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Comparing deliantra/server/common/map.C (file contents):
Revision 1.12 by root, Mon Aug 28 16:52:51 2006 UTC vs.
Revision 1.46 by root, Wed Dec 20 11:36:38 2006 UTC

1/*
2 * static char *rcsid_map_c =
3 * "$Id: map.C,v 1.12 2006/08/28 16:52:51 root Exp $";
4 */
5
6/* 1/*
7 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
8 3
9 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
21 16
22 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25 20
26 The authors can be reached via e-mail at crossfire-devel@real-time.com 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
27*/ 22*/
28 23
29 24
30#include <global.h> 25#include <global.h>
31#include <funcpoint.h> 26#include <funcpoint.h>
32 27
33#include <loader.h> 28#include <loader.h>
34#ifndef WIN32 /* ---win32 exclude header */
35#include <unistd.h> 29#include <unistd.h>
36#endif /* win32 */
37 30
38#include "path.h" 31#include "path.h"
39 32
40
41extern int nrofallocobjects,nroffreeobjects;
42
43/* 33/*
44 * Returns the mapstruct which has a name matching the given argument. 34 * Returns the maptile which has a name matching the given argument.
45 * return NULL if no match is found. 35 * return NULL if no match is found.
46 */ 36 */
47 37
38maptile *
48mapstruct *has_been_loaded (const char *name) { 39has_been_loaded (const char *name)
49 mapstruct *map; 40{
41 maptile *map;
50 42
51 if (!name || !*name) 43 if (!name || !*name)
52 return 0; 44 return 0;
53 for (map = first_map; map; map = map->next) 45 for (map = first_map; map; map = map->next)
54 if (!strcmp (name, map->path)) 46 if (!strcmp (name, map->path))
55 break; 47 break;
56 return (map); 48 return (map);
57} 49}
58 50
59/* 51/*
60 * This makes a path absolute outside the world of Crossfire. 52 * This makes a path absolute outside the world of Crossfire.
61 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
62 * and returns the pointer to a static array containing the result. 54 * and returns the pointer to a static array containing the result.
63 * it really should be called create_mapname 55 * it really should be called create_mapname
64 */ 56 */
65 57
58const char *
66const char *create_pathname (const char *name) { 59create_pathname (const char *name)
60{
67 static char buf[MAX_BUF]; 61 static char buf[MAX_BUF];
68 62
69 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 63 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
70 * someplace else in the code? msw 2-17-97 64 * someplace else in the code? msw 2-17-97
71 */ 65 */
72 if (*name == '/') 66 if (*name == '/')
73 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name); 67 sprintf (buf, "%s/%s%s", settings.datadir, settings.mapdir, name);
74 else 68 else
75 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name); 69 sprintf (buf, "%s/%s/%s", settings.datadir, settings.mapdir, name);
76 return (buf); 70 return (buf);
77} 71}
78 72
79/* 73/*
80 * same as create_pathname, but for the overlay maps. 74 * same as create_pathname, but for the overlay maps.
81 */ 75 */
82 76
77const char *
83const char *create_overlay_pathname (const char *name) { 78create_overlay_pathname (const char *name)
79{
84 static char buf[MAX_BUF]; 80 static char buf[MAX_BUF];
85 81
86 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 82 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
87 * someplace else in the code? msw 2-17-97 83 * someplace else in the code? msw 2-17-97
88 */ 84 */
89 if (*name == '/') 85 if (*name == '/')
90 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name); 86 sprintf (buf, "%s/%s%s", settings.localdir, settings.mapdir, name);
91 else 87 else
92 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name); 88 sprintf (buf, "%s/%s/%s", settings.localdir, settings.mapdir, name);
93 return (buf); 89 return (buf);
94} 90}
95 91
96/* 92/*
97 * same as create_pathname, but for the template maps. 93 * same as create_pathname, but for the template maps.
98 */ 94 */
99 95
96const char *
100const char *create_template_pathname (const char *name) { 97create_template_pathname (const char *name)
98{
101 static char buf[MAX_BUF]; 99 static char buf[MAX_BUF];
102 100
103 /* Why? having extra / doesn't confuse unix anyplace? Dependancies 101 /* Why? having extra / doesn't confuse unix anyplace? Dependancies
104 * someplace else in the code? msw 2-17-97 102 * someplace else in the code? msw 2-17-97
105 */ 103 */
106 if (*name == '/') 104 if (*name == '/')
107 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name); 105 sprintf (buf, "%s/%s%s", settings.localdir, settings.templatedir, name);
108 else 106 else
109 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name); 107 sprintf (buf, "%s/%s/%s", settings.localdir, settings.templatedir, name);
110 return (buf); 108 return (buf);
111} 109}
112 110
113/* 111/*
114 * This makes absolute path to the itemfile where unique objects 112 * This makes absolute path to the itemfile where unique objects
115 * will be saved. Converts '/' to '@'. I think it's essier maintain 113 * will be saved. Converts '/' to '@'. I think it's essier maintain
116 * files than full directory structure, but if this is problem it can 114 * files than full directory structure, but if this is problem it can
117 * be changed. 115 * be changed.
118 */ 116 */
117static const char *
119static const char *create_items_path (const char *s) { 118create_items_path (const char *s)
119{
120 static char buf[MAX_BUF]; 120 static char buf[MAX_BUF];
121 char *t; 121 char *t;
122 122
123 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t = buf + strlen (buf); *s; s++, t++)
123 if (*s == '/') 129 if (*s == '/')
124 s++;
125
126 sprintf (buf, "%s/%s/", settings.localdir, settings.uniquedir);
127
128 for (t=buf+strlen(buf); *s; s++,t++)
129 if (*s == '/')
130 *t = '@'; 130 *t = '@';
131 else 131 else
132 *t = *s; 132 *t = *s;
133 *t = 0; 133 *t = 0;
134 return (buf); 134 return (buf);
135} 135}
136 136
137 137
138/* 138/*
139 * This function checks if a file with the given path exists. 139 * This function checks if a file with the given path exists.
149 * when the editor goes away, the call to stat should probably be 149 * when the editor goes away, the call to stat should probably be
150 * replaced by an access instead (similar to the windows one, but 150 * replaced by an access instead (similar to the windows one, but
151 * that seems to be missing the prepend_dir processing 151 * that seems to be missing the prepend_dir processing
152 */ 152 */
153 153
154int
154int check_path (const char *name, int prepend_dir) 155check_path (const char *name, int prepend_dir)
155{ 156{
156 char buf[MAX_BUF]; 157 char buf[MAX_BUF];
157#ifndef WIN32 158
158 char *endbuf; 159 char *endbuf;
159 struct stat statbuf; 160 struct stat statbuf;
160 int mode = 0, i; 161 int mode = 0;
161#endif
162 162
163 if (prepend_dir) 163 if (prepend_dir)
164 strcpy (buf, create_pathname(name)); 164 strcpy (buf, create_pathname (name));
165 else 165 else
166 strcpy(buf, name); 166 strcpy (buf, name);
167#ifdef WIN32 /* ***win32: check this sucker in windows style. */
168 return(_access(buf,0));
169#else
170 167
171 /* old method (strchr(buf, '\0')) seemd very odd to me - 168 /* old method (strchr(buf, '\0')) seemd very odd to me -
172 * this method should be equivalant and is clearer. 169 * this method should be equivalant and is clearer.
173 * Can not use strcat because we need to cycle through 170 * Can not use strcat because we need to cycle through
174 * all the names. 171 * all the names.
175 */ 172 */
176 endbuf = buf + strlen(buf); 173 endbuf = buf + strlen (buf);
177 174
178 for (i = 0; i < NROF_COMPRESS_METHODS; i++) {
179 if (uncomp[i][0])
180 strcpy(endbuf, uncomp[i][0]);
181 else
182 *endbuf = '\0';
183 if (!stat (buf, &statbuf)) 175 if (stat (buf, &statbuf))
184 break;
185 }
186 if (i == NROF_COMPRESS_METHODS)
187 return (-1); 176 return -1;
188 if (!S_ISREG (statbuf.st_mode)) 177 if (!S_ISREG (statbuf.st_mode))
189 return (-1); 178 return (-1);
190 179
191 if (((statbuf.st_mode & S_IRGRP) && getegid() == statbuf.st_gid) || 180 if (((statbuf.st_mode & S_IRGRP) && getegid () == statbuf.st_gid) ||
192 ((statbuf.st_mode & S_IRUSR) && geteuid() == statbuf.st_uid) || 181 ((statbuf.st_mode & S_IRUSR) && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IROTH))
193 (statbuf.st_mode & S_IROTH))
194 mode |= 4; 182 mode |= 4;
195 183
196 if ((statbuf.st_mode & S_IWGRP && getegid() == statbuf.st_gid) || 184 if ((statbuf.st_mode & S_IWGRP && getegid () == statbuf.st_gid) ||
197 (statbuf.st_mode & S_IWUSR && geteuid() == statbuf.st_uid) || 185 (statbuf.st_mode & S_IWUSR && geteuid () == statbuf.st_uid) || (statbuf.st_mode & S_IWOTH))
198 (statbuf.st_mode & S_IWOTH))
199 mode |= 2; 186 mode |= 2;
200 187
201 return (mode); 188 return (mode);
202#endif
203} 189}
204 190
205/* 191/*
206 * Prints out debug-information about a map. 192 * Prints out debug-information about a map.
207 * Dumping these at llevError doesn't seem right, but is 193 * Dumping these at llevError doesn't seem right, but is
208 * necessary to make sure the information is in fact logged. 194 * necessary to make sure the information is in fact logged.
209 */ 195 */
210 196
211void dump_map(const mapstruct *m) { 197void
198dump_map (const maptile *m)
199{
212 LOG(llevError,"Map %s status: %d.\n",m->path,m->in_memory); 200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
213 LOG(llevError,"Size: %dx%d Start: %d,%d\n", 201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m));
214 MAP_WIDTH(m), MAP_HEIGHT(m),
215 MAP_ENTER_X(m), MAP_ENTER_Y(m));
216 202
217 if(m->msg!=NULL) 203 if (m->msg != NULL)
218 LOG(llevError,"Message:\n%s",m->msg); 204 LOG (llevError, "Message:\n%s", m->msg);
219 205
220 if(m->maplore!=NULL) 206 if (m->maplore != NULL)
221 LOG(llevError,"Lore:\n%s",m->maplore); 207 LOG (llevError, "Lore:\n%s", m->maplore);
222 208
223 if(m->tmpname!=NULL) 209 if (m->tmpname != NULL)
224 LOG(llevError,"Tmpname: %s\n",m->tmpname); 210 LOG (llevError, "Tmpname: %s\n", m->tmpname);
225 211
226 LOG(llevError,"Difficulty: %d\n",m->difficulty); 212 LOG (llevError, "Difficulty: %d\n", m->difficulty);
227 LOG(llevError,"Darkness: %d\n",m->darkness); 213 LOG (llevError, "Darkness: %d\n", m->darkness);
228} 214}
229 215
230/* 216/*
231 * Prints out debug-information about all maps. 217 * Prints out debug-information about all maps.
232 * This basically just goes through all the maps and calls 218 * This basically just goes through all the maps and calls
233 * dump_map on each one. 219 * dump_map on each one.
234 */ 220 */
235 221
222void
236void dump_all_maps(void) { 223dump_all_maps (void)
237 mapstruct *m; 224{
238 for(m=first_map;m!=NULL;m=m->next) { 225 maptile *m;
226
227 for (m = first_map; m; m = m->next)
239 dump_map(m); 228 dump_map (m);
240 }
241} 229}
242 230
243/* This rolls up wall, blocks_magic, blocks_view, etc, all into 231/* This rolls up wall, blocks_magic, blocks_view, etc, all into
244 * one function that just returns a P_.. value (see map.h) 232 * one function that just returns a P_.. value (see map.h)
245 * it will also do map translation for tiled maps, returning 233 * it will also do map translation for tiled maps, returning
248 * by a P_NEW_MAP value, another call to get_map_from_coord 236 * by a P_NEW_MAP value, another call to get_map_from_coord
249 * is needed. The case of not passing values is if we're just 237 * is needed. The case of not passing values is if we're just
250 * checking for the existence of something on those spaces, but 238 * checking for the existence of something on those spaces, but
251 * don't expect to insert/remove anything from those spaces. 239 * don't expect to insert/remove anything from those spaces.
252 */ 240 */
241int
253int get_map_flags(mapstruct *oldmap, mapstruct **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny) 242get_map_flags (maptile *oldmap, maptile **newmap, sint16 x, sint16 y, sint16 *nx, sint16 *ny)
254{ 243{
255 sint16 newx, newy; 244 sint16 newx, newy;
256 int retval=0; 245 int retval = 0;
257 mapstruct *mp; 246 maptile *mp;
258 247
259 if (out_of_map(oldmap, x, y)) return P_OUT_OF_MAP;
260 newx = x; 248 newx = x;
261 newy = y; 249 newy = y;
250
262 mp = get_map_from_coord(oldmap, &newx, &newy); 251 mp = get_map_from_coord (oldmap, &newx, &newy);
252
253 if (!mp)
254 return P_OUT_OF_MAP;
255
263 if (mp != oldmap) 256 if (mp != oldmap)
264 retval |= P_NEW_MAP; 257 retval |= P_NEW_MAP;
258
265 if (newmap) *newmap = mp; 259 if (newmap) *newmap = mp;
266 if (nx) *nx = newx; 260 if (nx) *nx = newx;
267 if (ny) *ny = newy; 261 if (ny) *ny = newy;
268 retval |= mp->spaces[newx + mp->width * newy].flags;
269 262
270 if (retval & P_SAFE) 263 return retval | mp->at (newx, newy).flags ();
271 retval |= P_NO_MAGIC | P_NO_CLERIC; // P_SAFE does imply these
272
273 return retval;
274} 264}
275
276 265
277/* 266/*
278 * Returns true if the given coordinate is blocked except by the 267 * Returns true if the given coordinate is blocked except by the
279 * object passed is not blocking. This is used with 268 * object passed is not blocking. This is used with
280 * multipart monsters - if we want to see if a 2x2 monster 269 * multipart monsters - if we want to see if a 2x2 monster
284 * monster. 273 * monster.
285 * m, x, y are the target map/coordinates - needed for map tiling. 274 * m, x, y are the target map/coordinates - needed for map tiling.
286 * the coordinates & map passed in should have been updated for tiling 275 * the coordinates & map passed in should have been updated for tiling
287 * by the caller. 276 * by the caller.
288 */ 277 */
289 278int
290int blocked_link(object *ob, mapstruct *m, int sx, int sy) { 279blocked_link (object *ob, maptile *m, int sx, int sy)
280{
291 object *tmp; 281 object *tmp;
292 int mflags, blocked; 282 int mflags, blocked;
293 283
294 /* Make sure the coordinates are valid - they should be, as caller should 284 /* Make sure the coordinates are valid - they should be, as caller should
295 * have already checked this. 285 * have already checked this.
296 */ 286 */
297 if (OUT_OF_REAL_MAP(m, sx, sy)) { 287 if (OUT_OF_REAL_MAP (m, sx, sy))
288 {
298 LOG(llevError,"blocked_link: Passed map, x, y coordinates outside of map\n"); 289 LOG (llevError, "blocked_link: Passed map, x, y coordinates outside of map\n");
299 return 1; 290 return 1;
300 } 291 }
301 292
302 /* Save some cycles - instead of calling get_map_flags(), just get the value 293 /* Save some cycles - instead of calling get_map_flags(), just get the value
303 * directly. 294 * directly.
304 */ 295 */
305 mflags = m->spaces[sx + m->width * sy].flags; 296 mflags = m->at (sx, sy).flags ();
306 297
307 blocked = GET_MAP_MOVE_BLOCK(m, sx, sy); 298 blocked = GET_MAP_MOVE_BLOCK (m, sx, sy);
308 299
309 /* If space is currently not blocked by anything, no need to 300 /* If space is currently not blocked by anything, no need to
310 * go further. Not true for players - all sorts of special 301 * go further. Not true for players - all sorts of special
311 * things we need to do for players. 302 * things we need to do for players.
312 */ 303 */
313 if (ob->type != PLAYER && ! (mflags & P_IS_ALIVE) && (blocked==0)) return 0; 304 if (ob->type != PLAYER && !(mflags & P_IS_ALIVE) && (blocked == 0))
305 return 0;
314 306
315 /* if there isn't anytyhing alive on this space, and this space isn't 307 /* if there isn't anytyhing alive on this space, and this space isn't
316 * otherwise blocked, we can return now. Only if there is a living 308 * otherwise blocked, we can return now. Only if there is a living
317 * creature do we need to investigate if it is part of this creature 309 * creature do we need to investigate if it is part of this creature
318 * or another. Likewise, only if something is blocking us do we 310 * or another. Likewise, only if something is blocking us do we
319 * need to investigate if there is a special circumstance that would 311 * need to investigate if there is a special circumstance that would
320 * let the player through (inventory checkers for example) 312 * let the player through (inventory checkers for example)
321 */ 313 */
322 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK(ob, blocked)) return 0; 314 if (!(mflags & P_IS_ALIVE) && !OB_TYPE_MOVE_BLOCK (ob, blocked))
315 return 0;
323 316
324 if(ob->head != NULL) 317 if (ob->head != NULL)
325 ob=ob->head; 318 ob = ob->head;
326 319
327 /* We basically go through the stack of objects, and if there is 320 /* We basically go through the stack of objects, and if there is
328 * some other object that has NO_PASS or FLAG_ALIVE set, return 321 * some other object that has NO_PASS or FLAG_ALIVE set, return
329 * true. If we get through the entire stack, that must mean 322 * true. If we get through the entire stack, that must mean
330 * ob is blocking it, so return 0. 323 * ob is blocking it, so return 0.
331 */ 324 */
332 for(tmp = GET_MAP_OB(m,sx,sy); tmp!= NULL; tmp = tmp->above) { 325 for (tmp = GET_MAP_OB (m, sx, sy); tmp; tmp = tmp->above)
326 {
333 327
334 /* This must be before the checks below. Code for inventory checkers. */ 328 /* This must be before the checks below. Code for inventory checkers. */
335 if (tmp->type==CHECK_INV && OB_MOVE_BLOCK(ob, tmp)) { 329 if (tmp->type == CHECK_INV && OB_MOVE_BLOCK (ob, tmp))
330 {
336 /* If last_sp is set, the player/monster needs an object, 331 /* If last_sp is set, the player/monster needs an object,
337 * so we check for it. If they don't have it, they can't 332 * so we check for it. If they don't have it, they can't
338 * pass through this space. 333 * pass through this space.
