (freezer, "outdoor %d\n", m->outdoor);
1408 if (m->temp)
1409 fprintf (freezer, "temp %d\n", m->temp);
1410 if (m->pressure)
1411 fprintf (freezer, "pressure %d\n", m->pressure);
1412 if (m->humid)
1413 fprintf (freezer, "humid %d\n", m->humid);
1414 if (m->windspeed)
1415 fprintf (freezer, "windspeed %d\n", m->windspeed);
1416 if (m->winddir)
1417 fprintf (freezer, "winddir %d\n", m->winddir);
1418 if (m->sky)
1419 fprintf (freezer, "sky %d\n", m->sky);
1420 if (m->nosmooth)
1421 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1422
1423 /* Save any tiling information, except on overlays */
1424 if (flag != 2)
1425 for (i = 0; i < 4; i++)
1426 if (m->tile_path[i])
1427 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1428
1429 freezer.put (m);
1430 fprintf (freezer, "end\n");
1431
1432 /* In the game save unique items in the different file, but
1433 * in the editor save them to the normal map file.
1434 * If unique map, save files in the proper destination (set by
1435 * player)
1436 */
1437 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1438 {
1439 object_freezer unique;
1440
1441 if (flag == 2)
1442 save_objects (m, freezer, unique, 2);
1443 else
1444 save_objects (m, freezer, unique, 0);
1445
1446 sprintf (buf, "%s.v00", create_items_path (m->path));
1447
1448 unique.save (buf);
1449 }
1450 else
1451 { /* save same file when not playing, like in editor */
1452 save_objects (m, freezer, freezer, 0);
1453 }
1454
1455 freezer.save (filename);
1456
1457 return 0;
1458}
1459
1460
1461/*
1462 * Remove and free all objects in the inventory of the given object.
1463 * object.c ?
1464 */
1465
1466void
1467clean_object (object *op)
1468{
1469 object *tmp, *next;
1470
1471 for (tmp = op->inv; tmp; tmp = next)
1472 {
1473 next = tmp->below;
1474
1475 clean_object (tmp);
1476 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1477 remove_button_link (tmp);
1478
1479 tmp->destroy ();
1480 }
1481}
1482
1483/*
1484 * Remove and free all objects in the given map.
1485 */
1486
1487void
1488free_all_objects (maptile *m)
1489{
1490 int i, j;
1491 object *op;
1492
1493 for (i = 0; i < MAP_WIDTH (m); i++)
1494 for (j = 0; j < MAP_HEIGHT (m); j++)
1495 {
1496 object *previous_obj = NULL;
1497
1498 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1499 {
1500 if (op == previous_obj)
1501 {
1502 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1503 break;
1504 }
1505
1506 previous_obj = op;
1507
1508 if (op->head != NULL)
1509 op = op->head;
1510
1511 /* If the map isn't in memory, free_object will remove and
1512 * free objects in op's inventory. So let it do the job.
1513 */
1514 if (m->in_memory == MAP_IN_MEMORY)
1515 clean_object (op);
1516
1517 op->destroy ();
1518 }
1519 }
1520}
1521
1522/*
1523 * Frees everything allocated by the given maptileure.
1524 * don't free tmpname - our caller is left to do that
1525 */
1526
1527void
1528free_map (maptile *m, int flag)
1529{
1530 int i;
1531
1532 if (!m->in_memory)
1533 {
1534 LOG (llevError, "Trying to free freed map.\n");
1535 return;
1536 }
1537 if (flag && m->spaces)
1538 free_all_objects (m);
1539 if (m->name)
1540 FREE_AND_CLEAR (m->name);
1541 if (m->spaces)
1542 FREE_AND_CLEAR (m->spaces);
1543 if (m->msg)
1544 FREE_AND_CLEAR (m->msg);
1545 if (m->maplore)
1546 FREE_AND_CLEAR (m->maplore);
1547 if (m->shopitems)
1548 delete[]m->shopitems;
1549 m->shopitems = 0;
1550 if (m->shoprace)
1551 FREE_AND_CLEAR (m->shoprace);
1552 if (m->buttons)
1553 free_objectlinkpt (m->buttons);
1554 m->buttons = NULL;
1555 for (i = 0; i < 4; i++)
1556 {
1557 if (m->tile_path[i])
1558 FREE_AND_CLEAR (m->tile_path[i]);
1559 m->tile_map[i] = NULL;
1560 }
1561 m->in_memory = MAP_SWAPPED;
1562}
1563
1564/*
1565 * function: vanish maptile
1566 * m : pointer to maptile, if NULL no action
1567 * this deletes all the data on the map (freeing pointers)
1568 * and then removes this map from the global linked list of maps.
