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Comparing deliantra/server/common/map.C (file contents):
Revision 1.43 by root, Thu Dec 14 22:45:40 2006 UTC vs.
Revision 1.55 by root, Wed Dec 27 18:09:48 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
30 29
31#include "path.h" 30#include "path.h"
32
33 31
34/* 32/*
35 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
36 * return NULL if no match is found. 34 * return NULL if no match is found.
37 */ 35 */
38
39maptile * 36maptile *
40has_been_loaded (const char *name) 37has_been_loaded (const char *name)
41{ 38{
42 maptile *map;
43
44 if (!name || !*name) 39 if (!name || !*name)
45 return 0; 40 return 0;
46 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
47 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
48 break;
49 return (map); 44 return map;
45
46 return 0;
50} 47}
51 48
52/* 49/*
53 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
54 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
197 194
198void 195void
199dump_map (const maptile *m) 196dump_map (const maptile *m)
200{ 197{
201 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
202 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
203 200
204 if (m->msg != NULL) 201 if (m->msg != NULL)
205 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
206 203
207 if (m->maplore != NULL) 204 if (m->maplore != NULL)
221 */ 218 */
222 219
223void 220void
224dump_all_maps (void) 221dump_all_maps (void)
225{ 222{
226 maptile *m; 223 for_all_maps (m)
227
228 for (m = first_map; m != NULL; m = m->next)
229 {
230 dump_map (m); 224 dump_map (m);
231 }
232} 225}
233 226
234/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
235 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
236 * it will also do map translation for tiled maps, returning 229 * it will also do map translation for tiled maps, returning
240 * is needed. The case of not passing values is if we're just 233 * is needed. The case of not passing values is if we're just
241 * checking for the existence of something on those spaces, but 234 * checking for the existence of something on those spaces, but
242 * don't expect to insert/remove anything from those spaces. 235 * don't expect to insert/remove anything from those spaces.
243 */ 236 */
244int 237int
245get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 * nx, sint16 * ny) 238get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
246{ 239{
247 sint16 newx, newy; 240 sint16 newx, newy;
248 int retval = 0; 241 int retval = 0;
249 maptile *mp; 242 maptile *mp;
250 243
251 if (out_of_map (oldmap, x, y))
252 return P_OUT_OF_MAP;
253 newx = x; 244 newx = x;
254 newy = y; 245 newy = y;
246
255 mp = get_map_from_coord (oldmap, &newx, &newy); 247 mp = get_map_from_coord (oldmap, &newx, &newy);
248
249 if (!mp)
250 return P_OUT_OF_MAP;
251
256 if (mp != oldmap) 252 if (mp != oldmap)
257 retval |= P_NEW_MAP; 253 retval |= P_NEW_MAP;
258 if (newmap)
259 *newmap = mp;
260 if (nx)
261 *nx = newx;
262 if (ny)
263 *ny = newy;
264 254
265 retval |= mp->spaces[newx + mp->width * newy].flags; 255 if (newmap) *newmap = mp;
256 if (nx) *nx = newx;
257 if (ny) *ny = newy;
266 258
267 return retval; 259 return retval | mp->at (newx, newy).flags ();
268} 260}
269 261
270/* 262/*
271 * Returns true if the given coordinate is blocked except by the 263 * Returns true if the given coordinate is blocked except by the
272 * object passed is not blocking. This is used with 264 * object passed is not blocking. This is used with
295 } 287 }
296 288
297 /* Save some cycles - instead of calling get_map_flags(), just get the value 289 /* Save some cycles - instead of calling get_map_flags(), just get the value
298 * directly. 290 * directly.
299 */ 291 */
300 mflags = m->spaces[sx + m->width * sy].flags; 292 mflags = m->at (sx, sy).flags ();
301 293
302 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy); 294 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
303 295
304 /* If space is currently not blocked by anything, no need to 296 /* If space is currently not blocked by anything, no need to
305 * go further. Not true for players - all sorts of special 297 * go further. Not true for players - all sorts of special
324 /* We basically go through the stack of objects, and if there is 316 /* We basically go through the stack of objects, and if there is
325 * some other object that has NO_PASS or FLAG_ALIVE set, return 317 * some other object that has NO_PASS or FLAG_ALIVE set, return
326 * true. If we get through the entire stack, that must mean 318 * true. If we get through the entire stack, that must mean
327 * ob is blocking it, so return 0. 319 * ob is blocking it, so return 0.
328 */ 320 */
329 for (tmp = GET_MAP_OB (m, sx, sy); tmp != NULL; tmp = tmp->above) 321 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
330 { 322 {
331 323
332 /* This must be before the checks below. Code for inventory checkers. */ 324 /* This must be before the checks below. Code for inventory checkers. */
333 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp)) 325 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
334 { 326 {
398 * 390 *
399 * Note this used to be arch_blocked, but with new movement 391 * Note this used to be arch_blocked, but with new movement
400 * code, we need to have actual object to check its move_type 392 * code, we need to have actual object to check its move_type
401 * against the move_block values. 393 * against the move_block values.
402 */ 394 */
403
404int 395int
405ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y) 396ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
406{ 397{
407 archetype *tmp; 398 archetype *tmp;
408 int flag; 399 int flag;
414 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
415 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
416 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
417 408
418 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
419 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
420 } 411 }
421 412
422 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
423 { 414 {
424 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
425 416
426 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
427 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
428 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
429 return P_IS_ALIVE; 420 return P_IS_ALIVE;
430 421
422 mapspace &ms = m1->at (sx, sy);
423
424
431 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
432 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
433 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
434 */ 428 */
435 429
436 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
437 continue; 431 continue;
438 432
439 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
440 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
441 */ 435 */
442 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
443 return AB_NO_PASS; 437 return P_NO_PASS;
444
445 } 438 }
439
446 return 0; 440 return 0;
447} 441}
448 442
449/* When the map is loaded, load_object does not actually insert objects 443/* When the map is loaded, load_object does not actually insert objects
450 * into inventory, but just links them. What this does is go through 444 * into inventory, but just links them. What this does is go through
477 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
478 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
479 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
480 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
481 */ 475 */
482
483static void 476static void
484link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
485{ 478{
486 int x, y; 479 int x, y;
487 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
488 archetype *at; 481 archetype *at;
489 482
490 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
491 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
492 for (tmp = get_map_ob (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
493 { 486 {
494 above = tmp->above; 487 above = tmp->above;
495 488
496 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
497 if (tmp->head || tmp->more) 490 if (tmp->head || tmp->more)
547 { 540 {
548 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
549 continue; 542 continue;
550 } 543 }
551 544
552
553 switch (i) 545 switch (i)
554 { 546 {
555 case LL_NORMAL: 547 case LL_NORMAL:
556 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
557 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
582 { 574 {
583 for (j = 0; j < m->height; j++) 575 for (j = 0; j < m->height; j++)
584 { 576 {
585 unique = 0; 577 unique = 0;
586 /* check for unique items, or unique squares */ 578 /* check for unique items, or unique squares */
587 for (otmp = get_map_ob (m, i, j); otmp; otmp = otmp->above) 579 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
588 { 580 {
589 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL)) 581 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
590 unique = 1; 582 unique = 1;
591 583
592 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique)) 584 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
603 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
604 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
605 * in order to do map tiling properly. 597 * in order to do map tiling properly.
