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Comparing deliantra/server/common/map.C (file contents):
Revision 1.46 by root, Wed Dec 20 11:36:38 2006 UTC vs.
Revision 1.54 by root, Wed Dec 27 13:13:46 2006 UTC

19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 20
21 The authors can be reached via e-mail at <crossfire@schmorp.de> 21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22*/
23 23
24
25#include <global.h> 24#include <global.h>
26#include <funcpoint.h> 25#include <funcpoint.h>
27 26
28#include <loader.h> 27#include <loader.h>
29#include <unistd.h> 28#include <unistd.h>
32 31
33/* 32/*
34 * Returns the maptile which has a name matching the given argument. 33 * Returns the maptile which has a name matching the given argument.
35 * return NULL if no match is found. 34 * return NULL if no match is found.
36 */ 35 */
37
38maptile * 36maptile *
39has_been_loaded (const char *name) 37has_been_loaded (const char *name)
40{ 38{
41 maptile *map;
42
43 if (!name || !*name) 39 if (!name || !*name)
44 return 0; 40 return 0;
45 for (map = first_map; map; map = map->next) 41
42 for_all_maps (map)
46 if (!strcmp (name, map->path)) 43 if (!strcmp (name, map->path))
47 break;
48 return (map); 44 return map;
45
46 return 0;
49} 47}
50 48
51/* 49/*
52 * This makes a path absolute outside the world of Crossfire. 50 * This makes a path absolute outside the world of Crossfire.
53 * In other words, it prepends LIBDIR/MAPDIR/ to the given path 51 * In other words, it prepends LIBDIR/MAPDIR/ to the given path
196 194
197void 195void
198dump_map (const maptile *m) 196dump_map (const maptile *m)
199{ 197{
200 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory); 198 LOG (llevError, "Map %s status: %d.\n", m->path, m->in_memory);
201 LOG (llevError, "Size: %dx%d Start: %d,%d\n", MAP_WIDTH (m), MAP_HEIGHT (m), MAP_ENTER_X (m), MAP_ENTER_Y (m)); 199 LOG (llevError, "Size: %dx%d Start: %d,%d\n", m->width, m->height, m->enter_x, m->enter_y);
202 200
203 if (m->msg != NULL) 201 if (m->msg != NULL)
204 LOG (llevError, "Message:\n%s", m->msg); 202 LOG (llevError, "Message:\n%s", m->msg);
205 203
206 if (m->maplore != NULL) 204 if (m->maplore != NULL)
220 */ 218 */
221 219
222void 220void
223dump_all_maps (void) 221dump_all_maps (void)
224{ 222{
225 maptile *m; 223 for_all_maps (m)
226
227 for (m = first_map; m; m = m->next)
228 dump_map (m); 224 dump_map (m);
229} 225}
230 226
231/* This rolls up wall, blocks_magic, blocks_view, etc, all into 227/* This rolls up wall, blocks_magic, blocks_view, etc, all into
232 * one function that just returns a P_.. value (see map.h) 228 * one function that just returns a P_.. value (see map.h)
409 flag = get_map_flags (m, &m1, x, y, &sx, &sy); 405 flag = get_map_flags (m, &m1, x, y, &sx, &sy);
410 if (flag & P_OUT_OF_MAP) 406 if (flag & P_OUT_OF_MAP)
411 return P_OUT_OF_MAP; 407 return P_OUT_OF_MAP;
412 408
413 /* don't have object, so don't know what types would block */ 409 /* don't have object, so don't know what types would block */
414 return (GET_MAP_MOVE_BLOCK (m1, sx, sy)); 410 return m1->at (sx, sy).move_block;
415 } 411 }
416 412
417 for (tmp = ob->arch; tmp != NULL; tmp = tmp->more) 413 for (tmp = ob->arch; tmp; tmp = tmp->more)
418 { 414 {
419 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy); 415 flag = get_map_flags (m, &m1, x + tmp->clone.x, y + tmp->clone.y, &sx, &sy);
420 416
421 if (flag & P_OUT_OF_MAP) 417 if (flag & P_OUT_OF_MAP)
422 return P_OUT_OF_MAP; 418 return P_OUT_OF_MAP;
423 if (flag & P_IS_ALIVE) 419 if (flag & P_IS_ALIVE)
424 return P_IS_ALIVE; 420 return P_IS_ALIVE;
425 421
422 mapspace &ms = m1->at (sx, sy);
423
424
426 /* find_first_free_spot() calls this function. However, often 425 /* find_first_free_spot() calls this function. However, often
427 * ob doesn't have any move type (when used to place exits) 426 * ob doesn't have any move type (when used to place exits)
428 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work. 427 * so the AND operation in OB_TYPE_MOVE_BLOCK doesn't work.
429 */ 428 */
430 429
431 if (ob->move_type == 0 && GET_MAP_MOVE_BLOCK (m1, sx, sy) != MOVE_ALL) 430 if (ob->move_type == 0 && ms.move_block != MOVE_ALL)
432 continue; 431 continue;
433 432
434 /* Note it is intentional that we check ob - the movement type of the 433 /* Note it is intentional that we check ob - the movement type of the
435 * head of the object should correspond for the entire object. 434 * head of the object should correspond for the entire object.
436 */ 435 */
437 if (OB_TYPE_MOVE_BLOCK (ob, GET_MAP_MOVE_BLOCK (m1, sx, sy))) 436 if (OB_TYPE_MOVE_BLOCK (ob, ms.move_block))
438 return P_NO_PASS; 437 return P_NO_PASS;
439 } 438 }
440 439
441 return 0; 440 return 0;
442} 441}
472 * for objects whose arch says they are multipart yet according to the 471 * for objects whose arch says they are multipart yet according to the
473 * info we have, they only have the head (as would be expected when 472 * info we have, they only have the head (as would be expected when
474 * they are saved). We do have to look for the old maps that did save 473 * they are saved). We do have to look for the old maps that did save
475 * the more sections and not re-add sections for them. 474 * the more sections and not re-add sections for them.