1569 */
1570
1571void
1572delete_map (maptile *m)
1573{
1574 maptile *tmp, *last;
1575 int i;
1576
1577 if (!m)
1578 return;
1579
1580 m->clear ();
1581
1582 if (m->in_memory == MAP_IN_MEMORY)
1583 {
1584 /* change to MAP_SAVING, even though we are not,
1585 * so that remove_ob doesn't do as much work.
1586 */
1587 m->in_memory = MAP_SAVING;
1588 free_map (m, 1);
1589 }
1590 /* move this out of free_map, since tmpname can still be needed if
1591 * the map is swapped out.
1592 */
1593 if (m->tmpname)
1594 {
1595 free (m->tmpname);
1596 m->tmpname = NULL;
1597 }
1598 last = NULL;
1599 /* We need to look through all the maps and see if any maps
1600 * are pointing at this one for tiling information. Since
1601 * tiling can be assymetric, we just can not look to see which
1602 * maps this map tiles with and clears those.
1603 */
1604 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1605 {
1606 if (tmp->next == m)
1607 last = tmp;
1608
1609 /* This should hopefully get unrolled on a decent compiler */
1610 for (i = 0; i < 4; i++)
1611 if (tmp->tile_map[i] == m)
1612 tmp->tile_map[i] = NULL;
1613 }
1614
1615 /* If last is null, then this should be the first map in the list */
1616 if (!last)
1617 {
1618 if (m == first_map)
1619 first_map = m->next;
1620 else
1621 /* m->path is a static char, so should hopefully still have
1622 * some useful data in it.
1623 */
1624 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1625 }
1626 else
1627 last->next = m->next;
1628
1629 delete m;
1630}
1631
1632
1633
1634/*
1635 * Makes sure the given map is loaded and swapped in.
1636 * name is path name of the map.
1637 * flags meaning:
1638 * 0x1 (MAP_FLUSH): flush the map - always load from the map directory,
1639 * and don't do unique items or the like.
1640 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1641 * dont do any more name translation on it.
1642 *
1643 * Returns a pointer to the given map.
1644 */
1645
1646maptile *
1647ready_map_name (const char *name, int flags)
1648{
1649 maptile *m;
1650
1651 if (!name)
1652 return (NULL);
1653
1654 /* Have we been at this level before? */
1655 m = has_been_loaded (name);
1656
1657 /* Map is good to go, so just return it */
1658 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1659 {
1660 return m;
1661 }
1662
1663 /* unique maps always get loaded from their original location, and never
1664 * a temp location. Likewise, if map_flush is set, or we have never loaded
1665 * this map, load it now. I removed the reset checking from here -
1666 * it seems the probability of a player trying to enter a map that should
1667 * reset but hasn't yet is quite low, and removing that makes this function
1668 * a bit cleaner (and players probably shouldn't rely on exact timing for
1669 * resets in any case - if they really care, they should use the 'maps command.
1670 */
1671 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1672 {
1673
1674 /* first visit or time to reset */
1675 if (m)
1676 {
1677 clean_tmp_map (m); /* Doesn't make much difference */
1678 delete_map (m);
1679 }
1680
1681 /* create and load a map */
1682 if (flags & MAP_PLAYER_UNIQUE)
1683 LOG (llevDebug, "Trying to load map %s.\n", name);
1684 else
1685 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1686
1687 //eval_pv ("$x = Event::time", 1);//D
1688 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1689 return (NULL);
1690 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1691
1692 fix_auto_apply (m); /* Chests which open as default */
1693
1694 /* If a player unique map, no extra unique object file to load.
1695 * if from the editor, likewise.
1696 */
1697 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1698 load_unique_objects (m);
1699
1700 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1701 {
1702 m = load_overlay_map (name, m);
1703 if (m == NULL)
1704 return NULL;
1705 }
1706
1707 if (flags & MAP_PLAYER_UNIQUE)
1708 INVOKE_MAP (SWAPIN, m);
1709
1710 }
1711 else
1712 {
1713 /* If in this loop, we found a temporary map, so load it up. */
1714
1715 m = load_temporary_map (m);
1716 if (m == NULL)
1717 return NULL;
1718 load_unique_objects (m);
1719
1720 clean_tmp_map (m);
1721 m->in_memory = MAP_IN_MEMORY;
1722 /* tempnam() on sun systems (probably others) uses malloc
1723 * to allocated space for the string. Free it here.
1724 * In some cases, load_temporary_map above won't find the
1725 * temporary map, and so has reloaded a new map. If that
1726 * is the case, tmpname is now null
1727 */
1728 if (m->tmpname)
1729 free (m->tmpname);
1730 m->tmpname = NULL;
1731 /* It's going to be saved anew anyway */
1732 }
1733
1734 /* Below here is stuff common to both first time loaded maps and
1735 * temp maps.