606 */ 598 */
607void 599void
608save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
609{ 601{
610 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
611 object *op; 603 object *op;
612 604
613 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
614 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
615 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
616 { 608 {
617 unique = 0; 609 unique = 0;
610
618 for (op = get_map_ob (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
619 { 612 {
620 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
621 unique = 1; 614 unique = 1;
622 615
623 if (op->type == PLAYER) 616 if (!op->can_map_save ())
624 {
625 LOG (llevDebug, "Player on map that is being saved\n");
626 continue;
627 }
628
629 if (op->head || op->owner)
630 continue; 617 continue;
631 618
632 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
633 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
634 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
635 save_object (fp, op, 3); 622 save_object (fp, op, 1);
636 623 }
637 } /* for this space */ 624 }
638 } /* for this j */
639} 625}
640 626
641maptile::maptile () 627maptile::maptile ()
642{ 628{
643 in_memory = MAP_SWAPPED; 629 in_memory = MAP_SWAPPED;
630
644 /* The maps used to pick up default x and y values from the 631 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour. 632 * map archetype. Mimic that behaviour.
646 */ 633 */
647 MAP_WIDTH (this) = 16; 634 width = 16;
648 MAP_HEIGHT (this) = 16; 635 height = 16;
649 MAP_RESET_TIMEOUT (this) = 0; 636 reset_timeout = 0;
650 MAP_TIMEOUT (this) = 300; 637 timeout = 300;
651 MAP_ENTER_X (this) = 0; 638 enter_x = 0;
652 MAP_ENTER_Y (this) = 0; 639 enter_y = 0;
653 /*set part to -1 indicating conversion to weather map not yet done */ 640 /*set part to -1 indicating conversion to weather map not yet done */
654 MAP_WORLDPARTX (this) = -1; 641 worldpartx = -1;
655 MAP_WORLDPARTY (this) = -1; 642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 {
659 for_all_maps (m)
660 if (m->next = this)
661 {
662 m->next = next;
663 return;
664 }
665
666 LOG (llevError, "maptile::unlink() map not on list: %s\n", path);
667 }
656} 668}
657 669
658/* 670/*
659 * Allocates, initialises, and returns a pointer to a maptile. 671 * Allocates, initialises, and returns a pointer to a maptile.
660 * Modified to no longer take a path option which was not being 672 * Modified to no longer take a path option which was not being
661 * used anyways. MSW 2001-07-01 673 * used anyways. MSW 2001-07-01
662 */ 674 */
663maptile * 675maptile *
664get_linked_map (void) 676get_linked_map (void)
665{ 677{
666 maptile *mp, *map = new maptile; 678 maptile *map = new maptile;
667 679 map->link ();
668 for (mp = first_map; mp && mp->next; mp = mp->next);
669
670 if (mp == NULL)
671 first_map = map;
672 else
673 mp->next = map;
674
675 return map; 680 return map;
676} 681}
677 682
678/* 683/*
679 * Allocates the arrays contained in a maptile. 684 * Allocates the arrays contained in a maptile.
690 * that is their poor assumption. 695 * that is their poor assumption.
691 */ 696 */
692 if (spaces) 697 if (spaces)
693 { 698 {
694 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 699 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
695 free (spaces); 700 sfree (spaces, size ());
696 } 701 }
697 702
698 spaces = (MapSpace *) 703 spaces = salloc0<mapspace> (size ());
699 calloc (1, width * height * sizeof (MapSpace));
700
701 if (!spaces)
702 fatal (OUT_OF_MEMORY);
703} 704}
704 705
705/* Create and returns a map of the specific size. Used 706/* Create and returns a map of the specific size. Used
706 * in random map code and the editor. 707 * in random map code and the editor.
707 */ 708 */
708maptile * 709maptile *
709get_empty_map (int sizex, int sizey) 710get_empty_map (int sizex, int sizey)
710{ 711{
711 maptile *m = get_linked_map (); 712 maptile *m = get_linked_map ();
712 713
713 m->width = sizex; 714 m->width = sizex;
714 m->height = sizey; 715 m->height = sizey;
715 m->in_memory = MAP_SWAPPED; 716 m->in_memory = MAP_SWAPPED;
717
716 m->allocate (); 718 m->allocate ();
717 719
718 return m; 720 return m;
719} 721}
720 722
721/* Takes a string from a map definition and outputs a pointer to the array of shopitems 723/* Takes a string from a map definition and outputs a pointer to the array of shopitems
722 * corresponding to that string. Memory is allocated for this, it must be freed 724 * corresponding to that string. Memory is allocated for this, it must be freed
723 * at a later date. 725 * at a later date.
724 * Called by parse_map_headers below. 726 * Called by parse_map_headers below.