476 */ 475 */
477
478static void 476static void
479link_multipart_objects (maptile *m) 477link_multipart_objects (maptile *m)
480{ 478{
481 int x, y; 479 int x, y;
482 object *tmp, *op, *last, *above; 480 object *tmp, *op, *last, *above;
483 archetype *at; 481 archetype *at;
484 482
485 for (x = 0; x < MAP_WIDTH (m); x++) 483 for (x = 0; x < m->width; x++)
486 for (y = 0; y < MAP_HEIGHT (m); y++) 484 for (y = 0; y < m->height; y++)
487 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above) 485 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL; tmp = above)
488 { 486 {
489 above = tmp->above; 487 above = tmp->above;
490 488
491 /* already multipart - don't do anything more */ 489 /* already multipart - don't do anything more */
542 { 540 {
543 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)"); 541 LOG (llevDebug, "Discarding object without arch: %s\n", op->name ? (const char *) op->name : "(null)");
544 continue; 542 continue;
545 } 543 }
546 544
547
548 switch (i) 545 switch (i)
549 { 546 {
550 case LL_NORMAL: 547 case LL_NORMAL:
551 /* if we are loading an overlay, put the floors on the bottom */ 548 /* if we are loading an overlay, put the floors on the bottom */
552 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY) 549 if ((QUERY_FLAG (op, FLAG_IS_FLOOR) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)) && mapflags & MAP_OVERLAY)
598 * Modified by MSW 2001-07-01 to do in a single pass - reduces code, 595 * Modified by MSW 2001-07-01 to do in a single pass - reduces code,
599 * and we only save the head of multi part objects - this is needed 596 * and we only save the head of multi part objects - this is needed
600 * in order to do map tiling properly. 597 * in order to do map tiling properly.
601 */ 598 */
602void 599void
603save_objects (maptile *m, object_freezer & fp, object_freezer & fp2, int flag) 600save_objects (maptile *m, object_freezer &fp, object_freezer &fp2, int flag)
604{ 601{
605 int i, j = 0, unique = 0; 602 int i, j = 0, unique = 0;
606 object *op; 603 object *op;
607 604
608 /* first pass - save one-part objects */ 605 /* first pass - save one-part objects */
609 for (i = 0; i < MAP_WIDTH (m); i++) 606 for (i = 0; i < m->width; i++)
610 for (j = 0; j < MAP_HEIGHT (m); j++) 607 for (j = 0; j < m->height; j++)
611 { 608 {
612 unique = 0; 609 unique = 0;
610
613 for (op = GET_MAP_OB (m, i, j); op; op = op->above) 611 for (op = m->at (i, j).bot; op; op = op->above)
614 { 612 {
615 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 613 if (op->flag [FLAG_UNIQUE] && op->flag [FLAG_IS_FLOOR])
616 unique = 1; 614 unique = 1;
617 615
618 if (op->type == PLAYER) 616 if (!op->can_map_save ())
619 continue; 617 continue;
620 618
621 if (op->head || op->owner)
622 continue;
623
624 if (unique || QUERY_FLAG (op, FLAG_UNIQUE)) 619 if (unique || op->flag [FLAG_UNIQUE])
625 save_object (fp2, op, 3); 620 save_object (fp2, op, 1);
626 else if (flag == 0 || (flag == 2 && (!QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) && !QUERY_FLAG (op, FLAG_UNPAID)))) 621 else if (flag == 0 || (flag == 2 && (!op->flag [FLAG_OBJ_ORIGINAL] && !op->flag [FLAG_UNPAID])))
627 save_object (fp, op, 3); 622 save_object (fp, op, 1);
628 } 623 }
629 } 624 }
630} 625}
631 626
632maptile::maptile () 627maptile::maptile ()
633{ 628{
634 in_memory = MAP_SWAPPED; 629 in_memory = MAP_SWAPPED;
630
635 /* The maps used to pick up default x and y values from the 631 /* The maps used to pick up default x and y values from the
636 * map archetype. Mimic that behaviour. 632 * map archetype. Mimic that behaviour.
637 */ 633 */
638 MAP_WIDTH (this) = 16; 634 width = 16;
639 MAP_HEIGHT (this) = 16; 635 height = 16;
640 MAP_RESET_TIMEOUT (this) = 0; 636 reset_timeout = 0;
641 MAP_TIMEOUT (this) = 300; 637 timeout = 300;
642 MAP_ENTER_X (this) = 0; 638 enter_x = 0;
643 MAP_ENTER_Y (this) = 0; 639 enter_y = 0;
644 /*set part to -1 indicating conversion to weather map not yet done */ 640 /*set part to -1 indicating conversion to weather map not yet done */
645 MAP_WORLDPARTX (this) = -1; 641 worldpartx = -1;
646 MAP_WORLDPARTY (this) = -1; 642 worldparty = -1;
643}
644
645void
646maptile::link ()
647{
648 next = first_map;
649 first_map = this;
650}
651
652void
653maptile::unlink ()
654{
655 if (first_map == this)
656 first_map = next;
657 else
658 for_all_maps (m)
659 if (m->next = this)
660 {
661 m->next = next;
662 break;
663 }
647} 664}
648 665
649/* 666/*
650 * Allocates, initialises, and returns a pointer to a maptile. 667 * Allocates, initialises, and returns a pointer to a maptile.
651 * Modified to no longer take a path option which was not being 668 * Modified to no longer take a path option which was not being
652 * used anyways. MSW 2001-07-01 669 * used anyways. MSW 2001-07-01
653 */ 670 */
654maptile * 671maptile *
655get_linked_map (void) 672get_linked_map (void)
656{ 673{
657 maptile *mp, *map = new maptile; 674 maptile *map = new maptile;
658 675 map->link ();
659 for (mp = first_map; mp && mp->next; mp = mp->next);
660
661 if (mp == NULL)
662 first_map = map;
663 else
664 mp->next = map;
665
666 return map; 676 return map;
667} 677}
668 678
669/* 679/*
670 * Allocates the arrays contained in a maptile. 680 * Allocates the arrays contained in a maptile.
681 * that is their poor assumption. 691 * that is their poor assumption.
682 */ 692 */
683 if (spaces) 693 if (spaces)
684 { 694 {
685 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path); 695 LOG (llevError, "allocate_map called with already allocated map (%s)\n", path);
686 free (spaces); 696 sfree (spaces, size ());
687 } 697 }
688 698
689 spaces = (mapspace *) 699 spaces = salloc0<mapspace> (size ());
690 calloc (1, width * height * sizeof (mapspace));
691
692 if (!spaces)
693 fatal (OUT_OF_MEMORY);
694} 700}
695 701
696/* Create and returns a map of the specific size. Used 702/* Create and returns a map of the specific size. Used
697 * in random map code and the editor. 703 * in random map code and the editor.