1736 */
1737
1738 decay_objects (m); /* start the decay */
1739 /* In case other objects press some buttons down */
1740 update_buttons (m);
1741 if (m->outdoor)
1742 set_darkness_map (m);
1743 /* run the weather over this map */
1744 weather_effect (name);
1745 return m;
1746}
1747
1748 1065
1749/* 1066/*
1750 * This routine is supposed to find out the difficulty of the map. 1067 * This routine is supposed to find out the difficulty of the map.
1751 * difficulty does not have a lot to do with character level, 1068 * difficulty does not have a lot to do with character level,
1752 * but does have a lot to do with treasure on the map. 1069 * but does have a lot to do with treasure on the map.
1754 * Difficulty can now be set by the map creature. If the value stored 1071 * Difficulty can now be set by the map creature. If the value stored
1755 * in the map is zero, then use this routine. Maps should really 1072 * in the map is zero, then use this routine. Maps should really
1756 * have a difficulty set than using this function - human calculation 1073 * have a difficulty set than using this function - human calculation
1757 * is much better than this functions guesswork. 1074 * is much better than this functions guesswork.
1758 */ 1075 */
1759
1760int 1076int
1761calculate_difficulty (maptile *m) 1077maptile::estimate_difficulty () const
1762{ 1078{
1763 object *op;
1764 archetype *at;
1765 int x, y, i;
1766 long monster_cnt = 0; 1079 long monster_cnt = 0;
1767 double avgexp = 0; 1080 double avgexp = 0;
1768 sint64 total_exp = 0; 1081 sint64 total_exp = 0;
1769 1082
1770 if (MAP_DIFFICULTY (m)) 1083 for (mapspace *ms = spaces + size (); ms-- > spaces; )
1771 { 1084 for (object *op = ms->bot; op; op = op->above)
1772 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1773 return MAP_DIFFICULTY (m);
1774 }
1775
1776 for (x = 0; x < MAP_WIDTH (m); x++)
1777 for (y = 0; y < MAP_HEIGHT (m); y++)
1778 for (op = get_map_ob (m, x, y); op != NULL; op = op->above)
1779 { 1085 {
1780 if (QUERY_FLAG (op, FLAG_MONSTER)) 1086 if (QUERY_FLAG (op, FLAG_MONSTER))
1781 { 1087 {
1782 total_exp += op->stats.exp; 1088 total_exp += op->stats.exp;
1783 monster_cnt++; 1089 monster_cnt++;
1784 } 1090 }
1785 1091
1786 if (QUERY_FLAG (op, FLAG_GENERATOR)) 1092 if (QUERY_FLAG (op, FLAG_GENERATOR))
1787 { 1093 {
1788 total_exp += op->stats.exp; 1094 total_exp += op->stats.exp;
1095
1789 at = type_to_archetype (GENERATE_TYPE (op)); 1096 if (archetype *at = type_to_archetype (GENERATE_TYPE (op)))
1790
1791 if (at != NULL)
1792 total_exp += at->clone.stats.exp * 8; 1097 total_exp += at->clone.stats.exp * 8;
1793 1098
1794 monster_cnt++; 1099 monster_cnt++;
1795 } 1100 }
1796 } 1101 }
1797 1102
1798 avgexp = (double) total_exp / monster_cnt; 1103 avgexp = (double) total_exp / monster_cnt;
1799 1104
1800 for (i = 1; i <= settings.max_level; i++) 1105 for (int i = 1; i <= settings.max_level; i++)
1801 {
1802 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp)) 1106 if ((level_exp (i, 1) - level_exp (i - 1, 1)) > (100 * avgexp))
1803 {
1804 /* LOG(llevDebug, "Calculated difficulty for map: %s: %d\n", m->name, i); */
1805 return i; 1107 return i;
1806 }
1807 }
1808 1108
1809 return 1; 1109 return 1;
1810}
1811
1812void
1813clean_tmp_map (maptile *m)
1814{
1815 if (m->tmpname == NULL)
1816 return;
1817 INVOKE_MAP (CLEAN, m);
1818 (void) unlink (m->tmpname);
1819}
1820
1821void
1822free_all_maps (void)
1823{
1824 int real_maps = 0;
1825
1826 while (first_map)
1827 {
1828 /* I think some of the callers above before it gets here set this to be
1829 * saving, but we still want to free this data
1830 */
1831 if (first_map->in_memory == MAP_SAVING)
1832 first_map->in_memory = MAP_IN_MEMORY;
1833 delete_map (first_map);
1834 real_maps++;
1835 }
1836 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1837} 1110}
1838 1111
1839/* change_map_light() - used to change map light level (darkness) 1112/* change_map_light() - used to change map light level (darkness)
1840 * up or down. Returns true if successful. It should now be 1113 * up or down. Returns true if successful. It should now be
1841 * possible to change a value by more than 1. 1114 * possible to change a value by more than 1.