339 */ 334 */
340 if (tmp->last_sp) { 335 if (tmp->last_sp)
336 {
341 if (check_inv_recursive(ob,tmp)==NULL) 337 if (check_inv_recursive (ob, tmp) == NULL)
342 return 1; 338 return 1;
343 else 339 else
344 continue; 340 continue;
345 } else {
346 /* In this case, the player must not have the object -
347 * if they do, they can't pass through.
348 */
349 if (check_inv_recursive(ob,tmp)!=NULL) /* player has object */
350 return 1;
351 else
352 continue;
353 } 341 }
354 } /* if check_inv */
355 else { 342 else
343 {
344 /* In this case, the player must not have the object -
345 * if they do, they can't pass through.
346 */
347 if (check_inv_recursive (ob, tmp) != NULL) /* player has object */
348 return 1;
349 else
350 continue;
351 }
352 } /* if check_inv */
353 else
354 {
356 /* Broke apart a big nasty if into several here to make 355 /* Broke apart a big nasty if into several here to make
357 * this more readable. first check - if the space blocks 356 * this more readable. first check - if the space blocks
358 * movement, can't move here. 357 * movement, can't move here.
359 * second - if a monster, can't move there, unles it is a 358 * second - if a monster, can't move there, unles it is a
360 * hidden dm 359 * hidden dm
361 */ 360 */
362 if (OB_MOVE_BLOCK(ob, tmp)) return 1; 361 if (OB_MOVE_BLOCK (ob, tmp))
362 return 1;
363 if (QUERY_FLAG(tmp,FLAG_ALIVE) && tmp->head != ob && tmp != ob && 363 if (QUERY_FLAG (tmp, FLAG_ALIVE) && tmp->head != ob && tmp != ob &&
364 tmp->type != DOOR && !(QUERY_FLAG(tmp,FLAG_WIZ) && tmp->contr->hidden)) 364 tmp->type != DOOR && !(QUERY_FLAG (tmp, FLAG_WIZ) && tmp->contr->hidden))
365 return 1; 365 return 1;
366 } 366 }
367 367
368 } 368 }
369 return 0; 369 return 0;
370} 370}
371 371
372 372
373/* 373/*
374 * Returns true if the given object can't fit in the given spot. 374 * Returns true if the given object can't fit in the given spot.
394 * 394 *
395 * Note this used to be arch_blocked, but with new movement 395 * Note this used to be arch_blocked, but with new movement
396 * code, we need to have actual object to check its move_type 396 * code, we need to have actual object to check its move_type
397 * against the move_block values. 397 * against the move_block values.
398 */ 398 */
399 399int
400int ob_blocked(const object *ob,mapstruct *m,sint16 x,sint16 y) { 400ob_blocked (const object *ob, maptile *m, sint16 x, sint16 y)
401{
401 archetype *tmp; 402 archetype *tmp;
402 int flag; 403 int flag;
403 mapstruct *m1; 404 maptile *m1;
404 sint16 sx, sy; 405 sint16 sx, sy;
405 406
406 if(ob==NULL) { 407 if (ob == NULL)
408 {
407 flag= get_map_flags(m,&m1, x,y, &sx, &sy); 409 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
408 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 410 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP;
409 412
410 /* don't have object, so don't know what types would block */ 413 /* don't have object, so don't know what types would block */
411 return(GET_MAP_MOVE_BLOCK(m1, sx, sy)); 414 return (GET_MAP_MOVE_BLOCK (m1, sx, sy));
412 } 415 }
413 416
414 for(tmp=ob->arch; tmp!=NULL;tmp=tmp->more) { 417 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more)
418 {
415 flag = get_map_flags(m, &m1, x+tmp->clone.x,y+tmp->clone.y, &sx, &sy); 419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
416 420
417 if (flag & P_OUT_OF_MAP) return P_OUT_OF_MAP; 421 if (flag & P_OUT_OF_MAP)
418 if (flag & P_IS_ALIVE) return P_IS_ALIVE; 422 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE;
419 425
420 /* find_first_free_spot() calls this function. However, often 426 /* find_first_free_spot() calls this function. However, often
421 * ob doesn't have any move type (when used to place exits) 427 * ob doesn't have any move type (when used to place exits)
422 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 428 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
423 */ 429 */
424 430
425 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK(m1, sx, sy) != MOVE_ALL) continue; 431 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL)
432 continue;
426 433
427 /* Note it is intentional that we check ob - the movement type of the 434 /* Note it is intentional that we check ob - the movement type of the
428 * head of the object should correspond for the entire object. 435 * head of the object should correspond for the entire object.
429 */ 436 */
430 if (OB_TYPE_MOVE_BLOCK(ob, GET_MAP_MOVE_BLOCK(m1, sx, sy))) 437 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy)))
431 return AB_NO_PASS; 438 return P_NO_PASS;
432
433 } 439 }
440
434 return 0; 441 return 0;
435} 442}
436 443
437/* When the map is loaded, load_object does not actually insert objects 444/* When the map is loaded, load_object does not actually insert objects
438 * into inventory, but just links them. What this does is go through 445 * into inventory, but just links them. What this does is go through
439 * and insert them properly. 446 * and insert them properly.
440 * The object 'container' is the object that contains the inventory. 447 * The object 'container' is the object that contains the inventory.
441 * This is needed so that we can update the containers weight. 448 * This is needed so that we can update the containers weight.
442 */ 449 */
443 450
451void
444void fix_container(object *container) 452fix_container (object *container)
445{ 453{
446 object *tmp=container->inv, *next; 454 object *tmp = container->inv, *next;
447 455
448 container->inv=NULL; 456 container->inv = NULL;
449 while (tmp!=NULL) { 457 while (tmp != NULL)
458 {
450 next = tmp->below; 459 next = tmp->below;
451 if (tmp->inv) 460 if (tmp->inv)
452 fix_container(tmp); 461 fix_container (tmp);
453 (void) insert_ob_in_ob(tmp,container); 462 (void) insert_ob_in_ob (tmp, container);
454 tmp = next; 463 tmp = next;
455 } 464 }
456 /* sum_weight will go through and calculate what all the containers are 465 /* sum_weight will go through and calculate what all the containers are
457 * carrying. 466 * carrying.
458 */ 467 */
459 sum_weight(container); 468 sum_weight (container);
460} 469}
461 470
462/* link_multipart_objects go through all the objects on the map looking 471/* link_multipart_objects go through all the objects on the map looking
463 * for objects whose arch says they are multipart yet according to the 472 * for objects whose arch says they are multipart yet according to the
464 * info we have, they only have the head (as would be expected when 473 * info we have, they only have the head (as would be expected when
465 * they are saved). We do have to look for the old maps that did save 474 * they are saved). We do have to look for the old maps that did save
466 * the more sections and not re-add sections for them. 475 * the more sections and not re-add sections for them.
467 */ 476 */
468 477
469static void link_multipart_objects(mapstruct *m) 478static void
479link_multipart_objects (maptile *m)
470{ 480{
471 int x,y; 481 int x, y;
472 object *tmp, *op, *last, *above; 482 object *tmp, *op, *last, *above;
473 archetype *at; 483 archetype *at;
474 484
475 for(x=0;x<MAP_WIDTH(m);x++) 485 for (x = 0; x < MAP_WIDTH (m); x++)
476 for(y=0;y<MAP_HEIGHT(m);y++) 486 for (y = 0; y < MAP_HEIGHT (m); y++)
477 for(tmp=get_map_ob(m,x,y);tmp!=NULL;tmp=above) { 487 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
488 {
478 above=tmp->above; 489 above = tmp->above;
479 490
480 /* already multipart - don't do anything more */ 491 /* already multipart - don't do anything more */
481 if (tmp->head || tmp->more) continue; 492 if (tmp->head || tmp->more)
493 continue;
482 494
483 /* If there is nothing more to this object, this for loop 495 /* If there is nothing more to this object, this for loop
484 * won't do anything. 496 * won't do anything.
485 */ 497 */
486 for (at = tmp->arch->more, last=tmp; at != NULL; at=at->more, last=op) { 498 for (at = tmp->arch->more, last = tmp; at != NULL; at = at->more, last = op)
499 {
487 op = arch_to_object(at); 500 op = arch_to_object (at);
488 501
489 /* update x,y coordinates */ 502 /* update x,y coordinates */
490 op->x += tmp->x; 503 op->x += tmp->x;
491 op->y += tmp->y; 504 op->y += tmp->y;
492 op->head = tmp; 505 op->head = tmp;
493 op->map = m; 506 op->map = m;
494 last->more = op; 507 last->more = op;
495 if (tmp->name != op->name) {
496 if (op->name) free_string(op->name);
497 op->name = add_string(tmp->name); 508 op->name = tmp->name;
498 }
499 if (tmp->title != op->title) {
500 if (op->title) free_string(op->title);
501 op->title = add_string(tmp->title); 509 op->title = tmp->title;
502 }
503 /* we could link all the parts onto tmp, and then just 510 /* we could link all the parts onto tmp, and then just
504 * call insert_ob_in_map once, but the effect is the same, 511 * call insert_ob_in_map once, but the effect is the same,
505 * as insert_ob_in_map will call itself with each part, and 512 * as insert_ob_in_map will call itself with each part, and
506 * the coding is simpler to just to it here with each part. 513 * the coding is simpler to just to it here with each part.
507 */ 514 */
508 insert_ob_in_map(op, op->map, tmp,INS_NO_MERGE|INS_ABOVE_FLOOR_ONLY|INS_NO_WALK_ON); 515 insert_ob_in_map (op, op->map, tmp, INS_NO_MERGE | INS_ABOVE_FLOOR_ONLY | INS_NO_WALK_ON);
509 } /* for at = tmp->arch->more */ 516 } /* for at = tmp->arch->more */
510 } /* for objects on this space */ 517 } /* for objects on this space */
511} 518}
512
513
514 519
515/* 520/*
516 * Loads (ands parses) the objects into a given map from the specified 521 * Loads (ands parses) the objects into a given map from the specified
517 * file pointer. 522 * file pointer.
518 * mapflags is the same as we get with load_original_map 523 * mapflags is the same as we get with load_original_map
519 */ 524 */
520 525void
521void load_objects (mapstruct *m, object_thawer &fp, int mapflags) { 526load_objects (maptile *m, object_thawer & fp, int mapflags)
522 int i,j,bufstate=LO_NEWFILE; 527{
528 int i, j;
523 int unique; 529 int unique;
524 object *op, *prev=NULL,*last_more=NULL, *otmp; 530 object *op, *prev = NULL, *last_more = NULL, *otmp;
525 531
526 op=get_object(); 532 op = object::create ();
527 op->map = m; /* To handle buttons correctly */ 533 op->map = m; /* To handle buttons correctly */
528 534
529 while((i = load_object (fp, op, bufstate, mapflags))) { 535 while ((i = load_object (fp, op, mapflags)))
530 /* Since the loading of the map header does not load an object 536 {
531 * anymore, we need to pass LO_NEWFILE for the first object loaded,
532 * and then switch to LO_REPEAT for faster loading.
533 */
534 bufstate = LO_REPEAT;
535
536 /* if the archetype for the object is null, means that we 537 /* if the archetype for the object is null, means that we
537 * got an invalid object. Don't do anything with it - the game 538 * got an invalid object. Don't do anything with it - the game
538 * or editor will not be able to do anything with it either. 539 * or editor will not be able to do anything with it either.
539 */ 540 */
540 if (op->arch==NULL) { 541 if (op->arch == NULL)
542 {
541 LOG(llevDebug,"Discarding object without arch: %s\n", op->name?op->name:"(null)"); 543 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
542 continue; 544 continue;
545 }
546
547
548 switch (i)
543 } 549 {
544
545
546 switch(i) {
547 case LL_NORMAL: 550 case LL_NORMAL:
548 /* if we are loading an overlay, put the floors on the bottom */ 551 /* if we are loading an overlay, put the floors on the bottom */
549 if ((QUERY_FLAG(op, FLAG_IS_FLOOR) ||
550 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 552 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
551 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD); 553 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY | INS_MAP_LOAD);
552 else 554 else
553 insert_ob_in_map(op,m,op,INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD); 555 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ON_TOP | INS_MAP_LOAD);
554 556
555 if (op->inv) 557 if (op->inv)
556 sum_weight(op); 558 sum_weight (op);
557 559
558 prev=op,last_more=op; 560 prev = op, last_more = op;
559 break; 561 break;
560 562
561 case LL_MORE: 563 case LL_MORE:
562 insert_ob_in_map(op,m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY); 564 insert_ob_in_map (op, m, op, INS_NO_MERGE | INS_NO_WALK_ON | INS_ABOVE_FLOOR_ONLY);
563 op->head=prev,last_more->more=op,last_more=op; 565 op->head = prev, last_more->more = op, last_more = op;
564 break; 566 break;
565 } 567 }
568
566 if (mapflags & MAP_STYLE) { 569 if (mapflags & MAP_STYLE)
567 remove_from_active_list(op); 570 remove_from_active_list (op);
568 } 571
569 op=get_object(); 572 op = object::create ();
570 op->map = m; 573 op->map = m;
571 } 574 }
575
572 for (i=0;i<m->width;i++){ 576 for (i = 0; i < m->width; i++)
577 {
573 for (j=0;j<m->height;j++){ 578 for (j = 0; j < m->height; j++)
579 {
574 unique =0; 580 unique = 0;
575 /* check for unique items, or unique squares */ 581 /* check for unique items, or unique squares */
576 for (otmp = get_map_ob(m, i, j); otmp; otmp = otmp->above) { 582 for (otmp = GET_MAP_OB (m, i, j); otmp; otmp = otmp->above)
583 {
577 if (QUERY_FLAG(otmp, FLAG_UNIQUE) || QUERY_FLAG(otmp, FLAG_OBJ_SAVE_ON_OVL)) 584 if (QUERY_FLAG (otmp, FLAG_UNIQUE) || QUERY_FLAG (otmp, FLAG_OBJ_SAVE_ON_OVL))
578 unique = 1; 585 unique = 1;
586
579 if (!(mapflags & (MAP_OVERLAY|MAP_PLAYER_UNIQUE) || unique)) 587 if (!(mapflags & (MAP_OVERLAY | MAP_PLAYER_UNIQUE) || unique))
580 SET_FLAG(otmp, FLAG_OBJ_ORIGINAL); 588 SET_FLAG (otmp, FLAG_OBJ_ORIGINAL);
581 } 589 }
582 } 590 }
583 } 591 }
584 free_object(op); 592
593 op->destroy ();
585 link_multipart_objects(m); 594 link_multipart_objects (m);
586} 595}
587 596
588/* This saves all the objects on the map in a non destructive fashion. 597/* This saves all the objects on the map in a non destructive fashion.
589 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 598 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
590 * and we only save the head of multi part objects - this is needed 599 * and we only save the head of multi part objects - this is needed
591 * in order to do map tiling properly. 600 * in order to do map tiling properly.
592 */ 601 */
602void
593void save_objects (mapstruct *m, object_freezer &fp, object_freezer &fp2, int flag) { 603save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag)
604{
594 int i, j = 0,unique=0; 605 int i, j = 0, unique = 0;
595 object *op; 606 object *op;
607
596 /* first pass - save one-part objects */ 608 /* first pass - save one-part objects */
597 for(i = 0; i < MAP_WIDTH(m); i++) 609 for (i = 0; i < MAP_WIDTH (m); i++)
598 for (j = 0; j < MAP_HEIGHT(m); j++) { 610 for (j = 0; j < MAP_HEIGHT (m); j++)
611 {
599 unique=0; 612 unique = 0;
600 for(op = get_map_ob (m, i, j); op; op = op->above) { 613 for (op = GET_MAP_OB (m, i, j); op; op = op->above)
614 {
601 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 615 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
602 unique=1; 616 unique = 1;
603 617
604 if(op->type == PLAYER) { 618 if (op->type == PLAYER)
605 LOG(llevDebug, "Player on map that is being saved\n");
606 continue; 619 continue;
607 }
608 620
609 if (op->head || op->owner) 621 if (op->head || op->owner)
610 continue; 622 continue;
611 623
612 if (unique || QUERY_FLAG(op, FLAG_UNIQUE)) 624 if (unique || QUERY_FLAG (op, FLAG_UNIQUE))
613 save_object (fp2, op, 3); 625 save_object (fp2, op, 3);
614 else 626 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID))))
615 if (flag == 0 ||
616 (flag == 2 && (!QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) &&
617 !QUERY_FLAG(op, FLAG_UNPAID))))
618 save_object(fp, op, 3); 627 save_object (fp, op, 3);
628 }
629 }
630}
619 631
620 } /* for this space */ 632maptile::maptile ()
621 } /* for this j */ 633{
634 in_memory = MAP_SWAPPED;
635 /* The maps used to pick up default x and y values from the
636 * map archetype. Mimic that behaviour.
637 */
638 MAP_WIDTH (this) = 16;
639 MAP_HEIGHT (this) = 16;
640 MAP_RESET_TIMEOUT (this) = 0;
641 MAP_TIMEOUT (this) = 300;
642 MAP_ENTER_X (this) = 0;
643 MAP_ENTER_Y (this) = 0;
644 /*set part to -1 indicating conversion to weather map not yet done */
645 MAP_WORLDPARTX (this) = -1;
646 MAP_WORLDPARTY (this) = -1;
622} 647}
623 648
624/* 649/*
625 * Allocates, initialises, and returns a pointer to a mapstruct. 650 * Allocates, initialises, and returns a pointer to a maptile.
626 * Modified to no longer take a path option which was not being 651 * Modified to no longer take a path option which was not being
627 * used anyways. MSW 2001-07-01 652 * used anyways. MSW 2001-07-01
628 */ 653 */
654maptile *
655get_linked_map (void)
656{
657 maptile *mp, *map = new maptile;
629 658
630mapstruct *get_linked_map(void) {
631 mapstruct *map=(mapstruct *) calloc(1,sizeof(mapstruct));
632 mapstruct *mp;
633
634 if(map==NULL)
635 fatal(OUT_OF_MEMORY);
636
637 for(mp=first_map;mp!=NULL&&mp->next!=NULL;mp=mp->next); 659 for (mp = first_map; mp && mp->next; mp = mp->next);
660
638 if(mp==NULL) 661 if (mp == NULL)
639 first_map=map; 662 first_map = map;
640 else 663 else
641 mp->next=map; 664 mp->next = map;
642 665
643 map->in_memory=MAP_SWAPPED;
644 /* The maps used to pick up default x and y values from the
645 * map archetype. Mimic that behaviour.
