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Comparing deliantra/server/common/map.C (file contents):
Revision 1.46 by root, Wed Dec 20 11:36:38 2006 UTC vs.
Revision 1.47 by root, Mon Dec 25 11:25:49 2006 UTC

409 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 409 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
410 if (flag & P_OUT_OF_MAP) 410 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP; 411 return P_OUT_OF_MAP;
412 412
413 /* don't have object, so don't know what types would block */ 413 /* don't have object, so don't know what types would block */
414 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 414 return m1->at (sx, sy).move_block;
415 } 415 }
416 416
417 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 417 for (tmp = ob->arch; tmp; tmp = tmp->more)
418 { 418 {
419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
420 420
421 if (flag & P_OUT_OF_MAP) 421 if (flag & P_OUT_OF_MAP)
422 return P_OUT_OF_MAP; 422 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE) 423 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE; 424 return P_IS_ALIVE;
425 425
426 mapspace &ms = m1->at (sx, sy);
427
428
426 /* find_first_free_spot() calls this function. However, often 429 /* find_first_free_spot() calls this function. However, often
427 * ob doesn't have any move type (when used to place exits) 430 * ob doesn't have any move type (when used to place exits)
428 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 431 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
429 */ 432 */
430 433
431 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 434 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
432 continue; 435 continue;
433 436
434 /* Note it is intentional that we check ob - the movement type of the 437 /* Note it is intentional that we check ob - the movement type of the
435 * head of the object should correspond for the entire object. 438 * head of the object should correspond for the entire object.
436 */ 439 */
437 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 440 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
438 return P_NO_PASS; 441 return P_NO_PASS;
439 } 442 }
440 443
441 return 0; 444 return 0;
442} 445}
541 if (op->arch == NULL) 544 if (op->arch == NULL)
542 { 545 {
543 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 546 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
544 continue; 547 continue;
545 } 548 }
546
547 549
548 switch (i) 550 switch (i)
549 { 551 {
550 case LL_NORMAL: 552 case LL_NORMAL:
551 /* if we are loading an overlay, put the floors on the bottom */ 553 /* if we are loading an overlay, put the floors on the bottom */
1121 strcpy (m->path, filename); 1123 strcpy (m->path, filename);
1122 if (load_map_header (thawer, m)) 1124 if (load_map_header (thawer, m))
1123 { 1125 {
1124 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1126 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1125 delete_map (m); 1127 delete_map (m);
1126 return NULL; 1128 return 0;
1127 } 1129 }
1128 1130
1129 m->allocate (); 1131 m->allocate ();
1130 1132
1131 m->in_memory = MAP_LOADING; 1133 m->in_memory = MAP_LOADING;
1214 if (load_map_header (thawer, m)) 1216 if (load_map_header (thawer, m))
1215 { 1217 {
1216 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1218 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1217 delete_map (m); 1219 delete_map (m);
1218 m = load_original_map (m->path, 0); 1220 m = load_original_map (m->path, 0);
1219 return NULL; 1221 return 0;
1220 } 1222 }
1221 /*m->allocate ();*/ 1223 /*m->allocate ();*/
1222 1224
1223 m->in_memory = MAP_LOADING; 1225 m->in_memory = MAP_LOADING;
1224 load_objects (m, thawer, MAP_OVERLAY); 1226 load_objects (m, thawer, MAP_OVERLAY);
1250 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1252 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1251 unique = 1; 1253 unique = 1;
1252 1254
1253 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1255 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1254 { 1256 {
1255 clean_object (op); 1257 op->destroy_inv (false);
1256
1257 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1258 remove_button_link (op);
1259
1260 op->destroy (); 1258 op->destroy ();
1261 } 1259 }
1262 } 1260 }
1263 } 1261 }
1264} 1262}
1446 freezer.save (filename); 1444 freezer.save (filename);
1447 1445
1448 return 0; 1446 return 0;
1449} 1447}
1450 1448
1451
1452/*
1453 * Remove and free all objects in the inventory of the given object.
1454 * object.c ?