1842 * Move this from los.c to map.c since this is more related 1115 * Move this from los.c to map.c since this is more related
1843 * to maps than los. 1116 * to maps than los.
1844 * postive values make it darker, negative make it brighter 1117 * postive values make it darker, negative make it brighter
1845 */ 1118 */
1846
1847int 1119int
1848change_map_light (maptile *m, int change) 1120maptile::change_map_light (int change)
1849{ 1121{
1850 int new_level = m->darkness + change; 1122 int new_level = darkness + change;
1851 1123
1852 /* Nothing to do */ 1124 /* Nothing to do */
1853 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS)) 1125 if (!change || (new_level <= 0 && darkness == 0) || (new_level >= MAX_DARKNESS && darkness >= MAX_DARKNESS))
1854 {
1855 return 0; 1126 return 0;
1856 }
1857 1127
1858 /* inform all players on the map */ 1128 /* inform all players on the map */
1859 if (change > 0) 1129 if (change > 0)
1860 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker."); 1130 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes darker.");
1861 else 1131 else
1862 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter."); 1132 new_info_map (NDI_BLACK | NDI_UNIQUE, this, "It becomes brighter.");
1863 1133
1864 /* Do extra checking. since m->darkness is a unsigned value, 1134 /* Do extra checking. since darkness is a unsigned value,
1865 * we need to be extra careful about negative values. 1135 * we need to be extra careful about negative values.
1866 * In general, the checks below are only needed if change 1136 * In general, the checks below are only needed if change
1867 * is not +/-1 1137 * is not +/-1
1868 */ 1138 */
1869 if (new_level < 0) 1139 if (new_level < 0)
1870 m->darkness = 0; 1140 darkness = 0;
1871 else if (new_level >= MAX_DARKNESS) 1141 else if (new_level >= MAX_DARKNESS)
1872 m->darkness = MAX_DARKNESS; 1142 darkness = MAX_DARKNESS;
1873 else 1143 else
1874 m->darkness = new_level; 1144 darkness = new_level;
1875 1145
1876 /* All clients need to get re-updated for the change */ 1146 /* All clients need to get re-updated for the change */
1877 update_all_map_los (m); 1147 update_all_map_los (this);
1878 return 1; 1148 return 1;
1879} 1149}
1880
1881 1150
1882/* 1151/*
1883 * This function updates various attributes about a specific space 1152 * This function updates various attributes about a specific space
1884 * on the map (what it looks like, whether it blocks magic, 1153 * on the map (what it looks like, whether it blocks magic,
1885 * has a living creatures, prevents people from passing 1154 * has a living creatures, prevents people from passing
1886 * through, etc) 1155 * through, etc)
1887 */ 1156 */
1888void 1157void
1889update_position (maptile *m, int x, int y) 1158mapspace::update_ ()
1890{ 1159{
1891 object *tmp, *last = NULL; 1160 object *tmp, *last = 0;
1892 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1161 uint8 flags = 0, light = 0, anywhere = 0;
1893 New_Face *top, *floor, *middle; 1162 New_Face *top, *floor, *middle;
1894 object *top_obj, *floor_obj, *middle_obj; 1163 object *top_obj, *floor_obj, *middle_obj;
1895 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1164 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1896 1165
1897 oldflags = GET_MAP_FLAGS (m, x, y);
1898 if (!(oldflags & P_NEED_UPDATE))
1899 {
1900 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1901 return;
1902 }
1903
1904 middle = blank_face; 1166 middle = blank_face;
1905 top = blank_face; 1167 top = blank_face;
1906 floor = blank_face; 1168 floor = blank_face;
1907 1169
1908 middle_obj = NULL; 1170 middle_obj = 0;
1909 top_obj = NULL; 1171 top_obj = 0;
1910 floor_obj = NULL; 1172 floor_obj = 0;
1911 1173
1912 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1174 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1913 { 1175 {
1914
1915 /* This could be made additive I guess (two lights better than 1176 /* This could be made additive I guess (two lights better than
1916 * one). But if so, it shouldn't be a simple additive - 2 1177 * one). But if so, it shouldn't be a simple additive - 2
1917 * light bulbs do not illuminate twice as far as once since 1178 * light bulbs do not illuminate twice as far as once since
1918 * it is a disapation factor that is squared (or is it cubed?) 1179 * it is a dissapation factor that is cubed.