646 */
647 MAP_WIDTH(map)=16;
648 MAP_HEIGHT(map)=16;
649 MAP_RESET_TIMEOUT(map)=0;
650 MAP_TIMEOUT(map)=300;
651 MAP_ENTER_X(map)=0;
652 MAP_ENTER_Y(map)=0;
653 /*set part to -1 indicating conversion to weather map not yet done*/
654 MAP_WORLDPARTX(map)=-1;
655 MAP_WORLDPARTY(map)=-1;
656 return map; 666 return map;
657} 667}
658 668
659/* 669/*
660 * Allocates the arrays contained in a mapstruct. 670 * Allocates the arrays contained in a maptile.
661 * This basically allocates the dynamic array of spaces for the 671 * This basically allocates the dynamic array of spaces for the
662 * map. 672 * map.
663 */ 673 */
664 674void
665void allocate_map(mapstruct *m) { 675maptile::allocate ()
676{
666 m->in_memory = MAP_IN_MEMORY; 677 in_memory = MAP_IN_MEMORY;
678
667 /* Log this condition and free the storage. We could I suppose 679 /* Log this condition and free the storage. We could I suppose
668 * realloc, but if the caller is presuming the data will be intact, 680 * realloc, but if the caller is presuming the data will be intact,
669 * that is their poor assumption. 681 * that is their poor assumption.
670 */ 682 */
671 if (m->spaces) { 683 if (spaces)
684 {
672 LOG(llevError,"allocate_map called with already allocated map (%s)\n", m->path); 685 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
673 free(m->spaces); 686 free (spaces);
674 } 687 }
675 688
676 m->spaces = (MapSpace *) calloc(1, MAP_WIDTH(m) * MAP_HEIGHT(m) * sizeof(MapSpace)); 689 spaces = (mapspace *)
690 calloc (1, width * height * sizeof (mapspace));
677 691
678 if(m->spaces==NULL) 692 if (!spaces)
679 fatal(OUT_OF_MEMORY); 693 fatal (OUT_OF_MEMORY);
680} 694}
681 695
682/* Create and returns a map of the specific size. Used 696/* Create and returns a map of the specific size. Used
683 * in random map code and the editor. 697 * in random map code and the editor.
684 */ 698 */
699maptile *
685mapstruct *get_empty_map(int sizex, int sizey) { 700get_empty_map (int sizex, int sizey)
701{
686 mapstruct *m = get_linked_map(); 702 maptile *m = get_linked_map ();
703
687 m->width = sizex; 704 m->width = sizex;
688 m->height = sizey; 705 m->height = sizey;
689 m->in_memory = MAP_SWAPPED; 706 m->in_memory = MAP_SWAPPED;
690 allocate_map(m); 707 m->allocate ();
708
691 return m; 709 return m;
692} 710}
693 711
694/* Takes a string from a map definition and outputs a pointer to the array of shopitems 712/* Takes a string from a map definition and outputs a pointer to the array of shopitems
695 * corresponding to that string. Memory is allocated for this, it must be freed 713 * corresponding to that string. Memory is allocated for this, it must be freed
696 * at a later date. 714 * at a later date.
697 * Called by parse_map_headers below. 715 * Called by parse_map_headers below.
698 */ 716 */
699 717
718static shopitems *
700static shopitems *parse_shop_string (const char *input_string) { 719parse_shop_string (const char *input_string)
720{
701 char *shop_string, *p, *q, *next_semicolon, *next_colon; 721 char *shop_string, *p, *q, *next_semicolon, *next_colon;
702 shopitems *items=NULL; 722 shopitems *items = NULL;
703 int i=0, number_of_entries=0; 723 int i = 0, number_of_entries = 0;
704 const typedata *current_type; 724 const typedata *current_type;
705 725
706 shop_string=strdup_local(input_string); 726 shop_string = strdup (input_string);
707 p=shop_string; 727 p = shop_string;
708 /* first we'll count the entries, we'll need that for allocating the array shortly */ 728 /* first we'll count the entries, we'll need that for allocating the array shortly */
709 while (p) { 729 while (p)
730 {
710 p=strchr(p, ';'); 731 p = strchr (p, ';');
711 number_of_entries++; 732 number_of_entries++;
712 if (p) p++; 733 if (p)
734 p++;
713 } 735 }
714 p=shop_string; 736 p = shop_string;
715 strip_endline(p); 737 strip_endline (p);
716 items=(shopitems *) CALLOC(number_of_entries+1, sizeof(shopitems)); 738 items = new shopitems[number_of_entries + 1];
717 memset(items, 0, (sizeof(shopitems) * number_of_entries+1));
718 for (i=0; i<number_of_entries; i++) { 739 for (i = 0; i < number_of_entries; i++)
740 {
719 if (!p) { 741 if (!p)
742 {
720 LOG(llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 743 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
721 break; 744 break;
722 } 745 }
723 next_semicolon=strchr(p, ';'); 746 next_semicolon = strchr (p, ';');
724 next_colon=strchr(p, ':'); 747 next_colon = strchr (p, ':');
725 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 748 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
726 if (next_colon &&( !next_semicolon || next_colon<next_semicolon)) 749 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
727 items[i].strength=atoi(strchr(p,':')+1); 750 items[i].strength = atoi (strchr (p, ':') + 1);
751
752 if (isdigit (*p) || *p == '*')
728 753 {
729 if (isdigit(*p) || *p=='*') {
730 items[i].typenum = atoi(p); /* atoi returns 0 when we have an asterisk */ 754 items[i].typenum = atoi (p); /* atoi returns 0 when we have an asterisk */
731 current_type=get_typedata(items[i].typenum); 755 current_type = get_typedata (items[i].typenum);
732 if (current_type) { 756 if (current_type)
757 {
733 items[i].name=current_type->name; 758 items[i].name = current_type->name;
734 items[i].name_pl=current_type->name_pl; 759 items[i].name_pl = current_type->name_pl;
735 }
736 }
737 else { /*we have a named type, let's figure out what it is */
738 q=strpbrk(p,";:");
739 if (q) *q='\0';
740
741 current_type=get_typedata_by_name(p);
742 if (current_type) {
743 items[i].name=current_type->name;
744 items[i].typenum=current_type->number;
745 items[i].name_pl=current_type->name_pl;
746 } 760 }
747 else { /* oh uh, something's wrong, let's free up this one, and try 761 }
748 * the next entry while we're at it, better print a warning 762 else
749 */ 763 { /*we have a named type, let's figure out what it is */
750 LOG(llevError, "invalid type %s defined in shopitems in string %s\n", 764 q = strpbrk (p, ";:");
751 p, input_string); 765 if (q)
766 *q = '\0';
767
768 current_type = get_typedata_by_name (p);
769 if (current_type)
770 {
771 items[i].name = current_type->name;
772 items[i].typenum = current_type->number;
773 items[i].name_pl = current_type->name_pl;
752 } 774 }
775 else
776 { /* oh uh, something's wrong, let's free up this one, and try
777 * the next entry while we're at it, better print a warning
778 */
779 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
753 } 780 }
781 }
754 items[i].index=number_of_entries; 782 items[i].index = number_of_entries;
755 if (next_semicolon) p=++next_semicolon; 783 if (next_semicolon)
784 p = ++next_semicolon;
785 else
756 else p=NULL; 786 p = NULL;
757 } 787 }
758 free(shop_string); 788 free (shop_string);
759 return items; 789 return items;
760} 790}
761 791
762/* opposite of parse string, this puts the string that was originally fed in to 792/* opposite of parse string, this puts the string that was originally fed in to
763 * the map (or something equivilent) into output_string. */ 793 * the map (or something equivilent) into output_string. */
794static void
764static void print_shop_string(mapstruct *m, char *output_string) { 795print_shop_string (maptile *m, char *output_string)
796{
765 int i; 797 int i;
766 char tmp[MAX_BUF]; 798 char tmp[MAX_BUF];
799
767 strcpy(output_string, ""); 800 strcpy (output_string, "");
768 for (i=0; i< m->shopitems[0].index; i++) { 801 for (i = 0; i < m->shopitems[0].index; i++)
802 {
769 if (m->shopitems[i].typenum) { 803 if (m->shopitems[i].typenum)
804 {
770 if (m->shopitems[i].strength) { 805 if (m->shopitems[i].strength)
806 {
771 sprintf(tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 807 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
772 } 808 }
809 else
773 else sprintf(tmp, "%s;", m->shopitems[i].name); 810 sprintf (tmp, "%s;", m->shopitems[i].name);
811 }
812 else
774 } 813 {
775 else {
776 if (m->shopitems[i].strength) { 814 if (m->shopitems[i].strength)
815 {
777 sprintf(tmp, "*:%d;", m->shopitems[i].strength); 816 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
778 } 817 }
818 else
779 else sprintf(tmp, "*"); 819 sprintf (tmp, "*");
780 } 820 }
781 strcat(output_string, tmp); 821 strcat (output_string, tmp);
782 } 822 }
783} 823}
784 824
785/* This loads the header information of the map. The header 825/* This loads the header information of the map. The header
786 * contains things like difficulty, size, timeout, etc. 826 * contains things like difficulty, size, timeout, etc.
793 * currently, there are few enough fields this is not a big deal. 833 * currently, there are few enough fields this is not a big deal.
794 * MSW 2001-07-01 834 * MSW 2001-07-01
795 * return 0 on success, 1 on failure. 835 * return 0 on success, 1 on failure.
796 */ 836 */
797 837
838static int
798static int load_map_header(object_thawer &fp, mapstruct *m) 839load_map_header (object_thawer & fp, maptile *m)
799{ 840{
800 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key=NULL, *value, *end; 841 char buf[HUGE_BUF], msgbuf[HUGE_BUF], maplorebuf[HUGE_BUF], *key = NULL, *value, *end;
801 int msgpos=0; 842 int msgpos = 0;
802 int maplorepos=0; 843 int maplorepos = 0;
803 844
804 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 845 while (fgets (buf, HUGE_BUF, fp) != NULL)
846 {
805 buf[HUGE_BUF-1] = 0; 847 buf[HUGE_BUF - 1] = 0;
806 key = buf; 848 key = buf;
849
807 while (isspace(*key)) key++; 850 while (isspace (*key))
808 if (*key == 0) continue; /* empty line */ 851 key++;
852
853 if (*key == 0)
854 continue; /* empty line */
855
809 value = strchr(key, ' '); 856 value = strchr (key, ' ');
857
810 if (!value) { 858 if (!value)
859 {
811 end = strchr(key, '\n'); 860 if ((end = strchr (key, '\n')))
812 if (end != NULL) {
813 *end = 0; 861 *end = 0;
814 } 862 }
815 } else { 863 else
864 {
816 *value = 0; 865 *value = 0;
817 value++; 866 value++;
818 end = strchr(value, '\n'); 867 end = strchr (value, '\n');
868
819 while (isspace(*value)) { 869 while (isspace (*value))
870 {
820 value++; 871 value++;
872
821 if (*value == '\0' || value == end) { 873 if (*value == '\0' || value == end)
874 {
822 /* Nothing but spaces. */ 875 /* Nothing but spaces. */
823 value = NULL; 876 value = NULL;
824 break; 877 break;
825 } 878 }
826 } 879 }
827 } 880 }
881
828 if (!end) { 882 if (!end)
883 {
829 LOG(llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", 884 LOG (llevError, "Error loading map header - did not find a newline - perhaps file is truncated? Buf=%s\n", buf);
830 buf);
831 return 1; 885 return 1;
832 }
833 886 }
834 887
835 /* key is the field name, value is what it should be set 888 /* key is the field name, value is what it should be set
836 * to. We've already done the work to null terminate key, 889 * to. We've already done the work to null terminate key,
837 * and strip off any leading spaces for both of these. 890 * and strip off any leading spaces for both of these.
838 * We have not touched the newline at the end of the line - 891 * We have not touched the newline at the end of the line -
839 * these are needed for some values. the end pointer 892 * these are needed for some values. the end pointer
840 * points to the first of the newlines. 893 * points to the first of the newlines.
841 * value could be NULL! It would be easy enough to just point 894 * value could be NULL! It would be easy enough to just point
842 * this to "" to prevent cores, but that would let more errors slide 895 * this to "" to prevent cores, but that would let more errors slide
843 * through. 896 * through.
844 * 897 *
845 * First check for entries that do not use the value parameter, then 898 * First check for entries that do not use the value parameter, then
846 * validate that value is given and check for the remaining entries 899 * validate that value is given and check for the remaining entries
847 * that use the parameter. 900 * that use the parameter.
848 */ 901 */
849 902
850 if (!strcmp(key,"msg")) { 903 if (!strcmp (key, "msg"))
904 {
851 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 905 while (fgets (buf, HUGE_BUF, fp) != NULL)
906 {
852 if (!strcmp(buf,"endmsg\n")) break; 907 if (!strcmp (buf, "endmsg\n"))
908 break;
853 else { 909 else
910 {
854 /* slightly more efficient than strcat */ 911 /* slightly more efficient than strcat */
855 strcpy(msgbuf+msgpos, buf); 912 strcpy (msgbuf + msgpos, buf);
856 msgpos += strlen(buf); 913 msgpos += strlen (buf);
857 } 914 }
858 } 915 }
859 /* There are lots of maps that have empty messages (eg, msg/endmsg 916 /* There are lots of maps that have empty messages (eg, msg/endmsg
860 * with nothing between). There is no reason in those cases to 917 * with nothing between). There is no reason in those cases to
861 * keep the empty message. Also, msgbuf contains garbage data 918 * keep the empty message. Also, msgbuf contains garbage data
862 * when msgpos is zero, so copying it results in crashes 919 * when msgpos is zero, so copying it results in crashes
863 */ 920 */
864 if (msgpos != 0) 921 if (msgpos != 0)
865 m->msg = strdup_local(msgbuf); 922 m->msg = strdup (msgbuf);
866 } 923 }
867 else if (!strcmp(key,"maplore")) { 924 else if (!strcmp (key, "maplore"))
925 {
868 while (fgets(buf, HUGE_BUF-1, fp)!=NULL) { 926 while (fgets (buf, HUGE_BUF, fp) != NULL)
927 {
869 if (!strcmp(buf,"endmaplore\n")) break; 928 if (!strcmp (buf, "endmaplore\n"))
929 break;
870 else { 930 else
931 {
871 /* slightly more efficient than strcat */ 932 /* slightly more efficient than strcat */
872 strcpy(maplorebuf+maplorepos, buf); 933 strcpy (maplorebuf + maplorepos, buf);
873 maplorepos += strlen(buf); 934 maplorepos += strlen (buf);
874 } 935 }
875 } 936 }
876 if (maplorepos != 0) 937 if (maplorepos != 0)
877 m->maplore = strdup_local(maplorebuf); 938 m->maplore = strdup (maplorebuf);
878 } 939 }
879 else if (!strcmp(key,"end")) { 940 else if (!strcmp (key, "end"))
941 {
880 break; 942 break;
881 } 943 }
882 else if (value == NULL) { 944 else if (value == NULL)
945 {
883 LOG(llevError, "Got '%s' line without parameter in map header\n", key); 946 LOG (llevError, "Got '%s' line without parameter in map header\n", key);
884 } 947 }
885 else if (!strcmp(key, "arch")) { 948 else if (!strcmp (key, "arch"))
949 {
886 /* This is an oddity, but not something we care about much. */ 950 /* This is an oddity, but not something we care about much. */
887 if (strcmp(value,"map\n")) 951 if (strcmp (value, "map\n"))
888 LOG(llevError,"loading map and got a non 'arch map' line(%s %s)?\n",key,value); 952 LOG (llevError, "loading map and got a non 'arch map' line(%s %s)?\n", key, value);
889 } 953 }
890 else if (!strcmp(key,"name")) { 954 else if (!strcmp (key, "name"))
955 {
891 *end=0; 956 *end = 0;
892 m->name = strdup_local(value); 957 m->name = strdup (value);
893 } 958 }
894 /* first strcmp value on these are old names supported 959 /* first strcmp value on these are old names supported
895 * for compatibility reasons. The new values (second) are 960 * for compatibility reasons. The new values (second) are
896 * what really should be used. 961 * what really should be used.