725 */ 727 */
726
727static shopitems * 728static shopitems *
728parse_shop_string (const char *input_string) 729parse_shop_string (const char *input_string)
729{ 730{
730 char *shop_string, *p, *q, *next_semicolon, *next_colon; 731 char *shop_string, *p, *q, *next_semicolon, *next_colon;
731 shopitems *items = NULL; 732 shopitems *items = NULL;
740 p = strchr (p, ';'); 741 p = strchr (p, ';');
741 number_of_entries++; 742 number_of_entries++;
742 if (p) 743 if (p)
743 p++; 744 p++;
744 } 745 }
746
745 p = shop_string; 747 p = shop_string;
746 strip_endline (p); 748 strip_endline (p);
747 items = new shopitems[number_of_entries + 1]; 749 items = new shopitems[number_of_entries + 1];
748 for (i = 0; i < number_of_entries; i++) 750 for (i = 0; i < number_of_entries; i++)
749 { 751 {
750 if (!p) 752 if (!p)
751 { 753 {
752 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 754 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
753 break; 755 break;
754 } 756 }
757
755 next_semicolon = strchr (p, ';'); 758 next_semicolon = strchr (p, ';');
756 next_colon = strchr (p, ':'); 759 next_colon = strchr (p, ':');
757 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 760 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
758 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 761 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
759 items[i].strength = atoi (strchr (p, ':') + 1); 762 items[i].strength = atoi (strchr (p, ':') + 1);
786 * the next entry while we're at it, better print a warning 789 * the next entry while we're at it, better print a warning
787 */ 790 */
788 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 791 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
789 } 792 }
790 } 793 }
794
791 items[i].index = number_of_entries; 795 items[i].index = number_of_entries;
792 if (next_semicolon) 796 if (next_semicolon)
793 p = ++next_semicolon; 797 p = ++next_semicolon;
794 else 798 else
795 p = NULL; 799 p = NULL;
796 } 800 }
801
797 free (shop_string); 802 free (shop_string);
798 return items; 803 return items;
799} 804}
800 805
801/* opposite of parse string, this puts the string that was originally fed in to 806/* opposite of parse string, this puts the string that was originally fed in to
810 for (i = 0; i < m->shopitems[0].index; i++) 815 for (i = 0; i < m->shopitems[0].index; i++)
811 { 816 {
812 if (m->shopitems[i].typenum) 817 if (m->shopitems[i].typenum)
813 { 818 {
814 if (m->shopitems[i].strength) 819 if (m->shopitems[i].strength)
815 {
816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 820 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
817 }
818 else 821 else
819 sprintf (tmp, "%s;", m->shopitems[i].name); 822 sprintf (tmp, "%s;", m->shopitems[i].name);
820 } 823 }
821 else 824 else
822 { 825 {
823 if (m->shopitems[i].strength) 826 if (m->shopitems[i].strength)
824 {
825 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 827 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
826 }
827 else 828 else
828 sprintf (tmp, "*"); 829 sprintf (tmp, "*");
829 } 830 }
831
830 strcat (output_string, tmp); 832 strcat (output_string, tmp);
831 } 833 }
832} 834}
833 835
834/* This loads the header information of the map. The header 836/* This loads the header information of the map. The header
1102 * MAP_BLOCK, in which case we block on this load. This happens in all 1104 * MAP_BLOCK, in which case we block on this load. This happens in all
1103 * cases, no matter if this flag is set or not. 1105 * cases, no matter if this flag is set or not.
1104 * MAP_STYLE: style map - don't add active objects, don't add to server 1106 * MAP_STYLE: style map - don't add active objects, don't add to server
1105 * managed map list. 1107 * managed map list.
1106 */ 1108 */
1107
1108maptile * 1109maptile *
1109load_original_map (const char *filename, int flags) 1110load_original_map (const char *filename, int flags)
1110{ 1111{
1111 maptile *m; 1112 maptile *m;
1112 char pathname[MAX_BUF]; 1113 char pathname[MAX_BUF];
1130 strcpy (m->path, filename); 1131 strcpy (m->path, filename);
1131 if (load_map_header (thawer, m)) 1132 if (load_map_header (thawer, m))
1132 { 1133 {
1133 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1134 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1134 delete_map (m); 1135 delete_map (m);
1135 return NULL; 1136 return 0;
1136 } 1137 }
1137 1138
1138 m->allocate (); 1139 m->allocate ();
1139 1140
1140 m->in_memory = MAP_LOADING; 1141 m->in_memory = MAP_LOADING;
1141 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1142 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1142 1143
1143 m->in_memory = MAP_IN_MEMORY; 1144 m->in_memory = MAP_IN_MEMORY;
1144 if (!MAP_DIFFICULTY (m)) 1145 if (!m->difficulty)
1145 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1146 m->difficulty = calculate_difficulty (m);
1146 set_map_reset_time (m); 1147 set_map_reset_time (m);
1147 m->instantiate (); 1148 m->instantiate ();
1148 return (m); 1149 return (m);
1149} 1150}
1150 1151
1151/* 1152/*
1152 * Loads a map, which has been loaded earlier, from file. 1153 * Loads a map, which has been loaded earlier, from file.
1153 * Return the map object we load into (this can change from the passed 1154 * Return the map object we load into (this can change from the passed
1154 * option if we can't find the original map) 1155 * option if we can't find the original map)
1155 */ 1156 */
1156
1157static maptile * 1157static maptile *
1158load_temporary_map (maptile *m) 1158load_temporary_map (maptile *m)
1159{ 1159{
1160 char buf[MAX_BUF]; 1160 char buf[MAX_BUF];
1161 1161
1205/* 1205/*
1206 * Loads a map, which has been loaded earlier, from file. 1206 * Loads a map, which has been loaded earlier, from file.
1207 * Return the map object we load into (this can change from the passed 1207 * Return the map object we load into (this can change from the passed
1208 * option if we can't find the original map) 1208 * option if we can't find the original map)
1209 */ 1209 */
1210
1211maptile * 1210maptile *
1212load_overlay_map (const char *filename, maptile *m) 1211load_overlay_map (const char *filename, maptile *m)
1213{ 1212{
1214 char pathname[MAX_BUF]; 1213 char pathname[MAX_BUF];
1215 1214
1223 if (load_map_header (thawer, m)) 1222 if (load_map_header (thawer, m))
1224 { 1223 {
1225 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1224 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1226 delete_map (m); 1225 delete_map (m);
1227 m = load_original_map (m->path, 0); 1226 m = load_original_map (m->path, 0);
1228 return NULL; 1227 return 0;
1229 } 1228 }
1230 /*m->allocate ();*/ 1229 /*m->allocate ();*/
1231 1230
1232 m->in_memory = MAP_LOADING; 1231 m->in_memory = MAP_LOADING;
1233 load_objects (m, thawer, MAP_OVERLAY); 1232 load_objects (m, thawer, MAP_OVERLAY);
1245delete_unique_items (maptile *m) 1244delete_unique_items (maptile *m)
1246{ 1245{
1247 int i, j, unique; 1246 int i, j, unique;
1248 object *op, *next; 1247 object *op, *next;
1249 1248
1250 for (i = 0; i < MAP_WIDTH (m); i++) 1249 for (i = 0; i < m->width; i++)
1251 for (j = 0; j < MAP_HEIGHT (m); j++) 1250 for (j = 0; j < m->height; j++)
1252 { 1251 {
1253 unique = 0; 1252 unique = 0;
1254 1253
1255 for (op = get_map_ob (m, i, j); op; op = next) 1254 for (op = GET_MAP_OB (m, i, j); op; op = next)
1256 { 1255 {
1257 next = op->above; 1256 next = op->above;
1258 1257
1259 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1258 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1260 unique = 1; 1259 unique = 1;
1261 1260
1262 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1261 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1263 { 1262 {
1264 clean_object (op); 1263 op->destroy_inv (false);
1265
1266 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1267 remove_button_link (op);
1268
1269 op->destroy (); 1264 op->destroy ();
1270 } 1265 }
1271 } 1266 }
1272 } 1267 }
1273} 1268}
1274 1269
1275
1276/* 1270/*
1277 * Loads unique objects from file(s) into the map which is in memory 1271 * Loads unique objects from file(s) into the map which is in memory
1278 * m is the map to load unique items into. 1272 * m is the map to load unique items into.