1919 */ 1180 */
1920 if (tmp->glow_radius > light) 1181 if (tmp->glow_radius > light)
1921 light = tmp->glow_radius; 1182 light = tmp->glow_radius;
1922 1183
1923 /* This call is needed in order to update objects the player 1184 /* This call is needed in order to update objects the player
1961 { 1222 {
1962 middle = tmp->face; 1223 middle = tmp->face;
1963 middle_obj = tmp; 1224 middle_obj = tmp;
1964 } 1225 }
1965 } 1226 }
1227
1966 if (tmp == tmp->above) 1228 if (tmp == tmp->above)
1967 { 1229 {
1968 LOG (llevError, "Error in structure of map\n"); 1230 LOG (llevError, "Error in structure of map\n");
1969 exit (-1); 1231 exit (-1);
1970 } 1232 }
1971 1233
1972 move_slow |= tmp->move_slow; 1234 move_slow |= tmp->move_slow;
1973 move_block |= tmp->move_block; 1235 move_block |= tmp->move_block;
1974 move_on |= tmp->move_on; 1236 move_on |= tmp->move_on;
1975 move_off |= tmp->move_off; 1237 move_off |= tmp->move_off;
1976 move_allow |= tmp->move_allow; 1238 move_allow |= tmp->move_allow;
1977 1239
1978 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1979 flags |= P_IS_ALIVE;
1980 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1981 flags |= P_NO_MAGIC;
1982 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1983 flags |= P_NO_CLERIC;
1984 if (tmp->type == SAFE_GROUND)
1985 flags |= P_SAFE;
1986
1987 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1240 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1988 flags |= P_BLOCKSVIEW; 1241 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1989 } /* for stack of objects */ 1242 if (tmp->type == PLAYER) flags |= P_PLAYER;
1990 1243 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1991 /* we don't want to rely on this function to have accurate flags, but 1244 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1992 * since we're already doing the work, we calculate them here. 1245 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1993 * if they don't match, logic is broken someplace.
1994 */
1995 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
1996 { 1246 }
1997 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1247
1998 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1248 this->light = light;
1999 } 1249 this->flags_ = flags;
2000 SET_MAP_FLAGS (m, x, y, flags); 1250 this->move_block = move_block & ~move_allow;
2001 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1251 this->move_on = move_on;
2002 SET_MAP_MOVE_ON (m, x, y, move_on); 1252 this->move_off = move_off;
2003 SET_MAP_MOVE_OFF (m, x, y, move_off); 1253 this->move_slow = move_slow;
2004 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2005 1254
2006 /* At this point, we have a floor face (if there is a floor), 1255 /* At this point, we have a floor face (if there is a floor),
2007 * and the floor is set - we are not going to touch it at 1256 * and the floor is set - we are not going to touch it at
2008 * this point. 1257 * this point.
2009 * middle contains the highest visibility face. 1258 * middle contains the highest visibility face.
2063 break; 1312 break;
2064 } 1313 }
2065 } 1314 }
2066 } 1315 }
2067 } 1316 }
1317
2068 if (middle == floor) 1318 if (middle == floor)
2069 middle = blank_face; 1319 middle = blank_face;
1320
2070 if (top == middle) 1321 if (top == middle)
2071 middle = blank_face; 1322 middle = blank_face;
2072 SET_MAP_FACE (m, x, y, top, 0);
2073 if (top != blank_face)
2074 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2075 else
2076 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2077 SET_MAP_FACE (m, x, y, middle, 1);
2078 if (middle != blank_face)
2079 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2080 else
2081 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2082 SET_MAP_FACE (m, x, y, floor, 2);
2083 if (floor != blank_face)
2084 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2085 else
2086 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2087 SET_MAP_LIGHT (m, x, y, light);
2088}
2089 1323
2090 1324 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2091void 1325 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2092set_map_reset_time (maptile *map) 1326 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2093{
2094 int timeout;
2095
2096 timeout = MAP_RESET_TIMEOUT (map);
2097 if (timeout <= 0)
2098 timeout = MAP_DEFAULTRESET;
2099 if (timeout >= MAP_MAXRESET)
2100 timeout = MAP_MAXRESET;
2101 MAP_WHEN_RESET (map) = seconds () + timeout;
2102} 1327}
2103 1328
2104/* this updates the orig_map->tile_map[tile_num] value after loading 1329/* this updates the orig_map->tile_map[tile_num] value after loading
2105 * the map. It also takes care of linking back the freshly loaded 1330 * the map. It also takes care of linking back the freshly loaded
2106 * maps tile_map values if it tiles back to this one. It returns 1331 * maps tile_map values if it tiles back to this one. It returns
2107 * the value of orig_map->tile_map[tile_num]. It really only does this 1332 * the value of orig_map->tile_map[tile_num]. It really only does this
2108 * so that it is easier for calling functions to verify success. 1333 * so that it is easier for calling functions to verify success.