897 */ 962 */
898 else if (!strcmp(key,"oid")) { 963 else if (!strcmp (key, "oid"))
899 fp.get (m, atoi(value)); 964 fp.get (m, atoi (value));
900 } else if (!strcmp(key, "attach")) { 965 else if (!strcmp (key, "attach"))
901 m->attach = add_string (value); 966 m->attach = value;
902 } else if (!strcmp(key,"hp") || !strcmp(key, "enter_x")) { 967 else if (!strcmp (key, "hp") || !strcmp (key, "enter_x"))
903 m->enter_x = atoi(value); 968 m->enter_x = atoi (value);
904 } else if (!strcmp(key,"sp") || !strcmp(key, "enter_y")) { 969 else if (!strcmp (key, "sp") || !strcmp (key, "enter_y"))
905 m->enter_y = atoi(value); 970 m->enter_y = atoi (value);
906 } else if (!strcmp(key,"x") || !strcmp(key, "width")) { 971 else if (!strcmp (key, "x") || !strcmp (key, "width"))
907 m->width = atoi(value); 972 m->width = atoi (value);
908 } else if (!strcmp(key,"y") || !strcmp(key, "height")) { 973 else if (!strcmp (key, "y") || !strcmp (key, "height"))
909 m->height = atoi(value); 974 m->height = atoi (value);
910 } else if (!strcmp(key,"weight") || !strcmp(key, "reset_timeout")) { 975 else if (!strcmp (key, "weight") || !strcmp (key, "reset_timeout"))
911 m->reset_timeout = atoi(value); 976 m->reset_timeout = atoi (value);
912 } else if (!strcmp(key,"value") || !strcmp(key, "swap_time")) { 977 else if (!strcmp (key, "value") || !strcmp (key, "swap_time"))
913 m->timeout = atoi(value); 978 m->timeout = atoi (value);
914 } else if (!strcmp(key,"level") || !strcmp(key, "difficulty")) { 979 else if (!strcmp (key, "level") || !strcmp (key, "difficulty"))
915 m->difficulty = atoi(value); 980 m->difficulty = clamp (atoi (value), 1, settings.max_level);
916 } else if (!strcmp(key,"invisible") || !strcmp(key, "darkness")) { 981 else if (!strcmp (key, "invisible") || !strcmp (key, "darkness"))
917 m->darkness = atoi(value); 982 m->darkness = atoi (value);
918 } else if (!strcmp(key,"stand_still") || !strcmp(key, "fixed_resettime")) { 983 else if (!strcmp (key, "stand_still") || !strcmp (key, "fixed_resettime"))
919 m->fixed_resettime = atoi(value); 984 m->fixed_resettime = atoi (value);
920 } else if (!strcmp(key,"unique")) { 985 else if (!strcmp (key, "unique"))
921 m->unique = atoi(value); 986 m->unique = atoi (value);
922 } else if (!strcmp(key,"template")) { 987 else if (!strcmp (key, "template"))
923 m->templatemap = atoi(value); 988 m->templatemap = atoi (value);
924 } else if (!strcmp(key,"region")) { 989 else if (!strcmp (key, "region"))
925 m->region = get_region_by_name(value); 990 m->region = get_region_by_name (value);
926 } else if (!strcmp(key,"shopitems")) { 991 else if (!strcmp (key, "shopitems"))
992 {
927 *end=0; 993 *end = 0;
928 m->shopitems = parse_shop_string(value); 994 m->shopitems = parse_shop_string (value);
995 }
929 } else if (!strcmp(key,"shopgreed")) { 996 else if (!strcmp (key, "shopgreed"))
930 m->shopgreed = atof(value); 997 m->shopgreed = atof (value);
931 } else if (!strcmp(key,"shopmin")) { 998 else if (!strcmp (key, "shopmin"))
932 m->shopmin = atol(value); 999 m->shopmin = atol (value);
933 } else if (!strcmp(key,"shopmax")) { 1000 else if (!strcmp (key, "shopmax"))
934 m->shopmax = atol(value); 1001 m->shopmax = atol (value);
935 } else if (!strcmp(key,"shoprace")) { 1002 else if (!strcmp (key, "shoprace"))
1003 {
936 *end=0; 1004 *end = 0;
937 m->shoprace = strdup_local(value); 1005 m->shoprace = strdup (value);
1006 }
938 } else if (!strcmp(key,"outdoor")) { 1007 else if (!strcmp (key, "outdoor"))
939 m->outdoor = atoi(value); 1008 m->outdoor = atoi (value);
940 } else if (!strcmp(key, "temp")) { 1009 else if (!strcmp (key, "temp"))
941 m->temp = atoi(value); 1010 m->temp = atoi (value);
942 } else if (!strcmp(key, "pressure")) { 1011 else if (!strcmp (key, "pressure"))
943 m->pressure = atoi(value); 1012 m->pressure = atoi (value);
944 } else if (!strcmp(key, "humid")) { 1013 else if (!strcmp (key, "humid"))
945 m->humid = atoi(value); 1014 m->humid = atoi (value);
946 } else if (!strcmp(key, "windspeed")) { 1015 else if (!strcmp (key, "windspeed"))
947 m->windspeed = atoi(value); 1016 m->windspeed = atoi (value);
948 } else if (!strcmp(key, "winddir")) { 1017 else if (!strcmp (key, "winddir"))
949 m->winddir = atoi(value); 1018 m->winddir = atoi (value);
950 } else if (!strcmp(key, "sky")) { 1019 else if (!strcmp (key, "sky"))
951 m->sky = atoi(value); 1020 m->sky = atoi (value);
952 } else if (!strcmp(key, "nosmooth")) { 1021 else if (!strcmp (key, "nosmooth"))
953 m->nosmooth = atoi(value); 1022 m->nosmooth = atoi (value);
954 } else if (!strcmp(key, "safe_map")) {
955 m->safe_map = atoi(value);
956 }
957 else if (!strncmp(key,"tile_path_", 10)) { 1023 else if (!strncmp (key, "tile_path_", 10))
1024 {
958 int tile=atoi(key+10); 1025 int tile = atoi (key + 10);
959 1026
960 if (tile<1 || tile>4) { 1027 if (tile < 1 || tile > 4)
1028 {
961 LOG(llevError,"load_map_header: tile location %d out of bounds (%s)\n", 1029 LOG (llevError, "load_map_header: tile location %d out of bounds (%s)\n", tile, m->path);
962 tile, m->path); 1030 }
963 } else { 1031 else
1032 {
964 char *path; 1033 char *path;
965 1034
966 *end = 0; 1035 *end = 0;
967 1036
968 if (m->tile_path[tile-1]) { 1037 if (m->tile_path[tile - 1])
1038 {
969 LOG(llevError,"load_map_header: tile location %d duplicated (%s)\n", 1039 LOG (llevError, "load_map_header: tile location %d duplicated (%s)\n", tile, m->path);
970 tile, m->path);
971 free(m->tile_path[tile-1]); 1040 free (m->tile_path[tile - 1]);
972 m->tile_path[tile-1] = NULL; 1041 m->tile_path[tile - 1] = NULL;
973 } 1042 }
974 1043
975 if (check_path(value, 1) != -1) { 1044 if (check_path (value, 1) != -1)
1045 {
976 /* The unadorned path works. */ 1046 /* The unadorned path works. */
977 path = value; 1047 path = value;
1048 }
978 } else { 1049 else
1050 {
979 /* Try again; it could be a relative exit. */ 1051 /* Try again; it could be a relative exit. */
980 1052
981 path = path_combine_and_normalize(m->path, value); 1053 path = path_combine_and_normalize (m->path, value);
982 1054
983 if (check_path(path, 1) == -1) { 1055 if (check_path (path, 1) == -1)
1056 {
984 LOG(llevError, "get_map_header: Bad tile path %s %s\n", m->path, value); 1057 LOG (llevError, "get_map_header: Bad tile path %s %s\n", m->path, value);
985 path = NULL; 1058 path = NULL;
986 } 1059 }
987 } 1060 }
988 1061
989 if (editor) { 1062 if (editor)
1063 {
990 /* Use the value as in the file. */ 1064 /* Use the value as in the file. */
991 m->tile_path[tile-1] = strdup_local(value); 1065 m->tile_path[tile - 1] = strdup (value);
992 } else if (path != NULL) {
993 /* Use the normalized value. */
994 m->tile_path[tile-1] = strdup_local(path);
995 } 1066 }
1067 else if (path != NULL)
1068 {
1069 /* Use the normalized value. */
1070 m->tile_path[tile - 1] = strdup (path);
1071 }
996 } /* end if tile direction (in)valid */ 1072 } /* end if tile direction (in)valid */
997 } 1073 }
998 else { 1074 else
999 LOG(llevError,"Got unknown value in map header: %s %s\n", key, value); 1075 LOG (llevError, "Got unknown value in map header: %s %s\n", key, value);
1000 }
1001 } 1076 }
1077
1002 if (!key || strcmp(key,"end")) { 1078 if (!key || strcmp (key, "end"))
1079 {
1003 LOG(llevError,"Got premature eof on map header!\n"); 1080 LOG (llevError, "Got premature eof on map header!\n");
1004 return 1; 1081 return 1;
1005 } 1082 }
1083
1006 return 0; 1084 return 0;
1007} 1085}
1008 1086
1009/* 1087/*
1010 * Opens the file "filename" and reads information about the map 1088 * Opens the file "filename" and reads information about the map
1011 * from the given file, and stores it in a newly allocated 1089 * from the given file, and stores it in a newly allocated
1012 * mapstruct. A pointer to this structure is returned, or NULL on failure. 1090 * maptile. A pointer to this structure is returned, or NULL on failure.
1013 * flags correspond to those in map.h. Main ones used are 1091 * flags correspond to those in map.h. Main ones used are
1014 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and 1092 * MAP_PLAYER_UNIQUE, in which case we don't do any name changes, and
1015 * MAP_BLOCK, in which case we block on this load. This happens in all 1093 * MAP_BLOCK, in which case we block on this load. This happens in all
1016 * cases, no matter if this flag is set or not. 1094 * cases, no matter if this flag is set or not.
1017 * MAP_STYLE: style map - don't add active objects, don't add to server 1095 * MAP_STYLE: style map - don't add active objects, don't add to server
1018 * managed map list. 1096 * managed map list.
1019 */ 1097 */
1020 1098
1099maptile *
1021mapstruct *load_original_map(const char *filename, int flags) { 1100load_original_map (const char *filename, int flags)
1022 FILE *fp; 1101{
1023 mapstruct *m; 1102 maptile *m;
1024 int comp;
1025 char pathname[MAX_BUF]; 1103 char pathname[MAX_BUF];
1026 1104
1027 LOG(llevDebug, "load_original_map: %s (%x)\n", filename,flags);
1028 if (flags & MAP_PLAYER_UNIQUE) 1105 if (flags & MAP_PLAYER_UNIQUE)
1029 strcpy(pathname, filename); 1106 strcpy (pathname, filename);
1030 else if (flags & MAP_OVERLAY) 1107 else if (flags & MAP_OVERLAY)
1031 strcpy(pathname, create_overlay_pathname(filename)); 1108 strcpy (pathname, create_overlay_pathname (filename));
1032 else 1109 else
1033 strcpy(pathname, create_pathname(filename)); 1110 strcpy (pathname, create_pathname (filename));
1034 1111
1035 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) { 1112 LOG (llevDebug, "load_original_map(%x): %s (%s)\n", flags, filename, pathname);
1036 LOG(llevError, "Can't open %s: %s\n", pathname, strerror_local(errno));
1037 return (NULL);
1038 }
1039 1113
1040 object_thawer thawer (fp, filename); 1114 object_thawer thawer (pathname);
1041 1115
1116 if (!thawer)
1117 return 0;
1118
1042 m = get_linked_map(); 1119 m = get_linked_map ();
1043 1120
1044 strcpy (m->path, filename); 1121 strcpy (m->path, filename);
1045 if (load_map_header(thawer, m)) { 1122 if (load_map_header (thawer, m))
1123 {
1046 LOG(llevError,"Error loading map header for %s, flags=%d\n", 1124 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1047 filename, flags);
1048 delete_map(m); 1125 delete_map (m);
1049 return NULL; 1126 return NULL;
1050 } 1127 }
1051 1128
1052 allocate_map(m); 1129 m->allocate ();
1053 1130
1054 m->in_memory=MAP_LOADING; 1131 m->in_memory = MAP_LOADING;
1055 load_objects (m, thawer, flags & (MAP_BLOCK|MAP_STYLE)); 1132 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1056 close_and_delete(fp, comp); 1133
1057 m->in_memory=MAP_IN_MEMORY; 1134 m->in_memory = MAP_IN_MEMORY;
1058 if (!MAP_DIFFICULTY(m)) 1135 if (!MAP_DIFFICULTY (m))
1059 MAP_DIFFICULTY(m)=calculate_difficulty(m); 1136 MAP_DIFFICULTY (m) = calculate_difficulty (m);
1060 set_map_reset_time(m); 1137 set_map_reset_time (m);
1061 m->instantiate (); 1138 m->instantiate ();
1062 return (m); 1139 return (m);
1063} 1140}
1064 1141
1065/* 1142/*
1066 * Loads a map, which has been loaded earlier, from file. 1143 * Loads a map, which has been loaded earlier, from file.
1067 * Return the map object we load into (this can change from the passed 1144 * Return the map object we load into (this can change from the passed
1068 * option if we can't find the original map) 1145 * option if we can't find the original map)
1069 */ 1146 */
1070 1147
1071static mapstruct *load_temporary_map(mapstruct *m) { 1148static maptile *
1072 FILE *fp; 1149load_temporary_map (maptile *m)
1073 int comp; 1150{
1074 char buf[MAX_BUF]; 1151 char buf[MAX_BUF];
1075 1152
1076 if (!m->tmpname) { 1153 if (!m->tmpname)
1154 {
1077 LOG(llevError, "No temporary filename for map %s\n", m->path); 1155 LOG (llevError, "No temporary filename for map %s\n", m->path);
1078 strcpy(buf, m->path); 1156 strcpy (buf, m->path);
1079 delete_map(m); 1157 delete_map (m);
1080 m = load_original_map(buf, 0); 1158 m = load_original_map (buf, 0);
1081 if(m==NULL) return NULL; 1159 if (m == NULL)
1082 fix_auto_apply(m); /* Chests which open as default */
1083 return m;
1084 }
1085
1086 if((fp=open_and_uncompress(m->tmpname,0, &comp))==NULL) {
1087 LOG(llevError, "Cannot open %s: %s\n",m->tmpname, strerror_local(errno));
1088 strcpy(buf, m->path);
1089 delete_map(m);
1090 m = load_original_map(buf, 0);
1091 if(m==NULL) return NULL;
1092 fix_auto_apply(m); /* Chests which open as default */
1093 return m;
1094 }
1095
1096 object_thawer thawer (fp, m->tmpname);
1097
1098 if (load_map_header(thawer, m)) {
1099 LOG(llevError,"Error loading map header for %s (%s)\n",
1100 m->path, m->tmpname);
1101 delete_map(m);
1102 m = load_original_map(m->path, 0);
1103 return NULL; 1160 return NULL;
1161 fix_auto_apply (m); /* Chests which open as default */
1162 return m;
1163 }
1164
1165 object_thawer thawer (m->tmpname);
1166
1167 if (!thawer)
1104 } 1168 {
1105 allocate_map(m); 1169 strcpy (buf, m->path);
1170 delete_map (m);
1171 m = load_original_map (buf, 0);
1172 if (!m)
1173 return NULL;
1174 fix_auto_apply (m); /* Chests which open as default */
1175 return m;
1176 }
1106 1177
1178 if (load_map_header (thawer, m))
1179 {
1180 LOG (llevError, "Error loading map header for %s (%s)\n", m->path, m->tmpname);
1181 delete_map (m);
1182 m = load_original_map (m->path, 0);
1183 return NULL;
1184 }
1185
1186 m->allocate ();
1187
1107 m->in_memory=MAP_LOADING; 1188 m->in_memory = MAP_LOADING;
1108 load_objects (m, thawer, 0); 1189 load_objects (m, thawer, 0);
1109 close_and_delete(fp, comp); 1190
1110 m->in_memory=MAP_IN_MEMORY; 1191 m->in_memory = MAP_IN_MEMORY;
1111 INVOKE_MAP (SWAPIN, m); 1192 INVOKE_MAP (SWAPIN, m);
1112 return m; 1193 return m;
1113} 1194}
1114 1195
1115/* 1196/*
1116 * Loads a map, which has been loaded earlier, from file. 1197 * Loads a map, which has been loaded earlier, from file.
1117 * Return the map object we load into (this can change from the passed 1198 * Return the map object we load into (this can change from the passed
1118 * option if we can't find the original map) 1199 * option if we can't find the original map)
1119 */ 1200 */
1120 1201
1202maptile *
1121mapstruct *load_overlay_map(const char *filename, mapstruct *m) { 1203load_overlay_map (const char *filename, maptile *m)
1122 FILE *fp; 1204{
1123 int comp;
1124 char pathname[MAX_BUF]; 1205 char pathname[MAX_BUF];
1125 1206
1126 strcpy(pathname, create_overlay_pathname(filename)); 1207 strcpy (pathname, create_overlay_pathname (filename));
1127 1208
1128 if((fp=open_and_uncompress(pathname, 0, &comp))==NULL) {
1129/* LOG(llevDebug,"Can't open overlay %s\n", pathname);*/
1130 return m;
1131 }
1132
1133 object_thawer thawer (fp, pathname); 1209 object_thawer thawer (pathname);
1134
1135 if (load_map_header(thawer, m)) {
1136 LOG(llevError,"Error loading map header for overlay %s (%s)\n",
1137 m->path, pathname);
1138 delete_map(m);
1139 m = load_original_map(m->path, 0);
1140 return NULL;
1141 }
1142 /*allocate_map(m);*/
1143 1210
1144 m->in_memory=MAP_LOADING; 1211 if (!thawer)
1145 load_objects (m, thawer, MAP_OVERLAY);
1146 close_and_delete(fp, comp);
1147 m->in_memory=MAP_IN_MEMORY;
1148 return m; 1212 return m;
1213
1214 if (load_map_header (thawer, m))
1215 {
1216 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1217 delete_map (m);
1218 m = load_original_map (m->path, 0);
1219 return NULL;
1220 }
1221 /*m->allocate ();*/
1222
1223 m->in_memory = MAP_LOADING;
1224 load_objects (m, thawer, MAP_OVERLAY);
1225
1226 m->in_memory = MAP_IN_MEMORY;
1227 return m;
1149} 1228}
1150 1229
1151/****************************************************************************** 1230/******************************************************************************
1152 * This is the start of unique map handling code 1231 * This is the start of unique map handling code
1153 *****************************************************************************/ 1232 *****************************************************************************/
1154 1233
1155/* This goes through map 'm' and removed any unique items on the map. */ 1234/* This goes through map 'm' and removed any unique items on the map. */
1156static void delete_unique_items(mapstruct *m) 1235static void
1236delete_unique_items (maptile *m)
1157{ 1237{
1158 int i,j,unique; 1238 int i, j, unique;
1159 object *op, *next; 1239 object *op, *next;
1160 1240
1161 for(i=0; i<MAP_WIDTH(m); i++) 1241 for (i = 0; i < MAP_WIDTH (m); i++)
1162 for(j=0; j<MAP_HEIGHT(m); j++) { 1242 for (j = 0; j < MAP_HEIGHT (m); j++)
1243 {
1163 unique=0; 1244 unique = 0;
1245
1164 for (op=get_map_ob(m, i, j); op; op=next) { 1246 for (op = GET_MAP_OB (m, i, j); op; op = next)
1247 {
1165 next = op->above; 1248 next = op->above;
1249
1166 if (QUERY_FLAG(op, FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE)) 1250 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1167 unique=1; 1251 unique = 1;
1252
1168 if(op->head == NULL && (QUERY_FLAG(op, FLAG_UNIQUE) || unique)) { 1253 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1254 {
1169 clean_object(op); 1255 clean_object (op);
1256
1170 if (QUERY_FLAG(op, FLAG_IS_LINKED)) 1257 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1171 remove_button_link(op); 1258 remove_button_link (op);
1172 remove_ob(op); 1259
1173 free_object(op); 1260 op->destroy ();
1174 } 1261 }
1175 } 1262 }
1176 } 1263 }
1177} 1264}
1178 1265
1179 1266
1180/* 1267/*
1181 * Loads unique objects from file(s) into the map which is in memory 1268 * Loads unique objects from file(s) into the map which is in memory
1182 * m is the map to load unique items into. 1269 * m is the map to load unique items into.