698 */ 704 */
731 p = strchr (p, ';'); 737 p = strchr (p, ';');
732 number_of_entries++; 738 number_of_entries++;
733 if (p) 739 if (p)
734 p++; 740 p++;
735 } 741 }
742
736 p = shop_string; 743 p = shop_string;
737 strip_endline (p); 744 strip_endline (p);
738 items = new shopitems[number_of_entries + 1]; 745 items = new shopitems[number_of_entries + 1];
739 for (i = 0; i < number_of_entries; i++) 746 for (i = 0; i < number_of_entries; i++)
740 { 747 {
741 if (!p) 748 if (!p)
742 { 749 {
743 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n"); 750 LOG (llevError, "parse_shop_string: I seem to have run out of string, that shouldn't happen.\n");
744 break; 751 break;
745 } 752 }
753
746 next_semicolon = strchr (p, ';'); 754 next_semicolon = strchr (p, ';');
747 next_colon = strchr (p, ':'); 755 next_colon = strchr (p, ':');
748 /* if there is a stregth specified, figure out what it is, we'll need it soon. */ 756 /* if there is a stregth specified, figure out what it is, we'll need it soon. */
749 if (next_colon && (!next_semicolon || next_colon < next_semicolon)) 757 if (next_colon && (!next_semicolon || next_colon < next_semicolon))
750 items[i].strength = atoi (strchr (p, ':') + 1); 758 items[i].strength = atoi (strchr (p, ':') + 1);
777 * the next entry while we're at it, better print a warning 785 * the next entry while we're at it, better print a warning
778 */ 786 */
779 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string); 787 LOG (llevError, "invalid type %s defined in shopitems in string %s\n", p, input_string);
780 } 788 }
781 } 789 }
790
782 items[i].index = number_of_entries; 791 items[i].index = number_of_entries;
783 if (next_semicolon) 792 if (next_semicolon)
784 p = ++next_semicolon; 793 p = ++next_semicolon;
785 else 794 else
786 p = NULL; 795 p = NULL;
787 } 796 }
797
788 free (shop_string); 798 free (shop_string);
789 return items; 799 return items;
790} 800}
791 801
792/* opposite of parse string, this puts the string that was originally fed in to 802/* opposite of parse string, this puts the string that was originally fed in to
801 for (i = 0; i < m->shopitems[0].index; i++) 811 for (i = 0; i < m->shopitems[0].index; i++)
802 { 812 {
803 if (m->shopitems[i].typenum) 813 if (m->shopitems[i].typenum)
804 { 814 {
805 if (m->shopitems[i].strength) 815 if (m->shopitems[i].strength)
806 {
807 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength); 816 sprintf (tmp, "%s:%d;", m->shopitems[i].name, m->shopitems[i].strength);
808 }
809 else 817 else
810 sprintf (tmp, "%s;", m->shopitems[i].name); 818 sprintf (tmp, "%s;", m->shopitems[i].name);
811 } 819 }
812 else 820 else
813 { 821 {
814 if (m->shopitems[i].strength) 822 if (m->shopitems[i].strength)
815 {
816 sprintf (tmp, "*:%d;", m->shopitems[i].strength); 823 sprintf (tmp, "*:%d;", m->shopitems[i].strength);
817 }
818 else 824 else
819 sprintf (tmp, "*"); 825 sprintf (tmp, "*");
820 } 826 }
827
821 strcat (output_string, tmp); 828 strcat (output_string, tmp);
822 } 829 }
823} 830}
824 831
825/* This loads the header information of the map. The header 832/* This loads the header information of the map. The header
1093 * MAP_BLOCK, in which case we block on this load. This happens in all 1100 * MAP_BLOCK, in which case we block on this load. This happens in all
1094 * cases, no matter if this flag is set or not. 1101 * cases, no matter if this flag is set or not.
1095 * MAP_STYLE: style map - don't add active objects, don't add to server 1102 * MAP_STYLE: style map - don't add active objects, don't add to server
1096 * managed map list. 1103 * managed map list.
1097 */ 1104 */
1098
1099maptile * 1105maptile *
1100load_original_map (const char *filename, int flags) 1106load_original_map (const char *filename, int flags)
1101{ 1107{
1102 maptile *m; 1108 maptile *m;
1103 char pathname[MAX_BUF]; 1109 char pathname[MAX_BUF];
1121 strcpy (m->path, filename); 1127 strcpy (m->path, filename);
1122 if (load_map_header (thawer, m)) 1128 if (load_map_header (thawer, m))
1123 { 1129 {
1124 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags); 1130 LOG (llevError, "Error loading map header for %s, flags=%d\n", filename, flags);
1125 delete_map (m); 1131 delete_map (m);
1126 return NULL; 1132 return 0;
1127 } 1133 }
1128 1134
1129 m->allocate (); 1135 m->allocate ();
1130 1136
1131 m->in_memory = MAP_LOADING; 1137 m->in_memory = MAP_LOADING;
1132 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE)); 1138 load_objects (m, thawer, flags & (MAP_BLOCK | MAP_STYLE));
1133 1139
1134 m->in_memory = MAP_IN_MEMORY; 1140 m->in_memory = MAP_IN_MEMORY;
1135 if (!MAP_DIFFICULTY (m)) 1141 if (!m->difficulty)
1136 MAP_DIFFICULTY (m) = calculate_difficulty (m); 1142 m->difficulty = calculate_difficulty (m);
1137 set_map_reset_time (m); 1143 set_map_reset_time (m);
1138 m->instantiate (); 1144 m->instantiate ();
1139 return (m); 1145 return (m);
1140} 1146}
1141 1147
1142/* 1148/*
1143 * Loads a map, which has been loaded earlier, from file. 1149 * Loads a map, which has been loaded earlier, from file.