2109 */ 1334 */
2110
2111static maptile * 1335static maptile *
2112load_and_link_tiled_map (maptile *orig_map, int tile_num) 1336load_and_link_tiled_map (maptile *orig_map, int tile_num)
2113{ 1337{
1338 maptile *mp = orig_map->load_map_sync (orig_map->tile_path [tile_num], orig_map);
1339
1340 if (!mp || mp->in_memory != MAP_IN_MEMORY)
1341 {
1342 // emergency mode, manufacture a dummy map, this creates a memleak, but thats fine
1343 LOG (llevError, "FATAL: cannot load tiled map %s from %s, leaking memory and worse!\n",
1344 &orig_map->tile_path[tile_num], &orig_map->path);
1345 mp = new maptile (1, 1);
1346 mp->alloc ();
1347 mp->in_memory = MAP_IN_MEMORY;
1348 }
1349
2114 int dest_tile = (tile_num + 2) % 4; 1350 int dest_tile = (tile_num + 2) % 4;
2115 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
2116 1351
2117 orig_map->tile_map[tile_num] = ready_map_name (path, 0); 1352 orig_map->tile_map[tile_num] = mp;
2118 1353
2119 /* need to do a strcmp here as the orig_map->path is not a shared string */ 1354 // optimisation: back-link map to origin map if euclidean
2120 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path)) 1355 //TODO: non-euclidean maps MUST GO
1356 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] == orig_map->path)
2121 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 1357 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
2122 1358
2123 return orig_map->tile_map[tile_num]; 1359 return mp;
2124} 1360}
2125 1361
2126/* this returns TRUE if the coordinates (x,y) are out of 1362/* this returns TRUE if the coordinates (x,y) are out of
2127 * map m. This function also takes into account any 1363 * map m. This function also takes into account any
2128 * tiling considerations, loading adjacant maps as needed. 1364 * tiling considerations, loading adjacant maps as needed.
2129 * This is the function should always be used when it 1365 * This is the function should always be used when it
2130 * necessary to check for valid coordinates. 1366 * necessary to check for valid coordinates.
2131 * This function will recursively call itself for the 1367 * This function will recursively call itself for the
2132 * tiled maps. 1368 * tiled maps.
2133 *
2134 *
2135 */ 1369 */
2136int 1370int
2137out_of_map (maptile *m, int x, int y) 1371out_of_map (maptile *m, int x, int y)
2138{ 1372{
2139
2140 /* If we get passed a null map, this is obviously the 1373 /* If we get passed a null map, this is obviously the
2141 * case. This generally shouldn't happen, but if the 1374 * case. This generally shouldn't happen, but if the
2142 * map loads fail below, it could happen. 1375 * map loads fail below, it could happen.
2143 */ 1376 */
2144 if (!m) 1377 if (!m)
2146 1379
2147 if (x < 0) 1380 if (x < 0)
2148 { 1381 {
2149 if (!m->tile_path[3]) 1382 if (!m->tile_path[3])
2150 return 1; 1383 return 1;
1384
2151 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1385 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2152 {
2153 load_and_link_tiled_map (m, 3); 1386 load_and_link_tiled_map (m, 3);
2154 } 1387
2155 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 1388 return out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y);
2156 } 1389 }
2157 if (x >= MAP_WIDTH (m)) 1390
1391 if (x >= m->width)
2158 { 1392 {
2159 if (!m->tile_path[1]) 1393 if (!m->tile_path[1])
2160 return 1; 1394 return 1;
1395
2161 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1396 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2162 {
2163 load_and_link_tiled_map (m, 1); 1397 load_and_link_tiled_map (m, 1);
2164 } 1398
2165 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 1399 return out_of_map (m->tile_map[1], x - m->width, y);
2166 } 1400 }
1401
2167 if (y < 0) 1402 if (y < 0)
2168 { 1403 {
2169 if (!m->tile_path[0]) 1404 if (!m->tile_path[0])
2170 return 1; 1405 return 1;
1406
2171 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1407 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2172 {
2173 load_and_link_tiled_map (m, 0); 1408 load_and_link_tiled_map (m, 0);
2174 } 1409
2175 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 1410 return out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height);
2176 } 1411 }
2177 if (y >= MAP_HEIGHT (m)) 1412
1413 if (y >= m->height)
2178 { 1414 {
2179 if (!m->tile_path[2]) 1415 if (!m->tile_path[2])
2180 return 1; 1416 return 1;
1417
2181 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1418 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2182 {
2183 load_and_link_tiled_map (m, 2); 1419 load_and_link_tiled_map (m, 2);
2184 } 1420
2185 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 1421 return out_of_map (m->tile_map[2], x, y - m->height);
2186 } 1422 }
2187 1423
2188 /* Simple case - coordinates are within this local 1424 /* Simple case - coordinates are within this local
2189 * map. 1425 * map.
2190 */ 1426 */
2198 * updates x and y to be the localized coordinates. 1434 * updates x and y to be the localized coordinates.