1183 */ 1270 */
1184static void load_unique_objects(mapstruct *m) { 1271static void
1185 FILE *fp; 1272load_unique_objects (maptile *m)
1273{
1186 int comp,count; 1274 int count;
1187 char firstname[MAX_BUF]; 1275 char firstname[MAX_BUF];
1188 1276
1189 for (count=0; count<10; count++) { 1277 for (count = 0; count < 10; count++)
1278 {
1190 sprintf(firstname, "%s.v%02d", create_items_path(m->path), count); 1279 sprintf (firstname, "%s.v%02d", create_items_path (m->path), count);
1191 if (!access(firstname, R_OK)) break; 1280 if (!access (firstname, R_OK))
1281 break;
1192 } 1282 }
1193 /* If we get here, we did not find any map */ 1283 /* If we get here, we did not find any map */
1194 if (count==10) return; 1284 if (count == 10)
1195
1196 if ((fp=open_and_uncompress(firstname, 0, &comp))==NULL) {
1197 /* There is no expectation that every map will have unique items, but this
1198 * is debug output, so leave it in.
1199 */
1200 LOG(llevDebug, "Can't open unique items file for %s\n", create_items_path(m->path));
1201 return; 1285 return;
1202 }
1203 1286
1204 object_thawer thawer (fp, firstname); 1287 object_thawer thawer (firstname);
1205 1288
1289 if (!thawer)
1290 return;
1291
1206 m->in_memory=MAP_LOADING; 1292 m->in_memory = MAP_LOADING;
1207 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1293 if (m->tmpname == NULL) /* if we have loaded unique items from */
1208 delete_unique_items(m); /* original map before, don't duplicate them */ 1294 delete_unique_items (m); /* original map before, don't duplicate them */
1209 load_object(thawer, NULL, LO_NOREAD,0);
1210 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1211 close_and_delete(fp, comp); 1296
1212 m->in_memory=MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1213} 1298}
1214 1299
1215 1300
1216/* 1301/*
1217 * Saves a map to file. If flag is set, it is saved into the same 1302 * Saves a map to file. If flag is set, it is saved into the same
1218 * file it was (originally) loaded from. Otherwise a temporary 1303 * file it was (originally) loaded from. Otherwise a temporary
1219 * filename will be genarated, and the file will be stored there. 1304 * filename will be genarated, and the file will be stored there.
1220 * The temporary filename will be stored in the mapstructure. 1305 * The temporary filename will be stored in the maptileure.
1221 * If the map is unique, we also save to the filename in the map 1306 * If the map is unique, we also save to the filename in the map
1222 * (this should have been updated when first loaded) 1307 * (this should have been updated when first loaded)
1223 */ 1308 */
1224 1309
1225int 1310int
1226new_save_map (mapstruct * m, int flag) 1311new_save_map (maptile *m, int flag)
1227{ 1312{
1228 char filename[MAX_BUF], buf[MAX_BUF], buf_s[MAX_BUF], shop[MAX_BUF]; 1313 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1229 int i; 1314 int i;
1230 1315
1231 if (flag && !*m->path) 1316 if (flag && !*m->path)
1232 { 1317 {
1233 LOG (llevError, "Tried to save map without path.\n"); 1318 LOG (llevError, "Tried to save map without path.\n");
1235 } 1320 }
1236 1321
1237 if (flag || (m->unique) || (m->templatemap)) 1322 if (flag || (m->unique) || (m->templatemap))
1238 { 1323 {
1239 if (!m->unique && !m->templatemap) 1324 if (!m->unique && !m->templatemap)
1240 { /* flag is set */ 1325 { /* flag is set */
1241 if (flag == 2) 1326 if (flag == 2)
1242 strcpy (filename, create_overlay_pathname (m->path)); 1327 strcpy (filename, create_overlay_pathname (m->path));
1243 else 1328 else
1244 strcpy (filename, create_pathname (m->path)); 1329 strcpy (filename, create_pathname (m->path));
1245 } 1330 }
1249 make_path_to_file (filename); 1334 make_path_to_file (filename);
1250 } 1335 }
1251 else 1336 else
1252 { 1337 {
1253 if (!m->tmpname) 1338 if (!m->tmpname)
1254 m->tmpname = tempnam_local (settings.tmpdir, NULL); 1339 m->tmpname = tempnam (settings.tmpdir, NULL);
1340
1255 strcpy (filename, m->tmpname); 1341 strcpy (filename, m->tmpname);
1256 } 1342 }
1257 1343
1258 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename); 1344 LOG (llevDebug, "Saving map %s to %s\n", m->path, filename);
1259 m->in_memory = MAP_SAVING; 1345 m->in_memory = MAP_SAVING;
1260 1346
1261 object_freezer fp (filename); 1347 object_freezer freezer;
1262 1348
1263 /* legacy */ 1349 /* legacy */
1264 fprintf (fp, "arch map\n"); 1350 fprintf (freezer, "arch map\n");
1265 if (m->name) 1351 if (m->name)
1266 fprintf (fp, "name %s\n", m->name); 1352 fprintf (freezer, "name %s\n", m->name);
1267 if (!flag) 1353 if (!flag)
1268 fprintf (fp, "swap_time %d\n", m->swap_time); 1354 fprintf (freezer, "swap_time %d\n", m->swap_time);
1269 if (m->reset_timeout) 1355 if (m->reset_timeout)
1270 fprintf (fp, "reset_timeout %d\n", m->reset_timeout); 1356 fprintf (freezer, "reset_timeout %d\n", m->reset_timeout);
1271 if (m->fixed_resettime) 1357 if (m->fixed_resettime)
1272 fprintf (fp, "fixed_resettime %d\n", m->fixed_resettime); 1358 fprintf (freezer, "fixed_resettime %d\n", m->fixed_resettime);
1273 /* we unfortunately have no idea if this is a value the creator set 1359 /* we unfortunately have no idea if this is a value the creator set
1274 * or a difficulty value we generated when the map was first loaded 1360 * or a difficulty value we generated when the map was first loaded
1275 */ 1361 */
1276 if (m->difficulty) 1362 if (m->difficulty)
1277 fprintf (fp, "difficulty %d\n", m->difficulty); 1363 fprintf (freezer, "difficulty %d\n", m->difficulty);
1278 if (m->region) 1364 if (m->region)
1279 fprintf (fp, "region %s\n", m->region->name); 1365 fprintf (freezer, "region %s\n", m->region->name);
1280 if (m->shopitems) 1366 if (m->shopitems)
1281 { 1367 {
1282 print_shop_string (m, shop); 1368 print_shop_string (m, shop);
1283 fprintf (fp, "shopitems %s\n", shop); 1369 fprintf (freezer, "shopitems %s\n", shop);
1284 } 1370 }
1285 if (m->shopgreed) 1371 if (m->shopgreed)
1286 fprintf (fp, "shopgreed %f\n", m->shopgreed); 1372 fprintf (freezer, "shopgreed %f\n", m->shopgreed);
1287#ifndef WIN32
1288 if (m->shopmin) 1373 if (m->shopmin)
1289 fprintf (fp, "shopmin %llu\n", m->shopmin); 1374 fprintf (freezer, "shopmin %llu\n", m->shopmin);
1290 if (m->shopmax) 1375 if (m->shopmax)
1291 fprintf (fp, "shopmax %llu\n", m->shopmax); 1376 fprintf (freezer, "shopmax %llu\n", m->shopmax);
1292#else
1293 if (m->shopmin)
1294 fprintf (fp, "shopmin %I64u\n", m->shopmin);
1295 if (m->shopmax)
1296 fprintf (fp, "shopmax %I64u\n", m->shopmax);
1297#endif
1298 if (m->shoprace) 1377 if (m->shoprace)
1299 fprintf (fp, "shoprace %s\n", m->shoprace); 1378 fprintf (freezer, "shoprace %s\n", m->shoprace);
1300 if (m->darkness) 1379 if (m->darkness)
1301 fprintf (fp, "darkness %d\n", m->darkness); 1380 fprintf (freezer, "darkness %d\n", m->darkness);
1302 if (m->width) 1381 if (m->width)
1303 fprintf (fp, "width %d\n", m->width); 1382 fprintf (freezer, "width %d\n", m->width);
1304 if (m->height) 1383 if (m->height)
1305 fprintf (fp, "height %d\n", m->height); 1384 fprintf (freezer, "height %d\n", m->height);
1306 if (m->enter_x) 1385 if (m->enter_x)
1307 fprintf (fp, "enter_x %d\n", m->enter_x); 1386 fprintf (freezer, "enter_x %d\n", m->enter_x);
1308 if (m->enter_y) 1387 if (m->enter_y)
1309 fprintf (fp, "enter_y %d\n", m->enter_y); 1388 fprintf (freezer, "enter_y %d\n", m->enter_y);
1310 if (m->msg) 1389 if (m->msg)
1311 fprintf (fp, "msg\n%sendmsg\n", m->msg); 1390 fprintf (freezer, "msg\n%sendmsg\n", m->msg);
1312 if (m->maplore) 1391 if (m->maplore)
1313 fprintf (fp, "maplore\n%sendmaplore\n", m->maplore); 1392 fprintf (freezer, "maplore\n%sendmaplore\n", m->maplore);
1314 if (m->unique) 1393 if (m->unique)
1315 fprintf (fp, "unique %d\n", m->unique); 1394 fprintf (freezer, "unique %d\n", m->unique);
1316 if (m->templatemap) 1395 if (m->templatemap)
1317 fprintf (fp, "template %d\n", m->templatemap); 1396 fprintf (freezer, "template %d\n", m->templatemap);
1318 if (m->outdoor) 1397 if (m->outdoor)
1319 fprintf (fp, "outdoor %d\n", m->outdoor); 1398 fprintf (freezer, "outdoor %d\n", m->outdoor);
1320 if (m->temp) 1399 if (m->temp)
1321 fprintf (fp, "temp %d\n", m->temp); 1400 fprintf (freezer, "temp %d\n", m->temp);
1322 if (m->pressure) 1401 if (m->pressure)
1323 fprintf (fp, "pressure %d\n", m->pressure); 1402 fprintf (freezer, "pressure %d\n", m->pressure);
1324 if (m->humid) 1403 if (m->humid)
1325 fprintf (fp, "humid %d\n", m->humid); 1404 fprintf (freezer, "humid %d\n", m->humid);
1326 if (m->windspeed) 1405 if (m->windspeed)
1327 fprintf (fp, "windspeed %d\n", m->windspeed); 1406 fprintf (freezer, "windspeed %d\n", m->windspeed);
1328 if (m->winddir) 1407 if (m->winddir)
1329 fprintf (fp, "winddir %d\n", m->winddir); 1408 fprintf (freezer, "winddir %d\n", m->winddir);
1330 if (m->sky) 1409 if (m->sky)
1331 fprintf (fp, "sky %d\n", m->sky); 1410 fprintf (freezer, "sky %d\n", m->sky);
1332 if (m->nosmooth) 1411 if (m->nosmooth)
1333 fprintf (fp, "nosmooth %d\n", m->nosmooth); 1412 fprintf (freezer, "nosmooth %d\n", m->nosmooth);
1334 if (m->safe_map)
1335 fprintf (fp, "safe_map %d\n", m->safe_map);
1336 1413
1337 /* Save any tiling information, except on overlays */ 1414 /* Save any tiling information, except on overlays */
1338 if (flag != 2) 1415 if (flag != 2)
1339 for (i = 0; i < 4; i++) 1416 for (i = 0; i < 4; i++)
1340 if (m->tile_path[i]) 1417 if (m->tile_path[i])
1341 fprintf (fp, "tile_path_%d %s\n", i + 1, m->tile_path[i]); 1418 fprintf (freezer, "tile_path_%d %s\n", i + 1, m->tile_path[i]);
1342 1419
1343 fp.put (m); 1420 freezer.put (m);
1344 fprintf (fp, "end\n"); 1421 fprintf (freezer, "end\n");
1345 1422
1346 /* In the game save unique items in the different file, but 1423 /* In the game save unique items in the different file, but
1347 * in the editor save them to the normal map file. 1424 * in the editor save them to the normal map file.
1348 * If unique map, save files in the proper destination (set by 1425 * If unique map, save files in the proper destination (set by
1349 * player) 1426 * player)
1350 */ 1427 */
1351 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap) 1428 if ((flag == 0 || flag == 2) && !m->unique && !m->templatemap)
1352 { 1429 {
1430 object_freezer unique;
1431
1432 if (flag == 2)
1433 save_objects (m, freezer, unique, 2);
1434 else
1435 save_objects (m, freezer, unique, 0);
1436
1353 sprintf (buf, "%s.v00", create_items_path (m->path)); 1437 sprintf (buf, "%s.v00", create_items_path (m->path));
1354 1438
1355 object_freezer fp2 (buf); 1439 unique.save (buf);
1356
1357 if (flag == 2)
1358 save_objects (m, fp, fp2, 2);
1359 else
1360 save_objects (m, fp, fp2, 0);
1361 } 1440 }
1362 else 1441 else
1363 { /* save same file when not playing, like in editor */ 1442 { /* save same file when not playing, like in editor */
1364 save_objects (m, fp, fp, 0); 1443 save_objects (m, freezer, freezer, 0);
1365 } 1444 }
1445
1446 freezer.save (filename);
1366 1447
1367 return 0; 1448 return 0;
1368} 1449}
1369 1450
1370 1451
1371/* 1452/*
1372 * Remove and free all objects in the inventory of the given object. 1453 * Remove and free all objects in the inventory of the given object.
1373 * object.c ? 1454 * object.c ?
1374 */ 1455 */
1375 1456
1457void
1376void clean_object(object *op) 1458clean_object (object *op)
1377{ 1459{
1378 object *tmp, *next; 1460 object *tmp, *next;
1379 1461
1380 for(tmp = op->inv; tmp; tmp = next) 1462 for (tmp = op->inv; tmp; tmp = next)
1381 { 1463 {
1382 next = tmp->below; 1464 next = tmp->below;
1465
1383 clean_object(tmp); 1466 clean_object (tmp);
1384 if (QUERY_FLAG(tmp, FLAG_IS_LINKED)) 1467 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1385 remove_button_link(tmp); 1468 remove_button_link (tmp);
1386 remove_ob(tmp); 1469
1387 free_object(tmp); 1470 tmp->destroy ();
1388 } 1471 }
1389} 1472}
1390 1473
1391/* 1474/*
1392 * Remove and free all objects in the given map. 1475 * Remove and free all objects in the given map.
1393 */ 1476 */
1394 1477
1478void
1395void free_all_objects(mapstruct *m) { 1479free_all_objects (maptile *m)
1480{
1396 int i,j; 1481 int i, j;
1397 object *op; 1482 object *op;
1398 1483
1399 for(i=0;i<MAP_WIDTH(m);i++) 1484 for (i = 0; i < MAP_WIDTH (m); i++)
1400 for(j=0;j<MAP_HEIGHT(m);j++) { 1485 for (j = 0; j < MAP_HEIGHT (m); j++)
1486 {
1401 object *previous_obj=NULL; 1487 object *previous_obj = NULL;
1488
1402 while((op=GET_MAP_OB(m,i,j))!=NULL) { 1489 while ((op = GET_MAP_OB (m, i, j)) != NULL)
1490 {
1403 if (op==previous_obj) { 1491 if (op == previous_obj)
1492 {
1404 LOG(llevDebug, "free_all_objects: Link error, bailing out.\n"); 1493 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1405 break; 1494 break;
1406 } 1495 }
1496
1407 previous_obj=op; 1497 previous_obj = op;
1498
1408 if(op->head!=NULL) 1499 if (op->head != NULL)
1409 op = op->head; 1500 op = op->head;
1410 1501
1411 /* If the map isn't in memory, free_object will remove and 1502 /* If the map isn't in memory, free_object will remove and
1412 * free objects in op's inventory. So let it do the job. 1503 * free objects in op's inventory. So let it do the job.
1413 */ 1504 */
1414 if (m->in_memory==MAP_IN_MEMORY) 1505 if (m->in_memory == MAP_IN_MEMORY)
1415 clean_object(op); 1506 clean_object (op);
1416 remove_ob(op); 1507
1417 free_object(op); 1508 op->destroy ();
1418 } 1509 }
1419 } 1510 }
1420#ifdef MANY_CORES
1421 /* I see periodic cores on metalforge where a map has been swapped out, but apparantly
1422 * an item on that map was not saved - look for that condition and die as appropriate -
1423 * this leaves more of the map data intact for better debugging.
1424 */
1425 for (op=objects; op!=NULL; op=op->next) {
1426 if (!QUERY_FLAG(op, FLAG_REMOVED) && op->map == m) {
1427 LOG(llevDebug,"free_all_objects: object %s still on map after it should have been freed\n", op->name);
1428 abort();
1429 }
1430 }
1431#endif
1432} 1511}
1433 1512
1434/* 1513/*
1435 * Frees everything allocated by the given mapstructure. 1514 * Frees everything allocated by the given maptileure.