1144 * Return the map object we load into (this can change from the passed 1150 * Return the map object we load into (this can change from the passed
1145 * option if we can't find the original map) 1151 * option if we can't find the original map)
1146 */ 1152 */
1147
1148static maptile * 1153static maptile *
1149load_temporary_map (maptile *m) 1154load_temporary_map (maptile *m)
1150{ 1155{
1151 char buf[MAX_BUF]; 1156 char buf[MAX_BUF];
1152 1157
1196/* 1201/*
1197 * Loads a map, which has been loaded earlier, from file. 1202 * Loads a map, which has been loaded earlier, from file.
1198 * Return the map object we load into (this can change from the passed 1203 * Return the map object we load into (this can change from the passed
1199 * option if we can't find the original map) 1204 * option if we can't find the original map)
1200 */ 1205 */
1201
1202maptile * 1206maptile *
1203load_overlay_map (const char *filename, maptile *m) 1207load_overlay_map (const char *filename, maptile *m)
1204{ 1208{
1205 char pathname[MAX_BUF]; 1209 char pathname[MAX_BUF];
1206 1210
1214 if (load_map_header (thawer, m)) 1218 if (load_map_header (thawer, m))
1215 { 1219 {
1216 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname); 1220 LOG (llevError, "Error loading map header for overlay %s (%s)\n", m->path, pathname);
1217 delete_map (m); 1221 delete_map (m);
1218 m = load_original_map (m->path, 0); 1222 m = load_original_map (m->path, 0);
1219 return NULL; 1223 return 0;
1220 } 1224 }
1221 /*m->allocate ();*/ 1225 /*m->allocate ();*/
1222 1226
1223 m->in_memory = MAP_LOADING; 1227 m->in_memory = MAP_LOADING;
1224 load_objects (m, thawer, MAP_OVERLAY); 1228 load_objects (m, thawer, MAP_OVERLAY);
1236delete_unique_items (maptile *m) 1240delete_unique_items (maptile *m)
1237{ 1241{
1238 int i, j, unique; 1242 int i, j, unique;
1239 object *op, *next; 1243 object *op, *next;
1240 1244
1241 for (i = 0; i < MAP_WIDTH (m); i++) 1245 for (i = 0; i < m->width; i++)
1242 for (j = 0; j < MAP_HEIGHT (m); j++) 1246 for (j = 0; j < m->height; j++)
1243 { 1247 {
1244 unique = 0; 1248 unique = 0;
1245 1249
1246 for (op = GET_MAP_OB (m, i, j); op; op = next) 1250 for (op = GET_MAP_OB (m, i, j); op; op = next)
1247 { 1251 {
1250 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE)) 1254 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
1251 unique = 1; 1255 unique = 1;
1252 1256
1253 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique)) 1257 if (op->head == NULL && (QUERY_FLAG (op, FLAG_UNIQUE) || unique))
1254 { 1258 {
1255 clean_object (op); 1259 op->destroy_inv (false);
1256
1257 if (QUERY_FLAG (op, FLAG_IS_LINKED))
1258 remove_button_link (op);
1259
1260 op->destroy (); 1260 op->destroy ();
1261 } 1261 }
1262 } 1262 }
1263 } 1263 }
1264} 1264}
1265 1265
1266
1267/* 1266/*
1268 * Loads unique objects from file(s) into the map which is in memory 1267 * Loads unique objects from file(s) into the map which is in memory
1269 * m is the map to load unique items into. 1268 * m is the map to load unique items into.
1270 */ 1269 */
1271static void 1270static void
1290 return; 1289 return;
1291 1290
1292 m->in_memory = MAP_LOADING; 1291 m->in_memory = MAP_LOADING;
1293 if (m->tmpname == NULL) /* if we have loaded unique items from */ 1292 if (m->tmpname == NULL) /* if we have loaded unique items from */
1294 delete_unique_items (m); /* original map before, don't duplicate them */ 1293 delete_unique_items (m); /* original map before, don't duplicate them */
1294
1295 load_objects (m, thawer, 0); 1295 load_objects (m, thawer, 0);
1296 1296
1297 m->in_memory = MAP_IN_MEMORY; 1297 m->in_memory = MAP_IN_MEMORY;
1298} 1298}
1299
1300 1299
1301/* 1300/*
1302 * Saves a map to file. If flag is set, it is saved into the same 1301 * Saves a map to file. If flag is set, it is saved into the same
1303 * file it was (originally) loaded from. Otherwise a temporary 1302 * file it was (originally) loaded from. Otherwise a temporary
1304 * filename will be genarated, and the file will be stored there. 1303 * filename will be genarated, and the file will be stored there.
1305 * The temporary filename will be stored in the maptileure. 1304 * The temporary filename will be stored in the maptileure.
1306 * If the map is unique, we also save to the filename in the map 1305 * If the map is unique, we also save to the filename in the map
1307 * (this should have been updated when first loaded) 1306 * (this should have been updated when first loaded)
1308 */ 1307 */
1309
1310int 1308int
1311new_save_map (maptile *m, int flag) 1309new_save_map (maptile *m, int flag)
1312{ 1310{
1313 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF]; 1311 char filename[MAX_BUF], buf[MAX_BUF], shop[MAX_BUF];
1314 int i; 1312 int i;
1446 freezer.save (filename); 1444 freezer.save (filename);
1447 1445
1448 return 0; 1446 return 0;
1449} 1447}
1450 1448
1451
1452/*
1453 * Remove and free all objects in the inventory of the given object.
1454 * object.c ?
1455 */
1456
1457void
1458clean_object (object *op)
1459{
1460 object *tmp, *next;
1461
1462 for (tmp = op->inv; tmp; tmp = next)
1463 {
1464 next = tmp->below;
1465
1466 clean_object (tmp);
1467 if (QUERY_FLAG (tmp, FLAG_IS_LINKED))
1468 remove_button_link (tmp);
1469
1470 tmp->destroy ();
1471 }
1472}
1473
1474/* 1449/*
1475 * Remove and free all objects in the given map. 1450 * Remove and free all objects in the given map.