2199 * Using this is more efficient of calling out_of_map 1435 * Using this is more efficient of calling out_of_map
2200 * and then figuring out what the real map is 1436 * and then figuring out what the real map is
2201 */ 1437 */
2202maptile * 1438maptile *
2203get_map_from_coord (maptile *m, sint16 * x, sint16 * y) 1439get_map_from_coord (maptile *m, sint16 *x, sint16 *y)
2204{ 1440{
2205
2206 if (*x < 0) 1441 if (*x < 0)
2207 { 1442 {
2208 if (!m->tile_path[3]) 1443 if (!m->tile_path[3])
2209 return NULL; 1444 return 0;
1445
2210 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 1446 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2211 load_and_link_tiled_map (m, 3); 1447 load_and_link_tiled_map (m, 3);
2212 1448
2213 *x += MAP_WIDTH (m->tile_map[3]); 1449 *x += m->tile_map[3]->width;
2214 return (get_map_from_coord (m->tile_map[3], x, y)); 1450 return (get_map_from_coord (m->tile_map[3], x, y));
2215 } 1451 }
2216 if (*x >= MAP_WIDTH (m)) 1452
1453 if (*x >= m->width)
2217 { 1454 {
2218 if (!m->tile_path[1]) 1455 if (!m->tile_path[1])
2219 return NULL; 1456 return 0;
1457
2220 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 1458 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2221 load_and_link_tiled_map (m, 1); 1459 load_and_link_tiled_map (m, 1);
2222 1460
2223 *x -= MAP_WIDTH (m); 1461 *x -= m->width;
2224 return (get_map_from_coord (m->tile_map[1], x, y)); 1462 return (get_map_from_coord (m->tile_map[1], x, y));
2225 } 1463 }
1464
2226 if (*y < 0) 1465 if (*y < 0)
2227 { 1466 {
2228 if (!m->tile_path[0]) 1467 if (!m->tile_path[0])
2229 return NULL; 1468 return 0;
1469
2230 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 1470 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2231 load_and_link_tiled_map (m, 0); 1471 load_and_link_tiled_map (m, 0);
2232 1472
2233 *y += MAP_HEIGHT (m->tile_map[0]); 1473 *y += m->tile_map[0]->height;
2234 return (get_map_from_coord (m->tile_map[0], x, y)); 1474 return (get_map_from_coord (m->tile_map[0], x, y));
2235 } 1475 }
2236 if (*y >= MAP_HEIGHT (m)) 1476
1477 if (*y >= m->height)
2237 { 1478 {
2238 if (!m->tile_path[2]) 1479 if (!m->tile_path[2])
2239 return NULL; 1480 return 0;
1481
2240 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 1482 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2241 load_and_link_tiled_map (m, 2); 1483 load_and_link_tiled_map (m, 2);
2242 1484
2243 *y -= MAP_HEIGHT (m); 1485 *y -= m->height;
2244 return (get_map_from_coord (m->tile_map[2], x, y)); 1486 return (get_map_from_coord (m->tile_map[2], x, y));
2245 } 1487 }
2246 1488
2247 /* Simple case - coordinates are within this local 1489 /* Simple case - coordinates are within this local
2248 * map. 1490 * map.
2249 */ 1491 */
2250
2251 return m; 1492 return m;
2252} 1493}
2253 1494
2254/** 1495/**
2255 * Return whether map2 is adjacent to map1. If so, store the distance from 1496 * Return whether map2 is adjacent to map1. If so, store the distance from
2263 1504
2264 if (map1 == map2) 1505 if (map1 == map2)
2265 { 1506 {
2266 *dx = 0; 1507 *dx = 0;
2267 *dy = 0; 1508 *dy = 0;
2268
2269 } 1509 }
2270 else if (map1->tile_map[0] == map2) 1510 else if (map1->tile_map[0] == map2)
2271 { /* up */ 1511 { /* up */
2272 *dx = 0; 1512 *dx = 0;
2273 *dy = -MAP_HEIGHT (map2); 1513 *dy = -map2->height;
2274 } 1514 }
2275 else if (map1->tile_map[1] == map2) 1515 else if (map1->tile_map[1] == map2)
2276 { /* right */ 1516 { /* right */
2277 *dx = MAP_WIDTH (map1); 1517 *dx = map1->width;
2278 *dy = 0; 1518 *dy = 0;
2279 } 1519 }
2280 else if (map1->tile_map[2] == map2) 1520 else if (map1->tile_map[2] == map2)
2281 { /* down */ 1521 { /* down */
2282 *dx = 0; 1522 *dx = 0;
2283 *dy = MAP_HEIGHT (map1); 1523 *dy = map1->height;
2284 } 1524 }
2285 else if (map1->tile_map[3] == map2) 1525 else if (map1->tile_map[3] == map2)
2286 { /* left */ 1526 { /* left */
2287 *dx = -MAP_WIDTH (map2); 1527 *dx = -map2->width;
2288 *dy = 0; 1528 *dy = 0;
2289
2290 } 1529 }
2291 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 1530 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2292 { /* up right */ 1531 { /* up right */
2293 *dx = MAP_WIDTH (map1->tile_map[0]); 1532 *dx = map1->tile_map[0]->width;
2294 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1533 *dy = -map1->tile_map[0]->height;