1436 * don't free tmpname - our caller is left to do that 1515 * don't free tmpname - our caller is left to do that
1437 */ 1516 */
1438 1517
1518void
1439void free_map(mapstruct *m,int flag) { 1519free_map (maptile *m, int flag)
1520{
1440 int i; 1521 int i;
1441 1522
1442 if (!m->in_memory) { 1523 if (!m->in_memory)
1524 {
1443 LOG(llevError,"Trying to free freed map.\n"); 1525 LOG (llevError, "Trying to free freed map.\n");
1444 return; 1526 return;
1445 } 1527 }
1446 if (flag && m->spaces) free_all_objects(m); 1528
1529 // TODO: use new/delete
1530#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1531
1532 if (flag && m->spaces)
1533 free_all_objects (m);
1534 if (m->name)
1447 if (m->name) FREE_AND_CLEAR(m->name); 1535 FREE_AND_CLEAR (m->name);
1536 if (m->spaces)
1448 if (m->spaces) FREE_AND_CLEAR(m->spaces); 1537 FREE_AND_CLEAR (m->spaces);
1538 if (m->msg)
1449 if (m->msg) FREE_AND_CLEAR(m->msg); 1539 FREE_AND_CLEAR (m->msg);
1540 if (m->maplore)
1450 if (m->maplore) FREE_AND_CLEAR(m->maplore); 1541 FREE_AND_CLEAR (m->maplore);
1451 if (m->shopitems) FREE_AND_CLEAR(m->shopitems); 1542
1543 delete [] m->shopitems;
1544 m->shopitems = 0;
1545
1546 if (m->shoprace)
1452 if (m->shoprace) FREE_AND_CLEAR(m->shoprace); 1547 FREE_AND_CLEAR (m->shoprace);
1548
1453 if (m->buttons) 1549 if (m->buttons)
1454 free_objectlinkpt(m->buttons); 1550 free_objectlinkpt (m->buttons);
1551
1455 m->buttons = NULL; 1552 m->buttons = NULL;
1553
1456 for (i=0; i<4; i++) { 1554 for (i = 0; i < 4; i++)
1555 {
1556 if (m->tile_path[i])
1457 if (m->tile_path[i]) FREE_AND_CLEAR(m->tile_path[i]); 1557 FREE_AND_CLEAR (m->tile_path[i]);
1458 m->tile_map[i] = NULL; 1558 m->tile_map[i] = NULL;
1459 } 1559 }
1560
1460 m->in_memory = MAP_SWAPPED; 1561 m->in_memory = MAP_SWAPPED;
1562
1563#undef FREE_AND_CLEAR
1564
1461} 1565}
1462 1566
1463/* 1567/*
1464 * function: vanish mapstruct 1568 * function: vanish maptile
1465 * m : pointer to mapstruct, if NULL no action 1569 * m : pointer to maptile, if NULL no action
1466 * this deletes all the data on the map (freeing pointers) 1570 * this deletes all the data on the map (freeing pointers)
1467 * and then removes this map from the global linked list of maps. 1571 * and then removes this map from the global linked list of maps.
1468 */ 1572 */
1469 1573
1470void delete_map(mapstruct *m) { 1574void
1575delete_map (maptile *m)
1576{
1471 mapstruct *tmp, *last; 1577 maptile *tmp, *last;
1472 int i; 1578 int i;
1473 1579
1474 if (!m) 1580 if (!m)
1475 return; 1581 return;
1476 1582
1477 m->clear (); 1583 m->clear ();
1478 1584
1479 if (m->in_memory == MAP_IN_MEMORY) { 1585 if (m->in_memory == MAP_IN_MEMORY)
1586 {
1480 /* change to MAP_SAVING, even though we are not, 1587 /* change to MAP_SAVING, even though we are not,
1481 * so that remove_ob doesn't do as much work. 1588 * so that remove_ob doesn't do as much work.
1589 */
1590 m->in_memory = MAP_SAVING;
1591 free_map (m, 1);
1592 }
1593 /* move this out of free_map, since tmpname can still be needed if
1594 * the map is swapped out.
1595 */
1596 if (m->tmpname)
1597 {
1598 free (m->tmpname);
1599 m->tmpname = NULL;
1600 }
1601 last = NULL;
1602 /* We need to look through all the maps and see if any maps
1603 * are pointing at this one for tiling information. Since
1604 * tiling can be assymetric, we just can not look to see which
1605 * maps this map tiles with and clears those.
1606 */
1607 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1608 {
1609 if (tmp->next == m)
1610 last = tmp;
1611
1612 /* This should hopefully get unrolled on a decent compiler */
1613 for (i = 0; i < 4; i++)
1614 if (tmp->tile_map[i] == m)
1615 tmp->tile_map[i] = NULL;
1616 }
1617
1618 /* If last is null, then this should be the first map in the list */
1619 if (!last)
1620 {
1621 if (m == first_map)
1622 first_map = m->next;
1623 else
1624 /* m->path is a static char, so should hopefully still have
1625 * some useful data in it.
1482 */ 1626 */
1483 m->in_memory = MAP_SAVING;
1484 free_map (m, 1);
1485 }
1486 /* move this out of free_map, since tmpname can still be needed if
1487 * the map is swapped out.
1488 */
1489 if (m->tmpname) {
1490 free(m->tmpname);
1491 m->tmpname=NULL;
1492 }
1493 last = NULL;
1494 /* We need to look through all the maps and see if any maps
1495 * are pointing at this one for tiling information. Since
1496 * tiling can be assymetric, we just can not look to see which
1497 * maps this map tiles with and clears those.
1498 */
1499 for (tmp = first_map; tmp != NULL; tmp = tmp->next) {
1500 if (tmp->next == m) last = tmp;
1501
1502 /* This should hopefully get unrolled on a decent compiler */
1503 for (i=0; i<4; i++)
1504 if (tmp->tile_map[i] == m) tmp->tile_map[i]=NULL;
1505 }
1506
1507 /* If last is null, then this should be the first map in the list */
1508 if (!last) {
1509 if (m == first_map)
1510 first_map = m->next;
1511 else
1512 /* m->path is a static char, so should hopefully still have
1513 * some useful data in it.
1514 */
1515 LOG(llevError,"delete_map: Unable to find map %s in list\n", 1627 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1516 m->path);
1517 } 1628 }
1518 else 1629 else
1519 last->next = m->next; 1630 last->next = m->next;
1520 1631
1521 free (m); 1632 delete m;
1522} 1633}
1523
1524
1525 1634
1526/* 1635/*
1527 * Makes sure the given map is loaded and swapped in. 1636 * Makes sure the given map is loaded and swapped in.
1528 * name is path name of the map. 1637 * name is path name of the map.
1529 * flags meaning: 1638 * flags meaning:
1532 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player. 1641 * 0x2 (MAP_PLAYER_UNIQUE) - this is a unique map for each player.
1533 * dont do any more name translation on it. 1642 * dont do any more name translation on it.
1534 * 1643 *
1535 * Returns a pointer to the given map. 1644 * Returns a pointer to the given map.
1536 */ 1645 */
1537 1646maptile *
1538mapstruct *ready_map_name(const char *name, int flags) { 1647ready_map_name (const char *name, int flags)
1539 mapstruct *m; 1648{
1649 maptile *m;
1540 1650
1541 if (!name) 1651 if (!name)
1542 return (NULL); 1652 return (NULL);
1543 1653
1544 /* Have we been at this level before? */ 1654 /* Have we been at this level before? */
1545 m = has_been_loaded (name); 1655 m = has_been_loaded (name);
1546 1656
1547 /* Map is good to go, so just return it */ 1657 /* Map is good to go, so just return it */
1548 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) { 1658 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1659 {
1549 return m; 1660 return m;
1550 } 1661 }
1551 1662
1552 /* unique maps always get loaded from their original location, and never 1663 /* unique maps always get loaded from their original location, and never
1553 * a temp location. Likewise, if map_flush is set, or we have never loaded 1664 * a temp location. Likewise, if map_flush is set, or we have never loaded
1554 * this map, load it now. I removed the reset checking from here - 1665 * this map, load it now. I removed the reset checking from here -
1555 * it seems the probability of a player trying to enter a map that should 1666 * it seems the probability of a player trying to enter a map that should
1556 * reset but hasn't yet is quite low, and removing that makes this function 1667 * reset but hasn't yet is quite low, and removing that makes this function
1557 * a bit cleaner (and players probably shouldn't rely on exact timing for 1668 * a bit cleaner (and players probably shouldn't rely on exact timing for
1558 * resets in any case - if they really care, they should use the 'maps command. 1669 * resets in any case - if they really care, they should use the 'maps command.
1559 */ 1670 */
1560 if ((flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE)) || !m) { 1671 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1672 {
1561 1673
1562 /* first visit or time to reset */ 1674 /* first visit or time to reset */
1563 if (m) { 1675 if (m)
1676 {
1564 clean_tmp_map(m); /* Doesn't make much difference */ 1677 clean_tmp_map (m); /* Doesn't make much difference */
1565 delete_map(m); 1678 delete_map (m);
1566 } 1679 }
1567 1680
1568 /* create and load a map */ 1681 /* create and load a map */
1569 if (flags & MAP_PLAYER_UNIQUE) 1682 if (flags & MAP_PLAYER_UNIQUE)
1570 LOG(llevDebug, "Trying to load map %s.\n", name); 1683 LOG (llevDebug, "Trying to load map %s.\n", name);
1571 else 1684 else
1572 LOG(llevDebug, "Trying to load map %s.\n", create_pathname(name)); 1685 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1573 1686
1687 //eval_pv ("$x = Event::time", 1);//D
1574 if (!(m = load_original_map(name, (flags & MAP_PLAYER_UNIQUE)))) 1688 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1575 return (NULL); 1689 return (NULL);
1690 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1576 1691
1577 fix_auto_apply(m); /* Chests which open as default */ 1692 fix_auto_apply (m); /* Chests which open as default */
1578 1693
1579 /* If a player unique map, no extra unique object file to load. 1694 /* If a player unique map, no extra unique object file to load.
1580 * if from the editor, likewise. 1695 * if from the editor, likewise.
1581 */ 1696 */
1582 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE))) 1697 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)))
1583 load_unique_objects(m); 1698 load_unique_objects (m);
1584 1699
1585 if (! (flags & (MAP_FLUSH|MAP_PLAYER_UNIQUE|MAP_OVERLAY))) { 1700 if (!(flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE | MAP_OVERLAY)))
1701 {
1586 m=load_overlay_map(name, m); 1702 m = load_overlay_map (name, m);
1587 if (m==NULL) 1703 if (m == NULL)
1588 return NULL; 1704 return NULL;
1589 } 1705 }
1590 1706
1591 } else { 1707 if (flags & MAP_PLAYER_UNIQUE)
1708 INVOKE_MAP (SWAPIN, m);
1709
1710 }
1711 else
1712 {
1592 /* If in this loop, we found a temporary map, so load it up. */ 1713 /* If in this loop, we found a temporary map, so load it up. */
1593 1714
1594 m=load_temporary_map (m); 1715 m = load_temporary_map (m);
1716 if (m == NULL)
1595 if(m==NULL) return NULL; 1717 return NULL;
1596 load_unique_objects(m); 1718 load_unique_objects (m);
1597 1719
1598 clean_tmp_map(m); 1720 clean_tmp_map (m);
1599 m->in_memory = MAP_IN_MEMORY; 1721 m->in_memory = MAP_IN_MEMORY;
1600 /* tempnam() on sun systems (probably others) uses malloc 1722 /* tempnam() on sun systems (probably others) uses malloc
1601 * to allocated space for the string. Free it here. 1723 * to allocated space for the string. Free it here.
1602 * In some cases, load_temporary_map above won't find the 1724 * In some cases, load_temporary_map above won't find the
1603 * temporary map, and so has reloaded a new map. If that 1725 * temporary map, and so has reloaded a new map. If that
1604 * is the case, tmpname is now null 1726 * is the case, tmpname is now null
1605 */ 1727 */
1606 if (m->tmpname) free(m->tmpname); 1728 if (m->tmpname)
1729 free (m->tmpname);
1607 m->tmpname = NULL; 1730 m->tmpname = NULL;
1608 /* It's going to be saved anew anyway */ 1731 /* It's going to be saved anew anyway */
1609 } 1732 }
1610 1733
1611 /* Below here is stuff common to both first time loaded maps and 1734 /* Below here is stuff common to both first time loaded maps and
1612 * temp maps. 1735 * temp maps.
1613 */ 1736 */
1614 1737
1615 decay_objects(m); /* start the decay */ 1738 decay_objects (m); /* start the decay */
1616 /* In case other objects press some buttons down */ 1739 /* In case other objects press some buttons down */
1617 update_buttons(m); 1740 update_buttons (m);
1618 if (m->outdoor) 1741 if (m->outdoor)
1619 set_darkness_map(m); 1742 set_darkness_map (m);
1620 /* run the weather over this map */ 1743 /* run the weather over this map */
1621 weather_effect(name); 1744 weather_effect (name);
1622 return m; 1745 return m;
1623} 1746}
1624 1747
1625 1748
1626/* 1749/*
1627 * This routine is supposed to find out the difficulty of the map. 1750 * This routine is supposed to find out the difficulty of the map.
1632 * in the map is zero, then use this routine. Maps should really 1755 * in the map is zero, then use this routine. Maps should really
1633 * have a difficulty set than using this function - human calculation 1756 * have a difficulty set than using this function - human calculation
1634 * is much better than this functions guesswork. 1757 * is much better than this functions guesswork.
1635 */ 1758 */
1636 1759
1760int
1637int calculate_difficulty(mapstruct *m) { 1761calculate_difficulty (maptile *m)
1762{
1638 object *op; 1763 object *op;
1639 archetype *at; 1764 archetype *at;
1640 int x, y, i, diff; 1765 int x, y, i;
1641 long monster_cnt = 0; 1766 long monster_cnt = 0;
1642 double avgexp = 0; 1767 double avgexp = 0;
1643 sint64 total_exp = 0; 1768 sint64 total_exp = 0;
1644 1769
1645 if (MAP_DIFFICULTY (m)) 1770 if (MAP_DIFFICULTY (m))
1646 { 1771 {
1647 LOG(llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1772 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m));
1648 return MAP_DIFFICULTY (m); 1773 return MAP_DIFFICULTY (m);
1649 } 1774 }
1650 1775
1651 for(x = 0; x < MAP_WIDTH(m); x++) 1776 for (x = 0; x < MAP_WIDTH (m); x++)
1652 for(y = 0; y < MAP_HEIGHT(m); y++) 1777 for (y = 0; y < MAP_HEIGHT (m); y++)
1653 for(op = get_map_ob(m, x, y); op != NULL; op = op->above) 1778 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1654 { 1779 {
1655 if(QUERY_FLAG (op, FLAG_MONSTER)) 1780 if (QUERY_FLAG (op, FLAG_MONSTER))
1656 { 1781 {
1657 total_exp += op->stats.exp; 1782 total_exp += op->stats.exp;
1658 monster_cnt++; 1783 monster_cnt++;
1659 } 1784 }
1660 1785
1661 if(QUERY_FLAG (op, FLAG_GENERATOR)) 1786 if (QUERY_FLAG (op, FLAG_GENERATOR))
1662 { 1787 {
1663 total_exp += op->stats.exp; 1788 total_exp += op->stats.exp;
1664 at = type_to_archetype(GENERATE_TYPE (op)); 1789 at = type_to_archetype (GENERATE_TYPE (op));
1665 1790
1666 if(at != NULL) 1791 if (at != NULL)
1667 total_exp += at->clone.stats.exp * 8; 1792 total_exp += at->clone.stats.exp * 8;
1668 1793
1669 monster_cnt++; 1794 monster_cnt++;
1670 } 1795 }
1671 } 1796 }
1682 } 1807 }
1683 1808
1684 return 1; 1809 return 1;
1685} 1810}
1686 1811
1687void clean_tmp_map(mapstruct *m) { 1812void
1813clean_tmp_map (maptile *m)
1814{
1688 if(m->tmpname == NULL) 1815 if (m->tmpname == NULL)
1689 return; 1816 return;
1690 INVOKE_MAP (CLEAN, m); 1817 INVOKE_MAP (CLEAN, m);
1691 (void) unlink(m->tmpname); 1818 (void) unlink (m->tmpname);
1692} 1819}
1693 1820
1821void
1694void free_all_maps(void) 1822free_all_maps (void)
1695{ 1823{
1696 int real_maps=0; 1824 int real_maps = 0;
1697 1825
1698 while (first_map) { 1826 while (first_map)
1827 {
1699 /* I think some of the callers above before it gets here set this to be 1828 /* I think some of the callers above before it gets here set this to be
1700 * saving, but we still want to free this data 1829 * saving, but we still want to free this data
1701 */ 1830 */
1702 if (first_map->in_memory == MAP_SAVING) first_map->in_memory = MAP_IN_MEMORY; 1831 if (first_map->in_memory == MAP_SAVING)
1832 first_map->in_memory = MAP_IN_MEMORY;
1703 delete_map(first_map); 1833 delete_map (first_map);
1704 real_maps++; 1834 real_maps++;
1705 } 1835 }
1706 LOG(llevDebug,"free_all_maps: Freed %d maps\n", real_maps); 1836 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1707} 1837}
1708 1838
1709/* change_map_light() - used to change map light level (darkness) 1839/* change_map_light() - used to change map light level (darkness)
1710 * up or down. Returns true if successful. It should now be 1840 * up or down. Returns true if successful. It should now be
1711 * possible to change a value by more than 1. 1841 * possible to change a value by more than 1.
1712 * Move this from los.c to map.c since this is more related 1842 * Move this from los.c to map.c since this is more related
1713 * to maps than los. 1843 * to maps than los.
1714 * postive values make it darker, negative make it brighter 1844 * postive values make it darker, negative make it brighter
1715 */ 1845 */
1716 1846
1847int
1717int change_map_light(mapstruct *m, int change) { 1848change_map_light (maptile *m, int change)
1849{
1718 int new_level = m->darkness + change; 1850 int new_level = m->darkness + change;
1719 1851
1720 /* Nothing to do */ 1852 /* Nothing to do */
1721 if(!change || (new_level <= 0 && m->darkness == 0) || 1853 if (!change || (new_level <= 0 && m->darkness == 0) || (new_level >= MAX_DARKNESS && m->darkness >= MAX_DARKNESS))
1722 (new_level >= MAX_DARKNESS && m->darkness >=MAX_DARKNESS)) { 1854 {
1723 return 0; 1855 return 0;
1724 } 1856 }
1725 1857
1726 /* inform all players on the map */ 1858 /* inform all players on the map */
1727 if (change>0) 1859 if (change > 0)
1728 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes darker."); 1860 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes darker.");
1729 else 1861 else
1730 new_info_map(NDI_BLACK|NDI_UNIQUE, m,"It becomes brighter."); 1862 new_info_map (NDI_BLACK | NDI_UNIQUE, m, "It becomes brighter.");
1731 1863
1732 /* Do extra checking. since m->darkness is a unsigned value, 1864 /* Do extra checking. since m->darkness is a unsigned value,
1733 * we need to be extra careful about negative values. 1865 * we need to be extra careful about negative values.