1455 */
1456
1457void
1458clean_object (object *op)
1459{
1460 object *tmp, *next;
1461
1462 for (tmp = op->inv; tmp; tmp = next)
1463 {
1464 next = tmp->below;
1465
1466 clean_object (tmp);
1467 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1468 remove_button_link (tmp);
1469
1470 tmp->destroy ();
1471 }
1472}
1473
1474/* 1449/*
1475 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1476 */ 1451 */
1477
1478void 1452void
1479free_all_objects (maptile *m) 1453free_all_objects (maptile *m)
1480{ 1454{
1481 int i, j; 1455 if (!m->spaces)
1482 object *op; 1456 return;
1483 1457
1484 for (i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < MAP_WIDTH (m); i++)
1485 for (j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < MAP_HEIGHT (m); j++)
1486 { 1460 {
1487 object *previous_obj = NULL; 1461 mapspace &ms = m->at (i, j);
1488 1462
1489 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1463 while (object *op = ms.bottom)
1490 { 1464 {
1491 if (op == previous_obj)
1492 {
1493 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1494 break;
1495 }
1496
1497 previous_obj = op;
1498
1499 if (op->head != NULL) 1465 if (op->head)
1500 op = op->head; 1466 op = op->head;
1501 1467
1502 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1503 * free objects in op's inventory. So let it do the job.
1504 */
1505 if (m->in_memory == MAP_IN_MEMORY)
1506 clean_object (op);
1507
1508 op->destroy (); 1469 op->destroy ();
1509 } 1470 }
1510 } 1471 }
1511} 1472}
1512 1473
1513/* 1474/*
1514 * Frees everything allocated by the given maptileure. 1475 * Frees everything allocated by the given maptileure.
1515 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1516 */ 1477 */
1517
1518void 1478void
1519free_map (maptile *m, int flag) 1479free_map (maptile *m, int flag)
1520{ 1480{
1521 int i; 1481 if (m->in_memory != MAP_IN_MEMORY)
1522
1523 if (!m->in_memory)
1524 {
1525 LOG (llevError, "Trying to free freed map.\n");
1526 return; 1482 return;
1527 } 1483
1484 m->in_memory = MAP_SAVING;
1528 1485
1529 // TODO: use new/delete 1486 // TODO: use new/delete
1530#define FREE_AND_CLEAR(p) { free (p); p = NULL; } 1487#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1531 1488
1532 if (flag && m->spaces) 1489 if (flag && m->spaces)
1549 if (m->buttons) 1506 if (m->buttons)
1550 free_objectlinkpt (m->buttons); 1507 free_objectlinkpt (m->buttons);
1551 1508
1552 m->buttons = NULL; 1509 m->buttons = NULL;
1553 1510
1554 for (i = 0; i < 4; i++) 1511 for (int i = 0; i < 4; i++)
1555 { 1512 {
1556 if (m->tile_path[i]) 1513 if (m->tile_path[i])
1557 FREE_AND_CLEAR (m->tile_path[i]); 1514 FREE_AND_CLEAR (m->tile_path[i]);
1515
1558 m->tile_map[i] = NULL; 1516 m->tile_map[i] = 0;
1559 } 1517 }
1560 1518
1561 m->in_memory = MAP_SWAPPED; 1519 m->in_memory = MAP_SWAPPED;
1562 1520
1563#undef FREE_AND_CLEAR 1521#undef FREE_AND_CLEAR
1564
1565} 1522}
1566 1523
1567/* 1524maptile::~maptile ()
1568 * function: vanish maptile 1525{
1569 * m : pointer to maptile, if NULL no action 1526 free_map (this, 1);
1570 * this deletes all the data on the map (freeing pointers) 1527 free (tmpname);
1571 * and then removes this map from the global linked list of maps. 1528}
1529
1530void
1531maptile::do_destroy ()
1532{
1533 attachable::do_destroy ();
1534
1535 free_all_objects (this);
1536
1537 /* We need to look through all the maps and see if any maps
1538 * are pointing at this one for tiling information. Since
1539 * tiling can be asymetric, we just can not look to see which
1540 * maps this map tiles with and clears those.