1279 */ 1273 */
1280static void 1274static void
1299 return; 1293 return;
1300 1294
1301 m->in_memory = MAP_LOADING; 1295 m->in_memory = MAP_LOADING;
1302 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1296 if (m->tmpname == NULL) /* if we have loaded unique items from */
1303 delete_unique_items (m); /* original map before, don't duplicate them */ 1297 delete_unique_items (m); /* original map before, don't duplicate them */
1298
1304 load_objects (m, thawer, 0); 1299 load_objects (m, thawer, 0);
1305 1300
1306 m->in_memory = MAP_IN_MEMORY; 1301 m->in_memory = MAP_IN_MEMORY;
1307} 1302}
1308
1309 1303
1310/* 1304/*
1311 * Saves a map to file. If flag is set, it is saved into the same 1305 * Saves a map to file. If flag is set, it is saved into the same
1312 * file it was (originally) loaded from. Otherwise a temporary 1306 * file it was (originally) loaded from. Otherwise a temporary
1313 * filename will be genarated, and the file will be stored there. 1307 * filename will be genarated, and the file will be stored there.
1314 * The temporary filename will be stored in the maptileure. 1308 * The temporary filename will be stored in the maptileure.
1315 * If the map is unique, we also save to the filename in the map 1309 * If the map is unique, we also save to the filename in the map
1316 * (this should have been updated when first loaded) 1310 * (this should have been updated when first loaded)
1317 */ 1311 */
1318
1319int 1312int
1320new_save_map (maptile *m, int flag) 1313new_save_map (maptile *m, int flag)
1321{ 1314{
1322 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1315 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1323 int i; 1316 int i;
1455 freezer.save (filename); 1448 freezer.save (filename);
1456 1449
1457 return 0; 1450 return 0;
1458} 1451}
1459 1452
1460
1461/*
1462 * Remove and free all objects in the inventory of the given object.
1463 * object.c ?
1464 */
1465
1466void
1467clean_object (object *op)
1468{
1469 object *tmp, *next;
1470
1471 for (tmp = op->inv; tmp; tmp = next)
1472 {
1473 next = tmp->below;
1474
1475 clean_object (tmp);
1476 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1477 remove_button_link (tmp);
1478
1479 tmp->destroy ();
1480 }
1481}
1482
1483/* 1453/*
1484 * Remove and free all objects in the given map. 1454 * Remove and free all objects in the given map.
1485 */ 1455 */
1486
1487void 1456void
1488free_all_objects (maptile *m) 1457free_all_objects (maptile *m)
1489{ 1458{
1490 int i, j; 1459 if (!m->spaces)
1491 object *op; 1460 return;
1492 1461
1493 for (i = 0; i < MAP_WIDTH (m); i++) 1462 for (int i = 0; i < m->width; i++)
1494 for (j = 0; j < MAP_HEIGHT (m); j++) 1463 for (int j = 0; j < m->height; j++)
1495 { 1464 {
1496 object *previous_obj = NULL; 1465 mapspace &ms = m->at (i, j);
1497 1466
1498 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1467 while (object *op = ms.bot)
1499 { 1468 {
1500 if (op == previous_obj)
1501 {
1502 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1503 break;
1504 }
1505
1506 previous_obj = op;
1507
1508 if (op->head != NULL) 1469 if (op->head)
1509 op = op->head; 1470 op = op->head;
1510 1471
1511 /* If the map isn't in memory, free_object will remove and 1472 op->destroy_inv (false);
1512 * free objects in op's inventory. So let it do the job.
1513 */
1514 if (m->in_memory == MAP_IN_MEMORY)
1515 clean_object (op);
1516
1517 op->destroy (); 1473 op->destroy ();
1518 } 1474 }
1519 } 1475 }
1520} 1476}
1521 1477
1522/* 1478/*
1523 * Frees everything allocated by the given maptileure. 1479 * Frees everything allocated by the given maptileure.
1524 * don't free tmpname - our caller is left to do that 1480 * don't free tmpname - our caller is left to do that
1525 */ 1481 */
1526
1527void 1482void
1528free_map (maptile *m, int flag) 1483free_map (maptile *m, int flag)
1529{ 1484{
1530 int i; 1485 if (!m->in_memory) //TODO: makes no sense to me?
1531
1532 if (!m->in_memory)
1533 {
1534 LOG (llevError, "Trying to free freed map.\n");
1535 return; 1486 return;
1536 } 1487
1488 m->in_memory = MAP_SAVING;
1537 1489
1538 // TODO: use new/delete 1490 // TODO: use new/delete
1539#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1540 1491
1541 if (flag && m->spaces) 1492 if (flag && m->spaces)
1542 free_all_objects (m); 1493 free_all_objects (m);
1543 if (m->name)
1544 FREE_AND_CLEAR (m->name);
1545 if (m->spaces)
1546 FREE_AND_CLEAR (m->spaces);
1547 if (m->msg)
1548 FREE_AND_CLEAR (m->msg);
1549 if (m->maplore)
1550 FREE_AND_CLEAR (m->maplore);
1551 1494
1552 delete [] m->shopitems; 1495 sfree (m->spaces, m->size ()), m->spaces = 0;
1553 m->shopitems = 0;
1554 1496
1555 if (m->shoprace) 1497 free (m->name), m->name = 0;
1556 FREE_AND_CLEAR (m->shoprace); 1498 free (m->msg), m->msg = 0;
1499 free (m->maplore), m->maplore = 0;
1500 free (m->shoprace), m->shoprace = 0;
1501 delete [] m->shopitems, m->shopitems = 0;
1557 1502
1558 if (m->buttons) 1503 if (m->buttons)
1559 free_objectlinkpt (m->buttons); 1504 free_objectlinkpt (m->buttons), m->buttons = 0;
1560 1505
1561 m->buttons = NULL;
1562
1563 for (i = 0; i < 4; i++) 1506 for (int i = 0; i < 4; i++)
1564 { 1507 free (m->tile_path[i]), m->tile_path[i] = 0;
1565 if (m->tile_path[i])
1566 FREE_AND_CLEAR (m->tile_path[i]);
1567 m->tile_map[i] = NULL;
1568 }
1569 1508
1570 m->in_memory = MAP_SWAPPED; 1509 m->in_memory = MAP_SWAPPED;
1571
1572#undef FREE_AND_CLEAR
1573
1574} 1510}
1575 1511
1576/* 1512maptile::~maptile ()
1577 * function: vanish maptile 1513{
1578 * m : pointer to maptile, if NULL no action 1514 assert (destroyed ());
1579 * this deletes all the data on the map (freeing pointers) 1515}
1580 * and then removes this map from the global linked list of maps. 1516
1517void
1518maptile::do_destroy ()
1519{
1520 attachable::do_destroy ();
1521
1522 unlink ();
1523
1524 free_map (this, 1);
1525 free (tmpname), tmpname = 0;
1526
1527 /* We need to look through all the maps and see if any maps
1528 * are pointing at this one for tiling information. Since
1529 * tiling can be asymetric, we just can not look to see which
1530 * maps this map tiles with and clears those.