1476 */ 1451 */
1477
1478void 1452void
1479free_all_objects (maptile *m) 1453free_all_objects (maptile *m)
1480{ 1454{
1481 int i, j; 1455 if (!m->spaces)
1482 object *op; 1456 return;
1483 1457
1484 for (i = 0; i < MAP_WIDTH (m); i++) 1458 for (int i = 0; i < m->width; i++)
1485 for (j = 0; j < MAP_HEIGHT (m); j++) 1459 for (int j = 0; j < m->height; j++)
1486 { 1460 {
1487 object *previous_obj = NULL; 1461 mapspace &ms = m->at (i, j);
1488 1462
1489 while ((op = GET_MAP_OB (m, i, j)) != NULL) 1463 while (object *op = ms.bot)
1490 { 1464 {
1491 if (op == previous_obj)
1492 {
1493 LOG (llevDebug, "free_all_objects: Link error, bailing out.\n");
1494 break;
1495 }
1496
1497 previous_obj = op;
1498
1499 if (op->head != NULL) 1465 if (op->head)
1500 op = op->head; 1466 op = op->head;
1501 1467
1502 /* If the map isn't in memory, free_object will remove and 1468 op->destroy_inv (false);
1503 * free objects in op's inventory. So let it do the job.
1504 */
1505 if (m->in_memory == MAP_IN_MEMORY)
1506 clean_object (op);
1507
1508 op->destroy (); 1469 op->destroy ();
1509 } 1470 }
1510 } 1471 }
1511} 1472}
1512 1473
1513/* 1474/*
1514 * Frees everything allocated by the given maptileure. 1475 * Frees everything allocated by the given maptileure.
1515 * don't free tmpname - our caller is left to do that 1476 * don't free tmpname - our caller is left to do that
1516 */ 1477 */
1517
1518void 1478void
1519free_map (maptile *m, int flag) 1479free_map (maptile *m, int flag)
1520{ 1480{
1521 int i; 1481 if (!m->in_memory) //TODO: makes no sense to me?
1522
1523 if (!m->in_memory)
1524 {
1525 LOG (llevError, "Trying to free freed map.\n");
1526 return; 1482 return;
1527 } 1483
1484 m->in_memory = MAP_SAVING;
1528 1485
1529 // TODO: use new/delete 1486 // TODO: use new/delete
1530#define FREE_AND_CLEAR(p) { free (p); p = NULL; }
1531 1487
1532 if (flag && m->spaces) 1488 if (flag && m->spaces)
1533 free_all_objects (m); 1489 free_all_objects (m);
1534 if (m->name)
1535 FREE_AND_CLEAR (m->name);
1536 if (m->spaces)
1537 FREE_AND_CLEAR (m->spaces);
1538 if (m->msg)
1539 FREE_AND_CLEAR (m->msg);
1540 if (m->maplore)
1541 FREE_AND_CLEAR (m->maplore);
1542 1490
1543 delete [] m->shopitems; 1491 sfree (m->spaces, m->size ()), m->spaces = 0;
1544 m->shopitems = 0;
1545 1492
1546 if (m->shoprace) 1493 free (m->name), m->name = 0;
1547 FREE_AND_CLEAR (m->shoprace); 1494 free (m->msg), m->msg = 0;
1495 free (m->maplore), m->maplore = 0;
1496 free (m->shoprace), m->shoprace = 0;
1497 delete [] m->shopitems, m->shopitems = 0;
1548 1498
1549 if (m->buttons) 1499 if (m->buttons)
1550 free_objectlinkpt (m->buttons); 1500 free_objectlinkpt (m->buttons), m->buttons = 0;
1551 1501
1552 m->buttons = NULL;
1553
1554 for (i = 0; i < 4; i++) 1502 for (int i = 0; i < 4; i++)
1555 { 1503 free (m->tile_path[i]), m->tile_path[i] = 0;
1556 if (m->tile_path[i])
1557 FREE_AND_CLEAR (m->tile_path[i]);
1558 m->tile_map[i] = NULL;
1559 }
1560 1504
1561 m->in_memory = MAP_SWAPPED; 1505 m->in_memory = MAP_SWAPPED;
1562
1563#undef FREE_AND_CLEAR
1564
1565} 1506}
1566 1507
1567/* 1508maptile::~maptile ()
1568 * function: vanish maptile 1509{
1569 * m : pointer to maptile, if NULL no action 1510 assert (destroyed ());
1570 * this deletes all the data on the map (freeing pointers) 1511}
1571 * and then removes this map from the global linked list of maps. 1512
1513void
1514maptile::do_destroy ()
1515{
1516 attachable::do_destroy ();
1517
1518 unlink ();
1519
1520 free_map (this, 1);
1521 free (tmpname), tmpname = 0;
1522
1523 /* We need to look through all the maps and see if any maps
1524 * are pointing at this one for tiling information. Since
1525 * tiling can be asymetric, we just can not look to see which
1526 * maps this map tiles with and clears those.
1572 */ 1527 */
1528 //TODO: non-euclidean-tiling MUST GO
1529 for_all_maps (m)
1530 for (int i = 0; i < 4; i++)
1531 if (m->tile_map[i] == this)
1532 m->tile_map[i] = 0;
1533}
1573 1534
1535//TODO: must go
1574void 1536void
1575delete_map (maptile *m) 1537delete_map (maptile *m)
1576{ 1538{
1577 maptile *tmp, *last;
1578 int i;
1579
1580 if (!m) 1539 if (m)
1581 return; 1540 m->destroy ();
1582
1583 m->clear ();
1584
1585 if (m->in_memory == MAP_IN_MEMORY)
1586 {
1587 /* change to MAP_SAVING, even though we are not,
1588 * so that remove_ob doesn't do as much work.
1589 */
1590 m->in_memory = MAP_SAVING;
1591 free_map (m, 1);
1592 }
1593 /* move this out of free_map, since tmpname can still be needed if
1594 * the map is swapped out.
1595 */
1596 if (m->tmpname)
1597 {
1598 free (m->tmpname);
1599 m->tmpname = NULL;
1600 }
1601 last = NULL;
1602 /* We need to look through all the maps and see if any maps
1603 * are pointing at this one for tiling information. Since
1604 * tiling can be assymetric, we just can not look to see which
1605 * maps this map tiles with and clears those.