1572 */ 1541 */
1542 //TODO: non-euclidean-tiling MUST GO
1543 for (maptile *m = first_map; m; m = m->next)
1544 for (int i = 0; i < 4; i++)
1545 if (m->tile_map[i] == this)
1546 m->tile_map[i] = 0;
1573 1547
1548 if (first_map == this)
1549 first_map = next;
1550 else
1551 for (maptile *m = first_map; m; m = m->next)
1552 if (m->next = this)
1553 {
1554 m->next = next;
1555 break;
1556 }
1557}
1558
1559//TODO: must go
1574void 1560void
1575delete_map (maptile *m) 1561delete_map (maptile *m)
1576{ 1562{
1577 maptile *tmp, *last;
1578 int i;
1579
1580 if (!m) 1563 if (m)
1581 return; 1564 m->destroy ();
1582
1583 m->clear ();
1584
1585 if (m->in_memory == MAP_IN_MEMORY)
1586 {
1587 /* change to MAP_SAVING, even though we are not,
1588 * so that remove_ob doesn't do as much work.
1589 */
1590 m->in_memory = MAP_SAVING;
1591 free_map (m, 1);
1592 }
1593 /* move this out of free_map, since tmpname can still be needed if
1594 * the map is swapped out.
1595 */
1596 if (m->tmpname)
1597 {
1598 free (m->tmpname);
1599 m->tmpname = NULL;
1600 }
1601 last = NULL;
1602 /* We need to look through all the maps and see if any maps
1603 * are pointing at this one for tiling information. Since
1604 * tiling can be assymetric, we just can not look to see which
1605 * maps this map tiles with and clears those.
1606 */
1607 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1608 {
1609 if (tmp->next == m)
1610 last = tmp;
1611
1612 /* This should hopefully get unrolled on a decent compiler */
1613 for (i = 0; i < 4; i++)
1614 if (tmp->tile_map[i] == m)
1615 tmp->tile_map[i] = NULL;
1616 }
1617
1618 /* If last is null, then this should be the first map in the list */
1619 if (!last)
1620 {
1621 if (m == first_map)
1622 first_map = m->next;
1623 else
1624 /* m->path is a static char, so should hopefully still have
1625 * some useful data in it.
1626 */
1627 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1628 }
1629 else
1630 last->next = m->next;
1631
1632 delete m;
1633} 1565}
1634 1566
1635/* 1567/*
1636 * Makes sure the given map is loaded and swapped in. 1568 * Makes sure the given map is loaded and swapped in.
1637 * name is path name of the map. 1569 * name is path name of the map.
1644 * Returns a pointer to the given map. 1576 * Returns a pointer to the given map.
1645 */ 1577 */
1646maptile * 1578maptile *
1647ready_map_name (const char *name, int flags) 1579ready_map_name (const char *name, int flags)
1648{ 1580{
1649 maptile *m;
1650
1651 if (!name) 1581 if (!name)
1652 return (NULL); 1582 return 0;
1653 1583
1654 /* Have we been at this level before? */ 1584 /* Have we been at this level before? */
1655 m = has_been_loaded (name); 1585 maptile *m = has_been_loaded (name);
1656 1586
1657 /* Map is good to go, so just return it */ 1587 /* Map is good to go, so just return it */
1658 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1588 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1659 {
1660 return m; 1589 return m;
1661 }
1662 1590
1663 /* unique maps always get loaded from their original location, and never 1591 /* unique maps always get loaded from their original location, and never
1664 * a temp location. Likewise, if map_flush is set, or we have never loaded 1592 * a temp location. Likewise, if map_flush is set, or we have never loaded
1665 * this map, load it now. I removed the reset checking from here - 1593 * this map, load it now. I removed the reset checking from here -
1666 * it seems the probability of a player trying to enter a map that should 1594 * it seems the probability of a player trying to enter a map that should
1668 * a bit cleaner (and players probably shouldn't rely on exact timing for 1596 * a bit cleaner (and players probably shouldn't rely on exact timing for
1669 * resets in any case - if they really care, they should use the 'maps command. 1597 * resets in any case - if they really care, they should use the 'maps command.
1670 */ 1598 */
1671 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1599 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1672 { 1600 {
1673
1674 /* first visit or time to reset */ 1601 /* first visit or time to reset */
1675 if (m) 1602 if (m)
1676 { 1603 {
1677 clean_tmp_map (m); /* Doesn't make much difference */ 1604 clean_tmp_map (m); /* Doesn't make much difference */
1678 delete_map (m); 1605 delete_map (m);

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