1581 */ 1531 */
1532 //TODO: non-euclidean-tiling MUST GO
1533 for_all_maps (m)
1534 for (int i = 0; i < 4; i++)
1535 if (m->tile_map[i] == this)
1536 m->tile_map[i] = 0;
1537}
1582 1538
1539//TODO: must go
1583void 1540void
1584delete_map (maptile *m) 1541delete_map (maptile *m)
1585{ 1542{
1586 maptile *tmp, *last;
1587 int i;
1588
1589 if (!m) 1543 if (m)
1590 return; 1544 m->destroy ();
1591
1592 m->clear ();
1593
1594 if (m->in_memory == MAP_IN_MEMORY)
1595 {
1596 /* change to MAP_SAVING, even though we are not,
1597 * so that remove_ob doesn't do as much work.
1598 */
1599 m->in_memory = MAP_SAVING;
1600 free_map (m, 1);
1601 }
1602 /* move this out of free_map, since tmpname can still be needed if
1603 * the map is swapped out.
1604 */
1605 if (m->tmpname)
1606 {
1607 free (m->tmpname);
1608 m->tmpname = NULL;
1609 }
1610 last = NULL;
1611 /* We need to look through all the maps and see if any maps
1612 * are pointing at this one for tiling information. Since
1613 * tiling can be assymetric, we just can not look to see which
1614 * maps this map tiles with and clears those.
1615 */
1616 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1617 {
1618 if (tmp->next == m)
1619 last = tmp;
1620
1621 /* This should hopefully get unrolled on a decent compiler */
1622 for (i = 0; i < 4; i++)
1623 if (tmp->tile_map[i] == m)
1624 tmp->tile_map[i] = NULL;
1625 }
1626
1627 /* If last is null, then this should be the first map in the list */
1628 if (!last)
1629 {
1630 if (m == first_map)
1631 first_map = m->next;
1632 else
1633 /* m->path is a static char, so should hopefully still have
1634 * some useful data in it.
1635 */
1636 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1637 }
1638 else
1639 last->next = m->next;
1640
1641 delete m;
1642} 1545}
1643
1644
1645 1546
1646/* 1547/*
1647 * Makes sure the given map is loaded and swapped in. 1548 * Makes sure the given map is loaded and swapped in.
1648 * name is path name of the map. 1549 * name is path name of the map.
1649 * flags meaning: 1550 * flags meaning:
1652 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1553 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1653 * dont do any more name translation on it. 1554 * dont do any more name translation on it.
1654 * 1555 *
1655 * Returns a pointer to the given map. 1556 * Returns a pointer to the given map.
1656 */ 1557 */
1657
1658maptile * 1558maptile *
1659ready_map_name (const char *name, int flags) 1559ready_map_name (const char *name, int flags)
1660{ 1560{
1661 maptile *m;
1662
1663 if (!name) 1561 if (!name)
1664 return (NULL); 1562 return 0;
1665 1563
1666 /* Have we been at this level before? */ 1564 /* Have we been at this level before? */
1667 m = has_been_loaded (name); 1565 maptile *m = has_been_loaded (name);
1668 1566
1669 /* Map is good to go, so just return it */ 1567 /* Map is good to go, so just return it */
1670 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1568 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1671 {
1672 return m; 1569 return m;
1673 }
1674 1570
1675 /* unique maps always get loaded from their original location, and never 1571 /* unique maps always get loaded from their original location, and never
1676 * a temp location. Likewise, if map_flush is set, or we have never loaded 1572 * a temp location. Likewise, if map_flush is set, or we have never loaded
1677 * this map, load it now. I removed the reset checking from here - 1573 * this map, load it now. I removed the reset checking from here -
1678 * it seems the probability of a player trying to enter a map that should 1574 * it seems the probability of a player trying to enter a map that should
1680 * a bit cleaner (and players probably shouldn't rely on exact timing for 1576 * a bit cleaner (and players probably shouldn't rely on exact timing for
1681 * resets in any case - if they really care, they should use the 'maps command. 1577 * resets in any case - if they really care, they should use the 'maps command.
1682 */ 1578 */
1683 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1579 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1684 { 1580 {
1685
1686 /* first visit or time to reset */ 1581 /* first visit or time to reset */
1687 if (m) 1582 if (m)
1688 { 1583 {
1689 clean_tmp_map (m); /* Doesn't make much difference */ 1584 clean_tmp_map (m); /* Doesn't make much difference */
1690 delete_map (m); 1585 delete_map (m);
1694 if (flags & MAP_PLAYER_UNIQUE) 1589 if (flags & MAP_PLAYER_UNIQUE)
1695 LOG (llevDebug, "Trying to load map %s.\n", name); 1590 LOG (llevDebug, "Trying to load map %s.\n", name);
1696 else 1591 else
1697 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1592 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1698 1593
1699 //eval_pv ("$x = Event::time", 1);//D
1700 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1594 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1701 return (NULL); 1595 return (NULL);
1702 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1703 1596
1704 fix_auto_apply (m); /* Chests which open as default */ 1597 fix_auto_apply (m); /* Chests which open as default */
1705 1598
1706 /* If a player unique map, no extra unique object file to load. 1599 /* If a player unique map, no extra unique object file to load.
1707 * if from the editor, likewise. 1600 * if from the editor, likewise.