1606 */
1607 for (tmp = first_map; tmp != NULL; tmp = tmp->next)
1608 {
1609 if (tmp->next == m)
1610 last = tmp;
1611
1612 /* This should hopefully get unrolled on a decent compiler */
1613 for (i = 0; i < 4; i++)
1614 if (tmp->tile_map[i] == m)
1615 tmp->tile_map[i] = NULL;
1616 }
1617
1618 /* If last is null, then this should be the first map in the list */
1619 if (!last)
1620 {
1621 if (m == first_map)
1622 first_map = m->next;
1623 else
1624 /* m->path is a static char, so should hopefully still have
1625 * some useful data in it.
1626 */
1627 LOG (llevError, "delete_map: Unable to find map %s in list\n", m->path);
1628 }
1629 else
1630 last->next = m->next;
1631
1632 delete m;
1633} 1541}
1634 1542
1635/* 1543/*
1636 * Makes sure the given map is loaded and swapped in. 1544 * Makes sure the given map is loaded and swapped in.
1637 * name is path name of the map. 1545 * name is path name of the map.
1644 * Returns a pointer to the given map. 1552 * Returns a pointer to the given map.
1645 */ 1553 */
1646maptile * 1554maptile *
1647ready_map_name (const char *name, int flags) 1555ready_map_name (const char *name, int flags)
1648{ 1556{
1649 maptile *m;
1650
1651 if (!name) 1557 if (!name)
1652 return (NULL); 1558 return 0;
1653 1559
1654 /* Have we been at this level before? */ 1560 /* Have we been at this level before? */
1655 m = has_been_loaded (name); 1561 maptile *m = has_been_loaded (name);
1656 1562
1657 /* Map is good to go, so just return it */ 1563 /* Map is good to go, so just return it */
1658 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY)) 1564 if (m && (m->in_memory == MAP_LOADING || m->in_memory == MAP_IN_MEMORY))
1659 {
1660 return m; 1565 return m;
1661 }
1662 1566
1663 /* unique maps always get loaded from their original location, and never 1567 /* unique maps always get loaded from their original location, and never
1664 * a temp location. Likewise, if map_flush is set, or we have never loaded 1568 * a temp location. Likewise, if map_flush is set, or we have never loaded
1665 * this map, load it now. I removed the reset checking from here - 1569 * this map, load it now. I removed the reset checking from here -
1666 * it seems the probability of a player trying to enter a map that should 1570 * it seems the probability of a player trying to enter a map that should
1668 * a bit cleaner (and players probably shouldn't rely on exact timing for 1572 * a bit cleaner (and players probably shouldn't rely on exact timing for
1669 * resets in any case - if they really care, they should use the 'maps command. 1573 * resets in any case - if they really care, they should use the 'maps command.
1670 */ 1574 */
1671 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m) 1575 if ((flags & (MAP_FLUSH | MAP_PLAYER_UNIQUE)) || !m)
1672 { 1576 {
1673
1674 /* first visit or time to reset */ 1577 /* first visit or time to reset */
1675 if (m) 1578 if (m)
1676 { 1579 {
1677 clean_tmp_map (m); /* Doesn't make much difference */ 1580 clean_tmp_map (m); /* Doesn't make much difference */
1678 delete_map (m); 1581 delete_map (m);
1682 if (flags & MAP_PLAYER_UNIQUE) 1585 if (flags & MAP_PLAYER_UNIQUE)
1683 LOG (llevDebug, "Trying to load map %s.\n", name); 1586 LOG (llevDebug, "Trying to load map %s.\n", name);
1684 else 1587 else
1685 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name)); 1588 LOG (llevDebug, "Trying to load map %s.\n", create_pathname (name));
1686 1589
1687 //eval_pv ("$x = Event::time", 1);//D
1688 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE)))) 1590 if (!(m = load_original_map (name, (flags & MAP_PLAYER_UNIQUE))))
1689 return (NULL); 1591 return (NULL);
1690 //eval_pv ("warn \"LOAD \", Event::time - $x", 1);//D
1691 1592
1692 fix_auto_apply (m); /* Chests which open as default */ 1593 fix_auto_apply (m); /* Chests which open as default */
1693 1594
1694 /* If a player unique map, no extra unique object file to load. 1595 /* If a player unique map, no extra unique object file to load.
1695 * if from the editor, likewise. 1596 * if from the editor, likewise.
1765 int x, y, i; 1666 int x, y, i;
1766 long monster_cnt = 0; 1667 long monster_cnt = 0;
1767 double avgexp = 0; 1668 double avgexp = 0;
1768 sint64 total_exp = 0; 1669 sint64 total_exp = 0;
1769 1670
1770 if (MAP_DIFFICULTY (m)) 1671 if (m->difficulty)
1771 { 1672 {
1772 LOG (llevDebug, "Using stored map difficulty: %d\n", MAP_DIFFICULTY (m)); 1673 LOG (llevDebug, "Using stored map difficulty: %d\n", m->difficulty);
1773 return MAP_DIFFICULTY (m); 1674 return m->difficulty;
1774 } 1675 }
1775 1676
1776 for (x = 0; x < MAP_WIDTH (m); x++) 1677 for (x = 0; x < m->width; x++)
1777 for (y = 0; y < MAP_HEIGHT (m); y++) 1678 for (y = 0; y < m->height; y++)
1778 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above) 1679 for (op = GET_MAP_OB (m, x, y); op != NULL; op = op->above)
1779 { 1680 {
1780 if (QUERY_FLAG (op, FLAG_MONSTER)) 1681 if (QUERY_FLAG (op, FLAG_MONSTER))
1781 { 1682 {
1782 total_exp += op->stats.exp; 1683 total_exp += op->stats.exp;
1831 if (first_map->in_memory == MAP_SAVING) 1732 if (first_map->in_memory == MAP_SAVING)
1832 first_map->in_memory = MAP_IN_MEMORY; 1733 first_map->in_memory = MAP_IN_MEMORY;
1833 delete_map (first_map); 1734 delete_map (first_map);
1834 real_maps++; 1735 real_maps++;
1835 } 1736 }
1737
1836 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps); 1738 LOG (llevDebug, "free_all_maps: Freed %d maps\n", real_maps);
1837} 1739}
1838 1740
1839/* change_map_light() - used to change map light level (darkness) 1741/* change_map_light() - used to change map light level (darkness)
1840 * up or down. Returns true if successful. It should now be 1742 * up or down. Returns true if successful. It should now be
1899 1801
1900 middle_obj = 0; 1802 middle_obj = 0;
1901 top_obj = 0; 1803 top_obj = 0;
1902 floor_obj = 0; 1804 floor_obj = 0;
1903 1805
1904 for (tmp = bottom; tmp; last = tmp, tmp = tmp->above) 1806 for (tmp = bot; tmp; last = tmp, tmp = tmp->above)
1905 { 1807 {
1906 /* This could be made additive I guess (two lights better than 1808 /* This could be made additive I guess (two lights better than
1907 * one). But if so, it shouldn't be a simple additive - 2 1809 * one). But if so, it shouldn't be a simple additive - 2
1908 * light bulbs do not illuminate twice as far as once since 1810 * light bulbs do not illuminate twice as far as once since
1909 * it is a dissapation factor that is cubed. 1811 * it is a dissapation factor that is cubed.