2295 } 1534 }
2296 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 1535 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2297 { /* up left */ 1536 { /* up left */
2298 *dx = -MAP_WIDTH (map2); 1537 *dx = -map2->width;
2299 *dy = -MAP_HEIGHT (map1->tile_map[0]); 1538 *dy = -map1->tile_map[0]->height;
2300 } 1539 }
2301 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 1540 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2302 { /* right up */ 1541 { /* right up */
2303 *dx = MAP_WIDTH (map1); 1542 *dx = map1->width;
2304 *dy = -MAP_HEIGHT (map2); 1543 *dy = -map2->height;
2305 } 1544 }
2306 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 1545 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2307 { /* right down */ 1546 { /* right down */
2308 *dx = MAP_WIDTH (map1); 1547 *dx = map1->width;
2309 *dy = MAP_HEIGHT (map1->tile_map[1]); 1548 *dy = map1->tile_map[1]->height;
2310 } 1549 }
2311 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 1550 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2312 { /* down right */ 1551 { /* down right */
2313 *dx = MAP_WIDTH (map1->tile_map[2]); 1552 *dx = map1->tile_map[2]->width;
2314 *dy = MAP_HEIGHT (map1); 1553 *dy = map1->height;
2315 } 1554 }
2316 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 1555 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2317 { /* down left */ 1556 { /* down left */
2318 *dx = -MAP_WIDTH (map2); 1557 *dx = -map2->width;
2319 *dy = MAP_HEIGHT (map1); 1558 *dy = map1->height;
2320 } 1559 }
2321 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 1560 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2322 { /* left up */ 1561 { /* left up */
2323 *dx = -MAP_WIDTH (map1->tile_map[3]); 1562 *dx = -map1->tile_map[3]->width;
2324 *dy = -MAP_HEIGHT (map2); 1563 *dy = -map2->height;
2325 } 1564 }
2326 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 1565 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2327 { /* left down */ 1566 { /* left down */
2328 *dx = -MAP_WIDTH (map1->tile_map[3]); 1567 *dx = -map1->tile_map[3]->width;
2329 *dy = MAP_HEIGHT (map1->tile_map[3]); 1568 *dy = map1->tile_map[3]->height;
2330
2331 } 1569 }
2332 else 1570 else
2333 { /* not "adjacent" enough */
2334 return 0; 1571 return 0;
2335 }
2336 1572
2337 return 1; 1573 return 1;
2338} 1574}
2339 1575
2340/* From map.c 1576/* From map.c
2355 * be unexpected 1591 * be unexpected
2356 * 1592 *
2357 * currently, the only flag supported (0x1) is don't translate for 1593 * currently, the only flag supported (0x1) is don't translate for
2358 * closest body part of 'op1' 1594 * closest body part of 'op1'
2359 */ 1595 */
2360
2361void 1596void
2362get_rangevector (object *op1, object *op2, rv_vector * retval, int flags) 1597get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2363{ 1598{
2364 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y)) 1599 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2365 { 1600 {
2446 } 1681 }
2447} 1682}
2448 1683
2449/* Returns true of op1 and op2 are effectively on the same map 1684/* Returns true of op1 and op2 are effectively on the same map
2450 * (as related to map tiling). Note that this looks for a path from 1685 * (as related to map tiling). Note that this looks for a path from
2451 * op1 to op2, so if the tiled maps are assymetric and op2 has a path 1686 * op1 to op2, so if the tiled maps are asymetric and op2 has a path
2452 * to op1, this will still return false. 1687 * to op1, this will still return false.
2453 * Note we only look one map out to keep the processing simple 1688 * Note we only look one map out to keep the processing simple
2454 * and efficient. This could probably be a macro. 1689 * and efficient. This could probably be a macro.
2455 * MSW 2001-08-05 1690 * MSW 2001-08-05
2456 */ 1691 */
2459{ 1694{
2460 int dx, dy; 1695 int dx, dy;
2461 1696
2462 return adjacent_map (op1->map, op2->map, &dx, &dy); 1697 return adjacent_map (op1->map, op2->map, &dx, &dy);
2463} 1698}
1699
1700object *
1701maptile::insert (object *op, int x, int y, object *originator, int flags)
1702{
1703 if (!op->flag [FLAG_REMOVED])
1704 op->remove ();
1705
1706 return insert_ob_in_map_at (op, this, originator, flags, x, y);
1707}
1708

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