1777 int x, y, i; 1670 int x, y, i;
1778 long monster_cnt = 0; 1671 long monster_cnt = 0;
1779 double avgexp = 0; 1672 double avgexp = 0;
1780 sint64 total_exp = 0; 1673 sint64 total_exp = 0;
1781 1674
1782 if (MAP_DIFFICULTY (m)) 1675 if (m->difficulty)
1783 { 1676 {
1784 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1677 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1785 return MAP_DIFFICULTY (m); 1678 return m->difficulty;
1786 } 1679 }
1787 1680
1788 for (x = 0; x < MAP_WIDTH (m); x++) 1681 for (x = 0; x < m->width; x++)
1789 for (y = 0; y < MAP_HEIGHT (m); y++) 1682 for (y = 0; y < m->height; y++)
1790 for (op = get_map_ob (m, x, y); op != NULL; op = op->above) 1683 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1791 { 1684 {
1792 if (QUERY_FLAG (op, FLAG_MONSTER)) 1685 if (QUERY_FLAG (op, FLAG_MONSTER))
1793 { 1686 {
1794 total_exp += op->stats.exp; 1687 total_exp += op->stats.exp;
1795 monster_cnt++; 1688 monster_cnt++;
1843 if (first_map->in_memory == MAP_SAVING) 1736 if (first_map->in_memory == MAP_SAVING)
1844 first_map->in_memory = MAP_IN_MEMORY; 1737 first_map->in_memory = MAP_IN_MEMORY;
1845 delete_map (first_map); 1738 delete_map (first_map);
1846 real_maps++; 1739 real_maps++;
1847 } 1740 }
1741
1848 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1742 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1849} 1743}
1850 1744
1851/* change_map_light() - used to change map light level (darkness) 1745/* change_map_light() - used to change map light level (darkness)
1852 * up or down. Returns true if successful. It should now be 1746 * up or down. Returns true if successful. It should now be
1888 /* All clients need to get re-updated for the change */ 1782 /* All clients need to get re-updated for the change */
1889 update_all_map_los (m); 1783 update_all_map_los (m);
1890 return 1; 1784 return 1;
1891} 1785}
1892 1786
1893
1894/* 1787/*
1895 * This function updates various attributes about a specific space 1788 * This function updates various attributes about a specific space
1896 * on the map (what it looks like, whether it blocks magic, 1789 * on the map (what it looks like, whether it blocks magic,
1897 * has a living creatures, prevents people from passing 1790 * has a living creatures, prevents people from passing
1898 * through, etc) 1791 * through, etc)
1899 */ 1792 */
1900void 1793void
1901update_position (maptile *m, int x, int y) 1794mapspace::update_ ()
1902{ 1795{
1903 object *tmp, *last = NULL; 1796 object *tmp, *last = 0;
1904 uint8 flags = 0, oldflags, light = 0, anywhere = 0; 1797 uint8 flags = 0, light = 0, anywhere = 0;
1905 New_Face *top, *floor, *middle; 1798 New_Face *top, *floor, *middle;
1906 object *top_obj, *floor_obj, *middle_obj; 1799 object *top_obj, *floor_obj, *middle_obj;
1907 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0; 1800 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1908 1801
1909 oldflags = GET_MAP_FLAGS (m, x, y);
1910 if (!(oldflags & P_NEED_UPDATE))
1911 {
1912 LOG (llevDebug, "update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n", m->path, x, y);
1913 return;
1914 }
1915
1916 middle = blank_face; 1802 middle = blank_face;
1917 top = blank_face; 1803 top = blank_face;
1918 floor = blank_face; 1804 floor = blank_face;
1919 1805
1920 middle_obj = NULL; 1806 middle_obj = 0;
1921 top_obj = NULL; 1807 top_obj = 0;
1922 floor_obj = NULL; 1808 floor_obj = 0;
1923 1809
1924 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) 1810 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1925 { 1811 {
1926
1927 /* This could be made additive I guess (two lights better than 1812 /* This could be made additive I guess (two lights better than
1928 * one). But if so, it shouldn't be a simple additive - 2 1813 * one). But if so, it shouldn't be a simple additive - 2
1929 * light bulbs do not illuminate twice as far as once since 1814 * light bulbs do not illuminate twice as far as once since
1930 * it is a disapation factor that is squared (or is it cubed?) 1815 * it is a dissapation factor that is cubed.
1931 */ 1816 */
1932 if (tmp->glow_radius > light) 1817 if (tmp->glow_radius > light)
1933 light = tmp->glow_radius; 1818 light = tmp->glow_radius;
1934 1819
1935 /* This call is needed in order to update objects the player 1820 /* This call is needed in order to update objects the player
1973 { 1858 {
1974 middle = tmp->face; 1859 middle = tmp->face;
1975 middle_obj = tmp; 1860 middle_obj = tmp;
1976 } 1861 }
1977 } 1862 }
1863
1978 if (tmp == tmp->above) 1864 if (tmp == tmp->above)
1979 { 1865 {
1980 LOG (llevError, "Error in structure of map\n"); 1866 LOG (llevError, "Error in structure of map\n");
1981 exit (-1); 1867 exit (-1);
1982 } 1868 }
1983 1869
1984 move_slow |= tmp->move_slow; 1870 move_slow |= tmp->move_slow;
1985 move_block |= tmp->move_block; 1871 move_block |= tmp->move_block;
1986 move_on |= tmp->move_on; 1872 move_on |= tmp->move_on;
1987 move_off |= tmp->move_off; 1873 move_off |= tmp->move_off;
1988 move_allow |= tmp->move_allow; 1874 move_allow |= tmp->move_allow;
1989 1875
1990 if (QUERY_FLAG (tmp, FLAG_ALIVE))
1991 flags |= P_IS_ALIVE;
1992 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC))
1993 flags |= P_NO_MAGIC;
1994 if (QUERY_FLAG (tmp, FLAG_DAMNED))
1995 flags |= P_NO_CLERIC;
1996 if (tmp->type == SAFE_GROUND)
1997 flags |= P_SAFE;
1998
1999 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) 1876 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
2000 flags |= P_BLOCKSVIEW; 1877 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
2001 } /* for stack of objects */ 1878 if (tmp->type == PLAYER) flags |= P_PLAYER;
2002 1879 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
2003 /* we don't want to rely on this function to have accurate flags, but 1880 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
2004 * since we're already doing the work, we calculate them here. 1881 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
2005 * if they don't match, logic is broken someplace.