1734 * In general, the checks below are only needed if change 1866 * In general, the checks below are only needed if change
1735 * is not +/-1 1867 * is not +/-1
1736 */ 1868 */
1737 if (new_level < 0) m->darkness = 0; 1869 if (new_level < 0)
1738 else if (new_level >=MAX_DARKNESS) m->darkness = MAX_DARKNESS; 1870 m->darkness = 0;
1871 else if (new_level >= MAX_DARKNESS)
1872 m->darkness = MAX_DARKNESS;
1873 else
1739 else m->darkness=new_level; 1874 m->darkness = new_level;
1740 1875
1741 /* All clients need to get re-updated for the change */ 1876 /* All clients need to get re-updated for the change */
1742 update_all_map_los(m); 1877 update_all_map_los (m);
1743 return 1; 1878 return 1;
1744} 1879}
1745
1746 1880
1747/* 1881/*
1748 * This function updates various attributes about a specific space 1882 * This function updates various attributes about a specific space
1749 * on the map (what it looks like, whether it blocks magic, 1883 * on the map (what it looks like, whether it blocks magic,
1750 * has a living creatures, prevents people from passing 1884 * has a living creatures, prevents people from passing
1751 * through, etc) 1885 * through, etc)
1752 */ 1886 */
1753void update_position (mapstruct *m, int x, int y) { 1887void
1888mapspace::update_ ()
1889{
1754 object *tmp, *last = NULL; 1890 object *tmp, *last = 0;
1755 uint8 flags = 0, oldflags, light=0, anywhere=0; 1891 uint8 flags = 0, light = 0, anywhere = 0;
1756 New_Face *top,*floor, *middle; 1892 New_Face *top, *floor, *middle;
1757 object *top_obj, *floor_obj, *middle_obj; 1893 object *top_obj, *floor_obj, *middle_obj;
1758 MoveType move_block=0, move_slow=0, move_on=0, move_off=0, move_allow=0; 1894 MoveType move_block = 0, move_slow = 0, move_on = 0, move_off = 0, move_allow = 0;
1759 1895
1760 oldflags = GET_MAP_FLAGS(m,x,y);
1761 if (!(oldflags & P_NEED_UPDATE)) {
1762 LOG(llevDebug,"update_position called with P_NEED_UPDATE not set: %s (%d, %d)\n",
1763 m->path, x, y);
1764 return;
1765 }
1766
1767 middle=blank_face; 1896 middle = blank_face;
1768 top=blank_face; 1897 top = blank_face;
1769 floor=blank_face; 1898 floor = blank_face;
1770 1899
1771 middle_obj = NULL; 1900 middle_obj = 0;
1772 top_obj = NULL; 1901 top_obj = 0;
1773 floor_obj = NULL; 1902 floor_obj = 0;
1774 1903
1775 for (tmp = get_map_ob (m, x, y); tmp; last = tmp, tmp = tmp->above) { 1904 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above)
1776 1905 {
1777 /* This could be made additive I guess (two lights better than 1906 /* This could be made additive I guess (two lights better than
1778 * one). But if so, it shouldn't be a simple additive - 2 1907 * one). But if so, it shouldn't be a simple additive - 2
1779 * light bulbs do not illuminate twice as far as once since 1908 * light bulbs do not illuminate twice as far as once since
1780 * it is a disapation factor that is squared (or is it cubed?) 1909 * it is a dissapation factor that is cubed.
1781 */ 1910 */
1782 if (tmp->glow_radius > light) light = tmp->glow_radius; 1911 if (tmp->glow_radius > light)
1912 light = tmp->glow_radius;
1783 1913
1784 /* This call is needed in order to update objects the player 1914 /* This call is needed in order to update objects the player
1785 * is standing in that have animations (ie, grass, fire, etc). 1915 * is standing in that have animations (ie, grass, fire, etc).
1786 * However, it also causes the look window to be re-drawn 1916 * However, it also causes the look window to be re-drawn
1787 * 3 times each time the player moves, because many of the 1917 * 3 times each time the player moves, because many of the
1788 * functions the move_player calls eventualy call this. 1918 * functions the move_player calls eventualy call this.
1789 * 1919 *
1790 * Always put the player down for drawing. 1920 * Always put the player down for drawing.
1791 */ 1921 */
1792 if (!tmp->invisible) { 1922 if (!tmp->invisible)
1923 {
1793 if ((tmp->type==PLAYER || QUERY_FLAG(tmp, FLAG_MONSTER))) { 1924 if ((tmp->type == PLAYER || QUERY_FLAG (tmp, FLAG_MONSTER)))
1925 {
1794 top = tmp->face; 1926 top = tmp->face;
1795 top_obj = tmp; 1927 top_obj = tmp;
1796 } 1928 }
1797 else if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) { 1929 else if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
1930 {
1798 /* If we got a floor, that means middle and top were below it, 1931 /* If we got a floor, that means middle and top were below it,
1799 * so should not be visible, so we clear them. 1932 * so should not be visible, so we clear them.
1800 */ 1933 */
1801 middle=blank_face; 1934 middle = blank_face;
1802 top=blank_face; 1935 top = blank_face;
1803 floor = tmp->face; 1936 floor = tmp->face;
1804 floor_obj = tmp; 1937 floor_obj = tmp;
1805 } 1938 }
1806 /* Flag anywhere have high priority */ 1939 /* Flag anywhere have high priority */
1807 else if (QUERY_FLAG(tmp, FLAG_SEE_ANYWHERE)) { 1940 else if (QUERY_FLAG (tmp, FLAG_SEE_ANYWHERE))
1941 {
1808 middle = tmp->face; 1942 middle = tmp->face;
1809 1943
1810 middle_obj = tmp; 1944 middle_obj = tmp;
1811 anywhere =1; 1945 anywhere = 1;
1812 } 1946 }
1813 /* Find the highest visible face around. If equal 1947 /* Find the highest visible face around. If equal
1814 * visibilities, we still want the one nearer to the 1948 * visibilities, we still want the one nearer to the
1815 * top 1949 * top
1816 */ 1950 */
1817 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere)) { 1951 else if (middle == blank_face || (tmp->face->visibility > middle->visibility && !anywhere))
1952 {
1818 middle = tmp->face; 1953 middle = tmp->face;
1819 middle_obj = tmp; 1954 middle_obj = tmp;
1820 } 1955 }
1821 } 1956 }
1957
1822 if (tmp==tmp->above) { 1958 if (tmp == tmp->above)
1959 {
1823 LOG(llevError, "Error in structure of map\n"); 1960 LOG (llevError, "Error in structure of map\n");
1824 exit (-1); 1961 exit (-1);
1825 }
1826 1962 }
1963
1827 move_slow |= tmp->move_slow; 1964 move_slow |= tmp->move_slow;
1828 move_block |= tmp->move_block; 1965 move_block |= tmp->move_block;
1829 move_on |= tmp->move_on; 1966 move_on |= tmp->move_on;
1830 move_off |= tmp->move_off; 1967 move_off |= tmp->move_off;
1831 move_allow |= tmp->move_allow; 1968 move_allow |= tmp->move_allow;
1832 1969
1833 if (QUERY_FLAG(tmp,FLAG_ALIVE))
1834 flags |= P_IS_ALIVE;
1835 if (QUERY_FLAG(tmp,FLAG_NO_MAGIC))
1836 flags |= P_NO_MAGIC;
1837 if (QUERY_FLAG(tmp,FLAG_DAMNED))
1838 flags |= P_NO_CLERIC;
1839 if (tmp->type == SAFE_GROUND)
1840 flags |= P_SAFE | P_NO_CLERIC | P_NO_MAGIC;
1841
1842 if (QUERY_FLAG(tmp,FLAG_BLOCKSVIEW)) 1970 if (QUERY_FLAG (tmp, FLAG_BLOCKSVIEW)) flags |= P_BLOCKSVIEW;
1843 flags |= P_BLOCKSVIEW; 1971 if (QUERY_FLAG (tmp, FLAG_NO_MAGIC)) flags |= P_NO_MAGIC;
1844 } /* for stack of objects */ 1972 if (tmp->type == PLAYER) flags |= P_PLAYER;
1845 1973 if (tmp->type == SAFE_GROUND) flags |= P_SAFE;
1846 /* we don't want to rely on this function to have accurate flags, but 1974 if (QUERY_FLAG (tmp, FLAG_ALIVE)) flags |= P_IS_ALIVE;
1847 * since we're already doing the work, we calculate them here. 1975 if (QUERY_FLAG (tmp, FLAG_DAMNED)) flags |= P_NO_CLERIC;
1848 * if they don't match, logic is broken someplace.
1849 */
1850 if (((oldflags & ~(P_NEED_UPDATE|P_NO_ERROR)) != flags) &&
1851 (!(oldflags & P_NO_ERROR))) {
1852 LOG(llevDebug,"update_position: updated flags do not match old flags: %s (old=%d,new=%d) %x != %x\n",
1853 m->path, x, y,
1854 (oldflags & ~P_NEED_UPDATE), flags);
1855 } 1976 }
1856 SET_MAP_FLAGS(m, x, y, flags);
1857 SET_MAP_MOVE_BLOCK(m, x, y, move_block & ~move_allow);
1858 SET_MAP_MOVE_ON(m, x, y, move_on);
1859 SET_MAP_MOVE_OFF(m, x, y, move_off);
1860 SET_MAP_MOVE_SLOW(m, x, y, move_slow);
1861 1977
1978 this->light = light;
1979 this->flags_ = flags;
1980 this->move_block = move_block & ~move_allow;
1981 this->move_on = move_on;
1982 this->move_off = move_off;
1983 this->move_slow = move_slow;
1984
1862 /* At this point, we have a floor face (if there is a floor), 1985 /* At this point, we have a floor face (if there is a floor),
1863 * and the floor is set - we are not going to touch it at 1986 * and the floor is set - we are not going to touch it at
1864 * this point. 1987 * this point.
1865 * middle contains the highest visibility face. 1988 * middle contains the highest visibility face.
1866 * top contains a player/monster face, if there is one. 1989 * top contains a player/monster face, if there is one.
1867 * 1990 *
1868 * We now need to fill in top.face and/or middle.face. 1991 * We now need to fill in top.face and/or middle.face.
1869 */ 1992 */
1870 1993
1871 /* If the top face also happens to be high visibility, re-do our 1994 /* If the top face also happens to be high visibility, re-do our
1872 * middle face. This should not happen, as we already have the 1995 * middle face. This should not happen, as we already have the
1873 * else statement above so middle should not get set. OTOH, it 1996 * else statement above so middle should not get set. OTOH, it
1874 * may be possible for the faces to match but be different objects. 1997 * may be possible for the faces to match but be different objects.
1875 */ 1998 */
1876 if (top == middle) middle=blank_face; 1999 if (top == middle)
2000 middle = blank_face;
1877 2001
1878 /* There are three posibilities at this point: 2002 /* There are three posibilities at this point:
1879 * 1) top face is set, need middle to be set. 2003 * 1) top face is set, need middle to be set.
1880 * 2) middle is set, need to set top. 2004 * 2) middle is set, need to set top.
1881 * 3) neither middle or top is set - need to set both. 2005 * 3) neither middle or top is set - need to set both.
1882 */ 2006 */
1883 2007
1884 for (tmp=last; tmp; tmp=tmp->below) { 2008 for (tmp = last; tmp; tmp = tmp->below)
2009 {
1885 /* Once we get to a floor, stop, since we already have a floor object */ 2010 /* Once we get to a floor, stop, since we already have a floor object */
1886 if (QUERY_FLAG(tmp,FLAG_IS_FLOOR)) break; 2011 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR))
2012 break;
1887 2013
1888 /* If two top faces are already set, quit processing */ 2014 /* If two top faces are already set, quit processing */
1889 if ((top != blank_face) && (middle != blank_face)) break; 2015 if ((top != blank_face) && (middle != blank_face))
2016 break;
1890 2017
1891 /* Only show visible faces, unless its the editor - show all */ 2018 /* Only show visible faces, unless its the editor - show all */
1892 if (!tmp->invisible || editor) { 2019 if (!tmp->invisible || editor)
2020 {
1893 /* Fill in top if needed */ 2021 /* Fill in top if needed */
1894 if (top == blank_face) { 2022 if (top == blank_face)
2023 {
1895 top = tmp->face; 2024 top = tmp->face;
1896 top_obj = tmp; 2025 top_obj = tmp;
2026 if (top == middle)
1897 if (top == middle) middle=blank_face; 2027 middle = blank_face;
2028 }
1898 } else { 2029 else
2030 {
1899 /* top is already set - we should only get here if 2031 /* top is already set - we should only get here if
1900 * middle is not set 2032 * middle is not set
1901 * 2033 *
1902 * Set the middle face and break out, since there is nothing 2034 * Set the middle face and break out, since there is nothing
1903 * more to fill in. We don't check visiblity here, since 2035 * more to fill in. We don't check visiblity here, since
1904 * 2036 *
1905 */ 2037 */
1906 if (tmp->face != top ) { 2038 if (tmp->face != top)
2039 {
1907 middle = tmp->face; 2040 middle = tmp->face;
1908 middle_obj = tmp; 2041 middle_obj = tmp;
1909 break; 2042 break;
1910 } 2043 }
1911 } 2044 }
1912 } 2045 }
1913 } 2046 }
1914 if (middle == floor) middle = blank_face; 2047
1915 if (top == middle) middle = blank_face; 2048 if (middle == floor)
1916 SET_MAP_FACE(m,x,y,top,0);
1917 if(top != blank_face)
1918 SET_MAP_FACE_OBJ(m,x,y,top_obj,0);
1919 else
1920 SET_MAP_FACE_OBJ(m,x,y,NULL,0);
1921 SET_MAP_FACE(m,x,y,middle,1);
1922 if(middle != blank_face) 2049 middle = blank_face;
1923 SET_MAP_FACE_OBJ(m,x,y,middle_obj,1);
1924 else
1925 SET_MAP_FACE_OBJ(m,x,y,NULL,1);
1926 SET_MAP_FACE(m,x,y,floor,2);
1927 if(floor != blank_face)
1928 SET_MAP_FACE_OBJ(m,x,y,floor_obj,2);
1929 else
1930 SET_MAP_FACE_OBJ(m,x,y,NULL,2);
1931 SET_MAP_LIGHT(m,x,y,light);
1932}
1933 2050
2051 if (top == middle)
2052 middle = blank_face;
1934 2053
2054 faces [0] = top; faces_obj [0] = top != blank_face ? top_obj : 0;
2055 faces [1] = middle; faces_obj [1] = middle != blank_face ? middle_obj : 0;
2056 faces [2] = floor; faces_obj [2] = floor != blank_face ? floor_obj : 0;
2057}
2058
2059void
1935void set_map_reset_time(mapstruct *map) { 2060set_map_reset_time (maptile *map)
2061{
1936 int timeout; 2062 int timeout;
1937 2063
1938 timeout = MAP_RESET_TIMEOUT(map); 2064 timeout = MAP_RESET_TIMEOUT (map);
1939 if (timeout <= 0) 2065 if (timeout <= 0)
1940 timeout = MAP_DEFAULTRESET; 2066 timeout = MAP_DEFAULTRESET;
1941 if (timeout >= MAP_MAXRESET) 2067 if (timeout >= MAP_MAXRESET)
1942 timeout = MAP_MAXRESET; 2068 timeout = MAP_MAXRESET;
1943 MAP_WHEN_RESET(map) = seconds()+timeout; 2069 MAP_WHEN_RESET (map) = time (0) + timeout;
1944} 2070}
1945 2071
1946/* this updates the orig_map->tile_map[tile_num] value after loading 2072/* this updates the orig_map->tile_map[tile_num] value after loading
1947 * the map. It also takes care of linking back the freshly loaded 2073 * the map. It also takes care of linking back the freshly loaded
1948 * maps tile_map values if it tiles back to this one. It returns 2074 * maps tile_map values if it tiles back to this one. It returns
1949 * the value of orig_map->tile_map[tile_num]. It really only does this 2075 * the value of orig_map->tile_map[tile_num]. It really only does this
1950 * so that it is easier for calling functions to verify success. 2076 * so that it is easier for calling functions to verify success.
1951 */ 2077 */
1952 2078
2079static maptile *
1953static mapstruct *load_and_link_tiled_map(mapstruct *orig_map, int tile_num) 2080load_and_link_tiled_map (maptile *orig_map, int tile_num)
1954{ 2081{
1955 int dest_tile = (tile_num +2) % 4; 2082 int dest_tile = (tile_num + 2) % 4;
1956 char *path = path_combine_and_normalize(orig_map->path, orig_map->tile_path[tile_num]); 2083 char *path = path_combine_and_normalize (orig_map->path, orig_map->tile_path[tile_num]);
1957 2084
1958 orig_map->tile_map[tile_num] = ready_map_name(path, 0); 2085 orig_map->tile_map[tile_num] = ready_map_name (path, 0);
1959 2086
1960 /* need to do a strcmp here as the orig_map->path is not a shared string */ 2087 /* need to do a strcmp here as the orig_map->path is not a shared string */
1961 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && 2088 if (orig_map->tile_map[tile_num]->tile_path[dest_tile] && !strcmp (orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1962 !strcmp(orig_map->tile_map[tile_num]->tile_path[dest_tile], orig_map->path))
1963 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map; 2089 orig_map->tile_map[tile_num]->tile_map[dest_tile] = orig_map;
1964 2090
1965 return orig_map->tile_map[tile_num]; 2091 return orig_map->tile_map[tile_num];
1966} 2092}
1967 2093
1968/* this returns TRUE if the coordinates (x,y) are out of 2094/* this returns TRUE if the coordinates (x,y) are out of
1969 * map m. This function also takes into account any 2095 * map m. This function also takes into account any
1970 * tiling considerations, loading adjacant maps as needed. 2096 * tiling considerations, loading adjacant maps as needed.
1973 * This function will recursively call itself for the 2099 * This function will recursively call itself for the
1974 * tiled maps. 2100 * tiled maps.
1975 * 2101 *
1976 * 2102 *
1977 */ 2103 */
2104int
1978int out_of_map(mapstruct *m, int x, int y) 2105out_of_map (maptile *m, int x, int y)
1979{ 2106{
1980
1981 /* If we get passed a null map, this is obviously the 2107 /* If we get passed a null map, this is obviously the
1982 * case. This generally shouldn't happen, but if the 2108 * case. This generally shouldn't happen, but if the
1983 * map loads fail below, it could happen. 2109 * map loads fail below, it could happen.