2059void 1961void
2060set_map_reset_time (maptile *map) 1962set_map_reset_time (maptile *map)
2061{ 1963{
2062 int timeout; 1964 int timeout;
2063 1965
2064 timeout = MAP_RESET_TIMEOUT (map); 1966 timeout = map->reset_timeout;
2065 if (timeout <= 0) 1967 if (timeout <= 0)
2066 timeout = MAP_DEFAULTRESET; 1968 timeout = MAP_DEFAULTRESET;
2067 if (timeout >= MAP_MAXRESET) 1969 if (timeout >= MAP_MAXRESET)
2068 timeout = MAP_MAXRESET; 1970 timeout = MAP_MAXRESET;
2069 MAP_WHEN_RESET (map) = time (0) + timeout; 1971 map->reset_time = time (0) + timeout;
2070} 1972}
2071 1973
2072/* this updates the orig_map->tile_map[tile_num] value after loading 1974/* this updates the orig_map->tile_map[tile_num] value after loading
2073 * the map. It also takes care of linking back the freshly loaded 1975 * the map. It also takes care of linking back the freshly loaded
2074 * maps tile_map values if it tiles back to this one. It returns 1976 * maps tile_map values if it tiles back to this one. It returns
2117 return 1; 2019 return 1;
2118 2020
2119 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2021 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2120 load_and_link_tiled_map (m, 3); 2022 load_and_link_tiled_map (m, 3);
2121 2023
2122 return (out_of_map (m->tile_map[3], x + MAP_WIDTH (m->tile_map[3]), y)); 2024 return (out_of_map (m->tile_map[3], x + m->tile_map[3]->width, y));
2123 } 2025 }
2124 2026
2125 if (x >= MAP_WIDTH (m)) 2027 if (x >= m->width)
2126 { 2028 {
2127 if (!m->tile_path[1]) 2029 if (!m->tile_path[1])
2128 return 1; 2030 return 1;
2129 2031
2130 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2032 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2131 load_and_link_tiled_map (m, 1); 2033 load_and_link_tiled_map (m, 1);
2132 2034
2133 return (out_of_map (m->tile_map[1], x - MAP_WIDTH (m), y)); 2035 return (out_of_map (m->tile_map[1], x - m->width, y));
2134 } 2036 }
2135 2037
2136 if (y < 0) 2038 if (y < 0)
2137 { 2039 {
2138 if (!m->tile_path[0]) 2040 if (!m->tile_path[0])
2139 return 1; 2041 return 1;
2140 2042
2141 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2043 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2142 load_and_link_tiled_map (m, 0); 2044 load_and_link_tiled_map (m, 0);
2143 2045
2144 return (out_of_map (m->tile_map[0], x, y + MAP_HEIGHT (m->tile_map[0]))); 2046 return (out_of_map (m->tile_map[0], x, y + m->tile_map[0]->height));
2145 } 2047 }
2146 2048
2147 if (y >= MAP_HEIGHT (m)) 2049 if (y >= m->height)
2148 { 2050 {
2149 if (!m->tile_path[2]) 2051 if (!m->tile_path[2])
2150 return 1; 2052 return 1;
2151 2053
2152 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2054 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2153 load_and_link_tiled_map (m, 2); 2055 load_and_link_tiled_map (m, 2);
2154 2056
2155 return (out_of_map (m->tile_map[2], x, y - MAP_HEIGHT (m))); 2057 return (out_of_map (m->tile_map[2], x, y - m->height));
2156 } 2058 }
2157 2059
2158 /* Simple case - coordinates are within this local 2060 /* Simple case - coordinates are within this local
2159 * map. 2061 * map.
2160 */ 2062 */
2178 if (!m->tile_path[3]) 2080 if (!m->tile_path[3])
2179 return 0; 2081 return 0;
2180 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY) 2082 if (!m->tile_map[3] || m->tile_map[3]->in_memory != MAP_IN_MEMORY)
2181 load_and_link_tiled_map (m, 3); 2083 load_and_link_tiled_map (m, 3);
2182 2084
2183 *x += MAP_WIDTH (m->tile_map[3]); 2085 *x += m->tile_map[3]->width;
2184 return (get_map_from_coord (m->tile_map[3], x, y)); 2086 return (get_map_from_coord (m->tile_map[3], x, y));
2185 } 2087 }
2186 2088
2187 if (*x >= MAP_WIDTH (m)) 2089 if (*x >= m->width)
2188 { 2090 {
2189 if (!m->tile_path[1]) 2091 if (!m->tile_path[1])
2190 return 0; 2092 return 0;
2191 2093
2192 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY) 2094 if (!m->tile_map[1] || m->tile_map[1]->in_memory != MAP_IN_MEMORY)
2193 load_and_link_tiled_map (m, 1); 2095 load_and_link_tiled_map (m, 1);
2194 2096
2195 *x -= MAP_WIDTH (m); 2097 *x -= m->width;
2196 return (get_map_from_coord (m->tile_map[1], x, y)); 2098 return (get_map_from_coord (m->tile_map[1], x, y));
2197 } 2099 }
2198 2100
2199 if (*y < 0) 2101 if (*y < 0)
2200 { 2102 {
2202 return 0; 2104 return 0;
2203 2105
2204 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY) 2106 if (!m->tile_map[0] || m->tile_map[0]->in_memory != MAP_IN_MEMORY)
2205 load_and_link_tiled_map (m, 0); 2107 load_and_link_tiled_map (m, 0);
2206 2108
2207 *y += MAP_HEIGHT (m->tile_map[0]); 2109 *y += m->tile_map[0]->height;
2208 return (get_map_from_coord (m->tile_map[0], x, y)); 2110 return (get_map_from_coord (m->tile_map[0], x, y));
2209 } 2111 }
2210 2112
2211 if (*y >= MAP_HEIGHT (m)) 2113 if (*y >= m->height)
2212 { 2114 {
2213 if (!m->tile_path[2]) 2115 if (!m->tile_path[2])
2214 return 0; 2116 return 0;
2215 2117
2216 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY) 2118 if (!m->tile_map[2] || m->tile_map[2]->in_memory != MAP_IN_MEMORY)
2217 load_and_link_tiled_map (m, 2); 2119 load_and_link_tiled_map (m, 2);
2218 2120
2219 *y -= MAP_HEIGHT (m); 2121 *y -= m->height;
2220 return (get_map_from_coord (m->tile_map[2], x, y)); 2122 return (get_map_from_coord (m->tile_map[2], x, y));
2221 } 2123 }
2222 2124
2223 /* Simple case - coordinates are within this local 2125 /* Simple case - coordinates are within this local
2224 * map. 2126 * map.