2006 */
2007 if (((oldflags & ~(P_NEED_UPDATE | P_NO_ERROR)) != flags) && (!(oldflags & P_NO_ERROR)))
2008 { 1882 }
2009 LOG (llevDebug, "update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n", 1883
2010 m->path, x, y, (oldflags & ~P_NEED_UPDATE), flags); 1884 this->light = light;
2011 } 1885 this->flags_ = flags;
2012 SET_MAP_FLAGS (m, x, y, flags); 1886 this->move_block = move_block & ~move_allow;
2013 SET_MAP_MOVE_BLOCK (m, x, y, move_block & ~move_allow); 1887 this->move_on = move_on;
2014 SET_MAP_MOVE_ON (m, x, y, move_on); 1888 this->move_off = move_off;
2015 SET_MAP_MOVE_OFF (m, x, y, move_off); 1889 this->move_slow = move_slow;
2016 SET_MAP_MOVE_SLOW (m, x, y, move_slow);
2017 1890
2018 /* At this point, we have a floor face (if there is a floor), 1891 /* At this point, we have a floor face (if there is a floor),
2019 * and the floor is set - we are not going to touch it at 1892 * and the floor is set - we are not going to touch it at
2020 * this point. 1893 * this point.
2021 * middle contains the highest visibility face. 1894 * middle contains the highest visibility face.
2075 break; 1948 break;
2076 } 1949 }
2077 } 1950 }
2078 } 1951 }
2079 } 1952 }
1953
2080 if (middle == floor) 1954 if (middle == floor)
2081 middle = blank_face; 1955 middle = blank_face;
1956
2082 if (top == middle) 1957 if (top == middle)
2083 middle = blank_face; 1958 middle = blank_face;
2084 SET_MAP_FACE (m, x, y, top, 0);
2085 if (top != blank_face)
2086 SET_MAP_FACE_OBJ (m, x, y, top_obj, 0);
2087 else
2088 SET_MAP_FACE_OBJ (m, x, y, NULL, 0);
2089 SET_MAP_FACE (m, x, y, middle, 1);
2090 if (middle != blank_face)
2091 SET_MAP_FACE_OBJ (m, x, y, middle_obj, 1);
2092 else
2093 SET_MAP_FACE_OBJ (m, x, y, NULL, 1);
2094 SET_MAP_FACE (m, x, y, floor, 2);
2095 if (floor != blank_face)
2096 SET_MAP_FACE_OBJ (m, x, y, floor_obj, 2);
2097 else
2098 SET_MAP_FACE_OBJ (m, x, y, NULL, 2);
2099 SET_MAP_LIGHT (m, x, y, light);
2100}
2101 1959
1960 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
1961 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
1962 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
1963}
2102 1964
2103void 1965void
2104set_map_reset_time (maptile *map) 1966set_map_reset_time (maptile *map)
2105{ 1967{
2106 int timeout; 1968 int timeout = map->reset_timeout;
2107 1969
2108 timeout = MAP_RESET_TIMEOUT (map);
2109 if (timeout <= 0) 1970 if (timeout <= 0)
2110 timeout = MAP_DEFAULTRESET; 1971 timeout = MAP_DEFAULTRESET;
2111 if (timeout >= MAP_MAXRESET) 1972 if (timeout >= MAP_MAXRESET)
2112 timeout = MAP_MAXRESET; 1973 timeout = MAP_MAXRESET;
2113 MAP_WHEN_RESET (map) = time (0) + timeout; 1974
1975 map->reset_time = time (0) + timeout;
2114} 1976}
2115 1977
2116/* this updates the orig_map->tile_map[tile_num] value after loading 1978/* this updates the orig_map->tile_map[tile_num] value after loading
2117 * the map. It also takes care of linking back the freshly loaded 1979 * the map. It also takes care of linking back the freshly loaded
2118 * maps tile_map values if it tiles back to this one. It returns 1980 * maps tile_map values if it tiles back to this one. It returns
2146 * 2008 *
2147 */ 2009 */
2148int 2010int
2149out_of_map (maptile *m, int x, int y) 2011out_of_map (maptile *m, int x, int y)
2150{ 2012{
2151
2152 /* If we get passed a null map, this is obviously the 2013 /* If we get passed a null map, this is obviously the
2153 * case. This generally shouldn't happen, but if the 2014 * case. This generally shouldn't happen, but if the
2154 * map loads fail below, it could happen. 2015 * map loads fail below, it could happen.
2155 */ 2016 */
2156 if (!m) 2017 if (!m)
2158 2019
2159 if (x < 0) 2020 if (x < 0)
2160 { 2021 {
2161 if (!m->tile_path[3]) 2022 if (!m->tile_path[3])
2162 return 1; 2023 return 1;
2024
2163 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2025 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2164 {
2165 load_and_link_tiled_map (m, 3); 2026 load_and_link_tiled_map (m, 3);
2166 } 2027
2167 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2028 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2168 } 2029 }
2169 if (x >= MAP_WIDTH (m)) 2030
2031 if (x >= m->width)
2170 { 2032 {
2171 if (!m->tile_path[1]) 2033 if (!m->tile_path[1])
2172 return 1; 2034 return 1;
2035
2173 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2036 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2174 {
2175 load_and_link_tiled_map (m, 1); 2037 load_and_link_tiled_map (m, 1);
2176 } 2038
2177 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2039 return (out_of_map (m->tile_map[1], x - m->width, y));
2178 } 2040 }
2041
2179 if (y < 0) 2042 if (y < 0)
2180 { 2043 {
2181 if (!m->tile_path[0]) 2044 if (!m->tile_path[0])
2182 return 1; 2045 return 1;
2046
2183 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2047 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2184 {
2185 load_and_link_tiled_map (m, 0); 2048 load_and_link_tiled_map (m, 0);
2186 } 2049
2187 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2050 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2188 } 2051 }
2189 if (y >= MAP_HEIGHT (m)) 2052
2053 if (y >= m->height)
2190 { 2054 {
2191 if (!m->tile_path[2]) 2055 if (!m->tile_path[2])
2192 return 1; 2056 return 1;
2057
2193 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2058 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2194 {
2195 load_and_link_tiled_map (m, 2); 2059 load_and_link_tiled_map (m, 2);
2196 } 2060
2197 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2061 return (out_of_map (m->tile_map[2], x, y - m->height));
2198 } 2062 }
2199 2063
2200 /* Simple case - coordinates are within this local 2064 /* Simple case - coordinates are within this local
2201 * map. 2065 * map.