1984 */ 2110 */
1985 if (!m) return 0; 2111 if (!m)
1986
1987 if (x<0) {
1988 if (!m->tile_path[3]) return 1;
1989 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) {
1990 load_and_link_tiled_map(m, 3);
1991 }
1992 return (out_of_map(m->tile_map[3], x + MAP_WIDTH(m->tile_map[3]), y));
1993 }
1994 if (x>=MAP_WIDTH(m)) {
1995 if (!m->tile_path[1]) return 1;
1996 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) {
1997 load_and_link_tiled_map(m, 1);
1998 }
1999 return (out_of_map(m->tile_map[1], x - MAP_WIDTH(m), y));
2000 }
2001 if (y<0) {
2002 if (!m->tile_path[0]) return 1;
2003 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) {
2004 load_and_link_tiled_map(m, 0);
2005 }
2006 return (out_of_map(m->tile_map[0], x, y + MAP_HEIGHT(m->tile_map[0])));
2007 }
2008 if (y>=MAP_HEIGHT(m)) {
2009 if (!m->tile_path[2]) return 1;
2010 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) {
2011 load_and_link_tiled_map(m, 2);
2012 }
2013 return (out_of_map(m->tile_map[2], x, y - MAP_HEIGHT(m)));
2014 }
2015
2016 /* Simple case - coordinates are within this local
2017 * map.
2018 */
2019 return 0; 2112 return 0;
2113
2114 if (x < 0)
2115 {
2116 if (!m->tile_path[3])
2117 return 1;
2118
2119 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2120 load_and_link_tiled_map (m, 3);
2121
2122 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y));
2123 }
2124
2125 if (x >= MAP_WIDTH (m))
2126 {
2127 if (!m->tile_path[1])
2128 return 1;
2129
2130 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2131 load_and_link_tiled_map (m, 1);
2132
2133 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y));
2134 }
2135
2136 if (y < 0)
2137 {
2138 if (!m->tile_path[0])
2139 return 1;
2140
2141 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2142 load_and_link_tiled_map (m, 0);
2143
2144 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0])));
2145 }
2146
2147 if (y >= MAP_HEIGHT (m))
2148 {
2149 if (!m->tile_path[2])
2150 return 1;
2151
2152 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2153 load_and_link_tiled_map (m, 2);
2154
2155 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m)));
2156 }
2157
2158 /* Simple case - coordinates are within this local
2159 * map.
2160 */
2161 return 0;
2020} 2162}
2021 2163
2022/* This is basically the same as out_of_map above, but 2164/* This is basically the same as out_of_map above, but
2023 * instead we return NULL if no map is valid (coordinates 2165 * instead we return NULL if no map is valid (coordinates
2024 * out of bounds and no tiled map), otherwise it returns 2166 * out of bounds and no tiled map), otherwise it returns
2025 * the map as that the coordinates are really on, and 2167 * the map as that the coordinates are really on, and
2026 * updates x and y to be the localized coordinates. 2168 * updates x and y to be the localized coordinates.
2027 * Using this is more efficient of calling out_of_map 2169 * Using this is more efficient of calling out_of_map
2028 * and then figuring out what the real map is 2170 * and then figuring out what the real map is
2029 */ 2171 */
2172maptile *
2030mapstruct *get_map_from_coord(mapstruct *m, sint16 *x, sint16 *y) 2173get_map_from_coord (maptile *m, sint16 * x, sint16 * y)
2031{ 2174{
2032 2175
2033 if (*x<0) { 2176 if (*x < 0)
2177 {
2034 if (!m->tile_path[3]) return NULL; 2178 if (!m->tile_path[3])
2179 return 0;
2035 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2180 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2036 load_and_link_tiled_map(m, 3); 2181 load_and_link_tiled_map (m, 3);
2037 2182
2038 *x += MAP_WIDTH(m->tile_map[3]); 2183 *x += MAP_WIDTH (m->tile_map[3]);
2039 return (get_map_from_coord(m->tile_map[3], x, y)); 2184 return (get_map_from_coord (m->tile_map[3], x, y));
2040 } 2185 }
2186
2041 if (*x>=MAP_WIDTH(m)) { 2187 if (*x >= MAP_WIDTH (m))
2188 {
2042 if (!m->tile_path[1]) return NULL; 2189 if (!m->tile_path[1])
2190 return 0;
2191
2043 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2192 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2044 load_and_link_tiled_map(m, 1); 2193 load_and_link_tiled_map (m, 1);
2045 2194
2046 *x -= MAP_WIDTH(m); 2195 *x -= MAP_WIDTH (m);
2047 return (get_map_from_coord(m->tile_map[1], x, y)); 2196 return (get_map_from_coord (m->tile_map[1], x, y));
2197 }
2198
2199 if (*y < 0)
2048 } 2200 {
2049 if (*y<0) {
2050 if (!m->tile_path[0]) return NULL; 2201 if (!m->tile_path[0])
2202 return 0;
2203
2051 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2204 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2052 load_and_link_tiled_map(m, 0); 2205 load_and_link_tiled_map (m, 0);
2053 2206
2054 *y += MAP_HEIGHT(m->tile_map[0]); 2207 *y += MAP_HEIGHT (m->tile_map[0]);
2055 return (get_map_from_coord(m->tile_map[0], x, y)); 2208 return (get_map_from_coord (m->tile_map[0], x, y));
2056 } 2209 }
2210
2057 if (*y>=MAP_HEIGHT(m)) { 2211 if (*y >= MAP_HEIGHT (m))
2212 {
2058 if (!m->tile_path[2]) return NULL; 2213 if (!m->tile_path[2])
2214 return 0;
2215
2059 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2216 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2060 load_and_link_tiled_map(m, 2); 2217 load_and_link_tiled_map (m, 2);
2061 2218
2062 *y -= MAP_HEIGHT(m); 2219 *y -= MAP_HEIGHT (m);
2063 return (get_map_from_coord(m->tile_map[2], x, y)); 2220 return (get_map_from_coord (m->tile_map[2], x, y));
2064 } 2221 }
2065 2222
2066 /* Simple case - coordinates are within this local 2223 /* Simple case - coordinates are within this local
2067 * map. 2224 * map.
2068 */ 2225 */
2069 2226
2070 return m; 2227 return m;
2071} 2228}
2072 2229
2073/** 2230/**
2074 * Return whether map2 is adjacent to map1. If so, store the distance from 2231 * Return whether map2 is adjacent to map1. If so, store the distance from
2075 * map1 to map2 in dx/dy. 2232 * map1 to map2 in dx/dy.
2076 */ 2233 */
2234static int
2077static int adjacent_map(const mapstruct *map1, const mapstruct *map2, int *dx, int *dy) { 2235adjacent_map (const maptile *map1, const maptile *map2, int *dx, int *dy)
2236{
2078 if (!map1 || !map2) 2237 if (!map1 || !map2)
2079 return 0; 2238 return 0;
2080 2239
2081 if (map1 == map2) { 2240 if (map1 == map2)
2241 {
2082 *dx = 0; 2242 *dx = 0;
2083 *dy = 0; 2243 *dy = 0;
2084 2244
2245 }
2085 } else if (map1->tile_map[0] == map2) { /* up */ 2246 else if (map1->tile_map[0] == map2)
2247 { /* up */
2086 *dx = 0; 2248 *dx = 0;
2087 *dy = -MAP_HEIGHT(map2); 2249 *dy = -MAP_HEIGHT (map2);
2250 }
2088 } else if (map1->tile_map[1] == map2) { /* right */ 2251 else if (map1->tile_map[1] == map2)
2252 { /* right */
2089 *dx = MAP_WIDTH(map1); 2253 *dx = MAP_WIDTH (map1);
2090 *dy = 0; 2254 *dy = 0;
2255 }
2091 } else if (map1->tile_map[2] == map2) { /* down */ 2256 else if (map1->tile_map[2] == map2)
2257 { /* down */
2092 *dx = 0; 2258 *dx = 0;
2093 *dy = MAP_HEIGHT(map1); 2259 *dy = MAP_HEIGHT (map1);
2260 }
2094 } else if (map1->tile_map[3] == map2) { /* left */ 2261 else if (map1->tile_map[3] == map2)
2262 { /* left */
2095 *dx = -MAP_WIDTH(map2); 2263 *dx = -MAP_WIDTH (map2);
2096 *dy = 0; 2264 *dy = 0;
2097 2265
2266 }
2098 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) { /* up right */ 2267 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2268 { /* up right */
2099 *dx = MAP_WIDTH(map1->tile_map[0]); 2269 *dx = MAP_WIDTH (map1->tile_map[0]);
2100 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2270 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2271 }
2101 } else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) { /* up left */ 2272 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2273 { /* up left */
2102 *dx = -MAP_WIDTH(map2); 2274 *dx = -MAP_WIDTH (map2);
2103 *dy = -MAP_HEIGHT(map1->tile_map[0]); 2275 *dy = -MAP_HEIGHT (map1->tile_map[0]);
2276 }
2104 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) { /* right up */ 2277 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2278 { /* right up */
2105 *dx = MAP_WIDTH(map1); 2279 *dx = MAP_WIDTH (map1);
2106 *dy = -MAP_HEIGHT(map2); 2280 *dy = -MAP_HEIGHT (map2);
2281 }
2107 } else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) { /* right down */ 2282 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2283 { /* right down */
2108 *dx = MAP_WIDTH(map1); 2284 *dx = MAP_WIDTH (map1);
2109 *dy = MAP_HEIGHT(map1->tile_map[1]); 2285 *dy = MAP_HEIGHT (map1->tile_map[1]);
2286 }
2110 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) { /* down right */ 2287 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2288 { /* down right */
2111 *dx = MAP_WIDTH(map1->tile_map[2]); 2289 *dx = MAP_WIDTH (map1->tile_map[2]);
2112 *dy = MAP_HEIGHT(map1); 2290 *dy = MAP_HEIGHT (map1);
2291 }
2113 } else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) { /* down left */ 2292 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2293 { /* down left */
2114 *dx = -MAP_WIDTH(map2); 2294 *dx = -MAP_WIDTH (map2);
2115 *dy = MAP_HEIGHT(map1); 2295 *dy = MAP_HEIGHT (map1);
2296 }
2116 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) { /* left up */ 2297 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2298 { /* left up */
2117 *dx = -MAP_WIDTH(map1->tile_map[3]); 2299 *dx = -MAP_WIDTH (map1->tile_map[3]);
2118 *dy = -MAP_HEIGHT(map2); 2300 *dy = -MAP_HEIGHT (map2);
2301 }
2119 } else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) { /* left down */ 2302 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2303 { /* left down */
2120 *dx = -MAP_WIDTH(map1->tile_map[3]); 2304 *dx = -MAP_WIDTH (map1->tile_map[3]);
2121 *dy = MAP_HEIGHT(map1->tile_map[3]); 2305 *dy = MAP_HEIGHT (map1->tile_map[3]);
2122 2306
2123 } else { /* not "adjacent" enough */ 2307 }
2308 else
2309 { /* not "adjacent" enough */
2124 return 0; 2310 return 0;
2125 } 2311 }
2126 2312
2127 return 1; 2313 return 1;
2128} 2314}
2129 2315
2130/* From map.c 2316/* From map.c
2131 * This is used by get_player to determine where the other 2317 * This is used by get_player to determine where the other
2132 * creature is. get_rangevector takes into account map tiling, 2318 * creature is. get_rangevector takes into account map tiling,
2146 * 2332 *
2147 * currently, the only flag supported (0x1) is don't translate for 2333 * currently, the only flag supported (0x1) is don't translate for
2148 * closest body part of 'op1' 2334 * closest body part of 'op1'
2149 */ 2335 */
2150 2336
2337void
2151void get_rangevector(object *op1, object *op2, rv_vector *retval, int flags) { 2338get_rangevector (object *op1, object *op2, rv_vector * retval, int flags)
2339{
2152 if (!adjacent_map(op1->map, op2->map, &retval->distance_x, &retval->distance_y)) { 2340 if (!adjacent_map (op1->map, op2->map, &retval->distance_x, &retval->distance_y))
2341 {
2153 /* be conservative and fill in _some_ data */ 2342 /* be conservative and fill in _some_ data */
2154 retval->distance = 100000; 2343 retval->distance = 100000;
2155 retval->distance_x = 32767; 2344 retval->distance_x = 32767;
2156 retval->distance_y = 32767; 2345 retval->distance_y = 32767;
2157 retval->direction = 0; 2346 retval->direction = 0;
2158 retval->part = 0; 2347 retval->part = 0;
2159 } else { 2348 }
2349 else
2350 {
2160 object *best; 2351 object *best;
2161 2352
2162 retval->distance_x += op2->x-op1->x; 2353 retval->distance_x += op2->x - op1->x;
2163 retval->distance_y += op2->y-op1->y; 2354 retval->distance_y += op2->y - op1->y;
2164 2355
2165 best = op1; 2356 best = op1;
2166 /* If this is multipart, find the closest part now */ 2357 /* If this is multipart, find the closest part now */
2167 if (!(flags&0x1) && op1->more) { 2358 if (!(flags & 0x1) && op1->more)
2359 {
2168 object *tmp; 2360 object *tmp;
2169 int best_distance = retval->distance_x*retval->distance_x+ 2361 int best_distance = retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y, tmpi;
2170 retval->distance_y*retval->distance_y, tmpi;
2171 2362
2172 /* we just take the offset of the piece to head to figure 2363 /* we just take the offset of the piece to head to figure
2173 * distance instead of doing all that work above again 2364 * distance instead of doing all that work above again
2174 * since the distance fields we set above are positive in the 2365 * since the distance fields we set above are positive in the
2175 * same axis as is used for multipart objects, the simply arithmetic 2366 * same axis as is used for multipart objects, the simply arithmetic
2176 * below works. 2367 * below works.
2177 */ 2368 */
2178 for (tmp = op1->more; tmp != NULL; tmp = tmp->more) { 2369 for (tmp = op1->more; tmp != NULL; tmp = tmp->more)
2370 {
2179 tmpi = (op1->x-tmp->x+retval->distance_x)*(op1->x-tmp->x+retval->distance_x)+ 2371 tmpi = (op1->x - tmp->x + retval->distance_x) * (op1->x - tmp->x + retval->distance_x) +
2180 (op1->y-tmp->y+retval->distance_y)*(op1->y-tmp->y+retval->distance_y); 2372 (op1->y - tmp->y + retval->distance_y) * (op1->y - tmp->y + retval->distance_y);
2181 if (tmpi < best_distance) { 2373 if (tmpi < best_distance)
2374 {
2182 best_distance = tmpi; 2375 best_distance = tmpi;
2183 best = tmp; 2376 best = tmp;
2184 } 2377 }
2185 } 2378 }
2186 if (best != op1) { 2379 if (best != op1)
2380 {
2187 retval->distance_x += op1->x-best->x; 2381 retval->distance_x += op1->x - best->x;
2188 retval->distance_y += op1->y-best->y; 2382 retval->distance_y += op1->y - best->y;
2189 } 2383 }
2190 } 2384 }
2191 retval->part = best; 2385 retval->part = best;
2192 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2386 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2193 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2387 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2194 } 2388 }
2195} 2389}
2196 2390
2197/* this is basically the same as get_rangevector above, but instead of 2391/* this is basically the same as get_rangevector above, but instead of
2198 * the first parameter being an object, it instead is the map 2392 * the first parameter being an object, it instead is the map
2203 * be more consistant with the above function and also in case they are needed 2397 * be more consistant with the above function and also in case they are needed
2204 * for something in the future. Also, since no object is pasted, the best 2398 * for something in the future. Also, since no object is pasted, the best
2205 * field of the rv_vector is set to NULL. 2399 * field of the rv_vector is set to NULL.
2206 */ 2400 */
2207 2401
2402void
2208void get_rangevector_from_mapcoord(const mapstruct *m, int x, int y, const object *op2, rv_vector *retval, int flags) { 2403get_rangevector_from_mapcoord (const maptile *m, int x, int y, const object *op2, rv_vector * retval, int flags)
2404{
2209 if (!adjacent_map(m, op2->map, &retval->distance_x, &retval->distance_y)) { 2405 if (!adjacent_map (m, op2->map, &retval->distance_x, &retval->distance_y))
2406 {
2210 /* be conservative and fill in _some_ data */ 2407 /* be conservative and fill in _some_ data */
2211 retval->distance = 100000; 2408 retval->distance = 100000;
2212 retval->distance_x = 32767; 2409 retval->distance_x = 32767;
2213 retval->distance_y = 32767; 2410 retval->distance_y = 32767;
2214 retval->direction = 0; 2411 retval->direction = 0;
2215 retval->part = 0; 2412 retval->part = 0;
2216 } else { 2413 }
2414 else
2415 {
2217 retval->distance_x += op2->x-x; 2416 retval->distance_x += op2->x - x;
2218 retval->distance_y += op2->y-y; 2417 retval->distance_y += op2->y - y;
2219 2418
2220 retval->part = NULL; 2419 retval->part = NULL;
2221 retval->distance = isqrt(retval->distance_x*retval->distance_x+retval->distance_y*retval->distance_y); 2420 retval->distance = isqrt (retval->distance_x * retval->distance_x + retval->distance_y * retval->distance_y);
2222 retval->direction = find_dir_2(-retval->distance_x, -retval->distance_y); 2421 retval->direction = find_dir_2 (-retval->distance_x, -retval->distance_y);
2223 } 2422 }
2224} 2423}
2225 2424
2226/* Returns true of op1 and op2 are effectively on the same map 2425/* Returns true of op1 and op2 are effectively on the same map
2227 * (as related to map tiling). Note that this looks for a path from 2426 * (as related to map tiling). Note that this looks for a path from
2229 * to op1, this will still return false. 2428 * to op1, this will still return false.
2230 * Note we only look one map out to keep the processing simple 2429 * Note we only look one map out to keep the processing simple
2231 * and efficient. This could probably be a macro. 2430 * and efficient. This could probably be a macro.
2232 * MSW 2001-08-05 2431 * MSW 2001-08-05
2233 */ 2432 */
2433int
2234int on_same_map(const object *op1, const object *op2) { 2434on_same_map (const object *op1, const object *op2)
2435{
2235 int dx, dy; 2436 int dx, dy;
2236 2437
2237 return adjacent_map(op1->map, op2->map, &dx, &dy); 2438 return adjacent_map (op1->map, op2->map, &dx, &dy);
2238} 2439}

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