2244 2146
2245 } 2147 }
2246 else if (map1->tile_map[0] == map2) 2148 else if (map1->tile_map[0] == map2)
2247 { /* up */ 2149 { /* up */
2248 *dx = 0; 2150 *dx = 0;
2249 *dy = -MAP_HEIGHT (map2); 2151 *dy = -map2->height;
2250 } 2152 }
2251 else if (map1->tile_map[1] == map2) 2153 else if (map1->tile_map[1] == map2)
2252 { /* right */ 2154 { /* right */
2253 *dx = MAP_WIDTH (map1); 2155 *dx = map1->width;
2254 *dy = 0; 2156 *dy = 0;
2255 } 2157 }
2256 else if (map1->tile_map[2] == map2) 2158 else if (map1->tile_map[2] == map2)
2257 { /* down */ 2159 { /* down */
2258 *dx = 0; 2160 *dx = 0;
2259 *dy = MAP_HEIGHT (map1); 2161 *dy = map1->height;
2260 } 2162 }
2261 else if (map1->tile_map[3] == map2) 2163 else if (map1->tile_map[3] == map2)
2262 { /* left */ 2164 { /* left */
2263 *dx = -MAP_WIDTH (map2); 2165 *dx = -map2->width;
2264 *dy = 0; 2166 *dy = 0;
2265 2167
2266 } 2168 }
2267 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2) 2169 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[1] == map2)
2268 { /* up right */ 2170 { /* up right */
2269 *dx = MAP_WIDTH (map1->tile_map[0]); 2171 *dx = map1->tile_map[0]->width;
2270 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2172 *dy = -map1->tile_map[0]->height;
2271 } 2173 }
2272 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2) 2174 else if (map1->tile_map[0] && map1->tile_map[0]->tile_map[3] == map2)
2273 { /* up left */ 2175 { /* up left */
2274 *dx = -MAP_WIDTH (map2); 2176 *dx = -map2->width;
2275 *dy = -MAP_HEIGHT (map1->tile_map[0]); 2177 *dy = -map1->tile_map[0]->height;
2276 } 2178 }
2277 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2) 2179 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[0] == map2)
2278 { /* right up */ 2180 { /* right up */
2279 *dx = MAP_WIDTH (map1); 2181 *dx = map1->width;
2280 *dy = -MAP_HEIGHT (map2); 2182 *dy = -map2->height;
2281 } 2183 }
2282 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2) 2184 else if (map1->tile_map[1] && map1->tile_map[1]->tile_map[2] == map2)
2283 { /* right down */ 2185 { /* right down */
2284 *dx = MAP_WIDTH (map1); 2186 *dx = map1->width;
2285 *dy = MAP_HEIGHT (map1->tile_map[1]); 2187 *dy = map1->tile_map[1]->height;
2286 } 2188 }
2287 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2) 2189 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[1] == map2)
2288 { /* down right */ 2190 { /* down right */
2289 *dx = MAP_WIDTH (map1->tile_map[2]); 2191 *dx = map1->tile_map[2]->width;
2290 *dy = MAP_HEIGHT (map1); 2192 *dy = map1->height;
2291 } 2193 }
2292 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2) 2194 else if (map1->tile_map[2] && map1->tile_map[2]->tile_map[3] == map2)
2293 { /* down left */ 2195 { /* down left */
2294 *dx = -MAP_WIDTH (map2); 2196 *dx = -map2->width;
2295 *dy = MAP_HEIGHT (map1); 2197 *dy = map1->height;
2296 } 2198 }
2297 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2) 2199 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[0] == map2)
2298 { /* left up */ 2200 { /* left up */
2299 *dx = -MAP_WIDTH (map1->tile_map[3]); 2201 *dx = -map1->tile_map[3]->width;
2300 *dy = -MAP_HEIGHT (map2); 2202 *dy = -map2->height;
2301 } 2203 }
2302 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2) 2204 else if (map1->tile_map[3] && map1->tile_map[3]->tile_map[2] == map2)
2303 { /* left down */ 2205 { /* left down */
2304 *dx = -MAP_WIDTH (map1->tile_map[3]); 2206 *dx = -map1->tile_map[3]->width;
2305 *dy = MAP_HEIGHT (map1->tile_map[3]); 2207 *dy = map1->tile_map[3]->height;
2306 2208
2307 } 2209 }
2308 else 2210 else
2309 { /* not "adjacent" enough */ 2211 { /* not "adjacent" enough */
2310 return 0; 2212 return 0;
2435{ 2337{
2436 int dx, dy; 2338 int dx, dy;
2437 2339
2438 return adjacent_map (op1->map, op2->map, &dx, &dy); 2340 return adjacent_map (op1->map, op2->map, &dx, &dy);
2439} 2341}
2342
2343object *
2344maptile::insert (object *op, int x, int y, object *originator, int flags)
2345{
2346 if (!op->flag [FLAG_REMOVED])
2347 op->remove ();
2348
2349 return insert_ob_in_map_at (op, this, originator, flags, x, y);
2350}
2351

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