2202 */ 2066 */
2216{ 2080{
2217 2081
2218 if (*x < 0) 2082 if (*x < 0)
2219 { 2083 {
2220 if (!m->tile_path[3]) 2084 if (!m->tile_path[3])
2221 return NULL; 2085 return 0;
2222 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2086 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2223 load_and_link_tiled_map (m, 3); 2087 load_and_link_tiled_map (m, 3);
2224 2088
2225 *x += MAP_WIDTH (m->tile_map[3]); 2089 *x += m->tile_map[3]->width;
2226 return (get_map_from_coord (m->tile_map[3], x, y)); 2090 return (get_map_from_coord (m->tile_map[3], x, y));
2227 } 2091 }
2228 if (*x >= MAP_WIDTH (m)) 2092
2093 if (*x >= m->width)
2229 { 2094 {
2230 if (!m->tile_path[1]) 2095 if (!m->tile_path[1])
2231 return NULL; 2096 return 0;
2097
2232 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2098 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2233 load_and_link_tiled_map (m, 1); 2099 load_and_link_tiled_map (m, 1);
2234 2100
2235 *x -= MAP_WIDTH (m); 2101 *x -= m->width;
2236 return (get_map_from_coord (m->tile_map[1], x, y)); 2102 return (get_map_from_coord (m->tile_map[1], x, y));
2237 } 2103 }
2104
2238 if (*y < 0) 2105 if (*y < 0)
2239 { 2106 {
2240 if (!m->tile_path[0]) 2107 if (!m->tile_path[0])
2241 return NULL; 2108 return 0;
2109
2242 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2110 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2243 load_and_link_tiled_map (m, 0); 2111 load_and_link_tiled_map (m, 0);
2244 2112
2245 *y += MAP_HEIGHT (m->tile_map[0]); 2113 *y += m->tile_map[0]->height;
2246 return (get_map_from_coord (m->tile_map[0], x, y)); 2114 return (get_map_from_coord (m->tile_map[0], x, y));
2247 } 2115 }
2248 if (*y >= MAP_HEIGHT (m)) 2116
2117 if (*y >= m->height)
2249 { 2118 {
2250 if (!m->tile_path[2]) 2119 if (!m->tile_path[2])
2251 return NULL; 2120 return 0;
2121
2252 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2122 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2253 load_and_link_tiled_map (m, 2); 2123 load_and_link_tiled_map (m, 2);
2254 2124
2255 *y -= MAP_HEIGHT (m); 2125 *y -= m->height;
2256 return (get_map_from_coord (m->tile_map[2], x, y)); 2126 return (get_map_from_coord (m->tile_map[2], x, y));
2257 } 2127 }
2258 2128
2259 /* Simple case - coordinates are within this local 2129 /* Simple case - coordinates are within this local
2260 * map. 2130 * map.
2280 2150
2281 } 2151 }
2282 else if (map1->tile_map[0] == map2) 2152 else if (map1->tile_map[0] == map2)
2283 { /* up */ 2153 { /* up */
2284 *dx = 0; 2154 *dx = 0;
2285 *dy = -MAP_HEIGHT (map2); 2155 *dy = -map2->height;
2286 } 2156 }
2287 else if (map1->tile_map[1] == map2) 2157 else if (map1->tile_map[1] == map2)
2288 { /* right */ 2158 { /* right */
2289 *dx = MAP_WIDTH (map1); 2159 *dx = map1->width;
2290 *dy = 0; 2160 *dy = 0;
2291 } 2161 }
2292 else if (map1->tile_map[2] == map2) 2162 else if (map1->tile_map[2] == map2)
2293 { /* down */ 2163 { /* down */
2294 *dx = 0; 2164 *dx = 0;
2295 *dy = MAP_HEIGHT (map1); 2165 *dy = map1->height;
2296 } 2166 }
2297 else if (map1->tile_map[3] == map2) 2167 else if (map1->tile_map[3] == map2)
2298 { /* left */ 2168 { /* left */
2299 *dx = -MAP_WIDTH (map2); 2169 *dx = -map2->width;
2300 *dy = 0; 2170 *dy = 0;
2301 2171
2302 } 2172 }
2303 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2173 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2304 { /* up right */ 2174 { /* up right */
2305 *dx = MAP_WIDTH (map1->tile_map[0]); 2175 *dx = map1->tile_map[0]->width;
2306 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2176 *dy = -map1->tile_map[0]->height;
2307 } 2177 }
2308 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2178 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2309 { /* up left */ 2179 { /* up left */
2310 *dx = -MAP_WIDTH (map2); 2180 *dx = -map2->width;
2311 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2181 *dy = -map1->tile_map[0]->height;
2312 } 2182 }
2313 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2183 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2314 { /* right up */ 2184 { /* right up */
2315 *dx = MAP_WIDTH (map1); 2185 *dx = map1->width;
2316 *dy = -MAP_HEIGHT (map2); 2186 *dy = -map2->height;
2317 } 2187 }
2318 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2188 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2319 { /* right down */ 2189 { /* right down */
2320 *dx = MAP_WIDTH (map1); 2190 *dx = map1->width;
2321 *dy = MAP_HEIGHT (map1->tile_map[1]); 2191 *dy = map1->tile_map[1]->height;
2322 } 2192 }
2323 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2193 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2324 { /* down right */ 2194 { /* down right */
2325 *dx = MAP_WIDTH (map1->tile_map[2]); 2195 *dx = map1->tile_map[2]->width;
2326 *dy = MAP_HEIGHT (map1); 2196 *dy = map1->height;
2327 } 2197 }
2328 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2198 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2329 { /* down left */ 2199 { /* down left */
2330 *dx = -MAP_WIDTH (map2); 2200 *dx = -map2->width;
2331 *dy = MAP_HEIGHT (map1); 2201 *dy = map1->height;
2332 } 2202 }
2333 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2203 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2334 { /* left up */ 2204 { /* left up */
2335 *dx = -MAP_WIDTH (map1->tile_map[3]); 2205 *dx = -map1->tile_map[3]->width;
2336 *dy = -MAP_HEIGHT (map2); 2206 *dy = -map2->height;
2337 } 2207 }
2338 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2208 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2339 { /* left down */ 2209 { /* left down */
2340 *dx = -MAP_WIDTH (map1->tile_map[3]); 2210 *dx = -map1->tile_map[3]->width;
2341 *dy = MAP_HEIGHT (map1->tile_map[3]); 2211 *dy = map1->tile_map[3]->height;
2342 2212
2343 } 2213 }
2344 else 2214 else
2345 { /* not "adjacent" enough */ 2215 { /* not "adjacent" enough */
2346 return 0; 2216 return 0;
2471{ 2341{
2472 int dx, dy; 2342 int dx, dy;
2473 2343
2474 return adjacent_map (op1->map, op2->map, &dx, &dy); 2344 return adjacent_map (op1->map, op2->map, &dx, &dy);
2475} 2345}
2346
2347object *
2348maptile::insert (object *op, int x, int y, object *originator, int flags)
2349{
2350 if (!op->flag [FLAG_REMOVED])
2351 op->remove ();
2352
2353 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2354}
2355

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